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These are the user uploaded subtitles that are being translated: 1 00:00:00,900 --> 00:00:07,000 Hello and welcome to this next lesson where we continue to look at exposure camera 2 00:00:07,000 --> 00:00:12,300 values and how to set up and actually pleasing relationship for our image. 3 00:00:13,100 --> 00:00:17,000 So you remember last time we set this up and one thing 4 00:00:17,000 --> 00:00:20,700 that I would really like to illustrate before we actually 5 00:00:21,800 --> 00:00:22,300 like, 6 00:00:22,700 --> 00:00:25,200 jump into things is 7 00:00:26,500 --> 00:00:29,100 Remember when I said that we can make things look 8 00:00:29,100 --> 00:00:32,299 the same even though we have different values. 9 00:00:33,200 --> 00:00:39,300 So to quickly illustrate I'm going to go out here and we can see that our exposure now adjusts. 10 00:00:40,200 --> 00:00:44,700 And so if we gonna turn on Min and Max TV, 11 00:00:45,800 --> 00:00:49,000 You may have watched some YouTube tutorials or videos. 12 00:00:50,000 --> 00:00:58,300 We're basically someone said like you know I want full control I'm going to set this to 1 and 1. 13 00:00:58,900 --> 00:01:05,000 All right and now the exposure is locked and it kind of looks pretty bad obviously. 14 00:01:05,400 --> 00:01:11,500 So now what I can do is I can go in here and I can set my default value to 1 and we have this, 15 00:01:11,900 --> 00:01:12,300 right? 16 00:01:13,200 --> 00:01:15,000 And this base. 17 00:01:15,100 --> 00:01:19,800 Basically looks exactly the same as what we had before. 18 00:01:21,100 --> 00:01:26,300 So even though my intensity is now one and I would need to recapture 19 00:01:26,300 --> 00:01:30,300 my Skylight as well to basically get the same intensity of the lighting, 20 00:01:30,300 --> 00:01:32,400 but we're just looking at the background right now. 21 00:01:32,900 --> 00:01:35,100 So now my intensity is set to one. 22 00:01:36,400 --> 00:01:38,500 And my exposure is locked at 1. 23 00:01:39,300 --> 00:01:40,300 But this thing is, 24 00:01:40,500 --> 00:01:41,400 basically, 25 00:01:42,000 --> 00:01:45,400 that is not a realistic exposure value for a setting like this. 26 00:01:46,600 --> 00:01:52,000 So this would be more like an EV value that you would use for a for a nighttime. 27 00:01:53,600 --> 00:01:56,800 But we can like make it work and this is like one of the 28 00:01:56,800 --> 00:01:59,700 things that like takes a little time to get used to, 29 00:02:00,000 --> 00:02:03,400 but it illustrates how the values are like, 30 00:02:03,400 --> 00:02:07,900 really only depending on the relationship that they have with one another. 31 00:02:09,100 --> 00:02:12,900 And one of the most important things here again, is that in real life, 32 00:02:12,900 --> 00:02:16,400 the differences between the values is very large, 33 00:02:16,700 --> 00:02:22,800 so it makes sense to actually do that when when we do our lighting as well. 34 00:02:22,900 --> 00:02:29,000 So we actually do get like these proper differences between the different settings and 35 00:02:29,000 --> 00:02:33,700 like interior versus exterior. We get the right contrast between Sun and Shadow, 36 00:02:34,400 --> 00:02:37,500 so that is very important. So if I just like change this again, 37 00:02:39,300 --> 00:02:42,900 And put this back to I'm doing this off screen right now, 38 00:02:42,900 --> 00:02:47,500 but I'm just resetting the value and we just wait for the exposure to kick in. 39 00:02:47,900 --> 00:02:51,200 And now this not like, how would, you know, what is this number now? 40 00:02:51,200 --> 00:02:56,400 Because it can go between minus 10 and 20 and the easiest way to find out what number 41 00:02:56,400 --> 00:03:03,800 we are actually sort of locked in right now is to This and this looks like we are. 42 00:03:05,300 --> 00:03:05,900 On 43 00:03:07,100 --> 00:03:08,100 probably. 44 00:03:10,300 --> 00:03:12,800 Like 11 or something like that? 45 00:03:15,000 --> 00:03:15,500 Yeah, 46 00:03:15,700 --> 00:03:18,900 so if I would like take this and do like, 47 00:03:20,900 --> 00:03:21,400 yeah, 48 00:03:21,500 --> 00:03:28,800 like we're more here where to where the blue one is so we would need to do like 49 00:03:31,800 --> 00:03:32,200 Yeah, 50 00:03:32,300 --> 00:03:33,200 sort of like this. 51 00:03:34,900 --> 00:03:40,700 And you can see now we're locked in and it is the same as if we would set this to 11, 52 00:03:40,900 --> 00:03:43,200 and just like reduce our Sky intensity. 53 00:03:43,900 --> 00:03:47,800 And that is what I meant with. These values are sort of arbitrary. 54 00:03:48,200 --> 00:03:51,500 However, this will become a lot more important. 55 00:03:52,300 --> 00:03:55,200 So now the question is, 56 00:03:55,800 --> 00:04:00,000 how do we actually get our son in here and have it work properly? 57 00:04:01,700 --> 00:04:05,800 First thing that I also want to do quickly is I just wanna, 58 00:04:08,700 --> 00:04:10,200 Look at my. 59 00:04:11,700 --> 00:04:13,100 Room here again. 60 00:04:14,400 --> 00:04:15,700 And I wanna 61 00:04:17,200 --> 00:04:18,700 Rotate my sky. 62 00:04:23,100 --> 00:04:24,300 turn off the exposure, 63 00:04:24,300 --> 00:04:28,600 debug view because otherwise I cannot really use the gizmos 64 00:04:32,200 --> 00:04:34,900 and I kind of want that the Sun 65 00:04:36,100 --> 00:04:37,600 comes from over here. 66 00:04:42,900 --> 00:04:43,900 I like this, maybe. 67 00:04:49,000 --> 00:04:49,600 all right, 68 00:04:50,600 --> 00:04:51,100 so 69 00:04:53,400 --> 00:04:57,200 how do we actually get this relationship? 70 00:04:58,000 --> 00:05:01,500 So now there's a few different ways of doing it 71 00:05:02,600 --> 00:05:04,500 and I'm going to walk you through these quickly. 72 00:05:06,900 --> 00:05:08,400 So if I take my directional light, 73 00:05:08,800 --> 00:05:12,500 which is off going to turn it on and you can see nothing has happened. 74 00:05:13,100 --> 00:05:15,800 And the reason for that is, is because right now, 75 00:05:16,000 --> 00:05:20,900 my directional light is actually set to 10 lakhs and 10 Lux is like 76 00:05:21,000 --> 00:05:26,400 literally invisible because of our exposure being like 12. 77 00:05:27,500 --> 00:05:31,000 So we need to crank this quite a lot to make it visible. 78 00:05:32,500 --> 00:05:35,400 So let's first of all, 79 00:05:35,500 --> 00:05:39,600 go into our Skylight quickly and just make sure that we have the 80 00:05:39,600 --> 00:05:43,300 latest and greatest in our settings. Because see we change this. 81 00:05:43,500 --> 00:05:45,300 So like the shadow didn't match at all. 82 00:05:45,300 --> 00:05:47,600 Because now we're going to have the light coming from here. 83 00:05:48,000 --> 00:05:49,700 So now this looks more. Correct. 84 00:05:50,900 --> 00:05:54,200 And then we go into our directional light. 85 00:05:57,200 --> 00:05:59,600 And now how do we know what? Value to choose? 86 00:06:00,000 --> 00:06:04,800 We don't really and also like if you do this like you slide it like a hundred and fifty lakhs. 87 00:06:05,300 --> 00:06:08,300 That is completely, not physical. So what are we going to do? 88 00:06:08,400 --> 00:06:14,700 Well, we overwrite manually and we just try stuff so we can do like maybe 5,000. We like, ooh, 89 00:06:15,100 --> 00:06:15,500 nice. 90 00:06:15,800 --> 00:06:16,500 Here we go. 91 00:06:17,500 --> 00:06:22,600 so now something really interesting like it actually feels like 92 00:06:25,000 --> 00:06:30,500 this is not really bright enough if we like look at the surroundings, for example. 93 00:06:31,300 --> 00:06:35,200 So one interesting thing here is that, so this building back here, 94 00:06:36,100 --> 00:06:40,100 it doesn't really look white to me, it looks more gray. 95 00:06:41,700 --> 00:06:48,400 And this is probably like reflecting the sunlight. So the actual color is most likely, 96 00:06:48,400 --> 00:06:52,700 something like what we see over here and this sphere, 97 00:06:52,800 --> 00:06:53,600 this Cube, 98 00:06:53,700 --> 00:06:54,300 excuse me, 99 00:06:55,200 --> 00:06:58,600 this Cube has 50% gray value. 100 00:06:59,200 --> 00:07:02,300 So this is like perfectly medium Gray. 101 00:07:03,900 --> 00:07:07,500 So now first let's see. 102 00:07:07,600 --> 00:07:09,900 That's actually if we look here is the sun, 103 00:07:09,900 --> 00:07:13,200 here's the shadow so this looks lined up pretty well so that's good. 104 00:07:14,200 --> 00:07:19,300 So again is this the correct value or is 105 00:07:20,800 --> 00:07:22,500 This took a ride. Correct value. 106 00:07:24,100 --> 00:07:25,200 We don't really know. 107 00:07:26,400 --> 00:07:31,100 However, what we do know is that we do need some sort of contrast, 108 00:07:31,100 --> 00:07:33,600 so having a value that is too low, 109 00:07:33,900 --> 00:07:36,800 as probably not really gonna cut it, 110 00:07:36,900 --> 00:07:41,900 it's probably not going to be super good and we can see here, we have something happening. 111 00:07:41,900 --> 00:07:45,600 Also, we have like some nice GI that we started getting. 112 00:07:45,900 --> 00:07:47,600 So this seems kind of cool. 113 00:07:48,200 --> 00:07:54,700 However, we're still also looked at 12 and 12 is like a pretty good exterior exposure. 114 00:07:55,900 --> 00:08:00,300 So now there's a bunch of really interesting things 115 00:08:00,300 --> 00:08:05,600 that we can kind of use to like figure this out. 116 00:08:05,800 --> 00:08:06,800 The first thing is, 117 00:08:06,800 --> 00:08:14,200 we can use our gut feeling and we can say like how strong do I want this highlight to be. 118 00:08:15,500 --> 00:08:18,800 so, because if I go like 35,000 for example, 119 00:08:20,300 --> 00:08:22,600 This starts hitting really good. 120 00:08:23,700 --> 00:08:26,500 And if I look here, that is probably white. So, of course, 121 00:08:26,500 --> 00:08:31,200 we don't want this middle gray to look like the white here, which is like also hit by the Sun. 122 00:08:31,700 --> 00:08:35,000 So what we're doing right now is we're basically just looking at what 123 00:08:35,000 --> 00:08:39,200 we have and we're trying to find reference points in our Sky HDR, 124 00:08:39,400 --> 00:08:41,299 which does have some really good values. 125 00:08:41,600 --> 00:08:43,799 And honestly, like looking at this, 126 00:08:44,700 --> 00:08:49,200 To me and that is like my gut feeling again. And also my experience this looks too bright. 127 00:08:49,900 --> 00:08:55,600 Like I don't think that the stuff back there which is kind of like grayish. 128 00:08:56,100 --> 00:08:59,800 Like I don't think it blows out that much so maybe. 129 00:09:00,000 --> 00:09:01,000 85,000. 130 00:09:02,600 --> 00:09:03,100 So, 131 00:09:03,700 --> 00:09:05,800 this is something where we can again, 132 00:09:05,900 --> 00:09:08,500 decide based on gut feeling, and we can say like, hey, 133 00:09:08,700 --> 00:09:11,400 I kind of like this. I think this is like a good balance. 134 00:09:14,100 --> 00:09:19,200 And again, looks like this inside, I think, like the bouncer, we're getting. It's kind of nice Works. 135 00:09:19,500 --> 00:09:22,800 We're also starting to get some more filled bounce here. 136 00:09:22,800 --> 00:09:25,200 This is one of the things why Lumen is so great. 137 00:09:25,700 --> 00:09:29,100 Because in the past we just had to like test vague this all the time 138 00:09:29,100 --> 00:09:31,600 and we did not really know. Like was it good? Was it bad? 139 00:09:31,900 --> 00:09:35,000 We don't we don't know until we bake it now we pretty 140 00:09:35,000 --> 00:09:37,200 much know right away which is a great thing. 141 00:09:38,400 --> 00:09:40,500 So in any case. 142 00:09:41,400 --> 00:09:43,300 So this is one way of doing it. 143 00:09:43,800 --> 00:09:47,800 However, if we remember what I said before, 144 00:09:48,300 --> 00:09:49,800 there's a lot of 145 00:09:51,000 --> 00:09:56,300 Ways to do this that are actually derived from from photography that help us. 146 00:09:57,200 --> 00:09:59,000 And one interesting thing 147 00:10:01,500 --> 00:10:03,300 like people doing photography, 148 00:10:03,400 --> 00:10:06,600 they sometimes use something which is called like a light meter. 149 00:10:07,200 --> 00:10:08,500 And with a light meter, 150 00:10:08,700 --> 00:10:13,800 they actually measure the Luminosity of something that they want to take a picture 151 00:10:13,800 --> 00:10:19,400 off and then they get values. And these values, tell them how to set their camera, 152 00:10:19,400 --> 00:10:20,400 and how to expose the 153 00:10:21,700 --> 00:10:27,200 And there's 11 very, very simple rule that I really like using for me to like, 154 00:10:27,200 --> 00:10:28,800 get me the balance that I did. 155 00:10:28,800 --> 00:10:30,800 I want is 156 00:10:31,900 --> 00:10:35,100 it's basically like midday. 157 00:10:36,000 --> 00:10:40,100 The Sunny Side of an object is for stops brighter, 158 00:10:40,700 --> 00:10:42,300 then the shadow side. 159 00:10:43,400 --> 00:10:46,300 In the afternoon. It's like three stops. 160 00:10:47,400 --> 00:10:48,400 In the evening, 161 00:10:48,400 --> 00:10:54,300 it's two stops and at some point the sun is like like like very very dim and 162 00:10:54,300 --> 00:10:58,600 only acts like a tiny bit of color but not much sunlight anymore, right? 163 00:10:59,200 --> 00:11:02,900 So this is actually something that we can use here for our setup. 164 00:11:04,000 --> 00:11:07,900 So what we can do is we can go back into visualize, 165 00:11:08,200 --> 00:11:12,800 we can go into our HDR value and now we just basically look at the shadow 166 00:11:12,800 --> 00:11:19,400 side here and now we can see it measures an EV of 10.12 or 13. 167 00:11:20,800 --> 00:11:26,300 So that means that if we say, like, okay, so this is like a medium afternoon. 168 00:11:27,300 --> 00:11:33,200 It might be that the sun is like 3 to 3.5 stops Brighter Than This, 169 00:11:33,700 --> 00:11:37,700 which means we should have around like 13 13, .5 over here. 170 00:11:38,200 --> 00:11:39,900 So let's measure what do we have? 171 00:11:40,400 --> 00:11:44,900 We actually have 13 .5 which now this is the thing. 172 00:11:44,900 --> 00:11:49,200 Like right I told you I going to go by my gut feeling, but since I did this so much, 173 00:11:49,200 --> 00:11:55,400 I kind of have a feeling For how these things should look like. So I kinda get it more right. 174 00:11:55,600 --> 00:11:59,900 Like, just because I am that experience and this is like the values is lining. 175 00:12:00,000 --> 00:12:00,700 Perfectly. 176 00:12:01,000 --> 00:12:06,000 And now what you can do is you can say like well I yeah cool story but I 177 00:12:06,000 --> 00:12:09,800 want to artistically tweak this and let's just say we go with like 15,000. 178 00:12:10,400 --> 00:12:12,600 So now we're on twelve point nine, 179 00:12:12,600 --> 00:12:17,600 which is still like now it's like proper like three stops more or less and 180 00:12:17,600 --> 00:12:24,000 if I go back to 25,000 it's 3.5 stops this is completely up to you. 181 00:12:24,500 --> 00:12:28,200 However this is what like this contrast that we can see here. 182 00:12:29,500 --> 00:12:34,600 Actually, let's choose the median between these two and go with 20,000. 183 00:12:34,800 --> 00:12:35,200 So 184 00:12:36,300 --> 00:12:37,500 this is what, 185 00:12:37,500 --> 00:12:42,000 like photographer found to be the perfect ratio of Shadow and 186 00:12:42,000 --> 00:12:46,300 light for a setting like this and that is one way to do it, right? 187 00:12:46,400 --> 00:12:49,800 So if we would like now and this is the beauty of this, 188 00:12:49,800 --> 00:12:52,200 and this is why I love this approach so much. 189 00:12:52,600 --> 00:12:54,500 Like, if I say, okay, 190 00:12:54,900 --> 00:12:57,400 let's do something completely different. Okay, 191 00:12:57,700 --> 00:12:58,100 let's 192 00:13:00,000 --> 00:13:02,600 Let me just open the sky here, quickly on the side. 193 00:13:04,400 --> 00:13:06,100 Let's say we're going to do this thing. 194 00:13:06,700 --> 00:13:09,300 So here is a problem. If we look at the sky, 195 00:13:09,400 --> 00:13:11,900 the sun is actually not really there anymore. 196 00:13:12,100 --> 00:13:16,000 But we'll we'll just assume we'll just assume for the sake of argument 197 00:13:16,000 --> 00:13:18,800 that the sun would be right here at the Horizon, okay? 198 00:13:19,700 --> 00:13:25,800 So the first thing is like okay, this was just about the relationship and not the actual values. 199 00:13:26,300 --> 00:13:27,600 So what do we have to do? 200 00:13:29,200 --> 00:13:35,700 we going to go in here into our page here and something has just messed with the colors, 201 00:13:35,900 --> 00:13:36,400 okay, 202 00:13:37,400 --> 00:13:39,900 so if we go 203 00:13:41,100 --> 00:13:42,800 Down here. 204 00:13:43,800 --> 00:13:51,900 This is like no typical photographic seen at Sunset. Let's say 25 Candela per square meter. 205 00:13:51,900 --> 00:13:54,500 That is actually really really low. 206 00:13:55,300 --> 00:13:58,900 Because that's not like 2,500 or like whatever that's like 25. 207 00:13:59,000 --> 00:13:59,800 All right. 208 00:14:00,100 --> 00:14:05,100 So let's just play this through and I'll show you how easy it is to actually make sense of this. 209 00:14:06,800 --> 00:14:08,300 So the first thing that I'm going to do, 210 00:14:08,500 --> 00:14:12,600 I'm going to check this Shader and these are all known as the wrong shade 211 00:14:12,600 --> 00:14:17,600 or sorry this one and we're going to turn this into like a parameter 212 00:14:18,800 --> 00:14:19,700 Sky 213 00:14:21,000 --> 00:14:21,700 texture. 214 00:14:23,900 --> 00:14:24,700 Going to save this. 215 00:14:26,900 --> 00:14:28,100 And in here, 216 00:14:29,000 --> 00:14:33,600 we just gonna create a material instance, 217 00:14:34,300 --> 00:14:37,700 call it Sky sunset. 218 00:14:41,100 --> 00:14:44,700 And now obviously the good thing, if we just like, open this weekend, 219 00:14:44,700 --> 00:14:47,200 just like override our texture here. 220 00:14:48,500 --> 00:14:52,800 No, need to mess with anything that we built before. 221 00:14:58,100 --> 00:14:59,000 What is this saying? 222 00:15:00,400 --> 00:15:02,900 Okay, great. So this is a perfect example. 223 00:15:03,200 --> 00:15:07,900 So here you can see that for this texture, it says texture, 224 00:15:08,100 --> 00:15:08,500 right? 225 00:15:09,100 --> 00:15:11,400 And for this texture it says texture Cube. 226 00:15:12,200 --> 00:15:13,400 Now why is this happening? 227 00:15:13,800 --> 00:15:16,300 So per default, when you download a sky like this, 228 00:15:17,000 --> 00:15:19,700 it usually comes as an HDR file, 229 00:15:20,000 --> 00:15:25,300 and when you import an HDR file into unreal, it actually gets imported as a cube map. 230 00:15:25,400 --> 00:15:29,800 So it's basically like a three-dimensional texture. So, 231 00:15:29,800 --> 00:15:29,900 to 232 00:15:31,600 --> 00:15:40,000 And if you have a Shader like this and all the texture, sample doesn't take a cube map. 233 00:15:40,300 --> 00:15:42,800 So when you put a cube map into Shader, like this, 234 00:15:42,800 --> 00:15:46,000 you actually need like some math going into the UVS so 235 00:15:46,000 --> 00:15:49,200 you can project it properly and also be able to rotate it. 236 00:15:50,200 --> 00:15:55,100 I personally don't like that workflow. A lot because it's just like a little bit cumbersome. 237 00:15:55,400 --> 00:15:59,400 So, what I usually do is I re-save the texture. 238 00:16:00,100 --> 00:16:07,000 As an e XR and an e, XR is still internally, an HDR file, but I could just drop it in. 239 00:16:07,200 --> 00:16:09,500 And then when I rotate the Skydome geometry, 240 00:16:09,500 --> 00:16:13,900 detects churches rotates with it which does not happen when you use a cube map. 241 00:16:14,200 --> 00:16:16,900 So what we can actually do now is, 242 00:16:18,000 --> 00:16:18,800 let's see. 243 00:16:19,500 --> 00:16:20,700 Do I have 244 00:16:22,000 --> 00:16:23,600 Hey, version here. 245 00:16:25,200 --> 00:16:27,900 That is already changed 246 00:16:29,000 --> 00:16:30,200 and I don't, 247 00:16:30,600 --> 00:16:32,400 which is absolutely fine. 248 00:16:33,400 --> 00:16:33,900 So, 249 00:16:33,900 --> 00:16:37,500 what I'm going to do is I'm just gonna open this 250 00:16:39,000 --> 00:16:42,000 It will not tell me like a Photoshop. 251 00:16:42,700 --> 00:16:43,700 Okay, let's do this. 252 00:16:53,500 --> 00:16:54,500 Just drag this in. 253 00:16:57,900 --> 00:17:03,300 So now the only thing that we're going to do actually is we just going to go and save a copy, 254 00:17:04,000 --> 00:17:05,700 we're in the same folder. That's fine, 255 00:17:06,500 --> 00:17:07,800 not going to call a copy. 256 00:17:08,000 --> 00:17:10,500 I'm actually just going to call it e XR. 257 00:17:10,900 --> 00:17:11,700 And here, 258 00:17:12,099 --> 00:17:18,800 which is change this to openexr and again, it stays as as an HDR file internally, 259 00:17:18,800 --> 00:17:21,000 no compression you're going to hit, okay. 260 00:17:22,200 --> 00:17:23,599 So now that this is safe, 261 00:17:24,599 --> 00:17:26,000 just going to drag this in here. 262 00:17:28,600 --> 00:17:34,000 And I will explain why this one is actually still useful the the cube map. 263 00:17:34,400 --> 00:17:38,900 So I'm going to open this and you can see it has the VT that stands for virtual texture. 264 00:17:39,000 --> 00:17:41,500 We don't want this to be a virtual texture at all. 265 00:17:41,500 --> 00:17:47,100 So we're just going to search here in the texture settings and it's just like turn this off. 266 00:17:48,300 --> 00:17:50,400 And it does a little magic and then we're good 267 00:17:51,500 --> 00:17:52,200 save this. 268 00:17:55,500 --> 00:17:58,000 And then I'm going to browse for this. So it's selected. 269 00:17:58,000 --> 00:18:00,600 I go back to my Shader and I'm just This. 270 00:18:00,700 --> 00:18:02,000 Now the error is gone. 271 00:18:14,300 --> 00:18:15,500 All right, beautiful. 272 00:18:18,300 --> 00:18:19,900 It is still doing something though. 273 00:18:23,500 --> 00:18:24,700 Okay, now, we're back working. 274 00:18:25,300 --> 00:18:25,700 Cool. 275 00:18:27,400 --> 00:18:29,600 Zou with that said, 276 00:18:30,300 --> 00:18:34,500 I'm going to apply this Shader now to my editor spear, 277 00:18:35,100 --> 00:18:36,700 I can see kind of looks the same. 278 00:18:36,700 --> 00:18:41,800 We have all these ranges so but this is quite clearly wrong now because 279 00:18:42,900 --> 00:18:47,700 This is way too bright and we don't have this exposure for such a low setting 280 00:18:48,700 --> 00:18:53,100 because like we can see that there's lights in the inside of the houses, right? 281 00:18:53,300 --> 00:18:56,900 But these local lights, they actually have a very low intensity. 282 00:18:57,100 --> 00:19:05,000 They might be using like 1500 to 2000 Lumen and if I would put a light in here with that value, 283 00:19:05,500 --> 00:19:07,300 you actually wouldn't be able to see it. 284 00:19:08,100 --> 00:19:12,800 Because again because of the huge range that these things have. 285 00:19:12,800 --> 00:19:14,600 So I'm going to take like a point light here. 286 00:19:19,300 --> 00:19:22,400 And I'm going to change the values down here. 287 00:19:22,700 --> 00:19:23,800 You can change the unit's. 288 00:19:23,800 --> 00:19:27,200 I'm going to use lumens because lumens is what you can 289 00:19:27,200 --> 00:19:30,800 find on the actual packaging of light bulbs that you buy. 290 00:19:31,100 --> 00:19:35,500 So you can basically say like oh cool I have this light bulb in my living room and it has like 291 00:19:35,600 --> 00:19:40,100 that intensity so you can then just feed in the value here and you get the same thing. 292 00:19:40,300 --> 00:19:42,200 So let's say we go with like 2000. 293 00:19:43,300 --> 00:19:50,300 So did you did you see like I actually did get something but like you know, not really like a lot. 294 00:19:50,700 --> 00:19:51,800 So if I'm like, 295 00:19:52,200 --> 00:19:57,100 go up here so we can like the light is clearly doing something right. 296 00:19:57,100 --> 00:19:58,100 But you can see 297 00:19:59,200 --> 00:20:00,600 if I go out here. 298 00:20:01,100 --> 00:20:02,400 This by no means. 299 00:20:02,600 --> 00:20:08,300 Looks like what we can see over here with the lit interiors and that again is because like right 300 00:20:08,300 --> 00:20:14,000 now the sky is actually having the brightness of a daytime sky and not of this Actual setting. 301 00:20:14,500 --> 00:20:18,100 So I'm gonna actually keep this light in here, 302 00:20:19,200 --> 00:20:21,000 so that's going to be interesting to see. 303 00:20:21,400 --> 00:20:26,800 And now what I'm going to do is I'm going to turn back on my HDR, visualization thingy. 304 00:20:27,500 --> 00:20:31,100 And if we remember our sky, 305 00:20:31,400 --> 00:20:33,700 like 25 Candela per square meter. 306 00:20:34,300 --> 00:20:40,400 So now I can we get into this field of like artistic Liberty to a certain degree, right? 307 00:20:42,000 --> 00:20:52,800 So if if I like measure you can see like this is like 2100 there's like 4,000 even on the brighter 308 00:20:52,800 --> 00:20:59,800 Cloud. There's probably a lot more here but we can rarely see it and also super trick like Wendy. 309 00:21:00,000 --> 00:21:03,200 Use are so bright in the image and you want to measure them if you can't see 310 00:21:03,200 --> 00:21:07,300 the numbers anymore because epic doesn't have a dark outline for the text. 311 00:21:07,800 --> 00:21:13,800 What you can cheat is you basically look at it and was like, oh no, I can't read the number. 312 00:21:14,000 --> 00:21:16,500 So, you just go into the exposure compensation, 313 00:21:16,800 --> 00:21:19,000 and you basically just compensate it down, 314 00:21:19,200 --> 00:21:22,400 and you see the value is still, what it actually reads. 315 00:21:22,400 --> 00:21:25,600 So it is the value that you measure is not influenced by this at all, 316 00:21:25,600 --> 00:21:27,500 but now at least you can read it again. 317 00:21:27,900 --> 00:21:29,900 So that's my little little hot fix. 318 00:21:30,000 --> 00:21:34,300 Or when I use this again now. So where do we actually measure? 319 00:21:34,300 --> 00:21:39,200 And what I decide for myself in this case is, you know what, 320 00:21:39,200 --> 00:21:47,300 I'm just just going to measure in the center of the top of the sky dome and that is like, again, 321 00:21:47,300 --> 00:21:51,300 artistic Liberty. Like there is no rule for this. There is no. 322 00:21:51,300 --> 00:21:57,600 But like if I consider this to be an average right like where the sun is the sky is going to be the 323 00:21:57,600 --> 00:22:02,800 brightest and opposite. To the Sun, is going to be the I guess so, my brain just tells me like hey, 324 00:22:02,800 --> 00:22:06,600 it seems logical to measure right, straight up into the center. 325 00:22:06,700 --> 00:22:07,700 So that's what we're going to do. 326 00:22:08,600 --> 00:22:10,500 I'm going to open my instance here again. 327 00:22:12,300 --> 00:22:15,300 And let me just slide this over. 328 00:22:16,900 --> 00:22:19,400 Can I like doctors over here? Yep, that's better. 329 00:22:20,300 --> 00:22:20,800 So 330 00:22:22,200 --> 00:22:22,500 Now, 331 00:22:22,500 --> 00:22:28,800 what we're going to do is we just gonna slide this down until we can read like 25 and it's here. 332 00:22:29,100 --> 00:22:30,100 So let's do 333 00:22:33,000 --> 00:22:36,500 200. Okay so we're still at like 246 here, 334 00:22:37,200 --> 00:22:39,200 so let's actually do 50. 335 00:22:39,700 --> 00:22:41,000 Yeah, still too bright. 336 00:22:41,500 --> 00:22:42,500 What was it 25? 337 00:22:42,900 --> 00:22:49,500 So let's actually go with 15 Moon, our to dark. Let's Go with 25. 338 00:22:51,100 --> 00:22:56,800 Okay. We're 30. I think 30 is fine for now. We don't have to match it like super. Exactly. 339 00:22:57,200 --> 00:23:02,300 So now you can see that this is a completely different story. 340 00:23:02,400 --> 00:23:04,300 Lori than what we had before. 341 00:23:05,500 --> 00:23:06,100 And now, 342 00:23:06,100 --> 00:23:15,200 what we need to do is we need to adjust our actual exposure to compensate for this 343 00:23:17,100 --> 00:23:18,900 So what are we gonna do? 344 00:23:19,500 --> 00:23:19,900 Well, 345 00:23:20,800 --> 00:23:24,400 we gonna go into our post-process volume. 346 00:23:24,500 --> 00:23:25,700 We ignore this. 347 00:23:26,100 --> 00:23:32,100 And now we're going to set something that sort of looks good for us and I'm going 348 00:23:32,100 --> 00:23:36,500 to eyeball this, I'm going to say it's probably going to be around seven. 349 00:23:39,600 --> 00:23:40,100 And 350 00:23:41,300 --> 00:23:41,800 yeah, 351 00:23:41,900 --> 00:23:43,000 that's pretty good. 352 00:23:44,800 --> 00:23:48,700 also, we can see that this looks completely broken and that is because, of course, 353 00:23:49,000 --> 00:23:51,100 we haven't recaptured, our Sky lighting, 354 00:23:53,500 --> 00:23:54,600 So, we're just going to do that. 355 00:24:02,000 --> 00:24:06,500 Now this is completely different, but also we have our problem, 356 00:24:06,600 --> 00:24:09,900 that it still looks wrong because of the sun obviously. 357 00:24:10,200 --> 00:24:14,600 So first thing for now, just going to like, turn off this light here. 358 00:24:15,600 --> 00:24:17,800 Because we want to make sure that the stuff that we have is clean. 359 00:24:17,800 --> 00:24:21,000 So like now also like our sun very very badly. 360 00:24:22,200 --> 00:24:23,700 I think we can. 361 00:24:26,300 --> 00:24:29,100 Let's rotate this guy a little bit so we can actually like 362 00:24:29,100 --> 00:24:33,800 maintain our sun rotation here even though it's like, 363 00:24:34,600 --> 00:24:35,700 let's do something like this. 364 00:24:36,800 --> 00:24:37,300 Again, 365 00:24:38,300 --> 00:24:41,300 I have to recapture because changed slightly. 366 00:24:42,200 --> 00:24:42,700 Now, 367 00:24:42,700 --> 00:24:44,400 our sunlight 368 00:24:45,600 --> 00:24:47,400 Is completely off, 369 00:24:47,800 --> 00:24:48,600 of course it is. 370 00:24:49,700 --> 00:24:51,900 We have way too much brightness. 371 00:24:52,400 --> 00:24:57,700 We are also not flat enough because like if we have a scenario like this, 372 00:24:58,000 --> 00:24:59,500 we would have some really, 373 00:25:00,900 --> 00:25:02,500 you know, very long Shadows. 374 00:25:02,500 --> 00:25:04,700 Even though again I know we don't have shadows right now 375 00:25:04,700 --> 00:25:07,000 but we just assumed that there would be a little bit of Sun. 376 00:25:07,300 --> 00:25:10,300 So one thing, if you click your son and your gizmos weird, 377 00:25:10,300 --> 00:25:12,700 that's probably it's because it's a local space. 378 00:25:12,900 --> 00:25:17,200 So you can click this one up here and it Cycles between local and world. 379 00:25:17,200 --> 00:25:20,900 So we can just drag this out so you can see this And 380 00:25:22,300 --> 00:25:30,100 so what we need now is we actually need to like rotate this to be a lot like more flat. 381 00:25:30,700 --> 00:25:32,200 So that's the first thing that we going to do. 382 00:25:32,500 --> 00:25:35,500 Now, I'm going to switch it actually back to local because now you can see, 383 00:25:35,600 --> 00:25:38,000 I get the axes a lot better. 384 00:25:38,200 --> 00:25:42,300 I'm going to fix this a bit and now what we want to do is like the kind of want to go. 385 00:25:43,400 --> 00:25:44,300 Like this, 386 00:25:45,100 --> 00:25:49,200 so it's not super accurate, but it is going to be like a lot lower here. 387 00:25:52,600 --> 00:25:55,400 With the song coming in like this. 388 00:25:59,400 --> 00:26:05,100 And then what we also need to do is we need to actually fix our colors and our intensities. 389 00:26:06,100 --> 00:26:09,700 So the first thing I'm going to do is I'm going to put this 20 390 00:26:14,100 --> 00:26:16,800 I will turn on again, 391 00:26:17,500 --> 00:26:19,000 my visualize. 392 00:26:20,300 --> 00:26:21,500 Hdri adoption. 393 00:26:21,600 --> 00:26:24,900 So here we have like three point six. 394 00:26:25,400 --> 00:26:26,000 All right, 395 00:26:26,400 --> 00:26:28,200 so if we say that, 396 00:26:28,500 --> 00:26:32,900 we just go like, One-Stop writer. That would be like 4.6. 397 00:26:33,600 --> 00:26:39,700 And you can see we basically already have that because the thing is we don't actually have a 398 00:26:39,700 --> 00:26:43,600 son here and the brightness that comes from this is basically 399 00:26:43,600 --> 00:26:47,900 already the brightest spot here and we already have this 400 00:26:49,100 --> 00:26:52,200 Almost One Stop difference but we can see there's a little bit left. 401 00:26:52,200 --> 00:26:54,900 So here we have three point six here, we like 4.3, 402 00:26:55,100 --> 00:26:59,800 so we can add 0.3 ish with our son. 403 00:27:00,400 --> 00:27:02,100 So, let's do 10. 404 00:27:03,900 --> 00:27:04,400 20. 405 00:27:05,200 --> 00:27:05,800 All right. 406 00:27:06,000 --> 00:27:10,800 So now you can see we added a tiny little bit of Sun, so there's here, our shadow, 407 00:27:11,000 --> 00:27:11,800 you can see it. 408 00:27:12,300 --> 00:27:14,600 So I remember this number 20, lakhs, 409 00:27:14,800 --> 00:27:19,000 and 20 Lux is actually pretty accurate for something that is like, very late in the evening. 410 00:27:19,400 --> 00:27:23,300 So I'm going to do two hundred so I can see it more. 411 00:27:23,800 --> 00:27:24,100 And now, 412 00:27:24,100 --> 00:27:27,800 what I'm going to do is I'm actually going to match the colors and one thing that 413 00:27:27,800 --> 00:27:33,500 I really like to do and that I highly recommend to any of you use temperature. 414 00:27:34,200 --> 00:27:39,400 Because I don't go in and do like yeah, sunlight is like this. 415 00:27:40,600 --> 00:27:43,600 Don't do it unless you do something. 416 00:27:43,600 --> 00:27:44,200 That is 417 00:27:45,500 --> 00:27:47,700 A highly stylized or be, 418 00:27:48,000 --> 00:27:50,100 it's something that is like, 419 00:27:50,900 --> 00:27:53,000 I don't know, you know, like a weird planet or something. 420 00:27:53,000 --> 00:27:58,200 Where like for some reason the Sun is blue or whatever or you have like a you want to 421 00:27:58,200 --> 00:28:04,100 emphasize on like a swamp feeling for like an isolated area and you can like maybe like, 422 00:28:04,100 --> 00:28:04,500 you know, 423 00:28:05,300 --> 00:28:07,700 none ship towards something greenish or something. 424 00:28:07,800 --> 00:28:12,200 So, of course, there is some artistic freedom. But if we talk about like regular stuff, 425 00:28:12,200 --> 00:28:13,600 don't ever touch this, 426 00:28:14,200 --> 00:28:14,900 keep it. 427 00:28:15,300 --> 00:28:16,100 On white. 428 00:28:17,500 --> 00:28:22,900 Hit the color and you can see it already got a bit warmer because per default, it's 6500. 429 00:28:22,900 --> 00:28:28,300 Kelvin and 6500 Kelvin is the white Point basically. 430 00:28:29,200 --> 00:28:29,900 So 431 00:28:31,100 --> 00:28:34,400 we're going to check this and since this is very late in the day, 432 00:28:34,400 --> 00:28:36,700 we can actually go down quite a bit. 433 00:28:36,700 --> 00:28:43,900 We can go to like 1600 and you can see now this kind of like matches the feel. 434 00:28:44,400 --> 00:28:46,000 However it is way too strong, 435 00:28:46,500 --> 00:28:50,800 so What we need to do again, as which is go back here and we going to do 20. 436 00:28:52,100 --> 00:28:57,400 And now you can see it does add a bit more which is not perfectly 437 00:28:57,400 --> 00:29:01,600 realistic but you can see the colors really look nice. 438 00:29:02,600 --> 00:29:04,300 And if we go back in here, 439 00:29:04,700 --> 00:29:06,800 we can suddenly see that. 440 00:29:07,100 --> 00:29:07,700 Okay, 441 00:29:07,700 --> 00:29:10,200 this kind of seems more balanced 442 00:29:13,500 --> 00:29:14,200 and then 443 00:29:15,900 --> 00:29:18,400 if we go to our Point light here, 444 00:29:19,900 --> 00:29:23,500 Actually, let's do like 1200. That is what they usually are, 445 00:29:23,700 --> 00:29:24,100 again. 446 00:29:24,100 --> 00:29:27,000 I'm actually going to turn on use temperature because most 447 00:29:27,000 --> 00:29:29,700 of the interior lights work with temperatures as well. 448 00:29:29,900 --> 00:29:34,400 And a lot of the interior lights are actually very, very warm. 449 00:29:34,800 --> 00:29:39,100 That is something that most people don't really know because, like, our eyes also, 450 00:29:39,100 --> 00:29:42,100 adjust for things differently. But, especially when you do like photography, 451 00:29:42,100 --> 00:29:47,000 you'll notice that like a lot of the lights that we have inside our houses, our Apartments, 452 00:29:47,200 --> 00:29:49,000 they're actually very, very warm. 453 00:29:49,400 --> 00:29:52,900 And They usually are between two thousand seven hundred and three 454 00:29:52,900 --> 00:29:58,100 thousand six hundred Kelvin so I'm gonna go with 3000 right now. 455 00:30:00,400 --> 00:30:01,200 Let's turn it on. 456 00:30:07,300 --> 00:30:09,500 And I need to get rid of this. 457 00:30:17,700 --> 00:30:22,700 So now you would say, like, okay, that's still not like super bright, right? 458 00:30:23,000 --> 00:30:29,900 And that is usually, like not what you, what you like sort of get and that is correct. So, 459 00:30:29,900 --> 00:30:35,200 let's just make it a bit brighter by having more lights, which is also a, very common thing. 460 00:30:35,800 --> 00:30:37,300 Because when stuff is dark, 461 00:30:38,200 --> 00:30:43,200 we add more lights because that's what we also do in our homes, 462 00:30:43,600 --> 00:30:44,400 when it's dark. 463 00:30:45,000 --> 00:30:47,100 So I'm just going to put this In. 464 00:30:52,200 --> 00:30:57,300 And lately, we do we ignore like all the shadow casting stuff and like all that for now. 465 00:30:58,100 --> 00:30:58,800 So, 466 00:30:59,300 --> 00:31:00,500 this is what we have here. 467 00:31:01,100 --> 00:31:04,600 And now the fun thing is obviously that when you look from the outside, 468 00:31:07,400 --> 00:31:08,400 Let me turn this off. 469 00:31:11,400 --> 00:31:15,300 We do have something that matches a lot better. When we, when we look at this. 470 00:31:15,500 --> 00:31:19,300 I think actually, these lights are even like warmer, so that's like a difference, 471 00:31:19,300 --> 00:31:23,400 but we can see that our Interiors are starting to do something as well. 472 00:31:24,600 --> 00:31:29,500 So now the thing is this kind of like still looks very very dark and and that's correct. 473 00:31:29,600 --> 00:31:32,800 And that is because right now the exposure that we have is 474 00:31:32,800 --> 00:31:37,100 something that is more pleasing for what we see outside. 475 00:31:37,800 --> 00:31:43,100 And again, what we need for this and this is what games do is we need Dynamic exposure, 476 00:31:46,600 --> 00:31:50,300 so if we just go in here 477 00:31:51,700 --> 00:31:55,000 and we reduce this to maybe 5.5, 478 00:31:57,700 --> 00:32:00,700 Now we're starting to get somewhere and, of course, 479 00:32:00,700 --> 00:32:04,800 we get this becoming brighter because that is very, very natural to happen. 480 00:32:06,900 --> 00:32:11,200 I'm just like getting really annoyed with these really hard Shadows here. 481 00:32:11,800 --> 00:32:15,900 That's not very beautiful, not very natural and that sense. 482 00:32:16,600 --> 00:32:18,200 But like for now that's okay. 483 00:32:18,300 --> 00:32:19,800 We can, we can change that, 484 00:32:20,100 --> 00:32:25,400 but it's also not necessarily super important for what I'm trying to show right now. 485 00:32:25,800 --> 00:32:27,600 So here you can see that. 486 00:32:27,600 --> 00:32:29,400 Now we have 487 00:32:30,700 --> 00:32:34,100 This setup and we could maybe even go to like five. 488 00:32:34,800 --> 00:32:39,200 So now this matches really well and if we look at something so bright, 489 00:32:39,200 --> 00:32:44,900 it will actually go back to something a little bit different. 490 00:32:44,900 --> 00:32:50,300 But again it will not actually go up to the 7 because the default Auto exposure. 491 00:32:50,300 --> 00:32:56,400 Always tries to aim for a medium gray average of the of the image. 492 00:32:57,500 --> 00:32:59,800 so, if you would like to have this, 493 00:33:00,000 --> 00:33:04,400 Look darker than it did when like, like it did when I did this. 494 00:33:05,400 --> 00:33:10,200 But you still want to be able to have the five here for when you go into something. 495 00:33:11,500 --> 00:33:16,600 There's two ways of doing that and we will look at these ways in the next lesson. 496 00:33:17,000 --> 00:33:19,600 So this is going to be it for this time. 497 00:33:19,900 --> 00:33:22,800 Thank you so much for watching and see you in the next lesson.41682

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