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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:00,000 --> 00:00:05,640 This is tutorial number 129 and it covers how to insert angular dimensions within 2 00:00:05,640 --> 00:00:11,760 KT of V5. To start off, open up tutorial part number 127 which is included on the 3 00:00:11,760 --> 00:00:17,520 DVD. Now what we're going to do is we're going to add some angle dimensions so 4 00:00:17,520 --> 00:00:22,320 to do that you can go to the toolbar over here and you can find the angle 5 00:00:22,320 --> 00:00:27,760 dimension or if you go to insert, dimensioning, dimensions you can find 6 00:00:27,760 --> 00:00:33,120 angle dimensions in here. So just like the linear dimensions all you have to 7 00:00:33,120 --> 00:00:40,120 do is click two elements and you're able to create a angular dimension and 8 00:00:40,120 --> 00:00:45,240 again if you click on it and pull it back you're able to adjust the length of 9 00:00:45,240 --> 00:00:52,840 the arms to suit your needs. Now with the angle dimensions the one thing that I 10 00:00:52,840 --> 00:00:58,640 really want to go over and emphasize is when you're creating them and say 11 00:00:58,640 --> 00:01:05,080 you're not getting the angle you're looking for. What you have to do is right 12 00:01:05,080 --> 00:01:11,780 click on it, go to dimension object, go to angle sector and then adjust the 13 00:01:11,780 --> 00:01:17,720 angle sector to get the angle dimension that you're looking for. So if this is the 14 00:01:17,720 --> 00:01:21,440 one that you're looking for you've got it now and you're good. So you just have 15 00:01:21,440 --> 00:01:26,240 to play around with the angle sector it's just like the drawings and 16 00:01:26,240 --> 00:01:32,759 dimension that we did in the assemblies, parts and sketching. You have to play 17 00:01:32,759 --> 00:01:36,720 around with the angle sector to actually get the result you're looking for. So 18 00:01:36,720 --> 00:01:41,120 especially in drawings you want to be telling someone that it's 30-degree 19 00:01:41,120 --> 00:01:45,680 angle rather than a hundred and fifty-degree angle. That would confuse 20 00:01:45,680 --> 00:01:51,080 someone if they're looking at it two different ways so I always try to put the 21 00:01:51,080 --> 00:01:58,759 smallest angle in and try to show them the simplest and easiest way when I'm 22 00:01:58,759 --> 00:02:03,380 trying to show drawings and show drawing dimensions. So the more simple you 23 00:02:03,380 --> 00:02:07,479 keep it the easier it is to read your drawings and the less confusion there 24 00:02:07,479 --> 00:02:13,800 will be. So with the angle drawing angular dimensioning just make sure that 25 00:02:13,800 --> 00:02:18,160 you play around with it and get the angle sector right. It works just the same as 26 00:02:18,160 --> 00:02:24,920 the linear dimensioning just again go over the angular sector and that concludes 27 00:02:24,920 --> 00:02:54,880 our tutorial on angular dimensioning within KTAV5. 3104

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