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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:00,000 --> 00:00:06,000 This is tutorial number 114 and it covers the angle constraint within KT of V5. 2 00:00:06,000 --> 00:00:12,000 To start off, open up tutorial part number 113 which is located on the DVD. 3 00:00:12,000 --> 00:00:18,000 So what we're going to be doing is using the angle constraint to create different angles between all of these faces. 4 00:00:18,000 --> 00:00:22,000 Now the angle constraint can be found on the toolbar over here. 5 00:00:22,000 --> 00:00:26,000 And what we're going to do is we're going to select the brown squares first 6 00:00:26,000 --> 00:00:32,000 and we're going to rotate them and create angles between them and the flat surface here. 7 00:00:32,000 --> 00:00:38,000 So let's start off. Let's click angle constraint, click this face here, click this face here. 8 00:00:38,000 --> 00:00:48,000 And right now it's at 180. Let's make it 150. Click OK, click update. 9 00:00:48,000 --> 00:00:54,000 And you can see that now it's 150 degrees. Now if we double click and go into it 10 00:00:54,000 --> 00:00:59,000 and click more, you're able to change and play around with the sectors. 11 00:00:59,000 --> 00:01:03,000 So as you change the sectors, you're able to see really what you want to see. 12 00:01:03,000 --> 00:01:08,000 So in this case, what I think would be reasonable was a 30 degree angle. 13 00:01:08,000 --> 00:01:12,000 So you can tell that there's a 30 degree angle going on here. 14 00:01:12,000 --> 00:01:19,000 And if we change this to 40 and then update it, it turns into a 40. 15 00:01:19,000 --> 00:01:27,000 And that's what to me I would be looking for. Now you're going to have to play around with the sectors to really figure out what you want. 16 00:01:27,000 --> 00:01:33,000 So again, if we go back into it and change it to sector one, I believe that's what it was before. 17 00:01:33,000 --> 00:01:39,000 140. So by playing around with the sectors, you're able to figure out and manipulate this angle. 18 00:01:39,000 --> 00:01:43,000 So you can see really what you're making. Now let's do some more here. 19 00:01:43,000 --> 00:01:52,000 So let's click angle. And this time let's do it along two lines. So this line here and this line here. 20 00:01:52,000 --> 00:02:01,000 It's at 180. Now let's make it 120. Click OK. 21 00:02:01,000 --> 00:02:10,000 And update it. And now it's 120. Now if we double click on it and if we... 22 00:02:10,000 --> 00:02:15,000 Oh, in this case, sorry, with the lines you can't change the sectors in this case. 23 00:02:15,000 --> 00:02:22,000 But again, you just have to play around with it until you get the right angle and look that you want. 24 00:02:22,000 --> 00:02:30,000 So now let's do this face to the inside face. Click angle. Click this face. 25 00:02:30,000 --> 00:02:35,000 And this time let's do it to this face here. So right now it's at 90. 26 00:02:35,000 --> 00:02:40,000 Let's make it 75. Click OK. Click update. 27 00:02:40,000 --> 00:02:47,000 And now it's rotated to 75. Now let's do one more. So we'll click angle. 28 00:02:47,000 --> 00:02:52,000 And we'll click this face here and this face here. Right now it's 75. 29 00:02:52,000 --> 00:02:59,000 Let's make it 50. Click OK. Click update. And now it's rotated 50. 30 00:02:59,000 --> 00:03:06,000 Now in my perspective, this is the wrong way that I would want it to rotate. I was hoping it would rotate this way. 31 00:03:06,000 --> 00:03:13,000 So let's double click on it. Click more. And let's play around with these sectors. 32 00:03:13,000 --> 00:03:18,000 Until we find the sector that we want. 33 00:03:18,000 --> 00:03:26,000 So I think it's this sector right here. Now I want this to be 50. Click OK. 34 00:03:26,000 --> 00:03:31,000 Click update. And now we've rotated it to 50. 35 00:03:31,000 --> 00:03:38,000 Now with all the angles, like I've been showing you, you need to play around with the sectors to really figure out and really get the angle you're looking for. 36 00:03:38,000 --> 00:03:43,000 Sometimes if you want a 10 degree angle, you might have to put in 170 depending on the sector. 37 00:03:43,000 --> 00:03:52,000 So playing around and moving the sectors around is really going to help you adjust and get the angle that you actually want when you go and update it. 38 00:03:52,000 --> 00:04:01,000 So in this case, I showed you how to do this face. So one face to one face. A line to a line. 39 00:04:01,000 --> 00:04:10,000 And then this face to an inside face. And constraining this face to a face that's already been adjusted with the angle. 40 00:04:10,000 --> 00:04:22,000 So even after one that's already been constrained, you're able to use that face that's already been constrained and make another angle constraint off of that too. So you're able to stack up a bunch of constraints from one another. 41 00:04:22,000 --> 00:04:28,000 Now just to show you, if I double click and change this 75 to 90, everything's going to update around it. 42 00:04:28,000 --> 00:04:33,000 So if I click update, that guy's going to move to everything's going to move. 43 00:04:33,000 --> 00:04:40,000 And that concludes our tutorial on the angle constraint with nktav5. 5444

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