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- [Instructor] Now that you've made a really cool concept
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inside of Blender, let's look at how to 3D model it.
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Come up to the top left and go to file Append.
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Navigate to your exercise files
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and go to chapter two, video four.
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From here, open up your spaceship concept
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and just go ahead and click on Append.
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This opens up a new set of folders,
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and from here, look for object.
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Double click on it,
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and you'll see two objects, a Camera or a Stroke.
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Let's go ahead and left click on Stroke,
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it adds this little blue bar, and click on Append.
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Now that I've gone ahead and done that, you can see
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that my 2D drawing from before appears right here.
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One thing that I need to do is click on rotate,
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and then hit N for numbers.
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And I want to rotate on the Z or zed axis by 90 degrees.
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So I'm just going to left click, type in 90,
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hit Enter, and there we go.
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Now we're facing down the Y-axis.
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This will be important later on.
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All right, we can hit N to hide this, and let's go ahead
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and click on our cube and go into Edit Mode
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and open up some of these tools.
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I can also click on this little mirror icon
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so that way when I, for example,
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click on this vertice and move it,
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everything moves along with it on the other side.
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All right, now let's go ahead and click on face.
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Click on this front face and bring it forward,
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and we can scale it in a little bit.
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If you find it scaling kind of weirdly, be sure
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that you actually clicked
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in this greater area here, see that?
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Now let's come back to edge
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and move these down a little bit.
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For this back part, I'm going to select this face
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and bring it right up to here.
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Click on edge, click on my top edge and bring it down a tad.
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And bring this one up.
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Let's bring this one in a little bit.
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Now click on face and click on this back face.
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We need to extrude to get some more geometry back here.
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So click on Extrude Region and just pull this back.
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You'll see when you click Extrude Region,
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you have this little yellow plus,
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and at the bottom left there's this nice little pop-up.
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It allows you to adjust it just a bit.
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But be warned, the moment you left click away
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or go to a different tool,
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that popup is gone, and our little yellow tool disappears.
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This is called a destructive workflow,
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and many tools in Blender are destructive.
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Once you let go from that tool, it's gone,
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and you can make a brand new one,
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but all the old settings aren't available anymore.
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There's some advantages to this.
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It keeps things very clean, and when you're using modifiers
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or later geometry nodes,
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you can have a non-destructive workflow
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where you can keep changing those options
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way after you've done them.
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Each one has their own advantages,
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and for now,
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we're just going to use our non-destructive workflow.
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All right, so with this, I'm going to click on edge, Move,
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and I want to move this down a little bit.
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Let's go ahead and click on face again.
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Click on this outer face and Extrude Region.
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And let's do that twice.
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And then bring this front area.
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There we go.
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Next, I want to scale this in a little bit
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And I'm going to grab these top edges, bottom and top here,
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and I'm going to scale them down on the Z.
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Same with this one back here.
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Just scale it down a tad on the Z.
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There we go.
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Now the last thing I want to do is add a line cut
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right down here.
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To do that, I need a left click on Loop Cut.
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And when I hover over you'll see that it's trying to guess,
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where do I want this cut?
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I want it right here, so I'm going to left click on it,
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and the moment I do that, a little options area comes up.
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If you don't see it, it's right here.
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And I can change the amount of cuts.
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I can even shape them a little bit.
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There we go.
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That looks pretty good.
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All right, we have successfully blocked
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out our little starship.
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Now I know what you're thinking.
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We still have this other side
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for some reason it didn't mirror.
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But don't worry,
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we'll take care of that in the next video.
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