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These are the user uploaded subtitles that are being translated: 1 00:00:06,566 --> 00:00:09,200 here we have a beautiful scene 2 00:00:09,666 --> 00:00:10,666 taking place in 3 00:00:11,300 --> 00:00:14,000 like a space moon that's very cold and there's this 4 00:00:14,166 --> 00:00:15,733 abandoned center here 5 00:00:15,933 --> 00:00:16,733 we're just gonna 6 00:00:16,800 --> 00:00:19,933 try to get a cool cool cinematic look to it 7 00:00:20,166 --> 00:00:22,600 I have a move that I've already done here 8 00:00:22,600 --> 00:00:25,200 I've brought this scene in and I've done this move 9 00:00:25,566 --> 00:00:27,200 inside Maya here where I have the 10 00:00:27,700 --> 00:00:30,700 camera kind of twirling around and then it backs up and 11 00:00:30,800 --> 00:00:34,333 it's against this like cool bubbling thing over here 12 00:00:34,900 --> 00:00:38,166 so what I did is I just dropped in a camera 13 00:00:38,300 --> 00:00:40,800 into the scene here there it is 14 00:00:40,900 --> 00:00:43,000 and I'd like to link them up so we can make 15 00:00:43,000 --> 00:00:45,500 see what that move looks like in unreal 16 00:00:45,700 --> 00:00:46,800 and then eventually 17 00:00:46,800 --> 00:00:47,733 add more things to it 18 00:00:47,733 --> 00:00:50,200 so what I did was I added the camera to live link 19 00:00:50,200 --> 00:00:54,166 it's now projecting it over into unreal 20 00:00:54,166 --> 00:00:55,800 and I'm going to link that since 21 00:00:55,800 --> 00:00:57,066 we're already connected 22 00:00:57,266 --> 00:00:58,666 with this controller here 23 00:00:58,900 --> 00:00:59,733 as soon as I 24 00:00:59,766 --> 00:01:03,500 select the camera roll the one that's coming from Maya 25 00:01:03,733 --> 00:01:05,166 it immediately snapped 26 00:01:05,533 --> 00:01:07,100 to where its position is 27 00:01:07,333 --> 00:01:11,166 in space so if I were to come in here and then 28 00:01:11,500 --> 00:01:13,066 bring my perspective camera 29 00:01:13,066 --> 00:01:14,533 and actually just choose it 30 00:01:14,900 --> 00:01:16,766 now what's interesting here is actually 31 00:01:18,100 --> 00:01:20,200 the scene component 32 00:01:20,300 --> 00:01:21,300 is not zeroed out 33 00:01:21,300 --> 00:01:21,766 so we're going to 34 00:01:21,766 --> 00:01:23,733 zero out the scene component so that the 35 00:01:23,733 --> 00:01:25,400 Livelink controller which is 36 00:01:25,500 --> 00:01:27,200 a layer on top of it 37 00:01:27,400 --> 00:01:29,800 with a its own unique transform 38 00:01:29,800 --> 00:01:31,700 so we had to basically take the scene component 39 00:01:31,700 --> 00:01:33,366 put the camera at the center of the world 40 00:01:33,466 --> 00:01:35,733 and then allow for the offset to be 41 00:01:35,733 --> 00:01:37,333 sent by Unreal Livelink 42 00:01:37,466 --> 00:01:38,200 as we 43 00:01:38,200 --> 00:01:41,200 as we scrub the timeline now you can kind of see this 44 00:01:41,366 --> 00:01:43,866 this move that's happening which is 45 00:01:44,266 --> 00:01:46,166 spinning camera kind of a little disorienting 46 00:01:46,166 --> 00:01:46,966 I can go into 47 00:01:47,133 --> 00:01:50,533 unreal hit G so I can get rid of all the icons 48 00:01:50,933 --> 00:01:54,766 but we could continue to add some more moves on it here 49 00:01:54,766 --> 00:01:57,400 if I even come into the camera here 50 00:01:57,933 --> 00:02:00,966 auto key on so let's play it out a little more 51 00:02:01,266 --> 00:02:03,766 and then see if we can adjust this a little bit 52 00:02:04,466 --> 00:02:07,300 so let's start right about here 53 00:02:08,333 --> 00:02:09,966 I'm going to go to ax 54 00:02:11,000 --> 00:02:12,466 give a little bit of a 55 00:02:12,700 --> 00:02:16,533 tune here so it's conturning when it slows down 56 00:02:16,533 --> 00:02:17,566 let's bring it up 57 00:02:17,566 --> 00:02:19,300 so you can see the curve starting to happen 58 00:02:19,300 --> 00:02:20,100 and then 59 00:02:20,533 --> 00:02:24,200 from here bring it all the way and will come here 60 00:02:24,700 --> 00:02:27,900 maybe come move a little bit more right back here 61 00:02:28,133 --> 00:02:29,200 all right let's see what that does 62 00:02:29,200 --> 00:02:30,600 it might be a little too quick 63 00:02:30,900 --> 00:02:32,733 but you can see I'm doing both 64 00:02:32,733 --> 00:02:34,866 I'm looking at it over here in Maya 65 00:02:34,866 --> 00:02:36,866 and I'm adjusting those moves 66 00:02:36,866 --> 00:02:38,366 with what I'm seeing in unreal 67 00:02:39,766 --> 00:02:42,566 it might also be worth stating that some of these 68 00:02:42,900 --> 00:02:46,866 additional attributes can also be sent over 69 00:02:47,200 --> 00:02:49,766 and you can see as I'm adjusting them here 70 00:02:49,966 --> 00:02:51,166 the film aperture 71 00:02:51,500 --> 00:02:54,000 right it's adjusting inside of unreal as well 72 00:02:54,000 --> 00:02:55,300 the focal length 73 00:02:55,333 --> 00:02:56,900 and there's a few other settings 74 00:02:57,000 --> 00:02:58,500 in documentation that we can get to 75 00:02:58,500 --> 00:03:00,166 the other attribute 5409

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