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These are the user uploaded subtitles that are being translated: 1 00:00:00,466 --> 00:00:03,333 so here we are in the back of the house 2 00:00:03,333 --> 00:00:04,666 the brewery itself 3 00:00:04,666 --> 00:00:08,333 and we wanna figure out what we're gonna do as far as 4 00:00:08,333 --> 00:00:09,866 all that b roll coverage 5 00:00:09,866 --> 00:00:10,933 those inserts 6 00:00:10,933 --> 00:00:12,166 the cutaways 7 00:00:12,466 --> 00:00:16,566 and all of the stuff that I'm talking right now about 8 00:00:16,566 --> 00:00:19,000 can be applied to other places 9 00:00:19,000 --> 00:00:21,100 but what we needed to figure out 10 00:00:21,166 --> 00:00:23,900 for what we were gonna shoot in this space was 11 00:00:24,133 --> 00:00:26,633 where did they make the beer 12 00:00:27,066 --> 00:00:28,366 they make it right here 13 00:00:28,500 --> 00:00:30,200 this is command central 14 00:00:30,200 --> 00:00:32,200 this is the bridge 15 00:00:32,200 --> 00:00:34,500 this is on the Millennium Falcon 16 00:00:34,500 --> 00:00:35,366 the cockpit 17 00:00:35,566 --> 00:00:41,033 and I would say that about 80 to 90% of making beer 18 00:00:41,166 --> 00:00:42,800 is all happening up here 19 00:00:42,866 --> 00:00:45,700 so this is where a lot of our shots 20 00:00:45,866 --> 00:00:47,000 were gonna take place 21 00:00:47,166 --> 00:00:48,766 so Greg and I came in 22 00:00:48,766 --> 00:00:50,333 we walked to space 23 00:00:50,333 --> 00:00:51,966 we were talking to Casey 24 00:00:52,100 --> 00:00:54,266 we're finding about all of this stuff 25 00:00:54,266 --> 00:00:57,300 and we had to figure out how we're gonna light this 26 00:00:57,300 --> 00:00:58,600 but do it in a quick 27 00:00:58,600 --> 00:01:01,466 fast way because everybody's working 28 00:01:01,466 --> 00:01:03,000 and we don't wanna get in their way 29 00:01:03,066 --> 00:01:05,600 so the first thing that we did 30 00:01:05,600 --> 00:01:08,000 was we actually addressed these windows 31 00:01:08,000 --> 00:01:09,966 because that was gonna be a big problem 32 00:01:10,166 --> 00:01:12,100 and we actually did it for two reasons 33 00:01:12,100 --> 00:01:14,866 one for the B roll and 2 34 00:01:14,866 --> 00:01:16,300 for an interview with Casey 35 00:01:16,400 --> 00:01:17,366 the head Brewer 36 00:01:17,533 --> 00:01:20,266 we've got a 6 by 6 and an 8 by 8 out there 37 00:01:20,266 --> 00:01:22,100 we put a 6 by 6 there first 38 00:01:22,100 --> 00:01:24,866 it wasn't covering enough of the windows 39 00:01:24,933 --> 00:01:27,300 so Greg built an 8 by 8 40 00:01:27,300 --> 00:01:28,200 we put that up 41 00:01:28,200 --> 00:01:32,466 and that is doing a lot of work for us over there 42 00:01:32,466 --> 00:01:36,533 we did set an 800 Joker bug outside 43 00:01:36,533 --> 00:01:38,933 and it's a great way to get light into a space 44 00:01:38,933 --> 00:01:42,100 and have a footprint that doesn't come into 45 00:01:42,100 --> 00:01:43,900 the space that people are working in 46 00:01:44,066 --> 00:01:45,500 he put diffusion in front of it 47 00:01:45,500 --> 00:01:48,833 it did a little bit of something for one of the shots 48 00:01:48,933 --> 00:01:49,766 but in the end 49 00:01:49,766 --> 00:01:52,266 it got turned off after that 50 00:01:52,266 --> 00:01:55,066 and we actually wound up working with lights inside 51 00:01:55,066 --> 00:01:57,200 the space from that point on 52 00:01:57,200 --> 00:01:58,566 so what did we use 53 00:01:58,666 --> 00:02:02,766 we had a Joker bug 400 over here 54 00:02:02,900 --> 00:02:06,766 and maybe you don't need a light that's this bright 55 00:02:06,766 --> 00:02:09,700 maybe the Q1000 would work for a light 56 00:02:09,700 --> 00:02:11,300 and you can dial it up and down 57 00:02:11,300 --> 00:02:14,066 it doesn't have to be just sort of a fixed output 58 00:02:14,066 --> 00:02:17,600 or you might have a Joker 200 in a smaller space 59 00:02:17,866 --> 00:02:20,800 um we wanted to simulate daylight because that was 60 00:02:20,800 --> 00:02:22,900 the overriding color temperature in here 61 00:02:22,900 --> 00:02:24,066 so that's what we went with 62 00:02:24,066 --> 00:02:25,033 with our lights 63 00:02:25,100 --> 00:02:26,900 and this did a lot of work today 64 00:02:26,900 --> 00:02:29,333 right now we actually have it gelled a little bit 65 00:02:29,333 --> 00:02:30,300 so it's a little warmer 66 00:02:30,300 --> 00:02:32,900 because we were using it for an interview 67 00:02:33,066 --> 00:02:35,100 but we didn't have that gel on it earlier on 68 00:02:35,100 --> 00:02:36,866 it just read as daylight 69 00:02:36,866 --> 00:02:38,733 Hmis do a great job of that 70 00:02:38,733 --> 00:02:42,300 and Greg just sort of move this down this line on this 71 00:02:42,300 --> 00:02:43,433 side of the room 72 00:02:43,500 --> 00:02:45,866 depending on what we were shooting over here 73 00:02:45,866 --> 00:02:47,800 and it does a lot 74 00:02:47,800 --> 00:02:50,266 to bring up what's happening in the space 75 00:02:50,366 --> 00:02:53,833 um what else do we use over here 76 00:02:54,466 --> 00:02:57,833 this came into play a lot one by one 77 00:02:58,300 --> 00:02:59,800 incredibly lightweight 78 00:03:00,000 --> 00:03:02,533 it's not the only fixture out there that does 79 00:03:02,533 --> 00:03:03,966 what this light does 80 00:03:04,066 --> 00:03:05,666 but it's battery powered 81 00:03:05,700 --> 00:03:06,600 it's dimmable 82 00:03:06,600 --> 00:03:08,866 we can just go from place to place 83 00:03:08,866 --> 00:03:10,533 they make by color versions of this 84 00:03:10,533 --> 00:03:13,066 so if you wanna dial in specific color temperatures 85 00:03:13,066 --> 00:03:15,166 those little flex lights could work on a frame 86 00:03:15,166 --> 00:03:17,633 I mean you've got that flexibility as well 87 00:03:17,700 --> 00:03:20,900 but these are great for walking around and just getting 88 00:03:20,933 --> 00:03:22,900 light into places and throwing light 89 00:03:22,900 --> 00:03:24,966 this particular one is a spot version 90 00:03:24,966 --> 00:03:27,100 so it's great because it concentrates the light 91 00:03:27,100 --> 00:03:28,433 has a little bit more 92 00:03:28,500 --> 00:03:30,000 of a directional 93 00:03:30,333 --> 00:03:31,400 light to it as a 94 00:03:31,400 --> 00:03:32,800 as opposed to the flood versions 95 00:03:32,800 --> 00:03:34,466 which in my opinion 96 00:03:34,466 --> 00:03:36,500 aren't as good for this type of stuff 97 00:03:36,900 --> 00:03:39,266 we also use the Maverick in a similar way 98 00:03:39,266 --> 00:03:41,166 and we are able to move around with that 99 00:03:41,166 --> 00:03:43,566 or just create a little bit of a rim on people 100 00:03:43,566 --> 00:03:45,300 again a 50 600 101 00:03:45,333 --> 00:03:46,900 Kelvin color temperature 102 00:03:47,066 --> 00:03:48,300 panel in there 103 00:03:48,300 --> 00:03:50,166 and then the little Lowcaster 104 00:03:50,166 --> 00:03:52,100 um this was used in different ways 105 00:03:52,100 --> 00:03:54,000 this is color temperature 106 00:03:54,000 --> 00:03:55,100 uh changeable 107 00:03:55,100 --> 00:03:56,266 we had this turned on 108 00:03:56,266 --> 00:03:56,866 and for instance 109 00:03:56,866 --> 00:03:58,200 over here on this panel 110 00:03:58,200 --> 00:03:59,366 we did a shot 111 00:03:59,566 --> 00:04:02,100 and Greg held this over the panel 112 00:04:02,100 --> 00:04:02,566 and it just 113 00:04:02,566 --> 00:04:04,733 gave us a little bit of a warm light 114 00:04:04,733 --> 00:04:07,366 and he's just getting that light into 115 00:04:07,366 --> 00:04:09,933 a particular place where we're looking 116 00:04:09,933 --> 00:04:12,400 he might be using it for a little bit of rim 117 00:04:12,400 --> 00:04:14,300 to just create some separation 118 00:04:14,500 --> 00:04:16,933 and it just is putting light in certain places 119 00:04:16,933 --> 00:04:19,300 so that we can highlight certain sections 120 00:04:19,300 --> 00:04:21,000 so it doesn't feel as flat 121 00:04:21,000 --> 00:04:22,933 in fact can you do me a favor Greg 122 00:04:22,933 --> 00:04:25,200 can you pan this 123 00:04:25,466 --> 00:04:27,500 Joker so that we can 124 00:04:27,500 --> 00:04:28,933 see it actually working 125 00:04:28,933 --> 00:04:30,300 and not at the beginning of the video 126 00:04:30,300 --> 00:04:31,500 obviously it wasn't on 127 00:04:31,500 --> 00:04:33,266 but let's just pan it to the right 128 00:04:33,400 --> 00:04:34,666 and you can see that 129 00:04:34,666 --> 00:04:37,500 even though we've got all of this stuff bouncing around 130 00:04:37,500 --> 00:04:39,200 that when we bring in a light 131 00:04:39,200 --> 00:04:40,333 and let's bring that back in 132 00:04:40,333 --> 00:04:42,500 it just completely changes the scene 133 00:04:42,866 --> 00:04:45,100 and let's go ahead and pan it out one more time 134 00:04:45,100 --> 00:04:47,266 and I'll turn this on again 135 00:04:47,500 --> 00:04:49,066 and you can see 136 00:04:49,066 --> 00:04:50,966 if I just point this light up here 137 00:04:50,966 --> 00:04:52,900 this is just a one by one 138 00:04:52,966 --> 00:04:55,866 and it's on this flux capacitor 139 00:04:55,866 --> 00:04:57,700 you can see that it's doing some stuff 140 00:04:57,700 --> 00:04:59,500 obviously he was moving around 141 00:04:59,500 --> 00:05:01,766 depending on the movement of the talent 142 00:05:01,900 --> 00:05:04,200 over here is where they boil stuff 143 00:05:04,200 --> 00:05:07,033 so again we can put light on there 144 00:05:07,133 --> 00:05:09,133 so just this idea of moving around 145 00:05:09,133 --> 00:05:10,766 being able to dial it up and down 146 00:05:10,766 --> 00:05:12,333 to get the right light level 147 00:05:12,333 --> 00:05:13,966 create visual interest 148 00:05:13,966 --> 00:05:15,466 add production value 10479

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