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These are the user uploaded subtitles that are being translated: 1 00:00:00,533 --> 00:00:03,166 welcome to this new Pixel fudger video 2 00:00:03,200 --> 00:00:06,700 today we have an epic showdown between the 3 00:00:06,866 --> 00:00:08,500 said the focus node 4 00:00:08,733 --> 00:00:11,666 the new bouquet node and will also throw in 5 00:00:11,800 --> 00:00:14,600 pxfid focus into the mix 6 00:00:14,733 --> 00:00:18,366 we are gonna do a more creative type of defocus 7 00:00:18,366 --> 00:00:21,500 something that simulates the effect of a tilt shift 8 00:00:21,600 --> 00:00:23,966 lens if you are interested in a more 9 00:00:23,966 --> 00:00:25,700 traditional depth of field 10 00:00:25,866 --> 00:00:28,200 defocus based on a depth channel 11 00:00:28,333 --> 00:00:31,533 this will come in a separate video very soon 12 00:00:31,533 --> 00:00:33,766 so make sure you're subscribed to the channel 13 00:00:33,766 --> 00:00:34,933 so you don't miss it 14 00:00:35,100 --> 00:00:38,400 alright so I have a beautiful photo of a city here 15 00:00:38,400 --> 00:00:41,100 I've made sure to convert it to linear properties 16 00:00:41,100 --> 00:00:42,466 so all my highlights are 17 00:00:42,466 --> 00:00:45,333 now nice and punchy around 10 12 18 00:00:45,333 --> 00:00:46,900 13 something like that 19 00:00:47,100 --> 00:00:50,800 so that's gonna really bloom nicely when we defocus it 20 00:00:51,133 --> 00:00:52,733 and I also have 21 00:00:53,700 --> 00:00:56,400 an animated gradient that I've built with a 22 00:00:56,400 --> 00:00:58,400 couple roto shapes here just to give us 23 00:00:58,400 --> 00:01:02,333 a control channel to drive the amount of the focus 24 00:01:02,366 --> 00:01:04,866 I've combined the two images together 25 00:01:04,866 --> 00:01:08,066 with a copy node by copying the alpha 26 00:01:08,133 --> 00:01:11,066 of my roto to the depth layer 27 00:01:11,333 --> 00:01:15,666 the default depth dot Z layer that's built into nuke 28 00:01:15,766 --> 00:01:17,066 and that's gonna 29 00:01:17,066 --> 00:01:20,900 make both images travel through the same pipe here 30 00:01:21,100 --> 00:01:24,500 and we're gonna create a Z defocus node 31 00:01:26,166 --> 00:01:27,700 and a Boca node 32 00:01:30,733 --> 00:01:33,566 and we're gonna use the main input for Zeti 33 00:01:33,566 --> 00:01:35,466 Focus is called image as it should 34 00:01:35,466 --> 00:01:38,733 and bouquet node is using the input input 35 00:01:38,733 --> 00:01:40,166 so that's a little bit weird 36 00:01:40,900 --> 00:01:43,900 for a name but that's fine that's the main input here 37 00:01:43,900 --> 00:01:46,100 all right so we're gonna connect both nodes 38 00:01:47,000 --> 00:01:47,800 like so 39 00:01:48,100 --> 00:01:52,266 and now we have a few items to adjust on both sides 40 00:01:52,266 --> 00:01:53,400 so first we got to pick 41 00:01:53,400 --> 00:01:55,266 which channels we want to defocus 42 00:01:55,266 --> 00:01:57,300 by default zdfocus picks all 43 00:01:57,300 --> 00:02:00,566 I don't want to do all channels I just want to do RGBA 44 00:02:01,466 --> 00:02:01,900 and 45 00:02:01,900 --> 00:02:04,566 here on the bouquet side it's already set to our GBA 46 00:02:04,566 --> 00:02:06,900 that's fine then we're gonna pick 47 00:02:06,900 --> 00:02:09,766 which channel we want to use for the control channel 48 00:02:09,800 --> 00:02:11,966 so both are set by default to 49 00:02:12,333 --> 00:02:16,600 depth Z so that's fine here and that's fine here also 50 00:02:17,100 --> 00:02:19,766 next on the ZD Focus side we have to pick 51 00:02:19,933 --> 00:02:21,733 which type of mask we want to use 52 00:02:21,866 --> 00:02:25,166 so for this demo we want to use a direct 53 00:02:26,000 --> 00:02:27,600 mask so that's going to 54 00:02:27,866 --> 00:02:31,133 directly drive our defocus by using the 55 00:02:31,166 --> 00:02:31,966 control channel 56 00:02:32,200 --> 00:02:34,800 we don't need to adjust that here on the bouquet side 57 00:02:35,166 --> 00:02:37,200 next we need to adjust the focus plane 58 00:02:37,200 --> 00:02:38,133 so that's the 59 00:02:38,166 --> 00:02:40,800 area of the control channel that's gonna be sharp 60 00:02:40,800 --> 00:02:42,866 so we want the black to be sharp 61 00:02:42,900 --> 00:02:45,166 so we want the focus plane set to zero 62 00:02:45,400 --> 00:02:48,266 on the bouquet side the focal plane is set to 100 63 00:02:48,266 --> 00:02:50,400 by default we're gonna change that to 64 00:02:51,266 --> 00:02:52,066 0 65 00:02:52,133 --> 00:02:54,733 and next we need to adjust the size 66 00:02:54,900 --> 00:02:56,366 we want a big old defocus 67 00:02:56,366 --> 00:02:58,533 we want lots of defocus in the corners 68 00:02:58,566 --> 00:03:01,133 so I'm gonna increase that to a big number like 80 69 00:03:01,133 --> 00:03:04,733 pixels and notice that my defocus is not that big here 70 00:03:04,766 --> 00:03:06,200 that's because I'm hitting the 71 00:03:06,200 --> 00:03:07,600 maximum limit here 72 00:03:07,600 --> 00:03:10,733 so I need to increase the maximum to at least 80 73 00:03:10,900 --> 00:03:13,400 I'm gonna give myself a bit of headroom 74 00:03:13,400 --> 00:03:15,800 and increase it all the way up to 100 75 00:03:15,966 --> 00:03:17,700 on the bouquet side 76 00:03:17,700 --> 00:03:20,366 the size is called multiplier and I'm gonna 77 00:03:20,366 --> 00:03:21,966 change that to 80 78 00:03:22,200 --> 00:03:26,766 so now I have a very similar result on both 79 00:03:26,800 --> 00:03:29,966 sides all right cool now we can start comparing so 80 00:03:29,966 --> 00:03:31,066 right off the bat 81 00:03:31,100 --> 00:03:33,300 I can tell that bouquet is much 82 00:03:33,333 --> 00:03:35,133 slower I've made sure to enable 83 00:03:35,333 --> 00:03:36,800 render all lines 84 00:03:36,800 --> 00:03:37,500 on both 85 00:03:37,500 --> 00:03:40,933 viewers so zooming in and out won't affect performance 86 00:03:41,066 --> 00:03:44,100 so if I render both their their 87 00:03:44,333 --> 00:03:45,200 nuke renders 88 00:03:45,366 --> 00:03:48,066 both viewers one after the other so we can compare 89 00:03:48,166 --> 00:03:52,933 the the speed and ZD Focus renders much much faster 90 00:03:53,300 --> 00:03:55,700 and bouquet because mainly 91 00:03:55,966 --> 00:03:58,533 ZD focus is GPU accelerated 92 00:03:58,533 --> 00:04:02,500 and bouquet isn't bouquet is 100% CPU bound so 93 00:04:02,566 --> 00:04:04,066 this result can be 94 00:04:04,066 --> 00:04:06,366 very different from one machine to the other 95 00:04:06,400 --> 00:04:09,166 it really depends on how fast your CPU is 96 00:04:09,200 --> 00:04:12,266 compared to your GPU alright so both 97 00:04:12,566 --> 00:04:14,800 renders are done so I can look at the 98 00:04:14,800 --> 00:04:16,066 difference in quality 99 00:04:16,133 --> 00:04:16,666 they look 100 00:04:16,666 --> 00:04:19,300 pretty similar on the surface but when you start 101 00:04:19,400 --> 00:04:21,766 paying attention and zooming into details 102 00:04:22,000 --> 00:04:25,066 can see they're not totally identical so on the 103 00:04:25,133 --> 00:04:27,500 bouquet side the result is pretty smooth 104 00:04:27,500 --> 00:04:29,933 and if you look on the ZD Focus side 105 00:04:30,066 --> 00:04:34,066 it's pretty steppy it's pretty jittery or frame skippy 106 00:04:34,166 --> 00:04:36,866 for example if you look at this area here 107 00:04:36,866 --> 00:04:40,866 if I toggle between frame 22 and 23 you can see the 108 00:04:41,000 --> 00:04:42,366 circle is not moving 109 00:04:42,366 --> 00:04:44,466 where is it on the bouquet side 110 00:04:44,566 --> 00:04:48,566 it is moving on this side it is changing as it should 111 00:04:48,566 --> 00:04:49,933 so when your 112 00:04:50,166 --> 00:04:53,766 renders are really steppy with a ZD focus note 113 00:04:53,766 --> 00:04:54,566 it means your 114 00:04:54,600 --> 00:04:56,900 depth layers aren't set up properly 115 00:04:56,966 --> 00:04:59,700 you can see that more clearly if we turn 116 00:04:59,700 --> 00:05:01,566 off automatic layers spacing 117 00:05:01,566 --> 00:05:03,933 and set the layers to a really low number 118 00:05:03,933 --> 00:05:05,400 like say 10 layers 119 00:05:05,700 --> 00:05:07,933 so now this is going to render really fast 120 00:05:07,933 --> 00:05:10,500 so that's really great for performance 121 00:05:10,500 --> 00:05:12,333 but the quality suffers quite a bit 122 00:05:12,333 --> 00:05:13,933 you can see when we 123 00:05:14,333 --> 00:05:15,800 playback in motion 124 00:05:15,900 --> 00:05:19,500 we can actually see the boundary between each layer 125 00:05:19,500 --> 00:05:22,333 so if we look at this we can see 126 00:05:22,966 --> 00:05:27,166 different defocuses and the transition from one band to 127 00:05:27,166 --> 00:05:29,666 another so this is great for performance 128 00:05:29,666 --> 00:05:31,700 but this is terrible for quality 129 00:05:31,733 --> 00:05:32,533 so 130 00:05:33,100 --> 00:05:34,133 adjust this 131 00:05:34,300 --> 00:05:36,866 the best way to do that would be to change our output 132 00:05:36,866 --> 00:05:38,766 to layer setup 133 00:05:38,766 --> 00:05:40,733 and now we can see the actual bands 134 00:05:40,733 --> 00:05:42,000 individual bands here 135 00:05:42,100 --> 00:05:43,400 and this is 136 00:05:44,533 --> 00:05:45,866 not optimal at all 137 00:05:45,866 --> 00:05:47,700 so one way to optimize this 138 00:05:47,733 --> 00:05:50,333 would be to bring our maximum down to the same 139 00:05:51,000 --> 00:05:52,600 value as our size 140 00:05:52,600 --> 00:05:54,966 so that's going to optimize this a little bit 141 00:05:55,066 --> 00:05:56,133 so this will create 142 00:05:56,533 --> 00:05:59,133 more bands for the same coverage 143 00:05:59,166 --> 00:06:01,466 and then we can increase the number of bands of course 144 00:06:01,466 --> 00:06:04,766 so for this we need to increase the bands quite a lot 145 00:06:05,333 --> 00:06:09,466 about 150 so we don't see the transition from one band 146 00:06:09,500 --> 00:06:12,133 to the other and now 147 00:06:12,333 --> 00:06:15,933 if we buffer just a few frames we should see our 148 00:06:16,600 --> 00:06:20,300 little bouquet circle will progressively change size at 149 00:06:20,333 --> 00:06:22,800 every frame instead of skipping frames 150 00:06:22,800 --> 00:06:23,966 so we won't see 151 00:06:24,300 --> 00:06:26,400 the banding artifacts 152 00:06:26,666 --> 00:06:28,300 so that's great we fixed our 153 00:06:28,766 --> 00:06:31,466 our problem but now our render is much 154 00:06:31,600 --> 00:06:32,666 slower it's a 155 00:06:32,733 --> 00:06:35,533 three times slower than it used to be at 50 bands 156 00:06:35,566 --> 00:06:37,966 you can see that the focus now is 157 00:06:38,066 --> 00:06:39,333 slower than it used to be 158 00:06:39,366 --> 00:06:44,000 so now in terms of speed we're pretty much similar 159 00:06:44,066 --> 00:06:45,600 another thing we can compare 160 00:06:45,600 --> 00:06:48,700 is if the results actually match between each other 161 00:06:48,900 --> 00:06:52,166 so if we compare a Z Focus 162 00:06:52,766 --> 00:06:53,900 and Boca 163 00:06:54,933 --> 00:06:57,400 here you can see that there is a difference 164 00:06:57,400 --> 00:06:58,500 so for some reason 165 00:06:58,700 --> 00:07:00,733 Boca as an arbitrary 166 00:07:01,133 --> 00:07:04,533 maximum limit that I can't seem to get away from 167 00:07:04,666 --> 00:07:07,933 so no matter what I change I cannot reach 168 00:07:07,933 --> 00:07:10,200 the actual size that I'm supposed to get 169 00:07:10,200 --> 00:07:11,200 in the corners here 170 00:07:11,200 --> 00:07:16,400 so it's not a true linear match to my roto values here 171 00:07:16,766 --> 00:07:19,133 this is a bit annoying this bouquet is 172 00:07:19,166 --> 00:07:20,733 too small compared to what it 173 00:07:20,733 --> 00:07:21,966 should be according to the 174 00:07:21,966 --> 00:07:22,600 control channel 175 00:07:22,600 --> 00:07:23,933 so this is quite annoying 176 00:07:24,000 --> 00:07:27,333 I think this is because I'm hitting the limit of 177 00:07:28,200 --> 00:07:30,266 the maximum kernel size here 178 00:07:30,333 --> 00:07:33,100 but I can't make this bigger if I 179 00:07:33,200 --> 00:07:34,566 try to put a bigger number 180 00:07:34,566 --> 00:07:36,733 it caps out at 256 181 00:07:36,966 --> 00:07:39,266 so I'm not sure what the solution is 182 00:07:39,266 --> 00:07:41,866 if you know the answer put it in the comments below 183 00:07:41,866 --> 00:07:42,900 I would love to know 184 00:07:43,300 --> 00:07:44,666 alright so that's 185 00:07:44,866 --> 00:07:48,900 another difference between both bouquet and ZD focus 186 00:07:49,700 --> 00:07:53,900 now that we have pretty similar results let's compare 187 00:07:54,533 --> 00:07:58,600 bouquet shapes so right now both are set to circles 188 00:07:58,700 --> 00:07:59,666 we can change that 189 00:07:59,666 --> 00:08:02,333 so for right now we're set to disc here 190 00:08:02,333 --> 00:08:03,900 on the zdfocus side 191 00:08:04,100 --> 00:08:07,066 if we change that to bladed then we'll have a little 192 00:08:07,133 --> 00:08:07,966 pentagon 193 00:08:08,133 --> 00:08:10,300 if we do that on the bouquet side that's in the 194 00:08:10,300 --> 00:08:12,733 kernel tab and kernel type 195 00:08:12,866 --> 00:08:14,933 circular means circles of course 196 00:08:15,000 --> 00:08:16,666 and aperture blades will give 197 00:08:16,933 --> 00:08:18,466 us little shapes 198 00:08:18,466 --> 00:08:19,933 and if we change that to 199 00:08:20,100 --> 00:08:23,100 five blades we'll get little pentagons as well 200 00:08:23,200 --> 00:08:24,600 if you want to inspect 201 00:08:25,200 --> 00:08:29,100 the bouquet shape more closely you can go in the 202 00:08:29,466 --> 00:08:32,300 output type and pick filter shape 203 00:08:32,666 --> 00:08:34,600 and on the Z focus side 204 00:08:35,133 --> 00:08:36,166 you can pick 205 00:08:37,133 --> 00:08:38,000 output 206 00:08:38,733 --> 00:08:40,400 filter shape setup 207 00:08:40,933 --> 00:08:42,333 so now we're comparing the 208 00:08:42,333 --> 00:08:45,400 bouquet shape generator on both sides 209 00:08:45,500 --> 00:08:46,700 so on the 210 00:08:46,700 --> 00:08:49,733 Z focus side you can adjust the roundness to make the 211 00:08:49,733 --> 00:08:51,966 edges straight or round 212 00:08:52,066 --> 00:08:53,600 you can adjust the 213 00:08:53,800 --> 00:08:55,800 inner brightness to give your bouquet 214 00:08:55,800 --> 00:08:56,966 a little bit more of 215 00:08:57,300 --> 00:08:59,366 a ring type of effect 216 00:08:59,366 --> 00:09:01,900 so if we go to our result now we can see 217 00:09:01,966 --> 00:09:04,300 we've got a little ringy bouquet 218 00:09:04,333 --> 00:09:06,566 and you have a few other 219 00:09:06,600 --> 00:09:08,900 adjustments so you can adjust the 220 00:09:08,966 --> 00:09:10,766 thickness of the ring and so on 221 00:09:11,333 --> 00:09:14,133 the bouquet side we have similar controls 222 00:09:14,200 --> 00:09:17,533 so if I adjust the curvature I can make the bouquet 223 00:09:17,733 --> 00:09:18,600 round or flat 224 00:09:18,600 --> 00:09:21,366 but I can't seem to get really flat edges here 225 00:09:21,366 --> 00:09:23,900 so I need to go to negative curvature 226 00:09:25,000 --> 00:09:25,566 but 227 00:09:25,566 --> 00:09:27,600 it's always kind of a bit wonky 228 00:09:27,600 --> 00:09:30,100 and it seems to be worse if I have less blades 229 00:09:30,100 --> 00:09:31,733 so if I want a true triangle 230 00:09:31,733 --> 00:09:34,066 there's no way to do an actual triangle here 231 00:09:34,400 --> 00:09:34,766 which 232 00:09:34,766 --> 00:09:37,666 you know arguably is not that common but it does exist 233 00:09:37,666 --> 00:09:39,966 and I can't seem to get straight lines here 234 00:09:39,966 --> 00:09:40,933 so this is a bit 235 00:09:41,666 --> 00:09:44,866 annoying but if we're stick with a little pentagon 236 00:09:44,866 --> 00:09:47,166 it's not too bad I guess 237 00:09:47,200 --> 00:09:48,666 but you hit the limits pretty 238 00:09:49,900 --> 00:09:52,900 early and if you want to have a ring effect 239 00:09:52,933 --> 00:09:53,800 that would be under 240 00:09:53,900 --> 00:09:57,333 optical artifacts and spherical aberration 241 00:09:57,600 --> 00:10:00,133 and it does kind of a center 242 00:10:00,866 --> 00:10:03,366 that's darker but it's a different type of shape 243 00:10:03,366 --> 00:10:06,133 so we can't really match them perfectly 244 00:10:06,733 --> 00:10:08,566 another thing that's 245 00:10:08,700 --> 00:10:11,333 available here in bouquet that's not is 246 00:10:11,333 --> 00:10:12,533 chroma aberration 247 00:10:12,666 --> 00:10:15,333 so if we go back to our result 248 00:10:17,100 --> 00:10:18,466 and enable 249 00:10:18,533 --> 00:10:19,533 chroma aberration 250 00:10:19,533 --> 00:10:21,933 or chromic aberration as they call it 251 00:10:23,566 --> 00:10:24,766 and you can see 252 00:10:25,700 --> 00:10:28,700 does a little chroma aberration type of effect on the 253 00:10:28,700 --> 00:10:29,500 edge here 254 00:10:29,966 --> 00:10:32,200 you can do that natively with a 255 00:10:32,900 --> 00:10:35,133 bouquet generator and ZD focus 256 00:10:35,133 --> 00:10:37,933 but you could fake that afterwards with a 257 00:10:37,933 --> 00:10:39,133 chroma aberration 258 00:10:39,366 --> 00:10:42,200 after the zdfocus or feed a 259 00:10:43,366 --> 00:10:46,000 bouquet shape that already has chroma aberration 260 00:10:46,266 --> 00:10:48,600 built in we'll get to that in a second 261 00:10:48,966 --> 00:10:51,600 all right so let's turn off Chrome laboration for now 262 00:10:53,533 --> 00:10:56,000 so if we look at our results 263 00:10:57,066 --> 00:10:57,700 now of course 264 00:10:57,700 --> 00:10:58,966 they won't be exactly the same 265 00:10:58,966 --> 00:11:00,466 because I'm not using the same 266 00:11:00,566 --> 00:11:02,700 bouquet shape but they are 267 00:11:03,200 --> 00:11:04,600 fairly similar 268 00:11:04,866 --> 00:11:07,766 if you're not satisfied with the bouquet generator in 269 00:11:07,766 --> 00:11:08,566 either 270 00:11:09,000 --> 00:11:10,333 zdfocus or bouquet 271 00:11:10,400 --> 00:11:13,100 you can feed it your own bouquet image 272 00:11:13,133 --> 00:11:17,133 so here I have a little image 255 by 255 273 00:11:17,300 --> 00:11:18,100 I'm gonna 274 00:11:18,133 --> 00:11:21,600 connect that to the filter input of the ZD focus node 275 00:11:21,600 --> 00:11:25,100 and the kernel input of the bouquet node 276 00:11:25,333 --> 00:11:28,666 and in zdfocus I'm gonna switch that to 277 00:11:29,200 --> 00:11:30,966 filter type image 278 00:11:31,200 --> 00:11:35,900 and for bouquet I'm gonna do kernel type input 279 00:11:37,866 --> 00:11:40,066 you can see they look similar 280 00:11:40,066 --> 00:11:42,666 but one is upside down compared to the other 281 00:11:42,666 --> 00:11:45,566 so if we want a true match between both 282 00:11:45,866 --> 00:11:48,333 nodes we need to put a mirror node 283 00:11:49,933 --> 00:11:53,600 set it to vertical flip and put that 284 00:11:54,266 --> 00:11:56,100 in between our image and our 285 00:11:57,300 --> 00:11:58,766 kernel input here 286 00:11:59,100 --> 00:12:00,800 so now we have a 287 00:12:01,900 --> 00:12:03,666 true match between them 288 00:12:03,666 --> 00:12:05,400 if we didn't have the actual 289 00:12:05,700 --> 00:12:08,333 upper limit that I'm hitting in the corners here 290 00:12:08,366 --> 00:12:10,900 they would be very very similar if not 291 00:12:10,900 --> 00:12:12,166 identical images here 292 00:12:12,166 --> 00:12:13,100 so this is 293 00:12:14,200 --> 00:12:17,466 pretty close so you can use obviously 294 00:12:17,700 --> 00:12:20,733 custom shapes here little hearts or whatever to 295 00:12:21,200 --> 00:12:22,566 have a creative output 296 00:12:22,566 --> 00:12:25,000 but you could also capture the true bouquet 297 00:12:25,000 --> 00:12:26,166 of a true lens 298 00:12:26,166 --> 00:12:28,300 so this is a photograph of a 299 00:12:28,466 --> 00:12:30,333 tiny light source that was 300 00:12:31,066 --> 00:12:32,500 shot out of focus 301 00:12:32,500 --> 00:12:35,066 and this is the actual real shape of the 302 00:12:35,066 --> 00:12:36,900 real Iris of a real lens 303 00:12:36,900 --> 00:12:39,533 and we can use that instead here 304 00:12:39,766 --> 00:12:41,133 and now we have 305 00:12:41,666 --> 00:12:42,466 the 306 00:12:42,800 --> 00:12:43,666 actual 307 00:12:44,466 --> 00:12:45,866 bokeh of a real lens 308 00:12:45,866 --> 00:12:48,466 that's synthetically applied to an image 309 00:12:48,466 --> 00:12:50,966 so if you need to match a true lens 310 00:12:50,966 --> 00:12:54,966 you could shoot a bouquet sample and use that in your 311 00:12:55,000 --> 00:12:57,200 filter or kernel inputs here 312 00:12:57,333 --> 00:12:59,766 note that my bouquet sample here has 313 00:12:59,766 --> 00:13:01,400 chroma aberration built in 314 00:13:01,400 --> 00:13:03,466 so we want to have that in our 315 00:13:03,533 --> 00:13:04,600 result as well 316 00:13:04,733 --> 00:13:07,566 so bouquet does that natively 317 00:13:07,666 --> 00:13:09,133 we don't have to adjust anything 318 00:13:09,366 --> 00:13:13,400 we do have the little red Halo around our bouquet shape 319 00:13:13,500 --> 00:13:15,466 if we look at the ZD focus node 320 00:13:15,466 --> 00:13:17,666 we don't have the chroma aberration 321 00:13:17,700 --> 00:13:21,200 that's because it's using the alpha channel as the 322 00:13:21,733 --> 00:13:23,766 filter we could click E 323 00:13:23,766 --> 00:13:25,500 use input channels to 324 00:13:25,500 --> 00:13:29,200 use the individual RGB channels to defocus our image 325 00:13:29,300 --> 00:13:32,766 and it looks a little bit wonky 326 00:13:32,866 --> 00:13:35,100 that's because it's using an impulse filter 327 00:13:35,100 --> 00:13:37,333 to resize our defocus 328 00:13:37,333 --> 00:13:38,766 so we can uncheck 329 00:13:38,766 --> 00:13:42,266 legacy resize mode and use a qbic filter 330 00:13:42,500 --> 00:13:45,533 and that's gonna be much smoother on the edge 331 00:13:45,533 --> 00:13:48,400 so I'm not sure why legacy is turned on by default 332 00:13:48,500 --> 00:13:49,966 this should be off by default 333 00:13:49,966 --> 00:13:51,600 maybe a little update to our 334 00:13:51,866 --> 00:13:53,800 preferences should be in order here 335 00:13:54,000 --> 00:13:55,800 so let's compare 336 00:13:56,333 --> 00:14:00,266 both sides now we have very very close results 337 00:14:00,866 --> 00:14:02,400 bouquet still is capped 338 00:14:02,533 --> 00:14:05,766 to some random maximum here so that's very annoying 339 00:14:05,866 --> 00:14:07,400 but otherwise they are 340 00:14:08,266 --> 00:14:09,600 almost interchangeable 341 00:14:09,600 --> 00:14:12,100 in terms of result and render speeds 342 00:14:12,266 --> 00:14:14,666 mostly because Foundry doesn't give us any 343 00:14:14,666 --> 00:14:16,966 blending controls of the depth layers 344 00:14:16,966 --> 00:14:18,933 if we did have blending controls 345 00:14:18,933 --> 00:14:21,700 then we could reduce the amount of layers quite a bit 346 00:14:21,700 --> 00:14:23,733 still get a very acceptable result 347 00:14:23,733 --> 00:14:25,933 and speed up our renders massively 348 00:14:25,933 --> 00:14:29,600 unfortunately we don't have that here in the ZD Focus 349 00:14:29,900 --> 00:14:31,533 if there was only a way 350 00:14:31,566 --> 00:14:34,933 to do that that would be awesome but wait there is 351 00:14:34,933 --> 00:14:40,133 we can use PXF ID Focus so let's do that instead 352 00:14:40,166 --> 00:14:42,100 I'm gonna put bouquet aside 353 00:14:42,266 --> 00:14:44,600 and we're gonna compare ZD Focus to 354 00:14:45,000 --> 00:14:47,733 ID Focus really quick just to see 355 00:14:48,600 --> 00:14:50,566 what's the difference between them 356 00:14:50,866 --> 00:14:52,566 alright so now we've replaced our 357 00:14:52,866 --> 00:14:55,466 bouquet node with an pxfiid focus 358 00:14:55,466 --> 00:14:57,066 that's a pixel fudger gizmo 359 00:14:57,066 --> 00:14:58,966 of course it doesn't come with nuke 360 00:14:58,966 --> 00:15:01,000 you have to install it separately 361 00:15:01,766 --> 00:15:04,566 we connected our image input to our 362 00:15:04,600 --> 00:15:07,866 photo of the city and we've connected the map input 363 00:15:07,866 --> 00:15:09,533 to our control channel 364 00:15:09,900 --> 00:15:12,266 and by default here we've got a 365 00:15:12,400 --> 00:15:16,000 size of 20 let's make that bigger to 80 to match 366 00:15:16,000 --> 00:15:17,933 and already we have a pretty 367 00:15:18,900 --> 00:15:19,966 similar result 368 00:15:20,333 --> 00:15:23,533 the main benefit here is that we can get away with 369 00:15:23,566 --> 00:15:27,000 much fewer bands of the focus 370 00:15:27,066 --> 00:15:30,333 so by default we have 10 bands here called slices 371 00:15:30,333 --> 00:15:32,700 if we turn off the overlap completely 372 00:15:32,700 --> 00:15:35,000 we'll be able to see our bands very clearly 373 00:15:35,000 --> 00:15:38,866 so here we can see the transition from one 374 00:15:38,866 --> 00:15:41,000 band of defocus to the next 375 00:15:41,000 --> 00:15:42,100 to the next here 376 00:15:42,100 --> 00:15:44,733 there is zero feathering between our bands 377 00:15:44,733 --> 00:15:46,666 so we need to adjust the overlap 378 00:15:46,700 --> 00:15:49,333 if we adjust the overlap a little bit 379 00:15:49,500 --> 00:15:51,400 to like let's say point two 380 00:15:51,733 --> 00:15:54,500 then we'll have a result that's very similar to 381 00:15:54,600 --> 00:15:57,700 the zdfocus feathering between the bands 382 00:15:57,700 --> 00:16:00,400 so we can see the transition still 383 00:16:00,400 --> 00:16:03,333 it's a bit smoother but it's not invisible 384 00:16:03,566 --> 00:16:06,533 however unlike zdfocus 385 00:16:06,533 --> 00:16:08,733 we have full control on our feathering here 386 00:16:08,733 --> 00:16:11,066 so we can increase the feathering a lot 387 00:16:11,066 --> 00:16:13,466 so if we crank that up to the maximum of 1 388 00:16:14,200 --> 00:16:16,400 then we have a full feather 389 00:16:16,400 --> 00:16:19,133 between each band and it becomes much harder 390 00:16:19,166 --> 00:16:21,733 to spot the line between each band 391 00:16:21,733 --> 00:16:23,900 so even though I only have 10 bands here 392 00:16:23,900 --> 00:16:25,000 which is very low 393 00:16:25,266 --> 00:16:27,500 it's almost usable as is 394 00:16:27,600 --> 00:16:30,366 however you can kind of see both 395 00:16:30,700 --> 00:16:32,766 values blended together here 396 00:16:32,766 --> 00:16:35,500 so maybe 10 bands is a bit extreme 397 00:16:35,500 --> 00:16:37,333 let's make that 25 bands 398 00:16:37,333 --> 00:16:39,566 just to have a bit more precision 399 00:16:39,666 --> 00:16:43,966 and now we get a result that's pretty smooth and 400 00:16:44,733 --> 00:16:48,266 almost interchangeable with our 150 bands here 401 00:16:48,266 --> 00:16:51,266 so this is gonna render much much faster 402 00:16:51,400 --> 00:16:54,300 so if I turn off set the focus for a second 403 00:16:54,933 --> 00:16:57,300 and just update the ID Focus 404 00:16:57,333 --> 00:17:00,066 you can see it's rendering at 11 frames per second 405 00:17:00,266 --> 00:17:02,000 so it's really really fast here 406 00:17:02,133 --> 00:17:06,400 so this is so much faster than ZD Focus that I would 407 00:17:06,533 --> 00:17:09,733 just for that I would pick pxf ID Focus 408 00:17:10,000 --> 00:17:12,733 there's also other benefits here besides the speed 409 00:17:13,000 --> 00:17:15,800 we have a more complete bouquet generator 410 00:17:15,866 --> 00:17:19,300 so the built in bouquet generator has more options 411 00:17:19,300 --> 00:17:21,266 compared to zdfocus 412 00:17:21,266 --> 00:17:25,333 and just like zdfocus and Boca we can feed it our own 413 00:17:25,400 --> 00:17:27,533 shape if we're not satisfied with this 414 00:17:27,600 --> 00:17:29,933 we have the Boca input 415 00:17:30,333 --> 00:17:33,300 there you go so we can feed it our own Boka 416 00:17:33,533 --> 00:17:34,500 so there you go 417 00:17:34,500 --> 00:17:36,600 that was our epic battle between 418 00:17:36,666 --> 00:17:41,333 the bokeh node the ZD focus node and PXF ID focus 419 00:17:41,600 --> 00:17:44,766 if you want to achieve this type of creative defocus 420 00:17:44,766 --> 00:17:47,200 that's similar to a tilt shift lens where you 421 00:17:47,200 --> 00:17:49,166 control the defocus with a random 422 00:17:49,666 --> 00:17:50,566 control channel 423 00:17:50,600 --> 00:17:53,966 I would definitely use PXF ID focus 424 00:17:53,966 --> 00:17:55,800 if only just for the speed 425 00:17:55,933 --> 00:17:57,733 improvement for the performance 426 00:17:58,166 --> 00:18:02,300 if you don't have Pxfid Focus I would use zdfocus 427 00:18:02,300 --> 00:18:05,900 I would not use the bouquet node because of the 428 00:18:06,333 --> 00:18:08,733 upper limit on the control channel 429 00:18:08,733 --> 00:18:11,266 so let's compare the features of our different tools 430 00:18:11,266 --> 00:18:13,100 here in a nutshell 431 00:18:13,100 --> 00:18:17,100 Zdfocus Bouquet and ID Focus all have variable 432 00:18:17,200 --> 00:18:18,766 size d focus that's great 433 00:18:19,200 --> 00:18:20,666 zdfocus has a variable 434 00:18:20,666 --> 00:18:23,866 number of bands which is great to optimize performance 435 00:18:23,900 --> 00:18:25,500 so does ID Focus 436 00:18:25,733 --> 00:18:29,166 but ID Focus enables you to adjust the overlap 437 00:18:29,166 --> 00:18:30,133 between the bands 438 00:18:30,133 --> 00:18:32,900 which enables you to lower the number of bands 439 00:18:32,900 --> 00:18:34,933 quite a bit makes the render 440 00:18:35,100 --> 00:18:36,566 much much faster 441 00:18:36,866 --> 00:18:40,666 so that's the main benefit I think of ID Focus here 442 00:18:40,733 --> 00:18:42,766 you can generate your own bouquet shape 443 00:18:42,766 --> 00:18:43,733 and all three of them 444 00:18:44,066 --> 00:18:46,966 ID Focus has the most complete bouquet generator 445 00:18:46,966 --> 00:18:48,500 you can do straight corners 446 00:18:48,500 --> 00:18:50,400 rounded corners noisy bouquet 447 00:18:51,766 --> 00:18:52,933 chrome aberration 448 00:18:53,166 --> 00:18:55,366 so it does it does almost everything 449 00:18:55,533 --> 00:18:58,500 bouquet and Z Focus can generate bouquet shapes 450 00:18:58,500 --> 00:19:00,966 but they're much more limited 451 00:19:01,300 --> 00:19:02,866 all of them have a 452 00:19:03,000 --> 00:19:04,166 custom bouquet input 453 00:19:04,166 --> 00:19:06,500 so if you're not satisfied with the bouquet shapes 454 00:19:06,500 --> 00:19:07,566 you can feed your own 455 00:19:07,866 --> 00:19:13,166 and ZD Focus and ID Focus are GPU accelerated and 456 00:19:13,366 --> 00:19:17,200 bouquet isn't so that's a difference there 457 00:19:17,700 --> 00:19:20,200 between bouquet and the other two 458 00:19:20,866 --> 00:19:21,533 so there you go 459 00:19:21,533 --> 00:19:22,566 that was an 460 00:19:22,566 --> 00:19:25,333 overview of the different tools you can use for a 461 00:19:25,333 --> 00:19:28,133 manual tilt shift type of effect 462 00:19:28,333 --> 00:19:29,600 if you want to do a 463 00:19:29,866 --> 00:19:31,400 depth based defocus 464 00:19:31,566 --> 00:19:33,700 on a full CG image for example 465 00:19:33,700 --> 00:19:36,100 stay tuned there will be another video 466 00:19:36,466 --> 00:19:37,733 about that soon 467 00:19:37,733 --> 00:19:39,800 so make sure to subscribe to the channel 468 00:19:40,133 --> 00:19:41,566 know when that's gonna happen 469 00:19:41,566 --> 00:19:42,366 in the meantime 470 00:19:42,366 --> 00:19:45,800 have a good one and I'll see you in the next video 471 00:19:46,000 --> 00:19:46,800 goodbye 34282

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