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These are the user uploaded subtitles that are being translated: 1 00:00:06,080 --> 00:00:08,000 the abyss was the most physically taxing 2 00:00:08,000 --> 00:00:09,040 film i've made because we were 3 00:00:09,040 --> 00:00:11,519 underwater so much i think avatar was 4 00:00:11,519 --> 00:00:13,360 certainly the longest and the most 5 00:00:13,360 --> 00:00:15,759 complex film that i've ever made more 6 00:00:15,759 --> 00:00:18,160 complex than titanic or the terminator 7 00:00:18,160 --> 00:00:19,790 films or anything else 8 00:00:19,790 --> 00:00:21,439 [Music] 9 00:00:21,439 --> 00:00:23,039 on those films especially the terminator 10 00:00:23,039 --> 00:00:26,000 films we broke new ground with the cg 11 00:00:26,000 --> 00:00:27,519 effects and so on and we were always 12 00:00:27,519 --> 00:00:29,679 trying to push the envelope this time it 13 00:00:29,679 --> 00:00:31,920 pushed back and then we pushed harder 14 00:00:31,920 --> 00:00:33,760 and it took a long time 15 00:00:33,760 --> 00:00:35,520 there was no book to look this up there 16 00:00:35,520 --> 00:00:37,200 was no manual for how you do this sort 17 00:00:37,200 --> 00:00:38,559 of film and we were doing it very 18 00:00:38,559 --> 00:00:40,000 differently than previous performance 19 00:00:40,000 --> 00:00:42,640 capture films because we went beyond 20 00:00:42,640 --> 00:00:44,800 it's by definition as exploring a 21 00:00:44,800 --> 00:00:46,640 frontier you're going to make mistakes 22 00:00:46,640 --> 00:00:49,760 we made mistakes but we figured it out 23 00:00:49,760 --> 00:00:51,680 i'm only smart enough to surround myself 24 00:00:51,680 --> 00:00:53,840 with enough smart people to solve the 25 00:00:53,840 --> 00:00:56,000 problems and i had a great team because 26 00:00:56,000 --> 00:00:57,600 we were way on the unknown but that's 27 00:00:57,600 --> 00:01:00,320 cool that's 28 00:01:09,680 --> 00:01:10,880 people have asked me what was your 29 00:01:10,880 --> 00:01:12,560 inspiration what was the trigger they're 30 00:01:12,560 --> 00:01:14,640 looking for some kind of proximal cause 31 00:01:14,640 --> 00:01:16,560 and there really isn't one okay it's my 32 00:01:16,560 --> 00:01:19,920 whole life it's my entire childhood 33 00:01:19,920 --> 00:01:22,240 i grew up in a town in rural canada i 34 00:01:22,240 --> 00:01:24,320 spent all my time in the woods i loved 35 00:01:24,320 --> 00:01:26,159 critters you know i would catch anything 36 00:01:26,159 --> 00:01:29,200 that moved and study it keep it as a pet 37 00:01:29,200 --> 00:01:31,920 snakes frogs amphibians whatever it was 38 00:01:31,920 --> 00:01:34,240 i could get my hands on so i grew up 39 00:01:34,240 --> 00:01:35,920 with this kind of profound sense of 40 00:01:35,920 --> 00:01:37,759 wonder about nature 41 00:01:37,759 --> 00:01:39,280 and i was also a science fiction and 42 00:01:39,280 --> 00:01:41,840 fantasy fan from the earliest time i can 43 00:01:41,840 --> 00:01:43,920 remember and i was an artist 44 00:01:43,920 --> 00:01:46,240 so my way of processing that was to draw 45 00:01:46,240 --> 00:01:48,079 into paint and i was painting creatures 46 00:01:48,079 --> 00:01:50,320 and painting alien worlds for as far 47 00:01:50,320 --> 00:01:53,200 back as i can remember so avatar 48 00:01:53,200 --> 00:01:54,880 is really the sum total of all that 49 00:01:54,880 --> 00:01:56,880 there was no single moment of 50 00:01:56,880 --> 00:01:59,520 inspiration 51 00:02:00,960 --> 00:02:02,719 now the thing that got me off my duff to 52 00:02:02,719 --> 00:02:04,560 actually sit down and write it this 53 00:02:04,560 --> 00:02:06,799 movie that i'd had in my head 54 00:02:06,799 --> 00:02:08,959 for most of my life in some form or 55 00:02:08,959 --> 00:02:11,520 other was that i was the ceo of a big 56 00:02:11,520 --> 00:02:13,680 visual effects company and i wanted to 57 00:02:13,680 --> 00:02:15,599 challenge that visual effects company to 58 00:02:15,599 --> 00:02:17,599 go beyond not just beyond what everybody 59 00:02:17,599 --> 00:02:19,680 else was doing but beyond the beyond i 60 00:02:19,680 --> 00:02:21,360 wanted to be so far out in front that 61 00:02:21,360 --> 00:02:23,200 nobody would ever catch us and that's 62 00:02:23,200 --> 00:02:25,040 essentially what avatar is it's the most 63 00:02:25,040 --> 00:02:28,080 high-tech film in terms of its execution 64 00:02:28,080 --> 00:02:30,080 dealing with essentially a very low-tech 65 00:02:30,080 --> 00:02:32,800 subject which is our relationship with 66 00:02:32,800 --> 00:02:35,519 nature and in fact the irony is that the 67 00:02:35,519 --> 00:02:37,840 film is about our relationship with 68 00:02:37,840 --> 00:02:39,440 nature and how our technological 69 00:02:39,440 --> 00:02:42,239 civilization has taken us several moves 70 00:02:42,239 --> 00:02:44,959 away from a truly natural existence and 71 00:02:44,959 --> 00:02:47,440 the consequences of that to us 72 00:02:47,440 --> 00:02:49,280 i first heard of avatar when we were 73 00:02:49,280 --> 00:02:52,480 prepping titanic so it was 1995-ish and 74 00:02:52,480 --> 00:02:55,440 jim gave me a scriptment to read and 75 00:02:55,440 --> 00:02:57,920 think of a scriptment as a novella with 76 00:02:57,920 --> 00:03:00,159 certain scenes broken out into dialogue 77 00:03:00,159 --> 00:03:01,519 come on 78 00:03:01,519 --> 00:03:03,920 come on the essence of what i got out of 79 00:03:03,920 --> 00:03:05,760 reading the scriptment was that it was 80 00:03:05,760 --> 00:03:07,760 an emotional journey 81 00:03:07,760 --> 00:03:10,319 set in a world beyond what i certainly 82 00:03:10,319 --> 00:03:11,920 could have imagined i figured if we 83 00:03:11,920 --> 00:03:13,360 could do that we could do anything and 84 00:03:13,360 --> 00:03:15,519 of course the answer that i got was we 85 00:03:15,519 --> 00:03:18,000 can't do this nobody can do this that 86 00:03:18,000 --> 00:03:20,400 was in 95. 87 00:03:20,400 --> 00:03:22,959 it was several years after that that we 88 00:03:22,959 --> 00:03:24,480 started to even think about it when we 89 00:03:24,480 --> 00:03:26,799 did some tests on brother termite which 90 00:03:26,799 --> 00:03:28,959 was a movie that involved an alien 91 00:03:28,959 --> 00:03:31,519 character in washington dc and we needed 92 00:03:31,519 --> 00:03:34,000 this character to interact with humans 93 00:03:34,000 --> 00:03:36,480 and we said to ourselves we need to do 94 00:03:36,480 --> 00:03:39,200 that with performance capture and we 95 00:03:39,200 --> 00:03:42,959 actually tested a whole sequence marian 96 00:03:42,959 --> 00:03:45,440 some of my people have disappeared i 97 00:03:45,440 --> 00:03:48,239 need to know why 98 00:03:48,239 --> 00:03:48,959 and 99 00:03:48,959 --> 00:03:50,799 jim envisioned 100 00:03:50,799 --> 00:03:52,959 doing the facial performance 101 00:03:52,959 --> 00:03:55,439 with an image-based process that was the 102 00:03:55,439 --> 00:03:58,239 seed that really proved to us that there 103 00:03:58,239 --> 00:04:00,239 was the potential 104 00:04:00,239 --> 00:04:03,120 to finally be able to do a film like 105 00:04:03,120 --> 00:04:04,640 avatar 106 00:04:04,640 --> 00:04:07,120 avatar was written in 95 to be the next 107 00:04:07,120 --> 00:04:08,959 film after titanic and there was 108 00:04:08,959 --> 00:04:10,400 supposed to have been a continuity of 109 00:04:10,400 --> 00:04:12,239 work during the time the titanic was 110 00:04:12,239 --> 00:04:14,640 being made to prepare us for making 111 00:04:14,640 --> 00:04:16,880 avatar after titanic 112 00:04:16,880 --> 00:04:17,680 but 113 00:04:17,680 --> 00:04:19,199 we made a decision 114 00:04:19,199 --> 00:04:20,399 that it wasn't even worth putting 115 00:04:20,399 --> 00:04:22,160 together the couple of million dollars 116 00:04:22,160 --> 00:04:23,520 that we wanted to spend in research and 117 00:04:23,520 --> 00:04:25,440 development during that time because we 118 00:04:25,440 --> 00:04:27,360 wouldn't be able to get there in that 119 00:04:27,360 --> 00:04:28,800 time period so i went off and made 120 00:04:28,800 --> 00:04:30,800 titanic and then after titanic i got 121 00:04:30,800 --> 00:04:33,199 very focused on deep ocean exploration 122 00:04:33,199 --> 00:04:35,600 and i did six subsequent expeditions and 123 00:04:35,600 --> 00:04:38,240 my last expedition ended in summer 2005 124 00:04:38,240 --> 00:04:40,000 and that's when we started 125 00:04:40,000 --> 00:04:43,280 avatar so we proposed to fox that they 126 00:04:43,280 --> 00:04:45,280 support us for a year 127 00:04:45,280 --> 00:04:46,960 and we would do several things during 128 00:04:46,960 --> 00:04:49,199 that year first we would research the 129 00:04:49,199 --> 00:04:50,320 technology 130 00:04:50,320 --> 00:04:51,919 could we really do the things we think 131 00:04:51,919 --> 00:04:54,320 we can do and we'd begin to develop the 132 00:04:54,320 --> 00:04:56,320 art of the world so that they can get a 133 00:04:56,320 --> 00:04:59,120 visual sense of where this movie would 134 00:04:59,120 --> 00:05:01,520 take place we were doing two things 135 00:05:01,520 --> 00:05:03,199 simultaneously and they involved two 136 00:05:03,199 --> 00:05:05,360 completely separate groups of people one 137 00:05:05,360 --> 00:05:07,440 was the technical side led by rob legato 138 00:05:07,440 --> 00:05:09,520 and glenn derry and the other was on the 139 00:05:09,520 --> 00:05:11,280 design side where we brought in a 140 00:05:11,280 --> 00:05:13,280 handful of artists that included neville 141 00:05:13,280 --> 00:05:16,080 page yuri bartoli george rochelle wayne 142 00:05:16,080 --> 00:05:18,160 barlow and gentleman by the name of rob 143 00:05:18,160 --> 00:05:20,720 powers they went out to malibu where we 144 00:05:20,720 --> 00:05:22,800 set up in a facility so it could be near 145 00:05:22,800 --> 00:05:25,360 gym working on the designs for the film 146 00:05:25,360 --> 00:05:27,919 we got the best artists we could find 147 00:05:27,919 --> 00:05:30,160 that had excellent portfolios beautiful 148 00:05:30,160 --> 00:05:32,479 work in the fantasy and science fiction 149 00:05:32,479 --> 00:05:34,400 area brought them together formed a 150 00:05:34,400 --> 00:05:35,280 small 151 00:05:35,280 --> 00:05:36,880 core team they wouldn't even tell what 152 00:05:36,880 --> 00:05:38,960 the project was i had no idea we go in 153 00:05:38,960 --> 00:05:40,880 we have this meeting with jim and we get 154 00:05:40,880 --> 00:05:42,479 the scriptment we read the scriptment 155 00:05:42,479 --> 00:05:44,960 and we start seeing all these big design 156 00:05:44,960 --> 00:05:46,880 possibilities it's a whole world we're 157 00:05:46,880 --> 00:05:48,639 salivating because this is the chance to 158 00:05:48,639 --> 00:05:50,160 really come up with some new stuff you 159 00:05:50,160 --> 00:05:51,759 know something really unique was going 160 00:05:51,759 --> 00:05:54,080 to be this really colorful jungle world 161 00:05:54,080 --> 00:05:56,720 you know pandora very alien that was one 162 00:05:56,720 --> 00:05:58,080 of the big issues at the beginning was 163 00:05:58,080 --> 00:06:00,400 how alien do we get mostly the the 164 00:06:00,400 --> 00:06:02,160 process is you start out with the big 165 00:06:02,160 --> 00:06:05,039 broad strokes so we would do tons of 166 00:06:05,039 --> 00:06:08,000 drawings just sketch away until jim sees 167 00:06:08,000 --> 00:06:10,000 something that feels like it's 168 00:06:10,000 --> 00:06:11,520 getting close all the time you're trying 169 00:06:11,520 --> 00:06:13,759 to predict or get into his head and see 170 00:06:13,759 --> 00:06:15,759 what it is that he sees the banshee is a 171 00:06:15,759 --> 00:06:17,520 great example of a creature that took a 172 00:06:17,520 --> 00:06:19,600 long time to create it took almost two 173 00:06:19,600 --> 00:06:21,680 years to get the finished banshees what 174 00:06:21,680 --> 00:06:24,160 i kept coming back to them with my 175 00:06:24,160 --> 00:06:26,160 question that i always pose to them is 176 00:06:26,160 --> 00:06:27,759 what's the metaphor what are we trying 177 00:06:27,759 --> 00:06:29,120 to say to the audience what are we 178 00:06:29,120 --> 00:06:31,680 communicating with every bone and sinew 179 00:06:31,680 --> 00:06:33,360 that we put into this creature and the 180 00:06:33,360 --> 00:06:34,880 answer to the metaphor question with the 181 00:06:34,880 --> 00:06:36,639 banshee is i want it to be a bird of 182 00:06:36,639 --> 00:06:38,240 prey i want it to be like an eagle but 183 00:06:38,240 --> 00:06:39,680 an alien evil 184 00:06:39,680 --> 00:06:40,960 you could apply that to all the 185 00:06:40,960 --> 00:06:43,440 different creatures 186 00:06:43,440 --> 00:06:45,280 the metaphor for the thanator well it 187 00:06:45,280 --> 00:06:47,039 was the biggest baddest meanest 188 00:06:47,039 --> 00:06:49,759 terrestrial predator in the entire 189 00:06:49,759 --> 00:06:51,759 pandoran rainforest and it actually 190 00:06:51,759 --> 00:06:53,360 landed pretty close to the initial 191 00:06:53,360 --> 00:06:55,599 description from 10 years earlier which 192 00:06:55,599 --> 00:06:57,520 was that it was a black armored 193 00:06:57,520 --> 00:07:01,800 six-legged panther from hell 194 00:07:02,080 --> 00:07:05,360 constant is that they're all hexapedal 195 00:07:05,360 --> 00:07:07,039 to some degree meaning they've all got 196 00:07:07,039 --> 00:07:09,840 six legs or six limbs 197 00:07:09,840 --> 00:07:11,599 how do you make that work unfortunately 198 00:07:11,599 --> 00:07:13,440 a real horse doesn't work with six legs 199 00:07:13,440 --> 00:07:15,680 so you have to re-engineer an actual 200 00:07:15,680 --> 00:07:17,120 horse's anatomy and that's kind of what 201 00:07:17,120 --> 00:07:18,960 we did 202 00:07:18,960 --> 00:07:20,639 so even the flying creatures there's a 203 00:07:20,639 --> 00:07:23,840 vestigial element of that in it 204 00:07:23,840 --> 00:07:26,240 we looked at the colors of poison dart 205 00:07:26,240 --> 00:07:29,199 frogs and tropical reef fish this is one 206 00:07:29,199 --> 00:07:30,639 of the things that i think is going to 207 00:07:30,639 --> 00:07:32,639 separate all the creatures from a lot of 208 00:07:32,639 --> 00:07:34,400 creatures down in the past these 209 00:07:34,400 --> 00:07:36,560 creatures are extremely colorful very 210 00:07:36,560 --> 00:07:39,199 bright very flamboyant when you look at 211 00:07:39,199 --> 00:07:40,880 him i was like wow that's 212 00:07:40,880 --> 00:07:45,720 it's like a big kimono coming at you 213 00:07:46,720 --> 00:07:48,479 the knobby took a long time to design 214 00:07:48,479 --> 00:07:50,240 but the blue color was never in question 215 00:07:50,240 --> 00:07:51,280 because i felt that it was a 216 00:07:51,280 --> 00:07:53,520 fundamentally alien skin color that 217 00:07:53,520 --> 00:07:55,599 could be quite beautiful but the idea 218 00:07:55,599 --> 00:07:58,160 that they incorporated animal-like 219 00:07:58,160 --> 00:07:59,280 features 220 00:07:59,280 --> 00:08:01,919 cat's ears and cat tails and a slightly 221 00:08:01,919 --> 00:08:04,160 more protrusive muzzle and kind of a 222 00:08:04,160 --> 00:08:06,879 flatter more feline nose big eyes 223 00:08:06,879 --> 00:08:09,680 lemur-like eyes this was all something 224 00:08:09,680 --> 00:08:12,000 that we arrived at over the course of 225 00:08:12,000 --> 00:08:13,120 designing 226 00:08:13,120 --> 00:08:15,199 these characters we initially started 227 00:08:15,199 --> 00:08:17,840 out with kind of more amphibian-like and 228 00:08:17,840 --> 00:08:19,120 reptilian 229 00:08:19,120 --> 00:08:20,479 kind of forms 230 00:08:20,479 --> 00:08:23,039 and alien structures you know kind of 231 00:08:23,039 --> 00:08:25,120 antennae and things like that and we 232 00:08:25,120 --> 00:08:27,199 kept realizing that it wouldn't work as 233 00:08:27,199 --> 00:08:29,280 a love story to see them not be 234 00:08:29,280 --> 00:08:30,960 attractive but they couldn't be human 235 00:08:30,960 --> 00:08:32,240 and then they kept coming back to just 236 00:08:32,240 --> 00:08:34,000 blue skinned humans he said well that's 237 00:08:34,000 --> 00:08:36,080 no good either so we have to find ways 238 00:08:36,080 --> 00:08:38,559 of pushing away from human but in a way 239 00:08:38,559 --> 00:08:40,240 that people would not find off-putting 240 00:08:40,240 --> 00:08:42,159 and in fact might even find to be kind 241 00:08:42,159 --> 00:08:43,760 of quite beautiful i wanted people to 242 00:08:43,760 --> 00:08:46,000 say i want to be one of them our art 243 00:08:46,000 --> 00:08:48,560 department started out working in flat 244 00:08:48,560 --> 00:08:50,720 artwork we had nothing that we could 245 00:08:50,720 --> 00:08:53,040 hold up that was tactile in front of us 246 00:08:53,040 --> 00:08:55,440 and we realized we had one of the great 247 00:08:55,440 --> 00:08:57,600 sculptors in our business 248 00:08:57,600 --> 00:08:59,760 on the show and we tasked him with 249 00:08:59,760 --> 00:09:02,399 starting to sculpt out and build the 250 00:09:02,399 --> 00:09:04,240 characters one of the most important 251 00:09:04,240 --> 00:09:06,399 things about the maquette is not that 252 00:09:06,399 --> 00:09:09,040 you're just showing the design what the 253 00:09:09,040 --> 00:09:10,720 maquette allows us to do it gives it the 254 00:09:10,720 --> 00:09:13,040 human touch and it also 255 00:09:13,040 --> 00:09:15,760 imbues the character with a sense of 256 00:09:15,760 --> 00:09:18,320 character that cannot be stressed enough 257 00:09:18,320 --> 00:09:20,160 you get a sense of attitude the amount 258 00:09:20,160 --> 00:09:22,399 of character you can get in play as far 259 00:09:22,399 --> 00:09:24,800 as i see right now is still superior to 260 00:09:24,800 --> 00:09:26,800 what you can get in just a digital 261 00:09:26,800 --> 00:09:29,440 rotatable model 262 00:09:29,440 --> 00:09:31,279 it's interesting stan winston studios 263 00:09:31,279 --> 00:09:32,959 did something on this movie 264 00:09:32,959 --> 00:09:34,640 that stan winston had not allowed them 265 00:09:34,640 --> 00:09:36,399 to do on any other movie in the past 266 00:09:36,399 --> 00:09:38,640 they initially worked only as concept 267 00:09:38,640 --> 00:09:41,519 artists the navies don't all look alike 268 00:09:41,519 --> 00:09:43,760 they all look like knobbies but they all 269 00:09:43,760 --> 00:09:46,160 have very implicit and very distinctive 270 00:09:46,160 --> 00:09:48,160 characters and that's of course what 271 00:09:48,160 --> 00:09:50,399 we're most proud of is you look at these 272 00:09:50,399 --> 00:09:53,040 characters and they are very very rich 273 00:09:53,040 --> 00:09:55,600 and specific and quite mind-blowing when 274 00:09:55,600 --> 00:09:58,160 jim first came to us he was looking to 275 00:09:58,160 --> 00:10:01,200 help flesh out the navi character he 276 00:10:01,200 --> 00:10:03,519 already knew some of the parameters they 277 00:10:03,519 --> 00:10:04,959 were going to have markings and he knew 278 00:10:04,959 --> 00:10:07,839 the basic overall size so that's what we 279 00:10:07,839 --> 00:10:10,560 started doing was creating navies trying 280 00:10:10,560 --> 00:10:13,839 to get a photo real kind of essence of 281 00:10:13,839 --> 00:10:17,160 these people 282 00:10:18,079 --> 00:10:21,519 what happened in april of 2005 rob 283 00:10:21,519 --> 00:10:23,920 legato came to us and showed us some 284 00:10:23,920 --> 00:10:26,399 tests that he had actually done where he 285 00:10:26,399 --> 00:10:29,240 used a virtual camera put in a 286 00:10:29,240 --> 00:10:31,839 post-production method and he had the 287 00:10:31,839 --> 00:10:34,480 idea that he could apply that same thing 288 00:10:34,480 --> 00:10:37,120 to performance capture how it started 289 00:10:37,120 --> 00:10:39,120 was essentially coming up with an 290 00:10:39,120 --> 00:10:40,959 emulation of how we like to make 291 00:10:40,959 --> 00:10:43,120 live-action movies normally you go into 292 00:10:43,120 --> 00:10:44,800 a film and you at least have a basic 293 00:10:44,800 --> 00:10:46,399 idea there's a process that's been in 294 00:10:46,399 --> 00:10:48,399 place for you know 100 years towards 295 00:10:48,399 --> 00:10:50,480 creating these images but jim wanted to 296 00:10:50,480 --> 00:10:52,079 do it differently i remember the day 297 00:10:52,079 --> 00:10:54,399 that jim and john visited the beowulf 298 00:10:54,399 --> 00:10:57,600 set which basically was a blind cap 299 00:10:57,600 --> 00:11:00,160 paradigm which means reference cameras 300 00:11:00,160 --> 00:11:03,200 only for the performances of your actors 301 00:11:03,200 --> 00:11:05,519 and not seeing any rendered caricatures 302 00:11:05,519 --> 00:11:07,600 or environments at all and i saw this 303 00:11:07,600 --> 00:11:09,200 little glint jim zion i knew he was up 304 00:11:09,200 --> 00:11:10,720 to something but he didn't tell any of 305 00:11:10,720 --> 00:11:12,800 us he didn't tell me that's basically 306 00:11:12,800 --> 00:11:15,120 the genesis or the idea where he says i 307 00:11:15,120 --> 00:11:17,440 think we can do a tool for the director 308 00:11:17,440 --> 00:11:19,600 enabling him to come up with real-time 309 00:11:19,600 --> 00:11:21,120 performance capture 310 00:11:21,120 --> 00:11:22,800 so we had to come up with a way that was 311 00:11:22,800 --> 00:11:24,720 sort of director-centric and gave him 312 00:11:24,720 --> 00:11:26,160 the tool set that he needed to be able 313 00:11:26,160 --> 00:11:29,040 to work with i went to gym and i said i 314 00:11:29,040 --> 00:11:31,279 can make this thing that you would like 315 00:11:31,279 --> 00:11:33,680 so essentially out of spare parts made a 316 00:11:33,680 --> 00:11:35,360 virtual camera so we put you in a 317 00:11:35,360 --> 00:11:37,760 spatial volume the volume is the stage 318 00:11:37,760 --> 00:11:39,680 and the stage is really what we can 319 00:11:39,680 --> 00:11:41,519 capture what our cameras are seeing 320 00:11:41,519 --> 00:11:42,800 you've got a bunch of markers on the 321 00:11:42,800 --> 00:11:44,880 actor's body that are being picked up by 322 00:11:44,880 --> 00:11:47,279 hundreds of cameras so the hundreds of 323 00:11:47,279 --> 00:11:49,040 cameras are providing different views of 324 00:11:49,040 --> 00:11:51,279 these markers each camera's image just 325 00:11:51,279 --> 00:11:52,959 looks like a cloud of dots and then the 326 00:11:52,959 --> 00:11:55,040 computer is creating a real-time moving 327 00:11:55,040 --> 00:11:58,160 skeleton of you from that skeleton you 328 00:11:58,160 --> 00:12:00,399 now can drive a computer-generated 329 00:12:00,399 --> 00:12:03,120 character and that image is then pumped 330 00:12:03,120 --> 00:12:05,680 out to me at the camera when somebody is 331 00:12:05,680 --> 00:12:07,519 standing in front of the camera i don't 332 00:12:07,519 --> 00:12:08,639 see 333 00:12:08,639 --> 00:12:11,120 them i see their character so i'm 334 00:12:11,120 --> 00:12:12,639 basically walking around with a monitor 335 00:12:12,639 --> 00:12:14,399 there's no lens on this thing it's just 336 00:12:14,399 --> 00:12:17,360 a markered object that the system 337 00:12:17,360 --> 00:12:19,680 recognizes as a camera and pointing it 338 00:12:19,680 --> 00:12:21,600 at things and it's showing you what that 339 00:12:21,600 --> 00:12:23,680 would look like through a real-time 340 00:12:23,680 --> 00:12:25,680 computer render so we call it a camera 341 00:12:25,680 --> 00:12:29,440 but it's not truly a camera 342 00:12:30,000 --> 00:12:32,320 save that please 343 00:12:32,320 --> 00:12:34,160 it wasn't until we brought in rick 344 00:12:34,160 --> 00:12:36,800 carter and rob stromberg that the world 345 00:12:36,800 --> 00:12:39,200 of pandora really came to life actually 346 00:12:39,200 --> 00:12:40,800 i was only supposed to be on this film 347 00:12:40,800 --> 00:12:43,120 for two weeks i came on because jim 348 00:12:43,120 --> 00:12:44,959 needed help with a presentation to the 349 00:12:44,959 --> 00:12:47,360 studio i did a couple of images and jim 350 00:12:47,360 --> 00:12:48,959 saw those and said you know what you're 351 00:12:48,959 --> 00:12:52,079 staying we are very lucky to have gotten 352 00:12:52,079 --> 00:12:54,720 rick carter to come onto our film and he 353 00:12:54,720 --> 00:12:57,680 came in and he saw the movie on so many 354 00:12:57,680 --> 00:12:59,680 different levels i think that what's 355 00:12:59,680 --> 00:13:02,480 unique and special about avatar is that 356 00:13:02,480 --> 00:13:04,399 it's an experience the part of the job 357 00:13:04,399 --> 00:13:06,720 that matters to me is what's it about 358 00:13:06,720 --> 00:13:09,040 the big questions of why not just how 359 00:13:09,040 --> 00:13:10,399 are you going to do it which of course 360 00:13:10,399 --> 00:13:12,079 you have to do but you have to come up 361 00:13:12,079 --> 00:13:13,680 with the whys because those are what 362 00:13:13,680 --> 00:13:16,639 motivate you to actually inspire this 363 00:13:16,639 --> 00:13:18,720 army of people and he was able to bring 364 00:13:18,720 --> 00:13:21,360 into the fold ryan church and james 365 00:13:21,360 --> 00:13:23,760 klein and others who just elevated 366 00:13:23,760 --> 00:13:25,680 everything and he worked collaboratively 367 00:13:25,680 --> 00:13:28,880 with rob stromberg and rob and rick 368 00:13:28,880 --> 00:13:31,120 shared the responsibility ultimately of 369 00:13:31,120 --> 00:13:34,959 designing the world this is a real alien 370 00:13:34,959 --> 00:13:37,839 planet the degree to which 371 00:13:37,839 --> 00:13:40,000 jim has thought through the ecosystems 372 00:13:40,000 --> 00:13:41,519 and the interactions this is the first 373 00:13:41,519 --> 00:13:42,880 time i've seen anything like this when 374 00:13:42,880 --> 00:13:45,279 you first get there it's actually a very 375 00:13:45,279 --> 00:13:47,279 scary place we wanted to play out the 376 00:13:47,279 --> 00:13:49,680 haunted house factor the sort of you 377 00:13:49,680 --> 00:13:51,199 know you don't want to go in there but 378 00:13:51,199 --> 00:13:54,240 then over time as the characters develop 379 00:13:54,240 --> 00:13:56,800 so does the environment it develops into 380 00:13:56,800 --> 00:13:59,519 beauty and you get to respect it much as 381 00:13:59,519 --> 00:14:01,360 the people who live there respect it 382 00:14:01,360 --> 00:14:03,519 it's a very primeval landscape huge 383 00:14:03,519 --> 00:14:05,440 craggly mountains exciting ring 384 00:14:05,440 --> 00:14:07,680 structures from magnetic fields and 385 00:14:07,680 --> 00:14:09,120 stuff like that and then of course the 386 00:14:09,120 --> 00:14:11,040 giant floating mountains so it's very 387 00:14:11,040 --> 00:14:12,240 science fiction but yet we're trying to 388 00:14:12,240 --> 00:14:13,839 take those very science fiction things 389 00:14:13,839 --> 00:14:15,360 but kind of ground that sort of a 390 00:14:15,360 --> 00:14:17,680 reality for inspiration we looked a lot 391 00:14:17,680 --> 00:14:19,600 at various regions of china such as the 392 00:14:19,600 --> 00:14:22,079 guilin area and the zheng jiaji area 393 00:14:22,079 --> 00:14:23,040 because they have these limestone 394 00:14:23,040 --> 00:14:24,720 formations called karst formations and 395 00:14:24,720 --> 00:14:26,000 we also reference a lot of south 396 00:14:26,000 --> 00:14:28,399 american jungle a lot of venezuela areas 397 00:14:28,399 --> 00:14:32,639 around tipwee and angel falls 398 00:14:35,260 --> 00:14:36,480 [Music] 399 00:14:36,480 --> 00:14:38,480 oh my 400 00:14:38,480 --> 00:14:40,880 god 401 00:14:41,279 --> 00:14:42,880 for like smaller things such as the 402 00:14:42,880 --> 00:14:45,440 alien plants we would reference a lot of 403 00:14:45,440 --> 00:14:47,120 small lichen small succulents that 404 00:14:47,120 --> 00:14:49,120 actually exist on earth exotic flowers 405 00:14:49,120 --> 00:14:50,959 and just really play up the scale of 406 00:14:50,959 --> 00:14:52,880 those jim was really adamant about 407 00:14:52,880 --> 00:14:55,120 wanting pandora to be 408 00:14:55,120 --> 00:14:57,519 possible so his vision was to really 409 00:14:57,519 --> 00:14:59,760 have as much real and good science in it 410 00:14:59,760 --> 00:15:02,560 as it could be 411 00:15:02,560 --> 00:15:05,600 on pandora or anywhere the environmental 412 00:15:05,600 --> 00:15:06,880 factors that would have the most 413 00:15:06,880 --> 00:15:09,279 influence on plants would be the light 414 00:15:09,279 --> 00:15:11,120 the solar radiation which is needed for 415 00:15:11,120 --> 00:15:13,839 photosynthesis so on pandora there's a 416 00:15:13,839 --> 00:15:16,880 very strong magnetic field and very weak 417 00:15:16,880 --> 00:15:19,440 gravity so plants were able to grow much 418 00:15:19,440 --> 00:15:22,079 larger so gigantism the large trees the 419 00:15:22,079 --> 00:15:25,519 large plants that is one big damn tree 420 00:15:25,519 --> 00:15:27,279 by starting out with the designs in the 421 00:15:27,279 --> 00:15:29,600 daytime stuff it was after that that we 422 00:15:29,600 --> 00:15:32,000 got into the bioluminescence the idea 423 00:15:32,000 --> 00:15:34,880 that there is fairly low light could 424 00:15:34,880 --> 00:15:36,399 conceivably 425 00:15:36,399 --> 00:15:38,880 cause plants to evolve bioluminescence 426 00:15:38,880 --> 00:15:40,240 we wanted it to have this kind of 427 00:15:40,240 --> 00:15:42,399 dreamlike quality but the eye needed to 428 00:15:42,399 --> 00:15:44,240 be educated through the experience of 429 00:15:44,240 --> 00:15:45,839 the film 430 00:15:45,839 --> 00:15:47,120 first we're going to fly down through 431 00:15:47,120 --> 00:15:48,399 clouds then we're going to go to this 432 00:15:48,399 --> 00:15:50,480 human base then we're going to move off 433 00:15:50,480 --> 00:15:52,160 that base out into the forest but we're 434 00:15:52,160 --> 00:15:53,440 going to go out there in the daytime and 435 00:15:53,440 --> 00:15:55,360 then we're gonna gradually 436 00:15:55,360 --> 00:15:57,680 take you into that more and more alien 437 00:15:57,680 --> 00:15:59,759 experience of pandora and that was by 438 00:15:59,759 --> 00:16:01,279 design we knew we were doing that 439 00:16:01,279 --> 00:16:02,639 because we knew that ultimately we were 440 00:16:02,639 --> 00:16:05,199 gonna wind up in a fully cg rainforest 441 00:16:05,199 --> 00:16:07,279 with fully cg characters and it had to 442 00:16:07,279 --> 00:16:09,279 look real as it's getting dark for the 443 00:16:09,279 --> 00:16:11,279 first time in the jungle 444 00:16:11,279 --> 00:16:13,440 jake lights a torch and we play the 445 00:16:13,440 --> 00:16:15,759 whole scene sort of torch lit so you 446 00:16:15,759 --> 00:16:17,759 don't give away the bioluminescence and 447 00:16:17,759 --> 00:16:19,920 there's a moment in the film where 448 00:16:19,920 --> 00:16:22,079 netery takes the torch and throws it in 449 00:16:22,079 --> 00:16:23,839 a river it's almost like opening the 450 00:16:23,839 --> 00:16:26,560 door to oz the torch goes out and you 451 00:16:26,560 --> 00:16:27,360 see 452 00:16:27,360 --> 00:16:29,040 the bloody luminescence for the first 453 00:16:29,040 --> 00:16:32,040 time 454 00:16:38,959 --> 00:16:40,160 one of the first things we did when we 455 00:16:40,160 --> 00:16:42,160 had the system up and running is we shot 456 00:16:42,160 --> 00:16:44,480 what we called a prototype maybe we were 457 00:16:44,480 --> 00:16:46,240 crazy but we never doubted that it would 458 00:16:46,240 --> 00:16:48,880 work so we cast two actors who were not 459 00:16:48,880 --> 00:16:51,040 going to be the final actors and we shot 460 00:16:51,040 --> 00:16:54,079 a short scene okay i'm sorry 461 00:16:54,079 --> 00:16:56,079 whatever i did i'm sorry 462 00:16:56,079 --> 00:16:57,920 and then ilm finished it for us through 463 00:16:57,920 --> 00:17:00,880 to a so-called photo reel level you only 464 00:17:00,880 --> 00:17:02,320 come 465 00:17:02,320 --> 00:17:05,420 and make 466 00:17:05,420 --> 00:17:09,119 [Music] 467 00:17:15,720 --> 00:17:22,180 [Music] 468 00:17:23,280 --> 00:17:26,079 you're not fear 469 00:17:26,559 --> 00:17:30,280 you strong heart 470 00:17:32,080 --> 00:17:33,679 but stupid 471 00:17:33,679 --> 00:17:36,400 ignorant like child from that moment 472 00:17:36,400 --> 00:17:39,039 when we saw that little 37 second clip 473 00:17:39,039 --> 00:17:40,799 we knew this would work it was just a 474 00:17:40,799 --> 00:17:42,559 question of how easy it was gonna be of 475 00:17:42,559 --> 00:17:44,320 course it wasn't easy how much it was 476 00:17:44,320 --> 00:17:45,679 gonna cost and how long it was going to 477 00:17:45,679 --> 00:17:47,120 take but we never doubted that it could 478 00:17:47,120 --> 00:17:49,440 be done wedded digital 479 00:17:49,440 --> 00:17:51,840 started with us doing the r d on the 480 00:17:51,840 --> 00:17:54,160 project and was very eager to do the 481 00:17:54,160 --> 00:17:56,400 film john came to new zealand to talk to 482 00:17:56,400 --> 00:17:59,039 us and brought a copy of jim's original 483 00:17:59,039 --> 00:18:01,200 treatment for avatar i read it i just 484 00:18:01,200 --> 00:18:03,840 devoured it it was fantastic and so we 485 00:18:03,840 --> 00:18:05,760 just started talking about it and just 486 00:18:05,760 --> 00:18:07,520 just talking about the ideas that were 487 00:18:07,520 --> 00:18:09,679 in the story the characters the jungle 488 00:18:09,679 --> 00:18:11,679 the floating mountains the plants just 489 00:18:11,679 --> 00:18:13,760 the whole world it just seemed too 490 00:18:13,760 --> 00:18:15,679 fantastic to not put it on screen they'd 491 00:18:15,679 --> 00:18:17,120 just come off of lord of the rings they 492 00:18:17,120 --> 00:18:19,039 were finishing up king kong and they had 493 00:18:19,039 --> 00:18:21,679 two firm offers to take very big shows 494 00:18:21,679 --> 00:18:24,000 and they went to the board of directors 495 00:18:24,000 --> 00:18:25,120 at weta 496 00:18:25,120 --> 00:18:27,039 and they made a decision 497 00:18:27,039 --> 00:18:30,640 to pass on those money paying shows 498 00:18:30,640 --> 00:18:33,120 and wait for avatar on the hope 499 00:18:33,120 --> 00:18:35,440 that we would get green lit are we going 500 00:18:35,440 --> 00:18:37,120 to have somebody from your team with us 501 00:18:37,120 --> 00:18:38,880 next week while we're doing these scenes 502 00:18:38,880 --> 00:18:40,000 yeah i'll be there next year it's going 503 00:18:40,000 --> 00:18:41,760 to 504 00:18:41,760 --> 00:18:43,280 complain about that 505 00:18:43,280 --> 00:18:44,640 we worked with two different sides of 506 00:18:44,640 --> 00:18:46,480 weather we worked with wedded digital 507 00:18:46,480 --> 00:18:48,080 led by joel terry that was under the 508 00:18:48,080 --> 00:18:50,160 visual effects on the movie and we began 509 00:18:50,160 --> 00:18:52,880 working with richard taylor and his 510 00:18:52,880 --> 00:18:54,840 incredible team of artists at weta 511 00:18:54,840 --> 00:18:58,080 workshop one of our trademarks at wetter 512 00:18:58,080 --> 00:19:00,960 is that we love to design a historical 513 00:19:00,960 --> 00:19:02,960 culture a believable 514 00:19:02,960 --> 00:19:05,919 lineage of culture within a world i felt 515 00:19:05,919 --> 00:19:08,160 that this offered us that opportunity i 516 00:19:08,160 --> 00:19:11,360 would suggest the navi culture is a is 517 00:19:11,360 --> 00:19:13,280 more aligned to a pacific culture and 518 00:19:13,280 --> 00:19:14,880 what we've done is we're going to hide 519 00:19:14,880 --> 00:19:17,679 rivers that come from the pacific and 520 00:19:17,679 --> 00:19:20,000 they're able to put that liberal culture 521 00:19:20,000 --> 00:19:20,720 in 522 00:19:20,720 --> 00:19:22,640 regardless of the fact it was set in the 523 00:19:22,640 --> 00:19:25,200 future the people of this world needed 524 00:19:25,200 --> 00:19:27,120 to feel that they had lived in the past 525 00:19:27,120 --> 00:19:29,360 they'd been on a journey to this place 526 00:19:29,360 --> 00:19:31,600 and i found that really exciting we had 527 00:19:31,600 --> 00:19:32,720 a discussion you know what kind of 528 00:19:32,720 --> 00:19:34,400 culture are they well they're neolithic 529 00:19:34,400 --> 00:19:36,400 culture they can't use metals because 530 00:19:36,400 --> 00:19:38,480 they're in these very powerful magnetic 531 00:19:38,480 --> 00:19:39,919 fields so they have to make everything 532 00:19:39,919 --> 00:19:41,919 out of bone and crystal and leather and 533 00:19:41,919 --> 00:19:45,039 so on also woven into it jim definitely 534 00:19:45,039 --> 00:19:48,640 saw a further layer of adornment that 535 00:19:48,640 --> 00:19:51,039 would be suggestive of a culture that 536 00:19:51,039 --> 00:19:54,480 existed beyond the moment in the movie 537 00:19:54,480 --> 00:19:56,799 what jim wanted to portray in the navi 538 00:19:56,799 --> 00:20:00,559 people is actually a tribal look that 539 00:20:00,559 --> 00:20:04,720 was unique soft and beautiful organic 540 00:20:04,720 --> 00:20:07,120 reflecting the kind of philosophy that 541 00:20:07,120 --> 00:20:10,080 the people live which is very eutopic 542 00:20:10,080 --> 00:20:12,080 and happy 543 00:20:12,080 --> 00:20:13,520 i'm so worried 544 00:20:13,520 --> 00:20:15,120 don't breathe 545 00:20:15,120 --> 00:20:16,400 we'll have to be careful if you start to 546 00:20:16,400 --> 00:20:18,320 turn blue 547 00:20:18,320 --> 00:20:20,880 i think one of the biggest disservices 548 00:20:20,880 --> 00:20:22,799 on this movie sort of during the awards 549 00:20:22,799 --> 00:20:25,200 season if you will was that the costume 550 00:20:25,200 --> 00:20:27,039 design was not recognized there were 551 00:20:27,039 --> 00:20:28,720 actually two costumes 552 00:20:28,720 --> 00:20:31,679 but when deb scott came in she actually 553 00:20:31,679 --> 00:20:34,400 fabricated every single article of 554 00:20:34,400 --> 00:20:36,400 clothing that every single virtual 555 00:20:36,400 --> 00:20:38,720 character in the movie wore it's a 556 00:20:38,720 --> 00:20:40,559 little bit of a learning experience for 557 00:20:40,559 --> 00:20:42,480 everyone to really try to figure out 558 00:20:42,480 --> 00:20:44,080 what the place of the costume designer 559 00:20:44,080 --> 00:20:46,559 might be i didn't understand anything to 560 00:20:46,559 --> 00:20:48,240 do with computers really or how that 561 00:20:48,240 --> 00:20:50,240 process was when i started so i was 562 00:20:50,240 --> 00:20:52,000 completely playing catch-up i was 563 00:20:52,000 --> 00:20:53,760 stitching and sewing with a lot of 564 00:20:53,760 --> 00:20:55,440 amazing crafts people who had been 565 00:20:55,440 --> 00:20:56,799 working on the project they were 566 00:20:56,799 --> 00:20:59,520 approaching it just like the navi would 567 00:20:59,520 --> 00:21:02,000 like how would you weave a chest plate 568 00:21:02,000 --> 00:21:03,679 so it was really like giant jigsaw 569 00:21:03,679 --> 00:21:05,840 puzzle taking some pieces that other 570 00:21:05,840 --> 00:21:08,480 people had already built adding on to 571 00:21:08,480 --> 00:21:10,720 new pieces that i had crafts people who 572 00:21:10,720 --> 00:21:12,159 had already been working on the project 573 00:21:12,159 --> 00:21:14,720 built for me and sort of taking on and 574 00:21:14,720 --> 00:21:16,320 trying to finish off each character 575 00:21:16,320 --> 00:21:18,559 which ended up being quite a few pieces 576 00:21:18,559 --> 00:21:20,480 the other challenge of course is that it 577 00:21:20,480 --> 00:21:22,000 can't look like anything you'd ever find 578 00:21:22,000 --> 00:21:23,919 on earth and that's fantastic that's 579 00:21:23,919 --> 00:21:25,679 just such a cool challenge just start 580 00:21:25,679 --> 00:21:27,440 from scratch what does a knife look like 581 00:21:27,440 --> 00:21:29,520 you know how do you wear all of this 582 00:21:29,520 --> 00:21:32,480 stuff informs everything else 583 00:21:32,480 --> 00:21:34,799 it's impossible for cg artists to 584 00:21:34,799 --> 00:21:36,400 imagine how to simulate this stuff if 585 00:21:36,400 --> 00:21:38,799 there's no real world reference first 586 00:21:38,799 --> 00:21:41,200 moat's ceremonial gown what we call her 587 00:21:41,200 --> 00:21:43,200 mantle we had to make that and it was 588 00:21:43,200 --> 00:21:44,640 actually made in a number of different 589 00:21:44,640 --> 00:21:46,480 fabrics until we got exactly the right 590 00:21:46,480 --> 00:21:48,559 weight that would move the way we wanted 591 00:21:48,559 --> 00:21:50,080 it to move 592 00:21:50,080 --> 00:21:53,679 the same thing with soute's battlefront 593 00:21:53,679 --> 00:21:55,760 deb scott made up all kinds of different 594 00:21:55,760 --> 00:21:57,200 fringe of different weights and 595 00:21:57,200 --> 00:21:58,480 different lengths and so on and we 596 00:21:58,480 --> 00:22:00,080 tested it basically we did wind tunnel 597 00:22:00,080 --> 00:22:02,000 testing and saw what it looked like and 598 00:22:02,000 --> 00:22:03,200 imaged it and then we said all right 599 00:22:03,200 --> 00:22:04,880 that's the weight that's the right 600 00:22:04,880 --> 00:22:06,640 fringe that's exactly the right color 601 00:22:06,640 --> 00:22:09,039 and length now weta you guys have to 602 00:22:09,039 --> 00:22:10,799 figure out how to do a simulation 603 00:22:10,799 --> 00:22:14,240 incorporate into the animation 604 00:22:16,000 --> 00:22:18,640 all right here we go 605 00:22:19,200 --> 00:22:20,559 and action 606 00:22:20,559 --> 00:22:22,799 two of the biggest challenges of keeping 607 00:22:22,799 --> 00:22:24,240 people engaged in the movie while we 608 00:22:24,240 --> 00:22:26,240 were going through this process were our 609 00:22:26,240 --> 00:22:28,400 two stars sam worthington and zoe 610 00:22:28,400 --> 00:22:30,320 siddhan we spent months and months and 611 00:22:30,320 --> 00:22:32,240 months looking at people and then all of 612 00:22:32,240 --> 00:22:33,520 a sudden 613 00:22:33,520 --> 00:22:36,159 sam came on and i i mean i remember the 614 00:22:36,159 --> 00:22:38,640 moment so i first 615 00:22:38,640 --> 00:22:40,799 came here with his daughters 616 00:22:40,799 --> 00:22:42,720 and then 617 00:22:42,720 --> 00:22:45,039 something happened 618 00:22:45,039 --> 00:22:47,919 i fell in love with um 619 00:22:47,919 --> 00:22:51,760 the forest and the people 620 00:22:52,000 --> 00:22:54,159 and with you and the thing for me about 621 00:22:54,159 --> 00:22:58,159 jake was in the end i had to believe 622 00:22:58,159 --> 00:23:00,320 that the people would follow him well we 623 00:23:00,320 --> 00:23:03,360 would send them a message 624 00:23:04,240 --> 00:23:06,320 that this is our land i sold everything 625 00:23:06,320 --> 00:23:08,880 i owned all i had was basically a bag of 626 00:23:08,880 --> 00:23:11,200 books and a bag of clothes in my 627 00:23:11,200 --> 00:23:13,280 3000 car and then i got a phone call to 628 00:23:13,280 --> 00:23:14,400 do this audition where they wouldn't 629 00:23:14,400 --> 00:23:16,000 tell me anything about the script and 630 00:23:16,000 --> 00:23:17,280 tell me who the director was i'm 631 00:23:17,280 --> 00:23:19,039 thinking well once again there's another 632 00:23:19,039 --> 00:23:20,720 waste of my time and then um about a 633 00:23:20,720 --> 00:23:22,720 week later i get a phone call going look 634 00:23:22,720 --> 00:23:25,360 jim cameron wants to fly you to la to 635 00:23:25,360 --> 00:23:26,559 audition for him i said what the hell 636 00:23:26,559 --> 00:23:29,760 for i said that audition you did no not 637 00:23:29,760 --> 00:23:31,200 here we go i said well i've got to get 638 00:23:31,200 --> 00:23:32,480 down i thought i was snowboarding at the 639 00:23:32,480 --> 00:23:33,360 time i said i've got to get down with 640 00:23:33,360 --> 00:23:35,760 the mountain first it'll be dead so uh 641 00:23:35,760 --> 00:23:37,760 especially the way i snowboard all right 642 00:23:37,760 --> 00:23:40,240 got that all right here we go 643 00:23:40,240 --> 00:23:41,760 and because i was coming from having 644 00:23:41,760 --> 00:23:43,120 nothing to lose 645 00:23:43,120 --> 00:23:44,799 it actually powered me up to actually 646 00:23:44,799 --> 00:23:46,559 kind of not be scared so when you go 647 00:23:46,559 --> 00:23:47,840 into the audition and there's the guy 648 00:23:47,840 --> 00:23:50,480 did aliens and titanic and you go 649 00:23:50,480 --> 00:23:52,080 what do you got mate let's go i think 650 00:23:52,080 --> 00:23:53,200 that's the character right there i 651 00:23:53,200 --> 00:23:54,720 wanted him to be young 652 00:23:54,720 --> 00:23:57,039 because i wanted him to be a guy 653 00:23:57,039 --> 00:23:58,960 who the promise of his life had been 654 00:23:58,960 --> 00:24:01,919 taken away by his injury sam was exactly 655 00:24:01,919 --> 00:24:04,159 30 when i met him i think maybe even 29 656 00:24:04,159 --> 00:24:06,720 but sam had all the qualities that i was 657 00:24:06,720 --> 00:24:09,279 looking for to play jake but he talked 658 00:24:09,279 --> 00:24:11,760 like this 659 00:24:11,919 --> 00:24:14,240 he was like crocodile dundee 660 00:24:14,240 --> 00:24:15,760 we had to work on the accent a little 661 00:24:15,760 --> 00:24:17,840 bit i ain't going to show that i'm with 662 00:24:17,840 --> 00:24:18,720 you 663 00:24:18,720 --> 00:24:21,279 unless you want me to but he did as sam 664 00:24:21,279 --> 00:24:23,039 does with all things he conquered the 665 00:24:23,039 --> 00:24:25,200 accent he conquered the physicality and 666 00:24:25,200 --> 00:24:27,279 we slapped an experimental head rig on 667 00:24:27,279 --> 00:24:29,440 his head and said now be the star of 668 00:24:29,440 --> 00:24:31,279 this movie he didn't blink you know he 669 00:24:31,279 --> 00:24:32,480 just did it 670 00:24:32,480 --> 00:24:35,360 a clean kill 671 00:24:37,200 --> 00:24:39,120 you're ready 672 00:24:39,120 --> 00:24:42,320 zoe he had a combination of delicacy and 673 00:24:42,320 --> 00:24:44,559 boldness there was a fierceness about 674 00:24:44,559 --> 00:24:47,360 her and an incredible physicality that 675 00:24:47,360 --> 00:24:50,320 was essential to being able to do this 676 00:24:50,320 --> 00:24:52,799 it was unusual the auditioning process 677 00:24:52,799 --> 00:24:55,840 from margie to john and after finally 678 00:24:55,840 --> 00:24:58,240 meeting jim i was that close but at the 679 00:24:58,240 --> 00:25:00,240 same time i was that far from getting 680 00:25:00,240 --> 00:25:02,480 the part it was just a fun experience 681 00:25:02,480 --> 00:25:04,559 it's your fault all your fault didn't 682 00:25:04,559 --> 00:25:06,400 have to die 683 00:25:06,400 --> 00:25:09,120 they attacked me huh how am i your fault 684 00:25:09,120 --> 00:25:11,120 you're like a child making noise not 685 00:25:11,120 --> 00:25:13,120 knowing what to do the way they painted 686 00:25:13,120 --> 00:25:14,240 it out is like we were just going to 687 00:25:14,240 --> 00:25:16,080 have fun experiment and see where it 688 00:25:16,080 --> 00:25:18,240 might take us and once they kept it that 689 00:25:18,240 --> 00:25:19,120 light 690 00:25:19,120 --> 00:25:21,600 i was able to not feel the pressure of 691 00:25:21,600 --> 00:25:24,720 wanting to get this job why 692 00:25:24,720 --> 00:25:28,200 yeah my sick 693 00:25:28,480 --> 00:25:31,039 how strong are you we decided to do a 694 00:25:31,039 --> 00:25:33,440 little informal screen test between sam 695 00:25:33,440 --> 00:25:35,360 worthington and zoe saldana our two 696 00:25:35,360 --> 00:25:37,919 leading choices for the roles because 697 00:25:37,919 --> 00:25:40,559 the key to this was performance in 698 00:25:40,559 --> 00:25:43,360 chemistry jake and nateri that 699 00:25:43,360 --> 00:25:45,760 relationship had to work with the movie 700 00:25:45,760 --> 00:25:48,720 wasn't going to work 701 00:25:51,440 --> 00:25:55,400 the woman has to choose me 702 00:25:59,200 --> 00:26:01,840 she already asked 703 00:26:01,840 --> 00:26:03,520 out of that again jim felt very 704 00:26:03,520 --> 00:26:05,360 comfortable in his decisions but we 705 00:26:05,360 --> 00:26:06,799 didn't have a green light on the movie 706 00:26:06,799 --> 00:26:09,039 the studio was also thinking gee 707 00:26:09,039 --> 00:26:11,919 you really need a star in this movie 708 00:26:11,919 --> 00:26:13,360 you know for the sam worthington 709 00:26:13,360 --> 00:26:15,200 character you know their eyes get a 710 00:26:15,200 --> 00:26:17,360 little bit too big for what they're 711 00:26:17,360 --> 00:26:19,279 really ready to embrace it was a six 712 00:26:19,279 --> 00:26:21,520 months process of waiting you know i 713 00:26:21,520 --> 00:26:23,039 said to jim i'll stand by the whole way 714 00:26:23,039 --> 00:26:24,799 i want to be i want to go on this 715 00:26:24,799 --> 00:26:28,320 journey and i need a damn job so we did 716 00:26:28,320 --> 00:26:30,000 an old-fashioned 717 00:26:30,000 --> 00:26:31,600 hollywood screen test with a slightly 718 00:26:31,600 --> 00:26:34,240 new twist that it was in 3d we will send 719 00:26:34,240 --> 00:26:35,919 them a message 720 00:26:35,919 --> 00:26:38,799 that they cannot take whatever they want 721 00:26:38,799 --> 00:26:40,960 and that this 722 00:26:40,960 --> 00:26:43,919 this is our land 723 00:26:44,030 --> 00:26:45,919 [Applause] 724 00:26:45,919 --> 00:26:47,600 it was after watching those scenes that 725 00:26:47,600 --> 00:26:50,400 fox came aboard and realized that sam 726 00:26:50,400 --> 00:26:52,480 was the right one for that part 727 00:26:52,480 --> 00:26:55,360 and in january of 2007 we got the green 728 00:26:55,360 --> 00:26:57,760 light and that was both a very exciting 729 00:26:57,760 --> 00:27:00,480 day and a very daunting day because all 730 00:27:00,480 --> 00:27:03,039 of a sudden we really had to make the 731 00:27:03,039 --> 00:27:04,480 film 732 00:27:04,480 --> 00:27:07,480 outstanding 733 00:27:10,480 --> 00:27:12,320 i wanted to have my main character 734 00:27:12,320 --> 00:27:13,440 become 735 00:27:13,440 --> 00:27:15,440 the stranger in the strange land become 736 00:27:15,440 --> 00:27:18,320 the alien see the world through alien 737 00:27:18,320 --> 00:27:21,039 eyes but still with a human perspective 738 00:27:21,039 --> 00:27:23,360 so he was a human in an alien body 739 00:27:23,360 --> 00:27:24,960 trying to integrate into an alien 740 00:27:24,960 --> 00:27:27,440 society and i wanted that idea of trying 741 00:27:27,440 --> 00:27:29,360 to learn the other culture and of course 742 00:27:29,360 --> 00:27:33,799 the first key to that is always language 743 00:27:36,960 --> 00:27:38,640 i had done some of that stuff before i 744 00:27:38,640 --> 00:27:40,080 ever met with a linguist i was just 745 00:27:40,080 --> 00:27:42,080 basing it on my sort of casual 746 00:27:42,080 --> 00:27:44,159 acquaintance with some polynesian 747 00:27:44,159 --> 00:27:45,919 languages some other languages that had 748 00:27:45,919 --> 00:27:47,679 these kind of various you know symbols 749 00:27:47,679 --> 00:27:50,000 and indicators for pronunciation so then 750 00:27:50,000 --> 00:27:51,760 when i started working with dr paul 751 00:27:51,760 --> 00:27:53,360 frommer he got excited by that he said 752 00:27:53,360 --> 00:27:54,720 what does this apostrophe mean to you i 753 00:27:54,720 --> 00:27:55,600 said well it's just the way you 754 00:27:55,600 --> 00:27:56,799 pronounce that word he said okay let's 755 00:27:56,799 --> 00:27:58,080 work with that and we'll incorporate 756 00:27:58,080 --> 00:28:00,720 that into it and he went miles and miles 757 00:28:00,720 --> 00:28:03,600 beyond those initial ideas he wanted 758 00:28:03,600 --> 00:28:05,279 something that didn't sound like 759 00:28:05,279 --> 00:28:07,919 anything that we've ever heard before 760 00:28:07,919 --> 00:28:09,520 but also that sounded like something 761 00:28:09,520 --> 00:28:11,279 that was doable in the sense that the 762 00:28:11,279 --> 00:28:12,720 actors could 763 00:28:12,720 --> 00:28:14,799 master it he showed me some of the words 764 00:28:14,799 --> 00:28:16,960 that he had come up with 765 00:28:16,960 --> 00:28:19,279 and that gave me a sense of the kind of 766 00:28:19,279 --> 00:28:21,440 sounds he had in mind so at that point i 767 00:28:21,440 --> 00:28:24,159 kind of built from there 768 00:28:27,039 --> 00:28:30,399 all the lines that were to be 769 00:28:30,399 --> 00:28:32,399 spoken in na'vi first appeared in 770 00:28:32,399 --> 00:28:35,039 english and then it was up to me to turn 771 00:28:35,039 --> 00:28:37,919 that into navi once i had the elements 772 00:28:37,919 --> 00:28:39,840 of the language in place 773 00:28:39,840 --> 00:28:41,279 it was pretty much a translation 774 00:28:41,279 --> 00:28:43,120 exercise except that i didn't have a 775 00:28:43,120 --> 00:28:44,559 dictionary i was one who created the 776 00:28:44,559 --> 00:28:46,080 dictionary so of course 777 00:28:46,080 --> 00:28:47,919 i had to create the words as well as put 778 00:28:47,919 --> 00:28:50,799 them together into sentences 779 00:28:50,799 --> 00:28:53,760 when i started the job i asked if i 780 00:28:53,760 --> 00:28:55,679 could meet with paul who was writing the 781 00:28:55,679 --> 00:28:57,600 language and he was still in the process 782 00:28:57,600 --> 00:28:58,559 of 783 00:28:58,559 --> 00:29:01,200 writing it at that point so every actor 784 00:29:01,200 --> 00:29:02,880 that came in whether they were coming in 785 00:29:02,880 --> 00:29:05,039 for a human into an avatar or a navi 786 00:29:05,039 --> 00:29:06,960 role all the auditions have them sitting 787 00:29:06,960 --> 00:29:08,159 there doing 788 00:29:08,159 --> 00:29:10,320 and and you know all this sort of stuff 789 00:29:10,320 --> 00:29:11,679 ah 790 00:29:11,679 --> 00:29:14,080 oh basically what they did was you walk 791 00:29:14,080 --> 00:29:15,039 in there 792 00:29:15,039 --> 00:29:16,559 casting director says 793 00:29:16,559 --> 00:29:17,840 okay 794 00:29:17,840 --> 00:29:19,600 you're gonna do the audition 795 00:29:19,600 --> 00:29:22,960 but you're not gonna do it in english 796 00:29:24,960 --> 00:29:27,039 i know a lot of people that got pissed 797 00:29:27,039 --> 00:29:30,880 and they walked out of there angry 798 00:29:33,120 --> 00:29:35,200 and i just remember like i was speaking 799 00:29:35,200 --> 00:29:36,799 gibberish and i walked out and i was 800 00:29:36,799 --> 00:29:38,880 like nobody's gonna like that it was 801 00:29:38,880 --> 00:29:42,559 awful i was embarrassed 802 00:29:44,159 --> 00:29:45,840 they responded to it and more than 803 00:29:45,840 --> 00:29:49,919 anything my performance came 804 00:29:53,279 --> 00:29:55,520 like a through and a half later i get a 805 00:29:55,520 --> 00:29:57,760 call and they're like jim wants to meet 806 00:29:57,760 --> 00:30:01,039 you i'm like over that you're jake right 807 00:30:01,039 --> 00:30:03,039 tom's brother 808 00:30:03,039 --> 00:30:04,000 wow 809 00:30:04,000 --> 00:30:07,360 you look just like him 810 00:30:07,679 --> 00:30:09,039 sigourney and i had been through an 811 00:30:09,039 --> 00:30:10,799 experience early in both our careers 812 00:30:10,799 --> 00:30:13,279 that was a huge break for both of us she 813 00:30:13,279 --> 00:30:15,039 got an academy award nomination for 814 00:30:15,039 --> 00:30:16,640 playing a character in a science fiction 815 00:30:16,640 --> 00:30:18,799 movie which was almost unprecedented get 816 00:30:18,799 --> 00:30:22,240 away from her you 817 00:30:22,240 --> 00:30:24,960 that was you know 23 years earlier in a 818 00:30:24,960 --> 00:30:26,960 funny way i'd almost discounted working 819 00:30:26,960 --> 00:30:28,640 with sigourney because we had done 820 00:30:28,640 --> 00:30:30,720 aliens because it was a science fiction 821 00:30:30,720 --> 00:30:32,320 film about an encounter with an alien 822 00:30:32,320 --> 00:30:34,320 species i thought 823 00:30:34,320 --> 00:30:36,080 that that that might be a little too 824 00:30:36,080 --> 00:30:38,080 close to home but then i thought you 825 00:30:38,080 --> 00:30:40,399 know idiot she's perfect for this 826 00:30:40,399 --> 00:30:42,159 character she can do an amazing job with 827 00:30:42,159 --> 00:30:43,919 grace augustine and grace augustine is 828 00:30:43,919 --> 00:30:46,640 not ripley i'm changing her name oh okay 829 00:30:46,640 --> 00:30:47,919 because i don't want to do ripley and 830 00:30:47,919 --> 00:30:51,120 shipley all righty 831 00:30:51,120 --> 00:30:52,480 let's say it's going to be grace 832 00:30:52,480 --> 00:30:53,600 augustine 833 00:30:53,600 --> 00:30:56,080 frankly it's thrilling to be 834 00:30:56,080 --> 00:30:57,840 working with jim again since we did 835 00:30:57,840 --> 00:30:59,440 aliens but also 836 00:30:59,440 --> 00:31:02,320 to be in the first movie he's 837 00:31:02,320 --> 00:31:04,720 wanted to do since titanic and to see 838 00:31:04,720 --> 00:31:07,760 how excited he is about the writing the 839 00:31:07,760 --> 00:31:10,320 shooting the this that you know the joy 840 00:31:10,320 --> 00:31:12,880 he has of working on this finally he's 841 00:31:12,880 --> 00:31:15,200 quite unique i think 842 00:31:15,200 --> 00:31:17,440 really unique and i just felt that there 843 00:31:17,440 --> 00:31:19,440 was an interesting spin on her being 844 00:31:19,440 --> 00:31:21,279 involved in a story in which we are the 845 00:31:21,279 --> 00:31:24,320 aliens you know the word alien is used 846 00:31:24,320 --> 00:31:26,960 in the film it's used by the navi 847 00:31:26,960 --> 00:31:29,600 speaking of us 848 00:31:30,640 --> 00:31:32,720 so there's an interesting irony there 849 00:31:32,720 --> 00:31:35,200 it's such a great adventure 850 00:31:35,200 --> 00:31:37,440 and it's also at the same time 851 00:31:37,440 --> 00:31:39,919 a great love story also very much about 852 00:31:39,919 --> 00:31:42,880 big business and their blindness to the 853 00:31:42,880 --> 00:31:46,760 destruction they cause 854 00:31:48,559 --> 00:31:51,679 as we got the actors it kind of fell 855 00:31:51,679 --> 00:31:54,480 into place that we would incorporate 856 00:31:54,480 --> 00:31:57,919 the actor into the design and kind of 857 00:31:57,919 --> 00:31:59,760 came up with an idea that would be great 858 00:31:59,760 --> 00:32:01,840 to try to retain 859 00:32:01,840 --> 00:32:03,679 the mouth and some of the facial 860 00:32:03,679 --> 00:32:05,919 characteristics of that actor so that 861 00:32:05,919 --> 00:32:08,000 that actor's performance would come 862 00:32:08,000 --> 00:32:11,360 through and to develop zoe who plays 863 00:32:11,360 --> 00:32:14,720 nati we actually went to set and put her 864 00:32:14,720 --> 00:32:17,679 through a whole battery of photographs 865 00:32:17,679 --> 00:32:19,760 and then on top of the actress's 866 00:32:19,760 --> 00:32:22,399 photograph then we would turn her into a 867 00:32:22,399 --> 00:32:26,240 navi so we did complete turnarounds all 868 00:32:26,240 --> 00:32:27,840 different angles of the head and neck 869 00:32:27,840 --> 00:32:30,480 and this is the photograph that i use to 870 00:32:30,480 --> 00:32:32,880 start this image here we took this 871 00:32:32,880 --> 00:32:38,080 through at least 50 60 versions 872 00:32:38,080 --> 00:32:40,159 for each actor we put them through a 873 00:32:40,159 --> 00:32:43,679 life cast process which we used for our 874 00:32:43,679 --> 00:32:46,159 designing purposes when it came to a 3d 875 00:32:46,159 --> 00:32:47,440 sculpture 876 00:32:47,440 --> 00:32:48,640 look at that 877 00:32:48,640 --> 00:32:51,679 it's it it's absolutely fantastic what 878 00:32:51,679 --> 00:32:53,679 an incredible cast i must say no 879 00:32:53,679 --> 00:32:55,279 eyebrows in there 880 00:32:55,279 --> 00:32:56,559 oh your eyebrows are right there they're 881 00:32:56,559 --> 00:32:59,279 still on your head 882 00:32:59,519 --> 00:33:02,640 which in turn gets scanned into computer 883 00:33:02,640 --> 00:33:04,640 files which are sent to weta and then 884 00:33:04,640 --> 00:33:07,039 they will then work off of this design 885 00:33:07,039 --> 00:33:09,440 that we've done and help bring those to 886 00:33:09,440 --> 00:33:11,840 life 887 00:33:11,919 --> 00:33:14,080 it was very important for us to put all 888 00:33:14,080 --> 00:33:16,960 of our actors through a training regimen 889 00:33:16,960 --> 00:33:19,279 that was specific to their characters 890 00:33:19,279 --> 00:33:21,120 everything they say everything they do 891 00:33:21,120 --> 00:33:23,279 every physical part of their performance 892 00:33:23,279 --> 00:33:25,679 is all done by actors it's captured 893 00:33:25,679 --> 00:33:27,519 performance and this applies to sam 894 00:33:27,519 --> 00:33:28,960 orthington's character and all the other 895 00:33:28,960 --> 00:33:30,960 characters as well that are navi or 896 00:33:30,960 --> 00:33:34,240 avatars how they move how they breathe 897 00:33:34,240 --> 00:33:36,720 how they stand everything had to be 898 00:33:36,720 --> 00:33:38,960 created by them so sam we had him learn 899 00:33:38,960 --> 00:33:42,080 navi navi take the suv we had to work 900 00:33:42,080 --> 00:33:44,000 out with the trailer sam had do military 901 00:33:44,000 --> 00:33:45,440 training and he worked with my brother 902 00:33:45,440 --> 00:33:46,799 and he's a former marine he fought a 903 00:33:46,799 --> 00:33:48,720 desert storm so we got you know some of 904 00:33:48,720 --> 00:33:50,320 his marine corps buddies and they took 905 00:33:50,320 --> 00:33:51,679 him out put him through his paces and 906 00:33:51,679 --> 00:33:52,880 that gave him a little bit of the 907 00:33:52,880 --> 00:33:54,640 mindset to draw from to play his 908 00:33:54,640 --> 00:33:55,600 character 909 00:33:55,600 --> 00:33:58,880 i think that i'm giving you sam 910 00:33:59,760 --> 00:34:01,120 they want you to kind of be proficient 911 00:34:01,120 --> 00:34:02,799 with weaponry and stuff like that 912 00:34:02,799 --> 00:34:04,159 because the guy's a marine so i wanted 913 00:34:04,159 --> 00:34:05,360 to actually meet 914 00:34:05,360 --> 00:34:08,080 other marines 915 00:34:08,800 --> 00:34:11,040 to me it was more the way these guys see 916 00:34:11,040 --> 00:34:12,399 the world and the way that their 917 00:34:12,399 --> 00:34:14,560 training has made them think and nothing 918 00:34:14,560 --> 00:34:16,239 can stop him and it's drilled into him 919 00:34:16,239 --> 00:34:19,199 to achieve their mission 920 00:34:19,199 --> 00:34:20,560 you've got the man next to him if he 921 00:34:20,560 --> 00:34:22,320 goes down you pitch him up and you keep 922 00:34:22,320 --> 00:34:24,639 going 923 00:34:26,320 --> 00:34:30,440 keep going got it sam let's go 924 00:34:36,960 --> 00:34:38,960 yeah that gave me a base to jump from so 925 00:34:38,960 --> 00:34:40,639 that was the best training i had welcome 926 00:34:40,639 --> 00:34:43,040 to our world hey it 927 00:34:43,040 --> 00:34:44,079 first 928 00:34:44,079 --> 00:34:46,000 i should just drop here 929 00:34:46,000 --> 00:34:47,760 zoe went through a tremendous amount of 930 00:34:47,760 --> 00:34:50,480 training as did laws and cch she went 931 00:34:50,480 --> 00:34:52,399 through horseback training archery 932 00:34:52,399 --> 00:34:54,560 training movement training dance 933 00:34:54,560 --> 00:34:57,200 training language training 934 00:34:57,200 --> 00:34:59,359 to say we did a lot of training is is an 935 00:34:59,359 --> 00:35:00,960 understatement we actually had to learn 936 00:35:00,960 --> 00:35:03,920 how to walk like a navi we had to learn 937 00:35:03,920 --> 00:35:04,880 how to 938 00:35:04,880 --> 00:35:07,440 do everything from our core they only 939 00:35:07,440 --> 00:35:10,000 exhibit speed or power when they 940 00:35:10,000 --> 00:35:12,079 absolutely have to until they explode 941 00:35:12,079 --> 00:35:14,079 and when they explode i mean they move 942 00:35:14,079 --> 00:35:16,079 like the wind they worked with the 943 00:35:16,079 --> 00:35:18,560 movement coach terry notary and terry 944 00:35:18,560 --> 00:35:20,400 came up with certain ways of moving it 945 00:35:20,400 --> 00:35:22,800 involved the way the chest and the spine 946 00:35:22,800 --> 00:35:24,880 would move to create some kind of animal 947 00:35:24,880 --> 00:35:27,119 grace some power in the stem we work 948 00:35:27,119 --> 00:35:28,720 with each actor 949 00:35:28,720 --> 00:35:30,720 as a whole and then separate them and 950 00:35:30,720 --> 00:35:32,640 work with them as individuals so that 951 00:35:32,640 --> 00:35:33,599 they can 952 00:35:33,599 --> 00:35:36,400 first create a base technique so there's 953 00:35:36,400 --> 00:35:38,240 some inspiration coming from different 954 00:35:38,240 --> 00:35:40,560 sources it's not an ape or it's not a 955 00:35:40,560 --> 00:35:42,720 cheetah it's a combination of a bunch of 956 00:35:42,720 --> 00:35:44,880 things that the character is inspired by 957 00:35:44,880 --> 00:35:47,280 without terry notary we would have a 958 00:35:47,280 --> 00:35:49,760 species that would talk a different 959 00:35:49,760 --> 00:35:53,599 language but would walk human and react 960 00:35:53,599 --> 00:35:55,839 as humans do terry worked with the 961 00:35:55,839 --> 00:35:59,200 complete cast to create a unity of 962 00:35:59,200 --> 00:36:01,359 movement and create a believability in 963 00:36:01,359 --> 00:36:02,800 this culture that they've grown up 964 00:36:02,800 --> 00:36:05,200 together 965 00:36:07,280 --> 00:36:09,119 there's a connection between the people 966 00:36:09,119 --> 00:36:11,599 in their environment this is part of how 967 00:36:11,599 --> 00:36:13,280 they get their strength this is part of 968 00:36:13,280 --> 00:36:16,000 how they survive this is part of them 969 00:36:16,000 --> 00:36:18,079 getting energy we play around with all 970 00:36:18,079 --> 00:36:20,400 of that 971 00:36:20,720 --> 00:36:22,079 there were some big dance numbers that 972 00:36:22,079 --> 00:36:24,000 got cut out of the movie but her 973 00:36:24,000 --> 00:36:26,240 choreography her movement that she 974 00:36:26,240 --> 00:36:28,160 created is still very much a part of the 975 00:36:28,160 --> 00:36:29,760 film when you see all the ceremonial 976 00:36:29,760 --> 00:36:31,920 stuff where they're swaying and rocking 977 00:36:31,920 --> 00:36:33,520 around and throwing their arms in the 978 00:36:33,520 --> 00:36:35,200 air in these very precise time 979 00:36:35,200 --> 00:36:37,440 signatures all of that was created by 980 00:36:37,440 --> 00:36:40,420 lula and by her troops 981 00:36:40,420 --> 00:36:48,239 [Music] 982 00:36:48,720 --> 00:36:50,640 i got a hold of uh zoey and we taught 983 00:36:50,640 --> 00:36:53,280 her how to run how to jump on a wire how 984 00:36:53,280 --> 00:36:55,359 to shoot her bow that was one of the 985 00:36:55,359 --> 00:36:57,040 biggest things we had to work with for 986 00:36:57,040 --> 00:36:58,320 her it's how to 987 00:36:58,320 --> 00:37:00,000 shoot this bow and arrow 988 00:37:00,000 --> 00:37:02,000 more different than ever has been done 989 00:37:02,000 --> 00:37:04,400 before zoe was the first person we 990 00:37:04,400 --> 00:37:06,000 started to teach the boatwork to it 991 00:37:06,000 --> 00:37:07,440 zoe's a lefty 992 00:37:07,440 --> 00:37:08,880 so once we established that they were 993 00:37:08,880 --> 00:37:11,599 lefties we said all of the narpy lefties 994 00:37:11,599 --> 00:37:13,920 gm came up with the idea of this is such 995 00:37:13,920 --> 00:37:17,200 a human gesture let's just do this 996 00:37:17,200 --> 00:37:19,359 and all of a sudden it's no longer a 997 00:37:19,359 --> 00:37:22,480 human feeling and it also accentuates 998 00:37:22,480 --> 00:37:24,640 the idea that the knobbies only have 999 00:37:24,640 --> 00:37:26,480 three digits it wouldn't work very well 1000 00:37:26,480 --> 00:37:28,160 for a human but the navi are subtly 1001 00:37:28,160 --> 00:37:29,760 different in terms of their their 1002 00:37:29,760 --> 00:37:31,599 biomechanics and you can see that in 1003 00:37:31,599 --> 00:37:34,160 their upper body musculature and so on 1004 00:37:34,160 --> 00:37:36,880 especially the males the archery teacher 1005 00:37:36,880 --> 00:37:39,040 came to me puzzled he says all right 1006 00:37:39,040 --> 00:37:41,040 you're showing the actors one way of 1007 00:37:41,040 --> 00:37:42,480 doing it but you're having me teach them 1008 00:37:42,480 --> 00:37:44,000 proper archery and i said well i want 1009 00:37:44,000 --> 00:37:46,240 them to respect the power of the bow 1010 00:37:46,240 --> 00:37:48,640 and i want them to understand the focus 1011 00:37:48,640 --> 00:37:49,839 the breathing and all those things that 1012 00:37:49,839 --> 00:37:51,760 you can teach them that strength has to 1013 00:37:51,760 --> 00:37:53,599 project 1014 00:37:53,599 --> 00:37:55,599 from the core of your body through the 1015 00:37:55,599 --> 00:37:58,240 bow arm towards the target 1016 00:37:58,240 --> 00:37:59,920 and if nothing else you think of your 1017 00:37:59,920 --> 00:38:02,560 target as boom think of your target as 1018 00:38:02,560 --> 00:38:04,640 boom we had two instructors from the 1019 00:38:04,640 --> 00:38:06,320 olympic team 1020 00:38:06,320 --> 00:38:09,040 come to help work with our actors and we 1021 00:38:09,040 --> 00:38:10,720 showed them this idea of doing it 1022 00:38:10,720 --> 00:38:12,880 backwards and at first they were very 1023 00:38:12,880 --> 00:38:15,520 skeptical and he said you know you can't 1024 00:38:15,520 --> 00:38:17,200 shoot a bow that way 1025 00:38:17,200 --> 00:38:19,599 and i said really you can't 1026 00:38:19,599 --> 00:38:20,640 come with me 1027 00:38:20,640 --> 00:38:22,720 so i got a bow from the prop man and i 1028 00:38:22,720 --> 00:38:24,240 got an arrow and i walked out behind the 1029 00:38:24,240 --> 00:38:25,839 studio and i said you see that bush over 1030 00:38:25,839 --> 00:38:27,599 there that said that's about 75 meters 1031 00:38:27,599 --> 00:38:30,480 away he said yes i went 1032 00:38:30,480 --> 00:38:32,960 like that and hit it 1033 00:38:32,960 --> 00:38:34,560 and he said oh 1034 00:38:34,560 --> 00:38:36,480 you can shoot a bow that way 1035 00:38:36,480 --> 00:38:38,320 because i'd been out there practicing 1036 00:38:38,320 --> 00:38:40,560 and i got lucky with that one shot but i 1037 00:38:40,560 --> 00:38:44,040 but i hit it 1038 00:38:46,000 --> 00:38:47,520 let's go through 1039 00:38:47,520 --> 00:38:49,920 the first page of background dialogue 1040 00:38:49,920 --> 00:38:51,119 part one 1041 00:38:51,119 --> 00:38:52,560 what we've done is we've really worked 1042 00:38:52,560 --> 00:38:54,320 on it as a company of actors and what 1043 00:38:54,320 --> 00:38:55,760 we've been doing the last couple of 1044 00:38:55,760 --> 00:38:57,280 weeks is 1045 00:38:57,280 --> 00:38:59,440 having them speak their way of speaking 1046 00:38:59,440 --> 00:39:01,200 navi to each other but what we've just 1047 00:39:01,200 --> 00:39:03,599 been doing is to have zoey and last come 1048 00:39:03,599 --> 00:39:04,720 up and just do a little bit of the 1049 00:39:04,720 --> 00:39:06,880 dialect so that wes could hear what 1050 00:39:06,880 --> 00:39:08,960 we've established so that rhythmically 1051 00:39:08,960 --> 00:39:11,040 and so on he can kind of match up and 1052 00:39:11,040 --> 00:39:12,960 he's doing great so that we're 1053 00:39:12,960 --> 00:39:16,240 artificially creating that melting pot 1054 00:39:16,240 --> 00:39:19,040 iosp 1055 00:39:23,760 --> 00:39:25,359 it's part of your costume it's part of 1056 00:39:25,359 --> 00:39:27,200 who you become so you want it to become 1057 00:39:27,200 --> 00:39:30,079 natural and fluid 1058 00:39:31,599 --> 00:39:33,440 well i'm lucky because the characters 1059 00:39:33,440 --> 00:39:34,800 only just learned it over the course of 1060 00:39:34,800 --> 00:39:37,520 the movie so if i slip up it it helps 1061 00:39:37,520 --> 00:39:39,200 the character 1062 00:39:39,200 --> 00:39:42,320 nadi nali 1063 00:39:43,680 --> 00:39:46,079 paul farmer had created a language he 1064 00:39:46,079 --> 00:39:48,160 wasn't creating an accent so i basically 1065 00:39:48,160 --> 00:39:51,520 said zoe you get to establish what na'vi 1066 00:39:51,520 --> 00:39:53,520 sounds like and what the nabi accent 1067 00:39:53,520 --> 00:39:55,040 sounds like because you're the one with 1068 00:39:55,040 --> 00:39:56,960 the most lines and then everybody else 1069 00:39:56,960 --> 00:39:58,079 is just going to have to try to match 1070 00:39:58,079 --> 00:40:00,480 you as best they can it's very hard 1071 00:40:00,480 --> 00:40:02,640 because how do i speak english with an 1072 00:40:02,640 --> 00:40:04,560 accent i barely speak english all in 1073 00:40:04,560 --> 00:40:07,599 itself the one who interprets the will 1074 00:40:07,599 --> 00:40:09,359 of awe to me it's been the most 1075 00:40:09,359 --> 00:40:11,680 challenging thing is to speak english 1076 00:40:11,680 --> 00:40:15,680 with a naughty accent i need your help 1077 00:40:15,680 --> 00:40:18,720 you should not be here 1078 00:40:18,720 --> 00:40:20,160 i knew that we were going to be working 1079 00:40:20,160 --> 00:40:21,280 in this 1080 00:40:21,280 --> 00:40:24,240 sterile gray space this volume and i 1081 00:40:24,240 --> 00:40:25,599 didn't want the actors to just sort of 1082 00:40:25,599 --> 00:40:27,359 come in on the first monday morning of 1083 00:40:27,359 --> 00:40:29,599 the shoot and not have any kind of basis 1084 00:40:29,599 --> 00:40:30,880 for feeling like they were in a 1085 00:40:30,880 --> 00:40:33,359 rainforest so we went to 1086 00:40:33,359 --> 00:40:35,359 kauai we went way up in the mountains 1087 00:40:35,359 --> 00:40:37,680 and we acted out the scenes relax 1088 00:40:37,680 --> 00:40:38,960 maureen 1089 00:40:38,960 --> 00:40:41,200 you're making me nervous 1090 00:40:41,200 --> 00:40:43,599 and we just did behaviors but trying to 1091 00:40:43,599 --> 00:40:45,280 kind of stay in character 1092 00:40:45,280 --> 00:40:46,800 and talking as if they're their 1093 00:40:46,800 --> 00:40:48,480 characters sigourney fed on this great 1094 00:40:48,480 --> 00:40:50,720 deal i know sam and zoe got a lot out of 1095 00:40:50,720 --> 00:40:52,480 it we didn't know what it was gonna be 1096 00:40:52,480 --> 00:40:54,720 like and jim took it further i thought 1097 00:40:54,720 --> 00:40:56,160 we were just gonna be in our regular 1098 00:40:56,160 --> 00:40:57,680 clothes you know 1099 00:40:57,680 --> 00:41:00,079 hiking just to get a physical taste of 1100 00:41:00,079 --> 00:41:02,560 what it's gonna be like to live 1101 00:41:02,560 --> 00:41:05,200 in a planet not have to rely on anything 1102 00:41:05,200 --> 00:41:07,200 comfortable but it was that 1103 00:41:07,200 --> 00:41:10,560 but also wearing our costumes so 1104 00:41:10,560 --> 00:41:11,830 i was i was naked 1105 00:41:11,830 --> 00:41:13,920 [Laughter] 1106 00:41:13,920 --> 00:41:16,240 for three days in hawaii up in like the 1107 00:41:16,240 --> 00:41:17,680 forest just 1108 00:41:17,680 --> 00:41:20,560 digging and climbing and muddy and we're 1109 00:41:20,560 --> 00:41:22,720 videotaping and we're going through the 1110 00:41:22,720 --> 00:41:24,880 inside of this jungle are you sleeping 1111 00:41:24,880 --> 00:41:27,280 on my table 1112 00:41:27,839 --> 00:41:30,160 and i saw this headless rat 1113 00:41:30,160 --> 00:41:31,839 and i'm you know i'm with my bow and i'm 1114 00:41:31,839 --> 00:41:33,599 in character the moment i saw this rat i 1115 00:41:33,599 --> 00:41:35,520 was just like immediately i went back to 1116 00:41:35,520 --> 00:41:37,520 like my new york state of mind i was 1117 00:41:37,520 --> 00:41:39,119 like oh my god i can't deal with this 1118 00:41:39,119 --> 00:41:42,000 and he's like suck it 1119 00:41:42,000 --> 00:41:44,000 jim was like come on nick terry suck it 1120 00:41:44,000 --> 00:41:44,960 up i'm like 1121 00:41:44,960 --> 00:41:45,920 right 1122 00:41:45,920 --> 00:41:49,359 right okay zoe leave this is a 1123 00:41:49,359 --> 00:41:52,160 jungle no tv no blackberry let me just 1124 00:41:52,160 --> 00:41:54,960 do this so it's been a struggle every 1125 00:41:54,960 --> 00:41:56,960 day to kind of 1126 00:41:56,960 --> 00:41:59,119 you know undo everything that has been 1127 00:41:59,119 --> 00:42:01,520 done up until my ears 1128 00:42:01,520 --> 00:42:04,000 i just absorbed that place i absorbed 1129 00:42:04,000 --> 00:42:06,000 the beauty of the rainforest there 1130 00:42:06,000 --> 00:42:07,520 and we did a couple of scenes and we ran 1131 00:42:07,520 --> 00:42:09,280 around in loincloths you know pretending 1132 00:42:09,280 --> 00:42:11,119 we were the navi and the avatar and 1133 00:42:11,119 --> 00:42:13,680 there's a difference between 1134 00:42:13,680 --> 00:42:15,359 being out in the real world and coming 1135 00:42:15,359 --> 00:42:16,960 into this 1136 00:42:16,960 --> 00:42:19,359 great desolate area and actually trying 1137 00:42:19,359 --> 00:42:21,359 to have to you know remember what it was 1138 00:42:21,359 --> 00:42:23,599 like in the water so if you're swimming 1139 00:42:23,599 --> 00:42:24,960 in here if you're swimming on kind of 1140 00:42:24,960 --> 00:42:26,640 just a rolling chair 1141 00:42:26,640 --> 00:42:28,319 your brain can kind of remember we got 1142 00:42:28,319 --> 00:42:31,040 to rehearse a few of the scenes and we 1143 00:42:31,040 --> 00:42:33,680 got to rehearse with physical things 1144 00:42:33,680 --> 00:42:35,040 because we knew that we were going to be 1145 00:42:35,040 --> 00:42:36,880 going into a mocap stage and we weren't 1146 00:42:36,880 --> 00:42:37,920 going to you know you don't know how 1147 00:42:37,920 --> 00:42:40,560 your foot lands in mud if you're just 1148 00:42:40,560 --> 00:42:43,599 standing on cement so your body reacts 1149 00:42:43,599 --> 00:42:44,960 differently to things once you've 1150 00:42:44,960 --> 00:42:48,240 actually gone out and done those things 1151 00:42:48,240 --> 00:42:50,160 i was shooting them with an hd camera 1152 00:42:50,160 --> 00:42:51,760 the entire time just watching how they 1153 00:42:51,760 --> 00:42:53,760 moved how they behaved how the light 1154 00:42:53,760 --> 00:42:55,280 played on their faces the light through 1155 00:42:55,280 --> 00:42:57,040 the trees it was sunny if it was rainy 1156 00:42:57,040 --> 00:42:59,599 if it was cloudy and a lot of that 1157 00:42:59,599 --> 00:43:01,760 fed my process you know on the visual 1158 00:43:01,760 --> 00:43:03,920 side for how we would light these scenes 1159 00:43:03,920 --> 00:43:06,240 later so it was very very instructive 1160 00:43:06,240 --> 00:43:07,680 but i think the biggest part of it that 1161 00:43:07,680 --> 00:43:09,680 was valuable was just the kind of 1162 00:43:09,680 --> 00:43:12,000 kinesthetic sense memory that allowed 1163 00:43:12,000 --> 00:43:13,440 them to create what did it smell like 1164 00:43:13,440 --> 00:43:15,359 what did it feel like what did the trail 1165 00:43:15,359 --> 00:43:17,440 feel like under your feet 1166 00:43:17,440 --> 00:43:19,359 so it was about making it real for the 1167 00:43:19,359 --> 00:43:21,760 actors 1168 00:43:25,760 --> 00:43:29,200 it took us from 2005 to 2007 to get the 1169 00:43:29,200 --> 00:43:30,960 performance capture system up and 1170 00:43:30,960 --> 00:43:33,599 running and proven to work in a way that 1171 00:43:33,599 --> 00:43:36,079 neither diluted nor augmented the 1172 00:43:36,079 --> 00:43:38,720 actor's performance and so the actors 1173 00:43:38,720 --> 00:43:41,040 were convinced going in that what they 1174 00:43:41,040 --> 00:43:43,520 did on the day that they did a scene was 1175 00:43:43,520 --> 00:43:46,000 definitive that that's what their cg 1176 00:43:46,000 --> 00:43:49,839 character would be seen doing later 1177 00:43:49,839 --> 00:43:51,440 told them you're not doing a voice part 1178 00:43:51,440 --> 00:43:53,200 you're acting your character just as you 1179 00:43:53,200 --> 00:43:54,720 would if there was a camera there there 1180 00:43:54,720 --> 00:43:56,319 just isn't a camera so you have to think 1181 00:43:56,319 --> 00:43:59,200 of it as cg makeup let's dance 1182 00:43:59,200 --> 00:44:01,520 i was on a quest for the holy grail the 1183 00:44:01,520 --> 00:44:04,560 holy grail was to be able to reproduce 1184 00:44:04,560 --> 00:44:06,319 full human emotion 1185 00:44:06,319 --> 00:44:08,079 in a cg character and of course the 1186 00:44:08,079 --> 00:44:09,599 thing we were afraid of is what people 1187 00:44:09,599 --> 00:44:11,440 have sometimes called the dead eye 1188 00:44:11,440 --> 00:44:14,079 effect describing the strange 1189 00:44:14,079 --> 00:44:16,480 disconnect that we have sometimes from 1190 00:44:16,480 --> 00:44:18,480 cg characters and i knew that avatar 1191 00:44:18,480 --> 00:44:20,720 would just fail utterly if we didn't 1192 00:44:20,720 --> 00:44:22,960 crack this problem and the idea that i 1193 00:44:22,960 --> 00:44:25,119 had clung to for a long time was this 1194 00:44:25,119 --> 00:44:27,200 idea of mounting a camera directly to 1195 00:44:27,200 --> 00:44:28,880 the actor's head so we started drawing 1196 00:44:28,880 --> 00:44:31,920 this up and glendari his little ragtag 1197 00:44:31,920 --> 00:44:33,920 team of engineers started looking at how 1198 00:44:33,920 --> 00:44:36,400 do we keep it light so we wind up with a 1199 00:44:36,400 --> 00:44:38,640 tight-fitting carbon fiber 1200 00:44:38,640 --> 00:44:41,200 helmet that was molded to the actor's 1201 00:44:41,200 --> 00:44:43,520 head so we've got this very wide angle 1202 00:44:43,520 --> 00:44:45,680 sort of data lens that's here on their 1203 00:44:45,680 --> 00:44:47,440 face but we have to be able to see the 1204 00:44:47,440 --> 00:44:50,160 entire performance of the talent so we 1205 00:44:50,160 --> 00:44:52,319 would shoot reference cameras of the 1206 00:44:52,319 --> 00:44:54,480 actors and these are a critical step in 1207 00:44:54,480 --> 00:44:56,240 the virtual production process it's 1208 00:44:56,240 --> 00:44:57,200 important to understand that the 1209 00:44:57,200 --> 00:44:58,960 reference cameras and the virtual camera 1210 00:44:58,960 --> 00:45:00,160 are two completely different things the 1211 00:45:00,160 --> 00:45:02,240 virtual camera shows us what the shot 1212 00:45:02,240 --> 00:45:04,400 will look like with the cg characters 1213 00:45:04,400 --> 00:45:06,480 and the world combined because we can't 1214 00:45:06,480 --> 00:45:08,560 see the fine nuances of the performance 1215 00:45:08,560 --> 00:45:10,079 in the virtual camera the reference 1216 00:45:10,079 --> 00:45:12,240 cameras are absolutely critical for 1217 00:45:12,240 --> 00:45:14,160 getting exactly the moment that we want 1218 00:45:14,160 --> 00:45:16,000 you got five takes they're all gonna be 1219 00:45:16,000 --> 00:45:17,520 good because they're good actors but 1220 00:45:17,520 --> 00:45:18,720 there's going to be one take that's 1221 00:45:18,720 --> 00:45:20,800 special or maybe special for a moment we 1222 00:45:20,800 --> 00:45:21,920 need to know that that's what the 1223 00:45:21,920 --> 00:45:23,359 reference cameras are for and then the 1224 00:45:23,359 --> 00:45:25,440 animators take the reference footage and 1225 00:45:25,440 --> 00:45:26,720 they use it to make sure that they're 1226 00:45:26,720 --> 00:45:29,599 not making a mistake 1227 00:45:29,760 --> 00:45:30,880 let me know when you're ready dave i'd 1228 00:45:30,880 --> 00:45:32,319 like to introduce some performers into 1229 00:45:32,319 --> 00:45:33,570 the volume 1230 00:45:33,570 --> 00:45:35,520 [Music] 1231 00:45:35,520 --> 00:45:37,119 i had to take everything i learned in 1232 00:45:37,119 --> 00:45:38,720 training and applied to my first day i 1233 00:45:38,720 --> 00:45:41,280 had to ride a horse jump off of them 1234 00:45:41,280 --> 00:45:43,680 appearing to be as graceful as possible 1235 00:45:43,680 --> 00:45:46,160 land move like a navi and from that 1236 00:45:46,160 --> 00:45:48,160 first moment when they set that horse 1237 00:45:48,160 --> 00:45:50,160 and they let that thing go instantly 1238 00:45:50,160 --> 00:45:52,400 soute just jumped in my body and lads 1239 00:45:52,400 --> 00:45:55,040 went somewhere else 1240 00:45:55,040 --> 00:45:56,800 what's happening you've got to swim 1241 00:45:56,800 --> 00:45:57,920 pretty quickly obviously you're going to 1242 00:45:57,920 --> 00:45:59,359 drown in it and jim makes you 1243 00:45:59,359 --> 00:46:01,920 comfortable you dive in and it doesn't 1244 00:46:01,920 --> 00:46:03,280 take you long to get rid of all the 1245 00:46:03,280 --> 00:46:07,119 technical aspects i need your help 1246 00:46:07,119 --> 00:46:09,839 you should not be here it's liberating 1247 00:46:09,839 --> 00:46:11,440 it's just you and the other person yeah 1248 00:46:11,440 --> 00:46:13,280 they've got dots on their face and a 1249 00:46:13,280 --> 00:46:16,319 helmet cam and power packs but you can 1250 00:46:16,319 --> 00:46:18,319 still see their eyes and it takes acting 1251 00:46:18,319 --> 00:46:19,359 back to what it should be which is 1252 00:46:19,359 --> 00:46:20,800 trying to get some from the other person 1253 00:46:20,800 --> 00:46:23,680 and vice versa i trusted you trust me 1254 00:46:23,680 --> 00:46:25,760 now please 1255 00:46:25,760 --> 00:46:27,520 what i can say is that every day i would 1256 00:46:27,520 --> 00:46:29,040 go to work the same way i went to work 1257 00:46:29,040 --> 00:46:30,720 for star trek or other movies that i've 1258 00:46:30,720 --> 00:46:32,240 done before and there was nothing 1259 00:46:32,240 --> 00:46:34,000 different about what i was doing just 1260 00:46:34,000 --> 00:46:35,520 the prep work as opposed to going 1261 00:46:35,520 --> 00:46:37,359 through hair and makeup i went through 1262 00:46:37,359 --> 00:46:39,359 dots and then also i was on the set and 1263 00:46:39,359 --> 00:46:41,839 i was playing a 1264 00:46:41,839 --> 00:46:44,240 jim says action i don't know what 1265 00:46:44,240 --> 00:46:46,880 happens i at least have no idea that i'm 1266 00:46:46,880 --> 00:46:48,720 wearing this i feel like i'm blue and 1267 00:46:48,720 --> 00:46:51,359 i'm nine feet tall and i'm as sexy as 1268 00:46:51,359 --> 00:46:53,280 hell like i just 1269 00:46:53,280 --> 00:46:54,839 totally 1270 00:46:54,839 --> 00:46:57,680 forget actors have said to me you know 1271 00:46:57,680 --> 00:46:59,280 sort of half jokingly but a little 1272 00:46:59,280 --> 00:47:00,880 nervously so while you're trying to 1273 00:47:00,880 --> 00:47:02,720 replace actors and of course the answer 1274 00:47:02,720 --> 00:47:04,800 is no we love actors this whole thing is 1275 00:47:04,800 --> 00:47:06,400 about acting and it's about creating 1276 00:47:06,400 --> 00:47:07,920 these fantasy characters through the 1277 00:47:07,920 --> 00:47:10,400 process of acting what we're replacing 1278 00:47:10,400 --> 00:47:12,319 is five hours in the makeup chair having 1279 00:47:12,319 --> 00:47:14,000 rubber glued all over your face so i 1280 00:47:14,000 --> 00:47:15,520 think the actors found it very 1281 00:47:15,520 --> 00:47:18,720 collaborative empowering freeing i think 1282 00:47:18,720 --> 00:47:20,400 it was just plain fun 1283 00:47:20,400 --> 00:47:22,720 it's kind of fun there's been a lot of 1284 00:47:22,720 --> 00:47:25,119 discussion about performance capture and 1285 00:47:25,119 --> 00:47:27,520 what it means for actors and the impact 1286 00:47:27,520 --> 00:47:28,640 it'll have 1287 00:47:28,640 --> 00:47:31,359 to me it completely expands what we're 1288 00:47:31,359 --> 00:47:33,760 capable of doing and i think digital 1289 00:47:33,760 --> 00:47:35,599 prosthetics is an interesting way of 1290 00:47:35,599 --> 00:47:37,760 looking at it 1291 00:47:37,760 --> 00:47:40,319 who'd you expect numbnuts ultimately i 1292 00:47:40,319 --> 00:47:42,800 felt that it totally expanded what the 1293 00:47:42,800 --> 00:47:45,440 actor could do i feel like i could play 1294 00:47:45,440 --> 00:47:49,599 any age character any species anything i 1295 00:47:49,599 --> 00:47:51,440 could play an alien now i think it 1296 00:47:51,440 --> 00:47:52,400 actually 1297 00:47:52,400 --> 00:47:54,800 kind of gives us wings and actually we 1298 00:47:54,800 --> 00:47:57,200 use that sandbox we use that spatial 1299 00:47:57,200 --> 00:47:58,960 environment to do everything it's where 1300 00:47:58,960 --> 00:48:01,760 we created the sets it's where we block 1301 00:48:01,760 --> 00:48:03,839 the scenes it's where we captured the 1302 00:48:03,839 --> 00:48:05,839 actors that's where we did all the stunt 1303 00:48:05,839 --> 00:48:07,680 work i mean we had horses galloping 1304 00:48:07,680 --> 00:48:09,359 around this place we did everything at 1305 00:48:09,359 --> 00:48:10,720 the volume 1306 00:48:10,720 --> 00:48:11,680 we came up with a number of 1307 00:48:11,680 --> 00:48:13,200 methodologies for shooting some of these 1308 00:48:13,200 --> 00:48:15,599 big aerial scenes start by 1309 00:48:15,599 --> 00:48:16,960 first of all figuring out what the 1310 00:48:16,960 --> 00:48:19,680 aerial choreography would be so we 1311 00:48:19,680 --> 00:48:20,880 thought well if we're going to talk 1312 00:48:20,880 --> 00:48:22,640 about it why don't we act it out in the 1313 00:48:22,640 --> 00:48:25,839 volume so we made little wire models of 1314 00:48:25,839 --> 00:48:28,640 the various creatures and aircraft put 1315 00:48:28,640 --> 00:48:30,800 markers on them so the system would 1316 00:48:30,800 --> 00:48:32,319 recognize them and then we just go out 1317 00:48:32,319 --> 00:48:33,839 there and fly them around basically 1318 00:48:33,839 --> 00:48:35,280 chasing each other like kids playing 1319 00:48:35,280 --> 00:48:37,359 with two toys this was a very very 1320 00:48:37,359 --> 00:48:39,440 instant way to do it we could block it 1321 00:48:39,440 --> 00:48:41,520 very quickly understand whether or not 1322 00:48:41,520 --> 00:48:43,040 the overall performance work before we 1323 00:48:43,040 --> 00:48:44,400 ever even gave it to an animator and 1324 00:48:44,400 --> 00:48:46,480 said no that has to be legitimized the 1325 00:48:46,480 --> 00:48:48,960 performance capture system would record 1326 00:48:48,960 --> 00:48:51,680 the motion that jim was getting those 1327 00:48:51,680 --> 00:48:54,960 flight paths were then used to animate 1328 00:48:54,960 --> 00:48:57,280 the banshees against the samsons against 1329 00:48:57,280 --> 00:48:58,960 the dragon against the integration of 1330 00:48:58,960 --> 00:49:00,880 animation was another headache you know 1331 00:49:00,880 --> 00:49:02,640 in and of itself it doesn't seem like a 1332 00:49:02,640 --> 00:49:04,400 big deal but we had to take it through 1333 00:49:04,400 --> 00:49:06,400 phases and work out a pipeline so what 1334 00:49:06,400 --> 00:49:08,480 we would have is either puppeteer 1335 00:49:08,480 --> 00:49:10,240 version where we set up in gym doing 1336 00:49:10,240 --> 00:49:11,839 flight paths or we would have preacher 1337 00:49:11,839 --> 00:49:13,760 performers 1338 00:49:13,760 --> 00:49:15,680 shut up and fly straight we really found 1339 00:49:15,680 --> 00:49:18,640 that flying the banshee was the hardest 1340 00:49:18,640 --> 00:49:20,319 problem so we created a manually 1341 00:49:20,319 --> 00:49:22,480 operated gimbal rig that they could 1342 00:49:22,480 --> 00:49:24,720 balance on and we'd ask the actors to 1343 00:49:24,720 --> 00:49:26,640 perform to the timing and movement of 1344 00:49:26,640 --> 00:49:28,400 the flight path so if they're banshee 1345 00:49:28,400 --> 00:49:30,160 bank to the right the rider had to do 1346 00:49:30,160 --> 00:49:32,000 the opposite to maintain a center of 1347 00:49:32,000 --> 00:49:34,240 gravity bang 1348 00:49:34,240 --> 00:49:36,400 level 1349 00:49:36,400 --> 00:49:37,280 flare 1350 00:49:37,280 --> 00:49:40,160 laugh laugh 1351 00:49:41,440 --> 00:49:42,800 when you see them flying these things 1352 00:49:42,800 --> 00:49:44,400 they were working hard and they used to 1353 00:49:44,400 --> 00:49:45,280 be just 1354 00:49:45,280 --> 00:49:47,599 absolute agony the day after a flight 1355 00:49:47,599 --> 00:49:48,400 scene 1356 00:49:48,400 --> 00:49:50,400 [Music] 1357 00:49:50,400 --> 00:49:52,319 the biggest set pieces for the stunt 1358 00:49:52,319 --> 00:49:53,760 department really have been this thing 1359 00:49:53,760 --> 00:49:56,000 that we call the beanstalk jim wanted 1360 00:49:56,000 --> 00:49:57,920 the actual beanstalk to be created so 1361 00:49:57,920 --> 00:49:59,680 these people actually had to climb it as 1362 00:49:59,680 --> 00:50:01,599 if we were climbing it on a cliff climb 1363 00:50:01,599 --> 00:50:03,599 up there and then get around to the left 1364 00:50:03,599 --> 00:50:05,599 side come on climb up 1365 00:50:05,599 --> 00:50:06,960 and clamber right around to the left 1366 00:50:06,960 --> 00:50:08,559 side right away and so we put them on 1367 00:50:08,559 --> 00:50:10,960 wires and we put two sandbags which 1368 00:50:10,960 --> 00:50:12,480 would take about 40 pounds off the 1369 00:50:12,480 --> 00:50:14,079 person they can climb it a little bit 1370 00:50:14,079 --> 00:50:15,520 faster than they normally would you need 1371 00:50:15,520 --> 00:50:18,000 to build all of these physical cues for 1372 00:50:18,000 --> 00:50:20,400 the actors and for jim to work with so 1373 00:50:20,400 --> 00:50:22,079 that the digital world starts to take on 1374 00:50:22,079 --> 00:50:25,960 the character the real world 1375 00:50:28,000 --> 00:50:29,839 that's how you wrestle a banshee we 1376 00:50:29,839 --> 00:50:31,839 would have to build layouts which were 1377 00:50:31,839 --> 00:50:33,920 the physical interactive set pieces so 1378 00:50:33,920 --> 00:50:35,760 that if you saw the navi climbing a 1379 00:50:35,760 --> 00:50:38,319 mountain we had to create let's say a 20 1380 00:50:38,319 --> 00:50:40,160 degree grade if they were climbing a 1381 00:50:40,160 --> 00:50:42,000 vine we'd drop ropes down and you'd see 1382 00:50:42,000 --> 00:50:43,760 them climbing a vine so it was all very 1383 00:50:43,760 --> 00:50:45,680 interactive yet there was no environment 1384 00:50:45,680 --> 00:50:47,359 there there was no jungle and we can be 1385 00:50:47,359 --> 00:50:48,960 very improvisational because we're not 1386 00:50:48,960 --> 00:50:51,119 bound by the set there's nothing on the 1387 00:50:51,119 --> 00:50:53,599 set it's a great set but the difference 1388 00:50:53,599 --> 00:50:56,400 is that a big boulder would take an hour 1389 00:50:56,400 --> 00:50:58,640 and a half with a bulldozer and crew to 1390 00:50:58,640 --> 00:51:01,200 move it in our world it literally takes 1391 00:51:01,200 --> 00:51:03,839 a second we select it and move it and if 1392 00:51:03,839 --> 00:51:05,920 he says it's too big we scale it down 1393 00:51:05,920 --> 00:51:08,079 everything in our environments is 1394 00:51:08,079 --> 00:51:10,240 modular okay bring the camera around any 1395 00:51:10,240 --> 00:51:14,319 plant any mountain any exotic alien life 1396 00:51:14,319 --> 00:51:16,400 form can be completely moved and 1397 00:51:16,400 --> 00:51:18,160 configured and sized and scaled with a 1398 00:51:18,160 --> 00:51:19,839 push of a button the thing that's 1399 00:51:19,839 --> 00:51:22,319 amazing about is that we don't wait for 1400 00:51:22,319 --> 00:51:24,880 lights things that you normally wait for 1401 00:51:24,880 --> 00:51:27,599 on a film set have been switched over to 1402 00:51:27,599 --> 00:51:30,559 computers and to digital vests and 1403 00:51:30,559 --> 00:51:32,800 digital vat if i want to whistle up a 1404 00:51:32,800 --> 00:51:34,400 tree or a mountain or anything i can do 1405 00:51:34,400 --> 00:51:35,920 it very quickly and there were often 1406 00:51:35,920 --> 00:51:38,079 times when we come in to work a scene on 1407 00:51:38,079 --> 00:51:40,079 a given day and we get some ideas and 1408 00:51:40,079 --> 00:51:42,160 we'd run with that he likes actors which 1409 00:51:42,160 --> 00:51:43,760 is really helpful particularly for 1410 00:51:43,760 --> 00:51:45,520 something like this where you're not 1411 00:51:45,520 --> 00:51:46,800 seeing 1412 00:51:46,800 --> 00:51:48,720 the physical set 1413 00:51:48,720 --> 00:51:50,480 it's really important to have the kind 1414 00:51:50,480 --> 00:51:52,880 of director who can lead you 1415 00:51:52,880 --> 00:51:55,520 and let you know what's happening and 1416 00:51:55,520 --> 00:51:58,800 then you can react to that 1417 00:52:01,440 --> 00:52:04,160 his detail is spectacular so he can 1418 00:52:04,160 --> 00:52:06,319 create the picture for you that you're 1419 00:52:06,319 --> 00:52:08,960 not seeing 1420 00:52:09,760 --> 00:52:13,520 we would create very rough animation in 1421 00:52:13,520 --> 00:52:15,040 the virtual production stage for our 1422 00:52:15,040 --> 00:52:16,960 creatures it's a territorial threat 1423 00:52:16,960 --> 00:52:20,240 display do not run before he'll charge 1424 00:52:20,240 --> 00:52:23,440 so what do i do dance with it 1425 00:52:24,260 --> 00:52:26,319 [Music] 1426 00:52:26,319 --> 00:52:28,079 jim would be there with a pole and going 1427 00:52:28,079 --> 00:52:30,079 after sam and he'd be representing the 1428 00:52:30,079 --> 00:52:33,079 hammerhead 1429 00:52:34,400 --> 00:52:36,079 [Applause] 1430 00:52:36,079 --> 00:52:38,400 we did an animation pass on that just to 1431 00:52:38,400 --> 00:52:39,920 figure out what we wanted this creature 1432 00:52:39,920 --> 00:52:43,280 to be jim shot sam doing jake's reaction 1433 00:52:43,280 --> 00:52:45,440 what about this one run don't run what 1434 00:52:45,440 --> 00:52:47,119 jim could play back that animation on 1435 00:52:47,119 --> 00:52:48,640 stage as if the creature were there 1436 00:52:48,640 --> 00:52:50,880 because in his camera he would see it so 1437 00:52:50,880 --> 00:52:53,040 it becomes just another performer oh i 1438 00:52:53,040 --> 00:52:54,800 have a good overlap then i can play them 1439 00:52:54,800 --> 00:52:56,319 and get them into their positions yeah 1440 00:52:56,319 --> 00:52:58,960 cool so he could direct sam how to play 1441 00:52:58,960 --> 00:53:00,400 off of that because 1442 00:53:00,400 --> 00:53:02,000 again in the virtual world it's all 1443 00:53:02,000 --> 00:53:06,319 there for you run definitely run 1444 00:53:06,480 --> 00:53:08,960 right 1445 00:53:09,839 --> 00:53:11,680 we thought we learned everything in the 1446 00:53:11,680 --> 00:53:14,240 first year of research and development 1447 00:53:14,240 --> 00:53:17,040 because we had done a test and based all 1448 00:53:17,040 --> 00:53:19,520 of our reasoning on a scene with only 1449 00:53:19,520 --> 00:53:22,240 two people in it we hadn't done a scene 1450 00:53:22,240 --> 00:53:25,440 with 10 people or 100 people in it and 1451 00:53:25,440 --> 00:53:28,000 those represented more difficulties in 1452 00:53:28,000 --> 00:53:30,480 virtual production if we got past five 1453 00:53:30,480 --> 00:53:32,240 characters it would create a problem 1454 00:53:32,240 --> 00:53:33,839 just capturing the motion never mind 1455 00:53:33,839 --> 00:53:35,440 getting them to run with fully fledged 1456 00:53:35,440 --> 00:53:38,160 sets and light we just hit a ceiling 1457 00:53:38,160 --> 00:53:40,800 we taxed the hardware to the max and the 1458 00:53:40,800 --> 00:53:42,800 software at that point was untested it 1459 00:53:42,800 --> 00:53:44,480 was not built for what we were trying to 1460 00:53:44,480 --> 00:53:49,200 do so every time we pushed it crashed 1461 00:53:55,040 --> 00:53:57,760 here's an example of a scene that almost 1462 00:53:57,760 --> 00:54:00,400 broke the system 1463 00:54:00,400 --> 00:54:02,000 made of a lot of different elements you 1464 00:54:02,000 --> 00:54:03,520 can see there are horses different 1465 00:54:03,520 --> 00:54:06,720 performances of the principles and the 1466 00:54:06,720 --> 00:54:08,640 crowds that were on the side they were 1467 00:54:08,640 --> 00:54:10,559 all combined together in one shot we're 1468 00:54:10,559 --> 00:54:13,520 selecting specific actions and syncing 1469 00:54:13,520 --> 00:54:16,079 them all up so that they all play 1470 00:54:16,079 --> 00:54:18,160 relative to whatever's happening this is 1471 00:54:18,160 --> 00:54:20,640 like reinventing the wheel it was really 1472 00:54:20,640 --> 00:54:22,480 challenging i have to say i've never 1473 00:54:22,480 --> 00:54:26,160 been so challenged on anything 1474 00:54:26,640 --> 00:54:28,800 so here we are two years into making 1475 00:54:28,800 --> 00:54:30,720 avatar which is longer than it took us 1476 00:54:30,720 --> 00:54:32,559 to do all of titanic right through 1477 00:54:32,559 --> 00:54:34,079 finishing the movie 1478 00:54:34,079 --> 00:54:36,000 and we're still six months away from 1479 00:54:36,000 --> 00:54:38,799 starting an entire live-action movie and 1480 00:54:38,799 --> 00:54:40,400 it had nothing to do with the virtual 1481 00:54:40,400 --> 00:54:43,680 production it was pretty daunting 1482 00:54:43,680 --> 00:54:45,359 one of the big challenges of designing 1483 00:54:45,359 --> 00:54:46,640 this movie was that you have two 1484 00:54:46,640 --> 00:54:48,960 completely separate worlds coming 1485 00:54:48,960 --> 00:54:50,960 together with two completely separate 1486 00:54:50,960 --> 00:54:52,480 modes of technology 1487 00:54:52,480 --> 00:54:55,040 and two completely separate aesthetics 1488 00:54:55,040 --> 00:54:56,640 you've got the navi 1489 00:54:56,640 --> 00:54:59,119 who are a weaving culture and you've got 1490 00:54:59,119 --> 00:55:01,599 the humans who work with technology with 1491 00:55:01,599 --> 00:55:03,440 metals and electronics and with 1492 00:55:03,440 --> 00:55:05,920 composite carbon fibers all of this sort 1493 00:55:05,920 --> 00:55:09,440 of thing advanced military weaponry and 1494 00:55:09,440 --> 00:55:11,280 we had basically different artists 1495 00:55:11,280 --> 00:55:12,880 worked on these two different cultures 1496 00:55:12,880 --> 00:55:14,799 we brought in people like ty ruben 1497 00:55:14,799 --> 00:55:17,520 ellinson and ben proctor and paul osmo 1498 00:55:17,520 --> 00:55:20,880 who all worked on that type of material 1499 00:55:20,880 --> 00:55:22,240 most directors are content to have 1500 00:55:22,240 --> 00:55:24,000 something kind of look cool and jim 1501 00:55:24,000 --> 00:55:25,680 that's just not his world at all when it 1502 00:55:25,680 --> 00:55:27,680 comes to mechanics and man-made objects 1503 00:55:27,680 --> 00:55:30,240 or bits of technology or bits of 1504 00:55:30,240 --> 00:55:31,760 architecture vehicles all this sort of 1505 00:55:31,760 --> 00:55:33,760 stuff he wants it all to work he wants 1506 00:55:33,760 --> 00:55:35,520 it all to make sense he wants to see an 1507 00:55:35,520 --> 00:55:37,839 engineering mindset was put into it a 1508 00:55:37,839 --> 00:55:39,760 practical mindset why is this handle 1509 00:55:39,760 --> 00:55:42,559 here what is this piston doing it's not 1510 00:55:42,559 --> 00:55:45,040 about strict sort of art direction and 1511 00:55:45,040 --> 00:55:47,920 cosmetics it's a more thoughtful design 1512 00:55:47,920 --> 00:55:49,440 process and he holds us all to that 1513 00:55:49,440 --> 00:55:51,359 standard 1514 00:55:51,359 --> 00:55:54,000 all the way from earth to hell's gate it 1515 00:55:54,000 --> 00:55:55,280 had to have 1516 00:55:55,280 --> 00:55:57,440 a human scale to it it had to have a 1517 00:55:57,440 --> 00:56:00,079 human livability in it jim wanted this 1518 00:56:00,079 --> 00:56:01,520 contrast of 1519 00:56:01,520 --> 00:56:04,880 gray tones and kind of depressed look to 1520 00:56:04,880 --> 00:56:06,880 everything it looked livable it looked 1521 00:56:06,880 --> 00:56:08,880 like it had been there for a long time 1522 00:56:08,880 --> 00:56:11,200 or it looked like kind of gone through 1523 00:56:11,200 --> 00:56:13,040 the ringer a bit of course i love all 1524 00:56:13,040 --> 00:56:14,640 that hardware stuff 1525 00:56:14,640 --> 00:56:17,680 i'm an unrequited engineer i worked with 1526 00:56:17,680 --> 00:56:19,599 tai very closely to make sure that the 1527 00:56:19,599 --> 00:56:22,480 amp suits shoulder motion would work and 1528 00:56:22,480 --> 00:56:24,559 was thought out in terms of the various 1529 00:56:24,559 --> 00:56:27,119 articulations and where the servos would 1530 00:56:27,119 --> 00:56:28,880 go range of motion was all thought 1531 00:56:28,880 --> 00:56:30,880 through and where the power supplies 1532 00:56:30,880 --> 00:56:32,559 would go where the servos would go and 1533 00:56:32,559 --> 00:56:34,880 all that 1534 00:56:37,040 --> 00:56:38,640 low and back when you're approaching 1535 00:56:38,640 --> 00:56:40,880 things even inanimate objects oftentimes 1536 00:56:40,880 --> 00:56:42,640 you'll find if you listen carefully to 1537 00:56:42,640 --> 00:56:44,319 what the director is saying or if you 1538 00:56:44,319 --> 00:56:45,520 just think about it in terms of the 1539 00:56:45,520 --> 00:56:46,480 story 1540 00:56:46,480 --> 00:56:48,400 they do have to have a narrative quality 1541 00:56:48,400 --> 00:56:50,480 to them for example scorpion which is 1542 00:56:50,480 --> 00:56:52,880 one of our small attack vehicles it's 1543 00:56:52,880 --> 00:56:54,720 called the scorpion you know jim came up 1544 00:56:54,720 --> 00:56:56,160 with that name of course which is an 1545 00:56:56,160 --> 00:56:58,720 angry fighting little insect and in the 1546 00:56:58,720 --> 00:57:00,640 course of this film this thing is a 1547 00:57:00,640 --> 00:57:02,720 deadly force to reckon with scorpions 1548 00:57:02,720 --> 00:57:05,680 pursue and destroy 1549 00:57:07,359 --> 00:57:08,799 so you want to build that into your 1550 00:57:08,799 --> 00:57:10,000 design you want this thing to look 1551 00:57:10,000 --> 00:57:12,480 aggressive and arrogant and powerful 1552 00:57:12,480 --> 00:57:14,720 badass little killing scorpion that's 1553 00:57:14,720 --> 00:57:16,880 the shapes that's the marks you make and 1554 00:57:16,880 --> 00:57:20,079 that's what you hope to get on screen 1555 00:57:23,839 --> 00:57:26,319 once the creative part of designing the 1556 00:57:26,319 --> 00:57:27,920 movie is done 1557 00:57:27,920 --> 00:57:30,240 you then settle down to the hard work of 1558 00:57:30,240 --> 00:57:32,240 getting it all made and we were able to 1559 00:57:32,240 --> 00:57:34,160 ultimately tackle a lot of different 1560 00:57:34,160 --> 00:57:37,839 items from the weaponry the guns 1561 00:57:37,839 --> 00:57:40,079 but also the art department sending out 1562 00:57:40,079 --> 00:57:42,000 many of their designs they'd already 1563 00:57:42,000 --> 00:57:44,160 finished such as the link units the 1564 00:57:44,160 --> 00:57:47,280 amnio tanks for us to start building on 1565 00:57:47,280 --> 00:57:49,280 i'm the point person between the art 1566 00:57:49,280 --> 00:57:52,640 department and l.a runway carter and the 1567 00:57:52,640 --> 00:57:54,559 physical art department of new zealand 1568 00:57:54,559 --> 00:57:56,079 we spent about three months doing 1569 00:57:56,079 --> 00:57:58,079 research and building little models and 1570 00:57:58,079 --> 00:58:00,079 figuring out how to build the sets 1571 00:58:00,079 --> 00:58:03,119 getting a construction plan and process 1572 00:58:03,119 --> 00:58:04,720 based on what information because this 1573 00:58:04,720 --> 00:58:06,559 was fast-tracked and that they were 1574 00:58:06,559 --> 00:58:08,559 still designing the sets in la that we 1575 00:58:08,559 --> 00:58:10,640 would be building in new zealand so we 1576 00:58:10,640 --> 00:58:12,400 would take every little morsel every 1577 00:58:12,400 --> 00:58:14,880 scrap of information we got and run with 1578 00:58:14,880 --> 00:58:16,400 it 1579 00:58:16,400 --> 00:58:18,480 in our original production plan we were 1580 00:58:18,480 --> 00:58:20,480 gonna have a number of weeks where jim 1581 00:58:20,480 --> 00:58:21,680 was gonna be able to get down to new 1582 00:58:21,680 --> 00:58:24,240 zealand and treat it like a normal show 1583 00:58:24,240 --> 00:58:25,839 and all of a sudden because of the 1584 00:58:25,839 --> 00:58:27,920 schedule changes and the need to edit 1585 00:58:27,920 --> 00:58:29,599 the need to turn over to weta that 1586 00:58:29,599 --> 00:58:31,119 window that jim was gonna be in new 1587 00:58:31,119 --> 00:58:33,280 zealand before we started filming shrunk 1588 00:58:33,280 --> 00:58:34,480 he was only gonna be down there for 1589 00:58:34,480 --> 00:58:36,640 about six days but we realized we had 1590 00:58:36,640 --> 00:58:38,799 built a set of tools that could be 1591 00:58:38,799 --> 00:58:41,119 helpful in this and we took the virtual 1592 00:58:41,119 --> 00:58:43,760 production and applied it to our live 1593 00:58:43,760 --> 00:58:45,920 action sets we'd location scout just 1594 00:58:45,920 --> 00:58:47,200 like you'd get in your car and drive out 1595 00:58:47,200 --> 00:58:48,480 to a location and scout it with a 1596 00:58:48,480 --> 00:58:50,559 viewfinder i'd walk into the volume and 1597 00:58:50,559 --> 00:58:52,480 i'd scout it with the virtual camera and 1598 00:58:52,480 --> 00:58:54,960 jim was able to rehearse in these 1599 00:58:54,960 --> 00:58:56,559 virtual environments and made 1600 00:58:56,559 --> 00:58:58,559 adjustments to the sets down in new 1601 00:58:58,559 --> 00:59:00,799 zealand without jim ever going there i'm 1602 00:59:00,799 --> 00:59:02,160 wondering if you should just sort of 1603 00:59:02,160 --> 00:59:04,240 slide this part 1604 00:59:04,240 --> 00:59:07,119 we've got roughly 25 sets worked out 1605 00:59:07,119 --> 00:59:08,880 we've got something like 40 000 square 1606 00:59:08,880 --> 00:59:11,520 feet of floor area plus the rain forest 1607 00:59:11,520 --> 00:59:13,599 another 10 000 square feet so they're 1608 00:59:13,599 --> 00:59:16,400 quite big numbers the crew of 140 and 1609 00:59:16,400 --> 00:59:18,400 it's not a particularly big crew but 1610 00:59:18,400 --> 00:59:19,839 this is not the sort of show that you 1611 00:59:19,839 --> 00:59:21,520 could just throw a lot of people at and 1612 00:59:21,520 --> 00:59:23,200 say here finish that it's just so 1613 00:59:23,200 --> 00:59:24,880 technically demanding this is really 1614 00:59:24,880 --> 00:59:26,559 nice 1615 00:59:26,559 --> 00:59:29,040 remember that sentry gun we have sure do 1616 00:59:29,040 --> 00:59:30,160 here it is 1617 00:59:30,160 --> 00:59:32,000 it goes shoulder where you can split it 1618 00:59:32,000 --> 00:59:33,359 and go uh 1619 00:59:33,359 --> 00:59:34,960 two hands 1620 00:59:34,960 --> 00:59:36,799 we built all of hell's gate that you saw 1621 00:59:36,799 --> 00:59:38,720 on the interior from the op center to 1622 00:59:38,720 --> 00:59:40,559 the commissary where forage makes his 1623 00:59:40,559 --> 00:59:42,640 first speech to the jail cell that they 1624 00:59:42,640 --> 00:59:44,720 break out of we built the two shacks 1625 00:59:44,720 --> 00:59:46,559 where they do the research and we built 1626 00:59:46,559 --> 00:59:49,119 the samson itself we had to build the 1627 00:59:49,119 --> 00:59:51,440 link room and the links themselves and 1628 00:59:51,440 --> 00:59:52,880 these things how to work from gym on 1629 00:59:52,880 --> 00:59:55,040 down you feel like in every department 1630 00:59:55,040 --> 00:59:57,280 we're working with people who exist at 1631 00:59:57,280 --> 00:59:59,200 the pinnacle of their craft and 1632 00:59:59,200 --> 01:00:01,440 attention to detail and the demand for 1633 01:00:01,440 --> 01:00:03,760 excellence on all levels i think is just 1634 01:00:03,760 --> 01:00:06,319 mind-boggling it's almost like there are 1635 01:00:06,319 --> 01:00:08,079 two different 1636 01:00:08,079 --> 01:00:10,640 films being made as there are sort of 1637 01:00:10,640 --> 01:00:12,799 two different worlds there's the world 1638 01:00:12,799 --> 01:00:15,440 of the navi and pandora and then there's 1639 01:00:15,440 --> 01:00:17,200 the humans and stuff that's not 1640 01:00:17,200 --> 01:00:20,559 necessarily cgi as much and so it was 1641 01:00:20,559 --> 01:00:22,160 kind of new for everybody you're not 1642 01:00:22,160 --> 01:00:24,079 wearing a gopro wetsuit and everything 1643 01:00:24,079 --> 01:00:26,240 built so detailed that it kind of makes 1644 01:00:26,240 --> 01:00:27,839 your job a lot easier than even being in 1645 01:00:27,839 --> 01:00:29,599 the mocap world it feels like a 1646 01:00:29,599 --> 01:00:30,319 different movie because we've got a 1647 01:00:30,319 --> 01:00:31,839 whole different cast to be honest with 1648 01:00:31,839 --> 01:00:33,520 you you've got stephen lang 1649 01:00:33,520 --> 01:00:35,760 and giovanni and philippe and then 1650 01:00:35,760 --> 01:00:38,640 you've got michelle as well 1651 01:00:39,359 --> 01:00:42,400 steven lang had respect for ideas of 1652 01:00:42,400 --> 01:00:44,319 duty and courage and things like that 1653 01:00:44,319 --> 01:00:46,079 and he understood how he could channel 1654 01:00:46,079 --> 01:00:47,760 that into a character that's basically a 1655 01:00:47,760 --> 01:00:50,640 villain but he's this very pure creature 1656 01:00:50,640 --> 01:00:52,480 and he came in for an audition and he 1657 01:00:52,480 --> 01:00:53,839 knocked it out of the park he's just 1658 01:00:53,839 --> 01:00:58,400 riveting it's my job to keep you alive 1659 01:00:58,880 --> 01:01:01,920 i will not succeed 1660 01:01:03,040 --> 01:01:04,480 not with all of you 1661 01:01:04,480 --> 01:01:06,000 so do you remember when we met and i 1662 01:01:06,000 --> 01:01:08,319 said i sure do and we'd only met once 1663 01:01:08,319 --> 01:01:10,000 before and it's about 20 years ago it 1664 01:01:10,000 --> 01:01:11,760 was for aliens and he remembered the 1665 01:01:11,760 --> 01:01:14,240 audition very well and i find that kind 1666 01:01:14,240 --> 01:01:16,640 of wonderful that you can audition for 1667 01:01:16,640 --> 01:01:18,240 something and then 20 years later you 1668 01:01:18,240 --> 01:01:20,880 get the part you know i think it's great 1669 01:01:20,880 --> 01:01:25,240 there is time to salvage the situation 1670 01:01:25,599 --> 01:01:26,880 or what 1671 01:01:26,880 --> 01:01:28,160 ranger rick 1672 01:01:28,160 --> 01:01:29,839 you're gonna shoot me 1673 01:01:29,839 --> 01:01:30,970 i can do that 1674 01:01:30,970 --> 01:01:34,160 [Music] 1675 01:01:35,359 --> 01:01:37,040 with the live-action side of it we did 1676 01:01:37,040 --> 01:01:40,240 more weaponry training fight training 1677 01:01:40,240 --> 01:01:41,440 porch 1678 01:01:41,440 --> 01:01:44,319 carries this laser sighted pistol and 1679 01:01:44,319 --> 01:01:46,630 this comes into play occasionally 1680 01:01:46,630 --> 01:01:48,160 [Applause] 1681 01:01:48,160 --> 01:01:50,000 we work with steven inside the amp suit 1682 01:01:50,000 --> 01:01:51,440 and make it look like he's been doing it 1683 01:01:51,440 --> 01:01:54,799 for the last six seven years 1684 01:01:56,559 --> 01:01:58,400 they didn't build this base for a guy in 1685 01:01:58,400 --> 01:02:01,280 a wheelchair to build it for able-bodied 1686 01:02:01,280 --> 01:02:03,440 soldiers and you have to work out how to 1687 01:02:03,440 --> 01:02:05,599 do it we took him along to a local 1688 01:02:05,599 --> 01:02:07,280 basketball game in the wheelchairs 1689 01:02:07,280 --> 01:02:08,720 playing basketball which was um which 1690 01:02:08,720 --> 01:02:10,559 was pretty cool me and ten of the stunt 1691 01:02:10,559 --> 01:02:12,160 guys got some wheelchairs from the 1692 01:02:12,160 --> 01:02:13,839 hospital and smashed it up a bit and 1693 01:02:13,839 --> 01:02:15,119 then you realise that your attention 1694 01:02:15,119 --> 01:02:16,160 shouldn't be on the wheelchair it should 1695 01:02:16,160 --> 01:02:17,359 be on where you're going or what you're 1696 01:02:17,359 --> 01:02:20,599 aiming for 1697 01:02:20,900 --> 01:02:24,000 [Music] 1698 01:02:24,000 --> 01:02:27,200 this right here is the samsung michelle 1699 01:02:27,200 --> 01:02:29,200 she wanted to learn to fly 1700 01:02:29,200 --> 01:02:31,680 that helicopter that rotorcraft in the 1701 01:02:31,680 --> 01:02:34,720 movie as if it were real so i 1702 01:02:34,720 --> 01:02:36,000 gave her to a friend of mine who's a 1703 01:02:36,000 --> 01:02:37,359 helicopter pilot to take her out show 1704 01:02:37,359 --> 01:02:38,720 her how to fly a helicopter and she 1705 01:02:38,720 --> 01:02:40,079 learned how to fly a helicopter you're 1706 01:02:40,079 --> 01:02:41,119 gonna look like you know what you're 1707 01:02:41,119 --> 01:02:42,559 doing but if you have to reach up and 1708 01:02:42,559 --> 01:02:44,480 fire your guns whatever you're gonna do 1709 01:02:44,480 --> 01:02:46,799 i got a couple of really exciting hours 1710 01:02:46,799 --> 01:02:48,079 in l.a 1711 01:02:48,079 --> 01:02:49,839 flying a helicopter 1712 01:02:49,839 --> 01:02:53,119 with kevin who actually taught james how 1713 01:02:53,119 --> 01:02:54,540 to fly helicopters 1714 01:02:54,540 --> 01:02:58,119 [Music] 1715 01:02:59,599 --> 01:03:01,359 it's something about being in the air 1716 01:03:01,359 --> 01:03:03,359 that's just beautiful thank you for 1717 01:03:03,359 --> 01:03:06,480 flying air pandora 1718 01:03:07,810 --> 01:03:10,940 [Music] 1719 01:03:11,520 --> 01:03:13,440 sunny new zealand 1720 01:03:13,440 --> 01:03:15,440 we never really felt like we had this 1721 01:03:15,440 --> 01:03:17,359 first day except when we went down to 1722 01:03:17,359 --> 01:03:19,359 new zealand because that was a truly new 1723 01:03:19,359 --> 01:03:20,799 break for us 1724 01:03:20,799 --> 01:03:22,400 i can just have everybody's attention 1725 01:03:22,400 --> 01:03:25,119 for a second this is kind of a pinch me 1726 01:03:25,119 --> 01:03:26,559 moment we're actually getting to make 1727 01:03:26,559 --> 01:03:28,720 this movie it's a dream project you know 1728 01:03:28,720 --> 01:03:30,319 this script the first draft of it was 1729 01:03:30,319 --> 01:03:32,559 written 12 years ago and we didn't start 1730 01:03:32,559 --> 01:03:34,160 on the film then because frankly the 1731 01:03:34,160 --> 01:03:37,039 visual effects guys told me i was mad 1732 01:03:37,039 --> 01:03:38,400 to even try 1733 01:03:38,400 --> 01:03:40,559 we had high expectations coming into 1734 01:03:40,559 --> 01:03:42,880 this that we were going to see something 1735 01:03:42,880 --> 01:03:44,720 exceptional and i would have to say that 1736 01:03:44,720 --> 01:03:46,559 our expectations have been not only met 1737 01:03:46,559 --> 01:03:49,359 but exceeded by the workmanship the 1738 01:03:49,359 --> 01:03:51,200 dedication the professionalism and i 1739 01:03:51,200 --> 01:03:52,799 just wanted to take this opportunity to 1740 01:03:52,799 --> 01:03:55,280 thank everybody for what it's taken to 1741 01:03:55,280 --> 01:03:56,079 get 1742 01:03:56,079 --> 01:03:58,240 to this moment now we obviously have 1743 01:03:58,240 --> 01:03:59,760 hurdles ahead there's no such thing as 1744 01:03:59,760 --> 01:04:01,599 an easy shoot i think you know when 1745 01:04:01,599 --> 01:04:03,280 people rap on time it's because they ran 1746 01:04:03,280 --> 01:04:04,410 out of ideas 1747 01:04:04,410 --> 01:04:06,980 [Laughter] 1748 01:04:06,980 --> 01:04:08,400 [Applause] 1749 01:04:08,400 --> 01:04:09,280 so 1750 01:04:09,280 --> 01:04:12,920 don't count on that 1751 01:04:13,680 --> 01:04:14,960 here we go 1752 01:04:14,960 --> 01:04:17,760 and action dr honesty 1753 01:04:17,760 --> 01:04:19,359 he can't be up here 1754 01:04:19,359 --> 01:04:20,720 basketball 1755 01:04:20,720 --> 01:04:22,000 the thing that's hardest to understand 1756 01:04:22,000 --> 01:04:23,200 about all this is we actually created 1757 01:04:23,200 --> 01:04:24,880 two completely separate camera systems 1758 01:04:24,880 --> 01:04:26,880 that had completely different jobs one 1759 01:04:26,880 --> 01:04:28,960 was our virtual camera system to capture 1760 01:04:28,960 --> 01:04:30,720 actors and shoot them virtually in a 1761 01:04:30,720 --> 01:04:32,160 virtual environment the other one was 1762 01:04:32,160 --> 01:04:33,680 the fusion camera system which was for 1763 01:04:33,680 --> 01:04:35,920 shooting live action actors and sets in 1764 01:04:35,920 --> 01:04:39,119 3d okay that's cut 1765 01:04:39,119 --> 01:04:41,520 i fell in love with 3d when i made my 1766 01:04:41,520 --> 01:04:44,960 first 3d film which was in 95 1767 01:04:44,960 --> 01:04:46,960 and that was t2 3d 1768 01:04:46,960 --> 01:04:48,880 the logistics and the technology 1769 01:04:48,880 --> 01:04:51,119 required were enormous the cameras were 1770 01:04:51,119 --> 01:04:52,960 the size of refrigerators this didn't 1771 01:04:52,960 --> 01:04:55,359 seem to be practical 1772 01:04:55,359 --> 01:04:57,599 so the fusion camera was an outgrowth of 1773 01:04:57,599 --> 01:04:59,359 all the 3d camera development that vince 1774 01:04:59,359 --> 01:05:01,200 pace and i had done for several years 1775 01:05:01,200 --> 01:05:02,960 previously it was designed to be a 1776 01:05:02,960 --> 01:05:05,039 state-of-the-art professional 1777 01:05:05,039 --> 01:05:07,440 cinema camera for 3d production when we 1778 01:05:07,440 --> 01:05:08,720 first looked at the camera system we 1779 01:05:08,720 --> 01:05:10,640 called it the reality camera system or 1780 01:05:10,640 --> 01:05:13,520 the rcs because we were trying to mimic 1781 01:05:13,520 --> 01:05:16,640 the human eyesight experience so reality 1782 01:05:16,640 --> 01:05:18,400 if you will and jim came with the name 1783 01:05:18,400 --> 01:05:21,440 fusion which really is fusing creativity 1784 01:05:21,440 --> 01:05:23,599 and technology it's fusing the two 1785 01:05:23,599 --> 01:05:25,599 images to form one and that's really 1786 01:05:25,599 --> 01:05:27,119 what we're doing the design of the 1787 01:05:27,119 --> 01:05:28,799 camera has been researched for a long 1788 01:05:28,799 --> 01:05:30,640 period of time what they've done is just 1789 01:05:30,640 --> 01:05:33,359 take all the weight off a 3d system and 1790 01:05:33,359 --> 01:05:35,440 essentially assemble two cameras with a 1791 01:05:35,440 --> 01:05:37,599 beam splitter that are able to 1792 01:05:37,599 --> 01:05:39,920 simultaneously photograph two images at 1793 01:05:39,920 --> 01:05:41,119 the same time 1794 01:05:41,119 --> 01:05:43,440 and you have a series of servos that 1795 01:05:43,440 --> 01:05:45,520 basically you can align the two images 1796 01:05:45,520 --> 01:05:48,480 or disline them according to how much 3d 1797 01:05:48,480 --> 01:05:50,319 you're looking for in a shot i've never 1798 01:05:50,319 --> 01:05:53,039 done a film in 3d so the experimentation 1799 01:05:53,039 --> 01:05:56,480 was really enticing for me 1800 01:05:57,039 --> 01:05:58,559 technology for the 3d particularly 1801 01:05:58,559 --> 01:05:59,440 getting used to because it's like 1802 01:05:59,440 --> 01:06:00,559 there's two cameras they have to just 1803 01:06:00,559 --> 01:06:02,480 check the i o every once in a while it's 1804 01:06:02,480 --> 01:06:04,240 not that different but just a little bit 1805 01:06:04,240 --> 01:06:06,000 different and you learn quickly like 1806 01:06:06,000 --> 01:06:07,760 it's a technical marvel like the fact 1807 01:06:07,760 --> 01:06:09,039 that the cameras will photograph the 1808 01:06:09,039 --> 01:06:10,799 same exact thing at the same exact way 1809 01:06:10,799 --> 01:06:12,559 what your eyes do naturally it took 1810 01:06:12,559 --> 01:06:13,680 years and years to develop to make the 1811 01:06:13,680 --> 01:06:14,960 cameras do it 1812 01:06:14,960 --> 01:06:17,200 once we're done shooting a scene you can 1813 01:06:17,200 --> 01:06:18,640 just walk 1814 01:06:18,640 --> 01:06:21,760 15 feet away get yourself into a pod put 1815 01:06:21,760 --> 01:06:25,119 on some glasses and watch your scene in 1816 01:06:25,119 --> 01:06:27,520 3d 1817 01:06:28,319 --> 01:06:30,079 a lot of our sets we made the decision 1818 01:06:30,079 --> 01:06:31,920 not to build full sets we would put in 1819 01:06:31,920 --> 01:06:33,359 green screens and we would do set 1820 01:06:33,359 --> 01:06:35,440 extensions roger that if you take the 1821 01:06:35,440 --> 01:06:37,680 link room for example we only built one 1822 01:06:37,680 --> 01:06:39,839 side of that set it was a mirror image 1823 01:06:39,839 --> 01:06:41,440 on the other side and we were able to 1824 01:06:41,440 --> 01:06:43,200 fill that in digitally where we are 1825 01:06:43,200 --> 01:06:46,480 right now is one end of the armor bag 1826 01:06:46,480 --> 01:06:48,960 and it goes you know about 50 feet you 1827 01:06:48,960 --> 01:06:51,200 realize that the armor bay is probably 1828 01:06:51,200 --> 01:06:53,920 10 times as long as we have it it's 1829 01:06:53,920 --> 01:06:56,079 absolutely filled with heavy weapons and 1830 01:06:56,079 --> 01:06:57,359 amp suits 1831 01:06:57,359 --> 01:06:59,280 there's your man 1832 01:06:59,280 --> 01:07:02,240 see you on the flight line 1833 01:07:02,319 --> 01:07:04,240 our probably biggest gag on this will be 1834 01:07:04,240 --> 01:07:06,559 the emotion base we built for the samson 1835 01:07:06,559 --> 01:07:07,920 it's huge you know it's the size of a 1836 01:07:07,920 --> 01:07:09,440 bus 1837 01:07:09,440 --> 01:07:11,440 we also have the samson the backlot 1838 01:07:11,440 --> 01:07:13,280 which is going to be hung from a large 1839 01:07:13,280 --> 01:07:16,079 crane it's really cool they basically 1840 01:07:16,079 --> 01:07:18,079 land the thing all the guys jump out 1841 01:07:18,079 --> 01:07:20,079 just before it like hit the ground i 1842 01:07:20,079 --> 01:07:21,760 don't know how many feet in there 1843 01:07:21,760 --> 01:07:22,960 probably about 1844 01:07:22,960 --> 01:07:25,440 40 and they turn on these massive fans 1845 01:07:25,440 --> 01:07:27,200 to make all of the foliage and the 1846 01:07:27,200 --> 01:07:28,799 ground moon 1847 01:07:28,799 --> 01:07:31,280 it's been the whole gamut of effects 1848 01:07:31,280 --> 01:07:32,160 really 1849 01:07:32,160 --> 01:07:34,079 things breaking 1850 01:07:34,079 --> 01:07:38,359 simulated helicopter flights 1851 01:07:42,559 --> 01:07:44,960 fire 1852 01:07:46,190 --> 01:07:50,960 [Music] 1853 01:07:50,960 --> 01:07:53,119 garrett sent me down his stun breakdown 1854 01:07:53,119 --> 01:07:54,559 different gags that were related to 1855 01:07:54,559 --> 01:07:56,160 those scenes door gunners are getting 1856 01:07:56,160 --> 01:07:57,839 pulled out of samson choppers by 1857 01:07:57,839 --> 01:08:00,160 banshees 1858 01:08:00,160 --> 01:08:01,599 also some stuff that happens in the 1859 01:08:01,599 --> 01:08:03,119 dragon 1860 01:08:03,119 --> 01:08:05,440 multiple stunts and sequences where 1861 01:08:05,440 --> 01:08:07,070 troopers are getting taken out 1862 01:08:07,070 --> 01:08:08,319 [Music] 1863 01:08:08,319 --> 01:08:09,520 probably the most technical move you've 1864 01:08:09,520 --> 01:08:11,440 been on a challenge for everybody but i 1865 01:08:11,440 --> 01:08:12,799 think it's going to be a wicked product 1866 01:08:12,799 --> 01:08:13,760 at the end 1867 01:08:13,760 --> 01:08:15,280 i have to say these stunt guys i mean 1868 01:08:15,280 --> 01:08:17,198 they really gave us their all 1869 01:08:17,198 --> 01:08:19,359 there's such a great spirit there in new 1870 01:08:19,359 --> 01:08:20,799 zealand the energy they bring the 1871 01:08:20,799 --> 01:08:23,080 excitement 1872 01:08:23,080 --> 01:08:27,549 [Music] 1873 01:08:31,439 --> 01:08:33,198 the live-action shoot 1874 01:08:33,198 --> 01:08:36,399 as it turned out was exhausting it was a 1875 01:08:36,399 --> 01:08:38,238 seven day a week process while we were 1876 01:08:38,238 --> 01:08:40,000 down in new zealand so the shoot in new 1877 01:08:40,000 --> 01:08:41,920 zealand which everybody thinks of as an 1878 01:08:41,920 --> 01:08:44,960 exotic easy location was none of that i 1879 01:08:44,960 --> 01:08:46,799 just want to say thank you very much for 1880 01:08:46,799 --> 01:08:48,719 making this a 1881 01:08:48,719 --> 01:08:50,719 long and grueling shoot on a wonderful 1882 01:08:50,719 --> 01:08:53,679 shoot uh in the sense that i really 1883 01:08:53,679 --> 01:08:54,799 appreciate 1884 01:08:54,799 --> 01:08:57,359 the uh the energy and the 1885 01:08:57,359 --> 01:08:59,439 the workmanship of the spirit 1886 01:08:59,439 --> 01:09:01,600 no matter how long the hours got 1887 01:09:01,600 --> 01:09:03,839 everybody still pulled hard and i think 1888 01:09:03,839 --> 01:09:06,080 i think i'm on my way as we were saying 1889 01:09:06,080 --> 01:09:08,000 our goodbyes on the set the stunt 1890 01:09:08,000 --> 01:09:10,000 coordinator came up and said the stunt 1891 01:09:10,000 --> 01:09:11,520 team has something that they'd like to 1892 01:09:11,520 --> 01:09:14,799 give you is it going to hurt challenges 1893 01:09:14,799 --> 01:09:16,799 and i turned around and here they all 1894 01:09:16,799 --> 01:09:21,480 were these new zealand stunt guys 1895 01:09:21,960 --> 01:09:25,090 [Music] 1896 01:09:25,759 --> 01:09:28,238 some were maori some were not maori but 1897 01:09:28,238 --> 01:09:29,839 they were all new zealanders and they 1898 01:09:29,839 --> 01:09:31,759 had all worked on this 1899 01:09:31,759 --> 01:09:34,158 apparently what this haka does if 1900 01:09:34,158 --> 01:09:36,158 translated is it challenges you to 1901 01:09:36,158 --> 01:09:38,399 continue to do your best and that was 1902 01:09:38,399 --> 01:09:41,439 their way of thanking 1903 01:09:43,770 --> 01:09:46,859 [Applause] 1904 01:09:47,679 --> 01:09:49,839 and they handed me the taja which is the 1905 01:09:49,839 --> 01:09:52,158 ceremonial staff and that was their way 1906 01:09:52,158 --> 01:09:54,640 of saying new zealand thanks you for 1907 01:09:54,640 --> 01:09:56,159 bringing this project here and for 1908 01:09:56,159 --> 01:09:58,159 making us a part of it and it was a very 1909 01:09:58,159 --> 01:10:01,440 very emotional moment 1910 01:10:07,679 --> 01:10:09,520 the whole time i was in the volume i 1911 01:10:09,520 --> 01:10:11,040 said you know if i was shooting this 1912 01:10:11,040 --> 01:10:13,280 it'd be so easy you guys just spent five 1913 01:10:13,280 --> 01:10:15,280 minutes trying to move one light 1914 01:10:15,280 --> 01:10:17,679 20 degrees around the subject and if i 1915 01:10:17,679 --> 01:10:19,280 was there i could reach over and move it 1916 01:10:19,280 --> 01:10:21,520 myself and it would take 20 seconds then 1917 01:10:21,520 --> 01:10:23,679 i got to live action shooting and you 1918 01:10:23,679 --> 01:10:25,360 know moving big objects around in the 1919 01:10:25,360 --> 01:10:27,199 background and i said you know if this 1920 01:10:27,199 --> 01:10:28,960 was cg i could have moved that 30 1921 01:10:28,960 --> 01:10:30,560 seconds so the whole time i was shooting 1922 01:10:30,560 --> 01:10:32,080 the virtual camera i was complaining 1923 01:10:32,080 --> 01:10:33,280 that it wasn't live action the whole 1924 01:10:33,280 --> 01:10:34,640 time i was doing the live action i was 1925 01:10:34,640 --> 01:10:36,480 complaining that it wasn't cg by the 1926 01:10:36,480 --> 01:10:38,480 time i got back to doing virtual 1927 01:10:38,480 --> 01:10:40,719 production again after the live action i 1928 01:10:40,719 --> 01:10:44,360 just kept my mouth shut 1929 01:10:46,480 --> 01:10:48,239 what i realized is that they're both 1930 01:10:48,239 --> 01:10:50,239 hard and they're completely different so 1931 01:10:50,239 --> 01:10:52,080 you have to have a good team that knows 1932 01:10:52,080 --> 01:10:53,440 one discipline and a good team that 1933 01:10:53,440 --> 01:10:55,199 knows the other discipline after the 1934 01:10:55,199 --> 01:10:57,520 live-action filming was completed most 1935 01:10:57,520 --> 01:11:00,080 movies are done we still had 1936 01:11:00,080 --> 01:11:02,000 a tremendous amount of scenes that we 1937 01:11:02,000 --> 01:11:04,239 had captured performances on that we had 1938 01:11:04,239 --> 01:11:07,120 not yet done camera 1939 01:11:07,120 --> 01:11:09,440 these would play back 1940 01:11:09,440 --> 01:11:11,600 on the stage with jim in the virtual 1941 01:11:11,600 --> 01:11:13,520 camera 1942 01:11:13,520 --> 01:11:15,120 please so now 1943 01:11:15,120 --> 01:11:17,360 the actors are gone and he's out there 1944 01:11:17,360 --> 01:11:19,520 with this virtual camera 1945 01:11:19,520 --> 01:11:21,199 playing back their performances from 1946 01:11:21,199 --> 01:11:23,920 sometimes months before let's do a take 1947 01:11:23,920 --> 01:11:24,860 okay 1948 01:11:24,860 --> 01:11:27,939 [Music] 1949 01:11:28,560 --> 01:11:30,080 when he looked through the lens of the 1950 01:11:30,080 --> 01:11:32,320 virtual camera it was as if those actors 1951 01:11:32,320 --> 01:11:34,159 were there giving him the performances 1952 01:11:34,159 --> 01:11:35,679 live yeah 1953 01:11:35,679 --> 01:11:37,040 beautiful thing 1954 01:11:37,040 --> 01:11:39,120 he would now go and create the actual 1955 01:11:39,120 --> 01:11:42,159 shots that became the movie action so 1956 01:11:42,159 --> 01:11:44,000 after all the frenzy and activity of a 1957 01:11:44,000 --> 01:11:46,719 live action shoot lifting and it's just 1958 01:11:46,719 --> 01:11:48,640 me with the virtual camera out on a big 1959 01:11:48,640 --> 01:11:51,440 empty stage for a year 1960 01:11:51,440 --> 01:11:53,280 it was a year of this shooting these 1961 01:11:53,280 --> 01:11:55,920 cameras cut say that please 1962 01:11:55,920 --> 01:11:57,520 now you've actually got sort of dailies 1963 01:11:57,520 --> 01:11:59,760 for the first time actual shots to cut 1964 01:11:59,760 --> 01:12:02,159 with now you edit the scene get that the 1965 01:12:02,159 --> 01:12:04,640 way you want 1966 01:12:04,800 --> 01:12:07,120 and then that edited cut is what goes to 1967 01:12:07,120 --> 01:12:09,679 weta for them to finish we call that the 1968 01:12:09,679 --> 01:12:11,360 template we would see kind of where he 1969 01:12:11,360 --> 01:12:13,199 put his light where the compositional 1970 01:12:13,199 --> 01:12:14,960 elements were how the art direction was 1971 01:12:14,960 --> 01:12:17,280 laid out basically jim handed that over 1972 01:12:17,280 --> 01:12:19,840 to us as a master guide for what he 1973 01:12:19,840 --> 01:12:21,600 wanted the shots and the scenes to look 1974 01:12:21,600 --> 01:12:23,120 like 1975 01:12:23,120 --> 01:12:24,960 what is only building what we're sending 1976 01:12:24,960 --> 01:12:26,159 them instead of 1977 01:12:26,159 --> 01:12:28,560 building out shots instead of 1978 01:12:28,560 --> 01:12:30,159 going through these massive amounts of 1979 01:12:30,159 --> 01:12:32,159 iterations with lighting tests and all 1980 01:12:32,159 --> 01:12:33,760 these other things we're giving them 1981 01:12:33,760 --> 01:12:35,920 something that's much more concise to 1982 01:12:35,920 --> 01:12:38,159 the point this is the length of the shot 1983 01:12:38,159 --> 01:12:39,520 here's the motion 1984 01:12:39,520 --> 01:12:41,679 and here's the camera and we just 1985 01:12:41,679 --> 01:12:42,800 followed that and we would start 1986 01:12:42,800 --> 01:12:44,000 replacing that with all the high 1987 01:12:44,000 --> 01:12:46,880 resolution elements 1988 01:12:49,600 --> 01:12:52,080 we're able to feel the team of some of 1989 01:12:52,080 --> 01:12:54,159 the best animators in the world and it 1990 01:12:54,159 --> 01:12:55,760 sort of broke down into two separate 1991 01:12:55,760 --> 01:12:59,199 areas one was the creatures 1992 01:12:59,360 --> 01:13:01,040 and the other one was the characters 1993 01:13:01,040 --> 01:13:03,280 where they were animating from captured 1994 01:13:03,280 --> 01:13:04,960 performances traditionally when people 1995 01:13:04,960 --> 01:13:06,400 think of animators i think of someone 1996 01:13:06,400 --> 01:13:08,159 who's gonna add life to something that's 1997 01:13:08,159 --> 01:13:09,920 inanimate where avatar comes in we're 1998 01:13:09,920 --> 01:13:11,280 not asking our animators to create the 1999 01:13:11,280 --> 01:13:12,719 performance the performance has already 2000 01:13:12,719 --> 01:13:16,000 been created by the actor think fast 2001 01:13:16,000 --> 01:13:19,840 motor controls looking good 2002 01:13:23,920 --> 01:13:26,080 the animator's job is to analyze the 2003 01:13:26,080 --> 01:13:27,760 performance analyze every detail of it 2004 01:13:27,760 --> 01:13:29,360 and make sure it's coming across it was 2005 01:13:29,360 --> 01:13:31,120 very important for us to make sure that 2006 01:13:31,120 --> 01:13:33,120 whatever zoe did whatever sam did 2007 01:13:33,120 --> 01:13:34,880 actually came through their avatars onto 2008 01:13:34,880 --> 01:13:36,800 the screen and played as convincingly as 2009 01:13:36,800 --> 01:13:38,960 when they were on the stage you take a 2010 01:13:38,960 --> 01:13:41,120 character like nateri and the idea is 2011 01:13:41,120 --> 01:13:43,360 that the audience just has to fall in 2012 01:13:43,360 --> 01:13:44,960 love with this character 2013 01:13:44,960 --> 01:13:46,800 when she smiles there has to be a 2014 01:13:46,800 --> 01:13:48,800 connection between her smile and the 2015 01:13:48,800 --> 01:13:51,440 audience it really is a collaboration 2016 01:13:51,440 --> 01:13:53,679 it's working with the actors and then 2017 01:13:53,679 --> 01:13:55,920 working with the animators to bring the 2018 01:13:55,920 --> 01:14:01,000 character to the screen i see you 2019 01:14:02,080 --> 01:14:03,600 i see you 2020 01:14:03,600 --> 01:14:05,600 we have to figure out how to maintain 2021 01:14:05,600 --> 01:14:09,679 that integrity maintain that performance 2022 01:14:09,840 --> 01:14:11,920 so the characters you see on the screen 2023 01:14:11,920 --> 01:14:13,120 are really 2024 01:14:13,120 --> 01:14:17,090 what the performance was intended to be 2025 01:14:17,090 --> 01:14:19,440 [Applause] 2026 01:14:19,440 --> 01:14:21,920 you might not be you're happy 2027 01:14:21,920 --> 01:14:24,880 we had the actors on set at weda digital 2028 01:14:24,880 --> 01:14:27,040 we scanned them with our own software 2029 01:14:27,040 --> 01:14:30,000 and that's when we were able to take 60 2030 01:14:30,000 --> 01:14:32,320 70 different facts poses from them 2031 01:14:32,320 --> 01:14:34,320 default states you know eyes looking 2032 01:14:34,320 --> 01:14:36,000 left and right up and down any kind of 2033 01:14:36,000 --> 01:14:39,040 data we could get from the actor just to 2034 01:14:39,040 --> 01:14:41,600 make sure that the eyes really did feel 2035 01:14:41,600 --> 01:14:44,480 like zoe and sam the eye motion and the 2036 01:14:44,480 --> 01:14:45,440 eyes it's something that's kind of 2037 01:14:45,440 --> 01:14:47,280 overlooked in a lot of animation films 2038 01:14:47,280 --> 01:14:48,960 our eyes work independently of our 2039 01:14:48,960 --> 01:14:50,480 bodies and our heads they also do these 2040 01:14:50,480 --> 01:14:52,400 little subtle movements that was another 2041 01:14:52,400 --> 01:14:53,760 thing we looked for with a reference 2042 01:14:53,760 --> 01:14:55,120 it's one of the reasons why the eye came 2043 01:14:55,120 --> 01:14:56,719 to life in avatar we studied all those 2044 01:14:56,719 --> 01:14:58,239 details and we made sure they were in 2045 01:14:58,239 --> 01:15:00,000 there we made sure nate terry's eyes 2046 01:15:00,000 --> 01:15:01,600 were locked on jake when she was arguing 2047 01:15:01,600 --> 01:15:04,239 with him what are you saying jake 2048 01:15:04,239 --> 01:15:07,199 you knew this would happen 2049 01:15:07,679 --> 01:15:09,600 yes 2050 01:15:09,600 --> 01:15:11,600 but the real trick to it was figuring 2051 01:15:11,600 --> 01:15:13,679 out what they call the rig 2052 01:15:13,679 --> 01:15:16,080 and the rig is how they program the 2053 01:15:16,080 --> 01:15:18,000 facial muscles to work and we all have 2054 01:15:18,000 --> 01:15:20,400 the same facial muscles but they're in 2055 01:15:20,400 --> 01:15:22,000 different proportions and the way in 2056 01:15:22,000 --> 01:15:24,800 which they fire meaning how your brain 2057 01:15:24,800 --> 01:15:26,800 controls your face is different for 2058 01:15:26,800 --> 01:15:28,159 every person and this took months and 2059 01:15:28,159 --> 01:15:29,920 months for each character and it had to 2060 01:15:29,920 --> 01:15:32,159 be done individually for each character 2061 01:15:32,159 --> 01:15:33,840 i will stand and fight the reference 2062 01:15:33,840 --> 01:15:35,600 cameras play an integral part in how we 2063 01:15:35,600 --> 01:15:38,400 evaluate study the detail within 2064 01:15:38,400 --> 01:15:40,719 each performance as good as our facial 2065 01:15:40,719 --> 01:15:42,800 capture system is if we really wanted to 2066 01:15:42,800 --> 01:15:44,719 just see the subtleties on somebody's 2067 01:15:44,719 --> 01:15:46,159 face there's nothing better than just 2068 01:15:46,159 --> 01:15:51,560 seeing a close-up high-def video of that 2069 01:15:54,159 --> 01:15:55,440 stress with the animators was to 2070 01:15:55,440 --> 01:15:57,760 actually animate to the reference camera 2071 01:15:57,760 --> 01:15:59,040 and then we'd make sure the performance 2072 01:15:59,040 --> 01:16:00,800 looks the same or all the details are in 2073 01:16:00,800 --> 01:16:03,920 there navia 2074 01:16:04,719 --> 01:16:05,920 and then we go back to the actual shock 2075 01:16:05,920 --> 01:16:07,679 camera and see if there's anything lost 2076 01:16:07,679 --> 01:16:09,280 usually you had gained a lot by doing 2077 01:16:09,280 --> 01:16:10,080 that 2078 01:16:10,080 --> 01:16:11,760 85 2079 01:16:11,760 --> 01:16:15,199 of this is taking from the actors their 2080 01:16:15,199 --> 01:16:17,199 performances and preserving them in 2081 01:16:17,199 --> 01:16:21,679 their computer generated characters 2082 01:16:21,679 --> 01:16:24,400 i see you 2083 01:16:27,040 --> 01:16:29,520 i see you 2084 01:16:29,520 --> 01:16:32,080 but that last 15 requires animators to 2085 01:16:32,080 --> 01:16:34,080 come in and add things like the tail and 2086 01:16:34,080 --> 01:16:36,560 the ears you had to study cat and dog 2087 01:16:36,560 --> 01:16:38,239 and other animal behavior and 2088 01:16:38,239 --> 01:16:40,560 incorporate that into how the ears moved 2089 01:16:40,560 --> 01:16:42,159 how the tails moved 2090 01:16:42,159 --> 01:16:44,800 we studied lions and we incorporated 2091 01:16:44,800 --> 01:16:47,600 that into our character 2092 01:16:47,600 --> 01:16:49,600 so in a way the animation is a 2093 01:16:49,600 --> 01:16:52,560 turbocharger on top of this whole facial 2094 01:16:52,560 --> 01:16:56,560 capture idea you should not be here 2095 01:16:56,560 --> 01:16:58,719 when nathiri is furious with jake her 2096 01:16:58,719 --> 01:17:00,480 ears flatten out and her tails going 2097 01:17:00,480 --> 01:17:02,000 back and forth so there's a total 2098 01:17:02,000 --> 01:17:05,120 character that's created 2099 01:17:05,120 --> 01:17:07,040 the animators have taken what the actors 2100 01:17:07,040 --> 01:17:09,920 are doing and gone even beyond that and 2101 01:17:09,920 --> 01:17:11,440 it's a lot of fun to watch how you 2102 01:17:11,440 --> 01:17:13,360 feeling jake 2103 01:17:13,360 --> 01:17:15,840 hey guys it is my performance this thing 2104 01:17:15,840 --> 01:17:18,560 walks and talks and acts like me and 2105 01:17:18,560 --> 01:17:20,400 it's my interpretation even though i'm 2106 01:17:20,400 --> 01:17:22,159 big nine foot tall and blue it's got my 2107 01:17:22,159 --> 01:17:24,080 personality it's got my soul why the 2108 01:17:24,080 --> 01:17:26,400 number jake jake listen to me you're not 2109 01:17:26,400 --> 01:17:28,000 used to your avatar body this is 2110 01:17:28,000 --> 01:17:29,920 dangerous this is great zoey really 2111 01:17:29,920 --> 01:17:31,920 enjoys watching the footage of her as 2112 01:17:31,920 --> 01:17:34,400 naitiri because natieri is this creature 2113 01:17:34,400 --> 01:17:37,199 that's of her created by her 2114 01:17:37,199 --> 01:17:39,840 but it's apart from her as well she 2115 01:17:39,840 --> 01:17:41,920 looked so sexy 2116 01:17:41,920 --> 01:17:44,560 she was so cut and long and lean i was 2117 01:17:44,560 --> 01:17:46,480 like damn 2118 01:17:46,480 --> 01:17:47,679 [Music] 2119 01:17:47,679 --> 01:17:50,239 the first sequence that we turned over 2120 01:17:50,239 --> 01:17:52,480 to wetted digital we turned over in 2121 01:17:52,480 --> 01:17:54,360 february of 2122 01:17:54,360 --> 01:17:58,560 2007. we did not get it back until may 2123 01:17:58,560 --> 01:18:00,719 of 2008. 2124 01:18:00,719 --> 01:18:02,880 those first shots that i final which was 2125 01:18:02,880 --> 01:18:04,640 the scene where we first seen a tyria 2126 01:18:04,640 --> 01:18:05,920 and she draws the bow and the wood 2127 01:18:05,920 --> 01:18:07,679 sprite comes out and lands they were so 2128 01:18:07,679 --> 01:18:10,000 gorgeous that all of a sudden it was 2129 01:18:10,000 --> 01:18:13,199 this moment of holy crap that looks real 2130 01:18:13,199 --> 01:18:14,880 she looks completely real and then we 2131 01:18:14,880 --> 01:18:17,280 just sit there and go hey look at that 2132 01:18:17,280 --> 01:18:20,000 finally those first 10 or 11 shots in 2133 01:18:20,000 --> 01:18:22,159 that scene was absolutely critical 2134 01:18:22,159 --> 01:18:23,520 that's the moment where we knew this 2135 01:18:23,520 --> 01:18:25,360 movie was going to work we didn't know 2136 01:18:25,360 --> 01:18:27,920 yet if we could get all the other 2600 2137 01:18:27,920 --> 01:18:29,679 shots done but we knew we could make a 2138 01:18:29,679 --> 01:18:32,320 real character 2139 01:18:35,600 --> 01:18:37,440 we were cutting the whole movie together 2140 01:18:37,440 --> 01:18:40,880 and in the summer of 2008 a full year 2141 01:18:40,880 --> 01:18:43,120 and a half before the movie was released 2142 01:18:43,120 --> 01:18:45,760 he sat down for the first time to watch 2143 01:18:45,760 --> 01:18:48,960 a full cut of the then existing movie 2144 01:18:48,960 --> 01:18:52,400 and the movie at that time was very very 2145 01:18:52,400 --> 01:18:56,320 long so the film was like a mosaic of of 2146 01:18:56,320 --> 01:18:58,880 scenes that were in various stages so 2147 01:18:58,880 --> 01:19:00,960 you'd have scenes that were in a pre-cut 2148 01:19:00,960 --> 01:19:03,120 and then something that was in a virtual 2149 01:19:03,120 --> 01:19:04,880 camera cut next to something that was 2150 01:19:04,880 --> 01:19:07,120 turned over six months ago that was in 2151 01:19:07,120 --> 01:19:10,000 animation level and it was hard to watch 2152 01:19:10,000 --> 01:19:11,440 we had to cut the film shorter because 2153 01:19:11,440 --> 01:19:13,679 it wasn't quite gelling up it it always 2154 01:19:13,679 --> 01:19:15,840 felt too long making its points and i 2155 01:19:15,840 --> 01:19:18,000 kept surgically taking little bits out 2156 01:19:18,000 --> 01:19:19,199 here and there and you know we 2157 01:19:19,199 --> 01:19:20,880 eventually wound up cutting out about 40 2158 01:19:20,880 --> 01:19:22,719 minutes of film from the time we first 2159 01:19:22,719 --> 01:19:24,480 screened it for ourselves a year earlier 2160 01:19:24,480 --> 01:19:26,800 to the time we we finished the cut there 2161 01:19:26,800 --> 01:19:29,840 was a point where we had been hoping to 2162 01:19:29,840 --> 01:19:31,280 just be able to handle the whole film 2163 01:19:31,280 --> 01:19:33,360 ourselves but jim handed us a cut that 2164 01:19:33,360 --> 01:19:35,520 was about 45 minutes longer than one 2165 01:19:35,520 --> 01:19:37,600 that got released and it still had a lot 2166 01:19:37,600 --> 01:19:39,360 of character work in it we said okay if 2167 01:19:39,360 --> 01:19:41,520 we focus only on this character work 2168 01:19:41,520 --> 01:19:43,199 that's more work than we thought we're 2169 01:19:43,199 --> 01:19:45,360 going to be doing and it's too late for 2170 01:19:45,360 --> 01:19:47,280 us to gear up to do the other work we 2171 01:19:47,280 --> 01:19:49,600 made the decision to pull work 2172 01:19:49,600 --> 01:19:52,239 uh in late 2008 2173 01:19:52,239 --> 01:19:54,640 but we didn't get the approval to do it 2174 01:19:54,640 --> 01:19:57,120 until spring of 2009. 2175 01:19:57,120 --> 01:19:59,440 so these shots were just lying in weight 2176 01:19:59,440 --> 01:20:02,320 the work building up jim stressing out 2177 01:20:02,320 --> 01:20:04,880 about it yeah okay so so you still have 2178 01:20:04,880 --> 01:20:06,719 some tech work to do on on contact 2179 01:20:06,719 --> 01:20:08,480 shadows and reflections and it was a 2180 01:20:08,480 --> 01:20:10,480 nail biter the whole movie was a nail 2181 01:20:10,480 --> 01:20:12,080 biter in terms of getting things done 2182 01:20:12,080 --> 01:20:14,000 because we were always missing 2183 01:20:14,000 --> 01:20:16,480 these deadlines that we kind of made up 2184 01:20:16,480 --> 01:20:18,320 out of nowhere let's do this by this 2185 01:20:18,320 --> 01:20:19,679 date because we sort of knew if we 2186 01:20:19,679 --> 01:20:21,199 didn't do that by that date we wouldn't 2187 01:20:21,199 --> 01:20:23,199 get this done over here 2188 01:20:23,199 --> 01:20:25,679 ilm took the most number of shots and 2189 01:20:25,679 --> 01:20:28,000 the most complicated shots and their 2190 01:20:28,000 --> 01:20:30,880 shots had to seamlessly fit in 2191 01:20:30,880 --> 01:20:33,360 with weta's work in the end battle 2192 01:20:33,360 --> 01:20:35,040 other sequences were stand-alone 2193 01:20:35,040 --> 01:20:37,040 sequences where we would get companies 2194 01:20:37,040 --> 01:20:40,080 like hydraulics frame store 2195 01:20:40,080 --> 01:20:41,440 or hybrid 2196 01:20:41,440 --> 01:20:43,840 and the other visual effects vendors a 2197 01:20:43,840 --> 01:20:45,280 complete sequence that they would 2198 01:20:45,280 --> 01:20:47,760 deliver to us because of the way 2199 01:20:47,760 --> 01:20:50,320 this film was done and and how long it 2200 01:20:50,320 --> 01:20:52,320 took to finish shots 2201 01:20:52,320 --> 01:20:56,080 we were in a constant state of deadline 2202 01:20:56,080 --> 01:20:58,239 for i think a year and a half to two 2203 01:20:58,239 --> 01:20:59,679 years 2204 01:20:59,679 --> 01:21:02,000 fire 2205 01:21:02,800 --> 01:21:05,760 in three two one 2206 01:21:05,760 --> 01:21:08,000 basically for the last part we were kind 2207 01:21:08,000 --> 01:21:10,320 of in a marathon run we couldn't back 2208 01:21:10,320 --> 01:21:12,239 off the throttle and we actually went 2209 01:21:12,239 --> 01:21:14,000 back and shot a little more live action 2210 01:21:14,000 --> 01:21:16,400 again later after our last capture so it 2211 01:21:16,400 --> 01:21:18,639 sort of went capture live action a lot 2212 01:21:18,639 --> 01:21:20,400 of capture little tiny bit of live 2213 01:21:20,400 --> 01:21:22,800 action at the end 2214 01:21:22,800 --> 01:22:30,770 [Music] 2215 01:22:34,719 --> 01:22:36,400 the first time 2216 01:22:36,400 --> 01:22:38,400 that we actually showed it to a large 2217 01:22:38,400 --> 01:22:40,960 group of people was cinema expo which is 2218 01:22:40,960 --> 01:22:43,920 an exhibitor's convention in amsterdam 2219 01:22:43,920 --> 01:22:47,360 we argued about what content to include 2220 01:22:47,360 --> 01:22:49,120 and there was a concern that we were 2221 01:22:49,120 --> 01:22:52,000 including too much of the fern gully 2222 01:22:52,000 --> 01:22:54,000 elements of the film in particular the 2223 01:22:54,000 --> 01:22:56,080 scene where the wood sprites land on 2224 01:22:56,080 --> 01:22:58,000 jake we decided that we were going to 2225 01:22:58,000 --> 01:22:59,920 keep it in 2226 01:22:59,920 --> 01:23:01,679 and we presented this 2227 01:23:01,679 --> 01:23:04,239 in answer to a mixed audience 3 500 2228 01:23:04,239 --> 01:23:05,440 people 2229 01:23:05,440 --> 01:23:08,000 the response was remarkable that was 2230 01:23:08,000 --> 01:23:11,120 really when it proved to us 2231 01:23:11,120 --> 01:23:14,560 that you could not just sell this movie 2232 01:23:14,560 --> 01:23:17,679 in 30-second bites more of this movie 2233 01:23:17,679 --> 01:23:18,800 was more 2234 01:23:18,800 --> 01:23:20,560 we went out and we did comic-con where 2235 01:23:20,560 --> 01:23:22,639 we showed an abbreviated version of what 2236 01:23:22,639 --> 01:23:25,440 we showed at cinema expo 2237 01:23:25,440 --> 01:23:29,679 are you ready to go to pandora 2238 01:23:31,280 --> 01:23:33,040 all right then let's go 2239 01:23:33,040 --> 01:23:34,639 there were some concerns at the studio 2240 01:23:34,639 --> 01:23:36,639 that the reaction wasn't big enough i 2241 01:23:36,639 --> 01:23:37,520 thought 2242 01:23:37,520 --> 01:23:39,360 it went perfectly 2243 01:23:39,360 --> 01:23:41,760 it was a great introduction to an 2244 01:23:41,760 --> 01:23:43,600 audience still they were dealing more 2245 01:23:43,600 --> 01:23:45,760 with the 3d and with the cg they weren't 2246 01:23:45,760 --> 01:23:47,520 dealing with the film as a narrative 2247 01:23:47,520 --> 01:23:49,280 they weren't dealing with it as a story 2248 01:23:49,280 --> 01:23:51,199 so we were introducing them to what the 2249 01:23:51,199 --> 01:23:52,639 film might be 2250 01:23:52,639 --> 01:23:54,239 we don't want you to know until december 2251 01:23:54,239 --> 01:23:56,960 18th we want you to still hold back 2252 01:23:56,960 --> 01:24:01,199 something for the fun of the voyage 2253 01:24:01,199 --> 01:24:02,560 and then john lando and i came up with 2254 01:24:02,560 --> 01:24:05,280 this idea to do avatar day avatar day 2255 01:24:05,280 --> 01:24:07,520 was where we went out and we took over 2256 01:24:07,520 --> 01:24:09,760 theaters and we invited audience members 2257 01:24:09,760 --> 01:24:12,320 to come for free 2258 01:24:12,320 --> 01:24:14,960 to see 15 minutes 2259 01:24:14,960 --> 01:24:17,600 of the movie in 3d 2260 01:24:17,600 --> 01:24:19,840 around the world it was interesting the 2261 01:24:19,840 --> 01:24:22,400 trailer for the film went out the day 2262 01:24:22,400 --> 01:24:25,679 before and the trailer got a very mixed 2263 01:24:25,679 --> 01:24:28,000 response there was this sense of what's 2264 01:24:28,000 --> 01:24:29,679 all the fuss about this looks like you 2265 01:24:29,679 --> 01:24:31,840 know smurfs or thundercats or whatever 2266 01:24:31,840 --> 01:24:33,679 and pretty soon they're ripping us a new 2267 01:24:33,679 --> 01:24:37,199 one on the internet 7 500 comments long 2268 01:24:37,199 --> 01:24:39,120 about how bad this movie is and how it's 2269 01:24:39,120 --> 01:24:40,639 doomed to fail 2270 01:24:40,639 --> 01:24:43,040 i did press for another film on avatar 2271 01:24:43,040 --> 01:24:45,360 day and all those guys were bagging the 2272 01:24:45,360 --> 01:24:46,320 movie because they'd just seen the 2273 01:24:46,320 --> 01:24:48,320 little kind of trailer on the tv that 2274 01:24:48,320 --> 01:24:49,600 was a hard thing to stand there and 2275 01:24:49,600 --> 01:24:51,520 defend but well defend this product all 2276 01:24:51,520 --> 01:24:53,600 the way and jim just said we just stand 2277 01:24:53,600 --> 01:24:55,040 by what we do and 2278 01:24:55,040 --> 01:24:57,280 keep telling the story but the avatar 2279 01:24:57,280 --> 01:24:59,199 day footage when people went and saw it 2280 01:24:59,199 --> 01:25:00,480 in the theater 2281 01:25:00,480 --> 01:25:02,320 and didn't see it in a minute and a half 2282 01:25:02,320 --> 01:25:04,239 or two minute trailer but saw 15 minutes 2283 01:25:04,239 --> 01:25:05,840 of the movie the response was 2284 01:25:05,840 --> 01:25:08,400 overwhelming 2285 01:25:10,560 --> 01:25:12,400 are you ready to rock 2286 01:25:12,400 --> 01:25:13,440 yes 2287 01:25:13,440 --> 01:25:15,840 all right cool i remember in the last 2288 01:25:15,840 --> 01:25:17,840 year before the release of the film i 2289 01:25:17,840 --> 01:25:21,199 think i got about five or six days off 2290 01:25:21,199 --> 01:25:23,679 in a year between doing the sound doing 2291 01:25:23,679 --> 01:25:25,760 the music doing the visual effects 2292 01:25:25,760 --> 01:25:27,600 working with all the different teams 2293 01:25:27,600 --> 01:25:29,440 that were working on the finish it was 2294 01:25:29,440 --> 01:25:31,199 unbelievable 2295 01:25:31,199 --> 01:25:33,280 and we did video conferencing so jim 2296 01:25:33,280 --> 01:25:34,880 could actually physically point out 2297 01:25:34,880 --> 01:25:37,280 something and we would spend hours if 2298 01:25:37,280 --> 01:25:40,159 not days in these review sessions and 2299 01:25:40,159 --> 01:25:41,920 oftentimes we would schedule multiple 2300 01:25:41,920 --> 01:25:43,920 ones in one day where we would schedule 2301 01:25:43,920 --> 01:25:46,000 the crews that were in london in the 2302 01:25:46,000 --> 01:25:47,280 early morning because it was already 2303 01:25:47,280 --> 01:25:49,520 there late night tim how you doing 2304 01:25:49,520 --> 01:25:51,360 you want a good thing yeah 2305 01:25:51,360 --> 01:25:52,840 what time is it 2306 01:25:52,840 --> 01:25:55,199 jeremy fairly late 2307 01:25:55,199 --> 01:25:56,800 we would schedule the crews that were in 2308 01:25:56,800 --> 01:25:58,880 california midday and we would schedule 2309 01:25:58,880 --> 01:26:01,360 in the afternoon weta because it was now 2310 01:26:01,360 --> 01:26:02,719 just their morning 2311 01:26:02,719 --> 01:26:04,719 it's still boiling here and then we 2312 01:26:04,719 --> 01:26:07,040 essentially kind of run out of it to 2313 01:26:07,040 --> 01:26:11,440 what is now 100 pandora atmosphere 2314 01:26:11,530 --> 01:26:13,920 [Music] 2315 01:26:13,920 --> 01:26:15,840 one of the biggest challenges on this 2316 01:26:15,840 --> 01:26:18,320 movie was james horner's 2317 01:26:18,320 --> 01:26:20,880 how do you create music for a world that 2318 01:26:20,880 --> 01:26:23,360 doesn't exist jim wanted him and 2319 01:26:23,360 --> 01:26:26,080 challenged him to combine indigenous 2320 01:26:26,080 --> 01:26:27,440 sounds 2321 01:26:27,440 --> 01:26:30,719 into a traditional cinematic score 2322 01:26:30,719 --> 01:26:32,480 he came to the set when we were filming 2323 01:26:32,480 --> 01:26:34,320 the scenes that had the music he had to 2324 01:26:34,320 --> 01:26:36,560 create music early on so that we could 2325 01:26:36,560 --> 01:26:37,840 play it back 2326 01:26:37,840 --> 01:26:40,880 during certain scenes 2327 01:26:44,159 --> 01:26:45,840 the first thing james did on this film 2328 01:26:45,840 --> 01:26:48,080 was bring in an ethno musicologist and 2329 01:26:48,080 --> 01:26:50,880 start collecting sound vocal sounds and 2330 01:26:50,880 --> 01:26:52,719 various different instruments from 2331 01:26:52,719 --> 01:26:55,760 around the world initially the music was 2332 01:26:55,760 --> 01:26:58,320 a lot more ethnically based there were 2333 01:26:58,320 --> 01:27:00,159 lots of people playing stuff the art 2334 01:27:00,159 --> 01:27:03,920 department drew about 12 or 15 ethnic 2335 01:27:03,920 --> 01:27:05,920 percussion instruments that these people 2336 01:27:05,920 --> 01:27:09,199 would play and so i was tasked 2337 01:27:09,199 --> 01:27:11,920 with writing songs 2338 01:27:11,920 --> 01:27:14,239 for these instruments and all of that 2339 01:27:14,239 --> 01:27:16,159 had to be done before things were shot 2340 01:27:16,159 --> 01:27:18,639 because obviously the actors had to do 2341 01:27:18,639 --> 01:27:22,560 the motion capture for that stuff 2342 01:27:25,360 --> 01:27:27,760 what i did was i sampled a lot of 2343 01:27:27,760 --> 01:27:30,880 interesting instruments 2344 01:27:30,960 --> 01:27:32,480 and then i 2345 01:27:32,480 --> 01:27:34,800 i worked with them electronically 2346 01:27:34,800 --> 01:27:37,199 to get an effect 2347 01:27:37,199 --> 01:27:38,400 that was 2348 01:27:38,400 --> 01:27:40,560 different than the instrument could make 2349 01:27:40,560 --> 01:27:43,760 but that had a kind of a weird spectral 2350 01:27:43,760 --> 01:27:44,880 quality 2351 01:27:44,880 --> 01:27:46,719 that made it sound 2352 01:27:46,719 --> 01:27:48,719 like you really haven't heard it before 2353 01:27:48,719 --> 01:27:53,560 but it doesn't sound quite human either 2354 01:28:04,800 --> 01:28:06,880 and they were two women 2355 01:28:06,880 --> 01:28:09,120 that just are professional singers and 2356 01:28:09,120 --> 01:28:10,960 they just pinched off their voice to 2357 01:28:10,960 --> 01:28:13,679 sound like sort of half 2358 01:28:13,679 --> 01:28:16,000 african half navi 2359 01:28:16,000 --> 01:28:18,880 children adult 2360 01:28:20,000 --> 01:28:22,080 a couple of days went by where we didn't 2361 01:28:22,080 --> 01:28:24,400 really keep anything that was sung was 2362 01:28:24,400 --> 01:28:27,280 just getting the right sound we can get 2363 01:28:27,280 --> 01:28:29,840 one good one 2364 01:28:29,840 --> 01:28:32,480 no we trust your ears yeah 2365 01:28:32,480 --> 01:28:34,560 paul frommer was the guy who invented 2366 01:28:34,560 --> 01:28:37,040 the language and i asked him to write me 2367 01:28:37,040 --> 01:28:39,760 syllables and consonants that i could 2368 01:28:39,760 --> 01:28:40,880 use 2369 01:28:40,880 --> 01:28:44,719 when my people were singing 2370 01:28:46,960 --> 01:28:52,040 i was true to the na'vi language 2371 01:29:05,520 --> 01:29:07,840 i think it's an amazing score and 2372 01:29:07,840 --> 01:29:10,880 because it has all this textual richness 2373 01:29:10,880 --> 01:29:12,880 from all these ethnic instruments he 2374 01:29:12,880 --> 01:29:15,040 would segue between stuff that sounded 2375 01:29:15,040 --> 01:29:16,480 very tribal 2376 01:29:16,480 --> 01:29:17,679 into 2377 01:29:17,679 --> 01:29:20,239 very orchestral sections of the score 2378 01:29:20,239 --> 01:29:22,080 but i thought the transition between the 2379 01:29:22,080 --> 01:29:25,800 two was seamless 2380 01:29:29,120 --> 01:29:31,120 and i think it's incredibly powerful and 2381 01:29:31,120 --> 01:29:33,440 i think he gets to these amazing kind of 2382 01:29:33,440 --> 01:29:36,320 spiritual moments he gets to these huge 2383 01:29:36,320 --> 01:29:39,840 epic heroic moments 2384 01:29:48,080 --> 01:29:49,600 which by the way there are a number of 2385 01:29:49,600 --> 01:29:51,440 composers that can do that epic heroic 2386 01:29:51,440 --> 01:29:53,600 thing but to integrate that all 2387 01:29:53,600 --> 01:29:55,600 organically and always tell the audience 2388 01:29:55,600 --> 01:29:57,600 exactly what they should be feeling 2389 01:29:57,600 --> 01:29:59,440 without trying to force them to feel it 2390 01:29:59,440 --> 01:30:01,840 it should always accentuate beyond what 2391 01:30:01,840 --> 01:30:04,750 you're already predisposed to feel 2392 01:30:04,750 --> 01:30:19,130 [Music] 2393 01:30:28,239 --> 01:30:30,159 movies aren't made by one person they're 2394 01:30:30,159 --> 01:30:32,800 made by a big group of people and you 2395 01:30:32,800 --> 01:30:34,000 know there's got to be one you know 2396 01:30:34,000 --> 01:30:35,760 idiot that kind of charges up front says 2397 01:30:35,760 --> 01:30:37,520 come on guys let's go but then after 2398 01:30:37,520 --> 01:30:39,040 that you're putting up on the screen as 2399 01:30:39,040 --> 01:30:40,480 a result of 2400 01:30:40,480 --> 01:30:42,320 a team and in this case we're going to 2401 01:30:42,320 --> 01:30:44,080 put a movie out there that's going to 2402 01:30:44,080 --> 01:30:46,320 look look amazing no matter you know 2403 01:30:46,320 --> 01:30:49,120 what version you you see it in 2404 01:30:49,120 --> 01:30:51,679 but we can know in our hearts that we 2405 01:30:51,679 --> 01:30:53,679 made a great film so i think you guys 2406 01:30:53,679 --> 01:30:55,199 should give give up a little round of 2407 01:30:55,199 --> 01:30:58,080 applause for yourself 2408 01:31:00,880 --> 01:31:03,360 jim said that we would solve our last 2409 01:31:03,360 --> 01:31:04,880 problem 2410 01:31:04,880 --> 01:31:08,000 on the last day we delivered the movie 2411 01:31:08,000 --> 01:31:10,239 and that held true jim 2412 01:31:10,239 --> 01:31:11,920 looks at every phase of production and 2413 01:31:11,920 --> 01:31:13,520 says 2414 01:31:13,520 --> 01:31:14,960 at a certain point this is going to go 2415 01:31:14,960 --> 01:31:17,760 out of our hands so what we 2416 01:31:17,760 --> 01:31:20,239 envisioned doing was basically 2417 01:31:20,239 --> 01:31:22,080 customizing 2418 01:31:22,080 --> 01:31:23,280 the release 2419 01:31:23,280 --> 01:31:26,560 so that every viewer in every theater 2420 01:31:26,560 --> 01:31:28,960 got the best possible 2421 01:31:28,960 --> 01:31:30,800 experience 2422 01:31:30,800 --> 01:31:32,719 there's a lot of vagaries when it comes 2423 01:31:32,719 --> 01:31:34,639 to public exhibition 2424 01:31:34,639 --> 01:31:36,800 screens are different sizes 2425 01:31:36,800 --> 01:31:38,320 you've got different 2426 01:31:38,320 --> 01:31:41,440 formats and technologies involving 3d so 2427 01:31:41,440 --> 01:31:42,719 we did something that had never been 2428 01:31:42,719 --> 01:31:45,520 done before we did 2429 01:31:45,520 --> 01:31:47,520 a customized release 2430 01:31:47,520 --> 01:31:49,520 wherever you went it was going to be the 2431 01:31:49,520 --> 01:31:52,080 perfect digital cinema package for that 2432 01:31:52,080 --> 01:31:53,280 theater and you were going to get the 2433 01:31:53,280 --> 01:31:55,120 best possible screening of avatar that 2434 01:31:55,120 --> 01:31:57,040 you possibly could we spent four and a 2435 01:31:57,040 --> 01:31:58,639 half years on avatar we wanted to 2436 01:31:58,639 --> 01:32:01,280 deliver a perfect experience 2437 01:32:01,280 --> 01:32:03,440 perfect in the photography perfect in 2438 01:32:03,440 --> 01:32:04,880 the post-production 2439 01:32:04,880 --> 01:32:06,639 perfect in the cg 2440 01:32:06,639 --> 01:32:08,000 and we really jumped through a lot of 2441 01:32:08,000 --> 01:32:09,920 hoops to deliver that experience to the 2442 01:32:09,920 --> 01:32:12,920 audience 2443 01:32:16,400 --> 01:32:18,960 just to put the glasses on and start 2444 01:32:18,960 --> 01:32:22,159 that movie and be taken right into space 2445 01:32:22,159 --> 01:32:26,080 and write to pandora it was so visceral 2446 01:32:26,080 --> 01:32:28,320 it was so exciting 2447 01:32:28,320 --> 01:32:31,199 and i'd never been taken literally it 2448 01:32:31,199 --> 01:32:34,159 felt to another world 2449 01:32:34,159 --> 01:32:36,239 i wasn't prepared for 2450 01:32:36,239 --> 01:32:38,480 first of all how powerful the emotional 2451 01:32:38,480 --> 01:32:41,520 story was and how subliminal the effects 2452 01:32:41,520 --> 01:32:44,560 were it was seamless and i just forgot 2453 01:32:44,560 --> 01:32:46,239 all the work that had gone into it and 2454 01:32:46,239 --> 01:32:49,440 was just transported 2455 01:32:50,300 --> 01:32:53,120 [Music] 2456 01:32:53,120 --> 01:32:54,960 the reaction around the world has just 2457 01:32:54,960 --> 01:32:59,440 been incredible it really just kept 2458 01:33:07,679 --> 01:33:09,920 take on the military or corporate 2459 01:33:09,920 --> 01:33:12,239 america and i thought well that's fine 2460 01:33:12,239 --> 01:33:13,920 those comments are there in the film for 2461 01:33:13,920 --> 01:33:16,400 a reason so if it provokes a reaction 2462 01:33:16,400 --> 01:33:17,760 that's great that's what it's supposed 2463 01:33:17,760 --> 01:33:20,000 to do 2464 01:33:21,360 --> 01:33:22,800 i think we're living in a day and age 2465 01:33:22,800 --> 01:33:24,480 now where 2466 01:33:24,480 --> 01:33:25,679 we realize what we're doing to this 2467 01:33:25,679 --> 01:33:27,280 plant 2468 01:33:27,280 --> 01:33:28,560 it's right in the forefront of a lot of 2469 01:33:28,560 --> 01:33:31,199 people's minds you young people are 2470 01:33:31,199 --> 01:33:32,320 going to have to accept this 2471 01:33:32,320 --> 01:33:33,840 responsibility 2472 01:33:33,840 --> 01:33:35,679 it's your lives 2473 01:33:35,679 --> 01:33:37,600 this movie's basically saying let's just 2474 01:33:37,600 --> 01:33:38,960 stop for a minute and take a damn look 2475 01:33:38,960 --> 01:33:40,480 at what we're doing to this world it 2476 01:33:40,480 --> 01:33:42,320 seems quite simple by doing something 2477 01:33:42,320 --> 01:33:43,760 you can make a change it just comes down 2478 01:33:43,760 --> 01:33:45,440 to your choices in life it seems like 2479 01:33:45,440 --> 01:33:47,440 the navy you've discovered that how to 2480 01:33:47,440 --> 01:33:49,360 live with one with their planet and live 2481 01:33:49,360 --> 01:33:51,440 with one with all their insecurities 2482 01:33:51,440 --> 01:33:53,199 that to me is the message of the movie 2483 01:33:53,199 --> 01:33:54,719 it's never too late to change it's never 2484 01:33:54,719 --> 01:33:56,080 too late to make a better choice i've 2485 01:33:56,080 --> 01:33:57,920 been asked to be here 2486 01:33:57,920 --> 01:33:59,199 to help them 2487 01:33:59,199 --> 01:34:00,800 raise this voice 2488 01:34:00,800 --> 01:34:02,400 raise this cry 2489 01:34:02,400 --> 01:34:04,560 and to be a part of this very very 2490 01:34:04,560 --> 01:34:06,960 important moment and this very important 2491 01:34:06,960 --> 01:34:09,280 battle this movie 2492 01:34:09,280 --> 01:34:11,600 has sent those messages out in a very 2493 01:34:11,600 --> 01:34:13,600 profound way and we all i think 2494 01:34:13,600 --> 01:34:16,080 collectively have been touched by that 2495 01:34:16,080 --> 01:34:18,080 jim has gone to such great lengths to 2496 01:34:18,080 --> 01:34:19,920 not only trying to say suspend your 2497 01:34:19,920 --> 01:34:23,040 disbelief he's trying to say be 2498 01:34:23,040 --> 01:34:25,920 be here experience this 2499 01:34:25,920 --> 01:34:28,080 i love the fact that i'm part of a 2500 01:34:28,080 --> 01:34:30,000 project that's always going to be 2501 01:34:30,000 --> 01:34:32,400 remembered or thought of as a very 2502 01:34:32,400 --> 01:34:34,320 significant moment in the history of 2503 01:34:34,320 --> 01:34:35,679 film 2504 01:34:35,679 --> 01:34:37,280 it feels really really good to have been 2505 01:34:37,280 --> 01:34:39,840 a part of something so special and to 2506 01:34:39,840 --> 01:34:42,080 have worked with people that were so 2507 01:34:42,080 --> 01:34:44,719 passionate about something that we all 2508 01:34:44,719 --> 01:34:47,520 just held together and gave it our all 2509 01:34:47,520 --> 01:34:49,600 and it's a really good family to belong 2510 01:34:49,600 --> 01:34:51,440 to and that's what thrills me is the 2511 01:34:51,440 --> 01:34:53,199 fact that throughout history we're 2512 01:34:53,199 --> 01:34:55,360 stamped and nobody can take that away 2513 01:34:55,360 --> 01:34:56,960 like it did happen 2514 01:34:56,960 --> 01:35:01,840 and it did conquer and it feels great 2515 01:35:02,080 --> 01:35:04,639 whatever one thinks of the movie i know 2516 01:35:04,639 --> 01:35:07,199 what we accomplished in solving these 2517 01:35:07,199 --> 01:35:09,040 technical challenges i know that we were 2518 01:35:09,040 --> 01:35:12,320 able to take from the actors their 2519 01:35:12,320 --> 01:35:14,320 beautiful amazing performances and 2520 01:35:14,320 --> 01:35:16,239 preserve them in their computer 2521 01:35:16,239 --> 01:35:18,000 generated characters and that was my 2522 01:35:18,000 --> 01:35:22,000 biggest goal see the world we come from 2523 01:35:22,000 --> 01:35:24,960 there's no green there 2524 01:35:25,360 --> 01:35:26,840 they killed their 2525 01:35:26,840 --> 01:35:29,040 mother and they're gonna do the same 2526 01:35:29,040 --> 01:35:30,239 here 2527 01:35:30,239 --> 01:35:32,560 the question remains how much does a 2528 01:35:32,560 --> 01:35:35,040 piece of entertainment a movie actually 2529 01:35:35,040 --> 01:35:37,920 change the way people act one can hope 2530 01:35:37,920 --> 01:35:40,159 that people feel that little twinge of 2531 01:35:40,159 --> 01:35:41,440 conscience that little sense of 2532 01:35:41,440 --> 01:35:43,840 responsibility it can only be a movement 2533 01:35:43,840 --> 01:35:45,280 in the right direction i just don't want 2534 01:35:45,280 --> 01:35:46,400 to feel that i'm going through this 2535 01:35:46,400 --> 01:35:47,920 process of making these movies just 2536 01:35:47,920 --> 01:35:49,760 entertaining people and it has no higher 2537 01:35:49,760 --> 01:35:53,840 purpose i'll settle for a small change 2538 01:35:53,840 --> 01:35:57,280 i see you 176611

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