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These are the user uploaded subtitles that are being translated: 1 00:00:00,066 --> 00:00:02,733 hello today I'll be showing you how to introduce 2 00:00:02,733 --> 00:00:04,400 nuke into your blender workflow 3 00:00:04,400 --> 00:00:06,766 so first of all why nuke 4 00:00:06,766 --> 00:00:10,866 well nuke is the industry standard compositing program 5 00:00:10,933 --> 00:00:13,733 and it is used on almost every movie you can think of 6 00:00:13,766 --> 00:00:16,300 such as the lega movies the things I try to recreate 7 00:00:16,333 --> 00:00:17,900 and nuke gives you so much power 8 00:00:18,166 --> 00:00:19,133 but there aren't any really 9 00:00:19,133 --> 00:00:21,766 really good tutorials on how to set up 10 00:00:21,766 --> 00:00:23,733 nuke for blender properly 11 00:00:23,733 --> 00:00:24,900 today I'll be showing you how to set your 12 00:00:24,900 --> 00:00:27,400 blender file for perfect compatibility 13 00:00:27,733 --> 00:00:30,500 in nuke and sanding with your nuke settings 14 00:00:30,500 --> 00:00:33,566 I'll also be showing off my basic nuke script 15 00:00:33,666 --> 00:00:35,100 that I would do 16 00:00:35,200 --> 00:00:36,166 a script by the way 17 00:00:36,166 --> 00:00:39,166 a node tree which is what they call it in nuke 18 00:00:39,166 --> 00:00:40,000 so some of the main 19 00:00:40,000 --> 00:00:41,766 effects will be teaching how to use in 20 00:00:41,766 --> 00:00:43,100 nuke from your blender file 21 00:00:43,100 --> 00:00:45,866 and how to set it all up is adding your mispass 22 00:00:45,866 --> 00:00:46,933 adding in depth 23 00:00:47,000 --> 00:00:49,733 field inside of nuke instead of blender 24 00:00:49,733 --> 00:00:49,966 so that 25 00:00:49,966 --> 00:00:51,733 blender doesn't denoise it and make it look a little 26 00:00:51,733 --> 00:00:53,600 smudgy auto lens flares 27 00:00:53,600 --> 00:00:56,000 similar to how The Lego Batman Movie did it 28 00:00:56,000 --> 00:00:58,166 adding chromatic aberration 29 00:00:58,266 --> 00:00:59,333 color correction 30 00:00:59,533 --> 00:01:01,133 and vignetting and also 31 00:01:01,166 --> 00:01:03,933 changing the color space into aces 32 00:01:03,933 --> 00:01:05,333 so let's get right into it 33 00:01:05,333 --> 00:01:07,866 so the first thing is that you should download nuke 34 00:01:07,866 --> 00:01:10,333 now when you go to the nuke website you will find 35 00:01:10,333 --> 00:01:11,600 that it is very 36 00:01:11,733 --> 00:01:14,066 expensive and there is a workaround 37 00:01:14,066 --> 00:01:16,700 you may see this and think oh my god I cannot 38 00:01:17,133 --> 00:01:18,600 pay for this is not worth it 39 00:01:18,600 --> 00:01:20,733 I can just use any alternative 40 00:01:20,733 --> 00:01:22,700 but if you scroll down far enough 41 00:01:22,700 --> 00:01:24,966 on their page you can find 42 00:01:25,400 --> 00:01:26,566 nuknoncommercial 43 00:01:26,566 --> 00:01:29,266 you can click find out more and in here it has 44 00:01:29,333 --> 00:01:31,900 a page where you can get nuknon commercial 45 00:01:31,900 --> 00:01:33,100 so if you scroll down the page 46 00:01:33,100 --> 00:01:34,300 you find button says get 47 00:01:34,300 --> 00:01:35,266 nuknoncommercial 48 00:01:35,266 --> 00:01:36,966 from here it'll bring you to 49 00:01:36,966 --> 00:01:38,966 a page where you have to fill all this information 50 00:01:38,966 --> 00:01:41,133 about what you do and what you use it for 51 00:01:41,200 --> 00:01:43,666 so that you are qualified to use it 52 00:01:43,666 --> 00:01:45,266 and then you'll be able to download it 53 00:01:45,266 --> 00:01:46,900 you've downloaded from this page 54 00:01:46,900 --> 00:01:48,500 and you download for or whatever 55 00:01:48,500 --> 00:01:49,066 you have 56 00:01:49,066 --> 00:01:51,366 I have a Windows computer but if you have a Mac 57 00:01:51,400 --> 00:01:53,166 get the Mac one if you have a Linux 58 00:01:53,200 --> 00:01:54,133 get the Linux one 59 00:01:54,266 --> 00:01:56,766 so this tutorial will be using the Windows one 60 00:01:56,766 --> 00:01:58,566 just click on that and it should download 61 00:01:58,566 --> 00:01:59,733 so once it's done downloading 62 00:01:59,733 --> 00:02:01,300 should we download it as a zip 63 00:02:01,300 --> 00:02:02,500 as you can see right here 64 00:02:02,500 --> 00:02:03,800 what you got to do is you can 65 00:02:03,800 --> 00:02:05,133 click extract all 66 00:02:05,133 --> 00:02:07,700 and it will extract it into a folder like this 67 00:02:07,866 --> 00:02:08,800 now in this folder 68 00:02:08,800 --> 00:02:10,900 you can double click it and basically 69 00:02:11,000 --> 00:02:12,000 just do all this 70 00:02:12,100 --> 00:02:14,333 you say yes next next next and then install 71 00:02:14,333 --> 00:02:16,100 I've already got it installed 72 00:02:16,100 --> 00:02:17,566 so that won't be a problem 73 00:02:17,566 --> 00:02:20,500 now once it's done downloading you can find it 74 00:02:20,700 --> 00:02:22,500 strip nuke you may see a million 75 00:02:22,500 --> 00:02:23,700 shortcuts on your desktop 76 00:02:23,700 --> 00:02:24,933 but if you go in here you also may 77 00:02:24,933 --> 00:02:26,133 sign a million of them 78 00:02:26,133 --> 00:02:28,266 you're gonna have to look for the non commercial one 79 00:02:28,266 --> 00:02:30,266 so nuke 13.1 V3 80 00:02:30,266 --> 00:02:30,600 whatever 81 00:02:30,600 --> 00:02:32,133 version is out at the time you're watching this 82 00:02:32,133 --> 00:02:34,600 tutorial and it says non commercial 83 00:02:34,600 --> 00:02:35,800 that's the one you're going to need 84 00:02:35,800 --> 00:02:38,133 make sure does not say Nuke X or anything weird 85 00:02:38,133 --> 00:02:40,333 so when you open it it will start opening 86 00:02:40,333 --> 00:02:41,500 if you start off with this 87 00:02:41,500 --> 00:02:43,000 don't close that leave it open 88 00:02:43,066 --> 00:02:44,800 and you can see here it is in 89 00:02:44,966 --> 00:02:46,966 so now when you first open nuke it should 90 00:02:46,966 --> 00:02:49,966 ask you for a license for me I already have it in 91 00:02:49,966 --> 00:02:53,000 and if I recall correctively you either have to log in 92 00:02:53,100 --> 00:02:55,666 or you just have to find the subscription ID 93 00:02:55,733 --> 00:02:56,966 so for example make sure 94 00:02:56,966 --> 00:02:58,566 you have a boundary account here 95 00:02:58,566 --> 00:03:00,866 you can just go to your top right my account 96 00:03:00,866 --> 00:03:03,066 go to my products go to nuke 97 00:03:03,066 --> 00:03:05,000 show contents view your entitlement 98 00:03:05,000 --> 00:03:06,600 so from here you can find the 99 00:03:06,766 --> 00:03:08,366 subscription ID if you need it 100 00:03:08,400 --> 00:03:10,166 so hopefully it all worked out 101 00:03:10,166 --> 00:03:12,900 maybe you might have to wait or there to until you can 102 00:03:12,900 --> 00:03:13,533 activate it 103 00:03:13,533 --> 00:03:15,400 I know some people have had some problems with it 104 00:03:15,400 --> 00:03:16,200 but just 105 00:03:16,200 --> 00:03:18,600 do some troubleshooting search up online for some 106 00:03:18,600 --> 00:03:19,466 ways to fix it 107 00:03:19,466 --> 00:03:21,000 so we now have 108 00:03:21,066 --> 00:03:23,200 nuke downloaded and opened 109 00:03:23,466 --> 00:03:26,266 so there's no need right now for us to have 110 00:03:26,266 --> 00:03:27,333 nuke open here 111 00:03:27,333 --> 00:03:29,700 so I recommend pinning nuke to your taskbar 112 00:03:29,733 --> 00:03:32,133 so you know which version you need and just close it 113 00:03:32,133 --> 00:03:33,933 good job you've just installed NIT 114 00:03:33,966 --> 00:03:35,800 the next step is now to 115 00:03:35,800 --> 00:03:37,300 open whatever blender file you 116 00:03:37,300 --> 00:03:39,600 have that you want to test out 117 00:03:39,600 --> 00:03:42,366 for this tutorial I'll be using a work in progress 118 00:03:42,366 --> 00:03:44,533 scene I've been working on for a new video 119 00:03:44,533 --> 00:03:45,533 don't ask what it is 120 00:03:45,533 --> 00:03:47,166 I don't want to spoil it for anyone 121 00:03:47,166 --> 00:03:49,600 so I'm gonna choose a good shot for an example 122 00:03:49,733 --> 00:03:51,666 we'll be using this shot right here 123 00:03:51,666 --> 00:03:54,300 so let's show you how to set up your blender file 124 00:03:54,300 --> 00:03:56,300 it's not much you have to do apart from 125 00:03:56,333 --> 00:03:57,400 these few things 126 00:03:57,466 --> 00:03:59,600 so first thing you got to do to set your blender 127 00:03:59,666 --> 00:04:02,333 file for Nook is go to your output properties and 128 00:04:02,333 --> 00:04:04,566 switch the file format to open 129 00:04:04,566 --> 00:04:05,866 EXR multi layer 130 00:04:05,866 --> 00:04:07,066 don't worry it won't be that big 131 00:04:07,066 --> 00:04:09,100 of a file if you follow these few steps 132 00:04:09,100 --> 00:04:10,200 so please listen carefully 133 00:04:10,200 --> 00:04:11,933 make sure to choose whatever color you need 134 00:04:11,933 --> 00:04:13,933 for this one I already have a Sky 135 00:04:13,933 --> 00:04:17,966 HDRI so there's no need for me to switch it to RGBA 136 00:04:18,000 --> 00:04:19,766 so I just said it's RGB 137 00:04:19,766 --> 00:04:22,166 rgba is if you want transparency in the background 138 00:04:22,166 --> 00:04:23,200 if you already set it 139 00:04:23,266 --> 00:04:25,933 up here in film color depth I just left 140 00:04:25,933 --> 00:04:27,100 leave it to default 141 00:04:27,266 --> 00:04:30,466 and this is the important part switch the Kodak to d W 142 00:04:30,466 --> 00:04:32,000 a a it is 143 00:04:32,000 --> 00:04:34,766 lossy and it is a lossy Kodak 144 00:04:34,766 --> 00:04:36,733 now don't be worried you don't even notice a 145 00:04:36,733 --> 00:04:37,866 single difference athletes 146 00:04:37,866 --> 00:04:40,100 I have never noticed the difference between this 147 00:04:40,100 --> 00:04:41,133 and with none 148 00:04:41,133 --> 00:04:42,733 and with that you should be all good 149 00:04:42,733 --> 00:04:44,766 now as you see here it's a multi layer 150 00:04:44,766 --> 00:04:47,466 so if you go to your view layer properties right here 151 00:04:47,466 --> 00:04:50,133 this is where you can enable different view layers 152 00:04:50,300 --> 00:04:54,200 few we need for sure to have is the combined and the Z 153 00:04:54,300 --> 00:04:57,400 the Z is that we can enable depth of field later on 154 00:04:57,466 --> 00:04:58,066 so basically 155 00:04:58,066 --> 00:05:00,466 if you have Volumetrics I recommend turning them off 156 00:05:00,466 --> 00:05:01,366 if you want them on 157 00:05:01,366 --> 00:05:03,600 make a separate render pass in Eevee 158 00:05:03,600 --> 00:05:05,533 or you will then later combine the Z 159 00:05:05,533 --> 00:05:06,800 pass in the mispath 160 00:05:06,966 --> 00:05:10,300 from the EV into your cycles pass in nuke 161 00:05:10,300 --> 00:05:11,500 so you can properly use a 162 00:05:11,500 --> 00:05:14,133 nuke with it as a volume metrics with cycles X 163 00:05:14,133 --> 00:05:17,066 now break the Z pass at least that's what I've noticed 164 00:05:17,066 --> 00:05:18,966 so I'm gonna have the volume metrics off 165 00:05:18,966 --> 00:05:20,900 and yeah so if you want missed 166 00:05:20,900 --> 00:05:22,766 make sure to enable missed right here 167 00:05:22,766 --> 00:05:24,566 and also I recommend having denoising 168 00:05:24,600 --> 00:05:26,200 really matters on your case if you really 169 00:05:26,200 --> 00:05:27,466 have time for a lot of samples 170 00:05:27,466 --> 00:05:29,200 but I use open image denoise 171 00:05:29,200 --> 00:05:31,366 albedo normal and accurate 172 00:05:31,366 --> 00:05:33,066 and also with this if you use it 173 00:05:33,066 --> 00:05:35,300 you also get a pass that will say 174 00:05:35,300 --> 00:05:36,700 noisy and nuke 175 00:05:36,700 --> 00:05:38,500 so just in case you want that you can use it 176 00:05:38,500 --> 00:05:41,500 so with all that we can now hit render 177 00:05:41,500 --> 00:05:43,000 now come back after it's done 178 00:05:43,000 --> 00:05:44,566 and we'll show you what to do with nuke 179 00:05:47,500 --> 00:05:51,066 also this might be an issue I've had recently with 180 00:05:51,266 --> 00:05:53,466 Cycles X and my 181 00:05:53,500 --> 00:05:55,533 mecharex workflow is that they 182 00:05:55,533 --> 00:05:57,500 totally break the miss channel 183 00:05:57,500 --> 00:05:59,300 so that's something you'd have to use 184 00:05:59,300 --> 00:06:02,000 EV to create and hopefully it didn't break the 185 00:06:02,266 --> 00:06:03,300 depth channel 186 00:06:03,533 --> 00:06:05,300 so now you have your finished render 187 00:06:05,333 --> 00:06:07,400 unless you're using the render animation 188 00:06:07,400 --> 00:06:09,100 you have to manually go to save 189 00:06:09,100 --> 00:06:10,733 and then you gotta save it to wherever you need it 190 00:06:10,733 --> 00:06:12,000 I'll be saving it in 191 00:06:12,133 --> 00:06:15,100 this folder called tutorial we'll call it based great 192 00:06:15,100 --> 00:06:16,566 I'm just going to keep this here 193 00:06:16,566 --> 00:06:18,500 so that we can compare it later 194 00:06:18,733 --> 00:06:21,466 now do your first job here which was opening up 195 00:06:21,466 --> 00:06:22,366 nuke once again 196 00:06:22,366 --> 00:06:23,266 and there we go 197 00:06:23,266 --> 00:06:26,200 all right great so now you see this right here 198 00:06:26,200 --> 00:06:28,200 this automatically makes you a new file 199 00:06:28,200 --> 00:06:29,500 so you'll be all good to go 200 00:06:29,700 --> 00:06:31,533 also one important thing about the non commercial 201 00:06:31,533 --> 00:06:33,300 version of a nuke is that there's a limit of 202 00:06:33,300 --> 00:06:35,100 1920 by 1080p 203 00:06:35,100 --> 00:06:37,333 of the resolution of your output 204 00:06:37,333 --> 00:06:38,700 one way you get around it is you can 205 00:06:38,700 --> 00:06:40,000 make different tiles 206 00:06:40,000 --> 00:06:41,500 that you can combine later in 207 00:06:41,500 --> 00:06:42,366 any editing 208 00:06:42,366 --> 00:06:43,166 software you do 209 00:06:43,166 --> 00:06:45,500 or if you want to do a portrait video you can rotate a 210 00:06:45,500 --> 00:06:47,166 nuke and then rotate it back 211 00:06:47,500 --> 00:06:48,600 your editing software 212 00:06:48,600 --> 00:06:50,166 just some quick ways to get around it 213 00:06:50,166 --> 00:06:51,533 apart from that the non commercial version 214 00:06:51,533 --> 00:06:52,400 nuke shouldn't 215 00:06:52,400 --> 00:06:53,533 cause you any problems 216 00:06:53,533 --> 00:06:54,700 so first thing you got to do in 217 00:06:54,700 --> 00:06:56,566 nuke is go to edit product settings 218 00:06:56,566 --> 00:06:58,133 we're going to be setting up a few main things 219 00:06:58,133 --> 00:07:01,066 so set the full size format to the size of your render 220 00:07:01,066 --> 00:07:03,366 so here it is 1920 by 1080p 221 00:07:03,366 --> 00:07:05,400 just to just make things easier later on 222 00:07:05,400 --> 00:07:06,766 if anything weird happens 223 00:07:06,766 --> 00:07:08,800 so one main things I like to use aces 224 00:07:08,800 --> 00:07:10,166 you don't need aces in blender 225 00:07:10,166 --> 00:07:11,933 you only need aces in nuke 226 00:07:11,933 --> 00:07:13,300 it's because we're getting a linear 227 00:07:13,400 --> 00:07:15,266 color space output from blender 228 00:07:15,266 --> 00:07:17,100 so that means that it's linear 229 00:07:17,100 --> 00:07:19,400 and we just got to convert it to a proper color space 230 00:07:19,400 --> 00:07:21,300 so I recommend using aces because it can handle 231 00:07:21,300 --> 00:07:22,300 everything really well 232 00:07:22,300 --> 00:07:23,166 according to The Lego Movie 233 00:07:23,166 --> 00:07:24,800 it's because it handles saturation really well 234 00:07:24,800 --> 00:07:26,700 I watch a like the hour long video 235 00:07:26,933 --> 00:07:28,733 that one of the guys who worked on it talked about 236 00:07:28,733 --> 00:07:29,666 why they use aces 237 00:07:29,666 --> 00:07:32,700 so it handles high saturation stuff really well 238 00:07:32,700 --> 00:07:35,133 so switch your color management to OCIO 239 00:07:35,200 --> 00:07:38,866 up here and then OCIO conflict to aces 1.1 240 00:07:38,933 --> 00:07:39,900 and everything else 241 00:07:39,900 --> 00:07:41,866 if it looks the same like this on your end 242 00:07:41,866 --> 00:07:43,100 it should be good 243 00:07:43,100 --> 00:07:44,400 and you can just close 244 00:07:44,400 --> 00:07:46,066 this project settings right here 245 00:07:46,266 --> 00:07:46,700 and if you have 246 00:07:46,700 --> 00:07:48,100 any troubles using nuke 247 00:07:48,100 --> 00:07:50,000 recommend searching up some basic tutorials 248 00:07:50,000 --> 00:07:52,166 there aren't many but just try to find one that's good 249 00:07:52,166 --> 00:07:54,133 if I find one I'll put in the description below 250 00:07:54,200 --> 00:07:56,466 okay now just save your nuke project file 251 00:07:56,466 --> 00:07:57,866 by clicking Ctrl s 252 00:07:57,866 --> 00:07:59,066 it's pretty bad 253 00:07:59,566 --> 00:08:00,566 File Explorer here 254 00:08:00,566 --> 00:08:02,300 but you can figure it out like go 255 00:08:02,300 --> 00:08:04,733 into home and get to your desktop through here 256 00:08:04,733 --> 00:08:06,933 and if I can find the tutorial folder 257 00:08:06,933 --> 00:08:07,933 I'll put in here and name it 258 00:08:07,933 --> 00:08:09,600 click enter and it should save it there 259 00:08:09,600 --> 00:08:12,333 so now if you want to know if you save nuke or not 260 00:08:12,466 --> 00:08:13,933 since the last time you did 261 00:08:13,933 --> 00:08:15,566 you can just check up here right now 262 00:08:15,566 --> 00:08:16,466 and we know it's 263 00:08:16,533 --> 00:08:17,700 been saved since last time 264 00:08:17,700 --> 00:08:19,933 but if I do anything like that 265 00:08:19,933 --> 00:08:23,133 and it now says modified it click control s to save 266 00:08:23,133 --> 00:08:24,333 it will now be all good 267 00:08:24,366 --> 00:08:26,333 so we're going to start off by getting in our render 268 00:08:26,333 --> 00:08:28,166 okay so you got to locate your render here 269 00:08:28,166 --> 00:08:29,400 it's a single 270 00:08:29,400 --> 00:08:31,600 EXR file but if it's an animation 271 00:08:31,600 --> 00:08:33,133 what you got to do is find the folder 272 00:08:33,133 --> 00:08:35,466 and drag the folder into nuke like that 273 00:08:35,466 --> 00:08:38,266 and it will automatically import the animation 274 00:08:38,266 --> 00:08:39,666 but for here we can just 275 00:08:39,666 --> 00:08:42,933 open here and import the EXR by dragging it in like so 276 00:08:42,933 --> 00:08:44,933 and it imports it automatically 277 00:08:44,966 --> 00:08:47,800 now it will automatically handle the 278 00:08:47,800 --> 00:08:51,333 file format itself with Seen Linear which is correct 279 00:08:51,333 --> 00:08:53,933 now first step is to plug this into your viewer 280 00:08:53,933 --> 00:08:56,766 and you see that there's nothing visible 281 00:08:56,766 --> 00:08:59,400 don't worry it will be all good just give me a second 282 00:08:59,533 --> 00:09:00,300 so we got the 283 00:09:00,300 --> 00:09:02,700 EXR file in here and it's working all good 284 00:09:02,700 --> 00:09:03,933 but why don't we see anything 285 00:09:03,933 --> 00:09:06,500 well because we have to add a shuffle node to specify 286 00:09:06,500 --> 00:09:08,300 which channel we want to see 287 00:09:08,300 --> 00:09:10,666 from the EXR file as it's multi layer 288 00:09:10,666 --> 00:09:12,733 so a quick way to search for a node is click tab 289 00:09:12,733 --> 00:09:14,733 and we're going to be searching for the shuffle node 290 00:09:14,733 --> 00:09:15,133 and you can 291 00:09:15,133 --> 00:09:17,400 type in the name of whatever node you need to gap 292 00:09:17,400 --> 00:09:20,166 so for resistance we need to get the shuffle node 293 00:09:20,166 --> 00:09:22,300 so you click on that and automatically put it here 294 00:09:22,300 --> 00:09:24,066 if you have the read node selected 295 00:09:24,066 --> 00:09:24,466 all right great 296 00:09:24,466 --> 00:09:26,500 I did a shuffle node but I don't see anything yet 297 00:09:26,500 --> 00:09:28,866 well you gotta do a little bit more 298 00:09:28,866 --> 00:09:32,466 so now you have to go up here to the shuffle properties 299 00:09:32,466 --> 00:09:34,000 if you don't see the properties 300 00:09:34,000 --> 00:09:36,300 panel of the node that you need to edit up here 301 00:09:36,300 --> 00:09:37,366 any time the tutorial 302 00:09:37,366 --> 00:09:38,933 just double click on the node inside your 303 00:09:38,933 --> 00:09:39,700 little node graph 304 00:09:39,700 --> 00:09:41,733 so I double click on it here and now it's up here 305 00:09:41,766 --> 00:09:43,666 because if I close it I can double click on it 306 00:09:43,666 --> 00:09:44,466 and now it's up there 307 00:09:44,466 --> 00:09:45,566 so make a visual switcher 308 00:09:45,566 --> 00:09:48,366 input layer 2 view layer combined 309 00:09:48,366 --> 00:09:49,366 and there we go 310 00:09:49,366 --> 00:09:52,400 we can see what we saw in blender with a t bit 311 00:09:52,400 --> 00:09:53,366 different color 312 00:09:53,600 --> 00:09:56,533 because it's fully linear inside of Nook 313 00:09:56,533 --> 00:09:58,300 you can move around in here with your middle mouse 314 00:09:58,300 --> 00:09:59,300 click and zoom in 315 00:09:59,300 --> 00:10:00,866 with scroll and 316 00:10:00,900 --> 00:10:02,500 click middle mouse click to reset it 317 00:10:02,500 --> 00:10:04,266 and you also drag these panels like this 318 00:10:04,466 --> 00:10:06,200 now we got to make it work properly 319 00:10:06,200 --> 00:10:06,766 the colors 320 00:10:06,766 --> 00:10:09,133 seem low off and it's not converted to aces yet 321 00:10:09,133 --> 00:10:10,266 it's still on the linear 322 00:10:10,266 --> 00:10:13,133 color space so to make it into the aces color 323 00:10:13,133 --> 00:10:15,700 space we're gonna add in a node called the OCIO 324 00:10:15,700 --> 00:10:16,066 color 325 00:10:16,066 --> 00:10:18,766 space node it allow you to convert the color space 326 00:10:19,100 --> 00:10:21,500 into whatever you want to be from 327 00:10:21,566 --> 00:10:22,566 whatever it is 328 00:10:22,566 --> 00:10:24,466 so for this instance we're going to add it in here 329 00:10:24,466 --> 00:10:27,333 by clicking tab type in OCIO color space 330 00:10:27,733 --> 00:10:29,666 click enter and it should put it in 331 00:10:29,666 --> 00:10:31,733 now double click on it if it isn't up there 332 00:10:31,766 --> 00:10:33,266 so we got to specify what we're inputting 333 00:10:33,266 --> 00:10:34,166 and what we're outputting 334 00:10:34,166 --> 00:10:36,900 so since we know it's from blender we know it's an srgb 335 00:10:36,900 --> 00:10:38,200 linear color space 336 00:10:38,300 --> 00:10:40,266 so to find that go to go to here 337 00:10:40,266 --> 00:10:43,800 the input drop down search it to utility and find 338 00:10:43,933 --> 00:10:45,700 utility linear srgb 339 00:10:45,700 --> 00:10:48,366 and now you can choose the output color space 340 00:10:48,500 --> 00:10:50,266 so to choose one go to the color spaces 341 00:10:50,266 --> 00:10:52,366 and go to aces and choose one of these 342 00:10:52,400 --> 00:10:53,600 the ones are actually good 343 00:10:53,600 --> 00:10:57,600 or at least that work well are aces 2065 1 344 00:10:57,600 --> 00:10:58,600 which I use for my 345 00:10:58,733 --> 00:11:00,500 show Morgan called Dice Quest 346 00:11:00,666 --> 00:11:02,500 so CC do not use CC 347 00:11:02,600 --> 00:11:03,500 as seen it looks like that 348 00:11:03,500 --> 00:11:06,366 do not use CCT it looks like that do not use proxy 349 00:11:06,366 --> 00:11:06,766 it looks like 350 00:11:06,766 --> 00:11:08,566 that and you can use aces CG 351 00:11:08,600 --> 00:11:10,566 for today we're gonna be using aces CG 352 00:11:10,700 --> 00:11:12,500 like they did in the like a Batman movie 353 00:11:12,700 --> 00:11:14,300 see it already looks pretty nice 354 00:11:14,300 --> 00:11:15,966 which is mostly carried by my lighting 355 00:11:15,966 --> 00:11:17,933 but let's see what we can do now 356 00:11:17,933 --> 00:11:19,166 so now I'm gonna be setting up a node 357 00:11:19,166 --> 00:11:20,133 so that you can actually 358 00:11:20,166 --> 00:11:22,800 output the composite that you make in nuke 359 00:11:22,800 --> 00:11:25,166 just in case you don't want to do anything else to it 360 00:11:25,166 --> 00:11:28,000 so simply click tab and add in a right node 361 00:11:28,000 --> 00:11:30,733 now if you weren't select down the OCIO color space 362 00:11:30,733 --> 00:11:33,000 you can just drag the right node into here 363 00:11:33,166 --> 00:11:35,733 and this right note will give you the ability to 364 00:11:35,766 --> 00:11:37,066 write it to anywhere you want 365 00:11:37,066 --> 00:11:39,066 so now you can make sure it's double clicked on 366 00:11:39,166 --> 00:11:41,466 go to the properties and see file 367 00:11:41,466 --> 00:11:43,733 click on this right here and go to 368 00:11:43,733 --> 00:11:44,966 where the files located 369 00:11:44,966 --> 00:11:46,266 or at least wherever you want to 370 00:11:46,266 --> 00:11:47,466 export it to 371 00:11:47,500 --> 00:11:50,133 I'm putting it to where the folder is of this project 372 00:11:50,133 --> 00:11:51,600 and you can name it right here 373 00:11:51,600 --> 00:11:53,266 can name it to basic 374 00:11:53,533 --> 00:11:56,333 no compositeting we're going to be making a BNG 375 00:11:56,366 --> 00:11:58,666 so add in dot PNG right here 376 00:11:58,666 --> 00:12:00,766 all the signs were almost perfectly chosen 377 00:12:00,766 --> 00:12:02,500 apart from the output transform 378 00:12:02,500 --> 00:12:05,300 you have to switch that to color spaces output 379 00:12:05,366 --> 00:12:07,366 srgb to convert it back 380 00:12:07,366 --> 00:12:09,500 to what a normal image will be like 381 00:12:09,600 --> 00:12:13,066 just like that you can click render and click OK 382 00:12:13,066 --> 00:12:14,266 and it will render it 383 00:12:14,266 --> 00:12:16,100 let's go to our folder and find it 384 00:12:16,100 --> 00:12:18,400 and as you can see right here we got the image 385 00:12:18,666 --> 00:12:20,400 working all nicely 386 00:12:20,466 --> 00:12:22,966 see here we know everything's working properly 387 00:12:22,966 --> 00:12:23,866 great we now have a 388 00:12:23,866 --> 00:12:26,300 basic nuke script for blender workflows 389 00:12:26,300 --> 00:12:28,600 so let me show you how to do a few things 390 00:12:28,800 --> 00:12:29,933 we're gonna be starting off by doing 391 00:12:29,933 --> 00:12:32,800 basic effects like adding in a mispass 392 00:12:32,800 --> 00:12:33,566 so let's add that 393 00:12:33,566 --> 00:12:35,933 first thing is we gotta get our mist layer from our 394 00:12:35,933 --> 00:12:38,333 image and the way we do that is by adding in another 395 00:12:38,333 --> 00:12:41,266 shuffle node click tab shuffle and there we go 396 00:12:41,266 --> 00:12:43,466 the way you can plug in the image is by grabbing the B 397 00:12:43,466 --> 00:12:44,566 from the shuffle here 398 00:12:44,566 --> 00:12:46,266 drag it into the image node 399 00:12:46,266 --> 00:12:47,800 and to keep everything organized 400 00:12:47,866 --> 00:12:48,966 you can click control 401 00:12:48,966 --> 00:12:50,066 you see these yellow points 402 00:12:50,066 --> 00:12:50,900 you can click on one 403 00:12:50,900 --> 00:12:52,166 and create a new point on one of these 404 00:12:52,166 --> 00:12:54,900 connections and you can organize it much better 405 00:12:55,066 --> 00:12:55,933 I recommend keeping 406 00:12:55,966 --> 00:12:58,266 your scripts organized or also become a mess 407 00:12:58,266 --> 00:12:59,366 very quickly and hard 408 00:12:59,400 --> 00:13:00,000 to understand 409 00:13:00,000 --> 00:13:02,400 I recommend closing other properties of other notes 410 00:13:02,400 --> 00:13:04,300 to make it easier for you to deal with 411 00:13:04,300 --> 00:13:05,800 so yeah we're going to double click on this 412 00:13:05,800 --> 00:13:07,266 and we're going to 413 00:13:07,500 --> 00:13:09,100 switch the input layer to 414 00:13:09,100 --> 00:13:12,800 mist and we're going to be plugging this into the red 415 00:13:12,900 --> 00:13:13,766 you can switch this 416 00:13:13,766 --> 00:13:15,600 but just make this simple for everyone 417 00:13:15,600 --> 00:13:17,600 we're going to just keep as RGBA and just 418 00:13:17,600 --> 00:13:18,933 plug into the bread channel 419 00:13:18,933 --> 00:13:20,666 but say you want to preview it 420 00:13:20,666 --> 00:13:22,566 you don't want to manually drag that in but hey 421 00:13:22,566 --> 00:13:23,400 you can't even see it 422 00:13:23,400 --> 00:13:23,866 well 423 00:13:23,866 --> 00:13:26,100 all you want to do is select the node you want to see 424 00:13:26,266 --> 00:13:27,966 and click 1 on it 425 00:13:28,133 --> 00:13:30,000 automatically connected to the viewer node 426 00:13:30,000 --> 00:13:32,500 and also if you want deactivated node you can click d 427 00:13:32,500 --> 00:13:34,266 on it and node deactivate it and it's 428 00:13:34,266 --> 00:13:36,333 z areo deactivating the color space 429 00:13:36,666 --> 00:13:38,400 so we're gonna go back over here to the shuffle node 430 00:13:38,400 --> 00:13:39,166 and we're gonna be 431 00:13:39,166 --> 00:13:42,333 showing you how to add a basic merge node 432 00:13:42,333 --> 00:13:44,866 so we're gonna actually go down here to underneath the 433 00:13:44,866 --> 00:13:45,766 OCIO color 434 00:13:45,766 --> 00:13:48,266 space and click tab search for the merge node 435 00:13:48,266 --> 00:13:50,333 add that in and place it roughly here 436 00:13:50,333 --> 00:13:52,300 and there we go we now have a merge node 437 00:13:52,300 --> 00:13:54,166 you'll see two inputs we have a 438 00:13:54,166 --> 00:13:57,000 and a B and also over on the side here it will be 439 00:13:57,000 --> 00:13:58,533 a input that's unnamed to you 440 00:13:58,533 --> 00:13:59,500 pull it out called mask 441 00:13:59,500 --> 00:14:01,700 I wear a mask with a smile 442 00:14:01,700 --> 00:14:03,200 drag that into the shuffle too 443 00:14:03,200 --> 00:14:04,766 so we're going to preview the 444 00:14:04,966 --> 00:14:06,400 right node again so we can see 445 00:14:06,400 --> 00:14:07,600 what's happening in the tree 446 00:14:07,600 --> 00:14:09,400 and we're going to double click on the merge node 447 00:14:09,400 --> 00:14:10,166 so that we can 448 00:14:10,166 --> 00:14:12,066 switch some settings so first thing first 449 00:14:12,066 --> 00:14:14,600 we know our shuffle node puts the Myst into the 450 00:14:14,600 --> 00:14:16,733 red channel so in our merge 451 00:14:16,733 --> 00:14:18,966 node properties switch the mask right here 452 00:14:18,966 --> 00:14:22,100 the drop down to our GBA red 453 00:14:22,100 --> 00:14:25,100 just like that you can see it's mixing it properly 454 00:14:25,133 --> 00:14:26,866 but I don't think this is what you want 455 00:14:26,866 --> 00:14:29,366 the mist should be happening back there not 456 00:14:29,400 --> 00:14:31,333 on the things you want in focus 457 00:14:31,333 --> 00:14:33,333 so a way these mergement nodes work is that 458 00:14:33,333 --> 00:14:34,866 B is the main layer in a 459 00:14:34,866 --> 00:14:35,933 is what's effect again 460 00:14:35,933 --> 00:14:38,600 so I'm going to unplug the a by pulling on it like so 461 00:14:38,600 --> 00:14:40,900 and grabbing the B and plugging that into it 462 00:14:40,900 --> 00:14:42,366 and just like that you can see this 463 00:14:42,566 --> 00:14:43,866 this is now putting this on the base 464 00:14:43,866 --> 00:14:45,700 and now it may look like nothing is happening 465 00:14:45,700 --> 00:14:47,466 so now we got to figure out a way to 466 00:14:47,466 --> 00:14:49,566 put something in the a input so we can actually 467 00:14:49,566 --> 00:14:50,366 merge something 468 00:14:50,366 --> 00:14:52,133 so what we're going to do here is get 469 00:14:52,133 --> 00:14:53,666 a node called constant 470 00:14:53,666 --> 00:14:55,400 a constant here is 471 00:14:55,566 --> 00:14:57,366 node that allows us to choose a color 472 00:14:57,366 --> 00:14:58,900 so we're going to search down to RGBA 473 00:14:58,900 --> 00:15:00,000 and we got to choose a color 474 00:15:00,000 --> 00:15:02,200 this isn't the easiest way to switch colors 475 00:15:02,200 --> 00:15:03,166 and also to see the color 476 00:15:03,166 --> 00:15:05,066 you can see it right here and click 1 on it 477 00:15:05,066 --> 00:15:06,133 so switch the colors here 478 00:15:06,133 --> 00:15:07,300 it doesn't seem so easy 479 00:15:07,300 --> 00:15:08,933 but there's a simple little button on the right 480 00:15:08,933 --> 00:15:11,500 this color wheel you can click on and open up this 481 00:15:11,500 --> 00:15:13,500 so to controls color wheel you can use right 482 00:15:13,500 --> 00:15:14,700 click on the inside of it 483 00:15:14,700 --> 00:15:16,900 move it to the left or right to change 484 00:15:16,933 --> 00:15:17,966 the value set 485 00:15:18,066 --> 00:15:20,966 so you can be really bright and it can go over the 1 486 00:15:20,966 --> 00:15:23,100 setting because it's using your color space 487 00:15:23,100 --> 00:15:24,000 so we're going to be 488 00:15:24,000 --> 00:15:26,166 setting out a color that will look nice 489 00:15:26,200 --> 00:15:26,866 like this 490 00:15:26,866 --> 00:15:29,200 and we also can hold left click in here and change 491 00:15:29,200 --> 00:15:30,333 the saturation 492 00:15:30,333 --> 00:15:32,666 and the hue by rotating it around 493 00:15:32,900 --> 00:15:34,266 like so but 494 00:15:34,266 --> 00:15:36,700 what I would do for this is just use it for saturation 495 00:15:36,700 --> 00:15:38,766 use this little knob right here for the hue 496 00:15:38,766 --> 00:15:40,600 and just change saturation like that 497 00:15:40,600 --> 00:15:42,966 yeah I'm going to choose something that's a dark 498 00:15:42,966 --> 00:15:45,866 blue color to plug it into it 499 00:15:45,866 --> 00:15:48,700 make sure the Alvair is set to 1 to avoid any problem 500 00:15:48,700 --> 00:15:50,000 so we're going to grab this a 501 00:15:50,066 --> 00:15:52,533 little arrow and plug into the constant and then 502 00:15:52,533 --> 00:15:54,400 click on 1 on right again to see it 503 00:15:54,400 --> 00:15:55,300 we can see it's working 504 00:15:55,300 --> 00:15:57,333 so if we select the merge node and click d 505 00:15:57,400 --> 00:15:58,700 see how it's affecting it 506 00:15:59,600 --> 00:16:01,133 and also if you want to change how 507 00:16:01,166 --> 00:16:01,966 powerful it is 508 00:16:01,966 --> 00:16:04,133 you can use a slider right here that says mix 509 00:16:04,133 --> 00:16:05,700 and I'm going to switch it to 0.5 510 00:16:05,700 --> 00:16:07,533 so you can also see it how it is with 0 511 00:16:07,766 --> 00:16:09,700 1.5 is good for me 512 00:16:09,700 --> 00:16:10,866 it blends the ground 513 00:16:10,866 --> 00:16:13,100 pretty nicely as I don't have a like a ground yet 514 00:16:13,100 --> 00:16:16,100 so just like that you have a mispass combined with it 515 00:16:16,100 --> 00:16:17,733 you also by the way can just 516 00:16:17,866 --> 00:16:18,600 make it white 517 00:16:18,600 --> 00:16:19,966 but I'm just gonna use this color 518 00:16:19,966 --> 00:16:21,000 because usually miss is white 519 00:16:21,000 --> 00:16:22,600 but I like to use it stylistically 520 00:16:22,700 --> 00:16:23,866 now we're going to be moving on 521 00:16:23,866 --> 00:16:26,800 into a more advanced part of this that you can do 522 00:16:26,800 --> 00:16:28,466 is depth of field 523 00:16:28,466 --> 00:16:29,700 so we can avoid the denoiser 524 00:16:29,700 --> 00:16:31,900 smudging all of our nice Boca 525 00:16:31,966 --> 00:16:33,933 and doing it all a nuke instead 526 00:16:34,133 --> 00:16:35,200 so we can have a clean 527 00:16:35,200 --> 00:16:37,733 denoise image with no bokeh and then 528 00:16:37,733 --> 00:16:39,000 nuke began to bokeh 529 00:16:39,000 --> 00:16:40,566 now first things first when you rendered 530 00:16:40,566 --> 00:16:42,100 make sure you didn't have depth of field 531 00:16:42,100 --> 00:16:42,866 on your camera 532 00:16:42,866 --> 00:16:44,333 enabled or else you 533 00:16:44,333 --> 00:16:46,600 just can't do this as it breaks completely 534 00:16:46,600 --> 00:16:47,500 so to do this 535 00:16:47,500 --> 00:16:49,800 make sure we still have a right node of on our view 536 00:16:49,900 --> 00:16:54,166 and click tab on our merge node and search for zdfocus 537 00:16:54,166 --> 00:16:56,866 that's the node that will do all the nice stuff for us 538 00:16:56,866 --> 00:16:58,733 as you see here it's not really doing any nice things 539 00:16:58,733 --> 00:17:01,400 yet so we got a few things we got to do for it 540 00:17:01,400 --> 00:17:04,266 so what you got to do is switch the channels to RGB 541 00:17:04,266 --> 00:17:07,400 you have to switch the depth channel to the 542 00:17:07,533 --> 00:17:09,766 view layerdepth dot z 543 00:17:09,766 --> 00:17:12,100 and with that we can switch the math to depth 544 00:17:12,100 --> 00:17:14,300 and we can drag this little focal point right here 545 00:17:14,300 --> 00:17:15,900 you see into where we want it 546 00:17:15,900 --> 00:17:17,666 we're gonna focus on our little guy over here 547 00:17:17,666 --> 00:17:19,200 and you see it is working 548 00:17:19,200 --> 00:17:22,166 we have this out of focus and this guy is in focus 549 00:17:22,166 --> 00:17:24,133 so there's some more settings we can look at 550 00:17:24,200 --> 00:17:25,800 we're gonna switch this output here 551 00:17:25,900 --> 00:17:29,100 so we can see what we're doing into focal plane setup 552 00:17:29,100 --> 00:17:29,900 go right here 553 00:17:30,133 --> 00:17:31,333 means it's in focus 554 00:17:31,333 --> 00:17:33,666 and if we change the depth of fields we'll see that 555 00:17:33,666 --> 00:17:35,400 we can change how much is in focus 556 00:17:35,400 --> 00:17:36,866 so if you want to make even bigger 557 00:17:36,866 --> 00:17:39,366 you can send it to 10 or to 5 you can just put in 558 00:17:39,866 --> 00:17:41,566 numbers by yourself to make it bigger 559 00:17:41,666 --> 00:17:44,100 but here green is even more in focus I believe 560 00:17:44,266 --> 00:17:46,100 because if you zoom in here you already see low green 561 00:17:46,100 --> 00:17:49,100 but we up the depth of field that's our low transition 562 00:17:49,100 --> 00:17:50,566 so I'm gonna have it on his face 563 00:17:50,566 --> 00:17:53,000 turn up the depth of field to have him fully in focus 564 00:17:53,000 --> 00:17:55,166 so we'd avoid any issues that could happen 565 00:17:55,266 --> 00:17:57,766 so this is an issue that can happen and the way to 566 00:17:57,766 --> 00:18:00,300 fix this is just by creating an EV 567 00:18:00,333 --> 00:18:02,533 render pass for these Z 568 00:18:02,700 --> 00:18:06,533 and that one should have no problems unlike this 569 00:18:06,533 --> 00:18:07,933 this won't be too visible though 570 00:18:07,933 --> 00:18:09,466 search the output back to result 571 00:18:09,466 --> 00:18:10,866 if you're happy with you have here 572 00:18:10,866 --> 00:18:13,000 so back to results and you can see this 573 00:18:13,000 --> 00:18:16,566 now it's focused properly you got all women focus and 574 00:18:16,666 --> 00:18:18,100 this boy is blurred out 575 00:18:18,133 --> 00:18:20,166 also one thing is blur inside 576 00:18:20,333 --> 00:18:22,566 thing is to help smoothen the transition 577 00:18:22,566 --> 00:18:24,100 I recommend unchecking it 578 00:18:24,100 --> 00:18:27,066 unless it's something noticeable that you might see 579 00:18:27,066 --> 00:18:28,100 that might affect 580 00:18:28,100 --> 00:18:30,333 the feel of it so I recommend just 581 00:18:30,333 --> 00:18:31,533 having bluer inside off 582 00:18:31,533 --> 00:18:32,666 alright so now we can change 583 00:18:32,666 --> 00:18:34,866 the size of the depth of field but to do that 584 00:18:34,866 --> 00:18:36,400 switch the maximum to 585 00:18:36,466 --> 00:18:38,933 max to like 100 and you can change 586 00:18:39,166 --> 00:18:41,366 the size of your depth of the build right here 587 00:18:41,366 --> 00:18:43,500 so you can just change it to something high 588 00:18:43,500 --> 00:18:44,566 and if you want to make it bigger 589 00:18:44,566 --> 00:18:45,966 you can change the number in here 590 00:18:45,966 --> 00:18:46,966 I'm going to set it like 591 00:18:46,966 --> 00:18:49,166 30 just for a more dramatic focus 592 00:18:49,166 --> 00:18:51,066 okay so now that looks pretty good 593 00:18:51,066 --> 00:18:51,666 but 594 00:18:51,666 --> 00:18:54,333 I want to put in a custom Boca to give it some realism 595 00:18:54,333 --> 00:18:56,600 so to do that so find a bouquet lens 596 00:18:56,600 --> 00:18:58,300 but basically once you have it 597 00:18:58,300 --> 00:18:59,866 you're going to drag it into here 598 00:18:59,866 --> 00:19:01,300 so right here I have minor here 599 00:19:01,300 --> 00:19:02,466 this is called bouquet 12 600 00:19:02,466 --> 00:19:05,700 and what you can do is set inputs for the matte paint 601 00:19:05,800 --> 00:19:06,733 so that's what we got 602 00:19:06,733 --> 00:19:09,966 that's going to be plugging into our TVD focus into a 603 00:19:09,966 --> 00:19:10,966 filter here 604 00:19:10,966 --> 00:19:13,133 and to actually set as Vocas 605 00:19:13,133 --> 00:19:14,933 switch the filter type to image 606 00:19:14,933 --> 00:19:16,866 and click use input channels 607 00:19:16,866 --> 00:19:20,200 switch the image filtered impulse and that should be 608 00:19:20,533 --> 00:19:23,566 good now so with this we can see it here a little bit 609 00:19:23,566 --> 00:19:26,166 and now if you want to make it and a morphic bouquet 610 00:19:26,166 --> 00:19:28,066 all you got to simply do is 611 00:19:28,266 --> 00:19:30,700 add in a transform node right here 612 00:19:30,700 --> 00:19:32,333 if you click 1 on it you can specify 613 00:19:32,333 --> 00:19:33,300 you can see just this 614 00:19:33,300 --> 00:19:36,566 you can click on this tube as of the scale and set the 615 00:19:36,566 --> 00:19:37,733 height to 2 616 00:19:37,733 --> 00:19:41,300 just like that it should create a stretched up one 617 00:19:41,366 --> 00:19:42,966 it works and you can see it 618 00:19:42,966 --> 00:19:43,800 we can 619 00:19:44,466 --> 00:19:45,366 scale that up a little bit 620 00:19:45,366 --> 00:19:45,733 and there we go 621 00:19:45,733 --> 00:19:47,966 we got some anamorphic bouquet right there 622 00:19:47,966 --> 00:19:50,566 so that's how you add in depth of field 623 00:19:50,566 --> 00:19:52,900 I'm going to be now showing you how to add in some 624 00:19:52,933 --> 00:19:55,333 lens flares also known as autoflare 625 00:19:55,333 --> 00:19:56,866 you find the description below and 626 00:19:56,866 --> 00:19:58,866 it's based off of the Lego Batman movies 627 00:19:58,866 --> 00:20:00,866 auto flare node and 628 00:20:00,900 --> 00:20:02,266 go to their drive link 629 00:20:02,266 --> 00:20:04,466 all you got to do is select all this text 630 00:20:04,900 --> 00:20:06,133 so take a little bit 631 00:20:06,366 --> 00:20:08,533 and Ctrl C and go to your 632 00:20:08,533 --> 00:20:10,300 nuke and make sure you have nothing selected 633 00:20:10,300 --> 00:20:11,466 and click Ctrl V 634 00:20:11,466 --> 00:20:12,100 just like that 635 00:20:12,100 --> 00:20:14,533 it'll paste it in a note that's not even from nuke 636 00:20:14,533 --> 00:20:15,466 it's pretty awesome 637 00:20:15,466 --> 00:20:17,066 so now we're gonna be showing you how to set it up 638 00:20:17,066 --> 00:20:18,000 first things first 639 00:20:18,000 --> 00:20:19,166 grab the source arrow 640 00:20:19,166 --> 00:20:21,700 put it to the CD focus and that will be 641 00:20:21,700 --> 00:20:22,933 the main part you need to do 642 00:20:22,933 --> 00:20:24,500 we're gonna be dragging these down 643 00:20:24,666 --> 00:20:27,266 a little bit and we're gonna add in a new merge node 644 00:20:27,266 --> 00:20:29,500 and in this merge node plug it in right here 645 00:20:29,500 --> 00:20:31,600 and you see you automatically put that in the B 646 00:20:31,600 --> 00:20:32,733 and we're going to grab this a 647 00:20:32,733 --> 00:20:34,466 and put it into the auto flare 648 00:20:34,500 --> 00:20:35,300 just like that 649 00:20:35,466 --> 00:20:36,266 we have some 650 00:20:36,566 --> 00:20:38,533 weird looking flares 651 00:20:38,533 --> 00:20:40,266 why does it look so weird maybe asking 652 00:20:40,266 --> 00:20:41,366 well let me just solve in 653 00:20:41,366 --> 00:20:43,800 after we do this click control and there you go 654 00:20:43,800 --> 00:20:44,600 now looks nice 655 00:20:44,700 --> 00:20:45,300 so go to the image 656 00:20:45,300 --> 00:20:46,500 you want to change something very important 657 00:20:46,533 --> 00:20:48,466 switch to operation 2 plus 658 00:20:48,466 --> 00:20:51,566 just like that it is now properly being added to 659 00:20:51,766 --> 00:20:53,333 an image make sure to remove the 660 00:20:53,333 --> 00:20:55,000 transform properties so that you can 661 00:20:55,000 --> 00:20:57,533 take away that weird thing that rear circle 662 00:20:57,533 --> 00:20:59,866 say I think the focal point goes to the video focus 663 00:20:59,866 --> 00:21:02,200 and you see here you can change the mix right here 664 00:21:02,200 --> 00:21:03,866 and you can change how effective they are 665 00:21:03,966 --> 00:21:05,766 so I'm going to set this for like 2.2 666 00:21:05,766 --> 00:21:07,366 and you can just do that change it 667 00:21:07,366 --> 00:21:09,666 and that's how you add in some lens flares 668 00:21:09,666 --> 00:21:10,733 it looks really nice 669 00:21:10,733 --> 00:21:11,933 and I recommend using it 670 00:21:11,933 --> 00:21:13,333 especially with the Lego stuff 671 00:21:13,333 --> 00:21:14,666 also I'm going to show you how to change the 672 00:21:14,666 --> 00:21:15,933 exposure realistically 673 00:21:15,933 --> 00:21:17,666 so click tab search for the 674 00:21:18,133 --> 00:21:19,066 exposure node 675 00:21:19,066 --> 00:21:20,866 add that in and we're going to put it in 676 00:21:20,866 --> 00:21:22,666 after the OCIO color space 677 00:21:22,733 --> 00:21:23,566 right here 678 00:21:23,566 --> 00:21:25,666 and double click on it with this node to use it 679 00:21:25,666 --> 00:21:29,000 switch the adjust in to stops and now you're all good 680 00:21:29,000 --> 00:21:30,300 so let's test it out 681 00:21:30,300 --> 00:21:32,300 I recommend not having autoflayers on 682 00:21:32,300 --> 00:21:33,533 when doing composing 683 00:21:33,533 --> 00:21:34,966 same thing that the field at least 684 00:21:34,966 --> 00:21:37,300 but you can change the exposure 685 00:21:37,300 --> 00:21:39,133 it is actually very realistically done 686 00:21:39,133 --> 00:21:40,166 especially with aces 687 00:21:40,166 --> 00:21:41,200 you can see when it turns up 688 00:21:41,200 --> 00:21:42,300 it looks really good 689 00:21:42,300 --> 00:21:44,300 still and doesn't make it look bad 690 00:21:44,300 --> 00:21:47,133 because if we remove our aces color space transfer 691 00:21:47,533 --> 00:21:48,533 it looks like that 692 00:21:48,600 --> 00:21:51,266 and my God I've never seen something looks so bad 693 00:21:51,266 --> 00:21:53,200 like it does not make sense 694 00:21:53,200 --> 00:21:54,300 it's just so weird 695 00:21:54,300 --> 00:21:55,866 so that's why we put it on 696 00:21:55,866 --> 00:21:58,566 it really makes a lot more sense to it 697 00:21:58,700 --> 00:22:01,133 so for this I'm gonna just leave it to 0 698 00:22:01,133 --> 00:22:01,866 I don't need it for the 699 00:22:01,866 --> 00:22:03,400 shot and you can disable it as well 700 00:22:03,400 --> 00:22:04,066 so I'm gonna do that 701 00:22:04,066 --> 00:22:05,766 I'm gonna get back to where we were 702 00:22:05,766 --> 00:22:09,200 by renabling the field the renabling the lens fires 703 00:22:09,200 --> 00:22:10,566 after all that I'm gonna be adding in some 704 00:22:10,566 --> 00:22:11,566 color grating 705 00:22:11,900 --> 00:22:12,866 this is what I 706 00:22:12,866 --> 00:22:14,000 end up using 707 00:22:14,000 --> 00:22:16,800 I mess with the white point here because it's 708 00:22:16,866 --> 00:22:19,866 the cleanest one to mess with in the gain 709 00:22:19,933 --> 00:22:20,666 to change color 710 00:22:20,666 --> 00:22:22,333 so I click on the color wheel beside 711 00:22:22,333 --> 00:22:23,900 those two and you can change 712 00:22:23,900 --> 00:22:24,966 the color 713 00:22:25,100 --> 00:22:25,966 the white point 714 00:22:25,966 --> 00:22:26,966 so we can really just 715 00:22:26,966 --> 00:22:30,200 mess with the colors and then change the gain color 716 00:22:30,266 --> 00:22:32,466 and just like that you can just totally change the 717 00:22:32,566 --> 00:22:33,366 of your image 718 00:22:33,366 --> 00:22:35,366 now it feels like the matrix or something similar 719 00:22:35,366 --> 00:22:37,566 all right so next up I'm just going to disable that 720 00:22:37,566 --> 00:22:38,800 because I don't want to mess with that 721 00:22:38,800 --> 00:22:39,933 I'm going to be showing you how to add 722 00:22:39,933 --> 00:22:41,200 chromatic operation 723 00:22:41,700 --> 00:22:43,666 so the way we do it is pretty simple 724 00:22:43,666 --> 00:22:45,133 when we separating the RG 725 00:22:45,133 --> 00:22:48,933 and B channels and then recombining RGB channels 726 00:22:48,933 --> 00:22:51,300 but what we're going to do is we're going to distort 727 00:22:51,300 --> 00:22:53,700 one of the channels so that when we combine them again 728 00:22:53,700 --> 00:22:54,900 you have a cool colored 729 00:22:54,900 --> 00:22:55,800 edge around the 730 00:22:56,000 --> 00:22:57,000 edges of the screen 731 00:22:57,000 --> 00:22:58,766 so to do that I'm gonna be adding in 732 00:22:58,766 --> 00:23:00,166 the shuffle node and 733 00:23:00,166 --> 00:23:02,000 just copy it and then undeselect it and just 734 00:23:02,000 --> 00:23:03,266 paste two of them over here 735 00:23:03,266 --> 00:23:04,466 make sure you unselect every time 736 00:23:04,466 --> 00:23:05,800 so you don't put it in an accident 737 00:23:05,800 --> 00:23:07,666 and then you can just 738 00:23:07,666 --> 00:23:08,800 plug them both in here 739 00:23:08,866 --> 00:23:11,666 or what I would like to do to organize this is to 740 00:23:11,666 --> 00:23:12,766 make one right here 741 00:23:12,900 --> 00:23:15,566 and just plug these into that one 742 00:23:15,766 --> 00:23:18,366 and create points here and a point here 743 00:23:18,366 --> 00:23:20,566 and we have a good thing going on here 744 00:23:20,566 --> 00:23:21,933 so now double click on the first one 745 00:23:21,933 --> 00:23:23,100 and unlock everything 746 00:23:23,133 --> 00:23:24,666 apart from the red and the alpha 747 00:23:24,666 --> 00:23:25,900 then the second one unblock everything 748 00:23:25,900 --> 00:23:27,200 but the green and alpha 749 00:23:27,200 --> 00:23:28,466 and the last one unblock everything 750 00:23:28,466 --> 00:23:29,666 but the blue and alpha 751 00:23:29,666 --> 00:23:31,600 and just like that we have these 752 00:23:31,766 --> 00:23:33,600 separate passes of each color 753 00:23:33,600 --> 00:23:34,900 and then we're gonna just create 754 00:23:34,900 --> 00:23:36,500 some more shuffle notes 755 00:23:36,500 --> 00:23:39,766 combine them all again so shuffle and then another 756 00:23:39,966 --> 00:23:42,500 shuffle node underneath that one which 757 00:23:42,500 --> 00:23:44,900 we're gonna combine here so we're gonna put in 758 00:23:45,000 --> 00:23:47,600 B which would be this one then a 759 00:23:47,800 --> 00:23:48,700 would be this one 760 00:23:48,700 --> 00:23:49,900 and we're gonna close all these other ones 761 00:23:49,900 --> 00:23:50,900 we don't get lost 762 00:23:50,900 --> 00:23:52,466 and inside of this first one 763 00:23:52,466 --> 00:23:54,866 we're gonna be plugging in so N a 764 00:23:54,966 --> 00:23:57,700 R G B a so we're gonna unplug all these 765 00:23:58,200 --> 00:24:01,366 and just plug in the green into the green from this 766 00:24:01,400 --> 00:24:03,100 make sure the f is also plugged in and the red 767 00:24:03,100 --> 00:24:04,900 and then for the next one we're going to do 768 00:24:04,900 --> 00:24:07,266 the same thing but plug this one 769 00:24:07,266 --> 00:24:10,666 into the a switch this to a RGBA 770 00:24:11,066 --> 00:24:12,900 plug in the blue in there boom 771 00:24:13,066 --> 00:24:13,866 boom 772 00:24:14,100 --> 00:24:15,700 and we get it all combined again 773 00:24:15,700 --> 00:24:18,166 as you can test it by boom boom they're the same 774 00:24:18,166 --> 00:24:19,400 so boom boom 775 00:24:19,400 --> 00:24:19,966 so I'm just gonna 776 00:24:19,966 --> 00:24:21,966 organize that and now we're gonna do the 777 00:24:21,966 --> 00:24:24,200 main part for the whole chromatic operations that 778 00:24:24,200 --> 00:24:25,266 we actually see it different 779 00:24:25,266 --> 00:24:26,300 and what we're gonna do we're gonna 780 00:24:26,300 --> 00:24:28,066 click on the first one on the left 781 00:24:28,333 --> 00:24:29,166 which is the red one 782 00:24:29,166 --> 00:24:31,800 then click tab and add in a lent distortion node 783 00:24:31,866 --> 00:24:33,266 I'm going to drag that down here 784 00:24:33,266 --> 00:24:35,700 double click on it what I did for mine was 785 00:24:35,700 --> 00:24:37,500 I use default settings 786 00:24:37,500 --> 00:24:38,200 they should be all good 787 00:24:38,200 --> 00:24:40,133 and just switch the denominator here 788 00:24:40,133 --> 00:24:41,966 to what you like so 789 00:24:41,966 --> 00:24:44,333 make sure it goes to a negative and just like that 790 00:24:44,333 --> 00:24:46,800 we have a really strong chromatic aberration 791 00:24:46,900 --> 00:24:48,000 and finally 792 00:24:48,066 --> 00:24:49,466 we're going to be showing you how to add a Vignyep 793 00:24:49,466 --> 00:24:50,266 to all of this 794 00:24:50,333 --> 00:24:51,400 go to the description below 795 00:24:51,400 --> 00:24:53,333 we're going to go here so you can see what I can do 796 00:24:53,333 --> 00:24:54,200 and we're going to 797 00:24:54,400 --> 00:24:55,900 click this open this page 798 00:24:56,066 --> 00:24:59,566 and just click plain text copy it all Ctrl C 799 00:24:59,700 --> 00:25:01,566 go back to new Ctrl v 800 00:25:01,566 --> 00:25:03,733 you now have a fignette node 801 00:25:03,733 --> 00:25:06,000 drag it right here and just like that it works 802 00:25:06,066 --> 00:25:08,600 double click on it and you can change some stuff here 803 00:25:08,600 --> 00:25:10,600 if you go into project settings and your 804 00:25:10,600 --> 00:25:13,200 size format is not the same as the actual output 805 00:25:13,200 --> 00:25:14,400 that you are at least your render 806 00:25:14,400 --> 00:25:18,133 then the vignette will be weird so here it does that 807 00:25:18,200 --> 00:25:20,400 which we don't want at least I don't think you do 808 00:25:20,400 --> 00:25:22,266 so just make sure it's the same as your render 809 00:25:22,266 --> 00:25:23,566 you can click preview you can 810 00:25:23,566 --> 00:25:24,533 freeview it look like 811 00:25:24,533 --> 00:25:26,933 and just change it to your desired here 812 00:25:26,966 --> 00:25:28,600 right now it's just like a circle so 813 00:25:28,600 --> 00:25:32,166 I'm gonna add in some squash to point like 5 814 00:25:32,300 --> 00:25:35,533 softness and if you disable a preview 815 00:25:35,666 --> 00:25:37,366 go boom and search the mix here 816 00:25:37,566 --> 00:25:39,933 and turn it down or up I set to point 6 817 00:25:40,066 --> 00:25:42,900 and there we go we have a final composite 818 00:25:42,933 --> 00:25:44,300 and if you want with color 819 00:25:44,300 --> 00:25:46,166 and don't forget you can just render right here 820 00:25:46,166 --> 00:25:47,766 so now we're done and we're just gonna 821 00:25:47,766 --> 00:25:49,266 change the name to to 822 00:25:49,566 --> 00:25:50,400 just compositing 823 00:25:50,400 --> 00:25:51,900 and also if it's an animation 824 00:25:51,900 --> 00:25:53,600 you can switch list to input and 825 00:25:53,800 --> 00:25:57,266 set the timeline to the right range 826 00:25:57,266 --> 00:25:59,000 so the range of your image sequence 827 00:25:59,000 --> 00:26:00,566 and if we open the image 828 00:26:00,566 --> 00:26:01,600 this is before 829 00:26:01,766 --> 00:26:04,800 that's after it's such a beautiful change 830 00:26:04,966 --> 00:26:06,933 and also the reminder is what it looked like in 831 00:26:06,933 --> 00:26:08,700 blender and this is what it looks like now 832 00:26:08,933 --> 00:26:10,966 so I hope you enjoyed this tutorial 833 00:26:11,300 --> 00:26:12,200 if you're interested in 834 00:26:12,200 --> 00:26:14,100 nuke I recommend searching out more about it so you 835 00:26:14,100 --> 00:26:14,900 can learn more 836 00:26:14,966 --> 00:26:16,733 you can do so many amazing things in it 837 00:26:16,733 --> 00:26:18,900 this is just the start and just the basic setup for 838 00:26:18,900 --> 00:26:19,866 blender stuff 839 00:26:19,866 --> 00:26:20,700 so I wish you good luck 840 00:26:20,700 --> 00:26:22,266 and I look forward to more people 841 00:26:22,266 --> 00:26:23,733 using nuke and their blender workflow 842 00:26:23,733 --> 00:26:25,400 so make sure you subscribe if this helped 843 00:26:25,466 --> 00:26:26,200 thanks for watching 844 00:26:26,200 --> 00:26:29,000 see ya also a big thank you to all my Patreon 845 00:26:29,000 --> 00:26:31,533 especially my MVP Patreonplanet 62248

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