All language subtitles for 06 - Add details with Boolean

af Afrikaans
sq Albanian
am Amharic
ar Arabic
hy Armenian
az Azerbaijani
eu Basque
be Belarusian
bn Bengali
bs Bosnian
bg Bulgarian
ca Catalan
ceb Cebuano
ny Chichewa
zh-CN Chinese (Simplified)
zh-TW Chinese (Traditional)
co Corsican
hr Croatian
cs Czech
da Danish
nl Dutch
en English
eo Esperanto
et Estonian
tl Filipino
fi Finnish
fr French
fy Frisian
gl Galician
ka Georgian
de German
el Greek
gu Gujarati
ht Haitian Creole
ha Hausa
haw Hawaiian
iw Hebrew
hi Hindi
hmn Hmong
hu Hungarian
is Icelandic
ig Igbo
id Indonesian
ga Irish
it Italian
ja Japanese
jw Javanese
kn Kannada
kk Kazakh
km Khmer
ko Korean
ku Kurdish (Kurmanji)
ky Kyrgyz
lo Lao
la Latin
lv Latvian
lt Lithuanian
lb Luxembourgish
mk Macedonian
mg Malagasy
ms Malay
ml Malayalam
mt Maltese
mi Maori
mr Marathi
mn Mongolian
my Myanmar (Burmese)
ne Nepali
no Norwegian
ps Pashto
fa Persian
pl Polish
pt Portuguese
pa Punjabi
ro Romanian
ru Russian
sm Samoan
gd Scots Gaelic
sr Serbian
st Sesotho
sn Shona
sd Sindhi
si Sinhala
sk Slovak
sl Slovenian
so Somali
es Spanish Download
su Sundanese
sw Swahili
sv Swedish
tg Tajik
ta Tamil
te Telugu
th Thai
tr Turkish
uk Ukrainian
ur Urdu
uz Uzbek
vi Vietnamese
cy Welsh
xh Xhosa
yi Yiddish
yo Yoruba
zu Zulu
or Odia (Oriya)
rw Kinyarwanda
tk Turkmen
tt Tatar
ug Uyghur
Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:00,003 --> 00:00:02,007 - [Instructor] One handy modifier that we should cover 2 00:00:02,007 --> 00:00:04,007 is the Boolean modifier. 3 00:00:04,007 --> 00:00:07,002 Let me show you. 4 00:00:07,002 --> 00:00:09,004 If you're not already in object mode, 5 00:00:09,004 --> 00:00:11,007 go into object mode 6 00:00:11,007 --> 00:00:15,006 and let's go ahead and add a new 3D mesh. 7 00:00:15,006 --> 00:00:19,008 In this case, I'll go ahead and add a UV sphere, 8 00:00:19,008 --> 00:00:21,000 click on UV sphere, 9 00:00:21,000 --> 00:00:25,006 and I'm going to drop these segments down to say eight. 10 00:00:25,006 --> 00:00:29,000 And down here under rings, let's go to four. 11 00:00:29,000 --> 00:00:31,006 There we go. That looks pretty good. 12 00:00:31,006 --> 00:00:34,001 Go ahead and drop that down here. 13 00:00:34,001 --> 00:00:36,004 I'm going to move this somewhere back here. 14 00:00:36,004 --> 00:00:38,007 I don't want to move it on the X though, 15 00:00:38,007 --> 00:00:45,003 just kind of back here and let's scale it in just a tad. 16 00:00:45,003 --> 00:00:48,005 Finally, move it up. 17 00:00:48,005 --> 00:00:52,008 Now let's go ahead and Boolean. 18 00:00:52,008 --> 00:00:55,002 With my spaceship here, 19 00:00:55,002 --> 00:00:59,001 I'm going to left-click on it and go to add modifier 20 00:00:59,001 --> 00:01:03,002 and I'm going to go to generate Boolean. 21 00:01:03,002 --> 00:01:05,008 Let's open this up a little bit to get some real estate. 22 00:01:05,008 --> 00:01:09,008 Scroll down and you'll see I have a few options, 23 00:01:09,008 --> 00:01:12,005 but notably a little eyedropper right here. 24 00:01:12,005 --> 00:01:17,006 I'm going to click on it and hover over my sphere. 25 00:01:17,006 --> 00:01:21,006 Now, I can actually come up to my outliner 26 00:01:21,006 --> 00:01:26,001 and turn off the sphere's visibility. 27 00:01:26,001 --> 00:01:27,000 And look at what happened. 28 00:01:27,000 --> 00:01:31,004 I've cut a hole right into my mesh. 29 00:01:31,004 --> 00:01:33,007 That's because I'm using difference. 30 00:01:33,007 --> 00:01:36,001 I could also use intersect 31 00:01:36,001 --> 00:01:38,004 and just get the data of these two areas 32 00:01:38,004 --> 00:01:40,005 where they intersect. 33 00:01:40,005 --> 00:01:44,007 I can go to union where I bring them together. 34 00:01:44,007 --> 00:01:48,001 Or again, right back down to difference. 35 00:01:48,001 --> 00:01:51,002 And you might be asking, why is there a hole? 36 00:01:51,002 --> 00:01:52,009 It's actually at the bottom of this mesh 37 00:01:52,009 --> 00:01:54,006 I realize that there is a hole, 38 00:01:54,006 --> 00:01:56,008 and that's a common problem with Booleans. 39 00:01:56,008 --> 00:02:00,000 If you have a hole anywhere else, 40 00:02:00,000 --> 00:02:01,003 it will make a hole for you. 41 00:02:01,003 --> 00:02:04,003 So let's go ahead and actually go to vertices mode, 42 00:02:04,003 --> 00:02:07,002 inside of edit mode of the spaceship 43 00:02:07,002 --> 00:02:09,008 and I just want to drag these vertices 44 00:02:09,008 --> 00:02:13,009 and just drag them to the right. 45 00:02:13,009 --> 00:02:16,000 Because I have clipping and merge on, 46 00:02:16,000 --> 00:02:19,005 I can't go any further than zero zero. 47 00:02:19,005 --> 00:02:21,004 And let's come up here to the top and you'll see 48 00:02:21,004 --> 00:02:24,004 that there's the tiniest little hole here too. 49 00:02:24,004 --> 00:02:28,001 So what we want to do is left click 50 00:02:28,001 --> 00:02:33,003 and hold down Shift and drag a little box. 51 00:02:33,003 --> 00:02:36,005 Shove these over. 52 00:02:36,005 --> 00:02:37,004 You know, for good measure, 53 00:02:37,004 --> 00:02:39,000 let's just check some of these others out 54 00:02:39,000 --> 00:02:40,003 and make sure that we can make this 55 00:02:40,003 --> 00:02:43,007 as watertight as possible. 56 00:02:43,007 --> 00:02:45,003 That's a phrase that you'll hear often. 57 00:02:45,003 --> 00:02:50,009 That basically indicates having no holes in the mesh. 58 00:02:50,009 --> 00:02:53,004 All right. 59 00:02:53,004 --> 00:02:56,008 Now I'm going to go back into object mode. 60 00:02:56,008 --> 00:03:01,003 And look at that, instead of cutting out a hole, 61 00:03:01,003 --> 00:03:04,007 it actually carved out like a chunk. 62 00:03:04,007 --> 00:03:06,000 I can come back up here 63 00:03:06,000 --> 00:03:08,005 and turn the visibility of my sphere on, 64 00:03:08,005 --> 00:03:10,003 but of course it's going to be a little hard to see 65 00:03:10,003 --> 00:03:12,000 what I'm carving out. 66 00:03:12,000 --> 00:03:16,001 So I like to click on this little object properties 67 00:03:16,001 --> 00:03:17,004 and scroll down a little bit. 68 00:03:17,004 --> 00:03:22,006 And where it says visibility, viewport display, 69 00:03:22,006 --> 00:03:27,000 there it is, display as bounds. 70 00:03:27,000 --> 00:03:30,001 You could also display as wire if you want, 71 00:03:30,001 --> 00:03:32,003 whichever you'd like. 72 00:03:32,003 --> 00:03:34,004 Now I can move up the sphere 73 00:03:34,004 --> 00:03:39,008 and see how it carves it out in real time. 74 00:03:39,008 --> 00:03:42,007 The Boolean modifier is a really, really handy modifier 75 00:03:42,007 --> 00:03:44,007 'cause it allows you to quickly merge 76 00:03:44,007 --> 00:03:47,004 a bunch of different shapes into your object. 77 00:03:47,004 --> 00:03:49,007 But beware if there's any hole 78 00:03:49,007 --> 00:03:51,006 and if it's not watertight, 79 00:03:51,006 --> 00:03:54,002 your Boolean will also rip out a hole. 80 00:03:54,002 --> 00:03:55,007 But if it is watertight, 81 00:03:55,007 --> 00:03:58,005 it's going to make this nice little carving. 82 00:03:58,005 --> 00:04:00,002 You could use this to say, 83 00:04:00,002 --> 00:04:02,008 carve out a new engine at the back 84 00:04:02,008 --> 00:04:07,001 or add like a little area for say a cockpit. 85 00:04:07,001 --> 00:04:08,007 So go ahead and play with Boolean 86 00:04:08,007 --> 00:04:10,008 and see what interesting shapes you can add 87 00:04:10,008 --> 00:04:12,000 to your newfound spaceship. 6591

Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.