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the abyss was the most physically taxing
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film i've made because we were
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underwater so much i think avatar was
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certainly the longest and the most
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complex film that i've ever made more
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complex than titanic or the terminator
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films or anything else
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[Music]
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on those films especially the terminator
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films we broke new ground with the cg
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effects and so on and we were always
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trying to push the envelope this time it
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pushed back and then we pushed harder
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and it took a long time
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there was no book to look this up there
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was no manual for how you do this sort
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of film and we were doing it very
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differently than previous performance
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capture films because we went beyond
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it's by definition as exploring a
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frontier you're going to make mistakes
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we made mistakes but we figured it out
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i'm only smart enough to surround myself
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with enough smart people to solve the
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problems and i had a great team because
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we were way on the unknown but that's
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cool that's
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people have asked me what was your
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inspiration what was the trigger they're
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looking for some kind of proximal cause
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and there really isn't one okay it's my
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whole life it's my entire childhood
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i grew up in a town in rural canada i
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spent all my time in the woods i loved
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critters you know i would catch anything
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that moved and study it keep it as a pet
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snakes frogs amphibians whatever it was
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i could get my hands on so i grew up
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with this kind of profound sense of
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wonder about nature
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and i was also a science fiction and
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fantasy fan from the earliest time i can
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remember and i was an artist
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so my way of processing that was to draw
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into paint and i was painting creatures
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and painting alien worlds for as far
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back as i can remember so avatar
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is really the sum total of all that
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there was no single moment of
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inspiration
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now the thing that got me off my duff to
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actually sit down and write it this
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movie that i'd had in my head
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for most of my life in some form or
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other was that i was the ceo of a big
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visual effects company and i wanted to
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challenge that visual effects company to
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go beyond not just beyond what everybody
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else was doing but beyond the beyond i
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wanted to be so far out in front that
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nobody would ever catch us and that's
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essentially what avatar is it's the most
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high-tech film in terms of its execution
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dealing with essentially a very low-tech
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subject which is our relationship with
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nature and in fact the irony is that the
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film is about our relationship with
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nature and how our technological
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civilization has taken us several moves
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away from a truly natural existence and
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the consequences of that to us
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i first heard of avatar when we were
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prepping titanic so it was 1995-ish and
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jim gave me a scriptment to read and
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think of a scriptment as a novella with
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certain scenes broken out into dialogue
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come on
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come on the essence of what i got out of
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reading the scriptment was that it was
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an emotional journey
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set in a world beyond what i certainly
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could have imagined i figured if we
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could do that we could do anything and
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of course the answer that i got was we
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can't do this nobody can do this that
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was in 95.
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it was several years after that that we
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started to even think about it when we
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did some tests on brother termite which
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was a movie that involved an alien
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character in washington dc and we needed
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this character to interact with humans
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and we said to ourselves we need to do
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that with performance capture and we
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actually tested a whole sequence marian
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some of my people have disappeared i
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need to know why
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and
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jim envisioned
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doing the facial performance
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with an image-based process that was the
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seed that really proved to us that there
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was the potential
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to finally be able to do a film like
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avatar
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avatar was written in 95 to be the next
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film after titanic and there was
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supposed to have been a continuity of
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work during the time the titanic was
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being made to prepare us for making
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avatar after titanic
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but
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we made a decision
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that it wasn't even worth putting
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together the couple of million dollars
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that we wanted to spend in research and
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development during that time because we
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wouldn't be able to get there in that
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time period so i went off and made
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titanic and then after titanic i got
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very focused on deep ocean exploration
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and i did six subsequent expeditions and
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my last expedition ended in summer 2005
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and that's when we started
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avatar so we proposed to fox that they
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support us for a year
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and we would do several things during
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that year first we would research the
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technology
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could we really do the things we think
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we can do and we'd begin to develop the
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art of the world so that they can get a
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visual sense of where this movie would
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take place we were doing two things
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simultaneously and they involved two
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completely separate groups of people one
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was the technical side led by rob legato
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and glenn derry and the other was on the
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design side where we brought in a
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handful of artists that included neville
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page yuri bartoli george rochelle wayne
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barlow and gentleman by the name of rob
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powers they went out to malibu where we
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set up in a facility so it could be near
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gym working on the designs for the film
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we got the best artists we could find
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that had excellent portfolios beautiful
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work in the fantasy and science fiction
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area brought them together formed a
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small
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core team they wouldn't even tell what
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the project was i had no idea we go in
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we have this meeting with jim and we get
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the scriptment we read the scriptment
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and we start seeing all these big design
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possibilities it's a whole world we're
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salivating because this is the chance to
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really come up with some new stuff you
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know something really unique was going
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to be this really colorful jungle world
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you know pandora very alien that was one
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of the big issues at the beginning was
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how alien do we get mostly the the
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process is you start out with the big
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broad strokes so we would do tons of
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drawings just sketch away until jim sees
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something that feels like it's
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getting close all the time you're trying
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to predict or get into his head and see
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what it is that he sees the banshee is a
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great example of a creature that took a
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long time to create it took almost two
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years to get the finished banshees what
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i kept coming back to them with my
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question that i always pose to them is
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what's the metaphor what are we trying
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to say to the audience what are we
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communicating with every bone and sinew
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that we put into this creature and the
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answer to the metaphor question with the
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banshee is i want it to be a bird of
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prey i want it to be like an eagle but
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an alien evil
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you could apply that to all the
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different creatures
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the metaphor for the thanator well it
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was the biggest baddest meanest
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terrestrial predator in the entire
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pandoran rainforest and it actually
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landed pretty close to the initial
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description from 10 years earlier which
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was that it was a black armored
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six-legged panther from hell
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constant is that they're all hexapedal
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to some degree meaning they've all got
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six legs or six limbs
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how do you make that work unfortunately
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a real horse doesn't work with six legs
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so you have to re-engineer an actual
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horse's anatomy and that's kind of what
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we did
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so even the flying creatures there's a
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vestigial element of that in it
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we looked at the colors of poison dart
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frogs and tropical reef fish this is one
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of the things that i think is going to
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separate all the creatures from a lot of
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creatures down in the past these
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creatures are extremely colorful very
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bright very flamboyant when you look at
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him i was like wow that's
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it's like a big kimono coming at you
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the knobby took a long time to design
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but the blue color was never in question
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because i felt that it was a
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fundamentally alien skin color that
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could be quite beautiful but the idea
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that they incorporated animal-like
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features
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cat's ears and cat tails and a slightly
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more protrusive muzzle and kind of a
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flatter more feline nose big eyes
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lemur-like eyes this was all something
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that we arrived at over the course of
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designing
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these characters we initially started
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out with kind of more amphibian-like and
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reptilian
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kind of forms
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and alien structures you know kind of
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antennae and things like that and we
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kept realizing that it wouldn't work as
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a love story to see them not be
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attractive but they couldn't be human
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and then they kept coming back to just
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blue skinned humans he said well that's
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no good either so we have to find ways
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of pushing away from human but in a way
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that people would not find off-putting
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and in fact might even find to be kind
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of quite beautiful i wanted people to
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say i want to be one of them our art
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department started out working in flat
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artwork we had nothing that we could
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hold up that was tactile in front of us
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and we realized we had one of the great
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sculptors in our business
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on the show and we tasked him with
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starting to sculpt out and build the
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characters one of the most important
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things about the maquette is not that
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you're just showing the design what the
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maquette allows us to do it gives it the
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human touch and it also
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imbues the character with a sense of
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character that cannot be stressed enough
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you get a sense of attitude the amount
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of character you can get in play as far
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as i see right now is still superior to
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what you can get in just a digital
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rotatable model
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it's interesting stan winston studios
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did something on this movie
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that stan winston had not allowed them
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to do on any other movie in the past
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they initially worked only as concept
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artists the navies don't all look alike
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they all look like knobbies but they all
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have very implicit and very distinctive
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characters and that's of course what
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we're most proud of is you look at these
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characters and they are very very rich
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and specific and quite mind-blowing when
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jim first came to us he was looking to
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help flesh out the navi character he
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already knew some of the parameters they
277
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were going to have markings and he knew
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the basic overall size so that's what we
279
00:10:07,839 --> 00:10:10,560
started doing was creating navies trying
280
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to get a photo real kind of essence of
281
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these people
282
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what happened in april of 2005 rob
283
00:10:21,519 --> 00:10:23,920
legato came to us and showed us some
284
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tests that he had actually done where he
285
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used a virtual camera put in a
286
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post-production method and he had the
287
00:10:31,839 --> 00:10:34,480
idea that he could apply that same thing
288
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to performance capture how it started
289
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was essentially coming up with an
290
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emulation of how we like to make
291
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live-action movies normally you go into
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a film and you at least have a basic
293
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idea there's a process that's been in
294
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place for you know 100 years towards
295
00:10:48,399 --> 00:10:50,480
creating these images but jim wanted to
296
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do it differently i remember the day
297
00:10:52,079 --> 00:10:54,399
that jim and john visited the beowulf
298
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set which basically was a blind cap
299
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paradigm which means reference cameras
300
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only for the performances of your actors
301
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and not seeing any rendered caricatures
302
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or environments at all and i saw this
303
00:11:07,600 --> 00:11:09,200
little glint jim zion i knew he was up
304
00:11:09,200 --> 00:11:10,720
to something but he didn't tell any of
305
00:11:10,720 --> 00:11:12,800
us he didn't tell me that's basically
306
00:11:12,800 --> 00:11:15,120
the genesis or the idea where he says i
307
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think we can do a tool for the director
308
00:11:17,440 --> 00:11:19,600
enabling him to come up with real-time
309
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performance capture
310
00:11:21,120 --> 00:11:22,800
so we had to come up with a way that was
311
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sort of director-centric and gave him
312
00:11:24,720 --> 00:11:26,160
the tool set that he needed to be able
313
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to work with i went to gym and i said i
314
00:11:29,040 --> 00:11:31,279
can make this thing that you would like
315
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so essentially out of spare parts made a
316
00:11:33,680 --> 00:11:35,360
virtual camera so we put you in a
317
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spatial volume the volume is the stage
318
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and the stage is really what we can
319
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capture what our cameras are seeing
320
00:11:41,519 --> 00:11:42,800
you've got a bunch of markers on the
321
00:11:42,800 --> 00:11:44,880
actor's body that are being picked up by
322
00:11:44,880 --> 00:11:47,279
hundreds of cameras so the hundreds of
323
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cameras are providing different views of
324
00:11:49,040 --> 00:11:51,279
these markers each camera's image just
325
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looks like a cloud of dots and then the
326
00:11:52,959 --> 00:11:55,040
computer is creating a real-time moving
327
00:11:55,040 --> 00:11:58,160
skeleton of you from that skeleton you
328
00:11:58,160 --> 00:12:00,399
now can drive a computer-generated
329
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character and that image is then pumped
330
00:12:03,120 --> 00:12:05,680
out to me at the camera when somebody is
331
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standing in front of the camera i don't
332
00:12:07,519 --> 00:12:08,639
see
333
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them i see their character so i'm
334
00:12:11,120 --> 00:12:12,639
basically walking around with a monitor
335
00:12:12,639 --> 00:12:14,399
there's no lens on this thing it's just
336
00:12:14,399 --> 00:12:17,360
a markered object that the system
337
00:12:17,360 --> 00:12:19,680
recognizes as a camera and pointing it
338
00:12:19,680 --> 00:12:21,600
at things and it's showing you what that
339
00:12:21,600 --> 00:12:23,680
would look like through a real-time
340
00:12:23,680 --> 00:12:25,680
computer render so we call it a camera
341
00:12:25,680 --> 00:12:29,440
but it's not truly a camera
342
00:12:30,000 --> 00:12:32,320
save that please
343
00:12:32,320 --> 00:12:34,160
it wasn't until we brought in rick
344
00:12:34,160 --> 00:12:36,800
carter and rob stromberg that the world
345
00:12:36,800 --> 00:12:39,200
of pandora really came to life actually
346
00:12:39,200 --> 00:12:40,800
i was only supposed to be on this film
347
00:12:40,800 --> 00:12:43,120
for two weeks i came on because jim
348
00:12:43,120 --> 00:12:44,959
needed help with a presentation to the
349
00:12:44,959 --> 00:12:47,360
studio i did a couple of images and jim
350
00:12:47,360 --> 00:12:48,959
saw those and said you know what you're
351
00:12:48,959 --> 00:12:52,079
staying we are very lucky to have gotten
352
00:12:52,079 --> 00:12:54,720
rick carter to come onto our film and he
353
00:12:54,720 --> 00:12:57,680
came in and he saw the movie on so many
354
00:12:57,680 --> 00:12:59,680
different levels i think that what's
355
00:12:59,680 --> 00:13:02,480
unique and special about avatar is that
356
00:13:02,480 --> 00:13:04,399
it's an experience the part of the job
357
00:13:04,399 --> 00:13:06,720
that matters to me is what's it about
358
00:13:06,720 --> 00:13:09,040
the big questions of why not just how
359
00:13:09,040 --> 00:13:10,399
are you going to do it which of course
360
00:13:10,399 --> 00:13:12,079
you have to do but you have to come up
361
00:13:12,079 --> 00:13:13,680
with the whys because those are what
362
00:13:13,680 --> 00:13:16,639
motivate you to actually inspire this
363
00:13:16,639 --> 00:13:18,720
army of people and he was able to bring
364
00:13:18,720 --> 00:13:21,360
into the fold ryan church and james
365
00:13:21,360 --> 00:13:23,760
klein and others who just elevated
366
00:13:23,760 --> 00:13:25,680
everything and he worked collaboratively
367
00:13:25,680 --> 00:13:28,880
with rob stromberg and rob and rick
368
00:13:28,880 --> 00:13:31,120
shared the responsibility ultimately of
369
00:13:31,120 --> 00:13:34,959
designing the world this is a real alien
370
00:13:34,959 --> 00:13:37,839
planet the degree to which
371
00:13:37,839 --> 00:13:40,000
jim has thought through the ecosystems
372
00:13:40,000 --> 00:13:41,519
and the interactions this is the first
373
00:13:41,519 --> 00:13:42,880
time i've seen anything like this when
374
00:13:42,880 --> 00:13:45,279
you first get there it's actually a very
375
00:13:45,279 --> 00:13:47,279
scary place we wanted to play out the
376
00:13:47,279 --> 00:13:49,680
haunted house factor the sort of you
377
00:13:49,680 --> 00:13:51,199
know you don't want to go in there but
378
00:13:51,199 --> 00:13:54,240
then over time as the characters develop
379
00:13:54,240 --> 00:13:56,800
so does the environment it develops into
380
00:13:56,800 --> 00:13:59,519
beauty and you get to respect it much as
381
00:13:59,519 --> 00:14:01,360
the people who live there respect it
382
00:14:01,360 --> 00:14:03,519
it's a very primeval landscape huge
383
00:14:03,519 --> 00:14:05,440
craggly mountains exciting ring
384
00:14:05,440 --> 00:14:07,680
structures from magnetic fields and
385
00:14:07,680 --> 00:14:09,120
stuff like that and then of course the
386
00:14:09,120 --> 00:14:11,040
giant floating mountains so it's very
387
00:14:11,040 --> 00:14:12,240
science fiction but yet we're trying to
388
00:14:12,240 --> 00:14:13,839
take those very science fiction things
389
00:14:13,839 --> 00:14:15,360
but kind of ground that sort of a
390
00:14:15,360 --> 00:14:17,680
reality for inspiration we looked a lot
391
00:14:17,680 --> 00:14:19,600
at various regions of china such as the
392
00:14:19,600 --> 00:14:22,079
guilin area and the zheng jiaji area
393
00:14:22,079 --> 00:14:23,040
because they have these limestone
394
00:14:23,040 --> 00:14:24,720
formations called karst formations and
395
00:14:24,720 --> 00:14:26,000
we also reference a lot of south
396
00:14:26,000 --> 00:14:28,399
american jungle a lot of venezuela areas
397
00:14:28,399 --> 00:14:32,639
around tipwee and angel falls
398
00:14:35,260 --> 00:14:36,480
[Music]
399
00:14:36,480 --> 00:14:38,480
oh my
400
00:14:38,480 --> 00:14:40,880
god
401
00:14:41,279 --> 00:14:42,880
for like smaller things such as the
402
00:14:42,880 --> 00:14:45,440
alien plants we would reference a lot of
403
00:14:45,440 --> 00:14:47,120
small lichen small succulents that
404
00:14:47,120 --> 00:14:49,120
actually exist on earth exotic flowers
405
00:14:49,120 --> 00:14:50,959
and just really play up the scale of
406
00:14:50,959 --> 00:14:52,880
those jim was really adamant about
407
00:14:52,880 --> 00:14:55,120
wanting pandora to be
408
00:14:55,120 --> 00:14:57,519
possible so his vision was to really
409
00:14:57,519 --> 00:14:59,760
have as much real and good science in it
410
00:14:59,760 --> 00:15:02,560
as it could be
411
00:15:02,560 --> 00:15:05,600
on pandora or anywhere the environmental
412
00:15:05,600 --> 00:15:06,880
factors that would have the most
413
00:15:06,880 --> 00:15:09,279
influence on plants would be the light
414
00:15:09,279 --> 00:15:11,120
the solar radiation which is needed for
415
00:15:11,120 --> 00:15:13,839
photosynthesis so on pandora there's a
416
00:15:13,839 --> 00:15:16,880
very strong magnetic field and very weak
417
00:15:16,880 --> 00:15:19,440
gravity so plants were able to grow much
418
00:15:19,440 --> 00:15:22,079
larger so gigantism the large trees the
419
00:15:22,079 --> 00:15:25,519
large plants that is one big damn tree
420
00:15:25,519 --> 00:15:27,279
by starting out with the designs in the
421
00:15:27,279 --> 00:15:29,600
daytime stuff it was after that that we
422
00:15:29,600 --> 00:15:32,000
got into the bioluminescence the idea
423
00:15:32,000 --> 00:15:34,880
that there is fairly low light could
424
00:15:34,880 --> 00:15:36,399
conceivably
425
00:15:36,399 --> 00:15:38,880
cause plants to evolve bioluminescence
426
00:15:38,880 --> 00:15:40,240
we wanted it to have this kind of
427
00:15:40,240 --> 00:15:42,399
dreamlike quality but the eye needed to
428
00:15:42,399 --> 00:15:44,240
be educated through the experience of
429
00:15:44,240 --> 00:15:45,839
the film
430
00:15:45,839 --> 00:15:47,120
first we're going to fly down through
431
00:15:47,120 --> 00:15:48,399
clouds then we're going to go to this
432
00:15:48,399 --> 00:15:50,480
human base then we're going to move off
433
00:15:50,480 --> 00:15:52,160
that base out into the forest but we're
434
00:15:52,160 --> 00:15:53,440
going to go out there in the daytime and
435
00:15:53,440 --> 00:15:55,360
then we're gonna gradually
436
00:15:55,360 --> 00:15:57,680
take you into that more and more alien
437
00:15:57,680 --> 00:15:59,759
experience of pandora and that was by
438
00:15:59,759 --> 00:16:01,279
design we knew we were doing that
439
00:16:01,279 --> 00:16:02,639
because we knew that ultimately we were
440
00:16:02,639 --> 00:16:05,199
gonna wind up in a fully cg rainforest
441
00:16:05,199 --> 00:16:07,279
with fully cg characters and it had to
442
00:16:07,279 --> 00:16:09,279
look real as it's getting dark for the
443
00:16:09,279 --> 00:16:11,279
first time in the jungle
444
00:16:11,279 --> 00:16:13,440
jake lights a torch and we play the
445
00:16:13,440 --> 00:16:15,759
whole scene sort of torch lit so you
446
00:16:15,759 --> 00:16:17,759
don't give away the bioluminescence and
447
00:16:17,759 --> 00:16:19,920
there's a moment in the film where
448
00:16:19,920 --> 00:16:22,079
netery takes the torch and throws it in
449
00:16:22,079 --> 00:16:23,839
a river it's almost like opening the
450
00:16:23,839 --> 00:16:26,560
door to oz the torch goes out and you
451
00:16:26,560 --> 00:16:27,360
see
452
00:16:27,360 --> 00:16:29,040
the bloody luminescence for the first
453
00:16:29,040 --> 00:16:32,040
time
454
00:16:38,959 --> 00:16:40,160
one of the first things we did when we
455
00:16:40,160 --> 00:16:42,160
had the system up and running is we shot
456
00:16:42,160 --> 00:16:44,480
what we called a prototype maybe we were
457
00:16:44,480 --> 00:16:46,240
crazy but we never doubted that it would
458
00:16:46,240 --> 00:16:48,880
work so we cast two actors who were not
459
00:16:48,880 --> 00:16:51,040
going to be the final actors and we shot
460
00:16:51,040 --> 00:16:54,079
a short scene okay i'm sorry
461
00:16:54,079 --> 00:16:56,079
whatever i did i'm sorry
462
00:16:56,079 --> 00:16:57,920
and then ilm finished it for us through
463
00:16:57,920 --> 00:17:00,880
to a so-called photo reel level you only
464
00:17:00,880 --> 00:17:02,320
come
465
00:17:02,320 --> 00:17:05,420
and make
466
00:17:05,420 --> 00:17:09,119
[Music]
467
00:17:15,720 --> 00:17:22,180
[Music]
468
00:17:23,280 --> 00:17:26,079
you're not fear
469
00:17:26,559 --> 00:17:30,280
you strong heart
470
00:17:32,080 --> 00:17:33,679
but stupid
471
00:17:33,679 --> 00:17:36,400
ignorant like child from that moment
472
00:17:36,400 --> 00:17:39,039
when we saw that little 37 second clip
473
00:17:39,039 --> 00:17:40,799
we knew this would work it was just a
474
00:17:40,799 --> 00:17:42,559
question of how easy it was gonna be of
475
00:17:42,559 --> 00:17:44,320
course it wasn't easy how much it was
476
00:17:44,320 --> 00:17:45,679
gonna cost and how long it was going to
477
00:17:45,679 --> 00:17:47,120
take but we never doubted that it could
478
00:17:47,120 --> 00:17:49,440
be done wedded digital
479
00:17:49,440 --> 00:17:51,840
started with us doing the r d on the
480
00:17:51,840 --> 00:17:54,160
project and was very eager to do the
481
00:17:54,160 --> 00:17:56,400
film john came to new zealand to talk to
482
00:17:56,400 --> 00:17:59,039
us and brought a copy of jim's original
483
00:17:59,039 --> 00:18:01,200
treatment for avatar i read it i just
484
00:18:01,200 --> 00:18:03,840
devoured it it was fantastic and so we
485
00:18:03,840 --> 00:18:05,760
just started talking about it and just
486
00:18:05,760 --> 00:18:07,520
just talking about the ideas that were
487
00:18:07,520 --> 00:18:09,679
in the story the characters the jungle
488
00:18:09,679 --> 00:18:11,679
the floating mountains the plants just
489
00:18:11,679 --> 00:18:13,760
the whole world it just seemed too
490
00:18:13,760 --> 00:18:15,679
fantastic to not put it on screen they'd
491
00:18:15,679 --> 00:18:17,120
just come off of lord of the rings they
492
00:18:17,120 --> 00:18:19,039
were finishing up king kong and they had
493
00:18:19,039 --> 00:18:21,679
two firm offers to take very big shows
494
00:18:21,679 --> 00:18:24,000
and they went to the board of directors
495
00:18:24,000 --> 00:18:25,120
at weta
496
00:18:25,120 --> 00:18:27,039
and they made a decision
497
00:18:27,039 --> 00:18:30,640
to pass on those money paying shows
498
00:18:30,640 --> 00:18:33,120
and wait for avatar on the hope
499
00:18:33,120 --> 00:18:35,440
that we would get green lit are we going
500
00:18:35,440 --> 00:18:37,120
to have somebody from your team with us
501
00:18:37,120 --> 00:18:38,880
next week while we're doing these scenes
502
00:18:38,880 --> 00:18:40,000
yeah i'll be there next year it's going
503
00:18:40,000 --> 00:18:41,760
to
504
00:18:41,760 --> 00:18:43,280
complain about that
505
00:18:43,280 --> 00:18:44,640
we worked with two different sides of
506
00:18:44,640 --> 00:18:46,480
weather we worked with wedded digital
507
00:18:46,480 --> 00:18:48,080
led by joel terry that was under the
508
00:18:48,080 --> 00:18:50,160
visual effects on the movie and we began
509
00:18:50,160 --> 00:18:52,880
working with richard taylor and his
510
00:18:52,880 --> 00:18:54,840
incredible team of artists at weta
511
00:18:54,840 --> 00:18:58,080
workshop one of our trademarks at wetter
512
00:18:58,080 --> 00:19:00,960
is that we love to design a historical
513
00:19:00,960 --> 00:19:02,960
culture a believable
514
00:19:02,960 --> 00:19:05,919
lineage of culture within a world i felt
515
00:19:05,919 --> 00:19:08,160
that this offered us that opportunity i
516
00:19:08,160 --> 00:19:11,360
would suggest the navi culture is a is
517
00:19:11,360 --> 00:19:13,280
more aligned to a pacific culture and
518
00:19:13,280 --> 00:19:14,880
what we've done is we're going to hide
519
00:19:14,880 --> 00:19:17,679
rivers that come from the pacific and
520
00:19:17,679 --> 00:19:20,000
they're able to put that liberal culture
521
00:19:20,000 --> 00:19:20,720
in
522
00:19:20,720 --> 00:19:22,640
regardless of the fact it was set in the
523
00:19:22,640 --> 00:19:25,200
future the people of this world needed
524
00:19:25,200 --> 00:19:27,120
to feel that they had lived in the past
525
00:19:27,120 --> 00:19:29,360
they'd been on a journey to this place
526
00:19:29,360 --> 00:19:31,600
and i found that really exciting we had
527
00:19:31,600 --> 00:19:32,720
a discussion you know what kind of
528
00:19:32,720 --> 00:19:34,400
culture are they well they're neolithic
529
00:19:34,400 --> 00:19:36,400
culture they can't use metals because
530
00:19:36,400 --> 00:19:38,480
they're in these very powerful magnetic
531
00:19:38,480 --> 00:19:39,919
fields so they have to make everything
532
00:19:39,919 --> 00:19:41,919
out of bone and crystal and leather and
533
00:19:41,919 --> 00:19:45,039
so on also woven into it jim definitely
534
00:19:45,039 --> 00:19:48,640
saw a further layer of adornment that
535
00:19:48,640 --> 00:19:51,039
would be suggestive of a culture that
536
00:19:51,039 --> 00:19:54,480
existed beyond the moment in the movie
537
00:19:54,480 --> 00:19:56,799
what jim wanted to portray in the navi
538
00:19:56,799 --> 00:20:00,559
people is actually a tribal look that
539
00:20:00,559 --> 00:20:04,720
was unique soft and beautiful organic
540
00:20:04,720 --> 00:20:07,120
reflecting the kind of philosophy that
541
00:20:07,120 --> 00:20:10,080
the people live which is very eutopic
542
00:20:10,080 --> 00:20:12,080
and happy
543
00:20:12,080 --> 00:20:13,520
i'm so worried
544
00:20:13,520 --> 00:20:15,120
don't breathe
545
00:20:15,120 --> 00:20:16,400
we'll have to be careful if you start to
546
00:20:16,400 --> 00:20:18,320
turn blue
547
00:20:18,320 --> 00:20:20,880
i think one of the biggest disservices
548
00:20:20,880 --> 00:20:22,799
on this movie sort of during the awards
549
00:20:22,799 --> 00:20:25,200
season if you will was that the costume
550
00:20:25,200 --> 00:20:27,039
design was not recognized there were
551
00:20:27,039 --> 00:20:28,720
actually two costumes
552
00:20:28,720 --> 00:20:31,679
but when deb scott came in she actually
553
00:20:31,679 --> 00:20:34,400
fabricated every single article of
554
00:20:34,400 --> 00:20:36,400
clothing that every single virtual
555
00:20:36,400 --> 00:20:38,720
character in the movie wore it's a
556
00:20:38,720 --> 00:20:40,559
little bit of a learning experience for
557
00:20:40,559 --> 00:20:42,480
everyone to really try to figure out
558
00:20:42,480 --> 00:20:44,080
what the place of the costume designer
559
00:20:44,080 --> 00:20:46,559
might be i didn't understand anything to
560
00:20:46,559 --> 00:20:48,240
do with computers really or how that
561
00:20:48,240 --> 00:20:50,240
process was when i started so i was
562
00:20:50,240 --> 00:20:52,000
completely playing catch-up i was
563
00:20:52,000 --> 00:20:53,760
stitching and sewing with a lot of
564
00:20:53,760 --> 00:20:55,440
amazing crafts people who had been
565
00:20:55,440 --> 00:20:56,799
working on the project they were
566
00:20:56,799 --> 00:20:59,520
approaching it just like the navi would
567
00:20:59,520 --> 00:21:02,000
like how would you weave a chest plate
568
00:21:02,000 --> 00:21:03,679
so it was really like giant jigsaw
569
00:21:03,679 --> 00:21:05,840
puzzle taking some pieces that other
570
00:21:05,840 --> 00:21:08,480
people had already built adding on to
571
00:21:08,480 --> 00:21:10,720
new pieces that i had crafts people who
572
00:21:10,720 --> 00:21:12,159
had already been working on the project
573
00:21:12,159 --> 00:21:14,720
built for me and sort of taking on and
574
00:21:14,720 --> 00:21:16,320
trying to finish off each character
575
00:21:16,320 --> 00:21:18,559
which ended up being quite a few pieces
576
00:21:18,559 --> 00:21:20,480
the other challenge of course is that it
577
00:21:20,480 --> 00:21:22,000
can't look like anything you'd ever find
578
00:21:22,000 --> 00:21:23,919
on earth and that's fantastic that's
579
00:21:23,919 --> 00:21:25,679
just such a cool challenge just start
580
00:21:25,679 --> 00:21:27,440
from scratch what does a knife look like
581
00:21:27,440 --> 00:21:29,520
you know how do you wear all of this
582
00:21:29,520 --> 00:21:32,480
stuff informs everything else
583
00:21:32,480 --> 00:21:34,799
it's impossible for cg artists to
584
00:21:34,799 --> 00:21:36,400
imagine how to simulate this stuff if
585
00:21:36,400 --> 00:21:38,799
there's no real world reference first
586
00:21:38,799 --> 00:21:41,200
moat's ceremonial gown what we call her
587
00:21:41,200 --> 00:21:43,200
mantle we had to make that and it was
588
00:21:43,200 --> 00:21:44,640
actually made in a number of different
589
00:21:44,640 --> 00:21:46,480
fabrics until we got exactly the right
590
00:21:46,480 --> 00:21:48,559
weight that would move the way we wanted
591
00:21:48,559 --> 00:21:50,080
it to move
592
00:21:50,080 --> 00:21:53,679
the same thing with soute's battlefront
593
00:21:53,679 --> 00:21:55,760
deb scott made up all kinds of different
594
00:21:55,760 --> 00:21:57,200
fringe of different weights and
595
00:21:57,200 --> 00:21:58,480
different lengths and so on and we
596
00:21:58,480 --> 00:22:00,080
tested it basically we did wind tunnel
597
00:22:00,080 --> 00:22:02,000
testing and saw what it looked like and
598
00:22:02,000 --> 00:22:03,200
imaged it and then we said all right
599
00:22:03,200 --> 00:22:04,880
that's the weight that's the right
600
00:22:04,880 --> 00:22:06,640
fringe that's exactly the right color
601
00:22:06,640 --> 00:22:09,039
and length now weta you guys have to
602
00:22:09,039 --> 00:22:10,799
figure out how to do a simulation
603
00:22:10,799 --> 00:22:14,240
incorporate into the animation
604
00:22:16,000 --> 00:22:18,640
all right here we go
605
00:22:19,200 --> 00:22:20,559
and action
606
00:22:20,559 --> 00:22:22,799
two of the biggest challenges of keeping
607
00:22:22,799 --> 00:22:24,240
people engaged in the movie while we
608
00:22:24,240 --> 00:22:26,240
were going through this process were our
609
00:22:26,240 --> 00:22:28,400
two stars sam worthington and zoe
610
00:22:28,400 --> 00:22:30,320
siddhan we spent months and months and
611
00:22:30,320 --> 00:22:32,240
months looking at people and then all of
612
00:22:32,240 --> 00:22:33,520
a sudden
613
00:22:33,520 --> 00:22:36,159
sam came on and i i mean i remember the
614
00:22:36,159 --> 00:22:38,640
moment so i first
615
00:22:38,640 --> 00:22:40,799
came here with his daughters
616
00:22:40,799 --> 00:22:42,720
and then
617
00:22:42,720 --> 00:22:45,039
something happened
618
00:22:45,039 --> 00:22:47,919
i fell in love with um
619
00:22:47,919 --> 00:22:51,760
the forest and the people
620
00:22:52,000 --> 00:22:54,159
and with you and the thing for me about
621
00:22:54,159 --> 00:22:58,159
jake was in the end i had to believe
622
00:22:58,159 --> 00:23:00,320
that the people would follow him well we
623
00:23:00,320 --> 00:23:03,360
would send them a message
624
00:23:04,240 --> 00:23:06,320
that this is our land i sold everything
625
00:23:06,320 --> 00:23:08,880
i owned all i had was basically a bag of
626
00:23:08,880 --> 00:23:11,200
books and a bag of clothes in my
627
00:23:11,200 --> 00:23:13,280
3000 car and then i got a phone call to
628
00:23:13,280 --> 00:23:14,400
do this audition where they wouldn't
629
00:23:14,400 --> 00:23:16,000
tell me anything about the script and
630
00:23:16,000 --> 00:23:17,280
tell me who the director was i'm
631
00:23:17,280 --> 00:23:19,039
thinking well once again there's another
632
00:23:19,039 --> 00:23:20,720
waste of my time and then um about a
633
00:23:20,720 --> 00:23:22,720
week later i get a phone call going look
634
00:23:22,720 --> 00:23:25,360
jim cameron wants to fly you to la to
635
00:23:25,360 --> 00:23:26,559
audition for him i said what the hell
636
00:23:26,559 --> 00:23:29,760
for i said that audition you did no not
637
00:23:29,760 --> 00:23:31,200
here we go i said well i've got to get
638
00:23:31,200 --> 00:23:32,480
down i thought i was snowboarding at the
639
00:23:32,480 --> 00:23:33,360
time i said i've got to get down with
640
00:23:33,360 --> 00:23:35,760
the mountain first it'll be dead so uh
641
00:23:35,760 --> 00:23:37,760
especially the way i snowboard all right
642
00:23:37,760 --> 00:23:40,240
got that all right here we go
643
00:23:40,240 --> 00:23:41,760
and because i was coming from having
644
00:23:41,760 --> 00:23:43,120
nothing to lose
645
00:23:43,120 --> 00:23:44,799
it actually powered me up to actually
646
00:23:44,799 --> 00:23:46,559
kind of not be scared so when you go
647
00:23:46,559 --> 00:23:47,840
into the audition and there's the guy
648
00:23:47,840 --> 00:23:50,480
did aliens and titanic and you go
649
00:23:50,480 --> 00:23:52,080
what do you got mate let's go i think
650
00:23:52,080 --> 00:23:53,200
that's the character right there i
651
00:23:53,200 --> 00:23:54,720
wanted him to be young
652
00:23:54,720 --> 00:23:57,039
because i wanted him to be a guy
653
00:23:57,039 --> 00:23:58,960
who the promise of his life had been
654
00:23:58,960 --> 00:24:01,919
taken away by his injury sam was exactly
655
00:24:01,919 --> 00:24:04,159
30 when i met him i think maybe even 29
656
00:24:04,159 --> 00:24:06,720
but sam had all the qualities that i was
657
00:24:06,720 --> 00:24:09,279
looking for to play jake but he talked
658
00:24:09,279 --> 00:24:11,760
like this
659
00:24:11,919 --> 00:24:14,240
he was like crocodile dundee
660
00:24:14,240 --> 00:24:15,760
we had to work on the accent a little
661
00:24:15,760 --> 00:24:17,840
bit i ain't going to show that i'm with
662
00:24:17,840 --> 00:24:18,720
you
663
00:24:18,720 --> 00:24:21,279
unless you want me to but he did as sam
664
00:24:21,279 --> 00:24:23,039
does with all things he conquered the
665
00:24:23,039 --> 00:24:25,200
accent he conquered the physicality and
666
00:24:25,200 --> 00:24:27,279
we slapped an experimental head rig on
667
00:24:27,279 --> 00:24:29,440
his head and said now be the star of
668
00:24:29,440 --> 00:24:31,279
this movie he didn't blink you know he
669
00:24:31,279 --> 00:24:32,480
just did it
670
00:24:32,480 --> 00:24:35,360
a clean kill
671
00:24:37,200 --> 00:24:39,120
you're ready
672
00:24:39,120 --> 00:24:42,320
zoe he had a combination of delicacy and
673
00:24:42,320 --> 00:24:44,559
boldness there was a fierceness about
674
00:24:44,559 --> 00:24:47,360
her and an incredible physicality that
675
00:24:47,360 --> 00:24:50,320
was essential to being able to do this
676
00:24:50,320 --> 00:24:52,799
it was unusual the auditioning process
677
00:24:52,799 --> 00:24:55,840
from margie to john and after finally
678
00:24:55,840 --> 00:24:58,240
meeting jim i was that close but at the
679
00:24:58,240 --> 00:25:00,240
same time i was that far from getting
680
00:25:00,240 --> 00:25:02,480
the part it was just a fun experience
681
00:25:02,480 --> 00:25:04,559
it's your fault all your fault didn't
682
00:25:04,559 --> 00:25:06,400
have to die
683
00:25:06,400 --> 00:25:09,120
they attacked me huh how am i your fault
684
00:25:09,120 --> 00:25:11,120
you're like a child making noise not
685
00:25:11,120 --> 00:25:13,120
knowing what to do the way they painted
686
00:25:13,120 --> 00:25:14,240
it out is like we were just going to
687
00:25:14,240 --> 00:25:16,080
have fun experiment and see where it
688
00:25:16,080 --> 00:25:18,240
might take us and once they kept it that
689
00:25:18,240 --> 00:25:19,120
light
690
00:25:19,120 --> 00:25:21,600
i was able to not feel the pressure of
691
00:25:21,600 --> 00:25:24,720
wanting to get this job why
692
00:25:24,720 --> 00:25:28,200
yeah my sick
693
00:25:28,480 --> 00:25:31,039
how strong are you we decided to do a
694
00:25:31,039 --> 00:25:33,440
little informal screen test between sam
695
00:25:33,440 --> 00:25:35,360
worthington and zoe saldana our two
696
00:25:35,360 --> 00:25:37,919
leading choices for the roles because
697
00:25:37,919 --> 00:25:40,559
the key to this was performance in
698
00:25:40,559 --> 00:25:43,360
chemistry jake and nateri that
699
00:25:43,360 --> 00:25:45,760
relationship had to work with the movie
700
00:25:45,760 --> 00:25:48,720
wasn't going to work
701
00:25:51,440 --> 00:25:55,400
the woman has to choose me
702
00:25:59,200 --> 00:26:01,840
she already asked
703
00:26:01,840 --> 00:26:03,520
out of that again jim felt very
704
00:26:03,520 --> 00:26:05,360
comfortable in his decisions but we
705
00:26:05,360 --> 00:26:06,799
didn't have a green light on the movie
706
00:26:06,799 --> 00:26:09,039
the studio was also thinking gee
707
00:26:09,039 --> 00:26:11,919
you really need a star in this movie
708
00:26:11,919 --> 00:26:13,360
you know for the sam worthington
709
00:26:13,360 --> 00:26:15,200
character you know their eyes get a
710
00:26:15,200 --> 00:26:17,360
little bit too big for what they're
711
00:26:17,360 --> 00:26:19,279
really ready to embrace it was a six
712
00:26:19,279 --> 00:26:21,520
months process of waiting you know i
713
00:26:21,520 --> 00:26:23,039
said to jim i'll stand by the whole way
714
00:26:23,039 --> 00:26:24,799
i want to be i want to go on this
715
00:26:24,799 --> 00:26:28,320
journey and i need a damn job so we did
716
00:26:28,320 --> 00:26:30,000
an old-fashioned
717
00:26:30,000 --> 00:26:31,600
hollywood screen test with a slightly
718
00:26:31,600 --> 00:26:34,240
new twist that it was in 3d we will send
719
00:26:34,240 --> 00:26:35,919
them a message
720
00:26:35,919 --> 00:26:38,799
that they cannot take whatever they want
721
00:26:38,799 --> 00:26:40,960
and that this
722
00:26:40,960 --> 00:26:43,919
this is our land
723
00:26:44,030 --> 00:26:45,919
[Applause]
724
00:26:45,919 --> 00:26:47,600
it was after watching those scenes that
725
00:26:47,600 --> 00:26:50,400
fox came aboard and realized that sam
726
00:26:50,400 --> 00:26:52,480
was the right one for that part
727
00:26:52,480 --> 00:26:55,360
and in january of 2007 we got the green
728
00:26:55,360 --> 00:26:57,760
light and that was both a very exciting
729
00:26:57,760 --> 00:27:00,480
day and a very daunting day because all
730
00:27:00,480 --> 00:27:03,039
of a sudden we really had to make the
731
00:27:03,039 --> 00:27:04,480
film
732
00:27:04,480 --> 00:27:07,480
outstanding
733
00:27:10,480 --> 00:27:12,320
i wanted to have my main character
734
00:27:12,320 --> 00:27:13,440
become
735
00:27:13,440 --> 00:27:15,440
the stranger in the strange land become
736
00:27:15,440 --> 00:27:18,320
the alien see the world through alien
737
00:27:18,320 --> 00:27:21,039
eyes but still with a human perspective
738
00:27:21,039 --> 00:27:23,360
so he was a human in an alien body
739
00:27:23,360 --> 00:27:24,960
trying to integrate into an alien
740
00:27:24,960 --> 00:27:27,440
society and i wanted that idea of trying
741
00:27:27,440 --> 00:27:29,360
to learn the other culture and of course
742
00:27:29,360 --> 00:27:33,799
the first key to that is always language
743
00:27:36,960 --> 00:27:38,640
i had done some of that stuff before i
744
00:27:38,640 --> 00:27:40,080
ever met with a linguist i was just
745
00:27:40,080 --> 00:27:42,080
basing it on my sort of casual
746
00:27:42,080 --> 00:27:44,159
acquaintance with some polynesian
747
00:27:44,159 --> 00:27:45,919
languages some other languages that had
748
00:27:45,919 --> 00:27:47,679
these kind of various you know symbols
749
00:27:47,679 --> 00:27:50,000
and indicators for pronunciation so then
750
00:27:50,000 --> 00:27:51,760
when i started working with dr paul
751
00:27:51,760 --> 00:27:53,360
frommer he got excited by that he said
752
00:27:53,360 --> 00:27:54,720
what does this apostrophe mean to you i
753
00:27:54,720 --> 00:27:55,600
said well it's just the way you
754
00:27:55,600 --> 00:27:56,799
pronounce that word he said okay let's
755
00:27:56,799 --> 00:27:58,080
work with that and we'll incorporate
756
00:27:58,080 --> 00:28:00,720
that into it and he went miles and miles
757
00:28:00,720 --> 00:28:03,600
beyond those initial ideas he wanted
758
00:28:03,600 --> 00:28:05,279
something that didn't sound like
759
00:28:05,279 --> 00:28:07,919
anything that we've ever heard before
760
00:28:07,919 --> 00:28:09,520
but also that sounded like something
761
00:28:09,520 --> 00:28:11,279
that was doable in the sense that the
762
00:28:11,279 --> 00:28:12,720
actors could
763
00:28:12,720 --> 00:28:14,799
master it he showed me some of the words
764
00:28:14,799 --> 00:28:16,960
that he had come up with
765
00:28:16,960 --> 00:28:19,279
and that gave me a sense of the kind of
766
00:28:19,279 --> 00:28:21,440
sounds he had in mind so at that point i
767
00:28:21,440 --> 00:28:24,159
kind of built from there
768
00:28:27,039 --> 00:28:30,399
all the lines that were to be
769
00:28:30,399 --> 00:28:32,399
spoken in na'vi first appeared in
770
00:28:32,399 --> 00:28:35,039
english and then it was up to me to turn
771
00:28:35,039 --> 00:28:37,919
that into navi once i had the elements
772
00:28:37,919 --> 00:28:39,840
of the language in place
773
00:28:39,840 --> 00:28:41,279
it was pretty much a translation
774
00:28:41,279 --> 00:28:43,120
exercise except that i didn't have a
775
00:28:43,120 --> 00:28:44,559
dictionary i was one who created the
776
00:28:44,559 --> 00:28:46,080
dictionary so of course
777
00:28:46,080 --> 00:28:47,919
i had to create the words as well as put
778
00:28:47,919 --> 00:28:50,799
them together into sentences
779
00:28:50,799 --> 00:28:53,760
when i started the job i asked if i
780
00:28:53,760 --> 00:28:55,679
could meet with paul who was writing the
781
00:28:55,679 --> 00:28:57,600
language and he was still in the process
782
00:28:57,600 --> 00:28:58,559
of
783
00:28:58,559 --> 00:29:01,200
writing it at that point so every actor
784
00:29:01,200 --> 00:29:02,880
that came in whether they were coming in
785
00:29:02,880 --> 00:29:05,039
for a human into an avatar or a navi
786
00:29:05,039 --> 00:29:06,960
role all the auditions have them sitting
787
00:29:06,960 --> 00:29:08,159
there doing
788
00:29:08,159 --> 00:29:10,320
and and you know all this sort of stuff
789
00:29:10,320 --> 00:29:11,679
ah
790
00:29:11,679 --> 00:29:14,080
oh basically what they did was you walk
791
00:29:14,080 --> 00:29:15,039
in there
792
00:29:15,039 --> 00:29:16,559
casting director says
793
00:29:16,559 --> 00:29:17,840
okay
794
00:29:17,840 --> 00:29:19,600
you're gonna do the audition
795
00:29:19,600 --> 00:29:22,960
but you're not gonna do it in english
796
00:29:24,960 --> 00:29:27,039
i know a lot of people that got pissed
797
00:29:27,039 --> 00:29:30,880
and they walked out of there angry
798
00:29:33,120 --> 00:29:35,200
and i just remember like i was speaking
799
00:29:35,200 --> 00:29:36,799
gibberish and i walked out and i was
800
00:29:36,799 --> 00:29:38,880
like nobody's gonna like that it was
801
00:29:38,880 --> 00:29:42,559
awful i was embarrassed
802
00:29:44,159 --> 00:29:45,840
they responded to it and more than
803
00:29:45,840 --> 00:29:49,919
anything my performance came
804
00:29:53,279 --> 00:29:55,520
like a through and a half later i get a
805
00:29:55,520 --> 00:29:57,760
call and they're like jim wants to meet
806
00:29:57,760 --> 00:30:01,039
you i'm like over that you're jake right
807
00:30:01,039 --> 00:30:03,039
tom's brother
808
00:30:03,039 --> 00:30:04,000
wow
809
00:30:04,000 --> 00:30:07,360
you look just like him
810
00:30:07,679 --> 00:30:09,039
sigourney and i had been through an
811
00:30:09,039 --> 00:30:10,799
experience early in both our careers
812
00:30:10,799 --> 00:30:13,279
that was a huge break for both of us she
813
00:30:13,279 --> 00:30:15,039
got an academy award nomination for
814
00:30:15,039 --> 00:30:16,640
playing a character in a science fiction
815
00:30:16,640 --> 00:30:18,799
movie which was almost unprecedented get
816
00:30:18,799 --> 00:30:22,240
away from her you
817
00:30:22,240 --> 00:30:24,960
that was you know 23 years earlier in a
818
00:30:24,960 --> 00:30:26,960
funny way i'd almost discounted working
819
00:30:26,960 --> 00:30:28,640
with sigourney because we had done
820
00:30:28,640 --> 00:30:30,720
aliens because it was a science fiction
821
00:30:30,720 --> 00:30:32,320
film about an encounter with an alien
822
00:30:32,320 --> 00:30:34,320
species i thought
823
00:30:34,320 --> 00:30:36,080
that that that might be a little too
824
00:30:36,080 --> 00:30:38,080
close to home but then i thought you
825
00:30:38,080 --> 00:30:40,399
know idiot she's perfect for this
826
00:30:40,399 --> 00:30:42,159
character she can do an amazing job with
827
00:30:42,159 --> 00:30:43,919
grace augustine and grace augustine is
828
00:30:43,919 --> 00:30:46,640
not ripley i'm changing her name oh okay
829
00:30:46,640 --> 00:30:47,919
because i don't want to do ripley and
830
00:30:47,919 --> 00:30:51,120
shipley all righty
831
00:30:51,120 --> 00:30:52,480
let's say it's going to be grace
832
00:30:52,480 --> 00:30:53,600
augustine
833
00:30:53,600 --> 00:30:56,080
frankly it's thrilling to be
834
00:30:56,080 --> 00:30:57,840
working with jim again since we did
835
00:30:57,840 --> 00:30:59,440
aliens but also
836
00:30:59,440 --> 00:31:02,320
to be in the first movie he's
837
00:31:02,320 --> 00:31:04,720
wanted to do since titanic and to see
838
00:31:04,720 --> 00:31:07,760
how excited he is about the writing the
839
00:31:07,760 --> 00:31:10,320
shooting the this that you know the joy
840
00:31:10,320 --> 00:31:12,880
he has of working on this finally he's
841
00:31:12,880 --> 00:31:15,200
quite unique i think
842
00:31:15,200 --> 00:31:17,440
really unique and i just felt that there
843
00:31:17,440 --> 00:31:19,440
was an interesting spin on her being
844
00:31:19,440 --> 00:31:21,279
involved in a story in which we are the
845
00:31:21,279 --> 00:31:24,320
aliens you know the word alien is used
846
00:31:24,320 --> 00:31:26,960
in the film it's used by the navi
847
00:31:26,960 --> 00:31:29,600
speaking of us
848
00:31:30,640 --> 00:31:32,720
so there's an interesting irony there
849
00:31:32,720 --> 00:31:35,200
it's such a great adventure
850
00:31:35,200 --> 00:31:37,440
and it's also at the same time
851
00:31:37,440 --> 00:31:39,919
a great love story also very much about
852
00:31:39,919 --> 00:31:42,880
big business and their blindness to the
853
00:31:42,880 --> 00:31:46,760
destruction they cause
854
00:31:48,559 --> 00:31:51,679
as we got the actors it kind of fell
855
00:31:51,679 --> 00:31:54,480
into place that we would incorporate
856
00:31:54,480 --> 00:31:57,919
the actor into the design and kind of
857
00:31:57,919 --> 00:31:59,760
came up with an idea that would be great
858
00:31:59,760 --> 00:32:01,840
to try to retain
859
00:32:01,840 --> 00:32:03,679
the mouth and some of the facial
860
00:32:03,679 --> 00:32:05,919
characteristics of that actor so that
861
00:32:05,919 --> 00:32:08,000
that actor's performance would come
862
00:32:08,000 --> 00:32:11,360
through and to develop zoe who plays
863
00:32:11,360 --> 00:32:14,720
nati we actually went to set and put her
864
00:32:14,720 --> 00:32:17,679
through a whole battery of photographs
865
00:32:17,679 --> 00:32:19,760
and then on top of the actress's
866
00:32:19,760 --> 00:32:22,399
photograph then we would turn her into a
867
00:32:22,399 --> 00:32:26,240
navi so we did complete turnarounds all
868
00:32:26,240 --> 00:32:27,840
different angles of the head and neck
869
00:32:27,840 --> 00:32:30,480
and this is the photograph that i use to
870
00:32:30,480 --> 00:32:32,880
start this image here we took this
871
00:32:32,880 --> 00:32:38,080
through at least 50 60 versions
872
00:32:38,080 --> 00:32:40,159
for each actor we put them through a
873
00:32:40,159 --> 00:32:43,679
life cast process which we used for our
874
00:32:43,679 --> 00:32:46,159
designing purposes when it came to a 3d
875
00:32:46,159 --> 00:32:47,440
sculpture
876
00:32:47,440 --> 00:32:48,640
look at that
877
00:32:48,640 --> 00:32:51,679
it's it it's absolutely fantastic what
878
00:32:51,679 --> 00:32:53,679
an incredible cast i must say no
879
00:32:53,679 --> 00:32:55,279
eyebrows in there
880
00:32:55,279 --> 00:32:56,559
oh your eyebrows are right there they're
881
00:32:56,559 --> 00:32:59,279
still on your head
882
00:32:59,519 --> 00:33:02,640
which in turn gets scanned into computer
883
00:33:02,640 --> 00:33:04,640
files which are sent to weta and then
884
00:33:04,640 --> 00:33:07,039
they will then work off of this design
885
00:33:07,039 --> 00:33:09,440
that we've done and help bring those to
886
00:33:09,440 --> 00:33:11,840
life
887
00:33:11,919 --> 00:33:14,080
it was very important for us to put all
888
00:33:14,080 --> 00:33:16,960
of our actors through a training regimen
889
00:33:16,960 --> 00:33:19,279
that was specific to their characters
890
00:33:19,279 --> 00:33:21,120
everything they say everything they do
891
00:33:21,120 --> 00:33:23,279
every physical part of their performance
892
00:33:23,279 --> 00:33:25,679
is all done by actors it's captured
893
00:33:25,679 --> 00:33:27,519
performance and this applies to sam
894
00:33:27,519 --> 00:33:28,960
orthington's character and all the other
895
00:33:28,960 --> 00:33:30,960
characters as well that are navi or
896
00:33:30,960 --> 00:33:34,240
avatars how they move how they breathe
897
00:33:34,240 --> 00:33:36,720
how they stand everything had to be
898
00:33:36,720 --> 00:33:38,960
created by them so sam we had him learn
899
00:33:38,960 --> 00:33:42,080
navi navi take the suv we had to work
900
00:33:42,080 --> 00:33:44,000
out with the trailer sam had do military
901
00:33:44,000 --> 00:33:45,440
training and he worked with my brother
902
00:33:45,440 --> 00:33:46,799
and he's a former marine he fought a
903
00:33:46,799 --> 00:33:48,720
desert storm so we got you know some of
904
00:33:48,720 --> 00:33:50,320
his marine corps buddies and they took
905
00:33:50,320 --> 00:33:51,679
him out put him through his paces and
906
00:33:51,679 --> 00:33:52,880
that gave him a little bit of the
907
00:33:52,880 --> 00:33:54,640
mindset to draw from to play his
908
00:33:54,640 --> 00:33:55,600
character
909
00:33:55,600 --> 00:33:58,880
i think that i'm giving you sam
910
00:33:59,760 --> 00:34:01,120
they want you to kind of be proficient
911
00:34:01,120 --> 00:34:02,799
with weaponry and stuff like that
912
00:34:02,799 --> 00:34:04,159
because the guy's a marine so i wanted
913
00:34:04,159 --> 00:34:05,360
to actually meet
914
00:34:05,360 --> 00:34:08,080
other marines
915
00:34:08,800 --> 00:34:11,040
to me it was more the way these guys see
916
00:34:11,040 --> 00:34:12,399
the world and the way that their
917
00:34:12,399 --> 00:34:14,560
training has made them think and nothing
918
00:34:14,560 --> 00:34:16,239
can stop him and it's drilled into him
919
00:34:16,239 --> 00:34:19,199
to achieve their mission
920
00:34:19,199 --> 00:34:20,560
you've got the man next to him if he
921
00:34:20,560 --> 00:34:22,320
goes down you pitch him up and you keep
922
00:34:22,320 --> 00:34:24,639
going
923
00:34:26,320 --> 00:34:30,440
keep going got it sam let's go
924
00:34:36,960 --> 00:34:38,960
yeah that gave me a base to jump from so
925
00:34:38,960 --> 00:34:40,639
that was the best training i had welcome
926
00:34:40,639 --> 00:34:43,040
to our world hey it
927
00:34:43,040 --> 00:34:44,079
first
928
00:34:44,079 --> 00:34:46,000
i should just drop here
929
00:34:46,000 --> 00:34:47,760
zoe went through a tremendous amount of
930
00:34:47,760 --> 00:34:50,480
training as did laws and cch she went
931
00:34:50,480 --> 00:34:52,399
through horseback training archery
932
00:34:52,399 --> 00:34:54,560
training movement training dance
933
00:34:54,560 --> 00:34:57,200
training language training
934
00:34:57,200 --> 00:34:59,359
to say we did a lot of training is is an
935
00:34:59,359 --> 00:35:00,960
understatement we actually had to learn
936
00:35:00,960 --> 00:35:03,920
how to walk like a navi we had to learn
937
00:35:03,920 --> 00:35:04,880
how to
938
00:35:04,880 --> 00:35:07,440
do everything from our core they only
939
00:35:07,440 --> 00:35:10,000
exhibit speed or power when they
940
00:35:10,000 --> 00:35:12,079
absolutely have to until they explode
941
00:35:12,079 --> 00:35:14,079
and when they explode i mean they move
942
00:35:14,079 --> 00:35:16,079
like the wind they worked with the
943
00:35:16,079 --> 00:35:18,560
movement coach terry notary and terry
944
00:35:18,560 --> 00:35:20,400
came up with certain ways of moving it
945
00:35:20,400 --> 00:35:22,800
involved the way the chest and the spine
946
00:35:22,800 --> 00:35:24,880
would move to create some kind of animal
947
00:35:24,880 --> 00:35:27,119
grace some power in the stem we work
948
00:35:27,119 --> 00:35:28,720
with each actor
949
00:35:28,720 --> 00:35:30,720
as a whole and then separate them and
950
00:35:30,720 --> 00:35:32,640
work with them as individuals so that
951
00:35:32,640 --> 00:35:33,599
they can
952
00:35:33,599 --> 00:35:36,400
first create a base technique so there's
953
00:35:36,400 --> 00:35:38,240
some inspiration coming from different
954
00:35:38,240 --> 00:35:40,560
sources it's not an ape or it's not a
955
00:35:40,560 --> 00:35:42,720
cheetah it's a combination of a bunch of
956
00:35:42,720 --> 00:35:44,880
things that the character is inspired by
957
00:35:44,880 --> 00:35:47,280
without terry notary we would have a
958
00:35:47,280 --> 00:35:49,760
species that would talk a different
959
00:35:49,760 --> 00:35:53,599
language but would walk human and react
960
00:35:53,599 --> 00:35:55,839
as humans do terry worked with the
961
00:35:55,839 --> 00:35:59,200
complete cast to create a unity of
962
00:35:59,200 --> 00:36:01,359
movement and create a believability in
963
00:36:01,359 --> 00:36:02,800
this culture that they've grown up
964
00:36:02,800 --> 00:36:05,200
together
965
00:36:07,280 --> 00:36:09,119
there's a connection between the people
966
00:36:09,119 --> 00:36:11,599
in their environment this is part of how
967
00:36:11,599 --> 00:36:13,280
they get their strength this is part of
968
00:36:13,280 --> 00:36:16,000
how they survive this is part of them
969
00:36:16,000 --> 00:36:18,079
getting energy we play around with all
970
00:36:18,079 --> 00:36:20,400
of that
971
00:36:20,720 --> 00:36:22,079
there were some big dance numbers that
972
00:36:22,079 --> 00:36:24,000
got cut out of the movie but her
973
00:36:24,000 --> 00:36:26,240
choreography her movement that she
974
00:36:26,240 --> 00:36:28,160
created is still very much a part of the
975
00:36:28,160 --> 00:36:29,760
film when you see all the ceremonial
976
00:36:29,760 --> 00:36:31,920
stuff where they're swaying and rocking
977
00:36:31,920 --> 00:36:33,520
around and throwing their arms in the
978
00:36:33,520 --> 00:36:35,200
air in these very precise time
979
00:36:35,200 --> 00:36:37,440
signatures all of that was created by
980
00:36:37,440 --> 00:36:40,420
lula and by her troops
981
00:36:40,420 --> 00:36:48,239
[Music]
982
00:36:48,720 --> 00:36:50,640
i got a hold of uh zoey and we taught
983
00:36:50,640 --> 00:36:53,280
her how to run how to jump on a wire how
984
00:36:53,280 --> 00:36:55,359
to shoot her bow that was one of the
985
00:36:55,359 --> 00:36:57,040
biggest things we had to work with for
986
00:36:57,040 --> 00:36:58,320
her it's how to
987
00:36:58,320 --> 00:37:00,000
shoot this bow and arrow
988
00:37:00,000 --> 00:37:02,000
more different than ever has been done
989
00:37:02,000 --> 00:37:04,400
before zoe was the first person we
990
00:37:04,400 --> 00:37:06,000
started to teach the boatwork to it
991
00:37:06,000 --> 00:37:07,440
zoe's a lefty
992
00:37:07,440 --> 00:37:08,880
so once we established that they were
993
00:37:08,880 --> 00:37:11,599
lefties we said all of the narpy lefties
994
00:37:11,599 --> 00:37:13,920
gm came up with the idea of this is such
995
00:37:13,920 --> 00:37:17,200
a human gesture let's just do this
996
00:37:17,200 --> 00:37:19,359
and all of a sudden it's no longer a
997
00:37:19,359 --> 00:37:22,480
human feeling and it also accentuates
998
00:37:22,480 --> 00:37:24,640
the idea that the knobbies only have
999
00:37:24,640 --> 00:37:26,480
three digits it wouldn't work very well
1000
00:37:26,480 --> 00:37:28,160
for a human but the navi are subtly
1001
00:37:28,160 --> 00:37:29,760
different in terms of their their
1002
00:37:29,760 --> 00:37:31,599
biomechanics and you can see that in
1003
00:37:31,599 --> 00:37:34,160
their upper body musculature and so on
1004
00:37:34,160 --> 00:37:36,880
especially the males the archery teacher
1005
00:37:36,880 --> 00:37:39,040
came to me puzzled he says all right
1006
00:37:39,040 --> 00:37:41,040
you're showing the actors one way of
1007
00:37:41,040 --> 00:37:42,480
doing it but you're having me teach them
1008
00:37:42,480 --> 00:37:44,000
proper archery and i said well i want
1009
00:37:44,000 --> 00:37:46,240
them to respect the power of the bow
1010
00:37:46,240 --> 00:37:48,640
and i want them to understand the focus
1011
00:37:48,640 --> 00:37:49,839
the breathing and all those things that
1012
00:37:49,839 --> 00:37:51,760
you can teach them that strength has to
1013
00:37:51,760 --> 00:37:53,599
project
1014
00:37:53,599 --> 00:37:55,599
from the core of your body through the
1015
00:37:55,599 --> 00:37:58,240
bow arm towards the target
1016
00:37:58,240 --> 00:37:59,920
and if nothing else you think of your
1017
00:37:59,920 --> 00:38:02,560
target as boom think of your target as
1018
00:38:02,560 --> 00:38:04,640
boom we had two instructors from the
1019
00:38:04,640 --> 00:38:06,320
olympic team
1020
00:38:06,320 --> 00:38:09,040
come to help work with our actors and we
1021
00:38:09,040 --> 00:38:10,720
showed them this idea of doing it
1022
00:38:10,720 --> 00:38:12,880
backwards and at first they were very
1023
00:38:12,880 --> 00:38:15,520
skeptical and he said you know you can't
1024
00:38:15,520 --> 00:38:17,200
shoot a bow that way
1025
00:38:17,200 --> 00:38:19,599
and i said really you can't
1026
00:38:19,599 --> 00:38:20,640
come with me
1027
00:38:20,640 --> 00:38:22,720
so i got a bow from the prop man and i
1028
00:38:22,720 --> 00:38:24,240
got an arrow and i walked out behind the
1029
00:38:24,240 --> 00:38:25,839
studio and i said you see that bush over
1030
00:38:25,839 --> 00:38:27,599
there that said that's about 75 meters
1031
00:38:27,599 --> 00:38:30,480
away he said yes i went
1032
00:38:30,480 --> 00:38:32,960
like that and hit it
1033
00:38:32,960 --> 00:38:34,560
and he said oh
1034
00:38:34,560 --> 00:38:36,480
you can shoot a bow that way
1035
00:38:36,480 --> 00:38:38,320
because i'd been out there practicing
1036
00:38:38,320 --> 00:38:40,560
and i got lucky with that one shot but i
1037
00:38:40,560 --> 00:38:44,040
but i hit it
1038
00:38:46,000 --> 00:38:47,520
let's go through
1039
00:38:47,520 --> 00:38:49,920
the first page of background dialogue
1040
00:38:49,920 --> 00:38:51,119
part one
1041
00:38:51,119 --> 00:38:52,560
what we've done is we've really worked
1042
00:38:52,560 --> 00:38:54,320
on it as a company of actors and what
1043
00:38:54,320 --> 00:38:55,760
we've been doing the last couple of
1044
00:38:55,760 --> 00:38:57,280
weeks is
1045
00:38:57,280 --> 00:38:59,440
having them speak their way of speaking
1046
00:38:59,440 --> 00:39:01,200
navi to each other but what we've just
1047
00:39:01,200 --> 00:39:03,599
been doing is to have zoey and last come
1048
00:39:03,599 --> 00:39:04,720
up and just do a little bit of the
1049
00:39:04,720 --> 00:39:06,880
dialect so that wes could hear what
1050
00:39:06,880 --> 00:39:08,960
we've established so that rhythmically
1051
00:39:08,960 --> 00:39:11,040
and so on he can kind of match up and
1052
00:39:11,040 --> 00:39:12,960
he's doing great so that we're
1053
00:39:12,960 --> 00:39:16,240
artificially creating that melting pot
1054
00:39:16,240 --> 00:39:19,040
iosp
1055
00:39:23,760 --> 00:39:25,359
it's part of your costume it's part of
1056
00:39:25,359 --> 00:39:27,200
who you become so you want it to become
1057
00:39:27,200 --> 00:39:30,079
natural and fluid
1058
00:39:31,599 --> 00:39:33,440
well i'm lucky because the characters
1059
00:39:33,440 --> 00:39:34,800
only just learned it over the course of
1060
00:39:34,800 --> 00:39:37,520
the movie so if i slip up it it helps
1061
00:39:37,520 --> 00:39:39,200
the character
1062
00:39:39,200 --> 00:39:42,320
nadi nali
1063
00:39:43,680 --> 00:39:46,079
paul farmer had created a language he
1064
00:39:46,079 --> 00:39:48,160
wasn't creating an accent so i basically
1065
00:39:48,160 --> 00:39:51,520
said zoe you get to establish what na'vi
1066
00:39:51,520 --> 00:39:53,520
sounds like and what the nabi accent
1067
00:39:53,520 --> 00:39:55,040
sounds like because you're the one with
1068
00:39:55,040 --> 00:39:56,960
the most lines and then everybody else
1069
00:39:56,960 --> 00:39:58,079
is just going to have to try to match
1070
00:39:58,079 --> 00:40:00,480
you as best they can it's very hard
1071
00:40:00,480 --> 00:40:02,640
because how do i speak english with an
1072
00:40:02,640 --> 00:40:04,560
accent i barely speak english all in
1073
00:40:04,560 --> 00:40:07,599
itself the one who interprets the will
1074
00:40:07,599 --> 00:40:09,359
of awe to me it's been the most
1075
00:40:09,359 --> 00:40:11,680
challenging thing is to speak english
1076
00:40:11,680 --> 00:40:15,680
with a naughty accent i need your help
1077
00:40:15,680 --> 00:40:18,720
you should not be here
1078
00:40:18,720 --> 00:40:20,160
i knew that we were going to be working
1079
00:40:20,160 --> 00:40:21,280
in this
1080
00:40:21,280 --> 00:40:24,240
sterile gray space this volume and i
1081
00:40:24,240 --> 00:40:25,599
didn't want the actors to just sort of
1082
00:40:25,599 --> 00:40:27,359
come in on the first monday morning of
1083
00:40:27,359 --> 00:40:29,599
the shoot and not have any kind of basis
1084
00:40:29,599 --> 00:40:30,880
for feeling like they were in a
1085
00:40:30,880 --> 00:40:33,359
rainforest so we went to
1086
00:40:33,359 --> 00:40:35,359
kauai we went way up in the mountains
1087
00:40:35,359 --> 00:40:37,680
and we acted out the scenes relax
1088
00:40:37,680 --> 00:40:38,960
maureen
1089
00:40:38,960 --> 00:40:41,200
you're making me nervous
1090
00:40:41,200 --> 00:40:43,599
and we just did behaviors but trying to
1091
00:40:43,599 --> 00:40:45,280
kind of stay in character
1092
00:40:45,280 --> 00:40:46,800
and talking as if they're their
1093
00:40:46,800 --> 00:40:48,480
characters sigourney fed on this great
1094
00:40:48,480 --> 00:40:50,720
deal i know sam and zoe got a lot out of
1095
00:40:50,720 --> 00:40:52,480
it we didn't know what it was gonna be
1096
00:40:52,480 --> 00:40:54,720
like and jim took it further i thought
1097
00:40:54,720 --> 00:40:56,160
we were just gonna be in our regular
1098
00:40:56,160 --> 00:40:57,680
clothes you know
1099
00:40:57,680 --> 00:41:00,079
hiking just to get a physical taste of
1100
00:41:00,079 --> 00:41:02,560
what it's gonna be like to live
1101
00:41:02,560 --> 00:41:05,200
in a planet not have to rely on anything
1102
00:41:05,200 --> 00:41:07,200
comfortable but it was that
1103
00:41:07,200 --> 00:41:10,560
but also wearing our costumes so
1104
00:41:10,560 --> 00:41:11,830
i was i was naked
1105
00:41:11,830 --> 00:41:13,920
[Laughter]
1106
00:41:13,920 --> 00:41:16,240
for three days in hawaii up in like the
1107
00:41:16,240 --> 00:41:17,680
forest just
1108
00:41:17,680 --> 00:41:20,560
digging and climbing and muddy and we're
1109
00:41:20,560 --> 00:41:22,720
videotaping and we're going through the
1110
00:41:22,720 --> 00:41:24,880
inside of this jungle are you sleeping
1111
00:41:24,880 --> 00:41:27,280
on my table
1112
00:41:27,839 --> 00:41:30,160
and i saw this headless rat
1113
00:41:30,160 --> 00:41:31,839
and i'm you know i'm with my bow and i'm
1114
00:41:31,839 --> 00:41:33,599
in character the moment i saw this rat i
1115
00:41:33,599 --> 00:41:35,520
was just like immediately i went back to
1116
00:41:35,520 --> 00:41:37,520
like my new york state of mind i was
1117
00:41:37,520 --> 00:41:39,119
like oh my god i can't deal with this
1118
00:41:39,119 --> 00:41:42,000
and he's like suck it
1119
00:41:42,000 --> 00:41:44,000
jim was like come on nick terry suck it
1120
00:41:44,000 --> 00:41:44,960
up i'm like
1121
00:41:44,960 --> 00:41:45,920
right
1122
00:41:45,920 --> 00:41:49,359
right okay zoe leave this is a
1123
00:41:49,359 --> 00:41:52,160
jungle no tv no blackberry let me just
1124
00:41:52,160 --> 00:41:54,960
do this so it's been a struggle every
1125
00:41:54,960 --> 00:41:56,960
day to kind of
1126
00:41:56,960 --> 00:41:59,119
you know undo everything that has been
1127
00:41:59,119 --> 00:42:01,520
done up until my ears
1128
00:42:01,520 --> 00:42:04,000
i just absorbed that place i absorbed
1129
00:42:04,000 --> 00:42:06,000
the beauty of the rainforest there
1130
00:42:06,000 --> 00:42:07,520
and we did a couple of scenes and we ran
1131
00:42:07,520 --> 00:42:09,280
around in loincloths you know pretending
1132
00:42:09,280 --> 00:42:11,119
we were the navi and the avatar and
1133
00:42:11,119 --> 00:42:13,680
there's a difference between
1134
00:42:13,680 --> 00:42:15,359
being out in the real world and coming
1135
00:42:15,359 --> 00:42:16,960
into this
1136
00:42:16,960 --> 00:42:19,359
great desolate area and actually trying
1137
00:42:19,359 --> 00:42:21,359
to have to you know remember what it was
1138
00:42:21,359 --> 00:42:23,599
like in the water so if you're swimming
1139
00:42:23,599 --> 00:42:24,960
in here if you're swimming on kind of
1140
00:42:24,960 --> 00:42:26,640
just a rolling chair
1141
00:42:26,640 --> 00:42:28,319
your brain can kind of remember we got
1142
00:42:28,319 --> 00:42:31,040
to rehearse a few of the scenes and we
1143
00:42:31,040 --> 00:42:33,680
got to rehearse with physical things
1144
00:42:33,680 --> 00:42:35,040
because we knew that we were going to be
1145
00:42:35,040 --> 00:42:36,880
going into a mocap stage and we weren't
1146
00:42:36,880 --> 00:42:37,920
going to you know you don't know how
1147
00:42:37,920 --> 00:42:40,560
your foot lands in mud if you're just
1148
00:42:40,560 --> 00:42:43,599
standing on cement so your body reacts
1149
00:42:43,599 --> 00:42:44,960
differently to things once you've
1150
00:42:44,960 --> 00:42:48,240
actually gone out and done those things
1151
00:42:48,240 --> 00:42:50,160
i was shooting them with an hd camera
1152
00:42:50,160 --> 00:42:51,760
the entire time just watching how they
1153
00:42:51,760 --> 00:42:53,760
moved how they behaved how the light
1154
00:42:53,760 --> 00:42:55,280
played on their faces the light through
1155
00:42:55,280 --> 00:42:57,040
the trees it was sunny if it was rainy
1156
00:42:57,040 --> 00:42:59,599
if it was cloudy and a lot of that
1157
00:42:59,599 --> 00:43:01,760
fed my process you know on the visual
1158
00:43:01,760 --> 00:43:03,920
side for how we would light these scenes
1159
00:43:03,920 --> 00:43:06,240
later so it was very very instructive
1160
00:43:06,240 --> 00:43:07,680
but i think the biggest part of it that
1161
00:43:07,680 --> 00:43:09,680
was valuable was just the kind of
1162
00:43:09,680 --> 00:43:12,000
kinesthetic sense memory that allowed
1163
00:43:12,000 --> 00:43:13,440
them to create what did it smell like
1164
00:43:13,440 --> 00:43:15,359
what did it feel like what did the trail
1165
00:43:15,359 --> 00:43:17,440
feel like under your feet
1166
00:43:17,440 --> 00:43:19,359
so it was about making it real for the
1167
00:43:19,359 --> 00:43:21,760
actors
1168
00:43:25,760 --> 00:43:29,200
it took us from 2005 to 2007 to get the
1169
00:43:29,200 --> 00:43:30,960
performance capture system up and
1170
00:43:30,960 --> 00:43:33,599
running and proven to work in a way that
1171
00:43:33,599 --> 00:43:36,079
neither diluted nor augmented the
1172
00:43:36,079 --> 00:43:38,720
actor's performance and so the actors
1173
00:43:38,720 --> 00:43:41,040
were convinced going in that what they
1174
00:43:41,040 --> 00:43:43,520
did on the day that they did a scene was
1175
00:43:43,520 --> 00:43:46,000
definitive that that's what their cg
1176
00:43:46,000 --> 00:43:49,839
character would be seen doing later
1177
00:43:49,839 --> 00:43:51,440
told them you're not doing a voice part
1178
00:43:51,440 --> 00:43:53,200
you're acting your character just as you
1179
00:43:53,200 --> 00:43:54,720
would if there was a camera there there
1180
00:43:54,720 --> 00:43:56,319
just isn't a camera so you have to think
1181
00:43:56,319 --> 00:43:59,200
of it as cg makeup let's dance
1182
00:43:59,200 --> 00:44:01,520
i was on a quest for the holy grail the
1183
00:44:01,520 --> 00:44:04,560
holy grail was to be able to reproduce
1184
00:44:04,560 --> 00:44:06,319
full human emotion
1185
00:44:06,319 --> 00:44:08,079
in a cg character and of course the
1186
00:44:08,079 --> 00:44:09,599
thing we were afraid of is what people
1187
00:44:09,599 --> 00:44:11,440
have sometimes called the dead eye
1188
00:44:11,440 --> 00:44:14,079
effect describing the strange
1189
00:44:14,079 --> 00:44:16,480
disconnect that we have sometimes from
1190
00:44:16,480 --> 00:44:18,480
cg characters and i knew that avatar
1191
00:44:18,480 --> 00:44:20,720
would just fail utterly if we didn't
1192
00:44:20,720 --> 00:44:22,960
crack this problem and the idea that i
1193
00:44:22,960 --> 00:44:25,119
had clung to for a long time was this
1194
00:44:25,119 --> 00:44:27,200
idea of mounting a camera directly to
1195
00:44:27,200 --> 00:44:28,880
the actor's head so we started drawing
1196
00:44:28,880 --> 00:44:31,920
this up and glendari his little ragtag
1197
00:44:31,920 --> 00:44:33,920
team of engineers started looking at how
1198
00:44:33,920 --> 00:44:36,400
do we keep it light so we wind up with a
1199
00:44:36,400 --> 00:44:38,640
tight-fitting carbon fiber
1200
00:44:38,640 --> 00:44:41,200
helmet that was molded to the actor's
1201
00:44:41,200 --> 00:44:43,520
head so we've got this very wide angle
1202
00:44:43,520 --> 00:44:45,680
sort of data lens that's here on their
1203
00:44:45,680 --> 00:44:47,440
face but we have to be able to see the
1204
00:44:47,440 --> 00:44:50,160
entire performance of the talent so we
1205
00:44:50,160 --> 00:44:52,319
would shoot reference cameras of the
1206
00:44:52,319 --> 00:44:54,480
actors and these are a critical step in
1207
00:44:54,480 --> 00:44:56,240
the virtual production process it's
1208
00:44:56,240 --> 00:44:57,200
important to understand that the
1209
00:44:57,200 --> 00:44:58,960
reference cameras and the virtual camera
1210
00:44:58,960 --> 00:45:00,160
are two completely different things the
1211
00:45:00,160 --> 00:45:02,240
virtual camera shows us what the shot
1212
00:45:02,240 --> 00:45:04,400
will look like with the cg characters
1213
00:45:04,400 --> 00:45:06,480
and the world combined because we can't
1214
00:45:06,480 --> 00:45:08,560
see the fine nuances of the performance
1215
00:45:08,560 --> 00:45:10,079
in the virtual camera the reference
1216
00:45:10,079 --> 00:45:12,240
cameras are absolutely critical for
1217
00:45:12,240 --> 00:45:14,160
getting exactly the moment that we want
1218
00:45:14,160 --> 00:45:16,000
you got five takes they're all gonna be
1219
00:45:16,000 --> 00:45:17,520
good because they're good actors but
1220
00:45:17,520 --> 00:45:18,720
there's going to be one take that's
1221
00:45:18,720 --> 00:45:20,800
special or maybe special for a moment we
1222
00:45:20,800 --> 00:45:21,920
need to know that that's what the
1223
00:45:21,920 --> 00:45:23,359
reference cameras are for and then the
1224
00:45:23,359 --> 00:45:25,440
animators take the reference footage and
1225
00:45:25,440 --> 00:45:26,720
they use it to make sure that they're
1226
00:45:26,720 --> 00:45:29,599
not making a mistake
1227
00:45:29,760 --> 00:45:30,880
let me know when you're ready dave i'd
1228
00:45:30,880 --> 00:45:32,319
like to introduce some performers into
1229
00:45:32,319 --> 00:45:33,570
the volume
1230
00:45:33,570 --> 00:45:35,520
[Music]
1231
00:45:35,520 --> 00:45:37,119
i had to take everything i learned in
1232
00:45:37,119 --> 00:45:38,720
training and applied to my first day i
1233
00:45:38,720 --> 00:45:41,280
had to ride a horse jump off of them
1234
00:45:41,280 --> 00:45:43,680
appearing to be as graceful as possible
1235
00:45:43,680 --> 00:45:46,160
land move like a navi and from that
1236
00:45:46,160 --> 00:45:48,160
first moment when they set that horse
1237
00:45:48,160 --> 00:45:50,160
and they let that thing go instantly
1238
00:45:50,160 --> 00:45:52,400
soute just jumped in my body and lads
1239
00:45:52,400 --> 00:45:55,040
went somewhere else
1240
00:45:55,040 --> 00:45:56,800
what's happening you've got to swim
1241
00:45:56,800 --> 00:45:57,920
pretty quickly obviously you're going to
1242
00:45:57,920 --> 00:45:59,359
drown in it and jim makes you
1243
00:45:59,359 --> 00:46:01,920
comfortable you dive in and it doesn't
1244
00:46:01,920 --> 00:46:03,280
take you long to get rid of all the
1245
00:46:03,280 --> 00:46:07,119
technical aspects i need your help
1246
00:46:07,119 --> 00:46:09,839
you should not be here it's liberating
1247
00:46:09,839 --> 00:46:11,440
it's just you and the other person yeah
1248
00:46:11,440 --> 00:46:13,280
they've got dots on their face and a
1249
00:46:13,280 --> 00:46:16,319
helmet cam and power packs but you can
1250
00:46:16,319 --> 00:46:18,319
still see their eyes and it takes acting
1251
00:46:18,319 --> 00:46:19,359
back to what it should be which is
1252
00:46:19,359 --> 00:46:20,800
trying to get some from the other person
1253
00:46:20,800 --> 00:46:23,680
and vice versa i trusted you trust me
1254
00:46:23,680 --> 00:46:25,760
now please
1255
00:46:25,760 --> 00:46:27,520
what i can say is that every day i would
1256
00:46:27,520 --> 00:46:29,040
go to work the same way i went to work
1257
00:46:29,040 --> 00:46:30,720
for star trek or other movies that i've
1258
00:46:30,720 --> 00:46:32,240
done before and there was nothing
1259
00:46:32,240 --> 00:46:34,000
different about what i was doing just
1260
00:46:34,000 --> 00:46:35,520
the prep work as opposed to going
1261
00:46:35,520 --> 00:46:37,359
through hair and makeup i went through
1262
00:46:37,359 --> 00:46:39,359
dots and then also i was on the set and
1263
00:46:39,359 --> 00:46:41,839
i was playing a
1264
00:46:41,839 --> 00:46:44,240
jim says action i don't know what
1265
00:46:44,240 --> 00:46:46,880
happens i at least have no idea that i'm
1266
00:46:46,880 --> 00:46:48,720
wearing this i feel like i'm blue and
1267
00:46:48,720 --> 00:46:51,359
i'm nine feet tall and i'm as sexy as
1268
00:46:51,359 --> 00:46:53,280
hell like i just
1269
00:46:53,280 --> 00:46:54,839
totally
1270
00:46:54,839 --> 00:46:57,680
forget actors have said to me you know
1271
00:46:57,680 --> 00:46:59,280
sort of half jokingly but a little
1272
00:46:59,280 --> 00:47:00,880
nervously so while you're trying to
1273
00:47:00,880 --> 00:47:02,720
replace actors and of course the answer
1274
00:47:02,720 --> 00:47:04,800
is no we love actors this whole thing is
1275
00:47:04,800 --> 00:47:06,400
about acting and it's about creating
1276
00:47:06,400 --> 00:47:07,920
these fantasy characters through the
1277
00:47:07,920 --> 00:47:10,400
process of acting what we're replacing
1278
00:47:10,400 --> 00:47:12,319
is five hours in the makeup chair having
1279
00:47:12,319 --> 00:47:14,000
rubber glued all over your face so i
1280
00:47:14,000 --> 00:47:15,520
think the actors found it very
1281
00:47:15,520 --> 00:47:18,720
collaborative empowering freeing i think
1282
00:47:18,720 --> 00:47:20,400
it was just plain fun
1283
00:47:20,400 --> 00:47:22,720
it's kind of fun there's been a lot of
1284
00:47:22,720 --> 00:47:25,119
discussion about performance capture and
1285
00:47:25,119 --> 00:47:27,520
what it means for actors and the impact
1286
00:47:27,520 --> 00:47:28,640
it'll have
1287
00:47:28,640 --> 00:47:31,359
to me it completely expands what we're
1288
00:47:31,359 --> 00:47:33,760
capable of doing and i think digital
1289
00:47:33,760 --> 00:47:35,599
prosthetics is an interesting way of
1290
00:47:35,599 --> 00:47:37,760
looking at it
1291
00:47:37,760 --> 00:47:40,319
who'd you expect numbnuts ultimately i
1292
00:47:40,319 --> 00:47:42,800
felt that it totally expanded what the
1293
00:47:42,800 --> 00:47:45,440
actor could do i feel like i could play
1294
00:47:45,440 --> 00:47:49,599
any age character any species anything i
1295
00:47:49,599 --> 00:47:51,440
could play an alien now i think it
1296
00:47:51,440 --> 00:47:52,400
actually
1297
00:47:52,400 --> 00:47:54,800
kind of gives us wings and actually we
1298
00:47:54,800 --> 00:47:57,200
use that sandbox we use that spatial
1299
00:47:57,200 --> 00:47:58,960
environment to do everything it's where
1300
00:47:58,960 --> 00:48:01,760
we created the sets it's where we block
1301
00:48:01,760 --> 00:48:03,839
the scenes it's where we captured the
1302
00:48:03,839 --> 00:48:05,839
actors that's where we did all the stunt
1303
00:48:05,839 --> 00:48:07,680
work i mean we had horses galloping
1304
00:48:07,680 --> 00:48:09,359
around this place we did everything at
1305
00:48:09,359 --> 00:48:10,720
the volume
1306
00:48:10,720 --> 00:48:11,680
we came up with a number of
1307
00:48:11,680 --> 00:48:13,200
methodologies for shooting some of these
1308
00:48:13,200 --> 00:48:15,599
big aerial scenes start by
1309
00:48:15,599 --> 00:48:16,960
first of all figuring out what the
1310
00:48:16,960 --> 00:48:19,680
aerial choreography would be so we
1311
00:48:19,680 --> 00:48:20,880
thought well if we're going to talk
1312
00:48:20,880 --> 00:48:22,640
about it why don't we act it out in the
1313
00:48:22,640 --> 00:48:25,839
volume so we made little wire models of
1314
00:48:25,839 --> 00:48:28,640
the various creatures and aircraft put
1315
00:48:28,640 --> 00:48:30,800
markers on them so the system would
1316
00:48:30,800 --> 00:48:32,319
recognize them and then we just go out
1317
00:48:32,319 --> 00:48:33,839
there and fly them around basically
1318
00:48:33,839 --> 00:48:35,280
chasing each other like kids playing
1319
00:48:35,280 --> 00:48:37,359
with two toys this was a very very
1320
00:48:37,359 --> 00:48:39,440
instant way to do it we could block it
1321
00:48:39,440 --> 00:48:41,520
very quickly understand whether or not
1322
00:48:41,520 --> 00:48:43,040
the overall performance work before we
1323
00:48:43,040 --> 00:48:44,400
ever even gave it to an animator and
1324
00:48:44,400 --> 00:48:46,480
said no that has to be legitimized the
1325
00:48:46,480 --> 00:48:48,960
performance capture system would record
1326
00:48:48,960 --> 00:48:51,680
the motion that jim was getting those
1327
00:48:51,680 --> 00:48:54,960
flight paths were then used to animate
1328
00:48:54,960 --> 00:48:57,280
the banshees against the samsons against
1329
00:48:57,280 --> 00:48:58,960
the dragon against the integration of
1330
00:48:58,960 --> 00:49:00,880
animation was another headache you know
1331
00:49:00,880 --> 00:49:02,640
in and of itself it doesn't seem like a
1332
00:49:02,640 --> 00:49:04,400
big deal but we had to take it through
1333
00:49:04,400 --> 00:49:06,400
phases and work out a pipeline so what
1334
00:49:06,400 --> 00:49:08,480
we would have is either puppeteer
1335
00:49:08,480 --> 00:49:10,240
version where we set up in gym doing
1336
00:49:10,240 --> 00:49:11,839
flight paths or we would have preacher
1337
00:49:11,839 --> 00:49:13,760
performers
1338
00:49:13,760 --> 00:49:15,680
shut up and fly straight we really found
1339
00:49:15,680 --> 00:49:18,640
that flying the banshee was the hardest
1340
00:49:18,640 --> 00:49:20,319
problem so we created a manually
1341
00:49:20,319 --> 00:49:22,480
operated gimbal rig that they could
1342
00:49:22,480 --> 00:49:24,720
balance on and we'd ask the actors to
1343
00:49:24,720 --> 00:49:26,640
perform to the timing and movement of
1344
00:49:26,640 --> 00:49:28,400
the flight path so if they're banshee
1345
00:49:28,400 --> 00:49:30,160
bank to the right the rider had to do
1346
00:49:30,160 --> 00:49:32,000
the opposite to maintain a center of
1347
00:49:32,000 --> 00:49:34,240
gravity bang
1348
00:49:34,240 --> 00:49:36,400
level
1349
00:49:36,400 --> 00:49:37,280
flare
1350
00:49:37,280 --> 00:49:40,160
laugh laugh
1351
00:49:41,440 --> 00:49:42,800
when you see them flying these things
1352
00:49:42,800 --> 00:49:44,400
they were working hard and they used to
1353
00:49:44,400 --> 00:49:45,280
be just
1354
00:49:45,280 --> 00:49:47,599
absolute agony the day after a flight
1355
00:49:47,599 --> 00:49:48,400
scene
1356
00:49:48,400 --> 00:49:50,400
[Music]
1357
00:49:50,400 --> 00:49:52,319
the biggest set pieces for the stunt
1358
00:49:52,319 --> 00:49:53,760
department really have been this thing
1359
00:49:53,760 --> 00:49:56,000
that we call the beanstalk jim wanted
1360
00:49:56,000 --> 00:49:57,920
the actual beanstalk to be created so
1361
00:49:57,920 --> 00:49:59,680
these people actually had to climb it as
1362
00:49:59,680 --> 00:50:01,599
if we were climbing it on a cliff climb
1363
00:50:01,599 --> 00:50:03,599
up there and then get around to the left
1364
00:50:03,599 --> 00:50:05,599
side come on climb up
1365
00:50:05,599 --> 00:50:06,960
and clamber right around to the left
1366
00:50:06,960 --> 00:50:08,559
side right away and so we put them on
1367
00:50:08,559 --> 00:50:10,960
wires and we put two sandbags which
1368
00:50:10,960 --> 00:50:12,480
would take about 40 pounds off the
1369
00:50:12,480 --> 00:50:14,079
person they can climb it a little bit
1370
00:50:14,079 --> 00:50:15,520
faster than they normally would you need
1371
00:50:15,520 --> 00:50:18,000
to build all of these physical cues for
1372
00:50:18,000 --> 00:50:20,400
the actors and for jim to work with so
1373
00:50:20,400 --> 00:50:22,079
that the digital world starts to take on
1374
00:50:22,079 --> 00:50:25,960
the character the real world
1375
00:50:28,000 --> 00:50:29,839
that's how you wrestle a banshee we
1376
00:50:29,839 --> 00:50:31,839
would have to build layouts which were
1377
00:50:31,839 --> 00:50:33,920
the physical interactive set pieces so
1378
00:50:33,920 --> 00:50:35,760
that if you saw the navi climbing a
1379
00:50:35,760 --> 00:50:38,319
mountain we had to create let's say a 20
1380
00:50:38,319 --> 00:50:40,160
degree grade if they were climbing a
1381
00:50:40,160 --> 00:50:42,000
vine we'd drop ropes down and you'd see
1382
00:50:42,000 --> 00:50:43,760
them climbing a vine so it was all very
1383
00:50:43,760 --> 00:50:45,680
interactive yet there was no environment
1384
00:50:45,680 --> 00:50:47,359
there there was no jungle and we can be
1385
00:50:47,359 --> 00:50:48,960
very improvisational because we're not
1386
00:50:48,960 --> 00:50:51,119
bound by the set there's nothing on the
1387
00:50:51,119 --> 00:50:53,599
set it's a great set but the difference
1388
00:50:53,599 --> 00:50:56,400
is that a big boulder would take an hour
1389
00:50:56,400 --> 00:50:58,640
and a half with a bulldozer and crew to
1390
00:50:58,640 --> 00:51:01,200
move it in our world it literally takes
1391
00:51:01,200 --> 00:51:03,839
a second we select it and move it and if
1392
00:51:03,839 --> 00:51:05,920
he says it's too big we scale it down
1393
00:51:05,920 --> 00:51:08,079
everything in our environments is
1394
00:51:08,079 --> 00:51:10,240
modular okay bring the camera around any
1395
00:51:10,240 --> 00:51:14,319
plant any mountain any exotic alien life
1396
00:51:14,319 --> 00:51:16,400
form can be completely moved and
1397
00:51:16,400 --> 00:51:18,160
configured and sized and scaled with a
1398
00:51:18,160 --> 00:51:19,839
push of a button the thing that's
1399
00:51:19,839 --> 00:51:22,319
amazing about is that we don't wait for
1400
00:51:22,319 --> 00:51:24,880
lights things that you normally wait for
1401
00:51:24,880 --> 00:51:27,599
on a film set have been switched over to
1402
00:51:27,599 --> 00:51:30,559
computers and to digital vests and
1403
00:51:30,559 --> 00:51:32,800
digital vat if i want to whistle up a
1404
00:51:32,800 --> 00:51:34,400
tree or a mountain or anything i can do
1405
00:51:34,400 --> 00:51:35,920
it very quickly and there were often
1406
00:51:35,920 --> 00:51:38,079
times when we come in to work a scene on
1407
00:51:38,079 --> 00:51:40,079
a given day and we get some ideas and
1408
00:51:40,079 --> 00:51:42,160
we'd run with that he likes actors which
1409
00:51:42,160 --> 00:51:43,760
is really helpful particularly for
1410
00:51:43,760 --> 00:51:45,520
something like this where you're not
1411
00:51:45,520 --> 00:51:46,800
seeing
1412
00:51:46,800 --> 00:51:48,720
the physical set
1413
00:51:48,720 --> 00:51:50,480
it's really important to have the kind
1414
00:51:50,480 --> 00:51:52,880
of director who can lead you
1415
00:51:52,880 --> 00:51:55,520
and let you know what's happening and
1416
00:51:55,520 --> 00:51:58,800
then you can react to that
1417
00:52:01,440 --> 00:52:04,160
his detail is spectacular so he can
1418
00:52:04,160 --> 00:52:06,319
create the picture for you that you're
1419
00:52:06,319 --> 00:52:08,960
not seeing
1420
00:52:09,760 --> 00:52:13,520
we would create very rough animation in
1421
00:52:13,520 --> 00:52:15,040
the virtual production stage for our
1422
00:52:15,040 --> 00:52:16,960
creatures it's a territorial threat
1423
00:52:16,960 --> 00:52:20,240
display do not run before he'll charge
1424
00:52:20,240 --> 00:52:23,440
so what do i do dance with it
1425
00:52:24,260 --> 00:52:26,319
[Music]
1426
00:52:26,319 --> 00:52:28,079
jim would be there with a pole and going
1427
00:52:28,079 --> 00:52:30,079
after sam and he'd be representing the
1428
00:52:30,079 --> 00:52:33,079
hammerhead
1429
00:52:34,400 --> 00:52:36,079
[Applause]
1430
00:52:36,079 --> 00:52:38,400
we did an animation pass on that just to
1431
00:52:38,400 --> 00:52:39,920
figure out what we wanted this creature
1432
00:52:39,920 --> 00:52:43,280
to be jim shot sam doing jake's reaction
1433
00:52:43,280 --> 00:52:45,440
what about this one run don't run what
1434
00:52:45,440 --> 00:52:47,119
jim could play back that animation on
1435
00:52:47,119 --> 00:52:48,640
stage as if the creature were there
1436
00:52:48,640 --> 00:52:50,880
because in his camera he would see it so
1437
00:52:50,880 --> 00:52:53,040
it becomes just another performer oh i
1438
00:52:53,040 --> 00:52:54,800
have a good overlap then i can play them
1439
00:52:54,800 --> 00:52:56,319
and get them into their positions yeah
1440
00:52:56,319 --> 00:52:58,960
cool so he could direct sam how to play
1441
00:52:58,960 --> 00:53:00,400
off of that because
1442
00:53:00,400 --> 00:53:02,000
again in the virtual world it's all
1443
00:53:02,000 --> 00:53:06,319
there for you run definitely run
1444
00:53:06,480 --> 00:53:08,960
right
1445
00:53:09,839 --> 00:53:11,680
we thought we learned everything in the
1446
00:53:11,680 --> 00:53:14,240
first year of research and development
1447
00:53:14,240 --> 00:53:17,040
because we had done a test and based all
1448
00:53:17,040 --> 00:53:19,520
of our reasoning on a scene with only
1449
00:53:19,520 --> 00:53:22,240
two people in it we hadn't done a scene
1450
00:53:22,240 --> 00:53:25,440
with 10 people or 100 people in it and
1451
00:53:25,440 --> 00:53:28,000
those represented more difficulties in
1452
00:53:28,000 --> 00:53:30,480
virtual production if we got past five
1453
00:53:30,480 --> 00:53:32,240
characters it would create a problem
1454
00:53:32,240 --> 00:53:33,839
just capturing the motion never mind
1455
00:53:33,839 --> 00:53:35,440
getting them to run with fully fledged
1456
00:53:35,440 --> 00:53:38,160
sets and light we just hit a ceiling
1457
00:53:38,160 --> 00:53:40,800
we taxed the hardware to the max and the
1458
00:53:40,800 --> 00:53:42,800
software at that point was untested it
1459
00:53:42,800 --> 00:53:44,480
was not built for what we were trying to
1460
00:53:44,480 --> 00:53:49,200
do so every time we pushed it crashed
1461
00:53:55,040 --> 00:53:57,760
here's an example of a scene that almost
1462
00:53:57,760 --> 00:54:00,400
broke the system
1463
00:54:00,400 --> 00:54:02,000
made of a lot of different elements you
1464
00:54:02,000 --> 00:54:03,520
can see there are horses different
1465
00:54:03,520 --> 00:54:06,720
performances of the principles and the
1466
00:54:06,720 --> 00:54:08,640
crowds that were on the side they were
1467
00:54:08,640 --> 00:54:10,559
all combined together in one shot we're
1468
00:54:10,559 --> 00:54:13,520
selecting specific actions and syncing
1469
00:54:13,520 --> 00:54:16,079
them all up so that they all play
1470
00:54:16,079 --> 00:54:18,160
relative to whatever's happening this is
1471
00:54:18,160 --> 00:54:20,640
like reinventing the wheel it was really
1472
00:54:20,640 --> 00:54:22,480
challenging i have to say i've never
1473
00:54:22,480 --> 00:54:26,160
been so challenged on anything
1474
00:54:26,640 --> 00:54:28,800
so here we are two years into making
1475
00:54:28,800 --> 00:54:30,720
avatar which is longer than it took us
1476
00:54:30,720 --> 00:54:32,559
to do all of titanic right through
1477
00:54:32,559 --> 00:54:34,079
finishing the movie
1478
00:54:34,079 --> 00:54:36,000
and we're still six months away from
1479
00:54:36,000 --> 00:54:38,799
starting an entire live-action movie and
1480
00:54:38,799 --> 00:54:40,400
it had nothing to do with the virtual
1481
00:54:40,400 --> 00:54:43,680
production it was pretty daunting
1482
00:54:43,680 --> 00:54:45,359
one of the big challenges of designing
1483
00:54:45,359 --> 00:54:46,640
this movie was that you have two
1484
00:54:46,640 --> 00:54:48,960
completely separate worlds coming
1485
00:54:48,960 --> 00:54:50,960
together with two completely separate
1486
00:54:50,960 --> 00:54:52,480
modes of technology
1487
00:54:52,480 --> 00:54:55,040
and two completely separate aesthetics
1488
00:54:55,040 --> 00:54:56,640
you've got the navi
1489
00:54:56,640 --> 00:54:59,119
who are a weaving culture and you've got
1490
00:54:59,119 --> 00:55:01,599
the humans who work with technology with
1491
00:55:01,599 --> 00:55:03,440
metals and electronics and with
1492
00:55:03,440 --> 00:55:05,920
composite carbon fibers all of this sort
1493
00:55:05,920 --> 00:55:09,440
of thing advanced military weaponry and
1494
00:55:09,440 --> 00:55:11,280
we had basically different artists
1495
00:55:11,280 --> 00:55:12,880
worked on these two different cultures
1496
00:55:12,880 --> 00:55:14,799
we brought in people like ty ruben
1497
00:55:14,799 --> 00:55:17,520
ellinson and ben proctor and paul osmo
1498
00:55:17,520 --> 00:55:20,880
who all worked on that type of material
1499
00:55:20,880 --> 00:55:22,240
most directors are content to have
1500
00:55:22,240 --> 00:55:24,000
something kind of look cool and jim
1501
00:55:24,000 --> 00:55:25,680
that's just not his world at all when it
1502
00:55:25,680 --> 00:55:27,680
comes to mechanics and man-made objects
1503
00:55:27,680 --> 00:55:30,240
or bits of technology or bits of
1504
00:55:30,240 --> 00:55:31,760
architecture vehicles all this sort of
1505
00:55:31,760 --> 00:55:33,760
stuff he wants it all to work he wants
1506
00:55:33,760 --> 00:55:35,520
it all to make sense he wants to see an
1507
00:55:35,520 --> 00:55:37,839
engineering mindset was put into it a
1508
00:55:37,839 --> 00:55:39,760
practical mindset why is this handle
1509
00:55:39,760 --> 00:55:42,559
here what is this piston doing it's not
1510
00:55:42,559 --> 00:55:45,040
about strict sort of art direction and
1511
00:55:45,040 --> 00:55:47,920
cosmetics it's a more thoughtful design
1512
00:55:47,920 --> 00:55:49,440
process and he holds us all to that
1513
00:55:49,440 --> 00:55:51,359
standard
1514
00:55:51,359 --> 00:55:54,000
all the way from earth to hell's gate it
1515
00:55:54,000 --> 00:55:55,280
had to have
1516
00:55:55,280 --> 00:55:57,440
a human scale to it it had to have a
1517
00:55:57,440 --> 00:56:00,079
human livability in it jim wanted this
1518
00:56:00,079 --> 00:56:01,520
contrast of
1519
00:56:01,520 --> 00:56:04,880
gray tones and kind of depressed look to
1520
00:56:04,880 --> 00:56:06,880
everything it looked livable it looked
1521
00:56:06,880 --> 00:56:08,880
like it had been there for a long time
1522
00:56:08,880 --> 00:56:11,200
or it looked like kind of gone through
1523
00:56:11,200 --> 00:56:13,040
the ringer a bit of course i love all
1524
00:56:13,040 --> 00:56:14,640
that hardware stuff
1525
00:56:14,640 --> 00:56:17,680
i'm an unrequited engineer i worked with
1526
00:56:17,680 --> 00:56:19,599
tai very closely to make sure that the
1527
00:56:19,599 --> 00:56:22,480
amp suits shoulder motion would work and
1528
00:56:22,480 --> 00:56:24,559
was thought out in terms of the various
1529
00:56:24,559 --> 00:56:27,119
articulations and where the servos would
1530
00:56:27,119 --> 00:56:28,880
go range of motion was all thought
1531
00:56:28,880 --> 00:56:30,880
through and where the power supplies
1532
00:56:30,880 --> 00:56:32,559
would go where the servos would go and
1533
00:56:32,559 --> 00:56:34,880
all that
1534
00:56:37,040 --> 00:56:38,640
low and back when you're approaching
1535
00:56:38,640 --> 00:56:40,880
things even inanimate objects oftentimes
1536
00:56:40,880 --> 00:56:42,640
you'll find if you listen carefully to
1537
00:56:42,640 --> 00:56:44,319
what the director is saying or if you
1538
00:56:44,319 --> 00:56:45,520
just think about it in terms of the
1539
00:56:45,520 --> 00:56:46,480
story
1540
00:56:46,480 --> 00:56:48,400
they do have to have a narrative quality
1541
00:56:48,400 --> 00:56:50,480
to them for example scorpion which is
1542
00:56:50,480 --> 00:56:52,880
one of our small attack vehicles it's
1543
00:56:52,880 --> 00:56:54,720
called the scorpion you know jim came up
1544
00:56:54,720 --> 00:56:56,160
with that name of course which is an
1545
00:56:56,160 --> 00:56:58,720
angry fighting little insect and in the
1546
00:56:58,720 --> 00:57:00,640
course of this film this thing is a
1547
00:57:00,640 --> 00:57:02,720
deadly force to reckon with scorpions
1548
00:57:02,720 --> 00:57:05,680
pursue and destroy
1549
00:57:07,359 --> 00:57:08,799
so you want to build that into your
1550
00:57:08,799 --> 00:57:10,000
design you want this thing to look
1551
00:57:10,000 --> 00:57:12,480
aggressive and arrogant and powerful
1552
00:57:12,480 --> 00:57:14,720
badass little killing scorpion that's
1553
00:57:14,720 --> 00:57:16,880
the shapes that's the marks you make and
1554
00:57:16,880 --> 00:57:20,079
that's what you hope to get on screen
1555
00:57:23,839 --> 00:57:26,319
once the creative part of designing the
1556
00:57:26,319 --> 00:57:27,920
movie is done
1557
00:57:27,920 --> 00:57:30,240
you then settle down to the hard work of
1558
00:57:30,240 --> 00:57:32,240
getting it all made and we were able to
1559
00:57:32,240 --> 00:57:34,160
ultimately tackle a lot of different
1560
00:57:34,160 --> 00:57:37,839
items from the weaponry the guns
1561
00:57:37,839 --> 00:57:40,079
but also the art department sending out
1562
00:57:40,079 --> 00:57:42,000
many of their designs they'd already
1563
00:57:42,000 --> 00:57:44,160
finished such as the link units the
1564
00:57:44,160 --> 00:57:47,280
amnio tanks for us to start building on
1565
00:57:47,280 --> 00:57:49,280
i'm the point person between the art
1566
00:57:49,280 --> 00:57:52,640
department and l.a runway carter and the
1567
00:57:52,640 --> 00:57:54,559
physical art department of new zealand
1568
00:57:54,559 --> 00:57:56,079
we spent about three months doing
1569
00:57:56,079 --> 00:57:58,079
research and building little models and
1570
00:57:58,079 --> 00:58:00,079
figuring out how to build the sets
1571
00:58:00,079 --> 00:58:03,119
getting a construction plan and process
1572
00:58:03,119 --> 00:58:04,720
based on what information because this
1573
00:58:04,720 --> 00:58:06,559
was fast-tracked and that they were
1574
00:58:06,559 --> 00:58:08,559
still designing the sets in la that we
1575
00:58:08,559 --> 00:58:10,640
would be building in new zealand so we
1576
00:58:10,640 --> 00:58:12,400
would take every little morsel every
1577
00:58:12,400 --> 00:58:14,880
scrap of information we got and run with
1578
00:58:14,880 --> 00:58:16,400
it
1579
00:58:16,400 --> 00:58:18,480
in our original production plan we were
1580
00:58:18,480 --> 00:58:20,480
gonna have a number of weeks where jim
1581
00:58:20,480 --> 00:58:21,680
was gonna be able to get down to new
1582
00:58:21,680 --> 00:58:24,240
zealand and treat it like a normal show
1583
00:58:24,240 --> 00:58:25,839
and all of a sudden because of the
1584
00:58:25,839 --> 00:58:27,920
schedule changes and the need to edit
1585
00:58:27,920 --> 00:58:29,599
the need to turn over to weta that
1586
00:58:29,599 --> 00:58:31,119
window that jim was gonna be in new
1587
00:58:31,119 --> 00:58:33,280
zealand before we started filming shrunk
1588
00:58:33,280 --> 00:58:34,480
he was only gonna be down there for
1589
00:58:34,480 --> 00:58:36,640
about six days but we realized we had
1590
00:58:36,640 --> 00:58:38,799
built a set of tools that could be
1591
00:58:38,799 --> 00:58:41,119
helpful in this and we took the virtual
1592
00:58:41,119 --> 00:58:43,760
production and applied it to our live
1593
00:58:43,760 --> 00:58:45,920
action sets we'd location scout just
1594
00:58:45,920 --> 00:58:47,200
like you'd get in your car and drive out
1595
00:58:47,200 --> 00:58:48,480
to a location and scout it with a
1596
00:58:48,480 --> 00:58:50,559
viewfinder i'd walk into the volume and
1597
00:58:50,559 --> 00:58:52,480
i'd scout it with the virtual camera and
1598
00:58:52,480 --> 00:58:54,960
jim was able to rehearse in these
1599
00:58:54,960 --> 00:58:56,559
virtual environments and made
1600
00:58:56,559 --> 00:58:58,559
adjustments to the sets down in new
1601
00:58:58,559 --> 00:59:00,799
zealand without jim ever going there i'm
1602
00:59:00,799 --> 00:59:02,160
wondering if you should just sort of
1603
00:59:02,160 --> 00:59:04,240
slide this part
1604
00:59:04,240 --> 00:59:07,119
we've got roughly 25 sets worked out
1605
00:59:07,119 --> 00:59:08,880
we've got something like 40 000 square
1606
00:59:08,880 --> 00:59:11,520
feet of floor area plus the rain forest
1607
00:59:11,520 --> 00:59:13,599
another 10 000 square feet so they're
1608
00:59:13,599 --> 00:59:16,400
quite big numbers the crew of 140 and
1609
00:59:16,400 --> 00:59:18,400
it's not a particularly big crew but
1610
00:59:18,400 --> 00:59:19,839
this is not the sort of show that you
1611
00:59:19,839 --> 00:59:21,520
could just throw a lot of people at and
1612
00:59:21,520 --> 00:59:23,200
say here finish that it's just so
1613
00:59:23,200 --> 00:59:24,880
technically demanding this is really
1614
00:59:24,880 --> 00:59:26,559
nice
1615
00:59:26,559 --> 00:59:29,040
remember that sentry gun we have sure do
1616
00:59:29,040 --> 00:59:30,160
here it is
1617
00:59:30,160 --> 00:59:32,000
it goes shoulder where you can split it
1618
00:59:32,000 --> 00:59:33,359
and go uh
1619
00:59:33,359 --> 00:59:34,960
two hands
1620
00:59:34,960 --> 00:59:36,799
we built all of hell's gate that you saw
1621
00:59:36,799 --> 00:59:38,720
on the interior from the op center to
1622
00:59:38,720 --> 00:59:40,559
the commissary where forage makes his
1623
00:59:40,559 --> 00:59:42,640
first speech to the jail cell that they
1624
00:59:42,640 --> 00:59:44,720
break out of we built the two shacks
1625
00:59:44,720 --> 00:59:46,559
where they do the research and we built
1626
00:59:46,559 --> 00:59:49,119
the samson itself we had to build the
1627
00:59:49,119 --> 00:59:51,440
link room and the links themselves and
1628
00:59:51,440 --> 00:59:52,880
these things how to work from gym on
1629
00:59:52,880 --> 00:59:55,040
down you feel like in every department
1630
00:59:55,040 --> 00:59:57,280
we're working with people who exist at
1631
00:59:57,280 --> 00:59:59,200
the pinnacle of their craft and
1632
00:59:59,200 --> 01:00:01,440
attention to detail and the demand for
1633
01:00:01,440 --> 01:00:03,760
excellence on all levels i think is just
1634
01:00:03,760 --> 01:00:06,319
mind-boggling it's almost like there are
1635
01:00:06,319 --> 01:00:08,079
two different
1636
01:00:08,079 --> 01:00:10,640
films being made as there are sort of
1637
01:00:10,640 --> 01:00:12,799
two different worlds there's the world
1638
01:00:12,799 --> 01:00:15,440
of the navi and pandora and then there's
1639
01:00:15,440 --> 01:00:17,200
the humans and stuff that's not
1640
01:00:17,200 --> 01:00:20,559
necessarily cgi as much and so it was
1641
01:00:20,559 --> 01:00:22,160
kind of new for everybody you're not
1642
01:00:22,160 --> 01:00:24,079
wearing a gopro wetsuit and everything
1643
01:00:24,079 --> 01:00:26,240
built so detailed that it kind of makes
1644
01:00:26,240 --> 01:00:27,839
your job a lot easier than even being in
1645
01:00:27,839 --> 01:00:29,599
the mocap world it feels like a
1646
01:00:29,599 --> 01:00:30,319
different movie because we've got a
1647
01:00:30,319 --> 01:00:31,839
whole different cast to be honest with
1648
01:00:31,839 --> 01:00:33,520
you you've got stephen lang
1649
01:00:33,520 --> 01:00:35,760
and giovanni and philippe and then
1650
01:00:35,760 --> 01:00:38,640
you've got michelle as well
1651
01:00:39,359 --> 01:00:42,400
steven lang had respect for ideas of
1652
01:00:42,400 --> 01:00:44,319
duty and courage and things like that
1653
01:00:44,319 --> 01:00:46,079
and he understood how he could channel
1654
01:00:46,079 --> 01:00:47,760
that into a character that's basically a
1655
01:00:47,760 --> 01:00:50,640
villain but he's this very pure creature
1656
01:00:50,640 --> 01:00:52,480
and he came in for an audition and he
1657
01:00:52,480 --> 01:00:53,839
knocked it out of the park he's just
1658
01:00:53,839 --> 01:00:58,400
riveting it's my job to keep you alive
1659
01:00:58,880 --> 01:01:01,920
i will not succeed
1660
01:01:03,040 --> 01:01:04,480
not with all of you
1661
01:01:04,480 --> 01:01:06,000
so do you remember when we met and i
1662
01:01:06,000 --> 01:01:08,319
said i sure do and we'd only met once
1663
01:01:08,319 --> 01:01:10,000
before and it's about 20 years ago it
1664
01:01:10,000 --> 01:01:11,760
was for aliens and he remembered the
1665
01:01:11,760 --> 01:01:14,240
audition very well and i find that kind
1666
01:01:14,240 --> 01:01:16,640
of wonderful that you can audition for
1667
01:01:16,640 --> 01:01:18,240
something and then 20 years later you
1668
01:01:18,240 --> 01:01:20,880
get the part you know i think it's great
1669
01:01:20,880 --> 01:01:25,240
there is time to salvage the situation
1670
01:01:25,599 --> 01:01:26,880
or what
1671
01:01:26,880 --> 01:01:28,160
ranger rick
1672
01:01:28,160 --> 01:01:29,839
you're gonna shoot me
1673
01:01:29,839 --> 01:01:30,970
i can do that
1674
01:01:30,970 --> 01:01:34,160
[Music]
1675
01:01:35,359 --> 01:01:37,040
with the live-action side of it we did
1676
01:01:37,040 --> 01:01:40,240
more weaponry training fight training
1677
01:01:40,240 --> 01:01:41,440
porch
1678
01:01:41,440 --> 01:01:44,319
carries this laser sighted pistol and
1679
01:01:44,319 --> 01:01:46,630
this comes into play occasionally
1680
01:01:46,630 --> 01:01:48,160
[Applause]
1681
01:01:48,160 --> 01:01:50,000
we work with steven inside the amp suit
1682
01:01:50,000 --> 01:01:51,440
and make it look like he's been doing it
1683
01:01:51,440 --> 01:01:54,799
for the last six seven years
1684
01:01:56,559 --> 01:01:58,400
they didn't build this base for a guy in
1685
01:01:58,400 --> 01:02:01,280
a wheelchair to build it for able-bodied
1686
01:02:01,280 --> 01:02:03,440
soldiers and you have to work out how to
1687
01:02:03,440 --> 01:02:05,599
do it we took him along to a local
1688
01:02:05,599 --> 01:02:07,280
basketball game in the wheelchairs
1689
01:02:07,280 --> 01:02:08,720
playing basketball which was um which
1690
01:02:08,720 --> 01:02:10,559
was pretty cool me and ten of the stunt
1691
01:02:10,559 --> 01:02:12,160
guys got some wheelchairs from the
1692
01:02:12,160 --> 01:02:13,839
hospital and smashed it up a bit and
1693
01:02:13,839 --> 01:02:15,119
then you realise that your attention
1694
01:02:15,119 --> 01:02:16,160
shouldn't be on the wheelchair it should
1695
01:02:16,160 --> 01:02:17,359
be on where you're going or what you're
1696
01:02:17,359 --> 01:02:20,599
aiming for
1697
01:02:20,900 --> 01:02:24,000
[Music]
1698
01:02:24,000 --> 01:02:27,200
this right here is the samsung michelle
1699
01:02:27,200 --> 01:02:29,200
she wanted to learn to fly
1700
01:02:29,200 --> 01:02:31,680
that helicopter that rotorcraft in the
1701
01:02:31,680 --> 01:02:34,720
movie as if it were real so i
1702
01:02:34,720 --> 01:02:36,000
gave her to a friend of mine who's a
1703
01:02:36,000 --> 01:02:37,359
helicopter pilot to take her out show
1704
01:02:37,359 --> 01:02:38,720
her how to fly a helicopter and she
1705
01:02:38,720 --> 01:02:40,079
learned how to fly a helicopter you're
1706
01:02:40,079 --> 01:02:41,119
gonna look like you know what you're
1707
01:02:41,119 --> 01:02:42,559
doing but if you have to reach up and
1708
01:02:42,559 --> 01:02:44,480
fire your guns whatever you're gonna do
1709
01:02:44,480 --> 01:02:46,799
i got a couple of really exciting hours
1710
01:02:46,799 --> 01:02:48,079
in l.a
1711
01:02:48,079 --> 01:02:49,839
flying a helicopter
1712
01:02:49,839 --> 01:02:53,119
with kevin who actually taught james how
1713
01:02:53,119 --> 01:02:54,540
to fly helicopters
1714
01:02:54,540 --> 01:02:58,119
[Music]
1715
01:02:59,599 --> 01:03:01,359
it's something about being in the air
1716
01:03:01,359 --> 01:03:03,359
that's just beautiful thank you for
1717
01:03:03,359 --> 01:03:06,480
flying air pandora
1718
01:03:07,810 --> 01:03:10,940
[Music]
1719
01:03:11,520 --> 01:03:13,440
sunny new zealand
1720
01:03:13,440 --> 01:03:15,440
we never really felt like we had this
1721
01:03:15,440 --> 01:03:17,359
first day except when we went down to
1722
01:03:17,359 --> 01:03:19,359
new zealand because that was a truly new
1723
01:03:19,359 --> 01:03:20,799
break for us
1724
01:03:20,799 --> 01:03:22,400
i can just have everybody's attention
1725
01:03:22,400 --> 01:03:25,119
for a second this is kind of a pinch me
1726
01:03:25,119 --> 01:03:26,559
moment we're actually getting to make
1727
01:03:26,559 --> 01:03:28,720
this movie it's a dream project you know
1728
01:03:28,720 --> 01:03:30,319
this script the first draft of it was
1729
01:03:30,319 --> 01:03:32,559
written 12 years ago and we didn't start
1730
01:03:32,559 --> 01:03:34,160
on the film then because frankly the
1731
01:03:34,160 --> 01:03:37,039
visual effects guys told me i was mad
1732
01:03:37,039 --> 01:03:38,400
to even try
1733
01:03:38,400 --> 01:03:40,559
we had high expectations coming into
1734
01:03:40,559 --> 01:03:42,880
this that we were going to see something
1735
01:03:42,880 --> 01:03:44,720
exceptional and i would have to say that
1736
01:03:44,720 --> 01:03:46,559
our expectations have been not only met
1737
01:03:46,559 --> 01:03:49,359
but exceeded by the workmanship the
1738
01:03:49,359 --> 01:03:51,200
dedication the professionalism and i
1739
01:03:51,200 --> 01:03:52,799
just wanted to take this opportunity to
1740
01:03:52,799 --> 01:03:55,280
thank everybody for what it's taken to
1741
01:03:55,280 --> 01:03:56,079
get
1742
01:03:56,079 --> 01:03:58,240
to this moment now we obviously have
1743
01:03:58,240 --> 01:03:59,760
hurdles ahead there's no such thing as
1744
01:03:59,760 --> 01:04:01,599
an easy shoot i think you know when
1745
01:04:01,599 --> 01:04:03,280
people rap on time it's because they ran
1746
01:04:03,280 --> 01:04:04,410
out of ideas
1747
01:04:04,410 --> 01:04:06,980
[Laughter]
1748
01:04:06,980 --> 01:04:08,400
[Applause]
1749
01:04:08,400 --> 01:04:09,280
so
1750
01:04:09,280 --> 01:04:12,920
don't count on that
1751
01:04:13,680 --> 01:04:14,960
here we go
1752
01:04:14,960 --> 01:04:17,760
and action dr honesty
1753
01:04:17,760 --> 01:04:19,359
he can't be up here
1754
01:04:19,359 --> 01:04:20,720
basketball
1755
01:04:20,720 --> 01:04:22,000
the thing that's hardest to understand
1756
01:04:22,000 --> 01:04:23,200
about all this is we actually created
1757
01:04:23,200 --> 01:04:24,880
two completely separate camera systems
1758
01:04:24,880 --> 01:04:26,880
that had completely different jobs one
1759
01:04:26,880 --> 01:04:28,960
was our virtual camera system to capture
1760
01:04:28,960 --> 01:04:30,720
actors and shoot them virtually in a
1761
01:04:30,720 --> 01:04:32,160
virtual environment the other one was
1762
01:04:32,160 --> 01:04:33,680
the fusion camera system which was for
1763
01:04:33,680 --> 01:04:35,920
shooting live action actors and sets in
1764
01:04:35,920 --> 01:04:39,119
3d okay that's cut
1765
01:04:39,119 --> 01:04:41,520
i fell in love with 3d when i made my
1766
01:04:41,520 --> 01:04:44,960
first 3d film which was in 95
1767
01:04:44,960 --> 01:04:46,960
and that was t2 3d
1768
01:04:46,960 --> 01:04:48,880
the logistics and the technology
1769
01:04:48,880 --> 01:04:51,119
required were enormous the cameras were
1770
01:04:51,119 --> 01:04:52,960
the size of refrigerators this didn't
1771
01:04:52,960 --> 01:04:55,359
seem to be practical
1772
01:04:55,359 --> 01:04:57,599
so the fusion camera was an outgrowth of
1773
01:04:57,599 --> 01:04:59,359
all the 3d camera development that vince
1774
01:04:59,359 --> 01:05:01,200
pace and i had done for several years
1775
01:05:01,200 --> 01:05:02,960
previously it was designed to be a
1776
01:05:02,960 --> 01:05:05,039
state-of-the-art professional
1777
01:05:05,039 --> 01:05:07,440
cinema camera for 3d production when we
1778
01:05:07,440 --> 01:05:08,720
first looked at the camera system we
1779
01:05:08,720 --> 01:05:10,640
called it the reality camera system or
1780
01:05:10,640 --> 01:05:13,520
the rcs because we were trying to mimic
1781
01:05:13,520 --> 01:05:16,640
the human eyesight experience so reality
1782
01:05:16,640 --> 01:05:18,400
if you will and jim came with the name
1783
01:05:18,400 --> 01:05:21,440
fusion which really is fusing creativity
1784
01:05:21,440 --> 01:05:23,599
and technology it's fusing the two
1785
01:05:23,599 --> 01:05:25,599
images to form one and that's really
1786
01:05:25,599 --> 01:05:27,119
what we're doing the design of the
1787
01:05:27,119 --> 01:05:28,799
camera has been researched for a long
1788
01:05:28,799 --> 01:05:30,640
period of time what they've done is just
1789
01:05:30,640 --> 01:05:33,359
take all the weight off a 3d system and
1790
01:05:33,359 --> 01:05:35,440
essentially assemble two cameras with a
1791
01:05:35,440 --> 01:05:37,599
beam splitter that are able to
1792
01:05:37,599 --> 01:05:39,920
simultaneously photograph two images at
1793
01:05:39,920 --> 01:05:41,119
the same time
1794
01:05:41,119 --> 01:05:43,440
and you have a series of servos that
1795
01:05:43,440 --> 01:05:45,520
basically you can align the two images
1796
01:05:45,520 --> 01:05:48,480
or disline them according to how much 3d
1797
01:05:48,480 --> 01:05:50,319
you're looking for in a shot i've never
1798
01:05:50,319 --> 01:05:53,039
done a film in 3d so the experimentation
1799
01:05:53,039 --> 01:05:56,480
was really enticing for me
1800
01:05:57,039 --> 01:05:58,559
technology for the 3d particularly
1801
01:05:58,559 --> 01:05:59,440
getting used to because it's like
1802
01:05:59,440 --> 01:06:00,559
there's two cameras they have to just
1803
01:06:00,559 --> 01:06:02,480
check the i o every once in a while it's
1804
01:06:02,480 --> 01:06:04,240
not that different but just a little bit
1805
01:06:04,240 --> 01:06:06,000
different and you learn quickly like
1806
01:06:06,000 --> 01:06:07,760
it's a technical marvel like the fact
1807
01:06:07,760 --> 01:06:09,039
that the cameras will photograph the
1808
01:06:09,039 --> 01:06:10,799
same exact thing at the same exact way
1809
01:06:10,799 --> 01:06:12,559
what your eyes do naturally it took
1810
01:06:12,559 --> 01:06:13,680
years and years to develop to make the
1811
01:06:13,680 --> 01:06:14,960
cameras do it
1812
01:06:14,960 --> 01:06:17,200
once we're done shooting a scene you can
1813
01:06:17,200 --> 01:06:18,640
just walk
1814
01:06:18,640 --> 01:06:21,760
15 feet away get yourself into a pod put
1815
01:06:21,760 --> 01:06:25,119
on some glasses and watch your scene in
1816
01:06:25,119 --> 01:06:27,520
3d
1817
01:06:28,319 --> 01:06:30,079
a lot of our sets we made the decision
1818
01:06:30,079 --> 01:06:31,920
not to build full sets we would put in
1819
01:06:31,920 --> 01:06:33,359
green screens and we would do set
1820
01:06:33,359 --> 01:06:35,440
extensions roger that if you take the
1821
01:06:35,440 --> 01:06:37,680
link room for example we only built one
1822
01:06:37,680 --> 01:06:39,839
side of that set it was a mirror image
1823
01:06:39,839 --> 01:06:41,440
on the other side and we were able to
1824
01:06:41,440 --> 01:06:43,200
fill that in digitally where we are
1825
01:06:43,200 --> 01:06:46,480
right now is one end of the armor bag
1826
01:06:46,480 --> 01:06:48,960
and it goes you know about 50 feet you
1827
01:06:48,960 --> 01:06:51,200
realize that the armor bay is probably
1828
01:06:51,200 --> 01:06:53,920
10 times as long as we have it it's
1829
01:06:53,920 --> 01:06:56,079
absolutely filled with heavy weapons and
1830
01:06:56,079 --> 01:06:57,359
amp suits
1831
01:06:57,359 --> 01:06:59,280
there's your man
1832
01:06:59,280 --> 01:07:02,240
see you on the flight line
1833
01:07:02,319 --> 01:07:04,240
our probably biggest gag on this will be
1834
01:07:04,240 --> 01:07:06,559
the emotion base we built for the samson
1835
01:07:06,559 --> 01:07:07,920
it's huge you know it's the size of a
1836
01:07:07,920 --> 01:07:09,440
bus
1837
01:07:09,440 --> 01:07:11,440
we also have the samson the backlot
1838
01:07:11,440 --> 01:07:13,280
which is going to be hung from a large
1839
01:07:13,280 --> 01:07:16,079
crane it's really cool they basically
1840
01:07:16,079 --> 01:07:18,079
land the thing all the guys jump out
1841
01:07:18,079 --> 01:07:20,079
just before it like hit the ground i
1842
01:07:20,079 --> 01:07:21,760
don't know how many feet in there
1843
01:07:21,760 --> 01:07:22,960
probably about
1844
01:07:22,960 --> 01:07:25,440
40 and they turn on these massive fans
1845
01:07:25,440 --> 01:07:27,200
to make all of the foliage and the
1846
01:07:27,200 --> 01:07:28,799
ground moon
1847
01:07:28,799 --> 01:07:31,280
it's been the whole gamut of effects
1848
01:07:31,280 --> 01:07:32,160
really
1849
01:07:32,160 --> 01:07:34,079
things breaking
1850
01:07:34,079 --> 01:07:38,359
simulated helicopter flights
1851
01:07:42,559 --> 01:07:44,960
fire
1852
01:07:46,190 --> 01:07:50,960
[Music]
1853
01:07:50,960 --> 01:07:53,119
garrett sent me down his stun breakdown
1854
01:07:53,119 --> 01:07:54,559
different gags that were related to
1855
01:07:54,559 --> 01:07:56,160
those scenes door gunners are getting
1856
01:07:56,160 --> 01:07:57,839
pulled out of samson choppers by
1857
01:07:57,839 --> 01:08:00,160
banshees
1858
01:08:00,160 --> 01:08:01,599
also some stuff that happens in the
1859
01:08:01,599 --> 01:08:03,119
dragon
1860
01:08:03,119 --> 01:08:05,440
multiple stunts and sequences where
1861
01:08:05,440 --> 01:08:07,070
troopers are getting taken out
1862
01:08:07,070 --> 01:08:08,319
[Music]
1863
01:08:08,319 --> 01:08:09,520
probably the most technical move you've
1864
01:08:09,520 --> 01:08:11,440
been on a challenge for everybody but i
1865
01:08:11,440 --> 01:08:12,799
think it's going to be a wicked product
1866
01:08:12,799 --> 01:08:13,760
at the end
1867
01:08:13,760 --> 01:08:15,280
i have to say these stunt guys i mean
1868
01:08:15,280 --> 01:08:17,198
they really gave us their all
1869
01:08:17,198 --> 01:08:19,359
there's such a great spirit there in new
1870
01:08:19,359 --> 01:08:20,799
zealand the energy they bring the
1871
01:08:20,799 --> 01:08:23,080
excitement
1872
01:08:23,080 --> 01:08:27,549
[Music]
1873
01:08:31,439 --> 01:08:33,198
the live-action shoot
1874
01:08:33,198 --> 01:08:36,399
as it turned out was exhausting it was a
1875
01:08:36,399 --> 01:08:38,238
seven day a week process while we were
1876
01:08:38,238 --> 01:08:40,000
down in new zealand so the shoot in new
1877
01:08:40,000 --> 01:08:41,920
zealand which everybody thinks of as an
1878
01:08:41,920 --> 01:08:44,960
exotic easy location was none of that i
1879
01:08:44,960 --> 01:08:46,799
just want to say thank you very much for
1880
01:08:46,799 --> 01:08:48,719
making this a
1881
01:08:48,719 --> 01:08:50,719
long and grueling shoot on a wonderful
1882
01:08:50,719 --> 01:08:53,679
shoot uh in the sense that i really
1883
01:08:53,679 --> 01:08:54,799
appreciate
1884
01:08:54,799 --> 01:08:57,359
the uh the energy and the
1885
01:08:57,359 --> 01:08:59,439
the workmanship of the spirit
1886
01:08:59,439 --> 01:09:01,600
no matter how long the hours got
1887
01:09:01,600 --> 01:09:03,839
everybody still pulled hard and i think
1888
01:09:03,839 --> 01:09:06,080
i think i'm on my way as we were saying
1889
01:09:06,080 --> 01:09:08,000
our goodbyes on the set the stunt
1890
01:09:08,000 --> 01:09:10,000
coordinator came up and said the stunt
1891
01:09:10,000 --> 01:09:11,520
team has something that they'd like to
1892
01:09:11,520 --> 01:09:14,799
give you is it going to hurt challenges
1893
01:09:14,799 --> 01:09:16,799
and i turned around and here they all
1894
01:09:16,799 --> 01:09:21,480
were these new zealand stunt guys
1895
01:09:21,960 --> 01:09:25,090
[Music]
1896
01:09:25,759 --> 01:09:28,238
some were maori some were not maori but
1897
01:09:28,238 --> 01:09:29,839
they were all new zealanders and they
1898
01:09:29,839 --> 01:09:31,759
had all worked on this
1899
01:09:31,759 --> 01:09:34,158
apparently what this haka does if
1900
01:09:34,158 --> 01:09:36,158
translated is it challenges you to
1901
01:09:36,158 --> 01:09:38,399
continue to do your best and that was
1902
01:09:38,399 --> 01:09:41,439
their way of thanking
1903
01:09:43,770 --> 01:09:46,859
[Applause]
1904
01:09:47,679 --> 01:09:49,839
and they handed me the taja which is the
1905
01:09:49,839 --> 01:09:52,158
ceremonial staff and that was their way
1906
01:09:52,158 --> 01:09:54,640
of saying new zealand thanks you for
1907
01:09:54,640 --> 01:09:56,159
bringing this project here and for
1908
01:09:56,159 --> 01:09:58,159
making us a part of it and it was a very
1909
01:09:58,159 --> 01:10:01,440
very emotional moment
1910
01:10:07,679 --> 01:10:09,520
the whole time i was in the volume i
1911
01:10:09,520 --> 01:10:11,040
said you know if i was shooting this
1912
01:10:11,040 --> 01:10:13,280
it'd be so easy you guys just spent five
1913
01:10:13,280 --> 01:10:15,280
minutes trying to move one light
1914
01:10:15,280 --> 01:10:17,679
20 degrees around the subject and if i
1915
01:10:17,679 --> 01:10:19,280
was there i could reach over and move it
1916
01:10:19,280 --> 01:10:21,520
myself and it would take 20 seconds then
1917
01:10:21,520 --> 01:10:23,679
i got to live action shooting and you
1918
01:10:23,679 --> 01:10:25,360
know moving big objects around in the
1919
01:10:25,360 --> 01:10:27,199
background and i said you know if this
1920
01:10:27,199 --> 01:10:28,960
was cg i could have moved that 30
1921
01:10:28,960 --> 01:10:30,560
seconds so the whole time i was shooting
1922
01:10:30,560 --> 01:10:32,080
the virtual camera i was complaining
1923
01:10:32,080 --> 01:10:33,280
that it wasn't live action the whole
1924
01:10:33,280 --> 01:10:34,640
time i was doing the live action i was
1925
01:10:34,640 --> 01:10:36,480
complaining that it wasn't cg by the
1926
01:10:36,480 --> 01:10:38,480
time i got back to doing virtual
1927
01:10:38,480 --> 01:10:40,719
production again after the live action i
1928
01:10:40,719 --> 01:10:44,360
just kept my mouth shut
1929
01:10:46,480 --> 01:10:48,239
what i realized is that they're both
1930
01:10:48,239 --> 01:10:50,239
hard and they're completely different so
1931
01:10:50,239 --> 01:10:52,080
you have to have a good team that knows
1932
01:10:52,080 --> 01:10:53,440
one discipline and a good team that
1933
01:10:53,440 --> 01:10:55,199
knows the other discipline after the
1934
01:10:55,199 --> 01:10:57,520
live-action filming was completed most
1935
01:10:57,520 --> 01:11:00,080
movies are done we still had
1936
01:11:00,080 --> 01:11:02,000
a tremendous amount of scenes that we
1937
01:11:02,000 --> 01:11:04,239
had captured performances on that we had
1938
01:11:04,239 --> 01:11:07,120
not yet done camera
1939
01:11:07,120 --> 01:11:09,440
these would play back
1940
01:11:09,440 --> 01:11:11,600
on the stage with jim in the virtual
1941
01:11:11,600 --> 01:11:13,520
camera
1942
01:11:13,520 --> 01:11:15,120
please so now
1943
01:11:15,120 --> 01:11:17,360
the actors are gone and he's out there
1944
01:11:17,360 --> 01:11:19,520
with this virtual camera
1945
01:11:19,520 --> 01:11:21,199
playing back their performances from
1946
01:11:21,199 --> 01:11:23,920
sometimes months before let's do a take
1947
01:11:23,920 --> 01:11:24,860
okay
1948
01:11:24,860 --> 01:11:27,939
[Music]
1949
01:11:28,560 --> 01:11:30,080
when he looked through the lens of the
1950
01:11:30,080 --> 01:11:32,320
virtual camera it was as if those actors
1951
01:11:32,320 --> 01:11:34,159
were there giving him the performances
1952
01:11:34,159 --> 01:11:35,679
live yeah
1953
01:11:35,679 --> 01:11:37,040
beautiful thing
1954
01:11:37,040 --> 01:11:39,120
he would now go and create the actual
1955
01:11:39,120 --> 01:11:42,159
shots that became the movie action so
1956
01:11:42,159 --> 01:11:44,000
after all the frenzy and activity of a
1957
01:11:44,000 --> 01:11:46,719
live action shoot lifting and it's just
1958
01:11:46,719 --> 01:11:48,640
me with the virtual camera out on a big
1959
01:11:48,640 --> 01:11:51,440
empty stage for a year
1960
01:11:51,440 --> 01:11:53,280
it was a year of this shooting these
1961
01:11:53,280 --> 01:11:55,920
cameras cut say that please
1962
01:11:55,920 --> 01:11:57,520
now you've actually got sort of dailies
1963
01:11:57,520 --> 01:11:59,760
for the first time actual shots to cut
1964
01:11:59,760 --> 01:12:02,159
with now you edit the scene get that the
1965
01:12:02,159 --> 01:12:04,640
way you want
1966
01:12:04,800 --> 01:12:07,120
and then that edited cut is what goes to
1967
01:12:07,120 --> 01:12:09,679
weta for them to finish we call that the
1968
01:12:09,679 --> 01:12:11,360
template we would see kind of where he
1969
01:12:11,360 --> 01:12:13,199
put his light where the compositional
1970
01:12:13,199 --> 01:12:14,960
elements were how the art direction was
1971
01:12:14,960 --> 01:12:17,280
laid out basically jim handed that over
1972
01:12:17,280 --> 01:12:19,840
to us as a master guide for what he
1973
01:12:19,840 --> 01:12:21,600
wanted the shots and the scenes to look
1974
01:12:21,600 --> 01:12:23,120
like
1975
01:12:23,120 --> 01:12:24,960
what is only building what we're sending
1976
01:12:24,960 --> 01:12:26,159
them instead of
1977
01:12:26,159 --> 01:12:28,560
building out shots instead of
1978
01:12:28,560 --> 01:12:30,159
going through these massive amounts of
1979
01:12:30,159 --> 01:12:32,159
iterations with lighting tests and all
1980
01:12:32,159 --> 01:12:33,760
these other things we're giving them
1981
01:12:33,760 --> 01:12:35,920
something that's much more concise to
1982
01:12:35,920 --> 01:12:38,159
the point this is the length of the shot
1983
01:12:38,159 --> 01:12:39,520
here's the motion
1984
01:12:39,520 --> 01:12:41,679
and here's the camera and we just
1985
01:12:41,679 --> 01:12:42,800
followed that and we would start
1986
01:12:42,800 --> 01:12:44,000
replacing that with all the high
1987
01:12:44,000 --> 01:12:46,880
resolution elements
1988
01:12:49,600 --> 01:12:52,080
we're able to feel the team of some of
1989
01:12:52,080 --> 01:12:54,159
the best animators in the world and it
1990
01:12:54,159 --> 01:12:55,760
sort of broke down into two separate
1991
01:12:55,760 --> 01:12:59,199
areas one was the creatures
1992
01:12:59,360 --> 01:13:01,040
and the other one was the characters
1993
01:13:01,040 --> 01:13:03,280
where they were animating from captured
1994
01:13:03,280 --> 01:13:04,960
performances traditionally when people
1995
01:13:04,960 --> 01:13:06,400
think of animators i think of someone
1996
01:13:06,400 --> 01:13:08,159
who's gonna add life to something that's
1997
01:13:08,159 --> 01:13:09,920
inanimate where avatar comes in we're
1998
01:13:09,920 --> 01:13:11,280
not asking our animators to create the
1999
01:13:11,280 --> 01:13:12,719
performance the performance has already
2000
01:13:12,719 --> 01:13:16,000
been created by the actor think fast
2001
01:13:16,000 --> 01:13:19,840
motor controls looking good
2002
01:13:23,920 --> 01:13:26,080
the animator's job is to analyze the
2003
01:13:26,080 --> 01:13:27,760
performance analyze every detail of it
2004
01:13:27,760 --> 01:13:29,360
and make sure it's coming across it was
2005
01:13:29,360 --> 01:13:31,120
very important for us to make sure that
2006
01:13:31,120 --> 01:13:33,120
whatever zoe did whatever sam did
2007
01:13:33,120 --> 01:13:34,880
actually came through their avatars onto
2008
01:13:34,880 --> 01:13:36,800
the screen and played as convincingly as
2009
01:13:36,800 --> 01:13:38,960
when they were on the stage you take a
2010
01:13:38,960 --> 01:13:41,120
character like nateri and the idea is
2011
01:13:41,120 --> 01:13:43,360
that the audience just has to fall in
2012
01:13:43,360 --> 01:13:44,960
love with this character
2013
01:13:44,960 --> 01:13:46,800
when she smiles there has to be a
2014
01:13:46,800 --> 01:13:48,800
connection between her smile and the
2015
01:13:48,800 --> 01:13:51,440
audience it really is a collaboration
2016
01:13:51,440 --> 01:13:53,679
it's working with the actors and then
2017
01:13:53,679 --> 01:13:55,920
working with the animators to bring the
2018
01:13:55,920 --> 01:14:01,000
character to the screen i see you
2019
01:14:02,080 --> 01:14:03,600
i see you
2020
01:14:03,600 --> 01:14:05,600
we have to figure out how to maintain
2021
01:14:05,600 --> 01:14:09,679
that integrity maintain that performance
2022
01:14:09,840 --> 01:14:11,920
so the characters you see on the screen
2023
01:14:11,920 --> 01:14:13,120
are really
2024
01:14:13,120 --> 01:14:17,090
what the performance was intended to be
2025
01:14:17,090 --> 01:14:19,440
[Applause]
2026
01:14:19,440 --> 01:14:21,920
you might not be you're happy
2027
01:14:21,920 --> 01:14:24,880
we had the actors on set at weda digital
2028
01:14:24,880 --> 01:14:27,040
we scanned them with our own software
2029
01:14:27,040 --> 01:14:30,000
and that's when we were able to take 60
2030
01:14:30,000 --> 01:14:32,320
70 different facts poses from them
2031
01:14:32,320 --> 01:14:34,320
default states you know eyes looking
2032
01:14:34,320 --> 01:14:36,000
left and right up and down any kind of
2033
01:14:36,000 --> 01:14:39,040
data we could get from the actor just to
2034
01:14:39,040 --> 01:14:41,600
make sure that the eyes really did feel
2035
01:14:41,600 --> 01:14:44,480
like zoe and sam the eye motion and the
2036
01:14:44,480 --> 01:14:45,440
eyes it's something that's kind of
2037
01:14:45,440 --> 01:14:47,280
overlooked in a lot of animation films
2038
01:14:47,280 --> 01:14:48,960
our eyes work independently of our
2039
01:14:48,960 --> 01:14:50,480
bodies and our heads they also do these
2040
01:14:50,480 --> 01:14:52,400
little subtle movements that was another
2041
01:14:52,400 --> 01:14:53,760
thing we looked for with a reference
2042
01:14:53,760 --> 01:14:55,120
it's one of the reasons why the eye came
2043
01:14:55,120 --> 01:14:56,719
to life in avatar we studied all those
2044
01:14:56,719 --> 01:14:58,239
details and we made sure they were in
2045
01:14:58,239 --> 01:15:00,000
there we made sure nate terry's eyes
2046
01:15:00,000 --> 01:15:01,600
were locked on jake when she was arguing
2047
01:15:01,600 --> 01:15:04,239
with him what are you saying jake
2048
01:15:04,239 --> 01:15:07,199
you knew this would happen
2049
01:15:07,679 --> 01:15:09,600
yes
2050
01:15:09,600 --> 01:15:11,600
but the real trick to it was figuring
2051
01:15:11,600 --> 01:15:13,679
out what they call the rig
2052
01:15:13,679 --> 01:15:16,080
and the rig is how they program the
2053
01:15:16,080 --> 01:15:18,000
facial muscles to work and we all have
2054
01:15:18,000 --> 01:15:20,400
the same facial muscles but they're in
2055
01:15:20,400 --> 01:15:22,000
different proportions and the way in
2056
01:15:22,000 --> 01:15:24,800
which they fire meaning how your brain
2057
01:15:24,800 --> 01:15:26,800
controls your face is different for
2058
01:15:26,800 --> 01:15:28,159
every person and this took months and
2059
01:15:28,159 --> 01:15:29,920
months for each character and it had to
2060
01:15:29,920 --> 01:15:32,159
be done individually for each character
2061
01:15:32,159 --> 01:15:33,840
i will stand and fight the reference
2062
01:15:33,840 --> 01:15:35,600
cameras play an integral part in how we
2063
01:15:35,600 --> 01:15:38,400
evaluate study the detail within
2064
01:15:38,400 --> 01:15:40,719
each performance as good as our facial
2065
01:15:40,719 --> 01:15:42,800
capture system is if we really wanted to
2066
01:15:42,800 --> 01:15:44,719
just see the subtleties on somebody's
2067
01:15:44,719 --> 01:15:46,159
face there's nothing better than just
2068
01:15:46,159 --> 01:15:51,560
seeing a close-up high-def video of that
2069
01:15:54,159 --> 01:15:55,440
stress with the animators was to
2070
01:15:55,440 --> 01:15:57,760
actually animate to the reference camera
2071
01:15:57,760 --> 01:15:59,040
and then we'd make sure the performance
2072
01:15:59,040 --> 01:16:00,800
looks the same or all the details are in
2073
01:16:00,800 --> 01:16:03,920
there navia
2074
01:16:04,719 --> 01:16:05,920
and then we go back to the actual shock
2075
01:16:05,920 --> 01:16:07,679
camera and see if there's anything lost
2076
01:16:07,679 --> 01:16:09,280
usually you had gained a lot by doing
2077
01:16:09,280 --> 01:16:10,080
that
2078
01:16:10,080 --> 01:16:11,760
85
2079
01:16:11,760 --> 01:16:15,199
of this is taking from the actors their
2080
01:16:15,199 --> 01:16:17,199
performances and preserving them in
2081
01:16:17,199 --> 01:16:21,679
their computer generated characters
2082
01:16:21,679 --> 01:16:24,400
i see you
2083
01:16:27,040 --> 01:16:29,520
i see you
2084
01:16:29,520 --> 01:16:32,080
but that last 15 requires animators to
2085
01:16:32,080 --> 01:16:34,080
come in and add things like the tail and
2086
01:16:34,080 --> 01:16:36,560
the ears you had to study cat and dog
2087
01:16:36,560 --> 01:16:38,239
and other animal behavior and
2088
01:16:38,239 --> 01:16:40,560
incorporate that into how the ears moved
2089
01:16:40,560 --> 01:16:42,159
how the tails moved
2090
01:16:42,159 --> 01:16:44,800
we studied lions and we incorporated
2091
01:16:44,800 --> 01:16:47,600
that into our character
2092
01:16:47,600 --> 01:16:49,600
so in a way the animation is a
2093
01:16:49,600 --> 01:16:52,560
turbocharger on top of this whole facial
2094
01:16:52,560 --> 01:16:56,560
capture idea you should not be here
2095
01:16:56,560 --> 01:16:58,719
when nathiri is furious with jake her
2096
01:16:58,719 --> 01:17:00,480
ears flatten out and her tails going
2097
01:17:00,480 --> 01:17:02,000
back and forth so there's a total
2098
01:17:02,000 --> 01:17:05,120
character that's created
2099
01:17:05,120 --> 01:17:07,040
the animators have taken what the actors
2100
01:17:07,040 --> 01:17:09,920
are doing and gone even beyond that and
2101
01:17:09,920 --> 01:17:11,440
it's a lot of fun to watch how you
2102
01:17:11,440 --> 01:17:13,360
feeling jake
2103
01:17:13,360 --> 01:17:15,840
hey guys it is my performance this thing
2104
01:17:15,840 --> 01:17:18,560
walks and talks and acts like me and
2105
01:17:18,560 --> 01:17:20,400
it's my interpretation even though i'm
2106
01:17:20,400 --> 01:17:22,159
big nine foot tall and blue it's got my
2107
01:17:22,159 --> 01:17:24,080
personality it's got my soul why the
2108
01:17:24,080 --> 01:17:26,400
number jake jake listen to me you're not
2109
01:17:26,400 --> 01:17:28,000
used to your avatar body this is
2110
01:17:28,000 --> 01:17:29,920
dangerous this is great zoey really
2111
01:17:29,920 --> 01:17:31,920
enjoys watching the footage of her as
2112
01:17:31,920 --> 01:17:34,400
naitiri because natieri is this creature
2113
01:17:34,400 --> 01:17:37,199
that's of her created by her
2114
01:17:37,199 --> 01:17:39,840
but it's apart from her as well she
2115
01:17:39,840 --> 01:17:41,920
looked so sexy
2116
01:17:41,920 --> 01:17:44,560
she was so cut and long and lean i was
2117
01:17:44,560 --> 01:17:46,480
like damn
2118
01:17:46,480 --> 01:17:47,679
[Music]
2119
01:17:47,679 --> 01:17:50,239
the first sequence that we turned over
2120
01:17:50,239 --> 01:17:52,480
to wetted digital we turned over in
2121
01:17:52,480 --> 01:17:54,360
february of
2122
01:17:54,360 --> 01:17:58,560
2007. we did not get it back until may
2123
01:17:58,560 --> 01:18:00,719
of 2008.
2124
01:18:00,719 --> 01:18:02,880
those first shots that i final which was
2125
01:18:02,880 --> 01:18:04,640
the scene where we first seen a tyria
2126
01:18:04,640 --> 01:18:05,920
and she draws the bow and the wood
2127
01:18:05,920 --> 01:18:07,679
sprite comes out and lands they were so
2128
01:18:07,679 --> 01:18:10,000
gorgeous that all of a sudden it was
2129
01:18:10,000 --> 01:18:13,199
this moment of holy crap that looks real
2130
01:18:13,199 --> 01:18:14,880
she looks completely real and then we
2131
01:18:14,880 --> 01:18:17,280
just sit there and go hey look at that
2132
01:18:17,280 --> 01:18:20,000
finally those first 10 or 11 shots in
2133
01:18:20,000 --> 01:18:22,159
that scene was absolutely critical
2134
01:18:22,159 --> 01:18:23,520
that's the moment where we knew this
2135
01:18:23,520 --> 01:18:25,360
movie was going to work we didn't know
2136
01:18:25,360 --> 01:18:27,920
yet if we could get all the other 2600
2137
01:18:27,920 --> 01:18:29,679
shots done but we knew we could make a
2138
01:18:29,679 --> 01:18:32,320
real character
2139
01:18:35,600 --> 01:18:37,440
we were cutting the whole movie together
2140
01:18:37,440 --> 01:18:40,880
and in the summer of 2008 a full year
2141
01:18:40,880 --> 01:18:43,120
and a half before the movie was released
2142
01:18:43,120 --> 01:18:45,760
he sat down for the first time to watch
2143
01:18:45,760 --> 01:18:48,960
a full cut of the then existing movie
2144
01:18:48,960 --> 01:18:52,400
and the movie at that time was very very
2145
01:18:52,400 --> 01:18:56,320
long so the film was like a mosaic of of
2146
01:18:56,320 --> 01:18:58,880
scenes that were in various stages so
2147
01:18:58,880 --> 01:19:00,960
you'd have scenes that were in a pre-cut
2148
01:19:00,960 --> 01:19:03,120
and then something that was in a virtual
2149
01:19:03,120 --> 01:19:04,880
camera cut next to something that was
2150
01:19:04,880 --> 01:19:07,120
turned over six months ago that was in
2151
01:19:07,120 --> 01:19:10,000
animation level and it was hard to watch
2152
01:19:10,000 --> 01:19:11,440
we had to cut the film shorter because
2153
01:19:11,440 --> 01:19:13,679
it wasn't quite gelling up it it always
2154
01:19:13,679 --> 01:19:15,840
felt too long making its points and i
2155
01:19:15,840 --> 01:19:18,000
kept surgically taking little bits out
2156
01:19:18,000 --> 01:19:19,199
here and there and you know we
2157
01:19:19,199 --> 01:19:20,880
eventually wound up cutting out about 40
2158
01:19:20,880 --> 01:19:22,719
minutes of film from the time we first
2159
01:19:22,719 --> 01:19:24,480
screened it for ourselves a year earlier
2160
01:19:24,480 --> 01:19:26,800
to the time we we finished the cut there
2161
01:19:26,800 --> 01:19:29,840
was a point where we had been hoping to
2162
01:19:29,840 --> 01:19:31,280
just be able to handle the whole film
2163
01:19:31,280 --> 01:19:33,360
ourselves but jim handed us a cut that
2164
01:19:33,360 --> 01:19:35,520
was about 45 minutes longer than one
2165
01:19:35,520 --> 01:19:37,600
that got released and it still had a lot
2166
01:19:37,600 --> 01:19:39,360
of character work in it we said okay if
2167
01:19:39,360 --> 01:19:41,520
we focus only on this character work
2168
01:19:41,520 --> 01:19:43,199
that's more work than we thought we're
2169
01:19:43,199 --> 01:19:45,360
going to be doing and it's too late for
2170
01:19:45,360 --> 01:19:47,280
us to gear up to do the other work we
2171
01:19:47,280 --> 01:19:49,600
made the decision to pull work
2172
01:19:49,600 --> 01:19:52,239
uh in late 2008
2173
01:19:52,239 --> 01:19:54,640
but we didn't get the approval to do it
2174
01:19:54,640 --> 01:19:57,120
until spring of 2009.
2175
01:19:57,120 --> 01:19:59,440
so these shots were just lying in weight
2176
01:19:59,440 --> 01:20:02,320
the work building up jim stressing out
2177
01:20:02,320 --> 01:20:04,880
about it yeah okay so so you still have
2178
01:20:04,880 --> 01:20:06,719
some tech work to do on on contact
2179
01:20:06,719 --> 01:20:08,480
shadows and reflections and it was a
2180
01:20:08,480 --> 01:20:10,480
nail biter the whole movie was a nail
2181
01:20:10,480 --> 01:20:12,080
biter in terms of getting things done
2182
01:20:12,080 --> 01:20:14,000
because we were always missing
2183
01:20:14,000 --> 01:20:16,480
these deadlines that we kind of made up
2184
01:20:16,480 --> 01:20:18,320
out of nowhere let's do this by this
2185
01:20:18,320 --> 01:20:19,679
date because we sort of knew if we
2186
01:20:19,679 --> 01:20:21,199
didn't do that by that date we wouldn't
2187
01:20:21,199 --> 01:20:23,199
get this done over here
2188
01:20:23,199 --> 01:20:25,679
ilm took the most number of shots and
2189
01:20:25,679 --> 01:20:28,000
the most complicated shots and their
2190
01:20:28,000 --> 01:20:30,880
shots had to seamlessly fit in
2191
01:20:30,880 --> 01:20:33,360
with weta's work in the end battle
2192
01:20:33,360 --> 01:20:35,040
other sequences were stand-alone
2193
01:20:35,040 --> 01:20:37,040
sequences where we would get companies
2194
01:20:37,040 --> 01:20:40,080
like hydraulics frame store
2195
01:20:40,080 --> 01:20:41,440
or hybrid
2196
01:20:41,440 --> 01:20:43,840
and the other visual effects vendors a
2197
01:20:43,840 --> 01:20:45,280
complete sequence that they would
2198
01:20:45,280 --> 01:20:47,760
deliver to us because of the way
2199
01:20:47,760 --> 01:20:50,320
this film was done and and how long it
2200
01:20:50,320 --> 01:20:52,320
took to finish shots
2201
01:20:52,320 --> 01:20:56,080
we were in a constant state of deadline
2202
01:20:56,080 --> 01:20:58,239
for i think a year and a half to two
2203
01:20:58,239 --> 01:20:59,679
years
2204
01:20:59,679 --> 01:21:02,000
fire
2205
01:21:02,800 --> 01:21:05,760
in three two one
2206
01:21:05,760 --> 01:21:08,000
basically for the last part we were kind
2207
01:21:08,000 --> 01:21:10,320
of in a marathon run we couldn't back
2208
01:21:10,320 --> 01:21:12,239
off the throttle and we actually went
2209
01:21:12,239 --> 01:21:14,000
back and shot a little more live action
2210
01:21:14,000 --> 01:21:16,400
again later after our last capture so it
2211
01:21:16,400 --> 01:21:18,639
sort of went capture live action a lot
2212
01:21:18,639 --> 01:21:20,400
of capture little tiny bit of live
2213
01:21:20,400 --> 01:21:22,800
action at the end
2214
01:21:22,800 --> 01:22:30,770
[Music]
2215
01:22:34,719 --> 01:22:36,400
the first time
2216
01:22:36,400 --> 01:22:38,400
that we actually showed it to a large
2217
01:22:38,400 --> 01:22:40,960
group of people was cinema expo which is
2218
01:22:40,960 --> 01:22:43,920
an exhibitor's convention in amsterdam
2219
01:22:43,920 --> 01:22:47,360
we argued about what content to include
2220
01:22:47,360 --> 01:22:49,120
and there was a concern that we were
2221
01:22:49,120 --> 01:22:52,000
including too much of the fern gully
2222
01:22:52,000 --> 01:22:54,000
elements of the film in particular the
2223
01:22:54,000 --> 01:22:56,080
scene where the wood sprites land on
2224
01:22:56,080 --> 01:22:58,000
jake we decided that we were going to
2225
01:22:58,000 --> 01:22:59,920
keep it in
2226
01:22:59,920 --> 01:23:01,679
and we presented this
2227
01:23:01,679 --> 01:23:04,239
in answer to a mixed audience 3 500
2228
01:23:04,239 --> 01:23:05,440
people
2229
01:23:05,440 --> 01:23:08,000
the response was remarkable that was
2230
01:23:08,000 --> 01:23:11,120
really when it proved to us
2231
01:23:11,120 --> 01:23:14,560
that you could not just sell this movie
2232
01:23:14,560 --> 01:23:17,679
in 30-second bites more of this movie
2233
01:23:17,679 --> 01:23:18,800
was more
2234
01:23:18,800 --> 01:23:20,560
we went out and we did comic-con where
2235
01:23:20,560 --> 01:23:22,639
we showed an abbreviated version of what
2236
01:23:22,639 --> 01:23:25,440
we showed at cinema expo
2237
01:23:25,440 --> 01:23:29,679
are you ready to go to pandora
2238
01:23:31,280 --> 01:23:33,040
all right then let's go
2239
01:23:33,040 --> 01:23:34,639
there were some concerns at the studio
2240
01:23:34,639 --> 01:23:36,639
that the reaction wasn't big enough i
2241
01:23:36,639 --> 01:23:37,520
thought
2242
01:23:37,520 --> 01:23:39,360
it went perfectly
2243
01:23:39,360 --> 01:23:41,760
it was a great introduction to an
2244
01:23:41,760 --> 01:23:43,600
audience still they were dealing more
2245
01:23:43,600 --> 01:23:45,760
with the 3d and with the cg they weren't
2246
01:23:45,760 --> 01:23:47,520
dealing with the film as a narrative
2247
01:23:47,520 --> 01:23:49,280
they weren't dealing with it as a story
2248
01:23:49,280 --> 01:23:51,199
so we were introducing them to what the
2249
01:23:51,199 --> 01:23:52,639
film might be
2250
01:23:52,639 --> 01:23:54,239
we don't want you to know until december
2251
01:23:54,239 --> 01:23:56,960
18th we want you to still hold back
2252
01:23:56,960 --> 01:24:01,199
something for the fun of the voyage
2253
01:24:01,199 --> 01:24:02,560
and then john lando and i came up with
2254
01:24:02,560 --> 01:24:05,280
this idea to do avatar day avatar day
2255
01:24:05,280 --> 01:24:07,520
was where we went out and we took over
2256
01:24:07,520 --> 01:24:09,760
theaters and we invited audience members
2257
01:24:09,760 --> 01:24:12,320
to come for free
2258
01:24:12,320 --> 01:24:14,960
to see 15 minutes
2259
01:24:14,960 --> 01:24:17,600
of the movie in 3d
2260
01:24:17,600 --> 01:24:19,840
around the world it was interesting the
2261
01:24:19,840 --> 01:24:22,400
trailer for the film went out the day
2262
01:24:22,400 --> 01:24:25,679
before and the trailer got a very mixed
2263
01:24:25,679 --> 01:24:28,000
response there was this sense of what's
2264
01:24:28,000 --> 01:24:29,679
all the fuss about this looks like you
2265
01:24:29,679 --> 01:24:31,840
know smurfs or thundercats or whatever
2266
01:24:31,840 --> 01:24:33,679
and pretty soon they're ripping us a new
2267
01:24:33,679 --> 01:24:37,199
one on the internet 7 500 comments long
2268
01:24:37,199 --> 01:24:39,120
about how bad this movie is and how it's
2269
01:24:39,120 --> 01:24:40,639
doomed to fail
2270
01:24:40,639 --> 01:24:43,040
i did press for another film on avatar
2271
01:24:43,040 --> 01:24:45,360
day and all those guys were bagging the
2272
01:24:45,360 --> 01:24:46,320
movie because they'd just seen the
2273
01:24:46,320 --> 01:24:48,320
little kind of trailer on the tv that
2274
01:24:48,320 --> 01:24:49,600
was a hard thing to stand there and
2275
01:24:49,600 --> 01:24:51,520
defend but well defend this product all
2276
01:24:51,520 --> 01:24:53,600
the way and jim just said we just stand
2277
01:24:53,600 --> 01:24:55,040
by what we do and
2278
01:24:55,040 --> 01:24:57,280
keep telling the story but the avatar
2279
01:24:57,280 --> 01:24:59,199
day footage when people went and saw it
2280
01:24:59,199 --> 01:25:00,480
in the theater
2281
01:25:00,480 --> 01:25:02,320
and didn't see it in a minute and a half
2282
01:25:02,320 --> 01:25:04,239
or two minute trailer but saw 15 minutes
2283
01:25:04,239 --> 01:25:05,840
of the movie the response was
2284
01:25:05,840 --> 01:25:08,400
overwhelming
2285
01:25:10,560 --> 01:25:12,400
are you ready to rock
2286
01:25:12,400 --> 01:25:13,440
yes
2287
01:25:13,440 --> 01:25:15,840
all right cool i remember in the last
2288
01:25:15,840 --> 01:25:17,840
year before the release of the film i
2289
01:25:17,840 --> 01:25:21,199
think i got about five or six days off
2290
01:25:21,199 --> 01:25:23,679
in a year between doing the sound doing
2291
01:25:23,679 --> 01:25:25,760
the music doing the visual effects
2292
01:25:25,760 --> 01:25:27,600
working with all the different teams
2293
01:25:27,600 --> 01:25:29,440
that were working on the finish it was
2294
01:25:29,440 --> 01:25:31,199
unbelievable
2295
01:25:31,199 --> 01:25:33,280
and we did video conferencing so jim
2296
01:25:33,280 --> 01:25:34,880
could actually physically point out
2297
01:25:34,880 --> 01:25:37,280
something and we would spend hours if
2298
01:25:37,280 --> 01:25:40,159
not days in these review sessions and
2299
01:25:40,159 --> 01:25:41,920
oftentimes we would schedule multiple
2300
01:25:41,920 --> 01:25:43,920
ones in one day where we would schedule
2301
01:25:43,920 --> 01:25:46,000
the crews that were in london in the
2302
01:25:46,000 --> 01:25:47,280
early morning because it was already
2303
01:25:47,280 --> 01:25:49,520
there late night tim how you doing
2304
01:25:49,520 --> 01:25:51,360
you want a good thing yeah
2305
01:25:51,360 --> 01:25:52,840
what time is it
2306
01:25:52,840 --> 01:25:55,199
jeremy fairly late
2307
01:25:55,199 --> 01:25:56,800
we would schedule the crews that were in
2308
01:25:56,800 --> 01:25:58,880
california midday and we would schedule
2309
01:25:58,880 --> 01:26:01,360
in the afternoon weta because it was now
2310
01:26:01,360 --> 01:26:02,719
just their morning
2311
01:26:02,719 --> 01:26:04,719
it's still boiling here and then we
2312
01:26:04,719 --> 01:26:07,040
essentially kind of run out of it to
2313
01:26:07,040 --> 01:26:11,440
what is now 100 pandora atmosphere
2314
01:26:11,530 --> 01:26:13,920
[Music]
2315
01:26:13,920 --> 01:26:15,840
one of the biggest challenges on this
2316
01:26:15,840 --> 01:26:18,320
movie was james horner's
2317
01:26:18,320 --> 01:26:20,880
how do you create music for a world that
2318
01:26:20,880 --> 01:26:23,360
doesn't exist jim wanted him and
2319
01:26:23,360 --> 01:26:26,080
challenged him to combine indigenous
2320
01:26:26,080 --> 01:26:27,440
sounds
2321
01:26:27,440 --> 01:26:30,719
into a traditional cinematic score
2322
01:26:30,719 --> 01:26:32,480
he came to the set when we were filming
2323
01:26:32,480 --> 01:26:34,320
the scenes that had the music he had to
2324
01:26:34,320 --> 01:26:36,560
create music early on so that we could
2325
01:26:36,560 --> 01:26:37,840
play it back
2326
01:26:37,840 --> 01:26:40,880
during certain scenes
2327
01:26:44,159 --> 01:26:45,840
the first thing james did on this film
2328
01:26:45,840 --> 01:26:48,080
was bring in an ethno musicologist and
2329
01:26:48,080 --> 01:26:50,880
start collecting sound vocal sounds and
2330
01:26:50,880 --> 01:26:52,719
various different instruments from
2331
01:26:52,719 --> 01:26:55,760
around the world initially the music was
2332
01:26:55,760 --> 01:26:58,320
a lot more ethnically based there were
2333
01:26:58,320 --> 01:27:00,159
lots of people playing stuff the art
2334
01:27:00,159 --> 01:27:03,920
department drew about 12 or 15 ethnic
2335
01:27:03,920 --> 01:27:05,920
percussion instruments that these people
2336
01:27:05,920 --> 01:27:09,199
would play and so i was tasked
2337
01:27:09,199 --> 01:27:11,920
with writing songs
2338
01:27:11,920 --> 01:27:14,239
for these instruments and all of that
2339
01:27:14,239 --> 01:27:16,159
had to be done before things were shot
2340
01:27:16,159 --> 01:27:18,639
because obviously the actors had to do
2341
01:27:18,639 --> 01:27:22,560
the motion capture for that stuff
2342
01:27:25,360 --> 01:27:27,760
what i did was i sampled a lot of
2343
01:27:27,760 --> 01:27:30,880
interesting instruments
2344
01:27:30,960 --> 01:27:32,480
and then i
2345
01:27:32,480 --> 01:27:34,800
i worked with them electronically
2346
01:27:34,800 --> 01:27:37,199
to get an effect
2347
01:27:37,199 --> 01:27:38,400
that was
2348
01:27:38,400 --> 01:27:40,560
different than the instrument could make
2349
01:27:40,560 --> 01:27:43,760
but that had a kind of a weird spectral
2350
01:27:43,760 --> 01:27:44,880
quality
2351
01:27:44,880 --> 01:27:46,719
that made it sound
2352
01:27:46,719 --> 01:27:48,719
like you really haven't heard it before
2353
01:27:48,719 --> 01:27:53,560
but it doesn't sound quite human either
2354
01:28:04,800 --> 01:28:06,880
and they were two women
2355
01:28:06,880 --> 01:28:09,120
that just are professional singers and
2356
01:28:09,120 --> 01:28:10,960
they just pinched off their voice to
2357
01:28:10,960 --> 01:28:13,679
sound like sort of half
2358
01:28:13,679 --> 01:28:16,000
african half navi
2359
01:28:16,000 --> 01:28:18,880
children adult
2360
01:28:20,000 --> 01:28:22,080
a couple of days went by where we didn't
2361
01:28:22,080 --> 01:28:24,400
really keep anything that was sung was
2362
01:28:24,400 --> 01:28:27,280
just getting the right sound we can get
2363
01:28:27,280 --> 01:28:29,840
one good one
2364
01:28:29,840 --> 01:28:32,480
no we trust your ears yeah
2365
01:28:32,480 --> 01:28:34,560
paul frommer was the guy who invented
2366
01:28:34,560 --> 01:28:37,040
the language and i asked him to write me
2367
01:28:37,040 --> 01:28:39,760
syllables and consonants that i could
2368
01:28:39,760 --> 01:28:40,880
use
2369
01:28:40,880 --> 01:28:44,719
when my people were singing
2370
01:28:46,960 --> 01:28:52,040
i was true to the na'vi language
2371
01:29:05,520 --> 01:29:07,840
i think it's an amazing score and
2372
01:29:07,840 --> 01:29:10,880
because it has all this textual richness
2373
01:29:10,880 --> 01:29:12,880
from all these ethnic instruments he
2374
01:29:12,880 --> 01:29:15,040
would segue between stuff that sounded
2375
01:29:15,040 --> 01:29:16,480
very tribal
2376
01:29:16,480 --> 01:29:17,679
into
2377
01:29:17,679 --> 01:29:20,239
very orchestral sections of the score
2378
01:29:20,239 --> 01:29:22,080
but i thought the transition between the
2379
01:29:22,080 --> 01:29:25,800
two was seamless
2380
01:29:29,120 --> 01:29:31,120
and i think it's incredibly powerful and
2381
01:29:31,120 --> 01:29:33,440
i think he gets to these amazing kind of
2382
01:29:33,440 --> 01:29:36,320
spiritual moments he gets to these huge
2383
01:29:36,320 --> 01:29:39,840
epic heroic moments
2384
01:29:48,080 --> 01:29:49,600
which by the way there are a number of
2385
01:29:49,600 --> 01:29:51,440
composers that can do that epic heroic
2386
01:29:51,440 --> 01:29:53,600
thing but to integrate that all
2387
01:29:53,600 --> 01:29:55,600
organically and always tell the audience
2388
01:29:55,600 --> 01:29:57,600
exactly what they should be feeling
2389
01:29:57,600 --> 01:29:59,440
without trying to force them to feel it
2390
01:29:59,440 --> 01:30:01,840
it should always accentuate beyond what
2391
01:30:01,840 --> 01:30:04,750
you're already predisposed to feel
2392
01:30:04,750 --> 01:30:19,130
[Music]
2393
01:30:28,239 --> 01:30:30,159
movies aren't made by one person they're
2394
01:30:30,159 --> 01:30:32,800
made by a big group of people and you
2395
01:30:32,800 --> 01:30:34,000
know there's got to be one you know
2396
01:30:34,000 --> 01:30:35,760
idiot that kind of charges up front says
2397
01:30:35,760 --> 01:30:37,520
come on guys let's go but then after
2398
01:30:37,520 --> 01:30:39,040
that you're putting up on the screen as
2399
01:30:39,040 --> 01:30:40,480
a result of
2400
01:30:40,480 --> 01:30:42,320
a team and in this case we're going to
2401
01:30:42,320 --> 01:30:44,080
put a movie out there that's going to
2402
01:30:44,080 --> 01:30:46,320
look look amazing no matter you know
2403
01:30:46,320 --> 01:30:49,120
what version you you see it in
2404
01:30:49,120 --> 01:30:51,679
but we can know in our hearts that we
2405
01:30:51,679 --> 01:30:53,679
made a great film so i think you guys
2406
01:30:53,679 --> 01:30:55,199
should give give up a little round of
2407
01:30:55,199 --> 01:30:58,080
applause for yourself
2408
01:31:00,880 --> 01:31:03,360
jim said that we would solve our last
2409
01:31:03,360 --> 01:31:04,880
problem
2410
01:31:04,880 --> 01:31:08,000
on the last day we delivered the movie
2411
01:31:08,000 --> 01:31:10,239
and that held true jim
2412
01:31:10,239 --> 01:31:11,920
looks at every phase of production and
2413
01:31:11,920 --> 01:31:13,520
says
2414
01:31:13,520 --> 01:31:14,960
at a certain point this is going to go
2415
01:31:14,960 --> 01:31:17,760
out of our hands so what we
2416
01:31:17,760 --> 01:31:20,239
envisioned doing was basically
2417
01:31:20,239 --> 01:31:22,080
customizing
2418
01:31:22,080 --> 01:31:23,280
the release
2419
01:31:23,280 --> 01:31:26,560
so that every viewer in every theater
2420
01:31:26,560 --> 01:31:28,960
got the best possible
2421
01:31:28,960 --> 01:31:30,800
experience
2422
01:31:30,800 --> 01:31:32,719
there's a lot of vagaries when it comes
2423
01:31:32,719 --> 01:31:34,639
to public exhibition
2424
01:31:34,639 --> 01:31:36,800
screens are different sizes
2425
01:31:36,800 --> 01:31:38,320
you've got different
2426
01:31:38,320 --> 01:31:41,440
formats and technologies involving 3d so
2427
01:31:41,440 --> 01:31:42,719
we did something that had never been
2428
01:31:42,719 --> 01:31:45,520
done before we did
2429
01:31:45,520 --> 01:31:47,520
a customized release
2430
01:31:47,520 --> 01:31:49,520
wherever you went it was going to be the
2431
01:31:49,520 --> 01:31:52,080
perfect digital cinema package for that
2432
01:31:52,080 --> 01:31:53,280
theater and you were going to get the
2433
01:31:53,280 --> 01:31:55,120
best possible screening of avatar that
2434
01:31:55,120 --> 01:31:57,040
you possibly could we spent four and a
2435
01:31:57,040 --> 01:31:58,639
half years on avatar we wanted to
2436
01:31:58,639 --> 01:32:01,280
deliver a perfect experience
2437
01:32:01,280 --> 01:32:03,440
perfect in the photography perfect in
2438
01:32:03,440 --> 01:32:04,880
the post-production
2439
01:32:04,880 --> 01:32:06,639
perfect in the cg
2440
01:32:06,639 --> 01:32:08,000
and we really jumped through a lot of
2441
01:32:08,000 --> 01:32:09,920
hoops to deliver that experience to the
2442
01:32:09,920 --> 01:32:12,920
audience
2443
01:32:16,400 --> 01:32:18,960
just to put the glasses on and start
2444
01:32:18,960 --> 01:32:22,159
that movie and be taken right into space
2445
01:32:22,159 --> 01:32:26,080
and write to pandora it was so visceral
2446
01:32:26,080 --> 01:32:28,320
it was so exciting
2447
01:32:28,320 --> 01:32:31,199
and i'd never been taken literally it
2448
01:32:31,199 --> 01:32:34,159
felt to another world
2449
01:32:34,159 --> 01:32:36,239
i wasn't prepared for
2450
01:32:36,239 --> 01:32:38,480
first of all how powerful the emotional
2451
01:32:38,480 --> 01:32:41,520
story was and how subliminal the effects
2452
01:32:41,520 --> 01:32:44,560
were it was seamless and i just forgot
2453
01:32:44,560 --> 01:32:46,239
all the work that had gone into it and
2454
01:32:46,239 --> 01:32:49,440
was just transported
2455
01:32:50,300 --> 01:32:53,120
[Music]
2456
01:32:53,120 --> 01:32:54,960
the reaction around the world has just
2457
01:32:54,960 --> 01:32:59,440
been incredible it really just kept
2458
01:33:07,679 --> 01:33:09,920
take on the military or corporate
2459
01:33:09,920 --> 01:33:12,239
america and i thought well that's fine
2460
01:33:12,239 --> 01:33:13,920
those comments are there in the film for
2461
01:33:13,920 --> 01:33:16,400
a reason so if it provokes a reaction
2462
01:33:16,400 --> 01:33:17,760
that's great that's what it's supposed
2463
01:33:17,760 --> 01:33:20,000
to do
2464
01:33:21,360 --> 01:33:22,800
i think we're living in a day and age
2465
01:33:22,800 --> 01:33:24,480
now where
2466
01:33:24,480 --> 01:33:25,679
we realize what we're doing to this
2467
01:33:25,679 --> 01:33:27,280
plant
2468
01:33:27,280 --> 01:33:28,560
it's right in the forefront of a lot of
2469
01:33:28,560 --> 01:33:31,199
people's minds you young people are
2470
01:33:31,199 --> 01:33:32,320
going to have to accept this
2471
01:33:32,320 --> 01:33:33,840
responsibility
2472
01:33:33,840 --> 01:33:35,679
it's your lives
2473
01:33:35,679 --> 01:33:37,600
this movie's basically saying let's just
2474
01:33:37,600 --> 01:33:38,960
stop for a minute and take a damn look
2475
01:33:38,960 --> 01:33:40,480
at what we're doing to this world it
2476
01:33:40,480 --> 01:33:42,320
seems quite simple by doing something
2477
01:33:42,320 --> 01:33:43,760
you can make a change it just comes down
2478
01:33:43,760 --> 01:33:45,440
to your choices in life it seems like
2479
01:33:45,440 --> 01:33:47,440
the navy you've discovered that how to
2480
01:33:47,440 --> 01:33:49,360
live with one with their planet and live
2481
01:33:49,360 --> 01:33:51,440
with one with all their insecurities
2482
01:33:51,440 --> 01:33:53,199
that to me is the message of the movie
2483
01:33:53,199 --> 01:33:54,719
it's never too late to change it's never
2484
01:33:54,719 --> 01:33:56,080
too late to make a better choice i've
2485
01:33:56,080 --> 01:33:57,920
been asked to be here
2486
01:33:57,920 --> 01:33:59,199
to help them
2487
01:33:59,199 --> 01:34:00,800
raise this voice
2488
01:34:00,800 --> 01:34:02,400
raise this cry
2489
01:34:02,400 --> 01:34:04,560
and to be a part of this very very
2490
01:34:04,560 --> 01:34:06,960
important moment and this very important
2491
01:34:06,960 --> 01:34:09,280
battle this movie
2492
01:34:09,280 --> 01:34:11,600
has sent those messages out in a very
2493
01:34:11,600 --> 01:34:13,600
profound way and we all i think
2494
01:34:13,600 --> 01:34:16,080
collectively have been touched by that
2495
01:34:16,080 --> 01:34:18,080
jim has gone to such great lengths to
2496
01:34:18,080 --> 01:34:19,920
not only trying to say suspend your
2497
01:34:19,920 --> 01:34:23,040
disbelief he's trying to say be
2498
01:34:23,040 --> 01:34:25,920
be here experience this
2499
01:34:25,920 --> 01:34:28,080
i love the fact that i'm part of a
2500
01:34:28,080 --> 01:34:30,000
project that's always going to be
2501
01:34:30,000 --> 01:34:32,400
remembered or thought of as a very
2502
01:34:32,400 --> 01:34:34,320
significant moment in the history of
2503
01:34:34,320 --> 01:34:35,679
film
2504
01:34:35,679 --> 01:34:37,280
it feels really really good to have been
2505
01:34:37,280 --> 01:34:39,840
a part of something so special and to
2506
01:34:39,840 --> 01:34:42,080
have worked with people that were so
2507
01:34:42,080 --> 01:34:44,719
passionate about something that we all
2508
01:34:44,719 --> 01:34:47,520
just held together and gave it our all
2509
01:34:47,520 --> 01:34:49,600
and it's a really good family to belong
2510
01:34:49,600 --> 01:34:51,440
to and that's what thrills me is the
2511
01:34:51,440 --> 01:34:53,199
fact that throughout history we're
2512
01:34:53,199 --> 01:34:55,360
stamped and nobody can take that away
2513
01:34:55,360 --> 01:34:56,960
like it did happen
2514
01:34:56,960 --> 01:35:01,840
and it did conquer and it feels great
2515
01:35:02,080 --> 01:35:04,639
whatever one thinks of the movie i know
2516
01:35:04,639 --> 01:35:07,199
what we accomplished in solving these
2517
01:35:07,199 --> 01:35:09,040
technical challenges i know that we were
2518
01:35:09,040 --> 01:35:12,320
able to take from the actors their
2519
01:35:12,320 --> 01:35:14,320
beautiful amazing performances and
2520
01:35:14,320 --> 01:35:16,239
preserve them in their computer
2521
01:35:16,239 --> 01:35:18,000
generated characters and that was my
2522
01:35:18,000 --> 01:35:22,000
biggest goal see the world we come from
2523
01:35:22,000 --> 01:35:24,960
there's no green there
2524
01:35:25,360 --> 01:35:26,840
they killed their
2525
01:35:26,840 --> 01:35:29,040
mother and they're gonna do the same
2526
01:35:29,040 --> 01:35:30,239
here
2527
01:35:30,239 --> 01:35:32,560
the question remains how much does a
2528
01:35:32,560 --> 01:35:35,040
piece of entertainment a movie actually
2529
01:35:35,040 --> 01:35:37,920
change the way people act one can hope
2530
01:35:37,920 --> 01:35:40,159
that people feel that little twinge of
2531
01:35:40,159 --> 01:35:41,440
conscience that little sense of
2532
01:35:41,440 --> 01:35:43,840
responsibility it can only be a movement
2533
01:35:43,840 --> 01:35:45,280
in the right direction i just don't want
2534
01:35:45,280 --> 01:35:46,400
to feel that i'm going through this
2535
01:35:46,400 --> 01:35:47,920
process of making these movies just
2536
01:35:47,920 --> 01:35:49,760
entertaining people and it has no higher
2537
01:35:49,760 --> 01:35:53,840
purpose i'll settle for a small change
2538
01:35:53,840 --> 01:35:57,280
i see you
176611
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