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Hello, in this lecture I would like
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to talk about two coloring techniques that I use often
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Those who drew western painting or figure painting for a long time
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and trained would understand
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this technique very well
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The first is called indirect painting,
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also known as glazing painting technique
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The first production process of this technique is
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black and white, meaning black and white painting
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to describe shape detail and brightness
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and then covering it with a thin color layer
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to make the colors appear
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This is one of the techniques that particularly artists that are
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strong in drawing tend to use a lot
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For example, the various figure paintings that were painted
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in the baroque era are key examples
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Rembrandt painting that we know well,
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Johannes Vermeer paintings,
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glazing paintings, and
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if we go to more modern times, an illustrator named Saul Tepper
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is also very famous
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Also when we go to the baroque era, Caravaggio,
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the oil paint artist is also one of the very proficient artists
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in the glazing technique
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Such pieces could be good examples
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This is the glazing painting technique
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Then the other one is called as direct painting
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where there is no rough sketch
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, and mid tone color is used to make the base shape,
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then a controlled palette composition focused on basic colors are used
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to describe the shape and the whole brightness
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then the colors are used for the detailed work
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For example,
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this is one of the techniques that are used
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by these impressionism artists,
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and this person is very famous for figure paintings
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John Singer Sargent
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Then there is also Monet
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and the infamous Van Gogh
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Also,
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when we move to more modern times, there is Leyendecker
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who is also very famous for direct color painting
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This is also a technique that is used more often in the fashion industry
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This is a fashion illustrator named Rene Gruau,
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and another illustrator I like
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is called David Downton, who is also a fashion illustrator
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This person
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also specialized in expressing colors
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without any rough sketches
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In fashion, color impression is very important
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and since they require designs that make the clothes stand out
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, rather than
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glazing technique where they systematically build up,
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they tend to use this direct technique more often
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There are also advantages and disadvantages to each two techniques
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For glazing painting,
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form reading, so the fact that for a certain design
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you can get away from a selective thought on coloring
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and form the image more clearly
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is a very big advantage
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Also, after you quickly make a key shot sketch in black and white,
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once those images are confirmed
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you can quickly cover the sketches or paintings with color
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to polish and finish the work very quickly
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On the other hand, since the painting work described in black and white
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is made on the existing base
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, you would color it on the top
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so the coloring
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could make the colors on the images relatively thicker
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and the tone can be come out darker than if you would do the coloring first,
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so the fact that you need a duplicate work of
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black and white production followed by coloring is a disadvantage
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In case of the direct coloring sketch method
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a lot of detailed forms could be rather unclear during
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the first production
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And since the contrast and composition of the colors
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and how various lighting forms can change,
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the coloring must be kept in mind while drawing,
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the painting process could take some time,
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but since the advantage that familiar colors have is huge
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the compositional mood and atmosphere that the overall sketch can give
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can be reflected better compared to black and white sketches
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Now, I will use forms of various characters as an example
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and talk about how these two techniques can be utilized
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for sketch work with digital tools such as photoshop, etc.
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, and explain the technical example
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First for the glazing painting work,
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I will open the layer and show what steps I take
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in completing the task
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First, you set the composition of the figure like this,
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make a rough sketch to an extent,
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then add details on top
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in black and white
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At this time, you describe things such as
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the balance between light and dark as much as possible
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and draw the details
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You just wouldn’t do the coloring yet
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But for highlights
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or
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the dark and bright descriptions that black and white
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can give, and the middle tone,
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you would use these descriptions as much as possible to draw the image
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Then the next step is
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to use a layer called overlay
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and to make a base tone first
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Use the most noticeable skin tone
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as the base tone like this,
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but some people like to change to soft light layer
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to make the drawing, but for me
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this really depends on the situation
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If the brightness tone I drew in black and white is too bright
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then I would go to soft light
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This is because soft light adds
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weaker coloring in comparison to the overlay
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Now the black and white contrast
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looks a bit dark
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This is because the hair covering the face to an extent,
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so I went to the overlay to make this a bit brighter
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Then now
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I have used this layer called lighten
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When you use this layer,
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the advantage is that
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if you would do something that normal people do often
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called multiply,
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let me show you
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If I am drawing red hair,
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if I do this the chroma becomes very dark
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This is because the base
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color is already in black and white
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and if you go to multiply or layers that can
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create other colors, the black becomes more distinct
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The color goes through
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So, you would have to increase the brightness of the image
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Now you would
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go to the lighten layer
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and increase the chroma to
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make the dark areas brighter
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The black here becomes slightly colored in a way
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So here you make the color
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where it does not become completely black
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and then use soft light to add colors on top of it
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Since the character has red hair
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I have covered a reddish color on the top of it
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But if I were to not use the lighten layer, this is how it would be
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This is with the layer
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So it is important to apply the lighten layer to an extent
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You may not use lighten depending on the situation,
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but for this character, this process was required
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to paint the hair in color
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Then add the normal layer again
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and add the small scale details in paint
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on the top of it
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After that
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if you see, for the light that penetrates with the lighting
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you can add another layer with overlay
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so that the color when the sunlight is reflected on the hair
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or the light that goes through the hair is expressed
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Then finally, I have colored the eye region with normal
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and
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since the overall color of the face, the tone became orange
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because of the surrounding reddish color
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This is becoming rather yellow,
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so I have again added a blueish color with soft light
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for a blueish skin tone.
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This completes the sketch
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As such,
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I have used Photoshop to digitally use glazing painting
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when completing the coloring
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So the layer options I have used
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are overlay, soft light,
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and normal
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I kept alternating among the three layers
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to build up and finish the coloring
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So,
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depending on the skin tone or coloring for the character
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other structural layer options could be used,
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but in general, these are the three layers that I use most often
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when doing glazing painting
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Now I will show how to do the coloring process
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directly with the direct painting method
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When drawing online,
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it is the same for both glazing painting and direct painting
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This is because you would have to do the coloring
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after the compositional foundation is made to an extent,
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do the line works in the same way
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I have explained how to get the line work
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in the previous lecture
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So when going for the direct painting from here, there are various methods
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The method that most people tend to use is this
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So first with the outline
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and foundation line roughly drawn,
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make a very simple one, then
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you would color on the top of it,
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then continue to do rendering and finishing it
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Then you could continue to put the color on the top of it to finish the task
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Also, although I do the coloring like this depending on the situation,
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another method is
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as I have talked about simplifying the black and white
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with new values in the previous lecture,
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you can also go through a similar process with colors
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So you can divide the values to a certain extent
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When I do this, I rarely use the brush
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, but rather use the selection tool more often
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Doing the selection for the face, if it
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is like this
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and if I want to make the tone of the face peach,
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then I would select like this,
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copy and paste this, then
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go to
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hue option here
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and adjust the beige color tone from here
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This is one way to do it
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Another method is
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on top of this, lower the fill of normal to around 70%~80%
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then
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get rid of the outline
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to make it look blurry
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When you would keep
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adding colors on top, this would remove the outline
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to make the coloring cleaner
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So the method is to keep adding values on the top of this
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as such
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to complete it
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Regardless of the method, you can choose what you prefer
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or comfortable with when doing the coloring while considering the situation
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Now, I have used the selection tool to quickly make the tone
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then used the normal layer on the top
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to just add detailed points
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Then with the painting, the coloring is more or less done
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The coloring sketch is finished
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You can do the polishing further from here
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Since this is a very rough kind of sketch,
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if you do this much rendering
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when you are doing the key art,
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this is enough for visual delivery
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So unless this is an image for marketing or promotion
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, you wouldn’t add too much details
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If this is for marketing purposes
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more details should go in here
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I will now show another image
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This is another direct painting
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With this, I will target
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the face a bit more in painting
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and show what that would be like
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Make the rough structure like this,
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then on this structure, use overlay or reduce the fill
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and do the cleanup work on the top again
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for a cleaner structure
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This would be the line cleanup task
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Clean and organize
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the shadows or the flow of the form
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Then I have used the selection tool again to add the tone,
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made a simple shadow, and just divided the bright side
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After that, I will use the swatch like this
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to start making the facial impression smoother
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Then, I can use the selection tool so that
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these sides and the form become clearer,
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then go to the normal layer
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and add details on the top of that again
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Since the base is already established at this point,
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you would just have to make the eyes, nose, and lips clearer
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After that, make these lines
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which will give a somewhat robotic feeling
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and make smoother
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You can draw that quickly,
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then in the next process, I would just
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use the select tool to copy this again
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and temporarily remove the grey background
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, then place it on the top of a white background
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It would not matter what kind of background it is
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you could draw a tree at the back
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or many other things
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So for me, after I am done with coloring the face to an extent,
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I use the selection tool to just
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copy and paste the figure
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Then, since the background is bright
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I have also added some brightness to the face
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If you look ar the process, it is very simple
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Just divide the sides here
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then details, then
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polishing
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This process is all to complete the face
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Now, I will show you a painting work
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I have done without diving the values
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to make the tones for the painting
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As you see here, the outline process is the same again
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, but I have done it more roughly this time
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I have just
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taken the lines as I could see
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the shapes,
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then before the coloring, I would always
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make this fill to be 40%, 30% or even lower at times
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This is because if the outline is too strong
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the lines would continue to be visible when coloring
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and will make it look messy
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So you could lower the strength
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of the brush by checking transfer like this,
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or you could select grey instead of black in the palette here
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when doing the sketches
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Since I have drawn with a black pen tool
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I have lowered the chroma brightness
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and lower the opacity so that the line is less visible
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Then I drew the rough form of the face
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with lines
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and then did various coloring on the top of it
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So I am making the base tone to an extent
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But here, similar to the previous process,
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these
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values which I tend to call brightness group,
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you could make simple
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indications of these
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which area is bright, which is dark, etc. You can further simplify this
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so that when you move this shape to the canvas,
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you can directly
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recognize and draw the side with calculations
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It is very important to simplify and divide the values
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Then
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I have painted the clothes like this,
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then added more line to emphasize this
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Now I am making some sort of a fence
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The color was unclear without the fence,
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but with the line, the form becomes more distinct
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I have colored this again
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For me, the direct coloring method
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does not require a lot of layer options
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From normal, I would just reduce the opacity a little bit
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to make adjustments
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then not select the options too much
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and do the painting on the top
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So for me, in order to see a cleaner form,
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I have cleaned this with the background
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Then, if the form is somewhat set through this process
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I can use various options
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I copied them and used the screen option again
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to make the chroma brighter
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This is because I normally don’t use the white canvas
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but rather draw on the grey canvas,
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so when I draw the chroma sometimes becomes progressively darker
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So once the form is made to an extent, I first make the chroma brighter
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Then after the form is established to an extent
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you can start with the small details
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If you see, I have added the details
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and smoothened the shapes that
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were too simplified
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Here,
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it’s just the process of making this looks prettier
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The information on the basic form has already been established
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So here, I have added colors to make the expression prettier,
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then added another normal layer on the top
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to add small scale details
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I have made the lips clearer,
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then added a background
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I have completed the sketch like this
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The background can be processed
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in various ways
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Here, since I didn’t like the background, I have blocked it,
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then I have added more facial details
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because I thought having more brightness on the nose would be better
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Also, I have adjusted the unclear
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forms with the hands
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This completed the direct painting sketch
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So, this lecture talked about two
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painting techniques that can be done using digital tools
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I recommend that you
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practice these two techniques
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based on image references of figures
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For one, do the brightness sketch
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then try drawing using overlay,
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lighten, and soft light
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For the other, draw the outline,
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simplify the border of brightness colors with the select tool,
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then complete the drawing using coloring descriptions
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If you repeat this a few times
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you will feel which technique
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feels better for you
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Then, you can continue to use that technique
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What these two techniques have in common
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is that they both starts from the basic outline
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work for the painting
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If you practice black and white sketch a lot
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, making the basic backbone of the form
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and dividing brightness would become much easier
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Also, you would be able to create works faster
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regardless of the technique used
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In the next lecture, I will talk about costume production,
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which is an important design factor in
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unveiling the character story,
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and the sketch work associated with it
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That is it for today
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Thank you
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