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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:00,800 --> 00:00:02,800 Hello and welcome to the next session. 2 00:00:04,200 --> 00:00:10,400 So one thing that I would like to do now is just reiterate a little bit of how easy it is to create 3 00:00:10,400 --> 00:00:16,100 different scenarios and variations. Once we have the settings in place before we do that though, 4 00:00:16,800 --> 00:00:19,900 I would really like to add a light source here. 5 00:00:21,600 --> 00:00:25,600 For the diner to make sure that we actually have. 6 00:00:26,900 --> 00:00:28,300 Some more brightness here. 7 00:00:29,900 --> 00:00:37,400 And also one really important thing is that now we would kinda need to again, 8 00:00:38,800 --> 00:00:41,800 add like an exposure curve in here because it is definitely 9 00:00:43,200 --> 00:00:44,300 Not bright enough. 10 00:00:45,700 --> 00:00:46,400 so, 11 00:00:48,300 --> 00:00:50,400 I would say let's do the curve first. 12 00:00:54,200 --> 00:00:55,500 And also named this. 13 00:01:03,500 --> 00:01:04,800 So we can have that here. 14 00:01:09,100 --> 00:01:14,800 Then in our folder, we just go miscellaneous. 15 00:01:16,100 --> 00:01:16,900 Turf. 16 00:01:18,000 --> 00:01:18,900 Float, 17 00:01:19,700 --> 00:01:21,500 select. 18 00:01:21,600 --> 00:01:22,800 And then 19 00:01:27,900 --> 00:01:29,100 Do this. 20 00:01:33,700 --> 00:01:34,800 and of course, 21 00:01:36,200 --> 00:01:39,000 we need to turn on here. 22 00:01:44,700 --> 00:01:47,800 and we're going to start outside because this one, 23 00:01:48,000 --> 00:01:49,000 we like, 24 00:01:56,000 --> 00:01:56,600 So, 25 00:01:57,100 --> 00:01:58,900 let's turn this on. 26 00:02:05,700 --> 00:02:09,300 And right now we are locked at 8:00. 27 00:02:13,200 --> 00:02:15,900 And we do have 6.4 here. 28 00:02:19,400 --> 00:02:21,000 So, 29 00:02:21,400 --> 00:02:22,700 let's 30 00:02:25,900 --> 00:02:26,500 Okay, 31 00:02:27,000 --> 00:02:27,900 let's do this 32 00:02:29,000 --> 00:02:32,400 and then we actually need to go to 7.5 here. 33 00:02:37,400 --> 00:02:38,500 Looks the same. 34 00:02:38,600 --> 00:02:39,000 Okay. 35 00:02:39,000 --> 00:02:41,000 So 6.4 36 00:02:44,100 --> 00:02:46,000 You go, 6.4. 37 00:02:55,900 --> 00:02:56,600 Okay. 38 00:03:01,900 --> 00:03:04,400 And we wanted to be. 39 00:03:06,100 --> 00:03:07,800 7.5. 40 00:03:08,200 --> 00:03:10,200 So that's one point one. 41 00:03:17,400 --> 00:03:19,400 and now this has obviously changed a bit, 42 00:03:19,600 --> 00:03:22,600 which is fine because we need to add 43 00:03:25,400 --> 00:03:28,000 the final exposure here, so to speak. 44 00:03:29,100 --> 00:03:31,800 So what do we want to be 45 00:03:33,200 --> 00:03:35,000 the Min value here? 46 00:03:58,100 --> 00:04:00,000 Think something like this is kind of fine. 47 00:04:09,800 --> 00:04:12,500 So now this is kind of locked here. 48 00:04:19,300 --> 00:04:19,899 so, 49 00:04:21,800 --> 00:04:22,800 4.8. 50 00:04:28,500 --> 00:04:30,800 Why is this 0.6? 51 00:04:42,400 --> 00:04:42,600 See. 52 00:04:48,500 --> 00:04:51,100 So, let's see how this works. 53 00:04:51,300 --> 00:04:52,700 If we go out now. 54 00:04:54,400 --> 00:04:55,500 We are. 55 00:05:01,500 --> 00:05:07,900 Oh no. Sorry I mixed that up. That wasn't fact like six point. Let's do 6.5. 56 00:05:10,200 --> 00:05:11,700 Obviously, not on this one. 57 00:05:17,700 --> 00:05:18,400 This one. 58 00:05:23,600 --> 00:05:27,700 So now we are going down to this. 59 00:05:30,300 --> 00:05:34,900 I'm adding a bit more - now - 2. 60 00:05:36,900 --> 00:05:37,300 and, 61 00:05:45,500 --> 00:05:46,000 One. 62 00:05:59,600 --> 00:05:59,800 So, 63 00:06:00,000 --> 00:06:03,400 We are on the 7.5 when we're out here, 64 00:06:03,600 --> 00:06:04,800 which is what we wanted. 65 00:06:06,800 --> 00:06:09,400 Looking good and then we go in here. 66 00:06:11,200 --> 00:06:13,300 We are going down. 67 00:06:20,400 --> 00:06:21,300 Two. 68 00:06:27,000 --> 00:06:27,400 This. 69 00:06:28,000 --> 00:06:29,000 So this is better. 70 00:06:31,200 --> 00:06:31,600 Yep, 71 00:06:31,800 --> 00:06:32,100 works. 72 00:06:32,100 --> 00:06:32,500 Well 73 00:06:36,600 --> 00:06:37,600 Now, we can turn. 74 00:06:39,600 --> 00:06:41,100 The HDR off again. 75 00:06:49,600 --> 00:06:50,600 Perfect. 76 00:06:52,600 --> 00:06:55,800 And I would kind of like to have something over here. 77 00:06:57,300 --> 00:06:59,000 Because it's a little bit. 78 00:06:59,100 --> 00:07:02,400 It doesn't make much sense for the entrance to be this dark. 79 00:07:05,900 --> 00:07:10,600 And these ones are kind and not bright enough. 80 00:07:10,600 --> 00:07:13,000 So I'm gonna what I'm going to do is 81 00:07:14,700 --> 00:07:19,900 I'm going to create a copy of this again. 82 00:07:26,400 --> 00:07:28,100 I'll call it m trance. 83 00:07:38,100 --> 00:07:38,900 Put it here. 84 00:07:58,500 --> 00:08:00,000 So, let's grab this. 85 00:08:23,400 --> 00:08:28,100 So this whole scene does have a bit of an off rotation, 86 00:08:28,400 --> 00:08:29,900 but it's fine, 87 00:08:31,000 --> 00:08:31,800 we'll live. 88 00:08:37,700 --> 00:08:40,600 So now, what I want to do is I want to edit this. 89 00:08:49,900 --> 00:08:51,400 And I kind of want to 90 00:08:52,500 --> 00:08:53,900 abuse this a little bit. 91 00:08:55,100 --> 00:08:57,000 So what what do I mean by that? 92 00:08:57,500 --> 00:08:59,200 So the first thing is I'm gonna 93 00:09:00,300 --> 00:09:01,600 Delete the spotlight. 94 00:09:01,800 --> 00:09:03,300 I'm going to this guy here. 95 00:09:03,800 --> 00:09:04,900 I'm going to unlock this. 96 00:09:05,600 --> 00:09:11,200 And now what I want to do is I kind of want to scale it in a weird way. 97 00:09:20,000 --> 00:09:22,500 Kind of want to make it rather large. 98 00:09:27,800 --> 00:09:34,200 Kind of like this maybe and it's going to make sense in a second going to like move this in. 99 00:09:35,200 --> 00:09:37,500 And I'm just going to do it like this for now. 100 00:09:44,000 --> 00:09:45,900 skip island save this 101 00:09:47,500 --> 00:09:50,600 and now that we have a rather large light source, 102 00:09:51,100 --> 00:09:53,300 what I want to add is 103 00:09:56,900 --> 00:09:59,500 A rectangular light source. 104 00:10:11,800 --> 00:10:13,500 And I'm just going to make this like super bright. 105 00:10:13,500 --> 00:10:18,400 So I see what I'm actually doing and in which way it's rotated on all that. 106 00:10:38,700 --> 00:10:39,600 We are. 107 00:10:43,700 --> 00:10:45,600 Not seeing anything though. 108 00:10:51,200 --> 00:10:52,200 Why is that? 109 00:11:08,400 --> 00:11:10,000 What happened to my light source here? 110 00:11:22,400 --> 00:11:23,800 This is very interesting. 111 00:11:24,900 --> 00:11:25,800 Where did it go? 112 00:11:38,400 --> 00:11:39,500 Did I? 113 00:11:40,600 --> 00:11:42,300 Accidentally delete this guy. 114 00:12:07,500 --> 00:12:08,200 There we go. 115 00:12:23,500 --> 00:12:26,600 So, we have this and I kind of wanted to be colder as well. 116 00:12:26,800 --> 00:12:28,100 I think that's quite nice. 117 00:12:31,600 --> 00:12:44,200 And what I also want is, I want to really crank the scattering so I'm trying like 20 or 50. 118 00:12:45,800 --> 00:12:46,600 Yeah. 119 00:12:48,100 --> 00:12:49,700 So I got some really nice. 120 00:12:51,400 --> 00:12:52,100 From this. 121 00:12:57,300 --> 00:13:00,500 Because I kind of want to see it a bit from from from here, 122 00:13:01,400 --> 00:13:01,900 like 123 00:13:03,100 --> 00:13:03,900 kind of like this 124 00:13:05,000 --> 00:13:08,000 similar to what I have here with the gas station, 125 00:13:08,300 --> 00:13:12,100 maybe a little bit less. I'm going to do like 35 now. 126 00:13:14,600 --> 00:13:15,300 so, 127 00:13:25,700 --> 00:13:26,600 this is, 128 00:13:28,300 --> 00:13:29,400 So weird. 129 00:13:31,000 --> 00:13:34,400 So I had compiled and it basically disappears. 130 00:13:40,100 --> 00:13:40,800 That is. 131 00:13:43,300 --> 00:13:44,400 The weirdest thing. 132 00:13:46,000 --> 00:13:47,700 I have seen in a very long time. 133 00:13:55,100 --> 00:13:58,000 And I can't even delete it. 134 00:13:58,400 --> 00:13:59,300 It's just gone. 135 00:14:22,800 --> 00:14:24,100 I was called light ceiling. 136 00:14:37,700 --> 00:14:38,100 Yeah, 137 00:14:39,000 --> 00:14:41,500 basically, just kills itself. 138 00:14:43,300 --> 00:14:44,300 for whatever reason, 139 00:14:44,400 --> 00:14:45,200 until 140 00:14:47,200 --> 00:14:48,200 I drank it in again. 141 00:14:53,500 --> 00:14:53,900 Well, 142 00:14:54,100 --> 00:14:57,300 I won't give up now, that was compiled. 143 00:14:57,400 --> 00:14:59,500 I think we may be able to keep it. 144 00:15:14,100 --> 00:15:14,600 Okay, 145 00:15:14,700 --> 00:15:17,400 so we kind of have this now. 146 00:15:25,800 --> 00:15:27,000 Duster job. 147 00:15:29,800 --> 00:15:30,400 All right, 148 00:15:32,000 --> 00:15:35,000 let's play it safe and save this. 149 00:16:19,500 --> 00:16:20,100 All right, 150 00:16:20,700 --> 00:16:22,900 so what I wanted to do next, 151 00:16:23,000 --> 00:16:26,300 was to a nice night time scenario. 152 00:16:28,100 --> 00:16:29,500 so, for this, 153 00:16:29,800 --> 00:16:30,900 I will be 154 00:16:32,500 --> 00:16:33,600 Abusing. 155 00:16:36,400 --> 00:16:37,500 The 156 00:16:39,200 --> 00:16:41,500 overcast lighting layer here. 157 00:16:45,200 --> 00:16:51,300 Also, I noticed something and I am actually rather ashamed. 158 00:16:51,600 --> 00:16:52,400 I just noticed why? 159 00:16:52,400 --> 00:16:54,500 This light disappears here all the time 160 00:16:55,700 --> 00:16:58,100 because I have to overcast layer double clicked. 161 00:16:58,700 --> 00:17:03,100 So I'm probably going to have three of these. Now, when I turn this off and turn this one on, 162 00:17:03,100 --> 00:17:04,099 yeah, there you go. 163 00:17:04,800 --> 00:17:07,099 So that was very, very smart of me. 164 00:17:07,099 --> 00:17:10,099 I didn't notice that I had the other one selected 165 00:17:16,800 --> 00:17:18,500 So, let's delete these. 166 00:17:24,000 --> 00:17:25,200 And this one. 167 00:17:26,900 --> 00:17:31,300 We move it into the main level, 168 00:17:31,400 --> 00:17:32,700 which is where it belongs. 169 00:17:34,600 --> 00:17:37,100 Sorry for that. That was a bit confusing. 170 00:17:38,100 --> 00:17:38,800 So, 171 00:17:40,600 --> 00:17:41,400 now, 172 00:17:48,000 --> 00:17:53,600 Let's abuse the overcast layer to do. Our nighttime. 173 00:17:55,300 --> 00:17:59,200 Nighttime is often considered to be quite difficult to do. 174 00:18:00,000 --> 00:18:04,000 And for me it's usually like I don't think it's that difficult. 175 00:18:04,000 --> 00:18:09,400 I just think the most important thing is really, what do you actually want? 176 00:18:09,400 --> 00:18:16,500 Because if you look at photography for example and you look at some proper nighttime, 177 00:18:16,500 --> 00:18:23,500 nighttime actually looks not the way it does when you go to the cinema. 178 00:18:23,500 --> 00:18:30,700 So there's this thing that we always think that night is blue and that is Actually wrong, 179 00:18:31,300 --> 00:18:34,000 like Moonlight is actually more reddish. 180 00:18:35,300 --> 00:18:37,500 Because it still is reflecting the song. 181 00:18:39,100 --> 00:18:39,900 So, 182 00:18:40,400 --> 00:18:44,800 the blue thing is certain Optical phenomenon. 183 00:18:45,900 --> 00:18:49,200 And for us it's kind of like feels more natural because we're 184 00:18:49,200 --> 00:18:52,400 so used to it also from like the movies and stuff like that. 185 00:18:52,600 --> 00:18:56,100 So if you want to make a very realistic night, 186 00:18:56,900 --> 00:19:00,600 then you actually don't really make it that blue. 187 00:19:01,300 --> 00:19:03,000 You make it a bit more neutral. 188 00:19:04,100 --> 00:19:09,000 And real night is also super dark like super dark, 189 00:19:10,100 --> 00:19:13,400 which is when you see like photos for example, 190 00:19:13,800 --> 00:19:14,800 like this here, 191 00:19:15,300 --> 00:19:19,900 you see that everything is just pitch black and 192 00:19:21,100 --> 00:19:24,300 this is the only stuff that's visible that is how dark night is. 193 00:19:25,100 --> 00:19:29,300 The only thing that does make night a bit brighter as Moonlight and stuff. 194 00:19:29,300 --> 00:19:31,600 Like this is not even proper night. 195 00:19:32,900 --> 00:19:35,300 And it's also color graded to be this blue. 196 00:19:35,700 --> 00:19:41,600 This is a lot more realistic but you can see this is like after Sunset and it still is 197 00:19:41,600 --> 00:19:45,800 incredibly dark in certain certain way. So proper night kind of looks like this. 198 00:19:46,400 --> 00:19:49,700 So what you have to do when you do night as first, you have to decide. 199 00:19:50,900 --> 00:19:54,600 Where will you actually be from a stylistic point of view. 200 00:19:56,000 --> 00:19:58,900 So for this, we're going to do something more. 201 00:20:00,200 --> 00:20:05,500 I would argue like a bit more of a cinematic night and not a super pitch, black one. 202 00:20:05,700 --> 00:20:07,500 Because looking at this, 203 00:20:07,600 --> 00:20:09,300 we kind of have it already here. 204 00:20:09,700 --> 00:20:15,400 Like this is already a pretty pitch black night if we, if we take this. 205 00:20:15,700 --> 00:20:17,800 So now what we could do, 206 00:20:18,100 --> 00:20:21,100 like if we look at this here, how the lights behave, 207 00:20:21,300 --> 00:20:22,500 and then we look at this. 208 00:20:23,500 --> 00:20:25,900 Very, very, very similar, right? 209 00:20:26,400 --> 00:20:26,800 So, 210 00:20:26,900 --> 00:20:30,800 not a, not a huge thing here. So, what we could do, for example, 211 00:20:31,500 --> 00:20:34,300 just making sure if the right layer selected here. 212 00:20:34,500 --> 00:20:37,400 We could just add our 213 00:20:40,400 --> 00:20:41,900 Exponential height fog. 214 00:20:43,700 --> 00:20:45,200 And we could just like, 215 00:20:46,100 --> 00:20:48,700 at some volumetrics here to this whole thing. 216 00:20:48,900 --> 00:20:54,900 So everything feels a bit more mystical or something like that, right? 217 00:20:56,900 --> 00:20:59,600 But again, like you wouldn't really see. 218 00:21:00,000 --> 00:21:00,700 Anything. 219 00:21:01,700 --> 00:21:10,600 And then you could choose any kind of cubemap if you want and just add like a little bit to it. 220 00:21:10,900 --> 00:21:12,400 So for example, 221 00:21:13,300 --> 00:21:17,900 you could just go in here. Light Skylight, bring that in. 222 00:21:19,600 --> 00:21:24,100 Set it to movable and then you could say, like we use a specified Cube map for this. 223 00:21:27,800 --> 00:21:30,000 And if I go into my HDR collection, 224 00:21:31,000 --> 00:21:34,400 that could be anything. Now, 225 00:21:34,600 --> 00:21:36,700 I'm just gonna do, 226 00:21:37,700 --> 00:21:41,600 I'm just going to use this now and I'm going to make it very, very, very dark. 227 00:21:48,800 --> 00:21:54,800 Actually, I can't use this one because it's not a Sadiq texture Cube. I have imported it differently. 228 00:21:55,200 --> 00:21:59,400 So I'm honest, I'm just going to use this one now just for the sake of it, 229 00:21:59,400 --> 00:22:00,800 because this is an example. 230 00:22:01,500 --> 00:22:02,100 So I'm going to 231 00:22:03,800 --> 00:22:04,800 Put this in. 232 00:22:09,800 --> 00:22:11,300 So it's working. 233 00:22:12,400 --> 00:22:12,700 Boo 234 00:22:14,100 --> 00:22:18,100 and one thing that is important, now to know here, I have this ppb night, 235 00:22:18,100 --> 00:22:22,500 and the only thing that I did was I locked the eb2 for, 236 00:22:23,700 --> 00:22:26,900 and, and now you can see that you to the Skylight. 237 00:22:27,100 --> 00:22:28,900 We just have this like, very, 238 00:22:29,600 --> 00:22:35,000 very faint thing where we can see something, 239 00:22:35,400 --> 00:22:37,800 so it is not fully fully black anymore. 240 00:22:38,200 --> 00:22:44,000 It is rather And and that is of course, because the texture that we're using is rather read, 241 00:22:44,500 --> 00:22:50,100 we could obviously tend or offset that make it a bit more. 242 00:22:51,400 --> 00:22:56,800 Neutral. It gets darker because we do that. So we could have black some brightness. 243 00:22:59,400 --> 00:23:03,700 And now slowly where we're getting a faint thing of something 244 00:23:04,900 --> 00:23:09,200 working through this and applying some more fog and stuff, 245 00:23:09,200 --> 00:23:12,100 that that will be the more realistic route to take. 246 00:23:13,400 --> 00:23:14,300 However, 247 00:23:15,200 --> 00:23:18,400 we're not gonna do it this way. 248 00:23:22,100 --> 00:23:24,200 So, I'm just going to keep my Skylight here. 249 00:23:25,200 --> 00:23:31,800 I will go to my engine folder and search for the beautiful sphere here, 250 00:23:32,000 --> 00:23:33,000 editor sphere. 251 00:23:35,700 --> 00:23:39,200 I'm gonna search for shadow turn all of this off. 252 00:23:39,500 --> 00:23:46,400 And then I want to mention one thing that I kind of forgot to mention in all the sessions before. 253 00:23:46,900 --> 00:23:50,200 But if you want to play this and you use the editors fear, 254 00:23:50,500 --> 00:23:55,900 you may not be able to spawn into your world because the editors fear does have Collision. 255 00:23:56,600 --> 00:23:59,200 So what you can and should do 256 00:24:00,300 --> 00:24:03,300 Is in the Collision preset. Default, 257 00:24:03,600 --> 00:24:08,900 you should set it to no collision and then when you spawn into the world as an actual player, 258 00:24:08,900 --> 00:24:10,900 there won't be any problems with this. 259 00:24:11,600 --> 00:24:14,300 So, sorry for mentioning this so late, 260 00:24:15,000 --> 00:24:21,900 but usually I built only stuff to look at with this so I forgot to mention 261 00:24:24,100 --> 00:24:31,300 Now for the HDR, it is really, really difficult to find. Good night, sky hdr's. 262 00:24:32,300 --> 00:24:36,700 I'm going to use this one and there's one really big problem that we can see in here. 263 00:24:37,600 --> 00:24:43,200 And that is that there is a little black dot because sometimes these are a bit weird 264 00:24:43,200 --> 00:24:46,500 when there's the free ones, but we're not going to get bothered by this now. 265 00:24:47,100 --> 00:24:52,100 But there is a lot of light pollution here and since we are in the desert, 266 00:24:52,600 --> 00:24:53,700 there wouldn't really be light. 267 00:24:53,900 --> 00:24:54,500 Solution. 268 00:24:55,100 --> 00:24:58,700 But the problem is also that, for example, this texture here, 269 00:25:04,000 --> 00:25:06,000 There. We have like a lot of trees. 270 00:25:06,100 --> 00:25:11,400 So we would actually see the trees in the distance and finding the right hdr's. 271 00:25:11,400 --> 00:25:14,000 Can be a very big undertaking. 272 00:25:15,200 --> 00:25:21,300 And I would also recommend that you should probably buy some because the free ones 273 00:25:22,600 --> 00:25:24,900 they always have Tresor stuff in them. 274 00:25:24,900 --> 00:25:31,000 So I wouldn't necessarily recommend them a lot but just so you're aware of this. 275 00:25:31,000 --> 00:25:35,400 It is rather tricky to find good night, sky hdr's. 276 00:25:36,600 --> 00:25:37,500 And for, 277 00:25:38,400 --> 00:25:42,200 for this session, I'm just gonna use what we have here. 278 00:25:42,300 --> 00:25:46,100 So, I'm going to take this one and you can see that. 279 00:25:46,500 --> 00:25:51,100 It's just the default settings here, brightness set to 1 using this one. 280 00:25:51,700 --> 00:25:52,500 And so now, 281 00:25:52,500 --> 00:25:57,200 we're going to scale this up to 15,000 as always 282 00:26:00,500 --> 00:26:04,000 And you can see there is like this weird little issue that we had. 283 00:26:04,800 --> 00:26:07,200 Let's just ignore this for now. 284 00:26:08,200 --> 00:26:11,300 And now what we're going to do is we just got to decide 285 00:26:11,400 --> 00:26:15,800 again where we want our light to come from. 286 00:26:16,800 --> 00:26:22,700 Since we do have the lighting here from from the gas station, 287 00:26:22,700 --> 00:26:28,500 I would not have the light come from over here for the moon because I think it will kind of like, 288 00:26:28,500 --> 00:26:31,200 either way too much of what we We have here. 289 00:26:32,900 --> 00:26:41,200 So, I actually think that we should kind of keep the, the moon sort of where it is. 290 00:26:44,800 --> 00:26:46,100 Maybe kind of like here. 291 00:26:49,000 --> 00:26:54,900 So now I want the exposure to stay like this because I think this is a good night time. 292 00:26:54,900 --> 00:26:56,900 Exposure that we have here already. 293 00:26:57,300 --> 00:26:59,800 I think all these things they work. 294 00:27:00,000 --> 00:27:01,200 Rather well. 295 00:27:02,600 --> 00:27:06,200 We could even like this is too bright now, obviously, 296 00:27:06,300 --> 00:27:09,300 but it makes sense because this is so much more well-lit. 297 00:27:09,500 --> 00:27:11,500 So we're not exposing for inside. 298 00:27:11,500 --> 00:27:14,100 We are exposing for the outside and you can see that there's 299 00:27:14,100 --> 00:27:17,000 all this artifacting going on from Lumen as well. 300 00:27:17,500 --> 00:27:21,800 And that is just something that we have to live with right now because here for 301 00:27:21,800 --> 00:27:26,100 example these glowing rocks and then like some weird stuff just happens. 302 00:27:26,500 --> 00:27:29,600 I think some of it might be related to this guy light. 303 00:27:30,300 --> 00:27:36,200 Like having these lower values in here, like this stuff for example, 304 00:27:37,100 --> 00:27:42,900 but then again there may also be other issues by just Lumen being Lumen. 305 00:27:43,800 --> 00:27:48,700 So this is not really something that we can do much about right now but we 306 00:27:48,700 --> 00:27:52,500 could potentially try to edit some of it in Photoshop and make it go away. 307 00:27:54,100 --> 00:27:54,700 so, 308 00:27:56,400 --> 00:27:59,200 now what we need to do is we need to sort of decide 309 00:28:00,900 --> 00:28:07,100 how bright this is is going to be and since we said it is going to be more of like a film ignite, 310 00:28:07,200 --> 00:28:08,600 instead of a 311 00:28:10,400 --> 00:28:17,100 Super realistic night. I think something like this could work quite well. 312 00:28:22,700 --> 00:28:23,300 so, 313 00:28:23,400 --> 00:28:24,400 we just wanna 314 00:28:26,300 --> 00:28:29,600 recapture this to make sure. 315 00:28:30,900 --> 00:28:33,800 But you can see this is still very, very, very dark. 316 00:28:41,500 --> 00:28:45,200 So, there is not really a lot coming from the sky. 317 00:28:52,400 --> 00:28:54,000 So this is the moment. 318 00:28:55,100 --> 00:28:58,400 Where you basically have to? 319 00:28:59,700 --> 00:29:02,800 Manually, go in and do things. 320 00:29:08,400 --> 00:29:12,500 Can see a little bit but it's not really much so let's just see. 321 00:29:14,300 --> 00:29:18,300 So, if I put this 25, you can obviously see where we're getting a lot. 322 00:29:19,000 --> 00:29:24,900 And now, we have quite a disconnect because we're not getting as much color as we should. 323 00:29:25,200 --> 00:29:29,500 We also have like the bottom in here on and like the 324 00:29:29,500 --> 00:29:32,200 edges where it's just way too much warm color. 325 00:29:32,600 --> 00:29:34,500 So now you can do two different things, 326 00:29:35,000 --> 00:29:37,300 you can either like 327 00:29:38,400 --> 00:29:40,000 make this more blue. 328 00:29:41,200 --> 00:29:43,500 Or tint the light color. 329 00:29:44,200 --> 00:29:47,000 So let's try both approaches here. 330 00:29:51,000 --> 00:29:52,000 and the first, 331 00:29:53,300 --> 00:29:56,300 Is going to be tending, the HDR. 332 00:29:57,700 --> 00:29:59,200 So, we're just going to do this. 333 00:30:00,400 --> 00:30:04,700 This convert to parameter call it color. 334 00:30:06,300 --> 00:30:09,800 And per default, we want this to just be white. 335 00:30:12,800 --> 00:30:14,400 So there's nothing really happening. 336 00:30:20,100 --> 00:30:20,800 so, 337 00:30:22,300 --> 00:30:24,000 now, with this here, 338 00:30:24,300 --> 00:30:25,300 we could go in 339 00:30:26,400 --> 00:30:27,300 and start 340 00:30:28,400 --> 00:30:29,700 Take this really blue. 341 00:30:34,900 --> 00:30:38,000 So, let's do this and then build. 342 00:30:40,400 --> 00:30:40,600 Yep. 343 00:30:49,000 --> 00:30:52,800 So now we can clearly see how all of this has gotten more blue. 344 00:30:52,800 --> 00:30:56,000 We still do have some weird stuff happening here from Lumen, 345 00:30:56,600 --> 00:30:58,300 which is a bit unfortunate. 346 00:30:59,100 --> 00:31:05,100 So, but now we can see that we clearly have something that is a lot more nighttime, 347 00:31:05,200 --> 00:31:05,700 ish. 348 00:31:08,000 --> 00:31:10,000 It does look a little bit disconnected though. 349 00:31:10,000 --> 00:31:15,900 So we do need to work with our fuck here quite a bit. 350 00:31:18,700 --> 00:31:22,700 And the first thing that we need to touch here is our in scattering 351 00:31:24,900 --> 00:31:28,100 and we kind of want this to be nice and blue as well. 352 00:31:31,200 --> 00:31:32,800 And we do wanna 353 00:31:34,200 --> 00:31:35,700 tweak this Tastefully. 354 00:31:43,700 --> 00:31:45,600 So, this is already helping us here. 355 00:31:47,000 --> 00:31:47,300 So, now, 356 00:31:47,300 --> 00:31:50,600 what we definitely need to do is we need to start adding in the things 357 00:31:50,600 --> 00:31:54,600 that are important here as well. So we have a complete picture. 358 00:31:55,200 --> 00:31:56,500 So we need to do 359 00:31:57,700 --> 00:31:59,500 our sunlight here, 360 00:32:00,000 --> 00:32:01,900 because since we have a moon, 361 00:32:02,900 --> 00:32:04,400 we need to add this 362 00:32:06,200 --> 00:32:09,300 And I will bring this over here. 363 00:32:19,900 --> 00:32:21,300 We need to. 364 00:32:25,300 --> 00:32:27,000 Make sure that. 365 00:32:28,900 --> 00:32:32,100 We are kind of like here. 366 00:32:33,800 --> 00:32:35,700 And then we are way too steep. 367 00:32:37,400 --> 00:32:41,100 So we need to flatten this quite a bit. 368 00:32:46,500 --> 00:32:48,300 So and now it gets interesting. 369 00:32:48,500 --> 00:32:53,900 So the first thing is that we really need to balance these out quite properly. 370 00:32:54,900 --> 00:32:55,500 So, 371 00:32:55,500 --> 00:32:59,400 what I like to do is I like to go to the 372 00:33:04,100 --> 00:33:05,500 And I'll turn it off. 373 00:33:08,000 --> 00:33:12,900 And now the only thing that we have here is our our Moonlight, right? 374 00:33:14,000 --> 00:33:18,300 And moon light, generally speaking is very dark. 375 00:33:19,100 --> 00:33:23,700 So with like exposures and stuff like that you have to be very very careful. 376 00:33:24,700 --> 00:33:25,400 So 377 00:33:26,500 --> 00:33:32,300 And also Moonlight is usually more on the white to reddish Spectrum. 378 00:33:32,600 --> 00:33:35,300 However, since we going to go with a movie night here, 379 00:33:36,100 --> 00:33:38,700 what we need to do is we need to 380 00:33:40,500 --> 00:33:42,500 Make this basically bluish. 381 00:33:44,000 --> 00:33:49,000 That is usually the way that you fake moonlight. 382 00:33:51,500 --> 00:33:52,300 In a good way. 383 00:34:00,400 --> 00:34:04,300 And now we need to just schmooze in the brightness. 384 00:34:12,800 --> 00:34:13,300 And here's the thing, 385 00:34:13,300 --> 00:34:18,100 we need to be careful because when we go to this blue since all the rocks, are our red. 386 00:34:18,100 --> 00:34:19,900 We're creating purple. 387 00:34:20,300 --> 00:34:23,800 So we need to be very careful here. 388 00:34:25,300 --> 00:34:27,199 What type of color of each Moves In? 389 00:34:28,800 --> 00:34:30,400 And we go back to our skylight. 390 00:34:34,199 --> 00:34:35,400 We turn this back on. 391 00:34:37,800 --> 00:34:39,600 And now we see that it's way too bright. 392 00:34:39,699 --> 00:34:39,900 So, 393 00:34:39,900 --> 00:34:41,500 let's go maybe back to 12 394 00:34:43,199 --> 00:34:47,800 because we just want to get this like subtle Phil here. So we can see things, right? 395 00:34:49,500 --> 00:34:52,199 So this is already a lot better. 396 00:34:58,600 --> 00:35:01,000 And this is way more, 397 00:35:01,500 --> 00:35:03,000 as I mentioned, obviously, 398 00:35:03,100 --> 00:35:06,800 this kind of like, movie night thingy, 399 00:35:07,000 --> 00:35:07,500 right? 400 00:35:16,800 --> 00:35:21,900 And it is really about the careful balance here because you just don't want any of these to be 401 00:35:21,900 --> 00:35:27,200 too much, but you kind of want to have that that visibility that were that were getting here. 402 00:35:27,200 --> 00:35:31,600 You want to be able to see the stars nicely and then there's 403 00:35:31,600 --> 00:35:33,800 also this argument where he could say so, hey, 404 00:35:34,300 --> 00:35:34,900 in films, 405 00:35:34,900 --> 00:35:41,500 there's this thing that is called day-to-night which usually involves color grading. 406 00:35:42,500 --> 00:35:45,900 So they film it and day and integrated to look like night. 407 00:35:46,000 --> 00:35:47,800 So you could say like why don't we do that? 408 00:35:47,900 --> 00:35:51,700 Well, we could we really could if we would want you, 409 00:35:52,700 --> 00:35:54,400 because in this sense, 410 00:35:55,600 --> 00:35:56,800 Is that the old one? 411 00:36:01,800 --> 00:36:02,300 Yeah. 412 00:36:07,400 --> 00:36:12,400 We could do that but the thing is it gives a very specific look, 413 00:36:12,600 --> 00:36:18,000 a very, very specific look and it always depends on if you want that or not. 414 00:36:18,400 --> 00:36:21,100 So now I would just work here a little bit with the exposure 415 00:36:21,100 --> 00:36:25,300 compensation to really nail in the look that we want. 416 00:36:27,100 --> 00:36:31,000 And I would go back to the fog 417 00:36:32,800 --> 00:36:39,900 and I think we could like 3105 thickness a little bit kind of like this. 418 00:36:41,000 --> 00:36:42,900 So now we're starting to get somewhere. 419 00:36:45,700 --> 00:36:49,000 So, these are a little bit over tweak. Now here, 420 00:37:01,100 --> 00:37:01,700 Yeah, 421 00:37:03,500 --> 00:37:05,700 we can just like bring them down a little bit. 422 00:37:17,300 --> 00:37:18,400 Something like this. 423 00:37:27,700 --> 00:37:30,900 So this is this is actually starting to be quite nice here. 424 00:37:34,800 --> 00:37:35,900 so, if we do this, 425 00:37:40,700 --> 00:37:46,700 We actually do have a pretty pretty good shot here and some really good readability. 426 00:37:51,300 --> 00:37:52,000 curious, 427 00:37:52,300 --> 00:37:54,800 if we just go in here and do 428 00:37:56,700 --> 00:37:58,600 A little bit more you up. 429 00:37:59,500 --> 00:38:01,900 So I think this looks pretty pretty good. 430 00:38:02,600 --> 00:38:03,700 So let's just save this 431 00:38:56,700 --> 00:38:59,300 I'm curious. Now, what? This is going to save here. 432 00:39:02,600 --> 00:39:05,000 I'm just going to do this. 433 00:39:06,600 --> 00:39:07,900 No one knows what's going to happen. 434 00:39:15,300 --> 00:39:16,000 But as you see, 435 00:39:16,000 --> 00:39:21,200 it's actually really quick and straightforward to create different scenarios 436 00:39:22,400 --> 00:39:28,300 and have some nice values and stuff. Once you actually have nailed in the fundamentals, 437 00:39:28,700 --> 00:39:32,800 so it can then just like go in and play with the exposure ranges and all that. 438 00:39:33,100 --> 00:39:39,800 Personally, I like when stuff is like dark but not fully black. So you can see here the road sign, 439 00:39:39,800 --> 00:39:42,100 it's very dark but we can still read it. 440 00:39:42,500 --> 00:39:44,500 So it is not really like 441 00:39:46,400 --> 00:39:51,000 The broken in a sense that it's like unreadable or something like that. 442 00:39:51,800 --> 00:39:55,800 So I think this works really, really well here. 443 00:40:02,800 --> 00:40:05,000 Still waiting for this to say. 444 00:40:11,400 --> 00:40:12,300 All right, there we go. 445 00:40:26,300 --> 00:40:27,600 I think in this one, 446 00:40:28,800 --> 00:40:29,700 I actually, 447 00:40:31,300 --> 00:40:33,200 Yeah, I overrode the exposure. 448 00:40:40,400 --> 00:40:43,600 so we can actually do quite some cool stuff here with the 449 00:40:47,200 --> 00:40:48,200 with the phone booth. 450 00:40:50,600 --> 00:40:51,200 let's, 451 00:40:52,500 --> 00:40:53,400 Let's try that. 452 00:41:27,900 --> 00:41:29,000 That is pretty cool. 453 00:41:30,600 --> 00:41:34,900 So now what we obviously can do here is we can actually 454 00:41:34,900 --> 00:41:38,100 adjust some of the things to our liking here. 455 00:41:39,100 --> 00:41:43,200 So if we go into the color grading there's obviously the simplest one which is 456 00:41:43,200 --> 00:41:47,400 the temperature here and this is always something you can make it more warm. 457 00:41:49,200 --> 00:41:50,400 Or more cold. 458 00:41:52,600 --> 00:41:54,600 Actually here, I think. 459 00:41:56,300 --> 00:41:58,300 Nah, I do prefer more cold. 460 00:42:05,300 --> 00:42:10,500 but one thing that I think is really important is when you do the color grading, a lot of people, 461 00:42:10,500 --> 00:42:11,900 they go into the global, 462 00:42:13,000 --> 00:42:16,800 And Global is fine when you do stuff like saturation or contrast, 463 00:42:17,400 --> 00:42:18,500 but I wouldn't do it. 464 00:42:19,200 --> 00:42:21,600 Excuse me for color adjustments too much. 465 00:42:22,100 --> 00:42:25,500 Then some people go into the shadows and the problem with the Shadows. 466 00:42:25,500 --> 00:42:30,600 I feel like it's like if I go into here and let's say, I'm going to make some of it green. 467 00:42:31,300 --> 00:42:35,300 I'm creating this really weird. Obviously, this is too much, right? 468 00:42:35,300 --> 00:42:41,800 But like I'm creating this kind of split toning effect and I just don't really think it looks good. 469 00:42:41,800 --> 00:42:42,500 Most of the time. 470 00:42:42,600 --> 00:42:42,800 X. 471 00:42:43,000 --> 00:42:47,300 So what I usually great as I actually great. The mid-tones, 472 00:42:47,600 --> 00:42:48,800 a tiny little bit. 473 00:42:49,400 --> 00:42:52,200 So this is also again, it's too much. 474 00:42:52,600 --> 00:42:58,100 So I grade them a tiny little bit and then if I feel like I just want a little bit more, 475 00:42:58,700 --> 00:43:01,700 I will great the Shadows. Very, very slightly. 476 00:43:02,000 --> 00:43:02,800 But the thing is, 477 00:43:02,800 --> 00:43:09,100 if you have too big of a separation between the color in the shadows and the mid-tones, 478 00:43:09,100 --> 00:43:12,500 you get the split toning effect and it's kind of not really. 479 00:43:13,800 --> 00:43:14,800 What you want. 480 00:43:15,200 --> 00:43:19,100 So it can see, it's just very subtle like this one. 481 00:43:19,100 --> 00:43:23,400 Now here feels a bit more purplish in the background and when I offset it here, 482 00:43:23,700 --> 00:43:25,500 we going to get a cooler feeling. 483 00:43:27,000 --> 00:43:31,400 And the same. We can see it here on the on the light as well. 484 00:43:33,600 --> 00:43:34,100 So, 485 00:43:34,300 --> 00:43:36,000 this is totally something we could do. 486 00:43:37,500 --> 00:43:39,000 So I'm just going to capture this. 487 00:43:45,200 --> 00:43:46,600 and I wanna, 488 00:43:47,600 --> 00:43:49,400 Capture this one as well. 489 00:43:58,300 --> 00:43:59,000 All right, 490 00:44:01,100 --> 00:44:06,800 and yeah. This is kind of like a way to do something like this. 491 00:44:10,000 --> 00:44:15,200 And one thing that I just want to Super quickly do because I think it's really a lot of fun. 492 00:44:17,700 --> 00:44:20,900 I thought for the nighttime, it would also be interesting too. 493 00:44:22,300 --> 00:44:23,200 Play. 494 00:44:25,200 --> 00:44:26,400 With the atmosphere. 495 00:44:28,500 --> 00:44:29,900 so, if we add that in, 496 00:44:37,000 --> 00:44:39,000 And we make this. 497 00:44:42,200 --> 00:44:46,500 Yeah, we don't see as much from it as we as we had when we did the daytime thingy. 498 00:44:49,600 --> 00:44:54,700 So let's do this and go into the fog here. 499 00:45:03,800 --> 00:45:06,300 No, dad is way too much. 500 00:45:07,000 --> 00:45:08,600 Something kind of like this. 501 00:45:19,100 --> 00:45:19,800 So, 502 00:45:20,900 --> 00:45:23,600 this is completely not working, 503 00:45:23,800 --> 00:45:24,600 which is fine, 504 00:45:25,600 --> 00:45:31,300 because what I kind of wanted to do was to go into this really misty scenario, 505 00:45:31,500 --> 00:45:33,700 but we do need a lot more basic, like because now, 506 00:45:33,700 --> 00:45:38,700 I'm just cranking up all the settings and the thing is, it is basically way too dark here to do that. 507 00:45:39,100 --> 00:45:43,200 So actually absolutely no problem here. 508 00:45:46,800 --> 00:45:51,500 So what we could do is we could do as always just reset this and go 509 00:45:51,500 --> 00:45:56,900 with an overcast sky and then create like a thick fog or something. 510 00:45:57,200 --> 00:45:58,200 But overall, 511 00:45:58,400 --> 00:46:02,600 this is again the way how you can really quickly, 512 00:46:03,400 --> 00:46:04,700 adjust all these things, 513 00:46:04,700 --> 00:46:12,000 get like a good set up going and it like took us maybe like 20 minutes to do this. 514 00:46:12,800 --> 00:46:18,900 It sometimes takes a bit longer obviously because you're And I like trying to figure out, 515 00:46:18,900 --> 00:46:23,900 for example, which texture works the best and all these kind of things. 516 00:46:24,400 --> 00:46:26,300 So it's always a little bit. 517 00:46:27,800 --> 00:46:29,300 A trial and error process. 518 00:46:29,900 --> 00:46:35,400 Even for me because I never know exactly what I'm going to get and here. 519 00:46:35,400 --> 00:46:39,200 For example it is quite dark, right? 520 00:46:39,700 --> 00:46:45,200 So you may want to to change that here and say like I want 521 00:46:45,200 --> 00:46:47,900 to do something where I look at this tree in the night. 522 00:46:48,600 --> 00:46:51,900 So you would potentially then place a camera here. 523 00:46:53,000 --> 00:46:55,600 And even though your settings are actually good, 524 00:46:56,600 --> 00:47:02,500 you would most likely go in and try to like adjust it a bit. 525 00:47:05,300 --> 00:47:06,300 But then again, 526 00:47:07,700 --> 00:47:13,300 you never really should do it too bright unless gameplay reasons. 527 00:47:14,000 --> 00:47:14,800 So that's 528 00:47:16,200 --> 00:47:20,100 that's also something important to keep in mind because for gameplay, 529 00:47:20,100 --> 00:47:23,900 that is one of the things unless you're doing a survival game for gameplay reasons, 530 00:47:24,500 --> 00:47:25,200 night, 531 00:47:25,500 --> 00:47:28,300 should always be a little bit more on the brighter side. 532 00:47:29,200 --> 00:47:31,000 So there is some good visibility. 533 00:47:33,000 --> 00:47:33,600 So yeah, 534 00:47:33,700 --> 00:47:34,700 that's how we do.39835

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