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These are the user uploaded subtitles that are being translated: 1 00:00:00,256 --> 00:00:03,840 What country is class on to brush for digital print 2 00:00:04,352 --> 00:00:06,400 I'm going to start with 3 00:00:07,680 --> 00:00:09,984 The very first thing that we need to know 4 00:00:10,240 --> 00:00:11,008 What is 5 00:00:11,264 --> 00:00:11,776 Zbrush 6 00:00:12,032 --> 00:00:13,312 And why are we 7 00:00:13,568 --> 00:00:15,616 Looking at zbrush in the context 8 00:00:15,872 --> 00:00:16,896 Ask 9 00:00:17,152 --> 00:00:19,200 Art School and digital art 10 00:00:19,456 --> 00:00:21,248 Mostly for 2DS 11 00:00:22,272 --> 00:00:22,784 Zebra 12 00:00:23,040 --> 00:00:24,064 Is a 13 00:00:24,576 --> 00:00:25,600 Very similar 14 00:00:25,856 --> 00:00:29,952 Software has a lot of similarities with Photoshop in the sense that it is 15 00:00:30,208 --> 00:00:32,256 Widely used in industry 16 00:00:32,512 --> 00:00:36,864 Almost everybody every studio big studio what it will there be 17 00:00:37,120 --> 00:00:41,472 Video Games movies or in like Toy companies creating action figures 18 00:00:41,984 --> 00:00:43,008 Or order 19 00:00:43,264 --> 00:00:45,056 So many so many other uses for red 20 00:00:45,312 --> 00:00:49,408 Everybody uses the brush or at least almost everybody to a story 21 00:00:49,664 --> 00:00:50,432 To a certain degree 22 00:00:50,944 --> 00:00:57,088 Zbrush what it is essentially it's a digital sculpting tool and it's very 23 00:00:57,344 --> 00:00:59,392 Similar to sculpting with real clay 24 00:00:59,648 --> 00:01:00,525 Zbrush is 25 00:01:00,527 --> 00:01:03,003 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 26 00:01:03,004 --> 00:01:02,720 Going to be used 27 00:01:02,976 --> 00:01:09,120 Mostly for everything that has to do with a lot of detail so that you can think you know that 28 00:01:09,888 --> 00:01:16,032 Imagine like a big dragon that you've seen in the movie recently all the details of the track the scales 29 00:01:16,288 --> 00:01:17,312 Probably 30 00:01:17,568 --> 00:01:19,616 The Dragon itself as a whole 31 00:01:19,872 --> 00:01:22,176 Was likely made in zbrush 32 00:01:22,432 --> 00:01:28,576 And what's really really good what's really interesting is that it can handle a lot of 33 00:01:28,832 --> 00:01:34,976 Polygon to polygon just like a pixels for raster images in Photoshop polygons arc 34 00:01:35,232 --> 00:01:36,512 The main 35 00:01:36,768 --> 00:01:42,912 Main building blocks of 3D models and what makes the Bristol special is that it can handle so much of it 36 00:01:43,168 --> 00:01:46,240 What allows you to create a lot of really really small details 37 00:01:46,496 --> 00:01:49,824 Now in the artist colour can zbrush because he brush 38 00:01:50,080 --> 00:01:53,408 Is easy to get into it if another case 39 00:01:53,920 --> 00:01:57,760 Very simple to get into software with her to mastic anything 40 00:01:58,016 --> 00:02:00,576 So it's going to be great for illustrator 41 00:02:01,088 --> 00:02:07,232 Just because it's so easy to get into an also it will definitely definitely speak 42 00:02:07,488 --> 00:02:09,024 The process if you 43 00:02:09,280 --> 00:02:10,304 Become comfortable 44 00:02:11,840 --> 00:02:13,632 The work I do in the context of this classes 45 00:02:13,888 --> 00:02:16,704 When is it like at first limit of the history behind 0 46 00:02:16,960 --> 00:02:19,776 And it is parent company pixelogic 47 00:02:20,032 --> 00:02:26,176 There's not much out there so the you the founders are very secretive the Very Private compared to two 48 00:02:27,456 --> 00:02:28,480 So there's nothing 49 00:02:28,736 --> 00:02:34,624 Not going to be much they're bored will take a look at it came from where it all started and where is today 50 00:02:35,136 --> 00:02:35,648 End 51 00:02:35,904 --> 00:02:36,416 Also 52 00:02:36,672 --> 00:02:41,024 After that will take a look at the basic by so we'll get from million 53 00:02:41,280 --> 00:02:44,864 Navigating inside software with creating basic thing 54 00:02:45,376 --> 00:02:46,400 Start with the small 55 00:02:46,656 --> 00:02:48,704 What starter with a headlining small 56 00:02:49,216 --> 00:02:50,240 Super simple objects 57 00:02:50,496 --> 00:02:52,544 I will build it up and look at 58 00:02:52,800 --> 00:02:56,128 Most of the portals of zebras so we're not going to be looking 59 00:02:56,640 --> 00:02:57,664 Really ad 60 00:02:57,920 --> 00:02:58,688 The 61 00:02:58,944 --> 00:03:02,272 Did the more advanced tools in zbrush because it's not really needed 62 00:03:02,528 --> 00:03:03,296 Those 63 00:03:03,552 --> 00:03:04,320 Complaints to 64 00:03:04,576 --> 00:03:05,344 I really good at 65 00:03:05,600 --> 00:03:08,928 Speeding up certain part of the pipeline if you knows 66 00:03:09,440 --> 00:03:09,952 But it 67 00:03:10,208 --> 00:03:11,488 Really allowed to 68 00:03:11,744 --> 00:03:12,256 More 69 00:03:13,536 --> 00:03:15,584 What will be focusing on is 70 00:03:15,840 --> 00:03:19,936 Something that is very close to sculpting with clay so we'll use very basic tool 71 00:03:20,192 --> 00:03:25,312 Those doors should allow you to create almost anything that you would be able to create 72 00:03:25,568 --> 00:03:26,592 With regular clay 73 00:03:27,104 --> 00:03:31,200 So what is this going to allow you to do what 74 00:03:31,456 --> 00:03:37,344 Let's say you want to create a character but you're not sure of the post and maybe you want it you know 75 00:03:37,600 --> 00:03:39,392 The angle looking up or looking down 76 00:03:39,648 --> 00:03:41,952 Or maybe you want to create an environment 77 00:03:42,208 --> 00:03:44,512 And you don't want to have to draw in all the 78 00:03:45,024 --> 00:03:46,816 You don't want to have to draw the prospect 79 00:03:47,072 --> 00:03:51,424 Many times over to figure out the perfect angle for your shot 80 00:03:51,680 --> 00:03:56,032 3D zbrush in this case is going to really help a direct 81 00:03:56,288 --> 00:03:58,336 Define kind of Dad's that perfect angle 82 00:03:58,592 --> 00:04:02,944 And also it's really good for 2 to learn hearts in German 83 00:04:03,200 --> 00:04:04,224 Because it's in 3D 84 00:04:04,480 --> 00:04:05,760 So you can rotate around 85 00:04:06,016 --> 00:04:09,088 Around the TV working on a character we can rotate around it 86 00:04:09,344 --> 00:04:10,368 View from different angle 87 00:04:10,624 --> 00:04:14,464 Do you think that work from one angle and then noticed things that don't work from another angle 88 00:04:14,720 --> 00:04:16,768 So it just add another dimension 89 00:04:17,024 --> 00:04:18,047 How to how to work 90 00:04:19,583 --> 00:04:21,887 Maybe that can see me 91 00:04:22,143 --> 00:04:25,471 Counterintuitive but it actually make things easier 92 00:04:25,727 --> 00:04:30,079 By the end of this class you should have a really good understanding of the program and general 93 00:04:30,335 --> 00:04:31,615 Should be very comfortable 94 00:04:31,871 --> 00:04:34,943 Navigating the different the different a menu 95 00:04:35,199 --> 00:04:36,479 Navigate to different tools 96 00:04:36,735 --> 00:04:37,759 You'll have a good 97 00:04:38,015 --> 00:04:43,647 Convert a good basic knowledge of the various tools that will allow you to create almost anything you want 98 00:04:43,903 --> 00:04:45,695 And digital 99 00:04:45,951 --> 00:04:52,095 And when I'm going to look into and I like game development and all those more technical Park x really Focus 100 00:04:52,607 --> 00:04:55,679 On the other scoping part is coming aspect of it 101 00:04:55,935 --> 00:04:57,983 So by the end of this you should be able to create 102 00:04:58,239 --> 00:05:01,823 How to create like simple characters even more complex character 103 00:05:02,335 --> 00:05:04,895 Different types of objects 104 00:05:05,151 --> 00:05:06,175 All sorts of things 105 00:05:06,431 --> 00:05:09,759 It really depends on how much time you put into this but you should have 106 00:05:10,271 --> 00:05:11,807 Really really got understanding 107 00:05:12,063 --> 00:05:12,831 After software 108 00:05:13,087 --> 00:05:13,855 And with that 109 00:05:14,111 --> 00:05:14,623 Let's go 110 00:05:14,879 --> 00:05:15,391 Started 111 00:05:28,447 --> 00:05:32,543 Alright so we're going to start with very brief history of 112 00:05:32,799 --> 00:05:35,871 Zbrush so brush 113 00:05:36,127 --> 00:05:37,919 Was developed initially 114 00:05:39,455 --> 00:05:40,223 By the company 115 00:05:40,479 --> 00:05:44,319 Pixelogic sociology was founded by Arthur Allen 116 00:05:44,575 --> 00:05:47,903 Also known under the alias 117 00:05:48,159 --> 00:05:48,927 Pixelate 118 00:05:49,951 --> 00:05:50,463 Also 119 00:05:50,719 --> 00:05:52,511 Carried by Jack Rimmer 120 00:05:53,023 --> 00:05:59,167 If someone looking for me as well 30 years ago I was inspired by Simply watching movies on big screen never would I see 121 00:05:59,423 --> 00:06:00,959 They would be able to contribute to it 122 00:06:01,215 --> 00:06:02,495 The magic of Movie made 123 00:06:03,007 --> 00:06:06,079 In fact I tell you story about how much moving means to me 124 00:06:06,591 --> 00:06:09,407 Is I was born in Israel and live in a house that was 125 00:06:09,663 --> 00:06:10,943 Sharing a wall 126 00:06:11,199 --> 00:06:11,967 With the movie 127 00:06:12,735 --> 00:06:15,039 For me to see movie all I needed to do it 128 00:06:15,295 --> 00:06:17,343 Jump over the wall and I've done this 129 00:06:17,855 --> 00:06:18,623 Plenty of time 130 00:06:18,879 --> 00:06:20,927 With permission but I did 131 00:06:21,183 --> 00:06:27,327 No I was way too young to understand what movie it's mean so for me everything at the cinema movie was real 132 00:06:27,583 --> 00:06:29,119 When someone dies on the screen 133 00:06:29,375 --> 00:06:30,655 I believe the day really died 134 00:06:31,423 --> 00:06:32,959 After the movie I was sad 135 00:06:33,727 --> 00:06:39,871 But then I got the impression that movies are so important that people are willing to die to be in a movie 136 00:06:40,127 --> 00:06:42,175 This is where I got 137 00:06:42,943 --> 00:06:46,527 This is where I got my smile 138 00:06:47,295 --> 00:06:50,111 Feeling about what movie they are worth dying 139 00:06:50,879 --> 00:06:51,391 Song 140 00:06:51,647 --> 00:06:56,767 Obviously then you can understand that there's no way out with imagine that anytime in the future I will be able to 141 00:06:57,279 --> 00:06:58,047 Get an award 142 00:06:58,559 --> 00:07:01,631 Recognising me for contributing to this magic 143 00:07:01,887 --> 00:07:02,399 Of movie 144 00:07:02,655 --> 00:07:05,471 But I'd like to thank the academy for honouring me with 145 00:07:05,983 --> 00:07:06,751 Is the word 146 00:07:07,775 --> 00:07:11,615 In a forgiving me a reason to tweet and Wear accedo 147 00:07:11,871 --> 00:07:12,639 At the same time 148 00:07:14,687 --> 00:07:16,735 Stop the software was first 149 00:07:16,991 --> 00:07:20,063 Presented in 1999 at sigrid 150 00:07:20,319 --> 00:07:24,415 So it wasn't until a couple months later then 151 00:07:24,671 --> 00:07:27,999 People are actually able to get their hands on it so 152 00:07:28,255 --> 00:07:29,279 It was 153 00:07:29,791 --> 00:07:35,935 Either the first version that came out for the public was a demo it was version 154 00:07:36,191 --> 00:07:42,079 86 and it was initially released as a demo version for people to try 155 00:07:43,615 --> 00:07:45,919 And it only you was only a couple 156 00:07:46,175 --> 00:07:51,295 Couple months later that was in on September 27th of 1999 that was when 157 00:07:51,551 --> 00:07:52,319 First person 158 00:07:52,575 --> 00:07:54,111 Release to the pub 159 00:07:54,879 --> 00:07:56,159 And a d 160 00:07:56,415 --> 00:08:00,511 Real version soda version 1.0 was launched 161 00:08:00,767 --> 00:08:04,607 On August 15th and 2000 162 00:08:04,863 --> 00:08:06,399 That was when 163 00:08:06,655 --> 00:08:09,983 The first version version 1.03 brush came 164 00:08:10,239 --> 00:08:10,751 For the 165 00:08:11,775 --> 00:08:17,919 So sensitive talking about the Year 2008 that many 166 00:08:18,175 --> 00:08:19,199 Any screenshots 167 00:08:19,455 --> 00:08:25,599 Images of the Brush 1.0 because it's so long enough and that you know there was no other 168 00:08:25,855 --> 00:08:30,463 YouTube video reviews anything like that so 169 00:08:30,719 --> 00:08:35,839 The only thing that we have this one image right here and as you can see it looks pretty busy 170 00:08:36,351 --> 00:08:38,399 And most of the reviews at the time 171 00:08:38,911 --> 00:08:41,727 Work kind of saying that you know it was a cool 172 00:08:41,983 --> 00:08:42,751 Software 173 00:08:43,007 --> 00:08:49,151 You could you could do something fun things with it but it was definitely not geared up professionals 174 00:08:49,407 --> 00:08:52,479 Because I was allowed into basically of the 20th century 175 00:08:52,735 --> 00:08:57,599 But that all changed when Version 2.0 came out 176 00:08:57,855 --> 00:09:02,719 Now before zbrush to create high poly 177 00:09:03,231 --> 00:09:04,511 That hope I'm on 178 00:09:04,767 --> 00:09:07,071 Boring up from movies and things like that 179 00:09:07,327 --> 00:09:12,191 What people with use is the word you sound like a 3D software like my heart released 180 00:09:12,703 --> 00:09:14,239 And then on there 181 00:09:14,751 --> 00:09:16,799 The character they would add 182 00:09:17,055 --> 00:09:18,591 On top is placement 183 00:09:18,847 --> 00:09:20,127 Or a bump now 184 00:09:20,383 --> 00:09:20,895 Soz 185 00:09:21,151 --> 00:09:27,295 Those would be essentially just a texture map so I'll just a black and white image with with 186 00:09:27,551 --> 00:09:28,319 Texture information 187 00:09:28,575 --> 00:09:34,719 But anyways will I getting into too much of the details because that's not really relevant what's 188 00:09:34,975 --> 00:09:36,511 Really loud is to 189 00:09:36,767 --> 00:09:38,559 To create those maps 190 00:09:40,351 --> 00:09:45,983 The real so before you would have to work into the same Photoshop for something like that that increase 191 00:09:46,239 --> 00:09:51,359 Create a displacement map for create your your bump Maps out if I eat to die 192 00:09:51,871 --> 00:09:53,151 2D software 193 00:09:53,407 --> 00:09:59,551 So you would never actually see it on the model itself at least it was really hard to see on the model is 194 00:10:00,345 --> 00:10:02,248 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 195 00:10:02,250 --> 00:10:02,879 To see the final result 196 00:10:03,135 --> 00:10:09,279 Zbrush since you're actually sculpting on the models for that say adding like a fool around the eyes 197 00:10:09,535 --> 00:10:12,351 I think like that or different pores on the skin 198 00:10:12,607 --> 00:10:15,423 Are you no skills on on your on your creature 199 00:10:15,679 --> 00:10:19,775 You could see it in real time you could rotate around the place in exactly where he was 200 00:10:20,031 --> 00:10:23,615 And then export them out so there was a big game changer 201 00:10:24,127 --> 00:10:30,271 When is Version 2.0 came out in between version 1 and 1 and 2.0 which is like it is 202 00:10:30,527 --> 00:10:36,415 Additionality brush holders this going to be a number of update in between and each of those of data 203 00:10:36,671 --> 00:10:38,719 Usually packed with a lot 204 00:10:38,975 --> 00:10:40,767 New features every every time 205 00:10:41,791 --> 00:10:43,583 So it's going from 1 to 2 206 00:10:43,839 --> 00:10:46,655 There's a lot of different releases revision 207 00:10:46,911 --> 00:10:47,679 In between 208 00:10:48,447 --> 00:10:51,519 And about anyways Version 2.0 was really 209 00:10:51,775 --> 00:10:53,567 I think the one that most people 210 00:10:54,847 --> 00:10:55,615 Really 211 00:10:55,871 --> 00:10:56,383 Start 212 00:10:56,895 --> 00:10:57,407 With 213 00:10:57,663 --> 00:10:59,711 Hi this is certainly the one that I started with 214 00:10:59,967 --> 00:11:00,991 This is when 215 00:11:01,503 --> 00:11:05,599 When pathology can be brushed out to be a little bit more mainstream what that means 216 00:11:05,855 --> 00:11:06,623 Little bit more 217 00:11:07,135 --> 00:11:09,951 Are there in the industry 218 00:11:10,463 --> 00:11:13,023 Two people are really starting to 219 00:11:13,279 --> 00:11:16,863 To realise the potential that this thing has so it's not it's not 220 00:11:17,119 --> 00:11:17,887 Any more 221 00:11:18,143 --> 00:11:21,471 Just like a fun fun tour to use your and 222 00:11:21,727 --> 00:11:25,055 I just do not just as a hobby was actually something that 223 00:11:25,567 --> 00:11:26,847 Are we winning 224 00:11:27,103 --> 00:11:27,871 You can actually 225 00:11:28,383 --> 00:11:29,919 Work will it snow you could you could do 226 00:11:30,175 --> 00:11:31,199 Pretty amazing things 227 00:11:32,223 --> 00:11:33,759 So it was really one of those 228 00:11:34,015 --> 00:11:36,575 Stop the radio just revolutionised 229 00:11:36,831 --> 00:11:40,159 Pretty much everything evolution as the industry 230 00:11:40,415 --> 00:11:41,183 Engine 231 00:11:41,439 --> 00:11:43,743 How how powerful was in how 232 00:11:44,767 --> 00:11:47,327 The kind of new thing that you could certainly do with 233 00:11:47,839 --> 00:11:48,351 So 234 00:11:49,119 --> 00:11:50,399 Version 2.0 235 00:11:50,655 --> 00:11:51,167 Came out 236 00:11:51,423 --> 00:11:51,935 In 237 00:11:52,447 --> 00:11:55,263 Early 2004 and 238 00:11:55,519 --> 00:11:59,359 Essentially introduce just a much better you are so suddenly 239 00:11:59,615 --> 00:12:00,127 I was 240 00:12:00,383 --> 00:12:01,151 It wasn't so crap 241 00:12:01,407 --> 00:12:03,455 As we had a lot more space to work 242 00:12:04,735 --> 00:12:05,247 With the 243 00:12:05,503 --> 00:12:06,271 The Vue 244 00:12:06,783 --> 00:12:07,551 They were 245 00:12:08,063 --> 00:12:10,111 A lot of performance 246 00:12:10,623 --> 00:12:12,671 Improvements there was a lot of new features 247 00:12:12,927 --> 00:12:14,463 Send me UK 248 00:12:14,975 --> 00:12:15,743 Give me you can work 249 00:12:15,999 --> 00:12:21,887 With up to 2 up to 10 million which was insane for 4 back then 250 00:12:22,143 --> 00:12:23,935 If your computer can support it 251 00:12:24,703 --> 00:12:27,263 And so yeah that's that's really 252 00:12:27,519 --> 00:12:28,799 That's really wanted 253 00:12:29,055 --> 00:12:31,359 Starter for that's when when things start to 254 00:12:31,615 --> 00:12:34,687 Do you really go crazy so it was really good time as well 255 00:12:34,943 --> 00:12:35,455 4 256 00:12:36,479 --> 00:12:39,295 482 like this to come out because 257 00:12:39,807 --> 00:12:44,671 Now with video games video games will no longer just 3D models and 258 00:12:44,927 --> 00:12:47,743 Colour picture and diffuse pictures on them 259 00:12:47,999 --> 00:12:51,583 As you can remember from you know something like that Nintendo 64 260 00:12:51,839 --> 00:12:54,143 Are the old PlayStation games where was Sister 261 00:12:54,655 --> 00:12:57,983 Painted textures on top of the low poly model 262 00:12:58,751 --> 00:13:01,055 I just can't freaking taking the details 263 00:13:01,311 --> 00:13:02,079 But when 264 00:13:02,335 --> 00:13:03,359 Normal maps 265 00:13:03,615 --> 00:13:04,127 Came out 266 00:13:04,383 --> 00:13:05,151 Then song 267 00:13:05,663 --> 00:13:06,687 Are you could have 268 00:13:06,943 --> 00:13:10,527 Much more information much more light information and 269 00:13:10,783 --> 00:13:11,295 Fake 270 00:13:11,551 --> 00:13:14,367 Fake a lot more details on a characters 271 00:13:14,623 --> 00:13:17,183 They went from looking very cartoonian 272 00:13:18,463 --> 00:13:20,255 222 273 00:13:20,511 --> 00:13:21,279 Real now 274 00:13:22,559 --> 00:13:23,327 Zbrush 275 00:13:23,583 --> 00:13:26,399 Perfect for that because it allows you to paint 276 00:13:26,655 --> 00:13:30,751 I just called the details on your character and what you saw essentially on your score 277 00:13:31,007 --> 00:13:31,519 UK 278 00:13:31,775 --> 00:13:35,359 Big down onto a low poly mesh and actually 279 00:13:36,639 --> 00:13:39,711 The result would be very very similar except it was 280 00:13:39,967 --> 00:13:43,295 Now and a game and it was it was low-resolution enough that it 281 00:13:43,551 --> 00:13:45,087 I could walk around in real time 282 00:13:45,599 --> 00:13:46,623 Invasion 3 283 00:13:47,135 --> 00:13:48,159 Came out in 284 00:13:48,671 --> 00:13:54,047 The summer of 2007 and again you know came out with a 285 00:13:54,303 --> 00:13:55,839 A lot of new features 286 00:13:56,095 --> 00:13:57,375 So this is going to be very 287 00:13:57,631 --> 00:13:59,935 A lot more similar to what we have today 288 00:14:00,191 --> 00:14:00,959 But 289 00:14:01,215 --> 00:14:04,543 Terminal speeches in other words just increased increase speed as usual 290 00:14:04,799 --> 00:14:10,943 You can have now up to a billion polygons using ACG 291 00:14:11,711 --> 00:14:16,063 Something crazy sofa movies it was that that was the tall now 292 00:14:16,319 --> 00:14:21,439 After that the jump to version 5 version for me take a little bit longer 293 00:14:21,695 --> 00:14:26,047 Initially was planned for a 2009 August release 294 00:14:26,303 --> 00:14:27,839 But it was later pushed back 295 00:14:28,095 --> 00:14:30,911 And instead of version 3.5 296 00:14:31,423 --> 00:14:32,703 Is white replaced 297 00:14:32,959 --> 00:14:33,983 And I came out 298 00:14:34,239 --> 00:14:36,543 September instead of the same here in 2009 299 00:14:37,567 --> 00:14:39,103 If a koala butt 300 00:14:40,127 --> 00:14:46,271 Not as usual they weren't quite ready for that the breakthrough new release so instead of just 301 00:14:46,527 --> 00:14:47,551 Stop the plans for 302 00:14:47,807 --> 00:14:52,159 Version 4 into the version 3.5 and release that as a new version 303 00:14:52,415 --> 00:14:55,743 What's good to to remember here is that zbrush 304 00:14:56,255 --> 00:14:58,303 Are you only pay for it once 305 00:14:58,559 --> 00:15:03,423 Once you pay for it once you have it you have it forever and they comes with all the future updates 306 00:15:04,447 --> 00:15:06,751 For people that bothered to know when it first came out 307 00:15:07,007 --> 00:15:09,311 The really good day 308 00:15:09,567 --> 00:15:15,711 So then finally zbrush version 4 was released a year later in August 2010 309 00:15:15,967 --> 00:15:16,479 So 310 00:15:16,735 --> 00:15:18,015 Zbrush for iPad 311 00:15:18,271 --> 00:15:20,575 Is the longest running version so far 312 00:15:20,831 --> 00:15:22,367 We are at 313 00:15:22,623 --> 00:15:26,975 At the time of this video version for revision 314 00:15:27,487 --> 00:15:31,583 So it's been so many years gone home like 8-years old 315 00:15:32,863 --> 00:15:34,655 Sims 4 came out 316 00:15:34,911 --> 00:15:35,679 Virgin 317 00:15:35,935 --> 00:15:39,263 Five with schedule in 2017 and we both 318 00:15:39,519 --> 00:15:41,055 Didn't I didn't have 319 00:15:41,311 --> 00:15:41,823 So 320 00:15:42,079 --> 00:15:47,199 That might have to do with the finance zbrush core which is entirely new software entirely 321 00:15:47,711 --> 00:15:48,991 Version of zebra 322 00:15:49,247 --> 00:15:51,807 Was released in 2016 by pixel art 323 00:15:52,831 --> 00:15:53,855 What am I push 324 00:15:54,111 --> 00:15:56,159 Five little bit further down the line 325 00:15:56,415 --> 00:15:57,695 But all that said 326 00:15:57,951 --> 00:16:02,047 A version 5 should probably come out in 2018 at some point 327 00:16:03,327 --> 00:16:05,119 This is where we are today 328 00:16:05,375 --> 00:16:09,727 Now the software allows you to do pretty much anything that you want 329 00:16:09,983 --> 00:16:11,775 When it comes to 3D so you can 330 00:16:12,287 --> 00:16:12,799 You can stop 331 00:16:13,055 --> 00:16:14,847 From from nothing in zbrush 332 00:16:15,103 --> 00:16:19,711 You can create let's see working on a character you can create the entire characters called 333 00:16:19,967 --> 00:16:23,039 How with An insane amount of detail 334 00:16:23,551 --> 00:16:27,903 And then you can you can colour red composite in a new thing you can 3D print 335 00:16:28,415 --> 00:16:29,439 All of the 336 00:16:29,951 --> 00:16:31,231 Can be done at least 337 00:16:31,487 --> 00:16:34,047 Not made another printing parts but all of 338 00:16:34,303 --> 00:16:38,399 All of that until the point you're ready to 3D print can be done inside of Steve's 339 00:16:40,959 --> 00:16:42,239 Can't be sad 340 00:16:42,495 --> 00:16:44,799 Or a film and video game 341 00:16:45,055 --> 00:16:48,383 But it's very close you can still do a lot of the pipeline 342 00:16:48,639 --> 00:16:49,151 Just 343 00:16:49,407 --> 00:16:50,943 I staying with in zbrush 344 00:16:51,455 --> 00:16:53,503 And maybe using 345 00:16:53,759 --> 00:16:54,527 Some other time 346 00:16:54,783 --> 00:16:57,087 To to finalise can I like the textures in 347 00:16:58,367 --> 00:16:59,903 Zbrush has become 348 00:17:00,159 --> 00:17:02,463 Such a massive software now Dad 349 00:17:03,231 --> 00:17:08,351 It is yet it is now the only the only one out there that really matter so 350 00:17:08,607 --> 00:17:10,911 There's a few more a few more software similar to Siri 351 00:17:11,423 --> 00:17:12,191 That has 352 00:17:12,447 --> 00:17:13,983 Little bit of a 353 00:17:14,751 --> 00:17:16,543 A present before 354 00:17:16,799 --> 00:17:17,567 Autodesk 355 00:17:17,823 --> 00:17:20,895 Moneybox which is it's a pretty good software as well 356 00:17:21,151 --> 00:17:22,687 It's just I know 357 00:17:23,199 --> 00:17:24,223 As far as 358 00:17:24,479 --> 00:17:25,759 Functions at first feet 359 00:17:26,015 --> 00:17:26,783 It just doesn't 360 00:17:27,295 --> 00:17:28,831 Come close to zbrush now 361 00:17:29,343 --> 00:17:30,879 But it was closed at some point 362 00:17:31,647 --> 00:17:36,511 And then a little bit cheaper I also have 3D coat that is in a sounds very similar to sleep 363 00:17:37,023 --> 00:17:38,303 I've definitely not 364 00:17:38,559 --> 00:17:42,143 Robust over software but it is still very solid so 365 00:17:42,655 --> 00:17:43,935 A good alternative 366 00:17:44,703 --> 00:17:48,543 Play Max zbrush it is now in the position 367 00:17:49,055 --> 00:17:54,943 It's just you can do anything that you want and see brush and it's just a matter of you know you just look online to see 368 00:17:55,199 --> 00:17:56,479 The incredible 369 00:17:56,735 --> 00:17:58,015 Works that the artists 370 00:17:58,271 --> 00:17:59,807 Everywhere in the world I created 371 00:18:00,063 --> 00:18:01,599 Is just completely man blowing 372 00:18:01,855 --> 00:18:02,879 End 373 00:18:03,135 --> 00:18:07,999 It's just exciting for the future and I can't wait to see what comes out 374 00:18:08,255 --> 00:18:09,791 I've pixelogic 375 00:18:11,327 --> 00:18:17,471 Before I wrap this up I also want to mention One software from pixel to that I haven't mentioned 376 00:18:17,727 --> 00:18:19,775 Let's all of course zbrushcore 377 00:18:20,031 --> 00:18:24,383 We will talk about the brush extensively there's one more behind 378 00:18:25,407 --> 00:18:26,431 Behind the company 379 00:18:26,687 --> 00:18:29,759 And it's called coaches coaches is a 380 00:18:30,271 --> 00:18:32,063 I guess a very similar 381 00:18:32,319 --> 00:18:34,879 3D software that has the first version of the 382 00:18:35,135 --> 00:18:41,279 It's a free software so you could definitely download and I highly recommend that you do not have either zbrush 383 00:18:41,535 --> 00:18:42,047 Or 384 00:18:42,303 --> 00:18:44,607 Just to get familiar with 385 00:18:44,863 --> 00:18:46,143 Which carving in 3D 386 00:18:47,423 --> 00:18:53,567 So she's never touched anything like this I would that you start with the so it's very 387 00:18:53,823 --> 00:18:55,871 User-friendly there's not many options 388 00:18:56,127 --> 00:18:58,687 Vedic astrology can do with pretty limited 389 00:18:58,943 --> 00:19:00,223 But think of it as 390 00:19:01,503 --> 00:19:03,295 Ms paint 391 00:19:03,551 --> 00:19:06,367 For offers Lee brush so Ms paint 392 00:19:06,623 --> 00:19:08,927 Vs Photoshop so it was 393 00:19:09,183 --> 00:19:15,327 Invented it was created at the Hobby by a man called Thomas Peters 394 00:19:15,839 --> 00:19:20,703 And so the essentially required from him 395 00:19:20,959 --> 00:19:25,311 And then they just repack.ru package that can read candidate finalise the Polish 396 00:19:25,567 --> 00:19:27,615 And then released it in 2010 397 00:19:27,871 --> 00:19:28,639 Under 398 00:19:28,895 --> 00:19:30,687 Is there a company take a lodger 399 00:19:30,943 --> 00:19:37,087 Stop Thomas Peterson actually joined the pixelogic team what you took over the river 400 00:19:38,623 --> 00:19:40,159 Alton Towers 401 00:19:40,671 --> 00:19:44,767 Now this is currently in what they call offer 402 00:19:45,023 --> 00:19:48,351 Sex so I can't even eat for released and having a real release 403 00:19:48,607 --> 00:19:50,143 And that came out 404 00:19:50,655 --> 00:19:51,935 In what 405 00:19:52,191 --> 00:19:54,751 In 2009 so it's quite a while 406 00:19:55,007 --> 00:19:56,799 Nothing about the health any plans to 407 00:19:57,311 --> 00:19:59,103 To further develop sculptures 408 00:19:59,359 --> 00:20:00,895 But like I said it is 409 00:20:01,151 --> 00:20:03,967 Lately free right now so you should definitely go and grab 410 00:20:04,223 --> 00:20:06,527 I'll before the Jews do not get rid of it some 411 00:20:07,295 --> 00:20:09,087 Since now they have beer 412 00:20:09,343 --> 00:20:10,879 Lower tier 413 00:20:12,159 --> 00:20:18,303 To provide for those people that really don't need all the functionality fancy brush zbrush 414 00:20:18,559 --> 00:20:21,375 This wrapped up can be the released 415 00:20:21,631 --> 00:20:23,679 History of pixelogic as a horse 416 00:20:23,935 --> 00:20:24,703 Zbrush 417 00:20:24,959 --> 00:20:25,471 So 418 00:20:25,983 --> 00:20:30,591 Next we are going to take a look at some basic 3D 419 00:20:31,103 --> 00:20:32,895 Vocabulary sunbathe 420 00:20:33,151 --> 00:20:34,687 3D knowledge and 421 00:20:34,943 --> 00:20:37,503 Will I will slowly get started with zbrush 422 00:20:38,015 --> 00:20:38,783 You then 423 00:20:45,951 --> 00:20:52,095 So let's start with where to get secret so we can go 424 00:20:52,351 --> 00:20:57,215 Google in Google brighten you probably lying something 425 00:20:57,471 --> 00:21:03,615 You probably land right here so this is going to be the pixel on online store 426 00:21:03,871 --> 00:21:07,199 You can see here if you click on zbrush for our 8 this is a current version 427 00:21:07,455 --> 00:21:09,247 And I will be able to 428 00:21:09,503 --> 00:21:15,647 So like I like the the licence as you want in most cases is going to be this one here if you have a 429 00:21:15,903 --> 00:21:16,416 Edu 430 00:21:16,672 --> 00:21:19,488 Email will be able to select this one here 431 00:21:19,744 --> 00:21:24,864 You're not even if you're not in school there are there are some ways to get an edu 432 00:21:25,120 --> 00:21:25,632 Email 433 00:21:26,656 --> 00:21:27,936 So you might be able to get around 434 00:21:28,448 --> 00:21:30,240 Having to pay the full price for 435 00:21:30,496 --> 00:21:33,056 By the way to have an edu 436 00:21:33,312 --> 00:21:33,824 Email 437 00:21:34,080 --> 00:21:37,664 That you can use the purchase because otherwise it's a pretty expensive 438 00:21:37,920 --> 00:21:38,944 Softwares I can see her 439 00:21:39,456 --> 00:21:43,040 I don't recommend it to you that your purchase this right now definitely not 440 00:21:43,296 --> 00:21:45,600 Are you sure instead just get a trial for 441 00:21:45,856 --> 00:21:48,416 The trial run probably something like 30 days 442 00:21:48,928 --> 00:21:51,232 Going to be more than enough more than you know 443 00:21:51,744 --> 00:21:53,024 How to be able to 444 00:21:53,280 --> 00:21:54,304 An introduction 445 00:21:54,560 --> 00:21:55,328 To the software 446 00:21:56,352 --> 00:21:57,632 If you plan to buy it 447 00:21:57,888 --> 00:21:59,680 I would highly recommended to get 448 00:21:59,936 --> 00:22:02,496 Zbrushcore instead so zbrushcore is 449 00:22:03,008 --> 00:22:04,288 What kind of 450 00:22:04,544 --> 00:22:09,408 The names exist is the core of zebras so it's going to be all the tools that you're most likely you 451 00:22:09,920 --> 00:22:14,784 Especially if you're not planning to the to-do or to go into 3DS 452 00:22:15,040 --> 00:22:16,576 At any point 453 00:22:16,832 --> 00:22:17,600 The near future 454 00:22:18,112 --> 00:22:20,160 Is it going to be a really really good 455 00:22:20,672 --> 00:22:21,952 I really good 456 00:22:22,720 --> 00:22:24,000 For what we're going to 457 00:22:26,560 --> 00:22:27,840 So emotional 458 00:22:29,632 --> 00:22:30,912 Actually probably all 459 00:22:31,424 --> 00:22:33,216 I'm going to be also found in 460 00:22:33,472 --> 00:22:33,984 Score 461 00:22:34,240 --> 00:22:34,752 So 462 00:22:35,008 --> 00:22:39,872 This should be really don't want to look at first if you're planning on purchasing this and you'll see why 463 00:22:40,896 --> 00:22:42,432 Single user licence here 464 00:22:44,736 --> 00:22:47,808 Not the price is a lot more affordable 465 00:22:49,344 --> 00:22:49,856 For Mac 466 00:22:50,112 --> 00:22:50,880 For Windows 467 00:22:51,136 --> 00:22:53,184 It's $150 instead of 468 00:22:54,976 --> 00:22:55,488 You would normally 469 00:22:55,744 --> 00:22:56,512 Normally 470 00:22:56,768 --> 00:22:57,536 Expand 4 471 00:22:57,792 --> 00:22:58,304 Before 472 00:22:58,560 --> 00:22:59,072 Version 473 00:23:01,888 --> 00:23:04,960 Get one of these two if you're trying to buy or just get it right 474 00:23:05,216 --> 00:23:05,728 For now 475 00:23:05,984 --> 00:23:07,264 This is going to be more than enough 476 00:23:07,776 --> 00:23:12,640 Now once you get zbrush once you have zbrush installed your machine and you liked it for the first time 477 00:23:13,152 --> 00:23:15,968 You're probably see something like this when you open it 478 00:23:16,480 --> 00:23:19,040 Look maybe miners the mall 479 00:23:19,296 --> 00:23:22,368 You see a list of things and put up here 480 00:23:22,624 --> 00:23:23,392 And 481 00:23:23,904 --> 00:23:24,416 Hythe 482 00:23:24,672 --> 00:23:25,696 Why does pressing 483 00:23:27,744 --> 00:23:28,768 On your keyboard 484 00:23:33,632 --> 00:23:35,424 Is it going to be in 485 00:23:35,680 --> 00:23:38,496 Of other kind of quick links 486 00:23:38,752 --> 00:23:39,520 Easily 487 00:23:39,776 --> 00:23:43,104 You'll see here there's a bit of models already included 488 00:23:43,360 --> 00:23:44,384 With zbrush 489 00:23:44,640 --> 00:23:47,456 Pretty useful if you want to start a face or if you want to start 490 00:23:48,224 --> 00:23:49,760 Simple planes 491 00:23:50,528 --> 00:23:51,040 Back 492 00:23:51,296 --> 00:23:52,320 Cancel 493 00:23:55,136 --> 00:23:56,160 Faces who are you 494 00:23:56,416 --> 00:23:57,184 For models 495 00:23:57,696 --> 00:23:58,464 Animal 496 00:23:58,720 --> 00:23:59,488 I don't know her 497 00:24:00,768 --> 00:24:02,048 Just load up 498 00:24:02,304 --> 00:24:08,448 Something that that's kind of interesting so he's going to go ahead and load up the head 499 00:24:08,704 --> 00:24:10,752 To love this happy to top up 500 00:24:13,312 --> 00:24:14,336 If you have something in there 501 00:24:14,592 --> 00:24:16,640 Ask you if you want to say what you have Karen 502 00:24:19,456 --> 00:24:25,600 We got so now to rotate around the head so we're gonna take a look at all the navigation all the stuff 503 00:24:25,856 --> 00:24:27,392 Later 504 00:24:27,648 --> 00:24:29,696 The simplest thing is you click 505 00:24:29,952 --> 00:24:31,488 Summer around the model 506 00:24:32,000 --> 00:24:33,536 Click and drag to rotate 507 00:24:34,048 --> 00:24:34,816 Pick a local 508 00:24:35,328 --> 00:24:36,864 Tell them to be coming to PC 509 00:24:37,376 --> 00:24:39,680 The first control that's just finished you really want to know 510 00:24:40,960 --> 00:24:43,008 I will take a look at the rest later 511 00:24:43,264 --> 00:24:47,616 Stop now that we have a model loaded I am going to give you a quick 512 00:24:47,872 --> 00:24:48,896 Crash course 513 00:24:49,152 --> 00:24:54,016 On 3D just that you are familiar with the vocabulary that I'll be using 514 00:24:55,296 --> 00:24:57,344 The main building blocks 515 00:24:57,600 --> 00:24:59,136 3D models 516 00:24:59,392 --> 00:25:01,952 Or actually it's even smaller than that 517 00:25:03,488 --> 00:25:04,000 Stop 518 00:25:04,256 --> 00:25:06,816 If you look at the model that we have right 519 00:25:07,328 --> 00:25:13,472 You can probably see that there's a bunch of the squares you little bit of the faces on the head on the mod 520 00:25:14,240 --> 00:25:16,288 And does all the polygons are visible 521 00:25:16,544 --> 00:25:17,568 Because they're not 522 00:25:17,824 --> 00:25:18,592 The nut smooth 523 00:25:18,848 --> 00:25:20,896 Surrey now in zbrush 524 00:25:21,920 --> 00:25:24,992 You are always going to see those those programs like this 525 00:25:25,248 --> 00:25:26,016 Flat 526 00:25:26,528 --> 00:25:27,808 So if you were to open 527 00:25:28,064 --> 00:25:28,832 This file 528 00:25:29,344 --> 00:25:35,488 In a different software well that other software might be smoothing everything so you wouldn't see all the 529 00:25:35,744 --> 00:25:36,256 Asateer 530 00:25:36,512 --> 00:25:38,304 But in the case of the Brush will be 531 00:25:38,560 --> 00:25:42,912 To see them what does are essentially show in the centre here 532 00:25:43,168 --> 00:25:45,472 The one like the red deer 533 00:25:45,728 --> 00:25:48,544 The singer that is always pointing on a verb 534 00:25:49,056 --> 00:25:49,568 So 535 00:25:49,824 --> 00:25:51,104 All the little dots here 536 00:25:51,360 --> 00:25:53,408 Are the intersections 537 00:25:56,736 --> 00:25:57,760 I am 538 00:25:58,016 --> 00:25:58,528 Please show 539 00:25:59,808 --> 00:26:01,856 Tell if we enable the snow here we can see 540 00:26:02,880 --> 00:26:03,392 Clearly 541 00:26:03,648 --> 00:26:05,440 So all the little yeah 542 00:26:05,696 --> 00:26:10,560 You see all the the the polygons in this case and the intersection the corners 543 00:26:11,072 --> 00:26:12,864 If you if you take this one right here 544 00:26:13,120 --> 00:26:15,168 And the centre this right here the square 545 00:26:15,424 --> 00:26:20,288 Is a polygon and this polygon is made out of one two three four 546 00:26:20,800 --> 00:26:24,640 So that's the basics 547 00:26:25,152 --> 00:26:28,224 You'll see that sometimes you know faces 548 00:26:28,736 --> 00:26:30,016 Dear the polygons here 549 00:26:30,528 --> 00:26:32,576 Play guns are not always just 550 00:26:32,832 --> 00:26:33,600 Four-sided 551 00:26:33,856 --> 00:26:34,880 Always have 552 00:26:35,136 --> 00:26:35,904 4 553 00:26:36,160 --> 00:26:38,976 They can also have three or they can have more 554 00:26:39,488 --> 00:26:42,304 So of course you know if you have only 2 vertices 555 00:26:42,816 --> 00:26:47,168 That's just a line so it's not coming on it's just a lion and that is going to 556 00:26:47,424 --> 00:26:50,496 Not be visible because there's no 3-dimensions 557 00:26:50,752 --> 00:26:51,776 Single dimension 558 00:26:52,032 --> 00:26:54,080 But anything has more than 3 sides 559 00:26:54,336 --> 00:26:56,128 Anything that has more than two sides 560 00:26:56,384 --> 00:26:57,664 Should be visible 561 00:26:59,456 --> 00:27:00,224 So I'm going to take 562 00:27:00,480 --> 00:27:02,784 A look at the different file 563 00:27:03,040 --> 00:27:04,832 That zebras can handle 564 00:27:05,088 --> 00:27:06,112 Basically 565 00:27:06,368 --> 00:27:08,160 This model right here is 566 00:27:08,416 --> 00:27:12,256 Probably a an OBJ file to an object file 567 00:27:12,512 --> 00:27:13,280 Going to be 568 00:27:13,536 --> 00:27:14,048 The one 569 00:27:14,304 --> 00:27:15,840 The the one far that you 570 00:27:16,096 --> 00:27:17,376 Probably heddle 571 00:27:17,632 --> 00:27:19,936 The most when it comes to zbrush so there 572 00:27:20,192 --> 00:27:22,496 OBJ files essentially the simpler 573 00:27:23,008 --> 00:27:27,872 3D model file for chicken that you can never find so you're have many other one so it's freezing 574 00:27:28,128 --> 00:27:29,664 My address to your Max 575 00:27:29,920 --> 00:27:32,992 They're all going to have their proprietary full form 576 00:27:33,760 --> 00:27:35,296 But an OBJ 577 00:27:35,808 --> 00:27:40,672 Much like a bunch of other ones as well hope it is the one that is going to work 578 00:27:40,928 --> 00:27:43,488 Across all platforms across all software 579 00:27:43,744 --> 00:27:46,560 So it is a basic 580 00:27:47,072 --> 00:27:49,120 Modify the basic 3D file 581 00:27:50,400 --> 00:27:51,680 And it looks something like this 582 00:27:52,960 --> 00:27:57,312 So that's a that's a Nobody fools and I'll be 2000 it can be any size 583 00:27:57,568 --> 00:28:03,200 And they are actually quite simple as you can actually open those up and in words for example to see 584 00:28:03,456 --> 00:28:04,480 See what 585 00:28:04,992 --> 00:28:05,504 Inside 586 00:28:06,272 --> 00:28:09,600 So is just a text document essentially with Cortana 587 00:28:10,112 --> 00:28:16,256 Telling the software telling a 3D software place in space all those vertices right there 588 00:28:17,280 --> 00:28:19,072 You know I like this 589 00:28:19,328 --> 00:28:22,144 It has a coordinates so it has a 590 00:28:22,400 --> 00:28:24,704 X y and z coordinates in space 591 00:28:24,960 --> 00:28:26,752 Each of them have a different one 592 00:28:27,008 --> 00:28:27,776 Install 593 00:28:28,288 --> 00:28:29,312 The OGG file 594 00:28:30,592 --> 00:28:32,896 Simplest is just a list of coordinates 595 00:28:33,152 --> 00:28:34,688 All the different 596 00:28:34,944 --> 00:28:36,224 All the different vertices 597 00:28:36,480 --> 00:28:37,504 Of the smallest 598 00:28:38,272 --> 00:28:39,040 So one 599 00:28:39,296 --> 00:28:40,576 When zbrush opens 600 00:28:40,832 --> 00:28:42,624 He knows where to place everything 601 00:28:42,880 --> 00:28:45,696 And then I want to give you a kiss you this result 602 00:28:45,952 --> 00:28:46,976 We have a habit 603 00:28:47,232 --> 00:28:48,000 So 604 00:28:48,256 --> 00:28:50,304 That's an OBJ file as an object 605 00:28:50,816 --> 00:28:56,192 And what to to import a new object falling here which I have to do if you go on 606 00:28:56,448 --> 00:28:57,728 All the way here in the corner 607 00:28:58,240 --> 00:28:59,264 In the tools 608 00:28:59,520 --> 00:29:00,544 Call menu 609 00:29:00,800 --> 00:29:01,824 And you'll have the 610 00:29:02,080 --> 00:29:05,152 And export options here the two buttons there 611 00:29:05,408 --> 00:29:07,968 And those are going to be dealing with OBJ 612 00:29:08,224 --> 00:29:09,248 Search your import 613 00:29:09,504 --> 00:29:10,784 Who played the import button 614 00:29:11,040 --> 00:29:12,064 No I asked you 615 00:29:13,344 --> 00:29:16,160 You know the truth and will be able to open 616 00:29:16,672 --> 00:29:18,720 You'll see here all the formats are accepted 617 00:29:18,976 --> 00:29:21,792 Do we have the OBJ here or video format of course 618 00:29:22,304 --> 00:29:23,328 But you can also 619 00:29:23,584 --> 00:29:26,400 Import Maya files because those are also 620 00:29:26,912 --> 00:29:27,424 Files 621 00:29:27,680 --> 00:29:29,984 Severe similar to an invitation 622 00:29:30,240 --> 00:29:31,776 Proprietary to Maya 623 00:29:32,288 --> 00:29:33,824 And then you have another one 624 00:29:34,336 --> 00:29:36,384 But when I got to worry about those 625 00:29:36,896 --> 00:29:39,968 We're just going to worry about objs for now so 626 00:29:40,480 --> 00:29:44,832 You can import anything and you can export you know whatever you have right 627 00:29:45,344 --> 00:29:48,160 When importing or exporting 628 00:29:48,416 --> 00:29:52,768 It only does so with what is currently active so I can tell 629 00:29:53,280 --> 00:29:56,096 Dad's Myer the head itself is 630 00:29:56,864 --> 00:29:57,376 Right now 631 00:29:57,888 --> 00:29:58,400 The head 632 00:29:58,656 --> 00:30:00,448 Inactive and the ISA active 633 00:30:00,960 --> 00:30:01,728 And so 634 00:30:01,984 --> 00:30:07,360 As I said we're going to take a look at all the different options and you I a little bit later 635 00:30:07,616 --> 00:30:08,128 Actually 636 00:30:08,384 --> 00:30:09,152 Quite soon 637 00:30:09,920 --> 00:30:10,944 Are you can see here 638 00:30:11,456 --> 00:30:12,736 In the subtle 639 00:30:12,992 --> 00:30:14,528 The Subtle list 640 00:30:14,784 --> 00:30:19,136 This is all the objects that are in the cinema right now so there's two 641 00:30:19,392 --> 00:30:19,904 You have 642 00:30:20,416 --> 00:30:21,184 Pedicel 643 00:30:21,696 --> 00:30:27,072 And the eyes in the mouth so we can hide them with the iiconics vs normal to Photoshop 644 00:30:27,328 --> 00:30:27,840 In the sun 645 00:30:28,608 --> 00:30:29,120 Sofa 646 00:30:29,376 --> 00:30:30,656 If I hide the head itself 647 00:30:31,168 --> 00:30:31,680 Let's 648 00:30:31,936 --> 00:30:32,448 Is 649 00:30:33,472 --> 00:30:34,240 I can bring it back up 650 00:30:35,008 --> 00:30:35,520 Hide 651 00:30:37,312 --> 00:30:38,080 Play the eyes 652 00:30:40,640 --> 00:30:43,968 But all this to say that whatever is active here so whatever you still there 653 00:30:44,736 --> 00:30:46,016 How do you click on this 654 00:30:46,784 --> 00:30:47,552 If you click on the eyes 655 00:30:47,808 --> 00:30:48,576 Subtle 656 00:30:49,088 --> 00:30:49,856 Nua Sport 657 00:30:50,112 --> 00:30:53,440 Only export that particular subtle that particular match 658 00:30:54,464 --> 00:30:56,768 So you can't export all that one 659 00:30:59,840 --> 00:31:00,864 No the neck 660 00:31:01,376 --> 00:31:03,168 Formats that we need to 661 00:31:03,424 --> 00:31:05,216 At is disease 662 00:31:05,472 --> 00:31:07,264 Cool for Cats 663 00:31:07,520 --> 00:31:09,312 A format that is unique 664 00:31:09,568 --> 00:31:10,080 Zbrush 665 00:31:10,336 --> 00:31:13,152 As you can probably tell because of the Z in the name 666 00:31:13,408 --> 00:31:14,688 So easy to 667 00:31:14,944 --> 00:31:15,968 Who is going to be 668 00:31:17,760 --> 00:31:21,600 A file with multiple measures inside so if you were to save 669 00:31:21,856 --> 00:31:24,160 To save easy tool for this whole thing 670 00:31:24,416 --> 00:31:25,440 Danny Warwick Sport 671 00:31:25,696 --> 00:31:30,560 The Subtle here and that sometimes as well so we'll export both of them as one farts 672 00:31:30,816 --> 00:31:31,584 That's very used 673 00:31:31,840 --> 00:31:34,144 Oh this is this is going to be 674 00:31:34,400 --> 00:31:37,984 The format that you probably are going to work with the most when it comes to sleep 675 00:31:38,240 --> 00:31:38,752 Because 676 00:31:39,264 --> 00:31:43,104 Yeah you don't want to export most in most cases you don't want export only one 677 00:31:44,128 --> 00:31:46,176 One of the dimensions in he won't export 678 00:31:46,432 --> 00:31:49,248 I think you know if you're working on a a metre has multiple 679 00:31:49,760 --> 00:31:50,528 Multiple parts 680 00:31:51,040 --> 00:31:52,064 Different piece of clothes 681 00:31:52,576 --> 00:31:53,856 You're not here 682 00:31:54,368 --> 00:31:56,672 Objects of objects in 683 00:31:57,440 --> 00:31:59,488 You want to explore the whole thing most of time 684 00:31:59,744 --> 00:32:01,536 And to do so I had to hear it 685 00:32:03,584 --> 00:32:05,888 To to load a new tool in a new zetor 686 00:32:06,144 --> 00:32:07,680 Or save as to save 687 00:32:07,936 --> 00:32:10,240 This whole thing here as a new tool 688 00:32:10,496 --> 00:32:12,544 So if you like her if I save as 689 00:32:13,056 --> 00:32:16,384 Save zetor we can see here that's all that that's what's gonna happen 690 00:32:16,896 --> 00:32:20,224 And I also have here at the bottom here and the save as type 691 00:32:20,480 --> 00:32:22,016 It's going to be a ditto 692 00:32:22,272 --> 00:32:22,784 Or 693 00:32:23,040 --> 00:32:23,808 What's the dtl 694 00:32:24,064 --> 00:32:28,416 So I'm going to go ahead and cancel this because I don't want to save this as any 695 00:32:28,928 --> 00:32:29,696 No cancel 696 00:32:29,952 --> 00:32:33,536 Instead I want to try to load up something else I'm going to go load to 697 00:32:34,048 --> 00:32:36,096 And will load on Alexa 698 00:32:36,352 --> 00:32:37,888 Super average man low 699 00:32:38,144 --> 00:32:38,656 Let's try 700 00:32:39,680 --> 00:32:40,448 And then we got a sauce 701 00:32:40,704 --> 00:32:41,472 We loaded 702 00:32:41,728 --> 00:32:42,752 This holding hair 703 00:32:43,264 --> 00:32:45,312 If you look here in the subdomain 704 00:32:45,824 --> 00:32:48,128 Well there's only one so in this case you know this 705 00:32:49,920 --> 00:32:52,992 Disney brushed or was only comprise of a single man 706 00:32:53,760 --> 00:32:54,272 So 707 00:32:55,296 --> 00:32:55,808 What's louder 708 00:32:56,064 --> 00:32:57,344 Try to load another one 709 00:32:58,368 --> 00:32:59,904 Demo soldier 710 00:33:01,440 --> 00:33:02,720 Derry girls 711 00:33:02,976 --> 00:33:06,816 You can see if you look at the list here except all there is quite a number of them 712 00:33:07,328 --> 00:33:07,840 So 713 00:33:08,096 --> 00:33:09,120 That subtle was 714 00:33:09,376 --> 00:33:10,400 All this combine 715 00:33:11,424 --> 00:33:13,472 And then flour to export a single 716 00:33:13,984 --> 00:33:14,496 One of them 717 00:33:14,752 --> 00:33:18,336 Using the export button right here export only in this Belfast 718 00:33:18,848 --> 00:33:19,872 If I have data 719 00:33:21,664 --> 00:33:23,200 Now we have only one more 720 00:33:23,456 --> 00:33:25,504 Format we need to take a look at and that would be 721 00:33:25,760 --> 00:33:26,272 The 722 00:33:26,528 --> 00:33:29,344 File here dry Project 723 00:33:30,624 --> 00:33:31,648 The Prodigy 724 00:33:32,160 --> 00:33:37,024 Is it going to be in this menu here that that we've been looking at on the right 725 00:33:37,536 --> 00:33:38,560 Is it going to be in 726 00:33:38,816 --> 00:33:39,584 Top menu here 727 00:33:39,840 --> 00:33:43,168 On the file so if he open a file or save as 728 00:33:43,424 --> 00:33:45,216 Is going to save as a 729 00:33:46,240 --> 00:33:47,264 Project 730 00:33:51,360 --> 00:33:54,432 It's going to be a dad zpr in this case was the Rock Project 731 00:33:56,224 --> 00:33:59,808 Is it worth watching the main differences are similar to saving as Ito 732 00:34:00,064 --> 00:34:05,184 The main difference is that not only will it save all the different stop tools all the different measures 733 00:34:05,440 --> 00:34:06,976 That this model is 734 00:34:07,232 --> 00:34:08,768 Composer out of 735 00:34:09,024 --> 00:34:11,584 But also save everything else 736 00:34:11,840 --> 00:34:13,376 Miranda solicitor you have one 737 00:34:13,632 --> 00:34:15,680 You loaded the battery materials in here 738 00:34:15,936 --> 00:34:18,240 Maybe have a lot of Alpha as a budget text 739 00:34:19,008 --> 00:34:20,800 And then you have 740 00:34:21,056 --> 00:34:22,336 We made some some 741 00:34:22,848 --> 00:34:25,920 Modifications you're in a special mode for some reason 742 00:34:26,176 --> 00:34:29,760 Maybe you value painted the models or you're in painting mode 743 00:34:30,016 --> 00:34:35,136 That's all going to be saved when you save it as a z project so let's say you're working on 744 00:34:35,392 --> 00:34:36,672 On something and you don't 745 00:34:37,184 --> 00:34:43,072 Don't wanna lose anything you don't have to do anything if you're in the middle of a project it's always a good idea to save as 746 00:34:44,096 --> 00:34:45,632 Zbrush price 747 00:34:46,144 --> 00:34:52,288 There we go does all the formats that you'll likely use so again and I would I would Focus 748 00:34:52,544 --> 00:34:53,312 Saving 749 00:34:53,568 --> 00:34:54,336 The Prodigy 750 00:34:54,848 --> 00:34:56,128 When you when you start 751 00:34:57,152 --> 00:35:02,272 Zbrush sometimes in a few if you do something that you don't know how to undo which is 752 00:35:02,528 --> 00:35:07,392 The case with most most 3D software that the Beginning there's always a phase of 753 00:35:07,648 --> 00:35:09,952 Figuring out what doesn't work what's your bra 754 00:35:10,208 --> 00:35:12,000 And trying to to fix 755 00:35:12,768 --> 00:35:13,536 Let's always 756 00:35:14,048 --> 00:35:16,864 That's always the case when any 3DS after at you in the gym 757 00:35:17,120 --> 00:35:23,264 Actually probably any software and let you know so if you if you save dizzy product all the time and you 758 00:35:23,520 --> 00:35:25,312 You've tweet something in here Dad 759 00:35:25,824 --> 00:35:26,848 That makes you 760 00:35:27,104 --> 00:35:30,688 You're like a little bit harder than it's going to save that problem 761 00:35:30,944 --> 00:35:34,016 Everytime so you know if you if you if you save something 762 00:35:34,272 --> 00:35:37,344 Energy project or something is messed up and you don't have a fix 763 00:35:37,600 --> 00:35:38,368 Most of the time 764 00:35:38,624 --> 00:35:39,648 Just saved a 765 00:35:39,904 --> 00:35:41,440 Deceive as easy to 766 00:35:41,952 --> 00:35:43,744 And then I only see the message so 767 00:35:44,000 --> 00:35:44,768 And then you can 768 00:35:45,024 --> 00:35:48,864 Close the clothes brush reopen it in 769 00:35:49,120 --> 00:35:51,168 And that should fix most of your 770 00:35:51,424 --> 00:35:53,216 Most of the time I look at the beginning 771 00:35:53,472 --> 00:35:55,776 Until you know what the problem was 772 00:35:56,032 --> 00:35:56,544 6 773 00:36:00,384 --> 00:36:03,712 What we are going to do now is I'm going to bring up the quickly 774 00:36:03,968 --> 00:36:04,992 Menu again 775 00:36:06,016 --> 00:36:07,808 By pressing the comma 776 00:36:08,320 --> 00:36:09,600 And then I'm going to load 777 00:36:09,856 --> 00:36:10,368 Alexa 778 00:36:10,880 --> 00:36:11,648 Take me to load 779 00:36:12,160 --> 00:36:12,672 Next one 780 00:36:12,928 --> 00:36:14,464 Maybe we can go back to the header 781 00:36:14,720 --> 00:36:15,232 So 782 00:36:15,488 --> 00:36:18,048 Go back to the head of your mouse double click on that 783 00:36:18,560 --> 00:36:20,608 Head no I don't want to say anything I have 784 00:36:25,984 --> 00:36:32,128 Really quickly I'm going to run you through the different controls to control the viewport so the viewport 785 00:36:32,640 --> 00:36:33,920 This right here it's this 786 00:36:34,176 --> 00:36:36,736 There's a big box here where you can see the moral inside of 787 00:36:37,248 --> 00:36:39,808 Everything else around it is going to be the UA 788 00:36:40,576 --> 00:36:41,856 So the user entered 789 00:36:42,112 --> 00:36:43,392 Before we 790 00:36:43,648 --> 00:36:49,792 Talk about the you I am going to kind of give you all the shortcuts numbers all the hard keys 791 00:36:50,048 --> 00:36:50,560 Navigate 792 00:36:50,816 --> 00:36:51,328 Inside 793 00:36:51,584 --> 00:36:52,608 Of the view 794 00:36:52,864 --> 00:36:55,424 And then in the phone taps are going to take a look 795 00:36:55,680 --> 00:36:57,728 All the different menus and what everything does 796 00:36:59,008 --> 00:37:02,848 Like we like I said previously if you click and drag 797 00:37:03,104 --> 00:37:06,176 Outside of the metal while not touching the message 798 00:37:06,432 --> 00:37:08,736 Is going to allow you to rotate around the message 799 00:37:09,248 --> 00:37:11,040 So right now this is 800 00:37:11,296 --> 00:37:11,808 Because 801 00:37:12,320 --> 00:37:13,856 If you can see here 802 00:37:14,112 --> 00:37:18,720 You know in my viewport there's also kinda like an outline here so great outside 803 00:37:18,976 --> 00:37:19,744 That I'm Tracy 804 00:37:20,512 --> 00:37:21,024 For this 805 00:37:21,280 --> 00:37:21,792 Here 806 00:37:22,048 --> 00:37:22,816 Indicate 807 00:37:23,072 --> 00:37:24,608 That's the smallest active 808 00:37:24,864 --> 00:37:25,632 The viewport 809 00:37:25,888 --> 00:37:26,656 Can be 810 00:37:27,680 --> 00:37:29,472 That the model can be interacted 811 00:37:29,984 --> 00:37:30,496 Thought 812 00:37:30,752 --> 00:37:34,080 I'm going to make that disappearing that you can make that disappear by pressing 813 00:37:34,848 --> 00:37:35,360 If I 814 00:37:35,616 --> 00:37:36,896 You can hear the 815 00:37:37,152 --> 00:37:38,432 The outsider is gone 816 00:37:38,688 --> 00:37:40,992 If I try to click and drop 817 00:37:41,504 --> 00:37:43,552 Nothing happens 1 knots that's not 818 00:37:43,808 --> 00:37:45,600 Something happens but I'm able to 819 00:37:45,856 --> 00:37:46,368 Drag 820 00:37:46,624 --> 00:37:49,440 Click and drag in new head inside of the scene 821 00:37:49,696 --> 00:37:51,488 So where am I 822 00:37:52,256 --> 00:37:53,536 I can't wait anymore 823 00:37:53,792 --> 00:37:54,304 Stop 824 00:37:54,816 --> 00:37:55,840 If you do that 825 00:37:56,096 --> 00:37:58,656 If you don't have this outline here this is great 826 00:37:58,912 --> 00:38:00,704 Line around the view 827 00:38:00,960 --> 00:38:02,752 It means that you're not in edit 828 00:38:03,008 --> 00:38:04,800 You're only in a drama 829 00:38:05,568 --> 00:38:11,712 If you load up a new zetor for example or if you've just important in 830 00:38:11,968 --> 00:38:13,504 OBJ in your object file 831 00:38:13,760 --> 00:38:14,784 What you might 832 00:38:15,040 --> 00:38:15,808 That might be 833 00:38:16,320 --> 00:38:19,648 Perfect for you so you might want to just place it in a canvas somewhere 834 00:38:20,160 --> 00:38:21,184 Click and drag 835 00:38:21,696 --> 00:38:24,768 And then you can you make it bigger or smaller 836 00:38:25,280 --> 00:38:26,816 And then you like 837 00:38:27,328 --> 00:38:29,888 Then you ready to to to move on 838 00:38:30,144 --> 00:38:32,448 You're ready to start working on this may 839 00:38:32,704 --> 00:38:33,216 But so 840 00:38:33,472 --> 00:38:37,312 How to do that how to enter edit mode you just pressed tea on your keyboard 841 00:38:37,568 --> 00:38:38,080 40 842 00:38:38,336 --> 00:38:41,152 Is it going to be here it the outline is going to reappear 843 00:38:41,920 --> 00:38:47,808 But it's only going to allow me to interact with the latest match that was 844 00:38:48,064 --> 00:38:48,576 Drawn 845 00:38:48,832 --> 00:38:49,856 Onto the 846 00:38:50,112 --> 00:38:52,672 The Campus so if I click outside of the match 847 00:38:53,184 --> 00:38:54,464 Drag to rotate 848 00:38:54,720 --> 00:38:56,768 As you can see here is only returning this header 849 00:38:57,280 --> 00:38:58,304 So this head Rider 850 00:38:58,816 --> 00:39:02,144 The one behind the one that's moving is the only one that interactive right now 851 00:39:02,400 --> 00:39:03,168 The other one 852 00:39:03,424 --> 00:39:05,216 You can consider those as just 853 00:39:05,472 --> 00:39:06,240 Images 854 00:39:06,496 --> 00:39:08,288 So you'll never be able to touch them 855 00:39:10,336 --> 00:39:12,640 They just printed off permanent 856 00:39:13,408 --> 00:39:17,504 So if you want to get rid of them what you can do here's you can go dark you 857 00:39:19,296 --> 00:39:20,064 Create a new Doc 858 00:39:20,320 --> 00:39:21,088 Set a new document 859 00:39:21,344 --> 00:39:22,112 It's going to 860 00:39:22,368 --> 00:39:25,184 Erase all of that because most of the time 861 00:39:25,440 --> 00:39:31,584 If you have models in her that are not active any longer that that are enacted like all these 862 00:39:32,608 --> 00:39:34,912 That I can touch the most of the time you want 863 00:39:35,168 --> 00:39:36,704 One that's so if you want to clear 864 00:39:37,216 --> 00:39:38,240 Which is going to be 865 00:39:38,496 --> 00:39:39,520 Happening quite a bit 866 00:39:40,032 --> 00:39:41,824 How to go here again documents 867 00:39:42,080 --> 00:39:42,592 News 868 00:39:44,128 --> 00:39:45,664 Machines we like to see change 869 00:39:45,920 --> 00:39:46,432 No 870 00:39:47,712 --> 00:39:49,248 Then you can try again 871 00:39:49,760 --> 00:39:52,832 So can do you can try sit here and then press tea 872 00:39:54,368 --> 00:39:54,880 Derek 873 00:39:55,136 --> 00:39:59,488 The one thing that's good to to know here is that you haven't lost any work if you do 874 00:40:00,000 --> 00:40:01,792 So and I'll prove that to you right now 875 00:40:02,304 --> 00:40:04,608 If I modify this model so 876 00:40:06,144 --> 00:40:08,192 This guy's in I'm going to do something like this 877 00:40:08,960 --> 00:40:13,056 Does drawing on this head so I'm going to dry a big bump on the forehead 878 00:40:13,312 --> 00:40:13,824 So 879 00:40:14,080 --> 00:40:16,128 I were too depressed Tegan 880 00:40:17,408 --> 00:40:19,200 Oh no no I'm not in edit mode anymore 881 00:40:19,456 --> 00:40:19,968 But 882 00:40:20,480 --> 00:40:21,760 If I click and drag 883 00:40:22,528 --> 00:40:25,600 As you can see here the last thing I did is still saved 884 00:40:26,112 --> 00:40:27,904 So now if I want to prestige on 885 00:40:29,440 --> 00:40:31,232 Then that's my new my new 886 00:40:31,488 --> 00:40:32,768 Man U 2 Man U match 887 00:40:33,024 --> 00:40:36,608 Storage this is still has the modification the changes that I don't do it 888 00:40:37,120 --> 00:40:38,400 And then I can 889 00:40:38,912 --> 00:40:41,216 I can create a new document 890 00:40:42,240 --> 00:40:42,752 If I go ahead 891 00:40:46,848 --> 00:40:48,128 I'm not going to say anything 892 00:40:48,896 --> 00:40:49,664 If I drive again 893 00:40:50,176 --> 00:40:52,480 As you can see it comes back with the change that I've done 894 00:40:52,736 --> 00:40:57,088 Whatever you make a change in the model is stays this way unless you undo that change 895 00:40:57,856 --> 00:40:58,368 So 896 00:40:58,624 --> 00:41:01,184 You never lose anything by starting a new document 897 00:41:01,440 --> 00:41:02,720 Unless you 898 00:41:02,976 --> 00:41:05,792 Unless you really wanted to pierce the muscle heads around 899 00:41:06,048 --> 00:41:08,608 In your view Port maybe 900 00:41:08,864 --> 00:41:11,680 Why bother if you decide to get rid of them all 901 00:41:11,936 --> 00:41:13,728 It's no big deal you haven't lost 902 00:41:14,496 --> 00:41:17,056 This is something that you will probably happen to you quite a bit 903 00:41:17,312 --> 00:41:21,408 Are you forget to press tea so maybe you know you load up something you in the letter k 904 00:41:21,664 --> 00:41:22,432 I'm going to dry 905 00:41:22,688 --> 00:41:26,016 And then you try to Jonathan's like crap now create a new head 906 00:41:26,528 --> 00:41:31,136 No I pressed tea and I'm stuck with a bunch of crap in my viewport 907 00:41:31,648 --> 00:41:32,416 What instead 908 00:41:32,928 --> 00:41:35,232 You can create a new document and start again 909 00:41:36,512 --> 00:41:39,072 So there's an alternative also a hockey for 910 00:41:39,584 --> 00:41:40,864 Call Anne 911 00:41:41,888 --> 00:41:43,936 As you can see here that's a little bit fast 912 00:41:44,448 --> 00:41:46,240 Plan for a new document 913 00:41:46,752 --> 00:41:47,520 When you do that 914 00:41:47,776 --> 00:41:51,616 In actually you don't have to draw the head again and then enter 915 00:41:51,872 --> 00:41:53,663 Edit mode you're already 916 00:41:54,175 --> 00:41:56,735 In edit mode and it just clears everything 917 00:41:57,759 --> 00:41:59,807 So it again I'll do it again press t 918 00:42:00,063 --> 00:42:02,111 Some outside of Eleanor right now 919 00:42:02,367 --> 00:42:03,135 Dragon butter 920 00:42:03,391 --> 00:42:04,415 I know I know I know 921 00:42:04,671 --> 00:42:05,951 Not that Christy 922 00:42:07,743 --> 00:42:10,815 And I want to just keep that one head in the sand 923 00:42:11,071 --> 00:42:12,095 You can't control 924 00:42:13,887 --> 00:42:14,655 And there we go 925 00:42:15,167 --> 00:42:19,775 And of course no control whatever they call the length of that is on a map 926 00:42:20,031 --> 00:42:21,311 I believe they will be coming 927 00:42:21,823 --> 00:42:22,847 So command m 928 00:42:23,615 --> 00:42:25,663 And talking about hockey 929 00:42:26,175 --> 00:42:31,551 So I've been saying enter to enter edit mode or exit edit mode you can press you can press t on your keyboard 930 00:42:31,807 --> 00:42:33,343 But you can also click right here 931 00:42:33,599 --> 00:42:34,879 Very good edit 932 00:42:35,391 --> 00:42:35,903 T 933 00:42:37,183 --> 00:42:38,207 Hi xx 934 00:42:38,463 --> 00:42:39,231 The Edit 935 00:42:40,255 --> 00:42:41,279 Make a quick again 936 00:42:41,535 --> 00:42:42,303 To go back in 937 00:42:43,327 --> 00:42:43,839 So 938 00:42:44,351 --> 00:42:50,495 Instead of clicking this button night how are you recommended through the learn the hard case with an Xperia workflow lot faster 939 00:42:51,775 --> 00:42:54,335 It was dark and you forgot the hockey we can all 940 00:42:54,591 --> 00:42:55,359 Go back here 941 00:42:55,615 --> 00:42:58,943 As you can see her whenever you Mouse over something I will tell you 942 00:42:59,199 --> 00:43:00,223 What the hotkey for that 943 00:43:00,735 --> 00:43:02,015 So edit object 944 00:43:02,271 --> 00:43:02,783 T 945 00:43:03,039 --> 00:43:03,551 Drop 946 00:43:03,807 --> 00:43:05,087 Human Sera Sera 947 00:43:05,855 --> 00:43:07,903 Carrots and Ali have their out of the way 948 00:43:08,159 --> 00:43:12,511 Let's keep looking at the different navigation options that we have 949 00:43:12,767 --> 00:43:14,303 We have click and drag with Cena 950 00:43:14,559 --> 00:43:15,583 Now if you can 951 00:43:16,095 --> 00:43:17,375 Hot press 952 00:43:18,655 --> 00:43:21,727 Hold our option in the case of a Mac 953 00:43:22,239 --> 00:43:23,519 You clicked on 954 00:43:24,031 --> 00:43:27,359 And hold it and click outside the mesh and drag 955 00:43:27,615 --> 00:43:29,151 Instead you'll be able to move 956 00:43:29,407 --> 00:43:32,223 The canvas around he'll be able to translate 957 00:43:32,479 --> 00:43:32,991 The model 958 00:43:33,247 --> 00:43:34,527 So if you don't press it 959 00:43:35,039 --> 00:43:36,575 It's just rotate around 960 00:43:36,831 --> 00:43:38,623 If you click off and then 961 00:43:38,879 --> 00:43:39,647 Click and drag 962 00:43:40,159 --> 00:43:41,439 And you'll be able to 963 00:43:41,695 --> 00:43:42,719 To translate the Mob 964 00:43:43,487 --> 00:43:45,535 Now just like in Photoshop 965 00:43:46,047 --> 00:43:47,583 And just like a moth software 966 00:43:47,839 --> 00:43:49,375 You can always press shift 967 00:43:49,631 --> 00:43:50,655 To lock 968 00:43:50,911 --> 00:43:53,727 By The View or to log something to like a toy 969 00:43:53,983 --> 00:43:55,775 How to be trade for example so 970 00:43:56,031 --> 00:43:57,567 In on the same in the same way here 971 00:43:57,823 --> 00:43:58,591 If I pressure 972 00:43:59,615 --> 00:44:00,639 Is it going to be here 973 00:44:01,151 --> 00:44:02,687 The 974 00:44:03,199 --> 00:44:05,247 The little going to be blue instead 975 00:44:05,759 --> 00:44:06,527 But if I 976 00:44:06,783 --> 00:44:07,807 Precious Precious 977 00:44:08,319 --> 00:44:09,087 It turns blue 978 00:44:09,343 --> 00:44:11,391 Old Ship and then I can click anywhere 979 00:44:12,671 --> 00:44:14,207 Is going to snap the model 980 00:44:14,463 --> 00:44:15,487 As you can see here 981 00:44:15,743 --> 00:44:17,279 It's going to snap it to the view 982 00:44:17,535 --> 00:44:20,095 Most like that's that the closest to 983 00:44:20,351 --> 00:44:24,191 To do snapping points on this case you know it's almost facing us if I press shift 984 00:44:24,447 --> 00:44:25,727 And click and drag 985 00:44:26,239 --> 00:44:26,751 Elsewhere 986 00:44:27,519 --> 00:44:30,847 It's going to snap it to the front if I keep going 987 00:44:31,615 --> 00:44:32,383 Rotate 988 00:44:34,175 --> 00:44:35,455 In increments of 989 00:44:36,223 --> 00:44:36,735 90-degree 990 00:44:38,527 --> 00:44:39,039 Hot 991 00:44:39,295 --> 00:44:40,063 To translate 992 00:44:40,831 --> 00:44:41,343 Click 993 00:44:42,111 --> 00:44:43,135 To rotate 994 00:44:43,647 --> 00:44:45,183 And shift to snap 995 00:44:46,207 --> 00:44:49,023 Now there's another one that you need to know as him in and out 996 00:44:49,279 --> 00:44:49,791 Of course 997 00:44:50,047 --> 00:44:52,863 Zoom in and choose a mouth that wants a little bit 998 00:44:53,119 --> 00:44:54,911 A little bit tricky to get used to it 999 00:44:55,167 --> 00:45:00,287 What you have to do is it still going to be with also art is going to be the one the one to order 1000 00:45:00,543 --> 00:45:03,359 Really allows you to do pretty much any the any kind of 1001 00:45:03,615 --> 00:45:04,895 Moving around the viewport 1002 00:45:05,151 --> 00:45:05,919 In zbrush 1003 00:45:06,431 --> 00:45:09,759 To zoom in or zoom out you have to do it 1004 00:45:10,015 --> 00:45:12,319 You have to start the same way as you would a Translate 1005 00:45:12,575 --> 00:45:13,599 Press 1006 00:45:14,111 --> 00:45:15,391 And click the view 1007 00:45:16,159 --> 00:45:16,671 And then 1008 00:45:17,183 --> 00:45:17,951 You know if you'd 1009 00:45:18,207 --> 00:45:22,815 Do that and move your mouse around is going to translate like we've seen but if you let go 1010 00:45:23,071 --> 00:45:26,143 I v Now without letting go of the 1011 00:45:26,655 --> 00:45:28,191 The click inside of viewport 1012 00:45:28,447 --> 00:45:29,215 You LEGO 1013 00:45:29,727 --> 00:45:31,007 Nelson Lee you can 1014 00:45:31,263 --> 00:45:31,775 Drag 1015 00:45:32,287 --> 00:45:33,823 Or down to zoom in and out 1016 00:45:35,103 --> 00:45:35,871 So once again 1017 00:45:36,895 --> 00:45:37,663 Pressol 1018 00:45:38,175 --> 00:45:39,711 And hold in ankle 1019 00:45:39,967 --> 00:45:40,991 Inside the camera 1020 00:45:41,503 --> 00:45:42,527 Translate 1021 00:45:42,783 --> 00:45:44,319 Now if you let go of all 1022 00:45:44,831 --> 00:45:46,367 One not letting go of the mouse 1023 00:45:47,135 --> 00:45:48,927 Sunley you are in zoom 1024 00:45:49,439 --> 00:45:51,999 Those are the main control in zebras 1025 00:45:52,255 --> 00:45:58,399 If you're familiar with other 3D software that might be a little bit different to my might take a little while to get used to 1026 00:45:58,655 --> 00:45:59,679 Especially the zoom in and out 1027 00:45:59,935 --> 00:46:01,471 That is quite different 1028 00:46:03,007 --> 00:46:06,079 This is how you navigate inside of you 1029 00:46:06,335 --> 00:46:06,847 Indeed 1030 00:46:07,103 --> 00:46:08,639 Natalie are from there 1031 00:46:08,895 --> 00:46:11,711 I'm going to take a look at all the different tools 1032 00:46:11,967 --> 00:46:13,247 All the different menu 1033 00:46:13,759 --> 00:46:15,039 TUI 1034 00:46:15,295 --> 00:46:16,319 So I'll see you soon 1035 00:46:23,487 --> 00:46:29,631 Alright here we are so take a look at all the UI and most of the time 1036 00:46:29,887 --> 00:46:36,031 What's the court order zbrush that be I'm going to be using quite a bit moving form 1037 00:46:36,287 --> 00:46:42,431 First thing's first what this might seem a little bit scary we've been looking at this for 1038 00:46:42,687 --> 00:46:48,831 Put some time now what's good to understand is that we are only going to be looking at 1039 00:46:49,087 --> 00:46:50,879 About this much of it 1040 00:46:51,903 --> 00:46:52,927 So as you can see 1041 00:46:53,183 --> 00:46:59,327 It cuts out a number of tools and other options so even though this might look 1042 00:46:59,583 --> 00:47:04,703 Carrie just like with photoshop only going to take a look at certain tour that will be using 1043 00:47:04,959 --> 00:47:05,727 Freak 1044 00:47:05,983 --> 00:47:08,543 Yeah we can pretty much ignore the rest 1045 00:47:09,055 --> 00:47:14,431 Not that they're useless but they are most of the time using very special cases 1046 00:47:14,687 --> 00:47:18,271 Are cases that we probably won't get to to experience 1047 00:47:20,319 --> 00:47:25,439 Some of those are very technical and they have to do with different than steps it would do 1048 00:47:25,695 --> 00:47:30,559 Beyond the Sea working on a character for video game of her movie 1049 00:47:30,815 --> 00:47:32,095 Offer 3D printing 1050 00:47:32,351 --> 00:47:36,959 There's certain things that you need to do what you done with the sculpting and sculpting face 1051 00:47:37,471 --> 00:47:39,263 But this doesn't apply to 1052 00:47:39,519 --> 00:47:41,823 In our case you know we're just going to be 1053 00:47:42,079 --> 00:47:42,847 Stopping something 1054 00:47:43,103 --> 00:47:46,943 I'm taking a screenshot for saving saving image as ages 1055 00:47:49,247 --> 00:47:50,015 ADP 1056 00:47:50,271 --> 00:47:53,855 And I will go to import that in Photoshop or something like that or something similar 1057 00:47:54,111 --> 00:47:56,159 And then work off of that so 1058 00:47:56,415 --> 00:47:56,927 Very 1059 00:47:57,183 --> 00:47:57,951 Bury St 1060 00:47:58,719 --> 00:47:59,487 I'm so 1061 00:47:59,743 --> 00:48:05,887 You know this this process this workflow allows us to eliminate a number he pretty big number 1062 00:48:06,911 --> 00:48:07,935 Options of feet 1063 00:48:10,495 --> 00:48:13,823 Before you start actually there's a couple of things that we want to 1064 00:48:14,079 --> 00:48:15,359 Potentially set up so 1065 00:48:15,615 --> 00:48:18,175 Alright at the back if you want to take a look at 1066 00:48:18,431 --> 00:48:19,711 Show how you draw some 1067 00:48:20,223 --> 00:48:21,247 On a 1068 00:48:21,503 --> 00:48:22,783 On a model 1069 00:48:23,295 --> 00:48:25,855 What you can go in to stroke right here 1070 00:48:26,111 --> 00:48:27,647 And by default 1071 00:48:28,159 --> 00:48:29,183 Lazy Mouse 1072 00:48:29,439 --> 00:48:30,463 Is going to always be 1073 00:48:30,719 --> 00:48:32,511 Turn on lazy mouse in 1074 00:48:32,767 --> 00:48:34,303 Really need to worry about this 1075 00:48:34,559 --> 00:48:35,583 The stuff down here 1076 00:48:35,839 --> 00:48:37,887 Butter lazy Mouse is always on 1077 00:48:39,679 --> 00:48:40,703 Play some Rod Stewart 1078 00:48:41,215 --> 00:48:42,751 I think that's an option out in Photoshop 1079 00:48:43,775 --> 00:48:45,311 But yet it's 1080 00:48:45,567 --> 00:48:47,359 Start your brush 1081 00:48:47,871 --> 00:48:51,199 So there's something that I've always disabled for some reason 1082 00:48:51,455 --> 00:48:52,479 It's up to you hymn 1083 00:48:52,735 --> 00:48:55,295 Enable or disable it in all depends on 1084 00:48:55,807 --> 00:48:56,575 On your field 1085 00:48:56,831 --> 00:48:58,623 Really so you try try it 1086 00:48:59,135 --> 00:49:05,279 And then are you know if it works fine for you no problem see you like that because whenever you open zbrush it's always going to be the case it's always 1087 00:49:05,535 --> 00:49:06,815 Turn on by The Fall 1088 00:49:07,583 --> 00:49:08,863 But if you don't like it 1089 00:49:09,119 --> 00:49:09,631 Go on here 1090 00:49:09,887 --> 00:49:11,679 Stroke and disabled eyes to right 1091 00:49:12,191 --> 00:49:13,471 Any can resume 1092 00:49:13,727 --> 00:49:15,519 Never been much of a difference Excel 1093 00:49:16,543 --> 00:49:18,335 Look at the two Brush Strokes by hearsay 1094 00:49:18,591 --> 00:49:19,615 The one without 1095 00:49:20,639 --> 00:49:21,151 And 1096 00:49:21,407 --> 00:49:21,919 One way 1097 00:49:23,711 --> 00:49:26,783 So as you can see the one without is actually 1098 00:49:27,039 --> 00:49:27,807 Deepest 1099 00:49:28,319 --> 00:49:30,367 The pressure is different of for both 1100 00:49:31,391 --> 00:49:32,671 So at least 1101 00:49:33,183 --> 00:49:34,975 By the 4th without touching it 1102 00:49:37,023 --> 00:49:40,095 So you know if you disable it you might want to 1103 00:49:40,607 --> 00:49:43,935 Turn down the intensity here and this is going to be the pressure 1104 00:49:44,191 --> 00:49:44,703 Pressure 1105 00:49:44,959 --> 00:49:45,727 Is applied 1106 00:49:45,983 --> 00:49:46,495 So if 1107 00:49:46,751 --> 00:49:47,775 It's really really high 1108 00:49:48,031 --> 00:49:48,543 Then you'll see 1109 00:49:49,311 --> 00:49:51,103 The Brush Strokes going to be pretty 1110 00:49:51,615 --> 00:49:52,383 Is really low 1111 00:49:52,639 --> 00:49:53,919 Why you probably get it 1112 00:49:54,175 --> 00:49:54,943 Very faint 1113 00:49:55,199 --> 00:49:56,479 Not now 1114 00:50:03,903 --> 00:50:04,927 This is the intense 1115 00:50:05,183 --> 00:50:09,535 You can you can this is the equivalent of the past 1116 00:50:10,047 --> 00:50:10,559 Photoshop 1117 00:50:12,351 --> 00:50:13,375 The intensity 1118 00:50:14,143 --> 00:50:20,287 And that's the difference between the two so you know try it out and see which would you prefer best 1119 00:50:20,543 --> 00:50:21,055 I think now 1120 00:50:22,847 --> 00:50:25,919 With looks actually pretty good so it softens a lot of the 1121 00:50:26,175 --> 00:50:27,967 What are the things here so if you're 1122 00:50:28,223 --> 00:50:30,015 Your tablet is not super high quality 1123 00:50:30,527 --> 00:50:33,599 Are any don't have that much that any level of pressure 1124 00:50:33,855 --> 00:50:34,367 What 1125 00:50:35,135 --> 00:50:35,903 Enabling 1126 00:50:36,159 --> 00:50:39,487 Might help you smooth out your lines 1127 00:50:39,999 --> 00:50:40,511 So that 1128 00:50:43,071 --> 00:50:44,095 Undo that 1129 00:50:44,863 --> 00:50:45,631 So that's one 1130 00:50:45,887 --> 00:50:52,031 Try to look for now how did I load this up as you remember I mentioned this before but you can press the 1131 00:50:52,543 --> 00:50:53,055 On YouTube 1132 00:50:53,311 --> 00:50:54,847 Ring to bring up this 1133 00:50:55,359 --> 00:50:59,967 The tablet here or he can also click the lightbox here so this thing is called the Light Bar 1134 00:51:00,223 --> 00:51:01,503 Can you clean the van around here 1135 00:51:02,015 --> 00:51:02,783 The top left 1136 00:51:03,295 --> 00:51:04,063 Hide or show 1137 00:51:04,575 --> 00:51:06,623 Are the same thing as the comma 1138 00:51:08,159 --> 00:51:12,255 And anything for your homepage here just through the homepage zbrush 1139 00:51:12,767 --> 00:51:13,279 Butter 1140 00:51:13,791 --> 00:51:14,815 So what I'm going to do 1141 00:51:15,071 --> 00:51:17,119 Is coming to school around the different tools 1142 00:51:17,631 --> 00:51:20,447 And yeah I'm try to cover as many as 1143 00:51:20,703 --> 00:51:21,471 As possible 1144 00:51:22,495 --> 00:51:23,775 So I'm going to start 1145 00:51:24,031 --> 00:51:26,591 From the top yeah because those are the ones that are 1146 00:51:26,847 --> 00:51:27,615 The most 1147 00:51:28,127 --> 00:51:31,967 The most important reason was that the use most of the time 1148 00:51:32,223 --> 00:51:34,015 So there's a couple one in here Adele 1149 00:51:34,527 --> 00:51:36,575 You not real you'll never really clear 1150 00:51:37,087 --> 00:51:39,391 Actually most of them you're probably never click 1151 00:51:39,903 --> 00:51:40,927 I'll because they all 1152 00:51:41,183 --> 00:51:41,695 Have 1153 00:51:41,951 --> 00:51:42,719 Equivalent 1154 00:51:43,231 --> 00:51:44,767 Start again I really really 1155 00:51:45,023 --> 00:51:48,095 Careers you to practise your hotkeys instead of click on the button 1156 00:51:48,607 --> 00:51:49,375 I just 1157 00:51:49,631 --> 00:51:51,935 It's piece of your work clothes so so much so 1158 00:51:53,471 --> 00:51:57,823 Let's start from the left right here so we taking a look at these light bulbs 1159 00:51:58,079 --> 00:52:03,711 You can ignore that you don't feel free to explore but it's just a bit just 1160 00:52:03,967 --> 00:52:04,735 No 1161 00:52:04,991 --> 00:52:05,503 Sculpt 1162 00:52:07,551 --> 00:52:08,831 Add an advanced coating to 1163 00:52:09,087 --> 00:52:11,391 How to do like an mechanical things up 1164 00:52:11,903 --> 00:52:15,487 Yeah I'm not gonna get into it but you can try it if you want 1165 00:52:18,559 --> 00:52:22,143 Right here we've seen this already so this is 82 1166 00:52:22,399 --> 00:52:23,423 To enter edit mode 1167 00:52:23,679 --> 00:52:25,471 Then right next to it we have the 1168 00:52:26,751 --> 00:52:28,031 Look at the Light 1169 00:52:28,287 --> 00:52:29,055 So cute 1170 00:52:29,311 --> 00:52:30,079 W 1171 00:52:31,103 --> 00:52:32,895 So if you look on your keyboard 1172 00:52:33,407 --> 00:52:34,431 This is going to be 1173 00:52:34,687 --> 00:52:35,711 The hockey that you 1174 00:52:36,223 --> 00:52:37,503 Secure we are 1175 00:52:37,759 --> 00:52:39,807 And I want the kind of man 1176 00:52:40,063 --> 00:52:43,391 Set alarm to 9 your fingers up or to remember County order 1177 00:52:43,647 --> 00:52:44,671 You can always use 1178 00:52:45,695 --> 00:52:47,231 As the one that's most 1179 00:52:47,487 --> 00:52:47,999 To the laugh 1180 00:52:48,255 --> 00:52:49,535 Monster excuse me 1181 00:52:49,791 --> 00:52:50,815 R40 1182 00:52:51,327 --> 00:52:52,351 Then you have skill 1183 00:52:52,607 --> 00:52:54,143 So to scale your model up 1184 00:52:54,399 --> 00:52:54,911 And down 1185 00:52:55,423 --> 00:52:56,191 Make it bigger 1186 00:52:56,959 --> 00:52:57,983 Or smoother 1187 00:52:59,519 --> 00:53:01,567 And then we have we 1188 00:53:02,847 --> 00:53:05,663 So you can think of the w as an inverted em 1189 00:53:06,943 --> 00:53:09,759 So strange going to be the wanted to use most of the time 1190 00:53:10,015 --> 00:53:12,063 Draw is also 1191 00:53:12,319 --> 00:53:15,391 Very important so basically the word this works when you work 1192 00:53:15,647 --> 00:53:17,439 On a mesh in zbrush 1193 00:53:18,975 --> 00:53:20,255 You're either in a 1194 00:53:21,023 --> 00:53:22,559 Transformation 1195 00:53:23,327 --> 00:53:25,119 Mode or you are in 1196 00:53:25,375 --> 00:53:25,887 Drama 1197 00:53:26,911 --> 00:53:29,727 If you're drawing something you won't be able to steal your model 1198 00:53:29,983 --> 00:53:31,263 Or down or anything like that 1199 00:53:31,519 --> 00:53:36,639 You're just be doing something on what is there already but if you want to modify the 1200 00:53:36,895 --> 00:53:38,175 Do you want to modify the mesh 1201 00:53:38,431 --> 00:53:41,247 You have to exit drama so if I click on any of the 1202 00:53:41,503 --> 00:53:45,087 You can see here to drumeo disappears so I can't select the both at the same 1203 00:53:45,599 --> 00:53:47,135 But the ones ones 1204 00:53:47,391 --> 00:53:49,439 Either of those three motorbike years and 1205 00:53:49,695 --> 00:53:50,463 Scale rotate 1206 00:53:50,719 --> 00:53:52,255 I can only 1207 00:53:52,511 --> 00:53:53,023 XD 1208 00:53:53,279 --> 00:53:54,047 The whole thing 1209 00:53:54,815 --> 00:53:55,327 At 1 1210 00:53:56,351 --> 00:53:59,167 Do we have different controls controls are really 1211 00:53:59,679 --> 00:54:05,823 Really bad so they've been with the same brush from the very beginning so in a must be for used to them but now there 1212 00:54:06,079 --> 00:54:06,847 Recently the introduction 1213 00:54:07,103 --> 00:54:09,151 This one I hear some Gizmo 3D 1214 00:54:09,663 --> 00:54:13,503 This is going to be what you're finding most other 1215 00:54:13,759 --> 00:54:15,039 3D software 1216 00:54:15,295 --> 00:54:17,599 Highly encourage you to just get used to them 1217 00:54:18,623 --> 00:54:19,903 I'm so there we go there 1218 00:54:20,159 --> 00:54:22,975 Might be it's caravageli hat on the why didn't 1219 00:54:24,767 --> 00:54:27,071 It might be a little bit more intuitive already 1220 00:54:27,327 --> 00:54:29,119 So can see hear you have the three axes 1221 00:54:29,375 --> 00:54:30,399 4 1222 00:54:30,655 --> 00:54:32,703 Removing this object in three dimension 1223 00:54:33,727 --> 00:54:34,239 Answer 1224 00:54:34,495 --> 00:54:36,287 What a weather is normally 1225 00:54:36,543 --> 00:54:37,567 Is your Hardy 1226 00:54:37,823 --> 00:54:38,847 Are the X Factor 1227 00:54:39,615 --> 00:54:40,383 So this one right here 1228 00:54:41,407 --> 00:54:42,175 The blue one 1229 00:54:42,943 --> 00:54:44,991 Your heart excuse me so you have the 1230 00:54:46,783 --> 00:54:48,831 You have the x-axis here which is the red one 1231 00:54:49,087 --> 00:54:51,391 The wine as the green and dizzy 1232 00:54:51,647 --> 00:54:53,695 Ford app which is the blue one right there 1233 00:54:54,463 --> 00:54:55,743 Each of these things 1234 00:54:56,511 --> 00:54:59,327 It makes essentially it makes this whole 1235 00:54:59,839 --> 00:55:02,399 Is holding a kind of irrelevant we can 1236 00:55:02,911 --> 00:55:07,519 Can enter any of those modes if you want but what really matters is this gizmo 1237 00:55:08,543 --> 00:55:09,567 With this is he can see 1238 00:55:10,335 --> 00:55:13,663 I have a little Arrows here that I can highlight so if I put weight on 1239 00:55:14,175 --> 00:55:16,223 The Harrow itself is highlighted 1240 00:55:16,735 --> 00:55:18,271 Or I can also highlight 1241 00:55:18,527 --> 00:55:20,575 Ipoint on the love Square 1242 00:55:21,599 --> 00:55:23,391 I can also point on the sun 1243 00:55:23,903 --> 00:55:24,671 Around at 4 1244 00:55:25,183 --> 00:55:27,487 Eatable things to do something different at the arrow 1245 00:55:27,743 --> 00:55:28,511 Be 1246 00:55:28,767 --> 00:55:31,583 Put a translate the model of her down or depending on 1247 00:55:32,095 --> 00:55:33,119 Which one you selected 1248 00:55:33,375 --> 00:55:34,911 That's going to be the same thing as 1249 00:55:35,167 --> 00:55:35,679 Love 1250 00:55:35,935 --> 00:55:36,447 Course 1251 00:55:37,215 --> 00:55:38,239 Now you have the 1252 00:55:39,263 --> 00:55:42,335 If I click on the square and drag this is going to be the same 1253 00:55:42,591 --> 00:55:43,103 Girl 1254 00:55:43,359 --> 00:55:45,663 Your scale in the model you making it bigger 1255 00:55:46,175 --> 00:55:47,455 Thicker or thinner 1256 00:55:47,711 --> 00:55:50,015 On that access that you're clicking 1257 00:55:50,271 --> 00:55:51,039 On this case 1258 00:55:51,295 --> 00:55:53,343 How does the white Adidas 1259 00:55:54,111 --> 00:55:56,415 And if I can I can I can do the same thing on 1260 00:55:56,927 --> 00:55:57,695 The y-axis 1261 00:55:58,207 --> 00:55:59,999 Or as a whole by clicking the thing 1262 00:56:00,255 --> 00:56:03,839 By clicking the square in a sentence for this is it going to be a uniform 1263 00:56:04,095 --> 00:56:04,607 Skill 1264 00:56:05,375 --> 00:56:05,887 And down 1265 00:56:06,399 --> 00:56:07,167 Again 1266 00:56:07,423 --> 00:56:08,447 As this thing right here 1267 00:56:09,215 --> 00:56:09,983 So basically 1268 00:56:10,239 --> 00:56:11,519 Once you have the gizmo 1269 00:56:12,287 --> 00:56:13,311 3D 1270 00:56:13,567 --> 00:56:15,103 You know enabled you can press 1271 00:56:16,127 --> 00:56:16,895 W 1272 00:56:18,175 --> 00:56:19,711 We or our 1273 00:56:20,223 --> 00:56:22,015 It's not going to change anything 1274 00:56:22,271 --> 00:56:25,087 You're always have the Gizmo here so the gizmo 1275 00:56:25,599 --> 00:56:26,623 Does all three 1276 00:56:27,391 --> 00:56:31,743 So the reason the other reason does her here is because before 1277 00:56:31,999 --> 00:56:35,327 You didn't have this Kiss nothing so you needed to be in 1278 00:56:35,839 --> 00:56:38,143 In one particular mode to be able to effect 1279 00:56:38,399 --> 00:56:39,935 The object so if you were in move 1280 00:56:40,191 --> 00:56:41,727 Then you could only move 1281 00:56:41,983 --> 00:56:44,287 See the message if you want skeleton only skeleton 1282 00:56:48,383 --> 00:56:50,431 Now you have to worry about is making sure 1283 00:56:50,687 --> 00:56:51,455 Gizmo 3 1284 00:56:52,991 --> 00:56:54,015 You should be on 1285 00:56:54,783 --> 00:56:59,135 Now you can probably see her there's a couple of little icons on top 1286 00:56:59,391 --> 00:57:01,183 Of the saddest gizmo 1287 00:57:01,439 --> 00:57:03,999 They're kind of important not all of them 1288 00:57:04,255 --> 00:57:06,303 I would cover ignore the first two 1289 00:57:06,559 --> 00:57:11,935 It was he really want to pay attention to is this one here for the lock on lock so this allows you to 1290 00:57:12,191 --> 00:57:14,751 Pretty much move the game anyway 1291 00:57:15,519 --> 00:57:17,823 If I undo that and try to rotate 1292 00:57:18,079 --> 00:57:18,847 Chelsea the biggest 1293 00:57:20,383 --> 00:57:22,175 To make sure that this is like before you do any 1294 00:57:22,431 --> 00:57:24,735 Any transformation but if I rotate here 1295 00:57:25,247 --> 00:57:27,551 Sync gizmos at the centre of the smash 1296 00:57:28,063 --> 00:57:29,343 In the centre of the head as if 1297 00:57:30,367 --> 00:57:30,879 Inside 1298 00:57:31,391 --> 00:57:32,415 And when I rotate 1299 00:57:32,671 --> 00:57:34,975 This gizmo is used as the 1300 00:57:40,095 --> 00:57:41,631 Moving Gizmo elsewhere 1301 00:57:41,887 --> 00:57:44,191 Put on the cider here and then I like it again 1302 00:57:44,703 --> 00:57:46,239 And try to do rotation again 1303 00:57:46,751 --> 00:57:48,543 Now I know it is 1304 00:57:49,055 --> 00:57:50,847 The rotation point going to be outside of the knee 1305 00:57:51,103 --> 00:57:52,127 So you want to do 1306 00:57:52,639 --> 00:57:53,919 Modifications 1307 00:57:55,199 --> 00:57:58,783 That same as always enough for now if you like oh crap and I want to 1308 00:57:59,039 --> 00:58:00,319 Play some Wagner Senna again 1309 00:58:00,575 --> 00:58:01,087 You can all 1310 00:58:01,343 --> 00:58:02,111 Click the 1311 00:58:03,903 --> 00:58:04,415 This one 1312 00:58:05,439 --> 00:58:06,207 2% 1313 00:58:06,975 --> 00:58:10,047 What if you want to have it is more the centre of the world 1314 00:58:11,071 --> 00:58:12,607 Or lined up 1315 00:58:12,863 --> 00:58:16,703 To the other centre I know the sensory and the centre of the grid 1316 00:58:17,727 --> 00:58:19,263 That is the centre of the world 1317 00:58:19,775 --> 00:58:21,055 You can send to your messages 1318 00:58:21,823 --> 00:58:22,847 If you have 1319 00:58:23,103 --> 00:58:23,615 Deluxe 1320 00:58:23,871 --> 00:58:24,383 On 1321 00:58:24,639 --> 00:58:26,175 Or if you don't any movies 1322 00:58:26,431 --> 00:58:27,199 Underside here 1323 00:58:27,711 --> 00:58:29,759 You can still moving Gizmo it's 1324 00:58:30,271 --> 00:58:31,551 At the centre of 1325 00:58:35,647 --> 00:58:36,671 No I want to 1326 00:58:37,439 --> 00:58:38,463 How to undo that 1327 00:58:38,719 --> 00:58:39,487 I'm going to 1328 00:58:42,559 --> 00:58:43,071 Locket 1329 00:58:43,327 --> 00:58:44,095 And then Centre 1330 00:58:44,351 --> 00:58:47,423 Now everything that everything is like now I can send you that and 1331 00:58:47,679 --> 00:58:48,191 The word 1332 00:58:48,703 --> 00:58:49,983 I know that my head 1333 00:58:50,239 --> 00:58:51,519 Right in the middle 1334 00:58:52,287 --> 00:58:54,591 If I had any symmetry going on for example 1335 00:58:54,847 --> 00:58:55,615 I won't have any 1336 00:58:57,663 --> 00:58:59,967 Oh so pretty and pretty straight 1337 00:59:00,479 --> 00:59:00,991 Now 1338 00:59:02,271 --> 00:59:03,295 Let's go back into 1339 00:59:03,551 --> 00:59:04,063 Drama 1340 00:59:04,575 --> 00:59:07,903 Abbey Cars in north west transformations to the to the model itself 1341 00:59:08,159 --> 00:59:09,951 Horrible cover 1342 00:59:10,207 --> 00:59:14,047 Most of the interest most of the night 1343 00:59:14,303 --> 00:59:15,327 Strength of 1344 00:59:15,839 --> 00:59:17,119 Zbrush is in it 1345 00:59:17,375 --> 00:59:17,887 Drawing 1346 00:59:19,935 --> 00:59:21,215 So this is what you get 1347 00:59:21,727 --> 00:59:22,239 Call 1348 00:59:23,007 --> 00:59:24,287 Instead of just modified 1349 00:59:24,799 --> 00:59:25,823 Modify your match 1350 00:59:26,079 --> 00:59:28,383 Like any other software can do 1351 00:59:28,639 --> 00:59:29,663 Any other 1352 00:59:31,711 --> 00:59:32,223 Stop 1353 00:59:32,479 --> 00:59:33,759 Going into drum alright 1354 00:59:34,783 --> 00:59:37,087 Everything is going to effect 1355 00:59:37,343 --> 00:59:38,623 Is drama here so 1356 00:59:38,879 --> 00:59:42,207 There's a different one so of course you know it's going to be similar to do 1357 00:59:42,719 --> 00:59:43,999 Photoshop in a sentence UK 1358 00:59:44,255 --> 00:59:48,351 Make your brush bigger smaller you have but a different brushes 1359 00:59:48,607 --> 00:59:54,495 You can you can paint with colour and it's going to take a look at those right now so 1360 00:59:54,751 --> 00:59:56,543 They are going to be right here 1361 00:59:56,799 --> 00:59:59,615 So this is going to be like this black right here this is 1362 00:59:59,871 --> 01:00:00,895 All about 1363 01:00:01,151 --> 01:00:01,663 Trying 1364 01:00:01,919 --> 01:00:03,967 So some that are not as important 1365 01:00:04,223 --> 01:00:06,015 But they might be important if you have them 1366 01:00:06,271 --> 01:00:06,783 Selected 1367 01:00:07,039 --> 01:00:08,575 And you're getting weird 1368 01:00:09,087 --> 01:00:14,463 No this is good to know that exists so that you can check them if you're not getting the result that you want 1369 01:00:15,487 --> 01:00:17,023 Especially when you're drawing 1370 01:00:17,279 --> 01:00:17,791 By the four 1371 01:00:18,047 --> 01:00:20,863 You'll be driving either in the animal or Z 1372 01:00:21,119 --> 01:00:21,631 Summer 1373 01:00:21,887 --> 01:00:23,423 I like the ad because it's the one 1374 01:00:23,679 --> 01:00:27,519 That makes the most sense to me when you know when you're drawing you just added 1375 01:00:27,775 --> 01:00:29,311 As if you're adding clay on top of it 1376 01:00:30,591 --> 01:00:31,103 Is this 1377 01:00:31,615 --> 01:00:33,407 As you probably guessed 1378 01:00:33,663 --> 01:00:37,247 Is the other way round for you actually digging inside of 1379 01:00:37,503 --> 01:00:38,015 Mess 1380 01:00:38,527 --> 01:00:39,039 Now 1381 01:00:39,295 --> 01:00:40,063 You don't have 1382 01:00:40,319 --> 01:00:43,647 To click on the buttons all the time so what do I do and what you should do 1383 01:00:43,903 --> 01:00:44,671 Is a pickle 1384 01:00:44,927 --> 01:00:46,975 That you like as your default 1385 01:00:47,743 --> 01:00:49,791 And then what you can do whenever you're drawing 1386 01:00:50,047 --> 01:00:51,327 Are you can always pray 1387 01:00:51,583 --> 01:00:52,095 Off 1388 01:00:52,351 --> 01:00:53,631 And you can see that here 1389 01:00:53,887 --> 01:00:55,167 You have the little - 1390 01:00:55,423 --> 01:00:58,239 - icon that appears at your cursor 1391 01:00:58,751 --> 01:01:00,031 And this is the case that now 1392 01:01:00,799 --> 01:01:02,847 Why are qualities pressed you are 1393 01:01:03,615 --> 01:01:04,639 Using the Z 1394 01:01:04,895 --> 01:01:05,407 Sub 1395 01:01:05,663 --> 01:01:06,687 Option instead 1396 01:01:06,943 --> 01:01:07,711 And if I let go 1397 01:01:07,967 --> 01:01:09,503 And do a normal stroke 1398 01:01:09,759 --> 01:01:11,039 Then I'm back into 1399 01:01:11,295 --> 01:01:12,063 The ad 1400 01:01:12,575 --> 01:01:13,087 Is the admiral 1401 01:01:13,343 --> 01:01:16,159 This is the kind of shortcut to use 1402 01:01:16,415 --> 01:01:18,463 You know which is the heart 1403 01:01:19,487 --> 01:01:20,511 All collected 1404 01:01:21,279 --> 01:01:21,791 Not 1405 01:01:22,303 --> 01:01:23,839 An alternate between the two 1406 01:01:24,351 --> 01:01:27,167 And you'll see that all the brushes in zbrush they have 1407 01:01:28,191 --> 01:01:29,471 A positive and a negative 1408 01:01:30,239 --> 01:01:31,775 Future and son 1409 01:01:32,031 --> 01:01:32,799 Somerset 1410 01:01:33,055 --> 01:01:33,823 Different 1411 01:01:34,079 --> 01:01:36,639 Swords is really good to use those tune 1412 01:01:36,895 --> 01:01:38,431 In learn to work 1413 01:01:38,943 --> 01:01:39,455 Now 1414 01:01:39,967 --> 01:01:41,759 As far as the intensity 1415 01:01:42,527 --> 01:01:47,903 We've seen we seen that already both going to be ready I read the law and this is going to be the the intensity 1416 01:01:48,671 --> 01:01:49,951 So 100 is 1417 01:01:50,719 --> 01:01:51,743 Really into 1418 01:01:51,999 --> 01:01:52,767 Restaurant 1419 01:01:53,023 --> 01:01:53,791 Adding a lot 1420 01:01:54,047 --> 01:01:55,839 Of a digital clock 1421 01:01:56,095 --> 01:01:57,887 When is down to 0 or 1 1422 01:01:58,399 --> 01:02:00,447 Add very very very sore 1423 01:02:00,959 --> 01:02:03,775 Alright and then on the left here we have 1424 01:02:04,031 --> 01:02:05,311 3 different buttons so 1425 01:02:05,823 --> 01:02:06,847 Material 1426 01:02:07,103 --> 01:02:08,127 In RGB 1427 01:02:08,383 --> 01:02:10,687 RGB alone or material alone 1428 01:02:10,943 --> 01:02:12,991 Those three buttons 1429 01:02:13,247 --> 01:02:16,575 Cedar RGB or material or you can have both of them combined 1430 01:02:17,087 --> 01:02:18,111 And H 1431 01:02:18,367 --> 01:02:20,415 Not going to worry about material 1432 01:02:20,671 --> 01:02:21,951 And material RGB 1433 01:02:22,207 --> 01:02:23,999 This is this has to do 1434 01:02:24,255 --> 01:02:26,303 Polly painting and or take a look at that 1435 01:02:26,559 --> 01:02:28,095 One that are later 1436 01:02:29,375 --> 01:02:32,703 But it has to do with are you just just painting with colours on the mod 1437 01:02:33,983 --> 01:02:35,007 So 1438 01:02:35,263 --> 01:02:38,079 Moving on here so on the right we have focused 1439 01:02:38,335 --> 01:02:42,687 Andros isodraw size as you can probably guess his how big the brush is 1440 01:02:42,943 --> 01:02:44,479 Do you have the slide around here 1441 01:02:44,735 --> 01:02:46,527 Or you can also bring up 1442 01:02:47,039 --> 01:02:48,575 A window with 1443 01:02:48,831 --> 01:02:51,903 With this dysfunction here by right-clicking anywhere 1444 01:02:52,159 --> 01:02:53,183 On the viewport 1445 01:02:53,951 --> 01:02:55,231 If your right click your tea here 1446 01:02:55,487 --> 01:03:00,607 Agricultural lands right onto the draw site was very easy to change right click slide 1447 01:03:01,887 --> 01:03:02,399 Slide 1448 01:03:02,911 --> 01:03:06,495 And then are you not you can take a look at the rest of this thing 1449 01:03:06,751 --> 01:03:08,543 The rest of the stuff 1450 01:03:08,799 --> 01:03:09,567 You'll never 1451 01:03:09,823 --> 01:03:10,591 Gonna use really 1452 01:03:10,847 --> 01:03:12,639 Can hear you use the draw sizing 1453 01:03:12,895 --> 01:03:14,175 Pre-match everything else 1454 01:03:15,455 --> 01:03:16,735 Dartford convenience buy 1455 01:03:16,991 --> 01:03:18,271 Doesn't really 1456 01:03:18,527 --> 01:03:21,087 Add much of the word floor please not in my in my PIN 1457 01:03:21,855 --> 01:03:22,623 No mates 1458 01:03:23,391 --> 01:03:27,999 So the one above here is the football shirt so if you look at 1459 01:03:28,255 --> 01:03:28,767 The centre 1460 01:03:29,279 --> 01:03:32,863 Circle in here so we have an hour dessert and an Outer Circle in 1461 01:03:33,119 --> 01:03:34,143 Inner Circle 1462 01:03:34,399 --> 01:03:35,935 Change a Focus shift 1463 01:03:36,191 --> 01:03:38,495 No change that circle decided that 1464 01:03:39,775 --> 01:03:45,919 To demonstrate with focal shift does I'm going to go ahead and so like an offer like this I'm just wondering here any I mean any 1465 01:03:46,175 --> 01:03:46,943 Can do 1466 01:03:48,223 --> 01:03:51,039 Set it to the default version 1467 01:03:51,551 --> 01:03:52,575 And do a 1468 01:03:53,599 --> 01:03:55,647 Stroke so looks nice nice and soft 1469 01:03:55,903 --> 01:03:57,951 If you change the focus of here 1470 01:03:58,207 --> 01:03:59,743 Finchley change a contract 1471 01:03:59,999 --> 01:04:02,303 The contract value I think on the Alpha 1472 01:04:02,559 --> 01:04:05,887 So instead you have something like this which is a lot hotter 1473 01:04:06,399 --> 01:04:07,935 You'll be able to see contact 1474 01:04:08,703 --> 01:04:09,727 All the little 1475 01:04:09,983 --> 01:04:10,495 Temps 1476 01:04:10,751 --> 01:04:13,567 Right so each of this is one step and one you 1477 01:04:13,823 --> 01:04:15,359 When when you blend 1478 01:04:15,615 --> 01:04:16,127 Properly 1479 01:04:16,383 --> 01:04:17,407 You can't really know 1480 01:04:17,919 --> 01:04:18,431 But 1481 01:04:18,943 --> 01:04:20,735 If you can do this all the way up 1482 01:04:21,503 --> 01:04:25,343 Are all the way down then you notice this time so much more than this kissing up 1483 01:04:26,879 --> 01:04:28,159 Each of the darts here 1484 01:04:28,415 --> 01:04:28,927 A different 1485 01:04:29,951 --> 01:04:30,463 And 1486 01:04:30,719 --> 01:04:33,023 When you have the focal shift at 0 1487 01:04:33,279 --> 01:04:36,863 Then I'm blind doesn't nice blind so sometimes I know you want to play with 1488 01:04:37,375 --> 01:04:41,215 Especially if you have a brochure to load it more simple like 1489 01:04:42,239 --> 01:04:44,031 I see something like this like Alpha 1490 01:04:44,799 --> 01:04:46,335 Go it all 39 1491 01:04:46,591 --> 01:04:47,359 I will be able to 1492 01:04:47,871 --> 01:04:49,151 Take a look at what that does 1493 01:04:49,407 --> 01:04:50,943 This is Alfred I really like 1494 01:04:51,455 --> 01:04:55,807 If I add 0 1495 01:04:56,063 --> 01:04:56,831 With you Laura 1496 01:04:57,087 --> 01:04:57,599 Value 1497 01:04:59,135 --> 01:05:00,671 Can you get a mod shop 1498 01:05:02,463 --> 01:05:04,511 Instead of having can I like a nice blend 1499 01:05:04,767 --> 01:05:05,535 Between 1500 01:05:06,047 --> 01:05:06,559 Between 1501 01:05:06,815 --> 01:05:08,863 The slope here until School 1502 01:05:09,375 --> 01:05:10,911 You have a much sharper Edge 1503 01:05:12,703 --> 01:05:16,287 This could be good for like Ford maybe or on a different details 1504 01:05:16,543 --> 01:05:20,639 That's pretty much it for this this top menu right here so underneath here 1505 01:05:20,895 --> 01:05:21,919 This little bar 1506 01:05:22,943 --> 01:05:27,551 Is going to be the history so tell us a different in Photoshop or other software HMRC 1507 01:05:28,063 --> 01:05:28,831 Instead of being 1508 01:05:29,087 --> 01:05:30,623 Vertical is horizontal and 1509 01:05:30,879 --> 01:05:31,391 Slides 1510 01:05:31,903 --> 01:05:32,671 Back and forth 1511 01:05:33,695 --> 01:05:35,487 You know to just go back to 1512 01:05:35,743 --> 01:05:36,511 Is father to 1513 01:05:37,023 --> 01:05:39,327 No she made a couple mistakes 1514 01:05:39,583 --> 01:05:40,351 I can always go back 1515 01:05:40,607 --> 01:05:45,471 One thing to know this with this not to know this but wanting to know what to be aware of when it comes to the history 1516 01:05:45,727 --> 01:05:47,007 The history is 1517 01:05:47,263 --> 01:05:48,287 Himesh 1518 01:05:48,543 --> 01:05:49,311 So let's say 1519 01:05:49,823 --> 01:05:52,383 That I do a change on a 1520 01:05:52,639 --> 01:05:54,687 Subtotal if they have another one 1521 01:05:55,199 --> 01:05:56,223 This other man 1522 01:05:56,479 --> 01:05:59,295 This other subs I was going to is going to have its own 1523 01:05:59,807 --> 01:06:01,855 It's on its own history 1524 01:06:02,111 --> 01:06:03,135 So the 1525 01:06:03,391 --> 01:06:04,159 Are set 1526 01:06:04,415 --> 01:06:05,439 Between subtle 1527 01:06:06,207 --> 01:06:06,719 And 1528 01:06:07,231 --> 01:06:09,535 For the same reason if you controls 1529 01:06:09,791 --> 01:06:11,071 To undo but a x 1530 01:06:11,327 --> 01:06:13,631 I said it's only going to control Z 1531 01:06:13,887 --> 01:06:19,519 The the actions the history within a sub was not going to control the anything else 1532 01:06:19,775 --> 01:06:20,543 Outside 1533 01:06:20,799 --> 01:06:23,871 Of the active site also that something else is very 1534 01:06:24,127 --> 01:06:27,199 Particular to zbrush and it can be a little bit frustrating 1535 01:06:27,455 --> 01:06:29,247 And especially you know if your 1536 01:06:29,759 --> 01:06:31,551 If you die that you get on your butter thing 1537 01:06:32,063 --> 01:06:35,903 Everything will go back to normal no it's actually pearl mesh and 1538 01:06:36,159 --> 01:06:37,439 That expensive 1539 01:06:38,719 --> 01:06:40,255 So that's something to you to keep in mind 1540 01:06:40,511 --> 01:06:41,279 So let's say 1541 01:06:41,535 --> 01:06:43,071 You have two different subtitles 1542 01:06:43,327 --> 01:06:45,119 And you can merge them together 1543 01:06:45,375 --> 01:06:46,655 Suddenly if you do that 1544 01:06:46,911 --> 01:06:49,727 The history disappears because now it's a new subtool 1545 01:06:49,983 --> 01:06:52,799 That's something that's that happens a lot 1546 01:06:53,055 --> 01:06:54,847 And you have to be really careful when you're 1547 01:06:55,103 --> 01:06:58,175 When you playing with the history here to be able to undo undo change 1548 01:06:58,431 --> 01:07:00,991 So when you merge things or when you split things 1549 01:07:01,247 --> 01:07:04,319 Are the history disappears 1550 01:07:04,575 --> 01:07:07,135 The last thing I see active points in the toilet 1551 01:07:07,391 --> 01:07:08,159 Sometimes 1552 01:07:08,415 --> 01:07:14,559 If you have more than one side to right now two same as only have one so that I can talk to is 1553 01:07:14,815 --> 01:07:15,327 So the turtle 1554 01:07:15,583 --> 01:07:16,351 Amount 1555 01:07:16,607 --> 01:07:22,751 And you're being vertices and so this is going in the kitchen of how many points 1556 01:07:23,007 --> 01:07:25,823 You have most of the time it's not it's not 1557 01:07:26,591 --> 01:07:28,639 Perfect but mustard how is she looking this 1558 01:07:28,895 --> 01:07:31,199 Any cut down and have it going to tell you 1559 01:07:32,223 --> 01:07:33,247 Your number of pi 1560 01:07:33,503 --> 01:07:36,063 So it's not too precise 1561 01:07:36,319 --> 01:07:37,855 Super precise method 1562 01:07:38,111 --> 01:07:39,135 It's not quite 1563 01:07:39,391 --> 01:07:39,903 Exact 1564 01:07:40,159 --> 01:07:42,975 But it's around that will give you a good idea 1565 01:07:43,487 --> 01:07:44,255 There you go 1566 01:07:44,511 --> 01:07:48,607 Hello I'm going to go here on the left side because there's a couple more things for your dad 1567 01:07:48,863 --> 01:07:49,887 Will use quite 1568 01:07:50,143 --> 01:07:50,911 So here 1569 01:07:51,167 --> 01:07:52,703 With I will take a look at this 1570 01:07:52,959 --> 01:07:54,751 Briefly but this is the brush to 1571 01:07:55,007 --> 01:07:57,567 So you can access your brush tool from here as well 1572 01:07:58,335 --> 01:08:04,479 Or we can just press be on your keyboard so that's something that I recommend because it's just a lot faster especially when you 1573 01:08:04,735 --> 01:08:10,623 When you're painting or when you're stopping and I don't want to have to go all the way to the side of the screen here to click on brush 1574 01:08:11,647 --> 01:08:12,159 Presby 1575 01:08:13,183 --> 01:08:19,327 This brings up the brush panel and it's getting pretty big so but every 1576 01:08:19,583 --> 01:08:21,631 Release of zbrush the admin 1577 01:08:21,887 --> 01:08:22,911 My mum brushes 1578 01:08:23,167 --> 01:08:27,775 So just trying to get pretty big especially if you have custom brushes that you that you add to this 1579 01:08:28,543 --> 01:08:34,431 Of course you know there's always to change that you can just like in Photoshop you can edit your brush in rush panel 1580 01:08:34,687 --> 01:08:36,479 Can remove Sammy can save song 1581 01:08:37,247 --> 01:08:39,039 So we can you can definitely customise it 1582 01:08:39,295 --> 01:08:42,111 Get rid of most of them if you're not using them 1583 01:08:42,623 --> 01:08:43,903 But by the photos to watch 1584 01:08:45,183 --> 01:08:49,535 So the you can try and play around with those different brushes 1585 01:08:49,791 --> 01:08:52,351 I am going to show you later when we get 1586 01:08:52,607 --> 01:08:55,423 To out when we get working when we start working with 1587 01:08:55,679 --> 01:08:56,191 Model 1588 01:08:56,703 --> 01:09:02,079 Actually do some sculpting I'll show you the ones that I really really like and the ones that 1589 01:09:02,335 --> 01:09:04,127 I feel are the most useful 1590 01:09:04,383 --> 01:09:06,687 These based on my experience in the world 1591 01:09:06,943 --> 01:09:08,479 After all these years of using Siri 1592 01:09:09,759 --> 01:09:11,295 Butter 1593 01:09:11,551 --> 01:09:12,575 For now you can 1594 01:09:12,831 --> 01:09:15,135 Currency converter what you can get 1595 01:09:15,647 --> 01:09:18,463 Until there's some special ones like this one here 1596 01:09:20,255 --> 01:09:21,791 That you can click on 1597 01:09:22,047 --> 01:09:23,583 And you'll see it opens up a new 1598 01:09:23,839 --> 01:09:24,607 Panel here 1599 01:09:24,863 --> 01:09:28,959 Who is a it's 1 brush but that includes a bunch of different measures inside 1600 01:09:29,471 --> 01:09:31,775 Does a new innocence 1601 01:09:32,799 --> 01:09:35,359 Can actually just plug in you met on to 1602 01:09:35,615 --> 01:09:36,127 The surface 1603 01:09:37,151 --> 01:09:38,175 That's already have 1604 01:09:38,431 --> 01:09:39,711 So right now I know 1605 01:09:39,967 --> 01:09:42,015 Maybe I don't have enough resolution on my head 1606 01:09:42,527 --> 01:09:46,367 So that's why I'm getting can't like this all this little face is here there a visit 1607 01:09:46,879 --> 01:09:48,927 But if my model is a bit 1608 01:09:49,439 --> 01:09:50,463 More hi-res 1609 01:09:50,975 --> 01:09:52,511 We won't we won't see 1610 01:09:54,047 --> 01:09:55,583 That will take a data limit later 1611 01:09:56,095 --> 01:09:57,631 So let's go back to standard 1612 01:09:59,167 --> 01:10:02,495 And go down the list here so this is the type of the brushes 1613 01:10:02,751 --> 01:10:04,287 Again be to bring it 1614 01:10:04,799 --> 01:10:05,567 Bring on the panel 1615 01:10:06,335 --> 01:10:09,151 Below is The Strokes oh this is something at you 1616 01:10:09,407 --> 01:10:11,455 Probably not play around with a whole lot but 1617 01:10:11,711 --> 01:10:13,247 It's curry useful 1618 01:10:13,503 --> 01:10:16,063 3 motor really really useful so free 1619 01:10:17,343 --> 01:10:19,647 Is the one that you should probably use most of the time 1620 01:10:19,903 --> 01:10:23,743 Now we have dragged him all this is going to drag the alphabet you have 1621 01:10:24,511 --> 01:10:25,279 Sony case 1622 01:10:25,791 --> 01:10:28,351 What's going to be the circle USA click and drag 1623 01:10:28,863 --> 01:10:30,143 As you can see it 1624 01:10:30,655 --> 01:10:31,679 It's applying it on 1625 01:10:31,935 --> 01:10:33,727 Tomorrow so I'm going to remove 1626 01:10:33,983 --> 01:10:34,495 Cemetery 1627 01:10:35,007 --> 01:10:37,055 Increase the intensity 1628 01:10:37,567 --> 01:10:38,847 So we can see that even better 1629 01:10:39,103 --> 01:10:40,127 So click and drag 1630 01:10:40,383 --> 01:10:41,151 Now I can see 1631 01:10:41,663 --> 01:10:42,431 It's pissed 1632 01:10:43,199 --> 01:10:45,503 You can do also the negative version by hole 1633 01:10:45,759 --> 01:10:46,783 Hot or 1634 01:10:47,039 --> 01:10:47,551 Option 1635 01:10:49,087 --> 01:10:49,855 Ariel 1636 01:10:50,111 --> 01:10:51,647 Do the negative version 1637 01:10:53,183 --> 01:10:53,695 So 1638 01:10:53,951 --> 01:10:54,719 That is 1639 01:10:55,231 --> 01:10:56,511 Drag ritangle so you know 1640 01:10:56,767 --> 01:10:59,327 In the case that you have something like this 1641 01:11:01,375 --> 01:11:06,751 I can arrow or something that is more graphic while you probably don't want to be using freehand 1642 01:11:07,007 --> 01:11:08,287 Because it's going to be here 1643 01:11:08,543 --> 01:11:11,103 This is what you're getting doesn't look like like anything 1644 01:11:11,359 --> 01:11:12,895 In this case you know if you have a 1645 01:11:13,151 --> 01:11:16,479 John the stamp like the name of something with you if you have a 1646 01:11:16,991 --> 01:11:18,271 Play boats 1647 01:11:18,527 --> 01:11:24,671 Or screws are things like that I'd details that you want to adult of your model most of the time you want to use drag ritangle because 1648 01:11:24,927 --> 01:11:25,695 To give you the best 1649 01:11:25,951 --> 01:11:27,487 Display display 1650 01:11:27,743 --> 01:11:28,511 Is 1651 01:11:31,839 --> 01:11:36,703 Spray that so in if you have like really small ones like this 1652 01:11:36,959 --> 01:11:39,263 It can be interesting if you want to do poor things like 1653 01:11:40,799 --> 01:11:41,567 Always useful 1654 01:11:41,823 --> 01:11:42,847 Adele drag 1655 01:11:43,103 --> 01:11:43,615 Dart 1656 01:11:44,127 --> 01:11:45,151 This is a 1657 01:11:45,407 --> 01:11:46,431 It's the same 1658 01:11:46,687 --> 01:11:47,199 As 1659 01:11:47,711 --> 01:11:48,991 The Dragon single 1660 01:11:49,247 --> 01:11:49,759 But 1661 01:11:50,015 --> 01:11:52,831 It considers that there's only one size for the Alpha 1662 01:11:53,087 --> 01:11:57,695 Hello just piss me off I like you can click and drag it whenever you want to eat 1663 01:11:58,207 --> 01:11:59,743 Gallagher preview before 1664 01:11:59,999 --> 01:12:00,511 Accept 1665 01:12:01,791 --> 01:12:02,303 So 1666 01:12:02,559 --> 01:12:03,327 You can 1667 01:12:03,583 --> 01:12:08,191 If you want your boat to always be the same size as you know instead of clicking and dragging and trying to make them 1668 01:12:08,447 --> 01:12:10,751 Manually the same size you can just use this 1669 01:12:12,287 --> 01:12:15,871 A size he wants and maybe like this and then click and drag 1670 01:12:16,639 --> 01:12:19,199 Quick quick quick quick and just piece down on the 1671 01:12:19,967 --> 01:12:20,991 Another one at 3 1672 01:12:23,295 --> 01:12:26,111 And then I so that's it for these trucks types 1673 01:12:28,671 --> 01:12:29,183 Next 1674 01:12:29,439 --> 01:12:30,719 Office 1675 01:12:30,975 --> 01:12:33,535 Yep if you're familiar with 1676 01:12:34,047 --> 01:12:39,679 Offers another out of software that's going to be exactly the same thing so alphas are a black and white 1677 01:12:40,191 --> 01:12:43,519 JPEG most of the time or any other form 1678 01:12:44,031 --> 01:12:45,567 Data does he brush support 1679 01:12:46,079 --> 01:12:46,847 And then I 1680 01:12:47,103 --> 01:12:51,455 Which means that you can create your own and you can import your own and here so let's say you have 1681 01:12:51,711 --> 01:12:52,991 Maybe you like a 1682 01:12:53,247 --> 01:12:55,295 The rusted metal texture 1683 01:12:55,551 --> 01:12:58,879 In black and white that you want to import in here to to Play onto your model 1684 01:12:59,391 --> 01:13:01,183 What I can definitely do that sort 1685 01:13:01,695 --> 01:13:03,999 You know there's a bunch here that are ready 1686 01:13:04,255 --> 01:13:04,767 Pre-made 1687 01:13:05,535 --> 01:13:07,583 So we can see bigger preview underneath here 1688 01:13:07,839 --> 01:13:09,375 Please go ahead and maybe so 1689 01:13:09,631 --> 01:13:10,655 This one here 1690 01:13:12,703 --> 01:13:15,775 So in this case click and drag is probably not going to be that great 1691 01:13:16,287 --> 01:13:17,311 But 1692 01:13:18,591 --> 01:13:19,871 Freehand or 1693 01:13:20,127 --> 01:13:20,895 Drag bingo 1694 01:13:21,663 --> 01:13:22,175 Probably 1695 01:13:22,943 --> 01:13:23,455 Pretty good 1696 01:13:29,599 --> 01:13:32,927 Imagine you can imagine like if you have different textures meal 1697 01:13:33,183 --> 01:13:34,719 A brain texture roller 1698 01:13:35,231 --> 01:13:36,767 You know it could be anything 1699 01:13:37,023 --> 01:13:39,327 Advance of maybe like vans 1700 01:13:39,583 --> 01:13:40,351 Or 1701 01:13:41,119 --> 01:13:44,447 Different foods even you know if you if you have an Alpha 1702 01:13:44,703 --> 01:13:48,543 Is really good to apply false that's that's something I could say your time 1703 01:13:49,055 --> 01:13:50,079 Possibly in 1704 01:13:50,335 --> 01:13:52,383 Drawing Earth cutting them Man U 1705 01:13:54,687 --> 01:13:55,967 This allows you 1706 01:13:56,223 --> 01:13:57,759 You lots of flexibility 1707 01:13:58,015 --> 01:14:03,135 Personally what I like to do is keep it very very simple to this is also I'm going to show you 1708 01:14:03,391 --> 01:14:04,415 So I only use 1709 01:14:04,671 --> 01:14:05,695 Q of The Office 1710 01:14:05,951 --> 01:14:07,999 Have the default alphas in zbrush 1711 01:14:08,255 --> 01:14:11,839 To be able to to allow me to do pretty much anything I want 1712 01:14:12,095 --> 01:14:12,863 So 1713 01:14:13,119 --> 01:14:17,471 Yeah it's about the different ones you can try them an employee can save them out 1714 01:14:17,727 --> 01:14:19,007 There we go 1715 01:14:19,263 --> 01:14:22,335 And here texture again is for if you want to 1716 01:14:22,591 --> 01:14:23,103 Toupee 1717 01:14:23,615 --> 01:14:25,407 Colour onto your mod 1718 01:14:26,943 --> 01:14:30,271 Of this class but it's interesting so all definitely should 1719 01:14:30,527 --> 01:14:31,551 The letter one 1720 01:14:31,807 --> 01:14:33,343 We look at polypipe 1721 01:14:34,367 --> 01:14:35,135 NN 1722 01:14:35,391 --> 01:14:41,535 We have the last of the box is here which is going to be the material so this is something that you'll likely use 1723 01:14:41,791 --> 01:14:46,143 If you want to change at the material so again this something that you can load new one 1724 01:14:46,399 --> 01:14:48,191 You can create your own 1725 01:14:48,447 --> 01:14:49,471 And also 1726 01:14:49,727 --> 01:14:52,543 Two different types of materials we have sedimentary 1727 01:14:53,055 --> 01:14:53,823 And then you have 1728 01:14:54,079 --> 01:14:56,639 Material capture materials 1729 01:14:57,151 --> 01:14:57,663 Weird 1730 01:14:57,919 --> 01:14:58,687 Name for a boy 1731 01:14:59,199 --> 01:15:00,735 Madcap materials 1732 01:15:00,991 --> 01:15:05,599 And those are a little bit more interesting so they're they look nicer in real time 1733 01:15:06,111 --> 01:15:06,879 So for example 1734 01:15:07,903 --> 01:15:08,415 Nice 1735 01:15:08,927 --> 01:15:09,695 Get material 1736 01:15:11,999 --> 01:15:12,511 Orange 1737 01:15:12,767 --> 01:15:13,791 Classy wine 1738 01:15:14,303 --> 01:15:15,839 Red Glass release date 1739 01:15:16,607 --> 01:15:18,399 Working on a car something 1740 01:15:18,911 --> 01:15:19,423 Goal 1741 01:15:21,471 --> 01:15:27,615 So you haven't gotten them and right below here we have the colour wheel and so you can further tweak the colour of the 1742 01:15:27,871 --> 01:15:30,943 Most of the materials already have a colour 1743 01:15:31,455 --> 01:15:34,527 So if you add any colour to it I don't know why it is going to darken 1744 01:15:35,295 --> 01:15:36,575 Sometime 1745 01:15:38,879 --> 01:15:40,415 It's best to just leave that alone 1746 01:15:40,671 --> 01:15:43,487 Unless you know I'm not the kind that you want is a load of Dhaka 1747 01:15:44,767 --> 01:15:45,535 Musketeer 1748 01:15:45,791 --> 01:15:48,607 All of them have colours especially the ones that already have colours 1749 01:15:48,863 --> 01:15:51,423 Adding new colours to never going to look that great 1750 01:15:52,191 --> 01:15:54,239 Best to keep them for white 1751 01:15:55,007 --> 01:15:56,287 The man cave Interiors here 1752 01:15:56,543 --> 01:15:59,359 Does a great for real-time so they look great like this 1753 01:15:59,871 --> 01:16:02,943 But you can control the lighting on them that well 1754 01:16:03,455 --> 01:16:03,967 So 1755 01:16:04,735 --> 01:16:10,879 You have the light The Light options here in the in the top menu when on week and you can change the lights 1756 01:16:11,903 --> 01:16:15,231 And you can see that in real time but format make a will 1757 01:16:15,743 --> 01:16:17,791 So you're only be able to see the light 1758 01:16:18,047 --> 01:16:18,815 Affect 1759 01:16:19,327 --> 01:16:20,351 On this on the map 1760 01:16:20,607 --> 01:16:23,423 Once you read them out in real time like this 1761 01:16:23,935 --> 01:16:29,311 While you're able to look around the mesh you're not going to be able to see those those lights changes 1762 01:16:29,823 --> 01:16:31,615 But if you just had a material 1763 01:16:31,871 --> 01:16:34,431 The little B little B licence shooting 1764 01:16:34,687 --> 01:16:35,455 The ones down here 1765 01:16:36,991 --> 01:16:37,759 The Plough 1766 01:16:38,015 --> 01:16:41,087 Words using these types of materials that you can actually 1767 01:16:41,343 --> 01:16:41,855 The colour 1768 01:16:42,367 --> 01:16:44,415 Another colour but the lights on them 1769 01:16:45,183 --> 01:16:45,695 So 1770 01:16:45,951 --> 01:16:46,719 The Little Owl 1771 01:16:47,231 --> 01:16:48,255 More boring 1772 01:16:48,511 --> 01:16:49,791 But they give you 1773 01:16:50,047 --> 01:16:51,583 Extra control over the line 1774 01:16:53,631 --> 01:16:54,143 So 1775 01:16:54,655 --> 01:16:56,703 When you renting out it's always going to 1776 01:16:58,495 --> 01:16:59,519 Here is the light 1777 01:16:59,775 --> 01:17:01,823 And if I change to a different 1778 01:17:02,079 --> 01:17:03,359 Cerealto madcap 1779 01:17:04,383 --> 01:17:09,503 We don't feel like here but if I rent it out we still in I still renders the Shadows just like the other 1780 01:17:10,015 --> 01:17:11,039 Standard 1781 01:17:11,551 --> 01:17:12,063 WhatsApp 1782 01:17:12,831 --> 01:17:14,367 That is that for this panel 1783 01:17:14,879 --> 01:17:16,159 This year 1784 01:17:16,415 --> 01:17:17,183 Don't worry about 1785 01:17:17,439 --> 01:17:18,207 Nope 1786 01:17:18,463 --> 01:17:19,999 In release playing that 1787 01:17:20,255 --> 01:17:22,559 So is the colour wheel and you should be a should be good 1788 01:17:23,071 --> 01:17:25,887 This is going to to to wrap up this first 1789 01:17:26,399 --> 01:17:28,447 This first chapter on the 1790 01:17:29,215 --> 01:17:30,495 UI of zebras 1791 01:17:30,751 --> 01:17:31,775 The next chapter 1792 01:17:32,031 --> 01:17:33,311 We are going to take a look 1793 01:17:33,567 --> 01:17:38,175 These options here on the right and all the different panels so just get a load of more complicated 1794 01:17:38,431 --> 01:17:38,943 So for now 1795 01:17:39,199 --> 01:17:40,223 You're take some time 1796 01:17:40,479 --> 01:17:45,343 I'll play around with the tools that you have really hearing a couple of things really quickly 1797 01:17:45,855 --> 01:17:49,183 Trying different strokes different brushes on offer 1798 01:17:49,439 --> 01:17:50,975 I'll play with different materials 1799 01:17:51,231 --> 01:17:52,255 And of course 1800 01:17:52,511 --> 01:17:53,023 Maybe 1801 01:17:53,535 --> 01:17:57,119 Tried playing with the different Todd defamation here moving your objects 1802 01:17:57,375 --> 01:17:59,167 Just get familiar with navigate 1803 01:17:59,679 --> 01:18:02,239 And using the basic tools of zbrush 1804 01:18:02,495 --> 01:18:04,287 And they're not you should be read 1805 01:18:04,543 --> 01:18:06,079 To move onto the next chapter 1806 01:18:06,335 --> 01:18:06,847 I'll see you 1807 01:18:16,063 --> 01:18:22,207 Alright so we're back and now we are going to take a look at the right side of the 1808 01:18:22,463 --> 01:18:28,607 There's a couple things left here that we need to take a look at and you know close this right here 1809 01:18:28,863 --> 01:18:35,007 I can confirm if there's a number of options here and disconnection regrow depending on the type of 1810 01:18:35,263 --> 01:18:39,615 Matched I still like to Mothercare Ltd big list 1811 01:18:39,871 --> 01:18:44,991 But again we're not gonna need to worry about the majority of these 1812 01:18:45,247 --> 01:18:47,807 We're only going to focus on those 1813 01:18:48,831 --> 01:18:53,183 So a very small portion of it so there's 1814 01:18:53,439 --> 01:18:55,231 A number of different options in the hair 1815 01:18:56,255 --> 01:19:02,399 But a lot of them are never going to be used that much even if you were working on a full pipeline 1816 01:19:02,655 --> 01:19:04,703 Let's see you work on a film or a video game 1817 01:19:04,959 --> 01:19:08,799 Those are still options that you're ready that you will rarely use 1818 01:19:09,055 --> 01:19:11,615 Will focus on the things that are 1819 01:19:11,871 --> 01:19:14,431 The most important things actually use on 1820 01:19:14,943 --> 01:19:16,479 Pretty much every single time it opens 1821 01:19:16,991 --> 01:19:19,807 Before we take a look at that looks here 1822 01:19:20,063 --> 01:19:25,951 I am going to go ahead and create a simple object for right now we start from from scratch we have nothing in here 1823 01:19:26,207 --> 01:19:29,535 How do we create something so what are recommended that you start 1824 01:19:29,791 --> 01:19:33,119 You always start with a his fear and try to do everything 1825 01:19:33,375 --> 01:19:33,887 Put the sphere 1826 01:19:34,143 --> 01:19:39,007 Because that's comfort the closest to reality right so if you were to work with real clay 1827 01:19:39,263 --> 01:19:42,335 You start with a block of clay I'm going to try to do the same things 1828 01:19:42,591 --> 01:19:45,919 Do select a sphere have to do is click on the big 1829 01:19:46,175 --> 01:19:47,967 Square a rectangle 1830 01:19:48,223 --> 01:19:49,759 How come the big one the one that Square 1831 01:19:50,783 --> 01:19:53,855 Is going to show you a list of things that you can select from 1832 01:19:55,647 --> 01:19:59,487 How to ignore all the 2D 2.5 the brush 1833 01:19:59,743 --> 01:20:04,351 This is to to drop but we're not going to run out interesting and dry 1834 01:20:05,119 --> 01:20:06,399 Were interested in 1835 01:20:07,679 --> 01:20:13,824 So 3D is going to be those right here so 3D meshes so does all the basic ones 1836 01:20:14,080 --> 01:20:16,128 The first one is sphere 3D 1837 01:20:17,408 --> 01:20:18,944 And I can't click and drag 1838 01:20:19,456 --> 01:20:20,480 In the centre 1839 01:20:24,832 --> 01:20:25,344 Alright 1840 01:20:25,856 --> 01:20:26,368 So 1841 01:20:26,624 --> 01:20:28,416 Wanting that I haven't 1842 01:20:29,440 --> 01:20:30,464 Show show yeah 1843 01:20:30,720 --> 01:20:32,256 When it comes to navigating 1844 01:20:32,512 --> 01:20:33,280 The viewport 1845 01:20:33,536 --> 01:20:35,328 Is to always Focus 1846 01:20:35,584 --> 01:20:37,888 On your message l you lost it 1847 01:20:38,144 --> 01:20:43,264 That you move the camera like this in like crap where's my message like you trying to retain you can't find it 1848 01:20:43,520 --> 01:20:45,568 We have been quite a bit 1849 01:20:45,824 --> 01:20:47,872 To focus back on the map 1850 01:20:48,128 --> 01:20:50,176 On the The Subtle that have act 1851 01:20:50,432 --> 01:20:52,736 In this case only have one right so this one here 1852 01:20:52,992 --> 01:20:54,016 It's going to be honest 1853 01:20:54,272 --> 01:20:55,296 I click on that 1854 01:20:55,808 --> 01:20:57,344 You know out of the list 1855 01:20:57,600 --> 01:20:58,880 Dad I potentially have 1856 01:20:59,136 --> 01:20:59,904 Impress 1857 01:21:00,160 --> 01:21:00,928 On your keyboard 1858 01:21:01,440 --> 01:21:01,952 Is going 1859 01:21:02,208 --> 01:21:03,488 To focus 1860 01:21:03,744 --> 01:21:04,256 On 1861 01:21:04,512 --> 01:21:06,048 The Subtle that I have 1862 01:21:08,864 --> 01:21:09,376 Stop 1863 01:21:09,632 --> 01:21:10,400 That 1864 01:21:10,656 --> 01:21:11,936 Pretty important to remember 1865 01:21:12,448 --> 01:21:14,240 So I will definitely know that one down 1866 01:21:14,752 --> 01:21:17,824 But we have is fear 1867 01:21:18,080 --> 01:21:18,592 In 1868 01:21:18,848 --> 01:21:19,872 Hour of you poor 1869 01:21:20,128 --> 01:21:20,896 Enough 1870 01:21:21,152 --> 01:21:23,200 You know selected brush right here 1871 01:21:23,456 --> 01:21:24,480 And try to draw on it 1872 01:21:24,736 --> 01:21:26,784 It's giving me this morning right you're so 1873 01:21:27,552 --> 01:21:32,160 When whenever you import whenever you you you bring into 1874 01:21:32,416 --> 01:21:33,184 You're a few 1875 01:21:33,696 --> 01:21:34,464 EBay 1876 01:21:35,232 --> 01:21:37,280 3 1877 01:21:38,048 --> 01:21:39,328 It's not ready 1878 01:21:39,584 --> 01:21:41,888 To school today 1879 01:21:42,144 --> 01:21:43,680 But there's one more step that you have to do 1880 01:21:43,936 --> 01:21:49,312 Whenever you do that so if you import a model import an OBJ for example in never going to have this problem 1881 01:21:49,824 --> 01:21:50,336 So 1882 01:21:50,592 --> 01:21:53,408 But when you create a new sphere and zebra 1883 01:21:53,920 --> 01:21:54,944 Can you see sphere 1884 01:21:55,200 --> 01:21:55,712 Essentially 1885 01:21:57,504 --> 01:21:58,528 03 1886 01:21:59,040 --> 01:22:00,320 What you have to do 1887 01:22:00,576 --> 01:22:05,440 Transformer to convert this fear into an actual model that you can score 1888 01:22:05,696 --> 01:22:07,232 So did you that's very simple 1889 01:22:07,488 --> 01:22:09,536 You just click on here make pie 1890 01:22:09,792 --> 01:22:11,584 Going to be the first 1891 01:22:12,352 --> 01:22:13,120 Bring 1892 01:22:13,632 --> 01:22:14,912 It's fear and then you may 1893 01:22:15,168 --> 01:22:16,192 Play M83 1894 01:22:17,472 --> 01:22:19,008 Apparently nothing has changed 1895 01:22:19,264 --> 01:22:19,776 But 1896 01:22:20,032 --> 01:22:21,312 We have a 1897 01:22:21,824 --> 01:22:25,664 Number of menu that just shut up so it looks just like this 1898 01:22:25,920 --> 01:22:27,712 But difference that I can draw on 1899 01:22:29,760 --> 01:22:34,880 Now if you're trying to drown this is he can see you looks very low res almost like a 1900 01:22:35,392 --> 01:22:37,184 A really low resolution image 1901 01:22:37,952 --> 01:22:41,536 Play this is just a low resolution match that doesn't have enough polygons 1902 01:22:41,792 --> 01:22:42,560 You can take a look 1903 01:22:42,816 --> 01:22:44,352 Here at the active point 1904 01:22:44,608 --> 01:22:46,400 8000 - 1905 01:22:46,656 --> 01:22:49,216 No whatever you can see the little faces right here 1906 01:22:49,472 --> 01:22:50,496 With your own eyes 1907 01:22:51,008 --> 01:22:53,568 It's probably not enough to give you a nice 1908 01:22:55,616 --> 01:22:56,128 Scott 1909 01:22:56,384 --> 01:22:58,944 So what we want to do after creating a new Zafira 1910 01:22:59,712 --> 01:23:05,856 We want to go into a geometry here to geometry and subtle doesn't to be the two options the two 1911 01:23:06,112 --> 01:23:08,672 Little panels that we visit most of the time 1912 01:23:08,928 --> 01:23:09,952 When were zebra 1913 01:23:10,464 --> 01:23:11,488 So we're going to jump 1914 01:23:12,000 --> 01:23:13,024 2 a.m. 1915 01:23:13,280 --> 01:23:15,840 Click on that it won't expand the panel and then 1916 01:23:16,096 --> 01:23:17,888 You love stuff in here again but 1917 01:23:18,656 --> 01:23:21,472 I'm repeating myself here but the majority of these 1918 01:23:21,728 --> 01:23:22,752 Are not going to be 1919 01:23:23,008 --> 01:23:25,568 So we're only going to focus on a small 1920 01:23:26,848 --> 01:23:27,616 Fraction of that 1921 01:23:28,384 --> 01:23:29,664 So the first thing 1922 01:23:29,920 --> 01:23:32,736 To click on the biggest button in there 1923 01:23:32,992 --> 01:23:34,272 So the divide by 1924 01:23:34,528 --> 01:23:38,368 And this is going to subdivide the message I was going to increase the density of the 1925 01:23:38,880 --> 01:23:40,160 Add a bunch more 1926 01:23:40,672 --> 01:23:41,184 Hi Nan 1927 01:23:41,440 --> 01:23:42,720 I clicked on that 1928 01:23:43,488 --> 01:23:48,096 As you can see here and all the little squares are lots more than 2 months now 1929 01:23:48,352 --> 01:23:49,120 If I draw 1930 01:23:49,376 --> 01:23:50,656 It's a lot better already 1931 01:23:51,168 --> 01:23:51,936 Abbotts 1932 01:23:52,192 --> 01:23:54,752 You can still see the polygon quote 1933 01:23:56,032 --> 01:23:57,056 Definitely an improvement 1934 01:23:57,568 --> 01:23:59,616 But not perfect so we're going to do it again 1935 01:23:59,872 --> 01:24:01,152 Then I can see the 1936 01:24:01,408 --> 01:24:03,200 Had to hear so control video 1937 01:24:04,480 --> 01:24:04,992 Control d 1938 01:24:05,248 --> 01:24:06,016 Sometimes 1939 01:24:06,784 --> 01:24:11,904 A country that idea cos you might not say you my double click by mistake 1940 01:24:12,160 --> 01:24:12,928 Will happen 1941 01:24:13,184 --> 01:24:18,816 Let's say if you're if you're at like 32/1000 nobody of you double click on that 1942 01:24:19,072 --> 01:24:19,840 Yola 1943 01:24:20,096 --> 01:24:21,376 Whitehill 1944 01:24:21,632 --> 01:24:22,144 Door 1945 01:24:22,400 --> 01:24:23,680 Times for 1946 01:24:23,936 --> 01:24:24,960 10 x 4 1947 01:24:25,472 --> 01:24:25,984 So 1948 01:24:26,240 --> 01:24:27,008 You're not gonna 1949 01:24:27,264 --> 01:24:30,080 Make a machine explode but if I were to double click 1950 01:24:30,336 --> 01:24:33,152 With this many access points now 1951 01:24:33,408 --> 01:24:39,552 Then the next click would bring me close to 2 million and then click after David would be dream 1952 01:24:39,808 --> 01:24:40,576 Supposed to eat meat 1953 01:24:41,088 --> 01:24:42,112 So that starts to be 1954 01:24:42,624 --> 01:24:45,440 Pretty demanding for sun for for some computers 1955 01:24:46,720 --> 01:24:49,280 So you when you're you're playing with Tina 1956 01:24:49,536 --> 01:24:52,608 More polygons the higher polygon the higher 1957 01:24:52,864 --> 01:24:53,888 Density measures 1958 01:24:54,144 --> 01:24:54,656 You 1959 01:24:54,912 --> 01:24:56,704 You should be careful with click 1960 01:24:56,960 --> 01:25:00,544 Because it came crashing zbrush and then you lose your 1961 01:25:02,336 --> 01:25:05,920 So control this is a better idea because you have full control 1962 01:25:06,176 --> 01:25:08,224 Are you can't add easily double 1963 01:25:08,480 --> 01:25:11,040 But anyway so now here at half a million 1964 01:25:11,296 --> 01:25:13,600 Which is about 200/250 1965 01:25:14,112 --> 01:25:15,392 150 1966 01:25:15,904 --> 01:25:16,672 Thousand party 1967 01:25:16,928 --> 01:25:20,000 Which is a good number because as you can see here I can't 1968 01:25:20,256 --> 01:25:21,280 Can't really see 1969 01:25:23,072 --> 01:25:25,888 The polygons anymore being a few men so now if I draw 1970 01:25:26,656 --> 01:25:27,680 Not a lot 1971 01:25:27,936 --> 01:25:30,752 So when you dry can actually start to cinema with better 1972 01:25:31,520 --> 01:25:32,288 So as you can see 1973 01:25:32,544 --> 01:25:33,312 Turn on perfect 1974 01:25:33,824 --> 01:25:36,128 So if you computer can handle it definitely go 1975 01:25:36,384 --> 01:25:37,664 One level 1976 01:25:38,176 --> 01:25:38,944 So I to Millie 1977 01:25:39,456 --> 01:25:40,736 Did you really really slow 1978 01:25:41,248 --> 01:25:42,016 Refuse 1979 01:25:42,784 --> 01:25:45,856 So now we have a 2 million point 1980 01:25:46,624 --> 01:25:48,928 Fear the very very high res here 1981 01:25:49,184 --> 01:25:50,464 Now is 1982 01:25:50,720 --> 01:25:54,048 We can we can draw and should give you a really nice 1983 01:25:54,560 --> 01:25:55,072 Smooth 1984 01:25:55,584 --> 01:25:57,120 My natural fuel 1985 01:25:57,376 --> 01:26:01,472 If you look here right above the Divide button a little bit higher 1986 01:26:01,728 --> 01:26:03,776 We have The Slider here that appear 1987 01:26:04,288 --> 01:26:08,384 In this layer allows you century to go back in for the different level 1988 01:26:10,176 --> 01:26:11,968 Thank you all the way down to 1 1989 01:26:12,992 --> 01:26:13,760 Now I'm back 1990 01:26:14,016 --> 01:26:14,784 To this but 1991 01:26:15,552 --> 01:26:20,160 Does it mean that the higher density is gone so where I can do it as I can 1992 01:26:20,928 --> 01:26:21,696 Draw like this 1993 01:26:22,720 --> 01:26:24,000 And then go back 1994 01:26:24,512 --> 01:26:25,536 Animal save 1995 01:26:25,792 --> 01:26:26,560 A modification 1996 01:26:29,632 --> 01:26:31,168 Is it going to be here I still retain this 1997 01:26:31,424 --> 01:26:36,032 And what's interesting about this is that if you draw a lot of details for example on this thing here so that's a 1998 01:26:36,288 --> 01:26:38,336 I change a brush or 80 Alpha 1999 01:26:39,104 --> 01:26:40,384 To something like 2000 01:26:45,504 --> 01:26:47,296 And now I go back down 2001 01:26:48,832 --> 01:26:51,392 Now you can see here this is going to be a lot lower res 2002 01:26:51,648 --> 01:26:52,672 And if I 2003 01:26:53,440 --> 01:26:54,208 Remove that 2004 01:26:55,744 --> 01:26:57,536 A bump again and then go back up 2005 01:26:59,072 --> 01:27:01,632 Now I have kind of this big defamation 2006 01:27:01,888 --> 01:27:02,656 What's the detail 2007 01:27:02,912 --> 01:27:03,424 Underneath 2008 01:27:03,680 --> 01:27:05,472 The details on top of 2009 01:27:06,240 --> 01:27:07,264 Without having really 2010 01:27:07,520 --> 01:27:09,056 You know messed up the details to 2011 01:27:09,312 --> 01:27:11,616 You can definitely play with a different level 2012 01:27:12,384 --> 01:27:13,920 I've got a density this way 2013 01:27:14,432 --> 01:27:16,480 No going back in 42 ad 2014 01:27:16,736 --> 01:27:20,320 Small details at the higher levels and had bigger details 2015 01:27:20,576 --> 01:27:22,112 At the lower the Laurels 2016 01:27:22,880 --> 01:27:25,440 Or you can just do everything on the highest level if you want 2017 01:27:26,976 --> 01:27:29,280 This makes it pretty flexible 2018 01:27:29,792 --> 01:27:30,560 And 2019 01:27:31,072 --> 01:27:34,912 Also have two other options here than one to cover so we have 2020 01:27:35,424 --> 01:27:36,192 Lower res 2021 01:27:36,448 --> 01:27:39,008 So this is the same as Sliding Doors Down 2022 01:27:39,264 --> 01:27:40,544 Define sliding down the team 2023 01:27:40,800 --> 01:27:43,104 Clicking in arrears or Jerez the same 2024 01:27:43,616 --> 01:27:44,128 Clicking back 2025 01:27:45,152 --> 01:27:46,432 Use this site 2026 01:27:46,688 --> 01:27:47,200 Seizure 2027 01:27:47,456 --> 01:27:48,224 And 2028 01:27:48,480 --> 01:27:50,272 Right underneath your you have the 2029 01:27:50,528 --> 01:27:52,320 Lower daily higher so 2030 01:27:52,576 --> 01:27:54,112 In this case it's going to delete 2031 01:27:54,368 --> 01:27:57,696 The the law history of the lower the division 2032 01:27:58,208 --> 01:28:00,256 So in this case you right now 2033 01:28:00,512 --> 01:28:01,536 Three so I can go 2034 01:28:02,304 --> 01:28:03,584 2 and 1 2035 01:28:04,608 --> 01:28:06,912 But if I go back to 3 and the lead flower 2036 01:28:07,680 --> 01:28:08,192 Now 2037 01:28:08,448 --> 01:28:09,472 Donaghadee 2038 01:28:09,728 --> 01:28:13,824 Level 3 going to become my loved ones going to destroy level 1 and 2 2039 01:28:14,080 --> 01:28:16,384 Now we're going to undo all that 2040 01:28:16,640 --> 01:28:17,152 So slime 2041 01:28:17,408 --> 01:28:18,944 Back down to it was 2042 01:28:20,736 --> 01:28:22,016 And soda 2043 01:28:22,528 --> 01:28:24,320 For now we're going to stop here at 2044 01:28:24,576 --> 01:28:27,136 D I am gonna start with the German geometry 2045 01:28:27,392 --> 01:28:28,672 Tabs that's pretty much 2046 01:28:29,184 --> 01:28:34,048 Are I needed to cover a disappoint so I'm going to take a look at some more options that are a little bit more advanced 2047 01:28:34,304 --> 01:28:35,328 In the the neck 2048 01:28:35,584 --> 01:28:36,096 Chapter 2049 01:28:36,352 --> 01:28:37,888 When we have to get to to 2050 01:28:38,144 --> 01:28:38,656 Something 2051 01:28:38,912 --> 01:28:41,216 But I understand all gonna stop your mum 2052 01:28:41,472 --> 01:28:42,752 Add to the subtle 2053 01:28:43,264 --> 01:28:43,776 Panel saw 2054 01:28:44,288 --> 01:28:44,800 Photos 2055 01:28:45,056 --> 01:28:49,920 So how do we how do we manage all these things here so right now I have one 2056 01:28:50,176 --> 01:28:55,552 Fear that I was able to bring it by just clicking on the big thing here but if I click on that again 2057 01:28:55,808 --> 01:28:56,832 And choose something else 2058 01:28:57,088 --> 01:28:58,624 Is going to show me the 2059 01:28:58,880 --> 01:28:59,648 The other 2060 01:28:59,904 --> 01:29:00,672 Whatever I say 2061 01:29:00,928 --> 01:29:02,208 Like for a clique 2062 01:29:04,256 --> 01:29:08,096 Wannabe like oh crap where's my sphere I lost my spear 2063 01:29:09,120 --> 01:29:12,448 So don't panic if you do that if you select a different different 2064 01:29:13,216 --> 01:29:15,008 Are a different and different to Landis gyr 2065 01:29:15,776 --> 01:29:17,568 You can always go back here 2066 01:29:17,824 --> 01:29:19,104 And you should have 2067 01:29:19,616 --> 01:29:22,432 In the history here so the little box here is called like the 2068 01:29:22,688 --> 01:29:23,200 The last 2069 01:29:23,456 --> 01:29:24,480 Last open 2070 01:29:25,760 --> 01:29:27,552 The tools that you need to working with 2071 01:29:27,808 --> 01:29:30,624 The facts on the p.m. 3D sphere 3D 2072 01:29:31,136 --> 01:29:32,928 Is the one that we were working with 2073 01:29:33,440 --> 01:29:33,952 Go back 2074 01:29:34,208 --> 01:29:35,232 Geometry has against 2075 01:29:35,488 --> 01:29:36,512 Still have my 5 lever 2076 01:29:37,024 --> 01:29:37,792 The 2077 01:29:38,304 --> 01:29:38,816 Answer 2078 01:29:39,072 --> 01:29:39,840 I can always go 2079 01:29:40,352 --> 01:29:41,632 To this if I mess up 2080 01:29:43,680 --> 01:29:44,704 A way to 2081 01:29:44,960 --> 01:29:46,496 Rename this if you want to 2082 01:29:47,008 --> 01:29:50,336 Not use the default name you can always go back to sleep to 2083 01:29:50,592 --> 01:29:51,360 And 2084 01:29:51,616 --> 01:29:53,408 This is a rename option 2085 01:29:54,688 --> 01:29:55,200 2 2086 01:29:55,968 --> 01:29:56,736 Demo 2087 01:29:58,016 --> 01:29:59,040 Fear 2088 01:30:00,320 --> 01:30:01,344 And then press enter 2089 01:30:01,856 --> 01:30:02,624 Analytical 2090 01:30:03,648 --> 01:30:06,464 As you can see her the name updated for that seat alright 2091 01:30:07,232 --> 01:30:08,768 To make it a little bit easier 2092 01:30:09,024 --> 01:30:12,352 To have to find this again if I ever click on something else 2093 01:30:12,864 --> 01:30:15,936 But back to the topic where I wanted to add more 2094 01:30:16,448 --> 01:30:17,984 Most sold more messages in here 2095 01:30:18,496 --> 01:30:24,640 So if there's a couple ways that we can do that so first I can just up the cake but I have right here so that's am working 2096 01:30:24,896 --> 01:30:25,408 I want to make 2097 01:30:25,664 --> 01:30:27,968 Eyes of something what I can do is 2098 01:30:28,480 --> 01:30:28,992 Dublin 2099 01:30:29,248 --> 01:30:32,064 The smash and you can see here just drop the kids off 2100 01:30:32,320 --> 01:30:33,600 Now I have two subtitles 2101 01:30:36,160 --> 01:30:37,440 The other way too 2102 01:30:37,696 --> 01:30:41,024 To bring in more subtle in this one 2103 01:30:41,280 --> 01:30:42,304 Seen here 2104 01:30:42,560 --> 01:30:44,096 Is she going click on 2105 01:30:44,352 --> 01:30:46,656 Pen so it this one is a little bit small 2106 01:30:46,912 --> 01:30:47,424 Defined 2107 01:30:47,680 --> 01:30:48,960 Is this one right here 2108 01:30:49,472 --> 01:30:50,240 So that 2109 01:30:50,496 --> 01:30:51,264 Subtle 2110 01:30:51,776 --> 01:30:52,544 I don't know why 2111 01:30:52,800 --> 01:30:56,640 I don't know why do you use that that name because especially for people there 2112 01:30:57,664 --> 01:31:00,224 Just starting with seeds really makes no sense 2113 01:31:00,480 --> 01:31:01,504 And even 2114 01:31:01,760 --> 01:31:03,808 Call using other 2115 01:31:04,064 --> 01:31:04,832 Free software 2116 01:31:05,088 --> 01:31:06,368 Append really is 2117 01:31:06,624 --> 01:31:10,720 Change word to use in this case but this is essentially what it does is just it's an import 2118 01:31:10,976 --> 01:31:12,000 So you click on that 2119 01:31:13,280 --> 01:31:16,096 And then will allow you to import another 2120 01:31:16,352 --> 01:31:17,120 Another message 2121 01:31:17,888 --> 01:31:18,400 Stop 2122 01:31:18,656 --> 01:31:19,168 The way 2123 01:31:19,424 --> 01:31:22,496 It works in zbrush is that you can never import 2124 01:31:23,008 --> 01:31:25,568 Import in OBJ 2125 01:31:25,824 --> 01:31:27,616 As a subtle Direct 2126 01:31:27,872 --> 01:31:30,944 That's not how you have to go around you have to take a small detour 2127 01:31:31,456 --> 01:31:37,088 So this is something that you'll have to get used to but you know what's your what's the hang of it not so bad 2128 01:31:37,344 --> 01:31:40,160 Basically what you have to do if you a pen something new 2129 01:31:40,416 --> 01:31:41,696 And here you can choose 2130 01:31:41,952 --> 01:31:42,976 Literally anything you are 2131 01:31:43,232 --> 01:31:45,792 If you are planning on importing 2132 01:31:46,048 --> 01:31:49,376 A particular match which is what were going to were going to do right 2133 01:31:50,912 --> 01:31:51,680 Play canopy 2134 01:31:51,936 --> 01:31:53,984 Bringing in a whatever like you 2135 01:31:54,240 --> 01:31:56,800 That's so it doesn't need to be anything in 2136 01:31:57,056 --> 01:31:58,080 Anything in particular 2137 01:31:58,336 --> 01:31:59,360 Can you bring your key 2138 01:31:59,616 --> 01:32:02,688 And then you click on your queue because by default not going to be 2139 01:32:02,944 --> 01:32:05,248 I'm going to do that I am going to bring in another one 2140 01:32:05,504 --> 01:32:07,552 Repent and I'm going to attend 2141 01:32:07,808 --> 01:32:09,088 This time does Gear 2 2142 01:32:10,112 --> 01:32:11,904 The one that I've got 2143 01:32:12,160 --> 01:32:12,672 Appended 2144 01:32:13,184 --> 01:32:16,256 As you can see here is not highlighted so just the one that I brought in 2145 01:32:16,768 --> 01:32:17,792 How to click 2146 01:32:18,560 --> 01:32:19,072 To make it 2147 01:32:19,840 --> 01:32:20,608 I'm going to hide 2148 01:32:21,888 --> 01:32:22,400 To make a list 2149 01:32:23,680 --> 01:32:24,192 So 2150 01:32:24,704 --> 01:32:26,752 This is the one I have selected now 2151 01:32:27,008 --> 01:32:28,544 But I dunno what I want 2152 01:32:28,800 --> 01:32:31,360 I just brought that in as a temporary 2153 01:32:31,616 --> 01:32:32,640 Placeholder 2154 01:32:32,896 --> 01:32:36,480 And then when I once I have a new subtle and the list 2155 01:32:36,992 --> 01:32:39,808 Now I can actually go ahead and import 2156 01:32:40,064 --> 01:32:41,856 The actual OBJ that one 2157 01:32:43,136 --> 01:32:44,160 Or low 2158 01:32:45,184 --> 01:32:46,208 We're going to like 2159 01:32:47,232 --> 01:32:48,000 So this is 2160 01:32:48,512 --> 01:32:50,048 So now as you can see 2161 01:32:50,304 --> 01:32:53,376 The gear that I had now suddenly got replaced 2162 01:32:53,632 --> 01:32:56,192 Buy this objs I've just loaded 2163 01:32:56,960 --> 01:32:58,752 So this is how you bring an OBJ 2164 01:32:59,008 --> 01:33:05,152 What's the time in life you don't have all the subtitles you only have one while you can always just go ahead and import because you have 2165 01:33:05,408 --> 01:33:06,688 One stop tool that's already so like 2166 01:33:07,200 --> 01:33:08,224 I thought you can import 2167 01:33:08,736 --> 01:33:11,296 You can replay that subtle with a new OBJ 2168 01:33:11,552 --> 01:33:12,320 But if you don't 2169 01:33:12,576 --> 01:33:14,624 If you're planning on bringing more 2170 01:33:14,880 --> 01:33:16,672 That's what you have to do you have to paint 2171 01:33:16,928 --> 01:33:17,696 Like anything 2172 01:33:17,952 --> 01:33:19,232 Then reply that's up to 2173 01:33:19,488 --> 01:33:21,280 By importing the new OBJ 2174 01:33:23,072 --> 01:33:24,352 I'm going to delete this 2175 01:33:24,864 --> 01:33:31,008 So this is going to be my list of subtle here and there's no real way to make that bigger if you 2176 01:33:31,264 --> 01:33:34,848 I've like 8039 and data if you have 50 subs 2177 01:33:35,616 --> 01:33:36,384 It's going to 2178 01:33:36,896 --> 01:33:40,224 Quite tricky to scroll through all of them because I have is the 2179 01:33:40,480 --> 01:33:42,784 Here so you have colic 2180 01:33:43,040 --> 01:33:44,064 Is Queen Charlotte 2181 01:33:44,320 --> 01:33:45,344 And the name next to 2182 01:33:45,600 --> 01:33:46,368 And that's about it 2183 01:33:47,136 --> 01:33:47,648 So 2184 01:33:48,160 --> 01:33:52,000 There's one way to quickly see them all in there 2185 01:33:52,512 --> 01:33:54,048 Cavity better Fernandes 2186 01:33:54,304 --> 01:33:55,584 And it is to press n 2187 01:33:56,096 --> 01:33:58,912 SNL show you everything that you have 2188 01:33:59,424 --> 01:34:00,448 Nuts 2189 01:34:00,704 --> 01:34:04,288 Turn the kitchen light have the kids so I'm gonna go and go ahead and press f 2190 01:34:04,544 --> 01:34:05,312 To focus on it 2191 01:34:07,104 --> 01:34:08,640 Synonym for getting on the bus 2192 01:34:09,920 --> 01:34:10,944 And if I present 2193 01:34:11,200 --> 01:34:11,712 And how 2194 01:34:12,480 --> 01:34:16,832 It shows me the other two so that you can see here are also in the list 2195 01:34:17,088 --> 01:34:21,440 So when you have a vagina and some tools it's pretty useful 2196 01:34:21,696 --> 01:34:23,232 Just look at this 2197 01:34:24,256 --> 01:34:27,584 Organise them by name and then you can click on the name you know it 2198 01:34:28,096 --> 01:34:30,656 Compress my can't click on d 2199 01:34:31,424 --> 01:34:33,472 On your on your keyboard 2200 01:34:33,728 --> 01:34:37,312 And then it also gives you an item or hockey that you can't 2201 01:34:37,824 --> 01:34:39,360 So now I can't press 2202 01:34:39,616 --> 01:34:42,432 It's like this one I can't press I can press one to select 2203 01:34:42,944 --> 01:34:43,712 Wonder 2204 01:34:43,968 --> 01:34:46,784 Present and then you can access your other subtitles 2205 01:34:48,064 --> 01:34:48,576 Just clicked on 2206 01:34:48,832 --> 01:34:50,112 And I switched it goes 2207 01:34:50,624 --> 01:34:51,392 Pretty easy 2208 01:34:51,904 --> 01:34:53,696 So that's how you manage 2209 01:34:54,720 --> 01:34:55,744 Large number of subs 2210 01:34:57,280 --> 01:34:57,792 Now 2211 01:34:58,048 --> 01:35:04,192 You can also click on here so this is going to list all Saints against the same thing as you can see here you have the m next to it 2212 01:35:04,704 --> 01:35:06,240 This does exactly the same thing 2213 01:35:06,752 --> 01:35:09,056 And how we can also organise yourself tools 2214 01:35:09,312 --> 01:35:12,384 So let's say I bring a new one here someone attend 2215 01:35:12,640 --> 01:35:14,432 Another gear in I'm going 2216 01:35:14,688 --> 01:35:15,200 Pants 2217 01:35:15,456 --> 01:35:17,504 Maybe you are right here 2218 01:35:18,016 --> 01:35:22,624 So if that say I want to reorder these a little bit more little bit better so it's a 2219 01:35:22,880 --> 01:35:25,184 You know and the time work on a character 2220 01:35:25,440 --> 01:35:28,256 I'm working on environment and I want to to place all the 2221 01:35:28,512 --> 01:35:32,864 Are the buildings close to each other or I want to place all the trees next to each other 2222 01:35:33,120 --> 01:35:34,144 So that I can 2223 01:35:34,400 --> 01:35:39,776 Have a better idea where when I'm looking at when I'm browsing Through The Subtle camera Gear 2224 01:35:40,032 --> 01:35:45,152 What you can always organise them but it's not by clicking and dragging so unfortunately that's not 2225 01:35:45,408 --> 01:35:47,200 Possible into rush at least 2226 01:35:47,712 --> 01:35:50,272 So what you have to do for that is you have to click 2227 01:35:50,528 --> 01:35:51,808 Subtle that you want to move 2228 01:35:52,064 --> 01:35:56,160 And unusual of arrows right here if you want to pay attention to the one on the 2229 01:35:56,416 --> 01:35:57,440 So this move 2230 01:35:57,696 --> 01:35:58,208 The sub 2231 01:35:58,464 --> 01:35:59,232 One Spa 2232 01:35:59,488 --> 01:36:01,280 Quick quick as you can see here now 2233 01:36:01,536 --> 01:36:04,096 The box is on top if I'm bringing all the way down 2234 01:36:04,608 --> 01:36:06,144 Lick lick lick lick lick all the way down 2235 01:36:06,656 --> 01:36:09,728 So that's how you manage to some tools that's how you organise them 2236 01:36:09,984 --> 01:36:11,008 Not the best solution 2237 01:36:11,264 --> 01:36:14,848 Hopefully they'll find a way to make that lock the door 2238 01:36:16,640 --> 01:36:19,456 Lastly you probably going to want to merge 2239 01:36:19,712 --> 01:36:22,016 Subtitles at some point or 2240 01:36:22,272 --> 01:36:25,856 Split subtle at some point you've made two of them and you made a mistake 2241 01:36:26,368 --> 01:36:26,880 Or 2242 01:36:27,136 --> 01:36:30,720 You just seen the one you wanted to create two samples out of 2243 01:36:30,976 --> 01:36:33,280 14 the time to cut his box in half 2244 01:36:33,536 --> 01:36:35,072 And have two boxes instead 2245 01:36:35,584 --> 01:36:36,608 How do you do that 2246 01:36:37,120 --> 01:36:39,680 So I'm going to go ahead and murdered 2247 01:36:39,936 --> 01:36:41,472 This Gear right here 2248 01:36:41,728 --> 01:36:43,008 So I'm going to move it 2249 01:36:43,776 --> 01:36:44,800 So we're going to go with her 2250 01:36:45,312 --> 01:36:46,080 The gizmo 2251 01:36:47,360 --> 01:36:49,152 I'm going to move that on side here 2252 01:36:49,920 --> 01:36:50,944 And now 2253 01:36:51,200 --> 01:36:54,784 Which have to do with very similar to Photoshop in merging 2254 01:36:55,296 --> 01:36:55,808 Lighters 2255 01:36:56,320 --> 01:36:56,832 So what you 2256 01:36:57,088 --> 01:36:57,856 Is you 2257 01:36:58,112 --> 01:36:59,392 Select the one that you want 2258 01:37:00,160 --> 01:37:01,696 And then this is going to merge 2259 01:37:02,208 --> 01:37:02,720 Below 2260 01:37:02,976 --> 01:37:04,256 With them 2261 01:37:04,768 --> 01:37:05,536 Directly on 2262 01:37:06,560 --> 01:37:08,096 I'm going to bring this all the way up 2263 01:37:08,352 --> 01:37:09,632 Above the 2264 01:37:10,144 --> 01:37:11,424 Arrow and elegant 2265 01:37:11,680 --> 01:37:12,448 Merge down 2266 01:37:13,728 --> 01:37:16,800 When is go to Moors to hear that you can see here now the 2267 01:37:17,056 --> 01:37:19,360 Stop photos it's a screenshot 2268 01:37:19,616 --> 01:37:21,408 To reply that these two are now 2269 01:37:21,664 --> 01:37:22,176 1 2270 01:37:22,944 --> 01:37:23,968 I go and drop 2271 01:37:24,224 --> 01:37:25,248 I can draw a cross 2272 01:37:26,016 --> 01:37:27,552 An affair 2273 01:37:28,832 --> 01:37:33,440 But subtitles added both measures at the same time because they are now 1 cm 2274 01:37:34,976 --> 01:37:35,488 Enough 2275 01:37:35,744 --> 01:37:39,072 What if I if I did that by mistake in I want to split up 2276 01:37:39,328 --> 01:37:41,632 What I can do if you can go and click split 2277 01:37:42,912 --> 01:37:44,960 In this case you know since I've got 2278 01:37:45,216 --> 01:37:48,288 Merstham is going to know that if I if I just split 2279 01:37:48,544 --> 01:37:49,312 Clicker 2280 01:37:49,824 --> 01:37:50,592 Groups that here 2281 01:37:50,848 --> 01:37:52,128 Split up into 2282 01:37:54,176 --> 01:37:54,688 This is now 2283 01:37:54,944 --> 01:37:57,760 A Nano operation press ok to continue 2284 01:37:58,016 --> 01:37:59,552 So if you do 2285 01:37:59,808 --> 01:38:01,600 Certain actions like this 2286 01:38:01,856 --> 01:38:04,416 You might want to click this this afternoon 2287 01:38:04,672 --> 01:38:05,184 Always ok 2288 01:38:05,696 --> 01:38:06,464 Skip this 2289 01:38:06,720 --> 01:38:07,232 Note 2290 01:38:07,488 --> 01:38:08,512 Until the next 2291 01:38:09,024 --> 01:38:13,376 But there is a danger a danger warning that comes with this option right here so 2292 01:38:13,632 --> 01:38:14,144 Again 2293 01:38:14,656 --> 01:38:17,472 It will happen that you will double click 2294 01:38:17,984 --> 01:38:21,312 I guarantee you the double click double click by mistake 2295 01:38:21,568 --> 01:38:22,592 And you might double 2296 01:38:22,848 --> 01:38:27,200 Is apple is going to merge with two of two objects and 2297 01:38:27,712 --> 01:38:31,296 If you do that will sometimes you know I can also get rid of your history 2298 01:38:31,808 --> 01:38:37,952 Be careful if you're not used to it I would not click that option I would leave it on so every time that you have to have you 2299 01:38:38,208 --> 01:38:39,488 Do you need to merge do you have to 2300 01:38:39,744 --> 01:38:42,048 To confirm a second time to make sure 2301 01:38:42,304 --> 01:38:44,352 But but anyway so now then 2302 01:38:44,608 --> 01:38:47,424 Group split as you can see here now have 2303 01:38:47,680 --> 01:38:48,960 To subtle back 2304 01:38:49,728 --> 01:38:52,288 That is pretty much it's when it comes to 2305 01:38:52,544 --> 01:38:53,824 Managing yourself tools 2306 01:38:54,336 --> 01:38:56,128 And this is 2307 01:38:56,384 --> 01:38:59,968 Also very much I have to worry about at this point 2308 01:39:00,224 --> 01:39:00,992 In time 2309 01:39:01,248 --> 01:39:02,528 When it comes to the subs 2310 01:39:02,784 --> 01:39:03,296 Tab 2311 01:39:03,552 --> 01:39:07,392 So get you know you never have to open this up if you don't want it you can always 2312 01:39:07,648 --> 01:39:09,696 Just press and to slide the one that you want 2313 01:39:10,208 --> 01:39:12,256 Now instead of putting an 2314 01:39:12,512 --> 01:39:13,792 If you don't want to 2315 01:39:14,304 --> 01:39:19,168 You can also use a keyboard shortcut and that keyboard is a keyboard shortcut keys 2316 01:39:19,424 --> 01:39:20,192 So if you press 2317 01:39:20,704 --> 01:39:21,216 Off 2318 01:39:21,728 --> 01:39:22,752 And keep it pressed 2319 01:39:23,008 --> 01:39:23,520 And then 2320 01:39:23,776 --> 01:39:25,568 Tap on The Subtle that you were 2321 01:39:26,080 --> 01:39:28,384 Highlights that one instead so right now 2322 01:39:28,640 --> 01:39:31,456 This fear here is the one that's that's active 2323 01:39:31,712 --> 01:39:36,320 Anything else about the 10th that it has a little bit brighter you can put this one on here 2324 01:39:37,088 --> 01:39:38,112 And 2325 01:39:38,368 --> 01:39:44,512 There's a way that you can and you can remove the function so if you're like if you don't like that and I can always make them all the same 2326 01:39:45,024 --> 01:39:46,304 The same values we can 2327 01:39:46,560 --> 01:39:47,584 Lidl Penrith 2328 01:39:48,864 --> 01:39:49,632 Pembrokeshire 2329 01:39:49,888 --> 01:39:50,656 Click on that 2330 01:39:51,168 --> 01:39:52,704 As you can see you around clicking 2331 01:39:52,960 --> 01:39:57,056 Each of those subtle returning back to the right 2332 01:39:57,312 --> 01:39:59,104 But I like to turn this off because 2333 01:39:59,360 --> 01:40:00,640 Indicates a lot better 2334 01:40:00,896 --> 01:40:01,920 Which subtle 2335 01:40:03,456 --> 01:40:08,576 But it indicates a lot better with subtle is active so if you don't have a subtle panel open at all times 2336 01:40:08,832 --> 01:40:10,368 Then I make things a little bit easier 2337 01:40:10,624 --> 01:40:13,952 Now I'm going back to you with the shortcut to to make those active 2338 01:40:14,208 --> 01:40:16,256 What I have to do is press art 2339 01:40:16,512 --> 01:40:18,048 Cap on one that's not act 2340 01:40:18,816 --> 01:40:19,328 Gap 2341 01:40:19,584 --> 01:40:20,608 Of course 2342 01:40:20,864 --> 01:40:21,888 Hard quick 2343 01:40:22,144 --> 01:40:22,656 Play 2344 01:40:22,912 --> 01:40:24,192 Play click 2345 01:40:24,448 --> 01:40:27,008 And this way you can cycle to all of them 2346 01:40:27,520 --> 01:40:28,544 Very very easily 2347 01:40:29,056 --> 01:40:30,336 So now I can join this 2348 01:40:31,360 --> 01:40:33,408 I'm trying to draw the sonic cancer like 2349 01:40:33,664 --> 01:40:34,176 Does clique 2350 01:40:34,688 --> 01:40:35,200 Tap 2351 01:40:38,016 --> 01:40:38,784 And remember 2352 01:40:39,040 --> 01:40:45,184 If you do if you do butter on juice and butter controls he's not gonna work so you're not going to be able to undo everything 2353 01:40:45,440 --> 01:40:48,000 You just did all it'll be able to do is undo 2354 01:40:49,024 --> 01:40:50,816 The actions that that you've done 2355 01:40:51,328 --> 01:40:51,840 Her 2356 01:40:52,096 --> 01:40:56,448 Stop talk by try to undo it's only going to undo the move 2357 01:40:56,960 --> 01:41:00,288 For this little Gear either because this is the one the one I have 2358 01:41:00,800 --> 01:41:01,568 Suffering this back 2359 01:41:02,848 --> 01:41:03,616 It's parts 2360 01:41:03,872 --> 01:41:05,152 I'll have to activate 2361 01:41:05,408 --> 01:41:06,432 The other one rehearsal 2362 01:41:06,944 --> 01:41:07,456 Hot 2363 01:41:08,480 --> 01:41:11,040 Top now I can undo that brushstroke 2364 01:41:11,552 --> 01:41:14,368 Something here I have to make this one active now I can undo 2365 01:41:15,136 --> 01:41:15,904 And 2366 01:41:16,160 --> 01:41:17,184 And do that one as well 2367 01:41:18,208 --> 01:41:23,840 So as you've as you've probably seen that undo the controls in this and zbrush it a little bit 2368 01:41:25,632 --> 01:41:26,144 Butter 2369 01:41:26,400 --> 01:41:27,680 This is all this is how we do 2370 01:41:28,192 --> 01:41:30,496 Alright and finally you're gonna take a look 2371 01:41:30,752 --> 01:41:34,848 At these options right here so there's not much to to worry about from here 2372 01:41:35,104 --> 01:41:38,944 A lot of these things about half of those are confused Leicester John ever use 2373 01:41:39,200 --> 01:41:40,736 And at the other half 2374 01:41:40,992 --> 01:41:43,552 You're very rarely used if you ever use them 2375 01:41:44,064 --> 01:41:45,088 Butter 2376 01:41:45,600 --> 01:41:46,624 Take a look so that 2377 01:41:46,880 --> 01:41:47,392 It's not 2378 01:41:47,648 --> 01:41:48,672 A mystery anymore 2379 01:41:49,184 --> 01:41:53,024 Don't be the top 10 in orange or the one that you want to play 2380 01:41:53,280 --> 01:41:54,560 Prospective 2381 01:41:55,840 --> 01:41:57,632 This triggers or not 2382 01:41:57,888 --> 01:41:58,912 Enables or not 2383 01:41:59,168 --> 01:42:00,704 Perspective distortion so 2384 01:42:00,960 --> 01:42:07,104 You'll likely want to have this on when your sculpting organic stuff goes in your working on the face on it 2385 01:42:07,360 --> 01:42:08,640 Pizza on buy Park whenever 2386 01:42:08,896 --> 01:42:11,712 Are you probably want to prospective on because I'll show you 2387 01:42:11,968 --> 01:42:12,992 What happens if you don't 2388 01:42:13,760 --> 01:42:15,808 See you like switch to this 2389 01:42:16,064 --> 01:42:18,112 F2 focus on it 2390 01:42:19,136 --> 01:42:20,416 But I have a character like this 2391 01:42:21,184 --> 01:42:24,512 And I have no or I have perspective on so if I rotate 2392 01:42:24,768 --> 01:42:26,048 To look on her feet 2393 01:42:26,560 --> 01:42:30,656 Natural features in smaller it looks like they are going 2394 01:42:30,912 --> 01:42:32,192 Down in the 2395 01:42:32,960 --> 01:42:33,728 Which makes 2396 01:42:33,984 --> 01:42:36,032 But sunny on check respective 2397 01:42:36,288 --> 01:42:39,616 No it does eliminate any kind of perspective distortion 2398 01:42:40,128 --> 01:42:45,248 So he looks a little weird like her featuring be this big from this 2399 01:42:45,760 --> 01:42:48,320 Same thing if I'll look at it from the other side here 2400 01:42:48,832 --> 01:42:51,904 Field mouse in really really small compared to a head 2401 01:42:52,416 --> 01:42:54,976 Because there's no respect of distortion being applied 2402 01:42:55,488 --> 01:42:57,280 So if I turned back on now 2403 01:42:57,536 --> 01:42:58,304 Better 2404 01:43:00,608 --> 01:43:01,120 And then 2405 01:43:01,632 --> 01:43:07,264 Underneath we have the floor grid so this is it's a working environment or something I need 2406 01:43:07,776 --> 01:43:11,616 20-22 lineup for if you need to replace things in in space 2407 01:43:11,872 --> 01:43:13,408 More carefully 2408 01:43:13,664 --> 01:43:15,456 Answers for great here 2409 01:43:15,968 --> 01:43:17,248 I'm going 2410 01:43:17,504 --> 01:43:18,016 Back 2411 01:43:18,784 --> 01:43:19,296 The most 2412 01:43:20,576 --> 01:43:22,368 So we'll see a little better here but the floor 2413 01:43:22,624 --> 01:43:23,904 On and off 2414 01:43:24,928 --> 01:43:26,208 The local transformation 2415 01:43:26,720 --> 01:43:27,744 This is going to be 2416 01:43:28,000 --> 01:43:30,304 Just going to have to do with Harry Cameron behave 2417 01:43:30,560 --> 01:43:34,656 If I try to draw now if I don't I don't do anything if I just do more 2418 01:43:34,912 --> 01:43:35,680 The sphere 2419 01:43:36,448 --> 01:43:37,216 And Road 2420 01:43:37,472 --> 01:43:38,240 Around it 2421 01:43:38,496 --> 01:43:41,568 It's going to retain around and 2422 01:43:41,824 --> 01:43:43,104 Arbitrary 2423 01:43:44,640 --> 01:43:45,408 Focus 2424 01:43:45,920 --> 01:43:47,968 Serene-um I'm not exactly sure 2425 01:43:48,224 --> 01:43:48,736 What 2426 01:43:48,992 --> 01:43:51,552 Rotating around but something around here 2427 01:43:53,856 --> 01:43:54,624 Summer quite sure 2428 01:43:54,880 --> 01:43:55,904 But to 2429 01:43:56,160 --> 01:43:58,208 To focus on whatever you're working on 2430 01:43:58,976 --> 01:44:00,000 What you have to do is 2431 01:44:00,256 --> 01:44:03,584 Tap on it's the second that you make any transformation on to 2432 01:44:03,840 --> 01:44:08,192 Does active sub to Nelson Lee the cameras going to rotate around 2433 01:44:08,448 --> 01:44:09,216 Dad and son 2434 01:44:11,008 --> 01:44:14,592 As you can see here now it's focusing around that 2435 01:44:14,848 --> 01:44:15,360 What's the plan 2436 01:44:15,616 --> 01:44:17,408 So this is super useful to 2437 01:44:17,920 --> 01:44:18,688 To work 2438 01:44:18,944 --> 01:44:21,760 I would definitely recommend to just leave that on all the time 2439 01:44:22,016 --> 01:44:25,600 Otherwise is going to happen is if I turn this off instead of 2440 01:44:25,856 --> 01:44:27,904 He instead of the camera 2441 01:44:28,160 --> 01:44:31,744 Snapping to the local object the local TalkTalk 2442 01:44:32,000 --> 01:44:33,280 When I'm where I'm looking at 2443 01:44:33,536 --> 01:44:34,560 It's going to 2444 01:44:35,328 --> 01:44:38,400 Rotate around the world essentially so it's going to take that great 2445 01:44:38,656 --> 01:44:40,960 As the centre of the world and rotate around 2446 01:44:41,472 --> 01:44:47,616 If you have an article that's in the centre no problem but if you said you're working on a message like on the side like this 2447 01:44:47,872 --> 01:44:49,152 The sphere 2448 01:44:49,408 --> 01:44:52,224 And then I tried to work on this OK cool I'm going to rotate 2449 01:44:52,480 --> 01:44:55,040 Click outside in Treasure Island 2450 01:44:55,296 --> 01:44:55,808 Where is 2451 01:44:56,064 --> 01:44:56,832 Where did he go 2452 01:44:57,344 --> 01:44:57,856 So 2453 01:44:58,112 --> 01:44:59,904 Now the centre of rotation is like 2454 01:45:00,160 --> 01:45:00,928 Somewhere else 2455 01:45:01,184 --> 01:45:06,560 Far from the sphere so makes a really really really hard to rotate around that one sphere 2456 01:45:07,840 --> 01:45:10,912 Try to look at the bottom and then go back 2457 01:45:12,704 --> 01:45:13,216 So 2458 01:45:13,472 --> 01:45:14,752 Good idea to always leave this 2459 01:45:19,104 --> 01:45:21,152 And that's about it so does it all the 2460 01:45:21,408 --> 01:45:23,456 All the ones that you need to really pay attention to 2461 01:45:23,968 --> 01:45:29,088 Everything else down here is so this is rotation things you can ignore that the frame thing 2462 01:45:29,344 --> 01:45:32,928 You can ignore it whilst is the F key for gagnon press f 2463 01:45:33,184 --> 01:45:33,952 To focus on one 2464 01:45:35,744 --> 01:45:37,792 And these three blow the moon 2465 01:45:38,048 --> 01:45:43,168 Zoom and rotate does the same as the the hot keys to navigate inside of the viewport 2466 01:45:44,448 --> 01:45:46,496 So again pretty useless if you're using 2467 01:45:46,752 --> 01:45:49,056 No reason you would ever use this 2468 01:45:50,080 --> 01:45:53,920 And then you have transparency so this one can be interesting if you're working 2469 01:45:54,176 --> 01:45:56,480 Complicated mess with the company had a message 2470 01:45:56,736 --> 01:45:58,528 Complicated models with subtools 2471 01:45:58,784 --> 01:46:00,832 What does a sister make things 2472 01:46:01,088 --> 01:46:01,600 Transparent 2473 01:46:02,880 --> 01:46:04,160 In this case 2474 01:46:04,928 --> 01:46:05,440 Not 2475 01:46:05,696 --> 01:46:06,976 Really interesting but if I move 2476 01:46:07,488 --> 01:46:09,792 The Sphere on top of another object 2477 01:46:11,584 --> 01:46:13,376 No transparency becomes a little bit more 2478 01:46:14,400 --> 01:46:17,216 You can actually see things that are inside other things 2479 01:46:17,472 --> 01:46:19,776 And allows it allows you to 2480 01:46:20,032 --> 01:46:22,848 To not have to move them away to work 2481 01:46:23,616 --> 01:46:26,432 Or not have to hide the other match that's that 2482 01:46:26,688 --> 01:46:27,200 Partly 2483 01:46:27,456 --> 01:46:28,224 Completely 2484 01:46:29,248 --> 01:46:33,600 So produce one in your I've also the ghost mode which is just a different mode 2485 01:46:34,112 --> 01:46:35,136 Again it's 2486 01:46:35,392 --> 01:46:36,672 Transference 2487 01:46:38,720 --> 01:46:42,560 Get to work on on on many things at the same time without having to hide it 2488 01:46:43,584 --> 01:46:46,400 And that is going to be pretty much it so 2489 01:46:46,912 --> 01:46:52,032 It is one thing as she might and she might use if your computer is a little bit slower 2490 01:46:52,544 --> 01:46:55,104 It will be this one here so what is does it just say 2491 01:46:55,360 --> 01:46:57,152 Whatever active sub for you have 2492 01:46:57,664 --> 01:47:00,992 The only one that's visible from this case you have to do to use the n 2493 01:47:01,248 --> 01:47:03,296 Add key to cycle to all of them because 2494 01:47:04,064 --> 01:47:05,600 To get to get to Hedon 2495 01:47:06,112 --> 01:47:08,416 I really don't like this one here 2496 01:47:08,672 --> 01:47:13,280 Prefer to to go and subtle hair and hide whatever I don't want to see you know any given time 2497 01:47:13,792 --> 01:47:14,816 But yeah 2498 01:47:15,328 --> 01:47:17,376 An explosive moves your match 2499 01:47:17,888 --> 01:47:18,912 Remove yourself tools 2500 01:47:19,424 --> 01:47:20,704 Away from each other 2501 01:47:21,216 --> 01:47:21,728 So 2502 01:47:22,240 --> 01:47:23,264 You know it 2503 01:47:23,776 --> 01:47:24,544 It's not 2504 01:47:24,800 --> 01:47:27,616 It's not really useful most of the time throbbing 2505 01:47:27,872 --> 01:47:30,432 And you're never going to suffer 2506 01:47:30,944 --> 01:47:31,968 As far as 2507 01:47:32,480 --> 01:47:33,504 All the different menu 2508 01:47:33,760 --> 01:47:36,576 That's pretty much so that I have to really worry about 2509 01:47:36,832 --> 01:47:37,856 Enough 2510 01:47:38,880 --> 01:47:39,648 Zebra 2511 01:47:40,160 --> 01:47:42,976 With this should pretty much you should be able to do 2512 01:47:43,232 --> 01:47:43,744 Simple thing 2513 01:47:45,024 --> 01:47:46,304 Yeah you should feel like your 2514 01:47:46,560 --> 01:47:47,072 2 live 2515 01:47:47,584 --> 01:47:51,168 Now there's a lot of love cool tools in here that we're going to discover 2516 01:47:51,424 --> 01:47:53,216 And the next chapter one we start 2517 01:47:53,472 --> 01:47:56,544 Sculpting but as far as the 2518 01:47:56,800 --> 01:48:00,384 Zbrush menus as far as the zbrush navigation you should now be 2519 01:48:00,640 --> 01:48:01,920 Really match up 2520 01:48:02,176 --> 01:48:03,968 A good understanding 2521 01:48:04,224 --> 01:48:06,016 I've how this this thing works 2522 01:48:06,272 --> 01:48:07,808 And how to remove about 2523 01:48:08,064 --> 01:48:09,088 Inside of zbrush 2524 01:48:09,600 --> 01:48:10,880 So once again 2525 01:48:11,136 --> 01:48:14,464 Take time to 2 carat navigate create simple shapes like this 2526 01:48:14,720 --> 01:48:15,488 Maybe star 2527 01:48:15,744 --> 01:48:18,560 You know if that's too boring maybe 2528 01:48:19,072 --> 01:48:21,632 Helping something will be like a try working on 2529 01:48:21,888 --> 01:48:26,240 Anna on a face with something like that you know like dry maybe like an out of this or 2530 01:48:26,496 --> 01:48:28,544 Monster face me know whatever it is 2531 01:48:29,056 --> 01:48:34,688 So get another with everything we've seen so far and we'll catch up in the next chapter 2532 01:48:35,712 --> 01:48:36,224 See you then 2533 01:48:43,392 --> 01:48:49,536 In the last chapter we are going to take a look at all the basic 2534 01:48:49,792 --> 01:48:51,584 Tools when it comes to sculpting 2535 01:48:52,608 --> 01:48:58,752 As you see there's not that many which is why I keep saying that zebras is actually 2536 01:48:59,008 --> 01:49:05,152 Take a look at all the different types of brushes that you will probably want to you 2537 01:49:05,408 --> 01:49:11,552 At least more frequently I've just popped in you and you mention here 2538 01:49:11,808 --> 01:49:14,624 First thing I would want to do is make it a polymer 2539 01:49:15,136 --> 01:49:18,720 Then we are going to go in geometry and subdivide that 2540 01:49:18,976 --> 01:49:19,744 Call x 2541 01:49:20,256 --> 01:49:23,328 So until you are about half a milli 2542 01:49:24,864 --> 01:49:26,656 So we're going to have to start with 2543 01:49:27,680 --> 01:49:28,704 So 2544 01:49:29,216 --> 01:49:34,336 The first Bratz doll I am going to use is the standard 2545 01:49:34,592 --> 01:49:36,128 Distended brush on its own 2546 01:49:36,384 --> 01:49:38,176 It does a drink from 2547 01:49:38,432 --> 01:49:40,224 From most things it's not that great 2548 01:49:41,760 --> 01:49:44,832 It becomes pretty awesome when you mix it with 2549 01:49:45,344 --> 01:49:46,624 Certain 2550 01:49:47,648 --> 01:49:48,928 We are going to take a look 2551 01:49:49,184 --> 01:49:50,720 Disturbed brush with 2552 01:49:51,232 --> 01:49:51,744 2 2553 01:49:52,000 --> 01:49:55,328 Three types of offers and those are going to be these ones on here so 2554 01:49:55,584 --> 01:49:58,144 Office 37 38 and 39 2555 01:49:58,656 --> 01:50:01,472 So 39 is probably the one that use most of the time 2556 01:50:01,728 --> 01:50:04,288 This one is awesome to do next 2557 01:50:04,544 --> 01:50:05,568 Balanced hair 2558 01:50:05,824 --> 01:50:08,384 Or any kind of fabric or 2559 01:50:10,176 --> 01:50:11,456 Ford as you're the right now 2560 01:50:11,712 --> 01:50:16,320 I am going to try to demonstrate that on on this right you're so I'm going to do a quick joke 2561 01:50:16,576 --> 01:50:18,880 So as you can see here if you do this by The Fall 2562 01:50:19,136 --> 01:50:20,928 Now you see each individual 2563 01:50:21,184 --> 01:50:21,952 Stamp 2564 01:50:22,208 --> 01:50:24,000 When you're in freehand you might 2565 01:50:24,256 --> 01:50:26,048 Want to go in two stroke here 2566 01:50:26,304 --> 01:50:27,840 Add remove lazy man 2567 01:50:28,096 --> 01:50:28,864 Because lazy Mouse 2568 01:50:29,120 --> 01:50:31,168 Make has a number of steps you're so he can 2569 01:50:31,424 --> 01:50:32,192 Increase the steps 2570 01:50:33,472 --> 01:50:35,776 Or decrease is that in this case it's going to lower 2571 01:50:36,544 --> 01:50:38,592 Or reducer to almost nothing 2572 01:50:39,616 --> 01:50:40,384 So that she gets 2573 01:50:40,640 --> 01:50:41,920 Get this result right here 2574 01:50:42,176 --> 01:50:44,736 Buy the sport you almost have lazy mouth 2575 01:50:44,992 --> 01:50:46,272 Are removed completely 2576 01:50:46,784 --> 01:50:49,088 So it's best to just disabled 2577 01:50:50,112 --> 01:50:52,416 Disabled disabled relative is what 2578 01:50:53,184 --> 01:50:56,256 Now we can do that and as a result you know this is going to be 2579 01:50:56,512 --> 01:51:00,352 How much more intense so what you want to do is just reduce the intensity at about half 2580 01:51:01,376 --> 01:51:03,680 And that should be good to go with with this 2581 01:51:03,936 --> 01:51:04,704 Authorise 2582 01:51:05,472 --> 01:51:07,264 So as you can see here you get in Nice 2583 01:51:07,520 --> 01:51:08,288 Pointy 2584 01:51:08,544 --> 01:51:09,056 Bum 2585 01:51:09,312 --> 01:51:12,640 And then you can use the negative mode as well don't like in between 2586 01:51:13,408 --> 01:51:15,200 And this week and kissing really really 2587 01:51:15,456 --> 01:51:16,480 Cool bag 2588 01:51:16,736 --> 01:51:17,760 Cool looking forward 2589 01:51:20,320 --> 01:51:22,368 This is the one I use muscle time for 4 2590 01:51:22,624 --> 01:51:23,904 Are the other variants 2591 01:51:24,928 --> 01:51:28,000 Is just a Moore's version of that so 2592 01:51:28,256 --> 01:51:32,096 Instead of having can be really pointed tips going to be a little bit more round 2593 01:51:32,608 --> 01:51:35,424 Organic so let's see your account Lyca East weather 2594 01:51:36,448 --> 01:51:38,752 The case of the monarchy 2595 01:51:39,008 --> 01:51:42,336 Cabra Castle a bit hard brushes or 2596 01:51:42,592 --> 01:51:46,688 For a number of reasons so if you want to do like Ford around the eyes with things like that 2597 01:51:47,200 --> 01:51:49,248 This is really really great tool I used 2598 01:51:49,760 --> 01:51:52,064 Most attacks this is connect my go to 2599 01:51:52,320 --> 01:51:52,832 Brush 2600 01:51:53,088 --> 01:51:53,856 In deep 2601 01:51:55,392 --> 01:51:56,928 We're going to remove the offer 2602 01:51:57,184 --> 01:51:58,720 I want to select a different browser 2603 01:51:59,232 --> 01:52:00,512 The other one 2604 01:52:00,768 --> 01:52:02,304 Now that I use the most 2605 01:52:02,560 --> 01:52:03,584 The star brush 2606 01:52:03,840 --> 01:52:04,608 After that 2607 01:52:04,864 --> 01:52:05,888 22bet 2608 01:52:06,144 --> 01:52:09,472 Form another one that's really good is colitis 2609 01:52:09,728 --> 01:52:10,496 Talk later 2610 01:52:11,008 --> 01:52:12,544 Is going to be this 2611 01:52:12,800 --> 01:52:13,312 Here 2612 01:52:16,640 --> 01:52:18,944 And as you can see this I just add 2613 01:52:19,712 --> 01:52:20,992 Add clay on top of it 2614 01:52:22,528 --> 01:52:28,672 In a says it has a more traditional look it is great to build form initially so if you have nothing 2615 01:52:28,928 --> 01:52:29,952 Like your starting from nothing 2616 01:52:30,208 --> 01:52:31,232 Anyone too quickly 2617 01:52:31,488 --> 01:52:33,792 Allah created nose or something like that 2618 01:52:35,584 --> 01:52:37,632 No this is a Real Madrid tour 2619 01:52:37,888 --> 01:52:39,424 Harry great Bristol are you today 2620 01:52:39,680 --> 01:52:40,448 Free quickly 2621 01:52:42,240 --> 01:52:44,032 Really great to add or remove 2622 01:52:44,288 --> 01:52:45,056 Mass and 2623 01:52:45,312 --> 01:52:46,848 Really feel like your skull 2624 01:52:47,616 --> 01:52:48,640 It's a lot more than 2625 01:52:48,896 --> 01:52:52,992 Dr distended brush with feels more like you're pushing or pulling 2626 01:52:53,248 --> 01:52:56,832 This actually feel like adding clay and remover 2627 01:52:57,344 --> 01:52:58,880 It feels really good 2628 01:52:59,136 --> 01:53:02,464 There's another another one that I want to show you 2629 01:53:02,720 --> 01:53:03,232 That's 2630 01:53:03,488 --> 01:53:04,000 Actually 2631 01:53:04,256 --> 01:53:07,328 Probably going to be one of the ones that you used the most in or next to the 2632 01:53:07,584 --> 01:53:08,352 The standard 2633 01:53:08,608 --> 01:53:10,400 And is the Sutton brush 2634 01:53:10,656 --> 01:53:12,192 You probably see me do that 2635 01:53:12,448 --> 01:53:15,776 A couple of times for NERF you know when my cursor change 2636 01:53:16,032 --> 01:53:18,592 Blue light this is what happens when you press shift 2637 01:53:18,848 --> 01:53:20,384 Press and hold shift on a keyboard 2638 01:53:20,640 --> 01:53:24,224 And your cursor is going to turn into this blue mode 2639 01:53:24,480 --> 01:53:26,016 And this is the smooth moto 2640 01:53:26,272 --> 01:53:28,832 As you can see as I press that you can actually see it 2641 01:53:29,088 --> 01:53:31,904 City of the curse of the of the Amity of the thumbnail 2642 01:53:33,184 --> 01:53:37,024 So by default it's going to be that and this is great if you're working on 2643 01:53:37,280 --> 01:53:38,560 Small detail if you're working 2644 01:53:38,816 --> 01:53:40,864 Visible brushstrokes like this 2645 01:53:41,376 --> 01:53:42,656 Anyone sorting everything out 2646 01:53:43,168 --> 01:53:43,936 I'm going to 2647 01:53:44,448 --> 01:53:45,216 Mike Reid 2648 01:53:45,472 --> 01:53:46,752 I'm going to try to make a mess here 2649 01:53:47,008 --> 01:53:48,288 Maybe with a different offer 2650 01:53:49,312 --> 01:53:52,384 Let's have a battle details here I'm like Anna this doesn't look too good 2651 01:53:52,640 --> 01:53:56,736 You just press and hold shift and then paint over it and all sorts and everything 2652 01:53:57,504 --> 01:53:59,552 That's a really really useful to 2653 01:53:59,808 --> 01:54:04,416 This is something that you know the place it on a hockey because it's something on your views all the time 2654 01:54:05,440 --> 01:54:07,744 To make it as available as possible 2655 01:54:08,000 --> 01:54:11,584 Typical sculpting workflow in zbrush 2656 01:54:11,840 --> 01:54:15,680 Use a regular brush in a whatever whatever kind of Russia want to you 2657 01:54:16,192 --> 01:54:18,240 So you are a couple of Brush Strokes 2658 01:54:18,496 --> 01:54:19,520 And then you suffer 2659 01:54:19,776 --> 01:54:21,824 Add a couple more Brush Strokes and stuff 2660 01:54:22,080 --> 01:54:25,920 And this is the process of scoping and zebra as last half and half 2661 01:54:26,176 --> 01:54:31,040 The ad Claire your Move clay and then you soften so that you don't see the Brush Strokes too much that's it 2662 01:54:31,296 --> 01:54:33,088 Next we are going to take a look 2663 01:54:33,344 --> 01:54:34,624 A way to come 2664 01:54:34,880 --> 01:54:35,648 Tottenham 2665 01:54:35,904 --> 01:54:39,744 But in a more controlled way maybe something that that has ordered more in 2666 01:54:40,000 --> 01:54:41,024 That's going to be there 2667 01:54:41,280 --> 01:54:41,792 Eat 2668 01:54:42,048 --> 01:54:44,352 Polish brush so as you can see it as a couple 2669 01:54:44,608 --> 01:54:46,144 Purple brushes that look like this 2670 01:54:46,400 --> 01:54:48,704 So if you look at this I cannot hear there's 2671 01:54:48,960 --> 01:54:49,984 Flatten 2672 01:54:50,496 --> 01:54:51,520 There is Polish 2673 01:54:52,032 --> 01:54:53,056 Best polish 2674 01:54:53,312 --> 01:54:54,592 I think that's it 2675 01:54:55,616 --> 01:55:00,480 But a number of them that look the same same I might be a little bit confusing but the one I was the best 2676 01:55:00,736 --> 01:55:02,016 To flatten things out 2677 01:55:02,272 --> 01:55:06,112 Of course we can try the other ones but he does give a really nice clean result 2678 01:55:06,624 --> 01:55:07,136 So 2679 01:55:07,904 --> 01:55:10,464 If your account like if you want to create rocks for example 2680 01:55:10,976 --> 01:55:13,024 You know like you just hard on the edges like 2681 01:55:13,280 --> 01:55:14,560 And Gander 2682 01:55:14,816 --> 01:55:15,840 Really really wild 2683 01:55:16,352 --> 01:55:18,400 And positive and negatives 2684 01:55:19,168 --> 01:55:21,216 The Adams East alternate between 2685 01:55:21,472 --> 01:55:24,288 A regular Brush Strokes and Brush Strokes 2686 01:55:24,800 --> 01:55:30,432 When you press article actually pull something else while trying to keep a flat and when you just use the regular mode 2687 01:55:30,944 --> 01:55:32,736 Is the ad actually push 2688 01:55:32,992 --> 01:55:34,528 Push it and flattening 2689 01:55:36,064 --> 01:55:38,368 So it's really really great 2690 01:55:38,624 --> 01:55:42,208 Again you know if you're working on my car on hard surfaces 2691 01:55:42,720 --> 01:55:45,280 Or if you want you to make something look a little bit cleaner 2692 01:55:45,792 --> 01:55:50,400 You know if you have a bunch of this and you want to start it not something that but like flat and all that 2693 01:55:50,912 --> 01:55:52,704 Then you can use a bigger bra 2694 01:55:53,216 --> 01:55:54,496 An alternate between 2695 01:55:54,752 --> 01:55:57,056 Flattening in positive and negative mode 2696 01:55:57,312 --> 01:56:00,128 To maintain candid the same volume because if you can 2697 01:56:00,640 --> 01:56:03,712 Pressing and pressing in pressing and just the da 2698 01:56:04,992 --> 01:56:07,296 You're just chipaway as your volume 2699 01:56:08,576 --> 01:56:12,672 And at some point in oil your end up losing volume so if you want to maintain that 2700 01:56:12,928 --> 01:56:14,720 Nope every couple Brush Strokes that you add 2701 01:56:15,488 --> 01:56:18,560 Do one in negative mode to get that volume 2702 01:56:20,096 --> 01:56:22,400 Alternate alternating between the two hours 2703 01:56:22,912 --> 01:56:24,192 To get really good way to get 2704 01:56:24,448 --> 01:56:24,960 Nice 2705 01:56:25,216 --> 01:56:26,240 Queen result in m 2706 01:56:26,496 --> 01:56:27,008 When you have 2707 01:56:27,520 --> 01:56:29,312 You can just go into something mode 2708 01:56:29,568 --> 01:56:31,104 Press and hold shift 2709 01:56:31,360 --> 01:56:32,640 And then stuffing Canada 2710 01:56:33,152 --> 01:56:34,432 The small Brush Strokes in here 2711 01:56:35,200 --> 01:56:36,992 To get the really nice to clean stuff 2712 01:56:37,504 --> 01:56:38,528 Of course not 2713 01:56:39,040 --> 01:56:40,832 But if you use a bigger rush drug 2714 01:56:42,624 --> 01:56:44,672 You can get some really nice clean results 2715 01:56:46,464 --> 01:56:48,512 That looks a bit more mechanical 2716 01:56:49,280 --> 01:56:51,328 Or again for four rock something 2717 01:56:51,584 --> 01:56:52,096 Now 2718 01:56:52,864 --> 01:56:53,632 We have 2719 01:56:54,400 --> 01:56:57,472 It's boys we have the stairs brush with Alfie 2720 01:56:57,728 --> 01:56:58,496 Howdy 2721 01:56:59,008 --> 01:57:00,800 The second brightest move brush 2722 01:57:01,056 --> 01:57:01,824 And 2723 01:57:02,080 --> 01:57:03,872 We have the Clayton Brook 2724 01:57:04,384 --> 01:57:05,408 Now there's 2725 01:57:05,664 --> 01:57:06,944 Another one 2726 01:57:07,200 --> 01:57:07,712 Very 2727 01:57:07,968 --> 01:57:11,296 Very important and is going to be the move brush right here 2728 01:57:11,552 --> 01:57:14,880 Here's a little bit overwhelmed by the number of brushes here in 2729 01:57:15,136 --> 01:57:16,160 You having a hard time 2730 01:57:16,416 --> 01:57:18,464 Finding them every time you open the brush pan 2731 01:57:18,720 --> 01:57:19,488 What you can do 2732 01:57:19,744 --> 01:57:20,512 Is it 2733 01:57:20,768 --> 01:57:21,280 B 2734 01:57:21,536 --> 01:57:23,328 To bring up the brush pan 2735 01:57:23,584 --> 01:57:25,376 And then you'll see there's a bit of letters here 2736 01:57:25,632 --> 01:57:27,936 You know the top the organised 2737 01:57:28,192 --> 01:57:29,984 Into the friends group 2738 01:57:30,496 --> 01:57:33,056 Sulphur meal for example after a present 2739 01:57:33,312 --> 01:57:34,336 You can press m 2740 01:57:35,104 --> 01:57:36,640 To only show 2741 01:57:36,896 --> 01:57:38,688 The brushes that start with m 2742 01:57:39,200 --> 01:57:40,224 And then after that 2743 01:57:40,480 --> 01:57:42,016 You have little orange 2744 01:57:42,272 --> 01:57:45,344 A letter next to it so this is a second-hand key to sell 2745 01:57:46,112 --> 01:57:47,136 Any of those 2746 01:57:47,648 --> 01:57:48,160 So weak 2747 01:57:48,928 --> 01:57:54,816 V and I have the move brush selected so if you turn them this can actually 2748 01:57:55,072 --> 01:57:57,888 I really speed up your processor you don't have to actually look 2749 01:57:58,144 --> 01:57:59,680 Where is the age 2750 01:57:59,936 --> 01:58:01,216 Polish brush now instead of 2751 01:58:01,472 --> 01:58:02,496 Press age 2752 01:58:03,264 --> 01:58:07,104 Add cabbage Polish selected because of the only one that star 2753 01:58:08,896 --> 01:58:09,408 As you can see 2754 01:58:09,664 --> 01:58:10,432 J 2755 01:58:11,456 --> 01:58:11,968 So 2756 01:58:12,224 --> 01:58:16,064 You can do the same thing for all the other brushes as well so if you want to do a plait 2757 01:58:17,088 --> 01:58:17,600 Depressed 2758 01:58:17,856 --> 01:58:18,368 B 2759 01:58:19,392 --> 01:58:21,184 And then you'll have 84 2760 01:58:21,440 --> 01:58:21,952 Play two 2761 01:58:22,464 --> 01:58:24,256 The Prestige and then you have that bruschetta 2762 01:58:24,512 --> 01:58:30,656 You're just lying those know those couple ones that with that we've looked at that speed up the process quite a bit 2763 01:58:30,912 --> 01:58:32,448 Any don't have to really 2764 01:58:32,960 --> 01:58:34,240 At any of the sieges 2765 01:58:34,752 --> 01:58:37,056 Not quickly.do like B&M 2766 01:58:38,080 --> 01:58:39,616 And I never go and move no 2767 01:58:42,176 --> 01:58:43,456 Very obviously just 2768 01:58:43,712 --> 01:58:46,016 Just pulling things and just moving things around 2769 01:58:46,784 --> 01:58:48,576 So this is a great 2770 01:58:48,832 --> 01:58:50,368 Great 12A to me 2771 01:58:50,880 --> 01:58:53,440 To move a large number of small details with 2772 01:58:53,696 --> 01:58:56,000 Directly affecting the details for free sample 2773 01:58:56,256 --> 01:58:57,536 If I have 2774 01:59:01,632 --> 01:59:03,680 Detailed also maybe you have something like this 2775 01:59:04,448 --> 01:59:09,056 And I want to move this intersection here but I'm on it I don't want to lose the details so if I were to you 2776 01:59:09,312 --> 01:59:10,848 Standard brush on its own 2777 01:59:11,616 --> 01:59:14,432 You know as you can see her as I'm pulling I'm losing somebody 2778 01:59:14,688 --> 01:59:15,712 Turn of the detailed drive 2779 01:59:15,968 --> 01:59:16,992 Dad I've done in the sea 2780 01:59:17,504 --> 01:59:19,040 What I can do is 2781 01:59:19,296 --> 01:59:20,064 It's like the most 2782 01:59:20,576 --> 01:59:21,088 And 2783 01:59:21,600 --> 01:59:22,880 Call this whole thing 2784 01:59:23,136 --> 01:59:23,904 Elke 2785 01:59:24,160 --> 01:59:25,440 The details along with 2786 01:59:25,952 --> 01:59:27,232 Try to remove the hole 2787 01:59:27,488 --> 01:59:28,256 Whole thing 2788 01:59:28,512 --> 01:59:29,024 Without 2789 01:59:29,280 --> 01:59:30,048 Affecting 2790 01:59:30,304 --> 01:59:31,072 The the 2791 01:59:31,840 --> 01:59:32,352 Direct 2792 01:59:33,120 --> 01:59:34,400 Tomato soup 2793 01:59:34,656 --> 01:59:36,448 If you work on a face when you trying to me 2794 01:59:36,704 --> 01:59:39,008 Send features round in on roof tiles Prius 2795 01:59:40,288 --> 01:59:44,896 And then another one that's really good and that's going to pretty much wrap up 2796 01:59:45,152 --> 01:59:47,968 The brushes that I use on a daily basis when using zero 2797 01:59:48,224 --> 01:59:49,760 And it's going to be trim dynamic 2798 01:59:51,296 --> 01:59:52,320 Set an alarm for 2 2799 01:59:52,576 --> 01:59:53,344 28 Polish 2800 01:59:53,600 --> 01:59:55,904 But what it does it's really good too 2801 01:59:56,160 --> 01:59:58,464 To trim the edges of things so let's say you have 2802 01:59:58,720 --> 01:59:59,744 Hartland Quay 2803 02:00:00,768 --> 02:00:03,584 A corner like this and you want to make that softer 2804 02:00:03,840 --> 02:00:04,608 If you 2805 02:00:04,864 --> 02:00:05,632 8 Polish 2806 02:00:06,144 --> 02:00:09,728 This is going to be a little bit hard because you have to be right on edge 2807 02:00:10,752 --> 02:00:14,592 To know to really soften that and as you can see here it 2808 02:00:14,848 --> 02:00:16,896 It's so hard to control 2809 02:00:17,152 --> 02:00:18,944 You can get some sort of results 2810 02:00:20,480 --> 02:00:24,320 You can get some you can get it this way but 2811 02:00:24,576 --> 02:00:25,600 Definitely not easy 2812 02:00:25,856 --> 02:00:27,648 And then you desire in 2813 02:00:27,904 --> 02:00:30,976 Other Sutton 2814 02:00:31,488 --> 02:00:32,512 This one is alone 2815 02:00:32,768 --> 02:00:33,280 Softer 2816 02:00:34,048 --> 02:00:35,328 But he can see you like it 2817 02:00:35,840 --> 02:00:38,144 Gives me now I'm stuck with many corners 2818 02:00:38,400 --> 02:00:39,680 So definitely not ideal 2819 02:00:40,192 --> 02:00:41,472 But if I go into 9 and 2820 02:00:41,984 --> 02:00:44,288 This one is really good for those Connor so it 2821 02:00:44,544 --> 02:00:45,824 Stockings in top corner 2822 02:00:47,104 --> 02:00:48,128 There's no like 2823 02:00:48,640 --> 02:00:50,688 Play singer brush careful you're anything like 2824 02:00:50,944 --> 02:00:53,248 Really grateful those hard edges that you want to 2825 02:00:53,504 --> 02:00:55,296 To soften or just add basil to it 2826 02:00:56,320 --> 02:00:57,856 Hilary Duff and then 2827 02:00:58,368 --> 02:01:02,464 This is also great if you have a colour crevice or crack that you want to fill 2828 02:01:02,720 --> 02:01:04,000 I can use the negative mode 2829 02:01:04,256 --> 02:01:07,072 Something to do that's right here form to fill out this hole 2830 02:01:07,584 --> 02:01:08,608 So you turn dynamic 2831 02:01:08,864 --> 02:01:12,448 With minimum with the negative mode enabled so like pressing 2832 02:01:12,960 --> 02:01:14,496 Phil's and the 2833 02:01:15,264 --> 02:01:15,776 Really nice 2834 02:01:17,056 --> 02:01:17,824 And then I can 2835 02:01:18,080 --> 02:01:19,104 Use the regular 2836 02:01:19,360 --> 02:01:21,152 The kind of stuff everything out 2837 02:01:21,408 --> 02:01:21,920 Smooth brush 2838 02:01:22,176 --> 02:01:23,200 To soften that 2839 02:01:24,224 --> 02:01:24,736 To get rid of the 2840 02:01:26,016 --> 02:01:26,528 Cancel 2841 02:01:28,320 --> 02:01:28,832 Turn the lamp 2842 02:01:29,088 --> 02:01:30,112 Super U 2843 02:01:32,416 --> 02:01:33,184 My go to 2844 02:01:33,440 --> 02:01:39,584 Tools my comes to stopping in zbrush of course in all you can try all the other brushes here there's a bunch of them there 2845 02:01:39,840 --> 02:01:40,608 Sleeper used for 2846 02:01:40,864 --> 02:01:42,400 Don't just count the 2847 02:01:42,912 --> 02:01:46,240 The the ones I feel will help you achieve 2848 02:01:47,264 --> 02:01:48,800 Things that can make a really good 2849 02:01:49,056 --> 02:01:55,200 Basic brush sets for Photoshop tools are great and will take you 2850 02:01:55,456 --> 02:01:59,296 34 but there are some things that you just won't be able to do 2851 02:02:01,088 --> 02:02:01,600 With 2852 02:02:01,856 --> 02:02:03,648 The the brushes Alonso 2853 02:02:03,904 --> 02:02:07,744 There's one more thing I think that's probably the most powerful tool in zbrush 2854 02:02:08,000 --> 02:02:11,328 At least one of the most powerful tool at that is masking 2855 02:02:11,584 --> 02:02:15,168 So when you mask things out just like with photoshop you can 2856 02:02:15,424 --> 02:02:16,192 Essentially 2857 02:02:16,704 --> 02:02:18,496 Tell the software to own 2858 02:02:18,752 --> 02:02:19,264 Allow 2859 02:02:19,776 --> 02:02:23,872 Sony allow the formation on certain areas that are that are not masks so 2860 02:02:24,896 --> 02:02:25,920 To mask something 2861 02:02:26,176 --> 02:02:28,480 Again zbrush me really easy for you to do this 2862 02:02:28,736 --> 02:02:30,016 You just click on control 2863 02:02:30,784 --> 02:02:32,832 So when you press control as you can see here 2864 02:02:33,088 --> 02:02:35,392 The Curse of turns to yellow on this indicates that 2865 02:02:35,648 --> 02:02:38,464 Now I can add a master if I paint on it 2866 02:02:39,744 --> 02:02:41,280 I'm going to change the mode 2867 02:02:41,536 --> 02:02:43,072 So when you press control 2868 02:02:43,328 --> 02:02:46,656 To make sure that you have can I just see the basic brush 2869 02:02:47,680 --> 02:02:52,032 You can go ahead and why you why you have control Presley click on the brush hair 2870 02:02:52,288 --> 02:02:54,080 I'm going to go ahead and select 2871 02:02:55,104 --> 02:02:55,616 10 2872 02:02:55,872 --> 02:02:57,664 So this will allow us to just draw 2873 02:02:57,920 --> 02:02:59,456 As if we were just painting 2874 02:02:59,712 --> 02:03:00,224 Suck 2875 02:03:00,736 --> 02:03:02,016 Press control 2876 02:03:02,272 --> 02:03:03,808 And then draw on search 2877 02:03:04,064 --> 02:03:06,624 As your see here I will drop it 2878 02:03:08,160 --> 02:03:09,440 DarkSide over 2879 02:03:09,696 --> 02:03:10,464 This cough 2880 02:03:10,720 --> 02:03:11,744 This area is 2881 02:03:12,768 --> 02:03:14,560 So if I try to paint 2882 02:03:17,632 --> 02:03:18,912 I'm going to go ahead and select 2883 02:03:19,168 --> 02:03:19,680 Standard 2884 02:03:20,192 --> 02:03:22,496 Now I'm going to try to go across this 2885 02:03:22,752 --> 02:03:25,312 No problem problem but as I read 2886 02:03:25,568 --> 02:03:26,592 The mass area 2887 02:03:27,104 --> 02:03:28,128 It doesn't get it 2888 02:03:28,640 --> 02:03:31,712 You can invert that mask if you want something done do that 2889 02:03:31,968 --> 02:03:34,272 Invert the Mask by controlling bye-bye 2890 02:03:34,528 --> 02:03:36,576 Doing control under TV 2891 02:03:37,088 --> 02:03:37,600 Or 2892 02:03:37,856 --> 02:03:38,880 Command I 2893 02:03:39,904 --> 02:03:41,184 Inverter 2894 02:03:42,720 --> 02:03:45,280 And then will be the opposite so I can't do anything 2895 02:03:45,536 --> 02:03:46,560 Anywhere x 2896 02:03:46,816 --> 02:03:48,352 On the area that is not 2897 02:03:49,632 --> 02:03:50,144 So 2898 02:03:50,400 --> 02:03:56,544 You know there's a number of users that you can do with this or if you if you want to draw if you want to pull out like 2899 02:03:56,800 --> 02:03:57,312 Things like that 2900 02:03:57,824 --> 02:03:58,592 No let's say 2901 02:03:58,848 --> 02:04:00,640 I'm going to add some more masculine 2902 02:04:01,152 --> 02:04:01,664 Present 2903 02:04:02,176 --> 02:04:02,688 Control 2904 02:04:03,456 --> 02:04:04,480 Add some more 2905 02:04:04,992 --> 02:04:07,040 Gonna Leave just gonna kiss circle like this 2906 02:04:07,296 --> 02:04:10,624 Another I have the circle that is not mass only this will be able to 2907 02:04:11,136 --> 02:04:11,904 So if I go 2908 02:04:12,928 --> 02:04:14,976 Select the move to the most 2909 02:04:15,488 --> 02:04:16,512 Brush em 2910 02:04:17,792 --> 02:04:18,560 Now coming 2911 02:04:18,816 --> 02:04:19,584 Much bigger 2912 02:04:20,096 --> 02:04:21,120 I can actually 2913 02:04:21,376 --> 02:04:22,912 Poor this interesting out 2914 02:04:23,168 --> 02:04:23,680 Like this 2915 02:04:24,960 --> 02:04:30,080 So this will be a way to to add a an arm for example or is pi core 2916 02:04:30,336 --> 02:04:31,104 You know whatever it is 2917 02:04:32,384 --> 02:04:34,944 Got a different section charge more volume 2918 02:04:35,200 --> 02:04:36,736 Mama's to your 2919 02:04:36,992 --> 02:04:37,504 Match 2920 02:04:38,528 --> 02:04:39,808 How do you clear the map 2921 02:04:40,320 --> 02:04:41,088 What you doing 2922 02:04:41,344 --> 02:04:41,856 Control 2923 02:04:42,624 --> 02:04:44,416 And drag somewhere Out 2924 02:04:45,696 --> 02:04:48,000 Allow you to drag outside of the mess 2925 02:04:48,512 --> 02:04:50,304 How many do that clears your 2926 02:04:50,560 --> 02:04:53,120 Stop again you're the basic controls of masking 2927 02:04:53,632 --> 02:04:54,912 Press ctrl to mass 2928 02:04:55,168 --> 02:04:58,240 You can you can invert a mask by heating control I 2929 02:04:58,752 --> 02:05:00,032 And to clearly a man 2930 02:05:01,568 --> 02:05:02,080 Press 2931 02:05:02,336 --> 02:05:03,360 Control again 2932 02:05:03,616 --> 02:05:06,944 And you drag a rectangle outside of you 2933 02:05:07,456 --> 02:05:08,736 And that will clear it 2934 02:05:09,248 --> 02:05:10,784 So now I know that there is no man 2935 02:05:11,040 --> 02:05:12,064 I'm here at all 2936 02:05:14,368 --> 02:05:15,904 You can also just subbed 2937 02:05:16,416 --> 02:05:17,696 So by pressing ctrl 2938 02:05:17,952 --> 02:05:18,720 I can add 2939 02:05:18,976 --> 02:05:20,256 But if I press off 2940 02:05:20,512 --> 02:05:24,352 As you can see here the cursor changes to a minor sign 2941 02:05:24,608 --> 02:05:26,400 And then that allows me to remove 2942 02:05:27,680 --> 02:05:29,216 To remove mask by painting 2943 02:05:30,752 --> 02:05:36,128 Does the basic controls of masking so it's very simple you know once you get used to it 2944 02:05:36,384 --> 02:05:39,712 You can do some pretty cool stuff so United 8160 through the nose 2945 02:05:39,968 --> 02:05:43,808 Do you know that could be the noise of a character it can be like a finger and you know whatever it is 2946 02:05:45,088 --> 02:05:45,600 Now 2947 02:05:46,880 --> 02:05:48,672 With masking 2948 02:05:48,928 --> 02:05:52,256 Is my promise obviously I text you about something like this 2949 02:05:52,768 --> 02:05:54,816 Now I don't know if you can see your butt 2950 02:05:55,328 --> 02:05:56,608 I'm trying to see the point 2951 02:05:56,864 --> 02:05:57,376 Kieran 2952 02:05:58,656 --> 02:05:59,936 At the intersection 2953 02:06:00,704 --> 02:06:03,264 As you can see here I'm getting out these Long Street 2954 02:06:03,520 --> 02:06:05,056 Opinions are just 2955 02:06:05,312 --> 02:06:06,080 Distorted 2956 02:06:06,592 --> 02:06:09,920 So of course you can sort them that out by using the smooth brush 2957 02:06:11,200 --> 02:06:11,712 Processing 2958 02:06:11,968 --> 02:06:13,760 Chef and painting over 2959 02:06:14,528 --> 02:06:15,552 Definitely 2960 02:06:16,064 --> 02:06:16,832 Smooth out 2961 02:06:17,088 --> 02:06:18,880 Does details and I won't make them 2962 02:06:19,136 --> 02:06:19,904 As visible 2963 02:06:20,160 --> 02:06:24,512 But basically we have a problem now so we had a number of polygons here 2964 02:06:24,768 --> 02:06:27,328 My pulled out always polygon so now 2965 02:06:27,584 --> 02:06:28,096 This 2966 02:06:28,352 --> 02:06:32,192 Small area of polygon is used Now to create a synth Arabic piece 2967 02:06:32,704 --> 02:06:35,008 Before so now there's a lot more surface than a 2968 02:06:35,264 --> 02:06:38,848 For meaning that this area here this whole thing right there 2969 02:06:39,104 --> 02:06:41,408 This is much lower res than the rest of the 2970 02:06:41,920 --> 02:06:42,944 How do you 2971 02:06:43,200 --> 02:06:45,760 Call things out like this and make sure that you 2972 02:06:46,272 --> 02:06:48,832 Always that you're always having a polygon to work 2973 02:06:49,088 --> 02:06:50,112 To work with 2974 02:06:50,368 --> 02:06:52,160 Socio-economic the main problem 2975 02:06:52,672 --> 02:06:53,952 Keep going 2976 02:06:54,208 --> 02:06:54,976 If you 2977 02:06:55,744 --> 02:06:58,048 If you press control you can paint on 2978 02:06:58,304 --> 02:07:00,352 To the surface but can also still like 2979 02:07:00,608 --> 02:07:05,472 A box to make your mask selection so by starting outside of out of the match 2980 02:07:06,240 --> 02:07:07,264 You're allowed 2981 02:07:07,520 --> 02:07:08,032 2 2982 02:07:08,288 --> 02:07:09,568 Drag a boxing 2983 02:07:10,336 --> 02:07:10,848 Stop 2984 02:07:11,104 --> 02:07:14,432 You can paint directly on it but if you start outside of the match 2985 02:07:16,224 --> 02:07:17,248 Create a box for 2986 02:07:17,504 --> 02:07:18,528 For the selection of the match 2987 02:07:19,296 --> 02:07:21,856 So if I still like this now you can see 2988 02:07:22,368 --> 02:07:23,392 Trying to sell 2989 02:07:23,904 --> 02:07:24,416 Those 2990 02:07:25,440 --> 02:07:31,328 Does polygons at the the border at the intersection but having a hard time because of Austria 2991 02:07:31,840 --> 02:07:36,704 I try to do something on the side here no problem you no like it it does some stretching 2992 02:07:36,960 --> 02:07:37,728 Because I'm me 2993 02:07:37,984 --> 02:07:40,032 Removed either the cylinder out of love 2994 02:07:40,544 --> 02:07:41,568 But it's mostly 2995 02:07:42,080 --> 02:07:47,200 High resolution enough you can see the can see the faces you can see the Pokémon but not so bad 2996 02:07:47,456 --> 02:07:49,504 At least not as bad as this area 2997 02:07:49,760 --> 02:07:50,272 So now 2998 02:07:50,528 --> 02:07:51,552 If I try to 2999 02:07:51,808 --> 02:07:52,832 Discount on this 3000 02:07:54,880 --> 02:07:56,160 There is a 3001 02:07:56,928 --> 02:08:00,000 Set another great so if I tried to just use the regular 3002 02:08:00,256 --> 02:08:01,024 The standard 3003 02:08:01,536 --> 02:08:02,304 I get 3004 02:08:02,560 --> 02:08:03,072 Mess 3005 02:08:03,840 --> 02:08:04,352 Now 3006 02:08:04,864 --> 02:08:06,656 I can cope no problem here 3007 02:08:07,424 --> 02:08:10,752 If I try to do that on the area that are extruded 3008 02:08:11,008 --> 02:08:15,104 And this is this is not available to Scott anything 3009 02:08:15,616 --> 02:08:16,896 So how do you get that 3010 02:08:17,152 --> 02:08:18,688 Polygon density 3011 02:08:18,944 --> 02:08:19,968 Into this one piece 3012 02:08:20,224 --> 02:08:21,504 There is a way 3013 02:08:21,760 --> 02:08:22,272 Course 3014 02:08:22,528 --> 02:08:25,344 And it's going to be something that you use all the time 3015 02:08:26,624 --> 02:08:28,672 It under the geometry tab 3016 02:08:29,440 --> 02:08:30,464 I'm going to be cold 3017 02:08:31,488 --> 02:08:32,000 Dynamo 3018 02:08:32,768 --> 02:08:35,072 Dinomist is a big button right here 3019 02:08:35,328 --> 02:08:39,424 What is the going to do when you press it is going to take a look at your mum 3020 02:08:39,680 --> 02:08:40,960 My will try to 3021 02:08:41,216 --> 02:08:44,032 Read out the polygons more evenly across the surface 3022 02:08:44,544 --> 02:08:45,312 Because right now 3023 02:08:45,568 --> 02:08:47,360 And you can click on here 3024 02:08:47,872 --> 02:08:48,640 To show 3025 02:08:49,408 --> 02:08:49,920 The ply guys 3026 02:08:50,176 --> 02:08:50,944 For the better 3027 02:08:51,200 --> 02:08:52,480 This will show you 3028 02:08:54,528 --> 02:08:55,552 As you can see here 3029 02:08:56,320 --> 02:08:59,392 You know there's a nice nice and square here so if I fight 3030 02:08:59,648 --> 02:09:01,952 That's going to give a nice defamation 3031 02:09:02,464 --> 02:09:04,512 But when they're all stressed like this 3032 02:09:04,768 --> 02:09:06,048 Appointment have a hard time 3033 02:09:06,304 --> 02:09:07,328 Moving proper 3034 02:09:07,840 --> 02:09:08,352 So 3035 02:09:09,120 --> 02:09:11,424 What this is going to do when I click buy now 3036 02:09:11,680 --> 02:09:12,192 Is it going to 3037 02:09:12,704 --> 02:09:14,752 To essentially try to recreate the 3038 02:09:15,008 --> 02:09:16,032 Those nice Square 3039 02:09:16,288 --> 02:09:17,056 Everywhere 3040 02:09:17,312 --> 02:09:19,104 Again Belgium 3041 02:09:19,616 --> 02:09:23,712 But with a nicer spread of polygon so go ahead and try that 3042 02:09:23,968 --> 02:09:26,272 One one thing that I need to 3043 02:09:26,784 --> 02:09:32,928 Bring attention to is the little flower underneath your solicitors resolution of dynamite so if I don't touch anything if I leave it 3044 02:09:33,184 --> 02:09:33,696 28 3045 02:09:34,208 --> 02:09:35,232 And click on bio 3046 02:09:37,280 --> 02:09:38,304 And go ahead and 3047 02:09:39,328 --> 02:09:41,632 This match has multiple subdivision 3048 02:09:41,888 --> 02:09:44,704 Would you like to freeze the division level before entering the National 3049 02:09:45,216 --> 02:09:45,728 I'm going 3050 02:09:45,984 --> 02:09:46,496 Play Kano 3051 02:09:47,520 --> 02:09:49,056 Going to give me a 3052 02:09:49,568 --> 02:09:50,336 Nice results 3053 02:09:50,592 --> 02:09:55,968 But you can see here now my resolution levels have gone so what you done a match those have to go 3054 02:09:56,480 --> 02:09:59,808 So you know whenever you're about to die and what you can do as you can bring it 3055 02:10:00,320 --> 02:10:01,344 To the highest level 3056 02:10:02,368 --> 02:10:03,136 Delete lower 3057 02:10:04,416 --> 02:10:06,464 This is going to be my message 3058 02:10:06,720 --> 02:10:12,352 It's really really high res here so all this was a really small meaning I can I can pick up the lot of details 3059 02:10:12,608 --> 02:10:14,400 But as I move things around 3060 02:10:14,656 --> 02:10:18,496 Stretched this basic shapes basically basic selling 3061 02:10:18,752 --> 02:10:21,056 I get all the definitions nasty 3062 02:10:21,312 --> 02:10:22,336 Stretching of the pipe 3063 02:10:23,104 --> 02:10:24,896 If I click on a message now 3064 02:10:26,688 --> 02:10:27,712 As you can see here 3065 02:10:27,968 --> 02:10:31,296 No I'm back and I have squares everywhere some nice little Square 3066 02:10:31,552 --> 02:10:32,320 Everywhere 3067 02:10:34,880 --> 02:10:35,392 To see 3068 02:10:35,904 --> 02:10:36,928 The distribution 3069 02:10:37,184 --> 02:10:38,976 Really on even through 3070 02:10:39,232 --> 02:10:39,744 But 3071 02:10:41,024 --> 02:10:44,864 With dynamis it is even that everything so now I can start 3072 02:10:45,632 --> 02:10:46,656 I can start 3073 02:10:46,912 --> 02:10:50,240 Popping in on this area right here and I'll have all the details 3074 02:10:52,032 --> 02:10:58,176 The process against the Brasserie can you can start in Scotland called the whenever you whenever you deform the 3075 02:10:58,432 --> 02:10:59,456 The mess to me 3076 02:10:59,968 --> 02:11:04,064 You start to lose resolution so if I pulled by pork pie pulled pork 3077 02:11:04,320 --> 02:11:09,696 As you can see now it's starting to have a lot of issues with a solution is not 3078 02:11:09,952 --> 02:11:12,000 Enough polygons just read this 3079 02:11:12,512 --> 02:11:13,792 Even if you sorted it out 3080 02:11:15,072 --> 02:11:18,144 So before you get that points always a good idea 3081 02:11:18,656 --> 02:11:21,472 So now the misses active as you can see the buttons or 3082 02:11:21,728 --> 02:11:23,776 So what you can do as you can click that to me 3083 02:11:24,288 --> 02:11:26,336 To to disable it and then click it again 3084 02:11:26,592 --> 02:11:27,872 I'll just dynamat again 3085 02:11:28,128 --> 02:11:29,408 For the hockey field 3086 02:11:30,944 --> 02:11:31,968 Is going to be 3087 02:11:33,248 --> 02:11:34,784 The same as clearing 3088 02:11:35,040 --> 02:11:36,064 Your mask 3089 02:11:36,320 --> 02:11:38,368 So they can be a little bit confusing at first 3090 02:11:38,624 --> 02:11:39,392 Let's play 3091 02:11:39,648 --> 02:11:42,208 I pull from here Cork 3092 02:11:42,720 --> 02:11:45,536 Now I might not crap I need to down the messages because I care 3093 02:11:45,792 --> 02:11:46,304 Call Panda 3094 02:11:47,584 --> 02:11:48,864 There's not enough resolution 3095 02:11:49,376 --> 02:11:50,912 So the way to do that 3096 02:11:51,424 --> 02:11:52,448 Only 3097 02:11:52,704 --> 02:11:54,496 Wild dynamesh is actor 3098 02:11:55,008 --> 02:11:55,776 Press control 3099 02:11:56,032 --> 02:11:57,312 And click and drag 3100 02:11:57,568 --> 02:12:01,152 A rectangle out of your message as if you were trying to clear 3101 02:12:01,408 --> 02:12:01,920 Your mum 3102 02:12:02,432 --> 02:12:04,992 But if you have a mask was going to happen instead 3103 02:12:05,248 --> 02:12:06,528 Is it's going to Diana 3104 02:12:07,552 --> 02:12:08,320 Tyler Joe 3105 02:12:08,576 --> 02:12:09,856 As you can see here 3106 02:12:10,624 --> 02:12:12,160 So now I have a nice cream 3107 02:12:12,672 --> 02:12:13,184 To keep 3108 02:12:16,512 --> 02:12:18,816 So this is one of the tools that is 3109 02:12:19,072 --> 02:12:23,424 You really need to learn that hockey or that's that's ok because you'll use it all the time 3110 02:12:23,680 --> 02:12:26,496 And Diana messages so useful are too 3111 02:12:27,264 --> 02:12:29,056 To create a really complicated maths like this 3112 02:12:29,568 --> 02:12:31,872 And always maintain resolution 3113 02:12:32,640 --> 02:12:34,944 Now I mentioned this lighter underneath ear 3114 02:12:35,200 --> 02:12:35,712 Stop 3115 02:12:36,480 --> 02:12:36,992 If I 3116 02:12:37,248 --> 02:12:37,760 Hide 3117 02:12:38,272 --> 02:12:39,296 Migrate here 3118 02:12:39,552 --> 02:12:42,624 As you can see now when I did that I lost a little bit of resolution so 3119 02:12:42,880 --> 02:12:44,672 Everything is now lower right 3120 02:12:44,928 --> 02:12:46,464 So let's say you had a bunch of that 3121 02:12:47,488 --> 02:12:50,048 Pause and hear when I can buy the small details 3122 02:12:50,560 --> 02:12:52,864 Let's try to to add something in your eye 3123 02:12:58,240 --> 02:12:58,752 Divide 3124 02:12:59,520 --> 02:13:01,312 Again so not have 2 million 3125 02:13:02,336 --> 02:13:04,640 Then I can add all these nice details in here 3126 02:13:05,152 --> 02:13:08,480 What happens if I down a bit so now I have done it already 3127 02:13:08,736 --> 02:13:09,248 Like and 3128 02:13:09,504 --> 02:13:10,016 Control 3129 02:13:11,040 --> 02:13:11,808 Click and drag 3130 02:13:12,064 --> 02:13:13,344 Dynamesh everything 3131 02:13:13,600 --> 02:13:15,648 When is Dinah Mrs as you can see her 3132 02:13:15,904 --> 02:13:16,416 When I have 3133 02:13:16,672 --> 02:13:18,464 128 resolution 3134 02:13:20,256 --> 02:13:23,328 Apply that same as solution everywhere on a mezzo 3135 02:13:23,584 --> 02:13:26,912 Sometimes that's good if you don't have small details and you just trying to 3136 02:13:27,168 --> 02:13:28,192 Decreed like a quick 3137 02:13:28,448 --> 02:13:32,032 Rough blackout of Europe of whatever it is you're working on 3138 02:13:32,288 --> 02:13:33,824 But if you have the details already 3139 02:13:34,080 --> 02:13:35,872 Obviously don't want to lose us details 3140 02:13:36,128 --> 02:13:37,152 Which will have to do 3141 02:13:37,408 --> 02:13:38,944 Is probably crank 3142 02:13:39,200 --> 02:13:39,712 Up 3143 02:13:39,968 --> 02:13:41,248 That resolution so 3144 02:13:41,504 --> 02:13:43,808 I would definitely not recommend that you bring 3145 02:13:44,064 --> 02:13:46,624 Bring it all the way up because you can't you're probably freeze 3146 02:13:47,136 --> 02:13:49,184 Maybe that maybe can have a look 3147 02:13:49,440 --> 02:13:50,464 No don't risk it 3148 02:13:50,720 --> 02:13:55,328 Try to try to to move this up can I double first in all I can have a 3149 02:13:55,840 --> 02:13:57,120 What's Sterling at 128 3150 02:13:57,376 --> 02:13:59,168 Let's go to like 300 something 3151 02:13:59,424 --> 02:14:00,192 And then we'll see 3152 02:14:00,448 --> 02:14:01,472 What's eHarmony 3153 02:14:01,984 --> 02:14:04,544 How many active points are left after we do that 3154 02:14:06,080 --> 02:14:06,592 And Dining 3155 02:14:07,104 --> 02:14:08,384 NASA can see at 3 3156 02:14:08,640 --> 02:14:10,432 312 3157 02:14:10,688 --> 02:14:11,968 Why get is about half 3158 02:14:12,992 --> 02:14:15,552 Have the plans I had before so I went from 2 million to 3159 02:14:15,808 --> 02:14:16,832 To800 3160 02:14:18,624 --> 02:14:20,672 Tell us a still there and they're not perfect 3161 02:14:20,928 --> 02:14:23,744 If I undo that as you can see I lost a little bit of 3162 02:14:24,256 --> 02:14:25,280 Back and forth 3163 02:14:26,048 --> 02:14:27,328 Back and forth back and forth 3164 02:14:28,096 --> 02:14:30,400 So that resolution is not going to be enough 3165 02:14:30,656 --> 02:14:35,776 To allow me to keep all those details for maybe I can crank it up a little bit too up to maybe 3166 02:14:36,288 --> 02:14:37,056 500 3167 02:14:37,568 --> 02:14:38,080 And then 3168 02:14:38,592 --> 02:14:39,616 I'm going to undo 3169 02:14:39,872 --> 02:14:41,152 The diner restaurant is dead 3170 02:14:41,920 --> 02:14:43,968 I thought not going to do it again 3171 02:14:44,224 --> 02:14:44,736 At 3172 02:14:46,016 --> 02:14:46,528 5 3173 02:14:47,040 --> 02:14:48,832 And see if I maintain 3174 02:14:49,088 --> 02:14:49,600 L 3175 02:14:51,648 --> 02:14:56,768 The Derry girls so now that's a lot better and as you can see here the active points and change much to do 3176 02:14:57,280 --> 02:14:58,304 I started here 3177 02:14:58,560 --> 02:14:59,584 And now acid anime 3178 02:15:00,096 --> 02:15:00,608 I'm here 3179 02:15:01,888 --> 02:15:03,168 The only thing that happened 3180 02:15:03,680 --> 02:15:04,448 Is that 3181 02:15:05,472 --> 02:15:05,984 Bread 3182 02:15:06,240 --> 02:15:06,752 Although 3183 02:15:07,264 --> 02:15:08,032 Does detail 3184 02:15:09,056 --> 02:15:11,360 Just more evenly across the surface 3185 02:15:13,152 --> 02:15:16,736 It's a high enough resolution that I can maintain 3186 02:15:16,992 --> 02:15:18,528 All The Small details that I have 3187 02:15:19,040 --> 02:15:21,088 So of course I'm a dynamite has 3188 02:15:21,600 --> 02:15:22,368 It's limit 3189 02:15:23,392 --> 02:15:28,512 So as you are in I'm only at 3 at 500 right now so we can imagine life I want all the way 3190 02:15:28,768 --> 02:15:29,536 4000 3191 02:15:29,792 --> 02:15:33,376 It would probably crashed my machine so I'll probably go up to like 100 million or something 3192 02:15:33,632 --> 02:15:34,400 Something 3193 02:15:34,912 --> 02:15:38,752 The way that I recommend using it in the way that most people use an emergency 3194 02:15:39,008 --> 02:15:40,288 At the early stages of 3195 02:15:40,544 --> 02:15:46,688 Scope you're like we use it a lot a whole lot so whenever you make a big defamation nude animation 3196 02:15:46,944 --> 02:15:48,480 Because it's easier 3197 02:15:48,736 --> 02:15:52,576 It doesn't take much time and it's just it's kind of needed you only have a choice 3198 02:15:52,832 --> 02:15:58,464 But you'll see that as you as you start to go into more and more details as you start to subdivide 3199 02:15:58,720 --> 02:16:01,280 Your Ramesh more and more to be able to 3200 02:16:01,536 --> 02:16:02,816 Skopos finer detail 3201 02:16:03,072 --> 02:16:05,888 You'll see all the dynamic process if you keep doing it 3202 02:16:06,144 --> 02:16:09,984 Longer and longer if you start to increase the resolution to match those details 3203 02:16:10,240 --> 02:16:13,824 Stop an impassive point or just a quick way way way too long 3204 02:16:14,336 --> 02:16:20,224 And is likely also crash your zebra shorts and becomes at a certain point because 3205 02:16:20,480 --> 02:16:25,344 Is it becomes a coinstar so either is not to dynamesh a really really high res 3206 02:16:25,856 --> 02:16:27,904 Or is just going to crash your zebra 3207 02:16:28,672 --> 02:16:34,560 Now that point is different for everybody the pencil to computer depending what makes you working on 3208 02:16:34,816 --> 02:16:35,328 But 3209 02:16:35,584 --> 02:16:41,216 Basically what would you do if you start heavy on the 9 immersion and as you start to add more and more 3210 02:16:41,472 --> 02:16:42,752 Smaller details as you get 3211 02:16:43,008 --> 02:16:44,544 To the the later stages 3212 02:16:44,800 --> 02:16:45,824 Argos camping 3213 02:16:46,080 --> 02:16:48,384 You face it out then you just stop using 3214 02:16:48,640 --> 02:16:49,152 Entirely 3215 02:16:49,920 --> 02:16:50,688 Now we're 3216 02:16:51,200 --> 02:16:55,040 Masking and dynamesh and masking pulling in diameter 3217 02:16:55,296 --> 02:16:57,344 This allows you to Cheryl are you too 3218 02:16:57,600 --> 02:17:01,184 Ready match anything for this is it opens a whole new world 3219 02:17:01,440 --> 02:17:04,000 A possibilities when it comes to digital sculpting 3220 02:17:04,256 --> 02:17:07,840 And it's a really really really powerful combo 3221 02:17:08,352 --> 02:17:09,120 2RT 3222 02:17:09,632 --> 02:17:11,424 That's really good with damage to us 3223 02:17:11,680 --> 02:17:14,240 You can easily merge different objects together 3224 02:17:14,496 --> 02:17:15,264 Let's say 3225 02:17:15,776 --> 02:17:18,080 I bring in a 3226 02:17:18,336 --> 02:17:22,688 A different matter let's see this thing something go ahead and click 3227 02:17:23,456 --> 02:17:25,248 Can I have two of the 3228 02:17:25,760 --> 02:17:27,552 He's weird shapes I'm going to move it 3229 02:17:27,808 --> 02:17:29,088 Move one to the sidemen 3230 02:17:29,600 --> 02:17:31,392 And rotated or something like that 3231 02:17:32,160 --> 02:17:32,672 Then I can 3232 02:17:32,928 --> 02:17:34,208 Bring it back make them 3233 02:17:36,000 --> 02:17:37,792 Now I have those two messages 3234 02:17:38,560 --> 02:17:42,656 And I'm ok so what do I do if I want to connect us to Cos right now if I paint on one 3235 02:17:42,912 --> 02:17:44,192 I can pay the crossing 3236 02:17:44,448 --> 02:17:46,496 Because this this is acceptable that is act 3237 02:17:46,752 --> 02:17:48,032 You want two different subs 3238 02:17:48,544 --> 02:17:49,568 Stop what you can do 3239 02:17:49,824 --> 02:17:52,640 You can definitely Two Souls together 3240 02:17:52,896 --> 02:17:53,664 We're going to start with 3241 02:17:57,760 --> 02:18:00,064 So now I can paint a pro 3242 02:18:00,832 --> 02:18:03,392 But with this I still have a problem so if 3243 02:18:03,648 --> 02:18:05,440 If I bring up this thing here 3244 02:18:05,952 --> 02:18:08,768 What these are now one subtle they're not one match 3245 02:18:09,024 --> 02:18:12,096 If I start in the face often if I stop them 3246 02:18:12,352 --> 02:18:17,472 It's never going to erase that line between you know Dad's that separation line 3247 02:18:18,496 --> 02:18:19,776 Paint across that now be 3248 02:18:20,288 --> 02:18:23,616 Is the same actor subtle but it's still two measures in reality 3249 02:18:24,128 --> 02:18:25,408 So what do you want what do you do 3250 02:18:25,920 --> 02:18:26,432 2 3251 02:18:26,688 --> 02:18:29,248 Two murders tooth that to become one match 3252 02:18:29,504 --> 02:18:32,064 Again this is going to be dinosaur 3253 02:18:32,320 --> 02:18:35,648 Dynamesh against I'm going to lower this because 3254 02:18:35,904 --> 02:18:36,672 12 account 3255 02:18:36,928 --> 02:18:37,696 Yankee bet 3256 02:18:37,952 --> 02:18:38,720 470 3257 02:18:39,232 --> 02:18:40,768 I'm going to try that down a mess 3258 02:18:41,536 --> 02:18:42,560 Now to look at it 3259 02:18:43,840 --> 02:18:45,120 And zoom in on that 3260 02:18:45,632 --> 02:18:47,424 I'm left with a single mesh 3261 02:18:47,936 --> 02:18:50,240 And then I can have a nice blend 3262 02:18:51,008 --> 02:18:51,776 Between the two 3263 02:18:53,056 --> 02:18:54,080 And also 3264 02:18:54,336 --> 02:18:55,360 Of course the 3265 02:18:55,872 --> 02:18:57,664 Is apology the polygons 3266 02:18:58,176 --> 02:19:00,224 Are nice and nicely spread out 3267 02:19:01,248 --> 02:19:01,760 Tyre 3268 02:19:02,016 --> 02:19:02,528 Mesh 3269 02:19:03,040 --> 02:19:04,320 Stop timer 3270 02:19:04,576 --> 02:19:06,112 Awesome when it comes to 3271 02:19:06,368 --> 02:19:10,976 To distributing the polygons not even across your mash and also 3272 02:19:11,488 --> 02:19:13,280 An essential tool when it comes to 3273 02:19:13,536 --> 02:19:15,328 Merging different objects in 3274 02:19:15,584 --> 02:19:16,096 Single 3275 02:19:18,144 --> 02:19:22,752 And finally there's one more modelling trick dying to show you 3276 02:19:23,008 --> 02:19:25,056 The final talk to your talk 3277 02:19:25,312 --> 02:19:27,104 This is going to be called the 3278 02:19:27,360 --> 02:19:30,944 Tracked tool for the extract was really really powerful and creating 3279 02:19:31,456 --> 02:19:34,272 In helping you create new subtotal 3280 02:19:34,528 --> 02:19:36,576 List of every single one 3281 02:19:36,832 --> 02:19:39,136 So far all the tools that we've looked at 3282 02:19:39,392 --> 02:19:40,160 Grey 3283 02:19:40,416 --> 02:19:41,184 To modify 3284 02:19:41,440 --> 02:19:42,976 The act of subtle that you look 3285 02:19:43,488 --> 02:19:44,256 But when we come 3286 02:19:44,512 --> 02:19:48,096 Create a new sub tour when it comes to creating to bringing a new PC 3287 02:19:48,608 --> 02:19:50,912 Newport for your project inside 3288 02:19:51,168 --> 02:19:52,192 Of zbrush 3289 02:19:52,448 --> 02:19:54,240 That's that's a little bit tricky 3290 02:19:55,008 --> 02:20:01,152 There's a really really easy way to do that and to create new things to generate new samples and like I said 3291 02:20:01,408 --> 02:20:03,456 What's going to be the extractor 3292 02:20:03,968 --> 02:20:05,248 Extractor 3293 02:20:05,504 --> 02:20:06,016 Depeche 3294 02:20:06,272 --> 02:20:07,808 Entirely on me 3295 02:20:08,064 --> 02:20:08,832 The weather's 3296 02:20:09,088 --> 02:20:10,368 Is that you will 3297 02:20:10,624 --> 02:20:11,392 Art Reading 3298 02:20:11,648 --> 02:20:13,440 The mask is in Front 3299 02:20:13,696 --> 02:20:14,720 Truth a shape 3300 02:20:14,976 --> 02:20:16,512 Like that so let's say I 3301 02:20:17,536 --> 02:20:19,072 Say I paint something like this 3302 02:20:19,328 --> 02:20:20,864 Whenever is mass 3303 02:20:21,120 --> 02:20:22,912 Is the weather going to be excited 3304 02:20:23,168 --> 02:20:23,680 2 x 2 3305 02:20:23,936 --> 02:20:26,240 What you have to do is you go into 3306 02:20:26,496 --> 02:20:29,568 Geometry are you going to The Subtle panel 3307 02:20:29,824 --> 02:20:31,104 Can you click on extractor 3308 02:20:31,616 --> 02:20:33,152 Open ROBLOX 3309 02:20:34,688 --> 02:20:39,808 What you can do here you have so we have a battery options and the bottom here don't worry about it so don't don't turn around 3310 02:20:40,064 --> 02:20:40,832 Don't play around 3311 02:20:41,088 --> 02:20:42,368 The first one either 3312 02:20:42,624 --> 02:20:45,184 Are the one that you really want to pay attention to it 3313 02:20:45,440 --> 02:20:46,976 This one right here so extract 3314 02:20:47,232 --> 02:20:47,744 Thickness 3315 02:20:48,000 --> 02:20:49,792 This is going to tell zebra 3316 02:20:50,304 --> 02:20:51,584 How far out do you 3317 02:20:51,840 --> 02:20:52,864 Push this out 3318 02:20:53,120 --> 02:20:53,888 From the surface 3319 02:20:54,144 --> 02:20:55,936 That is there already 3320 02:20:56,192 --> 02:20:58,240 So if you go ahead and we don't touch anything 3321 02:20:58,752 --> 02:20:59,520 Is click on extract 3322 02:21:00,032 --> 02:21:04,384 Is it going to be here extractors actually give you a preview first you don't have to 3323 02:21:05,408 --> 02:21:06,176 Hello case 3324 02:21:06,432 --> 02:21:09,248 If I were to do with the default values this is what I would 3325 02:21:09,504 --> 02:21:12,832 Haven't got this nice match on top of the message that exists already 3326 02:21:13,088 --> 02:21:13,600 Embassy 3327 02:21:13,856 --> 02:21:14,368 Are the mass 3328 02:21:15,392 --> 02:21:18,976 So you know if you're working on Lyca armour pieces or 3329 02:21:19,232 --> 02:21:20,256 Do you want to add 3330 02:21:20,512 --> 02:21:22,560 I'd like scales or adding anything 3331 02:21:22,816 --> 02:21:25,632 You can use extractors really repower 3332 02:21:26,912 --> 02:21:29,984 Now you know that I'm happy with that 3333 02:21:30,496 --> 02:21:33,056 Is going to reset it 3334 02:21:33,312 --> 02:21:35,872 So it's just giving you a preview when you click on next track 3335 02:21:36,640 --> 02:21:39,200 To confirm you have to click accept on a 3336 02:21:39,968 --> 02:21:42,016 So I'm going to do is I'm going to try to make 3337 02:21:42,528 --> 02:21:43,808 This may be a little bit bigger 3338 02:21:45,088 --> 02:21:46,112 Maybe something 3339 02:21:46,624 --> 02:21:47,648 Extract again 3340 02:21:50,208 --> 02:21:52,256 Extract again so that's probably too much 3341 02:21:52,512 --> 02:21:53,024 Butter 3342 02:21:55,584 --> 02:21:57,376 Track so I am happy with this 3343 02:21:57,632 --> 02:21:58,656 Want to go ahead and click 3344 02:21:59,168 --> 02:21:59,680 Set 3345 02:22:00,192 --> 02:22:01,728 So now it's made 3346 02:22:02,240 --> 02:22:03,776 New song 3347 02:22:04,288 --> 02:22:05,824 Out of this select 3348 02:22:07,616 --> 02:22:10,944 So there's a couple of things here that you need to do once you've done during that 3349 02:22:11,200 --> 02:22:15,808 Of course right out you can probably see her on the model there still a mask on it 3350 02:22:16,576 --> 02:22:17,856 And if I go back 3351 02:22:18,112 --> 02:22:21,696 And hide this new Disney pizza have I still haven't 3352 02:22:21,952 --> 02:22:22,976 On the initial 3353 02:22:23,232 --> 02:22:25,280 Initial surface the initial master 3354 02:22:25,792 --> 02:22:27,328 Modus create a new new 3355 02:22:27,584 --> 02:22:28,352 Southwater 3356 02:22:28,608 --> 02:22:30,400 If I tried to pick up on that 3357 02:22:30,656 --> 02:22:32,704 What is going to be very very 3358 02:22:32,960 --> 02:22:34,752 Bad on the side hair so it's as if 3359 02:22:35,264 --> 02:22:38,080 It's just extracted those those 3360 02:22:38,336 --> 02:22:40,128 So if you look at 3361 02:22:41,152 --> 02:22:41,920 M 3362 02:22:42,432 --> 02:22:44,736 As you can see here we have no resolution whatsoever 3363 02:22:45,248 --> 02:22:47,552 This one I'm going from this 3364 02:22:49,088 --> 02:22:51,136 On the top here it's pretty good but it's quiet 3365 02:22:51,392 --> 02:22:55,488 But on the side here it's really really bad so we'll definitely have to do 3366 02:22:55,744 --> 02:22:58,048 Dynamax on that but before you do that 3367 02:22:58,560 --> 02:23:04,704 As we remember if we try to do one right now it was just clear the mask first so that we don't want them ask anymore 3368 02:23:04,960 --> 02:23:08,544 No we we have extracted the shape so now this is a new shape want to stay 3369 02:23:09,056 --> 02:23:10,848 Using I want to start cutting 3370 02:23:11,360 --> 02:23:11,872 So what you 3371 02:23:12,384 --> 02:23:12,896 Control 3372 02:23:13,408 --> 02:23:14,432 Click and 3373 02:23:15,712 --> 02:23:16,992 So clear the mask on 3374 02:23:17,248 --> 02:23:17,760 I'm not sure 3375 02:23:18,016 --> 02:23:19,296 And now what you can do 3376 02:23:19,552 --> 02:23:20,064 Is 3377 02:23:21,344 --> 02:23:22,112 Enjambment 3378 02:23:22,880 --> 02:23:24,928 Dynamis and enabled 3379 02:23:25,952 --> 02:23:27,488 Now Hill Diner messages 3380 02:23:29,280 --> 02:23:30,048 This new subs 3381 02:23:30,304 --> 02:23:31,328 As you can see now I have 3382 02:23:31,584 --> 02:23:32,352 Where is everywhere 3383 02:23:32,864 --> 02:23:33,376 Nice 3384 02:23:33,632 --> 02:23:35,936 Even spread of bygones so now 3385 02:23:37,728 --> 02:23:40,544 And I'll get the results that I expect 3386 02:23:41,056 --> 02:23:41,568 Now 3387 02:23:41,824 --> 02:23:44,128 Whenever you do an extraction like this 3388 02:23:44,384 --> 02:23:46,688 There's a couple tricks that I want to give you 3389 02:23:46,944 --> 02:23:47,456 I will make 3390 02:23:47,968 --> 02:23:50,528 This new extracted pizza 3391 02:23:51,040 --> 02:23:51,552 So 3392 02:23:51,808 --> 02:23:55,136 United Kingdom like wave 3393 02:23:55,392 --> 02:23:58,720 Like wavy effect on the side yourself course and we can go 3394 02:23:58,976 --> 02:23:59,744 And select your 3395 02:24:00,000 --> 02:24:00,512 Polish 3396 02:24:00,768 --> 02:24:02,560 And Connor like try to polish out 3397 02:24:02,816 --> 02:24:03,584 Yodel work 3398 02:24:03,840 --> 02:24:05,632 To some degree but when you do that 3399 02:24:06,144 --> 02:24:09,216 You do have to do it all over and it's gonna take some time 3400 02:24:09,728 --> 02:24:11,264 So together care cleaners 3401 02:24:12,544 --> 02:24:16,640 What you can do instead before you hate dynamax for the first time solicitor 3402 02:24:16,896 --> 02:24:18,432 Undo undo undo 3403 02:24:18,688 --> 02:24:19,456 Until 3404 02:24:19,712 --> 02:24:20,224 I'm back 3405 02:24:21,248 --> 02:24:22,272 Back here so 3406 02:24:22,528 --> 02:24:24,064 LEGO heaven clear Matt again 3407 02:24:24,576 --> 02:24:27,648 But now what you want to do before you come down 3408 02:24:28,160 --> 02:24:30,720 Is something hob the remit 3409 02:24:30,976 --> 02:24:32,000 So it's right on the knee 3410 02:24:32,256 --> 02:24:34,048 0 m 3411 02:24:34,304 --> 02:24:35,328 Right underneath right here 3412 02:24:36,864 --> 02:24:37,888 0 m 3413 02:24:38,144 --> 02:24:39,168 Is going to try 3414 02:24:39,424 --> 02:24:40,192 And 3415 02:24:40,704 --> 02:24:43,520 Organise the polygons in a better way 3416 02:24:43,776 --> 02:24:45,568 So to give it a better 3417 02:24:45,824 --> 02:24:47,872 But at the same time it's going to 3418 02:24:48,128 --> 02:24:49,152 Highly 3419 02:24:49,408 --> 02:24:50,432 The number of polygon 3420 02:24:51,200 --> 02:24:54,528 So it's not like Diner message not going to try to keep your details 3421 02:24:54,784 --> 02:24:56,832 It's actually going to get rid of a lot of your detail 3422 02:24:57,088 --> 02:24:58,112 But that's good 3423 02:24:58,368 --> 02:24:59,648 Because you'll see what happens 3424 02:24:59,904 --> 02:25:00,672 In this case now 3425 02:25:00,928 --> 02:25:04,256 Since it gets rid of details wall also get rid of all those little 3426 02:25:05,024 --> 02:25:07,072 So I clicked on 3427 02:25:08,096 --> 02:25:09,120 I will take some time 3428 02:25:09,632 --> 02:25:10,656 And then you have 3429 02:25:11,680 --> 02:25:12,960 Pollen count here so 3430 02:25:13,216 --> 02:25:16,800 This is a caravan abstract number but not the law is 3431 02:25:17,056 --> 02:25:18,080 The lower res 3432 02:25:18,336 --> 02:25:18,848 Your 3433 02:25:19,360 --> 02:25:21,152 0 mesh 3434 02:25:21,664 --> 02:25:23,456 And the higher it is the higher Reservoir 3435 02:25:23,712 --> 02:25:26,528 Serrano should give me a result that's much lower 3436 02:25:27,296 --> 02:25:29,600 But if you go ahead and click on 3437 02:25:30,112 --> 02:25:30,624 This now 3438 02:25:30,880 --> 02:25:31,648 As you can see 3439 02:25:31,904 --> 02:25:32,672 Ilorin 3440 02:25:32,928 --> 02:25:35,232 The number of protons so we have but it organised 3441 02:25:36,256 --> 02:25:42,144 Everything in a really really nice way so this makes things much better for sculpting this particular show 3442 02:25:42,400 --> 02:25:43,936 If I were to do a dinosaur 3443 02:25:44,192 --> 02:25:46,240 You want to be as good for sculpting 3444 02:25:46,496 --> 02:25:48,032 I just suck everything 3445 02:25:49,824 --> 02:25:52,128 Try to maintain the edge 3446 02:25:52,384 --> 02:25:54,176 Because there's more polygons on the edges here 3447 02:25:54,944 --> 02:25:55,968 Just a better 3448 02:25:56,224 --> 02:25:56,736 Edge flow 3449 02:25:58,272 --> 02:26:01,344 A better spread of pylons to maintain the details are in 3450 02:26:01,856 --> 02:26:02,880 So what you can do 3451 02:26:03,136 --> 02:26:04,416 And what I do normally is 3452 02:26:04,672 --> 02:26:05,952 I just zoom out 3453 02:26:06,464 --> 02:26:08,000 Take My Breath through big 3454 02:26:08,256 --> 02:26:09,280 And softener 3455 02:26:10,048 --> 02:26:10,816 Something the same time 3456 02:26:11,584 --> 02:26:12,608 Capital x 3457 02:26:13,120 --> 02:26:14,144 Damn damn damn damn 3458 02:26:14,656 --> 02:26:15,936 And then what you want to do 3459 02:26:16,192 --> 02:26:16,960 0 m 3460 02:26:20,288 --> 02:26:22,848 So now I don't know if you've noticed but before 3461 02:26:23,360 --> 02:26:24,128 You can see all the 3462 02:26:24,384 --> 02:26:25,664 Small triangles here like 3463 02:26:25,920 --> 02:26:26,432 Cancel 3464 02:26:26,688 --> 02:26:27,200 Spot 3465 02:26:28,992 --> 02:26:30,528 After the second zero match 3466 02:26:31,040 --> 02:26:32,576 Now to lard cleaner 3467 02:26:32,832 --> 02:26:35,392 Can you see like the oldest programs are following 3468 02:26:35,648 --> 02:26:37,952 Kinder corner really really nicely 3469 02:26:38,208 --> 02:26:38,976 Anakin 3470 02:26:39,488 --> 02:26:40,768 Sucking again a little bit 3471 02:26:41,792 --> 02:26:42,560 And 3472 02:26:42,816 --> 02:26:43,584 Go to go 3473 02:26:43,840 --> 02:26:47,936 So now I can spot on Adam's going to give me a really nice result really clean result 3474 02:26:48,448 --> 02:26:53,824 Much cleaner than if I just went ahead and did a dynamesh right after extruding 3475 02:26:54,080 --> 02:26:54,848 This new 3476 02:26:56,640 --> 02:26:58,688 You go extrude first 3477 02:26:58,944 --> 02:26:59,968 And then right after 3478 02:27:00,224 --> 02:27:00,992 Extrude 3479 02:27:01,248 --> 02:27:02,016 0 m 3480 02:27:02,272 --> 02:27:08,416 You can leave it at the end of the normal values give you a result expected to maintain any of the 3481 02:27:08,672 --> 02:27:12,000 Tell if you have any details on that because I get rid of them as you can see here 3482 02:27:13,792 --> 02:27:14,304 And 3483 02:27:14,560 --> 02:27:16,096 After your first trimester 3484 02:27:16,352 --> 02:27:17,632 You can sort everything out 3485 02:27:18,144 --> 02:27:20,448 And then do a seconds or measure 3486 02:27:20,704 --> 02:27:22,240 To finally give you a 3487 02:27:23,264 --> 02:27:23,776 Clean 3488 02:27:24,032 --> 02:27:25,056 Surface to work with 3489 02:27:25,568 --> 02:27:27,872 And then for now of course they can always go 3490 02:27:28,128 --> 02:27:28,896 Into geometry 3491 02:27:29,152 --> 02:27:30,176 And divide that 3492 02:27:31,968 --> 02:27:33,504 To get back Dad's that 3493 02:27:34,272 --> 02:27:34,784 So 3494 02:27:35,040 --> 02:27:36,576 Can I have an ice cream 3495 02:27:37,600 --> 02:27:38,112 To work with 3496 02:27:38,368 --> 02:27:41,440 That kind of the process of extruding things 3497 02:27:41,696 --> 02:27:47,072 And as you can see it it's a little bit complicated the first but the more you do it the more I'll get used to 3498 02:27:47,584 --> 02:27:53,728 And I become second nature so this allows you to create absolutely anything he wants 3499 02:27:53,984 --> 02:27:56,800 You can create that you work on a naked body 3500 02:27:57,056 --> 02:27:58,080 Have your 3501 02:27:58,336 --> 02:28:03,712 That's done it just naked and if you want to add like clothes on top of my just do a bustle 3502 02:28:04,992 --> 02:28:06,784 You know that I'm right here 3503 02:28:07,040 --> 02:28:08,576 Can you can add a sleep by 3504 02:28:08,832 --> 02:28:09,600 Painting 3505 02:28:10,880 --> 02:28:12,160 Painting a mask 3506 02:28:12,416 --> 02:28:13,440 The sleeve and 3507 02:28:13,952 --> 02:28:17,536 Something like that and then you go ahead and you extrude that piece 3508 02:28:18,560 --> 02:28:19,584 Subtle 3509 02:28:20,352 --> 02:28:20,864 Next track 3510 02:28:22,912 --> 02:28:23,424 And 3511 02:28:23,680 --> 02:28:24,448 Now there we go 3512 02:28:26,240 --> 02:28:27,520 Should I clear this 3513 02:28:27,776 --> 02:28:28,288 Here for 3514 02:28:30,336 --> 02:28:30,848 Jack 3515 02:28:31,360 --> 02:28:31,872 Accept 3516 02:28:32,128 --> 02:28:33,664 And now I have a new mayor 3517 02:28:33,920 --> 02:28:34,432 Like this 3518 02:28:35,968 --> 02:28:36,480 Simple 3519 02:28:38,272 --> 02:28:39,296 Make sure that 3520 02:28:39,552 --> 02:28:40,064 0 3521 02:28:40,576 --> 02:28:41,088 That's 3522 02:28:41,344 --> 02:28:42,624 So now that I have this 3523 02:28:43,136 --> 02:28:44,160 I can go ahead and 3524 02:28:44,672 --> 02:28:45,184 Sutton 3525 02:28:45,952 --> 02:28:46,976 Dab dab dab 3526 02:28:47,232 --> 02:28:48,000 Not too hard 3527 02:28:48,256 --> 02:28:48,768 Too much 3528 02:28:50,304 --> 02:28:51,328 0 again 3529 02:28:52,864 --> 02:28:56,960 The second time around should be a lot faster because there's not as many polygons to 3530 02:28:57,728 --> 02:28:59,008 And now I have this 3531 02:28:59,520 --> 02:29:01,056 Shape your dad I can 3532 02:29:01,312 --> 02:29:01,824 Then 3533 02:29:13,088 --> 02:29:14,112 Now you know if I 3534 02:29:14,624 --> 02:29:17,184 If that's your new piece and you want to add a bunch of Alternate 3535 02:29:17,952 --> 02:29:18,976 Go ahead and 3536 02:29:19,488 --> 02:29:20,000 Doula 3537 02:29:30,752 --> 02:29:32,288 Very got so 3538 02:29:32,800 --> 02:29:35,104 That is pretty much the process 3539 02:29:35,360 --> 02:29:36,640 How to spell bring in zebra 3540 02:29:38,432 --> 02:29:42,528 There is no way way more things that that we could take a look at in 0 3541 02:29:43,552 --> 02:29:45,600 We are so so your boss more trick 3542 02:29:45,856 --> 02:29:47,136 When we do the exercise 3543 02:29:47,648 --> 02:29:48,928 Abouts are for now 3544 02:29:49,184 --> 02:29:52,512 With masks with the different brush them that we've looked at 3545 02:29:52,768 --> 02:29:53,280 With 3546 02:29:53,536 --> 02:29:54,304 The Xtra 3547 02:29:54,560 --> 02:29:55,840 Rx2 Xtra 3548 02:29:56,096 --> 02:29:56,608 Tool 3549 02:29:57,888 --> 02:29:59,680 Dynamesh n0 mesh 3550 02:30:00,704 --> 02:30:01,984 We should be able 3551 02:30:02,240 --> 02:30:02,752 To create 3552 02:30:03,008 --> 02:30:04,032 Almost anything 3553 02:30:04,288 --> 02:30:04,800 Stop 3554 02:30:05,056 --> 02:30:09,152 That is going to wrap it up for the sculpting portion of zbrush 3555 02:30:09,920 --> 02:30:10,944 So next going to take it 3556 02:30:11,456 --> 02:30:13,760 Add 2 add 2 different exercise 3557 02:30:14,272 --> 02:30:16,320 And that is going to include 3558 02:30:16,832 --> 02:30:18,112 Some some poly paint 3559 02:30:18,368 --> 02:30:19,648 And some more advanced 3560 02:30:19,904 --> 02:30:23,232 Tricks that that can help speed up your processor 244588

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