Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated:
1
00:00:00,066 --> 00:00:02,733
hello today I'll be showing you how to introduce
2
00:00:02,733 --> 00:00:04,400
nuke into your blender workflow
3
00:00:04,400 --> 00:00:06,766
so first of all why nuke
4
00:00:06,766 --> 00:00:10,866
well nuke is the industry standard compositing program
5
00:00:10,933 --> 00:00:13,733
and it is used on almost every movie you can think of
6
00:00:13,766 --> 00:00:16,300
such as the lega movies the things I try to recreate
7
00:00:16,333 --> 00:00:17,900
and nuke gives you so much power
8
00:00:18,166 --> 00:00:19,133
but there aren't any really
9
00:00:19,133 --> 00:00:21,766
really good tutorials on how to set up
10
00:00:21,766 --> 00:00:23,733
nuke for blender properly
11
00:00:23,733 --> 00:00:24,900
today I'll be showing you how to set your
12
00:00:24,900 --> 00:00:27,400
blender file for perfect compatibility
13
00:00:27,733 --> 00:00:30,500
in nuke and sanding with your nuke settings
14
00:00:30,500 --> 00:00:33,566
I'll also be showing off my basic nuke script
15
00:00:33,666 --> 00:00:35,100
that I would do
16
00:00:35,200 --> 00:00:36,166
a script by the way
17
00:00:36,166 --> 00:00:39,166
a node tree which is what they call it in nuke
18
00:00:39,166 --> 00:00:40,000
so some of the main
19
00:00:40,000 --> 00:00:41,766
effects will be teaching how to use in
20
00:00:41,766 --> 00:00:43,100
nuke from your blender file
21
00:00:43,100 --> 00:00:45,866
and how to set it all up is adding your mispass
22
00:00:45,866 --> 00:00:46,933
adding in depth
23
00:00:47,000 --> 00:00:49,733
field inside of nuke instead of blender
24
00:00:49,733 --> 00:00:49,966
so that
25
00:00:49,966 --> 00:00:51,733
blender doesn't denoise it and make it look a little
26
00:00:51,733 --> 00:00:53,600
smudgy auto lens flares
27
00:00:53,600 --> 00:00:56,000
similar to how The Lego Batman Movie did it
28
00:00:56,000 --> 00:00:58,166
adding chromatic aberration
29
00:00:58,266 --> 00:00:59,333
color correction
30
00:00:59,533 --> 00:01:01,133
and vignetting and also
31
00:01:01,166 --> 00:01:03,933
changing the color space into aces
32
00:01:03,933 --> 00:01:05,333
so let's get right into it
33
00:01:05,333 --> 00:01:07,866
so the first thing is that you should download nuke
34
00:01:07,866 --> 00:01:10,333
now when you go to the nuke website you will find
35
00:01:10,333 --> 00:01:11,600
that it is very
36
00:01:11,733 --> 00:01:14,066
expensive and there is a workaround
37
00:01:14,066 --> 00:01:16,700
you may see this and think oh my god I cannot
38
00:01:17,133 --> 00:01:18,600
pay for this is not worth it
39
00:01:18,600 --> 00:01:20,733
I can just use any alternative
40
00:01:20,733 --> 00:01:22,700
but if you scroll down far enough
41
00:01:22,700 --> 00:01:24,966
on their page you can find
42
00:01:25,400 --> 00:01:26,566
nuknoncommercial
43
00:01:26,566 --> 00:01:29,266
you can click find out more and in here it has
44
00:01:29,333 --> 00:01:31,900
a page where you can get nuknon commercial
45
00:01:31,900 --> 00:01:33,100
so if you scroll down the page
46
00:01:33,100 --> 00:01:34,300
you find button says get
47
00:01:34,300 --> 00:01:35,266
nuknoncommercial
48
00:01:35,266 --> 00:01:36,966
from here it'll bring you to
49
00:01:36,966 --> 00:01:38,966
a page where you have to fill all this information
50
00:01:38,966 --> 00:01:41,133
about what you do and what you use it for
51
00:01:41,200 --> 00:01:43,666
so that you are qualified to use it
52
00:01:43,666 --> 00:01:45,266
and then you'll be able to download it
53
00:01:45,266 --> 00:01:46,900
you've downloaded from this page
54
00:01:46,900 --> 00:01:48,500
and you download for or whatever
55
00:01:48,500 --> 00:01:49,066
you have
56
00:01:49,066 --> 00:01:51,366
I have a Windows computer but if you have a Mac
57
00:01:51,400 --> 00:01:53,166
get the Mac one if you have a Linux
58
00:01:53,200 --> 00:01:54,133
get the Linux one
59
00:01:54,266 --> 00:01:56,766
so this tutorial will be using the Windows one
60
00:01:56,766 --> 00:01:58,566
just click on that and it should download
61
00:01:58,566 --> 00:01:59,733
so once it's done downloading
62
00:01:59,733 --> 00:02:01,300
should we download it as a zip
63
00:02:01,300 --> 00:02:02,500
as you can see right here
64
00:02:02,500 --> 00:02:03,800
what you got to do is you can
65
00:02:03,800 --> 00:02:05,133
click extract all
66
00:02:05,133 --> 00:02:07,700
and it will extract it into a folder like this
67
00:02:07,866 --> 00:02:08,800
now in this folder
68
00:02:08,800 --> 00:02:10,900
you can double click it and basically
69
00:02:11,000 --> 00:02:12,000
just do all this
70
00:02:12,100 --> 00:02:14,333
you say yes next next next and then install
71
00:02:14,333 --> 00:02:16,100
I've already got it installed
72
00:02:16,100 --> 00:02:17,566
so that won't be a problem
73
00:02:17,566 --> 00:02:20,500
now once it's done downloading you can find it
74
00:02:20,700 --> 00:02:22,500
strip nuke you may see a million
75
00:02:22,500 --> 00:02:23,700
shortcuts on your desktop
76
00:02:23,700 --> 00:02:24,933
but if you go in here you also may
77
00:02:24,933 --> 00:02:26,133
sign a million of them
78
00:02:26,133 --> 00:02:28,266
you're gonna have to look for the non commercial one
79
00:02:28,266 --> 00:02:30,266
so nuke 13.1 V3
80
00:02:30,266 --> 00:02:30,600
whatever
81
00:02:30,600 --> 00:02:32,133
version is out at the time you're watching this
82
00:02:32,133 --> 00:02:34,600
tutorial and it says non commercial
83
00:02:34,600 --> 00:02:35,800
that's the one you're going to need
84
00:02:35,800 --> 00:02:38,133
make sure does not say Nuke X or anything weird
85
00:02:38,133 --> 00:02:40,333
so when you open it it will start opening
86
00:02:40,333 --> 00:02:41,500
if you start off with this
87
00:02:41,500 --> 00:02:43,000
don't close that leave it open
88
00:02:43,066 --> 00:02:44,800
and you can see here it is in
89
00:02:44,966 --> 00:02:46,966
so now when you first open nuke it should
90
00:02:46,966 --> 00:02:49,966
ask you for a license for me I already have it in
91
00:02:49,966 --> 00:02:53,000
and if I recall correctively you either have to log in
92
00:02:53,100 --> 00:02:55,666
or you just have to find the subscription ID
93
00:02:55,733 --> 00:02:56,966
so for example make sure
94
00:02:56,966 --> 00:02:58,566
you have a boundary account here
95
00:02:58,566 --> 00:03:00,866
you can just go to your top right my account
96
00:03:00,866 --> 00:03:03,066
go to my products go to nuke
97
00:03:03,066 --> 00:03:05,000
show contents view your entitlement
98
00:03:05,000 --> 00:03:06,600
so from here you can find the
99
00:03:06,766 --> 00:03:08,366
subscription ID if you need it
100
00:03:08,400 --> 00:03:10,166
so hopefully it all worked out
101
00:03:10,166 --> 00:03:12,900
maybe you might have to wait or there to until you can
102
00:03:12,900 --> 00:03:13,533
activate it
103
00:03:13,533 --> 00:03:15,400
I know some people have had some problems with it
104
00:03:15,400 --> 00:03:16,200
but just
105
00:03:16,200 --> 00:03:18,600
do some troubleshooting search up online for some
106
00:03:18,600 --> 00:03:19,466
ways to fix it
107
00:03:19,466 --> 00:03:21,000
so we now have
108
00:03:21,066 --> 00:03:23,200
nuke downloaded and opened
109
00:03:23,466 --> 00:03:26,266
so there's no need right now for us to have
110
00:03:26,266 --> 00:03:27,333
nuke open here
111
00:03:27,333 --> 00:03:29,700
so I recommend pinning nuke to your taskbar
112
00:03:29,733 --> 00:03:32,133
so you know which version you need and just close it
113
00:03:32,133 --> 00:03:33,933
good job you've just installed NIT
114
00:03:33,966 --> 00:03:35,800
the next step is now to
115
00:03:35,800 --> 00:03:37,300
open whatever blender file you
116
00:03:37,300 --> 00:03:39,600
have that you want to test out
117
00:03:39,600 --> 00:03:42,366
for this tutorial I'll be using a work in progress
118
00:03:42,366 --> 00:03:44,533
scene I've been working on for a new video
119
00:03:44,533 --> 00:03:45,533
don't ask what it is
120
00:03:45,533 --> 00:03:47,166
I don't want to spoil it for anyone
121
00:03:47,166 --> 00:03:49,600
so I'm gonna choose a good shot for an example
122
00:03:49,733 --> 00:03:51,666
we'll be using this shot right here
123
00:03:51,666 --> 00:03:54,300
so let's show you how to set up your blender file
124
00:03:54,300 --> 00:03:56,300
it's not much you have to do apart from
125
00:03:56,333 --> 00:03:57,400
these few things
126
00:03:57,466 --> 00:03:59,600
so first thing you got to do to set your blender
127
00:03:59,666 --> 00:04:02,333
file for Nook is go to your output properties and
128
00:04:02,333 --> 00:04:04,566
switch the file format to open
129
00:04:04,566 --> 00:04:05,866
EXR multi layer
130
00:04:05,866 --> 00:04:07,066
don't worry it won't be that big
131
00:04:07,066 --> 00:04:09,100
of a file if you follow these few steps
132
00:04:09,100 --> 00:04:10,200
so please listen carefully
133
00:04:10,200 --> 00:04:11,933
make sure to choose whatever color you need
134
00:04:11,933 --> 00:04:13,933
for this one I already have a Sky
135
00:04:13,933 --> 00:04:17,966
HDRI so there's no need for me to switch it to RGBA
136
00:04:18,000 --> 00:04:19,766
so I just said it's RGB
137
00:04:19,766 --> 00:04:22,166
rgba is if you want transparency in the background
138
00:04:22,166 --> 00:04:23,200
if you already set it
139
00:04:23,266 --> 00:04:25,933
up here in film color depth I just left
140
00:04:25,933 --> 00:04:27,100
leave it to default
141
00:04:27,266 --> 00:04:30,466
and this is the important part switch the Kodak to d W
142
00:04:30,466 --> 00:04:32,000
a a it is
143
00:04:32,000 --> 00:04:34,766
lossy and it is a lossy Kodak
144
00:04:34,766 --> 00:04:36,733
now don't be worried you don't even notice a
145
00:04:36,733 --> 00:04:37,866
single difference athletes
146
00:04:37,866 --> 00:04:40,100
I have never noticed the difference between this
147
00:04:40,100 --> 00:04:41,133
and with none
148
00:04:41,133 --> 00:04:42,733
and with that you should be all good
149
00:04:42,733 --> 00:04:44,766
now as you see here it's a multi layer
150
00:04:44,766 --> 00:04:47,466
so if you go to your view layer properties right here
151
00:04:47,466 --> 00:04:50,133
this is where you can enable different view layers
152
00:04:50,300 --> 00:04:54,200
few we need for sure to have is the combined and the Z
153
00:04:54,300 --> 00:04:57,400
the Z is that we can enable depth of field later on
154
00:04:57,466 --> 00:04:58,066
so basically
155
00:04:58,066 --> 00:05:00,466
if you have Volumetrics I recommend turning them off
156
00:05:00,466 --> 00:05:01,366
if you want them on
157
00:05:01,366 --> 00:05:03,600
make a separate render pass in Eevee
158
00:05:03,600 --> 00:05:05,533
or you will then later combine the Z
159
00:05:05,533 --> 00:05:06,800
pass in the mispath
160
00:05:06,966 --> 00:05:10,300
from the EV into your cycles pass in nuke
161
00:05:10,300 --> 00:05:11,500
so you can properly use a
162
00:05:11,500 --> 00:05:14,133
nuke with it as a volume metrics with cycles X
163
00:05:14,133 --> 00:05:17,066
now break the Z pass at least that's what I've noticed
164
00:05:17,066 --> 00:05:18,966
so I'm gonna have the volume metrics off
165
00:05:18,966 --> 00:05:20,900
and yeah so if you want missed
166
00:05:20,900 --> 00:05:22,766
make sure to enable missed right here
167
00:05:22,766 --> 00:05:24,566
and also I recommend having denoising
168
00:05:24,600 --> 00:05:26,200
really matters on your case if you really
169
00:05:26,200 --> 00:05:27,466
have time for a lot of samples
170
00:05:27,466 --> 00:05:29,200
but I use open image denoise
171
00:05:29,200 --> 00:05:31,366
albedo normal and accurate
172
00:05:31,366 --> 00:05:33,066
and also with this if you use it
173
00:05:33,066 --> 00:05:35,300
you also get a pass that will say
174
00:05:35,300 --> 00:05:36,700
noisy and nuke
175
00:05:36,700 --> 00:05:38,500
so just in case you want that you can use it
176
00:05:38,500 --> 00:05:41,500
so with all that we can now hit render
177
00:05:41,500 --> 00:05:43,000
now come back after it's done
178
00:05:43,000 --> 00:05:44,566
and we'll show you what to do with nuke
179
00:05:47,500 --> 00:05:51,066
also this might be an issue I've had recently with
180
00:05:51,266 --> 00:05:53,466
Cycles X and my
181
00:05:53,500 --> 00:05:55,533
mecharex workflow is that they
182
00:05:55,533 --> 00:05:57,500
totally break the miss channel
183
00:05:57,500 --> 00:05:59,300
so that's something you'd have to use
184
00:05:59,300 --> 00:06:02,000
EV to create and hopefully it didn't break the
185
00:06:02,266 --> 00:06:03,300
depth channel
186
00:06:03,533 --> 00:06:05,300
so now you have your finished render
187
00:06:05,333 --> 00:06:07,400
unless you're using the render animation
188
00:06:07,400 --> 00:06:09,100
you have to manually go to save
189
00:06:09,100 --> 00:06:10,733
and then you gotta save it to wherever you need it
190
00:06:10,733 --> 00:06:12,000
I'll be saving it in
191
00:06:12,133 --> 00:06:15,100
this folder called tutorial we'll call it based great
192
00:06:15,100 --> 00:06:16,566
I'm just going to keep this here
193
00:06:16,566 --> 00:06:18,500
so that we can compare it later
194
00:06:18,733 --> 00:06:21,466
now do your first job here which was opening up
195
00:06:21,466 --> 00:06:22,366
nuke once again
196
00:06:22,366 --> 00:06:23,266
and there we go
197
00:06:23,266 --> 00:06:26,200
all right great so now you see this right here
198
00:06:26,200 --> 00:06:28,200
this automatically makes you a new file
199
00:06:28,200 --> 00:06:29,500
so you'll be all good to go
200
00:06:29,700 --> 00:06:31,533
also one important thing about the non commercial
201
00:06:31,533 --> 00:06:33,300
version of a nuke is that there's a limit of
202
00:06:33,300 --> 00:06:35,100
1920 by 1080p
203
00:06:35,100 --> 00:06:37,333
of the resolution of your output
204
00:06:37,333 --> 00:06:38,700
one way you get around it is you can
205
00:06:38,700 --> 00:06:40,000
make different tiles
206
00:06:40,000 --> 00:06:41,500
that you can combine later in
207
00:06:41,500 --> 00:06:42,366
any editing
208
00:06:42,366 --> 00:06:43,166
software you do
209
00:06:43,166 --> 00:06:45,500
or if you want to do a portrait video you can rotate a
210
00:06:45,500 --> 00:06:47,166
nuke and then rotate it back
211
00:06:47,500 --> 00:06:48,600
your editing software
212
00:06:48,600 --> 00:06:50,166
just some quick ways to get around it
213
00:06:50,166 --> 00:06:51,533
apart from that the non commercial version
214
00:06:51,533 --> 00:06:52,400
nuke shouldn't
215
00:06:52,400 --> 00:06:53,533
cause you any problems
216
00:06:53,533 --> 00:06:54,700
so first thing you got to do in
217
00:06:54,700 --> 00:06:56,566
nuke is go to edit product settings
218
00:06:56,566 --> 00:06:58,133
we're going to be setting up a few main things
219
00:06:58,133 --> 00:07:01,066
so set the full size format to the size of your render
220
00:07:01,066 --> 00:07:03,366
so here it is 1920 by 1080p
221
00:07:03,366 --> 00:07:05,400
just to just make things easier later on
222
00:07:05,400 --> 00:07:06,766
if anything weird happens
223
00:07:06,766 --> 00:07:08,800
so one main things I like to use aces
224
00:07:08,800 --> 00:07:10,166
you don't need aces in blender
225
00:07:10,166 --> 00:07:11,933
you only need aces in nuke
226
00:07:11,933 --> 00:07:13,300
it's because we're getting a linear
227
00:07:13,400 --> 00:07:15,266
color space output from blender
228
00:07:15,266 --> 00:07:17,100
so that means that it's linear
229
00:07:17,100 --> 00:07:19,400
and we just got to convert it to a proper color space
230
00:07:19,400 --> 00:07:21,300
so I recommend using aces because it can handle
231
00:07:21,300 --> 00:07:22,300
everything really well
232
00:07:22,300 --> 00:07:23,166
according to The Lego Movie
233
00:07:23,166 --> 00:07:24,800
it's because it handles saturation really well
234
00:07:24,800 --> 00:07:26,700
I watch a like the hour long video
235
00:07:26,933 --> 00:07:28,733
that one of the guys who worked on it talked about
236
00:07:28,733 --> 00:07:29,666
why they use aces
237
00:07:29,666 --> 00:07:32,700
so it handles high saturation stuff really well
238
00:07:32,700 --> 00:07:35,133
so switch your color management to OCIO
239
00:07:35,200 --> 00:07:38,866
up here and then OCIO conflict to aces 1.1
240
00:07:38,933 --> 00:07:39,900
and everything else
241
00:07:39,900 --> 00:07:41,866
if it looks the same like this on your end
242
00:07:41,866 --> 00:07:43,100
it should be good
243
00:07:43,100 --> 00:07:44,400
and you can just close
244
00:07:44,400 --> 00:07:46,066
this project settings right here
245
00:07:46,266 --> 00:07:46,700
and if you have
246
00:07:46,700 --> 00:07:48,100
any troubles using nuke
247
00:07:48,100 --> 00:07:50,000
recommend searching up some basic tutorials
248
00:07:50,000 --> 00:07:52,166
there aren't many but just try to find one that's good
249
00:07:52,166 --> 00:07:54,133
if I find one I'll put in the description below
250
00:07:54,200 --> 00:07:56,466
okay now just save your nuke project file
251
00:07:56,466 --> 00:07:57,866
by clicking Ctrl s
252
00:07:57,866 --> 00:07:59,066
it's pretty bad
253
00:07:59,566 --> 00:08:00,566
File Explorer here
254
00:08:00,566 --> 00:08:02,300
but you can figure it out like go
255
00:08:02,300 --> 00:08:04,733
into home and get to your desktop through here
256
00:08:04,733 --> 00:08:06,933
and if I can find the tutorial folder
257
00:08:06,933 --> 00:08:07,933
I'll put in here and name it
258
00:08:07,933 --> 00:08:09,600
click enter and it should save it there
259
00:08:09,600 --> 00:08:12,333
so now if you want to know if you save nuke or not
260
00:08:12,466 --> 00:08:13,933
since the last time you did
261
00:08:13,933 --> 00:08:15,566
you can just check up here right now
262
00:08:15,566 --> 00:08:16,466
and we know it's
263
00:08:16,533 --> 00:08:17,700
been saved since last time
264
00:08:17,700 --> 00:08:19,933
but if I do anything like that
265
00:08:19,933 --> 00:08:23,133
and it now says modified it click control s to save
266
00:08:23,133 --> 00:08:24,333
it will now be all good
267
00:08:24,366 --> 00:08:26,333
so we're going to start off by getting in our render
268
00:08:26,333 --> 00:08:28,166
okay so you got to locate your render here
269
00:08:28,166 --> 00:08:29,400
it's a single
270
00:08:29,400 --> 00:08:31,600
EXR file but if it's an animation
271
00:08:31,600 --> 00:08:33,133
what you got to do is find the folder
272
00:08:33,133 --> 00:08:35,466
and drag the folder into nuke like that
273
00:08:35,466 --> 00:08:38,266
and it will automatically import the animation
274
00:08:38,266 --> 00:08:39,666
but for here we can just
275
00:08:39,666 --> 00:08:42,933
open here and import the EXR by dragging it in like so
276
00:08:42,933 --> 00:08:44,933
and it imports it automatically
277
00:08:44,966 --> 00:08:47,800
now it will automatically handle the
278
00:08:47,800 --> 00:08:51,333
file format itself with Seen Linear which is correct
279
00:08:51,333 --> 00:08:53,933
now first step is to plug this into your viewer
280
00:08:53,933 --> 00:08:56,766
and you see that there's nothing visible
281
00:08:56,766 --> 00:08:59,400
don't worry it will be all good just give me a second
282
00:08:59,533 --> 00:09:00,300
so we got the
283
00:09:00,300 --> 00:09:02,700
EXR file in here and it's working all good
284
00:09:02,700 --> 00:09:03,933
but why don't we see anything
285
00:09:03,933 --> 00:09:06,500
well because we have to add a shuffle node to specify
286
00:09:06,500 --> 00:09:08,300
which channel we want to see
287
00:09:08,300 --> 00:09:10,666
from the EXR file as it's multi layer
288
00:09:10,666 --> 00:09:12,733
so a quick way to search for a node is click tab
289
00:09:12,733 --> 00:09:14,733
and we're going to be searching for the shuffle node
290
00:09:14,733 --> 00:09:15,133
and you can
291
00:09:15,133 --> 00:09:17,400
type in the name of whatever node you need to gap
292
00:09:17,400 --> 00:09:20,166
so for resistance we need to get the shuffle node
293
00:09:20,166 --> 00:09:22,300
so you click on that and automatically put it here
294
00:09:22,300 --> 00:09:24,066
if you have the read node selected
295
00:09:24,066 --> 00:09:24,466
all right great
296
00:09:24,466 --> 00:09:26,500
I did a shuffle node but I don't see anything yet
297
00:09:26,500 --> 00:09:28,866
well you gotta do a little bit more
298
00:09:28,866 --> 00:09:32,466
so now you have to go up here to the shuffle properties
299
00:09:32,466 --> 00:09:34,000
if you don't see the properties
300
00:09:34,000 --> 00:09:36,300
panel of the node that you need to edit up here
301
00:09:36,300 --> 00:09:37,366
any time the tutorial
302
00:09:37,366 --> 00:09:38,933
just double click on the node inside your
303
00:09:38,933 --> 00:09:39,700
little node graph
304
00:09:39,700 --> 00:09:41,733
so I double click on it here and now it's up here
305
00:09:41,766 --> 00:09:43,666
because if I close it I can double click on it
306
00:09:43,666 --> 00:09:44,466
and now it's up there
307
00:09:44,466 --> 00:09:45,566
so make a visual switcher
308
00:09:45,566 --> 00:09:48,366
input layer 2 view layer combined
309
00:09:48,366 --> 00:09:49,366
and there we go
310
00:09:49,366 --> 00:09:52,400
we can see what we saw in blender with a t bit
311
00:09:52,400 --> 00:09:53,366
different color
312
00:09:53,600 --> 00:09:56,533
because it's fully linear inside of Nook
313
00:09:56,533 --> 00:09:58,300
you can move around in here with your middle mouse
314
00:09:58,300 --> 00:09:59,300
click and zoom in
315
00:09:59,300 --> 00:10:00,866
with scroll and
316
00:10:00,900 --> 00:10:02,500
click middle mouse click to reset it
317
00:10:02,500 --> 00:10:04,266
and you also drag these panels like this
318
00:10:04,466 --> 00:10:06,200
now we got to make it work properly
319
00:10:06,200 --> 00:10:06,766
the colors
320
00:10:06,766 --> 00:10:09,133
seem low off and it's not converted to aces yet
321
00:10:09,133 --> 00:10:10,266
it's still on the linear
322
00:10:10,266 --> 00:10:13,133
color space so to make it into the aces color
323
00:10:13,133 --> 00:10:15,700
space we're gonna add in a node called the OCIO
324
00:10:15,700 --> 00:10:16,066
color
325
00:10:16,066 --> 00:10:18,766
space node it allow you to convert the color space
326
00:10:19,100 --> 00:10:21,500
into whatever you want to be from
327
00:10:21,566 --> 00:10:22,566
whatever it is
328
00:10:22,566 --> 00:10:24,466
so for this instance we're going to add it in here
329
00:10:24,466 --> 00:10:27,333
by clicking tab type in OCIO color space
330
00:10:27,733 --> 00:10:29,666
click enter and it should put it in
331
00:10:29,666 --> 00:10:31,733
now double click on it if it isn't up there
332
00:10:31,766 --> 00:10:33,266
so we got to specify what we're inputting
333
00:10:33,266 --> 00:10:34,166
and what we're outputting
334
00:10:34,166 --> 00:10:36,900
so since we know it's from blender we know it's an srgb
335
00:10:36,900 --> 00:10:38,200
linear color space
336
00:10:38,300 --> 00:10:40,266
so to find that go to go to here
337
00:10:40,266 --> 00:10:43,800
the input drop down search it to utility and find
338
00:10:43,933 --> 00:10:45,700
utility linear srgb
339
00:10:45,700 --> 00:10:48,366
and now you can choose the output color space
340
00:10:48,500 --> 00:10:50,266
so to choose one go to the color spaces
341
00:10:50,266 --> 00:10:52,366
and go to aces and choose one of these
342
00:10:52,400 --> 00:10:53,600
the ones are actually good
343
00:10:53,600 --> 00:10:57,600
or at least that work well are aces 2065 1
344
00:10:57,600 --> 00:10:58,600
which I use for my
345
00:10:58,733 --> 00:11:00,500
show Morgan called Dice Quest
346
00:11:00,666 --> 00:11:02,500
so CC do not use CC
347
00:11:02,600 --> 00:11:03,500
as seen it looks like that
348
00:11:03,500 --> 00:11:06,366
do not use CCT it looks like that do not use proxy
349
00:11:06,366 --> 00:11:06,766
it looks like
350
00:11:06,766 --> 00:11:08,566
that and you can use aces CG
351
00:11:08,600 --> 00:11:10,566
for today we're gonna be using aces CG
352
00:11:10,700 --> 00:11:12,500
like they did in the like a Batman movie
353
00:11:12,700 --> 00:11:14,300
see it already looks pretty nice
354
00:11:14,300 --> 00:11:15,966
which is mostly carried by my lighting
355
00:11:15,966 --> 00:11:17,933
but let's see what we can do now
356
00:11:17,933 --> 00:11:19,166
so now I'm gonna be setting up a node
357
00:11:19,166 --> 00:11:20,133
so that you can actually
358
00:11:20,166 --> 00:11:22,800
output the composite that you make in nuke
359
00:11:22,800 --> 00:11:25,166
just in case you don't want to do anything else to it
360
00:11:25,166 --> 00:11:28,000
so simply click tab and add in a right node
361
00:11:28,000 --> 00:11:30,733
now if you weren't select down the OCIO color space
362
00:11:30,733 --> 00:11:33,000
you can just drag the right node into here
363
00:11:33,166 --> 00:11:35,733
and this right note will give you the ability to
364
00:11:35,766 --> 00:11:37,066
write it to anywhere you want
365
00:11:37,066 --> 00:11:39,066
so now you can make sure it's double clicked on
366
00:11:39,166 --> 00:11:41,466
go to the properties and see file
367
00:11:41,466 --> 00:11:43,733
click on this right here and go to
368
00:11:43,733 --> 00:11:44,966
where the files located
369
00:11:44,966 --> 00:11:46,266
or at least wherever you want to
370
00:11:46,266 --> 00:11:47,466
export it to
371
00:11:47,500 --> 00:11:50,133
I'm putting it to where the folder is of this project
372
00:11:50,133 --> 00:11:51,600
and you can name it right here
373
00:11:51,600 --> 00:11:53,266
can name it to basic
374
00:11:53,533 --> 00:11:56,333
no compositeting we're going to be making a BNG
375
00:11:56,366 --> 00:11:58,666
so add in dot PNG right here
376
00:11:58,666 --> 00:12:00,766
all the signs were almost perfectly chosen
377
00:12:00,766 --> 00:12:02,500
apart from the output transform
378
00:12:02,500 --> 00:12:05,300
you have to switch that to color spaces output
379
00:12:05,366 --> 00:12:07,366
srgb to convert it back
380
00:12:07,366 --> 00:12:09,500
to what a normal image will be like
381
00:12:09,600 --> 00:12:13,066
just like that you can click render and click OK
382
00:12:13,066 --> 00:12:14,266
and it will render it
383
00:12:14,266 --> 00:12:16,100
let's go to our folder and find it
384
00:12:16,100 --> 00:12:18,400
and as you can see right here we got the image
385
00:12:18,666 --> 00:12:20,400
working all nicely
386
00:12:20,466 --> 00:12:22,966
see here we know everything's working properly
387
00:12:22,966 --> 00:12:23,866
great we now have a
388
00:12:23,866 --> 00:12:26,300
basic nuke script for blender workflows
389
00:12:26,300 --> 00:12:28,600
so let me show you how to do a few things
390
00:12:28,800 --> 00:12:29,933
we're gonna be starting off by doing
391
00:12:29,933 --> 00:12:32,800
basic effects like adding in a mispass
392
00:12:32,800 --> 00:12:33,566
so let's add that
393
00:12:33,566 --> 00:12:35,933
first thing is we gotta get our mist layer from our
394
00:12:35,933 --> 00:12:38,333
image and the way we do that is by adding in another
395
00:12:38,333 --> 00:12:41,266
shuffle node click tab shuffle and there we go
396
00:12:41,266 --> 00:12:43,466
the way you can plug in the image is by grabbing the B
397
00:12:43,466 --> 00:12:44,566
from the shuffle here
398
00:12:44,566 --> 00:12:46,266
drag it into the image node
399
00:12:46,266 --> 00:12:47,800
and to keep everything organized
400
00:12:47,866 --> 00:12:48,966
you can click control
401
00:12:48,966 --> 00:12:50,066
you see these yellow points
402
00:12:50,066 --> 00:12:50,900
you can click on one
403
00:12:50,900 --> 00:12:52,166
and create a new point on one of these
404
00:12:52,166 --> 00:12:54,900
connections and you can organize it much better
405
00:12:55,066 --> 00:12:55,933
I recommend keeping
406
00:12:55,966 --> 00:12:58,266
your scripts organized or also become a mess
407
00:12:58,266 --> 00:12:59,366
very quickly and hard
408
00:12:59,400 --> 00:13:00,000
to understand
409
00:13:00,000 --> 00:13:02,400
I recommend closing other properties of other notes
410
00:13:02,400 --> 00:13:04,300
to make it easier for you to deal with
411
00:13:04,300 --> 00:13:05,800
so yeah we're going to double click on this
412
00:13:05,800 --> 00:13:07,266
and we're going to
413
00:13:07,500 --> 00:13:09,100
switch the input layer to
414
00:13:09,100 --> 00:13:12,800
mist and we're going to be plugging this into the red
415
00:13:12,900 --> 00:13:13,766
you can switch this
416
00:13:13,766 --> 00:13:15,600
but just make this simple for everyone
417
00:13:15,600 --> 00:13:17,600
we're going to just keep as RGBA and just
418
00:13:17,600 --> 00:13:18,933
plug into the bread channel
419
00:13:18,933 --> 00:13:20,666
but say you want to preview it
420
00:13:20,666 --> 00:13:22,566
you don't want to manually drag that in but hey
421
00:13:22,566 --> 00:13:23,400
you can't even see it
422
00:13:23,400 --> 00:13:23,866
well
423
00:13:23,866 --> 00:13:26,100
all you want to do is select the node you want to see
424
00:13:26,266 --> 00:13:27,966
and click 1 on it
425
00:13:28,133 --> 00:13:30,000
automatically connected to the viewer node
426
00:13:30,000 --> 00:13:32,500
and also if you want deactivated node you can click d
427
00:13:32,500 --> 00:13:34,266
on it and node deactivate it and it's
428
00:13:34,266 --> 00:13:36,333
z areo deactivating the color space
429
00:13:36,666 --> 00:13:38,400
so we're gonna go back over here to the shuffle node
430
00:13:38,400 --> 00:13:39,166
and we're gonna be
431
00:13:39,166 --> 00:13:42,333
showing you how to add a basic merge node
432
00:13:42,333 --> 00:13:44,866
so we're gonna actually go down here to underneath the
433
00:13:44,866 --> 00:13:45,766
OCIO color
434
00:13:45,766 --> 00:13:48,266
space and click tab search for the merge node
435
00:13:48,266 --> 00:13:50,333
add that in and place it roughly here
436
00:13:50,333 --> 00:13:52,300
and there we go we now have a merge node
437
00:13:52,300 --> 00:13:54,166
you'll see two inputs we have a
438
00:13:54,166 --> 00:13:57,000
and a B and also over on the side here it will be
439
00:13:57,000 --> 00:13:58,533
a input that's unnamed to you
440
00:13:58,533 --> 00:13:59,500
pull it out called mask
441
00:13:59,500 --> 00:14:01,700
I wear a mask with a smile
442
00:14:01,700 --> 00:14:03,200
drag that into the shuffle too
443
00:14:03,200 --> 00:14:04,766
so we're going to preview the
444
00:14:04,966 --> 00:14:06,400
right node again so we can see
445
00:14:06,400 --> 00:14:07,600
what's happening in the tree
446
00:14:07,600 --> 00:14:09,400
and we're going to double click on the merge node
447
00:14:09,400 --> 00:14:10,166
so that we can
448
00:14:10,166 --> 00:14:12,066
switch some settings so first thing first
449
00:14:12,066 --> 00:14:14,600
we know our shuffle node puts the Myst into the
450
00:14:14,600 --> 00:14:16,733
red channel so in our merge
451
00:14:16,733 --> 00:14:18,966
node properties switch the mask right here
452
00:14:18,966 --> 00:14:22,100
the drop down to our GBA red
453
00:14:22,100 --> 00:14:25,100
just like that you can see it's mixing it properly
454
00:14:25,133 --> 00:14:26,866
but I don't think this is what you want
455
00:14:26,866 --> 00:14:29,366
the mist should be happening back there not
456
00:14:29,400 --> 00:14:31,333
on the things you want in focus
457
00:14:31,333 --> 00:14:33,333
so a way these mergement nodes work is that
458
00:14:33,333 --> 00:14:34,866
B is the main layer in a
459
00:14:34,866 --> 00:14:35,933
is what's effect again
460
00:14:35,933 --> 00:14:38,600
so I'm going to unplug the a by pulling on it like so
461
00:14:38,600 --> 00:14:40,900
and grabbing the B and plugging that into it
462
00:14:40,900 --> 00:14:42,366
and just like that you can see this
463
00:14:42,566 --> 00:14:43,866
this is now putting this on the base
464
00:14:43,866 --> 00:14:45,700
and now it may look like nothing is happening
465
00:14:45,700 --> 00:14:47,466
so now we got to figure out a way to
466
00:14:47,466 --> 00:14:49,566
put something in the a input so we can actually
467
00:14:49,566 --> 00:14:50,366
merge something
468
00:14:50,366 --> 00:14:52,133
so what we're going to do here is get
469
00:14:52,133 --> 00:14:53,666
a node called constant
470
00:14:53,666 --> 00:14:55,400
a constant here is
471
00:14:55,566 --> 00:14:57,366
node that allows us to choose a color
472
00:14:57,366 --> 00:14:58,900
so we're going to search down to RGBA
473
00:14:58,900 --> 00:15:00,000
and we got to choose a color
474
00:15:00,000 --> 00:15:02,200
this isn't the easiest way to switch colors
475
00:15:02,200 --> 00:15:03,166
and also to see the color
476
00:15:03,166 --> 00:15:05,066
you can see it right here and click 1 on it
477
00:15:05,066 --> 00:15:06,133
so switch the colors here
478
00:15:06,133 --> 00:15:07,300
it doesn't seem so easy
479
00:15:07,300 --> 00:15:08,933
but there's a simple little button on the right
480
00:15:08,933 --> 00:15:11,500
this color wheel you can click on and open up this
481
00:15:11,500 --> 00:15:13,500
so to controls color wheel you can use right
482
00:15:13,500 --> 00:15:14,700
click on the inside of it
483
00:15:14,700 --> 00:15:16,900
move it to the left or right to change
484
00:15:16,933 --> 00:15:17,966
the value set
485
00:15:18,066 --> 00:15:20,966
so you can be really bright and it can go over the 1
486
00:15:20,966 --> 00:15:23,100
setting because it's using your color space
487
00:15:23,100 --> 00:15:24,000
so we're going to be
488
00:15:24,000 --> 00:15:26,166
setting out a color that will look nice
489
00:15:26,200 --> 00:15:26,866
like this
490
00:15:26,866 --> 00:15:29,200
and we also can hold left click in here and change
491
00:15:29,200 --> 00:15:30,333
the saturation
492
00:15:30,333 --> 00:15:32,666
and the hue by rotating it around
493
00:15:32,900 --> 00:15:34,266
like so but
494
00:15:34,266 --> 00:15:36,700
what I would do for this is just use it for saturation
495
00:15:36,700 --> 00:15:38,766
use this little knob right here for the hue
496
00:15:38,766 --> 00:15:40,600
and just change saturation like that
497
00:15:40,600 --> 00:15:42,966
yeah I'm going to choose something that's a dark
498
00:15:42,966 --> 00:15:45,866
blue color to plug it into it
499
00:15:45,866 --> 00:15:48,700
make sure the Alvair is set to 1 to avoid any problem
500
00:15:48,700 --> 00:15:50,000
so we're going to grab this a
501
00:15:50,066 --> 00:15:52,533
little arrow and plug into the constant and then
502
00:15:52,533 --> 00:15:54,400
click on 1 on right again to see it
503
00:15:54,400 --> 00:15:55,300
we can see it's working
504
00:15:55,300 --> 00:15:57,333
so if we select the merge node and click d
505
00:15:57,400 --> 00:15:58,700
see how it's affecting it
506
00:15:59,600 --> 00:16:01,133
and also if you want to change how
507
00:16:01,166 --> 00:16:01,966
powerful it is
508
00:16:01,966 --> 00:16:04,133
you can use a slider right here that says mix
509
00:16:04,133 --> 00:16:05,700
and I'm going to switch it to 0.5
510
00:16:05,700 --> 00:16:07,533
so you can also see it how it is with 0
511
00:16:07,766 --> 00:16:09,700
1.5 is good for me
512
00:16:09,700 --> 00:16:10,866
it blends the ground
513
00:16:10,866 --> 00:16:13,100
pretty nicely as I don't have a like a ground yet
514
00:16:13,100 --> 00:16:16,100
so just like that you have a mispass combined with it
515
00:16:16,100 --> 00:16:17,733
you also by the way can just
516
00:16:17,866 --> 00:16:18,600
make it white
517
00:16:18,600 --> 00:16:19,966
but I'm just gonna use this color
518
00:16:19,966 --> 00:16:21,000
because usually miss is white
519
00:16:21,000 --> 00:16:22,600
but I like to use it stylistically
520
00:16:22,700 --> 00:16:23,866
now we're going to be moving on
521
00:16:23,866 --> 00:16:26,800
into a more advanced part of this that you can do
522
00:16:26,800 --> 00:16:28,466
is depth of field
523
00:16:28,466 --> 00:16:29,700
so we can avoid the denoiser
524
00:16:29,700 --> 00:16:31,900
smudging all of our nice Boca
525
00:16:31,966 --> 00:16:33,933
and doing it all a nuke instead
526
00:16:34,133 --> 00:16:35,200
so we can have a clean
527
00:16:35,200 --> 00:16:37,733
denoise image with no bokeh and then
528
00:16:37,733 --> 00:16:39,000
nuke began to bokeh
529
00:16:39,000 --> 00:16:40,566
now first things first when you rendered
530
00:16:40,566 --> 00:16:42,100
make sure you didn't have depth of field
531
00:16:42,100 --> 00:16:42,866
on your camera
532
00:16:42,866 --> 00:16:44,333
enabled or else you
533
00:16:44,333 --> 00:16:46,600
just can't do this as it breaks completely
534
00:16:46,600 --> 00:16:47,500
so to do this
535
00:16:47,500 --> 00:16:49,800
make sure we still have a right node of on our view
536
00:16:49,900 --> 00:16:54,166
and click tab on our merge node and search for zdfocus
537
00:16:54,166 --> 00:16:56,866
that's the node that will do all the nice stuff for us
538
00:16:56,866 --> 00:16:58,733
as you see here it's not really doing any nice things
539
00:16:58,733 --> 00:17:01,400
yet so we got a few things we got to do for it
540
00:17:01,400 --> 00:17:04,266
so what you got to do is switch the channels to RGB
541
00:17:04,266 --> 00:17:07,400
you have to switch the depth channel to the
542
00:17:07,533 --> 00:17:09,766
view layerdepth dot z
543
00:17:09,766 --> 00:17:12,100
and with that we can switch the math to depth
544
00:17:12,100 --> 00:17:14,300
and we can drag this little focal point right here
545
00:17:14,300 --> 00:17:15,900
you see into where we want it
546
00:17:15,900 --> 00:17:17,666
we're gonna focus on our little guy over here
547
00:17:17,666 --> 00:17:19,200
and you see it is working
548
00:17:19,200 --> 00:17:22,166
we have this out of focus and this guy is in focus
549
00:17:22,166 --> 00:17:24,133
so there's some more settings we can look at
550
00:17:24,200 --> 00:17:25,800
we're gonna switch this output here
551
00:17:25,900 --> 00:17:29,100
so we can see what we're doing into focal plane setup
552
00:17:29,100 --> 00:17:29,900
go right here
553
00:17:30,133 --> 00:17:31,333
means it's in focus
554
00:17:31,333 --> 00:17:33,666
and if we change the depth of fields we'll see that
555
00:17:33,666 --> 00:17:35,400
we can change how much is in focus
556
00:17:35,400 --> 00:17:36,866
so if you want to make even bigger
557
00:17:36,866 --> 00:17:39,366
you can send it to 10 or to 5 you can just put in
558
00:17:39,866 --> 00:17:41,566
numbers by yourself to make it bigger
559
00:17:41,666 --> 00:17:44,100
but here green is even more in focus I believe
560
00:17:44,266 --> 00:17:46,100
because if you zoom in here you already see low green
561
00:17:46,100 --> 00:17:49,100
but we up the depth of field that's our low transition
562
00:17:49,100 --> 00:17:50,566
so I'm gonna have it on his face
563
00:17:50,566 --> 00:17:53,000
turn up the depth of field to have him fully in focus
564
00:17:53,000 --> 00:17:55,166
so we'd avoid any issues that could happen
565
00:17:55,266 --> 00:17:57,766
so this is an issue that can happen and the way to
566
00:17:57,766 --> 00:18:00,300
fix this is just by creating an EV
567
00:18:00,333 --> 00:18:02,533
render pass for these Z
568
00:18:02,700 --> 00:18:06,533
and that one should have no problems unlike this
569
00:18:06,533 --> 00:18:07,933
this won't be too visible though
570
00:18:07,933 --> 00:18:09,466
search the output back to result
571
00:18:09,466 --> 00:18:10,866
if you're happy with you have here
572
00:18:10,866 --> 00:18:13,000
so back to results and you can see this
573
00:18:13,000 --> 00:18:16,566
now it's focused properly you got all women focus and
574
00:18:16,666 --> 00:18:18,100
this boy is blurred out
575
00:18:18,133 --> 00:18:20,166
also one thing is blur inside
576
00:18:20,333 --> 00:18:22,566
thing is to help smoothen the transition
577
00:18:22,566 --> 00:18:24,100
I recommend unchecking it
578
00:18:24,100 --> 00:18:27,066
unless it's something noticeable that you might see
579
00:18:27,066 --> 00:18:28,100
that might affect
580
00:18:28,100 --> 00:18:30,333
the feel of it so I recommend just
581
00:18:30,333 --> 00:18:31,533
having bluer inside off
582
00:18:31,533 --> 00:18:32,666
alright so now we can change
583
00:18:32,666 --> 00:18:34,866
the size of the depth of field but to do that
584
00:18:34,866 --> 00:18:36,400
switch the maximum to
585
00:18:36,466 --> 00:18:38,933
max to like 100 and you can change
586
00:18:39,166 --> 00:18:41,366
the size of your depth of the build right here
587
00:18:41,366 --> 00:18:43,500
so you can just change it to something high
588
00:18:43,500 --> 00:18:44,566
and if you want to make it bigger
589
00:18:44,566 --> 00:18:45,966
you can change the number in here
590
00:18:45,966 --> 00:18:46,966
I'm going to set it like
591
00:18:46,966 --> 00:18:49,166
30 just for a more dramatic focus
592
00:18:49,166 --> 00:18:51,066
okay so now that looks pretty good
593
00:18:51,066 --> 00:18:51,666
but
594
00:18:51,666 --> 00:18:54,333
I want to put in a custom Boca to give it some realism
595
00:18:54,333 --> 00:18:56,600
so to do that so find a bouquet lens
596
00:18:56,600 --> 00:18:58,300
but basically once you have it
597
00:18:58,300 --> 00:18:59,866
you're going to drag it into here
598
00:18:59,866 --> 00:19:01,300
so right here I have minor here
599
00:19:01,300 --> 00:19:02,466
this is called bouquet 12
600
00:19:02,466 --> 00:19:05,700
and what you can do is set inputs for the matte paint
601
00:19:05,800 --> 00:19:06,733
so that's what we got
602
00:19:06,733 --> 00:19:09,966
that's going to be plugging into our TVD focus into a
603
00:19:09,966 --> 00:19:10,966
filter here
604
00:19:10,966 --> 00:19:13,133
and to actually set as Vocas
605
00:19:13,133 --> 00:19:14,933
switch the filter type to image
606
00:19:14,933 --> 00:19:16,866
and click use input channels
607
00:19:16,866 --> 00:19:20,200
switch the image filtered impulse and that should be
608
00:19:20,533 --> 00:19:23,566
good now so with this we can see it here a little bit
609
00:19:23,566 --> 00:19:26,166
and now if you want to make it and a morphic bouquet
610
00:19:26,166 --> 00:19:28,066
all you got to simply do is
611
00:19:28,266 --> 00:19:30,700
add in a transform node right here
612
00:19:30,700 --> 00:19:32,333
if you click 1 on it you can specify
613
00:19:32,333 --> 00:19:33,300
you can see just this
614
00:19:33,300 --> 00:19:36,566
you can click on this tube as of the scale and set the
615
00:19:36,566 --> 00:19:37,733
height to 2
616
00:19:37,733 --> 00:19:41,300
just like that it should create a stretched up one
617
00:19:41,366 --> 00:19:42,966
it works and you can see it
618
00:19:42,966 --> 00:19:43,800
we can
619
00:19:44,466 --> 00:19:45,366
scale that up a little bit
620
00:19:45,366 --> 00:19:45,733
and there we go
621
00:19:45,733 --> 00:19:47,966
we got some anamorphic bouquet right there
622
00:19:47,966 --> 00:19:50,566
so that's how you add in depth of field
623
00:19:50,566 --> 00:19:52,900
I'm going to be now showing you how to add in some
624
00:19:52,933 --> 00:19:55,333
lens flares also known as autoflare
625
00:19:55,333 --> 00:19:56,866
you find the description below and
626
00:19:56,866 --> 00:19:58,866
it's based off of the Lego Batman movies
627
00:19:58,866 --> 00:20:00,866
auto flare node and
628
00:20:00,900 --> 00:20:02,266
go to their drive link
629
00:20:02,266 --> 00:20:04,466
all you got to do is select all this text
630
00:20:04,900 --> 00:20:06,133
so take a little bit
631
00:20:06,366 --> 00:20:08,533
and Ctrl C and go to your
632
00:20:08,533 --> 00:20:10,300
nuke and make sure you have nothing selected
633
00:20:10,300 --> 00:20:11,466
and click Ctrl V
634
00:20:11,466 --> 00:20:12,100
just like that
635
00:20:12,100 --> 00:20:14,533
it'll paste it in a note that's not even from nuke
636
00:20:14,533 --> 00:20:15,466
it's pretty awesome
637
00:20:15,466 --> 00:20:17,066
so now we're gonna be showing you how to set it up
638
00:20:17,066 --> 00:20:18,000
first things first
639
00:20:18,000 --> 00:20:19,166
grab the source arrow
640
00:20:19,166 --> 00:20:21,700
put it to the CD focus and that will be
641
00:20:21,700 --> 00:20:22,933
the main part you need to do
642
00:20:22,933 --> 00:20:24,500
we're gonna be dragging these down
643
00:20:24,666 --> 00:20:27,266
a little bit and we're gonna add in a new merge node
644
00:20:27,266 --> 00:20:29,500
and in this merge node plug it in right here
645
00:20:29,500 --> 00:20:31,600
and you see you automatically put that in the B
646
00:20:31,600 --> 00:20:32,733
and we're going to grab this a
647
00:20:32,733 --> 00:20:34,466
and put it into the auto flare
648
00:20:34,500 --> 00:20:35,300
just like that
649
00:20:35,466 --> 00:20:36,266
we have some
650
00:20:36,566 --> 00:20:38,533
weird looking flares
651
00:20:38,533 --> 00:20:40,266
why does it look so weird maybe asking
652
00:20:40,266 --> 00:20:41,366
well let me just solve in
653
00:20:41,366 --> 00:20:43,800
after we do this click control and there you go
654
00:20:43,800 --> 00:20:44,600
now looks nice
655
00:20:44,700 --> 00:20:45,300
so go to the image
656
00:20:45,300 --> 00:20:46,500
you want to change something very important
657
00:20:46,533 --> 00:20:48,466
switch to operation 2 plus
658
00:20:48,466 --> 00:20:51,566
just like that it is now properly being added to
659
00:20:51,766 --> 00:20:53,333
an image make sure to remove the
660
00:20:53,333 --> 00:20:55,000
transform properties so that you can
661
00:20:55,000 --> 00:20:57,533
take away that weird thing that rear circle
662
00:20:57,533 --> 00:20:59,866
say I think the focal point goes to the video focus
663
00:20:59,866 --> 00:21:02,200
and you see here you can change the mix right here
664
00:21:02,200 --> 00:21:03,866
and you can change how effective they are
665
00:21:03,966 --> 00:21:05,766
so I'm going to set this for like 2.2
666
00:21:05,766 --> 00:21:07,366
and you can just do that change it
667
00:21:07,366 --> 00:21:09,666
and that's how you add in some lens flares
668
00:21:09,666 --> 00:21:10,733
it looks really nice
669
00:21:10,733 --> 00:21:11,933
and I recommend using it
670
00:21:11,933 --> 00:21:13,333
especially with the Lego stuff
671
00:21:13,333 --> 00:21:14,666
also I'm going to show you how to change the
672
00:21:14,666 --> 00:21:15,933
exposure realistically
673
00:21:15,933 --> 00:21:17,666
so click tab search for the
674
00:21:18,133 --> 00:21:19,066
exposure node
675
00:21:19,066 --> 00:21:20,866
add that in and we're going to put it in
676
00:21:20,866 --> 00:21:22,666
after the OCIO color space
677
00:21:22,733 --> 00:21:23,566
right here
678
00:21:23,566 --> 00:21:25,666
and double click on it with this node to use it
679
00:21:25,666 --> 00:21:29,000
switch the adjust in to stops and now you're all good
680
00:21:29,000 --> 00:21:30,300
so let's test it out
681
00:21:30,300 --> 00:21:32,300
I recommend not having autoflayers on
682
00:21:32,300 --> 00:21:33,533
when doing composing
683
00:21:33,533 --> 00:21:34,966
same thing that the field at least
684
00:21:34,966 --> 00:21:37,300
but you can change the exposure
685
00:21:37,300 --> 00:21:39,133
it is actually very realistically done
686
00:21:39,133 --> 00:21:40,166
especially with aces
687
00:21:40,166 --> 00:21:41,200
you can see when it turns up
688
00:21:41,200 --> 00:21:42,300
it looks really good
689
00:21:42,300 --> 00:21:44,300
still and doesn't make it look bad
690
00:21:44,300 --> 00:21:47,133
because if we remove our aces color space transfer
691
00:21:47,533 --> 00:21:48,533
it looks like that
692
00:21:48,600 --> 00:21:51,266
and my God I've never seen something looks so bad
693
00:21:51,266 --> 00:21:53,200
like it does not make sense
694
00:21:53,200 --> 00:21:54,300
it's just so weird
695
00:21:54,300 --> 00:21:55,866
so that's why we put it on
696
00:21:55,866 --> 00:21:58,566
it really makes a lot more sense to it
697
00:21:58,700 --> 00:22:01,133
so for this I'm gonna just leave it to 0
698
00:22:01,133 --> 00:22:01,866
I don't need it for the
699
00:22:01,866 --> 00:22:03,400
shot and you can disable it as well
700
00:22:03,400 --> 00:22:04,066
so I'm gonna do that
701
00:22:04,066 --> 00:22:05,766
I'm gonna get back to where we were
702
00:22:05,766 --> 00:22:09,200
by renabling the field the renabling the lens fires
703
00:22:09,200 --> 00:22:10,566
after all that I'm gonna be adding in some
704
00:22:10,566 --> 00:22:11,566
color grating
705
00:22:11,900 --> 00:22:12,866
this is what I
706
00:22:12,866 --> 00:22:14,000
end up using
707
00:22:14,000 --> 00:22:16,800
I mess with the white point here because it's
708
00:22:16,866 --> 00:22:19,866
the cleanest one to mess with in the gain
709
00:22:19,933 --> 00:22:20,666
to change color
710
00:22:20,666 --> 00:22:22,333
so I click on the color wheel beside
711
00:22:22,333 --> 00:22:23,900
those two and you can change
712
00:22:23,900 --> 00:22:24,966
the color
713
00:22:25,100 --> 00:22:25,966
the white point
714
00:22:25,966 --> 00:22:26,966
so we can really just
715
00:22:26,966 --> 00:22:30,200
mess with the colors and then change the gain color
716
00:22:30,266 --> 00:22:32,466
and just like that you can just totally change the
717
00:22:32,566 --> 00:22:33,366
of your image
718
00:22:33,366 --> 00:22:35,366
now it feels like the matrix or something similar
719
00:22:35,366 --> 00:22:37,566
all right so next up I'm just going to disable that
720
00:22:37,566 --> 00:22:38,800
because I don't want to mess with that
721
00:22:38,800 --> 00:22:39,933
I'm going to be showing you how to add
722
00:22:39,933 --> 00:22:41,200
chromatic operation
723
00:22:41,700 --> 00:22:43,666
so the way we do it is pretty simple
724
00:22:43,666 --> 00:22:45,133
when we separating the RG
725
00:22:45,133 --> 00:22:48,933
and B channels and then recombining RGB channels
726
00:22:48,933 --> 00:22:51,300
but what we're going to do is we're going to distort
727
00:22:51,300 --> 00:22:53,700
one of the channels so that when we combine them again
728
00:22:53,700 --> 00:22:54,900
you have a cool colored
729
00:22:54,900 --> 00:22:55,800
edge around the
730
00:22:56,000 --> 00:22:57,000
edges of the screen
731
00:22:57,000 --> 00:22:58,766
so to do that I'm gonna be adding in
732
00:22:58,766 --> 00:23:00,166
the shuffle node and
733
00:23:00,166 --> 00:23:02,000
just copy it and then undeselect it and just
734
00:23:02,000 --> 00:23:03,266
paste two of them over here
735
00:23:03,266 --> 00:23:04,466
make sure you unselect every time
736
00:23:04,466 --> 00:23:05,800
so you don't put it in an accident
737
00:23:05,800 --> 00:23:07,666
and then you can just
738
00:23:07,666 --> 00:23:08,800
plug them both in here
739
00:23:08,866 --> 00:23:11,666
or what I would like to do to organize this is to
740
00:23:11,666 --> 00:23:12,766
make one right here
741
00:23:12,900 --> 00:23:15,566
and just plug these into that one
742
00:23:15,766 --> 00:23:18,366
and create points here and a point here
743
00:23:18,366 --> 00:23:20,566
and we have a good thing going on here
744
00:23:20,566 --> 00:23:21,933
so now double click on the first one
745
00:23:21,933 --> 00:23:23,100
and unlock everything
746
00:23:23,133 --> 00:23:24,666
apart from the red and the alpha
747
00:23:24,666 --> 00:23:25,900
then the second one unblock everything
748
00:23:25,900 --> 00:23:27,200
but the green and alpha
749
00:23:27,200 --> 00:23:28,466
and the last one unblock everything
750
00:23:28,466 --> 00:23:29,666
but the blue and alpha
751
00:23:29,666 --> 00:23:31,600
and just like that we have these
752
00:23:31,766 --> 00:23:33,600
separate passes of each color
753
00:23:33,600 --> 00:23:34,900
and then we're gonna just create
754
00:23:34,900 --> 00:23:36,500
some more shuffle notes
755
00:23:36,500 --> 00:23:39,766
combine them all again so shuffle and then another
756
00:23:39,966 --> 00:23:42,500
shuffle node underneath that one which
757
00:23:42,500 --> 00:23:44,900
we're gonna combine here so we're gonna put in
758
00:23:45,000 --> 00:23:47,600
B which would be this one then a
759
00:23:47,800 --> 00:23:48,700
would be this one
760
00:23:48,700 --> 00:23:49,900
and we're gonna close all these other ones
761
00:23:49,900 --> 00:23:50,900
we don't get lost
762
00:23:50,900 --> 00:23:52,466
and inside of this first one
763
00:23:52,466 --> 00:23:54,866
we're gonna be plugging in so N a
764
00:23:54,966 --> 00:23:57,700
R G B a so we're gonna unplug all these
765
00:23:58,200 --> 00:24:01,366
and just plug in the green into the green from this
766
00:24:01,400 --> 00:24:03,100
make sure the f is also plugged in and the red
767
00:24:03,100 --> 00:24:04,900
and then for the next one we're going to do
768
00:24:04,900 --> 00:24:07,266
the same thing but plug this one
769
00:24:07,266 --> 00:24:10,666
into the a switch this to a RGBA
770
00:24:11,066 --> 00:24:12,900
plug in the blue in there boom
771
00:24:13,066 --> 00:24:13,866
boom
772
00:24:14,100 --> 00:24:15,700
and we get it all combined again
773
00:24:15,700 --> 00:24:18,166
as you can test it by boom boom they're the same
774
00:24:18,166 --> 00:24:19,400
so boom boom
775
00:24:19,400 --> 00:24:19,966
so I'm just gonna
776
00:24:19,966 --> 00:24:21,966
organize that and now we're gonna do the
777
00:24:21,966 --> 00:24:24,200
main part for the whole chromatic operations that
778
00:24:24,200 --> 00:24:25,266
we actually see it different
779
00:24:25,266 --> 00:24:26,300
and what we're gonna do we're gonna
780
00:24:26,300 --> 00:24:28,066
click on the first one on the left
781
00:24:28,333 --> 00:24:29,166
which is the red one
782
00:24:29,166 --> 00:24:31,800
then click tab and add in a lent distortion node
783
00:24:31,866 --> 00:24:33,266
I'm going to drag that down here
784
00:24:33,266 --> 00:24:35,700
double click on it what I did for mine was
785
00:24:35,700 --> 00:24:37,500
I use default settings
786
00:24:37,500 --> 00:24:38,200
they should be all good
787
00:24:38,200 --> 00:24:40,133
and just switch the denominator here
788
00:24:40,133 --> 00:24:41,966
to what you like so
789
00:24:41,966 --> 00:24:44,333
make sure it goes to a negative and just like that
790
00:24:44,333 --> 00:24:46,800
we have a really strong chromatic aberration
791
00:24:46,900 --> 00:24:48,000
and finally
792
00:24:48,066 --> 00:24:49,466
we're going to be showing you how to add a Vignyep
793
00:24:49,466 --> 00:24:50,266
to all of this
794
00:24:50,333 --> 00:24:51,400
go to the description below
795
00:24:51,400 --> 00:24:53,333
we're going to go here so you can see what I can do
796
00:24:53,333 --> 00:24:54,200
and we're going to
797
00:24:54,400 --> 00:24:55,900
click this open this page
798
00:24:56,066 --> 00:24:59,566
and just click plain text copy it all Ctrl C
799
00:24:59,700 --> 00:25:01,566
go back to new Ctrl v
800
00:25:01,566 --> 00:25:03,733
you now have a fignette node
801
00:25:03,733 --> 00:25:06,000
drag it right here and just like that it works
802
00:25:06,066 --> 00:25:08,600
double click on it and you can change some stuff here
803
00:25:08,600 --> 00:25:10,600
if you go into project settings and your
804
00:25:10,600 --> 00:25:13,200
size format is not the same as the actual output
805
00:25:13,200 --> 00:25:14,400
that you are at least your render
806
00:25:14,400 --> 00:25:18,133
then the vignette will be weird so here it does that
807
00:25:18,200 --> 00:25:20,400
which we don't want at least I don't think you do
808
00:25:20,400 --> 00:25:22,266
so just make sure it's the same as your render
809
00:25:22,266 --> 00:25:23,566
you can click preview you can
810
00:25:23,566 --> 00:25:24,533
freeview it look like
811
00:25:24,533 --> 00:25:26,933
and just change it to your desired here
812
00:25:26,966 --> 00:25:28,600
right now it's just like a circle so
813
00:25:28,600 --> 00:25:32,166
I'm gonna add in some squash to point like 5
814
00:25:32,300 --> 00:25:35,533
softness and if you disable a preview
815
00:25:35,666 --> 00:25:37,366
go boom and search the mix here
816
00:25:37,566 --> 00:25:39,933
and turn it down or up I set to point 6
817
00:25:40,066 --> 00:25:42,900
and there we go we have a final composite
818
00:25:42,933 --> 00:25:44,300
and if you want with color
819
00:25:44,300 --> 00:25:46,166
and don't forget you can just render right here
820
00:25:46,166 --> 00:25:47,766
so now we're done and we're just gonna
821
00:25:47,766 --> 00:25:49,266
change the name to to
822
00:25:49,566 --> 00:25:50,400
just compositing
823
00:25:50,400 --> 00:25:51,900
and also if it's an animation
824
00:25:51,900 --> 00:25:53,600
you can switch list to input and
825
00:25:53,800 --> 00:25:57,266
set the timeline to the right range
826
00:25:57,266 --> 00:25:59,000
so the range of your image sequence
827
00:25:59,000 --> 00:26:00,566
and if we open the image
828
00:26:00,566 --> 00:26:01,600
this is before
829
00:26:01,766 --> 00:26:04,800
that's after it's such a beautiful change
830
00:26:04,966 --> 00:26:06,933
and also the reminder is what it looked like in
831
00:26:06,933 --> 00:26:08,700
blender and this is what it looks like now
832
00:26:08,933 --> 00:26:10,966
so I hope you enjoyed this tutorial
833
00:26:11,300 --> 00:26:12,200
if you're interested in
834
00:26:12,200 --> 00:26:14,100
nuke I recommend searching out more about it so you
835
00:26:14,100 --> 00:26:14,900
can learn more
836
00:26:14,966 --> 00:26:16,733
you can do so many amazing things in it
837
00:26:16,733 --> 00:26:18,900
this is just the start and just the basic setup for
838
00:26:18,900 --> 00:26:19,866
blender stuff
839
00:26:19,866 --> 00:26:20,700
so I wish you good luck
840
00:26:20,700 --> 00:26:22,266
and I look forward to more people
841
00:26:22,266 --> 00:26:23,733
using nuke and their blender workflow
842
00:26:23,733 --> 00:26:25,400
so make sure you subscribe if this helped
843
00:26:25,466 --> 00:26:26,200
thanks for watching
844
00:26:26,200 --> 00:26:29,000
see ya also a big thank you to all my Patreon
845
00:26:29,000 --> 00:26:31,533
especially my MVP Patreonplanet
62248
Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.