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These are the user uploaded subtitles that are being translated: 1 00:00:00,000 --> 00:00:05,080 If you want to turn off the subtitles click [setting]-[tooltips]-['on' for PC, 'close' for mobile] 2 00:00:05,380 --> 00:00:09,400 Hello, in this lecture I would like 3 00:00:09,400 --> 00:00:14,520 to talk about two coloring techniques that I use often 4 00:00:14,520 --> 00:00:19,510 Those who drew western painting or figure painting for a long time 5 00:00:19,510 --> 00:00:23,200 and trained would understand 6 00:00:23,200 --> 00:00:26,180 this technique very well 7 00:00:26,180 --> 00:00:30,560 The first is called indirect painting, 8 00:00:30,560 --> 00:00:34,940 also known as glazing painting technique 9 00:00:34,940 --> 00:00:38,530 The first production process of this technique is 10 00:00:38,530 --> 00:00:41,990 black and white, meaning black and white painting 11 00:00:41,990 --> 00:00:47,010 to describe shape detail and brightness 12 00:00:47,010 --> 00:00:53,150 and then covering it with a thin color layer 13 00:00:53,950 --> 00:00:57,060 to make the colors appear 14 00:00:57,060 --> 00:01:00,660 This is one of the techniques that particularly artists that are 15 00:01:00,660 --> 00:01:03,940 strong in drawing tend to use a lot 16 00:01:03,940 --> 00:01:08,200 For example, the various figure paintings that were painted 17 00:01:08,200 --> 00:01:11,680 in the baroque era are key examples 18 00:01:12,900 --> 00:01:16,700 Rembrandt painting that we know well, 19 00:01:19,670 --> 00:01:26,430 Johannes Vermeer paintings, 20 00:01:27,710 --> 00:01:30,920 glazing paintings, and 21 00:01:33,980 --> 00:01:40,510 if we go to more modern times, an illustrator named Saul Tepper 22 00:01:42,370 --> 00:01:43,740 is also very famous 23 00:01:46,420 --> 00:01:53,200 Also when we go to the baroque era, Caravaggio, 24 00:01:53,200 --> 00:01:58,060 the oil paint artist is also one of the very proficient artists 25 00:02:00,910 --> 00:02:05,170 in the glazing technique 26 00:02:05,170 --> 00:02:09,450 Such pieces could be good examples 27 00:02:09,450 --> 00:02:12,680 This is the glazing painting technique 28 00:02:14,390 --> 00:02:19,610 Then the other one is called as direct painting 29 00:02:19,610 --> 00:02:22,850 where there is no rough sketch 30 00:02:22,850 --> 00:02:26,380 , and mid tone color is used to make the base shape, 31 00:02:27,100 --> 00:02:32,600 then a controlled palette composition focused on basic colors are used 32 00:02:33,230 --> 00:02:37,710 to describe the shape and the whole brightness 33 00:02:37,710 --> 00:02:41,190 then the colors are used for the detailed work 34 00:02:42,360 --> 00:02:43,820 For example, 35 00:02:47,910 --> 00:02:50,410 this is one of the techniques that are used 36 00:02:51,310 --> 00:02:57,070 by these impressionism artists, 37 00:02:57,070 --> 00:03:03,500 and this person is very famous for figure paintings 38 00:03:05,740 --> 00:03:07,680 John Singer Sargent 39 00:03:08,810 --> 00:03:13,030 Then there is also Monet 40 00:03:13,870 --> 00:03:17,820 and the infamous Van Gogh 41 00:03:17,820 --> 00:03:18,860 Also, 42 00:03:21,770 --> 00:03:24,770 when we move to more modern times, there is Leyendecker 43 00:03:24,770 --> 00:03:30,510 who is also very famous for direct color painting 44 00:03:32,010 --> 00:03:39,500 This is also a technique that is used more often in the fashion industry 45 00:03:39,500 --> 00:03:47,170 This is a fashion illustrator named Rene Gruau, 46 00:03:47,170 --> 00:03:50,510 and another illustrator I like 47 00:03:50,510 --> 00:03:55,080 is called David Downton, who is also a fashion illustrator 48 00:03:55,080 --> 00:03:55,630 This person 49 00:03:57,910 --> 00:04:03,760 also specialized in expressing colors 50 00:04:03,760 --> 00:04:08,750 without any rough sketches 51 00:04:08,750 --> 00:04:12,210 In fashion, color impression is very important 52 00:04:12,210 --> 00:04:19,780 and since they require designs that make the clothes stand out 53 00:04:19,780 --> 00:04:21,390 , rather than 54 00:04:22,280 --> 00:04:27,690 glazing technique where they systematically build up, 55 00:04:27,690 --> 00:04:33,000 they tend to use this direct technique more often 56 00:04:33,000 --> 00:04:39,850 There are also advantages and disadvantages to each two techniques 57 00:04:41,740 --> 00:04:48,260 For glazing painting, 58 00:04:48,260 --> 00:04:52,780 form reading, so the fact that for a certain design 59 00:04:52,780 --> 00:04:56,650 you can get away from a selective thought on coloring 60 00:04:56,650 --> 00:05:00,260 and form the image more clearly 61 00:05:00,260 --> 00:05:02,060 is a very big advantage 62 00:05:02,060 --> 00:05:07,510 Also, after you quickly make a key shot sketch in black and white, 63 00:05:07,510 --> 00:05:10,060 once those images are confirmed 64 00:05:10,060 --> 00:05:15,360 you can quickly cover the sketches or paintings with color 65 00:05:15,360 --> 00:05:21,070 to polish and finish the work very quickly 66 00:05:21,070 --> 00:05:26,390 On the other hand, since the painting work described in black and white 67 00:05:26,390 --> 00:05:32,010 is made on the existing base 68 00:05:32,010 --> 00:05:35,420 , you would color it on the top 69 00:05:35,420 --> 00:05:38,860 so the coloring 70 00:05:39,540 --> 00:05:43,770 could make the colors on the images relatively thicker 71 00:05:43,770 --> 00:05:50,600 and the tone can be come out darker than if you would do the coloring first, 72 00:05:50,600 --> 00:05:57,560 so the fact that you need a duplicate work of 73 00:05:58,580 --> 00:06:04,730 black and white production followed by coloring is a disadvantage 74 00:06:04,730 --> 00:06:11,930 In case of the direct coloring sketch method 75 00:06:11,930 --> 00:06:16,600 a lot of detailed forms could be rather unclear during 76 00:06:16,600 --> 00:06:20,770 the first production 77 00:06:20,770 --> 00:06:25,690 And since the contrast and composition of the colors 78 00:06:25,690 --> 00:06:30,990 and how various lighting forms can change, 79 00:06:30,990 --> 00:06:35,470 the coloring must be kept in mind while drawing, 80 00:06:35,470 --> 00:06:38,600 the painting process could take some time, 81 00:06:38,600 --> 00:06:43,530 but since the advantage that familiar colors have is huge 82 00:06:43,530 --> 00:06:49,740 the compositional mood and atmosphere that the overall sketch can give 83 00:06:49,740 --> 00:06:53,960 can be reflected better compared to black and white sketches 84 00:06:55,050 --> 00:07:01,550 Now, I will use forms of various characters as an example 85 00:07:02,440 --> 00:07:08,330 and talk about how these two techniques can be utilized 86 00:07:08,330 --> 00:07:12,480 for sketch work with digital tools such as photoshop, etc. 87 00:07:12,480 --> 00:07:17,350 , and explain the technical example 88 00:07:17,350 --> 00:07:23,110 First for the glazing painting work, 89 00:07:23,110 --> 00:07:31,630 I will open the layer and show what steps I take 90 00:07:31,630 --> 00:07:34,690 in completing the task 91 00:07:34,690 --> 00:07:40,040 First, you set the composition of the figure like this, 92 00:07:40,040 --> 00:07:43,310 make a rough sketch to an extent, 93 00:07:44,630 --> 00:07:50,250 then add details on top 94 00:07:51,430 --> 00:07:53,300 in black and white 95 00:07:53,300 --> 00:07:58,940 At this time, you describe things such as 96 00:07:58,940 --> 00:08:05,210 the balance between light and dark as much as possible 97 00:08:06,390 --> 00:08:08,390 and draw the details 98 00:08:08,390 --> 00:08:11,810 You just wouldn’t do the coloring yet 99 00:08:11,810 --> 00:08:14,510 But for highlights 100 00:08:16,310 --> 00:08:17,050 or 101 00:08:19,250 --> 00:08:23,630 the dark and bright descriptions that black and white 102 00:08:26,060 --> 00:08:29,560 can give, and the middle tone, 103 00:08:30,470 --> 00:08:36,710 you would use these descriptions as much as possible to draw the image 104 00:08:37,820 --> 00:08:40,710 Then the next step is 105 00:08:43,040 --> 00:08:47,690 to use a layer called overlay 106 00:08:48,640 --> 00:08:51,870 and to make a base tone first 107 00:08:51,870 --> 00:08:59,020 Use the most noticeable skin tone 108 00:08:59,020 --> 00:09:02,250 as the base tone like this, 109 00:09:04,120 --> 00:09:10,510 but some people like to change to soft light layer 110 00:09:10,510 --> 00:09:14,790 to make the drawing, but for me 111 00:09:15,700 --> 00:09:18,620 this really depends on the situation 112 00:09:18,620 --> 00:09:29,510 If the brightness tone I drew in black and white is too bright 113 00:09:29,510 --> 00:09:31,940 then I would go to soft light 114 00:09:31,940 --> 00:09:37,230 This is because soft light adds 115 00:09:37,230 --> 00:09:43,280 weaker coloring in comparison to the overlay 116 00:09:43,280 --> 00:09:48,070 Now the black and white contrast 117 00:09:48,390 --> 00:09:49,480 looks a bit dark 118 00:09:49,480 --> 00:09:54,890 This is because the hair covering the face to an extent, 119 00:09:54,890 --> 00:09:59,940 so I went to the overlay to make this a bit brighter 120 00:09:59,940 --> 00:10:02,060 Then now 121 00:10:04,390 --> 00:10:09,550 I have used this layer called lighten 122 00:10:10,920 --> 00:10:13,670 When you use this layer, 123 00:10:15,180 --> 00:10:17,290 the advantage is that 124 00:10:17,290 --> 00:10:21,260 if you would do something that normal people do often 125 00:10:22,720 --> 00:10:26,120 called multiply, 126 00:10:26,440 --> 00:10:27,660 let me show you 127 00:10:28,910 --> 00:10:30,990 If I am drawing red hair, 128 00:10:34,890 --> 00:10:39,950 if I do this the chroma becomes very dark 129 00:10:39,950 --> 00:10:44,080 This is because the base 130 00:10:45,200 --> 00:10:51,160 color is already in black and white 131 00:10:51,160 --> 00:10:57,200 and if you go to multiply or layers that can 132 00:10:58,580 --> 00:11:04,990 create other colors, the black becomes more distinct 133 00:11:04,990 --> 00:11:08,470 The color goes through 134 00:11:08,470 --> 00:11:14,260 So, you would have to increase the brightness of the image 135 00:11:16,560 --> 00:11:17,780 Now you would 136 00:11:19,380 --> 00:11:22,270 go to the lighten layer 137 00:11:25,290 --> 00:11:31,190 and increase the chroma to 138 00:11:33,530 --> 00:11:35,120 make the dark areas brighter 139 00:11:38,070 --> 00:11:46,770 The black here becomes slightly colored in a way 140 00:11:48,350 --> 00:11:51,660 So here you make the color 141 00:11:52,820 --> 00:11:57,780 where it does not become completely black 142 00:11:59,570 --> 00:12:07,280 and then use soft light to add colors on top of it 143 00:12:08,430 --> 00:12:11,250 Since the character has red hair 144 00:12:13,110 --> 00:12:18,870 I have covered a reddish color on the top of it 145 00:12:18,870 --> 00:12:25,240 But if I were to not use the lighten layer, this is how it would be 146 00:12:27,860 --> 00:12:29,910 This is with the layer 147 00:12:36,560 --> 00:12:43,320 So it is important to apply the lighten layer to an extent 148 00:12:44,760 --> 00:12:50,770 You may not use lighten depending on the situation, 149 00:12:50,770 --> 00:12:58,260 but for this character, this process was required 150 00:12:58,260 --> 00:13:02,230 to paint the hair in color 151 00:13:03,290 --> 00:13:08,920 Then add the normal layer again 152 00:13:12,600 --> 00:13:18,650 and add the small scale details in paint 153 00:13:20,670 --> 00:13:21,980 on the top of it 154 00:13:24,890 --> 00:13:25,850 After that 155 00:13:27,930 --> 00:13:33,690 if you see, for the light that penetrates with the lighting 156 00:13:35,010 --> 00:13:37,120 you can add another layer with overlay 157 00:13:41,180 --> 00:13:44,490 so that the color when the sunlight is reflected on the hair 158 00:13:44,490 --> 00:13:50,910 or the light that goes through the hair is expressed 159 00:13:50,910 --> 00:13:56,640 Then finally, I have colored the eye region with normal 160 00:13:59,990 --> 00:14:00,890 and 161 00:14:03,750 --> 00:14:12,830 since the overall color of the face, the tone became orange 162 00:14:14,930 --> 00:14:17,500 because of the surrounding reddish color 163 00:14:20,610 --> 00:14:24,530 This is becoming rather yellow, 164 00:14:24,530 --> 00:14:31,810 so I have again added a blueish color with soft light 165 00:14:33,020 --> 00:14:37,340 for a blueish skin tone. 166 00:14:40,350 --> 00:14:43,810 This completes the sketch 167 00:14:46,050 --> 00:14:47,200 As such, 168 00:14:48,890 --> 00:14:54,970 I have used Photoshop to digitally use glazing painting 169 00:14:56,070 --> 00:15:01,730 when completing the coloring 170 00:15:01,730 --> 00:15:06,620 So the layer options I have used 171 00:15:07,900 --> 00:15:10,530 are overlay, soft light, 172 00:15:12,660 --> 00:15:13,820 and normal 173 00:15:15,360 --> 00:15:19,840 I kept alternating among the three layers 174 00:15:19,840 --> 00:15:25,890 to build up and finish the coloring 175 00:15:27,330 --> 00:15:28,330 So, 176 00:15:29,790 --> 00:15:37,210 depending on the skin tone or coloring for the character 177 00:15:37,210 --> 00:15:44,150 other structural layer options could be used, 178 00:15:44,150 --> 00:15:52,770 but in general, these are the three layers that I use most often 179 00:15:52,770 --> 00:15:57,730 when doing glazing painting 180 00:15:59,070 --> 00:16:03,990 Now I will show how to do the coloring process 181 00:16:03,990 --> 00:16:09,020 directly with the direct painting method 182 00:16:15,040 --> 00:16:17,370 When drawing online, 183 00:16:17,370 --> 00:16:20,640 it is the same for both glazing painting and direct painting 184 00:16:20,640 --> 00:16:25,560 This is because you would have to do the coloring 185 00:16:25,560 --> 00:16:30,090 after the compositional foundation is made to an extent, 186 00:16:30,090 --> 00:16:37,200 do the line works in the same way 187 00:16:37,200 --> 00:16:42,940 I have explained how to get the line work 188 00:16:43,590 --> 00:16:45,850 in the previous lecture 189 00:16:45,850 --> 00:16:52,940 So when going for the direct painting from here, there are various methods 190 00:16:52,940 --> 00:17:00,210 The method that most people tend to use is this 191 00:17:00,210 --> 00:17:03,010 So first with the outline 192 00:17:04,060 --> 00:17:10,110 and foundation line roughly drawn, 193 00:17:12,470 --> 00:17:17,160 make a very simple one, then 194 00:17:17,160 --> 00:17:22,510 you would color on the top of it, 195 00:17:24,090 --> 00:17:29,430 then continue to do rendering and finishing it 196 00:17:29,430 --> 00:17:39,120 Then you could continue to put the color on the top of it to finish the task 197 00:17:39,120 --> 00:17:46,730 Also, although I do the coloring like this depending on the situation, 198 00:17:47,810 --> 00:17:51,450 another method is 199 00:17:53,360 --> 00:17:58,540 as I have talked about simplifying the black and white 200 00:17:58,540 --> 00:18:02,140 with new values in the previous lecture, 201 00:18:03,720 --> 00:18:09,600 you can also go through a similar process with colors 202 00:18:10,910 --> 00:18:14,970 So you can divide the values to a certain extent 203 00:18:14,970 --> 00:18:21,280 When I do this, I rarely use the brush 204 00:18:21,280 --> 00:18:23,760 , but rather use the selection tool more often 205 00:18:25,470 --> 00:18:30,300 Doing the selection for the face, if it 206 00:18:31,650 --> 00:18:33,410 is like this 207 00:18:36,650 --> 00:18:43,810 and if I want to make the tone of the face peach, 208 00:18:43,810 --> 00:18:46,530 then I would select like this, 209 00:18:48,100 --> 00:18:54,720 copy and paste this, then 210 00:18:54,720 --> 00:18:55,330 go to 211 00:18:58,460 --> 00:19:02,210 hue option here 212 00:19:07,050 --> 00:19:11,330 and adjust the beige color tone from here 213 00:19:12,930 --> 00:19:15,580 This is one way to do it 214 00:19:15,580 --> 00:19:19,450 Another method is 215 00:19:20,930 --> 00:19:30,880 on top of this, lower the fill of normal to around 70%~80% 216 00:19:35,840 --> 00:19:36,800 then 217 00:19:38,810 --> 00:19:43,490 get rid of the outline 218 00:19:43,490 --> 00:19:47,550 to make it look blurry 219 00:19:47,550 --> 00:19:51,870 When you would keep 220 00:19:51,870 --> 00:19:55,310 adding colors on top, this would remove the outline 221 00:19:55,310 --> 00:19:59,390 to make the coloring cleaner 222 00:20:02,170 --> 00:20:09,050 So the method is to keep adding values on the top of this 223 00:20:10,440 --> 00:20:11,680 as such 224 00:20:19,520 --> 00:20:22,210 to complete it 225 00:20:27,280 --> 00:20:32,870 Regardless of the method, you can choose what you prefer 226 00:20:32,870 --> 00:20:37,980 or comfortable with when doing the coloring while considering the situation 227 00:20:40,160 --> 00:20:47,520 Now, I have used the selection tool to quickly make the tone 228 00:20:47,520 --> 00:20:53,150 then used the normal layer on the top 229 00:20:55,740 --> 00:20:59,050 to just add detailed points 230 00:20:59,050 --> 00:21:07,300 Then with the painting, the coloring is more or less done 231 00:21:07,300 --> 00:21:09,180 The coloring sketch is finished 232 00:21:09,180 --> 00:21:13,910 You can do the polishing further from here 233 00:21:13,910 --> 00:21:17,500 Since this is a very rough kind of sketch, 234 00:21:17,500 --> 00:21:19,390 if you do this much rendering 235 00:21:25,050 --> 00:21:27,460 when you are doing the key art, 236 00:21:27,460 --> 00:21:33,250 this is enough for visual delivery 237 00:21:33,250 --> 00:21:40,130 So unless this is an image for marketing or promotion 238 00:21:41,790 --> 00:21:45,790 , you wouldn’t add too much details 239 00:21:46,910 --> 00:21:49,790 If this is for marketing purposes 240 00:21:49,790 --> 00:21:52,090 more details should go in here 241 00:21:59,130 --> 00:22:03,810 I will now show another image 242 00:22:04,710 --> 00:22:06,880 This is another direct painting 243 00:22:12,620 --> 00:22:15,300 With this, I will target 244 00:22:18,910 --> 00:22:21,920 the face a bit more in painting 245 00:22:21,920 --> 00:22:26,810 and show what that would be like 246 00:22:26,810 --> 00:22:29,210 Make the rough structure like this, 247 00:22:31,280 --> 00:22:37,850 then on this structure, use overlay or reduce the fill 248 00:22:38,460 --> 00:22:42,550 and do the cleanup work on the top again 249 00:22:43,070 --> 00:22:47,040 for a cleaner structure 250 00:22:47,040 --> 00:22:49,360 This would be the line cleanup task 251 00:22:49,360 --> 00:22:53,920 Clean and organize 252 00:22:55,450 --> 00:22:58,080 the shadows or the flow of the form 253 00:22:59,550 --> 00:23:04,830 Then I have used the selection tool again to add the tone, 254 00:23:08,080 --> 00:23:15,700 made a simple shadow, and just divided the bright side 255 00:23:15,700 --> 00:23:22,270 After that, I will use the swatch like this 256 00:23:25,210 --> 00:23:29,920 to start making the facial impression smoother 257 00:23:31,870 --> 00:23:38,330 Then, I can use the selection tool so that 258 00:23:41,570 --> 00:23:48,960 these sides and the form become clearer, 259 00:23:53,850 --> 00:23:58,480 then go to the normal layer 260 00:23:58,480 --> 00:24:04,530 and add details on the top of that again 261 00:24:05,790 --> 00:24:14,650 Since the base is already established at this point, 262 00:24:14,650 --> 00:24:20,510 you would just have to make the eyes, nose, and lips clearer 263 00:24:20,510 --> 00:24:25,090 After that, make these lines 264 00:24:25,090 --> 00:24:31,330 which will give a somewhat robotic feeling 265 00:24:31,850 --> 00:24:38,580 and make smoother 266 00:24:38,580 --> 00:24:39,840 You can draw that quickly, 267 00:24:44,090 --> 00:24:48,160 then in the next process, I would just 268 00:24:48,160 --> 00:24:52,510 use the select tool to copy this again 269 00:24:55,940 --> 00:25:00,830 and temporarily remove the grey background 270 00:25:02,560 --> 00:25:06,240 , then place it on the top of a white background 271 00:25:09,980 --> 00:25:15,170 It would not matter what kind of background it is 272 00:25:15,170 --> 00:25:19,600 you could draw a tree at the back 273 00:25:21,500 --> 00:25:25,040 or many other things 274 00:25:25,040 --> 00:25:30,170 So for me, after I am done with coloring the face to an extent, 275 00:25:31,010 --> 00:25:34,460 I use the selection tool to just 276 00:25:38,010 --> 00:25:40,410 copy and paste the figure 277 00:25:44,010 --> 00:25:50,620 Then, since the background is bright 278 00:25:50,620 --> 00:25:55,130 I have also added some brightness to the face 279 00:25:59,850 --> 00:26:04,930 If you look ar the process, it is very simple 280 00:26:04,930 --> 00:26:10,930 Just divide the sides here 281 00:26:11,970 --> 00:26:15,330 then details, then 282 00:26:17,180 --> 00:26:19,200 polishing 283 00:26:21,180 --> 00:26:26,000 This process is all to complete the face 284 00:26:29,980 --> 00:26:32,770 Now, I will show you a painting work 285 00:26:34,170 --> 00:26:41,660 I have done without diving the values 286 00:26:41,660 --> 00:26:47,260 to make the tones for the painting 287 00:26:49,340 --> 00:26:54,590 As you see here, the outline process is the same again 288 00:26:54,590 --> 00:26:57,890 , but I have done it more roughly this time 289 00:26:57,890 --> 00:26:59,290 I have just 290 00:27:01,470 --> 00:27:03,360 taken the lines as I could see 291 00:27:04,890 --> 00:27:07,260 the shapes, 292 00:27:09,790 --> 00:27:15,070 then before the coloring, I would always 293 00:27:16,160 --> 00:27:22,510 make this fill to be 40%, 30% or even lower at times 294 00:27:22,510 --> 00:27:27,930 This is because if the outline is too strong 295 00:27:27,930 --> 00:27:33,950 the lines would continue to be visible when coloring 296 00:27:33,950 --> 00:27:36,960 and will make it look messy 297 00:27:36,960 --> 00:27:44,090 So you could lower the strength 298 00:27:44,090 --> 00:27:49,060 of the brush by checking transfer like this, 299 00:27:49,060 --> 00:27:55,770 or you could select grey instead of black in the palette here 300 00:27:56,930 --> 00:28:00,250 when doing the sketches 301 00:28:03,680 --> 00:28:12,310 Since I have drawn with a black pen tool 302 00:28:12,310 --> 00:28:15,740 I have lowered the chroma brightness 303 00:28:18,740 --> 00:28:24,770 and lower the opacity so that the line is less visible 304 00:28:26,690 --> 00:28:30,050 Then I drew the rough form of the face 305 00:28:33,540 --> 00:28:34,910 with lines 306 00:28:37,890 --> 00:28:44,730 and then did various coloring on the top of it 307 00:28:44,730 --> 00:28:47,970 So I am making the base tone to an extent 308 00:28:47,970 --> 00:28:52,800 But here, similar to the previous process, 309 00:28:52,800 --> 00:28:56,100 these 310 00:28:56,100 --> 00:29:03,460 values which I tend to call brightness group, 311 00:29:04,920 --> 00:29:07,180 you could make simple 312 00:29:07,180 --> 00:29:09,590 indications of these 313 00:29:09,590 --> 00:29:16,960 which area is bright, which is dark, etc. You can further simplify this 314 00:29:18,450 --> 00:29:25,470 so that when you move this shape to the canvas, 315 00:29:26,270 --> 00:29:28,740 you can directly 316 00:29:30,050 --> 00:29:37,600 recognize and draw the side with calculations 317 00:29:37,600 --> 00:29:42,110 It is very important to simplify and divide the values 318 00:29:44,710 --> 00:29:46,050 Then 319 00:29:47,390 --> 00:29:50,810 I have painted the clothes like this, 320 00:29:51,390 --> 00:29:57,410 then added more line to emphasize this 321 00:29:57,410 --> 00:29:59,820 Now I am making some sort of a fence 322 00:29:59,820 --> 00:30:04,620 The color was unclear without the fence, 323 00:30:04,620 --> 00:30:09,570 but with the line, the form becomes more distinct 324 00:30:13,050 --> 00:30:14,860 I have colored this again 325 00:30:14,860 --> 00:30:21,920 For me, the direct coloring method 326 00:30:22,630 --> 00:30:28,350 does not require a lot of layer options 327 00:30:28,350 --> 00:30:33,250 From normal, I would just reduce the opacity a little bit 328 00:30:33,250 --> 00:30:36,320 to make adjustments 329 00:30:37,630 --> 00:30:41,580 then not select the options too much 330 00:30:41,580 --> 00:30:46,240 and do the painting on the top 331 00:30:48,730 --> 00:30:57,150 So for me, in order to see a cleaner form, 332 00:30:57,150 --> 00:31:01,020 I have cleaned this with the background 333 00:31:03,840 --> 00:31:08,610 Then, if the form is somewhat set through this process 334 00:31:08,610 --> 00:31:11,330 I can use various options 335 00:31:11,330 --> 00:31:17,430 I copied them and used the screen option again 336 00:31:17,430 --> 00:31:20,700 to make the chroma brighter 337 00:31:20,700 --> 00:31:28,540 This is because I normally don’t use the white canvas 338 00:31:28,540 --> 00:31:33,690 but rather draw on the grey canvas, 339 00:31:33,690 --> 00:31:39,250 so when I draw the chroma sometimes becomes progressively darker 340 00:31:39,250 --> 00:31:44,770 So once the form is made to an extent, I first make the chroma brighter 341 00:31:45,310 --> 00:31:49,410 Then after the form is established to an extent 342 00:31:49,410 --> 00:31:53,270 you can start with the small details 343 00:31:53,270 --> 00:31:57,440 If you see, I have added the details 344 00:31:58,180 --> 00:32:01,860 and smoothened the shapes that 345 00:32:05,910 --> 00:32:08,250 were too simplified 346 00:32:10,750 --> 00:32:13,180 Here, 347 00:32:15,540 --> 00:32:23,060 it’s just the process of making this looks prettier 348 00:32:23,060 --> 00:32:34,110 The information on the basic form has already been established 349 00:32:34,110 --> 00:32:41,090 So here, I have added colors to make the expression prettier, 350 00:32:43,360 --> 00:32:46,650 then added another normal layer on the top 351 00:32:46,650 --> 00:32:50,270 to add small scale details 352 00:32:53,340 --> 00:32:56,060 I have made the lips clearer, 353 00:32:56,780 --> 00:32:59,770 then added a background 354 00:33:05,730 --> 00:33:09,980 I have completed the sketch like this 355 00:33:13,660 --> 00:33:17,790 The background can be processed 356 00:33:19,870 --> 00:33:21,020 in various ways 357 00:33:22,780 --> 00:33:28,030 Here, since I didn’t like the background, I have blocked it, 358 00:33:28,030 --> 00:33:33,240 then I have added more facial details 359 00:33:33,240 --> 00:33:40,800 because I thought having more brightness on the nose would be better 360 00:33:40,800 --> 00:33:42,970 Also, I have adjusted the unclear 361 00:33:45,630 --> 00:33:50,560 forms with the hands 362 00:33:55,900 --> 00:34:03,680 This completed the direct painting sketch 363 00:34:05,760 --> 00:34:10,890 So, this lecture talked about two 364 00:34:10,890 --> 00:34:15,070 painting techniques that can be done using digital tools 365 00:34:17,180 --> 00:34:20,530 I recommend that you 366 00:34:20,530 --> 00:34:24,670 practice these two techniques 367 00:34:24,670 --> 00:34:29,960 based on image references of figures 368 00:34:29,960 --> 00:34:33,210 For one, do the brightness sketch 369 00:34:33,210 --> 00:34:38,110 then try drawing using overlay, 370 00:34:38,110 --> 00:34:41,310 lighten, and soft light 371 00:34:42,920 --> 00:34:47,580 For the other, draw the outline, 372 00:34:47,580 --> 00:34:52,860 simplify the border of brightness colors with the select tool, 373 00:34:52,860 --> 00:34:57,470 then complete the drawing using coloring descriptions 374 00:34:57,470 --> 00:35:03,100 If you repeat this a few times 375 00:35:03,100 --> 00:35:06,700 you will feel which technique 376 00:35:06,700 --> 00:35:10,000 feels better for you 377 00:35:10,000 --> 00:35:15,770 Then, you can continue to use that technique 378 00:35:15,770 --> 00:35:20,270 What these two techniques have in common 379 00:35:20,270 --> 00:35:24,260 is that they both starts from the basic outline 380 00:35:24,260 --> 00:35:26,380 work for the painting 381 00:35:26,380 --> 00:35:29,970 If you practice black and white sketch a lot 382 00:35:29,970 --> 00:35:34,310 , making the basic backbone of the form 383 00:35:34,310 --> 00:35:38,910 and dividing brightness would become much easier 384 00:35:40,450 --> 00:35:45,500 Also, you would be able to create works faster 385 00:35:45,500 --> 00:35:48,870 regardless of the technique used 386 00:35:48,870 --> 00:35:53,150 In the next lecture, I will talk about costume production, 387 00:35:53,150 --> 00:35:54,980 which is an important design factor in 388 00:35:54,980 --> 00:35:58,540 unveiling the character story, 389 00:35:58,540 --> 00:36:02,890 and the sketch work associated with it 390 00:36:02,890 --> 00:36:04,040 That is it for today 391 00:36:04,040 --> 00:36:05,310 Thank you 28896

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