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These are the user uploaded subtitles that are being translated: 1 00:00:00,066 --> 00:00:00,666 one of the most 2 00:00:00,666 --> 00:00:02,866 important things for rendering an Unreal Engine 3 00:00:02,866 --> 00:00:05,133 5 is the post process volume 4 00:00:05,166 --> 00:00:06,133 if you don't know what that is 5 00:00:06,133 --> 00:00:07,100 it's basically 6 00:00:07,100 --> 00:00:07,500 a 7 00:00:07,500 --> 00:00:10,066 giant Instagram filter that you can add to your scene 8 00:00:10,333 --> 00:00:11,533 to add a post process volume 9 00:00:11,533 --> 00:00:11,966 you can go 10 00:00:11,966 --> 00:00:14,533 into your playsactors panel over here or the Q 11 00:00:14,666 --> 00:00:17,800 sign right here and click and drag into your scene 12 00:00:17,900 --> 00:00:18,900 now on average 13 00:00:18,900 --> 00:00:21,166 this is the best way to deal with the post process 14 00:00:21,166 --> 00:00:22,166 volume you're going to 15 00:00:22,166 --> 00:00:25,133 scroll up to your post process volume settings 16 00:00:25,133 --> 00:00:26,366 you're going to make sure 17 00:00:26,366 --> 00:00:28,500 that the location is zeroed out 18 00:00:28,533 --> 00:00:30,366 and then you're going to go to the search bar and type 19 00:00:30,366 --> 00:00:33,566 U and B now what this is gonna do is basically 20 00:00:33,733 --> 00:00:34,200 make 21 00:00:34,200 --> 00:00:37,266 the post process volume and compets the entire scene 22 00:00:37,266 --> 00:00:39,566 so wherever your camera is 23 00:00:39,966 --> 00:00:41,566 then you're gonna be getting the 24 00:00:41,566 --> 00:00:43,600 effects of the post process volume 25 00:00:43,766 --> 00:00:44,500 I'm gonna take 26 00:00:44,500 --> 00:00:48,066 this and move it to a folder at the top of my outliner 27 00:00:48,066 --> 00:00:48,800 over here 28 00:00:48,800 --> 00:00:50,866 I'm just gonna show you what it does really quickly 29 00:00:50,900 --> 00:00:53,400 so I'm gonna clear out my search bar of the UN 30 00:00:53,766 --> 00:00:55,266 found that we just change 31 00:00:55,333 --> 00:00:57,866 and then if I go into let's say 32 00:00:58,066 --> 00:01:00,600 my exposure settings right here 33 00:01:00,600 --> 00:01:01,766 I can go in 34 00:01:01,766 --> 00:01:04,600 and change how bright or how dark my image is 35 00:01:04,600 --> 00:01:06,066 and if I were to leave this 36 00:01:06,066 --> 00:01:07,766 camera and do the same thing 37 00:01:07,800 --> 00:01:10,600 it's going to adjust the entire scene and make things 38 00:01:10,866 --> 00:01:12,133 darker or brighter 39 00:01:12,133 --> 00:01:13,000 so the post process 40 00:01:13,000 --> 00:01:14,566 volume is the first thing that you should 41 00:01:14,566 --> 00:01:15,866 pretty much add to any 42 00:01:15,866 --> 00:01:18,100 cinematic that you want to make an Unreal Engine 43 00:01:18,100 --> 00:01:18,800 in today's video 44 00:01:18,800 --> 00:01:20,000 I'm going to show you some of the visual 45 00:01:20,000 --> 00:01:20,666 effects that you can 46 00:01:20,666 --> 00:01:23,200 add to your scenes using the post process volume 47 00:01:23,200 --> 00:01:23,733 so the most 48 00:01:23,733 --> 00:01:26,166 important ones that most people will end up using 49 00:01:26,166 --> 00:01:29,000 in the post process volume are gonna be your bloom 50 00:01:29,100 --> 00:01:30,800 lens flares and maybe some other 51 00:01:31,000 --> 00:01:33,500 chromatic aberration and other lens effects 52 00:01:33,800 --> 00:01:35,166 the first thing is bloom 53 00:01:35,166 --> 00:01:37,266 if we turn on the bloom right here 54 00:01:37,266 --> 00:01:39,266 by going into your post process volume and 55 00:01:39,266 --> 00:01:40,700 under the lens settings 56 00:01:40,700 --> 00:01:41,733 Bloom settings 57 00:01:41,733 --> 00:01:44,200 we can select the method and we can change it between 58 00:01:44,200 --> 00:01:45,600 standard and convolution 59 00:01:45,666 --> 00:01:47,533 we're going to stick with standard for now and if we 60 00:01:47,733 --> 00:01:49,600 select the intensity and bring it up 61 00:01:49,600 --> 00:01:51,066 we can increase the glow 62 00:01:51,066 --> 00:01:53,000 around the brightest parts of our image 63 00:01:53,133 --> 00:01:55,100 so if we were to go in and change 64 00:01:55,100 --> 00:01:56,466 this threshold we can say 65 00:01:56,566 --> 00:01:59,733 what of our brightest parts is going to create 66 00:01:59,766 --> 00:02:01,400 that glow now 67 00:02:01,466 --> 00:02:03,133 standard and convolution 68 00:02:03,200 --> 00:02:04,933 are interchangeable 69 00:02:04,933 --> 00:02:07,733 but for cinematics a lot of people use convolution 70 00:02:07,800 --> 00:02:10,466 the problem is that convolution is more expensive 71 00:02:10,466 --> 00:02:12,200 as in you have to pay me money to use it 72 00:02:12,266 --> 00:02:14,333 I'm kidding you don't need to pay me money to use it 73 00:02:14,333 --> 00:02:15,000 instead 74 00:02:15,000 --> 00:02:17,700 it just takes more rendering and processing power 75 00:02:17,933 --> 00:02:19,566 in general if you're doing cinematics 76 00:02:19,566 --> 00:02:22,266 I have not noticed a significant frame drop or 77 00:02:22,266 --> 00:02:23,300 performance hit 78 00:02:23,333 --> 00:02:26,066 so convolution is fine a lot of the time 79 00:02:26,300 --> 00:02:28,400 again we can go in and change our intensity 80 00:02:28,400 --> 00:02:32,166 we can also go into the advance tab and say hey what is 81 00:02:32,333 --> 00:02:35,366 going to affect our convolution settings and 82 00:02:35,400 --> 00:02:37,966 how detailed are we going to get with the 83 00:02:38,100 --> 00:02:39,800 Bloom effect under 84 00:02:39,966 --> 00:02:41,666 our post process volume 85 00:02:41,733 --> 00:02:43,500 now if we leave this camera 86 00:02:43,700 --> 00:02:44,066 we can 87 00:02:44,066 --> 00:02:46,333 still see that we're affecting the rest of the scene 88 00:02:46,366 --> 00:02:47,700 but in general 89 00:02:47,700 --> 00:02:49,566 if you turn off the post process volume 90 00:02:49,566 --> 00:02:51,400 we're going to turn off that bloom effect 91 00:02:51,400 --> 00:02:53,300 and that's going to apply to all the other visual 92 00:02:53,300 --> 00:02:55,066 effects that we're going to see in this tutorial 93 00:02:55,200 --> 00:02:56,700 so I'm gonna go back into my camera 94 00:02:56,700 --> 00:02:58,533 and if I look through 95 00:02:58,533 --> 00:02:59,266 my main camera 96 00:02:59,266 --> 00:03:01,000 by selecting this little button right here 97 00:03:01,000 --> 00:03:02,466 now I realize I forgot to turn 98 00:03:02,466 --> 00:03:04,333 my post process volume back on 99 00:03:04,333 --> 00:03:05,766 we can see that we're getting a bunch of 100 00:03:05,766 --> 00:03:08,333 glow and bloom and artifacts across our scene 101 00:03:08,333 --> 00:03:08,700 that's gonna 102 00:03:08,700 --> 00:03:11,300 bring me to the next setting that's super valuable 103 00:03:11,300 --> 00:03:13,866 in the VFX settings of the post process volume 104 00:03:14,066 --> 00:03:16,166 I'm gonna scroll down and we're gonna have this setting 105 00:03:16,166 --> 00:03:19,700 called lens flares and we can find it right here 106 00:03:19,700 --> 00:03:22,066 we can see that if we increase this value 107 00:03:22,066 --> 00:03:23,766 or increase the bocus size 108 00:03:23,766 --> 00:03:25,266 we're gonna get these artifacts 109 00:03:25,266 --> 00:03:26,700 they're basically lens flares 110 00:03:26,700 --> 00:03:28,500 that are hitting the lens in 111 00:03:28,500 --> 00:03:31,266 this video game scene this unreal scene 112 00:03:31,466 --> 00:03:32,700 so the reason 113 00:03:32,700 --> 00:03:34,866 why you might have this is let's say you have a light 114 00:03:34,866 --> 00:03:36,733 source in your scene and you want it to create 115 00:03:36,733 --> 00:03:38,100 this cool looking effect 116 00:03:38,200 --> 00:03:41,000 but the problem that I have with lens flares in Unreal 117 00:03:41,000 --> 00:03:43,666 Engine is that it looks a little fake 118 00:03:43,666 --> 00:03:47,166 if we were to pull up Shot Deck which is a resource for 119 00:03:47,300 --> 00:03:49,966 gathering reference images from films TV 120 00:03:50,200 --> 00:03:52,800 just some of the best work in the world in Hollywood 121 00:03:52,800 --> 00:03:53,900 we can see that 122 00:03:54,000 --> 00:03:55,133 a lot of the time 123 00:03:55,166 --> 00:03:57,166 any lens flare that we're searching for 124 00:03:57,166 --> 00:03:58,733 in this image database 125 00:03:59,133 --> 00:04:01,666 we're only getting one light source and maybe a couple 126 00:04:01,900 --> 00:04:03,900 lens elements hitting the frame 127 00:04:03,933 --> 00:04:06,166 versus if we go back to Unreal Engine 128 00:04:06,166 --> 00:04:07,800 we can see that we're getting a ton of 129 00:04:07,800 --> 00:04:09,700 lens flares across our screen 130 00:04:10,000 --> 00:04:10,466 now 131 00:04:10,466 --> 00:04:12,866 you can adjust this by adjusting your scene and having 132 00:04:12,866 --> 00:04:14,133 less light sources 133 00:04:14,133 --> 00:04:15,700 you can adjust the threshold 134 00:04:15,700 --> 00:04:17,733 you can go in and be like only one 135 00:04:18,133 --> 00:04:20,466 thing is going to affect and create that lens flare 136 00:04:20,466 --> 00:04:21,400 but on average 137 00:04:21,400 --> 00:04:23,866 I don't like using the lens flares in Unreal 138 00:04:23,866 --> 00:04:25,366 Engine because I just don't think they look 139 00:04:25,366 --> 00:04:26,466 that realistic 140 00:04:26,600 --> 00:04:28,000 granted if you're making a game 141 00:04:28,000 --> 00:04:29,966 and this is what you need to use to create 142 00:04:29,966 --> 00:04:30,966 the real time 143 00:04:30,966 --> 00:04:32,266 experience effect 144 00:04:32,366 --> 00:04:34,166 sure go ahead and use lens flares 145 00:04:34,166 --> 00:04:35,566 in the post process volume 146 00:04:35,566 --> 00:04:36,333 but I personally 147 00:04:36,333 --> 00:04:37,533 don't like using it for my 148 00:04:37,533 --> 00:04:38,533 work and commercials and 149 00:04:38,533 --> 00:04:39,866 cinematics and stuff like that 150 00:04:39,866 --> 00:04:42,000 so what I do with my Bloom 151 00:04:42,566 --> 00:04:44,166 my Boca my 152 00:04:44,300 --> 00:04:47,300 lens flares all that is I just set everything to zero 153 00:04:47,300 --> 00:04:49,333 and then I just turn it off 154 00:04:49,333 --> 00:04:51,300 I turn off the bloom 155 00:04:51,333 --> 00:04:53,966 I turn off the intensity 156 00:04:53,966 --> 00:04:56,166 I bring the threshold to a much higher number 157 00:04:56,366 --> 00:04:58,533 I just make sure that I'm not going to get 158 00:04:58,566 --> 00:05:01,700 any artifacts of bloom and lens flares in my scene 159 00:05:01,900 --> 00:05:04,066 now when it comes to creating visual effects 160 00:05:04,066 --> 00:05:05,666 a lot of the time artists will 161 00:05:06,100 --> 00:05:08,766 dirty up a piece of footage an image 162 00:05:08,766 --> 00:05:10,733 to make it look a little bit more realistic 163 00:05:10,733 --> 00:05:11,933 versus a cinematographer 164 00:05:11,933 --> 00:05:13,300 will do their best to try and have the most 165 00:05:13,300 --> 00:05:14,500 perfect image on screen 166 00:05:14,500 --> 00:05:15,900 and it's a balance of both 167 00:05:15,933 --> 00:05:17,933 so we need to be really subtle with the next visual 168 00:05:17,933 --> 00:05:19,066 effect I'm going to show you 169 00:05:19,066 --> 00:05:20,133 the first and 170 00:05:20,133 --> 00:05:22,333 perhaps the most prominent that a lot of artists 171 00:05:22,333 --> 00:05:24,266 add on too much at the beginning 172 00:05:24,300 --> 00:05:26,300 of a project is chromatic aberration 173 00:05:26,300 --> 00:05:29,533 and if I turn this on here and I increase my value 174 00:05:29,533 --> 00:05:31,266 we're getting this interesting little 175 00:05:31,466 --> 00:05:34,533 red green blue separation of our image 176 00:05:34,600 --> 00:05:35,733 now I don't like this 177 00:05:35,733 --> 00:05:37,733 you can use visual effects if you want 178 00:05:37,733 --> 00:05:40,800 you can add even a dirt mask and you can create some 179 00:05:41,300 --> 00:05:42,600 smudges on your lens 180 00:05:42,600 --> 00:05:44,366 I'm not gonna touch my lens because that's just gonna 181 00:05:44,366 --> 00:05:45,966 look gross but you could 182 00:05:45,966 --> 00:05:48,300 add this in the post process volume if you like 183 00:05:48,300 --> 00:05:51,066 you just need to add a texture in this slot right here 184 00:05:51,066 --> 00:05:52,966 I turn these off a lot of the time 185 00:05:52,966 --> 00:05:56,600 because I don't think they look best in unreal 186 00:05:56,666 --> 00:05:59,200 the only visual effects that I would even consider 187 00:05:59,200 --> 00:06:02,166 adding if I really needed to is if I scroll down 188 00:06:02,300 --> 00:06:05,733 to my image effects I have a vignette 189 00:06:05,733 --> 00:06:07,166 and basically that's just going to 190 00:06:07,333 --> 00:06:11,266 darken around the images of our frame to make it 191 00:06:11,400 --> 00:06:13,400 focus on the center of our frame 192 00:06:13,600 --> 00:06:14,966 but here's the kicker 193 00:06:14,966 --> 00:06:17,300 if I jump over to Da Vinci Resolve 194 00:06:17,300 --> 00:06:19,566 I would do all of these effects in Da Vinci 195 00:06:19,600 --> 00:06:20,866 so I could do the same thing 196 00:06:20,866 --> 00:06:24,466 I can go into my library and I can type in a glow 197 00:06:24,500 --> 00:06:26,666 and I can create this glow effect 198 00:06:26,666 --> 00:06:28,700 and now I'm getting that same bloom 199 00:06:28,733 --> 00:06:32,566 or I can add a halation which is another type of 200 00:06:32,800 --> 00:06:34,466 glow effect around 201 00:06:34,666 --> 00:06:36,800 lens elements in a true camera 202 00:06:36,800 --> 00:06:39,333 and we can get a much more interesting look 203 00:06:39,500 --> 00:06:40,566 same thing with a vignette 204 00:06:40,566 --> 00:06:43,933 I can add another node by hitting LTS on my keyboard 205 00:06:43,933 --> 00:06:46,533 undo that because I turned off some nodes lt 206 00:06:46,733 --> 00:06:47,733 on my keyboard 207 00:06:47,733 --> 00:06:49,666 I can go into my power window 208 00:06:49,666 --> 00:06:53,733 I can add a mask by selecting that node add mask 209 00:06:53,733 --> 00:06:56,466 I can shape it up however I want 210 00:06:56,666 --> 00:07:00,266 and then I can just affect what I need to effect 211 00:07:00,333 --> 00:07:01,100 invert that 212 00:07:01,100 --> 00:07:03,333 and I'm achieving the same thing that the post process 213 00:07:03,333 --> 00:07:04,166 volume can do 214 00:07:04,333 --> 00:07:07,566 in my other dedicated color grading software 215 00:07:07,566 --> 00:07:09,000 now why would you do this 216 00:07:09,300 --> 00:07:12,566 the first thing is that if you are dealing with 217 00:07:12,600 --> 00:07:13,933 a small project 218 00:07:13,933 --> 00:07:15,500 you can do a lot of the stuff 219 00:07:15,500 --> 00:07:18,466 with the post process volume in Unreal Engine 220 00:07:18,533 --> 00:07:19,400 well let's say hypothetic 221 00:07:19,400 --> 00:07:21,366 you're dealing with a much bigger project with 222 00:07:21,366 --> 00:07:22,166 different scenes 223 00:07:22,166 --> 00:07:23,266 different shots 224 00:07:23,333 --> 00:07:25,333 lots of different tools that you need to manage and 225 00:07:25,333 --> 00:07:26,933 other artists in the scene 226 00:07:27,000 --> 00:07:29,066 I don't like using this post process 227 00:07:29,066 --> 00:07:30,500 volume setting because 228 00:07:30,600 --> 00:07:31,966 a lot of that final 229 00:07:32,066 --> 00:07:34,566 look elements such as chromatic aberration 230 00:07:35,000 --> 00:07:38,400 or our lens flares our Bloom etc etc 231 00:07:38,500 --> 00:07:42,000 that might need to be handled in da Vinci for 232 00:07:42,066 --> 00:07:44,400 an entire project overall 233 00:07:44,600 --> 00:07:47,166 so that is the post process 234 00:07:47,166 --> 00:07:49,533 volume visual effect settings that I use 235 00:07:49,766 --> 00:07:51,800 Bloom lens flares I turn them off 236 00:07:51,866 --> 00:07:53,700 and I may adjust 237 00:07:53,700 --> 00:07:56,200 my vignette if I want to but if you need to know 238 00:07:56,333 --> 00:07:58,533 how to do that in Unreal Engine 239 00:07:58,600 --> 00:08:00,400 that is where you would adjust your visual 240 00:08:00,400 --> 00:08:01,533 effect setting in 241 00:08:01,600 --> 00:08:03,000 the post process volume 242 00:08:03,000 --> 00:08:04,700 I hope you Learned something from this video 243 00:08:04,700 --> 00:08:05,133 if you did 244 00:08:05,133 --> 00:08:07,133 let me know in the comments section down below 245 00:08:07,400 --> 00:08:09,500 questions comments concerns 246 00:08:09,533 --> 00:08:11,733 comment section is down there for that as well 247 00:08:11,733 --> 00:08:13,566 and I will leave you with the final tip 248 00:08:13,566 --> 00:08:14,800 eat one grammar protein 249 00:08:14,800 --> 00:08:17,133 per pound of bodyweight and you'll make some games 250 00:08:17,133 --> 00:08:18,166 go bye my friends 251 00:08:18,700 --> 00:08:19,500 bye 18342

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