All language subtitles for Environments_07

af Afrikaans
ak Akan
sq Albanian
am Amharic
ar Arabic Download
hy Armenian
az Azerbaijani
eu Basque
be Belarusian
bem Bemba
bn Bengali
bh Bihari
bs Bosnian
br Breton
bg Bulgarian
km Cambodian
ca Catalan
ceb Cebuano
chr Cherokee
ny Chichewa
zh-CN Chinese (Simplified)
zh-TW Chinese (Traditional)
co Corsican
hr Croatian
cs Czech
da Danish
nl Dutch
en English
eo Esperanto
et Estonian
ee Ewe
fo Faroese
tl Filipino
fi Finnish
fr French
fy Frisian
gaa Ga
gl Galician
ka Georgian
de German
el Greek
gn Guarani
gu Gujarati
ht Haitian Creole
ha Hausa
haw Hawaiian
iw Hebrew
hi Hindi
hmn Hmong
hu Hungarian
is Icelandic
ig Igbo
id Indonesian
ia Interlingua
ga Irish
it Italian
ja Japanese
jw Javanese
kn Kannada
kk Kazakh
rw Kinyarwanda
rn Kirundi
kg Kongo
ko Korean
kri Krio (Sierra Leone)
ku Kurdish
ckb Kurdish (Soranî)
ky Kyrgyz
lo Laothian
la Latin
lv Latvian
ln Lingala
lt Lithuanian
loz Lozi
lg Luganda
ach Luo
lb Luxembourgish
mk Macedonian
mg Malagasy
ms Malay
ml Malayalam
mt Maltese
mi Maori
mr Marathi
mfe Mauritian Creole
mo Moldavian
mn Mongolian
my Myanmar (Burmese)
sr-ME Montenegrin
ne Nepali
pcm Nigerian Pidgin
nso Northern Sotho
no Norwegian
nn Norwegian (Nynorsk)
oc Occitan
or Oriya
om Oromo
ps Pashto
fa Persian
pl Polish
pt-BR Portuguese (Brazil)
pt Portuguese (Portugal)
pa Punjabi
qu Quechua
ro Romanian
rm Romansh
nyn Runyakitara
ru Russian
sm Samoan
gd Scots Gaelic
sr Serbian
sh Serbo-Croatian
st Sesotho
tn Setswana
crs Seychellois Creole
sn Shona
sd Sindhi
si Sinhalese
sk Slovak
sl Slovenian
so Somali
es Spanish
es-419 Spanish (Latin American)
su Sundanese
sw Swahili
sv Swedish
tg Tajik
ta Tamil
tt Tatar
te Telugu
th Thai
ti Tigrinya
to Tonga
lua Tshiluba
tum Tumbuka
tr Turkish
tk Turkmen
tw Twi
ug Uighur
uk Ukrainian
ur Urdu
uz Uzbek
vi Vietnamese
cy Welsh
wo Wolof
xh Xhosa
yi Yiddish
yo Yoruba
zu Zulu
Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:01,000 --> 00:00:03,300 Hello and welcome to the next session here. 2 00:00:04,300 --> 00:00:09,500 So now that we've done the lighting for this and for the diner, 3 00:00:11,500 --> 00:00:13,700 I just realized that 4 00:00:14,800 --> 00:00:18,200 I forgot this beautiful phone booth here. 5 00:00:20,000 --> 00:00:20,800 So, 6 00:00:21,200 --> 00:00:24,700 how about we going to quickly do the phone booth as well? 7 00:00:25,200 --> 00:00:29,800 Just so we're actually really ready to get it going with the cool stuff. 8 00:00:31,000 --> 00:00:33,900 So I have no idea what any of these lights do here. 9 00:00:34,100 --> 00:00:37,000 So I would assume that looking at this, 10 00:00:37,000 --> 00:00:45,300 that this is a fill light and there is some fake light shaft thingy here as well. 11 00:00:45,600 --> 00:00:47,200 I'm just going to delete this. 12 00:00:47,500 --> 00:00:49,000 So this is a fill light, 13 00:00:49,000 --> 00:00:54,300 I would assume This one is a fill for this one and then we actually have the 14 00:00:54,300 --> 00:00:59,500 proper light which has an is profile. So we haven't looked at these yet. 15 00:01:00,900 --> 00:01:01,700 But maybe, 16 00:01:03,000 --> 00:01:04,700 maybe we will with this, 17 00:01:04,800 --> 00:01:05,600 I don't know yet. 18 00:01:06,100 --> 00:01:06,600 Let's see. 19 00:01:07,300 --> 00:01:07,900 So, 20 00:01:08,400 --> 00:01:11,200 what we going to do is we're going to start by 21 00:01:12,700 --> 00:01:13,300 like, 22 00:01:14,900 --> 00:01:16,100 Taking this one. 23 00:01:17,800 --> 00:01:19,000 Turning it off. 24 00:01:21,800 --> 00:01:22,800 Taking this one 25 00:01:23,900 --> 00:01:24,800 turning it off. 26 00:01:26,100 --> 00:01:27,600 And then we're going to take this one. 27 00:01:28,200 --> 00:01:31,600 And this one is actually the first one that will do anything with it. 28 00:01:32,600 --> 00:01:37,400 So, we're gonna look at our phone booth here. 29 00:01:40,100 --> 00:01:45,500 I will turn this off, so we can actually see something proper here. 30 00:01:46,900 --> 00:01:49,500 So, now that I have this, 31 00:01:50,400 --> 00:01:54,200 I do think this should be rather cold lighting here. 32 00:01:55,900 --> 00:01:56,700 So, 33 00:01:57,400 --> 00:01:58,300 let's have a look. 34 00:02:01,900 --> 00:02:04,100 what set this to Lumen 35 00:02:05,400 --> 00:02:06,700 and let's do like 36 00:02:08,400 --> 00:02:09,800 800. 37 00:02:24,300 --> 00:02:27,600 Why is it not affecting the sting? 38 00:02:29,200 --> 00:02:31,400 Because I can see it doing something here. 39 00:02:38,700 --> 00:02:39,100 Okay, 40 00:02:39,100 --> 00:02:44,100 so here you can see that the light is actually exposed and it is overwritten the intensity. 41 00:02:44,200 --> 00:02:46,500 So I just set it back here. 42 00:02:46,900 --> 00:02:51,100 So now we can see that we're actually getting this thing. 43 00:02:56,000 --> 00:02:59,800 So, let's see how much we can push this. 44 00:03:00,300 --> 00:03:02,200 This is like not really in the center. 45 00:03:08,400 --> 00:03:09,600 So, let's make it. 46 00:03:09,600 --> 00:03:10,000 So 47 00:03:15,400 --> 00:03:16,900 Let's go with 1,000. 48 00:03:20,100 --> 00:03:20,900 and, 49 00:03:24,700 --> 00:03:28,700 Let's see what we get from the attenuation radius. 50 00:03:30,300 --> 00:03:34,900 So here you see like switching it for 500 to 600, didn't really do anything. 51 00:03:35,200 --> 00:03:36,800 So we'll just keep it at this. 52 00:03:39,500 --> 00:03:46,900 I do feel like I want to change the angle a bit though here so you can see like it starts hitting 53 00:03:46,900 --> 00:03:53,100 more up here because this is kind of like the thing that is like done with the fill light. 54 00:03:53,300 --> 00:03:54,000 Usually. 55 00:03:54,300 --> 00:03:55,200 So like when I 56 00:03:57,800 --> 00:03:58,600 Select this. 57 00:04:02,200 --> 00:04:03,100 Turn it on. 58 00:04:06,700 --> 00:04:10,100 Like you can see how it's just like, starts filling in here. 59 00:04:10,400 --> 00:04:13,000 I don't really like that stuff too much. 60 00:04:13,000 --> 00:04:18,800 Like this one is seems to be specifically used here for for like a beauty shot or something. 61 00:04:19,600 --> 00:04:20,899 But to be honest, 62 00:04:20,899 --> 00:04:21,399 I 63 00:04:22,800 --> 00:04:26,000 do think this looks a lot better when we just keep it like this. 64 00:04:31,000 --> 00:04:35,000 Selecting this spot like here we do have quite a bit of source radius. 65 00:04:35,300 --> 00:04:42,100 So let's try something because it gets rather blurry with the virtual Shadow map here. 66 00:04:46,900 --> 00:04:53,300 Let's try and see what happens when we turn on the contact Shadows. Additionally. 67 00:04:57,800 --> 00:05:00,500 so, it doesn't reduce a little bit of Thing. 68 00:05:00,500 --> 00:05:02,600 But it also 69 00:05:04,800 --> 00:05:05,200 like, 70 00:05:10,900 --> 00:05:13,900 Yeah, let's let's not use them. I think it looks cleaner this way, 71 00:05:13,900 --> 00:05:20,900 this is fairly decent so I don't really think that we need all these other lights here. 72 00:05:21,500 --> 00:05:24,800 I think this is pretty much fine the way. It is. 73 00:05:25,500 --> 00:05:29,500 What I do want though is I do want more scattering 74 00:05:36,500 --> 00:05:38,100 Honestly, I think this is kind of cool, 75 00:05:39,500 --> 00:05:44,900 but again, like we will see. Maybe we'll change it down the line. I don't know it like it's a bit strong, 76 00:05:44,900 --> 00:05:47,600 but again I do like it. 77 00:05:48,200 --> 00:05:52,700 But it is always the same like a lot of these things come down to taste. 78 00:05:52,700 --> 00:05:59,100 So do how you please just because I do, this doesn't mean that this is like the way. 79 00:06:00,200 --> 00:06:01,800 Let's go with. 80 00:06:04,400 --> 00:06:05,700 3000 here. 81 00:06:10,600 --> 00:06:11,900 2000. 82 00:06:17,400 --> 00:06:20,200 And it's kind of funny because this is rather warm 83 00:06:22,400 --> 00:06:25,000 I will change this and make it cold like this. 84 00:06:25,900 --> 00:06:28,000 So now they match and I do. 85 00:06:28,600 --> 00:06:29,800 I do like these looks 86 00:06:42,100 --> 00:06:42,800 all right, 87 00:06:43,300 --> 00:06:44,500 so now 88 00:06:45,800 --> 00:06:51,600 Let's not forget to save this and close these windows here on the side. 89 00:06:53,800 --> 00:06:54,900 So now we have this, 90 00:06:55,000 --> 00:06:55,600 right? 91 00:06:55,800 --> 00:06:59,700 And again, this is not really how our seems going to look like. 92 00:07:00,000 --> 00:07:05,000 So what we're going to do is we're going to bring back the sunny lighting and of the obviously, 93 00:07:05,000 --> 00:07:06,200 like this is going to happen. 94 00:07:07,600 --> 00:07:14,600 So one thing that we need to be aware of is that in our post-process volume? 95 00:07:15,300 --> 00:07:18,700 We do have two volumes here. 96 00:07:22,800 --> 00:07:27,200 So we have the outdoor one and the indoor one, 97 00:07:27,700 --> 00:07:33,000 sadly it seems like they they don't like usually they're showed you here. 98 00:07:33,000 --> 00:07:36,300 That the value is overwritten. So like when I open this you can see here. 99 00:07:36,300 --> 00:07:37,500 The values are overwritten, 100 00:07:38,100 --> 00:07:40,700 it used to be in a way where 101 00:07:41,800 --> 00:07:42,900 it really like, 102 00:07:44,400 --> 00:07:46,700 Showed you. Because like, now, when it's like clothes, 103 00:07:46,700 --> 00:07:48,800 I don't know which values have I touched, right? 104 00:07:49,300 --> 00:07:53,500 So obviously, the one solution is to go back here. 105 00:07:54,200 --> 00:07:59,800 So now you can see how all these kind of tied together and you can see like with an exterior. 106 00:08:00,000 --> 00:08:01,000 Exposure. 107 00:08:01,400 --> 00:08:05,700 This thing would not glow as much. This is sort of like expected. 108 00:08:06,300 --> 00:08:08,800 And again this is also like a little bit dark, 109 00:08:09,200 --> 00:08:10,700 so like 110 00:08:12,000 --> 00:08:16,100 We would maybe stop this up a bit and do it more like this, 111 00:08:16,300 --> 00:08:16,800 right? 112 00:08:17,400 --> 00:08:21,000 And then this feels really good because this is how it would look like. 113 00:08:21,000 --> 00:08:22,800 This is how these would look like. 114 00:08:23,400 --> 00:08:27,100 So if we have the exposure kind of like this, 115 00:08:27,700 --> 00:08:31,500 all these things, they kind of like feel correct. The way they are. 116 00:08:31,900 --> 00:08:33,400 The same goes with this one. 117 00:08:33,799 --> 00:08:38,200 Same goes with the diner stuff here now so we can see like, yeah, 118 00:08:38,299 --> 00:08:41,000 this is definitely glowing. 119 00:08:41,799 --> 00:08:45,400 But it is also not like too much because this is sort 120 00:08:45,400 --> 00:08:49,200 of like the exposure that we that we would use. 121 00:08:50,400 --> 00:08:55,500 And then we now have a lighting that is actually mixed 122 00:08:56,000 --> 00:08:59,800 between all of these that we that we kind of have here. 123 00:09:00,400 --> 00:09:05,200 So now we would start raising our interior exposure. 124 00:09:08,100 --> 00:09:11,300 And then suddenly like all these things, 125 00:09:12,300 --> 00:09:15,900 they start meshing together a lot better here. 126 00:09:17,300 --> 00:09:22,300 And in a way that this all kind of makes sense. Now, 127 00:09:29,000 --> 00:09:34,400 so this one also, if we remember the shots before with like the daylight stuff, 128 00:09:34,500 --> 00:09:35,800 how it was like glowing 129 00:09:38,400 --> 00:09:42,500 There's all these things now, making a lot more sense here. 130 00:09:45,300 --> 00:09:51,700 Because we have this proper setup for all these things and that is the reason why 131 00:09:51,700 --> 00:09:57,000 I wanted to do this because now they all going to like basically play and tandem. 132 00:09:57,400 --> 00:10:04,100 But I also see that we would potentially We want more on some of these lights here. 133 00:10:05,100 --> 00:10:08,400 So looking at this guy, 134 00:10:14,100 --> 00:10:16,700 So the submissive is actually not super bright here. 135 00:10:17,300 --> 00:10:19,000 It's on 200 right now. 136 00:10:23,200 --> 00:10:25,700 It should probably be more like this. 137 00:10:29,100 --> 00:10:31,100 And on the small ones. 138 00:10:47,100 --> 00:10:50,400 and we would also probably raise this like even 139 00:10:51,500 --> 00:10:52,600 even more here. 140 00:10:54,400 --> 00:10:56,100 To probably something like this. 141 00:11:01,400 --> 00:11:06,400 And now this really works like now we have this exterior being blown out exactly the way it kind 142 00:11:06,400 --> 00:11:11,400 of should be we get this really nice and strong Reflections and all 143 00:11:11,400 --> 00:11:14,700 the materials that kind of do exactly what they're supposed to do. 144 00:11:15,900 --> 00:11:19,800 And this is how we get this to work really well. 145 00:11:20,600 --> 00:11:27,000 So now one really big problem is that obviously we do have these two volumes, right? 146 00:11:27,000 --> 00:11:30,300 So what we can do is we can basically, 147 00:11:30,300 --> 00:11:31,000 just 148 00:11:32,500 --> 00:11:33,700 Return with this one. 149 00:11:34,000 --> 00:11:41,000 We can turn this guy on which right now is locked 26 here, which is too bright. 150 00:11:41,000 --> 00:11:44,500 But then again, this is also not nighttime anymore. So we do have a lot of, like, 151 00:11:44,500 --> 00:11:45,800 outside stuff going on. 152 00:11:46,200 --> 00:11:53,300 And eight is actually a really common interior exposure ev8 for like, 153 00:11:53,900 --> 00:11:56,500 architectural photography and stuff like that. 154 00:11:57,000 --> 00:12:00,600 So this is a really, really good value. So what should Do now. 155 00:12:02,400 --> 00:12:04,100 so, what we can do is, 156 00:12:06,000 --> 00:12:09,000 we could potentially just go out here, 157 00:12:10,900 --> 00:12:12,000 make this 158 00:12:13,900 --> 00:12:15,300 not Unbound. 159 00:12:17,700 --> 00:12:18,700 but instead, 160 00:12:19,500 --> 00:12:20,600 we'll just like 161 00:12:23,500 --> 00:12:27,200 Shape it up properly and we can again go into the settings here. 162 00:12:28,500 --> 00:12:32,100 And we can use the previewing draw brush pulleys. 163 00:12:34,400 --> 00:12:38,600 And this way, we'll have a little bit of a better understanding here. 164 00:13:10,500 --> 00:13:14,800 and we would probably likely to do the same thing here, like for the little entrance area, 165 00:13:14,800 --> 00:13:15,500 of course, 166 00:13:29,900 --> 00:13:30,600 Whoops. 167 00:13:44,000 --> 00:13:49,300 So this is sort of like one thing that we can do to get this to work. 168 00:13:53,000 --> 00:13:57,800 and there's one big downside with this approach and that is that and you may have seen 169 00:13:57,800 --> 00:14:02,100 it actually quite a bit in games is like, when Get to like the edges and stuff like that, 170 00:14:02,300 --> 00:14:04,400 don't think start like happening, right? 171 00:14:04,700 --> 00:14:08,400 So like maybe some like the colors changes because like 172 00:14:08,400 --> 00:14:10,600 there's a different color grading or something like that. 173 00:14:10,800 --> 00:14:11,400 This is a very, 174 00:14:11,400 --> 00:14:15,500 very common thing that happens when you have these volume based techniques 175 00:14:16,000 --> 00:14:23,700 that it's just like by design a bit tricky to get them to like really accurately work. 176 00:14:24,200 --> 00:14:28,500 So now, if I do this really slow, moving thing here, 177 00:14:29,500 --> 00:14:32,600 We can see how this starts happening, 178 00:14:32,800 --> 00:14:33,200 right? 179 00:14:33,700 --> 00:14:35,100 So here's the transition. 180 00:14:36,400 --> 00:14:37,500 So first of all, 181 00:14:38,400 --> 00:14:40,400 we can make this 182 00:14:41,900 --> 00:14:42,700 like this. 183 00:14:45,000 --> 00:14:50,000 and one thing that I don't really know, at least I like have never really seen it, 184 00:14:50,600 --> 00:14:51,300 but 185 00:14:52,800 --> 00:14:56,300 I don't know if there is a way to say, like, 186 00:14:57,300 --> 00:14:58,200 the time, 187 00:14:58,400 --> 00:15:02,300 because I think it's a special That's not a time-based effect the blend. 188 00:15:02,900 --> 00:15:09,200 So it basically like the the position of where you are in the blend radius, 189 00:15:09,300 --> 00:15:10,600 like matters. 190 00:15:12,500 --> 00:15:13,100 So 191 00:15:14,700 --> 00:15:15,300 now we're 192 00:15:16,500 --> 00:15:21,300 yeah. So like now it's basically staying right and blending the values. 193 00:15:22,000 --> 00:15:29,100 So there is no real influence here where you can sort of like alter this 194 00:15:29,100 --> 00:15:33,000 effect in terms of like having it more time based or something. 195 00:15:34,300 --> 00:15:38,100 So now we basically have this, right? 196 00:15:38,700 --> 00:15:43,800 So we have our little more interactive way of doing this. 197 00:15:44,000 --> 00:15:49,400 And one thing that we can also do of course, is if we say like this is like quite a lot of Bloom, 198 00:15:50,000 --> 00:15:53,300 we can just go in here and we can say like, you know what, 199 00:15:53,300 --> 00:15:58,000 like I want like this much bloom for 200 00:15:59,500 --> 00:15:59,700 For. 201 00:16:00,400 --> 00:16:06,500 scenario here, I want to alter the Bloom as well and now when we just like go through here, 202 00:16:11,000 --> 00:16:15,400 And here's the thing right here, this is, this is the problem with the blend radius that I was saying, 203 00:16:15,900 --> 00:16:17,800 so, this is definitely an issue. 204 00:16:18,800 --> 00:16:20,600 And the only thing that 205 00:16:22,300 --> 00:16:24,300 We can do to fix. 206 00:16:24,300 --> 00:16:25,300 This is 207 00:16:26,500 --> 00:16:31,800 to basically scale down the volume here. 208 00:16:34,800 --> 00:16:37,400 and then like if you would walk here with your character, 209 00:16:38,900 --> 00:16:43,000 It wouldn't like it would do a little bit but like now it's kind of like doing it. 210 00:16:43,400 --> 00:16:43,900 Okay, 211 00:16:44,100 --> 00:16:46,000 so that is one way of doing it. 212 00:16:46,900 --> 00:16:50,500 Another way is to use the auto exposure that we have 213 00:16:52,000 --> 00:16:57,000 And this one is kind of like the most interesting way of doing it. 214 00:16:57,600 --> 00:16:59,800 So, if I take this volume here, 215 00:17:00,100 --> 00:17:02,500 Say like let's get let's get rid of this. 216 00:17:03,500 --> 00:17:05,400 So I'm not going to enable this guy. 217 00:17:05,900 --> 00:17:09,599 So let's say I have the exterior volume here, right? 218 00:17:12,700 --> 00:17:16,400 So now what I can do is obviously here, 219 00:17:16,599 --> 00:17:19,599 I have it basically locked 214. 220 00:17:22,099 --> 00:17:26,200 And the thing is, I locked it to 14 because I do like that look, 221 00:17:26,700 --> 00:17:30,400 and here's something very important to understand about the auto exposure. 222 00:17:30,600 --> 00:17:32,000 The auto exposure takes, 223 00:17:32,100 --> 00:17:34,100 the average scene luminosity, 224 00:17:34,100 --> 00:17:40,500 and it tries to move it towards something that creates an average value. That is medium gray, 225 00:17:41,600 --> 00:17:43,900 and medium gray is sort of like, 226 00:17:47,100 --> 00:17:50,600 It's a value that is often used also like in cameras and stuff like that 227 00:17:50,600 --> 00:17:53,800 but it's not necessarily maybe the most good-looking value. 228 00:17:54,400 --> 00:17:57,100 So what happens if I do this 229 00:17:58,600 --> 00:17:59,800 and let's say, 230 00:18:00,100 --> 00:18:05,000 I'ma put this 28 so we can potentially go to 8. Right? 231 00:18:05,000 --> 00:18:09,700 If we go inside so you can see how it is already, 232 00:18:09,900 --> 00:18:11,900 brightening the image. 233 00:18:13,400 --> 00:18:15,700 So by basically doing this, 234 00:18:16,600 --> 00:18:23,800 I gained more more range when I'm in like darker areas. So you can see that if I go in here, 235 00:18:23,800 --> 00:18:31,200 now it is constantly adjusting this which we can see based on all this happening, right? 236 00:18:34,000 --> 00:18:36,000 So, but this is also like a lot here. 237 00:18:36,300 --> 00:18:36,800 Like, 238 00:18:37,100 --> 00:18:38,600 do we do we want that 239 00:18:43,800 --> 00:18:45,100 I don't think we want that. 240 00:18:50,600 --> 00:18:53,500 But it will help us if we go over here. 241 00:19:02,000 --> 00:19:09,000 So now it will start brightening all this to a pleasing value. 242 00:19:09,900 --> 00:19:14,900 And if I would go lower than eight, it would probably even make it brighter like, let's see. 243 00:19:15,600 --> 00:19:20,000 Yeah. So like I'm already looking at here at eight, 244 00:19:20,300 --> 00:19:21,300 which is 245 00:19:23,000 --> 00:19:26,800 yeah, you can see it would like to go even brighter than this. 246 00:19:30,100 --> 00:19:35,900 So one thing that we can really do here is we can use 247 00:19:36,100 --> 00:19:39,700 a feature called the exposure compensation curve. 248 00:19:41,200 --> 00:19:45,100 One important thing that I just quickly want to mention because you remember how 249 00:19:45,100 --> 00:19:50,500 we set up our, our lighting with like the ratio of the sun being forced up spriter, 250 00:19:50,900 --> 00:19:55,200 then the shadows and overall speaking, 251 00:19:55,200 --> 00:19:59,100 this does look quite good sometimes you just like don't really want that. 252 00:19:59,300 --> 00:19:59,900 So Wow. 253 00:20:00,000 --> 00:20:05,200 You, for example, don't want that this blows out this much, like, even though this is realistic. 254 00:20:06,100 --> 00:20:12,200 So you can absolutely go in here after you've made like a setup like this. 255 00:20:12,200 --> 00:20:14,300 And you see we're on a hundred thousand bucks. 256 00:20:14,700 --> 00:20:17,100 So he can totally go down and say, 257 00:20:17,100 --> 00:20:18,500 like well maybe 258 00:20:19,700 --> 00:20:24,100 not 50, sorry I but maybe go like with 50. 259 00:20:25,300 --> 00:20:32,100 Thousand locks and it will decrease the dynamic range for sure. 260 00:20:33,500 --> 00:20:36,900 And it will be less harsh and some instances, right? 261 00:20:37,000 --> 00:20:38,900 So just wanted to say, 262 00:20:40,600 --> 00:20:41,500 if you want to do that, 263 00:20:41,600 --> 00:20:42,200 you can. 264 00:20:42,700 --> 00:20:44,600 But all right, 265 00:20:44,600 --> 00:20:46,100 so let's start here with a little 266 00:20:47,300 --> 00:20:49,500 exposure lesson. 267 00:20:50,700 --> 00:20:56,000 If we go to visualize and we turn on the hdri adaption so 268 00:20:56,000 --> 00:20:58,600 there's a lot of information that we can take from this. 269 00:21:00,000 --> 00:21:02,600 Liked our post-process volume here. 270 00:21:04,400 --> 00:21:05,600 Which is hour. 271 00:21:06,700 --> 00:21:07,800 Outside one. 272 00:21:08,600 --> 00:21:09,500 All right, 273 00:21:10,100 --> 00:21:12,100 so if we go to exposure, 274 00:21:12,100 --> 00:21:17,800 here we can see I've added this little curve here which doesn't do anything right now, 275 00:21:18,300 --> 00:21:22,600 so we can see that our exposure is 8 to 13. 276 00:21:25,000 --> 00:21:28,000 And this is this Green Field here. 277 00:21:28,600 --> 00:21:32,700 So this goes from 13 to 8. 278 00:21:33,600 --> 00:21:38,800 Sadly, I don't really know if there's a way to get like more like numbers here, 279 00:21:38,800 --> 00:21:42,600 like basically every every stop or something. So it is a little bit, 280 00:21:43,100 --> 00:21:47,100 let's say it can be a little bit opaque and that sense. 281 00:21:47,700 --> 00:21:52,800 So now the important thing here to to understand how this works 282 00:21:52,800 --> 00:21:56,700 is again this is the Overall range that we have specified here, 283 00:21:57,200 --> 00:21:59,700 but it does not mean that there is not different. 284 00:22:00,000 --> 00:22:03,600 This in the image and to see that 285 00:22:04,700 --> 00:22:09,500 we have this number just trying to like your plan dark background 286 00:22:09,700 --> 00:22:13,800 so to see that as we have the average seen EV 100's 287 00:22:15,200 --> 00:22:19,800 at 13.6 and that is the blue line. 288 00:22:20,200 --> 00:22:24,600 So you can clearly see that we limit it to 13 maximum, 289 00:22:24,900 --> 00:22:29,600 but it actually wants to go up to thirteen point six. 290 00:22:30,600 --> 00:22:33,100 Because that is what it says like. 291 00:22:33,100 --> 00:22:36,600 This is the luminance of the scene and it wants to adjust towards it. 292 00:22:37,000 --> 00:22:38,000 And the thing is 293 00:22:39,200 --> 00:22:45,900 It may not always be the most visually pleasing thing to go to the recommended exposure 294 00:22:45,900 --> 00:22:51,100 level here because we're all artists. So we want to have control over it. 295 00:22:51,100 --> 00:22:56,000 And there's for example a lot of like movies and other media where they 296 00:22:56,000 --> 00:23:01,700 underexposed the image to have it really dark and And like, it looks, 297 00:23:01,700 --> 00:23:06,500 it looks quite quite cool and a little bit like mysterious. For example, 298 00:23:06,500 --> 00:23:13,200 the Batman movie as a very dark movie, where there's a lot of underexposed shots. Also, 299 00:23:13,200 --> 00:23:19,400 the Solo movie is a movie that uses a lot of charts that are under exposed and 300 00:23:19,400 --> 00:23:24,900 they do that because it's a stylistic choice. So if I would uncheck this here, 301 00:23:24,900 --> 00:23:28,700 you can see how the white needle moves towards the blue. 302 00:23:30,000 --> 00:23:38,700 So the white needle is the actual scene exposure that we have because now you can see here, 303 00:23:38,700 --> 00:23:40,300 our range is 8 to 20. 304 00:23:41,400 --> 00:23:45,000 Same again here if I just turn this off it like defaults to 20. 305 00:23:46,000 --> 00:23:52,200 So we're limiting where the white needle can go and the white needle, 306 00:23:52,800 --> 00:23:56,400 always tries to follow the blue needle, 307 00:23:56,500 --> 00:23:59,200 so it measures the average scene exposure. 308 00:23:59,400 --> 00:24:02,900 And then the What needle will go towards the blue needle. 309 00:24:03,300 --> 00:24:08,200 So if I go in here you'll see that the blue one goes down and the white one follows 310 00:24:08,200 --> 00:24:17,200 until the white one overlaps with the blue one and you can see it reads 10.33. 311 00:24:21,000 --> 00:24:27,500 It should actually go down a bit but like, that's fine and here average seen EB. We see 10.3. 312 00:24:28,000 --> 00:24:32,600 So again the white needle always follows the blue one. 313 00:24:33,400 --> 00:24:34,000 So 314 00:24:35,200 --> 00:24:44,500 if I want this to not be add EV 10 but I want it to be like a bit higher, so it's not as bright. 315 00:24:45,400 --> 00:24:49,900 What I can do is I can use the exposure, compensation and compensate. This, 316 00:24:49,900 --> 00:24:57,100 let's say for one stop and now you can see how it actually gets brighter. Sorry, 317 00:24:57,100 --> 00:24:59,800 I did it the wrong way around, but for the sake of element here, 318 00:25:00,900 --> 00:25:04,900 This one basically the higher this value, 319 00:25:05,400 --> 00:25:09,600 the lower the actual exposure will be so they're like inverted in that sense. 320 00:25:09,800 --> 00:25:12,000 So now you can see if I put this 20 321 00:25:14,000 --> 00:25:22,600 it is 10.3. If I put this to 1 it will go to 9.3 and it splits the white one and the purple one. 322 00:25:23,400 --> 00:25:30,200 And the purple one will basically move towards the average and the actual scene. 323 00:25:30,200 --> 00:25:36,600 Exposure will be moved away by this amount if I put in a minus 1. 324 00:25:37,800 --> 00:25:39,500 It will move the opposite way. 325 00:25:39,900 --> 00:25:50,800 So the purple one will go to here and the offset will go towards one. Stop over here. 326 00:25:52,300 --> 00:25:54,900 And that is how you control the compensation. 327 00:25:58,200 --> 00:25:58,900 So, 328 00:26:00,000 --> 00:26:01,400 And you can see here 329 00:26:02,500 --> 00:26:06,200 that it also goes out of the specified range. 330 00:26:07,300 --> 00:26:13,700 So, if my Max's is 13 and I want this to be 14, 331 00:26:13,900 --> 00:26:16,900 I can do one stop and I'll get 14. 332 00:26:17,100 --> 00:26:18,200 But the soon, 333 00:26:18,300 --> 00:26:20,900 as soon as I put 14 in here, 334 00:26:21,600 --> 00:26:28,100 you can see that it actually allows to move even further than the 14. 335 00:26:28,200 --> 00:26:29,900 So, if I look at into here, 336 00:26:30,000 --> 00:26:36,800 you can see it actually allows it to move even beyond the scene average. 337 00:26:37,000 --> 00:26:37,600 Here. 338 00:26:40,100 --> 00:26:40,700 so, 339 00:26:43,400 --> 00:26:44,700 It just doesn't move there. 340 00:26:46,000 --> 00:26:46,800 But that's fine. 341 00:26:47,800 --> 00:26:52,400 So this is kind of like how you can work with this compensation value. 342 00:26:53,900 --> 00:26:58,100 And now we have this asset here, which is the exposure compensation curve. 343 00:26:58,100 --> 00:26:59,800 So that is not a specific asset. 344 00:27:00,100 --> 00:27:05,700 I just made one here and you do that by right-clicking and then miscellaneous 345 00:27:05,700 --> 00:27:10,000 and then curve and then you just use a float curve. 346 00:27:10,100 --> 00:27:11,800 That's the only thing that we need, 347 00:27:12,400 --> 00:27:13,000 okay? 348 00:27:15,300 --> 00:27:24,800 And then we get something like this and the way this works is that you can see here. We have 0 0. 349 00:27:25,200 --> 00:27:32,800 So from left to right it uses the average seen EV and 350 00:27:32,800 --> 00:27:37,100 from top to bottom it basically animates the slider. 351 00:27:38,500 --> 00:27:39,200 So 352 00:27:40,500 --> 00:27:41,700 To illustrate that. 353 00:27:43,000 --> 00:27:48,300 Let's say we stay inside this 13, 8 to 13 range, okay? 354 00:27:48,600 --> 00:27:50,500 So let's look at something. 355 00:27:55,400 --> 00:27:57,000 where we say, 356 00:28:00,000 --> 00:28:00,700 To do. 357 00:28:02,300 --> 00:28:03,000 Look like this. 358 00:28:03,100 --> 00:28:03,600 Okay, 359 00:28:03,800 --> 00:28:07,600 so now you can see here that we have an average seen 360 00:28:07,600 --> 00:28:15,600 EV of 10.1 and we are also perfectly here on this. 361 00:28:16,100 --> 00:28:21,400 10.1 almost be like 10 .08. So our exposure is that as well. 362 00:28:22,400 --> 00:28:24,000 So if I just go in here 363 00:28:25,300 --> 00:28:26,500 and I add a point, 364 00:28:28,000 --> 00:28:31,800 So let's say, I go 10 .1. 365 00:28:33,600 --> 00:28:35,800 Now, it has moved. 366 00:28:36,900 --> 00:28:38,100 Over here. 367 00:28:38,200 --> 00:28:39,000 And there it is. 368 00:28:39,700 --> 00:28:40,400 All right. 369 00:28:42,600 --> 00:28:43,800 And now, 370 00:28:44,000 --> 00:28:45,400 what I want is that, 371 00:28:45,500 --> 00:28:47,000 I don't want to be a 10. 372 00:28:47,100 --> 00:28:49,200 I think I want to be at 12. 373 00:28:50,100 --> 00:28:55,800 So what I need to do is I need to go to minus 2, 374 00:28:57,600 --> 00:28:59,800 So, the second value will be minus. 375 00:29:00,000 --> 00:29:00,700 Stu. 376 00:29:06,100 --> 00:29:09,400 And then we need to turn this one on and now you'll see it's going 377 00:29:09,400 --> 00:29:15,100 to offset it to minus 2 when we have an average seen EV of 10.2. 378 00:29:16,800 --> 00:29:19,500 One problem now, is that if I zoom out here, 379 00:29:20,800 --> 00:29:23,600 You can see that the Line is now constant. 380 00:29:24,600 --> 00:29:29,000 Which means that we're basically always at -2. 381 00:29:29,600 --> 00:29:34,500 So, no matter where we go, you can see that these two always move the same way. 382 00:29:37,800 --> 00:29:40,200 And that is like, totally not what we want. 383 00:29:41,600 --> 00:29:42,100 So, 384 00:29:42,100 --> 00:29:43,600 what we need to do is 385 00:29:45,100 --> 00:29:51,600 We need to add a few points and then start actually making a curve. 386 00:29:53,300 --> 00:29:59,100 So what we want is that when we are at 13, we want to keep it at 30. 387 00:30:00,200 --> 00:30:01,900 I'm gonna add another point. 388 00:30:01,900 --> 00:30:06,200 You can like right click add key or you can just use middle Mouse button here. 389 00:30:06,200 --> 00:30:12,800 So I'm going to set this to 13 because at EV 13, I want zero compensation. 390 00:30:12,800 --> 00:30:17,100 So now you can already see that. We're back to the default look of what we had before. 391 00:30:17,600 --> 00:30:20,600 This is how it always has been looking. 392 00:30:25,400 --> 00:30:32,800 and then if we go to this value of seen EV, we actually get this - to here, 393 00:30:34,600 --> 00:30:35,300 so, 394 00:30:36,600 --> 00:30:38,500 let's see, 395 00:30:38,700 --> 00:30:41,300 because we will balance these arts and I can see how they 396 00:30:41,300 --> 00:30:45,100 move apart from one another and it actually does get like 397 00:30:47,700 --> 00:30:48,700 Exposed. 398 00:30:49,500 --> 00:30:54,100 So that we are actually. So the white one is where we actually are. 399 00:30:54,400 --> 00:30:59,300 We are actually a 12 and that is exactly what we want and 400 00:30:59,300 --> 00:31:03,200 that is exactly The same as if I would turn this off. 401 00:31:04,100 --> 00:31:05,700 Lock this to 13. 402 00:31:06,900 --> 00:31:14,500 And then here to one and you can see now we move down from 13 to 12 403 00:31:15,900 --> 00:31:17,600 and this is the look that I kind of want it. 404 00:31:17,600 --> 00:31:21,300 I wanted this to be a little bit brighter but I didn't want it to be 405 00:31:22,600 --> 00:31:25,100 like this because then it will go down to 10. 406 00:31:26,100 --> 00:31:27,000 So again, 407 00:31:27,500 --> 00:31:31,900 it is a little bit hard to understand in the beginning. 408 00:31:32,800 --> 00:31:33,400 Boom. 409 00:31:33,600 --> 00:31:37,300 So now, we end up. Exactly. One. Stop below it. 410 00:31:38,300 --> 00:31:41,100 We could also say, we want a little bit less. 411 00:31:42,400 --> 00:31:46,300 So what we can do is we can just select this and say like instead of two, 412 00:31:46,500 --> 00:31:52,300 I want -1.5 and then we'll end up a little bit brighter, even, 413 00:31:52,300 --> 00:31:54,500 so we'll end up at 11.7 414 00:31:56,500 --> 00:31:57,500 something here. 415 00:31:58,200 --> 00:32:03,400 So this might actually be A nice sweet spot of not too bright, 416 00:32:04,000 --> 00:32:04,900 not too dark. 417 00:32:05,600 --> 00:32:06,300 And then again, 418 00:32:06,400 --> 00:32:07,700 we go out here, 419 00:32:07,900 --> 00:32:11,700 we stay with zero compensation at our 13. 420 00:32:12,400 --> 00:32:16,700 So now let's continue here and see. Okay? So what happens when we go in here? 421 00:32:24,600 --> 00:32:27,800 And you can already see it starting to move them away 422 00:32:27,800 --> 00:32:31,000 from each other because we are on 10.7 average here. 423 00:32:33,900 --> 00:32:38,500 And now you can see that it wants to go way down. 424 00:32:38,600 --> 00:32:47,000 So we are on like 7.35 here and the maximum that it allows us at seven point. 425 00:32:47,000 --> 00:32:49,000 Five three is still -1.5 426 00:32:50,300 --> 00:32:56,900 because that is what we set across everything that is below this average of 10. 427 00:32:57,600 --> 00:33:01,800 So now we know we kind of like one more Right. So we had another point. 428 00:33:04,100 --> 00:33:05,300 and then we go, like, 429 00:33:06,500 --> 00:33:08,300 Let's do just seven 430 00:33:09,700 --> 00:33:14,500 and then we won a lot more compensation here than just this. 431 00:33:14,900 --> 00:33:17,100 So let's do maybe -2.5. 432 00:33:22,200 --> 00:33:23,000 Look sorry. 433 00:33:25,600 --> 00:33:27,200 That was not what I wanted. 434 00:33:27,500 --> 00:33:29,100 I actually wanted to make it brighter. 435 00:33:29,600 --> 00:33:32,800 So let's add zero. 436 00:33:35,300 --> 00:33:39,700 Because now it means that we will basically go back to the eight that we chose. 437 00:33:40,800 --> 00:33:45,600 So if we put this 20 will allow it to not be offset at all. 438 00:33:45,600 --> 00:33:48,800 And then this is the lowest that we can go the eight here. 439 00:33:54,000 --> 00:33:56,900 So if we want this to be more, 440 00:33:57,700 --> 00:33:59,800 there is plenty of things that we can do, right? 441 00:34:00,100 --> 00:34:02,400 Can either lower this value, 442 00:34:02,900 --> 00:34:06,000 or we can allow it to move it even further. 443 00:34:06,600 --> 00:34:13,800 Like, so and then it will offset it and be a lot brighter because we gave it more room. 444 00:34:15,000 --> 00:34:18,600 And here we have to just make a decision of. 445 00:34:19,000 --> 00:34:19,800 So what is it? 446 00:34:19,800 --> 00:34:21,000 That we actually like 447 00:34:24,500 --> 00:34:26,699 And I think that this is not too bad. 448 00:34:34,400 --> 00:34:38,300 So now we have our compensation levels set. 449 00:34:38,500 --> 00:34:39,400 And the thing is, 450 00:34:39,699 --> 00:34:43,900 we might actually want something even more different, but we don't really. 451 00:34:44,300 --> 00:34:47,699 So we have something here, right? This is our Corner value. 452 00:34:49,800 --> 00:34:55,000 And we would need to go down to like what is it here? 453 00:34:55,000 --> 00:35:01,000 Like for but we're actually completely like Off here, 454 00:35:01,000 --> 00:35:05,400 so we can't really like go there and it's like below our range as well. 455 00:35:06,400 --> 00:35:12,400 So if the average seen EV is at for let's just add this 456 00:35:17,100 --> 00:35:18,700 if it ever reaches for, 457 00:35:20,800 --> 00:35:22,700 maybe let's do one 458 00:35:24,400 --> 00:35:25,000 too. 459 00:35:26,400 --> 00:35:27,500 Something like this. 460 00:35:27,800 --> 00:35:30,000 So I can see if it really gets that dark. 461 00:35:32,600 --> 00:35:33,800 It will still work. 462 00:35:35,500 --> 00:35:40,500 And here we are. Perfect. So now this is like dark again. But if we actually end up doing this, 463 00:35:42,500 --> 00:35:46,000 We could really get to these even brighter values. 464 00:35:49,100 --> 00:35:50,900 Now it really lifts it further. 465 00:35:56,200 --> 00:35:57,900 And this is how you stabilize. 466 00:35:59,100 --> 00:35:59,800 These things. 467 00:36:06,500 --> 00:36:10,100 And how to make it work across. Like this really, really, 468 00:36:10,100 --> 00:36:17,600 really big dynamic range and and one thing that you can do, if you want, you can keep it like this, 469 00:36:17,900 --> 00:36:20,800 or you can also do like, 470 00:36:21,000 --> 00:36:25,200 the, the interpolation is here where you do something like this, right? 471 00:36:25,700 --> 00:36:26,700 And then you just like, 472 00:36:27,500 --> 00:36:29,500 try to set them nicely. 473 00:36:30,300 --> 00:36:31,700 So it kind of like, 474 00:36:33,100 --> 00:36:35,200 Fades in a better way. 475 00:36:41,000 --> 00:36:44,100 So they're not as rigid the transitions themselves. 476 00:36:52,700 --> 00:36:56,500 So now we have something really nice and stable. 477 00:36:58,000 --> 00:36:59,100 And it always. 478 00:37:00,000 --> 00:37:02,400 Exactly what we wanted to do. 479 00:37:02,800 --> 00:37:04,800 We go in here, we adopt. 480 00:37:04,900 --> 00:37:08,400 And again, this is just the speed here. Like, you can make it adapted quicker. 481 00:37:08,400 --> 00:37:09,900 You can make it slower. 482 00:37:11,100 --> 00:37:15,700 It's really up to you. And then we look out here. We can see it instantly does. 483 00:37:15,700 --> 00:37:18,100 What it's supposed to do. We go back in here? 484 00:37:18,900 --> 00:37:20,900 We'll we'll reach a nice value. 485 00:37:23,600 --> 00:37:30,500 And this is the key to tweaking Auto exposure in a way that it is actually useful. 486 00:37:30,700 --> 00:37:32,100 Because a lot of people, 487 00:37:32,200 --> 00:37:32,900 they, 488 00:37:34,600 --> 00:37:39,400 like saying they're scared of other exposures wrong. But like a lot of people say like, yeah, 489 00:37:39,400 --> 00:37:45,100 this sucks. This is like not a cool feature, like turn it off. Don't use it. Do like 11 or like, 490 00:37:45,500 --> 00:37:45,900 you know, 491 00:37:46,500 --> 00:37:49,200 1313 like whatever is, 492 00:37:49,300 --> 00:37:52,100 is what you need. But like, a lot of people say, 493 00:37:52,100 --> 00:37:57,400 like don't Lee use Auto exposure because it's going to make your stuff look weird. 494 00:37:57,600 --> 00:38:03,600 And that is because a lot of people are Not really aware of how you control it correctly 495 00:38:03,600 --> 00:38:08,600 and this curve asset is the best thing to happen in unreal when it comes to exposure. 496 00:38:08,900 --> 00:38:13,300 Because it just gives you exact amounts of control over 497 00:38:13,300 --> 00:38:16,500 how these things are supposed to look at given levels. 498 00:38:16,800 --> 00:38:18,600 So that is just like, really, 499 00:38:18,700 --> 00:38:23,400 really nice and I love it. I think it's such a, 500 00:38:23,400 --> 00:38:25,400 such a great feature to have 501 00:38:26,700 --> 00:38:27,300 So 502 00:38:28,500 --> 00:38:33,200 this is how we do it and again, like everything else. Here just looks great. 503 00:38:35,400 --> 00:38:36,300 And we go in. 504 00:38:38,200 --> 00:38:40,700 Let's just work so well. 505 00:38:42,500 --> 00:38:44,800 And of course, if you add your own cameras and stuff, 506 00:38:44,800 --> 00:38:48,700 you can always do like a custom shot so that is all up to you. 507 00:38:48,900 --> 00:38:51,800 But this is something that you would set up for, for gameplay, 508 00:38:52,200 --> 00:38:52,800 right? 509 00:38:52,800 --> 00:38:57,000 So that you actually have a proper working Auto exposure 510 00:38:58,900 --> 00:38:59,700 So yeah. 511 00:39:00,000 --> 00:39:01,700 This is it. That's how you do it. 512 00:39:02,700 --> 00:39:06,700 I hope everyone enjoyed this and finds us a useful feature. 513 00:39:07,500 --> 00:39:08,804 So thank you so much for watching40868

Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.