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These are the user uploaded subtitles that are being translated: 1 00:00:00,000 --> 00:00:05,640 This is tutorial number 30 and it covers the spline definition within KTAB5. 2 00:00:05,640 --> 00:00:11,480 Start off, open up a new KTAB5 part file and once you've done that let's go into the sketcher. 3 00:00:11,480 --> 00:00:14,840 So let's click sketch and click any of the planes. 4 00:00:14,840 --> 00:00:20,720 Now what I'm going to do in this tutorial is I'm just going to kind of give you a brief overview of the spline tool 5 00:00:20,720 --> 00:00:26,840 and I'm going to give you a definition of the actual spline and how you can actually calculate and find the spline. 6 00:00:26,840 --> 00:00:35,240 Now the spline tool is located right here or you can go through insert profile spline and get the spline. 7 00:00:35,240 --> 00:00:45,400 Now if you've not already used the spline tool you know that if you click a point and start moving it around you're going to get a function or profile that fits all of these points. 8 00:00:45,400 --> 00:00:53,680 Now what I'm going to do is I'm going to give you a overview of the spline tool and how it actually works. 9 00:00:53,680 --> 00:01:10,039 This is from one of the lectures that I've had going through engineering and this is just kind of like an example just to show you like a reasonable and an unreasonable spline definition. 10 00:01:10,039 --> 00:01:22,240 So they both have the same point coordinates but the difference is that as you're going around one is a reasonable and one is unreasonable. 11 00:01:22,240 --> 00:01:30,800 This one's unreasonable as it's shooting up all over the place so really you're not getting the true spline that you want. 12 00:01:30,800 --> 00:01:34,360 This one it goes around it curves around and that's what you want. 13 00:01:34,360 --> 00:01:42,919 Now with the spline each point in between each point each two sets of points it's actually a different kind of function. 14 00:01:42,920 --> 00:01:53,080 So in here this is function x sorry function f this could be function g h i j k. 15 00:01:53,080 --> 00:01:56,920 Each of those is a separate function and they're totally different from one another. 16 00:01:56,920 --> 00:02:11,280 So this can be just as an example this one could be x squared this one could be x to the power of three you know two x to the power of four whatever they're unique to one another but you're only getting a segment of each of them. 17 00:02:11,280 --> 00:02:27,280 So when you get just that segment that's what gives you the spline so that at each the real I guess key to the splines at each point the transition point between the two different functions at that point they're the same number. 18 00:02:27,280 --> 00:02:38,280 So you know say this is a point point five here at point point five function h is the exact same as function g. 19 00:02:38,280 --> 00:02:42,280 So when you're at point five they're the same and you get a nice transition. 20 00:02:42,280 --> 00:02:50,280 So when you have something like this it's not really true even though they do touch the points it's an unrealistic spline. 21 00:02:50,280 --> 00:03:00,280 Now doing the spline if you just google it you can actually find there's many many different ways that you can manually calculate the spline. 22 00:03:00,280 --> 00:03:15,280 If we go into paint I'm just going to show you a couple examples of kind of like what a difference flying what it's going to do so say we had say this is like the y this is the x and say we have points going up just like this. 23 00:03:15,280 --> 00:03:28,280 If we have those points we'll change this to yellow we're just going to get pretty much a street line going right through them but if we have points such as this. 24 00:03:28,280 --> 00:03:40,280 We need three different functions here since we have four points to fill up and to create the function so I'll just kind of free hand. 25 00:03:40,280 --> 00:03:49,280 So we can say it's going to look something like this. 26 00:03:49,280 --> 00:03:59,280 But if we go to the yellow let's say this is our first function this function really actually continues such as that. 27 00:03:59,280 --> 00:04:14,280 This function here is really something like that and our last function there we can say something really like this. 28 00:04:14,280 --> 00:04:26,280 So you can see that we're taking we're kind of like cutting out patches of different functions and putting them together so that's pretty much what the spline definition does. 29 00:04:26,280 --> 00:04:41,280 Now I'm just going to show you how that straight line how it will actually make a straight line in the spline so let's click spline and if we just draw in a straight line we're just going to be creating a straight line just like I showed you in the paint. 30 00:04:41,280 --> 00:04:50,280 And if I do it kind of on an angle it's still going to keep somewhat a straight line. 31 00:04:50,280 --> 00:05:02,280 So with the spline tool you're actually making little functions that are being connected so when you're actually using a spline you might be using a function in a set of points so it can be calculated outside of Katia. 32 00:05:02,280 --> 00:05:23,280 And if you want to actually see how you can calculate and derive a spline through hand calcs outside of Katia and just figure out actually how these functions are coming together you can Google it and there's numerous ways that you can either hand calculate or there's probably some programs you can find out there that will calculate each function for you. 33 00:05:23,280 --> 00:05:29,280 And that concludes our tutorial on the introduction to the spline definition. 34 00:05:29,280 --> 00:05:54,280 sokimmi nottea Video 5892

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