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These are the user uploaded subtitles that are being translated: 1 00:00:00,070 --> 00:00:02,220 Whatsoever, any debate will come back to another video. 2 00:00:02,370 --> 00:00:06,360 So in this world, we're going to learn about what is the way it is and what is its design and what 3 00:00:06,360 --> 00:00:07,980 is the difference between us anyway. 4 00:00:08,580 --> 00:00:14,070 You are design and you design are two of the most often confused and conflicted terms in the web and 5 00:00:14,090 --> 00:00:16,070 advertising, and understandably so. 6 00:00:16,080 --> 00:00:22,020 There is a place together in a single term like UX design, and the word from set is there seems to 7 00:00:22,020 --> 00:00:23,220 be describing the same thing. 8 00:00:23,820 --> 00:00:29,850 It's often hard to find the sole discretion of the food that descend too far into jargon, but fear 9 00:00:29,850 --> 00:00:30,150 not. 10 00:00:30,630 --> 00:00:34,800 By the end of this, really, you will have a good understanding of what differentiates them and how 11 00:00:34,800 --> 00:00:35,850 they relate to each other. 12 00:00:35,880 --> 00:00:36,870 So let's dive in. 13 00:00:37,110 --> 00:00:42,060 So first thing we are going to discuss is that the I do think the in you are do understand for a user 14 00:00:42,060 --> 00:00:45,690 interface that user interface is the graphical laird of an application. 15 00:00:46,110 --> 00:00:48,990 It consists of the button user click on the text. 16 00:00:48,990 --> 00:00:54,900 They read the image slider, text into food, and all of the rest of the item is trying to execute. 17 00:00:55,440 --> 00:01:00,210 This includes a screen layout, transition interface, animation and every single micro interaction 18 00:01:00,390 --> 00:01:01,830 must all be designed. 19 00:01:02,250 --> 00:01:07,680 This job was to UI Designer did decide what application is going to look like. 20 00:01:07,860 --> 00:01:13,500 They have to choose color scheme button shape, the world of the lines and the fonts used for text. 21 00:01:13,800 --> 00:01:14,490 You are designers. 22 00:01:14,490 --> 00:01:17,700 Create the look and the fill up and applications user interface. 23 00:01:18,270 --> 00:01:19,830 You are designed as a graphic designer. 24 00:01:20,140 --> 00:01:21,600 They are concrete with aesthetics. 25 00:01:22,050 --> 00:01:28,860 It's up to them to make sure the application interface is attractive, usually stimulating and and template 26 00:01:28,860 --> 00:01:30,750 appropriately to match the purpose. 27 00:01:31,140 --> 00:01:36,180 And they need to make sure every single visual element feels united, both acidic and in purpose. 28 00:01:36,900 --> 00:01:38,580 So the next thing is it works. 29 00:01:38,580 --> 00:01:44,400 Design It may stand for user experience or user experience of the app is determined by how they interact 30 00:01:44,400 --> 00:01:44,820 with it. 31 00:01:45,930 --> 00:01:51,870 If they experience mood or entity or chunky or confusing, there's everything the philological or does 32 00:01:51,870 --> 00:01:52,980 it feel confusing? 33 00:01:53,550 --> 00:01:59,380 Does interacting with people do things that efficiently accomplishing the task they set out to achieve? 34 00:01:59,400 --> 00:02:00,870 Or does it feel like a struggle? 35 00:02:01,380 --> 00:02:07,080 Is it expenses determined by how easy or difficult it is to interact with the user interface element 36 00:02:07,470 --> 00:02:09,360 that the UI designer has created? 37 00:02:10,790 --> 00:02:15,590 So e-waste is another also concurred with application user interface, and this is why people get confused 38 00:02:15,590 --> 00:02:17,090 about the difference between the two. 39 00:02:17,600 --> 00:02:22,970 But whereas you and are tasked with deciding how the user interface will look, you visited and are 40 00:02:22,970 --> 00:02:26,180 in charge of determining how the user interface operates. 41 00:02:27,170 --> 00:02:32,240 They determined the structure of the interface and the functionality, how it is organized and how all 42 00:02:32,240 --> 00:02:33,980 the parts relate to one another. 43 00:02:34,460 --> 00:02:40,460 In short, they design how the interface will work if it works well and feel seamless, the user will 44 00:02:40,460 --> 00:02:41,390 have good experience. 45 00:02:42,080 --> 00:02:45,690 But if navigation is complicated, then a lousy user experience is likely. 46 00:02:46,160 --> 00:02:48,860 It was designed to work to avoid the second scenario. 47 00:02:49,610 --> 00:02:52,850 There are also certain amount of indirect entities in all any UX design. 48 00:02:52,970 --> 00:02:57,500 You wish designers design as to create wider frame rendering of the interface interaction and get it 49 00:02:57,500 --> 00:02:58,130 was a fallback. 50 00:02:58,520 --> 00:03:00,450 They will integrate this into their design. 51 00:03:00,470 --> 00:03:05,180 It is important for us designers to have a holistic understanding of how user prefers to interact with 52 00:03:05,180 --> 00:03:05,960 their application. 53 00:03:06,530 --> 00:03:07,880 So how do they work together? 54 00:03:08,030 --> 00:03:13,730 So you design, decide how the user interface works while the UI design and decide how the user interface 55 00:03:13,730 --> 00:03:14,090 looks. 56 00:03:14,660 --> 00:03:19,400 This is a very collaborative process, and the two design teams tend to work closely together as the 57 00:03:19,700 --> 00:03:22,130 team is working out the flow of the app. 58 00:03:22,550 --> 00:03:27,950 How all the buttons navigating you through your task and how the interface efficiently serves up to 59 00:03:27,950 --> 00:03:29,150 information user needs. 60 00:03:29,240 --> 00:03:33,650 The UI team is working on how all these interface elements will appear on the screen. 61 00:03:34,040 --> 00:03:40,160 Let's say at some points in the design process, it decided that extra buttons need to be added to a 62 00:03:40,160 --> 00:03:40,850 given screen. 63 00:03:41,180 --> 00:03:47,150 This will change how the buttons will need to organize and could record changing their shape and size. 64 00:03:47,690 --> 00:03:53,600 The U.S. team will determine the best way to lay out the button while the UI teams Arab, they're designed 65 00:03:53,600 --> 00:03:54,920 to fit the new layout. 66 00:03:55,730 --> 00:03:58,640 Constant communication and collaboration between UI executives. 67 00:03:58,640 --> 00:04:06,560 And to help to assure that the final user interface look as good as it can while also operating efficiently 68 00:04:06,560 --> 00:04:07,550 and intuitively. 69 00:04:08,700 --> 00:04:13,980 There are some research like research, you know, vital for both universities, and it's important 70 00:04:13,980 --> 00:04:21,000 for both discipline to gather as much information as possible who assist them in crafting appropriate 71 00:04:21,000 --> 00:04:23,760 design, and both follows a similar approach. 72 00:04:24,270 --> 00:04:28,920 What will research, what user wants, what they expect from application of the sort of being developed? 73 00:04:29,460 --> 00:04:34,590 This research is often interactive in university usability session where really that will interact with 74 00:04:34,650 --> 00:04:40,740 scale vision of certain functionality or visual design being tested on determine whether the design 75 00:04:40,890 --> 00:04:42,840 are moving down the proper part. 76 00:04:43,960 --> 00:04:46,570 Fruit of egg is integrated with each interaction. 77 00:04:46,840 --> 00:04:52,720 This process involves gathering low fertility prototypes like wireframes rendering of the interface 78 00:04:52,720 --> 00:04:58,030 element in order to gauge a user response, particularly to functionality being tested. 79 00:04:58,360 --> 00:05:03,310 It can also, you know, the first visual prototype of different possible version of the look and feel 80 00:05:03,310 --> 00:05:06,550 of the interface to determine which one user prefers. 81 00:05:07,060 --> 00:05:12,250 In all cases, research helped guide to stabilize the tick as they build their contribution. 82 00:05:12,940 --> 00:05:17,200 However, the information you were animated and are looking for is very different. 83 00:05:18,790 --> 00:05:22,720 So this is all about what is the white design, what is exactly that and what is the difference between 84 00:05:22,720 --> 00:05:22,990 them? 85 00:05:24,080 --> 00:05:30,380 And we also discovered some research cave, so that's the fatality rate and obviously in the next one. 8913

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