All language subtitles for Fundamentals_04_Exposure_03

af Afrikaans
ak Akan
sq Albanian
am Amharic
ar Arabic Download
hy Armenian
az Azerbaijani
eu Basque
be Belarusian
bem Bemba
bn Bengali
bh Bihari
bs Bosnian
br Breton
bg Bulgarian
km Cambodian
ca Catalan
ceb Cebuano
chr Cherokee
ny Chichewa
zh-CN Chinese (Simplified)
zh-TW Chinese (Traditional)
co Corsican
hr Croatian
cs Czech
da Danish
nl Dutch
en English
eo Esperanto
et Estonian
ee Ewe
fo Faroese
tl Filipino
fi Finnish
fr French
fy Frisian
gaa Ga
gl Galician
ka Georgian
de German
el Greek
gn Guarani
gu Gujarati
ht Haitian Creole
ha Hausa
haw Hawaiian
iw Hebrew
hi Hindi
hmn Hmong
hu Hungarian
is Icelandic
ig Igbo
id Indonesian
ia Interlingua
ga Irish
it Italian
ja Japanese
jw Javanese
kn Kannada
kk Kazakh
rw Kinyarwanda
rn Kirundi
kg Kongo
ko Korean
kri Krio (Sierra Leone)
ku Kurdish
ckb Kurdish (Soranî)
ky Kyrgyz
lo Laothian
la Latin
lv Latvian
ln Lingala
lt Lithuanian
loz Lozi
lg Luganda
ach Luo
lb Luxembourgish
mk Macedonian
mg Malagasy
ms Malay
ml Malayalam
mt Maltese
mi Maori
mr Marathi
mfe Mauritian Creole
mo Moldavian
mn Mongolian
my Myanmar (Burmese)
sr-ME Montenegrin
ne Nepali
pcm Nigerian Pidgin
nso Northern Sotho
no Norwegian
nn Norwegian (Nynorsk)
oc Occitan
or Oriya
om Oromo
ps Pashto
fa Persian
pl Polish
pt-BR Portuguese (Brazil)
pt Portuguese (Portugal)
pa Punjabi
qu Quechua
ro Romanian
rm Romansh
nyn Runyakitara
ru Russian
sm Samoan
gd Scots Gaelic
sr Serbian
sh Serbo-Croatian
st Sesotho
tn Setswana
crs Seychellois Creole
sn Shona
sd Sindhi
si Sinhalese
sk Slovak
sl Slovenian
so Somali
es Spanish
es-419 Spanish (Latin American)
su Sundanese
sw Swahili
sv Swedish
tg Tajik
ta Tamil
tt Tatar
te Telugu
th Thai
ti Tigrinya
to Tonga
lua Tshiluba
tum Tumbuka
tr Turkish
tk Turkmen
tw Twi
ug Uighur
uk Ukrainian
ur Urdu
uz Uzbek
vi Vietnamese
cy Welsh
wo Wolof
xh Xhosa
yi Yiddish
yo Yoruba
zu Zulu
Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:01,100 --> 00:00:05,400 Hello and welcome to the last part in our little fundamental series 2 00:00:05,400 --> 00:00:09,800 regarding exposure and how to set up something pleasing, 3 00:00:09,800 --> 00:00:13,500 in terms of just overall values and the tools we could use for this. 4 00:00:14,400 --> 00:00:15,000 So, 5 00:00:15,800 --> 00:00:19,800 the last thing I want to talk about here for now is that 6 00:00:21,000 --> 00:00:26,700 you may remember that I have the exposure tweak like this and that if I go outside, 7 00:00:26,700 --> 00:00:29,800 it does adjust a little bit, but it never really goes back to this. 8 00:00:30,600 --> 00:00:32,900 So there's two ways that we can fix this. 9 00:00:33,600 --> 00:00:35,900 I'm going to show you one way now. 10 00:00:36,200 --> 00:00:41,500 And the other way I will show this in the last project that we're going to do in this 11 00:00:41,500 --> 00:00:49,300 course it is a little bit more involved. It's a little bit more advanced so for now, 12 00:00:49,300 --> 00:00:50,600 we're going to use the simple way. 13 00:00:52,700 --> 00:00:55,300 So I have my post-process volume selected and what 14 00:00:55,300 --> 00:00:57,200 I'm going to do is actually going to scale it down. 15 00:00:58,400 --> 00:01:00,400 However, there's a little bit of a problem. 16 00:01:01,600 --> 00:01:06,600 And it is that we kind of like have troubles like seeing how big it actually is. 17 00:01:06,900 --> 00:01:09,500 And if I do remember correctly I have to see because 18 00:01:09,500 --> 00:01:12,700 unreal has restructured the menus a little bit. 19 00:01:13,700 --> 00:01:16,400 There is a way to 20 00:01:17,600 --> 00:01:22,100 yeah here drop Rush polys. So if we go to the settings and down to previewing, 21 00:01:22,100 --> 00:01:23,200 drop Rush holies. 22 00:01:23,400 --> 00:01:25,500 Now you can see that it's kind of like shaded. 23 00:01:26,000 --> 00:01:30,300 So that means that when I go down like here you can see the intersection like really well 24 00:01:30,400 --> 00:01:37,400 and this Helps us to scale this a lot better with the size that we kind of like need here. 25 00:01:40,300 --> 00:01:42,100 And this can be a bit of like 26 00:01:43,400 --> 00:01:44,700 a pain to 27 00:01:45,800 --> 00:01:46,700 do this properly. 28 00:01:48,000 --> 00:01:49,100 but I think, 29 00:01:52,300 --> 00:01:56,400 I'm just gonna make it. Why is it always deselecting this? 30 00:01:57,500 --> 00:01:58,100 Okay. 31 00:02:00,800 --> 00:02:02,800 Tiny, tiny, tiny, little bit more. 32 00:02:03,500 --> 00:02:05,400 Let's do 0.6, 33 00:02:07,700 --> 00:02:09,400 and power of this is okay. 34 00:02:09,500 --> 00:02:11,400 That's the 0.55. 35 00:02:11,800 --> 00:02:19,100 So this should work and then we gonna scale this one down to like see 0.3. 36 00:02:19,700 --> 00:02:20,300 Oops, 37 00:02:20,400 --> 00:02:20,900 oh no, 38 00:02:21,100 --> 00:02:21,800 oh yes, 39 00:02:21,800 --> 00:02:22,100 I 40 00:02:23,400 --> 00:02:24,300 excuse me. 41 00:02:24,500 --> 00:02:32,000 I had this locked, which is, obviously not very smart and this case Let's do 0.3. 42 00:02:33,000 --> 00:02:36,800 Now I can basically see this better so we can also 43 00:02:36,800 --> 00:02:40,100 just like actually I have no idea which one it is. 44 00:02:41,400 --> 00:02:42,900 That is the wrong one. 45 00:02:46,400 --> 00:02:46,800 Here. 46 00:02:47,300 --> 00:02:51,600 So here we can like scale this better 0.4 47 00:02:53,200 --> 00:02:53,800 e. 48 00:02:59,400 --> 00:02:59,800 This. 49 00:03:00,700 --> 00:03:01,300 Dance. 50 00:03:09,500 --> 00:03:12,400 That looks about, right? 51 00:03:12,900 --> 00:03:14,400 So now we have the scaled. 52 00:03:15,700 --> 00:03:21,900 And what we want to do is we want to go down here in our post-processing volume and we 53 00:03:21,900 --> 00:03:29,400 wanna uncheck infinite extent because what this does, is it applies it to like everywhere. 54 00:03:29,600 --> 00:03:30,300 All right, 55 00:03:31,100 --> 00:03:33,200 so we want to uncheck this. 56 00:03:33,200 --> 00:03:35,000 And now you can see something has happened because 57 00:03:35,000 --> 00:03:37,600 now I'm not being affected by this volume anymore. 58 00:03:38,500 --> 00:03:41,500 So we're going to do blend, wait one, 59 00:03:43,000 --> 00:03:49,600 Actually let's play it safe, we do plant. Wait to we gonna have our volume selected. 60 00:03:49,600 --> 00:03:56,700 And what we're going to do is we gonna lock this at 5 & 5, which is like, 61 00:03:57,200 --> 00:03:57,500 yeah, 62 00:03:57,600 --> 00:03:58,300 reasons. 63 00:03:59,700 --> 00:04:00,000 So, 64 00:04:00,000 --> 00:04:04,900 the next thing that I'm going to do is I'll actually hold alt and I drag it and I create another one. 65 00:04:05,500 --> 00:04:08,400 And now I'm just gonna like scale this a lot. 66 00:04:08,400 --> 00:04:12,600 You can scale this a lot or you can use the infinite extent again, it doesn't really matter. 67 00:04:14,400 --> 00:04:17,100 Also, I'm going to turn off the drop Rush police. 68 00:04:17,600 --> 00:04:18,700 And now what I'm going to do is, 69 00:04:18,700 --> 00:04:19,700 I'm just going to do 70 00:04:21,000 --> 00:04:22,200 77 here. 71 00:04:22,500 --> 00:04:24,300 So now we have this, right? 72 00:04:25,500 --> 00:04:26,400 And then 73 00:04:27,600 --> 00:04:28,900 if I select this one, again, 74 00:04:29,400 --> 00:04:33,400 the first one there is the 75 00:04:37,800 --> 00:04:41,300 Actually priority of this one is one. 76 00:04:42,300 --> 00:04:44,800 So this the small one will overwrite, the big one. 77 00:04:45,000 --> 00:04:46,500 And then we have a blend radius, 78 00:04:47,100 --> 00:04:48,100 which is, 79 00:04:48,200 --> 00:04:49,300 and this one is zero, 80 00:04:49,500 --> 00:04:55,100 which is the distance of where it kind of like plants. So now, if I like take this and I fly in here, 81 00:04:55,400 --> 00:04:57,400 you can see this is happening. 82 00:04:57,600 --> 00:04:59,800 So now we have exposure 5, 83 00:05:00,000 --> 00:05:01,400 and if I fly out again, 84 00:05:03,000 --> 00:05:04,200 I have exposure 7. 85 00:05:04,600 --> 00:05:07,400 So, of course, this was just like very rough and dirty. 86 00:05:07,500 --> 00:05:09,300 In terms of like balancing, this, 87 00:05:10,300 --> 00:05:15,900 however, that is one of the quickest way to get control over your interior spaces is, 88 00:05:15,900 --> 00:05:17,700 by adding these post-process volumes, 89 00:05:18,600 --> 00:05:21,300 and like I said, there is a more advanced version, 90 00:05:22,000 --> 00:05:26,300 which will actually use the exposure compensation curves. 91 00:05:27,200 --> 00:05:27,800 However, 92 00:05:27,800 --> 00:05:33,600 we going to look at this when we do the big exterior project where we also have the interior, 93 00:05:34,300 --> 00:05:40,300 And I'm going to really dive into the nitty and gritty with all of you to make this work. 94 00:05:41,300 --> 00:05:42,000 So, 95 00:05:43,000 --> 00:05:49,600 one last thing that I would like to tackle and to talk about is, 96 00:05:51,000 --> 00:05:57,700 how like what is EV 100 actually and how does it relate to, 97 00:05:58,500 --> 00:06:00,400 like actual Rose. 98 00:06:01,100 --> 00:06:02,400 And that is something very, 99 00:06:02,400 --> 00:06:07,500 very important because you may remember I said that for setting up your lighting. 100 00:06:07,500 --> 00:06:11,700 There's a lot of helpful tools that come from like photographers and things like that. 101 00:06:12,600 --> 00:06:17,900 So one of the other tools that photographers have is called the sunny 16 rule, 102 00:06:19,100 --> 00:06:23,800 And it's a little bit like this but there's also like a lot more charts and things so you 103 00:06:23,800 --> 00:06:29,600 can you can get so deep and dive into charts like it's Madness but it's also fun. 104 00:06:30,000 --> 00:06:31,700 So anyways, 105 00:06:32,200 --> 00:06:36,300 what this is is when you're out in the field, 106 00:06:37,500 --> 00:06:40,600 You need to set something in your camera, right? 107 00:06:40,600 --> 00:06:44,600 You need to set an ISO which is the sensitivity of your sensor. 108 00:06:45,200 --> 00:06:49,300 You need to set a shutter speed, which is how long is the limbs open. So, 109 00:06:49,300 --> 00:06:54,100 how much light hits the sensor and then you have your aperture, 110 00:06:54,200 --> 00:06:59,800 which is the size of the hole that it creates what it opens and that also increases 111 00:06:59,800 --> 00:07:04,300 the amount of light that comes in. It's like your iris from from your I right, 112 00:07:04,600 --> 00:07:05,800 adjusting the size. 113 00:07:05,900 --> 00:07:07,100 So all these three, 114 00:07:07,700 --> 00:07:14,300 Are basically what we call the exposure triangle and there's the same thing again. 115 00:07:14,300 --> 00:07:16,600 You can have like 116 00:07:17,700 --> 00:07:24,800 a different aperture and and then have like like depending on how you balance these settings 117 00:07:24,800 --> 00:07:29,800 out you can you can like have the same looking image but with completely 118 00:07:29,800 --> 00:07:33,300 different values but that's like super Irrelevant for now. 119 00:07:33,400 --> 00:07:36,600 But it is a little bit like how we balance these things out before. 120 00:07:37,300 --> 00:07:42,000 So what this shows as here is like, okay, so this is like a sunset setting, right? 121 00:07:42,400 --> 00:07:44,500 And this means our aperture. 122 00:07:44,600 --> 00:07:47,600 If this was like a photo camera should be for, 123 00:07:47,900 --> 00:07:48,600 all right. 124 00:07:49,000 --> 00:07:49,700 So, 125 00:07:50,500 --> 00:07:51,900 but what about the other values? 126 00:07:52,800 --> 00:07:54,000 And this is the thing. So, 127 00:07:54,100 --> 00:08:01,300 like Sunny 16 usually get specified the following way Aya. So, 128 00:08:01,300 --> 00:08:07,200 if your sensor is 100 shutter speed is 125th of a second. 129 00:08:07,400 --> 00:08:10,400 And and then, if you use F4, 130 00:08:10,800 --> 00:08:17,000 that is gonna like let enough light through the camera to give you a pleasing image. 131 00:08:18,000 --> 00:08:20,600 So how about we try that? 132 00:08:22,200 --> 00:08:23,500 I'm going to uncheck this, 133 00:08:24,000 --> 00:08:26,200 and I'm going to switch the metering mode here, 134 00:08:26,800 --> 00:08:28,700 and I'm going to use manual. 135 00:08:30,800 --> 00:08:34,400 And I will actually 136 00:08:36,299 --> 00:08:39,600 turn off the okay. Sorry, 137 00:08:39,799 --> 00:08:42,100 I will turn this post-process volume off for now. 138 00:08:43,799 --> 00:08:44,400 Where is it? 139 00:08:44,800 --> 00:08:45,400 Okay, 140 00:08:45,700 --> 00:08:47,600 and I will. So we will work on this one. 141 00:08:47,700 --> 00:08:48,800 Okay, the outside one. 142 00:08:51,200 --> 00:08:55,800 All right, so I'm going to turn this off and I will set the metering mode to manual. 143 00:08:57,400 --> 00:08:58,400 and now, 144 00:09:00,000 --> 00:09:02,800 How do we know what settings that uses was? Very, simple. 145 00:09:03,000 --> 00:09:07,600 We go down here to the camera Tab and now you can say we have a shutter speed of 60. 146 00:09:07,600 --> 00:09:10,400 We have ISO 100 and we do have F4. 147 00:09:11,600 --> 00:09:13,000 So that's pretty cool already. 148 00:09:13,800 --> 00:09:17,800 So if we do 125th, 149 00:09:17,900 --> 00:09:19,300 it will actually get darker. 150 00:09:21,100 --> 00:09:21,800 and, 151 00:09:24,500 --> 00:09:27,600 ISO is 100 aperture is F4. 152 00:09:28,200 --> 00:09:34,200 So now you can see that this is actually very very dark and this is another interesting thing 153 00:09:34,500 --> 00:09:39,600 because what we did remember was that we just took this average 154 00:09:39,600 --> 00:09:44,600 of the 25 Candela up here from from like the Vicky pedia, right? 155 00:09:45,100 --> 00:09:45,700 However, 156 00:09:46,800 --> 00:09:54,500 the dynamic range of the sky always changes so we don't actually know Is this Sunset because 157 00:09:54,500 --> 00:09:58,800 there is no sun that might actually be after Sunset already, right? Because yeah, 158 00:09:58,800 --> 00:10:05,700 there is no sun anymore so this may actually not qualify for what we saw here. 159 00:10:06,600 --> 00:10:11,600 So this value is probably something where the sky where the sun is still visible, 160 00:10:11,600 --> 00:10:16,700 but it's like a nice Sunset would like that, you know, like the Red Dot there being the Sun. 161 00:10:17,200 --> 00:10:21,000 So what we can safely assume as we can basically 162 00:10:21,000 --> 00:10:24,200 balance our lighting around This value to, 163 00:10:25,000 --> 00:10:29,300 we can do that too and then it will obviously change a little bit because 164 00:10:29,300 --> 00:10:32,700 again we don't necessarily know what a specified here. 165 00:10:32,700 --> 00:10:36,500 But we do also have this beautiful picture here that has the sun still visible. 166 00:10:36,800 --> 00:10:38,600 And if the sun would be here, 167 00:10:38,900 --> 00:10:42,100 this would be a lot brighter. Like the sky would not be that dark. 168 00:10:42,700 --> 00:10:49,800 So what we can do is we can go in here and we can set like maybe 50 150. 169 00:10:51,300 --> 00:10:56,200 Yeah I think something like this like to make it look the same as before we probably have to go. 170 00:10:57,700 --> 00:11:00,600 Let's do 250 something like this, right? 171 00:11:00,600 --> 00:11:03,900 So now we pretty much have something very very similar to before 172 00:11:05,100 --> 00:11:08,000 and again this is not wrong at all. 173 00:11:09,100 --> 00:11:13,900 It is just the values are changing so much that again, 174 00:11:14,000 --> 00:11:19,800 artistic Freedom, you have to decide a bit. So we may want to bump this on a little bit here. 175 00:11:26,200 --> 00:11:31,700 Because this is kind of like, more what we would get during a time of day like this. 176 00:11:34,100 --> 00:11:35,700 That we recapture. 177 00:11:36,500 --> 00:11:37,100 All right, 178 00:11:37,400 --> 00:11:39,400 so now this matches a lot better. 179 00:11:41,200 --> 00:11:45,700 And of course, this color here does not match with this here. And that is, of course, 180 00:11:45,700 --> 00:11:48,200 because I bumped the Sun and all that kind of stuff. So, 181 00:11:48,200 --> 00:11:53,400 it wouldn't be like we're decoupling this again because of their not being a son. 182 00:11:53,800 --> 00:11:58,600 However, so now we've used this, right? So we have used this to, 183 00:11:58,600 --> 00:11:59,700 to make this setting 184 00:12:01,400 --> 00:12:03,200 Now, we have a very big problem though. 185 00:12:04,800 --> 00:12:06,900 if I go back to my post process volume, 186 00:12:10,200 --> 00:12:15,600 now I have proper actual camera settings which is of course, really cool. 187 00:12:16,600 --> 00:12:20,200 However if like this would be a cutscene camera 188 00:12:21,700 --> 00:12:27,400 Like and then I would switch from a cutscene camera to gameplay. 189 00:12:27,800 --> 00:12:32,100 And in gameplay, I would actually use the the EV values. 190 00:12:32,800 --> 00:12:37,600 Like because I'm using Auto exposure and you can't do auto exposure with the camera values. 191 00:12:38,300 --> 00:12:40,700 You would like need to like manually. 192 00:12:40,700 --> 00:12:44,100 Like you need to switch and you can see like notice doesn't match. 193 00:12:44,200 --> 00:12:48,000 So like you need to lock this and now you need to figure out. So okay. 194 00:12:48,600 --> 00:12:51,300 Is this like 10 like okay? 195 00:12:51,500 --> 00:12:54,400 810. Now, I switch to manual. 196 00:12:54,600 --> 00:12:56,300 No does not look the same. 197 00:12:56,500 --> 00:12:59,700 So you would need to figure out like, what is actually happening here. What? 198 00:12:59,700 --> 00:13:00,900 How does it work? 199 00:13:01,500 --> 00:13:10,400 And this is because EV 100 follows a very specific rule set so you can see it actually here. 200 00:13:10,700 --> 00:13:15,400 So this is like the Wikipedia for exposure value and exposure value. 201 00:13:15,600 --> 00:13:16,300 Again, 202 00:13:16,700 --> 00:13:26,000 goes with like this is the EB scale and the Slate's to these aperture numbers. 203 00:13:27,400 --> 00:13:32,800 These shutter speeds here at ISO 100, 204 00:13:33,000 --> 00:13:34,400 intensity for the film. 205 00:13:35,300 --> 00:13:39,500 So, what I can do now is, like, okay, I have my shutter speed of 125. 206 00:13:39,500 --> 00:13:42,700 My iso's 100 aperture is for cool. 207 00:13:42,900 --> 00:13:46,300 So, I can look into this. So here we have the line for apertures, for. 208 00:13:46,600 --> 00:13:49,300 I have 125th, 209 00:13:49,700 --> 00:13:52,600 and that means my EV is actually 11. 210 00:13:53,700 --> 00:13:55,900 So now if I go in here, 211 00:13:58,700 --> 00:14:02,400 And I switch this to Auto exposure and I switch this to 11. 212 00:14:05,200 --> 00:14:09,700 And now I switch back and forth. You can see they're exactly the same. 213 00:14:10,700 --> 00:14:15,100 and this is the importance to understand that, like EV 100, 214 00:14:15,100 --> 00:14:19,900 even though these are like these numbers, that seem similar to f-stops, 215 00:14:19,900 --> 00:14:30,800 they are not f-stops and you can basically create these settings first and translate 216 00:14:30,800 --> 00:14:37,300 them to EV 100 or you can say, I actually want to create the EV 100 setting first, 217 00:14:37,300 --> 00:14:42,400 and then you can do some math to That into something over here. 218 00:14:42,700 --> 00:14:44,700 And now the question is like, okay, 219 00:14:44,700 --> 00:14:49,700 but this all seems random and arbitrary like how do you cite where to go with these values? 220 00:14:50,000 --> 00:14:55,100 And here again is where the photography becomes incredibly like useful. 221 00:14:55,700 --> 00:14:59,800 So the shutter speed at the iso don't matter. 222 00:15:00,100 --> 00:15:03,900 As much in like, the video game Realms. 223 00:15:04,600 --> 00:15:08,100 But what is really important is the aperture because 224 00:15:08,100 --> 00:15:11,100 the aperture is what creates depth of field, 225 00:15:11,600 --> 00:15:12,200 right? 226 00:15:12,300 --> 00:15:16,900 So, if you have a lower aperture of, like, let's say 1.8, 227 00:15:17,200 --> 00:15:19,400 you get a lot more depth of field. 228 00:15:20,100 --> 00:15:26,600 So let's say you don't want that much depth of field. So how do you like, 229 00:15:26,600 --> 00:15:29,800 basically get these values? 230 00:15:30,000 --> 00:15:32,400 Use with like a different aperture. 231 00:15:33,500 --> 00:15:34,600 So of course, 232 00:15:34,900 --> 00:15:40,700 you can go in here and you can look at this line and you can say, like, okay, I need EV 11, 233 00:15:41,000 --> 00:15:44,200 but I need an image. That is like super crisp, right? 234 00:15:44,600 --> 00:15:53,500 So like I basically need like, let's say F-16 because like when you have F-16, 235 00:15:53,500 --> 00:15:59,500 your image is going to be very, very sharp and that will translate to actually 1/4 of a second. 236 00:16:00,700 --> 00:16:02,200 in terms of like, 237 00:16:02,300 --> 00:16:03,100 shutter speed, 238 00:16:05,000 --> 00:16:05,600 so, 239 00:16:06,200 --> 00:16:08,300 what we can do is we can do 240 00:16:10,100 --> 00:16:10,500 this. 241 00:16:13,000 --> 00:16:13,600 And this. 242 00:16:15,300 --> 00:16:16,100 and, 243 00:16:17,000 --> 00:16:18,400 We're actually. 244 00:16:24,000 --> 00:16:24,500 Sorry, 245 00:16:24,600 --> 00:16:27,000 that was the wrong 246 00:16:28,300 --> 00:16:29,300 way around. 247 00:16:30,700 --> 00:16:32,200 Let me quickly. Haha, 248 00:16:32,500 --> 00:16:35,100 let me quickly check this here again, 249 00:16:35,100 --> 00:16:36,000 I'm gonna do 250 00:16:40,300 --> 00:16:41,000 Wong. 251 00:16:47,900 --> 00:16:49,700 because like these are always kind of like, 252 00:16:49,800 --> 00:16:51,300 actually I have something really fun, 253 00:16:51,300 --> 00:16:52,500 which is 254 00:16:55,600 --> 00:16:56,300 where is it? 255 00:16:57,800 --> 00:17:01,200 Just one second because the screen is messing with. 256 00:17:04,200 --> 00:17:05,099 Okay. 257 00:17:18,400 --> 00:17:18,700 okay, 258 00:17:19,599 --> 00:17:22,400 so here we can always like basically put these in 259 00:17:23,700 --> 00:17:25,500 So we can say, like, 260 00:17:26,800 --> 00:17:31,000 whatever we kind of kind of want to have here so we can 261 00:17:31,000 --> 00:17:35,500 calculate all these nice values of like okay. Let's see. 262 00:17:35,600 --> 00:17:37,800 So like I have one 263 00:17:39,900 --> 00:17:41,500 For the eighth of a second. 264 00:17:41,600 --> 00:17:46,000 I have F-16 and my ISO is 100. 265 00:17:46,400 --> 00:17:47,500 Let's go in here, 266 00:17:47,600 --> 00:17:48,000 so, 267 00:17:48,500 --> 00:17:49,500 and I can compute this, 268 00:17:49,600 --> 00:17:52,400 so that means that my Evie is like, 269 00:17:52,800 --> 00:17:55,400 actually like 13.33. 270 00:17:58,700 --> 00:17:59,900 And so, here you can. 271 00:18:00,000 --> 00:18:04,300 Like use all these things and it like, it can get really convoluted. But for example, 272 00:18:04,300 --> 00:18:07,000 one reason why this is really cool is, 273 00:18:07,500 --> 00:18:10,000 let me quickly open this on the side. 274 00:18:10,500 --> 00:18:13,200 So when like quite often, when I work with lighting, 275 00:18:14,000 --> 00:18:21,300 I actually use like reference from Flickr because Flickr is really amazing because 276 00:18:21,300 --> 00:18:24,800 it shows you the camera values of what something was shot with. 277 00:18:25,200 --> 00:18:28,800 So you can like replicate it and that is incredibly powerful. 278 00:18:29,300 --> 00:18:29,800 So, 279 00:18:30,000 --> 00:18:36,200 So let's let's try something. Let's try like some set Street. 280 00:18:36,600 --> 00:18:37,000 Oops. 281 00:18:42,600 --> 00:18:46,500 And let's try to find something. That does not look super like photoshopped. 282 00:18:48,800 --> 00:18:52,000 So, in here, you can also see the limitations of camera, right? Like, 283 00:18:52,000 --> 00:18:56,200 you can clearly see this is exposed for this, and this blows out. So let's see. 284 00:18:56,300 --> 00:18:58,200 Okay, so here we have this, all right? 285 00:18:58,500 --> 00:18:59,600 So this is the data. 286 00:18:59,800 --> 00:19:00,400 Okay? 287 00:19:00,700 --> 00:19:03,600 So we have f for 288 00:19:08,300 --> 00:19:11,800 Where why does it always move my stuff around here? 289 00:19:19,000 --> 00:19:22,200 Okay, so we have F4. 290 00:19:23,400 --> 00:19:24,200 Like here. 291 00:19:25,800 --> 00:19:30,600 And we have one 640 of a second. 292 00:19:34,900 --> 00:19:38,600 so this and we have ISO 320, 293 00:19:44,700 --> 00:19:45,200 okay, 294 00:19:45,900 --> 00:19:47,800 so now 295 00:19:49,000 --> 00:19:54,700 We have an EV 100 that is 11 point 6 7. 296 00:19:55,800 --> 00:19:56,300 So, 297 00:19:57,300 --> 00:20:01,500 if you would basically say like I want to create a photographic scene that looks like this. 298 00:20:02,600 --> 00:20:04,900 And now it's like not broken again here anymore. 299 00:20:05,100 --> 00:20:06,100 Okay. So this is weird. 300 00:20:06,200 --> 00:20:09,000 Yeah. Sometimes because so, like the monitor I have on the left, 301 00:20:09,300 --> 00:20:11,700 whereas sometimes like moved the windows between, 302 00:20:11,800 --> 00:20:16,300 it's an HDR Monitor and sometimes divisible visualization of the browser 303 00:20:16,300 --> 00:20:18,800 kind of like brakes when I move it from the HDR screen. 304 00:20:18,800 --> 00:20:23,300 So it's actually not that blown out and I thought it looked a bit like intense 305 00:20:23,300 --> 00:20:25,800 but I thought like maybe that's just how the picture was taken. 306 00:20:26,000 --> 00:20:26,800 But anyways, 307 00:20:27,100 --> 00:20:32,300 so now we know like this shot was taken with Evie. 308 00:20:32,400 --> 00:20:33,400 11 .67. 309 00:20:35,700 --> 00:20:40,400 So what we can do is we can just like, put this to this one. 310 00:20:42,000 --> 00:20:43,800 And we can do like 11 .67 311 00:20:45,100 --> 00:20:48,800 and also, I mean, like, obviously we were already like pretty good here, 312 00:20:49,000 --> 00:20:50,300 or in 67. 313 00:20:51,600 --> 00:20:52,100 And now, 314 00:20:52,100 --> 00:20:58,200 what we can do potentially is like we can basically now adjust the lighting in our scene. 315 00:20:59,500 --> 00:20:59,800 Two. 316 00:21:00,500 --> 00:21:05,000 Match this reference based on the EV values that we extracted and we 317 00:21:05,000 --> 00:21:08,000 know that these are the settings that we can set on a manual camera. 318 00:21:08,200 --> 00:21:13,200 So that is a way of working and exposing your images correctly. 319 00:21:13,400 --> 00:21:18,500 So you can work with the reference and we can clearly see that looking at this here, 320 00:21:19,300 --> 00:21:24,000 we can actually make our Sky a bit brighter. 321 00:21:24,800 --> 00:21:31,700 So this is definitely very close but still we can make this brighter a little 322 00:21:31,700 --> 00:21:37,100 bit and then we'll also get more lighting here on our our stuff. 323 00:21:37,600 --> 00:21:40,800 Because if we if we look at this stuff here, 324 00:21:41,900 --> 00:21:45,300 that is very close to the streets that we saw before. 325 00:21:46,200 --> 00:21:47,700 So it should definitely be 326 00:21:50,800 --> 00:21:53,500 More around here in terms of exposure. 327 00:21:55,500 --> 00:21:57,200 And not exposure. Excuse me, 328 00:21:57,200 --> 00:22:03,200 in terms of intensity so I reach a reset raised it from 250 to 709 and that 329 00:22:03,200 --> 00:22:09,600 is a lot better and we can go here into our Skylight and recapture this. 330 00:22:12,300 --> 00:22:13,600 So yeah, 331 00:22:16,200 --> 00:22:18,400 and then obviously for something inside a here, 332 00:22:18,400 --> 00:22:23,000 we would need to completely modify our values again 333 00:22:23,100 --> 00:22:26,700 to have this like nicely visible and not be so dark. 334 00:22:27,100 --> 00:22:32,300 But again this is very classic, the differences between all the values. 335 00:22:33,300 --> 00:22:36,000 So I hope this was really insightful. 336 00:22:36,000 --> 00:22:40,600 I know these things are a bit convoluted but understanding camera 337 00:22:40,600 --> 00:22:45,400 exposure and the Of values that come with it. So to speak. 338 00:22:45,600 --> 00:22:50,900 It is so important and it's going to make your work look really balanced. 339 00:22:51,300 --> 00:22:57,600 So I really, really highly recommend. Try these things, I'll try two different techniques, 340 00:22:57,900 --> 00:22:59,100 try to like, 341 00:22:59,200 --> 00:23:02,200 get some free content from the Epic Marketplace, 342 00:23:02,500 --> 00:23:03,900 like some city streets. 343 00:23:04,600 --> 00:23:05,200 And, 344 00:23:05,400 --> 00:23:09,300 you know, like even just looking at this one again here, 345 00:23:09,500 --> 00:23:13,700 like You know, take the, take the free City sample from epic. 346 00:23:14,000 --> 00:23:18,000 The, the one from the Matrix demo take it create a sky like this, 347 00:23:18,400 --> 00:23:22,000 these Sky domes that I have here, they're all from Poli Haven, 348 00:23:22,100 --> 00:23:23,100 they're all free. 349 00:23:23,900 --> 00:23:27,800 There's many, many online resources to get like good Sky, HDR textures, 350 00:23:28,300 --> 00:23:32,200 so like use that and then take these settings and try to make it look the same. 351 00:23:32,300 --> 00:23:33,800 So you can just learn. 352 00:23:33,900 --> 00:23:36,900 And you'll also see like here, for example, this, this is very good, 353 00:23:36,900 --> 00:23:40,300 there's a neon sign and this neon sign is not come. 354 00:23:40,500 --> 00:23:41,800 Completely blown out. 355 00:23:42,000 --> 00:23:47,100 And, of course, it is not because the neon sign is actually not super intensely bright, 356 00:23:47,100 --> 00:23:48,800 and we still have a lot of light. 357 00:23:48,900 --> 00:23:49,600 However, 358 00:23:49,800 --> 00:23:56,300 if you go to like Japanese troops Japanese Street, 359 00:23:57,000 --> 00:23:57,800 can I right? 360 00:24:00,000 --> 00:24:01,000 Eat night. 361 00:24:02,300 --> 00:24:08,000 You will see a lot of pictures where the neon signs are way more blown out. 362 00:24:08,000 --> 00:24:13,500 The whole lighting is a lot more blown out and that is of course because the exposure 363 00:24:13,500 --> 00:24:17,800 is raised even further because the Environmental Lighting is so low. 364 00:24:18,300 --> 00:24:22,300 And once the lighting from the sign starts to actually become 365 00:24:22,300 --> 00:24:24,800 visible because of the exposure that we have, 366 00:24:24,900 --> 00:24:29,900 the sign itself will start to really blow out. Like we can see in these examples. 367 00:24:30,000 --> 00:24:30,700 Samples here. 368 00:24:31,000 --> 00:24:35,800 So all these concepts are very important to understand and again we'll 369 00:24:35,800 --> 00:24:40,900 tackle them again when we work with the big outdoor environment. 370 00:24:41,100 --> 00:24:45,300 But this is it for now with the fundamentals of what I consider to be like, 371 00:24:45,300 --> 00:24:49,200 really the important things to understand when it comes to lighting. 372 00:24:49,800 --> 00:24:54,200 I hope it was really interesting and also a bit fun to watch and with the 373 00:24:54,200 --> 00:24:58,500 next lessons we're going to start doing some proper content work. 374 00:24:59,100 --> 00:25:06,400 And we will Look at how to render out props and take Beauty shots of your assets or works. 375 00:25:06,400 --> 00:25:08,100 And we can look at characters too. 376 00:25:08,800 --> 00:25:11,400 So that's going to be what's up for the next one. 377 00:25:12,100 --> 00:25:13,000 I hope you had fun, 378 00:25:13,600 --> 00:25:16,000 have a great time and thank you so much for30463

Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.