All language subtitles for 109 Constraint Vs Positional Assemblies

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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:00,000 --> 00:00:08,000 This is tutorial number 109 and it covers constraint versus positional assemblies with incitio v5. 2 00:00:08,000 --> 00:00:15,000 Now what I'm going to do in this tutorial is I'm just going to give you a little bit of an intro to what we're going to be doing in the following tutorials. 3 00:00:15,000 --> 00:00:21,000 And kind of an intro to positional versus constraint assemblies in cittia. 4 00:00:21,000 --> 00:00:25,000 So when you're making your assemblies, there's two different ways you can go about it. 5 00:00:25,000 --> 00:00:31,000 You can use constraints to constrain all of your components to make an assembly. 6 00:00:31,000 --> 00:00:34,000 And all the constraints are found in here. 7 00:00:34,000 --> 00:00:38,000 So you have things such as coincidence, contacts, offset, angle. 8 00:00:38,000 --> 00:00:41,000 So using that you're able to lock it in. 9 00:00:41,000 --> 00:00:45,000 And there's another way you're also able to do that and that's with positional. 10 00:00:45,000 --> 00:00:51,000 So it's positionally you be using the manipulation and a snapping tool to snap all the components into place. 11 00:00:51,000 --> 00:00:56,000 So each of these, there are two different styles of creating assemblies. 12 00:00:56,000 --> 00:01:00,000 And each style has its own advantages and disadvantages. 13 00:01:00,000 --> 00:01:07,000 So with a fully constrained assembly, what you're able to do is say, put all the constraints on there. 14 00:01:07,000 --> 00:01:12,000 And if it's a moving part, you're able to move it around and move it, position it, 15 00:01:12,000 --> 00:01:15,000 and you're able to see the travel and whatnot. 16 00:01:15,000 --> 00:01:24,000 With a positional assembly, the advantage of that is that when you have a large number of components, 17 00:01:24,000 --> 00:01:30,000 replacing one component to another isn't going to create a large problem. 18 00:01:30,000 --> 00:01:34,000 So with the constraints though, as you have so many constraints relying on each other, 19 00:01:34,000 --> 00:01:41,000 when you replace a component, sometimes it's not going to fully replace from one to another. 20 00:01:41,000 --> 00:01:48,000 So you may run into problems with the constraints following from one move to another. 21 00:01:48,000 --> 00:01:50,000 So you're going to run into problems. 22 00:01:50,000 --> 00:01:53,000 So for larger assemblies, positional is really good. 23 00:01:53,000 --> 00:01:58,000 And with the fully constrained, it allows you to see the motion a lot easier and a lot quicker. 24 00:01:58,000 --> 00:02:05,000 You're still able to do it with a positional assembly, except that it takes a little bit more time to set it up and move it around. 25 00:02:05,000 --> 00:02:12,000 So it depends what the application is and it even depends on your preference too. 26 00:02:12,000 --> 00:02:15,000 So you know, this is just like an introduction. 27 00:02:15,000 --> 00:02:21,000 It shows you two different ways you're able to decide which ways work for you best. 28 00:02:21,000 --> 00:02:26,000 But in the next few tutorials, we're going to be going over all the constraint assembly features. 29 00:02:26,000 --> 00:02:30,000 And then we're going to go over the positional assembly features. 30 00:02:30,000 --> 00:02:39,000 Then from there, we're going to create the guitar, the entire assembly, using both of those types. 31 00:02:39,000 --> 00:02:45,000 So we're going to create the guitar with a positional assembly, and we're going to do it with a constrained assembly. 32 00:02:45,000 --> 00:03:00,000 And that concludes our tutorial on the constraint versus positional assemblies within Katia V5. 3892

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