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Hello and welcome to the next session.
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So one thing that I would like to do now is just
reiterate a little bit of how easy it is to create
3
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different scenarios and variations. Once we have
the settings in place before we do that though,
4
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I would really like to add a light source here.
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For the diner to make sure that we actually have.
6
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Some more brightness here.
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And also one really important thing is that now
we would kinda need to again,
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add like an exposure curve in here because it is
definitely
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Not bright enough.
10
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so,
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I would say let's do the curve first.
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And also named this.
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So we can have that here.
14
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Then in our folder, we just go miscellaneous.
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Turf.
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Float,
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select.
18
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And then
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Do this.
20
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and of course,
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we need to turn on here.
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and we're going to start outside because this
one,
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we like,
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So,
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let's turn this on.
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And right now we are locked at 8:00.
27
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And we do have 6.4 here.
28
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So,
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let's
30
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Okay,
31
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let's do this
32
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and then we actually need to go to 7.5 here.
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Looks the same.
34
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Okay.
35
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So 6.4
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You go, 6.4.
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Okay.
38
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And we wanted to be.
39
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7.5.
40
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So that's one point one.
41
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and now this has obviously changed a bit,
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which is fine because we need to add
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the final exposure here, so to speak.
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So what do we want to be
45
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the Min value here?
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Think something like this is kind of fine.
47
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So now this is kind of locked here.
48
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so,
49
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4.8.
50
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Why is this 0.6?
51
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See.
52
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So, let's see how this works.
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If we go out now.
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We are.
55
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Oh no. Sorry I mixed that up. That wasn't fact
like six point. Let's do 6.5.
56
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Obviously, not on this one.
57
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This one.
58
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So now we are going down to this.
59
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I'm adding a bit more - now - 2.
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and,
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One.
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So,
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We are on the 7.5 when we're out here,
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which is what we wanted.
65
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Looking good and then we go in here.
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We are going down.
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Two.
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This.
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So this is better.
70
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Yep,
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works.
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Well
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Now, we can turn.
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The HDR off again.
75
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Perfect.
76
00:06:52,600 --> 00:06:55,800
And I would kind of like to have something over
here.
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Because it's a little bit.
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It doesn't make much sense for the entrance to
be this dark.
79
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And these ones are kind and not bright enough.
80
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So I'm gonna what I'm going to do is
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I'm going to create a copy of this again.
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I'll call it m trance.
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Put it here.
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00:07:58,500 --> 00:08:00,000
So, let's grab this.
85
00:08:23,400 --> 00:08:28,100
So this whole scene does have a bit of an off
rotation,
86
00:08:28,400 --> 00:08:29,900
but it's fine,
87
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we'll live.
88
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So now, what I want to do is I want to edit this.
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And I kind of want to
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abuse this a little bit.
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So what what do I mean by that?
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So the first thing is I'm gonna
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Delete the spotlight.
94
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I'm going to this guy here.
95
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I'm going to unlock this.
96
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And now what I want to do is I kind of want to
scale it in a weird way.
97
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Kind of want to make it rather large.
98
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Kind of like this maybe and it's going to make
sense in a second going to like move this in.
99
00:09:35,200 --> 00:09:37,500
And I'm just going to do it like this for now.
100
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skip island save this
101
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and now that we have a rather large light source,
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what I want to add is
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A rectangular light source.
104
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And I'm just going to make this like super bright.
105
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So I see what I'm actually doing and in which
way it's rotated on all that.
106
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We are.
107
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Not seeing anything though.
108
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Why is that?
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What happened to my light source here?
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This is very interesting.
111
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Where did it go?
112
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Did I?
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Accidentally delete this guy.
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There we go.
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So, we have this and I kind of wanted to be
colder as well.
116
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I think that's quite nice.
117
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And what I also want is, I want to really crank the
scattering so I'm trying like 20 or 50.
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Yeah.
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So I got some really nice.
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From this.
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Because I kind of want to see it a bit from from
from here,
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like
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kind of like this
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similar to what I have here with the gas station,
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maybe a little bit less. I'm going to do like 35
now.
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so,
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this is,
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So weird.
129
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So I had compiled and it basically disappears.
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That is.
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The weirdest thing.
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I have seen in a very long time.
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And I can't even delete it.
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It's just gone.
135
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I was called light ceiling.
136
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Yeah,
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basically, just kills itself.
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for whatever reason,
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until
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I drank it in again.
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Well,
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I won't give up now, that was compiled.
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I think we may be able to keep it.
144
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Okay,
145
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so we kind of have this now.
146
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Duster job.
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All right,
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let's play it safe and save this.
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All right,
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so what I wanted to do next,
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was to a nice night time scenario.
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so, for this,
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I will be
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Abusing.
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The
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overcast lighting layer here.
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Also, I noticed something and I am actually
rather ashamed.
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I just noticed why?
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This light disappears here all the time
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because I have to overcast layer double clicked.
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So I'm probably going to have three of these.
Now, when I turn this off and turn this one on,
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yeah, there you go.
163
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So that was very, very smart of me.
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I didn't notice that I had the other one selected
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So, let's delete these.
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And this one.
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We move it into the main level,
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which is where it belongs.
169
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Sorry for that. That was a bit confusing.
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So,
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now,
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Let's abuse the overcast layer to do. Our
nighttime.
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Nighttime is often considered to be quite difficult
to do.
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And for me it's usually like I don't think it's that
difficult.
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I just think the most important thing is really,
what do you actually want?
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Because if you look at photography for
example and you look at some proper nighttime,
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nighttime actually looks not the way it does
when you go to the cinema.
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So there's this thing that we always think that
night is blue and that is Actually wrong,
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like Moonlight is actually more reddish.
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Because it still is reflecting the song.
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So,
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the blue thing is certain Optical phenomenon.
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And for us it's kind of like feels more natural
because we're
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so used to it also from like the movies and stuff
like that.
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So if you want to make a very realistic night,
186
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then you actually don't really make it that blue.
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You make it a bit more neutral.
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And real night is also super dark like super dark,
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which is when you see like photos for example,
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like this here,
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you see that everything is just pitch black and
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this is the only stuff that's visible that is how
dark night is.
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The only thing that does make night a bit
brighter as Moonlight and stuff.
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Like this is not even proper night.
195
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And it's also color graded to be this blue.
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This is a lot more realistic but you can see this is
like after Sunset and it still is
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incredibly dark in certain certain way. So proper
night kind of looks like this.
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So what you have to do when you do night as
first, you have to decide.
199
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Where will you actually be from a stylistic point
of view.
200
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So for this, we're going to do something more.
201
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I would argue like a bit more of a cinematic night
and not a super pitch, black one.
202
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Because looking at this,
203
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we kind of have it already here.
204
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Like this is already a pretty pitch black night if
we, if we take this.
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So now what we could do,
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like if we look at this here, how the lights
behave,
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and then we look at this.
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Very, very, very similar, right?
209
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So,
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not a, not a huge thing here. So, what we could
do, for example,
211
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just making sure if the right layer selected here.
212
00:20:34,500 --> 00:20:37,400
We could just add our
213
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Exponential height fog.
214
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And we could just like,
215
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at some volumetrics here to this whole thing.
216
00:20:48,900 --> 00:20:54,900
So everything feels a bit more mystical or
something like that, right?
217
00:20:56,900 --> 00:20:59,600
But again, like you wouldn't really see.
218
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Anything.
219
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And then you could choose any kind of cubemap
if you want and just add like a little bit to it.
220
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So for example,
221
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you could just go in here. Light Skylight, bring
that in.
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Set it to movable and then you could say, like we
use a specified Cube map for this.
223
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And if I go into my HDR collection,
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that could be anything. Now,
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I'm just gonna do,
226
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I'm just going to use this now and I'm going to
make it very, very, very dark.
227
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Actually, I can't use this one because it's not a
Sadiq texture Cube. I have imported it differently.
228
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So I'm honest, I'm just going to use this one now
just for the sake of it,
229
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because this is an example.
230
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So I'm going to
231
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Put this in.
232
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So it's working.
233
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Boo
234
00:22:14,100 --> 00:22:18,100
and one thing that is important, now to know
here, I have this ppb night,
235
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and the only thing that I did was I locked the eb2
for,
236
00:22:23,700 --> 00:22:26,900
and, and now you can see that you to the
Skylight.
237
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We just have this like, very,
238
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very faint thing where we can see something,
239
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so it is not fully fully black anymore.
240
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It is rather And and that is of course, because
the texture that we're using is rather read,
241
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we could obviously tend or offset that make it a
bit more.
242
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Neutral. It gets darker because we do that. So we
could have black some brightness.
243
00:22:59,400 --> 00:23:03,700
And now slowly where we're getting a faint thing
of something
244
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working through this and applying some more
fog and stuff,
245
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that that will be the more realistic route to take.
246
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However,
247
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we're not gonna do it this way.
248
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So, I'm just going to keep my Skylight here.
249
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I will go to my engine folder and search for the
beautiful sphere here,
250
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editor sphere.
251
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I'm gonna search for shadow turn all of this off.
252
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And then I want to mention one thing that I kind
of forgot to mention in all the sessions before.
253
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But if you want to play this and you use the
editors fear,
254
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you may not be able to spawn into your world
because the editors fear does have Collision.
255
00:23:56,600 --> 00:23:59,200
So what you can and should do
256
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Is in the Collision preset. Default,
257
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you should set it to no collision and then when
you spawn into the world as an actual player,
258
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there won't be any problems with this.
259
00:24:11,600 --> 00:24:14,300
So, sorry for mentioning this so late,
260
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but usually I built only stuff to look at with this
so I forgot to mention
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Now for the HDR, it is really, really difficult to
find. Good night, sky hdr's.
262
00:24:32,300 --> 00:24:36,700
I'm going to use this one and there's one really
big problem that we can see in here.
263
00:24:37,600 --> 00:24:43,200
And that is that there is a little black dot because
sometimes these are a bit weird
264
00:24:43,200 --> 00:24:46,500
when there's the free ones, but we're not going
to get bothered by this now.
265
00:24:47,100 --> 00:24:52,100
But there is a lot of light pollution here and since
we are in the desert,
266
00:24:52,600 --> 00:24:53,700
there wouldn't really be light.
267
00:24:53,900 --> 00:24:54,500
Solution.
268
00:24:55,100 --> 00:24:58,700
But the problem is also that, for example, this
texture here,
269
00:25:04,000 --> 00:25:06,000
There. We have like a lot of trees.
270
00:25:06,100 --> 00:25:11,400
So we would actually see the trees in the
distance and finding the right hdr's.
271
00:25:11,400 --> 00:25:14,000
Can be a very big undertaking.
272
00:25:15,200 --> 00:25:21,300
And I would also recommend that you should
probably buy some because the free ones
273
00:25:22,600 --> 00:25:24,900
they always have Tresor stuff in them.
274
00:25:24,900 --> 00:25:31,000
So I wouldn't necessarily recommend them a lot
but just so you're aware of this.
275
00:25:31,000 --> 00:25:35,400
It is rather tricky to find good night, sky hdr's.
276
00:25:36,600 --> 00:25:37,500
And for,
277
00:25:38,400 --> 00:25:42,200
for this session, I'm just gonna use what we
have here.
278
00:25:42,300 --> 00:25:46,100
So, I'm going to take this one and you can see
that.
279
00:25:46,500 --> 00:25:51,100
It's just the default settings here, brightness set
to 1 using this one.
280
00:25:51,700 --> 00:25:52,500
And so now,
281
00:25:52,500 --> 00:25:57,200
we're going to scale this up to 15,000 as always
282
00:26:00,500 --> 00:26:04,000
And you can see there is like this weird little
issue that we had.
283
00:26:04,800 --> 00:26:07,200
Let's just ignore this for now.
284
00:26:08,200 --> 00:26:11,300
And now what we're going to do is we just got to
decide
285
00:26:11,400 --> 00:26:15,800
again where we want our light to come from.
286
00:26:16,800 --> 00:26:22,700
Since we do have the lighting here from from the
gas station,
287
00:26:22,700 --> 00:26:28,500
I would not have the light come from over here
for the moon because I think it will kind of like,
288
00:26:28,500 --> 00:26:31,200
either way too much of what we We have here.
289
00:26:32,900 --> 00:26:41,200
So, I actually think that we should kind of keep
the, the moon sort of where it is.
290
00:26:44,800 --> 00:26:46,100
Maybe kind of like here.
291
00:26:49,000 --> 00:26:54,900
So now I want the exposure to stay like this
because I think this is a good night time.
292
00:26:54,900 --> 00:26:56,900
Exposure that we have here already.
293
00:26:57,300 --> 00:26:59,800
I think all these things they work.
294
00:27:00,000 --> 00:27:01,200
Rather well.
295
00:27:02,600 --> 00:27:06,200
We could even like this is too bright now,
obviously,
296
00:27:06,300 --> 00:27:09,300
but it makes sense because this is so much
more well-lit.
297
00:27:09,500 --> 00:27:11,500
So we're not exposing for inside.
298
00:27:11,500 --> 00:27:14,100
We are exposing for the outside and you can see
that there's
299
00:27:14,100 --> 00:27:17,000
all this artifacting going on from Lumen as well.
300
00:27:17,500 --> 00:27:21,800
And that is just something that we have to live
with right now because here for
301
00:27:21,800 --> 00:27:26,100
example these glowing rocks and then like some
weird stuff just happens.
302
00:27:26,500 --> 00:27:29,600
I think some of it might be related to this guy
light.
303
00:27:30,300 --> 00:27:36,200
Like having these lower values in here, like this
stuff for example,
304
00:27:37,100 --> 00:27:42,900
but then again there may also be other issues by
just Lumen being Lumen.
305
00:27:43,800 --> 00:27:48,700
So this is not really something that we can do
much about right now but we
306
00:27:48,700 --> 00:27:52,500
could potentially try to edit some of it in
Photoshop and make it go away.
307
00:27:54,100 --> 00:27:54,700
so,
308
00:27:56,400 --> 00:27:59,200
now what we need to do is we need to sort of
decide
309
00:28:00,900 --> 00:28:07,100
how bright this is is going to be and since we
said it is going to be more of like a film ignite,
310
00:28:07,200 --> 00:28:08,600
instead of a
311
00:28:10,400 --> 00:28:17,100
Super realistic night. I think something like this
could work quite well.
312
00:28:22,700 --> 00:28:23,300
so,
313
00:28:23,400 --> 00:28:24,400
we just wanna
314
00:28:26,300 --> 00:28:29,600
recapture this to make sure.
315
00:28:30,900 --> 00:28:33,800
But you can see this is still very, very, very dark.
316
00:28:41,500 --> 00:28:45,200
So, there is not really a lot coming from the sky.
317
00:28:52,400 --> 00:28:54,000
So this is the moment.
318
00:28:55,100 --> 00:28:58,400
Where you basically have to?
319
00:28:59,700 --> 00:29:02,800
Manually, go in and do things.
320
00:29:08,400 --> 00:29:12,500
Can see a little bit but it's not really much so
let's just see.
321
00:29:14,300 --> 00:29:18,300
So, if I put this 25, you can obviously see where
we're getting a lot.
322
00:29:19,000 --> 00:29:24,900
And now, we have quite a disconnect because
we're not getting as much color as we should.
323
00:29:25,200 --> 00:29:29,500
We also have like the bottom in here on and like
the
324
00:29:29,500 --> 00:29:32,200
edges where it's just way too much warm color.
325
00:29:32,600 --> 00:29:34,500
So now you can do two different things,
326
00:29:35,000 --> 00:29:37,300
you can either like
327
00:29:38,400 --> 00:29:40,000
make this more blue.
328
00:29:41,200 --> 00:29:43,500
Or tint the light color.
329
00:29:44,200 --> 00:29:47,000
So let's try both approaches here.
330
00:29:51,000 --> 00:29:52,000
and the first,
331
00:29:53,300 --> 00:29:56,300
Is going to be tending, the HDR.
332
00:29:57,700 --> 00:29:59,200
So, we're just going to do this.
333
00:30:00,400 --> 00:30:04,700
This convert to parameter call it color.
334
00:30:06,300 --> 00:30:09,800
And per default, we want this to just be white.
335
00:30:12,800 --> 00:30:14,400
So there's nothing really happening.
336
00:30:20,100 --> 00:30:20,800
so,
337
00:30:22,300 --> 00:30:24,000
now, with this here,
338
00:30:24,300 --> 00:30:25,300
we could go in
339
00:30:26,400 --> 00:30:27,300
and start
340
00:30:28,400 --> 00:30:29,700
Take this really blue.
341
00:30:34,900 --> 00:30:38,000
So, let's do this and then build.
342
00:30:40,400 --> 00:30:40,600
Yep.
343
00:30:49,000 --> 00:30:52,800
So now we can clearly see how all of this has
gotten more blue.
344
00:30:52,800 --> 00:30:56,000
We still do have some weird stuff happening
here from Lumen,
345
00:30:56,600 --> 00:30:58,300
which is a bit unfortunate.
346
00:30:59,100 --> 00:31:05,100
So, but now we can see that we clearly have
something that is a lot more nighttime,
347
00:31:05,200 --> 00:31:05,700
ish.
348
00:31:08,000 --> 00:31:10,000
It does look a little bit disconnected though.
349
00:31:10,000 --> 00:31:15,900
So we do need to work with our fuck here quite a
bit.
350
00:31:18,700 --> 00:31:22,700
And the first thing that we need to touch here is
our in scattering
351
00:31:24,900 --> 00:31:28,100
and we kind of want this to be nice and blue as
well.
352
00:31:31,200 --> 00:31:32,800
And we do wanna
353
00:31:34,200 --> 00:31:35,700
tweak this Tastefully.
354
00:31:43,700 --> 00:31:45,600
So, this is already helping us here.
355
00:31:47,000 --> 00:31:47,300
So, now,
356
00:31:47,300 --> 00:31:50,600
what we definitely need to do is we need to start
adding in the things
357
00:31:50,600 --> 00:31:54,600
that are important here as well. So we have a
complete picture.
358
00:31:55,200 --> 00:31:56,500
So we need to do
359
00:31:57,700 --> 00:31:59,500
our sunlight here,
360
00:32:00,000 --> 00:32:01,900
because since we have a moon,
361
00:32:02,900 --> 00:32:04,400
we need to add this
362
00:32:06,200 --> 00:32:09,300
And I will bring this over here.
363
00:32:19,900 --> 00:32:21,300
We need to.
364
00:32:25,300 --> 00:32:27,000
Make sure that.
365
00:32:28,900 --> 00:32:32,100
We are kind of like here.
366
00:32:33,800 --> 00:32:35,700
And then we are way too steep.
367
00:32:37,400 --> 00:32:41,100
So we need to flatten this quite a bit.
368
00:32:46,500 --> 00:32:48,300
So and now it gets interesting.
369
00:32:48,500 --> 00:32:53,900
So the first thing is that we really need to
balance these out quite properly.
370
00:32:54,900 --> 00:32:55,500
So,
371
00:32:55,500 --> 00:32:59,400
what I like to do is I like to go to the
372
00:33:04,100 --> 00:33:05,500
And I'll turn it off.
373
00:33:08,000 --> 00:33:12,900
And now the only thing that we have here is our
our Moonlight, right?
374
00:33:14,000 --> 00:33:18,300
And moon light, generally speaking is very dark.
375
00:33:19,100 --> 00:33:23,700
So with like exposures and stuff like that you
have to be very very careful.
376
00:33:24,700 --> 00:33:25,400
So
377
00:33:26,500 --> 00:33:32,300
And also Moonlight is usually more on the white
to reddish Spectrum.
378
00:33:32,600 --> 00:33:35,300
However, since we going to go with a movie
night here,
379
00:33:36,100 --> 00:33:38,700
what we need to do is we need to
380
00:33:40,500 --> 00:33:42,500
Make this basically bluish.
381
00:33:44,000 --> 00:33:49,000
That is usually the way that you fake moonlight.
382
00:33:51,500 --> 00:33:52,300
In a good way.
383
00:34:00,400 --> 00:34:04,300
And now we need to just schmooze in the
brightness.
384
00:34:12,800 --> 00:34:13,300
And here's the thing,
385
00:34:13,300 --> 00:34:18,100
we need to be careful because when we go to
this blue since all the rocks, are our red.
386
00:34:18,100 --> 00:34:19,900
We're creating purple.
387
00:34:20,300 --> 00:34:23,800
So we need to be very careful here.
388
00:34:25,300 --> 00:34:27,199
What type of color of each Moves In?
389
00:34:28,800 --> 00:34:30,400
And we go back to our skylight.
390
00:34:34,199 --> 00:34:35,400
We turn this back on.
391
00:34:37,800 --> 00:34:39,600
And now we see that it's way too bright.
392
00:34:39,699 --> 00:34:39,900
So,
393
00:34:39,900 --> 00:34:41,500
let's go maybe back to 12
394
00:34:43,199 --> 00:34:47,800
because we just want to get this like subtle Phil
here. So we can see things, right?
395
00:34:49,500 --> 00:34:52,199
So this is already a lot better.
396
00:34:58,600 --> 00:35:01,000
And this is way more,
397
00:35:01,500 --> 00:35:03,000
as I mentioned, obviously,
398
00:35:03,100 --> 00:35:06,800
this kind of like, movie night thingy,
399
00:35:07,000 --> 00:35:07,500
right?
400
00:35:16,800 --> 00:35:21,900
And it is really about the careful balance here
because you just don't want any of these to be
401
00:35:21,900 --> 00:35:27,200
too much, but you kind of want to have that that
visibility that were that were getting here.
402
00:35:27,200 --> 00:35:31,600
You want to be able to see the stars nicely and
then there's
403
00:35:31,600 --> 00:35:33,800
also this argument where he could say so, hey,
404
00:35:34,300 --> 00:35:34,900
in films,
405
00:35:34,900 --> 00:35:41,500
there's this thing that is called day-to-night
which usually involves color grading.
406
00:35:42,500 --> 00:35:45,900
So they film it and day and integrated to look like
night.
407
00:35:46,000 --> 00:35:47,800
So you could say like why don't we do that?
408
00:35:47,900 --> 00:35:51,700
Well, we could we really could if we would want
you,
409
00:35:52,700 --> 00:35:54,400
because in this sense,
410
00:35:55,600 --> 00:35:56,800
Is that the old one?
411
00:36:01,800 --> 00:36:02,300
Yeah.
412
00:36:07,400 --> 00:36:12,400
We could do that but the thing is it gives a very
specific look,
413
00:36:12,600 --> 00:36:18,000
a very, very specific look and it always depends
on if you want that or not.
414
00:36:18,400 --> 00:36:21,100
So now I would just work here a little bit with the
exposure
415
00:36:21,100 --> 00:36:25,300
compensation to really nail in the look that we
want.
416
00:36:27,100 --> 00:36:31,000
And I would go back to the fog
417
00:36:32,800 --> 00:36:39,900
and I think we could like 3105 thickness a little
bit kind of like this.
418
00:36:41,000 --> 00:36:42,900
So now we're starting to get somewhere.
419
00:36:45,700 --> 00:36:49,000
So, these are a little bit over tweak. Now here,
420
00:37:01,100 --> 00:37:01,700
Yeah,
421
00:37:03,500 --> 00:37:05,700
we can just like bring them down a little bit.
422
00:37:17,300 --> 00:37:18,400
Something like this.
423
00:37:27,700 --> 00:37:30,900
So this is this is actually starting to be quite nice
here.
424
00:37:34,800 --> 00:37:35,900
so, if we do this,
425
00:37:40,700 --> 00:37:46,700
We actually do have a pretty pretty good shot
here and some really good readability.
426
00:37:51,300 --> 00:37:52,000
curious,
427
00:37:52,300 --> 00:37:54,800
if we just go in here and do
428
00:37:56,700 --> 00:37:58,600
A little bit more you up.
429
00:37:59,500 --> 00:38:01,900
So I think this looks pretty pretty good.
430
00:38:02,600 --> 00:38:03,700
So let's just save this
431
00:38:56,700 --> 00:38:59,300
I'm curious. Now, what? This is going to save
here.
432
00:39:02,600 --> 00:39:05,000
I'm just going to do this.
433
00:39:06,600 --> 00:39:07,900
No one knows what's going to happen.
434
00:39:15,300 --> 00:39:16,000
But as you see,
435
00:39:16,000 --> 00:39:21,200
it's actually really quick and straightforward to
create different scenarios
436
00:39:22,400 --> 00:39:28,300
and have some nice values and stuff. Once you
actually have nailed in the fundamentals,
437
00:39:28,700 --> 00:39:32,800
so it can then just like go in and play with the
exposure ranges and all that.
438
00:39:33,100 --> 00:39:39,800
Personally, I like when stuff is like dark but not
fully black. So you can see here the road sign,
439
00:39:39,800 --> 00:39:42,100
it's very dark but we can still read it.
440
00:39:42,500 --> 00:39:44,500
So it is not really like
441
00:39:46,400 --> 00:39:51,000
The broken in a sense that it's like unreadable or
something like that.
442
00:39:51,800 --> 00:39:55,800
So I think this works really, really well here.
443
00:40:02,800 --> 00:40:05,000
Still waiting for this to say.
444
00:40:11,400 --> 00:40:12,300
All right, there we go.
445
00:40:26,300 --> 00:40:27,600
I think in this one,
446
00:40:28,800 --> 00:40:29,700
I actually,
447
00:40:31,300 --> 00:40:33,200
Yeah, I overrode the exposure.
448
00:40:40,400 --> 00:40:43,600
so we can actually do quite some cool stuff here
with the
449
00:40:47,200 --> 00:40:48,200
with the phone booth.
450
00:40:50,600 --> 00:40:51,200
let's,
451
00:40:52,500 --> 00:40:53,400
Let's try that.
452
00:41:27,900 --> 00:41:29,000
That is pretty cool.
453
00:41:30,600 --> 00:41:34,900
So now what we obviously can do here is we can
actually
454
00:41:34,900 --> 00:41:38,100
adjust some of the things to our liking here.
455
00:41:39,100 --> 00:41:43,200
So if we go into the color grading there's
obviously the simplest one which is
456
00:41:43,200 --> 00:41:47,400
the temperature here and this is always
something you can make it more warm.
457
00:41:49,200 --> 00:41:50,400
Or more cold.
458
00:41:52,600 --> 00:41:54,600
Actually here, I think.
459
00:41:56,300 --> 00:41:58,300
Nah, I do prefer more cold.
460
00:42:05,300 --> 00:42:10,500
but one thing that I think is really important is
when you do the color grading, a lot of people,
461
00:42:10,500 --> 00:42:11,900
they go into the global,
462
00:42:13,000 --> 00:42:16,800
And Global is fine when you do stuff like
saturation or contrast,
463
00:42:17,400 --> 00:42:18,500
but I wouldn't do it.
464
00:42:19,200 --> 00:42:21,600
Excuse me for color adjustments too much.
465
00:42:22,100 --> 00:42:25,500
Then some people go into the shadows and the
problem with the Shadows.
466
00:42:25,500 --> 00:42:30,600
I feel like it's like if I go into here and let's say,
I'm going to make some of it green.
467
00:42:31,300 --> 00:42:35,300
I'm creating this really weird. Obviously, this is
too much, right?
468
00:42:35,300 --> 00:42:41,800
But like I'm creating this kind of split toning
effect and I just don't really think it looks good.
469
00:42:41,800 --> 00:42:42,500
Most of the time.
470
00:42:42,600 --> 00:42:42,800
X.
471
00:42:43,000 --> 00:42:47,300
So what I usually great as I actually great. The
mid-tones,
472
00:42:47,600 --> 00:42:48,800
a tiny little bit.
473
00:42:49,400 --> 00:42:52,200
So this is also again, it's too much.
474
00:42:52,600 --> 00:42:58,100
So I grade them a tiny little bit and then if I feel
like I just want a little bit more,
475
00:42:58,700 --> 00:43:01,700
I will great the Shadows. Very, very slightly.
476
00:43:02,000 --> 00:43:02,800
But the thing is,
477
00:43:02,800 --> 00:43:09,100
if you have too big of a separation between the
color in the shadows and the mid-tones,
478
00:43:09,100 --> 00:43:12,500
you get the split toning effect and it's kind of not
really.
479
00:43:13,800 --> 00:43:14,800
What you want.
480
00:43:15,200 --> 00:43:19,100
So it can see, it's just very subtle like this one.
481
00:43:19,100 --> 00:43:23,400
Now here feels a bit more purplish in
the background and when I offset it here,
482
00:43:23,700 --> 00:43:25,500
we going to get a cooler feeling.
483
00:43:27,000 --> 00:43:31,400
And the same. We can see it here on the on the
light as well.
484
00:43:33,600 --> 00:43:34,100
So,
485
00:43:34,300 --> 00:43:36,000
this is totally something we could do.
486
00:43:37,500 --> 00:43:39,000
So I'm just going to capture this.
487
00:43:45,200 --> 00:43:46,600
and I wanna,
488
00:43:47,600 --> 00:43:49,400
Capture this one as well.
489
00:43:58,300 --> 00:43:59,000
All right,
490
00:44:01,100 --> 00:44:06,800
and yeah. This is kind of like a way to do
something like this.
491
00:44:10,000 --> 00:44:15,200
And one thing that I just want to Super quickly
do because I think it's really a lot of fun.
492
00:44:17,700 --> 00:44:20,900
I thought for the nighttime, it would also be
interesting too.
493
00:44:22,300 --> 00:44:23,200
Play.
494
00:44:25,200 --> 00:44:26,400
With the atmosphere.
495
00:44:28,500 --> 00:44:29,900
so, if we add that in,
496
00:44:37,000 --> 00:44:39,000
And we make this.
497
00:44:42,200 --> 00:44:46,500
Yeah, we don't see as much from it as we as we
had when we did the daytime thingy.
498
00:44:49,600 --> 00:44:54,700
So let's do this and go into the fog here.
499
00:45:03,800 --> 00:45:06,300
No, dad is way too much.
500
00:45:07,000 --> 00:45:08,600
Something kind of like this.
501
00:45:19,100 --> 00:45:19,800
So,
502
00:45:20,900 --> 00:45:23,600
this is completely not working,
503
00:45:23,800 --> 00:45:24,600
which is fine,
504
00:45:25,600 --> 00:45:31,300
because what I kind of wanted to do was to go
into this really misty scenario,
505
00:45:31,500 --> 00:45:33,700
but we do need a lot more basic, like because
now,
506
00:45:33,700 --> 00:45:38,700
I'm just cranking up all the settings and the thing
is, it is basically way too dark here to do that.
507
00:45:39,100 --> 00:45:43,200
So actually absolutely no problem here.
508
00:45:46,800 --> 00:45:51,500
So what we could do is we could do as always
just reset this and go
509
00:45:51,500 --> 00:45:56,900
with an overcast sky and then create like a thick
fog or something.
510
00:45:57,200 --> 00:45:58,200
But overall,
511
00:45:58,400 --> 00:46:02,600
this is again the way how you can really quickly,
512
00:46:03,400 --> 00:46:04,700
adjust all these things,
513
00:46:04,700 --> 00:46:12,000
get like a good set up going and it like took us
maybe like 20 minutes to do this.
514
00:46:12,800 --> 00:46:18,900
It sometimes takes a bit longer obviously
because you're And I like trying to figure out,
515
00:46:18,900 --> 00:46:23,900
for example, which texture works the best and all
these kind of things.
516
00:46:24,400 --> 00:46:26,300
So it's always a little bit.
517
00:46:27,800 --> 00:46:29,300
A trial and error process.
518
00:46:29,900 --> 00:46:35,400
Even for me because I never know exactly what
I'm going to get and here.
519
00:46:35,400 --> 00:46:39,200
For example it is quite dark, right?
520
00:46:39,700 --> 00:46:45,200
So you may want to to change that here and say
like I want
521
00:46:45,200 --> 00:46:47,900
to do something where I look at this tree in the
night.
522
00:46:48,600 --> 00:46:51,900
So you would potentially then place a camera
here.
523
00:46:53,000 --> 00:46:55,600
And even though your settings are actually
good,
524
00:46:56,600 --> 00:47:02,500
you would most likely go in and try to like adjust
it a bit.
525
00:47:05,300 --> 00:47:06,300
But then again,
526
00:47:07,700 --> 00:47:13,300
you never really should do it too bright unless
gameplay reasons.
527
00:47:14,000 --> 00:47:14,800
So that's
528
00:47:16,200 --> 00:47:20,100
that's also something important to keep in mind
because for gameplay,
529
00:47:20,100 --> 00:47:23,900
that is one of the things unless you're doing a
survival game for gameplay reasons,
530
00:47:24,500 --> 00:47:25,200
night,
531
00:47:25,500 --> 00:47:28,300
should always be a little bit more on the brighter
side.
532
00:47:29,200 --> 00:47:31,000
So there is some good visibility.
533
00:47:33,000 --> 00:47:33,600
So yeah,
534
00:47:33,700 --> 00:47:34,700
that's how we do.39835
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