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Whatsoever, any debate will come back to another video.
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So in this world, we're going to learn about what is the way it is and what is its design and what
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is the difference between us anyway.
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You are design and you design are two of the most often confused and conflicted terms in the web and
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advertising, and understandably so.
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There is a place together in a single term like UX design, and the word from set is there seems to
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be describing the same thing.
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It's often hard to find the sole discretion of the food that descend too far into jargon, but fear
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not.
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By the end of this, really, you will have a good understanding of what differentiates them and how
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they relate to each other.
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So let's dive in.
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So first thing we are going to discuss is that the I do think the in you are do understand for a user
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interface that user interface is the graphical laird of an application.
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It consists of the button user click on the text.
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They read the image slider, text into food, and all of the rest of the item is trying to execute.
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This includes a screen layout, transition interface, animation and every single micro interaction
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must all be designed.
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This job was to UI Designer did decide what application is going to look like.
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They have to choose color scheme button shape, the world of the lines and the fonts used for text.
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You are designers.
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Create the look and the fill up and applications user interface.
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You are designed as a graphic designer.
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They are concrete with aesthetics.
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It's up to them to make sure the application interface is attractive, usually stimulating and and template
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appropriately to match the purpose.
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And they need to make sure every single visual element feels united, both acidic and in purpose.
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So the next thing is it works.
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Design It may stand for user experience or user experience of the app is determined by how they interact
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with it.
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If they experience mood or entity or chunky or confusing, there's everything the philological or does
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it feel confusing?
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Does interacting with people do things that efficiently accomplishing the task they set out to achieve?
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Or does it feel like a struggle?
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Is it expenses determined by how easy or difficult it is to interact with the user interface element
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that the UI designer has created?
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So e-waste is another also concurred with application user interface, and this is why people get confused
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about the difference between the two.
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But whereas you and are tasked with deciding how the user interface will look, you visited and are
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in charge of determining how the user interface operates.
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They determined the structure of the interface and the functionality, how it is organized and how all
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the parts relate to one another.
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In short, they design how the interface will work if it works well and feel seamless, the user will
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have good experience.
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But if navigation is complicated, then a lousy user experience is likely.
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It was designed to work to avoid the second scenario.
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There are also certain amount of indirect entities in all any UX design.
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You wish designers design as to create wider frame rendering of the interface interaction and get it
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was a fallback.
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They will integrate this into their design.
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It is important for us designers to have a holistic understanding of how user prefers to interact with
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their application.
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So how do they work together?
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So you design, decide how the user interface works while the UI design and decide how the user interface
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looks.
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This is a very collaborative process, and the two design teams tend to work closely together as the
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team is working out the flow of the app.
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How all the buttons navigating you through your task and how the interface efficiently serves up to
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information user needs.
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The UI team is working on how all these interface elements will appear on the screen.
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Let's say at some points in the design process, it decided that extra buttons need to be added to a
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given screen.
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This will change how the buttons will need to organize and could record changing their shape and size.
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The U.S. team will determine the best way to lay out the button while the UI teams Arab, they're designed
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to fit the new layout.
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Constant communication and collaboration between UI executives.
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And to help to assure that the final user interface look as good as it can while also operating efficiently
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and intuitively.
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There are some research like research, you know, vital for both universities, and it's important
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for both discipline to gather as much information as possible who assist them in crafting appropriate
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design, and both follows a similar approach.
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What will research, what user wants, what they expect from application of the sort of being developed?
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This research is often interactive in university usability session where really that will interact with
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scale vision of certain functionality or visual design being tested on determine whether the design
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are moving down the proper part.
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Fruit of egg is integrated with each interaction.
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This process involves gathering low fertility prototypes like wireframes rendering of the interface
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element in order to gauge a user response, particularly to functionality being tested.
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It can also, you know, the first visual prototype of different possible version of the look and feel
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of the interface to determine which one user prefers.
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In all cases, research helped guide to stabilize the tick as they build their contribution.
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However, the information you were animated and are looking for is very different.
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So this is all about what is the white design, what is exactly that and what is the difference between
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them?
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And we also discovered some research cave, so that's the fatality rate and obviously in the next one.
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