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These are the user uploaded subtitles that are being translated: 1 00:00:00,600 --> 00:00:02,300 Hello and welcome to the next session. 2 00:00:03,400 --> 00:00:05,800 So let's continue setting up our stuff here. 3 00:00:05,800 --> 00:00:08,000 So we have the interior pretty much like 4 00:00:09,400 --> 00:00:09,900 Well, 5 00:00:10,000 --> 00:00:14,100 let's say as perfect as we as we can go for now. 6 00:00:16,300 --> 00:00:18,800 And one thing that I want to do here is 7 00:00:20,600 --> 00:00:21,400 I wanna. 8 00:00:23,200 --> 00:00:24,200 Fix this guy. 9 00:00:26,900 --> 00:00:32,600 And I think I will get rid of all the lights in here. 10 00:00:36,000 --> 00:00:38,900 At least I will just like turn them off for now. 11 00:00:54,900 --> 00:00:55,800 and then, 12 00:00:59,100 --> 00:00:59,800 I'll have a look. 13 00:01:00,100 --> 00:01:06,600 Materia here because he can see that we actually do have some in missives here. 14 00:01:10,800 --> 00:01:13,900 And let's just assume. This is most likely the brightness. 15 00:01:15,400 --> 00:01:21,900 So let's just see what we get when we start cranking this up and this is perfect, 16 00:01:21,900 --> 00:01:23,300 this is what we want. 17 00:01:29,500 --> 00:01:34,200 And again, like this jukebox is probably glowing a lot more. 18 00:01:34,200 --> 00:01:36,200 So I kind of need to 19 00:01:38,100 --> 00:01:40,800 See here. How much we want to push it. 20 00:01:55,500 --> 00:01:57,300 Kind of think this is probably good enough. 21 00:01:57,800 --> 00:01:59,800 I don't want it to be too bright, too. 22 00:02:00,000 --> 00:02:00,700 One out. 23 00:02:01,300 --> 00:02:03,500 And one of the beautiful things here again, 24 00:02:03,500 --> 00:02:04,400 is that 25 00:02:06,000 --> 00:02:11,600 We go to lighting only. We do actually get some light from this. 26 00:02:13,300 --> 00:02:16,400 Now we may want more. 27 00:02:17,000 --> 00:02:17,600 We're 28 00:02:18,800 --> 00:02:21,400 not yet entirely sure here. 29 00:02:22,200 --> 00:02:24,700 So I'm going to do is we're going to select this. 30 00:02:26,000 --> 00:02:27,200 I'm going to search for. 31 00:02:29,300 --> 00:02:30,700 A missive, 32 00:02:30,700 --> 00:02:36,500 I'll make this an emissive light source and just make sure so it's like a stable as possible. 33 00:02:39,000 --> 00:02:39,500 now, 34 00:02:39,500 --> 00:02:41,300 what I will be doing is I will 35 00:02:42,600 --> 00:02:46,700 turn some of these lights back on here. 36 00:02:49,100 --> 00:02:51,300 Because I kind of want to want to know 37 00:02:52,400 --> 00:02:53,900 what is actually happening. 38 00:02:55,700 --> 00:02:56,900 What are they doing? 39 00:02:57,700 --> 00:02:58,600 Because 40 00:03:00,000 --> 00:03:04,100 Adam on the one hand, here might actually be be needed in a good way. 41 00:03:04,700 --> 00:03:08,800 So I think the ones that we will not turn on other ones on the outside 42 00:03:08,800 --> 00:03:11,400 here because this is something that we're going to get from this. 43 00:03:12,900 --> 00:03:16,200 So let's have this back on. 44 00:03:23,600 --> 00:03:24,000 And 45 00:03:25,900 --> 00:03:27,700 I definitely don't. 46 00:03:28,900 --> 00:03:31,100 Like the shadow casting in here. 47 00:03:33,400 --> 00:03:34,400 I will. 48 00:03:41,100 --> 00:03:43,900 That's because of the screen less resolution of my left screen here, 49 00:03:43,900 --> 00:03:48,400 but I will increase the radius a bit. So now we can see, 50 00:03:48,400 --> 00:03:50,900 it's at least like getting getting softer here. 51 00:03:54,600 --> 00:03:55,500 look like, 52 00:04:05,500 --> 00:04:07,700 I think that's going to be, all right? 53 00:04:10,100 --> 00:04:10,800 so, 54 00:04:12,600 --> 00:04:16,000 Judging by all these values here. 55 00:04:22,200 --> 00:04:23,100 Let's just see. 56 00:04:27,000 --> 00:04:33,600 Honestly with this exposure like probably something like this makes a lot more sense. 57 00:04:35,600 --> 00:04:37,200 Let's reduce it a little bit. 58 00:04:41,900 --> 00:04:43,600 I think this is sort of like, 59 00:04:45,800 --> 00:04:49,200 a bit more of the ballpark when I reduce it slightly, 60 00:04:50,100 --> 00:04:51,200 because this is 61 00:04:56,000 --> 00:04:56,500 Yeah. 62 00:05:10,900 --> 00:05:13,200 I'm going to take this rectangular light here. 63 00:05:24,200 --> 00:05:26,200 and this one is just like a nice little 64 00:05:28,000 --> 00:05:29,500 floor highlight like this. 65 00:05:45,600 --> 00:05:53,600 And this like this needs a little bit like time to to get used to to work like this with Dyke, 66 00:05:53,600 --> 00:05:55,900 these values blowing out this much and stuff. 67 00:05:57,000 --> 00:05:59,500 It's something that feels at. 68 00:06:00,000 --> 00:06:03,500 Little bit counterintuitive but you can see how it really starts. 69 00:06:04,500 --> 00:06:06,300 Tying all the things together. 70 00:06:08,400 --> 00:06:08,900 so, 71 00:06:08,900 --> 00:06:09,600 it is 72 00:06:11,200 --> 00:06:14,000 not something that makes it feel too much out of place. 73 00:06:15,300 --> 00:06:20,100 But again, it can totally also be tweaked based on taste. 74 00:06:20,400 --> 00:06:20,900 So 75 00:06:27,300 --> 00:06:30,300 I just think like this, it's kind of like a little bit lacking, 76 00:06:31,100 --> 00:06:33,400 but we can for now keep it like this. 77 00:06:40,600 --> 00:06:42,800 Will be interesting though, too. 78 00:06:44,100 --> 00:06:45,200 Just quickly check. 79 00:06:50,600 --> 00:06:53,500 If we can find some cool references for this. 80 00:06:55,200 --> 00:06:59,800 Just to get like an idea of how bright are they usually? And how does it feel? 81 00:07:00,000 --> 00:07:01,200 Because here you can see. 82 00:07:01,900 --> 00:07:04,000 This is what it looks like during day. 83 00:07:04,500 --> 00:07:06,100 So there we get the colors. 84 00:07:06,800 --> 00:07:13,400 So during night we can like that during night but during like artificial lighting, 85 00:07:14,000 --> 00:07:19,600 we can see that. Okay. This is not very bright here. 86 00:07:26,200 --> 00:07:31,700 So, it is actually not that blown out based on what I can see here. 87 00:07:39,600 --> 00:07:40,700 So let's be, 88 00:07:41,600 --> 00:07:43,300 let's be mindful about that. 89 00:07:45,500 --> 00:07:46,300 And 90 00:07:47,400 --> 00:07:47,600 cool. 91 00:07:47,600 --> 00:07:50,700 So we have this now then 92 00:07:55,100 --> 00:07:59,800 I just really feel like here should be more. 93 00:08:01,600 --> 00:08:02,700 Something like this. 94 00:08:05,000 --> 00:08:07,400 I just think like it, like, it just looks better. 95 00:08:07,400 --> 00:08:13,100 So again like this is just like purely based on my feel. 96 00:08:13,700 --> 00:08:15,400 I do think that 97 00:08:16,600 --> 00:08:18,900 So here we have obviously the bar lights. 98 00:08:30,700 --> 00:08:34,299 So I think that I'm going to just move this over a bit. 99 00:08:36,200 --> 00:08:37,299 so, this is going to be like, 100 00:08:39,200 --> 00:08:40,799 Sort of a door light here. 101 00:08:52,800 --> 00:08:55,000 Just going to clean these up a little bit here. 102 00:08:59,300 --> 00:08:59,800 That is so good. 103 00:09:00,000 --> 00:09:00,900 Session. 104 00:09:10,800 --> 00:09:17,600 So what I kind of want to try as if it's possible for me to remove one here. 105 00:09:19,600 --> 00:09:21,900 And then just space them out a bit better. 106 00:09:34,600 --> 00:09:35,800 Maybe like this. 107 00:09:38,900 --> 00:09:42,800 So now, the cool thing is we also hit her better now. 108 00:09:45,500 --> 00:09:49,300 So this is kind of like helping us as well. 109 00:09:52,200 --> 00:09:55,000 However here. 110 00:09:57,600 --> 00:09:58,800 I am. 111 00:10:00,000 --> 00:10:04,700 It conflict that because like if I look at the reference there's like a lot of 112 00:10:04,700 --> 00:10:09,200 like more specialized lights here in the sort of like the counter area. 113 00:10:10,300 --> 00:10:14,500 And I just, I'm just thinking if there's anything. 114 00:10:16,800 --> 00:10:19,500 That we could sort of do with this. 115 00:10:30,100 --> 00:10:34,200 yeah, and we do not really have any other meshes, 116 00:10:34,300 --> 00:10:35,300 so, 117 00:10:36,900 --> 00:10:42,700 What I would like to try is something different. 118 00:10:51,900 --> 00:10:54,100 Let's take this guy here. 119 00:10:55,900 --> 00:10:57,000 Let's duplicate it. 120 00:10:59,300 --> 00:10:59,700 just, 121 00:11:00,100 --> 00:11:00,500 It. 122 00:11:02,700 --> 00:11:03,400 Small. 123 00:11:08,400 --> 00:11:09,300 Now. 124 00:11:10,600 --> 00:11:12,300 Let's have a look at this thing here. 125 00:11:14,100 --> 00:11:17,800 The first thing that I'm going to do is I'm going to hit browse and then I'm gonna 126 00:11:19,400 --> 00:11:22,300 Replace this with the small version, 127 00:11:22,800 --> 00:11:24,800 which doesn't really do anything, 128 00:11:25,200 --> 00:11:27,900 but this fine. So we're going to do is I'm going to delete these here. 129 00:11:34,400 --> 00:11:35,200 All right. 130 00:11:37,600 --> 00:11:43,400 And in case I like anyone is like wondering like what all the noise and all that kind of stuff. 131 00:11:44,000 --> 00:11:44,600 So, 132 00:11:45,900 --> 00:11:54,800 I have to say that there are a lot of these type of issues with Lumen were 133 00:11:54,800 --> 00:11:59,800 like if I go in here you can see like I have the quality pretty high. 134 00:12:00,100 --> 00:12:01,600 Using the ray tracing again, 135 00:12:01,900 --> 00:12:06,700 because it just like really killed my performance in the scene, which is not using nanite much. 136 00:12:07,500 --> 00:12:12,900 So I have the quality quite High here. I do have the quality quite High here. 137 00:12:13,400 --> 00:12:14,700 This is just like 138 00:12:15,900 --> 00:12:16,900 This is what it is. 139 00:12:17,200 --> 00:12:23,100 Like there might be a bunch of like console commands and like stuff like that, 140 00:12:23,800 --> 00:12:24,700 but it's just, 141 00:12:25,100 --> 00:12:30,800 it makes it a lot more expensive as well. So this is just what we have to deal with right now. 142 00:12:31,200 --> 00:12:35,000 And there are some of the solutions here which is basically 143 00:12:35,000 --> 00:12:38,300 be like changed the roughness values of the material. 144 00:12:39,400 --> 00:12:40,900 To to be less noisy. 145 00:12:40,900 --> 00:12:44,000 So like you can see that it's better here on the ceiling and there might 146 00:12:44,000 --> 00:12:46,900 just be like a tiny little difference in the, in the roughness. 147 00:12:48,800 --> 00:12:49,400 So, 148 00:12:51,700 --> 00:12:57,100 I actually know to be honest but like could be could be this one. 149 00:12:57,600 --> 00:12:59,800 So like if we look here at the roughness multiplier 150 00:13:01,200 --> 00:13:02,800 I have no idea which way it goes. 151 00:13:03,000 --> 00:13:03,400 Okay, 152 00:13:03,400 --> 00:13:05,400 so 1.5 153 00:13:08,500 --> 00:13:09,100 Too. 154 00:13:09,500 --> 00:13:14,700 So like you know now it's like it's definitely a lot cleaner but 155 00:13:14,700 --> 00:13:18,100 it also looks like significantly different. Well of course, 156 00:13:22,700 --> 00:13:25,500 So this is just a trade-off here. 157 00:13:27,400 --> 00:13:28,000 And again, 158 00:13:28,300 --> 00:13:31,500 this can be done based on taste. 159 00:13:31,900 --> 00:13:33,800 So let's look at this light here. 160 00:13:36,400 --> 00:13:39,900 So, one thing that I want to do is I want to scale this down. 161 00:13:48,200 --> 00:13:50,300 Maybe to 0.25. 162 00:13:51,600 --> 00:13:52,800 So, this could be cool. 163 00:14:00,100 --> 00:14:00,400 Okay. 164 00:14:02,700 --> 00:14:03,300 Then. 165 00:14:05,400 --> 00:14:13,300 Let's go in here and try to be slow because now that we get so close to this all changes here. 166 00:14:13,600 --> 00:14:16,500 So here we got our Spotlight and so there's one reason also 167 00:14:16,500 --> 00:14:19,100 why I moved the spotlight down because first of all, 168 00:14:19,700 --> 00:14:22,700 you can see how the police are only one-sided. 169 00:14:22,800 --> 00:14:24,900 So if I move the light behind this, 170 00:14:25,200 --> 00:14:28,200 it will not really create Shadow casting issues because 171 00:14:28,200 --> 00:14:30,400 the light will basically just shine through it. 172 00:14:30,700 --> 00:14:32,000 So why did I move it? 173 00:14:32,400 --> 00:14:34,100 The reason for that is over here. 174 00:14:35,000 --> 00:14:40,300 We can see that there's a bit of volumetric cone and The volumetric Cone. 175 00:14:40,300 --> 00:14:41,900 If I move the light here, 176 00:14:42,000 --> 00:14:43,800 it's going to look like really awkward. 177 00:14:43,900 --> 00:14:47,300 Because what's basically going to happen is if I just 178 00:14:48,500 --> 00:14:49,600 Take a snip here. 179 00:14:51,300 --> 00:14:52,200 Or not 180 00:14:54,000 --> 00:14:54,700 second. 181 00:14:57,700 --> 00:14:59,800 So, if I take a snip here, right? 182 00:15:00,000 --> 00:15:02,800 So if the light is here, 183 00:15:02,800 --> 00:15:06,400 then the angle of the light will kind of like be like this 184 00:15:06,600 --> 00:15:08,500 and this is what develop metrics will look like. 185 00:15:09,000 --> 00:15:11,500 And this kind of weird because the light is actually here. 186 00:15:11,800 --> 00:15:17,400 So if I move the light up here then the angle will hit more like this and that 187 00:15:17,400 --> 00:15:20,500 way develop metrics are connecting to the actual emissive shape. 188 00:15:20,900 --> 00:15:24,400 So that is one of the reasons why I moved it a little bit behind. 189 00:15:26,700 --> 00:15:30,900 And now we obviously have scaled this. So we need to change this a bit here. 190 00:15:35,500 --> 00:15:37,000 Let's just wait for the autosave. 191 00:16:15,500 --> 00:16:16,800 Okey-dokey. 192 00:16:17,600 --> 00:16:20,700 So let's take this, 193 00:16:21,700 --> 00:16:23,400 make it so we see it here. 194 00:16:23,800 --> 00:16:25,200 So I'm going to like move this 195 00:16:26,400 --> 00:16:28,300 and you'll see that. Now, 196 00:16:28,900 --> 00:16:32,500 the cone for the volumetrics is connecting differently. 197 00:16:33,800 --> 00:16:36,900 For this. Now it's actually quite fine to just leave it like this. 198 00:16:38,200 --> 00:16:41,500 However, what's not fine is? I was supposed radius is way too big. 199 00:16:43,400 --> 00:16:44,300 Wrong thing. 200 00:16:47,600 --> 00:16:49,900 So let's scale this down, 201 00:16:50,600 --> 00:16:53,200 put it more in line with what we have here. 202 00:16:57,000 --> 00:16:58,400 So now we have this thing here. 203 00:17:00,300 --> 00:17:03,700 And what I want to do is I want to have a lot more of these. 204 00:17:05,500 --> 00:17:11,400 And I also feel like let's try and make this not as warm. 205 00:17:12,300 --> 00:17:12,599 So, 206 00:17:12,599 --> 00:17:17,099 what I'm going to do is I'm actually going to go with like maybe 4,500 207 00:17:20,400 --> 00:17:25,800 And now you can see it is actually not cool. It is still in the warn range for the color, 208 00:17:26,300 --> 00:17:34,700 but it feels totally like it's a lot cooler because it's the contrast to all the other colors. 209 00:17:37,300 --> 00:17:41,800 So now let's kind of move this here 210 00:17:42,900 --> 00:17:46,700 and then I'm going to turn on the snapping and I have no idea what's going to happen. 211 00:17:46,700 --> 00:17:47,900 So let's just try. 212 00:17:49,000 --> 00:17:50,600 Hey and this is actually beautiful. 213 00:17:50,800 --> 00:17:51,800 So let's do this. 214 00:17:54,800 --> 00:17:55,300 Oops. 215 00:18:14,000 --> 00:18:19,300 Let's just give some light to this stuff here. 216 00:18:23,300 --> 00:18:24,900 I think this is kind of like enough. 217 00:18:26,400 --> 00:18:28,500 I can see we're getting some really nice, 218 00:18:28,500 --> 00:18:30,200 nice blue here from this 219 00:18:34,600 --> 00:18:37,100 I'm going to select all these. 220 00:18:41,800 --> 00:18:42,200 Well, 221 00:18:42,600 --> 00:18:43,300 not this. 222 00:18:58,100 --> 00:18:59,600 and what I'm going to do is, 223 00:19:00,000 --> 00:19:00,700 just gonna 224 00:19:02,400 --> 00:19:03,200 Copy them, 225 00:19:03,300 --> 00:19:04,200 once more. 226 00:19:15,200 --> 00:19:18,200 And let's see what happens if we copy down one more time. 227 00:19:35,100 --> 00:19:37,000 And this is actually not super bad. 228 00:19:37,600 --> 00:19:40,300 So one cool thing that we can do now. So let's leave this for. 229 00:19:40,300 --> 00:19:44,500 Now we can always delete this and we will also tweak the settings here. 230 00:19:44,500 --> 00:19:46,200 But one thing that we can do is 231 00:19:48,100 --> 00:19:51,100 I have a sequence here, 232 00:19:51,200 --> 00:19:52,200 which is this one. 233 00:19:53,200 --> 00:19:54,600 So I'm just going to open this 234 00:19:55,700 --> 00:20:01,500 and this will make the characters snap into Position here. 235 00:20:04,300 --> 00:20:08,200 And now we've actually lost quite a bit of that lighting. 236 00:20:10,900 --> 00:20:13,700 And it does look really awkward. 237 00:20:16,500 --> 00:20:17,200 so, 238 00:20:17,200 --> 00:20:19,100 what I will do is 239 00:20:28,500 --> 00:20:29,700 I will. 240 00:20:34,200 --> 00:20:35,100 Take this. 241 00:20:37,200 --> 00:20:40,600 And I will probably just like move her slightly. 242 00:20:40,800 --> 00:20:41,400 So 243 00:20:55,100 --> 00:20:55,800 Just, 244 00:20:56,100 --> 00:20:57,100 let's see here. 245 00:21:34,600 --> 00:21:39,000 And then we'll just move this guy away. 246 00:21:44,100 --> 00:21:46,400 So this will just like, help us a lot here. 247 00:21:46,500 --> 00:21:48,800 Because again, like when we have stuff like this, 248 00:21:49,600 --> 00:21:54,600 we just need to make sure that we put the characters properly into the sea. 249 00:21:54,800 --> 00:21:57,700 So, now, our performance has started tanking as well, 250 00:21:58,500 --> 00:22:02,900 and that is Because all these lights. 251 00:22:04,100 --> 00:22:05,400 They do a lot of stuff here. 252 00:22:06,200 --> 00:22:09,600 So the first thing that we're going to do is 253 00:22:11,100 --> 00:22:14,900 we're going to try and limit this of it here. 254 00:22:19,200 --> 00:22:22,400 So, let's go here and do like 200. 255 00:22:24,700 --> 00:22:31,600 And it hasn't really changed so much down here, but we're basically just really limiting. Now, 256 00:22:31,600 --> 00:22:33,400 the radius of these 257 00:22:35,300 --> 00:22:40,700 So you can see that this way like not much is happening here, 258 00:22:41,600 --> 00:22:43,500 which is kind of, like not what we want. 259 00:22:43,800 --> 00:22:47,300 But what we'll do is we're going to start expanding this. 260 00:22:50,500 --> 00:22:54,600 Into something that I will call like the sweet spot here. 261 00:23:06,000 --> 00:23:08,200 Which is probably going to be around here. 262 00:23:35,900 --> 00:23:37,200 As we are. 263 00:23:39,700 --> 00:23:42,100 Too low here once. See? 264 00:23:46,400 --> 00:23:47,000 Okay, 265 00:23:47,200 --> 00:23:48,700 so definitely want to hit these. 266 00:23:50,900 --> 00:23:51,400 so, what now, 267 00:23:51,400 --> 00:23:52,900 what I'm actually thinking is 268 00:23:58,500 --> 00:23:59,800 I think I want to delete. 269 00:24:00,000 --> 00:24:03,800 Let's roll just to save like some performance as well. 270 00:24:20,500 --> 00:24:22,100 And this is looking weird. 271 00:24:22,100 --> 00:24:24,800 So we will move these a bit 272 00:24:27,800 --> 00:24:29,500 and this is also like a thing, right? 273 00:24:29,500 --> 00:24:30,100 Where 274 00:24:33,200 --> 00:24:35,000 it's always a little bit, like, 275 00:24:36,300 --> 00:24:39,800 Something you have to figure out how you want to do it properly. 276 00:24:42,700 --> 00:24:43,000 so, 277 00:24:43,000 --> 00:24:43,800 we could 278 00:24:47,400 --> 00:24:49,500 Actually, let's do something way different. 279 00:24:49,900 --> 00:24:52,500 Let's do one of the 280 00:24:54,000 --> 00:24:57,000 most done things in the games industry. 281 00:25:00,300 --> 00:25:01,200 Will copy this. 282 00:25:17,200 --> 00:25:20,300 Why do we not see the light here? 283 00:25:24,900 --> 00:25:26,500 Because usually you see the light. 284 00:25:29,300 --> 00:25:30,900 And then you can just turn it off here. 285 00:25:31,700 --> 00:25:32,700 This is interesting. 286 00:25:37,700 --> 00:25:38,300 Anyways, 287 00:25:38,500 --> 00:25:39,400 I'm just going to create 288 00:25:40,800 --> 00:25:42,400 another duplicate and I'm lazy. 289 00:25:42,400 --> 00:25:45,300 So like I just created duplicate so I can have the 290 00:25:47,200 --> 00:25:47,700 Sizes, 291 00:25:47,700 --> 00:25:49,700 and all that and place like 292 00:25:50,900 --> 00:25:51,300 off. 293 00:25:56,800 --> 00:25:57,300 and, 294 00:25:58,800 --> 00:25:59,800 I will replace. 295 00:26:00,000 --> 00:26:00,700 This one. 296 00:26:03,300 --> 00:26:12,000 With the ceiling light off, when I open the ceiling light off and I will turn this one off. 297 00:26:13,900 --> 00:26:17,600 So, now what I'm doing is I'm basically just having a basically, 298 00:26:17,600 --> 00:26:23,100 a mesh version here that doesn't actually have the light. 299 00:26:30,400 --> 00:26:32,900 And it also doesn't have the volumetrics of course. 300 00:26:35,600 --> 00:26:39,700 However, we do get quite some, some good density here. 301 00:26:41,300 --> 00:26:43,000 So I would argue that, 302 00:26:43,500 --> 00:26:45,900 there's not necessarily a real problem here. 303 00:26:48,000 --> 00:26:54,000 So if you look at it like this, it doesn't really feel like something's missing at all. 304 00:26:56,700 --> 00:26:57,200 so, 305 00:26:58,200 --> 00:26:59,700 what I'm going to do now is 306 00:27:03,000 --> 00:27:05,800 I'm gonna select my mesh here. 307 00:27:07,400 --> 00:27:09,000 I'm going to browse for the emissive. 308 00:27:14,800 --> 00:27:16,400 I'm duplicating it here. 309 00:27:18,800 --> 00:27:19,900 just call it, like, 310 00:27:21,100 --> 00:27:23,100 Small lamp. 311 00:27:25,700 --> 00:27:26,000 Oh, 312 00:27:33,200 --> 00:27:33,800 all right. 313 00:27:36,500 --> 00:27:39,700 And I'm going to make this more like like this. 314 00:27:40,300 --> 00:27:44,000 So this is probably more like the 4500 K that we had. 315 00:27:51,200 --> 00:27:52,700 Let's apply this here. 316 00:27:59,400 --> 00:27:59,800 so now, 317 00:28:00,000 --> 00:28:00,900 I can see that. 318 00:28:00,900 --> 00:28:04,900 We also just have something that looks a bit like 319 00:28:09,100 --> 00:28:11,500 different in the way it glows. 320 00:28:34,700 --> 00:28:37,500 Let's save all this. 321 00:29:22,500 --> 00:29:23,500 All right. 322 00:29:29,600 --> 00:29:31,100 Just boosted this a little bit. 323 00:29:32,400 --> 00:29:35,700 and I'm actually thinking about also, 324 00:29:37,700 --> 00:29:40,900 Making the spotlight a little bit brighter. 325 00:29:47,300 --> 00:29:50,200 so, I increase it from 400 to 800, 326 00:29:55,200 --> 00:29:59,800 Because the reason why I'm doing this, is that you can see how these lights here. 327 00:30:00,100 --> 00:30:02,600 Like adding soft like Ambience. 328 00:30:03,600 --> 00:30:04,800 But also here, 329 00:30:05,100 --> 00:30:08,200 this is kind of like this is the counter, right? 330 00:30:08,300 --> 00:30:09,900 So here you want that, 331 00:30:10,000 --> 00:30:16,100 it stands out. It's like she can be seen as someone who's there for you. 332 00:30:16,400 --> 00:30:21,000 So these areas are usually a lot more well-lit and a lot more neutral. 333 00:30:21,100 --> 00:30:23,300 And also a really important thing is 334 00:30:24,700 --> 00:30:26,000 They're making the food here, 335 00:30:26,500 --> 00:30:27,100 right? 336 00:30:27,900 --> 00:30:33,800 So there's a lot that has to happen here where you kind of want to see what you're doing. 337 00:30:35,700 --> 00:30:39,100 So that is usually how this works. 338 00:30:40,800 --> 00:30:45,100 I will reduce the volumetrics a little bit on this one here. 339 00:30:46,500 --> 00:30:51,400 You can see, I cranked it a lot and the reason for that is is because I wanted to have overall. 340 00:30:51,600 --> 00:30:56,000 Like it didn't want to alter the volumetric fuck globally as to have this really, 341 00:30:56,000 --> 00:30:59,600 really Smoky or thick in here. 342 00:31:00,100 --> 00:31:03,800 I just like one or two to touch this more. 343 00:31:05,100 --> 00:31:11,800 on a how I want this to feel like base so this is a good way of doing it is it's 344 00:31:11,800 --> 00:31:18,100 just like altering develop metrics scattering in here so you don't have to 345 00:31:20,400 --> 00:31:25,500 basically make this like super foggy because like you 346 00:31:25,500 --> 00:31:28,200 can see like here I'm running the default Extinction. 347 00:31:28,500 --> 00:31:32,700 So if I would put this to like 10 like, yeah, cool. 348 00:31:32,800 --> 00:31:35,400 Will we get all this right? 349 00:31:35,500 --> 00:31:38,700 But it's kind of like not really what we want. 350 00:31:39,100 --> 00:31:41,200 It kind of looks like cheap as well. 351 00:31:41,600 --> 00:31:45,600 So this is one of the things that I feel like it's really important. Generally speaking. 352 00:31:45,600 --> 00:31:48,400 It's like when you when you do you things like be subtle 353 00:31:48,700 --> 00:31:53,000 about the the stuff that Use don't do like too much. 354 00:31:53,000 --> 00:31:59,600 This is like something that I see so many times and is sort of like a classic beginner mistake. 355 00:32:00,000 --> 00:32:04,700 That stuff is like dung like too much and not when 356 00:32:04,700 --> 00:32:09,000 it actually really hits with like the proper feel. 357 00:32:09,500 --> 00:32:14,100 So I just opened this one here as well to Hanging one. And I'm going to adjust the volumetric, 358 00:32:14,100 --> 00:32:20,300 scattering, a little bit here as well to just give it a bit more so let's see. 359 00:32:23,500 --> 00:32:26,600 So we can see it just like adds a little bit in here. 360 00:32:26,800 --> 00:32:29,300 It's not like super in your face. 361 00:32:32,800 --> 00:32:37,200 So I really kind of start liking this. 362 00:32:44,600 --> 00:32:47,100 Let's see. How does our dude? Look over here. 363 00:32:52,500 --> 00:32:55,800 So he looks well-lit and he Blends in. 364 00:32:55,800 --> 00:33:02,700 So one thing that is a little bit off here for me as an artist just like the Flexion Fidelity with Lumen 365 00:33:03,400 --> 00:33:08,100 is not always the best especially when it comes to mirror like reflection. And you can see, 366 00:33:08,100 --> 00:33:10,600 he does have a little bit of a thing in his eye. 367 00:33:11,100 --> 00:33:13,300 But we can also see like 368 00:33:14,500 --> 00:33:19,600 It is not as cinematic as it could be. Even though it like I mean this looks good. 369 00:33:19,700 --> 00:33:24,400 Like this does not look drawing or misplaced or like anything. 370 00:33:25,100 --> 00:33:29,200 But like if we would want this to be just a tiny little bit more cinematic, 371 00:33:29,200 --> 00:33:34,200 we would actually need to fake light. It there there is no, 372 00:33:35,100 --> 00:33:36,800 no, no way around it. 373 00:33:36,900 --> 00:33:40,600 And and so this would be perfectly fine for like gameplay. 374 00:33:40,900 --> 00:33:42,900 Like for gameplay, this dude looks good, 375 00:33:43,100 --> 00:33:44,000 but like for a cinema, 376 00:33:44,200 --> 00:33:44,500 Like, 377 00:33:44,800 --> 00:33:46,500 you would definitely. 378 00:33:48,200 --> 00:33:50,500 Like to do do more right? 379 00:33:51,000 --> 00:33:57,400 And that could be like a whatever light source you want to have here. 380 00:34:00,600 --> 00:34:02,500 so, it catches be like, 381 00:34:05,400 --> 00:34:06,700 Something, where are you? 382 00:34:08,199 --> 00:34:09,000 Go in. 383 00:34:09,100 --> 00:34:11,900 I need to get rid of this. 384 00:34:16,600 --> 00:34:21,400 So now you can see how he already has this better highlights on his eyes and of course, 385 00:34:21,400 --> 00:34:24,400 this looks like really bad so that's not what you going to do. 386 00:34:24,800 --> 00:34:31,500 So are you going to do? Is we kind of like create a sort of like more soft version of this, right? 387 00:34:33,300 --> 00:34:36,900 We're we're trying to to figure out 388 00:34:38,699 --> 00:34:43,300 how to properly light the man in a way that does not look too offensive. 389 00:34:43,800 --> 00:34:47,400 And then, of course, we have the thing where it like, 390 00:34:47,600 --> 00:34:49,199 this looks already so much better 391 00:34:50,699 --> 00:34:53,699 and we have some more specula interaction here. 392 00:34:55,300 --> 00:34:56,199 Probably need to like, 393 00:34:56,199 --> 00:34:59,800 move this a bit and then one of the most crucial things as we need to match. 394 00:35:00,000 --> 00:35:03,500 Color to because otherwise it's going to just look so fake. 395 00:35:03,600 --> 00:35:06,300 So I think we were 2,700. 396 00:35:06,800 --> 00:35:13,200 So now if we have this, right? Like, of course, it's doing quite something, 397 00:35:13,800 --> 00:35:17,400 but it also doesn't really feel out of place, 398 00:35:17,800 --> 00:35:25,100 right? It just doesn't feel too bad and this way our character, 399 00:35:26,100 --> 00:35:27,700 She gets like a lot more. 400 00:35:29,200 --> 00:35:31,700 Interaction here. That that kind of works. 401 00:35:34,500 --> 00:35:35,900 So if I were to, 402 00:35:36,300 --> 00:35:36,900 I don't know, 403 00:35:37,600 --> 00:35:38,700 just take this thing. 404 00:35:41,700 --> 00:35:42,700 And go in here. 405 00:35:46,200 --> 00:35:47,900 Sorry this, of course. 406 00:36:04,600 --> 00:36:06,600 It's like trying to frame the man. 407 00:36:17,900 --> 00:36:22,500 So this could actually work and again we don't have anything from the outside right now, 408 00:36:22,700 --> 00:36:26,300 so that's totally like lacking but also one important thing here, 409 00:36:26,300 --> 00:36:31,600 if like a lot of these characters shots are often done with like completely different lenses. 410 00:36:32,000 --> 00:36:35,000 So probably like, more like something like this. 411 00:36:37,800 --> 00:36:40,500 and you can see how that actually, 412 00:36:40,700 --> 00:36:42,900 kind of works pretty well, 413 00:36:43,700 --> 00:36:45,300 especially with like a nice 414 00:36:47,800 --> 00:36:48,800 Stuff like this. 415 00:36:48,900 --> 00:36:50,500 So we could hike. You know, 416 00:36:50,800 --> 00:36:52,700 he could put could be arguing here. 417 00:36:55,600 --> 00:36:56,300 With someone. 418 00:37:03,700 --> 00:37:06,400 And this does look really nice, right? 419 00:37:07,000 --> 00:37:13,100 We could also now go into our rectangular light and now that we're off the thing, 420 00:37:13,100 --> 00:37:20,900 we could also be like more creative potentially with our area light here, 421 00:37:21,600 --> 00:37:29,500 right? So, we could do something more like this or we could actually change the color here. 422 00:37:30,400 --> 00:37:32,200 So this is totally something. Now, 423 00:37:32,200 --> 00:37:38,600 the skin is a little bit more natural and this is what they do in movies, right? 424 00:37:38,600 --> 00:37:41,000 They do light shots like this. 425 00:37:41,200 --> 00:37:43,500 And if you would go out of the camera, 426 00:37:44,100 --> 00:37:45,600 you would see this. 427 00:37:46,400 --> 00:37:48,000 And you would see that. 428 00:37:48,100 --> 00:37:53,400 It does not really match the scene anymore, but this is just what they do for movies, right? 429 00:37:53,600 --> 00:37:54,200 So 430 00:37:55,500 --> 00:38:00,300 there's absolutely nothing wrong with doing something like this and you See 431 00:38:00,300 --> 00:38:08,100 that of course we are getting something rather nice like nice soft Shadows. 432 00:38:08,100 --> 00:38:11,000 Like everything just looks kind of good here. 433 00:38:11,800 --> 00:38:12,500 So 434 00:38:13,700 --> 00:38:20,400 I'd say that this is a great shot to be honest and because it is we will just keep it 435 00:38:27,400 --> 00:38:28,700 I so, 436 00:38:28,800 --> 00:38:31,900 but let's just take the light here and turn it off. 437 00:38:33,200 --> 00:38:35,500 So, one thing that we need to do as well as. 438 00:38:35,900 --> 00:38:39,500 So we have these values all done here, right? 439 00:38:40,100 --> 00:38:40,600 So, 440 00:38:40,700 --> 00:38:45,600 now what we need to do is we need to also look at our exteriors here 441 00:38:47,000 --> 00:38:48,900 because we can see that. Yeah, 442 00:38:49,600 --> 00:38:53,700 this is not really flying yet. 443 00:38:54,600 --> 00:38:56,600 A curious. Are these the same? 444 00:38:57,700 --> 00:38:58,300 They? 445 00:39:00,100 --> 00:39:01,300 Kinda seem like it. 446 00:39:01,300 --> 00:39:03,100 So I'm just gonna 447 00:39:06,300 --> 00:39:07,700 this is probably just going to be read, 448 00:39:08,600 --> 00:39:10,400 so which is going to do that. 449 00:39:11,500 --> 00:39:12,900 Just give it a go red, one, 450 00:39:13,000 --> 00:39:14,800 and Siro, and Siro. 451 00:39:16,400 --> 00:39:20,900 And based on the other one, 452 00:39:21,400 --> 00:39:23,600 we had 5,000 emissive. 453 00:39:30,200 --> 00:39:37,400 And here we are definitely having some issues with the 454 00:39:38,800 --> 00:39:40,200 with the downscaling. 455 00:39:44,900 --> 00:39:47,100 But this is good. 456 00:39:50,200 --> 00:39:52,000 And while we're at it, 457 00:39:52,400 --> 00:39:59,800 we actually gonna go and do the same thing to our beautiful gas. 458 00:40:00,000 --> 00:40:00,500 Station. 459 00:40:31,300 --> 00:40:35,500 So and you may ask now, why does this kick and quite a bit more than this? 460 00:40:35,800 --> 00:40:40,200 And that is because the bright colors they do. 461 00:40:41,800 --> 00:40:47,500 Sort of like hit more like when a color is more saturated like red and blue and stuff, 462 00:40:47,500 --> 00:40:51,700 like it actually becomes like perceptively darker. 463 00:40:53,000 --> 00:40:58,200 Or not only perceptively but it just like it's sort of like has a darkening effect. 464 00:40:59,100 --> 00:40:59,700 so, 465 00:41:00,000 --> 00:41:06,500 You probably don't need to to have the same exact intensities. 466 00:41:08,500 --> 00:41:09,400 As the other one. 467 00:41:15,600 --> 00:41:17,000 So, let's do. 468 00:41:19,000 --> 00:41:21,400 sorry, I'm just doing this off-screen right now, 469 00:41:21,500 --> 00:41:24,300 but just setting like 4,000 here 470 00:41:25,700 --> 00:41:26,100 and 471 00:41:31,600 --> 00:41:33,200 Let's see how much we want. 472 00:41:35,200 --> 00:41:37,500 I think 3000 is probably like nice. 473 00:41:38,600 --> 00:41:39,100 Whoops. 474 00:41:39,200 --> 00:41:43,200 So and then we do it for the other one. Which is this? The flickering version? 475 00:41:48,700 --> 00:41:50,000 So, let's save this. 476 00:41:52,400 --> 00:41:53,200 So, we got this. 477 00:41:57,500 --> 00:41:59,800 Then we also have this beautiful. 478 00:42:00,400 --> 00:42:01,800 Neon sign here. 479 00:42:07,900 --> 00:42:09,000 which also, 480 00:42:10,900 --> 00:42:14,000 We need to see that is the green one. 481 00:42:15,500 --> 00:42:16,100 Okay, 482 00:42:17,300 --> 00:42:19,100 so let's see how much we do here. 483 00:42:23,800 --> 00:42:25,400 4000 on that one. 484 00:42:30,300 --> 00:42:33,500 4000, and that one that actually does look pretty good. 485 00:42:39,100 --> 00:42:44,400 And we can again see the beauty of lumen here. 486 00:42:44,600 --> 00:42:50,600 So this is completely just the Lumen emissive, lighting hitting it off. 487 00:42:50,900 --> 00:42:54,600 We're getting some pretty good, like indirect Shadows here like, 488 00:42:56,400 --> 00:43:03,100 I, this is just insane. I, I wish we would have That stuff like this back in the day. 489 00:43:05,300 --> 00:43:07,100 Then let's look at this guy here. 490 00:43:12,200 --> 00:43:15,600 So why is the ceiling light off? Is there one that is on? 491 00:43:19,600 --> 00:43:20,800 Let's have a look here. 492 00:43:27,800 --> 00:43:32,300 So there is a non material but they are all not using this. 493 00:43:35,100 --> 00:43:36,300 Let's do this quickly. 494 00:43:37,900 --> 00:43:40,000 Let's go into the light here. 495 00:43:41,800 --> 00:43:43,500 and then I have the 496 00:43:45,100 --> 00:43:46,200 on material. 497 00:43:48,800 --> 00:43:49,400 which, 498 00:43:51,400 --> 00:43:56,900 Is also too dark but that's fine. So let's open this one. 499 00:44:11,000 --> 00:44:13,200 Give this some power here. 500 00:44:18,900 --> 00:44:21,500 Which is actually quite insane because you can see 501 00:44:21,500 --> 00:44:25,000 how this is already kind of doing some stuff here. 502 00:44:25,200 --> 00:44:28,000 So I don't want this to be warm at all. 503 00:44:30,100 --> 00:44:35,600 I want this to be on the cool side of things. 504 00:44:41,800 --> 00:44:43,000 Sort of like this. 505 00:44:50,300 --> 00:44:54,600 And then what we will do is we will go into the blueprint here again. 506 00:44:57,800 --> 00:44:59,700 and we're going to add a 507 00:45:02,300 --> 00:45:03,200 Wrecked light. 508 00:45:05,400 --> 00:45:06,200 There we go. 509 00:45:11,200 --> 00:45:11,700 and, 510 00:45:19,100 --> 00:45:19,600 I'm gonna. 511 00:45:22,100 --> 00:45:23,100 This is interesting. 512 00:45:25,100 --> 00:45:29,300 Is it to unitless this is like because I just saw this value of 5000, 513 00:45:29,300 --> 00:45:34,500 I was like that is very uncommon so it can see here that apparently when I added via the 514 00:45:34,500 --> 00:45:37,900 blueprint and I didn't know that but I just noticed you need 515 00:45:37,900 --> 00:45:42,100 to switch it because it spawns as a unitless slide. 516 00:45:43,000 --> 00:45:43,800 So 517 00:45:46,900 --> 00:45:49,000 Going to make this rather bright for now. 518 00:45:50,800 --> 00:45:54,500 And then I think this is the right rotation here. 519 00:46:01,300 --> 00:46:07,300 So now what I kind of want is I want this to resemble the shape, right? 520 00:46:07,500 --> 00:46:08,700 So I'm going to move this down here. 521 00:46:08,700 --> 00:46:09,800 So I see something 522 00:46:12,100 --> 00:46:19,100 and then we gotta go and move this down like this and then we 523 00:46:20,200 --> 00:46:21,600 make it long. 524 00:46:24,600 --> 00:46:30,600 Sorry cat was clawing into my leg here for a second. For some reason, 525 00:46:32,400 --> 00:46:33,500 So, let's do this. 526 00:46:40,900 --> 00:46:41,300 I'm just, 527 00:46:43,100 --> 00:46:43,700 This. 528 00:46:49,600 --> 00:46:50,200 so, 529 00:46:50,800 --> 00:46:56,300 now, what we gotta do, is, we gotta also like reflect that with our light color, 530 00:46:56,300 --> 00:46:57,700 to a certain degree here, 531 00:47:01,700 --> 00:47:02,300 Hello. 532 00:47:10,800 --> 00:47:13,400 Yeah, sometimes it's just thinking about something. 533 00:47:13,400 --> 00:47:18,900 And I have these like little hiccups / lags here but I think it should be 534 00:47:20,600 --> 00:47:22,400 Should be fine in a second. 535 00:47:29,200 --> 00:47:29,800 Or not. 536 00:47:30,600 --> 00:47:32,300 All right here. Back after the crash. 537 00:47:32,300 --> 00:47:35,800 I just had to like fix this again 538 00:47:37,200 --> 00:47:37,900 and 539 00:47:39,100 --> 00:47:42,600 I am making these lights here really, really bright. 540 00:47:43,800 --> 00:47:50,200 Because if we assume that this would be night and we would expose this properly, 541 00:47:50,200 --> 00:47:51,900 this is kind of like what we would get. 542 00:47:52,500 --> 00:47:53,900 So if you look at like 543 00:47:56,700 --> 00:47:59,800 Is the gas station. Light stay are actually really bright. 544 00:48:00,300 --> 00:48:04,300 Because obviously the gas station, 545 00:48:04,400 --> 00:48:08,500 gas station needs to have proper lighting during the night, so people see what they're doing. 546 00:48:08,800 --> 00:48:10,200 So if we look at this here, 547 00:48:12,300 --> 00:48:15,600 We can see depending on the exposure. 548 00:48:16,100 --> 00:48:18,500 We get a lot of Bloom from these lights here. 549 00:48:20,100 --> 00:48:21,700 Stuff like this is so cool. 550 00:48:23,000 --> 00:48:25,100 I really I really like this. 551 00:48:26,700 --> 00:48:30,600 But you can see that there is a lot of like, of course, 552 00:48:30,600 --> 00:48:34,000 there are like small gas stations like this to wear. 553 00:48:34,600 --> 00:48:37,900 And again here you see it also depending on the camera exposure, 554 00:48:37,900 --> 00:48:40,900 you see how the light source is super bright? 555 00:48:41,000 --> 00:48:44,100 But then the actual lighting is not always super bright. 556 00:48:45,600 --> 00:48:47,200 But you see that? 557 00:48:48,500 --> 00:48:50,400 To make these things look really good. 558 00:48:51,100 --> 00:48:52,200 They need to be 559 00:48:53,400 --> 00:48:55,200 really blown out. 560 00:48:57,100 --> 00:48:58,700 so, that's kind of what we have here, 561 00:48:59,200 --> 00:49:04,300 but I think we And make the rectangular lights a bit less 562 00:49:04,300 --> 00:49:09,000 intense because we do have the problem here again. 563 00:49:09,200 --> 00:49:12,500 So in this is like a thing that is a little bit unfortunate. 564 00:49:13,300 --> 00:49:18,600 Since we do have lighting coming from the emissive as well. 565 00:49:19,300 --> 00:49:22,800 We basically get like double the lighting to a certain degree. 566 00:49:22,800 --> 00:49:25,700 So like if I would let's say I turned the emissive off. 567 00:49:28,500 --> 00:49:31,200 It does remove quite a bit. 568 00:49:31,500 --> 00:49:32,100 So 569 00:49:33,600 --> 00:49:34,300 it is 570 00:49:35,400 --> 00:49:40,700 a bit unfortunate. Sometimes we don't see it that much now but like it is a bit unfortunate. 571 00:49:40,700 --> 00:49:41,300 So 572 00:49:42,600 --> 00:49:44,600 I will do. 573 00:49:47,100 --> 00:49:47,800 Let's see. 574 00:49:50,000 --> 00:49:53,500 So this is all I miss of lighting, right? So we just want to compliment this a bit. 575 00:49:57,900 --> 00:49:59,800 So now I'm running, 2500 lumens. 576 00:50:00,400 --> 00:50:02,200 but since these are rectangular lights, 577 00:50:02,200 --> 00:50:06,400 this is actually a lot brighter than 2500 Lumen and we can't 578 00:50:06,400 --> 00:50:10,900 really do much against this because it's just the way that 579 00:50:12,000 --> 00:50:18,400 that lumens are are calculated with the rectangular lights. 580 00:50:18,800 --> 00:50:22,500 So there's sadly not so much that we can do here. 581 00:50:27,500 --> 00:50:30,800 This looks like the decal Shader is broken. 582 00:50:34,100 --> 00:50:36,300 But yeah, not our concern right now. 583 00:50:36,400 --> 00:50:37,000 So 584 00:50:38,100 --> 00:50:40,300 this is kind of like what we what we have here. 585 00:50:41,700 --> 00:50:43,800 This is like pretty cool our diner. 586 00:50:45,500 --> 00:50:48,300 And obviously what I also kind of want to do 587 00:50:51,400 --> 00:50:53,000 is I want to add some 588 00:50:54,400 --> 00:50:56,000 volumetric scattering here. 589 00:50:57,700 --> 00:50:59,100 Well, maybe not this much. 590 00:51:02,100 --> 00:51:02,900 Maybe. 591 00:51:04,400 --> 00:51:05,200 This much. 592 00:51:06,800 --> 00:51:08,100 So the thing is, 593 00:51:08,400 --> 00:51:09,800 none of this right now, 594 00:51:09,800 --> 00:51:16,400 really matters much because this is not really the scenario that we're having. 595 00:51:16,900 --> 00:51:18,500 So we're going to fix that. 596 00:51:21,900 --> 00:51:23,900 But first sorry, yeah, 597 00:51:24,000 --> 00:51:27,700 first we're going to just quickly add lights to to this thing. 598 00:51:31,100 --> 00:51:31,600 so, 599 00:51:31,600 --> 00:51:32,400 I just want to 600 00:51:33,600 --> 00:51:35,200 Make sure that I have everything saved. 601 00:51:35,200 --> 00:51:43,000 I think it did crash before because I had many many of these windows open here and 602 00:51:43,000 --> 00:51:47,400 every window here is sort of like a viewport, it like eats up rendering resources. 603 00:51:47,700 --> 00:51:49,200 So make sure that 604 00:51:50,700 --> 00:51:51,700 You always. 605 00:51:52,800 --> 00:51:54,100 Clean up. 606 00:51:54,100 --> 00:51:56,000 The windows are not 607 00:51:58,400 --> 00:52:00,900 cool size. I'm just gonna Purse here. 608 00:52:02,600 --> 00:52:03,200 all right, 609 00:52:04,100 --> 00:52:06,000 and now I'm just going to quickly 610 00:52:08,300 --> 00:52:09,900 add it on the here. 611 00:52:13,900 --> 00:52:15,300 So, add a spotlight. 612 00:52:21,100 --> 00:52:22,500 Good here. 613 00:52:25,100 --> 00:52:26,400 Compile this 614 00:52:31,800 --> 00:52:35,500 And let's set this to Lumen. 615 00:52:37,200 --> 00:52:43,200 Let's set this to something warm again. Maybe let's do 3,500. Let's see how we like that. 616 00:52:44,900 --> 00:52:46,900 And in our intensity, 617 00:52:48,400 --> 00:52:50,300 just going to set it to this for now. 618 00:53:03,500 --> 00:53:04,200 There we go. 619 00:53:12,300 --> 00:53:15,700 And we need a bit more spread here. 620 00:53:19,600 --> 00:53:22,500 Just going to move this over so I can see better. 621 00:53:35,800 --> 00:53:37,500 I think this is kind of, all right? 622 00:53:37,800 --> 00:53:42,800 And then there's this other lamp here, which is probably this one. 623 00:53:55,500 --> 00:53:57,100 Let's just add this here. 624 00:54:02,300 --> 00:54:04,000 I'm just going to again, 625 00:54:04,100 --> 00:54:04,800 move this 626 00:54:06,400 --> 00:54:07,700 wrong axis. 627 00:54:11,900 --> 00:54:13,300 This is where we gotta go. 628 00:54:45,000 --> 00:54:46,500 So, for now we'll have this. 629 00:54:54,000 --> 00:54:57,600 And I do think I'm going to make it a little bit less intense. 630 00:55:01,000 --> 00:55:01,800 Well, like this. 631 00:55:03,600 --> 00:55:04,200 so, 632 00:55:05,800 --> 00:55:06,900 Let's say for this. 633 00:55:08,900 --> 00:55:09,700 and then, 634 00:55:12,600 --> 00:55:17,800 We're going to end the session with this one and I'm going to look at how we 635 00:55:17,800 --> 00:55:21,300 how we going to utilize this set up with all the other stuff that we've done. 636 00:55:21,900 --> 00:55:22,500 So, 637 00:55:22,800 --> 00:55:25,800 thank you so much for watching and see you in the next session.46926

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