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What country is class on to brush for digital print
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I'm going to start with
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The very first thing that we need to know
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What is
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Zbrush
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And why are we
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Looking at zbrush in the context
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Ask
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Art School and digital art
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Mostly for 2DS
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Zebra
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Is a
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Very similar
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Software has a lot of similarities with Photoshop in the sense that it is
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Widely used in industry
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Almost everybody every studio big studio what it will there be
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Video Games movies or in like Toy companies creating action figures
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Or order
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So many so many other uses for red
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Everybody uses the brush or at least almost everybody to a story
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To a certain degree
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Zbrush what it is essentially it's a digital sculpting tool and it's very
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Similar to sculpting with real clay
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Zbrush is
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Subtitled by
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We compress knowledge for you!
https://t.me/joinchat/ailxpXoW3JVjYzQ1
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Going to be used
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Mostly for everything that has to do with a lot of detail so that you can think you know that
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Imagine like a big dragon that you've seen in the movie recently all the details of the track the scales
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Probably
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The Dragon itself as a whole
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Was likely made in zbrush
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And what's really really good what's really interesting is that it can handle a lot of
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Polygon to polygon just like a pixels for raster images in Photoshop polygons arc
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The main
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Main building blocks of 3D models and what makes the Bristol special is that it can handle so much of it
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What allows you to create a lot of really really small details
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Now in the artist colour can zbrush because he brush
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Is easy to get into it if another case
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Very simple to get into software with her to mastic anything
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So it's going to be great for illustrator
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Just because it's so easy to get into an also it will definitely definitely speak
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The process if you
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Become comfortable
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The work I do in the context of this classes
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When is it like at first limit of the history behind 0
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And it is parent company pixelogic
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There's not much out there so the you the founders are very secretive the Very Private compared to two
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So there's nothing
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Not going to be much they're bored will take a look at it came from where it all started and where is today
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End
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Also
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After that will take a look at the basic by so we'll get from million
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Navigating inside software with creating basic thing
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Start with the small
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What starter with a headlining small
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Super simple objects
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I will build it up and look at
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Most of the portals of zebras so we're not going to be looking
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Really ad
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The
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Did the more advanced tools in zbrush because it's not really needed
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Those
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Complaints to
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I really good at
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Speeding up certain part of the pipeline if you knows
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But it
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Really allowed to
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More
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What will be focusing on is
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Something that is very close to sculpting with clay so we'll use very basic tool
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Those doors should allow you to create almost anything that you would be able to create
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With regular clay
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So what is this going to allow you to do what
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Let's say you want to create a character but you're not sure of the post and maybe you want it you know
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The angle looking up or looking down
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Or maybe you want to create an environment
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And you don't want to have to draw in all the
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You don't want to have to draw the prospect
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Many times over to figure out the perfect angle for your shot
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3D zbrush in this case is going to really help a direct
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Define kind of Dad's that perfect angle
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And also it's really good for 2 to learn hearts in German
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Because it's in 3D
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So you can rotate around
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Around the TV working on a character we can rotate around it
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View from different angle
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Do you think that work from one angle and then noticed things that don't work from another angle
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So it just add another dimension
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How to how to work
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Maybe that can see me
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Counterintuitive but it actually make things easier
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By the end of this class you should have a really good understanding of the program and general
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Should be very comfortable
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Navigating the different the different a menu
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Navigate to different tools
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You'll have a good
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Convert a good basic knowledge of the various tools that will allow you to create almost anything you want
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And digital
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And when I'm going to look into and I like game development and all those more technical Park x really Focus
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On the other scoping part is coming aspect of it
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So by the end of this you should be able to create
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How to create like simple characters even more complex character
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Different types of objects
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All sorts of things
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It really depends on how much time you put into this but you should have
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Really really got understanding
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After software
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And with that
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Let's go
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Started
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Alright so we're going to start with very brief history of
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Zbrush so brush
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Was developed initially
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By the company
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Pixelogic sociology was founded by Arthur Allen
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Also known under the alias
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Pixelate
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Also
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Carried by Jack Rimmer
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If someone looking for me as well 30 years ago I was inspired by Simply watching movies on big screen never would I see
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They would be able to contribute to it
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The magic of Movie made
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In fact I tell you story about how much moving means to me
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Is I was born in Israel and live in a house that was
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Sharing a wall
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With the movie
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For me to see movie all I needed to do it
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Jump over the wall and I've done this
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Plenty of time
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With permission but I did
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No I was way too young to understand what movie it's mean so for me everything at the cinema movie was real
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When someone dies on the screen
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I believe the day really died
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After the movie I was sad
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But then I got the impression that movies are so important that people are willing to die to be in a movie
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This is where I got
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This is where I got my smile
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Feeling about what movie they are worth dying
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Song
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Obviously then you can understand that there's no way out with imagine that anytime in the future I will be able to
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Get an award
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Recognising me for contributing to this magic
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Of movie
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But I'd like to thank the academy for honouring me with
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Is the word
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In a forgiving me a reason to tweet and Wear accedo
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At the same time
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Stop the software was first
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Presented in 1999 at sigrid
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So it wasn't until a couple months later then
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People are actually able to get their hands on it so
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It was
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Either the first version that came out for the public was a demo it was version
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86 and it was initially released as a demo version for people to try
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And it only you was only a couple
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Couple months later that was in on September 27th of 1999 that was when
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First person
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Release to the pub
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And a d
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Real version soda version 1.0 was launched
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On August 15th and 2000
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That was when
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The first version version 1.03 brush came
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For the
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So sensitive talking about the Year 2008 that many
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Any screenshots
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Images of the Brush 1.0 because it's so long enough and that you know there was no other
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YouTube video reviews anything like that so
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The only thing that we have this one image right here and as you can see it looks pretty busy
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And most of the reviews at the time
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Work kind of saying that you know it was a cool
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Software
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You could you could do something fun things with it but it was definitely not geared up professionals
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Because I was allowed into basically of the 20th century
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But that all changed when Version 2.0 came out
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Now before zbrush to create high poly
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That hope I'm on
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Boring up from movies and things like that
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What people with use is the word you sound like a 3D software like my heart released
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And then on there
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The character they would add
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On top is placement
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Or a bump now
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Soz
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Those would be essentially just a texture map so I'll just a black and white image with with
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Texture information
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But anyways will I getting into too much of the details because that's not really relevant what's
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Really loud is to
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To create those maps
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The real so before you would have to work into the same Photoshop for something like that that increase
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Create a displacement map for create your your bump Maps out if I eat to die
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2D software
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So you would never actually see it on the model itself at least it was really hard to see on the model is
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Subtitled by
-♪ online-courses.club ♪-
We compress knowledge for you!
https://t.me/joinchat/ailxpXoW3JVjYzQ1
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To see the final result
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Zbrush since you're actually sculpting on the models for that say adding like a fool around the eyes
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I think like that or different pores on the skin
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Are you no skills on on your on your creature
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You could see it in real time you could rotate around the place in exactly where he was
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And then export them out so there was a big game changer
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When is Version 2.0 came out in between version 1 and 1 and 2.0 which is like it is
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Additionality brush holders this going to be a number of update in between and each of those of data
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Usually packed with a lot
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New features every every time
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So it's going from 1 to 2
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There's a lot of different releases revision
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In between
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And about anyways Version 2.0 was really
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I think the one that most people
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Really
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Start
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With
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Hi this is certainly the one that I started with
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This is when
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When pathology can be brushed out to be a little bit more mainstream what that means
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Little bit more
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Are there in the industry
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Two people are really starting to
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To realise the potential that this thing has so it's not it's not
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Any more
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Just like a fun fun tour to use your and
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I just do not just as a hobby was actually something that
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Are we winning
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You can actually
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Work will it snow you could you could do
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Pretty amazing things
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So it was really one of those
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Stop the radio just revolutionised
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Pretty much everything evolution as the industry
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Engine
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How how powerful was in how
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The kind of new thing that you could certainly do with
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So
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Version 2.0
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Came out
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In
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Early 2004 and
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Essentially introduce just a much better you are so suddenly
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I was
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It wasn't so crap
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As we had a lot more space to work
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With the
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The Vue
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They were
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A lot of performance
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Improvements there was a lot of new features
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Send me UK
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Give me you can work
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With up to 2 up to 10 million which was insane for 4 back then
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If your computer can support it
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And so yeah that's that's really
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That's really wanted
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Starter for that's when when things start to
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Do you really go crazy so it was really good time as well
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4
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482 like this to come out because
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Now with video games video games will no longer just 3D models and
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Colour picture and diffuse pictures on them
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As you can remember from you know something like that Nintendo 64
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Are the old PlayStation games where was Sister
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Painted textures on top of the low poly model
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I just can't freaking taking the details
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But when
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Normal maps
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Came out
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Then song
267
00:13:05,663 --> 00:13:06,687
Are you could have
268
00:13:06,943 --> 00:13:10,527
Much more information much more light information and
269
00:13:10,783 --> 00:13:11,295
Fake
270
00:13:11,551 --> 00:13:14,367
Fake a lot more details on a characters
271
00:13:14,623 --> 00:13:17,183
They went from looking very cartoonian
272
00:13:18,463 --> 00:13:20,255
222
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Real now
274
00:13:22,559 --> 00:13:23,327
Zbrush
275
00:13:23,583 --> 00:13:26,399
Perfect for that because it allows you to paint
276
00:13:26,655 --> 00:13:30,751
I just called the details on your character and what you saw essentially on your score
277
00:13:31,007 --> 00:13:31,519
UK
278
00:13:31,775 --> 00:13:35,359
Big down onto a low poly mesh and actually
279
00:13:36,639 --> 00:13:39,711
The result would be very very similar except it was
280
00:13:39,967 --> 00:13:43,295
Now and a game and it was it was low-resolution enough that it
281
00:13:43,551 --> 00:13:45,087
I could walk around in real time
282
00:13:45,599 --> 00:13:46,623
Invasion 3
283
00:13:47,135 --> 00:13:48,159
Came out in
284
00:13:48,671 --> 00:13:54,047
The summer of 2007 and again you know came out with a
285
00:13:54,303 --> 00:13:55,839
A lot of new features
286
00:13:56,095 --> 00:13:57,375
So this is going to be very
287
00:13:57,631 --> 00:13:59,935
A lot more similar to what we have today
288
00:14:00,191 --> 00:14:00,959
But
289
00:14:01,215 --> 00:14:04,543
Terminal speeches in other words just increased increase speed as usual
290
00:14:04,799 --> 00:14:10,943
You can have now up to a billion polygons using ACG
291
00:14:11,711 --> 00:14:16,063
Something crazy sofa movies it was that that was the tall now
292
00:14:16,319 --> 00:14:21,439
After that the jump to version 5 version for me take a little bit longer
293
00:14:21,695 --> 00:14:26,047
Initially was planned for a 2009 August release
294
00:14:26,303 --> 00:14:27,839
But it was later pushed back
295
00:14:28,095 --> 00:14:30,911
And instead of version 3.5
296
00:14:31,423 --> 00:14:32,703
Is white replaced
297
00:14:32,959 --> 00:14:33,983
And I came out
298
00:14:34,239 --> 00:14:36,543
September instead of the same here in 2009
299
00:14:37,567 --> 00:14:39,103
If a koala butt
300
00:14:40,127 --> 00:14:46,271
Not as usual they weren't quite ready for that the breakthrough new release so instead of just
301
00:14:46,527 --> 00:14:47,551
Stop the plans for
302
00:14:47,807 --> 00:14:52,159
Version 4 into the version 3.5 and release that as a new version
303
00:14:52,415 --> 00:14:55,743
What's good to to remember here is that zbrush
304
00:14:56,255 --> 00:14:58,303
Are you only pay for it once
305
00:14:58,559 --> 00:15:03,423
Once you pay for it once you have it you have it forever and they comes with all the future updates
306
00:15:04,447 --> 00:15:06,751
For people that bothered to know when it first came out
307
00:15:07,007 --> 00:15:09,311
The really good day
308
00:15:09,567 --> 00:15:15,711
So then finally zbrush version 4 was released a year later in August 2010
309
00:15:15,967 --> 00:15:16,479
So
310
00:15:16,735 --> 00:15:18,015
Zbrush for iPad
311
00:15:18,271 --> 00:15:20,575
Is the longest running version so far
312
00:15:20,831 --> 00:15:22,367
We are at
313
00:15:22,623 --> 00:15:26,975
At the time of this video version for revision
314
00:15:27,487 --> 00:15:31,583
So it's been so many years gone home like 8-years old
315
00:15:32,863 --> 00:15:34,655
Sims 4 came out
316
00:15:34,911 --> 00:15:35,679
Virgin
317
00:15:35,935 --> 00:15:39,263
Five with schedule in 2017 and we both
318
00:15:39,519 --> 00:15:41,055
Didn't I didn't have
319
00:15:41,311 --> 00:15:41,823
So
320
00:15:42,079 --> 00:15:47,199
That might have to do with the finance zbrush core which is entirely new software entirely
321
00:15:47,711 --> 00:15:48,991
Version of zebra
322
00:15:49,247 --> 00:15:51,807
Was released in 2016 by pixel art
323
00:15:52,831 --> 00:15:53,855
What am I push
324
00:15:54,111 --> 00:15:56,159
Five little bit further down the line
325
00:15:56,415 --> 00:15:57,695
But all that said
326
00:15:57,951 --> 00:16:02,047
A version 5 should probably come out in 2018 at some point
327
00:16:03,327 --> 00:16:05,119
This is where we are today
328
00:16:05,375 --> 00:16:09,727
Now the software allows you to do pretty much anything that you want
329
00:16:09,983 --> 00:16:11,775
When it comes to 3D so you can
330
00:16:12,287 --> 00:16:12,799
You can stop
331
00:16:13,055 --> 00:16:14,847
From from nothing in zbrush
332
00:16:15,103 --> 00:16:19,711
You can create let's see working on a character you can create the entire characters called
333
00:16:19,967 --> 00:16:23,039
How with An insane amount of detail
334
00:16:23,551 --> 00:16:27,903
And then you can you can colour red composite in a new thing you can 3D print
335
00:16:28,415 --> 00:16:29,439
All of the
336
00:16:29,951 --> 00:16:31,231
Can be done at least
337
00:16:31,487 --> 00:16:34,047
Not made another printing parts but all of
338
00:16:34,303 --> 00:16:38,399
All of that until the point you're ready to 3D print can be done inside of Steve's
339
00:16:40,959 --> 00:16:42,239
Can't be sad
340
00:16:42,495 --> 00:16:44,799
Or a film and video game
341
00:16:45,055 --> 00:16:48,383
But it's very close you can still do a lot of the pipeline
342
00:16:48,639 --> 00:16:49,151
Just
343
00:16:49,407 --> 00:16:50,943
I staying with in zbrush
344
00:16:51,455 --> 00:16:53,503
And maybe using
345
00:16:53,759 --> 00:16:54,527
Some other time
346
00:16:54,783 --> 00:16:57,087
To to finalise can I like the textures in
347
00:16:58,367 --> 00:16:59,903
Zbrush has become
348
00:17:00,159 --> 00:17:02,463
Such a massive software now Dad
349
00:17:03,231 --> 00:17:08,351
It is yet it is now the only the only one out there that really matter so
350
00:17:08,607 --> 00:17:10,911
There's a few more a few more software similar to Siri
351
00:17:11,423 --> 00:17:12,191
That has
352
00:17:12,447 --> 00:17:13,983
Little bit of a
353
00:17:14,751 --> 00:17:16,543
A present before
354
00:17:16,799 --> 00:17:17,567
Autodesk
355
00:17:17,823 --> 00:17:20,895
Moneybox which is it's a pretty good software as well
356
00:17:21,151 --> 00:17:22,687
It's just I know
357
00:17:23,199 --> 00:17:24,223
As far as
358
00:17:24,479 --> 00:17:25,759
Functions at first feet
359
00:17:26,015 --> 00:17:26,783
It just doesn't
360
00:17:27,295 --> 00:17:28,831
Come close to zbrush now
361
00:17:29,343 --> 00:17:30,879
But it was closed at some point
362
00:17:31,647 --> 00:17:36,511
And then a little bit cheaper I also have 3D coat that is in a sounds very similar to sleep
363
00:17:37,023 --> 00:17:38,303
I've definitely not
364
00:17:38,559 --> 00:17:42,143
Robust over software but it is still very solid so
365
00:17:42,655 --> 00:17:43,935
A good alternative
366
00:17:44,703 --> 00:17:48,543
Play Max zbrush it is now in the position
367
00:17:49,055 --> 00:17:54,943
It's just you can do anything that you want and see brush and it's just a matter of you know you just look online to see
368
00:17:55,199 --> 00:17:56,479
The incredible
369
00:17:56,735 --> 00:17:58,015
Works that the artists
370
00:17:58,271 --> 00:17:59,807
Everywhere in the world I created
371
00:18:00,063 --> 00:18:01,599
Is just completely man blowing
372
00:18:01,855 --> 00:18:02,879
End
373
00:18:03,135 --> 00:18:07,999
It's just exciting for the future and I can't wait to see what comes out
374
00:18:08,255 --> 00:18:09,791
I've pixelogic
375
00:18:11,327 --> 00:18:17,471
Before I wrap this up I also want to mention One software from pixel to that I haven't mentioned
376
00:18:17,727 --> 00:18:19,775
Let's all of course zbrushcore
377
00:18:20,031 --> 00:18:24,383
We will talk about the brush extensively there's one more behind
378
00:18:25,407 --> 00:18:26,431
Behind the company
379
00:18:26,687 --> 00:18:29,759
And it's called coaches coaches is a
380
00:18:30,271 --> 00:18:32,063
I guess a very similar
381
00:18:32,319 --> 00:18:34,879
3D software that has the first version of the
382
00:18:35,135 --> 00:18:41,279
It's a free software so you could definitely download and I highly recommend that you do not have either zbrush
383
00:18:41,535 --> 00:18:42,047
Or
384
00:18:42,303 --> 00:18:44,607
Just to get familiar with
385
00:18:44,863 --> 00:18:46,143
Which carving in 3D
386
00:18:47,423 --> 00:18:53,567
So she's never touched anything like this I would that you start with the so it's very
387
00:18:53,823 --> 00:18:55,871
User-friendly there's not many options
388
00:18:56,127 --> 00:18:58,687
Vedic astrology can do with pretty limited
389
00:18:58,943 --> 00:19:00,223
But think of it as
390
00:19:01,503 --> 00:19:03,295
Ms paint
391
00:19:03,551 --> 00:19:06,367
For offers Lee brush so Ms paint
392
00:19:06,623 --> 00:19:08,927
Vs Photoshop so it was
393
00:19:09,183 --> 00:19:15,327
Invented it was created at the Hobby by a man called Thomas Peters
394
00:19:15,839 --> 00:19:20,703
And so the essentially required from him
395
00:19:20,959 --> 00:19:25,311
And then they just repack.ru package that can read candidate finalise the Polish
396
00:19:25,567 --> 00:19:27,615
And then released it in 2010
397
00:19:27,871 --> 00:19:28,639
Under
398
00:19:28,895 --> 00:19:30,687
Is there a company take a lodger
399
00:19:30,943 --> 00:19:37,087
Stop Thomas Peterson actually joined the pixelogic team what you took over the river
400
00:19:38,623 --> 00:19:40,159
Alton Towers
401
00:19:40,671 --> 00:19:44,767
Now this is currently in what they call offer
402
00:19:45,023 --> 00:19:48,351
Sex so I can't even eat for released and having a real release
403
00:19:48,607 --> 00:19:50,143
And that came out
404
00:19:50,655 --> 00:19:51,935
In what
405
00:19:52,191 --> 00:19:54,751
In 2009 so it's quite a while
406
00:19:55,007 --> 00:19:56,799
Nothing about the health any plans to
407
00:19:57,311 --> 00:19:59,103
To further develop sculptures
408
00:19:59,359 --> 00:20:00,895
But like I said it is
409
00:20:01,151 --> 00:20:03,967
Lately free right now so you should definitely go and grab
410
00:20:04,223 --> 00:20:06,527
I'll before the Jews do not get rid of it some
411
00:20:07,295 --> 00:20:09,087
Since now they have beer
412
00:20:09,343 --> 00:20:10,879
Lower tier
413
00:20:12,159 --> 00:20:18,303
To provide for those people that really don't need all the functionality fancy brush zbrush
414
00:20:18,559 --> 00:20:21,375
This wrapped up can be the released
415
00:20:21,631 --> 00:20:23,679
History of pixelogic as a horse
416
00:20:23,935 --> 00:20:24,703
Zbrush
417
00:20:24,959 --> 00:20:25,471
So
418
00:20:25,983 --> 00:20:30,591
Next we are going to take a look at some basic 3D
419
00:20:31,103 --> 00:20:32,895
Vocabulary sunbathe
420
00:20:33,151 --> 00:20:34,687
3D knowledge and
421
00:20:34,943 --> 00:20:37,503
Will I will slowly get started with zbrush
422
00:20:38,015 --> 00:20:38,783
You then
423
00:20:45,951 --> 00:20:52,095
So let's start with where to get secret so we can go
424
00:20:52,351 --> 00:20:57,215
Google in Google brighten you probably lying something
425
00:20:57,471 --> 00:21:03,615
You probably land right here so this is going to be the pixel on online store
426
00:21:03,871 --> 00:21:07,199
You can see here if you click on zbrush for our 8 this is a current version
427
00:21:07,455 --> 00:21:09,247
And I will be able to
428
00:21:09,503 --> 00:21:15,647
So like I like the the licence as you want in most cases is going to be this one here if you have a
429
00:21:15,903 --> 00:21:16,416
Edu
430
00:21:16,672 --> 00:21:19,488
Email will be able to select this one here
431
00:21:19,744 --> 00:21:24,864
You're not even if you're not in school there are there are some ways to get an edu
432
00:21:25,120 --> 00:21:25,632
Email
433
00:21:26,656 --> 00:21:27,936
So you might be able to get around
434
00:21:28,448 --> 00:21:30,240
Having to pay the full price for
435
00:21:30,496 --> 00:21:33,056
By the way to have an edu
436
00:21:33,312 --> 00:21:33,824
Email
437
00:21:34,080 --> 00:21:37,664
That you can use the purchase because otherwise it's a pretty expensive
438
00:21:37,920 --> 00:21:38,944
Softwares I can see her
439
00:21:39,456 --> 00:21:43,040
I don't recommend it to you that your purchase this right now definitely not
440
00:21:43,296 --> 00:21:45,600
Are you sure instead just get a trial for
441
00:21:45,856 --> 00:21:48,416
The trial run probably something like 30 days
442
00:21:48,928 --> 00:21:51,232
Going to be more than enough more than you know
443
00:21:51,744 --> 00:21:53,024
How to be able to
444
00:21:53,280 --> 00:21:54,304
An introduction
445
00:21:54,560 --> 00:21:55,328
To the software
446
00:21:56,352 --> 00:21:57,632
If you plan to buy it
447
00:21:57,888 --> 00:21:59,680
I would highly recommended to get
448
00:21:59,936 --> 00:22:02,496
Zbrushcore instead so zbrushcore is
449
00:22:03,008 --> 00:22:04,288
What kind of
450
00:22:04,544 --> 00:22:09,408
The names exist is the core of zebras so it's going to be all the tools that you're most likely you
451
00:22:09,920 --> 00:22:14,784
Especially if you're not planning to the to-do or to go into 3DS
452
00:22:15,040 --> 00:22:16,576
At any point
453
00:22:16,832 --> 00:22:17,600
The near future
454
00:22:18,112 --> 00:22:20,160
Is it going to be a really really good
455
00:22:20,672 --> 00:22:21,952
I really good
456
00:22:22,720 --> 00:22:24,000
For what we're going to
457
00:22:26,560 --> 00:22:27,840
So emotional
458
00:22:29,632 --> 00:22:30,912
Actually probably all
459
00:22:31,424 --> 00:22:33,216
I'm going to be also found in
460
00:22:33,472 --> 00:22:33,984
Score
461
00:22:34,240 --> 00:22:34,752
So
462
00:22:35,008 --> 00:22:39,872
This should be really don't want to look at first if you're planning on purchasing this and you'll see why
463
00:22:40,896 --> 00:22:42,432
Single user licence here
464
00:22:44,736 --> 00:22:47,808
Not the price is a lot more affordable
465
00:22:49,344 --> 00:22:49,856
For Mac
466
00:22:50,112 --> 00:22:50,880
For Windows
467
00:22:51,136 --> 00:22:53,184
It's $150 instead of
468
00:22:54,976 --> 00:22:55,488
You would normally
469
00:22:55,744 --> 00:22:56,512
Normally
470
00:22:56,768 --> 00:22:57,536
Expand 4
471
00:22:57,792 --> 00:22:58,304
Before
472
00:22:58,560 --> 00:22:59,072
Version
473
00:23:01,888 --> 00:23:04,960
Get one of these two if you're trying to buy or just get it right
474
00:23:05,216 --> 00:23:05,728
For now
475
00:23:05,984 --> 00:23:07,264
This is going to be more than enough
476
00:23:07,776 --> 00:23:12,640
Now once you get zbrush once you have zbrush installed your machine and you liked it for the first time
477
00:23:13,152 --> 00:23:15,968
You're probably see something like this when you open it
478
00:23:16,480 --> 00:23:19,040
Look maybe miners the mall
479
00:23:19,296 --> 00:23:22,368
You see a list of things and put up here
480
00:23:22,624 --> 00:23:23,392
And
481
00:23:23,904 --> 00:23:24,416
Hythe
482
00:23:24,672 --> 00:23:25,696
Why does pressing
483
00:23:27,744 --> 00:23:28,768
On your keyboard
484
00:23:33,632 --> 00:23:35,424
Is it going to be in
485
00:23:35,680 --> 00:23:38,496
Of other kind of quick links
486
00:23:38,752 --> 00:23:39,520
Easily
487
00:23:39,776 --> 00:23:43,104
You'll see here there's a bit of models already included
488
00:23:43,360 --> 00:23:44,384
With zbrush
489
00:23:44,640 --> 00:23:47,456
Pretty useful if you want to start a face or if you want to start
490
00:23:48,224 --> 00:23:49,760
Simple planes
491
00:23:50,528 --> 00:23:51,040
Back
492
00:23:51,296 --> 00:23:52,320
Cancel
493
00:23:55,136 --> 00:23:56,160
Faces who are you
494
00:23:56,416 --> 00:23:57,184
For models
495
00:23:57,696 --> 00:23:58,464
Animal
496
00:23:58,720 --> 00:23:59,488
I don't know her
497
00:24:00,768 --> 00:24:02,048
Just load up
498
00:24:02,304 --> 00:24:08,448
Something that that's kind of interesting so he's going to go ahead and load up the head
499
00:24:08,704 --> 00:24:10,752
To love this happy to top up
500
00:24:13,312 --> 00:24:14,336
If you have something in there
501
00:24:14,592 --> 00:24:16,640
Ask you if you want to say what you have Karen
502
00:24:19,456 --> 00:24:25,600
We got so now to rotate around the head so we're gonna take a look at all the navigation all the stuff
503
00:24:25,856 --> 00:24:27,392
Later
504
00:24:27,648 --> 00:24:29,696
The simplest thing is you click
505
00:24:29,952 --> 00:24:31,488
Summer around the model
506
00:24:32,000 --> 00:24:33,536
Click and drag to rotate
507
00:24:34,048 --> 00:24:34,816
Pick a local
508
00:24:35,328 --> 00:24:36,864
Tell them to be coming to PC
509
00:24:37,376 --> 00:24:39,680
The first control that's just finished you really want to know
510
00:24:40,960 --> 00:24:43,008
I will take a look at the rest later
511
00:24:43,264 --> 00:24:47,616
Stop now that we have a model loaded I am going to give you a quick
512
00:24:47,872 --> 00:24:48,896
Crash course
513
00:24:49,152 --> 00:24:54,016
On 3D just that you are familiar with the vocabulary that I'll be using
514
00:24:55,296 --> 00:24:57,344
The main building blocks
515
00:24:57,600 --> 00:24:59,136
3D models
516
00:24:59,392 --> 00:25:01,952
Or actually it's even smaller than that
517
00:25:03,488 --> 00:25:04,000
Stop
518
00:25:04,256 --> 00:25:06,816
If you look at the model that we have right
519
00:25:07,328 --> 00:25:13,472
You can probably see that there's a bunch of the squares you little bit of the faces on the head on the mod
520
00:25:14,240 --> 00:25:16,288
And does all the polygons are visible
521
00:25:16,544 --> 00:25:17,568
Because they're not
522
00:25:17,824 --> 00:25:18,592
The nut smooth
523
00:25:18,848 --> 00:25:20,896
Surrey now in zbrush
524
00:25:21,920 --> 00:25:24,992
You are always going to see those those programs like this
525
00:25:25,248 --> 00:25:26,016
Flat
526
00:25:26,528 --> 00:25:27,808
So if you were to open
527
00:25:28,064 --> 00:25:28,832
This file
528
00:25:29,344 --> 00:25:35,488
In a different software well that other software might be smoothing everything so you wouldn't see all the
529
00:25:35,744 --> 00:25:36,256
Asateer
530
00:25:36,512 --> 00:25:38,304
But in the case of the Brush will be
531
00:25:38,560 --> 00:25:42,912
To see them what does are essentially show in the centre here
532
00:25:43,168 --> 00:25:45,472
The one like the red deer
533
00:25:45,728 --> 00:25:48,544
The singer that is always pointing on a verb
534
00:25:49,056 --> 00:25:49,568
So
535
00:25:49,824 --> 00:25:51,104
All the little dots here
536
00:25:51,360 --> 00:25:53,408
Are the intersections
537
00:25:56,736 --> 00:25:57,760
I am
538
00:25:58,016 --> 00:25:58,528
Please show
539
00:25:59,808 --> 00:26:01,856
Tell if we enable the snow here we can see
540
00:26:02,880 --> 00:26:03,392
Clearly
541
00:26:03,648 --> 00:26:05,440
So all the little yeah
542
00:26:05,696 --> 00:26:10,560
You see all the the the polygons in this case and the intersection the corners
543
00:26:11,072 --> 00:26:12,864
If you if you take this one right here
544
00:26:13,120 --> 00:26:15,168
And the centre this right here the square
545
00:26:15,424 --> 00:26:20,288
Is a polygon and this polygon is made out of one two three four
546
00:26:20,800 --> 00:26:24,640
So that's the basics
547
00:26:25,152 --> 00:26:28,224
You'll see that sometimes you know faces
548
00:26:28,736 --> 00:26:30,016
Dear the polygons here
549
00:26:30,528 --> 00:26:32,576
Play guns are not always just
550
00:26:32,832 --> 00:26:33,600
Four-sided
551
00:26:33,856 --> 00:26:34,880
Always have
552
00:26:35,136 --> 00:26:35,904
4
553
00:26:36,160 --> 00:26:38,976
They can also have three or they can have more
554
00:26:39,488 --> 00:26:42,304
So of course you know if you have only 2 vertices
555
00:26:42,816 --> 00:26:47,168
That's just a line so it's not coming on it's just a lion and that is going to
556
00:26:47,424 --> 00:26:50,496
Not be visible because there's no 3-dimensions
557
00:26:50,752 --> 00:26:51,776
Single dimension
558
00:26:52,032 --> 00:26:54,080
But anything has more than 3 sides
559
00:26:54,336 --> 00:26:56,128
Anything that has more than two sides
560
00:26:56,384 --> 00:26:57,664
Should be visible
561
00:26:59,456 --> 00:27:00,224
So I'm going to take
562
00:27:00,480 --> 00:27:02,784
A look at the different file
563
00:27:03,040 --> 00:27:04,832
That zebras can handle
564
00:27:05,088 --> 00:27:06,112
Basically
565
00:27:06,368 --> 00:27:08,160
This model right here is
566
00:27:08,416 --> 00:27:12,256
Probably a an OBJ file to an object file
567
00:27:12,512 --> 00:27:13,280
Going to be
568
00:27:13,536 --> 00:27:14,048
The one
569
00:27:14,304 --> 00:27:15,840
The the one far that you
570
00:27:16,096 --> 00:27:17,376
Probably heddle
571
00:27:17,632 --> 00:27:19,936
The most when it comes to zbrush so there
572
00:27:20,192 --> 00:27:22,496
OBJ files essentially the simpler
573
00:27:23,008 --> 00:27:27,872
3D model file for chicken that you can never find so you're have many other one so it's freezing
574
00:27:28,128 --> 00:27:29,664
My address to your Max
575
00:27:29,920 --> 00:27:32,992
They're all going to have their proprietary full form
576
00:27:33,760 --> 00:27:35,296
But an OBJ
577
00:27:35,808 --> 00:27:40,672
Much like a bunch of other ones as well hope it is the one that is going to work
578
00:27:40,928 --> 00:27:43,488
Across all platforms across all software
579
00:27:43,744 --> 00:27:46,560
So it is a basic
580
00:27:47,072 --> 00:27:49,120
Modify the basic 3D file
581
00:27:50,400 --> 00:27:51,680
And it looks something like this
582
00:27:52,960 --> 00:27:57,312
So that's a that's a Nobody fools and I'll be 2000 it can be any size
583
00:27:57,568 --> 00:28:03,200
And they are actually quite simple as you can actually open those up and in words for example to see
584
00:28:03,456 --> 00:28:04,480
See what
585
00:28:04,992 --> 00:28:05,504
Inside
586
00:28:06,272 --> 00:28:09,600
So is just a text document essentially with Cortana
587
00:28:10,112 --> 00:28:16,256
Telling the software telling a 3D software place in space all those vertices right there
588
00:28:17,280 --> 00:28:19,072
You know I like this
589
00:28:19,328 --> 00:28:22,144
It has a coordinates so it has a
590
00:28:22,400 --> 00:28:24,704
X y and z coordinates in space
591
00:28:24,960 --> 00:28:26,752
Each of them have a different one
592
00:28:27,008 --> 00:28:27,776
Install
593
00:28:28,288 --> 00:28:29,312
The OGG file
594
00:28:30,592 --> 00:28:32,896
Simplest is just a list of coordinates
595
00:28:33,152 --> 00:28:34,688
All the different
596
00:28:34,944 --> 00:28:36,224
All the different vertices
597
00:28:36,480 --> 00:28:37,504
Of the smallest
598
00:28:38,272 --> 00:28:39,040
So one
599
00:28:39,296 --> 00:28:40,576
When zbrush opens
600
00:28:40,832 --> 00:28:42,624
He knows where to place everything
601
00:28:42,880 --> 00:28:45,696
And then I want to give you a kiss you this result
602
00:28:45,952 --> 00:28:46,976
We have a habit
603
00:28:47,232 --> 00:28:48,000
So
604
00:28:48,256 --> 00:28:50,304
That's an OBJ file as an object
605
00:28:50,816 --> 00:28:56,192
And what to to import a new object falling here which I have to do if you go on
606
00:28:56,448 --> 00:28:57,728
All the way here in the corner
607
00:28:58,240 --> 00:28:59,264
In the tools
608
00:28:59,520 --> 00:29:00,544
Call menu
609
00:29:00,800 --> 00:29:01,824
And you'll have the
610
00:29:02,080 --> 00:29:05,152
And export options here the two buttons there
611
00:29:05,408 --> 00:29:07,968
And those are going to be dealing with OBJ
612
00:29:08,224 --> 00:29:09,248
Search your import
613
00:29:09,504 --> 00:29:10,784
Who played the import button
614
00:29:11,040 --> 00:29:12,064
No I asked you
615
00:29:13,344 --> 00:29:16,160
You know the truth and will be able to open
616
00:29:16,672 --> 00:29:18,720
You'll see here all the formats are accepted
617
00:29:18,976 --> 00:29:21,792
Do we have the OBJ here or video format of course
618
00:29:22,304 --> 00:29:23,328
But you can also
619
00:29:23,584 --> 00:29:26,400
Import Maya files because those are also
620
00:29:26,912 --> 00:29:27,424
Files
621
00:29:27,680 --> 00:29:29,984
Severe similar to an invitation
622
00:29:30,240 --> 00:29:31,776
Proprietary to Maya
623
00:29:32,288 --> 00:29:33,824
And then you have another one
624
00:29:34,336 --> 00:29:36,384
But when I got to worry about those
625
00:29:36,896 --> 00:29:39,968
We're just going to worry about objs for now so
626
00:29:40,480 --> 00:29:44,832
You can import anything and you can export you know whatever you have right
627
00:29:45,344 --> 00:29:48,160
When importing or exporting
628
00:29:48,416 --> 00:29:52,768
It only does so with what is currently active so I can tell
629
00:29:53,280 --> 00:29:56,096
Dad's Myer the head itself is
630
00:29:56,864 --> 00:29:57,376
Right now
631
00:29:57,888 --> 00:29:58,400
The head
632
00:29:58,656 --> 00:30:00,448
Inactive and the ISA active
633
00:30:00,960 --> 00:30:01,728
And so
634
00:30:01,984 --> 00:30:07,360
As I said we're going to take a look at all the different options and you I a little bit later
635
00:30:07,616 --> 00:30:08,128
Actually
636
00:30:08,384 --> 00:30:09,152
Quite soon
637
00:30:09,920 --> 00:30:10,944
Are you can see here
638
00:30:11,456 --> 00:30:12,736
In the subtle
639
00:30:12,992 --> 00:30:14,528
The Subtle list
640
00:30:14,784 --> 00:30:19,136
This is all the objects that are in the cinema right now so there's two
641
00:30:19,392 --> 00:30:19,904
You have
642
00:30:20,416 --> 00:30:21,184
Pedicel
643
00:30:21,696 --> 00:30:27,072
And the eyes in the mouth so we can hide them with the iiconics vs normal to Photoshop
644
00:30:27,328 --> 00:30:27,840
In the sun
645
00:30:28,608 --> 00:30:29,120
Sofa
646
00:30:29,376 --> 00:30:30,656
If I hide the head itself
647
00:30:31,168 --> 00:30:31,680
Let's
648
00:30:31,936 --> 00:30:32,448
Is
649
00:30:33,472 --> 00:30:34,240
I can bring it back up
650
00:30:35,008 --> 00:30:35,520
Hide
651
00:30:37,312 --> 00:30:38,080
Play the eyes
652
00:30:40,640 --> 00:30:43,968
But all this to say that whatever is active here so whatever you still there
653
00:30:44,736 --> 00:30:46,016
How do you click on this
654
00:30:46,784 --> 00:30:47,552
If you click on the eyes
655
00:30:47,808 --> 00:30:48,576
Subtle
656
00:30:49,088 --> 00:30:49,856
Nua Sport
657
00:30:50,112 --> 00:30:53,440
Only export that particular subtle that particular match
658
00:30:54,464 --> 00:30:56,768
So you can't export all that one
659
00:30:59,840 --> 00:31:00,864
No the neck
660
00:31:01,376 --> 00:31:03,168
Formats that we need to
661
00:31:03,424 --> 00:31:05,216
At is disease
662
00:31:05,472 --> 00:31:07,264
Cool for Cats
663
00:31:07,520 --> 00:31:09,312
A format that is unique
664
00:31:09,568 --> 00:31:10,080
Zbrush
665
00:31:10,336 --> 00:31:13,152
As you can probably tell because of the Z in the name
666
00:31:13,408 --> 00:31:14,688
So easy to
667
00:31:14,944 --> 00:31:15,968
Who is going to be
668
00:31:17,760 --> 00:31:21,600
A file with multiple measures inside so if you were to save
669
00:31:21,856 --> 00:31:24,160
To save easy tool for this whole thing
670
00:31:24,416 --> 00:31:25,440
Danny Warwick Sport
671
00:31:25,696 --> 00:31:30,560
The Subtle here and that sometimes as well so we'll export both of them as one farts
672
00:31:30,816 --> 00:31:31,584
That's very used
673
00:31:31,840 --> 00:31:34,144
Oh this is this is going to be
674
00:31:34,400 --> 00:31:37,984
The format that you probably are going to work with the most when it comes to sleep
675
00:31:38,240 --> 00:31:38,752
Because
676
00:31:39,264 --> 00:31:43,104
Yeah you don't want to export most in most cases you don't want export only one
677
00:31:44,128 --> 00:31:46,176
One of the dimensions in he won't export
678
00:31:46,432 --> 00:31:49,248
I think you know if you're working on a a metre has multiple
679
00:31:49,760 --> 00:31:50,528
Multiple parts
680
00:31:51,040 --> 00:31:52,064
Different piece of clothes
681
00:31:52,576 --> 00:31:53,856
You're not here
682
00:31:54,368 --> 00:31:56,672
Objects of objects in
683
00:31:57,440 --> 00:31:59,488
You want to explore the whole thing most of time
684
00:31:59,744 --> 00:32:01,536
And to do so I had to hear it
685
00:32:03,584 --> 00:32:05,888
To to load a new tool in a new zetor
686
00:32:06,144 --> 00:32:07,680
Or save as to save
687
00:32:07,936 --> 00:32:10,240
This whole thing here as a new tool
688
00:32:10,496 --> 00:32:12,544
So if you like her if I save as
689
00:32:13,056 --> 00:32:16,384
Save zetor we can see here that's all that that's what's gonna happen
690
00:32:16,896 --> 00:32:20,224
And I also have here at the bottom here and the save as type
691
00:32:20,480 --> 00:32:22,016
It's going to be a ditto
692
00:32:22,272 --> 00:32:22,784
Or
693
00:32:23,040 --> 00:32:23,808
What's the dtl
694
00:32:24,064 --> 00:32:28,416
So I'm going to go ahead and cancel this because I don't want to save this as any
695
00:32:28,928 --> 00:32:29,696
No cancel
696
00:32:29,952 --> 00:32:33,536
Instead I want to try to load up something else I'm going to go load to
697
00:32:34,048 --> 00:32:36,096
And will load on Alexa
698
00:32:36,352 --> 00:32:37,888
Super average man low
699
00:32:38,144 --> 00:32:38,656
Let's try
700
00:32:39,680 --> 00:32:40,448
And then we got a sauce
701
00:32:40,704 --> 00:32:41,472
We loaded
702
00:32:41,728 --> 00:32:42,752
This holding hair
703
00:32:43,264 --> 00:32:45,312
If you look here in the subdomain
704
00:32:45,824 --> 00:32:48,128
Well there's only one so in this case you know this
705
00:32:49,920 --> 00:32:52,992
Disney brushed or was only comprise of a single man
706
00:32:53,760 --> 00:32:54,272
So
707
00:32:55,296 --> 00:32:55,808
What's louder
708
00:32:56,064 --> 00:32:57,344
Try to load another one
709
00:32:58,368 --> 00:32:59,904
Demo soldier
710
00:33:01,440 --> 00:33:02,720
Derry girls
711
00:33:02,976 --> 00:33:06,816
You can see if you look at the list here except all there is quite a number of them
712
00:33:07,328 --> 00:33:07,840
So
713
00:33:08,096 --> 00:33:09,120
That subtle was
714
00:33:09,376 --> 00:33:10,400
All this combine
715
00:33:11,424 --> 00:33:13,472
And then flour to export a single
716
00:33:13,984 --> 00:33:14,496
One of them
717
00:33:14,752 --> 00:33:18,336
Using the export button right here export only in this Belfast
718
00:33:18,848 --> 00:33:19,872
If I have data
719
00:33:21,664 --> 00:33:23,200
Now we have only one more
720
00:33:23,456 --> 00:33:25,504
Format we need to take a look at and that would be
721
00:33:25,760 --> 00:33:26,272
The
722
00:33:26,528 --> 00:33:29,344
File here dry Project
723
00:33:30,624 --> 00:33:31,648
The Prodigy
724
00:33:32,160 --> 00:33:37,024
Is it going to be in this menu here that that we've been looking at on the right
725
00:33:37,536 --> 00:33:38,560
Is it going to be in
726
00:33:38,816 --> 00:33:39,584
Top menu here
727
00:33:39,840 --> 00:33:43,168
On the file so if he open a file or save as
728
00:33:43,424 --> 00:33:45,216
Is going to save as a
729
00:33:46,240 --> 00:33:47,264
Project
730
00:33:51,360 --> 00:33:54,432
It's going to be a dad zpr in this case was the Rock Project
731
00:33:56,224 --> 00:33:59,808
Is it worth watching the main differences are similar to saving as Ito
732
00:34:00,064 --> 00:34:05,184
The main difference is that not only will it save all the different stop tools all the different measures
733
00:34:05,440 --> 00:34:06,976
That this model is
734
00:34:07,232 --> 00:34:08,768
Composer out of
735
00:34:09,024 --> 00:34:11,584
But also save everything else
736
00:34:11,840 --> 00:34:13,376
Miranda solicitor you have one
737
00:34:13,632 --> 00:34:15,680
You loaded the battery materials in here
738
00:34:15,936 --> 00:34:18,240
Maybe have a lot of Alpha as a budget text
739
00:34:19,008 --> 00:34:20,800
And then you have
740
00:34:21,056 --> 00:34:22,336
We made some some
741
00:34:22,848 --> 00:34:25,920
Modifications you're in a special mode for some reason
742
00:34:26,176 --> 00:34:29,760
Maybe you value painted the models or you're in painting mode
743
00:34:30,016 --> 00:34:35,136
That's all going to be saved when you save it as a z project so let's say you're working on
744
00:34:35,392 --> 00:34:36,672
On something and you don't
745
00:34:37,184 --> 00:34:43,072
Don't wanna lose anything you don't have to do anything if you're in the middle of a project it's always a good idea to save as
746
00:34:44,096 --> 00:34:45,632
Zbrush price
747
00:34:46,144 --> 00:34:52,288
There we go does all the formats that you'll likely use so again and I would I would Focus
748
00:34:52,544 --> 00:34:53,312
Saving
749
00:34:53,568 --> 00:34:54,336
The Prodigy
750
00:34:54,848 --> 00:34:56,128
When you when you start
751
00:34:57,152 --> 00:35:02,272
Zbrush sometimes in a few if you do something that you don't know how to undo which is
752
00:35:02,528 --> 00:35:07,392
The case with most most 3D software that the Beginning there's always a phase of
753
00:35:07,648 --> 00:35:09,952
Figuring out what doesn't work what's your bra
754
00:35:10,208 --> 00:35:12,000
And trying to to fix
755
00:35:12,768 --> 00:35:13,536
Let's always
756
00:35:14,048 --> 00:35:16,864
That's always the case when any 3DS after at you in the gym
757
00:35:17,120 --> 00:35:23,264
Actually probably any software and let you know so if you if you save dizzy product all the time and you
758
00:35:23,520 --> 00:35:25,312
You've tweet something in here Dad
759
00:35:25,824 --> 00:35:26,848
That makes you
760
00:35:27,104 --> 00:35:30,688
You're like a little bit harder than it's going to save that problem
761
00:35:30,944 --> 00:35:34,016
Everytime so you know if you if you if you save something
762
00:35:34,272 --> 00:35:37,344
Energy project or something is messed up and you don't have a fix
763
00:35:37,600 --> 00:35:38,368
Most of the time
764
00:35:38,624 --> 00:35:39,648
Just saved a
765
00:35:39,904 --> 00:35:41,440
Deceive as easy to
766
00:35:41,952 --> 00:35:43,744
And then I only see the message so
767
00:35:44,000 --> 00:35:44,768
And then you can
768
00:35:45,024 --> 00:35:48,864
Close the clothes brush reopen it in
769
00:35:49,120 --> 00:35:51,168
And that should fix most of your
770
00:35:51,424 --> 00:35:53,216
Most of the time I look at the beginning
771
00:35:53,472 --> 00:35:55,776
Until you know what the problem was
772
00:35:56,032 --> 00:35:56,544
6
773
00:36:00,384 --> 00:36:03,712
What we are going to do now is I'm going to bring up the quickly
774
00:36:03,968 --> 00:36:04,992
Menu again
775
00:36:06,016 --> 00:36:07,808
By pressing the comma
776
00:36:08,320 --> 00:36:09,600
And then I'm going to load
777
00:36:09,856 --> 00:36:10,368
Alexa
778
00:36:10,880 --> 00:36:11,648
Take me to load
779
00:36:12,160 --> 00:36:12,672
Next one
780
00:36:12,928 --> 00:36:14,464
Maybe we can go back to the header
781
00:36:14,720 --> 00:36:15,232
So
782
00:36:15,488 --> 00:36:18,048
Go back to the head of your mouse double click on that
783
00:36:18,560 --> 00:36:20,608
Head no I don't want to say anything I have
784
00:36:25,984 --> 00:36:32,128
Really quickly I'm going to run you through the different controls to control the viewport so the viewport
785
00:36:32,640 --> 00:36:33,920
This right here it's this
786
00:36:34,176 --> 00:36:36,736
There's a big box here where you can see the moral inside of
787
00:36:37,248 --> 00:36:39,808
Everything else around it is going to be the UA
788
00:36:40,576 --> 00:36:41,856
So the user entered
789
00:36:42,112 --> 00:36:43,392
Before we
790
00:36:43,648 --> 00:36:49,792
Talk about the you I am going to kind of give you all the shortcuts numbers all the hard keys
791
00:36:50,048 --> 00:36:50,560
Navigate
792
00:36:50,816 --> 00:36:51,328
Inside
793
00:36:51,584 --> 00:36:52,608
Of the view
794
00:36:52,864 --> 00:36:55,424
And then in the phone taps are going to take a look
795
00:36:55,680 --> 00:36:57,728
All the different menus and what everything does
796
00:36:59,008 --> 00:37:02,848
Like we like I said previously if you click and drag
797
00:37:03,104 --> 00:37:06,176
Outside of the metal while not touching the message
798
00:37:06,432 --> 00:37:08,736
Is going to allow you to rotate around the message
799
00:37:09,248 --> 00:37:11,040
So right now this is
800
00:37:11,296 --> 00:37:11,808
Because
801
00:37:12,320 --> 00:37:13,856
If you can see here
802
00:37:14,112 --> 00:37:18,720
You know in my viewport there's also kinda like an outline here so great outside
803
00:37:18,976 --> 00:37:19,744
That I'm Tracy
804
00:37:20,512 --> 00:37:21,024
For this
805
00:37:21,280 --> 00:37:21,792
Here
806
00:37:22,048 --> 00:37:22,816
Indicate
807
00:37:23,072 --> 00:37:24,608
That's the smallest active
808
00:37:24,864 --> 00:37:25,632
The viewport
809
00:37:25,888 --> 00:37:26,656
Can be
810
00:37:27,680 --> 00:37:29,472
That the model can be interacted
811
00:37:29,984 --> 00:37:30,496
Thought
812
00:37:30,752 --> 00:37:34,080
I'm going to make that disappearing that you can make that disappear by pressing
813
00:37:34,848 --> 00:37:35,360
If I
814
00:37:35,616 --> 00:37:36,896
You can hear the
815
00:37:37,152 --> 00:37:38,432
The outsider is gone
816
00:37:38,688 --> 00:37:40,992
If I try to click and drop
817
00:37:41,504 --> 00:37:43,552
Nothing happens 1 knots that's not
818
00:37:43,808 --> 00:37:45,600
Something happens but I'm able to
819
00:37:45,856 --> 00:37:46,368
Drag
820
00:37:46,624 --> 00:37:49,440
Click and drag in new head inside of the scene
821
00:37:49,696 --> 00:37:51,488
So where am I
822
00:37:52,256 --> 00:37:53,536
I can't wait anymore
823
00:37:53,792 --> 00:37:54,304
Stop
824
00:37:54,816 --> 00:37:55,840
If you do that
825
00:37:56,096 --> 00:37:58,656
If you don't have this outline here this is great
826
00:37:58,912 --> 00:38:00,704
Line around the view
827
00:38:00,960 --> 00:38:02,752
It means that you're not in edit
828
00:38:03,008 --> 00:38:04,800
You're only in a drama
829
00:38:05,568 --> 00:38:11,712
If you load up a new zetor for example or if you've just important in
830
00:38:11,968 --> 00:38:13,504
OBJ in your object file
831
00:38:13,760 --> 00:38:14,784
What you might
832
00:38:15,040 --> 00:38:15,808
That might be
833
00:38:16,320 --> 00:38:19,648
Perfect for you so you might want to just place it in a canvas somewhere
834
00:38:20,160 --> 00:38:21,184
Click and drag
835
00:38:21,696 --> 00:38:24,768
And then you can you make it bigger or smaller
836
00:38:25,280 --> 00:38:26,816
And then you like
837
00:38:27,328 --> 00:38:29,888
Then you ready to to to move on
838
00:38:30,144 --> 00:38:32,448
You're ready to start working on this may
839
00:38:32,704 --> 00:38:33,216
But so
840
00:38:33,472 --> 00:38:37,312
How to do that how to enter edit mode you just pressed tea on your keyboard
841
00:38:37,568 --> 00:38:38,080
40
842
00:38:38,336 --> 00:38:41,152
Is it going to be here it the outline is going to reappear
843
00:38:41,920 --> 00:38:47,808
But it's only going to allow me to interact with the latest match that was
844
00:38:48,064 --> 00:38:48,576
Drawn
845
00:38:48,832 --> 00:38:49,856
Onto the
846
00:38:50,112 --> 00:38:52,672
The Campus so if I click outside of the match
847
00:38:53,184 --> 00:38:54,464
Drag to rotate
848
00:38:54,720 --> 00:38:56,768
As you can see here is only returning this header
849
00:38:57,280 --> 00:38:58,304
So this head Rider
850
00:38:58,816 --> 00:39:02,144
The one behind the one that's moving is the only one that interactive right now
851
00:39:02,400 --> 00:39:03,168
The other one
852
00:39:03,424 --> 00:39:05,216
You can consider those as just
853
00:39:05,472 --> 00:39:06,240
Images
854
00:39:06,496 --> 00:39:08,288
So you'll never be able to touch them
855
00:39:10,336 --> 00:39:12,640
They just printed off permanent
856
00:39:13,408 --> 00:39:17,504
So if you want to get rid of them what you can do here's you can go dark you
857
00:39:19,296 --> 00:39:20,064
Create a new Doc
858
00:39:20,320 --> 00:39:21,088
Set a new document
859
00:39:21,344 --> 00:39:22,112
It's going to
860
00:39:22,368 --> 00:39:25,184
Erase all of that because most of the time
861
00:39:25,440 --> 00:39:31,584
If you have models in her that are not active any longer that that are enacted like all these
862
00:39:32,608 --> 00:39:34,912
That I can touch the most of the time you want
863
00:39:35,168 --> 00:39:36,704
One that's so if you want to clear
864
00:39:37,216 --> 00:39:38,240
Which is going to be
865
00:39:38,496 --> 00:39:39,520
Happening quite a bit
866
00:39:40,032 --> 00:39:41,824
How to go here again documents
867
00:39:42,080 --> 00:39:42,592
News
868
00:39:44,128 --> 00:39:45,664
Machines we like to see change
869
00:39:45,920 --> 00:39:46,432
No
870
00:39:47,712 --> 00:39:49,248
Then you can try again
871
00:39:49,760 --> 00:39:52,832
So can do you can try sit here and then press tea
872
00:39:54,368 --> 00:39:54,880
Derek
873
00:39:55,136 --> 00:39:59,488
The one thing that's good to to know here is that you haven't lost any work if you do
874
00:40:00,000 --> 00:40:01,792
So and I'll prove that to you right now
875
00:40:02,304 --> 00:40:04,608
If I modify this model so
876
00:40:06,144 --> 00:40:08,192
This guy's in I'm going to do something like this
877
00:40:08,960 --> 00:40:13,056
Does drawing on this head so I'm going to dry a big bump on the forehead
878
00:40:13,312 --> 00:40:13,824
So
879
00:40:14,080 --> 00:40:16,128
I were too depressed Tegan
880
00:40:17,408 --> 00:40:19,200
Oh no no I'm not in edit mode anymore
881
00:40:19,456 --> 00:40:19,968
But
882
00:40:20,480 --> 00:40:21,760
If I click and drag
883
00:40:22,528 --> 00:40:25,600
As you can see here the last thing I did is still saved
884
00:40:26,112 --> 00:40:27,904
So now if I want to prestige on
885
00:40:29,440 --> 00:40:31,232
Then that's my new my new
886
00:40:31,488 --> 00:40:32,768
Man U 2 Man U match
887
00:40:33,024 --> 00:40:36,608
Storage this is still has the modification the changes that I don't do it
888
00:40:37,120 --> 00:40:38,400
And then I can
889
00:40:38,912 --> 00:40:41,216
I can create a new document
890
00:40:42,240 --> 00:40:42,752
If I go ahead
891
00:40:46,848 --> 00:40:48,128
I'm not going to say anything
892
00:40:48,896 --> 00:40:49,664
If I drive again
893
00:40:50,176 --> 00:40:52,480
As you can see it comes back with the change that I've done
894
00:40:52,736 --> 00:40:57,088
Whatever you make a change in the model is stays this way unless you undo that change
895
00:40:57,856 --> 00:40:58,368
So
896
00:40:58,624 --> 00:41:01,184
You never lose anything by starting a new document
897
00:41:01,440 --> 00:41:02,720
Unless you
898
00:41:02,976 --> 00:41:05,792
Unless you really wanted to pierce the muscle heads around
899
00:41:06,048 --> 00:41:08,608
In your view Port maybe
900
00:41:08,864 --> 00:41:11,680
Why bother if you decide to get rid of them all
901
00:41:11,936 --> 00:41:13,728
It's no big deal you haven't lost
902
00:41:14,496 --> 00:41:17,056
This is something that you will probably happen to you quite a bit
903
00:41:17,312 --> 00:41:21,408
Are you forget to press tea so maybe you know you load up something you in the letter k
904
00:41:21,664 --> 00:41:22,432
I'm going to dry
905
00:41:22,688 --> 00:41:26,016
And then you try to Jonathan's like crap now create a new head
906
00:41:26,528 --> 00:41:31,136
No I pressed tea and I'm stuck with a bunch of crap in my viewport
907
00:41:31,648 --> 00:41:32,416
What instead
908
00:41:32,928 --> 00:41:35,232
You can create a new document and start again
909
00:41:36,512 --> 00:41:39,072
So there's an alternative also a hockey for
910
00:41:39,584 --> 00:41:40,864
Call Anne
911
00:41:41,888 --> 00:41:43,936
As you can see here that's a little bit fast
912
00:41:44,448 --> 00:41:46,240
Plan for a new document
913
00:41:46,752 --> 00:41:47,520
When you do that
914
00:41:47,776 --> 00:41:51,616
In actually you don't have to draw the head again and then enter
915
00:41:51,872 --> 00:41:53,663
Edit mode you're already
916
00:41:54,175 --> 00:41:56,735
In edit mode and it just clears everything
917
00:41:57,759 --> 00:41:59,807
So it again I'll do it again press t
918
00:42:00,063 --> 00:42:02,111
Some outside of Eleanor right now
919
00:42:02,367 --> 00:42:03,135
Dragon butter
920
00:42:03,391 --> 00:42:04,415
I know I know I know
921
00:42:04,671 --> 00:42:05,951
Not that Christy
922
00:42:07,743 --> 00:42:10,815
And I want to just keep that one head in the sand
923
00:42:11,071 --> 00:42:12,095
You can't control
924
00:42:13,887 --> 00:42:14,655
And there we go
925
00:42:15,167 --> 00:42:19,775
And of course no control whatever they call the length of that is on a map
926
00:42:20,031 --> 00:42:21,311
I believe they will be coming
927
00:42:21,823 --> 00:42:22,847
So command m
928
00:42:23,615 --> 00:42:25,663
And talking about hockey
929
00:42:26,175 --> 00:42:31,551
So I've been saying enter to enter edit mode or exit edit mode you can press you can press t on your keyboard
930
00:42:31,807 --> 00:42:33,343
But you can also click right here
931
00:42:33,599 --> 00:42:34,879
Very good edit
932
00:42:35,391 --> 00:42:35,903
T
933
00:42:37,183 --> 00:42:38,207
Hi xx
934
00:42:38,463 --> 00:42:39,231
The Edit
935
00:42:40,255 --> 00:42:41,279
Make a quick again
936
00:42:41,535 --> 00:42:42,303
To go back in
937
00:42:43,327 --> 00:42:43,839
So
938
00:42:44,351 --> 00:42:50,495
Instead of clicking this button night how are you recommended through the learn the hard case with an Xperia workflow lot faster
939
00:42:51,775 --> 00:42:54,335
It was dark and you forgot the hockey we can all
940
00:42:54,591 --> 00:42:55,359
Go back here
941
00:42:55,615 --> 00:42:58,943
As you can see her whenever you Mouse over something I will tell you
942
00:42:59,199 --> 00:43:00,223
What the hotkey for that
943
00:43:00,735 --> 00:43:02,015
So edit object
944
00:43:02,271 --> 00:43:02,783
T
945
00:43:03,039 --> 00:43:03,551
Drop
946
00:43:03,807 --> 00:43:05,087
Human Sera Sera
947
00:43:05,855 --> 00:43:07,903
Carrots and Ali have their out of the way
948
00:43:08,159 --> 00:43:12,511
Let's keep looking at the different navigation options that we have
949
00:43:12,767 --> 00:43:14,303
We have click and drag with Cena
950
00:43:14,559 --> 00:43:15,583
Now if you can
951
00:43:16,095 --> 00:43:17,375
Hot press
952
00:43:18,655 --> 00:43:21,727
Hold our option in the case of a Mac
953
00:43:22,239 --> 00:43:23,519
You clicked on
954
00:43:24,031 --> 00:43:27,359
And hold it and click outside the mesh and drag
955
00:43:27,615 --> 00:43:29,151
Instead you'll be able to move
956
00:43:29,407 --> 00:43:32,223
The canvas around he'll be able to translate
957
00:43:32,479 --> 00:43:32,991
The model
958
00:43:33,247 --> 00:43:34,527
So if you don't press it
959
00:43:35,039 --> 00:43:36,575
It's just rotate around
960
00:43:36,831 --> 00:43:38,623
If you click off and then
961
00:43:38,879 --> 00:43:39,647
Click and drag
962
00:43:40,159 --> 00:43:41,439
And you'll be able to
963
00:43:41,695 --> 00:43:42,719
To translate the Mob
964
00:43:43,487 --> 00:43:45,535
Now just like in Photoshop
965
00:43:46,047 --> 00:43:47,583
And just like a moth software
966
00:43:47,839 --> 00:43:49,375
You can always press shift
967
00:43:49,631 --> 00:43:50,655
To lock
968
00:43:50,911 --> 00:43:53,727
By The View or to log something to like a toy
969
00:43:53,983 --> 00:43:55,775
How to be trade for example so
970
00:43:56,031 --> 00:43:57,567
In on the same in the same way here
971
00:43:57,823 --> 00:43:58,591
If I pressure
972
00:43:59,615 --> 00:44:00,639
Is it going to be here
973
00:44:01,151 --> 00:44:02,687
The
974
00:44:03,199 --> 00:44:05,247
The little going to be blue instead
975
00:44:05,759 --> 00:44:06,527
But if I
976
00:44:06,783 --> 00:44:07,807
Precious Precious
977
00:44:08,319 --> 00:44:09,087
It turns blue
978
00:44:09,343 --> 00:44:11,391
Old Ship and then I can click anywhere
979
00:44:12,671 --> 00:44:14,207
Is going to snap the model
980
00:44:14,463 --> 00:44:15,487
As you can see here
981
00:44:15,743 --> 00:44:17,279
It's going to snap it to the view
982
00:44:17,535 --> 00:44:20,095
Most like that's that the closest to
983
00:44:20,351 --> 00:44:24,191
To do snapping points on this case you know it's almost facing us if I press shift
984
00:44:24,447 --> 00:44:25,727
And click and drag
985
00:44:26,239 --> 00:44:26,751
Elsewhere
986
00:44:27,519 --> 00:44:30,847
It's going to snap it to the front if I keep going
987
00:44:31,615 --> 00:44:32,383
Rotate
988
00:44:34,175 --> 00:44:35,455
In increments of
989
00:44:36,223 --> 00:44:36,735
90-degree
990
00:44:38,527 --> 00:44:39,039
Hot
991
00:44:39,295 --> 00:44:40,063
To translate
992
00:44:40,831 --> 00:44:41,343
Click
993
00:44:42,111 --> 00:44:43,135
To rotate
994
00:44:43,647 --> 00:44:45,183
And shift to snap
995
00:44:46,207 --> 00:44:49,023
Now there's another one that you need to know as him in and out
996
00:44:49,279 --> 00:44:49,791
Of course
997
00:44:50,047 --> 00:44:52,863
Zoom in and choose a mouth that wants a little bit
998
00:44:53,119 --> 00:44:54,911
A little bit tricky to get used to it
999
00:44:55,167 --> 00:45:00,287
What you have to do is it still going to be with also art is going to be the one the one to order
1000
00:45:00,543 --> 00:45:03,359
Really allows you to do pretty much any the any kind of
1001
00:45:03,615 --> 00:45:04,895
Moving around the viewport
1002
00:45:05,151 --> 00:45:05,919
In zbrush
1003
00:45:06,431 --> 00:45:09,759
To zoom in or zoom out you have to do it
1004
00:45:10,015 --> 00:45:12,319
You have to start the same way as you would a Translate
1005
00:45:12,575 --> 00:45:13,599
Press
1006
00:45:14,111 --> 00:45:15,391
And click the view
1007
00:45:16,159 --> 00:45:16,671
And then
1008
00:45:17,183 --> 00:45:17,951
You know if you'd
1009
00:45:18,207 --> 00:45:22,815
Do that and move your mouse around is going to translate like we've seen but if you let go
1010
00:45:23,071 --> 00:45:26,143
I v Now without letting go of the
1011
00:45:26,655 --> 00:45:28,191
The click inside of viewport
1012
00:45:28,447 --> 00:45:29,215
You LEGO
1013
00:45:29,727 --> 00:45:31,007
Nelson Lee you can
1014
00:45:31,263 --> 00:45:31,775
Drag
1015
00:45:32,287 --> 00:45:33,823
Or down to zoom in and out
1016
00:45:35,103 --> 00:45:35,871
So once again
1017
00:45:36,895 --> 00:45:37,663
Pressol
1018
00:45:38,175 --> 00:45:39,711
And hold in ankle
1019
00:45:39,967 --> 00:45:40,991
Inside the camera
1020
00:45:41,503 --> 00:45:42,527
Translate
1021
00:45:42,783 --> 00:45:44,319
Now if you let go of all
1022
00:45:44,831 --> 00:45:46,367
One not letting go of the mouse
1023
00:45:47,135 --> 00:45:48,927
Sunley you are in zoom
1024
00:45:49,439 --> 00:45:51,999
Those are the main control in zebras
1025
00:45:52,255 --> 00:45:58,399
If you're familiar with other 3D software that might be a little bit different to my might take a little while to get used to
1026
00:45:58,655 --> 00:45:59,679
Especially the zoom in and out
1027
00:45:59,935 --> 00:46:01,471
That is quite different
1028
00:46:03,007 --> 00:46:06,079
This is how you navigate inside of you
1029
00:46:06,335 --> 00:46:06,847
Indeed
1030
00:46:07,103 --> 00:46:08,639
Natalie are from there
1031
00:46:08,895 --> 00:46:11,711
I'm going to take a look at all the different tools
1032
00:46:11,967 --> 00:46:13,247
All the different menu
1033
00:46:13,759 --> 00:46:15,039
TUI
1034
00:46:15,295 --> 00:46:16,319
So I'll see you soon
1035
00:46:23,487 --> 00:46:29,631
Alright here we are so take a look at all the UI and most of the time
1036
00:46:29,887 --> 00:46:36,031
What's the court order zbrush that be I'm going to be using quite a bit moving form
1037
00:46:36,287 --> 00:46:42,431
First thing's first what this might seem a little bit scary we've been looking at this for
1038
00:46:42,687 --> 00:46:48,831
Put some time now what's good to understand is that we are only going to be looking at
1039
00:46:49,087 --> 00:46:50,879
About this much of it
1040
00:46:51,903 --> 00:46:52,927
So as you can see
1041
00:46:53,183 --> 00:46:59,327
It cuts out a number of tools and other options so even though this might look
1042
00:46:59,583 --> 00:47:04,703
Carrie just like with photoshop only going to take a look at certain tour that will be using
1043
00:47:04,959 --> 00:47:05,727
Freak
1044
00:47:05,983 --> 00:47:08,543
Yeah we can pretty much ignore the rest
1045
00:47:09,055 --> 00:47:14,431
Not that they're useless but they are most of the time using very special cases
1046
00:47:14,687 --> 00:47:18,271
Are cases that we probably won't get to to experience
1047
00:47:20,319 --> 00:47:25,439
Some of those are very technical and they have to do with different than steps it would do
1048
00:47:25,695 --> 00:47:30,559
Beyond the Sea working on a character for video game of her movie
1049
00:47:30,815 --> 00:47:32,095
Offer 3D printing
1050
00:47:32,351 --> 00:47:36,959
There's certain things that you need to do what you done with the sculpting and sculpting face
1051
00:47:37,471 --> 00:47:39,263
But this doesn't apply to
1052
00:47:39,519 --> 00:47:41,823
In our case you know we're just going to be
1053
00:47:42,079 --> 00:47:42,847
Stopping something
1054
00:47:43,103 --> 00:47:46,943
I'm taking a screenshot for saving saving image as ages
1055
00:47:49,247 --> 00:47:50,015
ADP
1056
00:47:50,271 --> 00:47:53,855
And I will go to import that in Photoshop or something like that or something similar
1057
00:47:54,111 --> 00:47:56,159
And then work off of that so
1058
00:47:56,415 --> 00:47:56,927
Very
1059
00:47:57,183 --> 00:47:57,951
Bury St
1060
00:47:58,719 --> 00:47:59,487
I'm so
1061
00:47:59,743 --> 00:48:05,887
You know this this process this workflow allows us to eliminate a number he pretty big number
1062
00:48:06,911 --> 00:48:07,935
Options of feet
1063
00:48:10,495 --> 00:48:13,823
Before you start actually there's a couple of things that we want to
1064
00:48:14,079 --> 00:48:15,359
Potentially set up so
1065
00:48:15,615 --> 00:48:18,175
Alright at the back if you want to take a look at
1066
00:48:18,431 --> 00:48:19,711
Show how you draw some
1067
00:48:20,223 --> 00:48:21,247
On a
1068
00:48:21,503 --> 00:48:22,783
On a model
1069
00:48:23,295 --> 00:48:25,855
What you can go in to stroke right here
1070
00:48:26,111 --> 00:48:27,647
And by default
1071
00:48:28,159 --> 00:48:29,183
Lazy Mouse
1072
00:48:29,439 --> 00:48:30,463
Is going to always be
1073
00:48:30,719 --> 00:48:32,511
Turn on lazy mouse in
1074
00:48:32,767 --> 00:48:34,303
Really need to worry about this
1075
00:48:34,559 --> 00:48:35,583
The stuff down here
1076
00:48:35,839 --> 00:48:37,887
Butter lazy Mouse is always on
1077
00:48:39,679 --> 00:48:40,703
Play some Rod Stewart
1078
00:48:41,215 --> 00:48:42,751
I think that's an option out in Photoshop
1079
00:48:43,775 --> 00:48:45,311
But yet it's
1080
00:48:45,567 --> 00:48:47,359
Start your brush
1081
00:48:47,871 --> 00:48:51,199
So there's something that I've always disabled for some reason
1082
00:48:51,455 --> 00:48:52,479
It's up to you hymn
1083
00:48:52,735 --> 00:48:55,295
Enable or disable it in all depends on
1084
00:48:55,807 --> 00:48:56,575
On your field
1085
00:48:56,831 --> 00:48:58,623
Really so you try try it
1086
00:48:59,135 --> 00:49:05,279
And then are you know if it works fine for you no problem see you like that because whenever you open zbrush it's always going to be the case it's always
1087
00:49:05,535 --> 00:49:06,815
Turn on by The Fall
1088
00:49:07,583 --> 00:49:08,863
But if you don't like it
1089
00:49:09,119 --> 00:49:09,631
Go on here
1090
00:49:09,887 --> 00:49:11,679
Stroke and disabled eyes to right
1091
00:49:12,191 --> 00:49:13,471
Any can resume
1092
00:49:13,727 --> 00:49:15,519
Never been much of a difference Excel
1093
00:49:16,543 --> 00:49:18,335
Look at the two Brush Strokes by hearsay
1094
00:49:18,591 --> 00:49:19,615
The one without
1095
00:49:20,639 --> 00:49:21,151
And
1096
00:49:21,407 --> 00:49:21,919
One way
1097
00:49:23,711 --> 00:49:26,783
So as you can see the one without is actually
1098
00:49:27,039 --> 00:49:27,807
Deepest
1099
00:49:28,319 --> 00:49:30,367
The pressure is different of for both
1100
00:49:31,391 --> 00:49:32,671
So at least
1101
00:49:33,183 --> 00:49:34,975
By the 4th without touching it
1102
00:49:37,023 --> 00:49:40,095
So you know if you disable it you might want to
1103
00:49:40,607 --> 00:49:43,935
Turn down the intensity here and this is going to be the pressure
1104
00:49:44,191 --> 00:49:44,703
Pressure
1105
00:49:44,959 --> 00:49:45,727
Is applied
1106
00:49:45,983 --> 00:49:46,495
So if
1107
00:49:46,751 --> 00:49:47,775
It's really really high
1108
00:49:48,031 --> 00:49:48,543
Then you'll see
1109
00:49:49,311 --> 00:49:51,103
The Brush Strokes going to be pretty
1110
00:49:51,615 --> 00:49:52,383
Is really low
1111
00:49:52,639 --> 00:49:53,919
Why you probably get it
1112
00:49:54,175 --> 00:49:54,943
Very faint
1113
00:49:55,199 --> 00:49:56,479
Not now
1114
00:50:03,903 --> 00:50:04,927
This is the intense
1115
00:50:05,183 --> 00:50:09,535
You can you can this is the equivalent of the past
1116
00:50:10,047 --> 00:50:10,559
Photoshop
1117
00:50:12,351 --> 00:50:13,375
The intensity
1118
00:50:14,143 --> 00:50:20,287
And that's the difference between the two so you know try it out and see which would you prefer best
1119
00:50:20,543 --> 00:50:21,055
I think now
1120
00:50:22,847 --> 00:50:25,919
With looks actually pretty good so it softens a lot of the
1121
00:50:26,175 --> 00:50:27,967
What are the things here so if you're
1122
00:50:28,223 --> 00:50:30,015
Your tablet is not super high quality
1123
00:50:30,527 --> 00:50:33,599
Are any don't have that much that any level of pressure
1124
00:50:33,855 --> 00:50:34,367
What
1125
00:50:35,135 --> 00:50:35,903
Enabling
1126
00:50:36,159 --> 00:50:39,487
Might help you smooth out your lines
1127
00:50:39,999 --> 00:50:40,511
So that
1128
00:50:43,071 --> 00:50:44,095
Undo that
1129
00:50:44,863 --> 00:50:45,631
So that's one
1130
00:50:45,887 --> 00:50:52,031
Try to look for now how did I load this up as you remember I mentioned this before but you can press the
1131
00:50:52,543 --> 00:50:53,055
On YouTube
1132
00:50:53,311 --> 00:50:54,847
Ring to bring up this
1133
00:50:55,359 --> 00:50:59,967
The tablet here or he can also click the lightbox here so this thing is called the Light Bar
1134
00:51:00,223 --> 00:51:01,503
Can you clean the van around here
1135
00:51:02,015 --> 00:51:02,783
The top left
1136
00:51:03,295 --> 00:51:04,063
Hide or show
1137
00:51:04,575 --> 00:51:06,623
Are the same thing as the comma
1138
00:51:08,159 --> 00:51:12,255
And anything for your homepage here just through the homepage zbrush
1139
00:51:12,767 --> 00:51:13,279
Butter
1140
00:51:13,791 --> 00:51:14,815
So what I'm going to do
1141
00:51:15,071 --> 00:51:17,119
Is coming to school around the different tools
1142
00:51:17,631 --> 00:51:20,447
And yeah I'm try to cover as many as
1143
00:51:20,703 --> 00:51:21,471
As possible
1144
00:51:22,495 --> 00:51:23,775
So I'm going to start
1145
00:51:24,031 --> 00:51:26,591
From the top yeah because those are the ones that are
1146
00:51:26,847 --> 00:51:27,615
The most
1147
00:51:28,127 --> 00:51:31,967
The most important reason was that the use most of the time
1148
00:51:32,223 --> 00:51:34,015
So there's a couple one in here Adele
1149
00:51:34,527 --> 00:51:36,575
You not real you'll never really clear
1150
00:51:37,087 --> 00:51:39,391
Actually most of them you're probably never click
1151
00:51:39,903 --> 00:51:40,927
I'll because they all
1152
00:51:41,183 --> 00:51:41,695
Have
1153
00:51:41,951 --> 00:51:42,719
Equivalent
1154
00:51:43,231 --> 00:51:44,767
Start again I really really
1155
00:51:45,023 --> 00:51:48,095
Careers you to practise your hotkeys instead of click on the button
1156
00:51:48,607 --> 00:51:49,375
I just
1157
00:51:49,631 --> 00:51:51,935
It's piece of your work clothes so so much so
1158
00:51:53,471 --> 00:51:57,823
Let's start from the left right here so we taking a look at these light bulbs
1159
00:51:58,079 --> 00:52:03,711
You can ignore that you don't feel free to explore but it's just a bit just
1160
00:52:03,967 --> 00:52:04,735
No
1161
00:52:04,991 --> 00:52:05,503
Sculpt
1162
00:52:07,551 --> 00:52:08,831
Add an advanced coating to
1163
00:52:09,087 --> 00:52:11,391
How to do like an mechanical things up
1164
00:52:11,903 --> 00:52:15,487
Yeah I'm not gonna get into it but you can try it if you want
1165
00:52:18,559 --> 00:52:22,143
Right here we've seen this already so this is 82
1166
00:52:22,399 --> 00:52:23,423
To enter edit mode
1167
00:52:23,679 --> 00:52:25,471
Then right next to it we have the
1168
00:52:26,751 --> 00:52:28,031
Look at the Light
1169
00:52:28,287 --> 00:52:29,055
So cute
1170
00:52:29,311 --> 00:52:30,079
W
1171
00:52:31,103 --> 00:52:32,895
So if you look on your keyboard
1172
00:52:33,407 --> 00:52:34,431
This is going to be
1173
00:52:34,687 --> 00:52:35,711
The hockey that you
1174
00:52:36,223 --> 00:52:37,503
Secure we are
1175
00:52:37,759 --> 00:52:39,807
And I want the kind of man
1176
00:52:40,063 --> 00:52:43,391
Set alarm to 9 your fingers up or to remember County order
1177
00:52:43,647 --> 00:52:44,671
You can always use
1178
00:52:45,695 --> 00:52:47,231
As the one that's most
1179
00:52:47,487 --> 00:52:47,999
To the laugh
1180
00:52:48,255 --> 00:52:49,535
Monster excuse me
1181
00:52:49,791 --> 00:52:50,815
R40
1182
00:52:51,327 --> 00:52:52,351
Then you have skill
1183
00:52:52,607 --> 00:52:54,143
So to scale your model up
1184
00:52:54,399 --> 00:52:54,911
And down
1185
00:52:55,423 --> 00:52:56,191
Make it bigger
1186
00:52:56,959 --> 00:52:57,983
Or smoother
1187
00:52:59,519 --> 00:53:01,567
And then we have we
1188
00:53:02,847 --> 00:53:05,663
So you can think of the w as an inverted em
1189
00:53:06,943 --> 00:53:09,759
So strange going to be the wanted to use most of the time
1190
00:53:10,015 --> 00:53:12,063
Draw is also
1191
00:53:12,319 --> 00:53:15,391
Very important so basically the word this works when you work
1192
00:53:15,647 --> 00:53:17,439
On a mesh in zbrush
1193
00:53:18,975 --> 00:53:20,255
You're either in a
1194
00:53:21,023 --> 00:53:22,559
Transformation
1195
00:53:23,327 --> 00:53:25,119
Mode or you are in
1196
00:53:25,375 --> 00:53:25,887
Drama
1197
00:53:26,911 --> 00:53:29,727
If you're drawing something you won't be able to steal your model
1198
00:53:29,983 --> 00:53:31,263
Or down or anything like that
1199
00:53:31,519 --> 00:53:36,639
You're just be doing something on what is there already but if you want to modify the
1200
00:53:36,895 --> 00:53:38,175
Do you want to modify the mesh
1201
00:53:38,431 --> 00:53:41,247
You have to exit drama so if I click on any of the
1202
00:53:41,503 --> 00:53:45,087
You can see here to drumeo disappears so I can't select the both at the same
1203
00:53:45,599 --> 00:53:47,135
But the ones ones
1204
00:53:47,391 --> 00:53:49,439
Either of those three motorbike years and
1205
00:53:49,695 --> 00:53:50,463
Scale rotate
1206
00:53:50,719 --> 00:53:52,255
I can only
1207
00:53:52,511 --> 00:53:53,023
XD
1208
00:53:53,279 --> 00:53:54,047
The whole thing
1209
00:53:54,815 --> 00:53:55,327
At 1
1210
00:53:56,351 --> 00:53:59,167
Do we have different controls controls are really
1211
00:53:59,679 --> 00:54:05,823
Really bad so they've been with the same brush from the very beginning so in a must be for used to them but now there
1212
00:54:06,079 --> 00:54:06,847
Recently the introduction
1213
00:54:07,103 --> 00:54:09,151
This one I hear some Gizmo 3D
1214
00:54:09,663 --> 00:54:13,503
This is going to be what you're finding most other
1215
00:54:13,759 --> 00:54:15,039
3D software
1216
00:54:15,295 --> 00:54:17,599
Highly encourage you to just get used to them
1217
00:54:18,623 --> 00:54:19,903
I'm so there we go there
1218
00:54:20,159 --> 00:54:22,975
Might be it's caravageli hat on the why didn't
1219
00:54:24,767 --> 00:54:27,071
It might be a little bit more intuitive already
1220
00:54:27,327 --> 00:54:29,119
So can see hear you have the three axes
1221
00:54:29,375 --> 00:54:30,399
4
1222
00:54:30,655 --> 00:54:32,703
Removing this object in three dimension
1223
00:54:33,727 --> 00:54:34,239
Answer
1224
00:54:34,495 --> 00:54:36,287
What a weather is normally
1225
00:54:36,543 --> 00:54:37,567
Is your Hardy
1226
00:54:37,823 --> 00:54:38,847
Are the X Factor
1227
00:54:39,615 --> 00:54:40,383
So this one right here
1228
00:54:41,407 --> 00:54:42,175
The blue one
1229
00:54:42,943 --> 00:54:44,991
Your heart excuse me so you have the
1230
00:54:46,783 --> 00:54:48,831
You have the x-axis here which is the red one
1231
00:54:49,087 --> 00:54:51,391
The wine as the green and dizzy
1232
00:54:51,647 --> 00:54:53,695
Ford app which is the blue one right there
1233
00:54:54,463 --> 00:54:55,743
Each of these things
1234
00:54:56,511 --> 00:54:59,327
It makes essentially it makes this whole
1235
00:54:59,839 --> 00:55:02,399
Is holding a kind of irrelevant we can
1236
00:55:02,911 --> 00:55:07,519
Can enter any of those modes if you want but what really matters is this gizmo
1237
00:55:08,543 --> 00:55:09,567
With this is he can see
1238
00:55:10,335 --> 00:55:13,663
I have a little Arrows here that I can highlight so if I put weight on
1239
00:55:14,175 --> 00:55:16,223
The Harrow itself is highlighted
1240
00:55:16,735 --> 00:55:18,271
Or I can also highlight
1241
00:55:18,527 --> 00:55:20,575
Ipoint on the love Square
1242
00:55:21,599 --> 00:55:23,391
I can also point on the sun
1243
00:55:23,903 --> 00:55:24,671
Around at 4
1244
00:55:25,183 --> 00:55:27,487
Eatable things to do something different at the arrow
1245
00:55:27,743 --> 00:55:28,511
Be
1246
00:55:28,767 --> 00:55:31,583
Put a translate the model of her down or depending on
1247
00:55:32,095 --> 00:55:33,119
Which one you selected
1248
00:55:33,375 --> 00:55:34,911
That's going to be the same thing as
1249
00:55:35,167 --> 00:55:35,679
Love
1250
00:55:35,935 --> 00:55:36,447
Course
1251
00:55:37,215 --> 00:55:38,239
Now you have the
1252
00:55:39,263 --> 00:55:42,335
If I click on the square and drag this is going to be the same
1253
00:55:42,591 --> 00:55:43,103
Girl
1254
00:55:43,359 --> 00:55:45,663
Your scale in the model you making it bigger
1255
00:55:46,175 --> 00:55:47,455
Thicker or thinner
1256
00:55:47,711 --> 00:55:50,015
On that access that you're clicking
1257
00:55:50,271 --> 00:55:51,039
On this case
1258
00:55:51,295 --> 00:55:53,343
How does the white Adidas
1259
00:55:54,111 --> 00:55:56,415
And if I can I can I can do the same thing on
1260
00:55:56,927 --> 00:55:57,695
The y-axis
1261
00:55:58,207 --> 00:55:59,999
Or as a whole by clicking the thing
1262
00:56:00,255 --> 00:56:03,839
By clicking the square in a sentence for this is it going to be a uniform
1263
00:56:04,095 --> 00:56:04,607
Skill
1264
00:56:05,375 --> 00:56:05,887
And down
1265
00:56:06,399 --> 00:56:07,167
Again
1266
00:56:07,423 --> 00:56:08,447
As this thing right here
1267
00:56:09,215 --> 00:56:09,983
So basically
1268
00:56:10,239 --> 00:56:11,519
Once you have the gizmo
1269
00:56:12,287 --> 00:56:13,311
3D
1270
00:56:13,567 --> 00:56:15,103
You know enabled you can press
1271
00:56:16,127 --> 00:56:16,895
W
1272
00:56:18,175 --> 00:56:19,711
We or our
1273
00:56:20,223 --> 00:56:22,015
It's not going to change anything
1274
00:56:22,271 --> 00:56:25,087
You're always have the Gizmo here so the gizmo
1275
00:56:25,599 --> 00:56:26,623
Does all three
1276
00:56:27,391 --> 00:56:31,743
So the reason the other reason does her here is because before
1277
00:56:31,999 --> 00:56:35,327
You didn't have this Kiss nothing so you needed to be in
1278
00:56:35,839 --> 00:56:38,143
In one particular mode to be able to effect
1279
00:56:38,399 --> 00:56:39,935
The object so if you were in move
1280
00:56:40,191 --> 00:56:41,727
Then you could only move
1281
00:56:41,983 --> 00:56:44,287
See the message if you want skeleton only skeleton
1282
00:56:48,383 --> 00:56:50,431
Now you have to worry about is making sure
1283
00:56:50,687 --> 00:56:51,455
Gizmo 3
1284
00:56:52,991 --> 00:56:54,015
You should be on
1285
00:56:54,783 --> 00:56:59,135
Now you can probably see her there's a couple of little icons on top
1286
00:56:59,391 --> 00:57:01,183
Of the saddest gizmo
1287
00:57:01,439 --> 00:57:03,999
They're kind of important not all of them
1288
00:57:04,255 --> 00:57:06,303
I would cover ignore the first two
1289
00:57:06,559 --> 00:57:11,935
It was he really want to pay attention to is this one here for the lock on lock so this allows you to
1290
00:57:12,191 --> 00:57:14,751
Pretty much move the game anyway
1291
00:57:15,519 --> 00:57:17,823
If I undo that and try to rotate
1292
00:57:18,079 --> 00:57:18,847
Chelsea the biggest
1293
00:57:20,383 --> 00:57:22,175
To make sure that this is like before you do any
1294
00:57:22,431 --> 00:57:24,735
Any transformation but if I rotate here
1295
00:57:25,247 --> 00:57:27,551
Sync gizmos at the centre of the smash
1296
00:57:28,063 --> 00:57:29,343
In the centre of the head as if
1297
00:57:30,367 --> 00:57:30,879
Inside
1298
00:57:31,391 --> 00:57:32,415
And when I rotate
1299
00:57:32,671 --> 00:57:34,975
This gizmo is used as the
1300
00:57:40,095 --> 00:57:41,631
Moving Gizmo elsewhere
1301
00:57:41,887 --> 00:57:44,191
Put on the cider here and then I like it again
1302
00:57:44,703 --> 00:57:46,239
And try to do rotation again
1303
00:57:46,751 --> 00:57:48,543
Now I know it is
1304
00:57:49,055 --> 00:57:50,847
The rotation point going to be outside of the knee
1305
00:57:51,103 --> 00:57:52,127
So you want to do
1306
00:57:52,639 --> 00:57:53,919
Modifications
1307
00:57:55,199 --> 00:57:58,783
That same as always enough for now if you like oh crap and I want to
1308
00:57:59,039 --> 00:58:00,319
Play some Wagner Senna again
1309
00:58:00,575 --> 00:58:01,087
You can all
1310
00:58:01,343 --> 00:58:02,111
Click the
1311
00:58:03,903 --> 00:58:04,415
This one
1312
00:58:05,439 --> 00:58:06,207
2%
1313
00:58:06,975 --> 00:58:10,047
What if you want to have it is more the centre of the world
1314
00:58:11,071 --> 00:58:12,607
Or lined up
1315
00:58:12,863 --> 00:58:16,703
To the other centre I know the sensory and the centre of the grid
1316
00:58:17,727 --> 00:58:19,263
That is the centre of the world
1317
00:58:19,775 --> 00:58:21,055
You can send to your messages
1318
00:58:21,823 --> 00:58:22,847
If you have
1319
00:58:23,103 --> 00:58:23,615
Deluxe
1320
00:58:23,871 --> 00:58:24,383
On
1321
00:58:24,639 --> 00:58:26,175
Or if you don't any movies
1322
00:58:26,431 --> 00:58:27,199
Underside here
1323
00:58:27,711 --> 00:58:29,759
You can still moving Gizmo it's
1324
00:58:30,271 --> 00:58:31,551
At the centre of
1325
00:58:35,647 --> 00:58:36,671
No I want to
1326
00:58:37,439 --> 00:58:38,463
How to undo that
1327
00:58:38,719 --> 00:58:39,487
I'm going to
1328
00:58:42,559 --> 00:58:43,071
Locket
1329
00:58:43,327 --> 00:58:44,095
And then Centre
1330
00:58:44,351 --> 00:58:47,423
Now everything that everything is like now I can send you that and
1331
00:58:47,679 --> 00:58:48,191
The word
1332
00:58:48,703 --> 00:58:49,983
I know that my head
1333
00:58:50,239 --> 00:58:51,519
Right in the middle
1334
00:58:52,287 --> 00:58:54,591
If I had any symmetry going on for example
1335
00:58:54,847 --> 00:58:55,615
I won't have any
1336
00:58:57,663 --> 00:58:59,967
Oh so pretty and pretty straight
1337
00:59:00,479 --> 00:59:00,991
Now
1338
00:59:02,271 --> 00:59:03,295
Let's go back into
1339
00:59:03,551 --> 00:59:04,063
Drama
1340
00:59:04,575 --> 00:59:07,903
Abbey Cars in north west transformations to the to the model itself
1341
00:59:08,159 --> 00:59:09,951
Horrible cover
1342
00:59:10,207 --> 00:59:14,047
Most of the interest most of the night
1343
00:59:14,303 --> 00:59:15,327
Strength of
1344
00:59:15,839 --> 00:59:17,119
Zbrush is in it
1345
00:59:17,375 --> 00:59:17,887
Drawing
1346
00:59:19,935 --> 00:59:21,215
So this is what you get
1347
00:59:21,727 --> 00:59:22,239
Call
1348
00:59:23,007 --> 00:59:24,287
Instead of just modified
1349
00:59:24,799 --> 00:59:25,823
Modify your match
1350
00:59:26,079 --> 00:59:28,383
Like any other software can do
1351
00:59:28,639 --> 00:59:29,663
Any other
1352
00:59:31,711 --> 00:59:32,223
Stop
1353
00:59:32,479 --> 00:59:33,759
Going into drum alright
1354
00:59:34,783 --> 00:59:37,087
Everything is going to effect
1355
00:59:37,343 --> 00:59:38,623
Is drama here so
1356
00:59:38,879 --> 00:59:42,207
There's a different one so of course you know it's going to be similar to do
1357
00:59:42,719 --> 00:59:43,999
Photoshop in a sentence UK
1358
00:59:44,255 --> 00:59:48,351
Make your brush bigger smaller you have but a different brushes
1359
00:59:48,607 --> 00:59:54,495
You can you can paint with colour and it's going to take a look at those right now so
1360
00:59:54,751 --> 00:59:56,543
They are going to be right here
1361
00:59:56,799 --> 00:59:59,615
So this is going to be like this black right here this is
1362
00:59:59,871 --> 01:00:00,895
All about
1363
01:00:01,151 --> 01:00:01,663
Trying
1364
01:00:01,919 --> 01:00:03,967
So some that are not as important
1365
01:00:04,223 --> 01:00:06,015
But they might be important if you have them
1366
01:00:06,271 --> 01:00:06,783
Selected
1367
01:00:07,039 --> 01:00:08,575
And you're getting weird
1368
01:00:09,087 --> 01:00:14,463
No this is good to know that exists so that you can check them if you're not getting the result that you want
1369
01:00:15,487 --> 01:00:17,023
Especially when you're drawing
1370
01:00:17,279 --> 01:00:17,791
By the four
1371
01:00:18,047 --> 01:00:20,863
You'll be driving either in the animal or Z
1372
01:00:21,119 --> 01:00:21,631
Summer
1373
01:00:21,887 --> 01:00:23,423
I like the ad because it's the one
1374
01:00:23,679 --> 01:00:27,519
That makes the most sense to me when you know when you're drawing you just added
1375
01:00:27,775 --> 01:00:29,311
As if you're adding clay on top of it
1376
01:00:30,591 --> 01:00:31,103
Is this
1377
01:00:31,615 --> 01:00:33,407
As you probably guessed
1378
01:00:33,663 --> 01:00:37,247
Is the other way round for you actually digging inside of
1379
01:00:37,503 --> 01:00:38,015
Mess
1380
01:00:38,527 --> 01:00:39,039
Now
1381
01:00:39,295 --> 01:00:40,063
You don't have
1382
01:00:40,319 --> 01:00:43,647
To click on the buttons all the time so what do I do and what you should do
1383
01:00:43,903 --> 01:00:44,671
Is a pickle
1384
01:00:44,927 --> 01:00:46,975
That you like as your default
1385
01:00:47,743 --> 01:00:49,791
And then what you can do whenever you're drawing
1386
01:00:50,047 --> 01:00:51,327
Are you can always pray
1387
01:00:51,583 --> 01:00:52,095
Off
1388
01:00:52,351 --> 01:00:53,631
And you can see that here
1389
01:00:53,887 --> 01:00:55,167
You have the little -
1390
01:00:55,423 --> 01:00:58,239
- icon that appears at your cursor
1391
01:00:58,751 --> 01:01:00,031
And this is the case that now
1392
01:01:00,799 --> 01:01:02,847
Why are qualities pressed you are
1393
01:01:03,615 --> 01:01:04,639
Using the Z
1394
01:01:04,895 --> 01:01:05,407
Sub
1395
01:01:05,663 --> 01:01:06,687
Option instead
1396
01:01:06,943 --> 01:01:07,711
And if I let go
1397
01:01:07,967 --> 01:01:09,503
And do a normal stroke
1398
01:01:09,759 --> 01:01:11,039
Then I'm back into
1399
01:01:11,295 --> 01:01:12,063
The ad
1400
01:01:12,575 --> 01:01:13,087
Is the admiral
1401
01:01:13,343 --> 01:01:16,159
This is the kind of shortcut to use
1402
01:01:16,415 --> 01:01:18,463
You know which is the heart
1403
01:01:19,487 --> 01:01:20,511
All collected
1404
01:01:21,279 --> 01:01:21,791
Not
1405
01:01:22,303 --> 01:01:23,839
An alternate between the two
1406
01:01:24,351 --> 01:01:27,167
And you'll see that all the brushes in zbrush they have
1407
01:01:28,191 --> 01:01:29,471
A positive and a negative
1408
01:01:30,239 --> 01:01:31,775
Future and son
1409
01:01:32,031 --> 01:01:32,799
Somerset
1410
01:01:33,055 --> 01:01:33,823
Different
1411
01:01:34,079 --> 01:01:36,639
Swords is really good to use those tune
1412
01:01:36,895 --> 01:01:38,431
In learn to work
1413
01:01:38,943 --> 01:01:39,455
Now
1414
01:01:39,967 --> 01:01:41,759
As far as the intensity
1415
01:01:42,527 --> 01:01:47,903
We've seen we seen that already both going to be ready I read the law and this is going to be the the intensity
1416
01:01:48,671 --> 01:01:49,951
So 100 is
1417
01:01:50,719 --> 01:01:51,743
Really into
1418
01:01:51,999 --> 01:01:52,767
Restaurant
1419
01:01:53,023 --> 01:01:53,791
Adding a lot
1420
01:01:54,047 --> 01:01:55,839
Of a digital clock
1421
01:01:56,095 --> 01:01:57,887
When is down to 0 or 1
1422
01:01:58,399 --> 01:02:00,447
Add very very very sore
1423
01:02:00,959 --> 01:02:03,775
Alright and then on the left here we have
1424
01:02:04,031 --> 01:02:05,311
3 different buttons so
1425
01:02:05,823 --> 01:02:06,847
Material
1426
01:02:07,103 --> 01:02:08,127
In RGB
1427
01:02:08,383 --> 01:02:10,687
RGB alone or material alone
1428
01:02:10,943 --> 01:02:12,991
Those three buttons
1429
01:02:13,247 --> 01:02:16,575
Cedar RGB or material or you can have both of them combined
1430
01:02:17,087 --> 01:02:18,111
And H
1431
01:02:18,367 --> 01:02:20,415
Not going to worry about material
1432
01:02:20,671 --> 01:02:21,951
And material RGB
1433
01:02:22,207 --> 01:02:23,999
This is this has to do
1434
01:02:24,255 --> 01:02:26,303
Polly painting and or take a look at that
1435
01:02:26,559 --> 01:02:28,095
One that are later
1436
01:02:29,375 --> 01:02:32,703
But it has to do with are you just just painting with colours on the mod
1437
01:02:33,983 --> 01:02:35,007
So
1438
01:02:35,263 --> 01:02:38,079
Moving on here so on the right we have focused
1439
01:02:38,335 --> 01:02:42,687
Andros isodraw size as you can probably guess his how big the brush is
1440
01:02:42,943 --> 01:02:44,479
Do you have the slide around here
1441
01:02:44,735 --> 01:02:46,527
Or you can also bring up
1442
01:02:47,039 --> 01:02:48,575
A window with
1443
01:02:48,831 --> 01:02:51,903
With this dysfunction here by right-clicking anywhere
1444
01:02:52,159 --> 01:02:53,183
On the viewport
1445
01:02:53,951 --> 01:02:55,231
If your right click your tea here
1446
01:02:55,487 --> 01:03:00,607
Agricultural lands right onto the draw site was very easy to change right click slide
1447
01:03:01,887 --> 01:03:02,399
Slide
1448
01:03:02,911 --> 01:03:06,495
And then are you not you can take a look at the rest of this thing
1449
01:03:06,751 --> 01:03:08,543
The rest of the stuff
1450
01:03:08,799 --> 01:03:09,567
You'll never
1451
01:03:09,823 --> 01:03:10,591
Gonna use really
1452
01:03:10,847 --> 01:03:12,639
Can hear you use the draw sizing
1453
01:03:12,895 --> 01:03:14,175
Pre-match everything else
1454
01:03:15,455 --> 01:03:16,735
Dartford convenience buy
1455
01:03:16,991 --> 01:03:18,271
Doesn't really
1456
01:03:18,527 --> 01:03:21,087
Add much of the word floor please not in my in my PIN
1457
01:03:21,855 --> 01:03:22,623
No mates
1458
01:03:23,391 --> 01:03:27,999
So the one above here is the football shirt so if you look at
1459
01:03:28,255 --> 01:03:28,767
The centre
1460
01:03:29,279 --> 01:03:32,863
Circle in here so we have an hour dessert and an Outer Circle in
1461
01:03:33,119 --> 01:03:34,143
Inner Circle
1462
01:03:34,399 --> 01:03:35,935
Change a Focus shift
1463
01:03:36,191 --> 01:03:38,495
No change that circle decided that
1464
01:03:39,775 --> 01:03:45,919
To demonstrate with focal shift does I'm going to go ahead and so like an offer like this I'm just wondering here any I mean any
1465
01:03:46,175 --> 01:03:46,943
Can do
1466
01:03:48,223 --> 01:03:51,039
Set it to the default version
1467
01:03:51,551 --> 01:03:52,575
And do a
1468
01:03:53,599 --> 01:03:55,647
Stroke so looks nice nice and soft
1469
01:03:55,903 --> 01:03:57,951
If you change the focus of here
1470
01:03:58,207 --> 01:03:59,743
Finchley change a contract
1471
01:03:59,999 --> 01:04:02,303
The contract value I think on the Alpha
1472
01:04:02,559 --> 01:04:05,887
So instead you have something like this which is a lot hotter
1473
01:04:06,399 --> 01:04:07,935
You'll be able to see contact
1474
01:04:08,703 --> 01:04:09,727
All the little
1475
01:04:09,983 --> 01:04:10,495
Temps
1476
01:04:10,751 --> 01:04:13,567
Right so each of this is one step and one you
1477
01:04:13,823 --> 01:04:15,359
When when you blend
1478
01:04:15,615 --> 01:04:16,127
Properly
1479
01:04:16,383 --> 01:04:17,407
You can't really know
1480
01:04:17,919 --> 01:04:18,431
But
1481
01:04:18,943 --> 01:04:20,735
If you can do this all the way up
1482
01:04:21,503 --> 01:04:25,343
Are all the way down then you notice this time so much more than this kissing up
1483
01:04:26,879 --> 01:04:28,159
Each of the darts here
1484
01:04:28,415 --> 01:04:28,927
A different
1485
01:04:29,951 --> 01:04:30,463
And
1486
01:04:30,719 --> 01:04:33,023
When you have the focal shift at 0
1487
01:04:33,279 --> 01:04:36,863
Then I'm blind doesn't nice blind so sometimes I know you want to play with
1488
01:04:37,375 --> 01:04:41,215
Especially if you have a brochure to load it more simple like
1489
01:04:42,239 --> 01:04:44,031
I see something like this like Alpha
1490
01:04:44,799 --> 01:04:46,335
Go it all 39
1491
01:04:46,591 --> 01:04:47,359
I will be able to
1492
01:04:47,871 --> 01:04:49,151
Take a look at what that does
1493
01:04:49,407 --> 01:04:50,943
This is Alfred I really like
1494
01:04:51,455 --> 01:04:55,807
If I add 0
1495
01:04:56,063 --> 01:04:56,831
With you Laura
1496
01:04:57,087 --> 01:04:57,599
Value
1497
01:04:59,135 --> 01:05:00,671
Can you get a mod shop
1498
01:05:02,463 --> 01:05:04,511
Instead of having can I like a nice blend
1499
01:05:04,767 --> 01:05:05,535
Between
1500
01:05:06,047 --> 01:05:06,559
Between
1501
01:05:06,815 --> 01:05:08,863
The slope here until School
1502
01:05:09,375 --> 01:05:10,911
You have a much sharper Edge
1503
01:05:12,703 --> 01:05:16,287
This could be good for like Ford maybe or on a different details
1504
01:05:16,543 --> 01:05:20,639
That's pretty much it for this this top menu right here so underneath here
1505
01:05:20,895 --> 01:05:21,919
This little bar
1506
01:05:22,943 --> 01:05:27,551
Is going to be the history so tell us a different in Photoshop or other software HMRC
1507
01:05:28,063 --> 01:05:28,831
Instead of being
1508
01:05:29,087 --> 01:05:30,623
Vertical is horizontal and
1509
01:05:30,879 --> 01:05:31,391
Slides
1510
01:05:31,903 --> 01:05:32,671
Back and forth
1511
01:05:33,695 --> 01:05:35,487
You know to just go back to
1512
01:05:35,743 --> 01:05:36,511
Is father to
1513
01:05:37,023 --> 01:05:39,327
No she made a couple mistakes
1514
01:05:39,583 --> 01:05:40,351
I can always go back
1515
01:05:40,607 --> 01:05:45,471
One thing to know this with this not to know this but wanting to know what to be aware of when it comes to the history
1516
01:05:45,727 --> 01:05:47,007
The history is
1517
01:05:47,263 --> 01:05:48,287
Himesh
1518
01:05:48,543 --> 01:05:49,311
So let's say
1519
01:05:49,823 --> 01:05:52,383
That I do a change on a
1520
01:05:52,639 --> 01:05:54,687
Subtotal if they have another one
1521
01:05:55,199 --> 01:05:56,223
This other man
1522
01:05:56,479 --> 01:05:59,295
This other subs I was going to is going to have its own
1523
01:05:59,807 --> 01:06:01,855
It's on its own history
1524
01:06:02,111 --> 01:06:03,135
So the
1525
01:06:03,391 --> 01:06:04,159
Are set
1526
01:06:04,415 --> 01:06:05,439
Between subtle
1527
01:06:06,207 --> 01:06:06,719
And
1528
01:06:07,231 --> 01:06:09,535
For the same reason if you controls
1529
01:06:09,791 --> 01:06:11,071
To undo but a x
1530
01:06:11,327 --> 01:06:13,631
I said it's only going to control Z
1531
01:06:13,887 --> 01:06:19,519
The the actions the history within a sub was not going to control the anything else
1532
01:06:19,775 --> 01:06:20,543
Outside
1533
01:06:20,799 --> 01:06:23,871
Of the active site also that something else is very
1534
01:06:24,127 --> 01:06:27,199
Particular to zbrush and it can be a little bit frustrating
1535
01:06:27,455 --> 01:06:29,247
And especially you know if your
1536
01:06:29,759 --> 01:06:31,551
If you die that you get on your butter thing
1537
01:06:32,063 --> 01:06:35,903
Everything will go back to normal no it's actually pearl mesh and
1538
01:06:36,159 --> 01:06:37,439
That expensive
1539
01:06:38,719 --> 01:06:40,255
So that's something to you to keep in mind
1540
01:06:40,511 --> 01:06:41,279
So let's say
1541
01:06:41,535 --> 01:06:43,071
You have two different subtitles
1542
01:06:43,327 --> 01:06:45,119
And you can merge them together
1543
01:06:45,375 --> 01:06:46,655
Suddenly if you do that
1544
01:06:46,911 --> 01:06:49,727
The history disappears because now it's a new subtool
1545
01:06:49,983 --> 01:06:52,799
That's something that's that happens a lot
1546
01:06:53,055 --> 01:06:54,847
And you have to be really careful when you're
1547
01:06:55,103 --> 01:06:58,175
When you playing with the history here to be able to undo undo change
1548
01:06:58,431 --> 01:07:00,991
So when you merge things or when you split things
1549
01:07:01,247 --> 01:07:04,319
Are the history disappears
1550
01:07:04,575 --> 01:07:07,135
The last thing I see active points in the toilet
1551
01:07:07,391 --> 01:07:08,159
Sometimes
1552
01:07:08,415 --> 01:07:14,559
If you have more than one side to right now two same as only have one so that I can talk to is
1553
01:07:14,815 --> 01:07:15,327
So the turtle
1554
01:07:15,583 --> 01:07:16,351
Amount
1555
01:07:16,607 --> 01:07:22,751
And you're being vertices and so this is going in the kitchen of how many points
1556
01:07:23,007 --> 01:07:25,823
You have most of the time it's not it's not
1557
01:07:26,591 --> 01:07:28,639
Perfect but mustard how is she looking this
1558
01:07:28,895 --> 01:07:31,199
Any cut down and have it going to tell you
1559
01:07:32,223 --> 01:07:33,247
Your number of pi
1560
01:07:33,503 --> 01:07:36,063
So it's not too precise
1561
01:07:36,319 --> 01:07:37,855
Super precise method
1562
01:07:38,111 --> 01:07:39,135
It's not quite
1563
01:07:39,391 --> 01:07:39,903
Exact
1564
01:07:40,159 --> 01:07:42,975
But it's around that will give you a good idea
1565
01:07:43,487 --> 01:07:44,255
There you go
1566
01:07:44,511 --> 01:07:48,607
Hello I'm going to go here on the left side because there's a couple more things for your dad
1567
01:07:48,863 --> 01:07:49,887
Will use quite
1568
01:07:50,143 --> 01:07:50,911
So here
1569
01:07:51,167 --> 01:07:52,703
With I will take a look at this
1570
01:07:52,959 --> 01:07:54,751
Briefly but this is the brush to
1571
01:07:55,007 --> 01:07:57,567
So you can access your brush tool from here as well
1572
01:07:58,335 --> 01:08:04,479
Or we can just press be on your keyboard so that's something that I recommend because it's just a lot faster especially when you
1573
01:08:04,735 --> 01:08:10,623
When you're painting or when you're stopping and I don't want to have to go all the way to the side of the screen here to click on brush
1574
01:08:11,647 --> 01:08:12,159
Presby
1575
01:08:13,183 --> 01:08:19,327
This brings up the brush panel and it's getting pretty big so but every
1576
01:08:19,583 --> 01:08:21,631
Release of zbrush the admin
1577
01:08:21,887 --> 01:08:22,911
My mum brushes
1578
01:08:23,167 --> 01:08:27,775
So just trying to get pretty big especially if you have custom brushes that you that you add to this
1579
01:08:28,543 --> 01:08:34,431
Of course you know there's always to change that you can just like in Photoshop you can edit your brush in rush panel
1580
01:08:34,687 --> 01:08:36,479
Can remove Sammy can save song
1581
01:08:37,247 --> 01:08:39,039
So we can you can definitely customise it
1582
01:08:39,295 --> 01:08:42,111
Get rid of most of them if you're not using them
1583
01:08:42,623 --> 01:08:43,903
But by the photos to watch
1584
01:08:45,183 --> 01:08:49,535
So the you can try and play around with those different brushes
1585
01:08:49,791 --> 01:08:52,351
I am going to show you later when we get
1586
01:08:52,607 --> 01:08:55,423
To out when we get working when we start working with
1587
01:08:55,679 --> 01:08:56,191
Model
1588
01:08:56,703 --> 01:09:02,079
Actually do some sculpting I'll show you the ones that I really really like and the ones that
1589
01:09:02,335 --> 01:09:04,127
I feel are the most useful
1590
01:09:04,383 --> 01:09:06,687
These based on my experience in the world
1591
01:09:06,943 --> 01:09:08,479
After all these years of using Siri
1592
01:09:09,759 --> 01:09:11,295
Butter
1593
01:09:11,551 --> 01:09:12,575
For now you can
1594
01:09:12,831 --> 01:09:15,135
Currency converter what you can get
1595
01:09:15,647 --> 01:09:18,463
Until there's some special ones like this one here
1596
01:09:20,255 --> 01:09:21,791
That you can click on
1597
01:09:22,047 --> 01:09:23,583
And you'll see it opens up a new
1598
01:09:23,839 --> 01:09:24,607
Panel here
1599
01:09:24,863 --> 01:09:28,959
Who is a it's 1 brush but that includes a bunch of different measures inside
1600
01:09:29,471 --> 01:09:31,775
Does a new innocence
1601
01:09:32,799 --> 01:09:35,359
Can actually just plug in you met on to
1602
01:09:35,615 --> 01:09:36,127
The surface
1603
01:09:37,151 --> 01:09:38,175
That's already have
1604
01:09:38,431 --> 01:09:39,711
So right now I know
1605
01:09:39,967 --> 01:09:42,015
Maybe I don't have enough resolution on my head
1606
01:09:42,527 --> 01:09:46,367
So that's why I'm getting can't like this all this little face is here there a visit
1607
01:09:46,879 --> 01:09:48,927
But if my model is a bit
1608
01:09:49,439 --> 01:09:50,463
More hi-res
1609
01:09:50,975 --> 01:09:52,511
We won't we won't see
1610
01:09:54,047 --> 01:09:55,583
That will take a data limit later
1611
01:09:56,095 --> 01:09:57,631
So let's go back to standard
1612
01:09:59,167 --> 01:10:02,495
And go down the list here so this is the type of the brushes
1613
01:10:02,751 --> 01:10:04,287
Again be to bring it
1614
01:10:04,799 --> 01:10:05,567
Bring on the panel
1615
01:10:06,335 --> 01:10:09,151
Below is The Strokes oh this is something at you
1616
01:10:09,407 --> 01:10:11,455
Probably not play around with a whole lot but
1617
01:10:11,711 --> 01:10:13,247
It's curry useful
1618
01:10:13,503 --> 01:10:16,063
3 motor really really useful so free
1619
01:10:17,343 --> 01:10:19,647
Is the one that you should probably use most of the time
1620
01:10:19,903 --> 01:10:23,743
Now we have dragged him all this is going to drag the alphabet you have
1621
01:10:24,511 --> 01:10:25,279
Sony case
1622
01:10:25,791 --> 01:10:28,351
What's going to be the circle USA click and drag
1623
01:10:28,863 --> 01:10:30,143
As you can see it
1624
01:10:30,655 --> 01:10:31,679
It's applying it on
1625
01:10:31,935 --> 01:10:33,727
Tomorrow so I'm going to remove
1626
01:10:33,983 --> 01:10:34,495
Cemetery
1627
01:10:35,007 --> 01:10:37,055
Increase the intensity
1628
01:10:37,567 --> 01:10:38,847
So we can see that even better
1629
01:10:39,103 --> 01:10:40,127
So click and drag
1630
01:10:40,383 --> 01:10:41,151
Now I can see
1631
01:10:41,663 --> 01:10:42,431
It's pissed
1632
01:10:43,199 --> 01:10:45,503
You can do also the negative version by hole
1633
01:10:45,759 --> 01:10:46,783
Hot or
1634
01:10:47,039 --> 01:10:47,551
Option
1635
01:10:49,087 --> 01:10:49,855
Ariel
1636
01:10:50,111 --> 01:10:51,647
Do the negative version
1637
01:10:53,183 --> 01:10:53,695
So
1638
01:10:53,951 --> 01:10:54,719
That is
1639
01:10:55,231 --> 01:10:56,511
Drag ritangle so you know
1640
01:10:56,767 --> 01:10:59,327
In the case that you have something like this
1641
01:11:01,375 --> 01:11:06,751
I can arrow or something that is more graphic while you probably don't want to be using freehand
1642
01:11:07,007 --> 01:11:08,287
Because it's going to be here
1643
01:11:08,543 --> 01:11:11,103
This is what you're getting doesn't look like like anything
1644
01:11:11,359 --> 01:11:12,895
In this case you know if you have a
1645
01:11:13,151 --> 01:11:16,479
John the stamp like the name of something with you if you have a
1646
01:11:16,991 --> 01:11:18,271
Play boats
1647
01:11:18,527 --> 01:11:24,671
Or screws are things like that I'd details that you want to adult of your model most of the time you want to use drag ritangle because
1648
01:11:24,927 --> 01:11:25,695
To give you the best
1649
01:11:25,951 --> 01:11:27,487
Display display
1650
01:11:27,743 --> 01:11:28,511
Is
1651
01:11:31,839 --> 01:11:36,703
Spray that so in if you have like really small ones like this
1652
01:11:36,959 --> 01:11:39,263
It can be interesting if you want to do poor things like
1653
01:11:40,799 --> 01:11:41,567
Always useful
1654
01:11:41,823 --> 01:11:42,847
Adele drag
1655
01:11:43,103 --> 01:11:43,615
Dart
1656
01:11:44,127 --> 01:11:45,151
This is a
1657
01:11:45,407 --> 01:11:46,431
It's the same
1658
01:11:46,687 --> 01:11:47,199
As
1659
01:11:47,711 --> 01:11:48,991
The Dragon single
1660
01:11:49,247 --> 01:11:49,759
But
1661
01:11:50,015 --> 01:11:52,831
It considers that there's only one size for the Alpha
1662
01:11:53,087 --> 01:11:57,695
Hello just piss me off I like you can click and drag it whenever you want to eat
1663
01:11:58,207 --> 01:11:59,743
Gallagher preview before
1664
01:11:59,999 --> 01:12:00,511
Accept
1665
01:12:01,791 --> 01:12:02,303
So
1666
01:12:02,559 --> 01:12:03,327
You can
1667
01:12:03,583 --> 01:12:08,191
If you want your boat to always be the same size as you know instead of clicking and dragging and trying to make them
1668
01:12:08,447 --> 01:12:10,751
Manually the same size you can just use this
1669
01:12:12,287 --> 01:12:15,871
A size he wants and maybe like this and then click and drag
1670
01:12:16,639 --> 01:12:19,199
Quick quick quick quick and just piece down on the
1671
01:12:19,967 --> 01:12:20,991
Another one at 3
1672
01:12:23,295 --> 01:12:26,111
And then I so that's it for these trucks types
1673
01:12:28,671 --> 01:12:29,183
Next
1674
01:12:29,439 --> 01:12:30,719
Office
1675
01:12:30,975 --> 01:12:33,535
Yep if you're familiar with
1676
01:12:34,047 --> 01:12:39,679
Offers another out of software that's going to be exactly the same thing so alphas are a black and white
1677
01:12:40,191 --> 01:12:43,519
JPEG most of the time or any other form
1678
01:12:44,031 --> 01:12:45,567
Data does he brush support
1679
01:12:46,079 --> 01:12:46,847
And then I
1680
01:12:47,103 --> 01:12:51,455
Which means that you can create your own and you can import your own and here so let's say you have
1681
01:12:51,711 --> 01:12:52,991
Maybe you like a
1682
01:12:53,247 --> 01:12:55,295
The rusted metal texture
1683
01:12:55,551 --> 01:12:58,879
In black and white that you want to import in here to to Play onto your model
1684
01:12:59,391 --> 01:13:01,183
What I can definitely do that sort
1685
01:13:01,695 --> 01:13:03,999
You know there's a bunch here that are ready
1686
01:13:04,255 --> 01:13:04,767
Pre-made
1687
01:13:05,535 --> 01:13:07,583
So we can see bigger preview underneath here
1688
01:13:07,839 --> 01:13:09,375
Please go ahead and maybe so
1689
01:13:09,631 --> 01:13:10,655
This one here
1690
01:13:12,703 --> 01:13:15,775
So in this case click and drag is probably not going to be that great
1691
01:13:16,287 --> 01:13:17,311
But
1692
01:13:18,591 --> 01:13:19,871
Freehand or
1693
01:13:20,127 --> 01:13:20,895
Drag bingo
1694
01:13:21,663 --> 01:13:22,175
Probably
1695
01:13:22,943 --> 01:13:23,455
Pretty good
1696
01:13:29,599 --> 01:13:32,927
Imagine you can imagine like if you have different textures meal
1697
01:13:33,183 --> 01:13:34,719
A brain texture roller
1698
01:13:35,231 --> 01:13:36,767
You know it could be anything
1699
01:13:37,023 --> 01:13:39,327
Advance of maybe like vans
1700
01:13:39,583 --> 01:13:40,351
Or
1701
01:13:41,119 --> 01:13:44,447
Different foods even you know if you if you have an Alpha
1702
01:13:44,703 --> 01:13:48,543
Is really good to apply false that's that's something I could say your time
1703
01:13:49,055 --> 01:13:50,079
Possibly in
1704
01:13:50,335 --> 01:13:52,383
Drawing Earth cutting them Man U
1705
01:13:54,687 --> 01:13:55,967
This allows you
1706
01:13:56,223 --> 01:13:57,759
You lots of flexibility
1707
01:13:58,015 --> 01:14:03,135
Personally what I like to do is keep it very very simple to this is also I'm going to show you
1708
01:14:03,391 --> 01:14:04,415
So I only use
1709
01:14:04,671 --> 01:14:05,695
Q of The Office
1710
01:14:05,951 --> 01:14:07,999
Have the default alphas in zbrush
1711
01:14:08,255 --> 01:14:11,839
To be able to to allow me to do pretty much anything I want
1712
01:14:12,095 --> 01:14:12,863
So
1713
01:14:13,119 --> 01:14:17,471
Yeah it's about the different ones you can try them an employee can save them out
1714
01:14:17,727 --> 01:14:19,007
There we go
1715
01:14:19,263 --> 01:14:22,335
And here texture again is for if you want to
1716
01:14:22,591 --> 01:14:23,103
Toupee
1717
01:14:23,615 --> 01:14:25,407
Colour onto your mod
1718
01:14:26,943 --> 01:14:30,271
Of this class but it's interesting so all definitely should
1719
01:14:30,527 --> 01:14:31,551
The letter one
1720
01:14:31,807 --> 01:14:33,343
We look at polypipe
1721
01:14:34,367 --> 01:14:35,135
NN
1722
01:14:35,391 --> 01:14:41,535
We have the last of the box is here which is going to be the material so this is something that you'll likely use
1723
01:14:41,791 --> 01:14:46,143
If you want to change at the material so again this something that you can load new one
1724
01:14:46,399 --> 01:14:48,191
You can create your own
1725
01:14:48,447 --> 01:14:49,471
And also
1726
01:14:49,727 --> 01:14:52,543
Two different types of materials we have sedimentary
1727
01:14:53,055 --> 01:14:53,823
And then you have
1728
01:14:54,079 --> 01:14:56,639
Material capture materials
1729
01:14:57,151 --> 01:14:57,663
Weird
1730
01:14:57,919 --> 01:14:58,687
Name for a boy
1731
01:14:59,199 --> 01:15:00,735
Madcap materials
1732
01:15:00,991 --> 01:15:05,599
And those are a little bit more interesting so they're they look nicer in real time
1733
01:15:06,111 --> 01:15:06,879
So for example
1734
01:15:07,903 --> 01:15:08,415
Nice
1735
01:15:08,927 --> 01:15:09,695
Get material
1736
01:15:11,999 --> 01:15:12,511
Orange
1737
01:15:12,767 --> 01:15:13,791
Classy wine
1738
01:15:14,303 --> 01:15:15,839
Red Glass release date
1739
01:15:16,607 --> 01:15:18,399
Working on a car something
1740
01:15:18,911 --> 01:15:19,423
Goal
1741
01:15:21,471 --> 01:15:27,615
So you haven't gotten them and right below here we have the colour wheel and so you can further tweak the colour of the
1742
01:15:27,871 --> 01:15:30,943
Most of the materials already have a colour
1743
01:15:31,455 --> 01:15:34,527
So if you add any colour to it I don't know why it is going to darken
1744
01:15:35,295 --> 01:15:36,575
Sometime
1745
01:15:38,879 --> 01:15:40,415
It's best to just leave that alone
1746
01:15:40,671 --> 01:15:43,487
Unless you know I'm not the kind that you want is a load of Dhaka
1747
01:15:44,767 --> 01:15:45,535
Musketeer
1748
01:15:45,791 --> 01:15:48,607
All of them have colours especially the ones that already have colours
1749
01:15:48,863 --> 01:15:51,423
Adding new colours to never going to look that great
1750
01:15:52,191 --> 01:15:54,239
Best to keep them for white
1751
01:15:55,007 --> 01:15:56,287
The man cave Interiors here
1752
01:15:56,543 --> 01:15:59,359
Does a great for real-time so they look great like this
1753
01:15:59,871 --> 01:16:02,943
But you can control the lighting on them that well
1754
01:16:03,455 --> 01:16:03,967
So
1755
01:16:04,735 --> 01:16:10,879
You have the light The Light options here in the in the top menu when on week and you can change the lights
1756
01:16:11,903 --> 01:16:15,231
And you can see that in real time but format make a will
1757
01:16:15,743 --> 01:16:17,791
So you're only be able to see the light
1758
01:16:18,047 --> 01:16:18,815
Affect
1759
01:16:19,327 --> 01:16:20,351
On this on the map
1760
01:16:20,607 --> 01:16:23,423
Once you read them out in real time like this
1761
01:16:23,935 --> 01:16:29,311
While you're able to look around the mesh you're not going to be able to see those those lights changes
1762
01:16:29,823 --> 01:16:31,615
But if you just had a material
1763
01:16:31,871 --> 01:16:34,431
The little B little B licence shooting
1764
01:16:34,687 --> 01:16:35,455
The ones down here
1765
01:16:36,991 --> 01:16:37,759
The Plough
1766
01:16:38,015 --> 01:16:41,087
Words using these types of materials that you can actually
1767
01:16:41,343 --> 01:16:41,855
The colour
1768
01:16:42,367 --> 01:16:44,415
Another colour but the lights on them
1769
01:16:45,183 --> 01:16:45,695
So
1770
01:16:45,951 --> 01:16:46,719
The Little Owl
1771
01:16:47,231 --> 01:16:48,255
More boring
1772
01:16:48,511 --> 01:16:49,791
But they give you
1773
01:16:50,047 --> 01:16:51,583
Extra control over the line
1774
01:16:53,631 --> 01:16:54,143
So
1775
01:16:54,655 --> 01:16:56,703
When you renting out it's always going to
1776
01:16:58,495 --> 01:16:59,519
Here is the light
1777
01:16:59,775 --> 01:17:01,823
And if I change to a different
1778
01:17:02,079 --> 01:17:03,359
Cerealto madcap
1779
01:17:04,383 --> 01:17:09,503
We don't feel like here but if I rent it out we still in I still renders the Shadows just like the other
1780
01:17:10,015 --> 01:17:11,039
Standard
1781
01:17:11,551 --> 01:17:12,063
WhatsApp
1782
01:17:12,831 --> 01:17:14,367
That is that for this panel
1783
01:17:14,879 --> 01:17:16,159
This year
1784
01:17:16,415 --> 01:17:17,183
Don't worry about
1785
01:17:17,439 --> 01:17:18,207
Nope
1786
01:17:18,463 --> 01:17:19,999
In release playing that
1787
01:17:20,255 --> 01:17:22,559
So is the colour wheel and you should be a should be good
1788
01:17:23,071 --> 01:17:25,887
This is going to to to wrap up this first
1789
01:17:26,399 --> 01:17:28,447
This first chapter on the
1790
01:17:29,215 --> 01:17:30,495
UI of zebras
1791
01:17:30,751 --> 01:17:31,775
The next chapter
1792
01:17:32,031 --> 01:17:33,311
We are going to take a look
1793
01:17:33,567 --> 01:17:38,175
These options here on the right and all the different panels so just get a load of more complicated
1794
01:17:38,431 --> 01:17:38,943
So for now
1795
01:17:39,199 --> 01:17:40,223
You're take some time
1796
01:17:40,479 --> 01:17:45,343
I'll play around with the tools that you have really hearing a couple of things really quickly
1797
01:17:45,855 --> 01:17:49,183
Trying different strokes different brushes on offer
1798
01:17:49,439 --> 01:17:50,975
I'll play with different materials
1799
01:17:51,231 --> 01:17:52,255
And of course
1800
01:17:52,511 --> 01:17:53,023
Maybe
1801
01:17:53,535 --> 01:17:57,119
Tried playing with the different Todd defamation here moving your objects
1802
01:17:57,375 --> 01:17:59,167
Just get familiar with navigate
1803
01:17:59,679 --> 01:18:02,239
And using the basic tools of zbrush
1804
01:18:02,495 --> 01:18:04,287
And they're not you should be read
1805
01:18:04,543 --> 01:18:06,079
To move onto the next chapter
1806
01:18:06,335 --> 01:18:06,847
I'll see you
1807
01:18:16,063 --> 01:18:22,207
Alright so we're back and now we are going to take a look at the right side of the
1808
01:18:22,463 --> 01:18:28,607
There's a couple things left here that we need to take a look at and you know close this right here
1809
01:18:28,863 --> 01:18:35,007
I can confirm if there's a number of options here and disconnection regrow depending on the type of
1810
01:18:35,263 --> 01:18:39,615
Matched I still like to Mothercare Ltd big list
1811
01:18:39,871 --> 01:18:44,991
But again we're not gonna need to worry about the majority of these
1812
01:18:45,247 --> 01:18:47,807
We're only going to focus on those
1813
01:18:48,831 --> 01:18:53,183
So a very small portion of it so there's
1814
01:18:53,439 --> 01:18:55,231
A number of different options in the hair
1815
01:18:56,255 --> 01:19:02,399
But a lot of them are never going to be used that much even if you were working on a full pipeline
1816
01:19:02,655 --> 01:19:04,703
Let's see you work on a film or a video game
1817
01:19:04,959 --> 01:19:08,799
Those are still options that you're ready that you will rarely use
1818
01:19:09,055 --> 01:19:11,615
Will focus on the things that are
1819
01:19:11,871 --> 01:19:14,431
The most important things actually use on
1820
01:19:14,943 --> 01:19:16,479
Pretty much every single time it opens
1821
01:19:16,991 --> 01:19:19,807
Before we take a look at that looks here
1822
01:19:20,063 --> 01:19:25,951
I am going to go ahead and create a simple object for right now we start from from scratch we have nothing in here
1823
01:19:26,207 --> 01:19:29,535
How do we create something so what are recommended that you start
1824
01:19:29,791 --> 01:19:33,119
You always start with a his fear and try to do everything
1825
01:19:33,375 --> 01:19:33,887
Put the sphere
1826
01:19:34,143 --> 01:19:39,007
Because that's comfort the closest to reality right so if you were to work with real clay
1827
01:19:39,263 --> 01:19:42,335
You start with a block of clay I'm going to try to do the same things
1828
01:19:42,591 --> 01:19:45,919
Do select a sphere have to do is click on the big
1829
01:19:46,175 --> 01:19:47,967
Square a rectangle
1830
01:19:48,223 --> 01:19:49,759
How come the big one the one that Square
1831
01:19:50,783 --> 01:19:53,855
Is going to show you a list of things that you can select from
1832
01:19:55,647 --> 01:19:59,487
How to ignore all the 2D 2.5 the brush
1833
01:19:59,743 --> 01:20:04,351
This is to to drop but we're not going to run out interesting and dry
1834
01:20:05,119 --> 01:20:06,399
Were interested in
1835
01:20:07,679 --> 01:20:13,824
So 3D is going to be those right here so 3D meshes so does all the basic ones
1836
01:20:14,080 --> 01:20:16,128
The first one is sphere 3D
1837
01:20:17,408 --> 01:20:18,944
And I can't click and drag
1838
01:20:19,456 --> 01:20:20,480
In the centre
1839
01:20:24,832 --> 01:20:25,344
Alright
1840
01:20:25,856 --> 01:20:26,368
So
1841
01:20:26,624 --> 01:20:28,416
Wanting that I haven't
1842
01:20:29,440 --> 01:20:30,464
Show show yeah
1843
01:20:30,720 --> 01:20:32,256
When it comes to navigating
1844
01:20:32,512 --> 01:20:33,280
The viewport
1845
01:20:33,536 --> 01:20:35,328
Is to always Focus
1846
01:20:35,584 --> 01:20:37,888
On your message l you lost it
1847
01:20:38,144 --> 01:20:43,264
That you move the camera like this in like crap where's my message like you trying to retain you can't find it
1848
01:20:43,520 --> 01:20:45,568
We have been quite a bit
1849
01:20:45,824 --> 01:20:47,872
To focus back on the map
1850
01:20:48,128 --> 01:20:50,176
On the The Subtle that have act
1851
01:20:50,432 --> 01:20:52,736
In this case only have one right so this one here
1852
01:20:52,992 --> 01:20:54,016
It's going to be honest
1853
01:20:54,272 --> 01:20:55,296
I click on that
1854
01:20:55,808 --> 01:20:57,344
You know out of the list
1855
01:20:57,600 --> 01:20:58,880
Dad I potentially have
1856
01:20:59,136 --> 01:20:59,904
Impress
1857
01:21:00,160 --> 01:21:00,928
On your keyboard
1858
01:21:01,440 --> 01:21:01,952
Is going
1859
01:21:02,208 --> 01:21:03,488
To focus
1860
01:21:03,744 --> 01:21:04,256
On
1861
01:21:04,512 --> 01:21:06,048
The Subtle that I have
1862
01:21:08,864 --> 01:21:09,376
Stop
1863
01:21:09,632 --> 01:21:10,400
That
1864
01:21:10,656 --> 01:21:11,936
Pretty important to remember
1865
01:21:12,448 --> 01:21:14,240
So I will definitely know that one down
1866
01:21:14,752 --> 01:21:17,824
But we have is fear
1867
01:21:18,080 --> 01:21:18,592
In
1868
01:21:18,848 --> 01:21:19,872
Hour of you poor
1869
01:21:20,128 --> 01:21:20,896
Enough
1870
01:21:21,152 --> 01:21:23,200
You know selected brush right here
1871
01:21:23,456 --> 01:21:24,480
And try to draw on it
1872
01:21:24,736 --> 01:21:26,784
It's giving me this morning right you're so
1873
01:21:27,552 --> 01:21:32,160
When whenever you import whenever you you you bring into
1874
01:21:32,416 --> 01:21:33,184
You're a few
1875
01:21:33,696 --> 01:21:34,464
EBay
1876
01:21:35,232 --> 01:21:37,280
3
1877
01:21:38,048 --> 01:21:39,328
It's not ready
1878
01:21:39,584 --> 01:21:41,888
To school today
1879
01:21:42,144 --> 01:21:43,680
But there's one more step that you have to do
1880
01:21:43,936 --> 01:21:49,312
Whenever you do that so if you import a model import an OBJ for example in never going to have this problem
1881
01:21:49,824 --> 01:21:50,336
So
1882
01:21:50,592 --> 01:21:53,408
But when you create a new sphere and zebra
1883
01:21:53,920 --> 01:21:54,944
Can you see sphere
1884
01:21:55,200 --> 01:21:55,712
Essentially
1885
01:21:57,504 --> 01:21:58,528
03
1886
01:21:59,040 --> 01:22:00,320
What you have to do
1887
01:22:00,576 --> 01:22:05,440
Transformer to convert this fear into an actual model that you can score
1888
01:22:05,696 --> 01:22:07,232
So did you that's very simple
1889
01:22:07,488 --> 01:22:09,536
You just click on here make pie
1890
01:22:09,792 --> 01:22:11,584
Going to be the first
1891
01:22:12,352 --> 01:22:13,120
Bring
1892
01:22:13,632 --> 01:22:14,912
It's fear and then you may
1893
01:22:15,168 --> 01:22:16,192
Play M83
1894
01:22:17,472 --> 01:22:19,008
Apparently nothing has changed
1895
01:22:19,264 --> 01:22:19,776
But
1896
01:22:20,032 --> 01:22:21,312
We have a
1897
01:22:21,824 --> 01:22:25,664
Number of menu that just shut up so it looks just like this
1898
01:22:25,920 --> 01:22:27,712
But difference that I can draw on
1899
01:22:29,760 --> 01:22:34,880
Now if you're trying to drown this is he can see you looks very low res almost like a
1900
01:22:35,392 --> 01:22:37,184
A really low resolution image
1901
01:22:37,952 --> 01:22:41,536
Play this is just a low resolution match that doesn't have enough polygons
1902
01:22:41,792 --> 01:22:42,560
You can take a look
1903
01:22:42,816 --> 01:22:44,352
Here at the active point
1904
01:22:44,608 --> 01:22:46,400
8000 -
1905
01:22:46,656 --> 01:22:49,216
No whatever you can see the little faces right here
1906
01:22:49,472 --> 01:22:50,496
With your own eyes
1907
01:22:51,008 --> 01:22:53,568
It's probably not enough to give you a nice
1908
01:22:55,616 --> 01:22:56,128
Scott
1909
01:22:56,384 --> 01:22:58,944
So what we want to do after creating a new Zafira
1910
01:22:59,712 --> 01:23:05,856
We want to go into a geometry here to geometry and subtle doesn't to be the two options the two
1911
01:23:06,112 --> 01:23:08,672
Little panels that we visit most of the time
1912
01:23:08,928 --> 01:23:09,952
When were zebra
1913
01:23:10,464 --> 01:23:11,488
So we're going to jump
1914
01:23:12,000 --> 01:23:13,024
2 a.m.
1915
01:23:13,280 --> 01:23:15,840
Click on that it won't expand the panel and then
1916
01:23:16,096 --> 01:23:17,888
You love stuff in here again but
1917
01:23:18,656 --> 01:23:21,472
I'm repeating myself here but the majority of these
1918
01:23:21,728 --> 01:23:22,752
Are not going to be
1919
01:23:23,008 --> 01:23:25,568
So we're only going to focus on a small
1920
01:23:26,848 --> 01:23:27,616
Fraction of that
1921
01:23:28,384 --> 01:23:29,664
So the first thing
1922
01:23:29,920 --> 01:23:32,736
To click on the biggest button in there
1923
01:23:32,992 --> 01:23:34,272
So the divide by
1924
01:23:34,528 --> 01:23:38,368
And this is going to subdivide the message I was going to increase the density of the
1925
01:23:38,880 --> 01:23:40,160
Add a bunch more
1926
01:23:40,672 --> 01:23:41,184
Hi Nan
1927
01:23:41,440 --> 01:23:42,720
I clicked on that
1928
01:23:43,488 --> 01:23:48,096
As you can see here and all the little squares are lots more than 2 months now
1929
01:23:48,352 --> 01:23:49,120
If I draw
1930
01:23:49,376 --> 01:23:50,656
It's a lot better already
1931
01:23:51,168 --> 01:23:51,936
Abbotts
1932
01:23:52,192 --> 01:23:54,752
You can still see the polygon quote
1933
01:23:56,032 --> 01:23:57,056
Definitely an improvement
1934
01:23:57,568 --> 01:23:59,616
But not perfect so we're going to do it again
1935
01:23:59,872 --> 01:24:01,152
Then I can see the
1936
01:24:01,408 --> 01:24:03,200
Had to hear so control video
1937
01:24:04,480 --> 01:24:04,992
Control d
1938
01:24:05,248 --> 01:24:06,016
Sometimes
1939
01:24:06,784 --> 01:24:11,904
A country that idea cos you might not say you my double click by mistake
1940
01:24:12,160 --> 01:24:12,928
Will happen
1941
01:24:13,184 --> 01:24:18,816
Let's say if you're if you're at like 32/1000 nobody of you double click on that
1942
01:24:19,072 --> 01:24:19,840
Yola
1943
01:24:20,096 --> 01:24:21,376
Whitehill
1944
01:24:21,632 --> 01:24:22,144
Door
1945
01:24:22,400 --> 01:24:23,680
Times for
1946
01:24:23,936 --> 01:24:24,960
10 x 4
1947
01:24:25,472 --> 01:24:25,984
So
1948
01:24:26,240 --> 01:24:27,008
You're not gonna
1949
01:24:27,264 --> 01:24:30,080
Make a machine explode but if I were to double click
1950
01:24:30,336 --> 01:24:33,152
With this many access points now
1951
01:24:33,408 --> 01:24:39,552
Then the next click would bring me close to 2 million and then click after David would be dream
1952
01:24:39,808 --> 01:24:40,576
Supposed to eat meat
1953
01:24:41,088 --> 01:24:42,112
So that starts to be
1954
01:24:42,624 --> 01:24:45,440
Pretty demanding for sun for for some computers
1955
01:24:46,720 --> 01:24:49,280
So you when you're you're playing with Tina
1956
01:24:49,536 --> 01:24:52,608
More polygons the higher polygon the higher
1957
01:24:52,864 --> 01:24:53,888
Density measures
1958
01:24:54,144 --> 01:24:54,656
You
1959
01:24:54,912 --> 01:24:56,704
You should be careful with click
1960
01:24:56,960 --> 01:25:00,544
Because it came crashing zbrush and then you lose your
1961
01:25:02,336 --> 01:25:05,920
So control this is a better idea because you have full control
1962
01:25:06,176 --> 01:25:08,224
Are you can't add easily double
1963
01:25:08,480 --> 01:25:11,040
But anyway so now here at half a million
1964
01:25:11,296 --> 01:25:13,600
Which is about 200/250
1965
01:25:14,112 --> 01:25:15,392
150
1966
01:25:15,904 --> 01:25:16,672
Thousand party
1967
01:25:16,928 --> 01:25:20,000
Which is a good number because as you can see here I can't
1968
01:25:20,256 --> 01:25:21,280
Can't really see
1969
01:25:23,072 --> 01:25:25,888
The polygons anymore being a few men so now if I draw
1970
01:25:26,656 --> 01:25:27,680
Not a lot
1971
01:25:27,936 --> 01:25:30,752
So when you dry can actually start to cinema with better
1972
01:25:31,520 --> 01:25:32,288
So as you can see
1973
01:25:32,544 --> 01:25:33,312
Turn on perfect
1974
01:25:33,824 --> 01:25:36,128
So if you computer can handle it definitely go
1975
01:25:36,384 --> 01:25:37,664
One level
1976
01:25:38,176 --> 01:25:38,944
So I to Millie
1977
01:25:39,456 --> 01:25:40,736
Did you really really slow
1978
01:25:41,248 --> 01:25:42,016
Refuse
1979
01:25:42,784 --> 01:25:45,856
So now we have a 2 million point
1980
01:25:46,624 --> 01:25:48,928
Fear the very very high res here
1981
01:25:49,184 --> 01:25:50,464
Now is
1982
01:25:50,720 --> 01:25:54,048
We can we can draw and should give you a really nice
1983
01:25:54,560 --> 01:25:55,072
Smooth
1984
01:25:55,584 --> 01:25:57,120
My natural fuel
1985
01:25:57,376 --> 01:26:01,472
If you look here right above the Divide button a little bit higher
1986
01:26:01,728 --> 01:26:03,776
We have The Slider here that appear
1987
01:26:04,288 --> 01:26:08,384
In this layer allows you century to go back in for the different level
1988
01:26:10,176 --> 01:26:11,968
Thank you all the way down to 1
1989
01:26:12,992 --> 01:26:13,760
Now I'm back
1990
01:26:14,016 --> 01:26:14,784
To this but
1991
01:26:15,552 --> 01:26:20,160
Does it mean that the higher density is gone so where I can do it as I can
1992
01:26:20,928 --> 01:26:21,696
Draw like this
1993
01:26:22,720 --> 01:26:24,000
And then go back
1994
01:26:24,512 --> 01:26:25,536
Animal save
1995
01:26:25,792 --> 01:26:26,560
A modification
1996
01:26:29,632 --> 01:26:31,168
Is it going to be here I still retain this
1997
01:26:31,424 --> 01:26:36,032
And what's interesting about this is that if you draw a lot of details for example on this thing here so that's a
1998
01:26:36,288 --> 01:26:38,336
I change a brush or 80 Alpha
1999
01:26:39,104 --> 01:26:40,384
To something like
2000
01:26:45,504 --> 01:26:47,296
And now I go back down
2001
01:26:48,832 --> 01:26:51,392
Now you can see here this is going to be a lot lower res
2002
01:26:51,648 --> 01:26:52,672
And if I
2003
01:26:53,440 --> 01:26:54,208
Remove that
2004
01:26:55,744 --> 01:26:57,536
A bump again and then go back up
2005
01:26:59,072 --> 01:27:01,632
Now I have kind of this big defamation
2006
01:27:01,888 --> 01:27:02,656
What's the detail
2007
01:27:02,912 --> 01:27:03,424
Underneath
2008
01:27:03,680 --> 01:27:05,472
The details on top of
2009
01:27:06,240 --> 01:27:07,264
Without having really
2010
01:27:07,520 --> 01:27:09,056
You know messed up the details to
2011
01:27:09,312 --> 01:27:11,616
You can definitely play with a different level
2012
01:27:12,384 --> 01:27:13,920
I've got a density this way
2013
01:27:14,432 --> 01:27:16,480
No going back in 42 ad
2014
01:27:16,736 --> 01:27:20,320
Small details at the higher levels and had bigger details
2015
01:27:20,576 --> 01:27:22,112
At the lower the Laurels
2016
01:27:22,880 --> 01:27:25,440
Or you can just do everything on the highest level if you want
2017
01:27:26,976 --> 01:27:29,280
This makes it pretty flexible
2018
01:27:29,792 --> 01:27:30,560
And
2019
01:27:31,072 --> 01:27:34,912
Also have two other options here than one to cover so we have
2020
01:27:35,424 --> 01:27:36,192
Lower res
2021
01:27:36,448 --> 01:27:39,008
So this is the same as Sliding Doors Down
2022
01:27:39,264 --> 01:27:40,544
Define sliding down the team
2023
01:27:40,800 --> 01:27:43,104
Clicking in arrears or Jerez the same
2024
01:27:43,616 --> 01:27:44,128
Clicking back
2025
01:27:45,152 --> 01:27:46,432
Use this site
2026
01:27:46,688 --> 01:27:47,200
Seizure
2027
01:27:47,456 --> 01:27:48,224
And
2028
01:27:48,480 --> 01:27:50,272
Right underneath your you have the
2029
01:27:50,528 --> 01:27:52,320
Lower daily higher so
2030
01:27:52,576 --> 01:27:54,112
In this case it's going to delete
2031
01:27:54,368 --> 01:27:57,696
The the law history of the lower the division
2032
01:27:58,208 --> 01:28:00,256
So in this case you right now
2033
01:28:00,512 --> 01:28:01,536
Three so I can go
2034
01:28:02,304 --> 01:28:03,584
2 and 1
2035
01:28:04,608 --> 01:28:06,912
But if I go back to 3 and the lead flower
2036
01:28:07,680 --> 01:28:08,192
Now
2037
01:28:08,448 --> 01:28:09,472
Donaghadee
2038
01:28:09,728 --> 01:28:13,824
Level 3 going to become my loved ones going to destroy level 1 and 2
2039
01:28:14,080 --> 01:28:16,384
Now we're going to undo all that
2040
01:28:16,640 --> 01:28:17,152
So slime
2041
01:28:17,408 --> 01:28:18,944
Back down to it was
2042
01:28:20,736 --> 01:28:22,016
And soda
2043
01:28:22,528 --> 01:28:24,320
For now we're going to stop here at
2044
01:28:24,576 --> 01:28:27,136
D I am gonna start with the German geometry
2045
01:28:27,392 --> 01:28:28,672
Tabs that's pretty much
2046
01:28:29,184 --> 01:28:34,048
Are I needed to cover a disappoint so I'm going to take a look at some more options that are a little bit more advanced
2047
01:28:34,304 --> 01:28:35,328
In the the neck
2048
01:28:35,584 --> 01:28:36,096
Chapter
2049
01:28:36,352 --> 01:28:37,888
When we have to get to to
2050
01:28:38,144 --> 01:28:38,656
Something
2051
01:28:38,912 --> 01:28:41,216
But I understand all gonna stop your mum
2052
01:28:41,472 --> 01:28:42,752
Add to the subtle
2053
01:28:43,264 --> 01:28:43,776
Panel saw
2054
01:28:44,288 --> 01:28:44,800
Photos
2055
01:28:45,056 --> 01:28:49,920
So how do we how do we manage all these things here so right now I have one
2056
01:28:50,176 --> 01:28:55,552
Fear that I was able to bring it by just clicking on the big thing here but if I click on that again
2057
01:28:55,808 --> 01:28:56,832
And choose something else
2058
01:28:57,088 --> 01:28:58,624
Is going to show me the
2059
01:28:58,880 --> 01:28:59,648
The other
2060
01:28:59,904 --> 01:29:00,672
Whatever I say
2061
01:29:00,928 --> 01:29:02,208
Like for a clique
2062
01:29:04,256 --> 01:29:08,096
Wannabe like oh crap where's my sphere I lost my spear
2063
01:29:09,120 --> 01:29:12,448
So don't panic if you do that if you select a different different
2064
01:29:13,216 --> 01:29:15,008
Are a different and different to Landis gyr
2065
01:29:15,776 --> 01:29:17,568
You can always go back here
2066
01:29:17,824 --> 01:29:19,104
And you should have
2067
01:29:19,616 --> 01:29:22,432
In the history here so the little box here is called like the
2068
01:29:22,688 --> 01:29:23,200
The last
2069
01:29:23,456 --> 01:29:24,480
Last open
2070
01:29:25,760 --> 01:29:27,552
The tools that you need to working with
2071
01:29:27,808 --> 01:29:30,624
The facts on the p.m. 3D sphere 3D
2072
01:29:31,136 --> 01:29:32,928
Is the one that we were working with
2073
01:29:33,440 --> 01:29:33,952
Go back
2074
01:29:34,208 --> 01:29:35,232
Geometry has against
2075
01:29:35,488 --> 01:29:36,512
Still have my 5 lever
2076
01:29:37,024 --> 01:29:37,792
The
2077
01:29:38,304 --> 01:29:38,816
Answer
2078
01:29:39,072 --> 01:29:39,840
I can always go
2079
01:29:40,352 --> 01:29:41,632
To this if I mess up
2080
01:29:43,680 --> 01:29:44,704
A way to
2081
01:29:44,960 --> 01:29:46,496
Rename this if you want to
2082
01:29:47,008 --> 01:29:50,336
Not use the default name you can always go back to sleep to
2083
01:29:50,592 --> 01:29:51,360
And
2084
01:29:51,616 --> 01:29:53,408
This is a rename option
2085
01:29:54,688 --> 01:29:55,200
2
2086
01:29:55,968 --> 01:29:56,736
Demo
2087
01:29:58,016 --> 01:29:59,040
Fear
2088
01:30:00,320 --> 01:30:01,344
And then press enter
2089
01:30:01,856 --> 01:30:02,624
Analytical
2090
01:30:03,648 --> 01:30:06,464
As you can see her the name updated for that seat alright
2091
01:30:07,232 --> 01:30:08,768
To make it a little bit easier
2092
01:30:09,024 --> 01:30:12,352
To have to find this again if I ever click on something else
2093
01:30:12,864 --> 01:30:15,936
But back to the topic where I wanted to add more
2094
01:30:16,448 --> 01:30:17,984
Most sold more messages in here
2095
01:30:18,496 --> 01:30:24,640
So if there's a couple ways that we can do that so first I can just up the cake but I have right here so that's am working
2096
01:30:24,896 --> 01:30:25,408
I want to make
2097
01:30:25,664 --> 01:30:27,968
Eyes of something what I can do is
2098
01:30:28,480 --> 01:30:28,992
Dublin
2099
01:30:29,248 --> 01:30:32,064
The smash and you can see here just drop the kids off
2100
01:30:32,320 --> 01:30:33,600
Now I have two subtitles
2101
01:30:36,160 --> 01:30:37,440
The other way too
2102
01:30:37,696 --> 01:30:41,024
To bring in more subtle in this one
2103
01:30:41,280 --> 01:30:42,304
Seen here
2104
01:30:42,560 --> 01:30:44,096
Is she going click on
2105
01:30:44,352 --> 01:30:46,656
Pen so it this one is a little bit small
2106
01:30:46,912 --> 01:30:47,424
Defined
2107
01:30:47,680 --> 01:30:48,960
Is this one right here
2108
01:30:49,472 --> 01:30:50,240
So that
2109
01:30:50,496 --> 01:30:51,264
Subtle
2110
01:30:51,776 --> 01:30:52,544
I don't know why
2111
01:30:52,800 --> 01:30:56,640
I don't know why do you use that that name because especially for people there
2112
01:30:57,664 --> 01:31:00,224
Just starting with seeds really makes no sense
2113
01:31:00,480 --> 01:31:01,504
And even
2114
01:31:01,760 --> 01:31:03,808
Call using other
2115
01:31:04,064 --> 01:31:04,832
Free software
2116
01:31:05,088 --> 01:31:06,368
Append really is
2117
01:31:06,624 --> 01:31:10,720
Change word to use in this case but this is essentially what it does is just it's an import
2118
01:31:10,976 --> 01:31:12,000
So you click on that
2119
01:31:13,280 --> 01:31:16,096
And then will allow you to import another
2120
01:31:16,352 --> 01:31:17,120
Another message
2121
01:31:17,888 --> 01:31:18,400
Stop
2122
01:31:18,656 --> 01:31:19,168
The way
2123
01:31:19,424 --> 01:31:22,496
It works in zbrush is that you can never import
2124
01:31:23,008 --> 01:31:25,568
Import in OBJ
2125
01:31:25,824 --> 01:31:27,616
As a subtle Direct
2126
01:31:27,872 --> 01:31:30,944
That's not how you have to go around you have to take a small detour
2127
01:31:31,456 --> 01:31:37,088
So this is something that you'll have to get used to but you know what's your what's the hang of it not so bad
2128
01:31:37,344 --> 01:31:40,160
Basically what you have to do if you a pen something new
2129
01:31:40,416 --> 01:31:41,696
And here you can choose
2130
01:31:41,952 --> 01:31:42,976
Literally anything you are
2131
01:31:43,232 --> 01:31:45,792
If you are planning on importing
2132
01:31:46,048 --> 01:31:49,376
A particular match which is what were going to were going to do right
2133
01:31:50,912 --> 01:31:51,680
Play canopy
2134
01:31:51,936 --> 01:31:53,984
Bringing in a whatever like you
2135
01:31:54,240 --> 01:31:56,800
That's so it doesn't need to be anything in
2136
01:31:57,056 --> 01:31:58,080
Anything in particular
2137
01:31:58,336 --> 01:31:59,360
Can you bring your key
2138
01:31:59,616 --> 01:32:02,688
And then you click on your queue because by default not going to be
2139
01:32:02,944 --> 01:32:05,248
I'm going to do that I am going to bring in another one
2140
01:32:05,504 --> 01:32:07,552
Repent and I'm going to attend
2141
01:32:07,808 --> 01:32:09,088
This time does Gear 2
2142
01:32:10,112 --> 01:32:11,904
The one that I've got
2143
01:32:12,160 --> 01:32:12,672
Appended
2144
01:32:13,184 --> 01:32:16,256
As you can see here is not highlighted so just the one that I brought in
2145
01:32:16,768 --> 01:32:17,792
How to click
2146
01:32:18,560 --> 01:32:19,072
To make it
2147
01:32:19,840 --> 01:32:20,608
I'm going to hide
2148
01:32:21,888 --> 01:32:22,400
To make a list
2149
01:32:23,680 --> 01:32:24,192
So
2150
01:32:24,704 --> 01:32:26,752
This is the one I have selected now
2151
01:32:27,008 --> 01:32:28,544
But I dunno what I want
2152
01:32:28,800 --> 01:32:31,360
I just brought that in as a temporary
2153
01:32:31,616 --> 01:32:32,640
Placeholder
2154
01:32:32,896 --> 01:32:36,480
And then when I once I have a new subtle and the list
2155
01:32:36,992 --> 01:32:39,808
Now I can actually go ahead and import
2156
01:32:40,064 --> 01:32:41,856
The actual OBJ that one
2157
01:32:43,136 --> 01:32:44,160
Or low
2158
01:32:45,184 --> 01:32:46,208
We're going to like
2159
01:32:47,232 --> 01:32:48,000
So this is
2160
01:32:48,512 --> 01:32:50,048
So now as you can see
2161
01:32:50,304 --> 01:32:53,376
The gear that I had now suddenly got replaced
2162
01:32:53,632 --> 01:32:56,192
Buy this objs I've just loaded
2163
01:32:56,960 --> 01:32:58,752
So this is how you bring an OBJ
2164
01:32:59,008 --> 01:33:05,152
What's the time in life you don't have all the subtitles you only have one while you can always just go ahead and import because you have
2165
01:33:05,408 --> 01:33:06,688
One stop tool that's already so like
2166
01:33:07,200 --> 01:33:08,224
I thought you can import
2167
01:33:08,736 --> 01:33:11,296
You can replay that subtle with a new OBJ
2168
01:33:11,552 --> 01:33:12,320
But if you don't
2169
01:33:12,576 --> 01:33:14,624
If you're planning on bringing more
2170
01:33:14,880 --> 01:33:16,672
That's what you have to do you have to paint
2171
01:33:16,928 --> 01:33:17,696
Like anything
2172
01:33:17,952 --> 01:33:19,232
Then reply that's up to
2173
01:33:19,488 --> 01:33:21,280
By importing the new OBJ
2174
01:33:23,072 --> 01:33:24,352
I'm going to delete this
2175
01:33:24,864 --> 01:33:31,008
So this is going to be my list of subtle here and there's no real way to make that bigger if you
2176
01:33:31,264 --> 01:33:34,848
I've like 8039 and data if you have 50 subs
2177
01:33:35,616 --> 01:33:36,384
It's going to
2178
01:33:36,896 --> 01:33:40,224
Quite tricky to scroll through all of them because I have is the
2179
01:33:40,480 --> 01:33:42,784
Here so you have colic
2180
01:33:43,040 --> 01:33:44,064
Is Queen Charlotte
2181
01:33:44,320 --> 01:33:45,344
And the name next to
2182
01:33:45,600 --> 01:33:46,368
And that's about it
2183
01:33:47,136 --> 01:33:47,648
So
2184
01:33:48,160 --> 01:33:52,000
There's one way to quickly see them all in there
2185
01:33:52,512 --> 01:33:54,048
Cavity better Fernandes
2186
01:33:54,304 --> 01:33:55,584
And it is to press n
2187
01:33:56,096 --> 01:33:58,912
SNL show you everything that you have
2188
01:33:59,424 --> 01:34:00,448
Nuts
2189
01:34:00,704 --> 01:34:04,288
Turn the kitchen light have the kids so I'm gonna go and go ahead and press f
2190
01:34:04,544 --> 01:34:05,312
To focus on it
2191
01:34:07,104 --> 01:34:08,640
Synonym for getting on the bus
2192
01:34:09,920 --> 01:34:10,944
And if I present
2193
01:34:11,200 --> 01:34:11,712
And how
2194
01:34:12,480 --> 01:34:16,832
It shows me the other two so that you can see here are also in the list
2195
01:34:17,088 --> 01:34:21,440
So when you have a vagina and some tools it's pretty useful
2196
01:34:21,696 --> 01:34:23,232
Just look at this
2197
01:34:24,256 --> 01:34:27,584
Organise them by name and then you can click on the name you know it
2198
01:34:28,096 --> 01:34:30,656
Compress my can't click on d
2199
01:34:31,424 --> 01:34:33,472
On your on your keyboard
2200
01:34:33,728 --> 01:34:37,312
And then it also gives you an item or hockey that you can't
2201
01:34:37,824 --> 01:34:39,360
So now I can't press
2202
01:34:39,616 --> 01:34:42,432
It's like this one I can't press I can press one to select
2203
01:34:42,944 --> 01:34:43,712
Wonder
2204
01:34:43,968 --> 01:34:46,784
Present and then you can access your other subtitles
2205
01:34:48,064 --> 01:34:48,576
Just clicked on
2206
01:34:48,832 --> 01:34:50,112
And I switched it goes
2207
01:34:50,624 --> 01:34:51,392
Pretty easy
2208
01:34:51,904 --> 01:34:53,696
So that's how you manage
2209
01:34:54,720 --> 01:34:55,744
Large number of subs
2210
01:34:57,280 --> 01:34:57,792
Now
2211
01:34:58,048 --> 01:35:04,192
You can also click on here so this is going to list all Saints against the same thing as you can see here you have the m next to it
2212
01:35:04,704 --> 01:35:06,240
This does exactly the same thing
2213
01:35:06,752 --> 01:35:09,056
And how we can also organise yourself tools
2214
01:35:09,312 --> 01:35:12,384
So let's say I bring a new one here someone attend
2215
01:35:12,640 --> 01:35:14,432
Another gear in I'm going
2216
01:35:14,688 --> 01:35:15,200
Pants
2217
01:35:15,456 --> 01:35:17,504
Maybe you are right here
2218
01:35:18,016 --> 01:35:22,624
So if that say I want to reorder these a little bit more little bit better so it's a
2219
01:35:22,880 --> 01:35:25,184
You know and the time work on a character
2220
01:35:25,440 --> 01:35:28,256
I'm working on environment and I want to to place all the
2221
01:35:28,512 --> 01:35:32,864
Are the buildings close to each other or I want to place all the trees next to each other
2222
01:35:33,120 --> 01:35:34,144
So that I can
2223
01:35:34,400 --> 01:35:39,776
Have a better idea where when I'm looking at when I'm browsing Through The Subtle camera Gear
2224
01:35:40,032 --> 01:35:45,152
What you can always organise them but it's not by clicking and dragging so unfortunately that's not
2225
01:35:45,408 --> 01:35:47,200
Possible into rush at least
2226
01:35:47,712 --> 01:35:50,272
So what you have to do for that is you have to click
2227
01:35:50,528 --> 01:35:51,808
Subtle that you want to move
2228
01:35:52,064 --> 01:35:56,160
And unusual of arrows right here if you want to pay attention to the one on the
2229
01:35:56,416 --> 01:35:57,440
So this move
2230
01:35:57,696 --> 01:35:58,208
The sub
2231
01:35:58,464 --> 01:35:59,232
One Spa
2232
01:35:59,488 --> 01:36:01,280
Quick quick as you can see here now
2233
01:36:01,536 --> 01:36:04,096
The box is on top if I'm bringing all the way down
2234
01:36:04,608 --> 01:36:06,144
Lick lick lick lick lick all the way down
2235
01:36:06,656 --> 01:36:09,728
So that's how you manage to some tools that's how you organise them
2236
01:36:09,984 --> 01:36:11,008
Not the best solution
2237
01:36:11,264 --> 01:36:14,848
Hopefully they'll find a way to make that lock the door
2238
01:36:16,640 --> 01:36:19,456
Lastly you probably going to want to merge
2239
01:36:19,712 --> 01:36:22,016
Subtitles at some point or
2240
01:36:22,272 --> 01:36:25,856
Split subtle at some point you've made two of them and you made a mistake
2241
01:36:26,368 --> 01:36:26,880
Or
2242
01:36:27,136 --> 01:36:30,720
You just seen the one you wanted to create two samples out of
2243
01:36:30,976 --> 01:36:33,280
14 the time to cut his box in half
2244
01:36:33,536 --> 01:36:35,072
And have two boxes instead
2245
01:36:35,584 --> 01:36:36,608
How do you do that
2246
01:36:37,120 --> 01:36:39,680
So I'm going to go ahead and murdered
2247
01:36:39,936 --> 01:36:41,472
This Gear right here
2248
01:36:41,728 --> 01:36:43,008
So I'm going to move it
2249
01:36:43,776 --> 01:36:44,800
So we're going to go with her
2250
01:36:45,312 --> 01:36:46,080
The gizmo
2251
01:36:47,360 --> 01:36:49,152
I'm going to move that on side here
2252
01:36:49,920 --> 01:36:50,944
And now
2253
01:36:51,200 --> 01:36:54,784
Which have to do with very similar to Photoshop in merging
2254
01:36:55,296 --> 01:36:55,808
Lighters
2255
01:36:56,320 --> 01:36:56,832
So what you
2256
01:36:57,088 --> 01:36:57,856
Is you
2257
01:36:58,112 --> 01:36:59,392
Select the one that you want
2258
01:37:00,160 --> 01:37:01,696
And then this is going to merge
2259
01:37:02,208 --> 01:37:02,720
Below
2260
01:37:02,976 --> 01:37:04,256
With them
2261
01:37:04,768 --> 01:37:05,536
Directly on
2262
01:37:06,560 --> 01:37:08,096
I'm going to bring this all the way up
2263
01:37:08,352 --> 01:37:09,632
Above the
2264
01:37:10,144 --> 01:37:11,424
Arrow and elegant
2265
01:37:11,680 --> 01:37:12,448
Merge down
2266
01:37:13,728 --> 01:37:16,800
When is go to Moors to hear that you can see here now the
2267
01:37:17,056 --> 01:37:19,360
Stop photos it's a screenshot
2268
01:37:19,616 --> 01:37:21,408
To reply that these two are now
2269
01:37:21,664 --> 01:37:22,176
1
2270
01:37:22,944 --> 01:37:23,968
I go and drop
2271
01:37:24,224 --> 01:37:25,248
I can draw a cross
2272
01:37:26,016 --> 01:37:27,552
An affair
2273
01:37:28,832 --> 01:37:33,440
But subtitles added both measures at the same time because they are now 1 cm
2274
01:37:34,976 --> 01:37:35,488
Enough
2275
01:37:35,744 --> 01:37:39,072
What if I if I did that by mistake in I want to split up
2276
01:37:39,328 --> 01:37:41,632
What I can do if you can go and click split
2277
01:37:42,912 --> 01:37:44,960
In this case you know since I've got
2278
01:37:45,216 --> 01:37:48,288
Merstham is going to know that if I if I just split
2279
01:37:48,544 --> 01:37:49,312
Clicker
2280
01:37:49,824 --> 01:37:50,592
Groups that here
2281
01:37:50,848 --> 01:37:52,128
Split up into
2282
01:37:54,176 --> 01:37:54,688
This is now
2283
01:37:54,944 --> 01:37:57,760
A Nano operation press ok to continue
2284
01:37:58,016 --> 01:37:59,552
So if you do
2285
01:37:59,808 --> 01:38:01,600
Certain actions like this
2286
01:38:01,856 --> 01:38:04,416
You might want to click this this afternoon
2287
01:38:04,672 --> 01:38:05,184
Always ok
2288
01:38:05,696 --> 01:38:06,464
Skip this
2289
01:38:06,720 --> 01:38:07,232
Note
2290
01:38:07,488 --> 01:38:08,512
Until the next
2291
01:38:09,024 --> 01:38:13,376
But there is a danger a danger warning that comes with this option right here so
2292
01:38:13,632 --> 01:38:14,144
Again
2293
01:38:14,656 --> 01:38:17,472
It will happen that you will double click
2294
01:38:17,984 --> 01:38:21,312
I guarantee you the double click double click by mistake
2295
01:38:21,568 --> 01:38:22,592
And you might double
2296
01:38:22,848 --> 01:38:27,200
Is apple is going to merge with two of two objects and
2297
01:38:27,712 --> 01:38:31,296
If you do that will sometimes you know I can also get rid of your history
2298
01:38:31,808 --> 01:38:37,952
Be careful if you're not used to it I would not click that option I would leave it on so every time that you have to have you
2299
01:38:38,208 --> 01:38:39,488
Do you need to merge do you have to
2300
01:38:39,744 --> 01:38:42,048
To confirm a second time to make sure
2301
01:38:42,304 --> 01:38:44,352
But but anyway so now then
2302
01:38:44,608 --> 01:38:47,424
Group split as you can see here now have
2303
01:38:47,680 --> 01:38:48,960
To subtle back
2304
01:38:49,728 --> 01:38:52,288
That is pretty much it's when it comes to
2305
01:38:52,544 --> 01:38:53,824
Managing yourself tools
2306
01:38:54,336 --> 01:38:56,128
And this is
2307
01:38:56,384 --> 01:38:59,968
Also very much I have to worry about at this point
2308
01:39:00,224 --> 01:39:00,992
In time
2309
01:39:01,248 --> 01:39:02,528
When it comes to the subs
2310
01:39:02,784 --> 01:39:03,296
Tab
2311
01:39:03,552 --> 01:39:07,392
So get you know you never have to open this up if you don't want it you can always
2312
01:39:07,648 --> 01:39:09,696
Just press and to slide the one that you want
2313
01:39:10,208 --> 01:39:12,256
Now instead of putting an
2314
01:39:12,512 --> 01:39:13,792
If you don't want to
2315
01:39:14,304 --> 01:39:19,168
You can also use a keyboard shortcut and that keyboard is a keyboard shortcut keys
2316
01:39:19,424 --> 01:39:20,192
So if you press
2317
01:39:20,704 --> 01:39:21,216
Off
2318
01:39:21,728 --> 01:39:22,752
And keep it pressed
2319
01:39:23,008 --> 01:39:23,520
And then
2320
01:39:23,776 --> 01:39:25,568
Tap on The Subtle that you were
2321
01:39:26,080 --> 01:39:28,384
Highlights that one instead so right now
2322
01:39:28,640 --> 01:39:31,456
This fear here is the one that's that's active
2323
01:39:31,712 --> 01:39:36,320
Anything else about the 10th that it has a little bit brighter you can put this one on here
2324
01:39:37,088 --> 01:39:38,112
And
2325
01:39:38,368 --> 01:39:44,512
There's a way that you can and you can remove the function so if you're like if you don't like that and I can always make them all the same
2326
01:39:45,024 --> 01:39:46,304
The same values we can
2327
01:39:46,560 --> 01:39:47,584
Lidl Penrith
2328
01:39:48,864 --> 01:39:49,632
Pembrokeshire
2329
01:39:49,888 --> 01:39:50,656
Click on that
2330
01:39:51,168 --> 01:39:52,704
As you can see you around clicking
2331
01:39:52,960 --> 01:39:57,056
Each of those subtle returning back to the right
2332
01:39:57,312 --> 01:39:59,104
But I like to turn this off because
2333
01:39:59,360 --> 01:40:00,640
Indicates a lot better
2334
01:40:00,896 --> 01:40:01,920
Which subtle
2335
01:40:03,456 --> 01:40:08,576
But it indicates a lot better with subtle is active so if you don't have a subtle panel open at all times
2336
01:40:08,832 --> 01:40:10,368
Then I make things a little bit easier
2337
01:40:10,624 --> 01:40:13,952
Now I'm going back to you with the shortcut to to make those active
2338
01:40:14,208 --> 01:40:16,256
What I have to do is press art
2339
01:40:16,512 --> 01:40:18,048
Cap on one that's not act
2340
01:40:18,816 --> 01:40:19,328
Gap
2341
01:40:19,584 --> 01:40:20,608
Of course
2342
01:40:20,864 --> 01:40:21,888
Hard quick
2343
01:40:22,144 --> 01:40:22,656
Play
2344
01:40:22,912 --> 01:40:24,192
Play click
2345
01:40:24,448 --> 01:40:27,008
And this way you can cycle to all of them
2346
01:40:27,520 --> 01:40:28,544
Very very easily
2347
01:40:29,056 --> 01:40:30,336
So now I can join this
2348
01:40:31,360 --> 01:40:33,408
I'm trying to draw the sonic cancer like
2349
01:40:33,664 --> 01:40:34,176
Does clique
2350
01:40:34,688 --> 01:40:35,200
Tap
2351
01:40:38,016 --> 01:40:38,784
And remember
2352
01:40:39,040 --> 01:40:45,184
If you do if you do butter on juice and butter controls he's not gonna work so you're not going to be able to undo everything
2353
01:40:45,440 --> 01:40:48,000
You just did all it'll be able to do is undo
2354
01:40:49,024 --> 01:40:50,816
The actions that that you've done
2355
01:40:51,328 --> 01:40:51,840
Her
2356
01:40:52,096 --> 01:40:56,448
Stop talk by try to undo it's only going to undo the move
2357
01:40:56,960 --> 01:41:00,288
For this little Gear either because this is the one the one I have
2358
01:41:00,800 --> 01:41:01,568
Suffering this back
2359
01:41:02,848 --> 01:41:03,616
It's parts
2360
01:41:03,872 --> 01:41:05,152
I'll have to activate
2361
01:41:05,408 --> 01:41:06,432
The other one rehearsal
2362
01:41:06,944 --> 01:41:07,456
Hot
2363
01:41:08,480 --> 01:41:11,040
Top now I can undo that brushstroke
2364
01:41:11,552 --> 01:41:14,368
Something here I have to make this one active now I can undo
2365
01:41:15,136 --> 01:41:15,904
And
2366
01:41:16,160 --> 01:41:17,184
And do that one as well
2367
01:41:18,208 --> 01:41:23,840
So as you've as you've probably seen that undo the controls in this and zbrush it a little bit
2368
01:41:25,632 --> 01:41:26,144
Butter
2369
01:41:26,400 --> 01:41:27,680
This is all this is how we do
2370
01:41:28,192 --> 01:41:30,496
Alright and finally you're gonna take a look
2371
01:41:30,752 --> 01:41:34,848
At these options right here so there's not much to to worry about from here
2372
01:41:35,104 --> 01:41:38,944
A lot of these things about half of those are confused Leicester John ever use
2373
01:41:39,200 --> 01:41:40,736
And at the other half
2374
01:41:40,992 --> 01:41:43,552
You're very rarely used if you ever use them
2375
01:41:44,064 --> 01:41:45,088
Butter
2376
01:41:45,600 --> 01:41:46,624
Take a look so that
2377
01:41:46,880 --> 01:41:47,392
It's not
2378
01:41:47,648 --> 01:41:48,672
A mystery anymore
2379
01:41:49,184 --> 01:41:53,024
Don't be the top 10 in orange or the one that you want to play
2380
01:41:53,280 --> 01:41:54,560
Prospective
2381
01:41:55,840 --> 01:41:57,632
This triggers or not
2382
01:41:57,888 --> 01:41:58,912
Enables or not
2383
01:41:59,168 --> 01:42:00,704
Perspective distortion so
2384
01:42:00,960 --> 01:42:07,104
You'll likely want to have this on when your sculpting organic stuff goes in your working on the face on it
2385
01:42:07,360 --> 01:42:08,640
Pizza on buy Park whenever
2386
01:42:08,896 --> 01:42:11,712
Are you probably want to prospective on because I'll show you
2387
01:42:11,968 --> 01:42:12,992
What happens if you don't
2388
01:42:13,760 --> 01:42:15,808
See you like switch to this
2389
01:42:16,064 --> 01:42:18,112
F2 focus on it
2390
01:42:19,136 --> 01:42:20,416
But I have a character like this
2391
01:42:21,184 --> 01:42:24,512
And I have no or I have perspective on so if I rotate
2392
01:42:24,768 --> 01:42:26,048
To look on her feet
2393
01:42:26,560 --> 01:42:30,656
Natural features in smaller it looks like they are going
2394
01:42:30,912 --> 01:42:32,192
Down in the
2395
01:42:32,960 --> 01:42:33,728
Which makes
2396
01:42:33,984 --> 01:42:36,032
But sunny on check respective
2397
01:42:36,288 --> 01:42:39,616
No it does eliminate any kind of perspective distortion
2398
01:42:40,128 --> 01:42:45,248
So he looks a little weird like her featuring be this big from this
2399
01:42:45,760 --> 01:42:48,320
Same thing if I'll look at it from the other side here
2400
01:42:48,832 --> 01:42:51,904
Field mouse in really really small compared to a head
2401
01:42:52,416 --> 01:42:54,976
Because there's no respect of distortion being applied
2402
01:42:55,488 --> 01:42:57,280
So if I turned back on now
2403
01:42:57,536 --> 01:42:58,304
Better
2404
01:43:00,608 --> 01:43:01,120
And then
2405
01:43:01,632 --> 01:43:07,264
Underneath we have the floor grid so this is it's a working environment or something I need
2406
01:43:07,776 --> 01:43:11,616
20-22 lineup for if you need to replace things in in space
2407
01:43:11,872 --> 01:43:13,408
More carefully
2408
01:43:13,664 --> 01:43:15,456
Answers for great here
2409
01:43:15,968 --> 01:43:17,248
I'm going
2410
01:43:17,504 --> 01:43:18,016
Back
2411
01:43:18,784 --> 01:43:19,296
The most
2412
01:43:20,576 --> 01:43:22,368
So we'll see a little better here but the floor
2413
01:43:22,624 --> 01:43:23,904
On and off
2414
01:43:24,928 --> 01:43:26,208
The local transformation
2415
01:43:26,720 --> 01:43:27,744
This is going to be
2416
01:43:28,000 --> 01:43:30,304
Just going to have to do with Harry Cameron behave
2417
01:43:30,560 --> 01:43:34,656
If I try to draw now if I don't I don't do anything if I just do more
2418
01:43:34,912 --> 01:43:35,680
The sphere
2419
01:43:36,448 --> 01:43:37,216
And Road
2420
01:43:37,472 --> 01:43:38,240
Around it
2421
01:43:38,496 --> 01:43:41,568
It's going to retain around and
2422
01:43:41,824 --> 01:43:43,104
Arbitrary
2423
01:43:44,640 --> 01:43:45,408
Focus
2424
01:43:45,920 --> 01:43:47,968
Serene-um I'm not exactly sure
2425
01:43:48,224 --> 01:43:48,736
What
2426
01:43:48,992 --> 01:43:51,552
Rotating around but something around here
2427
01:43:53,856 --> 01:43:54,624
Summer quite sure
2428
01:43:54,880 --> 01:43:55,904
But to
2429
01:43:56,160 --> 01:43:58,208
To focus on whatever you're working on
2430
01:43:58,976 --> 01:44:00,000
What you have to do is
2431
01:44:00,256 --> 01:44:03,584
Tap on it's the second that you make any transformation on to
2432
01:44:03,840 --> 01:44:08,192
Does active sub to Nelson Lee the cameras going to rotate around
2433
01:44:08,448 --> 01:44:09,216
Dad and son
2434
01:44:11,008 --> 01:44:14,592
As you can see here now it's focusing around that
2435
01:44:14,848 --> 01:44:15,360
What's the plan
2436
01:44:15,616 --> 01:44:17,408
So this is super useful to
2437
01:44:17,920 --> 01:44:18,688
To work
2438
01:44:18,944 --> 01:44:21,760
I would definitely recommend to just leave that on all the time
2439
01:44:22,016 --> 01:44:25,600
Otherwise is going to happen is if I turn this off instead of
2440
01:44:25,856 --> 01:44:27,904
He instead of the camera
2441
01:44:28,160 --> 01:44:31,744
Snapping to the local object the local TalkTalk
2442
01:44:32,000 --> 01:44:33,280
When I'm where I'm looking at
2443
01:44:33,536 --> 01:44:34,560
It's going to
2444
01:44:35,328 --> 01:44:38,400
Rotate around the world essentially so it's going to take that great
2445
01:44:38,656 --> 01:44:40,960
As the centre of the world and rotate around
2446
01:44:41,472 --> 01:44:47,616
If you have an article that's in the centre no problem but if you said you're working on a message like on the side like this
2447
01:44:47,872 --> 01:44:49,152
The sphere
2448
01:44:49,408 --> 01:44:52,224
And then I tried to work on this OK cool I'm going to rotate
2449
01:44:52,480 --> 01:44:55,040
Click outside in Treasure Island
2450
01:44:55,296 --> 01:44:55,808
Where is
2451
01:44:56,064 --> 01:44:56,832
Where did he go
2452
01:44:57,344 --> 01:44:57,856
So
2453
01:44:58,112 --> 01:44:59,904
Now the centre of rotation is like
2454
01:45:00,160 --> 01:45:00,928
Somewhere else
2455
01:45:01,184 --> 01:45:06,560
Far from the sphere so makes a really really really hard to rotate around that one sphere
2456
01:45:07,840 --> 01:45:10,912
Try to look at the bottom and then go back
2457
01:45:12,704 --> 01:45:13,216
So
2458
01:45:13,472 --> 01:45:14,752
Good idea to always leave this
2459
01:45:19,104 --> 01:45:21,152
And that's about it so does it all the
2460
01:45:21,408 --> 01:45:23,456
All the ones that you need to really pay attention to
2461
01:45:23,968 --> 01:45:29,088
Everything else down here is so this is rotation things you can ignore that the frame thing
2462
01:45:29,344 --> 01:45:32,928
You can ignore it whilst is the F key for gagnon press f
2463
01:45:33,184 --> 01:45:33,952
To focus on one
2464
01:45:35,744 --> 01:45:37,792
And these three blow the moon
2465
01:45:38,048 --> 01:45:43,168
Zoom and rotate does the same as the the hot keys to navigate inside of the viewport
2466
01:45:44,448 --> 01:45:46,496
So again pretty useless if you're using
2467
01:45:46,752 --> 01:45:49,056
No reason you would ever use this
2468
01:45:50,080 --> 01:45:53,920
And then you have transparency so this one can be interesting if you're working
2469
01:45:54,176 --> 01:45:56,480
Complicated mess with the company had a message
2470
01:45:56,736 --> 01:45:58,528
Complicated models with subtools
2471
01:45:58,784 --> 01:46:00,832
What does a sister make things
2472
01:46:01,088 --> 01:46:01,600
Transparent
2473
01:46:02,880 --> 01:46:04,160
In this case
2474
01:46:04,928 --> 01:46:05,440
Not
2475
01:46:05,696 --> 01:46:06,976
Really interesting but if I move
2476
01:46:07,488 --> 01:46:09,792
The Sphere on top of another object
2477
01:46:11,584 --> 01:46:13,376
No transparency becomes a little bit more
2478
01:46:14,400 --> 01:46:17,216
You can actually see things that are inside other things
2479
01:46:17,472 --> 01:46:19,776
And allows it allows you to
2480
01:46:20,032 --> 01:46:22,848
To not have to move them away to work
2481
01:46:23,616 --> 01:46:26,432
Or not have to hide the other match that's that
2482
01:46:26,688 --> 01:46:27,200
Partly
2483
01:46:27,456 --> 01:46:28,224
Completely
2484
01:46:29,248 --> 01:46:33,600
So produce one in your I've also the ghost mode which is just a different mode
2485
01:46:34,112 --> 01:46:35,136
Again it's
2486
01:46:35,392 --> 01:46:36,672
Transference
2487
01:46:38,720 --> 01:46:42,560
Get to work on on on many things at the same time without having to hide it
2488
01:46:43,584 --> 01:46:46,400
And that is going to be pretty much it so
2489
01:46:46,912 --> 01:46:52,032
It is one thing as she might and she might use if your computer is a little bit slower
2490
01:46:52,544 --> 01:46:55,104
It will be this one here so what is does it just say
2491
01:46:55,360 --> 01:46:57,152
Whatever active sub for you have
2492
01:46:57,664 --> 01:47:00,992
The only one that's visible from this case you have to do to use the n
2493
01:47:01,248 --> 01:47:03,296
Add key to cycle to all of them because
2494
01:47:04,064 --> 01:47:05,600
To get to get to Hedon
2495
01:47:06,112 --> 01:47:08,416
I really don't like this one here
2496
01:47:08,672 --> 01:47:13,280
Prefer to to go and subtle hair and hide whatever I don't want to see you know any given time
2497
01:47:13,792 --> 01:47:14,816
But yeah
2498
01:47:15,328 --> 01:47:17,376
An explosive moves your match
2499
01:47:17,888 --> 01:47:18,912
Remove yourself tools
2500
01:47:19,424 --> 01:47:20,704
Away from each other
2501
01:47:21,216 --> 01:47:21,728
So
2502
01:47:22,240 --> 01:47:23,264
You know it
2503
01:47:23,776 --> 01:47:24,544
It's not
2504
01:47:24,800 --> 01:47:27,616
It's not really useful most of the time throbbing
2505
01:47:27,872 --> 01:47:30,432
And you're never going to suffer
2506
01:47:30,944 --> 01:47:31,968
As far as
2507
01:47:32,480 --> 01:47:33,504
All the different menu
2508
01:47:33,760 --> 01:47:36,576
That's pretty much so that I have to really worry about
2509
01:47:36,832 --> 01:47:37,856
Enough
2510
01:47:38,880 --> 01:47:39,648
Zebra
2511
01:47:40,160 --> 01:47:42,976
With this should pretty much you should be able to do
2512
01:47:43,232 --> 01:47:43,744
Simple thing
2513
01:47:45,024 --> 01:47:46,304
Yeah you should feel like your
2514
01:47:46,560 --> 01:47:47,072
2 live
2515
01:47:47,584 --> 01:47:51,168
Now there's a lot of love cool tools in here that we're going to discover
2516
01:47:51,424 --> 01:47:53,216
And the next chapter one we start
2517
01:47:53,472 --> 01:47:56,544
Sculpting but as far as the
2518
01:47:56,800 --> 01:48:00,384
Zbrush menus as far as the zbrush navigation you should now be
2519
01:48:00,640 --> 01:48:01,920
Really match up
2520
01:48:02,176 --> 01:48:03,968
A good understanding
2521
01:48:04,224 --> 01:48:06,016
I've how this this thing works
2522
01:48:06,272 --> 01:48:07,808
And how to remove about
2523
01:48:08,064 --> 01:48:09,088
Inside of zbrush
2524
01:48:09,600 --> 01:48:10,880
So once again
2525
01:48:11,136 --> 01:48:14,464
Take time to 2 carat navigate create simple shapes like this
2526
01:48:14,720 --> 01:48:15,488
Maybe star
2527
01:48:15,744 --> 01:48:18,560
You know if that's too boring maybe
2528
01:48:19,072 --> 01:48:21,632
Helping something will be like a try working on
2529
01:48:21,888 --> 01:48:26,240
Anna on a face with something like that you know like dry maybe like an out of this or
2530
01:48:26,496 --> 01:48:28,544
Monster face me know whatever it is
2531
01:48:29,056 --> 01:48:34,688
So get another with everything we've seen so far and we'll catch up in the next chapter
2532
01:48:35,712 --> 01:48:36,224
See you then
2533
01:48:43,392 --> 01:48:49,536
In the last chapter we are going to take a look at all the basic
2534
01:48:49,792 --> 01:48:51,584
Tools when it comes to sculpting
2535
01:48:52,608 --> 01:48:58,752
As you see there's not that many which is why I keep saying that zebras is actually
2536
01:48:59,008 --> 01:49:05,152
Take a look at all the different types of brushes that you will probably want to you
2537
01:49:05,408 --> 01:49:11,552
At least more frequently I've just popped in you and you mention here
2538
01:49:11,808 --> 01:49:14,624
First thing I would want to do is make it a polymer
2539
01:49:15,136 --> 01:49:18,720
Then we are going to go in geometry and subdivide that
2540
01:49:18,976 --> 01:49:19,744
Call x
2541
01:49:20,256 --> 01:49:23,328
So until you are about half a milli
2542
01:49:24,864 --> 01:49:26,656
So we're going to have to start with
2543
01:49:27,680 --> 01:49:28,704
So
2544
01:49:29,216 --> 01:49:34,336
The first Bratz doll I am going to use is the standard
2545
01:49:34,592 --> 01:49:36,128
Distended brush on its own
2546
01:49:36,384 --> 01:49:38,176
It does a drink from
2547
01:49:38,432 --> 01:49:40,224
From most things it's not that great
2548
01:49:41,760 --> 01:49:44,832
It becomes pretty awesome when you mix it with
2549
01:49:45,344 --> 01:49:46,624
Certain
2550
01:49:47,648 --> 01:49:48,928
We are going to take a look
2551
01:49:49,184 --> 01:49:50,720
Disturbed brush with
2552
01:49:51,232 --> 01:49:51,744
2
2553
01:49:52,000 --> 01:49:55,328
Three types of offers and those are going to be these ones on here so
2554
01:49:55,584 --> 01:49:58,144
Office 37 38 and 39
2555
01:49:58,656 --> 01:50:01,472
So 39 is probably the one that use most of the time
2556
01:50:01,728 --> 01:50:04,288
This one is awesome to do next
2557
01:50:04,544 --> 01:50:05,568
Balanced hair
2558
01:50:05,824 --> 01:50:08,384
Or any kind of fabric or
2559
01:50:10,176 --> 01:50:11,456
Ford as you're the right now
2560
01:50:11,712 --> 01:50:16,320
I am going to try to demonstrate that on on this right you're so I'm going to do a quick joke
2561
01:50:16,576 --> 01:50:18,880
So as you can see here if you do this by The Fall
2562
01:50:19,136 --> 01:50:20,928
Now you see each individual
2563
01:50:21,184 --> 01:50:21,952
Stamp
2564
01:50:22,208 --> 01:50:24,000
When you're in freehand you might
2565
01:50:24,256 --> 01:50:26,048
Want to go in two stroke here
2566
01:50:26,304 --> 01:50:27,840
Add remove lazy man
2567
01:50:28,096 --> 01:50:28,864
Because lazy Mouse
2568
01:50:29,120 --> 01:50:31,168
Make has a number of steps you're so he can
2569
01:50:31,424 --> 01:50:32,192
Increase the steps
2570
01:50:33,472 --> 01:50:35,776
Or decrease is that in this case it's going to lower
2571
01:50:36,544 --> 01:50:38,592
Or reducer to almost nothing
2572
01:50:39,616 --> 01:50:40,384
So that she gets
2573
01:50:40,640 --> 01:50:41,920
Get this result right here
2574
01:50:42,176 --> 01:50:44,736
Buy the sport you almost have lazy mouth
2575
01:50:44,992 --> 01:50:46,272
Are removed completely
2576
01:50:46,784 --> 01:50:49,088
So it's best to just disabled
2577
01:50:50,112 --> 01:50:52,416
Disabled disabled relative is what
2578
01:50:53,184 --> 01:50:56,256
Now we can do that and as a result you know this is going to be
2579
01:50:56,512 --> 01:51:00,352
How much more intense so what you want to do is just reduce the intensity at about half
2580
01:51:01,376 --> 01:51:03,680
And that should be good to go with with this
2581
01:51:03,936 --> 01:51:04,704
Authorise
2582
01:51:05,472 --> 01:51:07,264
So as you can see here you get in Nice
2583
01:51:07,520 --> 01:51:08,288
Pointy
2584
01:51:08,544 --> 01:51:09,056
Bum
2585
01:51:09,312 --> 01:51:12,640
And then you can use the negative mode as well don't like in between
2586
01:51:13,408 --> 01:51:15,200
And this week and kissing really really
2587
01:51:15,456 --> 01:51:16,480
Cool bag
2588
01:51:16,736 --> 01:51:17,760
Cool looking forward
2589
01:51:20,320 --> 01:51:22,368
This is the one I use muscle time for 4
2590
01:51:22,624 --> 01:51:23,904
Are the other variants
2591
01:51:24,928 --> 01:51:28,000
Is just a Moore's version of that so
2592
01:51:28,256 --> 01:51:32,096
Instead of having can be really pointed tips going to be a little bit more round
2593
01:51:32,608 --> 01:51:35,424
Organic so let's see your account Lyca East weather
2594
01:51:36,448 --> 01:51:38,752
The case of the monarchy
2595
01:51:39,008 --> 01:51:42,336
Cabra Castle a bit hard brushes or
2596
01:51:42,592 --> 01:51:46,688
For a number of reasons so if you want to do like Ford around the eyes with things like that
2597
01:51:47,200 --> 01:51:49,248
This is really really great tool I used
2598
01:51:49,760 --> 01:51:52,064
Most attacks this is connect my go to
2599
01:51:52,320 --> 01:51:52,832
Brush
2600
01:51:53,088 --> 01:51:53,856
In deep
2601
01:51:55,392 --> 01:51:56,928
We're going to remove the offer
2602
01:51:57,184 --> 01:51:58,720
I want to select a different browser
2603
01:51:59,232 --> 01:52:00,512
The other one
2604
01:52:00,768 --> 01:52:02,304
Now that I use the most
2605
01:52:02,560 --> 01:52:03,584
The star brush
2606
01:52:03,840 --> 01:52:04,608
After that
2607
01:52:04,864 --> 01:52:05,888
22bet
2608
01:52:06,144 --> 01:52:09,472
Form another one that's really good is colitis
2609
01:52:09,728 --> 01:52:10,496
Talk later
2610
01:52:11,008 --> 01:52:12,544
Is going to be this
2611
01:52:12,800 --> 01:52:13,312
Here
2612
01:52:16,640 --> 01:52:18,944
And as you can see this I just add
2613
01:52:19,712 --> 01:52:20,992
Add clay on top of it
2614
01:52:22,528 --> 01:52:28,672
In a says it has a more traditional look it is great to build form initially so if you have nothing
2615
01:52:28,928 --> 01:52:29,952
Like your starting from nothing
2616
01:52:30,208 --> 01:52:31,232
Anyone too quickly
2617
01:52:31,488 --> 01:52:33,792
Allah created nose or something like that
2618
01:52:35,584 --> 01:52:37,632
No this is a Real Madrid tour
2619
01:52:37,888 --> 01:52:39,424
Harry great Bristol are you today
2620
01:52:39,680 --> 01:52:40,448
Free quickly
2621
01:52:42,240 --> 01:52:44,032
Really great to add or remove
2622
01:52:44,288 --> 01:52:45,056
Mass and
2623
01:52:45,312 --> 01:52:46,848
Really feel like your skull
2624
01:52:47,616 --> 01:52:48,640
It's a lot more than
2625
01:52:48,896 --> 01:52:52,992
Dr distended brush with feels more like you're pushing or pulling
2626
01:52:53,248 --> 01:52:56,832
This actually feel like adding clay and remover
2627
01:52:57,344 --> 01:52:58,880
It feels really good
2628
01:52:59,136 --> 01:53:02,464
There's another another one that I want to show you
2629
01:53:02,720 --> 01:53:03,232
That's
2630
01:53:03,488 --> 01:53:04,000
Actually
2631
01:53:04,256 --> 01:53:07,328
Probably going to be one of the ones that you used the most in or next to the
2632
01:53:07,584 --> 01:53:08,352
The standard
2633
01:53:08,608 --> 01:53:10,400
And is the Sutton brush
2634
01:53:10,656 --> 01:53:12,192
You probably see me do that
2635
01:53:12,448 --> 01:53:15,776
A couple of times for NERF you know when my cursor change
2636
01:53:16,032 --> 01:53:18,592
Blue light this is what happens when you press shift
2637
01:53:18,848 --> 01:53:20,384
Press and hold shift on a keyboard
2638
01:53:20,640 --> 01:53:24,224
And your cursor is going to turn into this blue mode
2639
01:53:24,480 --> 01:53:26,016
And this is the smooth moto
2640
01:53:26,272 --> 01:53:28,832
As you can see as I press that you can actually see it
2641
01:53:29,088 --> 01:53:31,904
City of the curse of the of the Amity of the thumbnail
2642
01:53:33,184 --> 01:53:37,024
So by default it's going to be that and this is great if you're working on
2643
01:53:37,280 --> 01:53:38,560
Small detail if you're working
2644
01:53:38,816 --> 01:53:40,864
Visible brushstrokes like this
2645
01:53:41,376 --> 01:53:42,656
Anyone sorting everything out
2646
01:53:43,168 --> 01:53:43,936
I'm going to
2647
01:53:44,448 --> 01:53:45,216
Mike Reid
2648
01:53:45,472 --> 01:53:46,752
I'm going to try to make a mess here
2649
01:53:47,008 --> 01:53:48,288
Maybe with a different offer
2650
01:53:49,312 --> 01:53:52,384
Let's have a battle details here I'm like Anna this doesn't look too good
2651
01:53:52,640 --> 01:53:56,736
You just press and hold shift and then paint over it and all sorts and everything
2652
01:53:57,504 --> 01:53:59,552
That's a really really useful to
2653
01:53:59,808 --> 01:54:04,416
This is something that you know the place it on a hockey because it's something on your views all the time
2654
01:54:05,440 --> 01:54:07,744
To make it as available as possible
2655
01:54:08,000 --> 01:54:11,584
Typical sculpting workflow in zbrush
2656
01:54:11,840 --> 01:54:15,680
Use a regular brush in a whatever whatever kind of Russia want to you
2657
01:54:16,192 --> 01:54:18,240
So you are a couple of Brush Strokes
2658
01:54:18,496 --> 01:54:19,520
And then you suffer
2659
01:54:19,776 --> 01:54:21,824
Add a couple more Brush Strokes and stuff
2660
01:54:22,080 --> 01:54:25,920
And this is the process of scoping and zebra as last half and half
2661
01:54:26,176 --> 01:54:31,040
The ad Claire your Move clay and then you soften so that you don't see the Brush Strokes too much that's it
2662
01:54:31,296 --> 01:54:33,088
Next we are going to take a look
2663
01:54:33,344 --> 01:54:34,624
A way to come
2664
01:54:34,880 --> 01:54:35,648
Tottenham
2665
01:54:35,904 --> 01:54:39,744
But in a more controlled way maybe something that that has ordered more in
2666
01:54:40,000 --> 01:54:41,024
That's going to be there
2667
01:54:41,280 --> 01:54:41,792
Eat
2668
01:54:42,048 --> 01:54:44,352
Polish brush so as you can see it as a couple
2669
01:54:44,608 --> 01:54:46,144
Purple brushes that look like this
2670
01:54:46,400 --> 01:54:48,704
So if you look at this I cannot hear there's
2671
01:54:48,960 --> 01:54:49,984
Flatten
2672
01:54:50,496 --> 01:54:51,520
There is Polish
2673
01:54:52,032 --> 01:54:53,056
Best polish
2674
01:54:53,312 --> 01:54:54,592
I think that's it
2675
01:54:55,616 --> 01:55:00,480
But a number of them that look the same same I might be a little bit confusing but the one I was the best
2676
01:55:00,736 --> 01:55:02,016
To flatten things out
2677
01:55:02,272 --> 01:55:06,112
Of course we can try the other ones but he does give a really nice clean result
2678
01:55:06,624 --> 01:55:07,136
So
2679
01:55:07,904 --> 01:55:10,464
If your account like if you want to create rocks for example
2680
01:55:10,976 --> 01:55:13,024
You know like you just hard on the edges like
2681
01:55:13,280 --> 01:55:14,560
And Gander
2682
01:55:14,816 --> 01:55:15,840
Really really wild
2683
01:55:16,352 --> 01:55:18,400
And positive and negatives
2684
01:55:19,168 --> 01:55:21,216
The Adams East alternate between
2685
01:55:21,472 --> 01:55:24,288
A regular Brush Strokes and Brush Strokes
2686
01:55:24,800 --> 01:55:30,432
When you press article actually pull something else while trying to keep a flat and when you just use the regular mode
2687
01:55:30,944 --> 01:55:32,736
Is the ad actually push
2688
01:55:32,992 --> 01:55:34,528
Push it and flattening
2689
01:55:36,064 --> 01:55:38,368
So it's really really great
2690
01:55:38,624 --> 01:55:42,208
Again you know if you're working on my car on hard surfaces
2691
01:55:42,720 --> 01:55:45,280
Or if you want you to make something look a little bit cleaner
2692
01:55:45,792 --> 01:55:50,400
You know if you have a bunch of this and you want to start it not something that but like flat and all that
2693
01:55:50,912 --> 01:55:52,704
Then you can use a bigger bra
2694
01:55:53,216 --> 01:55:54,496
An alternate between
2695
01:55:54,752 --> 01:55:57,056
Flattening in positive and negative mode
2696
01:55:57,312 --> 01:56:00,128
To maintain candid the same volume because if you can
2697
01:56:00,640 --> 01:56:03,712
Pressing and pressing in pressing and just the da
2698
01:56:04,992 --> 01:56:07,296
You're just chipaway as your volume
2699
01:56:08,576 --> 01:56:12,672
And at some point in oil your end up losing volume so if you want to maintain that
2700
01:56:12,928 --> 01:56:14,720
Nope every couple Brush Strokes that you add
2701
01:56:15,488 --> 01:56:18,560
Do one in negative mode to get that volume
2702
01:56:20,096 --> 01:56:22,400
Alternate alternating between the two hours
2703
01:56:22,912 --> 01:56:24,192
To get really good way to get
2704
01:56:24,448 --> 01:56:24,960
Nice
2705
01:56:25,216 --> 01:56:26,240
Queen result in m
2706
01:56:26,496 --> 01:56:27,008
When you have
2707
01:56:27,520 --> 01:56:29,312
You can just go into something mode
2708
01:56:29,568 --> 01:56:31,104
Press and hold shift
2709
01:56:31,360 --> 01:56:32,640
And then stuffing Canada
2710
01:56:33,152 --> 01:56:34,432
The small Brush Strokes in here
2711
01:56:35,200 --> 01:56:36,992
To get the really nice to clean stuff
2712
01:56:37,504 --> 01:56:38,528
Of course not
2713
01:56:39,040 --> 01:56:40,832
But if you use a bigger rush drug
2714
01:56:42,624 --> 01:56:44,672
You can get some really nice clean results
2715
01:56:46,464 --> 01:56:48,512
That looks a bit more mechanical
2716
01:56:49,280 --> 01:56:51,328
Or again for four rock something
2717
01:56:51,584 --> 01:56:52,096
Now
2718
01:56:52,864 --> 01:56:53,632
We have
2719
01:56:54,400 --> 01:56:57,472
It's boys we have the stairs brush with Alfie
2720
01:56:57,728 --> 01:56:58,496
Howdy
2721
01:56:59,008 --> 01:57:00,800
The second brightest move brush
2722
01:57:01,056 --> 01:57:01,824
And
2723
01:57:02,080 --> 01:57:03,872
We have the Clayton Brook
2724
01:57:04,384 --> 01:57:05,408
Now there's
2725
01:57:05,664 --> 01:57:06,944
Another one
2726
01:57:07,200 --> 01:57:07,712
Very
2727
01:57:07,968 --> 01:57:11,296
Very important and is going to be the move brush right here
2728
01:57:11,552 --> 01:57:14,880
Here's a little bit overwhelmed by the number of brushes here in
2729
01:57:15,136 --> 01:57:16,160
You having a hard time
2730
01:57:16,416 --> 01:57:18,464
Finding them every time you open the brush pan
2731
01:57:18,720 --> 01:57:19,488
What you can do
2732
01:57:19,744 --> 01:57:20,512
Is it
2733
01:57:20,768 --> 01:57:21,280
B
2734
01:57:21,536 --> 01:57:23,328
To bring up the brush pan
2735
01:57:23,584 --> 01:57:25,376
And then you'll see there's a bit of letters here
2736
01:57:25,632 --> 01:57:27,936
You know the top the organised
2737
01:57:28,192 --> 01:57:29,984
Into the friends group
2738
01:57:30,496 --> 01:57:33,056
Sulphur meal for example after a present
2739
01:57:33,312 --> 01:57:34,336
You can press m
2740
01:57:35,104 --> 01:57:36,640
To only show
2741
01:57:36,896 --> 01:57:38,688
The brushes that start with m
2742
01:57:39,200 --> 01:57:40,224
And then after that
2743
01:57:40,480 --> 01:57:42,016
You have little orange
2744
01:57:42,272 --> 01:57:45,344
A letter next to it so this is a second-hand key to sell
2745
01:57:46,112 --> 01:57:47,136
Any of those
2746
01:57:47,648 --> 01:57:48,160
So weak
2747
01:57:48,928 --> 01:57:54,816
V and I have the move brush selected so if you turn them this can actually
2748
01:57:55,072 --> 01:57:57,888
I really speed up your processor you don't have to actually look
2749
01:57:58,144 --> 01:57:59,680
Where is the age
2750
01:57:59,936 --> 01:58:01,216
Polish brush now instead of
2751
01:58:01,472 --> 01:58:02,496
Press age
2752
01:58:03,264 --> 01:58:07,104
Add cabbage Polish selected because of the only one that star
2753
01:58:08,896 --> 01:58:09,408
As you can see
2754
01:58:09,664 --> 01:58:10,432
J
2755
01:58:11,456 --> 01:58:11,968
So
2756
01:58:12,224 --> 01:58:16,064
You can do the same thing for all the other brushes as well so if you want to do a plait
2757
01:58:17,088 --> 01:58:17,600
Depressed
2758
01:58:17,856 --> 01:58:18,368
B
2759
01:58:19,392 --> 01:58:21,184
And then you'll have 84
2760
01:58:21,440 --> 01:58:21,952
Play two
2761
01:58:22,464 --> 01:58:24,256
The Prestige and then you have that bruschetta
2762
01:58:24,512 --> 01:58:30,656
You're just lying those know those couple ones that with that we've looked at that speed up the process quite a bit
2763
01:58:30,912 --> 01:58:32,448
Any don't have to really
2764
01:58:32,960 --> 01:58:34,240
At any of the sieges
2765
01:58:34,752 --> 01:58:37,056
Not quickly.do like B&M
2766
01:58:38,080 --> 01:58:39,616
And I never go and move no
2767
01:58:42,176 --> 01:58:43,456
Very obviously just
2768
01:58:43,712 --> 01:58:46,016
Just pulling things and just moving things around
2769
01:58:46,784 --> 01:58:48,576
So this is a great
2770
01:58:48,832 --> 01:58:50,368
Great 12A to me
2771
01:58:50,880 --> 01:58:53,440
To move a large number of small details with
2772
01:58:53,696 --> 01:58:56,000
Directly affecting the details for free sample
2773
01:58:56,256 --> 01:58:57,536
If I have
2774
01:59:01,632 --> 01:59:03,680
Detailed also maybe you have something like this
2775
01:59:04,448 --> 01:59:09,056
And I want to move this intersection here but I'm on it I don't want to lose the details so if I were to you
2776
01:59:09,312 --> 01:59:10,848
Standard brush on its own
2777
01:59:11,616 --> 01:59:14,432
You know as you can see her as I'm pulling I'm losing somebody
2778
01:59:14,688 --> 01:59:15,712
Turn of the detailed drive
2779
01:59:15,968 --> 01:59:16,992
Dad I've done in the sea
2780
01:59:17,504 --> 01:59:19,040
What I can do is
2781
01:59:19,296 --> 01:59:20,064
It's like the most
2782
01:59:20,576 --> 01:59:21,088
And
2783
01:59:21,600 --> 01:59:22,880
Call this whole thing
2784
01:59:23,136 --> 01:59:23,904
Elke
2785
01:59:24,160 --> 01:59:25,440
The details along with
2786
01:59:25,952 --> 01:59:27,232
Try to remove the hole
2787
01:59:27,488 --> 01:59:28,256
Whole thing
2788
01:59:28,512 --> 01:59:29,024
Without
2789
01:59:29,280 --> 01:59:30,048
Affecting
2790
01:59:30,304 --> 01:59:31,072
The the
2791
01:59:31,840 --> 01:59:32,352
Direct
2792
01:59:33,120 --> 01:59:34,400
Tomato soup
2793
01:59:34,656 --> 01:59:36,448
If you work on a face when you trying to me
2794
01:59:36,704 --> 01:59:39,008
Send features round in on roof tiles Prius
2795
01:59:40,288 --> 01:59:44,896
And then another one that's really good and that's going to pretty much wrap up
2796
01:59:45,152 --> 01:59:47,968
The brushes that I use on a daily basis when using zero
2797
01:59:48,224 --> 01:59:49,760
And it's going to be trim dynamic
2798
01:59:51,296 --> 01:59:52,320
Set an alarm for 2
2799
01:59:52,576 --> 01:59:53,344
28 Polish
2800
01:59:53,600 --> 01:59:55,904
But what it does it's really good too
2801
01:59:56,160 --> 01:59:58,464
To trim the edges of things so let's say you have
2802
01:59:58,720 --> 01:59:59,744
Hartland Quay
2803
02:00:00,768 --> 02:00:03,584
A corner like this and you want to make that softer
2804
02:00:03,840 --> 02:00:04,608
If you
2805
02:00:04,864 --> 02:00:05,632
8 Polish
2806
02:00:06,144 --> 02:00:09,728
This is going to be a little bit hard because you have to be right on edge
2807
02:00:10,752 --> 02:00:14,592
To know to really soften that and as you can see here it
2808
02:00:14,848 --> 02:00:16,896
It's so hard to control
2809
02:00:17,152 --> 02:00:18,944
You can get some sort of results
2810
02:00:20,480 --> 02:00:24,320
You can get some you can get it this way but
2811
02:00:24,576 --> 02:00:25,600
Definitely not easy
2812
02:00:25,856 --> 02:00:27,648
And then you desire in
2813
02:00:27,904 --> 02:00:30,976
Other Sutton
2814
02:00:31,488 --> 02:00:32,512
This one is alone
2815
02:00:32,768 --> 02:00:33,280
Softer
2816
02:00:34,048 --> 02:00:35,328
But he can see you like it
2817
02:00:35,840 --> 02:00:38,144
Gives me now I'm stuck with many corners
2818
02:00:38,400 --> 02:00:39,680
So definitely not ideal
2819
02:00:40,192 --> 02:00:41,472
But if I go into 9 and
2820
02:00:41,984 --> 02:00:44,288
This one is really good for those Connor so it
2821
02:00:44,544 --> 02:00:45,824
Stockings in top corner
2822
02:00:47,104 --> 02:00:48,128
There's no like
2823
02:00:48,640 --> 02:00:50,688
Play singer brush careful you're anything like
2824
02:00:50,944 --> 02:00:53,248
Really grateful those hard edges that you want to
2825
02:00:53,504 --> 02:00:55,296
To soften or just add basil to it
2826
02:00:56,320 --> 02:00:57,856
Hilary Duff and then
2827
02:00:58,368 --> 02:01:02,464
This is also great if you have a colour crevice or crack that you want to fill
2828
02:01:02,720 --> 02:01:04,000
I can use the negative mode
2829
02:01:04,256 --> 02:01:07,072
Something to do that's right here form to fill out this hole
2830
02:01:07,584 --> 02:01:08,608
So you turn dynamic
2831
02:01:08,864 --> 02:01:12,448
With minimum with the negative mode enabled so like pressing
2832
02:01:12,960 --> 02:01:14,496
Phil's and the
2833
02:01:15,264 --> 02:01:15,776
Really nice
2834
02:01:17,056 --> 02:01:17,824
And then I can
2835
02:01:18,080 --> 02:01:19,104
Use the regular
2836
02:01:19,360 --> 02:01:21,152
The kind of stuff everything out
2837
02:01:21,408 --> 02:01:21,920
Smooth brush
2838
02:01:22,176 --> 02:01:23,200
To soften that
2839
02:01:24,224 --> 02:01:24,736
To get rid of the
2840
02:01:26,016 --> 02:01:26,528
Cancel
2841
02:01:28,320 --> 02:01:28,832
Turn the lamp
2842
02:01:29,088 --> 02:01:30,112
Super U
2843
02:01:32,416 --> 02:01:33,184
My go to
2844
02:01:33,440 --> 02:01:39,584
Tools my comes to stopping in zbrush of course in all you can try all the other brushes here there's a bunch of them there
2845
02:01:39,840 --> 02:01:40,608
Sleeper used for
2846
02:01:40,864 --> 02:01:42,400
Don't just count the
2847
02:01:42,912 --> 02:01:46,240
The the ones I feel will help you achieve
2848
02:01:47,264 --> 02:01:48,800
Things that can make a really good
2849
02:01:49,056 --> 02:01:55,200
Basic brush sets for Photoshop tools are great and will take you
2850
02:01:55,456 --> 02:01:59,296
34 but there are some things that you just won't be able to do
2851
02:02:01,088 --> 02:02:01,600
With
2852
02:02:01,856 --> 02:02:03,648
The the brushes Alonso
2853
02:02:03,904 --> 02:02:07,744
There's one more thing I think that's probably the most powerful tool in zbrush
2854
02:02:08,000 --> 02:02:11,328
At least one of the most powerful tool at that is masking
2855
02:02:11,584 --> 02:02:15,168
So when you mask things out just like with photoshop you can
2856
02:02:15,424 --> 02:02:16,192
Essentially
2857
02:02:16,704 --> 02:02:18,496
Tell the software to own
2858
02:02:18,752 --> 02:02:19,264
Allow
2859
02:02:19,776 --> 02:02:23,872
Sony allow the formation on certain areas that are that are not masks so
2860
02:02:24,896 --> 02:02:25,920
To mask something
2861
02:02:26,176 --> 02:02:28,480
Again zbrush me really easy for you to do this
2862
02:02:28,736 --> 02:02:30,016
You just click on control
2863
02:02:30,784 --> 02:02:32,832
So when you press control as you can see here
2864
02:02:33,088 --> 02:02:35,392
The Curse of turns to yellow on this indicates that
2865
02:02:35,648 --> 02:02:38,464
Now I can add a master if I paint on it
2866
02:02:39,744 --> 02:02:41,280
I'm going to change the mode
2867
02:02:41,536 --> 02:02:43,072
So when you press control
2868
02:02:43,328 --> 02:02:46,656
To make sure that you have can I just see the basic brush
2869
02:02:47,680 --> 02:02:52,032
You can go ahead and why you why you have control Presley click on the brush hair
2870
02:02:52,288 --> 02:02:54,080
I'm going to go ahead and select
2871
02:02:55,104 --> 02:02:55,616
10
2872
02:02:55,872 --> 02:02:57,664
So this will allow us to just draw
2873
02:02:57,920 --> 02:02:59,456
As if we were just painting
2874
02:02:59,712 --> 02:03:00,224
Suck
2875
02:03:00,736 --> 02:03:02,016
Press control
2876
02:03:02,272 --> 02:03:03,808
And then draw on search
2877
02:03:04,064 --> 02:03:06,624
As your see here I will drop it
2878
02:03:08,160 --> 02:03:09,440
DarkSide over
2879
02:03:09,696 --> 02:03:10,464
This cough
2880
02:03:10,720 --> 02:03:11,744
This area is
2881
02:03:12,768 --> 02:03:14,560
So if I try to paint
2882
02:03:17,632 --> 02:03:18,912
I'm going to go ahead and select
2883
02:03:19,168 --> 02:03:19,680
Standard
2884
02:03:20,192 --> 02:03:22,496
Now I'm going to try to go across this
2885
02:03:22,752 --> 02:03:25,312
No problem problem but as I read
2886
02:03:25,568 --> 02:03:26,592
The mass area
2887
02:03:27,104 --> 02:03:28,128
It doesn't get it
2888
02:03:28,640 --> 02:03:31,712
You can invert that mask if you want something done do that
2889
02:03:31,968 --> 02:03:34,272
Invert the Mask by controlling bye-bye
2890
02:03:34,528 --> 02:03:36,576
Doing control under TV
2891
02:03:37,088 --> 02:03:37,600
Or
2892
02:03:37,856 --> 02:03:38,880
Command I
2893
02:03:39,904 --> 02:03:41,184
Inverter
2894
02:03:42,720 --> 02:03:45,280
And then will be the opposite so I can't do anything
2895
02:03:45,536 --> 02:03:46,560
Anywhere x
2896
02:03:46,816 --> 02:03:48,352
On the area that is not
2897
02:03:49,632 --> 02:03:50,144
So
2898
02:03:50,400 --> 02:03:56,544
You know there's a number of users that you can do with this or if you if you want to draw if you want to pull out like
2899
02:03:56,800 --> 02:03:57,312
Things like that
2900
02:03:57,824 --> 02:03:58,592
No let's say
2901
02:03:58,848 --> 02:04:00,640
I'm going to add some more masculine
2902
02:04:01,152 --> 02:04:01,664
Present
2903
02:04:02,176 --> 02:04:02,688
Control
2904
02:04:03,456 --> 02:04:04,480
Add some more
2905
02:04:04,992 --> 02:04:07,040
Gonna Leave just gonna kiss circle like this
2906
02:04:07,296 --> 02:04:10,624
Another I have the circle that is not mass only this will be able to
2907
02:04:11,136 --> 02:04:11,904
So if I go
2908
02:04:12,928 --> 02:04:14,976
Select the move to the most
2909
02:04:15,488 --> 02:04:16,512
Brush em
2910
02:04:17,792 --> 02:04:18,560
Now coming
2911
02:04:18,816 --> 02:04:19,584
Much bigger
2912
02:04:20,096 --> 02:04:21,120
I can actually
2913
02:04:21,376 --> 02:04:22,912
Poor this interesting out
2914
02:04:23,168 --> 02:04:23,680
Like this
2915
02:04:24,960 --> 02:04:30,080
So this will be a way to to add a an arm for example or is pi core
2916
02:04:30,336 --> 02:04:31,104
You know whatever it is
2917
02:04:32,384 --> 02:04:34,944
Got a different section charge more volume
2918
02:04:35,200 --> 02:04:36,736
Mama's to your
2919
02:04:36,992 --> 02:04:37,504
Match
2920
02:04:38,528 --> 02:04:39,808
How do you clear the map
2921
02:04:40,320 --> 02:04:41,088
What you doing
2922
02:04:41,344 --> 02:04:41,856
Control
2923
02:04:42,624 --> 02:04:44,416
And drag somewhere Out
2924
02:04:45,696 --> 02:04:48,000
Allow you to drag outside of the mess
2925
02:04:48,512 --> 02:04:50,304
How many do that clears your
2926
02:04:50,560 --> 02:04:53,120
Stop again you're the basic controls of masking
2927
02:04:53,632 --> 02:04:54,912
Press ctrl to mass
2928
02:04:55,168 --> 02:04:58,240
You can you can invert a mask by heating control I
2929
02:04:58,752 --> 02:05:00,032
And to clearly a man
2930
02:05:01,568 --> 02:05:02,080
Press
2931
02:05:02,336 --> 02:05:03,360
Control again
2932
02:05:03,616 --> 02:05:06,944
And you drag a rectangle outside of you
2933
02:05:07,456 --> 02:05:08,736
And that will clear it
2934
02:05:09,248 --> 02:05:10,784
So now I know that there is no man
2935
02:05:11,040 --> 02:05:12,064
I'm here at all
2936
02:05:14,368 --> 02:05:15,904
You can also just subbed
2937
02:05:16,416 --> 02:05:17,696
So by pressing ctrl
2938
02:05:17,952 --> 02:05:18,720
I can add
2939
02:05:18,976 --> 02:05:20,256
But if I press off
2940
02:05:20,512 --> 02:05:24,352
As you can see here the cursor changes to a minor sign
2941
02:05:24,608 --> 02:05:26,400
And then that allows me to remove
2942
02:05:27,680 --> 02:05:29,216
To remove mask by painting
2943
02:05:30,752 --> 02:05:36,128
Does the basic controls of masking so it's very simple you know once you get used to it
2944
02:05:36,384 --> 02:05:39,712
You can do some pretty cool stuff so United 8160 through the nose
2945
02:05:39,968 --> 02:05:43,808
Do you know that could be the noise of a character it can be like a finger and you know whatever it is
2946
02:05:45,088 --> 02:05:45,600
Now
2947
02:05:46,880 --> 02:05:48,672
With masking
2948
02:05:48,928 --> 02:05:52,256
Is my promise obviously I text you about something like this
2949
02:05:52,768 --> 02:05:54,816
Now I don't know if you can see your butt
2950
02:05:55,328 --> 02:05:56,608
I'm trying to see the point
2951
02:05:56,864 --> 02:05:57,376
Kieran
2952
02:05:58,656 --> 02:05:59,936
At the intersection
2953
02:06:00,704 --> 02:06:03,264
As you can see here I'm getting out these Long Street
2954
02:06:03,520 --> 02:06:05,056
Opinions are just
2955
02:06:05,312 --> 02:06:06,080
Distorted
2956
02:06:06,592 --> 02:06:09,920
So of course you can sort them that out by using the smooth brush
2957
02:06:11,200 --> 02:06:11,712
Processing
2958
02:06:11,968 --> 02:06:13,760
Chef and painting over
2959
02:06:14,528 --> 02:06:15,552
Definitely
2960
02:06:16,064 --> 02:06:16,832
Smooth out
2961
02:06:17,088 --> 02:06:18,880
Does details and I won't make them
2962
02:06:19,136 --> 02:06:19,904
As visible
2963
02:06:20,160 --> 02:06:24,512
But basically we have a problem now so we had a number of polygons here
2964
02:06:24,768 --> 02:06:27,328
My pulled out always polygon so now
2965
02:06:27,584 --> 02:06:28,096
This
2966
02:06:28,352 --> 02:06:32,192
Small area of polygon is used Now to create a synth Arabic piece
2967
02:06:32,704 --> 02:06:35,008
Before so now there's a lot more surface than a
2968
02:06:35,264 --> 02:06:38,848
For meaning that this area here this whole thing right there
2969
02:06:39,104 --> 02:06:41,408
This is much lower res than the rest of the
2970
02:06:41,920 --> 02:06:42,944
How do you
2971
02:06:43,200 --> 02:06:45,760
Call things out like this and make sure that you
2972
02:06:46,272 --> 02:06:48,832
Always that you're always having a polygon to work
2973
02:06:49,088 --> 02:06:50,112
To work with
2974
02:06:50,368 --> 02:06:52,160
Socio-economic the main problem
2975
02:06:52,672 --> 02:06:53,952
Keep going
2976
02:06:54,208 --> 02:06:54,976
If you
2977
02:06:55,744 --> 02:06:58,048
If you press control you can paint on
2978
02:06:58,304 --> 02:07:00,352
To the surface but can also still like
2979
02:07:00,608 --> 02:07:05,472
A box to make your mask selection so by starting outside of out of the match
2980
02:07:06,240 --> 02:07:07,264
You're allowed
2981
02:07:07,520 --> 02:07:08,032
2
2982
02:07:08,288 --> 02:07:09,568
Drag a boxing
2983
02:07:10,336 --> 02:07:10,848
Stop
2984
02:07:11,104 --> 02:07:14,432
You can paint directly on it but if you start outside of the match
2985
02:07:16,224 --> 02:07:17,248
Create a box for
2986
02:07:17,504 --> 02:07:18,528
For the selection of the match
2987
02:07:19,296 --> 02:07:21,856
So if I still like this now you can see
2988
02:07:22,368 --> 02:07:23,392
Trying to sell
2989
02:07:23,904 --> 02:07:24,416
Those
2990
02:07:25,440 --> 02:07:31,328
Does polygons at the the border at the intersection but having a hard time because of Austria
2991
02:07:31,840 --> 02:07:36,704
I try to do something on the side here no problem you no like it it does some stretching
2992
02:07:36,960 --> 02:07:37,728
Because I'm me
2993
02:07:37,984 --> 02:07:40,032
Removed either the cylinder out of love
2994
02:07:40,544 --> 02:07:41,568
But it's mostly
2995
02:07:42,080 --> 02:07:47,200
High resolution enough you can see the can see the faces you can see the Pokémon but not so bad
2996
02:07:47,456 --> 02:07:49,504
At least not as bad as this area
2997
02:07:49,760 --> 02:07:50,272
So now
2998
02:07:50,528 --> 02:07:51,552
If I try to
2999
02:07:51,808 --> 02:07:52,832
Discount on this
3000
02:07:54,880 --> 02:07:56,160
There is a
3001
02:07:56,928 --> 02:08:00,000
Set another great so if I tried to just use the regular
3002
02:08:00,256 --> 02:08:01,024
The standard
3003
02:08:01,536 --> 02:08:02,304
I get
3004
02:08:02,560 --> 02:08:03,072
Mess
3005
02:08:03,840 --> 02:08:04,352
Now
3006
02:08:04,864 --> 02:08:06,656
I can cope no problem here
3007
02:08:07,424 --> 02:08:10,752
If I try to do that on the area that are extruded
3008
02:08:11,008 --> 02:08:15,104
And this is this is not available to Scott anything
3009
02:08:15,616 --> 02:08:16,896
So how do you get that
3010
02:08:17,152 --> 02:08:18,688
Polygon density
3011
02:08:18,944 --> 02:08:19,968
Into this one piece
3012
02:08:20,224 --> 02:08:21,504
There is a way
3013
02:08:21,760 --> 02:08:22,272
Course
3014
02:08:22,528 --> 02:08:25,344
And it's going to be something that you use all the time
3015
02:08:26,624 --> 02:08:28,672
It under the geometry tab
3016
02:08:29,440 --> 02:08:30,464
I'm going to be cold
3017
02:08:31,488 --> 02:08:32,000
Dynamo
3018
02:08:32,768 --> 02:08:35,072
Dinomist is a big button right here
3019
02:08:35,328 --> 02:08:39,424
What is the going to do when you press it is going to take a look at your mum
3020
02:08:39,680 --> 02:08:40,960
My will try to
3021
02:08:41,216 --> 02:08:44,032
Read out the polygons more evenly across the surface
3022
02:08:44,544 --> 02:08:45,312
Because right now
3023
02:08:45,568 --> 02:08:47,360
And you can click on here
3024
02:08:47,872 --> 02:08:48,640
To show
3025
02:08:49,408 --> 02:08:49,920
The ply guys
3026
02:08:50,176 --> 02:08:50,944
For the better
3027
02:08:51,200 --> 02:08:52,480
This will show you
3028
02:08:54,528 --> 02:08:55,552
As you can see here
3029
02:08:56,320 --> 02:08:59,392
You know there's a nice nice and square here so if I fight
3030
02:08:59,648 --> 02:09:01,952
That's going to give a nice defamation
3031
02:09:02,464 --> 02:09:04,512
But when they're all stressed like this
3032
02:09:04,768 --> 02:09:06,048
Appointment have a hard time
3033
02:09:06,304 --> 02:09:07,328
Moving proper
3034
02:09:07,840 --> 02:09:08,352
So
3035
02:09:09,120 --> 02:09:11,424
What this is going to do when I click buy now
3036
02:09:11,680 --> 02:09:12,192
Is it going to
3037
02:09:12,704 --> 02:09:14,752
To essentially try to recreate the
3038
02:09:15,008 --> 02:09:16,032
Those nice Square
3039
02:09:16,288 --> 02:09:17,056
Everywhere
3040
02:09:17,312 --> 02:09:19,104
Again Belgium
3041
02:09:19,616 --> 02:09:23,712
But with a nicer spread of polygon so go ahead and try that
3042
02:09:23,968 --> 02:09:26,272
One one thing that I need to
3043
02:09:26,784 --> 02:09:32,928
Bring attention to is the little flower underneath your solicitors resolution of dynamite so if I don't touch anything if I leave it
3044
02:09:33,184 --> 02:09:33,696
28
3045
02:09:34,208 --> 02:09:35,232
And click on bio
3046
02:09:37,280 --> 02:09:38,304
And go ahead and
3047
02:09:39,328 --> 02:09:41,632
This match has multiple subdivision
3048
02:09:41,888 --> 02:09:44,704
Would you like to freeze the division level before entering the National
3049
02:09:45,216 --> 02:09:45,728
I'm going
3050
02:09:45,984 --> 02:09:46,496
Play Kano
3051
02:09:47,520 --> 02:09:49,056
Going to give me a
3052
02:09:49,568 --> 02:09:50,336
Nice results
3053
02:09:50,592 --> 02:09:55,968
But you can see here now my resolution levels have gone so what you done a match those have to go
3054
02:09:56,480 --> 02:09:59,808
So you know whenever you're about to die and what you can do as you can bring it
3055
02:10:00,320 --> 02:10:01,344
To the highest level
3056
02:10:02,368 --> 02:10:03,136
Delete lower
3057
02:10:04,416 --> 02:10:06,464
This is going to be my message
3058
02:10:06,720 --> 02:10:12,352
It's really really high res here so all this was a really small meaning I can I can pick up the lot of details
3059
02:10:12,608 --> 02:10:14,400
But as I move things around
3060
02:10:14,656 --> 02:10:18,496
Stretched this basic shapes basically basic selling
3061
02:10:18,752 --> 02:10:21,056
I get all the definitions nasty
3062
02:10:21,312 --> 02:10:22,336
Stretching of the pipe
3063
02:10:23,104 --> 02:10:24,896
If I click on a message now
3064
02:10:26,688 --> 02:10:27,712
As you can see here
3065
02:10:27,968 --> 02:10:31,296
No I'm back and I have squares everywhere some nice little Square
3066
02:10:31,552 --> 02:10:32,320
Everywhere
3067
02:10:34,880 --> 02:10:35,392
To see
3068
02:10:35,904 --> 02:10:36,928
The distribution
3069
02:10:37,184 --> 02:10:38,976
Really on even through
3070
02:10:39,232 --> 02:10:39,744
But
3071
02:10:41,024 --> 02:10:44,864
With dynamis it is even that everything so now I can start
3072
02:10:45,632 --> 02:10:46,656
I can start
3073
02:10:46,912 --> 02:10:50,240
Popping in on this area right here and I'll have all the details
3074
02:10:52,032 --> 02:10:58,176
The process against the Brasserie can you can start in Scotland called the whenever you whenever you deform the
3075
02:10:58,432 --> 02:10:59,456
The mess to me
3076
02:10:59,968 --> 02:11:04,064
You start to lose resolution so if I pulled by pork pie pulled pork
3077
02:11:04,320 --> 02:11:09,696
As you can see now it's starting to have a lot of issues with a solution is not
3078
02:11:09,952 --> 02:11:12,000
Enough polygons just read this
3079
02:11:12,512 --> 02:11:13,792
Even if you sorted it out
3080
02:11:15,072 --> 02:11:18,144
So before you get that points always a good idea
3081
02:11:18,656 --> 02:11:21,472
So now the misses active as you can see the buttons or
3082
02:11:21,728 --> 02:11:23,776
So what you can do as you can click that to me
3083
02:11:24,288 --> 02:11:26,336
To to disable it and then click it again
3084
02:11:26,592 --> 02:11:27,872
I'll just dynamat again
3085
02:11:28,128 --> 02:11:29,408
For the hockey field
3086
02:11:30,944 --> 02:11:31,968
Is going to be
3087
02:11:33,248 --> 02:11:34,784
The same as clearing
3088
02:11:35,040 --> 02:11:36,064
Your mask
3089
02:11:36,320 --> 02:11:38,368
So they can be a little bit confusing at first
3090
02:11:38,624 --> 02:11:39,392
Let's play
3091
02:11:39,648 --> 02:11:42,208
I pull from here Cork
3092
02:11:42,720 --> 02:11:45,536
Now I might not crap I need to down the messages because I care
3093
02:11:45,792 --> 02:11:46,304
Call Panda
3094
02:11:47,584 --> 02:11:48,864
There's not enough resolution
3095
02:11:49,376 --> 02:11:50,912
So the way to do that
3096
02:11:51,424 --> 02:11:52,448
Only
3097
02:11:52,704 --> 02:11:54,496
Wild dynamesh is actor
3098
02:11:55,008 --> 02:11:55,776
Press control
3099
02:11:56,032 --> 02:11:57,312
And click and drag
3100
02:11:57,568 --> 02:12:01,152
A rectangle out of your message as if you were trying to clear
3101
02:12:01,408 --> 02:12:01,920
Your mum
3102
02:12:02,432 --> 02:12:04,992
But if you have a mask was going to happen instead
3103
02:12:05,248 --> 02:12:06,528
Is it's going to Diana
3104
02:12:07,552 --> 02:12:08,320
Tyler Joe
3105
02:12:08,576 --> 02:12:09,856
As you can see here
3106
02:12:10,624 --> 02:12:12,160
So now I have a nice cream
3107
02:12:12,672 --> 02:12:13,184
To keep
3108
02:12:16,512 --> 02:12:18,816
So this is one of the tools that is
3109
02:12:19,072 --> 02:12:23,424
You really need to learn that hockey or that's that's ok because you'll use it all the time
3110
02:12:23,680 --> 02:12:26,496
And Diana messages so useful are too
3111
02:12:27,264 --> 02:12:29,056
To create a really complicated maths like this
3112
02:12:29,568 --> 02:12:31,872
And always maintain resolution
3113
02:12:32,640 --> 02:12:34,944
Now I mentioned this lighter underneath ear
3114
02:12:35,200 --> 02:12:35,712
Stop
3115
02:12:36,480 --> 02:12:36,992
If I
3116
02:12:37,248 --> 02:12:37,760
Hide
3117
02:12:38,272 --> 02:12:39,296
Migrate here
3118
02:12:39,552 --> 02:12:42,624
As you can see now when I did that I lost a little bit of resolution so
3119
02:12:42,880 --> 02:12:44,672
Everything is now lower right
3120
02:12:44,928 --> 02:12:46,464
So let's say you had a bunch of that
3121
02:12:47,488 --> 02:12:50,048
Pause and hear when I can buy the small details
3122
02:12:50,560 --> 02:12:52,864
Let's try to to add something in your eye
3123
02:12:58,240 --> 02:12:58,752
Divide
3124
02:12:59,520 --> 02:13:01,312
Again so not have 2 million
3125
02:13:02,336 --> 02:13:04,640
Then I can add all these nice details in here
3126
02:13:05,152 --> 02:13:08,480
What happens if I down a bit so now I have done it already
3127
02:13:08,736 --> 02:13:09,248
Like and
3128
02:13:09,504 --> 02:13:10,016
Control
3129
02:13:11,040 --> 02:13:11,808
Click and drag
3130
02:13:12,064 --> 02:13:13,344
Dynamesh everything
3131
02:13:13,600 --> 02:13:15,648
When is Dinah Mrs as you can see her
3132
02:13:15,904 --> 02:13:16,416
When I have
3133
02:13:16,672 --> 02:13:18,464
128 resolution
3134
02:13:20,256 --> 02:13:23,328
Apply that same as solution everywhere on a mezzo
3135
02:13:23,584 --> 02:13:26,912
Sometimes that's good if you don't have small details and you just trying to
3136
02:13:27,168 --> 02:13:28,192
Decreed like a quick
3137
02:13:28,448 --> 02:13:32,032
Rough blackout of Europe of whatever it is you're working on
3138
02:13:32,288 --> 02:13:33,824
But if you have the details already
3139
02:13:34,080 --> 02:13:35,872
Obviously don't want to lose us details
3140
02:13:36,128 --> 02:13:37,152
Which will have to do
3141
02:13:37,408 --> 02:13:38,944
Is probably crank
3142
02:13:39,200 --> 02:13:39,712
Up
3143
02:13:39,968 --> 02:13:41,248
That resolution so
3144
02:13:41,504 --> 02:13:43,808
I would definitely not recommend that you bring
3145
02:13:44,064 --> 02:13:46,624
Bring it all the way up because you can't you're probably freeze
3146
02:13:47,136 --> 02:13:49,184
Maybe that maybe can have a look
3147
02:13:49,440 --> 02:13:50,464
No don't risk it
3148
02:13:50,720 --> 02:13:55,328
Try to try to to move this up can I double first in all I can have a
3149
02:13:55,840 --> 02:13:57,120
What's Sterling at 128
3150
02:13:57,376 --> 02:13:59,168
Let's go to like 300 something
3151
02:13:59,424 --> 02:14:00,192
And then we'll see
3152
02:14:00,448 --> 02:14:01,472
What's eHarmony
3153
02:14:01,984 --> 02:14:04,544
How many active points are left after we do that
3154
02:14:06,080 --> 02:14:06,592
And Dining
3155
02:14:07,104 --> 02:14:08,384
NASA can see at 3
3156
02:14:08,640 --> 02:14:10,432
312
3157
02:14:10,688 --> 02:14:11,968
Why get is about half
3158
02:14:12,992 --> 02:14:15,552
Have the plans I had before so I went from 2 million to
3159
02:14:15,808 --> 02:14:16,832
To800
3160
02:14:18,624 --> 02:14:20,672
Tell us a still there and they're not perfect
3161
02:14:20,928 --> 02:14:23,744
If I undo that as you can see I lost a little bit of
3162
02:14:24,256 --> 02:14:25,280
Back and forth
3163
02:14:26,048 --> 02:14:27,328
Back and forth back and forth
3164
02:14:28,096 --> 02:14:30,400
So that resolution is not going to be enough
3165
02:14:30,656 --> 02:14:35,776
To allow me to keep all those details for maybe I can crank it up a little bit too up to maybe
3166
02:14:36,288 --> 02:14:37,056
500
3167
02:14:37,568 --> 02:14:38,080
And then
3168
02:14:38,592 --> 02:14:39,616
I'm going to undo
3169
02:14:39,872 --> 02:14:41,152
The diner restaurant is dead
3170
02:14:41,920 --> 02:14:43,968
I thought not going to do it again
3171
02:14:44,224 --> 02:14:44,736
At
3172
02:14:46,016 --> 02:14:46,528
5
3173
02:14:47,040 --> 02:14:48,832
And see if I maintain
3174
02:14:49,088 --> 02:14:49,600
L
3175
02:14:51,648 --> 02:14:56,768
The Derry girls so now that's a lot better and as you can see here the active points and change much to do
3176
02:14:57,280 --> 02:14:58,304
I started here
3177
02:14:58,560 --> 02:14:59,584
And now acid anime
3178
02:15:00,096 --> 02:15:00,608
I'm here
3179
02:15:01,888 --> 02:15:03,168
The only thing that happened
3180
02:15:03,680 --> 02:15:04,448
Is that
3181
02:15:05,472 --> 02:15:05,984
Bread
3182
02:15:06,240 --> 02:15:06,752
Although
3183
02:15:07,264 --> 02:15:08,032
Does detail
3184
02:15:09,056 --> 02:15:11,360
Just more evenly across the surface
3185
02:15:13,152 --> 02:15:16,736
It's a high enough resolution that I can maintain
3186
02:15:16,992 --> 02:15:18,528
All The Small details that I have
3187
02:15:19,040 --> 02:15:21,088
So of course I'm a dynamite has
3188
02:15:21,600 --> 02:15:22,368
It's limit
3189
02:15:23,392 --> 02:15:28,512
So as you are in I'm only at 3 at 500 right now so we can imagine life I want all the way
3190
02:15:28,768 --> 02:15:29,536
4000
3191
02:15:29,792 --> 02:15:33,376
It would probably crashed my machine so I'll probably go up to like 100 million or something
3192
02:15:33,632 --> 02:15:34,400
Something
3193
02:15:34,912 --> 02:15:38,752
The way that I recommend using it in the way that most people use an emergency
3194
02:15:39,008 --> 02:15:40,288
At the early stages of
3195
02:15:40,544 --> 02:15:46,688
Scope you're like we use it a lot a whole lot so whenever you make a big defamation nude animation
3196
02:15:46,944 --> 02:15:48,480
Because it's easier
3197
02:15:48,736 --> 02:15:52,576
It doesn't take much time and it's just it's kind of needed you only have a choice
3198
02:15:52,832 --> 02:15:58,464
But you'll see that as you as you start to go into more and more details as you start to subdivide
3199
02:15:58,720 --> 02:16:01,280
Your Ramesh more and more to be able to
3200
02:16:01,536 --> 02:16:02,816
Skopos finer detail
3201
02:16:03,072 --> 02:16:05,888
You'll see all the dynamic process if you keep doing it
3202
02:16:06,144 --> 02:16:09,984
Longer and longer if you start to increase the resolution to match those details
3203
02:16:10,240 --> 02:16:13,824
Stop an impassive point or just a quick way way way too long
3204
02:16:14,336 --> 02:16:20,224
And is likely also crash your zebra shorts and becomes at a certain point because
3205
02:16:20,480 --> 02:16:25,344
Is it becomes a coinstar so either is not to dynamesh a really really high res
3206
02:16:25,856 --> 02:16:27,904
Or is just going to crash your zebra
3207
02:16:28,672 --> 02:16:34,560
Now that point is different for everybody the pencil to computer depending what makes you working on
3208
02:16:34,816 --> 02:16:35,328
But
3209
02:16:35,584 --> 02:16:41,216
Basically what would you do if you start heavy on the 9 immersion and as you start to add more and more
3210
02:16:41,472 --> 02:16:42,752
Smaller details as you get
3211
02:16:43,008 --> 02:16:44,544
To the the later stages
3212
02:16:44,800 --> 02:16:45,824
Argos camping
3213
02:16:46,080 --> 02:16:48,384
You face it out then you just stop using
3214
02:16:48,640 --> 02:16:49,152
Entirely
3215
02:16:49,920 --> 02:16:50,688
Now we're
3216
02:16:51,200 --> 02:16:55,040
Masking and dynamesh and masking pulling in diameter
3217
02:16:55,296 --> 02:16:57,344
This allows you to Cheryl are you too
3218
02:16:57,600 --> 02:17:01,184
Ready match anything for this is it opens a whole new world
3219
02:17:01,440 --> 02:17:04,000
A possibilities when it comes to digital sculpting
3220
02:17:04,256 --> 02:17:07,840
And it's a really really really powerful combo
3221
02:17:08,352 --> 02:17:09,120
2RT
3222
02:17:09,632 --> 02:17:11,424
That's really good with damage to us
3223
02:17:11,680 --> 02:17:14,240
You can easily merge different objects together
3224
02:17:14,496 --> 02:17:15,264
Let's say
3225
02:17:15,776 --> 02:17:18,080
I bring in a
3226
02:17:18,336 --> 02:17:22,688
A different matter let's see this thing something go ahead and click
3227
02:17:23,456 --> 02:17:25,248
Can I have two of the
3228
02:17:25,760 --> 02:17:27,552
He's weird shapes I'm going to move it
3229
02:17:27,808 --> 02:17:29,088
Move one to the sidemen
3230
02:17:29,600 --> 02:17:31,392
And rotated or something like that
3231
02:17:32,160 --> 02:17:32,672
Then I can
3232
02:17:32,928 --> 02:17:34,208
Bring it back make them
3233
02:17:36,000 --> 02:17:37,792
Now I have those two messages
3234
02:17:38,560 --> 02:17:42,656
And I'm ok so what do I do if I want to connect us to Cos right now if I paint on one
3235
02:17:42,912 --> 02:17:44,192
I can pay the crossing
3236
02:17:44,448 --> 02:17:46,496
Because this this is acceptable that is act
3237
02:17:46,752 --> 02:17:48,032
You want two different subs
3238
02:17:48,544 --> 02:17:49,568
Stop what you can do
3239
02:17:49,824 --> 02:17:52,640
You can definitely Two Souls together
3240
02:17:52,896 --> 02:17:53,664
We're going to start with
3241
02:17:57,760 --> 02:18:00,064
So now I can paint a pro
3242
02:18:00,832 --> 02:18:03,392
But with this I still have a problem so if
3243
02:18:03,648 --> 02:18:05,440
If I bring up this thing here
3244
02:18:05,952 --> 02:18:08,768
What these are now one subtle they're not one match
3245
02:18:09,024 --> 02:18:12,096
If I start in the face often if I stop them
3246
02:18:12,352 --> 02:18:17,472
It's never going to erase that line between you know Dad's that separation line
3247
02:18:18,496 --> 02:18:19,776
Paint across that now be
3248
02:18:20,288 --> 02:18:23,616
Is the same actor subtle but it's still two measures in reality
3249
02:18:24,128 --> 02:18:25,408
So what do you want what do you do
3250
02:18:25,920 --> 02:18:26,432
2
3251
02:18:26,688 --> 02:18:29,248
Two murders tooth that to become one match
3252
02:18:29,504 --> 02:18:32,064
Again this is going to be dinosaur
3253
02:18:32,320 --> 02:18:35,648
Dynamesh against I'm going to lower this because
3254
02:18:35,904 --> 02:18:36,672
12 account
3255
02:18:36,928 --> 02:18:37,696
Yankee bet
3256
02:18:37,952 --> 02:18:38,720
470
3257
02:18:39,232 --> 02:18:40,768
I'm going to try that down a mess
3258
02:18:41,536 --> 02:18:42,560
Now to look at it
3259
02:18:43,840 --> 02:18:45,120
And zoom in on that
3260
02:18:45,632 --> 02:18:47,424
I'm left with a single mesh
3261
02:18:47,936 --> 02:18:50,240
And then I can have a nice blend
3262
02:18:51,008 --> 02:18:51,776
Between the two
3263
02:18:53,056 --> 02:18:54,080
And also
3264
02:18:54,336 --> 02:18:55,360
Of course the
3265
02:18:55,872 --> 02:18:57,664
Is apology the polygons
3266
02:18:58,176 --> 02:19:00,224
Are nice and nicely spread out
3267
02:19:01,248 --> 02:19:01,760
Tyre
3268
02:19:02,016 --> 02:19:02,528
Mesh
3269
02:19:03,040 --> 02:19:04,320
Stop timer
3270
02:19:04,576 --> 02:19:06,112
Awesome when it comes to
3271
02:19:06,368 --> 02:19:10,976
To distributing the polygons not even across your mash and also
3272
02:19:11,488 --> 02:19:13,280
An essential tool when it comes to
3273
02:19:13,536 --> 02:19:15,328
Merging different objects in
3274
02:19:15,584 --> 02:19:16,096
Single
3275
02:19:18,144 --> 02:19:22,752
And finally there's one more modelling trick dying to show you
3276
02:19:23,008 --> 02:19:25,056
The final talk to your talk
3277
02:19:25,312 --> 02:19:27,104
This is going to be called the
3278
02:19:27,360 --> 02:19:30,944
Tracked tool for the extract was really really powerful and creating
3279
02:19:31,456 --> 02:19:34,272
In helping you create new subtotal
3280
02:19:34,528 --> 02:19:36,576
List of every single one
3281
02:19:36,832 --> 02:19:39,136
So far all the tools that we've looked at
3282
02:19:39,392 --> 02:19:40,160
Grey
3283
02:19:40,416 --> 02:19:41,184
To modify
3284
02:19:41,440 --> 02:19:42,976
The act of subtle that you look
3285
02:19:43,488 --> 02:19:44,256
But when we come
3286
02:19:44,512 --> 02:19:48,096
Create a new sub tour when it comes to creating to bringing a new PC
3287
02:19:48,608 --> 02:19:50,912
Newport for your project inside
3288
02:19:51,168 --> 02:19:52,192
Of zbrush
3289
02:19:52,448 --> 02:19:54,240
That's that's a little bit tricky
3290
02:19:55,008 --> 02:20:01,152
There's a really really easy way to do that and to create new things to generate new samples and like I said
3291
02:20:01,408 --> 02:20:03,456
What's going to be the extractor
3292
02:20:03,968 --> 02:20:05,248
Extractor
3293
02:20:05,504 --> 02:20:06,016
Depeche
3294
02:20:06,272 --> 02:20:07,808
Entirely on me
3295
02:20:08,064 --> 02:20:08,832
The weather's
3296
02:20:09,088 --> 02:20:10,368
Is that you will
3297
02:20:10,624 --> 02:20:11,392
Art Reading
3298
02:20:11,648 --> 02:20:13,440
The mask is in Front
3299
02:20:13,696 --> 02:20:14,720
Truth a shape
3300
02:20:14,976 --> 02:20:16,512
Like that so let's say I
3301
02:20:17,536 --> 02:20:19,072
Say I paint something like this
3302
02:20:19,328 --> 02:20:20,864
Whenever is mass
3303
02:20:21,120 --> 02:20:22,912
Is the weather going to be excited
3304
02:20:23,168 --> 02:20:23,680
2 x 2
3305
02:20:23,936 --> 02:20:26,240
What you have to do is you go into
3306
02:20:26,496 --> 02:20:29,568
Geometry are you going to The Subtle panel
3307
02:20:29,824 --> 02:20:31,104
Can you click on extractor
3308
02:20:31,616 --> 02:20:33,152
Open ROBLOX
3309
02:20:34,688 --> 02:20:39,808
What you can do here you have so we have a battery options and the bottom here don't worry about it so don't don't turn around
3310
02:20:40,064 --> 02:20:40,832
Don't play around
3311
02:20:41,088 --> 02:20:42,368
The first one either
3312
02:20:42,624 --> 02:20:45,184
Are the one that you really want to pay attention to it
3313
02:20:45,440 --> 02:20:46,976
This one right here so extract
3314
02:20:47,232 --> 02:20:47,744
Thickness
3315
02:20:48,000 --> 02:20:49,792
This is going to tell zebra
3316
02:20:50,304 --> 02:20:51,584
How far out do you
3317
02:20:51,840 --> 02:20:52,864
Push this out
3318
02:20:53,120 --> 02:20:53,888
From the surface
3319
02:20:54,144 --> 02:20:55,936
That is there already
3320
02:20:56,192 --> 02:20:58,240
So if you go ahead and we don't touch anything
3321
02:20:58,752 --> 02:20:59,520
Is click on extract
3322
02:21:00,032 --> 02:21:04,384
Is it going to be here extractors actually give you a preview first you don't have to
3323
02:21:05,408 --> 02:21:06,176
Hello case
3324
02:21:06,432 --> 02:21:09,248
If I were to do with the default values this is what I would
3325
02:21:09,504 --> 02:21:12,832
Haven't got this nice match on top of the message that exists already
3326
02:21:13,088 --> 02:21:13,600
Embassy
3327
02:21:13,856 --> 02:21:14,368
Are the mass
3328
02:21:15,392 --> 02:21:18,976
So you know if you're working on Lyca armour pieces or
3329
02:21:19,232 --> 02:21:20,256
Do you want to add
3330
02:21:20,512 --> 02:21:22,560
I'd like scales or adding anything
3331
02:21:22,816 --> 02:21:25,632
You can use extractors really repower
3332
02:21:26,912 --> 02:21:29,984
Now you know that I'm happy with that
3333
02:21:30,496 --> 02:21:33,056
Is going to reset it
3334
02:21:33,312 --> 02:21:35,872
So it's just giving you a preview when you click on next track
3335
02:21:36,640 --> 02:21:39,200
To confirm you have to click accept on a
3336
02:21:39,968 --> 02:21:42,016
So I'm going to do is I'm going to try to make
3337
02:21:42,528 --> 02:21:43,808
This may be a little bit bigger
3338
02:21:45,088 --> 02:21:46,112
Maybe something
3339
02:21:46,624 --> 02:21:47,648
Extract again
3340
02:21:50,208 --> 02:21:52,256
Extract again so that's probably too much
3341
02:21:52,512 --> 02:21:53,024
Butter
3342
02:21:55,584 --> 02:21:57,376
Track so I am happy with this
3343
02:21:57,632 --> 02:21:58,656
Want to go ahead and click
3344
02:21:59,168 --> 02:21:59,680
Set
3345
02:22:00,192 --> 02:22:01,728
So now it's made
3346
02:22:02,240 --> 02:22:03,776
New song
3347
02:22:04,288 --> 02:22:05,824
Out of this select
3348
02:22:07,616 --> 02:22:10,944
So there's a couple of things here that you need to do once you've done during that
3349
02:22:11,200 --> 02:22:15,808
Of course right out you can probably see her on the model there still a mask on it
3350
02:22:16,576 --> 02:22:17,856
And if I go back
3351
02:22:18,112 --> 02:22:21,696
And hide this new Disney pizza have I still haven't
3352
02:22:21,952 --> 02:22:22,976
On the initial
3353
02:22:23,232 --> 02:22:25,280
Initial surface the initial master
3354
02:22:25,792 --> 02:22:27,328
Modus create a new new
3355
02:22:27,584 --> 02:22:28,352
Southwater
3356
02:22:28,608 --> 02:22:30,400
If I tried to pick up on that
3357
02:22:30,656 --> 02:22:32,704
What is going to be very very
3358
02:22:32,960 --> 02:22:34,752
Bad on the side hair so it's as if
3359
02:22:35,264 --> 02:22:38,080
It's just extracted those those
3360
02:22:38,336 --> 02:22:40,128
So if you look at
3361
02:22:41,152 --> 02:22:41,920
M
3362
02:22:42,432 --> 02:22:44,736
As you can see here we have no resolution whatsoever
3363
02:22:45,248 --> 02:22:47,552
This one I'm going from this
3364
02:22:49,088 --> 02:22:51,136
On the top here it's pretty good but it's quiet
3365
02:22:51,392 --> 02:22:55,488
But on the side here it's really really bad so we'll definitely have to do
3366
02:22:55,744 --> 02:22:58,048
Dynamax on that but before you do that
3367
02:22:58,560 --> 02:23:04,704
As we remember if we try to do one right now it was just clear the mask first so that we don't want them ask anymore
3368
02:23:04,960 --> 02:23:08,544
No we we have extracted the shape so now this is a new shape want to stay
3369
02:23:09,056 --> 02:23:10,848
Using I want to start cutting
3370
02:23:11,360 --> 02:23:11,872
So what you
3371
02:23:12,384 --> 02:23:12,896
Control
3372
02:23:13,408 --> 02:23:14,432
Click and
3373
02:23:15,712 --> 02:23:16,992
So clear the mask on
3374
02:23:17,248 --> 02:23:17,760
I'm not sure
3375
02:23:18,016 --> 02:23:19,296
And now what you can do
3376
02:23:19,552 --> 02:23:20,064
Is
3377
02:23:21,344 --> 02:23:22,112
Enjambment
3378
02:23:22,880 --> 02:23:24,928
Dynamis and enabled
3379
02:23:25,952 --> 02:23:27,488
Now Hill Diner messages
3380
02:23:29,280 --> 02:23:30,048
This new subs
3381
02:23:30,304 --> 02:23:31,328
As you can see now I have
3382
02:23:31,584 --> 02:23:32,352
Where is everywhere
3383
02:23:32,864 --> 02:23:33,376
Nice
3384
02:23:33,632 --> 02:23:35,936
Even spread of bygones so now
3385
02:23:37,728 --> 02:23:40,544
And I'll get the results that I expect
3386
02:23:41,056 --> 02:23:41,568
Now
3387
02:23:41,824 --> 02:23:44,128
Whenever you do an extraction like this
3388
02:23:44,384 --> 02:23:46,688
There's a couple tricks that I want to give you
3389
02:23:46,944 --> 02:23:47,456
I will make
3390
02:23:47,968 --> 02:23:50,528
This new extracted pizza
3391
02:23:51,040 --> 02:23:51,552
So
3392
02:23:51,808 --> 02:23:55,136
United Kingdom like wave
3393
02:23:55,392 --> 02:23:58,720
Like wavy effect on the side yourself course and we can go
3394
02:23:58,976 --> 02:23:59,744
And select your
3395
02:24:00,000 --> 02:24:00,512
Polish
3396
02:24:00,768 --> 02:24:02,560
And Connor like try to polish out
3397
02:24:02,816 --> 02:24:03,584
Yodel work
3398
02:24:03,840 --> 02:24:05,632
To some degree but when you do that
3399
02:24:06,144 --> 02:24:09,216
You do have to do it all over and it's gonna take some time
3400
02:24:09,728 --> 02:24:11,264
So together care cleaners
3401
02:24:12,544 --> 02:24:16,640
What you can do instead before you hate dynamax for the first time solicitor
3402
02:24:16,896 --> 02:24:18,432
Undo undo undo
3403
02:24:18,688 --> 02:24:19,456
Until
3404
02:24:19,712 --> 02:24:20,224
I'm back
3405
02:24:21,248 --> 02:24:22,272
Back here so
3406
02:24:22,528 --> 02:24:24,064
LEGO heaven clear Matt again
3407
02:24:24,576 --> 02:24:27,648
But now what you want to do before you come down
3408
02:24:28,160 --> 02:24:30,720
Is something hob the remit
3409
02:24:30,976 --> 02:24:32,000
So it's right on the knee
3410
02:24:32,256 --> 02:24:34,048
0 m
3411
02:24:34,304 --> 02:24:35,328
Right underneath right here
3412
02:24:36,864 --> 02:24:37,888
0 m
3413
02:24:38,144 --> 02:24:39,168
Is going to try
3414
02:24:39,424 --> 02:24:40,192
And
3415
02:24:40,704 --> 02:24:43,520
Organise the polygons in a better way
3416
02:24:43,776 --> 02:24:45,568
So to give it a better
3417
02:24:45,824 --> 02:24:47,872
But at the same time it's going to
3418
02:24:48,128 --> 02:24:49,152
Highly
3419
02:24:49,408 --> 02:24:50,432
The number of polygon
3420
02:24:51,200 --> 02:24:54,528
So it's not like Diner message not going to try to keep your details
3421
02:24:54,784 --> 02:24:56,832
It's actually going to get rid of a lot of your detail
3422
02:24:57,088 --> 02:24:58,112
But that's good
3423
02:24:58,368 --> 02:24:59,648
Because you'll see what happens
3424
02:24:59,904 --> 02:25:00,672
In this case now
3425
02:25:00,928 --> 02:25:04,256
Since it gets rid of details wall also get rid of all those little
3426
02:25:05,024 --> 02:25:07,072
So I clicked on
3427
02:25:08,096 --> 02:25:09,120
I will take some time
3428
02:25:09,632 --> 02:25:10,656
And then you have
3429
02:25:11,680 --> 02:25:12,960
Pollen count here so
3430
02:25:13,216 --> 02:25:16,800
This is a caravan abstract number but not the law is
3431
02:25:17,056 --> 02:25:18,080
The lower res
3432
02:25:18,336 --> 02:25:18,848
Your
3433
02:25:19,360 --> 02:25:21,152
0 mesh
3434
02:25:21,664 --> 02:25:23,456
And the higher it is the higher Reservoir
3435
02:25:23,712 --> 02:25:26,528
Serrano should give me a result that's much lower
3436
02:25:27,296 --> 02:25:29,600
But if you go ahead and click on
3437
02:25:30,112 --> 02:25:30,624
This now
3438
02:25:30,880 --> 02:25:31,648
As you can see
3439
02:25:31,904 --> 02:25:32,672
Ilorin
3440
02:25:32,928 --> 02:25:35,232
The number of protons so we have but it organised
3441
02:25:36,256 --> 02:25:42,144
Everything in a really really nice way so this makes things much better for sculpting this particular show
3442
02:25:42,400 --> 02:25:43,936
If I were to do a dinosaur
3443
02:25:44,192 --> 02:25:46,240
You want to be as good for sculpting
3444
02:25:46,496 --> 02:25:48,032
I just suck everything
3445
02:25:49,824 --> 02:25:52,128
Try to maintain the edge
3446
02:25:52,384 --> 02:25:54,176
Because there's more polygons on the edges here
3447
02:25:54,944 --> 02:25:55,968
Just a better
3448
02:25:56,224 --> 02:25:56,736
Edge flow
3449
02:25:58,272 --> 02:26:01,344
A better spread of pylons to maintain the details are in
3450
02:26:01,856 --> 02:26:02,880
So what you can do
3451
02:26:03,136 --> 02:26:04,416
And what I do normally is
3452
02:26:04,672 --> 02:26:05,952
I just zoom out
3453
02:26:06,464 --> 02:26:08,000
Take My Breath through big
3454
02:26:08,256 --> 02:26:09,280
And softener
3455
02:26:10,048 --> 02:26:10,816
Something the same time
3456
02:26:11,584 --> 02:26:12,608
Capital x
3457
02:26:13,120 --> 02:26:14,144
Damn damn damn damn
3458
02:26:14,656 --> 02:26:15,936
And then what you want to do
3459
02:26:16,192 --> 02:26:16,960
0 m
3460
02:26:20,288 --> 02:26:22,848
So now I don't know if you've noticed but before
3461
02:26:23,360 --> 02:26:24,128
You can see all the
3462
02:26:24,384 --> 02:26:25,664
Small triangles here like
3463
02:26:25,920 --> 02:26:26,432
Cancel
3464
02:26:26,688 --> 02:26:27,200
Spot
3465
02:26:28,992 --> 02:26:30,528
After the second zero match
3466
02:26:31,040 --> 02:26:32,576
Now to lard cleaner
3467
02:26:32,832 --> 02:26:35,392
Can you see like the oldest programs are following
3468
02:26:35,648 --> 02:26:37,952
Kinder corner really really nicely
3469
02:26:38,208 --> 02:26:38,976
Anakin
3470
02:26:39,488 --> 02:26:40,768
Sucking again a little bit
3471
02:26:41,792 --> 02:26:42,560
And
3472
02:26:42,816 --> 02:26:43,584
Go to go
3473
02:26:43,840 --> 02:26:47,936
So now I can spot on Adam's going to give me a really nice result really clean result
3474
02:26:48,448 --> 02:26:53,824
Much cleaner than if I just went ahead and did a dynamesh right after extruding
3475
02:26:54,080 --> 02:26:54,848
This new
3476
02:26:56,640 --> 02:26:58,688
You go extrude first
3477
02:26:58,944 --> 02:26:59,968
And then right after
3478
02:27:00,224 --> 02:27:00,992
Extrude
3479
02:27:01,248 --> 02:27:02,016
0 m
3480
02:27:02,272 --> 02:27:08,416
You can leave it at the end of the normal values give you a result expected to maintain any of the
3481
02:27:08,672 --> 02:27:12,000
Tell if you have any details on that because I get rid of them as you can see here
3482
02:27:13,792 --> 02:27:14,304
And
3483
02:27:14,560 --> 02:27:16,096
After your first trimester
3484
02:27:16,352 --> 02:27:17,632
You can sort everything out
3485
02:27:18,144 --> 02:27:20,448
And then do a seconds or measure
3486
02:27:20,704 --> 02:27:22,240
To finally give you a
3487
02:27:23,264 --> 02:27:23,776
Clean
3488
02:27:24,032 --> 02:27:25,056
Surface to work with
3489
02:27:25,568 --> 02:27:27,872
And then for now of course they can always go
3490
02:27:28,128 --> 02:27:28,896
Into geometry
3491
02:27:29,152 --> 02:27:30,176
And divide that
3492
02:27:31,968 --> 02:27:33,504
To get back Dad's that
3493
02:27:34,272 --> 02:27:34,784
So
3494
02:27:35,040 --> 02:27:36,576
Can I have an ice cream
3495
02:27:37,600 --> 02:27:38,112
To work with
3496
02:27:38,368 --> 02:27:41,440
That kind of the process of extruding things
3497
02:27:41,696 --> 02:27:47,072
And as you can see it it's a little bit complicated the first but the more you do it the more I'll get used to
3498
02:27:47,584 --> 02:27:53,728
And I become second nature so this allows you to create absolutely anything he wants
3499
02:27:53,984 --> 02:27:56,800
You can create that you work on a naked body
3500
02:27:57,056 --> 02:27:58,080
Have your
3501
02:27:58,336 --> 02:28:03,712
That's done it just naked and if you want to add like clothes on top of my just do a bustle
3502
02:28:04,992 --> 02:28:06,784
You know that I'm right here
3503
02:28:07,040 --> 02:28:08,576
Can you can add a sleep by
3504
02:28:08,832 --> 02:28:09,600
Painting
3505
02:28:10,880 --> 02:28:12,160
Painting a mask
3506
02:28:12,416 --> 02:28:13,440
The sleeve and
3507
02:28:13,952 --> 02:28:17,536
Something like that and then you go ahead and you extrude that piece
3508
02:28:18,560 --> 02:28:19,584
Subtle
3509
02:28:20,352 --> 02:28:20,864
Next track
3510
02:28:22,912 --> 02:28:23,424
And
3511
02:28:23,680 --> 02:28:24,448
Now there we go
3512
02:28:26,240 --> 02:28:27,520
Should I clear this
3513
02:28:27,776 --> 02:28:28,288
Here for
3514
02:28:30,336 --> 02:28:30,848
Jack
3515
02:28:31,360 --> 02:28:31,872
Accept
3516
02:28:32,128 --> 02:28:33,664
And now I have a new mayor
3517
02:28:33,920 --> 02:28:34,432
Like this
3518
02:28:35,968 --> 02:28:36,480
Simple
3519
02:28:38,272 --> 02:28:39,296
Make sure that
3520
02:28:39,552 --> 02:28:40,064
0
3521
02:28:40,576 --> 02:28:41,088
That's
3522
02:28:41,344 --> 02:28:42,624
So now that I have this
3523
02:28:43,136 --> 02:28:44,160
I can go ahead and
3524
02:28:44,672 --> 02:28:45,184
Sutton
3525
02:28:45,952 --> 02:28:46,976
Dab dab dab
3526
02:28:47,232 --> 02:28:48,000
Not too hard
3527
02:28:48,256 --> 02:28:48,768
Too much
3528
02:28:50,304 --> 02:28:51,328
0 again
3529
02:28:52,864 --> 02:28:56,960
The second time around should be a lot faster because there's not as many polygons to
3530
02:28:57,728 --> 02:28:59,008
And now I have this
3531
02:28:59,520 --> 02:29:01,056
Shape your dad I can
3532
02:29:01,312 --> 02:29:01,824
Then
3533
02:29:13,088 --> 02:29:14,112
Now you know if I
3534
02:29:14,624 --> 02:29:17,184
If that's your new piece and you want to add a bunch of Alternate
3535
02:29:17,952 --> 02:29:18,976
Go ahead and
3536
02:29:19,488 --> 02:29:20,000
Doula
3537
02:29:30,752 --> 02:29:32,288
Very got so
3538
02:29:32,800 --> 02:29:35,104
That is pretty much the process
3539
02:29:35,360 --> 02:29:36,640
How to spell bring in zebra
3540
02:29:38,432 --> 02:29:42,528
There is no way way more things that that we could take a look at in 0
3541
02:29:43,552 --> 02:29:45,600
We are so so your boss more trick
3542
02:29:45,856 --> 02:29:47,136
When we do the exercise
3543
02:29:47,648 --> 02:29:48,928
Abouts are for now
3544
02:29:49,184 --> 02:29:52,512
With masks with the different brush them that we've looked at
3545
02:29:52,768 --> 02:29:53,280
With
3546
02:29:53,536 --> 02:29:54,304
The Xtra
3547
02:29:54,560 --> 02:29:55,840
Rx2 Xtra
3548
02:29:56,096 --> 02:29:56,608
Tool
3549
02:29:57,888 --> 02:29:59,680
Dynamesh n0 mesh
3550
02:30:00,704 --> 02:30:01,984
We should be able
3551
02:30:02,240 --> 02:30:02,752
To create
3552
02:30:03,008 --> 02:30:04,032
Almost anything
3553
02:30:04,288 --> 02:30:04,800
Stop
3554
02:30:05,056 --> 02:30:09,152
That is going to wrap it up for the sculpting portion of zbrush
3555
02:30:09,920 --> 02:30:10,944
So next going to take it
3556
02:30:11,456 --> 02:30:13,760
Add 2 add 2 different exercise
3557
02:30:14,272 --> 02:30:16,320
And that is going to include
3558
02:30:16,832 --> 02:30:18,112
Some some poly paint
3559
02:30:18,368 --> 02:30:19,648
And some more advanced
3560
02:30:19,904 --> 02:30:23,232
Tricks that that can help speed up your processor
244588
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