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so here we are in the back of the house
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the brewery itself
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and we wanna figure out what we're gonna do as far as
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all that b roll coverage
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those inserts
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the cutaways
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and all of the stuff that I'm talking right now about
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can be applied to other places
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but what we needed to figure out
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for what we were gonna shoot in this space was
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where did they make the beer
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they make it right here
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this is command central
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this is the bridge
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this is on the Millennium Falcon
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the cockpit
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and I would say that about 80 to 90% of making beer
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is all happening up here
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so this is where a lot of our shots
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were gonna take place
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so Greg and I came in
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we walked to space
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we were talking to Casey
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we're finding about all of this stuff
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and we had to figure out how we're gonna light this
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but do it in a quick
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fast way because everybody's working
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and we don't wanna get in their way
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so the first thing that we did
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was we actually addressed these windows
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because that was gonna be a big problem
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and we actually did it for two reasons
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one for the B roll and 2
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for an interview with Casey
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the head Brewer
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we've got a 6 by 6 and an 8 by 8 out there
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we put a 6 by 6 there first
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it wasn't covering enough of the windows
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so Greg built an 8 by 8
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we put that up
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and that is doing a lot of work for us over there
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we did set an 800 Joker bug outside
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and it's a great way to get light into a space
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and have a footprint that doesn't come into
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the space that people are working in
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he put diffusion in front of it
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it did a little bit of something for one of the shots
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but in the end
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it got turned off after that
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and we actually wound up working with lights inside
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the space from that point on
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so what did we use
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we had a Joker bug 400 over here
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and maybe you don't need a light that's this bright
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maybe the Q1000 would work for a light
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and you can dial it up and down
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it doesn't have to be just sort of a fixed output
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or you might have a Joker 200 in a smaller space
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um we wanted to simulate daylight because that was
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the overriding color temperature in here
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so that's what we went with
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with our lights
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and this did a lot of work today
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right now we actually have it gelled a little bit
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so it's a little warmer
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because we were using it for an interview
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but we didn't have that gel on it earlier on
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it just read as daylight
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Hmis do a great job of that
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and Greg just sort of move this down this line on this
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side of the room
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depending on what we were shooting over here
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and it does a lot
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to bring up what's happening in the space
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um what else do we use over here
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this came into play a lot one by one
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incredibly lightweight
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it's not the only fixture out there that does
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what this light does
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but it's battery powered
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it's dimmable
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we can just go from place to place
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they make by color versions of this
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so if you wanna dial in specific color temperatures
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those little flex lights could work on a frame
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I mean you've got that flexibility as well
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but these are great for walking around and just getting
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light into places and throwing light
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this particular one is a spot version
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so it's great because it concentrates the light
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has a little bit more
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of a directional
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light to it as a
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as opposed to the flood versions
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which in my opinion
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aren't as good for this type of stuff
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we also use the Maverick in a similar way
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and we are able to move around with that
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or just create a little bit of a rim on people
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again a 50 600
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Kelvin color temperature
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panel in there
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and then the little Lowcaster
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um this was used in different ways
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this is color temperature
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uh changeable
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we had this turned on
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and for instance
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over here on this panel
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we did a shot
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and Greg held this over the panel
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and it just
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gave us a little bit of a warm light
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and he's just getting that light into
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a particular place where we're looking
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he might be using it for a little bit of rim
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to just create some separation
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and it just is putting light in certain places
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so that we can highlight certain sections
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so it doesn't feel as flat
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in fact can you do me a favor Greg
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can you pan this
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Joker so that we can
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see it actually working
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and not at the beginning of the video
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obviously it wasn't on
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but let's just pan it to the right
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and you can see that
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even though we've got all of this stuff bouncing around
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that when we bring in a light
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and let's bring that back in
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it just completely changes the scene
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and let's go ahead and pan it out one more time
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and I'll turn this on again
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and you can see
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if I just point this light up here
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this is just a one by one
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and it's on this flux capacitor
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you can see that it's doing some stuff
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obviously he was moving around
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depending on the movement of the talent
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over here is where they boil stuff
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so again we can put light on there
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so just this idea of moving around
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being able to dial it up and down
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to get the right light level
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create visual interest
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add production value
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