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In the early days of the arcade,
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the idea of action and competition were fairly separate.
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So you had sports games like football, soccer.
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One on one things,
like YieAr Kung-Fu and IK Plus
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I think because of that they were like
karate and martial arts.
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Simple appeal of like one against one.
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Like you obviously want to win.
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The fight against the preceded Street fighter one
where similar in a lot of ways.
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You take a game like Karate Champ which is probably
the most successful title in that vein beforehand
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and it did accommodate two players playing at once,
but nobody really used it that way.
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People were still used to score chasing
and that's what they thought an arcade game should do.
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Karate Champ in particular was very interesting
because all through sticks it's awkward.
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It's like, How do I do this move every time?
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And it was one of the first games
that did a winner stays, loser pays.
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And then after that there was Yie Ar Kung-Fu,
which was a multi character fighting game
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where you actually got to play different characters.
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So it was fun, but very, very simple.
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When you look at something like
Tenkaichi Bushi on Famicom.
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Hokuto No Ken on the home consoles.
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It's all based on extended boss battles
when it comes to the versus mode.
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And then you had like the Brawlers,
like Double Dragon just come out.
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And then when Street Fighter one comes out.
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Elaborating on the boss battle aspect
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rather than focusing on the competitive nature
of what fighting games would come to be.
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The original Street Fighter one was a kind
of luxury version of a lot of ideas gone before it.
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They tried to make it a reason to visit and play in the arcade,
something that you couldn't do at home.
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Street Fighter one starts the concept
of having iconic characters on screen.
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Ryu and Ken get introduced
in Street Fighter one.
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They are literal mirrors of each other, except one
is wearing a white guy and one is wearing a red one.
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And then with Sagat, you've got a guy
with a very similar move set, except he's enormous.
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What I think it does right,
is that it creates
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the allure of playing as the hero
and the competitive nature.
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It creates that martial artist that goes
through all these masters and you tackling them.
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You're becoming the world champion like a sport.
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It did get some things right
and it got some things wrong.
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Fundamentally, I think it did sort of tap into this idea
of a one on one versus fighter.
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The exciting idea of just walking up to somebody,
a stranger in the arcade,
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popping that quarter in and squaring
off in a battle that was engaging.
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The difference between Street Fighter and Double Dragon
was that if you were playing Double Dragon first player
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and another kid came up and put in a quarter,
you were still playing the game with that person.
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That person's objective was your objective.
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If you're playing Street Fighter and you're doing well
and another kid comes up and puts in a quarter,
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suddenly you're fighting that kid.
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In America especially,
that's how the game was used.
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And that really changed the dynamic of the game
because it became this two kids in the arcades
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squaring off versus one another as opposed to one kid
fighting for the high score on the machine.
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Back in that time,
it wasn't known how you play fighting games
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and there was no like official command
this that taught you.
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You just have to sort of figure it all out.
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Some of the special moves,
the Hadoken, the Shoryuken,
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were introduced that gave a little bit
of differentiation and fun factor to the game.
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And then lo and behold, you know,
there's always the first time you ever did a fireball.
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Theres the first time you ever did a Tatsumaki.
The first time you ever did a Dragon Punch.
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So there's all these things that you're getting used
to feeling in the game and understanding,
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you know, how the different mechanics work.
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Street Fighter one, we know that the way that the inputs
were done back in those days, it's not the same.
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They were like really rigid, right?
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The input method, it started with those
pneumatic buttons that you sort of slam with your hand.
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And the idea was that the harder you press it,
the harder you punch in the game.
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The players loved the game play.
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00:07:06,921 --> 00:07:09,379
However, that big punch pad was not holding up.
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You sometimes miss the button
and would skin your knuckles.
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People would break their hands on those things.
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People were breaking their thumbs on them.
They were cutting their hands.
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Apunch pads were breaking up.
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People were obviously playing these games to destruction
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and with an arcade game, you the machine's
got to stay relevant for a long period of time.
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You want to make money off it.
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The game was being held back by its controls.
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Then comes the introduction of the six buttons.
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And now you get six buttons.
I mean, it's I think it's going to be too complicated.
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I'll never forget what it said to me.
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Jeff-san, you're an amazing marketing guy,
but you're not a game player.
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There's going to be more flexibility.
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There's going to be more combination of moves
when you've got six different buttons.
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Well, of course he was right, I was wrong.
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And I stated my my lane after that.
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It still had this feeling of sort of almost like
a side scrolling platformer style feel to it.
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And rather than a proper fighting game
as we know it today.
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We only have singular elements that kind of work
on their own, but they haven't come together yet.
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But you could feel the origins of something.
Capcom was finding their feet, so to speak.
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Lots of stuff happens behind the scenes
between the release of Street Fighter 1 and 2.
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First of all, the team that creates
Street Fighter one leaves Capcom,
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moves across town to SNK and essentially
immediately installs themselves as
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Street Fighter's earliest game studio rival.
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Then, in the meantime,
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Capcom makes the bold choice
of tapping these two extremely young developers
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Akira Nishitani and Akira Yasuda
to lead the Street Fighter 2 project.
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And just as they're getting underway,
there's a global shortage of silicon,
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which means that the extra memory that they knew
that they would need to make this game is impossible.
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And Street Fighter 2 goes on the shelf.
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The Capcom Play System One.
The CPS hardware.
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This was Capcom's big move to create
sort of a centralized arcade platform.
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Essentially, so they could develop games
targeting the specific piece of kit.
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It was able to produce large colorful graphics
with independent background
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scrolling layers, and it was used in games
like Strider, Mercs, Ghouls'n Ghosts.
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In the meantime, they worked on another project,
a side scroller in the style of Double Dragon
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that ultimately is called Final Fight.
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Or Street Fighter '89,
which was its informal internal title.
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And I even remember seeing Street Fighter '89
in like EGM where one the American magazines
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have a coverage of Japan where they
show that Street Fighter '89 is coming out.
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And when they were developing Final Fight
they always have monitors looking at American films,
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American television and then primarily American
wrestling as well as Japanese.
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A Walter Hill movie comes out in the
early eighties called Streets of Fire.
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And see if this plot sounds familiar.
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You've got a fighter named Cody
whose girlfriend is stolen away from him by an angry mob
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that takes her across town and he has to fight his way
across the wild urban streets to rescue her.
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That is exactly the plot of Final Fight.
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I'm surprised there was no licensing
deal required to make that happen.
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So I definitely think that Final Fight has some cues
from Street Fighter one and is sort of this middle
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ground towards the progression to Street Fighter two
and I think if you put the three games
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side by side by side,
you can see that's very logical progression.
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Final Fight was one of the first arcade games
I can remember being absolutely obsessed with.
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The massive sprites, the animation, the fact that you could do stuff
like throw enemies into other enemies.
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You could see that a lot of time have been
spent on the character design.
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Even the enemies were completely
unique to one another.
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So as you progressed through Final Fight,
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you're playing against very different,
low key kind of enemies until you get to a boss character.
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And that whole concept really carries
across to Street Fighter as well.
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When I did eventually get Final Fight in the snares,
it was obviously single player,
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had less characters and less levels,
but I still absolutely loved it.
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And I think with Final Fight they try to
improve some things from Street Fighter one
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where maybe the moves weren't as flashy,
but they're much easier to do.
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So anyone could jump into a final fight,
feel powerful, feel special.
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And the controls were great, very responsive.
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The culmination of the music,
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the backgrounds and the action with an
underlying story that pushed people forward.
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I think those are all elements
that helped to inspire Street Fighter 2.
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Walter Hill's first feature in the mid seventies
was called Hard Times and it was released in the US.
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But in Japan and elsewhere
it was called The Street Fighter.
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And here's the plot.
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Charles Bronson plays
this drifter who arrives in New Orleans by train
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and proceeds to fight for money in front of docks,
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a crawfish boil, a dance hall,
all these picturesque scenes against a series of colorful characters.
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And it's not a stretch to say we really see
the plot of Street Fighter in this movie.
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Building that character roster
really was all about contrast.
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So for instance, now we see Ryu and Ken
starting to take on distinctive personalities
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beyond the fact that they're wearing different colors.
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Ryu is the strong and silent
Japanese version of this fighter,
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whereas Ken is the headstrong,
Corvette driving blond American.
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To be the best example of this contrast
is Guile and Blanka.
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Nishitani and Yasuda used to play a lot of
Nintendo pro-wrestling after hours
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as they were making Street Fighter 2
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Yasuda especially got into the dynamic
between two of these characters,
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one called the Amazon, this feral monster,
and another called Star Man, who was very slick and cool
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and it wasn't that either of those characters
grabbed them so much as the dynamic between them
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really captured Yasuda.
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And that literally gets ported over
into Blanka and Guile.
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Guile is supposed to be the unflappable, cool
soldier, and Blanka is the one who can roll in
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and ruffle his feathers.
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And so those characters
exist in contrast to one another.
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There are a lot of stereo types
in the street fighter world, and it's not by accident.
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It's not something that
Akira Yasuda apologizes for.
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Street Fighter is very much based on archetypes
from each country.
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You know, your Russian is a big,
strong man from the USSR.
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We've got very traditional
Chinese dress for Chun-Li.
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Dhalsim, the yoga who for some reason
is wearing a necklace of skulls.
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Who knows where he's pulling
some of these influences from.
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But certainly honoring cultures
wasn't the foremost intent.
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I think back then, this was all about trying to pull up
recognizable stereotypes and helping
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you sort of understand where these characters
are supposed to fit in his universe of contrast.
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Any player anywhere in the world
could get a sense of World Warriors.
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E. Honda was kind of fun just because he was odd.
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He wasn't real athletic.
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My favorite character was always Blanka.
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I don't know. I'd try and use him in everything
I did just because he was green and ugly
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and he rolled up in a ball.
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Blanka really felt different.
How he animated his background.
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His story were very interesting to me,
and even though he's never been a top tier
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character in any sort of version of Street Fighter,
he's always my go to fallback, fun character.
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I'm going to be boring and I'm going to say Ryu.
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Obviously he's the character from
Street Fighter one. Him and Ken.
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It feels like the series is built around
those two characters.
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They've got the right balance between speed and power.
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If I'm going to pick up a controller, it's
that's the character I'm going to go for
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because I know I can deal with any situation
that's thrown at me.
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Zangief is my absolute favorite character.
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He's my he's my spirit animal.
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Basically.
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I won't do cosplay as saying it
because no one is that scared.
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My favorite character out of that set is Chun-Li.
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I think most of the fighting game
depictions of Chinese characters
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when the games come from
Japan can be negative or stereotyped.
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And in Chun-Li we just see
this awesome admired hero.
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Guile just looked cool.
The flat top, the army fatigues, the camo.
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The sonic boom and the flash kick looked really cool.
And his stage with the jet was very iconic.
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I do think the global nature of the characters
and the setting for the game helped
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make it a worldwide phenomenon, not necessarily
in a localization kind of way where people were playing
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because they felt represented,
but it did give it A, a grandness of scope
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and B, just allowed them to touch
on every possible martial arts style
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or trope that they could think of.
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The happy accident in there
is the fact that there was combos.
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Those kind of natural combos were in there,
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but the actual cancels or two in ones,
that's a happy accident.
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That where suddenly the competitive play exploded.
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A game is neat,
but if you can imagine playing the game without those
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without two in ones or cancels...
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It had legs, but it wouldn't have the kind
of legs that ended up having.
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The special move was a special move.
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The fact that in Street Fighter you had light,
medium and hard versions of all the moves
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that had their own uses for combos or depending
on the height and trajectory of someone's flying attack,
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little baby Dragon Punches
that level of multi dimensionality
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tactics, strategy... like chess, isn't it?
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So I think the music was definitely
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a crucial part of the Streetfighter experience.
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They're memorable from the standpoint that they're always
playing in the background and as we played Street Fighter
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so frequently, the song started just getting
in our brains and loops and stuff like that.
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The quality of the songs
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and their catchiness as far as in relation to matching
the levels that they were part of were really crucial
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because it just felt like a cohesive experience
between the character, the background and the music.
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There are moments that resonate with me,
and if I were to have to choose one song,
214
00:22:04,629 --> 00:22:08,462
it have to be Vegas stage because it's very fast
paced, it's very energetic.
215
00:22:09,171 --> 00:22:14,962
It matches sort of his background, his level very well,
but it makes the battle feel very intense,
216
00:22:15,254 --> 00:22:17,837
almost like the timer is going
faster and faster and faster.
217
00:24:15,629 --> 00:24:17,879
So in Coin-op, the way that
they would test the game is
218
00:24:18,171 --> 00:24:22,337
they'd sent a printed circuit board over to us
basically stick it in a cab and off we go.
219
00:24:22,629 --> 00:24:25,337
So in February of 1991, I got the board.
220
00:24:25,629 --> 00:24:29,046
I'd already have a meeting set up
with the distributors to launch it.
221
00:24:29,421 --> 00:24:31,629
They were testing not two blocks from where I lived.
222
00:24:31,921 --> 00:24:33,796
It just completely captured my imagination.
223
00:24:34,087 --> 00:24:37,796
Oh, there's a guy throwing sonic booms
and there's a stretchy guy.
224
00:24:38,171 --> 00:24:41,796
At that time, if you had a game that was doing
225
00:24:42,087 --> 00:24:45,629
five or $600 a week to start off,
you were doing pretty well.
226
00:24:45,921 --> 00:24:49,171
And of course I'm monitoring the sales,
booking my flights because I got to go down
227
00:24:49,462 --> 00:24:52,504
and report some earnings
and you need a seven day earnings to report.
228
00:24:53,004 --> 00:24:58,587
So it's like $523 for the earnings for the five days.
229
00:24:59,046 --> 00:25:02,671
So I said, well, I'm going around it out
and just say, we headed there for seven days
230
00:25:02,962 --> 00:25:05,837
and it did 750 bucks for a week,
which was very impressive.
231
00:25:06,129 --> 00:25:08,629
So everybody was very excited about it.
232
00:25:09,379 --> 00:25:12,546
Those units went out and I sold 900 way too fast
233
00:25:13,004 --> 00:25:17,212
because of my $750 earnings were really $900
234
00:25:17,879 --> 00:25:20,712
and that they were asking for a
second game and a third game.
235
00:25:21,004 --> 00:25:25,046
And every time I got in another game,
their overall gross went up to the point
236
00:25:25,337 --> 00:25:29,379
where I think at one point they were probably
operating 12 or 13 of them in one location.
237
00:25:32,421 --> 00:25:35,671
So that this kid is like, ouch,
I've just played Street Fighter 2.
238
00:25:35,962 --> 00:25:37,212
Said, "Oh, what's it like?"
239
00:25:37,504 --> 00:25:38,921
He was like, was almost shaking, right.
240
00:25:39,212 --> 00:25:41,421
They said, it is amazing, man.
You've got to play it.
241
00:25:42,421 --> 00:25:44,379
Everybody seem massively excited about it.
242
00:25:44,671 --> 00:25:48,587
And it was almost like, say,
Nirvana or Terminator 2 or anything else
243
00:25:48,879 --> 00:25:52,921
around those time in the 90's that was like a
must see movie or a must have album.
244
00:25:53,337 --> 00:25:55,962
And Street Fighter 2 was a must
play and must own game.
245
00:25:56,421 --> 00:25:59,087
When Street Fighter 2 dropped,
arcades were really in decline.
246
00:25:59,379 --> 00:26:01,837
That notion of heading to the arcades,
so you could chase the high score.
247
00:26:02,129 --> 00:26:05,337
It was really not much reason to do that
when you could do the same thing on your home console.
248
00:26:05,629 --> 00:26:08,754
But then Street Fighter 2 arrives
and there is a reason to go to the arcade
249
00:26:09,087 --> 00:26:11,087
because you've got to prove
that you're the king of the mall.
250
00:26:13,129 --> 00:26:15,671
I saw the game in the arcades a few times.
251
00:26:15,962 --> 00:26:19,921
It wasn't that well known and says
something very special about it.
252
00:26:20,254 --> 00:26:23,296
It was just very, very playable
and I really wanted to talk about it.
253
00:26:23,587 --> 00:26:27,879
I wrote about it for the first time
in an editorial in Mean Machines magazine.
254
00:26:28,171 --> 00:26:32,712
Mean Machines was the magazine
that I read about Street Fighter 2 in first,
255
00:26:33,004 --> 00:26:35,046
and they'd say, oh, you know,
this new arcade machines out. It's amazing.
256
00:26:35,337 --> 00:26:36,629
It's going to take the world by storm.
257
00:26:36,921 --> 00:26:42,129
This one Arcade and Water Street
in London had an entire wall of Street Fighter 2
258
00:26:42,421 --> 00:26:44,546
all occupied with people waiting to get on it.
259
00:26:44,837 --> 00:26:47,212
That's when you knew that it was serious.
260
00:26:47,504 --> 00:26:48,296
It was intimidating.
261
00:26:48,587 --> 00:26:54,254
So it was such a popular arcade that there was
a queue of people with their 20p, 10p laid down
262
00:26:54,546 --> 00:26:59,296
and you would get on there for maybe one game,
get absolutely thrashed, and then you're just watching.
263
00:26:59,587 --> 00:27:02,587
It took like 20 minutes to get my turn
and I got killed right away.
264
00:27:02,879 --> 00:27:06,879
Street Fighter 2 was, you know, center stage,
everyone crowding around it,
265
00:27:07,171 --> 00:27:10,879
people leaving their credits for my other games
to come over and watch the crowd of Street Fighter players.
266
00:27:11,254 --> 00:27:12,754
This is like the ultimate Karate Champ.
267
00:27:13,046 --> 00:27:14,171
This is so awesome.
268
00:27:14,462 --> 00:27:14,796
I played it.
269
00:27:15,087 --> 00:27:17,796
I put all my quarters into it and I got fairly good.
270
00:27:18,087 --> 00:27:19,671
I kind of grew naturally to it.
271
00:27:19,962 --> 00:27:23,754
That's the first time I'd ever seen a game
literally take over an entire arcade.
272
00:27:24,087 --> 00:27:26,587
You go in there,
you get your butt handed to you by the AI.
273
00:27:26,879 --> 00:27:28,504
But then when you're squaring
off against one another,
274
00:27:28,796 --> 00:27:31,671
you're kind of learning the game
and just figuring things out together.
275
00:27:32,796 --> 00:27:34,837
They're just like, yeah, you know,
do this, do fireball.
276
00:27:35,254 --> 00:27:37,212
I don't know.
You go like this to do the sonic boom thing.
277
00:27:37,504 --> 00:27:42,004
A lot of times when you have new arcade games come out
that people are interested in, there's a lot of like
278
00:27:42,296 --> 00:27:46,754
rumor and hearsay about what's in it, and that sparks
a lot of imagination about what's real or not.
279
00:27:47,046 --> 00:27:48,962
So everything was spread word of mouth.
280
00:27:49,337 --> 00:27:51,671
I still remember to this day
it was this guy.
281
00:27:51,962 --> 00:27:53,837
He was older than me.
I was probably eight.
282
00:27:54,129 --> 00:27:55,462
He had a girl, his arms.
283
00:27:55,754 --> 00:27:58,171
He came over and he's like, oh,
I'm going to beat that punk.
284
00:27:58,671 --> 00:28:00,921
And I was like, Oh, sure.
Like, I'll play you.
285
00:28:01,337 --> 00:28:05,796
And definitely he was trying to get my quarter
because if he wins, he continues, I remember I beat him.
286
00:28:06,212 --> 00:28:07,587
I beat him really bad.
287
00:28:07,879 --> 00:28:12,046
And by the time the match was over, his girl had left
and he was just like, well, where is she?
288
00:28:12,504 --> 00:28:14,671
And I learned a very valuable lesson.
289
00:28:14,962 --> 00:28:16,337
Women don't care about Street Fighter.
290
00:28:18,087 --> 00:28:22,587
Here we are, the source of all Street Fighter strategy.
Capcom headquarters in Northern California.
291
00:28:23,337 --> 00:28:26,671
Another job I had Capcom...
I was a man of many jobs.
292
00:28:27,087 --> 00:28:29,546
James here is a resident Street Fighter 2 expert.
293
00:28:30,046 --> 00:28:32,712
Rumor has it you got a new Guile killer combo.
294
00:28:33,004 --> 00:28:33,671
You got it, man.
295
00:28:33,962 --> 00:28:38,004
Because I also was basically,
I guess, their first community manager.
296
00:28:38,546 --> 00:28:40,504
Oh, yeah. Hey, you're the guy
who knows Tomo, right?
297
00:28:40,962 --> 00:28:42,754
Hey Tomo, you know this guy, right?
298
00:28:43,712 --> 00:28:45,421
No, I've never seen him before.
299
00:28:46,379 --> 00:28:49,796
But when people would call in about
Street Fighter with rumors and that's
300
00:28:50,087 --> 00:28:51,837
how we started hearing about handcuffs.
301
00:28:52,129 --> 00:28:54,212
And we start hearing about Dhalsim disappearing.
302
00:28:54,837 --> 00:28:55,837
What is this now? Right.
303
00:28:56,129 --> 00:28:58,629
Can we just go back to Sheng Long?
What is happening?
304
00:29:00,921 --> 00:29:03,837
Yes. Guile had handcuffs
and the body would get locked on.
305
00:29:04,129 --> 00:29:05,587
And this caused a lot of fights.
306
00:29:05,879 --> 00:29:09,962
What would happen is, you know, little cheeky
guys would learn it against the CPU
307
00:29:10,629 --> 00:29:13,671
and then they would do it against the human opponent
and then leave the arcade.
308
00:29:14,546 --> 00:29:18,004
Now, it's a very specific command
to escape the handcuffs,
309
00:29:18,379 --> 00:29:21,004
but if you don't escape the handcuffs
before the time runs out,
310
00:29:21,296 --> 00:29:24,421
the game infinitely freezes on
that single frame of no time
311
00:29:24,712 --> 00:29:29,087
with Guile, with the opponent in handcuffs not moving,
neither player can move nor start a new credit
312
00:29:29,379 --> 00:29:33,421
because the game thinks that the game is still running
because the timer is on, but there's no time left.
313
00:29:33,712 --> 00:29:36,962
And this one time a guy did handcuffs and left
and I didn't know how to escape it then.
314
00:29:37,504 --> 00:29:40,587
And on like 10 seconds left
because these guys were freaking
315
00:29:40,879 --> 00:29:41,879
Oh my god.
Gonna lose the credits, man.
316
00:29:42,171 --> 00:29:42,546
Quick, don't you know how to do it?
317
00:29:42,837 --> 00:29:43,212
Get on it, man.
318
00:29:43,504 --> 00:29:46,587
And then this guy just casually
walks over and goes...
319
00:29:50,171 --> 00:29:52,379
They're going "continue now"
and just walks off.
320
00:29:52,671 --> 00:29:54,796
Yeah, that was a very powerful tool.
321
00:29:55,087 --> 00:29:56,171
If you knew it.
322
00:29:58,796 --> 00:30:00,046
Seeing moves and learning
323
00:30:00,337 --> 00:30:03,587
that they had a complicated
input to achieve them,
324
00:30:03,879 --> 00:30:08,171
that it required a kind of
elevated level of skill to pull off.
325
00:30:08,462 --> 00:30:10,879
Suddenly there's an eliteism now.
326
00:30:11,171 --> 00:30:14,546
There's people that have put in the training
that can do moves that you can't.
327
00:30:14,921 --> 00:30:15,879
It's never been seen before.
328
00:30:16,171 --> 00:30:19,504
Re-dizzy combo by Guile,
double sonic boom re-dizzy.
329
00:30:19,796 --> 00:30:21,754
Pull up that game screen over there,
and I'll talk you through it right.
330
00:30:22,046 --> 00:30:22,796
All right!
331
00:30:23,087 --> 00:30:24,421
The feedback was pretty universal.
332
00:30:24,712 --> 00:30:27,379
Everybody want to play the same character.
Everybody wanted to play the same bosses.
333
00:30:27,921 --> 00:30:32,171
The more we did tournaments, the more that was obvious,
especially when you're having to make rules like,
334
00:30:32,462 --> 00:30:33,171
All right, ready?
335
00:30:33,462 --> 00:30:38,629
We're going to toss a coin
that's two out of three coin tosses gets to pick side
336
00:30:39,212 --> 00:30:42,671
or character, because even which side you played
on was a thing back then.
337
00:30:42,962 --> 00:30:47,087
It's like, oh damn, I really want to play Guile,
but I really want that right side.
338
00:30:47,379 --> 00:30:50,921
So I'll take the right side.
I'm taking Guile. Dammit!
339
00:32:18,462 --> 00:32:20,087
So Street Fighter 2's
popularity in the west
340
00:32:20,379 --> 00:32:24,754
is really rooted around this head to head shoulder
to shoulder arcade dynamic that super competitive.
341
00:32:25,129 --> 00:32:26,587
That wasn't the way it was in Japan.
342
00:32:26,879 --> 00:32:30,254
The notion of person versus person
game play was slower to develop.
343
00:32:30,587 --> 00:32:34,421
And even today you go to an arcade in Japan
that has Street Fighter machines, they're positioned
344
00:32:34,712 --> 00:32:35,462
opposite one another.
345
00:32:35,754 --> 00:32:38,129
So even if you're playing someone else,
you can't see that person.
346
00:32:39,087 --> 00:32:43,254
Because the Japanese were playing differently than us
and because socially walking up
347
00:32:43,546 --> 00:32:47,337
and just being like sitting down next to a stranger
and being like, I'm just going to play, you know?
348
00:32:47,629 --> 00:32:49,546
It's was like, that's not that's rude.
That's not how it works.
349
00:32:49,879 --> 00:32:51,546
I ended up at an arcade show playing
350
00:32:51,837 --> 00:32:57,087
one of the best street fighter players from Japan
at the time from Gamest magazine.
351
00:32:57,754 --> 00:33:01,296
So I go playing all eight characters,
I go 50/50 with them.
352
00:33:01,629 --> 00:33:05,129
And he was like, wow,
you're one of the best players in the U.S.?
353
00:33:05,421 --> 00:33:08,212
I go, I don't even make top
16 in my local tournament.
354
00:33:08,504 --> 00:33:09,712
And it shocked him.
355
00:33:10,004 --> 00:33:14,629
You know, I said, that's because we play
Wild West cry school style.
356
00:33:14,962 --> 00:33:16,087
It's just whose the best.
357
00:33:16,379 --> 00:33:21,754
And so until Japan starts playing that way,
they're never going to be as good as us, right?
358
00:33:22,046 --> 00:33:24,254
It's kind of a little taunt.
359
00:33:24,546 --> 00:33:26,837
And he's like, oh,
so he went and wrote an article about it.
360
00:33:27,129 --> 00:33:28,837
And then I worked out with him.
361
00:33:29,129 --> 00:33:33,587
We'll make it on the Japanese version
that if you hit the second player button, it flashes.
362
00:33:33,879 --> 00:33:37,921
I welcome any player in Japanese
and we changed it to winner stays, loser pays.
363
00:33:38,212 --> 00:33:41,671
That changed everything.
So now all of a sudden they're playing head to head too.
364
00:33:41,962 --> 00:33:45,671
Now a lot more money is pouring in,
so more units are being sold.
365
00:33:45,962 --> 00:33:46,796
It was a worldwide hit.
366
00:34:29,921 --> 00:34:32,296
We just kept trying to stop Street Fighter 2,
367
00:34:33,879 --> 00:34:35,421
and guys just kept saying, well, can you just...
368
00:34:35,712 --> 00:34:38,462
and then next think you know...
No, I'll, I'll do a thousand more and that's it.
369
00:34:39,712 --> 00:34:46,296
Well then Sugimoto had the problem
of keeping a young development team in Japan,
370
00:34:46,587 --> 00:34:49,379
keep them hungry and they want
another game to come out.
371
00:34:49,671 --> 00:34:53,004
They just did not want to be known
as a one trick pony and Street Fighter.
372
00:34:53,296 --> 00:34:56,879
So there was a game called Captain Commando,
which was a tremendous turd.
373
00:35:01,337 --> 00:35:03,796
Japanese felt and wasn't, you know, done.
374
00:35:04,087 --> 00:35:07,796
They were going to work on Captain Commando.
That was their big next game was Captain Commando.
375
00:35:08,337 --> 00:35:11,754
And yeah, there was a lot of energy into that.
376
00:35:13,337 --> 00:35:14,879
It wasn't earning well at all
377
00:35:15,171 --> 00:35:18,421
and it was a four player game
and there was all kinds of problems with it.
378
00:35:19,462 --> 00:35:22,754
And James Goddard said to me,
379
00:35:23,046 --> 00:35:26,337
Jeff, you got to come down to Sunnyvale Golf Land.
380
00:35:26,629 --> 00:35:31,462
The kids are all dressed up as the characters
and they're in huge arguments
381
00:35:32,004 --> 00:35:34,546
because they can't play the same character.
382
00:35:35,087 --> 00:35:36,254
So I went down there, I saw this.
383
00:35:36,546 --> 00:35:40,879
I saw these two young girls dress up like Chun-Li,
and she goes, It's my turn next.
384
00:35:41,171 --> 00:35:41,796
I'm playing that game.
385
00:35:42,087 --> 00:35:43,754
Or they're trying to coordinate playing each other.
386
00:35:44,046 --> 00:35:45,962
But the game wasn't facilitating their form.
387
00:35:46,754 --> 00:35:50,171
So I had to ask Jeff Walker how to make it happen
because I saw an opportunity
388
00:35:50,462 --> 00:35:51,421
and he saw that opportunity.
389
00:35:51,712 --> 00:35:54,629
He saw people waiting,
wanting to play the same characters.
390
00:35:54,921 --> 00:35:55,962
He looked at me, I looked at him.
391
00:35:56,254 --> 00:35:58,296
I go, looks like a pretty easy fix to me.
392
00:35:58,671 --> 00:36:01,379
He helped me pitch it
the right way, which is business first.
393
00:36:03,296 --> 00:36:06,421
I said, James, are you telling me that
if we just had a couple more characters
394
00:36:06,712 --> 00:36:10,712
and we allow them to be the same character
and play the same game, we can run this thing again.
395
00:36:11,212 --> 00:36:13,337
He said, not only can we run again,
I think it would be bigger.
396
00:36:13,671 --> 00:36:15,587
I'm positive.
397
00:36:16,171 --> 00:36:17,004
So what should we call it?
398
00:36:17,296 --> 00:36:20,796
I said we have to set this thing up
so we can facilitate tournaments with them.
399
00:36:21,087 --> 00:36:23,837
So let's call it Championship Edition.
400
00:36:24,129 --> 00:36:26,796
I get on a phone in Japan, got an idea.
401
00:36:27,296 --> 00:36:31,004
So Sugimoto says to me, so let me tell you something
right now if you can guarantee me
402
00:36:31,296 --> 00:36:34,796
we can do a thousand uprights on that thing,
I'll roll into it.
403
00:36:36,087 --> 00:36:37,337
So okay, we can do a thousand.
404
00:36:38,462 --> 00:36:40,504
Do you mind if I fly
405
00:36:40,796 --> 00:36:43,504
and I hear that from your distributors mouths?
406
00:36:45,004 --> 00:36:45,796
No problem.
407
00:36:46,087 --> 00:36:49,837
So I brought in eight of my biggest distributors
from around the country.
408
00:36:50,129 --> 00:36:55,171
They flew in, sat there, Sugimoto sat there, and
he says, I need to see a commitment of a thousand games.
409
00:36:55,462 --> 00:36:59,962
Let's start with you, Peter Betti from Betson Pacific,
who represented 33%.
410
00:37:00,254 --> 00:37:01,504
And he said, OK, I'll take a thousand.
411
00:37:02,296 --> 00:37:03,629
Next.
412
00:37:04,129 --> 00:37:06,337
So within just in that meeting
413
00:37:06,629 --> 00:37:09,754
we'd already sold about 8000 units.
414
00:37:10,962 --> 00:37:16,379
But you in concept learned a lot
about what's involved in all the changes
415
00:37:16,671 --> 00:37:18,754
to make a game like that land.
416
00:37:19,046 --> 00:37:21,046
And we really did a great job on that thing.
417
00:37:23,421 --> 00:37:27,212
We're going to maximize the sales.
One is I got to keep the earnings up in the street.
418
00:37:27,504 --> 00:37:30,587
These operators are too quickly
to discount the pricing.
419
00:37:31,671 --> 00:37:35,379
Right now, the game went out to 50 cent start
25 cent to continue play.
420
00:37:35,671 --> 00:37:37,546
I'm so confident in the game,
I'm locking them out.
421
00:37:37,837 --> 00:37:43,254
They're going to go 50/50 and also another thing
a dirty little part of the business is
422
00:37:43,671 --> 00:37:47,129
you got to collect your money
because they're only paying you while you're red hot.
423
00:37:47,837 --> 00:37:50,879
So I starved the market
and I set and I kept building them.
424
00:37:51,171 --> 00:37:55,254
I took the three different factors,
build them at the time I set and I waited and I waited.
425
00:37:55,546 --> 00:37:56,629
I said, everybody pay their bills.
426
00:37:56,921 --> 00:37:59,296
Everyone get their operators
collect it up. Everyone paid me.
427
00:37:59,671 --> 00:38:00,296
Here they come.
428
00:38:01,962 --> 00:38:05,837
Champion Edition would go on to actually
sell more than the original.
429
00:38:06,129 --> 00:38:12,629
We sold tons of dedicated cabinets, tons of kits,
and it wasn't even just in America.
430
00:38:12,921 --> 00:38:15,754
It was a worldwide hit.
431
00:38:16,046 --> 00:38:19,254
And part of the reason that that was well received in
Japan is that meanwhile, Akira Nishitani
432
00:38:19,546 --> 00:38:23,546
had been continuing to tinker with the game
and realized that he wasn't satisfied with
433
00:38:23,837 --> 00:38:27,879
where he had left the balance, wanted to do some tweaks,
but knew he needed to package it with something
434
00:38:28,171 --> 00:38:29,046
bigger and more ambitious.
435
00:38:29,337 --> 00:38:32,046
And this feedback from America
gave him carte blanche to do that.
436
00:38:32,337 --> 00:38:34,754
So there's Champion Edition.
437
00:38:35,629 --> 00:38:37,796
But everything about Champion was just amazing.
438
00:38:38,087 --> 00:38:38,837
It had more characters.
439
00:38:39,129 --> 00:38:41,296
You could pick the bosses,
which was really anticipated.
440
00:38:41,629 --> 00:38:42,254
They were cool.
441
00:38:42,546 --> 00:38:43,629
There was a new color palette.
442
00:38:43,921 --> 00:38:45,962
Everyone looked really fresh, you know,
443
00:38:47,004 --> 00:38:48,421
the game was faster, which I
444
00:38:48,712 --> 00:38:52,129
personally really liked because it was more of like,
Who can beat who to the punch now?
445
00:38:52,421 --> 00:38:54,504
Rather than just building a strategy
that you make them follow.
446
00:38:54,837 --> 00:38:56,379
So this was really cool.
447
00:38:56,671 --> 00:38:59,046
I mean, they really did a good job with the champion.
448
00:38:59,337 --> 00:39:00,962
And I put a lot of time into that.
449
00:39:01,254 --> 00:39:04,546
So I have particularly fond memories
of playing that particular version.
450
00:39:04,837 --> 00:39:07,796
I think it's well balanced,
just a lot of memories tied up.
451
00:39:08,337 --> 00:39:11,004
Playing all the mean machines team.
452
00:39:11,337 --> 00:39:17,129
With how many tournaments at lunch times
and sneak off work for a few games.
453
00:39:17,504 --> 00:39:20,296
And just brilliant to have that in the office.
454
00:39:20,587 --> 00:39:21,587
Very lucky.
455
00:39:21,879 --> 00:39:25,712
My favorite is Champion Edition
just because that is the, you know, the first tweak
456
00:39:26,087 --> 00:39:30,046
where you can play the bosses, but it really still
points to that original character roster.
457
00:39:30,337 --> 00:39:31,421
And I appreciate that so much.
458
00:39:31,712 --> 00:39:35,129
The sort of contrasting set of characters
that Akira Yasuda developed.
459
00:39:35,546 --> 00:39:41,254
And I just that to me is the sort of purist execution
of the original version for Street Fighter 2.
460
00:39:41,629 --> 00:39:43,421
These are things you put,
you just can't plan them.
461
00:39:43,712 --> 00:39:49,046
You just kind of look at what the market is doing, what
the players want and go with it and you try things and
462
00:39:50,129 --> 00:39:51,546
We're damn, damn lucky.
463
00:39:51,837 --> 00:39:53,504
But we were listening.
464
00:39:57,504 --> 00:39:58,629
Stay calm.
465
00:39:58,921 --> 00:40:01,129
Concentrate on the screen.
466
00:40:01,421 --> 00:40:03,379
Street Fighter 2 is on Super Nintendo.
467
00:40:03,671 --> 00:40:07,379
From the arcades, the ultimate combat game.
468
00:40:09,587 --> 00:40:12,837
Once the console version was being discussed,
the fact that was even possible.
469
00:40:14,129 --> 00:40:14,879
It just seemed crazy.
470
00:40:15,171 --> 00:40:16,837
It would even fit on the Super Nintendo, right?
471
00:40:17,129 --> 00:40:21,004
Everyone knew that Street Fighter 2
coming home was going to be a big deal.
472
00:40:21,379 --> 00:40:23,462
Nintendo was the first one to strike with this.
473
00:40:23,754 --> 00:40:27,462
They obviously had a deal with Capcom,
Street Fighter 2 was announced for Super NES.
474
00:40:27,754 --> 00:40:30,296
Everyone was psyched for it.
475
00:40:30,587 --> 00:40:33,504
Crazy what they were able to do
to shrink the sprites down just a bit
476
00:40:33,796 --> 00:40:37,546
and still retain the integrity
of the way that the game played.
477
00:41:02,712 --> 00:41:06,546
I remembered thinking to myself,
my God it looks just like the arcade.
478
00:41:06,921 --> 00:41:09,254
Like it's really, really close.
479
00:41:09,712 --> 00:41:11,504
It felt like it was the full experience.
480
00:41:11,796 --> 00:41:15,129
You'd got all the characters, you'd got the two player
modes, you've got the battle mode.
481
00:41:15,421 --> 00:41:19,962
And I thought, this is really exciting
because there was the possibility that I could now
482
00:41:20,254 --> 00:41:24,962
play a game without losing my quarter,
get familiar with it without the threat of getting
483
00:41:25,254 --> 00:41:26,379
kicked off the cabinet.
484
00:41:26,671 --> 00:41:30,296
You could play Street
two on the SNES and go down the arcade
485
00:41:30,587 --> 00:41:35,171
and what you learned at home, you would be able
to repeat it in the arcade and become a bit of a legend.
486
00:41:35,462 --> 00:41:35,796
You know.
487
00:41:36,087 --> 00:41:38,004
I remember getting the game into in the office.
488
00:41:38,296 --> 00:41:39,254
Work stopped.
489
00:41:39,546 --> 00:41:44,504
Everybody piled into the office to look at this game
and to see whether it lived up to all the hype.
490
00:41:44,879 --> 00:41:46,587
It was an amazing conversion.
491
00:41:46,879 --> 00:41:48,129
It was actually spot on.
492
00:41:48,421 --> 00:41:51,212
It was kind of nervous about what this sport could be.
493
00:41:51,504 --> 00:41:54,296
But then when we got it was the complete package
and I couldn't believe it.
494
00:41:54,587 --> 00:42:00,712
I was blessed by my darling mother with the Super
Nintendo Streetfighter two package for Christmas.
495
00:42:01,046 --> 00:42:02,671
Yes, I still remember it like it was yesterday.
496
00:42:02,962 --> 00:42:04,837
I can smell the fibers of that cardboard.
497
00:42:05,129 --> 00:42:07,004
I played it all day, all night.
498
00:42:07,296 --> 00:42:08,379
Don't I think I slept for a month.
499
00:42:08,671 --> 00:42:11,171
You can have a tournament, whatever.
You've got two or three friends around.
500
00:42:11,462 --> 00:42:15,337
And I remember just spending hours with my mates,
you know, we'd have sleepovers and it would just be
501
00:42:15,629 --> 00:42:18,296
the SNES hooked up to a telly
and it would be winner stays on
502
00:42:18,587 --> 00:42:20,629
and that would be all you played
for hours and hours at a time.
503
00:42:20,921 --> 00:42:25,212
The Super NES pad was made before
six button fighters would become a big deal.
504
00:42:25,504 --> 00:42:28,962
So while it did have six buttons
with the shoulder buttons, you didn't
505
00:42:29,254 --> 00:42:33,046
have the six face buttons
that you would expect from the arcade original.
506
00:42:33,337 --> 00:42:33,879
It's really hard.
507
00:42:34,171 --> 00:42:39,254
D-pad on the Super Nintendo we had played
that way was like, oh God, I can't do anything.
508
00:42:39,546 --> 00:42:41,254
I sure as hell to do a walking spinning pile driver.
509
00:42:41,546 --> 00:42:46,712
This is the specific moment, in fact,
that I believe caused the rise of six button pads.
510
00:42:47,087 --> 00:42:49,587
Without street Street Fighter 2,
we would not have had that.
511
00:42:50,587 --> 00:42:51,629
You win.
512
00:43:02,879 --> 00:43:06,004
So when I got my Mega Drive,
that kind of opened my eyes to the fact that,
513
00:43:06,379 --> 00:43:10,171
you know, you could actually get arcade
perfect games like Golden Axe and Ghouls'n Ghosts.
514
00:43:10,754 --> 00:43:12,712
Prior to that, I'd been an Atari ST owner.
515
00:43:13,004 --> 00:43:16,504
There'd been a lot of arcade conversions, which would
that got the flavor and the essence of the game.
516
00:43:16,796 --> 00:43:19,462
But there was something missing.
You know, you've got less fire buttons.
517
00:43:19,921 --> 00:43:23,004
The hardware wasn't really designed
for games at that point.
518
00:43:23,587 --> 00:43:26,504
So when US gold got its hands on Street
Fighter two and started
519
00:43:26,796 --> 00:43:30,171
releasing ports, of course
people were excited, right?
520
00:43:30,546 --> 00:43:32,504
You want this game on your home computer.
521
00:43:32,796 --> 00:43:34,212
That was an exciting thing.
522
00:43:34,504 --> 00:43:37,462
The problem is, is most of the platforms
they were targeting
523
00:43:37,879 --> 00:43:41,171
were not up to the task
of running a game like this, right?
524
00:43:41,462 --> 00:43:47,837
Yes, the arcade conversions back then were absolutely hit
and miss and the basic Amiga version was not good.
525
00:43:48,379 --> 00:43:50,879
It really wasn't much fun
playing against the computer at all.
526
00:43:51,171 --> 00:43:55,087
We always played as Dhalsim because it's slightly broken
and you can just punch from a distance
527
00:43:55,379 --> 00:43:57,337
and getting the special moves wasn't fun.
528
00:43:57,629 --> 00:43:58,129
It's not good.
529
00:43:58,421 --> 00:44:03,337
Let's be honest, the scrolling is choppy,
the sprites look a little bit often awkward.
530
00:44:03,629 --> 00:44:06,879
Everything feels wrong and that's exactly
531
00:44:07,171 --> 00:44:10,754
the same issue with every
other home computer version.
532
00:44:11,087 --> 00:44:12,462
They don't feel right.
533
00:44:12,754 --> 00:44:16,546
One of my friends was a big Amiga owner
and I can remember the look
534
00:44:16,837 --> 00:44:21,129
of crushing disappointment on his face
when he realized that it A, came on about 20 disks
535
00:44:21,587 --> 00:44:26,671
and B, it looked terrible and you'd only got one button
to do all those special moves with.
536
00:44:27,004 --> 00:44:31,546
But we played it loads in two player,
don't get me wrong, it wasn't great, but it was all we had
537
00:44:31,837 --> 00:44:35,504
and it was clearly still Street Fighter 2
and they're still shouting Shoryuken
538
00:44:35,796 --> 00:44:38,546
and flying across screen.
So we were quite happy with that.
539
00:44:39,171 --> 00:44:42,796
I remember my mate, you made a big song
oh, I've got the Amiga version of Street Fighter 2.
540
00:44:43,087 --> 00:44:45,296
It's going to be amazing,
it's going to blow this SNES version away.
541
00:44:45,587 --> 00:44:47,754
And he's like, oh you know...
a click, click.
542
00:44:48,379 --> 00:44:49,962
Okay, well, forget let's play
Sensible Soccer again.
543
00:44:50,254 --> 00:44:52,587
So I got to review the Spectrum
version of Street Fighter 2.
544
00:44:52,879 --> 00:44:54,879
I don't even remember being able
to sort of really even play it.
545
00:44:55,171 --> 00:45:00,171
Actually, I think that's a kind of controller
with a with a Kensington joystick with like one button.
546
00:45:00,462 --> 00:45:05,296
The graphics are impressive and the kinds of the games
there, but the multi load is an absolute killer.
547
00:45:05,587 --> 00:45:10,087
You have to rewinding and loading from a tape
which takes several minutes and you're never quite
548
00:45:10,379 --> 00:45:13,587
sure which position you are on the tape
unless you happen to have one on the tape counter.
549
00:45:14,004 --> 00:45:16,546
And it should not have been a thing.
550
00:45:16,837 --> 00:45:20,921
You'd have the amazing artwork on the box
and you'd think, okay, so I'm getting in the same game.
551
00:45:21,254 --> 00:45:22,754
Oh, that actually looks like Street Fighter.
552
00:45:23,046 --> 00:45:28,004
I'll pick this up, then you take it home and you're
swapping disks and it runs at like 15 frames per second.
553
00:45:28,296 --> 00:45:29,546
And it's, it's terrible.
554
00:45:29,837 --> 00:45:34,087
I mean, that just goes to show you
how kind of ruthless and a little bit cruel
555
00:45:34,379 --> 00:45:36,087
some of the publishers were in those days.
556
00:45:36,379 --> 00:45:38,546
Not a great time for conversions.
557
00:45:38,921 --> 00:45:41,379
If you wanted the game at home,
you had to play it on Super NES.
558
00:45:41,671 --> 00:45:42,712
At the time.
559
00:45:50,462 --> 00:45:55,629
So Capcom had this team of American operatives,
not just the arcade guys, also some creatives
560
00:45:55,921 --> 00:45:59,837
who were looking into how the games might be updated
and how they're being received in arcades.
561
00:46:00,171 --> 00:46:05,004
James Goddard was one of those guys
and one of the things he noticed was that a wave
562
00:46:05,296 --> 00:46:10,504
of fake hacked editions of Street Fighter
were making their way into American arcades.
563
00:46:10,796 --> 00:46:12,837
They're like, Hey, there's
another kid on the phone for you
564
00:46:14,254 --> 00:46:15,171
talking about Street Fighter.
565
00:46:15,462 --> 00:46:17,254
Can you just take this call?
Sure. Pick it up.
566
00:46:17,546 --> 00:46:21,671
Like, Hey, tell me about like
how to do the fireballs in the air.
567
00:46:21,962 --> 00:46:24,129
And I'm like, Oh, man,
there's no fireballs in the air.
568
00:46:24,421 --> 00:46:26,171
And he goes, No, I'm seeing it.
569
00:46:26,462 --> 00:46:28,671
It's crazy. And like,
there's hurricane kicks in the air.
570
00:46:28,962 --> 00:46:32,879
And then I got another call
and then they're talking about it at the arcade.
571
00:46:33,296 --> 00:46:34,837
Sure enough, walk in...
572
00:46:35,129 --> 00:46:38,504
Yeah, there's fireballs in the air
and there's just crazy stuff happening.
573
00:46:38,796 --> 00:46:40,254
Sonic booms like
574
00:46:41,462 --> 00:46:42,671
going on a sine wave like this.
575
00:46:42,962 --> 00:46:45,421
And I'm like, Oh, wow.
576
00:46:45,712 --> 00:46:47,004
And it was super fast.
577
00:46:47,296 --> 00:46:49,462
It was probably like 25, 30% faster.
578
00:46:49,879 --> 00:46:53,337
These hacked games arrive Street Fighter
Rainbow Edition, which is not a real game,
579
00:46:53,629 --> 00:46:55,921
but it was a hacked game that
showed up in arcades everywhere.
580
00:46:56,254 --> 00:46:57,421
Characters had new moves.
581
00:46:57,712 --> 00:47:01,546
The speed of the game was dramatically
faster and ultimately this forces
582
00:47:01,837 --> 00:47:05,587
Capcom to realize after initially resisting,
especially on the Japanese side,
583
00:47:06,379 --> 00:47:10,212
to kind of come around to yeah this faster game
it it's hard to go back to the slow game
584
00:47:10,504 --> 00:47:11,587
once you played the fast game.
585
00:47:11,879 --> 00:47:18,129
Get back to Capcom write a report
basically in summary says yes this is real.
586
00:47:18,421 --> 00:47:21,004
It's apparently some kind of a
bootleg chip that's been added.
587
00:47:21,504 --> 00:47:26,712
You know, this this game is completely unbalanced
and it's fun, but it ruins the game.
588
00:47:27,004 --> 00:47:27,796
So I wrote this report.
589
00:47:28,087 --> 00:47:31,629
I put aside sit down and play
Champion Edition and it felt terrible.
590
00:47:32,837 --> 00:47:34,879
I'm just like, I'm completely thrown off.
591
00:47:35,296 --> 00:47:39,421
I go back, scrap my report,
and instead I write.
592
00:47:40,129 --> 00:47:44,462
Rainbow Edition represents the greatest threat
to our business around Street Fighter
593
00:47:44,921 --> 00:47:49,004
because after just a short time in playing,
when it's so much faster,
594
00:47:49,296 --> 00:47:52,712
it changes your perception of the game
so the game never feels right again.
595
00:47:53,129 --> 00:47:55,337
Part of the Manufacturers Association.
596
00:47:55,629 --> 00:48:00,921
Distributors Association was a FBI force,
if you will, or a committee
597
00:48:01,212 --> 00:48:03,171
that was looking at copy games
and where they were coming from.
598
00:48:03,462 --> 00:48:05,296
And most of them are coming from Taiwan.
599
00:48:05,587 --> 00:48:08,587
When we tracked him down,
we cut a deal with them
600
00:48:09,046 --> 00:48:12,046
because it was easier to cut a deal with them
and take a percentage of what they were selling.
601
00:48:12,337 --> 00:48:16,629
They were servicing all of the third world markets
that we really couldn't service anyway.
602
00:48:16,921 --> 00:48:20,879
So Mexico, South America, stuff
where we didn't have inventory anyways,
603
00:48:21,171 --> 00:48:25,837
To my knowledge, a deal was cut in Japan
and they were making a piece of they get a licensing deal with that.
604
00:48:26,129 --> 00:48:30,962
And in the meantime we were satisfying
everybody else and, and keeping the copies out of the US
605
00:48:31,337 --> 00:48:36,754
telling these other companies we don't want to see
any in Europe or Asia or Japan or the US.
606
00:48:37,046 --> 00:48:39,254
And it pretty much worked out. So yeah.
607
00:48:39,546 --> 00:48:45,421
After Champion Edition, we have a new system,
the new super system coming out, it's more powerful
608
00:48:45,921 --> 00:48:51,379
and we could add more characters and cue sound
and there's a lot more we're going to do with it.
609
00:48:51,671 --> 00:48:53,129
So we're going to make Super Street Fighter.
610
00:48:53,421 --> 00:48:55,921
I was like, awesome, this is exciting.
We're gonna add four characters.
611
00:48:56,254 --> 00:48:58,671
Wow, that's great.
And then Hyper Fighting happened.
612
00:48:59,962 --> 00:49:02,879
We need to make our own ROM.
613
00:49:03,379 --> 00:49:08,462
We've got to make it super exciting
and way more balanced and tournament worthy.
614
00:49:08,796 --> 00:49:12,087
And so that's how Hyper Fighting came to be,
is we pitched it and it was like,
615
00:49:12,379 --> 00:49:16,421
Oh, here we go, like more
ideas from the US and we don't...
616
00:49:16,712 --> 00:49:19,421
We're in the middle of Super Street Fighter.
We don't really want to do this.
617
00:49:19,712 --> 00:49:24,546
And none of us, none of us wanted to touch
Champion Edition, but Rainbow Edition was out there
618
00:49:24,837 --> 00:49:28,421
and the operators were buying it like crazy
and it was going to wreck everything.
619
00:49:28,921 --> 00:49:31,421
So I foolishly and epically
620
00:49:32,129 --> 00:49:35,921
in front of a roomful of designers
where I should have had my mouth shut, apparently.
621
00:49:36,254 --> 00:49:39,671
Go, give me five changes
we've tested here in Japan.
622
00:49:39,962 --> 00:49:44,962
And if it doesn't work, then we can write,
"It's a failure" and then we'll just stop.
623
00:49:45,671 --> 00:49:50,379
We go through the five changes,
Hurricane Kicks in the air, Chun-Li Bird Kick in the air
624
00:49:50,921 --> 00:49:54,254
Chun-Li Fireball.
Blanka ball in the air.
625
00:49:54,587 --> 00:49:57,546
And Dhalsim disappearing.
Its 15% faster.
626
00:49:57,879 --> 00:50:03,254
They tested literally two and a half hours away by train
to make sure it's been nowhere near the office
627
00:50:03,546 --> 00:50:06,671
to embarrass themselves.
It's over there on site testing.
628
00:50:06,962 --> 00:50:09,546
It was phenomenal.
They're just like freaking out.
629
00:50:09,837 --> 00:50:14,462
There was a line, what, an hour long line to play
without that many people around cheering.
630
00:50:14,754 --> 00:50:19,087
And it's coming fresh off the uncertainty of like,
hey, did I just risk my entire career
631
00:50:19,379 --> 00:50:23,629
on five changes based on channeling
what the players want back home?
632
00:50:23,962 --> 00:50:27,504
I saw them freaking out about
and so it was really awesome.
633
00:50:27,837 --> 00:50:32,879
It sold tons of kits,
sold actual uprights also worldwide.
634
00:50:33,337 --> 00:50:36,254
So, Hyper Fighting has been
the best thing for my career overall
635
00:50:36,712 --> 00:50:38,921
and the worst thing that could
have happened to me at Capcom
636
00:50:39,212 --> 00:50:42,546
because after that my career was pretty much done
because I caused somebody big
637
00:50:42,837 --> 00:50:46,129
to lose face a couple times,
even though I actually didn't intend it,
638
00:50:46,587 --> 00:50:51,004
it absolutely did what we wanted to do, which is
destroy Rainbow Edition, want to make it obsolete.
639
00:50:51,546 --> 00:50:56,337
And so high performing was so successful
in the middle wasn't planned that,
640
00:50:56,629 --> 00:51:01,171
you know, Super Street Fighter would have had of course
correct to address all those things and it didn't.
641
00:51:01,462 --> 00:51:04,004
So did the Street Fighter 2 Turbo characters
turn up for the interview, then?
642
00:51:06,754 --> 00:51:09,379
So you're going to show off the new moves then?
Great.
643
00:51:10,712 --> 00:51:12,504
Well, that works then.
644
00:51:12,796 --> 00:51:14,087
Well if I'd known you were
having this much fun.
645
00:51:14,379 --> 00:51:16,962
I'd never hidden in the lab
as I'd pretended to be late.
646
00:51:17,254 --> 00:51:19,754
Street Fighter 2 Turbo.
Intimidating. Invincible. Nintendo.
647
00:51:21,046 --> 00:51:22,712
And so a really unique thing about Street Fighter
648
00:51:23,004 --> 00:51:27,129
is that in some ways this was the
forerunner to the modern console title.
649
00:51:27,421 --> 00:51:28,837
You know, the Internet supported console title
650
00:51:29,129 --> 00:51:33,337
that gets season one, season two, season three,
balance updates, new characters, things like that.
651
00:51:33,712 --> 00:51:38,337
In an age when that wasn't possible,
popularity of Street Fighter willed it to be possible.
652
00:51:58,712 --> 00:52:03,129
As the years went on
I would get the successive updates of the game.
653
00:52:03,629 --> 00:52:08,087
I think the speed increase
I remember with Hyper Fighting,
654
00:52:08,379 --> 00:52:12,254
I remember there was a star system
of how fast you wanted it to be.
655
00:52:12,546 --> 00:52:19,504
So experimenting with what's the sweet spot for speed,
because I felt like max speed, it was too fast.
656
00:52:19,796 --> 00:52:23,296
You know, It's no different really
from upgrading FIFA every year.
657
00:52:23,587 --> 00:52:27,879
You know, it felt like it was a natural progression to do
because me and my mates, we were all still playing it.
658
00:52:28,171 --> 00:52:31,462
We're all still obsessed with Street Fighter
and the idea that if you didn't buy
659
00:52:31,754 --> 00:52:35,337
this version, you wouldn't be able to play as the bosses
and you wouldn't be able to play at the right speed.
660
00:52:35,629 --> 00:52:36,879
You know, no one wanted to miss out.
661
00:52:37,171 --> 00:52:38,046
On the very first one.
662
00:52:38,337 --> 00:52:42,504
Street Fighter two was was fun because we were
talking earlier about the different formats
663
00:52:42,796 --> 00:52:46,254
and each of them had a different packaging shape.
664
00:52:47,212 --> 00:52:54,504
I remember having E. Honda just do one hand forward
and I sent that off to the art director.
665
00:52:54,921 --> 00:52:57,004
I do remember them asking for this change.
666
00:52:57,296 --> 00:53:03,587
They wanted to really make sure that I tried
to accentuate the fact that he could do it like that.
667
00:53:04,046 --> 00:53:07,712
When I got it back,
I had the paint out the hand that was just kind of
668
00:53:08,004 --> 00:53:12,337
just thrusting straight out,
you know, look like he just did one of these thrusts.
669
00:53:12,629 --> 00:53:13,754
He's flying backwards.
670
00:53:14,046 --> 00:53:17,421
And and it turned out that became the focal
671
00:53:17,712 --> 00:53:19,796
point of the whole box,
in my opinion.
672
00:53:20,087 --> 00:53:22,337
It was hugely successful.
I can't remember the numbers.
673
00:53:22,629 --> 00:53:25,754
It's four plus million Super Nintendo carts alone.
674
00:53:26,212 --> 00:53:29,837
You know, whatever the Genesis did,
it's a it's another worldwide phenomenon.
675
00:53:41,296 --> 00:53:45,587
The thing is, is this was still early days
for the console war, if you will, at the time.
676
00:53:45,921 --> 00:53:47,837
But Sega Genesis was big in America.
677
00:53:48,129 --> 00:53:50,171
It was known for its big arcade style games.
678
00:53:50,462 --> 00:53:55,087
So the fact that the still new Super NES
was getting Street Fighter 2 it felt kind of like
679
00:53:55,379 --> 00:54:00,129
a blow for Sega fans to be honest I was more
I love them both, but I was more of a Sega guy.
680
00:54:00,421 --> 00:54:05,671
I mean, I think Street Fighter was one of those series
that the battle lines were drawn between Sega and Nintendo
681
00:54:06,046 --> 00:54:11,254
because obviously Nintendo scored a massive coup
by having the first game ported to the Super Famicom
682
00:54:11,546 --> 00:54:16,796
and I remember the hype around that being absolutely
massive, purely just because they'd secured the license.
683
00:54:17,337 --> 00:54:19,962
Well, I mean, Nintendo sort of famously had
684
00:54:20,421 --> 00:54:25,046
an advertisement that said
you're not going to get this on Sega Mega Drive.
685
00:54:25,462 --> 00:54:27,962
Of course they were wrong.
And they eventually did come out.
686
00:54:41,629 --> 00:54:46,587
It was obviously a big deal, right?
But the thing is that the road to this conversion was a difficult one.
687
00:54:46,879 --> 00:54:53,587
Traditionally Capcom games they appeared on
Sega's 16-bit system had actually been developed by Sega itself,
688
00:54:53,879 --> 00:54:59,671
but at some point Capcom took over the project
and they delivered the final version, if you will.
689
00:55:00,212 --> 00:55:03,212
It comes remarkably close
to matching the Super NES version.
690
00:55:03,629 --> 00:55:07,087
In fact, it looks like it was directly based
upon it and that was also
691
00:55:07,379 --> 00:55:11,087
one of those games that pushed the
arrival of the six button controller.
692
00:55:11,421 --> 00:55:15,712
That six button pad really felt like a
big difference to me because you had
693
00:55:16,462 --> 00:55:19,754
instead of having two of the buttons on the shoulders,
which was sometimes hard to get for combos
694
00:55:20,046 --> 00:55:23,712
and stuff, you had all six buttons
on the front of the pad, which made things a lot easier.
695
00:55:24,171 --> 00:55:29,379
That new six button pad ended up being vastly superior
Street Fighter over the Super NES
696
00:55:29,671 --> 00:55:35,962
which is a roundabout way of saying
I did ultimately prefer the game on Sega Genesis
697
00:55:36,296 --> 00:55:39,754
because of this pad you could do
those quarter circle moves perfectly.
698
00:55:40,171 --> 00:55:41,879
Whether you were on Sega or Nintendo,
699
00:55:42,171 --> 00:55:48,462
you were treated to an exceptionally high quality conversion
of what was a fairly demanding arcade game at the time.
700
00:55:55,296 --> 00:55:58,296
The guy that brought me Street Fighter,
his name was Denny Moore,
701
00:55:58,587 --> 00:56:03,296
he worked for Moore & Price Design,
up near Palo Alto in California.
702
00:56:03,921 --> 00:56:07,546
He was a real go getter, entrepreneur guy,
really fun guy to work with.
703
00:56:07,837 --> 00:56:10,587
You never met him
for the first ten years of working with him.
704
00:56:10,879 --> 00:56:13,921
He had a relationship with Capcom already.
705
00:56:14,379 --> 00:56:21,462
He sent me three screenshots of the video game
and they said, we want to feature Blanka
706
00:56:21,837 --> 00:56:25,671
I guess it was Ryu and Chun-Li,
so give us some sketches.
707
00:56:25,962 --> 00:56:30,921
And anyway, so I went to work
and did two or three sketches and had a lot of fun.
708
00:56:31,212 --> 00:56:32,254
They were really happy with it.
709
00:56:32,546 --> 00:56:37,087
It is probably the most iconic piece
that I think I did of all of them.
710
00:56:37,379 --> 00:56:41,921
The artwork's not terrible, I regret one of my interviews
that I actually said that because it's like,
711
00:56:42,212 --> 00:56:43,129
No, the artworks awesome.
712
00:56:43,421 --> 00:56:47,796
You know how things were back
then, like on TV and all the box covers.
713
00:56:48,087 --> 00:56:50,296
It was all real, like fantasy and epic.
714
00:56:50,587 --> 00:56:53,504
But the guy is super talented.
The artwork is not his fault, it's his style.
715
00:56:53,796 --> 00:56:57,629
He's been asked, do his style, Western style
and not Japanese style.
716
00:56:58,046 --> 00:57:01,837
Just as a way of promoting
the next Street Fighter.
717
00:57:02,129 --> 00:57:05,921
I think I did maybe eight or ten characters,
718
00:57:06,212 --> 00:57:08,879
just small, small little pieces,
719
00:57:09,879 --> 00:57:14,546
kind of in an action posed in my style
instead of what was available
720
00:57:14,837 --> 00:57:18,587
for them at the time was
just the Japanese versions.
721
00:57:19,212 --> 00:57:23,046
Well, I always thought that I was realistic,
but I really wasn't.
722
00:57:23,337 --> 00:57:26,921
I mean, I was I was actually
a step or two behind
723
00:57:27,254 --> 00:57:31,546
the people that were doing all those
illustrations for the Japanese covers.
724
00:57:31,837 --> 00:57:37,587
I mean, it wasn't anything I admired all that much,
but now it's like one of my favorite art forms.
725
00:57:37,879 --> 00:57:39,879
I mean, there are just beautiful.
726
00:57:40,212 --> 00:57:44,129
Looking at the original artwork,
I felt like all I could do
727
00:57:44,421 --> 00:57:48,504
was just be myself and based on my influences,
728
00:57:49,087 --> 00:57:53,629
I was going to redraw and repaint these characters,
doing their fighting moves.
729
00:57:54,296 --> 00:57:58,462
But try not to compete
against the Japanese style.
730
00:57:59,004 --> 00:58:01,129
We would write about
it almost every month.
731
00:58:01,504 --> 00:58:05,337
Because readers wanted to read everything
they could about the game.
732
00:58:05,629 --> 00:58:08,837
It was, you know, it was always a joke.
ls Street Fighter 2
733
00:58:09,129 --> 00:58:13,879
mentioned on the cover of the magazine,
because if it's not, it's not going to sell as well.
734
00:58:14,171 --> 00:58:20,962
So you've got interesting things like this Street Fighter 2
Special Champion Edition Mean Machine Sega poster book.
735
00:58:21,379 --> 00:58:25,504
But it's not bad, actually.
The art works pretty nice all the way through,
736
00:58:25,796 --> 00:58:30,962
so there's a poster of each of your favorite characters
and yeah, it's nicely drawn, it's nicely put together.
737
00:58:31,462 --> 00:58:33,421
That's quite a nice, nice little thing, that.
738
00:58:33,921 --> 00:58:36,212
Announcing the all new official strategy guide.
739
00:58:36,504 --> 00:58:37,796
For Street Fighter 2.
740
00:58:38,087 --> 00:58:41,004
From the Masters of Menace, Game Pro magazine.
741
00:58:41,629 --> 00:58:48,129
On the original Game Pro Guide, I got invited to consult
and so it was done in a way that was good.
742
00:58:49,046 --> 00:58:51,921
Like, here's the moves and
here's stuff about the character.
743
00:58:52,212 --> 00:58:57,087
And it was it was a really good book, you know,
It was like a fighting game guide was kind of new.
744
00:58:57,379 --> 00:59:02,171
There's a lot of Japanese magazines covering
Street Fighter like crazy, especially by Champ Edition.
745
00:59:02,504 --> 00:59:06,921
And so, you know, there's a lot more stuff
being written about techniques and all that.
746
00:59:07,212 --> 00:59:10,962
And now because of that, Capcom, they're giving me
all kinds of books and I'm looking through them.
747
00:59:11,254 --> 00:59:13,671
I'm going not even been able to read.
748
00:59:14,004 --> 00:59:17,087
I'm seeing collision boxes.
I'm seeing notes about timing.
749
00:59:17,379 --> 00:59:19,337
I'm seeing notes about how much damage.
750
00:59:19,629 --> 00:59:23,921
So when hyper fighting comes around,
especially being the co-lead hyper fighting designer,
751
00:59:24,212 --> 00:59:27,254
I definitely had some say in
how that book was going to go,
752
00:59:27,796 --> 00:59:30,712
and I got a chance to be like a co-lead author on it.
753
00:59:31,004 --> 00:59:35,754
The difference in how we approached it was
we want to model off of what the Japanese were doing,
754
00:59:36,046 --> 00:59:39,879
but why don't we go Beginner,
Intermediate and Advanced.
755
00:59:40,462 --> 00:59:42,837
Street Fighter 2 Expert Player's Handbook.
756
00:59:43,254 --> 00:59:45,421
Not only is it got incredible artwork
757
00:59:46,462 --> 00:59:51,587
from throughout the eras of Street Fighter,
but it's obviously got tutorials on the basic moves.
758
00:59:51,879 --> 00:59:55,212
And as you progress into progressive combos
759
00:59:55,879 --> 00:59:59,254
looking at this stuff because you know
when you've been playing a game for a while,
760
01:00:01,046 --> 01:00:05,212
you almost forget training certain combos,
doing a crossover combo,
761
01:00:05,921 --> 01:00:09,837
which is almost like a broken buggy thing in
Street Fighter that you can fly
762
01:00:10,129 --> 01:00:13,546
and kick over the player's head,
but you're hitting them behind you.
763
01:00:13,837 --> 01:00:16,462
Even though the striking limbs are facing that way.
764
01:00:16,754 --> 01:00:23,087
It's like the hit boxes were a bit dodgy,
but people liked it, so they kept these things in.
765
01:00:23,421 --> 01:00:26,962
We had tons and tons of footage we had to edit.
We had to do all the combos.
766
01:00:27,254 --> 01:00:28,087
You asked how it was done.
767
01:00:28,379 --> 01:00:31,629
Dave Winstead, Matt Taylor
and I did everything.
768
01:00:31,921 --> 01:00:34,337
We actually discovered combos
we didn't even know were there.
769
01:00:34,796 --> 01:00:37,921
Maybe doing a light punch, a medium
770
01:00:38,421 --> 01:00:42,462
low punch into a standing fierce
uppercut into their shoulder.
771
01:00:42,754 --> 01:00:48,754
You can getting that because the uppercut to shoulder
you can was a great knockdown combo
772
01:00:49,129 --> 01:00:53,712
and then with a charge characters
that was almost more difficult with Guile
773
01:00:54,421 --> 01:01:00,421
jumping in with that flying kind of slap
chop thing that he does that's a certain skill
774
01:01:01,087 --> 01:01:04,754
charging, particularly sonic booms and flash kicks.
775
01:01:05,212 --> 01:01:09,087
I'm really proud of the work that Game Pro did on that
because they were they were the first, you know,
776
01:01:09,504 --> 01:01:15,004
later on Matt Taylor would form Versus Books
and do just amazing guides with all the top pros
777
01:01:15,296 --> 01:01:17,546
and you know it kept going from there.
778
01:01:23,421 --> 01:01:26,504
We did lots of different promotions for our magazines.
779
01:01:26,796 --> 01:01:29,212
We gave away stickers and badges.
780
01:01:29,504 --> 01:01:35,296
And all sorts of things and we thought,
why not try and put a video cassette
781
01:01:35,587 --> 01:01:40,004
on the front of a magazine to promote it,
you know, as a cool freebie?
782
01:01:40,296 --> 01:01:44,004
I mean, kind of sums it up,
you know, like a nineties
783
01:01:44,671 --> 01:01:50,171
games coverage, like a VHS tape with commentary
from a couple of the guys that works on the magazine.
784
01:01:50,504 --> 01:01:54,129
And we're here to teach you
how to play Street Fighter 2 like a master.
785
01:01:54,421 --> 01:01:55,962
Unlikely, but it's possible.
786
01:01:56,254 --> 01:02:02,504
So we basically put together
what was a very early let's play player guide.
787
01:02:02,796 --> 01:02:05,879
So we went to a recording studio
and pretty much did it
788
01:02:06,171 --> 01:02:10,379
all in one take, played the game
and just narrated how we were playing.
789
01:02:10,712 --> 01:02:11,587
And now he's on the fence.
790
01:02:11,879 --> 01:02:15,837
Now this is where you want to do the Dragon.
And make sure you're well positioned.
791
01:02:16,171 --> 01:02:17,754
He's up... and a miss.
792
01:02:18,046 --> 01:02:19,087
Deary, deary me.
793
01:02:19,379 --> 01:02:21,337
But to give them credit,
they knew what they were talking about.
794
01:02:21,629 --> 01:02:25,587
Gary constantly practicing
and he would actually go down the arcades and pick up
795
01:02:25,879 --> 01:02:30,754
tips from the kids that are playing in Soho,
like religiously for hours and hours and hours.
796
01:02:31,296 --> 01:02:35,421
At various comments over the years,
people saying how much they enjoy,
797
01:02:35,921 --> 01:02:39,337
enjoyed watching it, and nearly wore
the tape out when they first got it.
798
01:02:39,629 --> 01:02:45,046
It's a fun trip down memory lane watching this
old video that's now 30 years old.
799
01:02:45,337 --> 01:02:50,296
With the editorials that they had very good
at registering, kind of like what is it
800
01:02:50,587 --> 01:02:58,712
that grabs the attention of people is a kind of created
this atmosphere of worldwide competition.
801
01:02:59,004 --> 01:03:02,879
So basically the arena of Street Fighter
as a video game became an arena for coverage
802
01:03:03,171 --> 01:03:04,379
in the video game magazines.
803
01:03:04,671 --> 01:03:08,796
It's funny how Street Fighter just
kind of rolls out and becomes
804
01:03:09,171 --> 01:03:11,254
every medium that it touches.
805
01:03:17,921 --> 01:03:19,754
The Street Fighter brand just
started to be everywhere.
806
01:03:20,046 --> 01:03:23,087
Obviously, there's a Hollywood movie,
but also lunchboxes and t-shirts.
807
01:03:23,379 --> 01:03:27,296
And this was just, y'know,
maybe alongside Pacman, one of the very first franchises
808
01:03:27,587 --> 01:03:31,462
to sort of get the full run market saturation treatment
in terms of merchandise.
809
01:03:31,837 --> 01:03:37,129
Starting to get pulled into discussions
about toys and pinball machines and never cereal.
810
01:03:37,421 --> 01:03:38,337
But that's unfortunate.
811
01:03:38,629 --> 01:03:41,837
Because I used to read magazines
like Super Play CVG
812
01:03:42,129 --> 01:03:45,171
Mean Machines, and they would occasionally report
on what was happening in Japan.
813
01:03:45,879 --> 01:03:49,087
One of the things they did say
is that this game's a phenomenon because in Japan
814
01:03:49,379 --> 01:03:53,421
they've got music, CDs and toys
and t-shirts and stuff like that.
815
01:03:53,712 --> 01:03:56,212
And that's when I kind of realized, well,
this is obviously quite a big thing.
816
01:04:13,046 --> 01:04:17,754
Man, there's all these almost encyclopedic books
and stuff coming out in Japan.
817
01:04:18,046 --> 01:04:19,754
I remember to show that off in Super Play.
818
01:04:20,046 --> 01:04:25,254
I think it was like a page was like, Hey,
there's an art book just specifically by Street Fighter.
819
01:04:25,546 --> 01:04:28,171
I imported a very expensive book.
820
01:04:28,754 --> 01:04:34,254
The Street Fighter 2, was like a hardback,
came with a CD with all the sound effects on it, right.
821
01:04:34,921 --> 01:04:37,337
Amazing artwork.
It was so beautiful.
822
01:04:37,879 --> 01:04:42,421
And I just started working at this publisher and
I was taking it and say, I've got this, you know?
823
01:04:43,087 --> 01:04:45,837
And the guy there was like, Huh,
824
01:04:46,129 --> 01:04:48,837
we should probably produce something like that
here, you know?
825
01:04:49,129 --> 01:04:52,754
So basically what they did,
we got permission to sort of use the artwork,
826
01:04:53,087 --> 01:04:55,587
but they just had to scan it all in,
and completely wrecked my book.
827
01:04:56,546 --> 01:04:58,171
So I managed to get another one.
828
01:04:58,462 --> 01:05:03,671
The first Game Pro book was Western Art
with maybe a couple of pieces of Japanese art.
829
01:05:03,962 --> 01:05:07,754
And so when we went to the Hyper Fighting guide,
sorry, I was persuasive enough
830
01:05:08,046 --> 01:05:12,337
and to be able to say, Hey, here are the guidelines
for the way we're going to the Hyper Fighting guide.
831
01:05:12,629 --> 01:05:14,046
No American art.
832
01:05:14,337 --> 01:05:17,754
I really like the Super Street Fighter 2 artwork.
833
01:05:18,212 --> 01:05:21,962
I love this artwork as well.
That's a great image. That's tattoo worthy.
834
01:05:22,337 --> 01:05:25,879
So here we have everybody's
favorite Street Fighter 2 item
835
01:05:26,171 --> 01:05:31,921
Look And Find Street Fighter 2. It's like where's Wally
for Street Fighter 2, but is where's Blanka instead?
836
01:05:32,421 --> 01:05:36,462
Here is the USSR factory full of random people
837
01:05:36,754 --> 01:05:41,504
and also Zangieffor I don't know, Blanka
wearing a hat on that even on the back it says
838
01:05:42,629 --> 01:05:47,129
"search each of the nine wildly confusing fighting arenas."
Is that good?
839
01:05:47,629 --> 01:05:51,962
The gloves are off as far as merchandizing was concerned
you know anything they could slap a name on.
840
01:05:52,629 --> 01:05:56,129
So Street Fighter 2 at the apex of its popularity
was still early days
841
01:05:56,421 --> 01:06:00,171
for the notion that a video game property
could be turned into three dimensional
842
01:06:00,462 --> 01:06:04,421
touch them and hold them toys
that could dominate at a retailer like Toys R US.
843
01:06:04,712 --> 01:06:06,296
But everybody wanted a piece of the action.
844
01:06:06,587 --> 01:06:10,421
And early on, Capcom strikes
an ill fated deal with Hasbro
845
01:06:10,712 --> 01:06:16,712
to make basically G.I. Joes that are slightly repurposed
to look vaguely like street fighter figures.
846
01:06:17,421 --> 01:06:19,337
That was a landmark licensing deal, right?
847
01:06:19,629 --> 01:06:21,504
Not a super success for one.
848
01:06:22,337 --> 01:06:24,171
Its the most lethal G.I. Joe team yet.
849
01:06:24,462 --> 01:06:26,587
Capcom's Street Fighter 2.
No way.
850
01:06:26,879 --> 01:06:27,379
Way.
851
01:06:27,671 --> 01:06:31,712
The commercials that were released
were really just not great.
852
01:06:32,004 --> 01:06:37,004
And unless you were a kid of like eight years old,
I don't think you'd get any enjoyment of them.
853
01:06:37,296 --> 01:06:41,296
And I think even young kids
who saw those commercials really felt
854
01:06:42,379 --> 01:06:43,962
like they didn't want to play with those characters.
855
01:06:44,254 --> 01:06:48,379
I understand the opportunity they felt
they had with Street Fighter 2.
856
01:06:48,921 --> 01:06:54,921
This was a group of characters that were in interesting
and distinct costumes, just like G.I. Joe was based around.
857
01:06:55,212 --> 01:06:58,129
This was a group of action heroes, just like G.I. Joe
858
01:06:58,421 --> 01:07:04,212
And they were the perfect vehicle as a toy company
to create Street Fighter 2 action figures.
859
01:07:04,629 --> 01:07:08,462
So from the Official Street Fighter 2 chapter of G.I. Joe
860
01:07:08,754 --> 01:07:15,004
it's Chun-Li with you will notice a hand grenade around
her neck because that's her classic look apparently.
861
01:07:15,296 --> 01:07:20,129
So all of these figures had to have some sort of crappy
spring loaded action in order to ruin them.
862
01:07:20,421 --> 01:07:22,754
How is this particularly egregious...
863
01:07:23,046 --> 01:07:26,171
So, just noticed she's got a
flintlock pistol on her thigh.
864
01:07:26,462 --> 01:07:28,587
Why does Chun-Li have a flintlock pistol?
865
01:07:29,004 --> 01:07:35,004
They are a group of very colorful action figures
that are based around the Ninja Force format.
866
01:07:35,462 --> 01:07:38,462
They come with sprues
of neon colored weapons.
867
01:07:38,754 --> 01:07:41,421
All the kids knew who all these characters were.
868
01:07:41,712 --> 01:07:46,087
Yeah, so you notice she's got this sort of odd thing
with the sort of design of the waist and legs.
869
01:07:46,379 --> 01:07:47,587
It looks like she's wearing a nappy.
870
01:07:47,879 --> 01:07:52,046
And that is because there has to be
the spinning bird kick action.
871
01:07:54,379 --> 01:07:56,671
Yeah, spinning bird kick straight to your shin.
872
01:07:57,212 --> 01:08:03,254
So all of the head sculpts for all of the Street Fighter 2
action figures are totally unique, but the action
873
01:08:03,546 --> 01:08:06,837
figures themselves, except for a handful
874
01:08:07,212 --> 01:08:11,796
reuse body parts that are just
repainted from previous G.I. Joe characters.
875
01:08:12,087 --> 01:08:14,629
The card backs are beautiful,
the artwork is great.
876
01:08:14,921 --> 01:08:16,504
They didn't skimp in that.
877
01:08:16,796 --> 01:08:19,254
Sense, but it is a line of recycled parts.
878
01:08:19,962 --> 01:08:22,379
So in the nineties everything had a board game.
879
01:08:22,671 --> 01:08:25,337
Street Fighter 2 had two of them.
This is the Milton Bradley version.
880
01:08:25,671 --> 01:08:27,671
I haven't actually played this yet,
only got it recently,
881
01:08:27,962 --> 01:08:32,587
but I'm intrigued to see how it works
because how do you sort of transfer the game play
882
01:08:32,879 --> 01:08:37,254
of a one on one tournament fighter
to some sort of traffic management simulator?
883
01:08:37,546 --> 01:08:43,129
I'm really confused by it, but I'll bet if we open it up
it's a lot of cardboard and a lot of plastic cancers.
884
01:08:44,837 --> 01:08:46,546
Take that back. It's just garbled.
885
01:08:46,837 --> 01:08:53,962
The rocket stock and robots Street Fighter adaptation
that they brought out, which, that's kind of like saying I have
886
01:08:54,254 --> 01:08:58,379
Street Fighter 2 Monopoly, but at least in this case
it was two guys who were duking it out
887
01:08:58,671 --> 01:09:01,087
and they had the Street Fighter 2 skins over them.
888
01:09:01,421 --> 01:09:06,587
From around the globe, the street fighters came
bashing and banging til only
889
01:09:06,879 --> 01:09:10,712
Ryu and Guile remained in the
Street Fighter 2 tabletop game.
890
01:09:11,546 --> 01:09:12,754
You see some of the stuffies back here.
891
01:09:13,046 --> 01:09:16,129
These were in vending machines like course
you know they they hooked me up.
892
01:09:16,421 --> 01:09:21,629
I will say I didn't spend 10,000 dollars in Yen
to get these, but I'm terrible at Crane games.
893
01:09:22,129 --> 01:09:25,504
So because we are a sinful people
and God chose to punish us,
894
01:09:25,962 --> 01:09:29,962
Tiger Electronics were given the license
to just about every video game property
895
01:09:30,254 --> 01:09:34,921
and every movie property in the world
and produced one of these LCD games for them.
896
01:09:35,421 --> 01:09:39,462
And if you've ever played one of these
and I use the term played as loosely as it can
897
01:09:39,754 --> 01:09:40,754
be in the English language,
898
01:09:41,879 --> 01:09:46,129
Lots of little black drawings flicker
about and it beeps at you.
899
01:09:46,504 --> 01:09:52,087
Hundred Hand Slaps and rolling attacks,
fireballs and hurricane kicks are your weapons.
900
01:09:52,379 --> 01:09:55,212
The Street Fighter 2 one is
I mean it's as bad as all the others.
901
01:09:55,504 --> 01:09:58,379
You can't quite tell what's going on
and that's probably for the best.
902
01:10:03,546 --> 01:10:07,837
Street Fighter, it's a move set
a lot of people have grown up with.
903
01:10:08,337 --> 01:10:09,754
People know there's respect.
904
01:10:10,046 --> 01:10:14,379
You're a top tier Street Fighter player
that a certain level of kudos comes with it.
905
01:10:14,754 --> 01:10:16,796
In particular, Northern California was the hub.
906
01:10:17,254 --> 01:10:20,296
And when we run tournaments,
people come in from Arizona or wherever
907
01:10:20,587 --> 01:10:24,629
and they just get stomped because no Internet,
so no knowledge sharing.
908
01:10:25,129 --> 01:10:28,587
And so there was just tribal knowledge about like,
you know, techniques.
909
01:10:28,879 --> 01:10:34,962
That is when the tournament scene became in overdrive,
like everybody was flocking back.
910
01:10:35,254 --> 01:10:39,004
And then all of a sudden it was northern California,
Northern California versus Southern California.
911
01:10:39,296 --> 01:10:40,296
And there was a rivalry.
912
01:10:40,587 --> 01:10:41,171
They were good.
913
01:10:41,462 --> 01:10:46,421
That was also the birth of some deep
matchup, technology and tactics.
914
01:10:46,712 --> 01:10:52,087
That tournament for sure was the moment
that everybody got it and then start talking about it.
915
01:10:52,379 --> 01:10:55,504
This is the first time we had ever heard of a tournament.
916
01:10:56,129 --> 01:11:01,129
We were alien to the concept of a tournament
on fighting games. We got sponsors, we got a venue.
917
01:11:01,421 --> 01:11:03,962
Its going down. We've told everyone
we've been everywhere, I've been all over the country.
918
01:11:04,254 --> 01:11:05,421
We're going to get these players all together.
919
01:11:05,712 --> 01:11:08,462
We're going to find out
who the best Street Fighter in the country is.
920
01:11:08,754 --> 01:11:10,254
We're going to work it out.
921
01:11:10,546 --> 01:11:13,296
Get everyone down to Central London,
no one can argue it's too far.
922
01:11:13,587 --> 01:11:14,504
Everyone's got to travel.
923
01:11:14,796 --> 01:11:20,046
The UK players, which was, you know, a combination
of different, you know, backgrounds and races and stuff.
924
01:11:20,546 --> 01:11:21,171
But then...
925
01:11:22,254 --> 01:11:24,129
I think the Chinese guys were really good.
926
01:11:24,421 --> 01:11:26,046
The Chinese guys seemed to excel.
927
01:11:26,337 --> 01:11:28,754
There was one guy, though,
who did come third at the national tournament
928
01:11:29,046 --> 01:11:30,212
that I told you about, the Trocadero.
929
01:11:30,504 --> 01:11:33,629
He was from Japan, his name was Shin,
but I didn't know him then.
930
01:11:33,921 --> 01:11:36,212
We became friends much later on and I'm like,
Oh my God, you're that guy.
931
01:11:36,504 --> 01:11:37,171
He said yeah.
932
01:11:37,462 --> 01:11:41,171
And he lived in the UK for a lot of years
and was very, very good at every game he played.
933
01:11:41,462 --> 01:11:43,504
Honestly, though, I wasn't that good.
934
01:11:43,879 --> 01:11:47,671
And because I wasn't that good,
I didn't really understand why he's so much better
935
01:11:47,962 --> 01:11:49,296
than the others, you know?
936
01:11:49,587 --> 01:11:53,462
So I really wasn't that deep into,
you know, the technical stuff here.
937
01:11:54,087 --> 01:11:58,546
I probably didn't understand a lot of the dynamics
that makes, you know, a top, top, top player.
938
01:11:58,962 --> 01:12:02,962
So I think the personalities,
the people that play Street Fighter have become minor
939
01:12:03,254 --> 01:12:04,754
celebrities in their own right.
940
01:12:05,046 --> 01:12:07,754
I was already heavily into Fatal Fury
and World Heroes and stuff like that.
941
01:12:08,171 --> 01:12:10,712
I almost got shunned
and banished to like a remote island.
942
01:12:11,004 --> 01:12:12,379
Like, are you playing that now?
943
01:12:12,671 --> 01:12:13,212
Yeah. You know, people just
944
01:12:13,504 --> 01:12:16,712
didn't like to see that I'm not playing the game
that obviously I'm only allowed to play.
945
01:12:17,046 --> 01:12:18,629
You know, I could learn something new here.
946
01:12:18,921 --> 01:12:20,421
That Street Fighter didn't seem to offer.
947
01:12:20,712 --> 01:12:27,462
It takes a seismic shift for something new
to come along and fully pull people away.
948
01:12:37,879 --> 01:12:38,587
With the popularity
949
01:12:38,879 --> 01:12:42,962
rise of Street Fighter in general, in the arcades,
there was bound to be some competition.
950
01:12:43,254 --> 01:12:47,296
The biggest one probably was SNK
with their Neo Geo fighting games.
951
01:12:47,712 --> 01:12:51,254
Fatal Fury one, two, three.
Fatal Fury Special was amazing.
952
01:12:51,546 --> 01:12:52,879
That was a very, very good fighting game.
953
01:12:53,171 --> 01:12:56,379
I could see from the earlier games that SNK released
954
01:12:56,671 --> 01:13:00,254
like Fatal Fury 2 and Art of Fighting
and then the first King of Fighters.
955
01:13:00,754 --> 01:13:06,171
That was when I kind of thought, actually that does
feel like it's a more technically involving game.
956
01:13:06,462 --> 01:13:10,837
And I know that as SNK went on with the King
of Fighters series and the sequels to Fatal Fury,
957
01:13:11,421 --> 01:13:15,504
they did gain a reputation
for being more technically deeper games.
958
01:13:15,837 --> 01:13:17,962
SNK's just outdone themselves.
I think they could have had a slow release, period.
959
01:13:18,254 --> 01:13:21,796
They they had absolute classics
that were just clustered with other classics.
960
01:13:22,087 --> 01:13:23,421
So they would be overlooked.
961
01:13:23,712 --> 01:13:28,004
After playing sort of Street Fighter 2 and getting
into Champion Edition and things like that.
962
01:13:28,296 --> 01:13:33,421
The overall speed and sort of floaty-ness and roughness
of the SNK games, especially the early ones,
963
01:13:33,796 --> 01:13:35,712
unfortunately, none of them really resonated.
964
01:13:36,004 --> 01:13:38,879
However, when Mortal Kombat came out,
965
01:13:39,504 --> 01:13:43,129
that was definitely one that
influenced people to sort of
966
01:13:43,421 --> 01:13:47,212
take a pause on Street Fighter and jump over
and see what this game was about.
967
01:13:47,504 --> 01:13:53,046
Yeah, I remember we were hearing about Mortal Kombat,
and so Jeff found where it was being tested.
968
01:13:53,671 --> 01:13:57,046
A rare moment where because it
was a big deal and was Midway,
969
01:13:57,337 --> 01:14:01,254
I'd come in, yeah, that thing,
that thing had, had a vibe.
970
01:14:01,587 --> 01:14:04,004
You walk in that this was like,
"Get over here."
971
01:14:07,296 --> 01:14:11,879
It's the first time you're seeing a fighting game,
but you're like digitized sprites.
972
01:14:12,212 --> 01:14:16,587
This is kind of real human beings
and it suddenly makes it all the more
973
01:14:17,837 --> 01:14:20,796
tangible and believable
because you're like these movies.
974
01:14:21,087 --> 01:14:24,587
When I see a nice high sidekick,
someone actually did that.
975
01:14:24,879 --> 01:14:30,796
And the gore it was just I mean, what kid at that time
isn't into always wanting to watch 18 movies.
976
01:14:31,087 --> 01:14:35,962
And you know, you saw Robocop
for the first time and Predator
977
01:14:36,254 --> 01:14:40,462
and you're talking about when the arm got shot off
and it was still shooting on the floor, you know.
978
01:14:40,879 --> 01:14:44,754
So I thought it was really awesome.
I love the base, love the swagger.
979
01:14:45,046 --> 01:14:47,212
It had so much attitude, super violent.
980
01:14:47,504 --> 01:14:48,671
We saw a couple of fatalities.
981
01:14:48,962 --> 01:14:54,462
It wasn't really fair to say that Street Fighter
or was any better or Mortal Kombat was, you know, worse.
982
01:14:54,754 --> 01:14:57,337
I think they just appeals to different audiences.
983
01:14:57,629 --> 01:15:01,962
Not everybody who like Street Fighter got Mortal Kombat,
but people who just played Mortal Kombat
984
01:15:02,254 --> 01:15:03,879
and didn't like Street Fighter,
Boy, they loved it.
985
01:15:04,171 --> 01:15:07,462
I was never the biggest fan
because it always felt very stiff
986
01:15:07,754 --> 01:15:11,379
compared to Street Fighter 2 in terms of the way
the characters moved and animated.
987
01:15:11,754 --> 01:15:13,879
Mortal Kombat in the corner
where you're just punching,
988
01:15:15,421 --> 01:15:18,337
just trapping people with these punches.
989
01:15:18,629 --> 01:15:19,879
They were quite fluid, actually.
990
01:15:20,171 --> 01:15:22,129
Some of the punches, it was just different.
991
01:15:22,504 --> 01:15:23,837
You went to every single arcade.
992
01:15:24,129 --> 01:15:28,421
It was Street Fighter, Mortal Kombat,
just trading spaces and staying in the top
993
01:15:28,712 --> 01:15:31,004
five forever for over a year.
994
01:15:31,296 --> 01:15:34,254
It definitely changed things in a good way.
995
01:15:34,546 --> 01:15:35,087
I mean, it expanded.
996
01:15:35,379 --> 01:15:39,879
I think it brought I think I think it wasn't like 100%
of the fighting players got divided.
997
01:15:40,171 --> 01:15:43,337
I think we probably lost,
you know, 20, 30%.
998
01:15:43,671 --> 01:15:47,046
Between the two games,
averaging about $1,000 a week.
999
01:15:47,462 --> 01:15:50,254
The boost to the industry was tremendous.
1000
01:15:50,629 --> 01:15:55,671
Nothing prior to Mortal Kombat had really stuck
no other than Street Fighter.
1001
01:15:56,087 --> 01:16:00,796
I definitely followed Capcom and SNK in tandem,
but wasn't too keen on the Western
1002
01:16:01,087 --> 01:16:04,712
developed fighting games because they did
feel like they were kind of jumping on a bandwagon.
1003
01:16:05,212 --> 01:16:09,004
You had games like Body Blows on the Amiga
and stuff like that and all these are that
1004
01:16:09,796 --> 01:16:13,046
to a lesser extent Killer Instinct and stuff like that
that came out that did feel
1005
01:16:13,671 --> 01:16:17,421
they're very much sort of hanging on the coattails
of what the Japanese companies were doing.
1006
01:16:17,754 --> 01:16:21,087
I think Street Fighter did very well
to kind of hold onto its
1007
01:16:21,462 --> 01:16:25,712
they had a very even since like Street Fighter
the first one, it had a very sort of clear
1008
01:16:26,004 --> 01:16:31,504
idea of what it was and who it was for
and why people played it and didn't get swayed too much.
1009
01:16:31,796 --> 01:16:35,879
I don't think by Mortal Kombat
or any of the earlier SNK games.
1010
01:16:36,296 --> 01:16:41,629
But when King of Fighters started to
gain momentum, that really did take over.
1011
01:16:44,004 --> 01:16:46,004
When I look at what games
people were starting to get into,
1012
01:16:46,296 --> 01:16:49,254
they were games that had a lot more to offer,
you know, Bloody Roar, Mortal Kombat, Killer Instinct.
1013
01:16:49,546 --> 01:16:51,796
These had very unique elements to them.
1014
01:16:52,171 --> 01:16:54,712
What made those games special that
Street Fighter didn't have.
1015
01:16:55,129 --> 01:16:56,837
So people were just looking for something new.
1016
01:16:57,129 --> 01:16:58,254
It doesn't mean they didn't like Street Fighter.
1017
01:16:58,546 --> 01:17:00,962
It was just like, Well, what's that about?
Oh, that looks cool. I'm going to, you know.
1018
01:17:01,254 --> 01:17:03,879
So I think either Capcom could have
released a second fighting game
1019
01:17:04,254 --> 01:17:07,879
or made different updates to Street Fighter
so that people could feel
1020
01:17:08,171 --> 01:17:10,879
that it was still fresh and new and worth
investing time into.
1021
01:17:18,296 --> 01:17:22,546
I think Super Street Fighter is a great
example of a missed opportunity.
1022
01:17:22,837 --> 01:17:25,504
We get the Polaroids over and it's four characters.
1023
01:17:25,796 --> 01:17:27,796
It's two characters that look the same.
1024
01:17:28,087 --> 01:17:30,129
They're just be a head swap like
Ken and Ryu, basically.
1025
01:17:30,421 --> 01:17:31,837
And color palette change.
1026
01:17:32,129 --> 01:17:33,046
And that was Fei Long.
1027
01:17:33,337 --> 01:17:36,046
And then T. Hawk,
wasn't called T. Hawk at the time,
1028
01:17:36,337 --> 01:17:39,254
and there was Cammy,
who wasn't Cammy at the time,
1029
01:17:39,546 --> 01:17:42,379
And that was it.
And so what do you think it was like?
1030
01:17:42,671 --> 01:17:48,254
Well, we think that you should do four
unique characters and not just do a head swap.
1031
01:17:48,546 --> 01:17:51,129
Like, well, it's more RAM and more memory.
1032
01:17:51,587 --> 01:17:53,421
You want to...
You really think so?
1033
01:17:53,712 --> 01:17:55,546
It's like, yeah, you say
you're doing four characters,
1034
01:17:55,837 --> 01:17:58,421
it's not going to feel like that
if you don't do four characters.
1035
01:17:58,712 --> 01:18:01,546
Well, do you have any ideas?
Well, actually, let me go think.
1036
01:18:01,837 --> 01:18:02,629
Y, know, I might.
1037
01:18:02,921 --> 01:18:05,129
And so I had been watching
1038
01:18:06,087 --> 01:18:10,046
a lot of different movies, and one that really stuck
with me was King of the Kickboxers.
1039
01:18:10,337 --> 01:18:13,129
If Billy Blanks was in there
and I hadn't seen him before
1040
01:18:13,462 --> 01:18:17,296
and he just had a lot of crazy kicks,
you know, from lots of weird angles.
1041
01:18:17,587 --> 01:18:20,421
And and he had one in particular
that he would do that would kill people.
1042
01:18:21,004 --> 01:18:24,129
He'd jump up, and his legs
would clap together. Bam!
1043
01:18:24,421 --> 01:18:29,254
You know, I pitched not him,
but I pitched the idea of let's do a black character.
1044
01:18:29,629 --> 01:18:33,462
It's not the typical Japanese,
you know, bad guy, black character
1045
01:18:33,754 --> 01:18:36,546
and like, let's make him a hero,
you know, let's go down this road.
1046
01:18:36,837 --> 01:18:41,754
And so I sent over probably a pretty crummy
sketch initially, but mostly a write up,
1047
01:18:42,212 --> 01:18:46,087
you know, passed on, passed back like,
okay, here's here's what we're thinking.
1048
01:18:48,296 --> 01:18:49,754
We looked at T. Hawk.
1049
01:18:50,046 --> 01:18:53,671
We had a friend who worked for us at
Yellow Brick Road, which Capcom owned,
1050
01:18:54,046 --> 01:18:55,671
and so he's part Native American Indian.
1051
01:18:55,962 --> 01:18:59,046
And so we reached out to him, went down there
and we showed him
1052
01:18:59,337 --> 01:19:03,212
the images and got lots of feedback
on what's appropriate, you know,
1053
01:19:03,504 --> 01:19:07,587
what would be not offensive, what would be good
costuming for him, and also what's a good name.
1054
01:19:07,879 --> 01:19:09,796
So he actually coined the name T. Hawk.
1055
01:19:10,087 --> 01:19:15,879
And then we came up with Cammy for Cammy,
because she had camouflage and she seemed really cool.
1056
01:19:16,171 --> 01:19:19,546
And so that is how those characters
all ended up where they are.
1057
01:19:19,837 --> 01:19:22,587
And we just provided lots of feedback
and it was great. It's a great time.
1058
01:19:22,879 --> 01:19:29,546
So the four characters we first saw in marketing,
I think it was big pictures of Cammy and Fei Long
1059
01:19:29,837 --> 01:19:34,087
like all amazing, like you've got your obvious
Bruce Lee parallel, you've got a new character.
1060
01:19:34,379 --> 01:19:37,087
Oh, apparently the stage in Scotland
and she's British, so they are...
1061
01:19:37,379 --> 01:19:38,671
This is all very interesting.
1062
01:19:38,962 --> 01:19:42,462
Seeing Fei Long and seeing some
shots with the nunchucks.
1063
01:19:42,754 --> 01:19:45,587
I saying, oh, is he going to be
able to use nunchucks in a game?
1064
01:19:45,879 --> 01:19:48,796
And you're like, no,
it's just one of his win poses.
1065
01:19:49,087 --> 01:19:54,004
I love the fact that they added like Fei Long
because it puts a huge Hong Kong action fan.
1066
01:19:54,504 --> 01:19:57,754
So I was like, they added Bruce Lee into Street Fighter.
1067
01:19:58,254 --> 01:19:59,879
Like, are you serious?
1068
01:20:00,171 --> 01:20:02,046
So I was a big Fei Long player, actually.
1069
01:20:02,421 --> 01:20:06,796
I think in general, the characters in
Super Street Fighter 2 of the new challengers,
1070
01:20:07,296 --> 01:20:08,296
they're pretty excellent.
1071
01:20:08,587 --> 01:20:12,212
And if you look at them,
especially when compared to later entries in the series,
1072
01:20:12,837 --> 01:20:16,962
I think they have a bit of the same
or as the original cast,
1073
01:20:17,254 --> 01:20:21,212
almost as if they were initially designed
and then entered later.
1074
01:20:21,504 --> 01:20:23,837
Initially, I thought it was okay.
1075
01:20:24,921 --> 01:20:30,504
I think some of them didn't quite fit into the world of
Street Fighter or weren't really necessary
1076
01:20:31,254 --> 01:20:36,046
like T. Hawk, I felt was just a
character made for no real reason.
1077
01:20:36,337 --> 01:20:38,962
And then of course, you try and play with T. Hawk,
and he's like Zangief,
1078
01:20:39,254 --> 01:20:42,337
but with all the fun taken out
and for some reason he can fly.
1079
01:20:42,796 --> 01:20:44,337
At that point, I had played Guile a lot.
1080
01:20:44,629 --> 01:20:47,587
He was a very, you know,
horizontal, vertical character.
1081
01:20:47,879 --> 01:20:51,254
And I just felt that Dee Jay
was similarly like that.
1082
01:20:51,546 --> 01:20:53,171
He was just a very horizontal character.
1083
01:20:53,462 --> 01:20:54,921
Charge moves for the most part.
1084
01:20:55,212 --> 01:20:58,379
The feedback was like, yeah, cool character,
but why does he play like Guile?
1085
01:20:58,837 --> 01:21:00,754
And he wasn't really supposed to
play like Guile too much.
1086
01:21:01,046 --> 01:21:02,504
Dee Jay is supposed to be
a bit more high flying.
1087
01:21:02,796 --> 01:21:06,296
You know, as cheesy as it may be,
I think Cammy was the one that seemed to resonate
1088
01:21:06,587 --> 01:21:10,379
with me and my friends
as far as a unique addition to Street Fighter
1089
01:21:10,796 --> 01:21:14,879
feeling a bit different enough with her move set
and being enjoyable to play.
1090
01:21:15,171 --> 01:21:18,379
And maybe that's one of the reasons
why she's one of the only characters
1091
01:21:18,671 --> 01:21:22,671
of those of those four that continues to be in
Street Fighter, and is still very popular
1092
01:21:22,962 --> 01:21:25,254
as a playable character,
even now in Street Fighter 5.
1093
01:21:25,546 --> 01:21:32,587
But I think they started to really differentiate
Ryu and Ken's fighting styles.
1094
01:21:32,879 --> 01:21:38,587
Ken was a lot faster. Ryu suddenly now
had a much more solid, traditional karate feel.
1095
01:21:38,879 --> 01:21:40,004
He was level and straight.
1096
01:21:40,296 --> 01:21:44,212
Ken had arching moves and
his three hit Dragon Punch
1097
01:21:44,504 --> 01:21:48,796
doing a crossover, you know,
flying psychic into Uppercut
1098
01:21:50,004 --> 01:21:52,879
just... it was great.
1099
01:21:53,171 --> 01:21:57,129
As most people know when Super came out
the overall game speed of it was pretty slow.
1100
01:21:57,421 --> 01:21:59,212
It was almost a shock to the system.
1101
01:21:59,504 --> 01:22:03,171
If think about it Hyper Fighting if hadn't happened,
and we went from Champion to Super.
1102
01:22:04,171 --> 01:22:05,629
It wouldn't have felt slower.
1103
01:22:05,921 --> 01:22:10,546
And so that that's part of the context
of what went wrong for Super.
1104
01:22:10,962 --> 01:22:15,046
They didn't change it to speed it up,
you know, to match what had just happened to the market.
1105
01:22:15,337 --> 01:22:18,171
There's part of having your vision
and not wanting to change because the market changed.
1106
01:22:18,754 --> 01:22:22,004
But then there's like, players want this,
so give them what they want.
1107
01:22:22,296 --> 01:22:28,046
And I'll tell you that game hurt Capcom.
It hurt Street Fighter's momentum.
1108
01:22:28,337 --> 01:22:33,921
Super had so much potential and
Hyper Fighting really diverted its course.
1109
01:22:34,337 --> 01:22:39,087
You know it was successful so it's hard to say, you know,
was that a good thing or a bad thing?
1110
01:22:39,379 --> 01:22:43,504
That is kind of what happened with Super Street Fighter
is that Hyper Fighting was such a success,
1111
01:22:43,796 --> 01:22:44,629
it blindsided us.
1112
01:22:45,712 --> 01:22:49,462
That we just didn't adapt.
1113
01:22:51,171 --> 01:22:52,712
When Super Street Fighter two came out
1114
01:22:53,004 --> 01:22:57,087
of course console sports would follow
Super Street Fighter added more characters.
1115
01:22:57,379 --> 01:23:00,296
It added more backgrounds, just more to the game.
1116
01:23:00,671 --> 01:23:04,254
So obviously you're going to need a larger,
more expensive cartridge.
1117
01:23:04,546 --> 01:23:08,212
And it's an interesting time
because this was later in the console development cycle.
1118
01:23:08,587 --> 01:23:12,337
New machines were on the horizon or out,
in fact, in some areas.
1119
01:23:12,712 --> 01:23:17,296
So there was another cover
that was the logo busting out of a wall
1120
01:23:17,587 --> 01:23:21,587
so that was used as a cover,
and all it said was Street Fighter 2.
1121
01:23:22,462 --> 01:23:28,212
I did the logo and the brick and I mean, usually
the logo is always supplied by somebody else.
1122
01:23:28,587 --> 01:23:32,004
And then the idea came along that same image
1123
01:23:32,337 --> 01:23:36,046
was going to be melded with another brick wall.
1124
01:23:36,337 --> 01:23:40,379
But down below they just wanted this kind of high noon
1125
01:23:41,087 --> 01:23:44,421
silhouette of the characters shining up next to it.
1126
01:23:44,712 --> 01:23:46,421
I think that was part of the idea.
1127
01:23:46,712 --> 01:23:47,504
They wanted to.
1128
01:23:47,796 --> 01:23:50,796
A little mystery
of who these next characters are going to be.
1129
01:23:51,171 --> 01:23:55,046
But as far as the actual game play,
the visuals being presented,
1130
01:23:55,629 --> 01:23:59,004
you know, it's still well
within the realm of that original conversion.
1131
01:23:59,337 --> 01:24:03,754
And as a result,
it is really actually quite good on both the Super NES
1132
01:24:04,046 --> 01:24:06,712
and the Sega Genesis slash Mega Drive.
1133
01:24:07,546 --> 01:24:10,921
The only issue I guess with
Mega Drive is the sound reproduction.
1134
01:24:11,337 --> 01:24:12,879
And this isn't the fault of the system.
1135
01:24:13,171 --> 01:24:16,254
Its Capcom's own sound driver
and the way they implement it,
1136
01:24:16,546 --> 01:24:19,962
it's very garbled, scratchy and
not optimal for the time.
1137
01:24:20,254 --> 01:24:22,796
And anybody that played it back
then probably would have noticed that,
1138
01:24:23,087 --> 01:24:27,462
especially if you compared the voice clips
from Super NES to the Sega version,
1139
01:24:35,171 --> 01:24:36,879
That kind of gave you bragging rights.
1140
01:24:37,171 --> 01:24:40,004
You could say if you were playing on Super NES.
1141
01:24:40,379 --> 01:24:43,587
If you were more of a casual Street Fighter fan
or just a casual gamer in general,
1142
01:24:44,546 --> 01:24:48,546
then yes, I could see how these near releases of
1143
01:24:48,837 --> 01:24:53,379
Street Fighter on the platforms at 70 bucks a pop
or so could be a bit much for you.
1144
01:24:53,879 --> 01:24:55,712
But for us, we loved it.
1145
01:24:56,004 --> 01:24:58,421
We kept wanting them to come out with more.
1146
01:24:59,004 --> 01:25:00,754
We wanted to play more.
1147
01:25:01,046 --> 01:25:03,296
We would swap
between the different versions of the game.
1148
01:25:03,587 --> 01:25:05,254
I know I didn't mind the frequent updates.
1149
01:25:05,546 --> 01:25:07,837
I was there on day one,
waiting in line to buy them all.
1150
01:25:08,254 --> 01:25:12,712
Capcom maybe got a little bit too iterative,
so when Super Street Fighter 2 was announced,
1151
01:25:13,004 --> 01:25:17,879
I mean, you know, I can remember walking into school
with the copy of Mean Machines or Nintendo magazines,
1152
01:25:18,171 --> 01:25:22,337
whatever it was in, and people were just gazing
at the artwork, said, oh, this is amazing.
1153
01:25:22,629 --> 01:25:25,462
Look, this new fighter,
this new characters, you know, they couldn't believe it.
1154
01:25:25,837 --> 01:25:27,004
So that became a point of obsession.
1155
01:25:27,296 --> 01:25:31,962
But obviously when it came out, we were already been
promised Super Street Fighter 2 Turbo.
1156
01:25:32,254 --> 01:25:36,796
So I think maybe when the luster started to fade
a little bit, I think, well, you know, I'm
1157
01:25:37,087 --> 01:25:41,837
going to shell out sixty quid for this and there's
going to be a better version six months down the line.
1158
01:25:42,129 --> 01:25:47,171
Not having a Super Nintendo or Mega Drive myself,
I'd completely lost track of which version was which.
1159
01:25:47,587 --> 01:25:50,004
There's like Turbo and then
there's Championship.
1160
01:25:50,337 --> 01:25:51,212
Which one's better?
1161
01:25:51,504 --> 01:25:55,962
Well, the marketing for Sega says Championship's better.
But hmm, is the Super Nintendo...
1162
01:25:56,254 --> 01:25:57,962
I was completely lost by that stage.
1163
01:25:58,254 --> 01:26:02,254
And it wasn't, I think,
until Super Turbo came out in the arcade, though.
1164
01:26:02,546 --> 01:26:07,254
I actually went back and managed to get straight
in my head which version was which and what did what.
1165
01:27:30,712 --> 01:27:32,962
So the long run of Street Fighter 2 culminates
1166
01:27:33,254 --> 01:27:37,337
in this final release Super Street Fighter 2 Turbo,
or Super Turbo as it's called.
1167
01:27:37,671 --> 01:27:41,921
And the fact that they were able to get to this,
what fifth version allows them to really create
1168
01:27:42,212 --> 01:27:46,379
this final, perfectly balanced,
fully realized version of Street Fighter 2.
1169
01:28:00,296 --> 01:28:01,837
So when Super Street Fighter 2
1170
01:28:02,129 --> 01:28:05,921
was announced for the 3DO console,
it was kind of a big deal, right?
1171
01:28:06,212 --> 01:28:09,421
Because while the 3DO
was not a huge commercial success,
1172
01:28:09,837 --> 01:28:13,129
it was actually well known
amongst people playing games.
1173
01:28:13,546 --> 01:28:17,712
Obviously, the price was a huge barrier to entry,
but that doesn't mean
1174
01:28:18,004 --> 01:28:19,837
that there wasn't still a lot of attention around it.
1175
01:28:20,129 --> 01:28:23,421
Your impression is that, wow,
this is really close to the arcade game.
1176
01:28:23,879 --> 01:28:27,046
Unlike the 16-bit ports,
everything was larger.
1177
01:28:27,379 --> 01:28:28,754
The resolution seemed higher.
1178
01:28:29,046 --> 01:28:32,462
And on top of that,
you had this fabulous CD audio soundtrack,
1179
01:28:32,754 --> 01:28:38,004
which I would only later learned was actually
borrowed from the FM Towns version of Street Fighter.
1180
01:28:38,796 --> 01:28:41,962
But it's fantastic arrangements of great tracks.
1181
01:28:51,462 --> 01:28:55,337
So it's this combination of larger graphics,
more colors,
1182
01:28:55,629 --> 01:28:59,379
the CD audio soundtrack and remarkably fast
loading for a CD console.
1183
01:28:59,671 --> 01:29:02,296
It really felt like a huge step up.
1184
01:29:02,587 --> 01:29:07,171
The thing is, though, the 3DO did not ship
with a six button controller by default.
1185
01:29:07,587 --> 01:29:11,712
It actually had five buttons, which is a little better,
but two of them were shoulder buttons.
1186
01:29:12,004 --> 01:29:14,337
So of course there was that as well.
1187
01:29:14,712 --> 01:29:16,212
But honestly, overall
1188
01:29:16,504 --> 01:29:20,004
that was the best looking
version of Street Fighter
1189
01:29:20,296 --> 01:29:24,671
that you could play in your home at the time,
and it was something special.
1190
01:29:24,962 --> 01:29:29,004
Then I made the fatal error of buying
Super Street Fighter 2 Turbo
1191
01:29:29,337 --> 01:29:32,379
well, for the A 1200, and it's just abysmal.
1192
01:29:32,671 --> 01:29:34,671
Half of the frames of animation are missing.
1193
01:29:35,004 --> 01:29:39,462
It's almost completely unplayable unless you've got
the most powerful accelerated Amiga in the world.
1194
01:29:39,754 --> 01:29:43,587
It ran like an absolute dog
and it was no fun whatsoever.
1195
01:29:43,921 --> 01:29:49,004
I think overall it's probably the most polished
and well-balanced and just well-rounded
1196
01:29:49,462 --> 01:29:55,671
Street Fighter game, and it's just unfortunate
that it came too long after Super Street Fighter 2
1197
01:29:55,962 --> 01:30:00,546
because I think it would have sort of
gotten us to come back together again
1198
01:30:01,004 --> 01:30:05,254
and get excited about Street Fighter again
and come back in the arcades to play it again.
1199
01:30:05,754 --> 01:30:12,046
Super Turbo showed, it brought back a lot of people
and it's considered one of the best of the two series for tournaments.
1200
01:30:12,337 --> 01:30:15,671
It's considered also like with Hyper Fighting
one of the best balanced games.
1201
01:30:16,212 --> 01:30:19,879
I think Super Street Fighter 2 Turbo
has that kind of not only
1202
01:30:20,171 --> 01:30:24,296
does it have a massive nostalgia hits around it,
but also the strength of the game play
1203
01:30:24,587 --> 01:30:27,546
is something that still holds up
for the excellent balancing.
1204
01:30:27,879 --> 01:30:29,462
And it's just much fun to play.
1205
01:30:29,754 --> 01:30:31,504
I think that's why people
keep going back to it.
1206
01:30:31,796 --> 01:30:33,712
They use it as a benchmark effectively.
1207
01:31:28,087 --> 01:31:32,962
Well, I was aware of the game because
every weekend I would ride bicycles
1208
01:31:33,254 --> 01:31:37,712
with my kids to the nearest arcade
and watch them throw quarters down the machine.
1209
01:31:38,046 --> 01:31:41,421
But I ended up being even more familiar with Capcom,
1210
01:31:41,712 --> 01:31:46,379
making a television series and a
home video game out of Cadillacs Dinosaurs.
1211
01:31:46,712 --> 01:31:50,754
And then the producer called me up
and said, I'm in business with them.
1212
01:31:51,046 --> 01:31:52,212
Ed Pressman.
1213
01:31:52,504 --> 01:31:55,212
The Capcom people are coming into L.A.
1214
01:31:55,504 --> 01:32:01,337
to audition writers, producers and directors
to make a movie out of their video game, Street Fighter 2
1215
01:32:01,629 --> 01:32:02,754
When is this meeting?
1216
01:32:03,046 --> 01:32:06,712
He says, well, they're coming on Monday
and they already had meeting set up.
1217
01:32:07,004 --> 01:32:08,837
And this conversation is like on a Thursday.
1218
01:32:09,129 --> 01:32:11,421
My condition is I want to direct the movie,
if it happens,
1219
01:32:11,712 --> 01:32:14,796
if I'm going to like kill myself
and come up with this in 72 hours.
1220
01:32:15,087 --> 01:32:17,587
So they said, all right, we'll go with that.
And they sent me a bunch of materials.
1221
01:32:17,921 --> 01:32:19,629
A lot of it was in Japanese.
1222
01:32:19,921 --> 01:32:26,337
It was like for the Japanese home market,
but it was a fold out of Bison's secret hideout.
1223
01:32:26,629 --> 01:32:28,754
It was like we have in
a James Bond movie.
1224
01:32:29,046 --> 01:32:33,337
It was under a temple and he had like
secret submarine pens and missile launchers.
1225
01:32:33,629 --> 01:32:36,921
And I go, wow, this is a whole world
of world building that they've done
1226
01:32:37,212 --> 01:32:40,921
that hasn't shown up in the game yet,
but they're planning far ahead.
1227
01:32:41,421 --> 01:32:45,087
So I decided to go out on a limb
and I was not going to pitch a tournament movie.
1228
01:32:45,712 --> 01:32:52,004
I just felt that there have been so many low budget
direct to video tournament movies that I thought that
1229
01:32:52,296 --> 01:32:57,296
if this was going to be the big budget,
high end motion picture debut of a fighting game,
1230
01:32:57,837 --> 01:33:03,004
that perversely as it sounded,
I didn't want it to be about the tournament.
1231
01:33:03,379 --> 01:33:04,962
So I went out on a limb with that approach.
1232
01:33:05,254 --> 01:33:06,421
It's dumb luck would have it.
1233
01:33:06,712 --> 01:33:10,171
They were thinking along those lines
anyway for the far future.
1234
01:33:10,587 --> 01:33:11,921
So I ended up pitching.
1235
01:33:12,212 --> 01:33:16,171
What it subsequently said is really
the first, and best G.I. Joe movie.
1236
01:33:25,254 --> 01:33:27,962
Everybody at the time I was definitely excited
about the Street Fighter film.
1237
01:33:28,337 --> 01:33:32,587
Video game movies weren't a common
and it was an exception rather than normality.
1238
01:33:32,879 --> 01:33:36,504
I mean, now you've got a lot of adaptations,
but back then it felt unique.
1239
01:33:36,796 --> 01:33:41,587
I'm going to be honest, I don't think any of us were
particularly interested because we'd already been burned
1240
01:33:41,879 --> 01:33:48,337
by Super Mario Brothers, which of course ultimately
has nothing to do with the game, and it's pretty bad.
1241
01:33:48,629 --> 01:33:52,337
The best thing about that was at the beginning
when they had the little "ba-ding!"
1242
01:33:56,754 --> 01:33:58,712
And I thought, oh,
Nintendo, you know,
1243
01:33:59,129 --> 01:34:02,629
and then the movie sort of just
went from bad to worse.
1244
01:34:03,296 --> 01:34:07,212
They were so literal minded
about the Mario Brothers game.
1245
01:34:07,504 --> 01:34:12,171
So in the Mario Brothers game,
the characters travel by jumping.
1246
01:34:12,462 --> 01:34:17,587
So they decided that the storyline of the movie,
they had to get these boots with springs in them
1247
01:34:17,962 --> 01:34:20,546
to explain why they didn't walk or run, they jumped.
1248
01:34:20,962 --> 01:34:26,921
So I'm going like of all the things you could say must be
in the movie, the jumping, why were they fixated on that?
1249
01:34:27,212 --> 01:34:31,337
Being in the movies was so sort of
like a validation for video games.
1250
01:34:31,629 --> 01:34:33,087
And it was again, it was
like a pop culture thing.
1251
01:34:33,379 --> 01:34:37,254
You know, if something can infiltrate movies and music,
which obviously it did as well,
1252
01:34:37,587 --> 01:34:41,254
we had like singles based on Super Mario Brothers
and Tetris and stuff like that.
1253
01:34:41,879 --> 01:34:44,837
So I was excited about it, even to
the point where, you know,
1254
01:34:45,129 --> 01:34:49,046
I saw the first few clippings in magazines and thought,
well, that doesn't look quite right, but you know,
1255
01:34:49,337 --> 01:34:50,087
I'll give them the benefit of the doubt
1256
01:34:50,379 --> 01:34:54,296
because how can you turn a video game with a
green man with orange hair and it's like a monster?
1257
01:34:54,587 --> 01:34:57,254
How can you turn that
into a live action movie?
1258
01:35:01,171 --> 01:35:06,046
Well, out of all the people we saw, the only two two studios
wanted to do it, and we went with Universal.
1259
01:35:06,462 --> 01:35:10,087
It was easier for Universal to decide
because Capcom was going to pay
1260
01:35:10,379 --> 01:35:15,962
the entire cost of production,
so Universal was only on the hook for distribution.
1261
01:35:16,671 --> 01:35:21,587
Capcom was determined for this to come off
as a major motion picture, as a star studded picture.
1262
01:35:21,879 --> 01:35:25,962
They originally were talking about getting, you know,
all of the action stars for the character of Guile.
1263
01:35:26,254 --> 01:35:27,712
Oh, they were talking about Schwarzenegger,
1264
01:35:28,004 --> 01:35:31,504
Stallone, all these people, stuff like that,
all of whom were priced out of their range.
1265
01:35:32,129 --> 01:35:36,462
But Jean-Claude, at that time,
we were going to just hire him for like a month or five weeks.
1266
01:35:36,754 --> 01:35:38,087
We were able to afford Jean-Claude.
1267
01:35:38,379 --> 01:35:42,212
I was a big fan of van Damme.
You know, being an avid martial artist myself.
1268
01:35:42,504 --> 01:35:47,379
The accent and the first images,
his hair looked almost orange rather than sort of blond.
1269
01:35:47,671 --> 01:35:49,337
I was like, look, it's Van Damme.
1270
01:35:49,629 --> 01:35:52,504
You know, to hear that we were going to
do a live action was awesome.
1271
01:35:52,879 --> 01:35:54,337
How do you go wrong with Van Damme? Right?
1272
01:35:54,629 --> 01:35:56,046
Him being Guile is going to be amazing.
1273
01:35:56,337 --> 01:36:02,337
I got invited into look at some of
the initial treatments on how the movie was going to go.
1274
01:36:03,379 --> 01:36:05,296
Chun-Li's got a gun.
1275
01:36:05,587 --> 01:36:06,171
Awesome.
1276
01:36:06,462 --> 01:36:09,171
You know, there's a bunch of military stuff.
1277
01:36:09,462 --> 01:36:13,421
We didn't have a lot of details,
but the tone just felt way off. Like, way off.
1278
01:36:13,796 --> 01:36:15,337
And now they wanted another big name.
1279
01:36:15,629 --> 01:36:18,171
They want another name that would elevate the picture.
1280
01:36:18,837 --> 01:36:22,046
Now it's an action movie
and we make it a major motion picture.
1281
01:36:22,379 --> 01:36:23,587
Raul Julia was on the list.
1282
01:36:23,879 --> 01:36:28,504
Now, up to that point, if we had not had Raul Julia,
we were talking about Stephen Lang,
1283
01:36:28,837 --> 01:36:30,212
you know, the villain in Avatar.
1284
01:36:30,504 --> 01:36:35,712
It turned out Raul Julia's kids played the game,
so they see an envelope come to his house, Street fighter.
1285
01:36:36,087 --> 01:36:37,921
Dad, Dad, you've to do that.
1286
01:36:38,212 --> 01:36:42,462
So we were lucky that his kids were fans of the game
and they encouraged his father to do it.
1287
01:36:42,796 --> 01:36:45,504
And it was great.
He had this wonderful trip to Australia.
1288
01:36:46,421 --> 01:36:49,254
They were down there, we they were
they rented a condo at the beach.
1289
01:36:49,546 --> 01:36:51,921
So we were like, next we were like,
they were both on the same beach.
1290
01:36:52,254 --> 01:36:56,004
We had a wonderful time with his kids on this,
what turned out to be his last picture.
1291
01:36:56,296 --> 01:36:58,171
So I was glad that he was able to have that.
1292
01:36:58,462 --> 01:37:01,962
He's so funny in the movie
because he's not trying to be funny.
1293
01:37:02,254 --> 01:37:06,212
He based a lot of his body language
on Mussolini, Saddam Hussein.
1294
01:37:06,504 --> 01:37:08,171
He approached this quite, quite seriously.
1295
01:37:08,462 --> 01:37:11,087
He approached this like he
was playing Richard the third.
1296
01:37:11,379 --> 01:37:12,671
You know, the fact that
Van Damme was in it.
1297
01:37:12,962 --> 01:37:16,087
Kylie Minogue, obviously she was a
big part of everyone's life back.
1298
01:37:16,379 --> 01:37:19,212
If you were a young teenage boy, you know,
that was a big selling point.
1299
01:37:19,504 --> 01:37:24,421
Kylie I tell you what,
she is not only a beautiful soul, beautiful, hard,
1300
01:37:25,337 --> 01:37:30,171
hard worker, and I said,
This is what we want you to do.
1301
01:37:30,712 --> 01:37:32,837
How do you feel about...
She says, What do you think?
1302
01:37:33,129 --> 01:37:34,379
I said, I know you can do it.
1303
01:37:34,671 --> 01:37:35,587
She says let's go.
1304
01:37:35,879 --> 01:37:38,171
As she didn't second guess herself at all.
1305
01:37:38,587 --> 01:37:42,171
You know, she's a pro at whatever she does,
I mean, her voice and everything else.
1306
01:37:42,462 --> 01:37:47,004
But when it came to that action,
I really enjoyed watching her performing.
1307
01:37:47,421 --> 01:37:49,212
It was basically Ken and Ryu's movie.
1308
01:37:49,504 --> 01:37:53,546
And we're going to have,
I think, Chun-Li and Honda, Balrog,
1309
01:37:53,837 --> 01:37:57,212
I think it was four and four was a couldn't
get it to seven, but I had four and four.
1310
01:37:57,504 --> 01:38:02,921
But once John Claude came
in, his part became much more dominant.
1311
01:38:03,379 --> 01:38:06,046
He eats up so much time
he can't have time with the other people.
1312
01:38:06,379 --> 01:38:08,421
Plus he we did not have
him for the whole shoot.
1313
01:38:08,796 --> 01:38:12,296
The whole picture was a ten week shoo,
but we only had him for like six weeks.
1314
01:38:12,587 --> 01:38:14,712
Van Damme, you know,
he was always in shape.
1315
01:38:15,212 --> 01:38:18,004
That's one thing. You know,
I had never had to worry about him.
1316
01:38:18,296 --> 01:38:22,587
He was ripped
flexibility from his dance background.
1317
01:38:22,879 --> 01:38:24,587
He was always fit.
1318
01:38:24,879 --> 01:38:27,629
It was easy to work with him because, you know,
1319
01:38:27,921 --> 01:38:32,087
he said, okay, I don't want you to do a sidekick
and you're going to kick over his head.
1320
01:38:32,379 --> 01:38:34,546
He would just stand there,
go boop, put it out there.
1321
01:38:34,837 --> 01:38:37,296
And I said, okay, that was easy.
1322
01:38:37,671 --> 01:38:40,671
As I would write each draft of the script,
they would come back and hammer me,
1323
01:38:40,962 --> 01:38:44,046
and hammer me, and hammer me,
and add more characters and add characters.
1324
01:38:44,337 --> 01:38:47,462
And I kept saying to them,
look, we've got 100 minute movie.
1325
01:38:47,962 --> 01:38:50,754
If you have ten characters,
that's 10 minutes each.
1326
01:38:51,296 --> 01:38:53,712
But then the storyline,
the plot of the movie, right?
1327
01:38:54,004 --> 01:38:55,754
You're going to like people are going to be,
who was that?
1328
01:38:56,046 --> 01:39:00,712
You know, they would say, all right,
I guess we could give you another million, 200,000 dollars
1329
01:39:01,004 --> 01:39:03,254
but we'd like you to add this other character.
1330
01:39:03,587 --> 01:39:08,129
So before we were done,
it had like crept back up to like 18 or 19 characters.
1331
01:39:08,671 --> 01:39:14,671
Original world warriors, seven eight characters,
and focusing on them could have worked.
1332
01:39:14,962 --> 01:39:20,962
But you have to have the central heart of the film clearly going to be
Guile because is the American or Belgian in this case
1333
01:39:21,254 --> 01:39:25,087
All roads lead to Bison,
whose road is clearest.
1334
01:39:25,379 --> 01:39:28,337
Well, Guile had this friend killed.
1335
01:39:28,629 --> 01:39:31,796
Chun-Li had her father killed by this single man.
1336
01:39:32,421 --> 01:39:37,171
So we kind of make them in the forefront
because people can they can relate to revenge story.
1337
01:39:37,462 --> 01:39:39,629
A good revenge story makes for good cinema.
1338
01:39:43,671 --> 01:39:47,254
The hype was real and they were very crafty.
1339
01:39:47,921 --> 01:39:53,296
One of the first images they released, I think I got it
in a games mag and I had the poster on my wall was Vega.
1340
01:39:53,754 --> 01:39:59,129
It was just an image of vega.
You're like, he's ripped, he's got the claw, he's got the mask.
1341
01:40:00,087 --> 01:40:01,671
What's to complain about?
1342
01:40:01,962 --> 01:40:03,254
He looks dope, right?
1343
01:40:03,546 --> 01:40:07,504
So I remember seeing that and I thought,
well, if vega looks this good, then,
1344
01:40:07,796 --> 01:40:09,337
you know, we're in for a good time.
1345
01:40:09,629 --> 01:40:12,879
The fighting in the game is not the way
people fight in streets, it's fantastic.
1346
01:40:13,171 --> 01:40:17,296
Now they push the cash back up to
19 people we could not afford
1347
01:40:17,629 --> 01:40:21,004
18 like well known martial artists,
we couldn't afford it.
1348
01:40:21,337 --> 01:40:26,421
So he said since it's disconnected from reality,
we have to teach them these crazy fighting moves anyway.
1349
01:40:26,712 --> 01:40:28,796
Let's go with actors.
So we went with actors.
1350
01:40:29,171 --> 01:40:30,879
Each character was different.
1351
01:40:31,171 --> 01:40:35,212
So each one of them,
I had to train them a little bit different.
1352
01:40:35,921 --> 01:40:39,129
Physically, they all they all ran.
They all stretch.
1353
01:40:39,421 --> 01:40:45,004
But when it came down to the fight game, we had to train
a little bit different for each one of them.
1354
01:40:45,379 --> 01:40:50,504
Once the schedule changed to accommodate Raul,
I was putting a lot of the supporting players
1355
01:40:50,879 --> 01:40:54,962
into their scenes,
like weeks ahead of when they were supposed to do it
1356
01:40:55,254 --> 01:40:58,962
and they had not been trained
beyond just the basics of fighting.
1357
01:40:59,254 --> 01:41:00,712
It wasn't because of the of the team.
1358
01:41:01,004 --> 01:41:02,546
I think they did some great work.
1359
01:41:02,837 --> 01:41:04,671
And Benny also plays a character in the movie.
1360
01:41:04,962 --> 01:41:07,004
You see him here in there being sinister.
1361
01:41:07,671 --> 01:41:10,879
When it came from fighting
with the boxing, kickboxing,
1362
01:41:11,629 --> 01:41:17,046
grappling, whether it be sword fighting, knife fighting.
That was my thing.
1363
01:41:17,337 --> 01:41:21,754
At the 11th hour, they wanted to add Fei Long,
which is a character that was just added to the game.
1364
01:41:22,171 --> 01:41:24,004
It's obviously Bruce Lee.
1365
01:41:24,296 --> 01:41:26,004
I don't know how that fits in the movie.
1366
01:41:26,296 --> 01:41:30,337
So then they said, okay, well, then another character,
Captain Sawada, and they had an actor.
1367
01:41:30,629 --> 01:41:35,004
They were pressing on us to play Ryu,
but his command of English was not very good.
1368
01:41:35,296 --> 01:41:39,754
And at a certain point they finally realized
that he would is English, would never up to the level.
1369
01:41:40,046 --> 01:41:41,587
So they said, he's your Captain Sawada.
1370
01:41:41,879 --> 01:41:44,337
It was a contest.
Like who was harder to understand?
1371
01:41:44,629 --> 01:41:47,421
Captain Sawada speaking English or
Jean-Claude speaking English.
1372
01:41:47,712 --> 01:41:50,254
You go like, the audience is used to Jean-Claude,
1373
01:41:50,546 --> 01:41:52,629
I would say to them, you know,
what about the accent?
1374
01:41:53,087 --> 01:41:57,504
And I'm going to kick that on of a bitch
Bison's ass so hard.
1375
01:41:57,796 --> 01:42:00,462
They said, What accent?
Because he was looped in Japan.
1376
01:42:00,754 --> 01:42:01,879
In other words,
they didn't know he had it.
1377
01:42:02,171 --> 01:42:03,754
So we had dialog in the movie.
1378
01:42:04,046 --> 01:42:06,087
The Jean-Claude character
was from Louisiana.
1379
01:42:06,462 --> 01:42:10,712
It fell out of the movie,
so his accent remains unexplained.
1380
01:42:11,004 --> 01:42:14,879
It's been on a conference call and I start challenging
the stuff about it not being authentic.
1381
01:42:15,171 --> 01:42:18,504
Right. And not being you know, it's not the IP.
1382
01:42:18,796 --> 01:42:21,379
Certainly the video game community
are going to have their favorites.
1383
01:42:21,671 --> 01:42:25,962
They're going to have a very clear idea
of what is Street Fighter.
1384
01:42:26,254 --> 01:42:30,504
Capcom didn't have enough stake
in the way had done their deal, you know, even though
1385
01:42:30,796 --> 01:42:36,296
they had some money into it, they didn't really want to
just try and tell Hollywood how to do their movie.
1386
01:42:36,837 --> 01:42:39,087
I think bastardization is the word I use a lot.
1387
01:42:39,379 --> 01:42:40,379
As I'm shooting the film.
1388
01:42:40,671 --> 01:42:42,962
And then a couple of times
Jean-Claude would call in sick.
1389
01:42:43,462 --> 01:42:45,504
He admitted to having some drug problems in the past.
1390
01:42:46,129 --> 01:42:48,379
He had such a beautiful heart and respect,
1391
01:42:48,671 --> 01:42:52,046
you know, so when I would ask him to do certain things,
he wouldn't argue.
1392
01:42:52,337 --> 01:42:55,504
He said, okay, let's do it, and we would do it.
1393
01:42:57,337 --> 01:43:01,212
We had a really good rapport with one another,
even though, you know,
1394
01:43:01,504 --> 01:43:04,587
we all knew that he was going to through some things.
1395
01:43:05,004 --> 01:43:08,379
But going through all that
when he got in front of that camera,
1396
01:43:10,337 --> 01:43:11,337
nobody would know.
1397
01:43:11,629 --> 01:43:15,754
Between making sure Raul Julia
was on his meds for several weeks
1398
01:43:16,254 --> 01:43:21,087
before we shot him and keeping Jean-Claude
off meds, this blew up the schedule.
1399
01:43:21,379 --> 01:43:23,962
So there's a couple of places
there were supposed to be fights and there aren't.
1400
01:43:24,296 --> 01:43:26,296
So there's a scene
where there's going to be a cage fight
1401
01:43:26,837 --> 01:43:31,379
and was going to be a fight there that did get
interrupted by Jean-Claude crashing through the wall.
1402
01:43:31,796 --> 01:43:37,087
But what I discovered that because of the scheduling
change, somehow the word did not percolate down.
1403
01:43:37,587 --> 01:43:39,921
To my astonishment,
they had not been trained in this knife fight.
1404
01:43:40,337 --> 01:43:42,462
Once I was cutting the picture back
and losing the fight,
1405
01:43:42,837 --> 01:43:44,879
we realized we had to
punch the fights up again.
1406
01:43:45,254 --> 01:43:49,046
So the last thing we did is we went up to Vancouver
1407
01:43:49,421 --> 01:43:52,462
and we rebuilt part of the sets
that we had had in Australia.
1408
01:43:53,004 --> 01:43:59,587
We filmed the big fight between Kena and Ryu,
and Vega and Sagat because the version we shot in
1409
01:43:59,879 --> 01:44:04,754
Australia had been cut back
so much that it was like really weak sauce.
1410
01:44:05,212 --> 01:44:08,671
And the special moves...
Ryu's Hadoken was just a flash.
1411
01:44:08,962 --> 01:44:12,337
They just put a white frame,
in that was like, oh God, is that it?
1412
01:44:12,629 --> 01:44:18,129
Finally at the end, the big fight between Raul
and Jean-Claude, that was the last week of filming
1413
01:44:18,421 --> 01:44:22,087
and I was determined to get, you know,
the video game moves in there.
1414
01:44:22,504 --> 01:44:24,962
No sonic boom in the end fight with Bison.
1415
01:44:25,254 --> 01:44:28,879
And I thought this coming.
Sonic boom was going to come, you know,
1416
01:44:29,171 --> 01:44:34,546
maybe when the sort of pseudo psycho crusher is coming
towards him, he's going to do something.
1417
01:44:34,837 --> 01:44:37,879
The flash kicks were there, I guess, without the flash.
1418
01:44:38,171 --> 01:44:39,046
But, you know.
1419
01:44:39,337 --> 01:44:43,921
It was funny that the movie called Street Fighter
that the end of the day, the weakest thing
1420
01:44:45,004 --> 01:44:45,629
is the fighting.
1421
01:44:45,921 --> 01:44:50,296
And it was just a perfect storm of things
that like can sabotage
1422
01:44:50,587 --> 01:44:52,587
you happening all at once.
1423
01:44:54,754 --> 01:44:56,379
So the movie opened on Christmas Day
1424
01:44:56,671 --> 01:45:00,212
and it opened really well and
they made 130 million
1425
01:45:00,671 --> 01:45:05,421
on the initial release from Box Office
and then the toys and all that.
1426
01:45:05,712 --> 01:45:08,046
So right away they made $100 million dollars.
1427
01:45:08,379 --> 01:45:12,212
And from 20/20 Vision Video Street fighter.
1428
01:45:12,504 --> 01:45:14,587
Now available to own on video.
1429
01:45:14,879 --> 01:45:17,212
20/20 Vision in hindsight,
maybe they shouldn't have made it,
1430
01:45:17,504 --> 01:45:19,587
but hell they made a lot of money from it.
1431
01:45:19,879 --> 01:45:21,421
Made a fortune on rental.
1432
01:45:21,712 --> 01:45:23,546
I rented it every year.
1433
01:45:23,837 --> 01:45:27,837
This movie makes over 400 to $450,000 a year.
1434
01:45:28,129 --> 01:45:31,837
To this day. It's always on television
and it's a cash cow for them.
1435
01:45:32,296 --> 01:45:33,296
There were two albums, actually.
1436
01:45:33,587 --> 01:45:37,837
We had the soundtrack of the movie,
and then there was an album called Songs inspired by
1437
01:45:38,337 --> 01:45:40,462
which had a bunch of hip
hop artists and stuff like that.
1438
01:45:42,796 --> 01:45:46,004
They did the Laser Disc special edition from Universal.
1439
01:45:46,296 --> 01:45:49,004
They included Street Fighter
with like John Ford and Hitchcock.
1440
01:45:49,296 --> 01:45:52,796
I didn't understand how it got on that rack,
but maybe because it was their most recent picture.
1441
01:45:53,254 --> 01:45:57,337
It's kind of the effect with Star Wars,
you have diehard Star Wars
1442
01:45:57,629 --> 01:46:01,712
fans of the original three,
and anything else that's released later,
1443
01:46:02,004 --> 01:46:06,587
they've almost sort of drank their own kool aid
and just told themselves, this must be good,
1444
01:46:06,879 --> 01:46:09,962
even if I don't feel it's good.
It is good, I'm just not...
1445
01:46:10,379 --> 01:46:12,171
I'm just not aligning with it yet.
1446
01:46:12,462 --> 01:46:16,962
And I think with Street Fighter you kind of,
you so want it to be good that you kind of
1447
01:46:17,254 --> 01:46:22,004
are in a bit of denial at first and you maybe
watch it a couple of and you realize that...
1448
01:46:22,754 --> 01:46:28,046
then you see Mortal Kombat and you're like now
that a much closer adaptation of the source material.
1449
01:46:28,462 --> 01:46:33,046
Fortunately, you didn't get invited to the press
screening of it, but I remember one of the writers
1450
01:46:33,337 --> 01:46:39,337
coming back and he really struggled to describe
what he'd seen because he was just laughing so much,
1451
01:46:39,962 --> 01:46:42,129
particularly about like the origin of Blanka.
1452
01:46:42,421 --> 01:46:46,462
Zangief looked the business.
Actually does a couple of things
1453
01:46:46,754 --> 01:46:52,046
you can cherry pick from that, that you're like that
element in isolation is good.
1454
01:46:52,379 --> 01:46:59,254
Old Thunder Hawk with this little armlet,
you know, and all that'll do, that makes him native.
1455
01:46:59,546 --> 01:47:03,129
I don't think that guy probably
had a drop of native in him did he?
1456
01:47:04,046 --> 01:47:08,629
And making Honda Hawaiian?
Why? And Balrog a cameraman.
1457
01:47:08,921 --> 01:47:15,754
This has been written to troll the audience.
Let's makes Sagat the shortest actor in the cast
1458
01:47:16,129 --> 01:47:19,046
and just making Ryu and Ken two-bit hustlers.
1459
01:47:19,379 --> 01:47:26,296
It couldn't be any more sacrilegious
to what they represent.
1460
01:47:26,587 --> 01:47:29,504
And what I went to then showcase,
and right the wrongs
1461
01:47:29,796 --> 01:47:33,087
in Assassin's Fist, down the line.
1462
01:47:34,421 --> 01:47:37,004
It's kind of a mess, but weirdly enjoyable.
1463
01:47:37,296 --> 01:47:38,546
You got a few laughs out of it,
1464
01:47:38,837 --> 01:47:42,629
but it didn't stand up to the action
films of the time by any stretch of the imagination.
1465
01:47:43,129 --> 01:47:45,879
It's something we look back on now
as a bit of sort of campy fun.
1466
01:47:46,171 --> 01:47:49,796
But at the time, Street Fighter 2
was kind of important to you.
1467
01:47:50,254 --> 01:47:55,337
You didn't want Jean-Claude
running around in a weird, invisible stealth boat.
1468
01:47:55,629 --> 01:47:57,462
It just didn't fit the whole thing.
1469
01:47:57,754 --> 01:48:03,879
But it had Raul Julia in it who was coming off
of a huge career high with Addams Family.
1470
01:48:04,337 --> 01:48:07,254
Jean-Claude Van Damme was very
popular in the mid-nineties.
1471
01:48:07,629 --> 01:48:11,296
And then I go into the theater with my friends
and we're watching this movie
1472
01:48:11,587 --> 01:48:14,962
and then suddenly Kylie Minogue is on screen
1473
01:48:15,796 --> 01:48:18,629
and I go, oh my God,
that's Kylie Minogue.
1474
01:48:19,296 --> 01:48:22,421
And all of my friends look at
me and they're like, who?
1475
01:48:23,129 --> 01:48:25,462
And that was a little soul crushing for me.
1476
01:48:25,962 --> 01:48:30,796
But it also gave me something to hold on
to throughout this horrendous cinematic experience.
1477
01:48:31,087 --> 01:48:33,712
This is the collection agency Bison.
1478
01:48:34,379 --> 01:48:37,587
Your ass is six months overdue and it's mine.
1479
01:48:37,879 --> 01:48:41,837
I don't mean to sound so disrespectful
to the people who did the awesome work in there.
1480
01:48:42,129 --> 01:48:44,796
A lot of work that goes into that
and that's why I just didn't.
1481
01:48:45,296 --> 01:48:49,129
It just was so far off of the material that it's disappointing,
you know, everybody knows it.
1482
01:48:49,421 --> 01:48:52,087
It's really weird.
It's really that movie is really weird.
1483
01:48:52,379 --> 01:48:55,837
And then Mortal Kombat, just to continue
to kick us in the ass a bit,
1484
01:48:56,129 --> 01:49:00,921
comes out and, you know, and that was a bit campy
or whatever, but man, it felt so authentic, right?
1485
01:49:01,212 --> 01:49:04,462
It was to this day,
I still love the first Mortal Kombat movie a ton.
1486
01:49:04,754 --> 01:49:07,587
The fate of billions will depend upon you.
1487
01:49:11,296 --> 01:49:12,046
Sorry.
1488
01:49:12,337 --> 01:49:17,462
I avoid watching the Street Fighter movie as much
as I can because it always upsets the shit out of me.
1489
01:49:18,087 --> 01:49:23,212
Didn't Jackie Chan have some slight small Street Fighter
clip from one of his movies around that time
1490
01:49:23,504 --> 01:49:24,296
that was like a bit of a joke.
1491
01:49:24,629 --> 01:49:28,171
It was cool. City Hunter,
and they're actually really faithful,
1492
01:49:28,462 --> 01:49:32,754
although in a spoof, departure from
what's going on in the film at the time.
1493
01:49:33,212 --> 01:49:36,546
For example, you see Jackie hit their
cab machine on the cruise ship.
1494
01:49:36,879 --> 01:49:42,171
He does not become Honda because he
had a lifetime sponsorship deal with Mitsubishi.
1495
01:49:42,712 --> 01:49:45,837
Just the name Honda will
screw up my deal here.
1496
01:49:46,129 --> 01:49:47,962
You can't have that,
so they actually changed that.
1497
01:49:48,254 --> 01:49:51,129
And if you watch the Blu-Ray,
kind of see a little crude of a change.
1498
01:49:51,421 --> 01:49:55,546
Jackie in drag as Chun-Li
doing the jumping winning pose
1499
01:49:55,837 --> 01:50:00,004
the sort of knot knees and heels
and the kind of peace sign.
1500
01:50:00,837 --> 01:50:06,962
It was very well done for the time, but with
what kind of visual effects they had at their disposal.
1501
01:50:07,337 --> 01:50:12,212
But even that was more street
fighter than the entire Street Fighter movie I think.
1502
01:50:12,504 --> 01:50:14,129
It's very much like,
okay, that's the game.
1503
01:50:14,421 --> 01:50:15,712
In my astonishment now,
1504
01:50:16,004 --> 01:50:20,546
I saw all these revisionist reviews of the movie say,
Hey, this movie's actually pretty good.
1505
01:50:20,837 --> 01:50:23,462
The craziest one I've seen now is,
you know what?
1506
01:50:24,004 --> 01:50:25,546
This movie is supposed to be funny.
1507
01:50:25,837 --> 01:50:26,546
And there were the reviews
1508
01:50:26,837 --> 01:50:31,087
where the movie came out saying,
this movie is so stupid, it's accidentally funny.
1509
01:50:31,421 --> 01:50:36,087
Now, I don't know how you could look at a movie
like that and look at some of the dialog like.
1510
01:50:36,379 --> 01:50:38,129
Quick change the channel.
1511
01:50:38,421 --> 01:50:39,754
Obviously is supposed to be funny.
1512
01:50:40,046 --> 01:50:43,296
We can all go back and
enjoy the, you know,
1513
01:50:43,587 --> 01:50:48,087
The day Bison graced your father's village
is the most important day of your life.
1514
01:50:48,921 --> 01:50:50,796
For me, it was Tuesday.
1515
01:50:51,087 --> 01:50:52,879
It's meme worthy now.
1516
01:50:53,171 --> 01:50:55,337
Game over!
1517
01:50:55,629 --> 01:51:00,171
These things creep into your head and you're like,
actually, they must have done something right, you know?
1518
01:51:00,462 --> 01:51:03,337
Oh, here's a great quote from it.
What a screw up.
1519
01:51:03,921 --> 01:51:04,462
What a woman.
1520
01:51:06,712 --> 01:51:10,671
Looking out the window at Chun-Li
in her black catsuit escaping from there.
1521
01:51:11,087 --> 01:51:12,379
Utterly farcical.
1522
01:51:26,087 --> 01:51:29,004
I watch it and I think it's one
of those so-bad-it's-good
1523
01:51:29,546 --> 01:51:32,254
instances where, you know,
it's a part of the series history.
1524
01:51:32,712 --> 01:51:35,754
It's one of those things that Street Fighter fans
can look back on and, you know,
1525
01:51:36,046 --> 01:51:39,671
maybe not with rose tinted specs,
but it is an interesting piece of history.
1526
01:51:48,379 --> 01:51:50,504
Alongside the movie,
Capcom has this brilliant idea.
1527
01:51:50,796 --> 01:51:54,004
They've hired a bunch of movie stars
to play the beloved Street Fighter cast.
1528
01:51:54,379 --> 01:51:57,337
They'll just crank out
a video game that can take down Mortal Kombat.
1529
01:51:57,712 --> 01:51:59,754
It's like Mortal Kombat,
but with movie stars.
1530
01:52:00,087 --> 01:52:05,546
The arcade game, the Street Fighter The Movie was
a game that was developed kind of alongside the film.
1531
01:52:05,837 --> 01:52:10,046
The developers, which were in North America,
of course, they actually worked alongside
1532
01:52:10,337 --> 01:52:11,879
the filming of the movie.
1533
01:52:12,171 --> 01:52:14,129
So they got some time
with the different actors.
1534
01:52:14,421 --> 01:52:17,546
They were able to digitize them directly into game.
1535
01:52:17,837 --> 01:52:23,087
Mortal Kombat, this scrappy Chicago
team has hired a bunch of local martial artists
1536
01:52:23,379 --> 01:52:26,921
who actually know how to convincingly do martial arts,
which turns out not to be one of
1537
01:52:27,212 --> 01:52:29,879
Kylie Minogue's specialties or
some of the others in the cast.
1538
01:52:30,296 --> 01:52:32,546
I think of Raul Julia playing M. Bison,
1539
01:52:32,837 --> 01:52:36,796
who's not only not a martial artist
but is suffering from terminal cancer as of this moment.
1540
01:52:37,087 --> 01:52:38,504
I mean really you have
Jean-Claude Van Damme
1541
01:52:38,796 --> 01:52:42,796
and no one who is able to step into the video
capture booth and do this successfully.
1542
01:52:43,171 --> 01:52:44,962
Actually, they were going to use me
1543
01:52:46,046 --> 01:52:47,337
into one of the characters.
1544
01:52:47,629 --> 01:52:51,962
If they did, whoever was going to play against me,
they would have had their hands full, that's for sure.
1545
01:52:52,421 --> 01:52:53,587
And then Van Damme himself
1546
01:52:53,879 --> 01:52:58,296
was reluctant to go to work and do all the motion capture stuff,
had to be kind of cajoled into doing his moves.
1547
01:52:58,587 --> 01:53:00,254
Ultimately, incredible technologies.
1548
01:53:00,546 --> 01:53:05,837
The makers of Golden Tee that produced this game for Capcom
did get the performance out of J.C.V.D. that they needed.
1549
01:53:06,129 --> 01:53:09,879
That wasn't going to be enough
to deliver a worthy competitor to Mortal Kombat.
1550
01:53:10,254 --> 01:53:14,671
It really had this look of like fluid motion
in a way that Mortal Kombat did not.
1551
01:53:15,046 --> 01:53:22,171
The problem is it also highlighted what made Mortal Kombat work so well,
and it was the key framing the positions that they used.
1552
01:53:22,462 --> 01:53:24,254
Oh, hearing about this thing, and I'm upset.
1553
01:53:24,546 --> 01:53:26,629
And then I go look at it and I'm playing it.
1554
01:53:26,921 --> 01:53:30,754
I'm like, Oh, you know, hey, these inputs are off,
you know, like trying to give them feedback.
1555
01:53:31,046 --> 01:53:33,004
And of course it's like,
who wants that, right?
1556
01:53:33,379 --> 01:53:37,337
The ability to make a fighting game type
was, you know, unknown.
1557
01:53:37,629 --> 01:53:39,004
And so I knew how hard it was.
1558
01:53:39,296 --> 01:53:42,962
And so then to see it shipped that way just kind of
bugged me up because I thought I was just early.
1559
01:53:43,504 --> 01:53:44,754
And that also comes down to the fact
1560
01:53:45,046 --> 01:53:49,837
Capcom themselves did not share the
original source code with these developers.
1561
01:53:50,129 --> 01:53:53,712
So knowing that,
I actually think it's an interesting effort.
1562
01:53:54,004 --> 01:53:58,212
It's a cool game
and it is worth checking out, but it's very clearly
1563
01:53:58,504 --> 01:54:03,087
not a full on Street Fighter game
and it doesn't nail the fundamentals
1564
01:54:03,379 --> 01:54:08,254
and matching the frames of animation
that you need to make a street fighter game work.
1565
01:54:08,796 --> 01:54:12,671
I think the failure in that game has little to do
with its relationship to Street Fighter
1566
01:54:12,962 --> 01:54:14,754
and more to do with its
relationship to Mortal Kombat.
1567
01:54:15,046 --> 01:54:18,671
It played very little like Street Fighter, though
they tried to replicate some of those moves
1568
01:54:19,046 --> 01:54:24,212
and the moves just lacked the authenticity
of the equivalent game play in Mortal Kombat.
1569
01:54:24,754 --> 01:54:29,587
The Saturn and PlayStation game launched
very early in the lifecycle of these systems.
1570
01:54:30,004 --> 01:54:33,462
It was in fact a launch title for the
Sony PlayStation in North America.
1571
01:54:33,921 --> 01:54:37,171
Digitized sprites kind of fell out
of fashion really quickly,
1572
01:54:37,671 --> 01:54:42,421
and I think there was this general perception
that Street Fighters should not be digitized
1573
01:54:42,712 --> 01:54:45,671
and it ended up looking of cheesy as a result.
1574
01:54:45,962 --> 01:54:47,296
It's not my favorite Street Fighter in the series.
1575
01:54:47,587 --> 01:54:52,087
It's definitely one of those ones where it's like,
I love watching people play it like Maximilian
1576
01:54:52,546 --> 01:54:55,587
and Matt McMuscles, and anytime that one of those streamers
1577
01:54:55,879 --> 01:54:59,587
pops up that game to play, I'm just I just love
I love watching other people play it.
1578
01:54:59,879 --> 01:55:00,587
I can't play that game.
1579
01:55:00,879 --> 01:55:05,046
It's just kind of a slow version
of Super Street Fighter 2 Turbo
1580
01:55:05,337 --> 01:55:08,296
with a couple of interesting ideas,
like the EX moves that they picked up on later,
1581
01:55:08,796 --> 01:55:12,962
but just with sort of quite bad
looking digitized sprites,
1582
01:55:13,254 --> 01:55:17,754
it was basically just an inferior version
of Super Street Fighter 2 Turbo, really.
1583
01:55:18,337 --> 01:55:22,087
That has some features that you wouldn't
find in other street fighter games at the time,
1584
01:55:22,379 --> 01:55:29,087
such as the full story mode with branching paths
and digitized speech sections in their where it was more like text.
1585
01:55:29,379 --> 01:55:33,004
But you know, you're basically following the story
while playing the fighting game.
1586
01:55:33,296 --> 01:55:37,921
This is kind of the model that modern fighting games
would follow with their story modes, right?
1587
01:55:38,337 --> 01:55:40,046
They were doing it all the way back then.
1588
01:55:40,337 --> 01:55:43,796
And so when you look at it from that perspective
and you just play game,
1589
01:55:44,421 --> 01:55:47,379
I think it's a really cool period piece
and it still plays well.
1590
01:55:47,671 --> 01:55:50,004
Game over.
1591
01:56:03,587 --> 01:56:05,379
I associate that nineties period,
1592
01:56:05,671 --> 01:56:09,962
mid nineties with the advent of Manga films
1593
01:56:11,504 --> 01:56:12,796
Akira
1594
01:56:14,629 --> 01:56:16,796
Fist of the North Star
1595
01:56:17,962 --> 01:56:19,837
Ghost in the Shell
1596
01:56:21,837 --> 01:56:24,337
Legend of the Overfiend
1597
01:56:27,921 --> 01:56:30,671
Which none of us should have been watching
1598
01:56:34,921 --> 01:56:40,879
Street Fighter two the animated movie.
And when that drops, you were like, Oh, My God.
1599
01:56:42,712 --> 01:56:43,337
Yes!
1600
01:56:44,379 --> 01:56:45,546
I was so excited about that.
1601
01:56:45,837 --> 01:56:48,129
And I watched it and I was
glued from the first second.
1602
01:56:48,421 --> 01:56:52,046
This right here is what we mean.
1603
01:57:00,671 --> 01:57:04,504
The Sagat, Ryu intro.
It was the perfect intro.
1604
01:57:06,462 --> 01:57:07,837
I can't think of any fight
1605
01:57:08,129 --> 01:57:10,712
that would have been more hype
than that to open the movie.
1606
01:57:13,796 --> 01:57:17,671
That was better than the entire the Hollywood version.
1607
01:57:18,129 --> 01:57:23,587
The dark screen with the grass rustling in the wind
and then the lightning oh, my God.
1608
01:57:28,254 --> 01:57:29,671
Once you knew they got that right,
1609
01:57:29,962 --> 01:57:33,004
you would sort of settle in
and trust them to deliver all the rest of it.
1610
01:57:37,337 --> 01:57:40,921
The anime is very different
from the mainstream live action film.
1611
01:57:41,212 --> 01:57:43,504
Of course, it focuses Ryu for the most part.
1612
01:57:43,879 --> 01:57:49,337
It makes him the central focus and then brings in
the intrigue of he hasn't seen Ken for a long time.
1613
01:57:49,629 --> 01:57:53,921
There's this kind of like rivalry that we saw
in the film that being translated to the anime.
1614
01:57:54,212 --> 01:57:55,671
So there's this intrigue.
1615
01:57:55,962 --> 01:57:58,087
I'll see you with fate brings us together again.
1616
01:57:58,379 --> 01:57:58,962
Together again.
1617
01:57:59,254 --> 01:58:04,671
I looked at it and said, well, we'll take Street Fighter,
we'll take the world and in, but we'll ground it.
1618
01:58:04,962 --> 01:58:11,546
And the way you ground Street Fighter is the fighting
so they brought in the actual creator of K-1
1619
01:58:12,046 --> 01:58:17,754
and had him choreograph the film
as a live action film almost is.
1620
01:58:22,046 --> 01:58:25,796
A lot of rotoscoping of the moves and storyboards
1621
01:58:26,087 --> 01:58:29,462
then transported to the main film.
1622
01:58:30,129 --> 01:58:33,587
So they would have actually
filmed real choreography,
1623
01:58:33,879 --> 01:58:40,712
and you can see even the way Ryu fights,
some of the kicks are very Kyokushin karate.
1624
01:58:41,087 --> 01:58:46,004
At that point, and what we do,
it's more about the voice quality, you know, does it fit that?
1625
01:58:46,296 --> 01:58:51,671
And, and I thought, you know,
Ryu had this, this kind of, you know, well, you know.
1626
01:58:51,962 --> 01:58:53,421
Not John Wayne, but...
1627
01:58:53,712 --> 01:58:56,671
He definitely was, you know,
when he said something, he meant it.
1628
01:58:57,171 --> 01:59:01,171
I'm just passing through here,
just the Japanese guy taking in a fight.
1629
01:59:01,462 --> 01:59:02,212
He's not a real chatty guy.
1630
01:59:02,504 --> 01:59:04,379
If you go back and look,
you know, so when he did
1631
01:59:04,671 --> 01:59:08,504
say something and so that's,
I think was more of what it was about at that time.
1632
01:59:08,796 --> 01:59:10,337
And Ryu is my name.
1633
01:59:10,629 --> 01:59:11,504
It's Ryu. Oh, okay.
1634
01:59:11,796 --> 01:59:16,379
Because I, I don't know, remember, but I might have said
Ryu you and now it's, if it's Ryu, you know.
1635
01:59:17,629 --> 01:59:17,962
Okay.
1636
01:59:18,254 --> 01:59:19,296
And that's what I grew up with.
1637
01:59:19,587 --> 01:59:21,421
So that's how I know it is Ryu
1638
01:59:21,712 --> 01:59:23,921
When you watched an original Japanese,
1639
01:59:28,212 --> 01:59:30,962
the soundtrack is so much slower, it's
so much more quiet
1640
01:59:31,254 --> 01:59:35,004
and in the background because it's an introspective
film, it's all about Ryu's growth.
1641
01:59:35,379 --> 01:59:36,462
It's all about his struggles.
1642
01:59:36,754 --> 01:59:40,421
So the movie decides to kind of
give you space and quietness
1643
01:59:40,712 --> 01:59:44,004
to kind of look at him and think like,
What is he thinking?
1644
01:59:44,296 --> 01:59:46,046
And then you start thinking.
1645
02:00:11,421 --> 02:00:12,879
The mythology of Street Fighter
1646
02:00:13,171 --> 02:00:17,462
is kind of like a pebble in a pond
and the ripples going out with its expanded.
1647
02:00:17,962 --> 02:00:21,337
You see Ryu and Ken training,
young, and Ken as the long hair.
1648
02:00:21,629 --> 02:00:28,171
So of course the Street Fighter Alpha games are set
before Street Fighter 2 and Ken had long hair
1649
02:00:28,462 --> 02:00:32,671
and had the red ribbon and
Ryu actually wore a white one.
1650
02:00:32,962 --> 02:00:36,296
So, you know, oh,
so how did Ryu get the red one?
1651
02:00:36,587 --> 02:00:42,171
And it shows where Ryu get injured sparring with
Ken and Ken takes off his headband and uses it
1652
02:00:42,462 --> 02:00:46,504
as almost a tourniquet to sort of stem
the bleeding in Ryu's head.
1653
02:00:46,921 --> 02:00:48,171
Yeah, that's really cool.
1654
02:00:48,462 --> 02:00:52,962
So the costumes themselves have story
and narrative behind them there.
1655
02:00:53,254 --> 02:00:53,754
Thank you, Ken.
1656
02:00:54,837 --> 02:00:56,921
So then, shall we?
En garde.
1657
02:00:57,337 --> 02:01:00,462
I got a copy cheap on videos CD of all things.
1658
02:01:00,754 --> 02:01:04,754
I only have anime on video CD.
I had like three of them.
1659
02:01:05,046 --> 02:01:07,504
But seeing the Street Fighter 2
one of course very excited.
1660
02:01:07,837 --> 02:01:09,712
And yeah, it's actually pretty good.
1661
02:01:10,004 --> 02:01:14,337
Which blew us away after watching you know
Steven De Souza's G.I. Joe movie.
1662
02:01:14,629 --> 02:01:15,962
Are you man enough to fight with me?
1663
02:01:16,254 --> 02:01:19,004
Anyone who opposes me will be destroyed.
1664
02:01:19,296 --> 02:01:23,379
You know, it's nice to see something that was a bit
more focused on what the game actually was.
1665
02:01:23,671 --> 02:01:25,546
Yeah, I still think that kind of stands up.
1666
02:01:25,837 --> 02:01:30,337
Something to represent Street Fighter and actually be
an enjoyable watch as exciting.
1667
02:01:30,629 --> 02:01:33,337
The characters...
I mean, they don't show all the characters.
1668
02:01:33,629 --> 02:01:35,421
That's probably a strength
because they then get to put, of course,
1669
02:01:35,712 --> 02:01:38,921
the time into actually showing
the ones that they've got on the roster.
1670
02:01:39,212 --> 02:01:43,504
It showed what they want to have
the characters be seen like,
1671
02:01:43,796 --> 02:01:46,962
but it also showed they're really
limited knowledge of culture.
1672
02:01:47,296 --> 02:01:50,046
So just what are you trying to prove here,
Chief Running Mouth.
1673
02:01:50,379 --> 02:01:54,421
I enjoyed the movie for the experience at the time, but
after I was like, oh man, I didn't even give this guy...
1674
02:01:54,712 --> 02:01:56,921
And also the other thing is,
Dee Jay was my main character.
1675
02:02:01,712 --> 02:02:04,171
So the entire movie,
I'm sitting there in anticipation
1676
02:02:04,462 --> 02:02:07,629
waiting for the Dee Jay fight,
because all the other fights so far been amazing.
1677
02:02:08,087 --> 02:02:11,671
If you boys can't appreciate my music,
then you better haul your sorry asses outta here.
1678
02:02:11,962 --> 02:02:15,879
Like Dee Jay Maximum was outside his shop.
He does had a record shop, whatever.
1679
02:02:16,171 --> 02:02:17,962
Of course,
the black guys got to associate with music, right?
1680
02:02:18,254 --> 02:02:20,171
Obviously.
He doesn't get on main stag fight.
1681
02:02:20,462 --> 02:02:23,296
He doesn't get a platform to
to share, to really beat a street fighter.
1682
02:02:23,587 --> 02:02:27,296
He gets to fight these two bit hustlers.
1683
02:02:29,129 --> 02:02:32,129
And then Boxer, the other
black guy, also doesn't get to fight.
1684
02:02:32,421 --> 02:02:36,962
He just gets to like burst a few veins
and then his shirt... But and that's it.
1685
02:02:41,421 --> 02:02:45,504
So yes, they did what they wanted to do
to fortify the way the characters are seen.
1686
02:02:46,129 --> 02:02:49,962
But I felt they didn't really do other characters
justice at the same time.
1687
02:02:50,254 --> 02:02:52,004
So yeah, there's a bit of a mismash for me.
1688
02:02:52,296 --> 02:02:56,796
When you watch the American edit,
or the English edit, I should say rather,
1689
02:02:57,087 --> 02:03:03,796
from Manga Entertainment, you had all these
license bands that that key demographic would listen to.
1690
02:03:11,754 --> 02:03:13,796
And then, of course, just a central soundtrack.
1691
02:03:14,087 --> 02:03:19,087
The overall soundtrack was done by TV composers
that were very competent,
1692
02:03:19,379 --> 02:03:22,046
kind of following the action.
1693
02:03:29,962 --> 02:03:31,629
The two aesthetics matched.
1694
02:03:31,921 --> 02:03:34,712
You know, the game was obviously
developed by Japanese artists
1695
02:03:35,296 --> 02:03:38,171
and the anime was done in the Japanese animation style.
1696
02:03:38,462 --> 02:03:41,587
So there was definitely this there was a much stronger
synergy between the two things.
1697
02:03:41,879 --> 02:03:45,671
Whereas with a live action movie, you know,
Jean-Claude Van Damme doesn't look like Guile.
1698
02:03:45,962 --> 02:03:48,337
So it's like, you know, you've got that,
but you've got to have Jean-Claude Van Damme
1699
02:03:48,629 --> 02:03:49,421
in there to get the movie made.
1700
02:03:49,712 --> 02:03:55,296
So it definitely felt like a closer,
more faithful adaptation of what the games were.
1701
02:03:55,837 --> 02:03:58,462
Anime Fans are fans like no other fans.
1702
02:03:58,754 --> 02:04:01,004
I mean, they just they're diehard.
1703
02:04:01,296 --> 02:04:05,546
And I say this to the fans,
you guys are amazing, what they know and what they like.
1704
02:04:05,837 --> 02:04:06,879
And you can't trick them.
1705
02:04:07,171 --> 02:04:13,296
You know, Hollywood cannot fool them by
replacing what who they've grown up with is that voice.
1706
02:04:13,587 --> 02:04:15,504
No, we need to get a stars name to do that.
1707
02:04:15,796 --> 02:04:17,004
They don't...
They won't have it.
1708
02:04:18,796 --> 02:04:25,337
It's taken it from just two people on a
fighting stage to a living, breathing world.
1709
02:04:25,629 --> 02:04:29,587
And when you ask for something, you might get it.
1710
02:04:32,671 --> 02:04:36,296
It was darker.
It was more faithful.
1711
02:04:38,004 --> 02:04:41,212
Of course, to the last fight with
the tag team of Ryu and Ken
1712
02:04:44,837 --> 02:04:46,754
There was some sick
moments in that fight, man.
1713
02:04:53,087 --> 02:04:55,712
It enriched the mythology.
1714
02:04:57,671 --> 02:04:59,671
There's a real world now.
1715
02:05:00,212 --> 02:05:02,837
It was like being in the cinema.
1716
02:05:05,921 --> 02:05:09,254
I was just blown away every second.
1717
02:05:14,254 --> 02:05:15,962
That was Street Fighter, right?
1718
02:05:24,921 --> 02:05:26,921
Colonel William Guile.
1719
02:05:27,212 --> 02:05:29,254
One of the greatest martial
artists in the world,
1720
02:05:29,546 --> 02:05:34,212
travels the global tournament circuit,
using it to conceal his top secret mission as leader
1721
02:05:34,504 --> 02:05:38,712
of an elite group of international crime
fighters known only by their code name:
1722
02:05:39,171 --> 02:05:40,379
Street Fighter.
1723
02:05:41,504 --> 02:05:44,004
Yes, Yes.
1724
02:05:46,171 --> 02:05:50,504
The Street Fighter animated series was something
that I only caught in clips in 1995
1725
02:05:50,796 --> 02:05:53,921
because I was already almost
a Junior in High School.
1726
02:05:54,212 --> 02:05:57,296
Guile, once again, is the main
character in this show,
1727
02:05:57,837 --> 02:06:04,171
and he is almost like a hybrid of Duke from G.I. Joe
and Matt Tracker from Mask
1728
02:06:04,462 --> 02:06:09,962
and he's trying to stop M. Bison's,
you know, evil forces.
1729
02:06:11,837 --> 02:06:14,379
You could tell that the cartoon writers
1730
02:06:14,671 --> 02:06:18,421
didn't quite know where to go with
Street Fighter 2 as a concept.
1731
02:06:19,254 --> 02:06:22,087
They lean on this idea of all of them
1732
02:06:22,379 --> 02:06:25,504
are paramilitary, experienced, independent...
1733
02:06:25,962 --> 02:06:30,212
agents that Guile can just call on at any time,
and they all have special powers.
1734
02:06:30,796 --> 02:06:36,879
The problem is, is there is a line in the second episode
where Guile tells Chun-Li:
1735
02:06:37,171 --> 02:06:41,254
Remember the Street Fighter Code of Honor,
discipline, justice, commitment.
1736
02:06:41,754 --> 02:06:44,129
You can't abandon your
team for personal motives.
1737
02:06:44,462 --> 02:06:46,087
And a lot of the characters
1738
02:06:46,379 --> 02:06:51,546
in Street Fighter mimic characters in this martial arts
genre of the secret tournament.
1739
02:06:51,837 --> 02:06:56,754
A secret tournament is all about the individual
and their individual goals, whatever they are.
1740
02:06:57,046 --> 02:07:02,129
But once you try and square peg
that round hole into a G.I. Joe / MASK format,
1741
02:07:02,421 --> 02:07:05,629
it falls apart.
It falls apart very quickly.
1742
02:07:06,087 --> 02:07:08,546
And then when you glom bad animation onto it,
1743
02:07:09,962 --> 02:07:11,921
you might as well put a fork in it.
1744
02:07:22,671 --> 02:07:27,004
I think when the interest started
beginning to wane on Street Fighter,
1745
02:07:27,296 --> 02:07:30,504
was sort of that period
between Super and Super Turbo.
1746
02:07:30,796 --> 02:07:34,046
Now was a time where we explored a lot of the other
fighting games that are out.
1747
02:07:34,504 --> 02:07:40,504
By the time Street Fighter 2 had reached the end of its lifecycle,
both Nishitani and Yasuda had left the project.
1748
02:07:40,796 --> 02:07:44,712
They were working on a different Capcom game,
X-Men: Children of the Atom,
1749
02:07:45,004 --> 02:07:47,462
which ran on the Street Fighter 2
engine and looked a lot like it.
1750
02:07:47,754 --> 02:07:51,296
In some ways you can consider that
game to be the true sequel to Street Fighter 2.
1751
02:07:51,629 --> 02:07:55,171
Primal Rage came out a little bit later
and my friends didn't play it but
1752
02:07:55,462 --> 02:07:58,337
Primal Rage was a game that
I played in and day out.
1753
02:07:58,629 --> 02:07:59,796
I had a binder that I carrried with me
1754
02:08:00,087 --> 02:08:03,587
that had other moves, lists and secrets
that I discovered, as well as the 3-D fighters,
1755
02:08:03,879 --> 02:08:07,712
which started to appear around that time,
like the Virtua Fighters in the Tekkens.
1756
02:08:08,004 --> 02:08:14,587
Virtua Fighter tried to be a little bit more realistic in its portrayal
of characters as much as they could be, given the polygon limitations
1757
02:08:14,879 --> 02:08:17,504
Tekken kind of tried to mix up their character designs
1758
02:08:17,796 --> 02:08:21,296
and had a little bit more fun with that
and the environments and stuff like that
1759
02:08:21,879 --> 02:08:25,796
they didn't really care about as being
as realistic as Virtua Fighter was.
1760
02:08:26,212 --> 02:08:30,587
Once we get to the late nineties,
the general public playing numbers are just falling off.
1761
02:08:30,879 --> 02:08:35,171
Arcade titles generally are slipping
and the home console market is doing what it does.
1762
02:08:35,462 --> 02:08:39,421
Street Fighter is still a viable property there,
but not the world leader it had been a couple of years earlier.
1763
02:08:39,754 --> 02:08:43,337
That feeling that because it's not 3-D
it doesn't count anymore so you got Capcom
1764
02:08:44,046 --> 02:08:46,879
in the early days of the 32-bit
generation was still just porting
1765
02:08:47,171 --> 02:08:51,129
to Fight Streeter Zero, Darkstalkers, stuff like that over
to the Saturn and the PlayStation.
1766
02:08:51,421 --> 02:08:53,421
I do think it's a bit of a shame
that some of the others are forgotten.
1767
02:08:53,712 --> 02:08:57,879
I think Street Fighter Alpha doesn't get the love it
deserves, especially Alpha 2, which is fantastic.
1768
02:08:58,171 --> 02:09:02,712
This was arguably one of the finest periods
for 2-D fighters in the history of gaming.
1769
02:09:03,254 --> 02:09:06,671
People didn't realize at the time what they had
and they just felt
1770
02:09:06,962 --> 02:09:08,879
maybe we have too many of these games now.
1771
02:09:09,296 --> 02:09:14,129
And then when you had the stuff like Tekken
and Soulcalibur starting to take off
1772
02:09:14,629 --> 02:09:19,754
with the flashy, new, full 3-D graphics
that started to feel like the future, right?
1773
02:09:20,087 --> 02:09:24,046
Street Fighter just started to feel
a little bit older at that point.
1774
02:09:24,462 --> 02:09:30,587
Still very compelling, but it didn't have that same
push, that same sparkle from the arcade.
1775
02:09:30,962 --> 02:09:35,754
I think fighting game fans quickly found out that
the Saturn was the place for 2-D fighting games.
1776
02:09:36,087 --> 02:09:40,004
If you like 3-D, then PlayStation was the place to go.
1777
02:09:40,712 --> 02:09:43,587
So when Street Fighter 2 did
inevitably arrive on these platforms
1778
02:09:43,879 --> 02:09:47,254
and their more evolved forms,
they actually are a pretty good fit.
1779
02:09:47,546 --> 02:09:53,796
Really, the first time where everything about the arcade version
could technically be replicated on these machines,
1780
02:09:54,087 --> 02:09:59,837
right, there didn't have be a compromise
except in one area, and that's the loading of course.
1781
02:10:00,129 --> 02:10:03,254
I still stuck with it at that point
because I still loved 2-D art.
1782
02:10:03,546 --> 02:10:04,712
I still thought it looked fantastic.
1783
02:10:05,004 --> 02:10:08,254
I still thought it gave these characters,
a life that you don't get from 3-D.
1784
02:10:08,546 --> 02:10:09,587
But it did seem to be...
1785
02:10:09,879 --> 02:10:13,754
You could see from the way the press was talking,
in the way that even your mates were talking to.
1786
02:10:14,046 --> 02:10:15,254
No one was talking about Street Fighter anymore.
1787
02:10:15,546 --> 02:10:16,879
It was like...
have you played Tekken?
1788
02:10:17,171 --> 02:10:19,754
How have you played Virtua Fighter?
Street Fighter was seen as old news.
1789
02:10:20,046 --> 02:10:24,171
You're seeing the competition that was nipping at
Street Fighter 2's heels superseded
1790
02:10:24,462 --> 02:10:30,129
and the games that they put out subsequent to
the original did have innovations and changes.
1791
02:10:30,712 --> 02:10:34,504
But after a few years,
all of us were sitting around going...
1792
02:10:34,796 --> 02:10:36,296
Where's that three?
1793
02:10:37,796 --> 02:10:40,379
When I was working in the press
in the early days in my twenties,
1794
02:10:41,004 --> 02:10:45,337
I was invited over to Capcom's U.S. offices.
1795
02:10:45,629 --> 02:10:48,837
I got an opportunity to see an early version
1796
02:10:49,129 --> 02:10:52,379
of Street Fighter 3 running on actual CPS-3 hardware,
1797
02:10:52,671 --> 02:10:58,837
and I just started looking at the intro sequence
and I was just like, Oh my God, this is this is amazing.
1798
02:10:59,129 --> 02:11:03,254
And I jumped in and I,
I was like, shocked that
1799
02:11:03,754 --> 02:11:06,796
the cast of characters
as far as returning cast was very limited.
1800
02:11:07,087 --> 02:11:09,921
It was just Ryu and Ken and
everyone else was new.
1801
02:11:10,254 --> 02:11:15,587
They tried to reboot everything, all these
new characters and just strange new styles and ideas.
1802
02:11:15,879 --> 02:11:17,379
And I love it. It's beautiful.
1803
02:11:17,671 --> 02:11:18,171
It plays great.
1804
02:11:18,462 --> 02:11:21,754
It looks incredible,
but it felt too unfamiliar, I think.
1805
02:11:22,129 --> 02:11:25,337
And when you combine that with the rise of 3-D,
1806
02:11:25,629 --> 02:11:30,296
with the age of the original Street Fighter
games with so many different versions.
1807
02:11:33,129 --> 02:11:36,129
So I think it still confuses people to this day.
1808
02:11:36,462 --> 02:11:37,379
You really have to think about,
1809
02:11:37,671 --> 02:11:41,879
especially because the North American and Japanese
versions weren't always name the same thing anyway.
1810
02:11:42,254 --> 02:11:45,379
You take all of those elements
together and you just have
1811
02:11:45,671 --> 02:11:49,004
this fatigue for Capcom 2-D fighting games.
1812
02:11:49,296 --> 02:11:53,379
But by then the arcades,
at least locally to weren't so much of a thing.
1813
02:11:53,671 --> 02:11:58,212
So I didn't play Street Fighter 3
until it came out on the Dreamcast years later.
1814
02:11:58,504 --> 02:12:02,129
As technology progressed and we got
towards the release of the Dreamcast and,
1815
02:12:02,421 --> 02:12:07,254
you know, the PlayStation 2, the 2-D fighter
was losing its appeal with the mainstream audience.
1816
02:12:19,171 --> 02:12:20,962
I think that the 15th anniversary
1817
02:12:21,254 --> 02:12:25,171
release for Street Fighter was a
really special thing for Capcom to do.
1818
02:12:25,462 --> 02:12:29,671
A Hyper Street Fighter 2 was a really neat concept,
and what it allowed you to do
1819
02:12:29,962 --> 02:12:35,129
is choose any version of a character
throughout Street Fighter 2 history.
1820
02:12:35,504 --> 02:12:42,129
So would Guile from Street Fighter 2 be able to defeat
Guile from Hyper Fighting or something like that.
1821
02:12:42,421 --> 02:12:44,337
And this is a game where you could do that.
1822
02:12:44,962 --> 02:12:49,879
We had been working with Capcom here at Digital Eclipse
on the Street Fighter 30th anniversary collection.
1823
02:12:50,171 --> 02:12:53,796
For me, that was like a kid in a candy store
because my history of Street Fighter,
1824
02:12:54,087 --> 02:12:59,212
my love for Street Fighter, now years later,
being able to dive deep into that world again,
1825
02:12:59,504 --> 02:13:03,962
bring the excitement of Street Fighter back to fans,
what can we do to get them excited again?
1826
02:13:04,254 --> 02:13:08,921
This is a celebratory collection
of Street Fighter's arcade history.
1827
02:13:10,879 --> 02:13:13,171
Street Fighter's Legacy is
really about a combination
1828
02:13:13,462 --> 02:13:17,379
of that pop culture apex,
where this was a mass cultural phenomenon.
1829
02:13:17,671 --> 02:13:22,337
Everybody knew it, loved these characters,
but then also, and equally,
1830
02:13:22,629 --> 02:13:27,462
these are just well-balanced, fun, memorable games
that have spurred awesome tournament play for decades.
1831
02:13:27,754 --> 02:13:33,046
And as this franchise has found its footing again in the
last few years, it's all about combining those things.
1832
02:13:33,337 --> 02:13:36,379
You talk about the history
of all games ever made.
1833
02:13:37,296 --> 02:13:39,504
It has to be in the discussion
of the top five games.
1834
02:13:39,796 --> 02:13:42,837
I mean, it must be because of its contribution.
1835
02:13:43,421 --> 02:13:48,837
They probably brought in more female game players
and fighting game players than ever before.
1836
02:13:49,212 --> 02:13:53,087
The thing that really hammered home for me was that
it was one of those games that everybody knew about.
1837
02:13:53,379 --> 02:13:55,379
You know, you could have a conversation
with a member of your family
1838
02:13:55,671 --> 02:13:57,837
who've got no interest in
video games whatsoever.
1839
02:13:58,462 --> 02:14:02,754
And know what Street Fighter 2 was,
just like they knew what Tetris was and Mario was.
1840
02:14:03,046 --> 02:14:08,129
It was one of those games that just became a household
name, even with people that weren't remotely interested.
1841
02:14:08,421 --> 02:14:09,879
More and more people are coming up to me
1842
02:14:10,171 --> 02:14:13,921
with the Blu-ray and the DVD and they say,
this is my favorite movie from childhood.
1843
02:14:14,254 --> 02:14:18,504
This was the first action movie
a whole generation of kids was allowed to see.
1844
02:14:18,837 --> 02:14:22,546
So in hindsight, well, it's pretty tame
for Jean-Claude Van Damme movie.
1845
02:14:22,879 --> 02:14:27,712
But if you've only seen Disney movies, this is like,
Oh my God, look what's going on here.
1846
02:14:51,171 --> 02:14:54,087
So Street Fighter 2 contains a lot of...
1847
02:14:54,587 --> 02:14:55,504
This is my childhood.
1848
02:14:55,796 --> 02:14:58,504
This is my history. This is where I got started.
These are the origins. This is.
1849
02:14:58,879 --> 02:14:59,754
I know this.
1850
02:15:00,046 --> 02:15:02,587
A lot of players
find the new games quite scary, quite intimidating.
1851
02:15:02,879 --> 02:15:06,879
There's all these features and meters and resources
I have to manage and it's just too much.
1852
02:15:07,379 --> 02:15:09,087
Just let's just go back to the classic.
1853
02:15:09,379 --> 02:15:12,254
Well, I know when it was simple, you know,
and there's a lot of people that feel that way.
1854
02:15:12,587 --> 02:15:15,462
People who haven't played video games
for 20 years can pick up a controller
1855
02:15:15,921 --> 02:15:17,879
and they know the
motion is for a fireball.
1856
02:15:18,171 --> 02:15:20,337
Its just like getting on a bike again.
You never really forget.
1857
02:15:20,754 --> 02:15:24,337
So I think because they were there first
and because you have got this strong brand
1858
02:15:24,629 --> 02:15:27,129
that's really iconic with retro
being such a big thing now
1859
02:15:27,421 --> 02:15:29,379
and you can get Street Fighter
in so many different formats.
1860
02:15:29,671 --> 02:15:31,004
That appeal is still there.
1861
02:15:31,296 --> 02:15:35,712
The core foundation of Street Fighter,
combined with very popular characters,
1862
02:15:36,004 --> 02:15:39,879
I think these are the two elements
that have kept it relevant for all of these years.
1863
02:15:40,337 --> 02:15:45,754
Everybody knows the Street Fighter characters.
They're as iconic as Mario or Sonic.
1864
02:15:46,046 --> 02:15:50,796
Just something about Street Fighter
that's worked without cereal and without action figures.
1865
02:15:51,087 --> 02:15:53,712
I almost would like them to go back to basics.
1866
02:15:54,087 --> 02:15:57,171
Let's see a much more edgy Street Fighter.
1867
02:15:57,504 --> 02:16:01,837
Think of when Alpha 2 came out or Alpha,
and you're seeing this the level
1868
02:16:02,171 --> 02:16:05,796
from the animated movie in the fields
with the grass and a lightning storm.
1869
02:16:06,379 --> 02:16:07,962
And you're like, Yes.
1870
02:16:08,254 --> 02:16:10,046
When have Street Fighter fans ever said,
1871
02:16:10,337 --> 02:16:14,421
Oh, this is too dark and moody and edgy, ever.
When does that ever happen?
1872
02:16:14,712 --> 02:16:18,754
So why don't they go down that hole
as far as it can take you?
1873
02:16:19,254 --> 02:16:20,546
Because there are plenty
of fans that are like:
1874
02:16:20,837 --> 02:16:27,212
I don't like this cartoony eyes bulging,
kind of goofy cartoony Street Fighter.
1875
02:16:27,504 --> 02:16:29,296
I really want to see something fresh
1876
02:16:29,587 --> 02:16:33,421
with Street Fighter 6 that makes me want
to pick up the pad and play it again.
1877
02:17:18,629 --> 02:17:20,129
Street Fighter it always has a place for people
1878
02:17:20,421 --> 02:17:24,212
that want to play a simple fighting game
because it just looks very bare bones for me.
1879
02:17:24,546 --> 02:17:30,421
That is why it's still really popular and quite frankly
it's a very amazing game, is just a really good game,
1880
02:17:30,712 --> 02:17:33,254
you know? Why are you having that
meal is just a nice meal.
1881
02:17:33,587 --> 02:17:36,171
There's no I can't really give
you a complicated answer.
1882
02:17:36,462 --> 02:17:38,212
It's just really, really tasty.
1883
02:17:38,504 --> 02:17:42,754
I'm just glad that I was part of something
that was so much loved.
1884
02:17:43,129 --> 02:17:45,379
There's a lot of nostalgia
that keeps them alive.
1885
02:17:45,671 --> 02:17:48,129
The way it moved and sounded.
1886
02:17:48,421 --> 02:17:52,546
It's always going to represent a moment in time
that got something exactly right.
1887
02:17:53,046 --> 02:17:54,462
There was just something magic about it.
1888
02:17:54,754 --> 02:17:57,629
I mean, people who have never seen
it will stop and look at that game.
1889
02:17:57,921 --> 02:17:58,962
I've watched it happen.
1890
02:17:59,254 --> 02:18:02,712
It was the game that launched this entire genre.
1891
02:18:03,004 --> 02:18:07,379
I mean, it was the one.
And it was massively successful at doing it.
1892
02:18:07,671 --> 02:18:13,046
It's not like we're talking about a game
that is the unsung hero of the fighting genre.
1893
02:18:13,337 --> 02:18:15,504
This is the hero. The original.
1894
02:18:15,796 --> 02:18:20,421
Starting with Street Fighter 2,
today is the best introduction
1895
02:18:20,712 --> 02:18:26,087
you can have to the community, to the genre,
because the basic reflexes,
1896
02:18:26,462 --> 02:18:30,962
the basic intuition you need for a competitive fight
can be found in Street Fighter 2.
1897
02:18:31,421 --> 02:18:34,796
It's just classic old school gaming
and it doesn't get old.
1898
02:18:35,254 --> 02:18:36,337
It still holds up.
1899
02:18:36,629 --> 02:18:39,837
So no matter whether you
play classic Street Fighter,
1900
02:18:40,171 --> 02:18:43,629
sort of late nineties Street Fighter or,
you're into the more modern stuff.
1901
02:18:43,921 --> 02:18:44,921
It's it's all good.
1902
02:18:46,171 --> 02:18:48,629
It's ability to just work as a tournament standard
1903
02:18:48,921 --> 02:18:51,837
as e-sports has evolved and
tournament standard really not only
1904
02:18:52,129 --> 02:18:57,587
with the modern titles like Street Fighter 4 and 5
but Super Turbo stands up is an incredibly tournament
1905
02:18:57,879 --> 02:19:02,504
friendly, well-balanced, competitive game
that allows the greatest players to shine.
1906
02:19:02,796 --> 02:19:06,962
To me, it's wonderful 30 years later
that we're still talking about something
1907
02:19:07,254 --> 02:19:10,754
that was so iconic and cool
and still popular with everybody today.
1908
02:19:11,046 --> 02:19:12,337
It's fantastic to be part of it.
189135
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