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These are the user uploaded subtitles that are being translated: 1 00:00:00,366 --> 00:00:01,300 in this tutorial 2 00:00:01,300 --> 00:00:03,966 we are going to composite fire in nuke 3 00:00:04,166 --> 00:00:05,966 I'm the Nassau with action key effects 4 00:00:05,966 --> 00:00:07,566 and I will be your structure for today 5 00:00:07,566 --> 00:00:09,266 so let's get started 6 00:00:09,333 --> 00:00:11,066 okay so here is my plate 7 00:00:11,566 --> 00:00:12,366 it is a steady 8 00:00:12,366 --> 00:00:14,766 locked off shot with a yellow artificial light 9 00:00:14,766 --> 00:00:16,833 to help us plan the fire glow 10 00:00:17,133 --> 00:00:18,300 we also have removed 11 00:00:18,300 --> 00:00:20,200 the reflection on the windshield here 12 00:00:20,733 --> 00:00:23,100 I'm going to focus this tutorial on composting 13 00:00:23,100 --> 00:00:25,233 the fire and smoke on top of the car 14 00:00:25,533 --> 00:00:26,900 so I would not focus 15 00:00:26,900 --> 00:00:28,733 on some additional effects at the end 16 00:00:28,733 --> 00:00:30,266 like the environment form 17 00:00:30,466 --> 00:00:31,166 to do the fire 18 00:00:31,166 --> 00:00:32,800 I will be using action fee effects 19 00:00:32,800 --> 00:00:33,533 fire elements 20 00:00:33,533 --> 00:00:35,333 which you can get on our website 21 00:00:35,333 --> 00:00:36,966 especially now during the Black Friday 22 00:00:36,966 --> 00:00:39,433 where everything is 55% off 23 00:00:39,733 --> 00:00:41,766 you can also check the other elements that I'm using 24 00:00:41,766 --> 00:00:43,100 in the description below 25 00:00:43,133 --> 00:00:45,200 first before we begin adding the fire 26 00:00:45,200 --> 00:00:48,200 I have added some fake light flicker 27 00:00:48,333 --> 00:00:51,166 I did this very simply by creating a branch 28 00:00:51,200 --> 00:00:52,400 with aluma key 29 00:00:52,500 --> 00:00:54,766 so we only isolate the bright area 30 00:00:55,266 --> 00:00:56,966 and then promote that key 31 00:00:57,600 --> 00:00:58,966 and then I mask only 32 00:00:58,966 --> 00:01:01,333 the areas that will get affected by the fire 33 00:01:01,333 --> 00:01:03,866 which the bright yellow lights in the middle here 34 00:01:03,966 --> 00:01:06,700 and then I use multiply to control the opacity 35 00:01:06,700 --> 00:01:08,766 but instead of animating the flicker manually 36 00:01:08,766 --> 00:01:10,133 I used an expression 37 00:01:10,133 --> 00:01:12,000 so this is a very simple formula 38 00:01:12,000 --> 00:01:14,100 to create a noise wave animation 39 00:01:14,166 --> 00:01:16,066 so the values goes up and down 40 00:01:16,066 --> 00:01:17,466 non uniformly 41 00:01:17,600 --> 00:01:18,766 you can copy the expression 42 00:01:18,766 --> 00:01:19,566 that I'm using here 43 00:01:19,566 --> 00:01:22,666 or just download this new project file 44 00:01:22,800 --> 00:01:23,933 on the description 45 00:01:23,933 --> 00:01:26,566 and then I much this flickering light on top 46 00:01:26,566 --> 00:01:29,266 of the plates that I have darken 47 00:01:29,700 --> 00:01:31,100 and this is what we have 48 00:01:31,733 --> 00:01:33,733 now let's start compositing the fire 49 00:01:33,733 --> 00:01:35,533 we're going to start with just one 50 00:01:35,533 --> 00:01:36,966 which is this ground fire 51 00:01:36,966 --> 00:01:38,700 from Ground Fire volume 2 52 00:01:39,333 --> 00:01:41,700 usually before I merge any elements 53 00:01:41,700 --> 00:01:44,000 I always make sure to add a reformat 54 00:01:44,000 --> 00:01:46,333 so it has the same dimension as the plate 55 00:01:46,333 --> 00:01:48,500 which this fire already has 56 00:01:48,500 --> 00:01:49,533 but I did anyway 57 00:01:49,533 --> 00:01:50,500 just in case 58 00:01:50,500 --> 00:01:53,666 and then we want to merge it on top of our plates 59 00:01:54,333 --> 00:01:55,866 and then let's get transform 60 00:01:55,866 --> 00:01:58,033 and position this inside of the car 61 00:01:58,966 --> 00:02:02,133 okay so to make it look like the fire is inside 62 00:02:02,133 --> 00:02:05,100 of course we have to roto mask the fire 63 00:02:05,400 --> 00:02:08,333 so I want to create a roto shape of this car 64 00:02:08,333 --> 00:02:09,766 window and windshield 65 00:02:10,166 --> 00:02:11,533 and then let's use that 66 00:02:11,533 --> 00:02:13,433 too much mask our fire 67 00:02:13,900 --> 00:02:15,766 and then whenever you do a mask 68 00:02:15,766 --> 00:02:17,566 my advice is to always give 69 00:02:17,566 --> 00:02:19,500 at least a 1 or 2 pixel blur 70 00:02:19,500 --> 00:02:21,800 so the cut out edges isn't too sharp 71 00:02:21,933 --> 00:02:24,866 now I want some part of the flame to break out 72 00:02:24,866 --> 00:02:26,966 of the windshield easy peasy 73 00:02:26,966 --> 00:02:29,600 all I have to do is to create a garbage mask here 74 00:02:30,200 --> 00:02:30,800 and there we go 75 00:02:30,800 --> 00:02:32,000 we have the fire 76 00:02:32,166 --> 00:02:33,166 half contained 77 00:02:33,166 --> 00:02:35,100 while half other is coming out 78 00:02:36,966 --> 00:02:38,900 now our fire is moving super slow 79 00:02:38,900 --> 00:02:42,200 we can speed it up using a note called Kronos 80 00:02:42,566 --> 00:02:45,633 I like to plug it at the very start of the note 81 00:02:46,333 --> 00:02:49,200 and then you want to copy the input range of the clip 82 00:02:49,200 --> 00:02:51,100 into the Chronos note 83 00:02:51,100 --> 00:02:52,566 and then speed up by 84 00:02:52,566 --> 00:02:55,000 let's say two times great next 85 00:02:55,000 --> 00:02:58,100 I want to offset the timeline of the fire a little bit 86 00:02:58,166 --> 00:02:59,866 so let's get time offset 87 00:02:59,866 --> 00:03:03,100 go to the dope sheet and then offset our fire 88 00:03:03,466 --> 00:03:04,800 perfect next 89 00:03:04,800 --> 00:03:07,300 let's add a backdrop note and nickname 90 00:03:07,300 --> 00:03:09,000 our cluster of notes here 91 00:03:09,133 --> 00:03:09,766 now of course 92 00:03:09,766 --> 00:03:10,500 in the final shot 93 00:03:10,500 --> 00:03:12,200 I use multiple fire elements 94 00:03:12,200 --> 00:03:13,566 so here I have them 95 00:03:13,566 --> 00:03:14,366 and as you can see 96 00:03:14,366 --> 00:03:16,333 I have done the exact same things I did 97 00:03:16,333 --> 00:03:17,466 with the first fire 98 00:03:17,466 --> 00:03:19,366 I re time them the format 99 00:03:19,366 --> 00:03:21,000 create mask if needed 100 00:03:21,266 --> 00:03:21,700 and of course 101 00:03:21,700 --> 00:03:24,533 also I added a backdrop and nickname on them 102 00:03:24,533 --> 00:03:27,400 so don't get confused on which is which 103 00:03:28,133 --> 00:03:30,500 so now let's merge all the fires here 104 00:03:30,500 --> 00:03:31,966 and here we have 105 00:03:32,166 --> 00:03:36,800 our fire branch of the note being merged into our plate 106 00:03:36,800 --> 00:03:37,333 to make sure 107 00:03:37,333 --> 00:03:39,633 the fires are merging with each other seamlessly 108 00:03:40,066 --> 00:03:43,300 I want to change the merch into plus 1 thing 109 00:03:43,300 --> 00:03:44,000 you notice that 110 00:03:44,000 --> 00:03:46,300 all of our fires look different to each other 111 00:03:46,333 --> 00:03:49,166 so what we want to do is to color match all the fires 112 00:03:49,166 --> 00:03:50,766 so they all look the same 113 00:03:52,000 --> 00:03:53,800 so first I want to color correct 114 00:03:53,800 --> 00:03:55,500 our windshield fire here 115 00:03:55,800 --> 00:03:57,400 so let's add grade 116 00:03:57,400 --> 00:03:59,600 then remember to unpremote the offer of your 117 00:03:59,600 --> 00:04:01,533 elements before doing color correction 118 00:04:01,533 --> 00:04:03,500 and then premulting it back again 119 00:04:03,600 --> 00:04:06,166 unpremote would make sure that you get the right color 120 00:04:06,166 --> 00:04:07,200 transparency 121 00:04:07,200 --> 00:04:09,066 when you are doing color correction 122 00:04:09,666 --> 00:04:11,166 you can also do the unpremode 123 00:04:11,166 --> 00:04:13,866 and primalde process without the sandwiching the note 124 00:04:13,900 --> 00:04:16,500 by going to the unpremode on the great note 125 00:04:16,666 --> 00:04:17,900 and click on alpha 126 00:04:18,366 --> 00:04:19,633 either way it works 127 00:04:20,066 --> 00:04:23,766 and I'm going to do this unpremode and primalde process 128 00:04:23,766 --> 00:04:26,700 every time I do color correction on our PFX element 129 00:04:26,700 --> 00:04:28,266 so for the color correction 130 00:04:28,766 --> 00:04:30,966 I want to increase the brightness 131 00:04:31,400 --> 00:04:33,966 until we get a little bit more off the highlights 132 00:04:34,566 --> 00:04:36,600 and then I'm gonna go to the gamma 133 00:04:36,933 --> 00:04:38,000 and I want to put it up 134 00:04:38,000 --> 00:04:39,466 the RGP here 135 00:04:39,700 --> 00:04:42,266 and then I want to push the red a little bit 136 00:04:43,000 --> 00:04:44,766 my goal is to basically just create a 137 00:04:44,766 --> 00:04:47,066 bit more contrast between the highlights here 138 00:04:47,500 --> 00:04:49,166 and the midtones 139 00:04:49,533 --> 00:04:51,266 and dark colors off the edge 140 00:04:51,666 --> 00:04:53,366 but not too much great 141 00:04:53,366 --> 00:04:56,000 so now we want the other fires to have this look 142 00:04:56,100 --> 00:04:57,266 all of these fires 143 00:04:57,266 --> 00:05:00,900 are already looking around the right ballpark colorwise 144 00:05:00,900 --> 00:05:03,866 except our other fire here is a bit desaturated 145 00:05:03,866 --> 00:05:05,533 and also not super bright 146 00:05:05,533 --> 00:05:09,300 so let's just add saturation to match the levels of 147 00:05:09,666 --> 00:05:11,400 the saturation we had on the other fire 148 00:05:11,400 --> 00:05:12,300 and then using great 149 00:05:12,300 --> 00:05:15,000 I will bump up the brightness a little bit more 150 00:05:15,166 --> 00:05:17,066 basically you want to go back and forth 151 00:05:17,066 --> 00:05:19,100 to make sure the fire is matching 152 00:05:19,366 --> 00:05:23,266 okay so all the fire now has matching pretty well 153 00:05:23,600 --> 00:05:24,566 next we're going 154 00:05:24,566 --> 00:05:25,900 to add the glow 155 00:05:26,566 --> 00:05:27,766 the following glow techniques 156 00:05:27,766 --> 00:05:30,066 is something that I've Learned from our friend Yugo 157 00:05:30,066 --> 00:05:31,700 Kara from Yugo's desk 158 00:05:31,700 --> 00:05:33,166 that I have modified a bit 159 00:05:33,166 --> 00:05:36,233 so we want to break up our glow 160 00:05:36,333 --> 00:05:37,866 into three layers 161 00:05:38,166 --> 00:05:40,200 first is the inner highlight glow 162 00:05:40,333 --> 00:05:42,033 and then the midtones glow 163 00:05:42,100 --> 00:05:43,766 and then the outer glow 164 00:05:43,766 --> 00:05:46,866 so first let's start with the midtones glow 165 00:05:47,000 --> 00:05:48,900 we want to create a dot here 166 00:05:48,900 --> 00:05:50,900 and we want to add our glow note 167 00:05:50,900 --> 00:05:52,200 branching from it 168 00:05:53,366 --> 00:05:54,566 and then on the glow 169 00:05:54,733 --> 00:05:55,800 we want to click 170 00:05:56,000 --> 00:05:56,900 effects only 171 00:05:56,900 --> 00:06:00,200 so we only have the effects without the actual element 172 00:06:00,266 --> 00:06:03,133 so now I want to do is I want to increase the tolerance 173 00:06:03,133 --> 00:06:05,333 of the glow just a little bit 174 00:06:05,333 --> 00:06:08,433 and then we want to reduce the brightness 175 00:06:09,166 --> 00:06:11,266 and saturation by half 176 00:06:12,666 --> 00:06:15,200 and then let's push the glow size a little bit 177 00:06:15,400 --> 00:06:17,900 okay so now it looks unremarkable 178 00:06:17,900 --> 00:06:18,600 but that is fine 179 00:06:18,600 --> 00:06:21,466 what we're going to do next is we are going to merge 180 00:06:21,466 --> 00:06:24,866 screen this glow back into the element 181 00:06:25,300 --> 00:06:29,000 and then reduce the mix just a little bit 182 00:06:29,366 --> 00:06:31,900 so this is before the Midton glow 183 00:06:32,366 --> 00:06:33,500 this is after 184 00:06:33,500 --> 00:06:34,900 so now let's add the second glow 185 00:06:34,900 --> 00:06:36,266 we want to branch it again 186 00:06:36,600 --> 00:06:38,733 and the second glow is the highlight glow 187 00:06:38,733 --> 00:06:40,866 so let's click effects only 188 00:06:40,866 --> 00:06:42,700 and because you only want the highlights 189 00:06:42,700 --> 00:06:46,066 let's push the tolerance pretty high 190 00:06:46,466 --> 00:06:48,266 and then reduce the brightness 191 00:06:48,333 --> 00:06:50,600 and saturation just a touch 192 00:06:51,966 --> 00:06:52,766 and then for the size 193 00:06:52,766 --> 00:06:54,266 I wanted to be very small 194 00:06:54,300 --> 00:06:55,200 and then once again 195 00:06:55,200 --> 00:06:58,300 let's much screen it back into the element 196 00:06:58,900 --> 00:07:00,200 and this is what we have 197 00:07:00,200 --> 00:07:02,033 we have a little bit more push 198 00:07:02,133 --> 00:07:04,200 on the highlights of the fire 199 00:07:04,400 --> 00:07:07,266 okay so this is our glow so far 200 00:07:07,333 --> 00:07:09,933 now let's add the outside glow however 201 00:07:09,933 --> 00:07:13,066 we're not actually going to insert this outside glow 202 00:07:13,266 --> 00:07:14,533 into the effects 203 00:07:14,533 --> 00:07:17,666 we're going to implement it directly into the plate 204 00:07:17,866 --> 00:07:20,300 so here let's select effect only 205 00:07:21,266 --> 00:07:23,666 and then increase the tolerance 206 00:07:24,133 --> 00:07:26,400 and brightness a little bit 207 00:07:26,900 --> 00:07:29,666 and then let's push down the saturation just a touch 208 00:07:30,533 --> 00:07:32,133 but then on the size 209 00:07:32,133 --> 00:07:35,000 we're going to set it really big like 500 210 00:07:35,366 --> 00:07:38,133 so now we have this really great gloom effect 211 00:07:38,133 --> 00:07:40,000 and so now we want to much this 212 00:07:40,266 --> 00:07:43,033 to the plate just before the fire 213 00:07:43,933 --> 00:07:46,766 and then set the operation to plus 214 00:07:46,866 --> 00:07:48,333 so then the next thing I want to do 215 00:07:48,333 --> 00:07:50,866 is I want the fire to blend a little bit better 216 00:07:50,900 --> 00:07:52,000 with the plates 217 00:07:52,000 --> 00:07:54,600 to do that we're going to go to the much of the fire 218 00:07:54,600 --> 00:07:56,833 not the much of the outer glow here 219 00:07:56,933 --> 00:07:59,600 and we want to change the operation to either plus 220 00:07:59,600 --> 00:08:02,100 or screen plus is technically 221 00:08:02,100 --> 00:08:04,200 more accurate because fire is light 222 00:08:04,200 --> 00:08:06,200 so it has an additive property 223 00:08:06,200 --> 00:08:07,100 but I don't like 224 00:08:07,100 --> 00:08:10,400 the overexposed look that it has on this specific shot 225 00:08:10,400 --> 00:08:12,800 so I'm just going to go with screen 226 00:08:13,166 --> 00:08:16,000 okay so we have our fire 227 00:08:16,000 --> 00:08:17,366 so now before we move forward 228 00:08:17,366 --> 00:08:20,000 I just want to add some backdrops to some of our 229 00:08:20,000 --> 00:08:23,600 effects to make it easier to navigate this script later 230 00:08:24,200 --> 00:08:27,300 next let's add some light interaction and some texture 231 00:08:27,300 --> 00:08:28,866 on the car thankfully 232 00:08:28,866 --> 00:08:31,200 we already have a lot of heavy lifting done by the 233 00:08:31,200 --> 00:08:33,900 artificial light on set for the light interaction 234 00:08:33,966 --> 00:08:35,433 but let's push it 235 00:08:35,500 --> 00:08:36,533 a little bit more 236 00:08:36,533 --> 00:08:37,533 and because of course 237 00:08:37,533 --> 00:08:38,800 this is a burning car 238 00:08:38,800 --> 00:08:40,866 it needs to have some burn Mark 239 00:08:40,900 --> 00:08:42,066 so let's get 240 00:08:42,200 --> 00:08:45,900 this burn Mark texture here and merge it above the fire 241 00:08:46,200 --> 00:08:47,866 and then to align this to the car 242 00:08:47,866 --> 00:08:49,733 we're going to use card 3D 243 00:08:49,733 --> 00:08:51,866 this note allows you to move your footage 244 00:08:51,866 --> 00:08:54,466 in 3D without the need of 3D scene 245 00:08:54,466 --> 00:08:55,966 and then I want to mask this 246 00:08:55,966 --> 00:08:59,600 so this burn Mark only affect the hood of the car 247 00:08:59,600 --> 00:09:01,633 and then I want to duplicate the burn Mark 248 00:09:01,700 --> 00:09:03,400 to put it on the side of the car 249 00:09:07,266 --> 00:09:09,200 and then we want to reduce the much mix 250 00:09:09,200 --> 00:09:12,133 to make it blend a little bit better with the surface 251 00:09:12,133 --> 00:09:14,566 next I want to add some extra brightness of when 252 00:09:14,566 --> 00:09:17,000 the fire makes contact with the car 253 00:09:17,500 --> 00:09:19,566 so let's get great 254 00:09:20,266 --> 00:09:22,866 and we want to increase the lift 255 00:09:23,200 --> 00:09:25,333 and then let's click on the color wheel 256 00:09:25,333 --> 00:09:28,433 and change the value to be more orange 257 00:09:28,800 --> 00:09:29,466 and then of course 258 00:09:29,466 --> 00:09:31,466 we want the great to only affect certain parts 259 00:09:31,466 --> 00:09:33,766 so let's add a mask to it 260 00:09:34,300 --> 00:09:36,733 now here the color still a little bit too much 261 00:09:36,733 --> 00:09:38,500 so let's just reduce the lift 262 00:09:39,166 --> 00:09:40,066 there we go 263 00:09:40,500 --> 00:09:42,366 you also want to make sure that the shape 264 00:09:42,400 --> 00:09:45,700 of the light interaction mimics the shape of the fire 265 00:09:47,100 --> 00:09:48,500 next I'm going to add 266 00:09:48,800 --> 00:09:51,600 the fire's reflection on the car hood 267 00:09:51,866 --> 00:09:54,333 so let's go to our hood fire here 268 00:09:54,333 --> 00:09:56,900 and then I want to create a branch just before it 269 00:09:56,900 --> 00:09:57,966 enters the glow 270 00:09:58,533 --> 00:10:00,400 and then I'm going to add transform 271 00:10:00,700 --> 00:10:02,100 and I'm going to flip 272 00:10:02,100 --> 00:10:04,300 the footage to create a fake reflection 273 00:10:04,533 --> 00:10:05,700 and then I'm going to merge 274 00:10:05,700 --> 00:10:08,066 screen it back into the fire 275 00:10:08,566 --> 00:10:09,533 and then of course 276 00:10:09,533 --> 00:10:11,500 I want to mask the reflection 277 00:10:11,500 --> 00:10:13,433 so it only appears on the hood 278 00:10:15,533 --> 00:10:16,566 and then this reflection 279 00:10:16,566 --> 00:10:18,466 would not this be clear and sharp 280 00:10:18,466 --> 00:10:20,466 especially with the burned Mark present 281 00:10:20,600 --> 00:10:23,166 so let's copy our burned Mark texture 282 00:10:23,300 --> 00:10:24,833 and it's called 3D 283 00:10:25,066 --> 00:10:28,000 and we want to use that as a mat to stencil 284 00:10:28,000 --> 00:10:29,466 our reflection from it 285 00:10:29,666 --> 00:10:32,633 and then let's get blur to blur it out just a touch 286 00:10:33,000 --> 00:10:34,600 and then let's get multiply 287 00:10:34,600 --> 00:10:37,933 to pull the opacity just a bit by the way 288 00:10:37,933 --> 00:10:40,666 we have a lot of other content on our channel 289 00:10:40,666 --> 00:10:42,400 like VFX breakdowns 290 00:10:42,400 --> 00:10:43,900 stock footage announcements 291 00:10:43,900 --> 00:10:46,600 and other tutorials that we release weekly 292 00:10:46,666 --> 00:10:48,700 so make sure to hit like and subscribe 293 00:10:48,700 --> 00:10:49,733 so you don't miss out 294 00:10:49,733 --> 00:10:52,400 and help us reach 100,000 subscribers 295 00:10:52,400 --> 00:10:54,500 and now let's go back to the video 296 00:10:54,700 --> 00:10:57,800 okay so now let's composite our smoke fire 297 00:10:57,933 --> 00:11:00,833 so we have two types of smoke that we want to composite 298 00:11:01,100 --> 00:11:04,466 one is the black thick smoke that is going upwards 299 00:11:04,766 --> 00:11:06,800 and then there is the white 300 00:11:06,800 --> 00:11:10,566 thin smoke that is a bit more atmospheric in nature 301 00:11:10,566 --> 00:11:12,466 the first smoke that I want to composite 302 00:11:12,500 --> 00:11:14,500 is the thick black smoke 303 00:11:14,733 --> 00:11:18,533 and I will be using this close up of large scale smoke 304 00:11:18,533 --> 00:11:20,166 bloom volume 1 305 00:11:20,166 --> 00:11:20,933 and of course 306 00:11:20,933 --> 00:11:22,866 just like the fire I have 307 00:11:22,866 --> 00:11:25,700 added a Kronos to speed up the animation of the smoke 308 00:11:25,700 --> 00:11:28,800 and then some time offset to offset the timing 309 00:11:28,933 --> 00:11:31,800 and of course reform at it just in case 310 00:11:32,000 --> 00:11:35,366 so now I want to merge this smoke into the plate 311 00:11:35,366 --> 00:11:38,300 but I want to merge it behind the fire 312 00:11:38,466 --> 00:11:40,000 and then let's add transform 313 00:11:44,466 --> 00:11:48,166 and of course we want to mask out the bottom here 314 00:11:48,566 --> 00:11:51,133 and then I want to darken the smoke 315 00:11:51,133 --> 00:11:53,366 so let's add great 316 00:11:54,266 --> 00:11:56,266 and of course primo on premult it 317 00:11:56,600 --> 00:12:00,066 and let's darken it to match the blackness 318 00:12:00,100 --> 00:12:01,100 off the plate 319 00:12:01,966 --> 00:12:04,633 then maybe change the gamma also 320 00:12:06,100 --> 00:12:08,100 so a bit so it's a bit more orange 321 00:12:08,966 --> 00:12:12,466 now I want the smoke to be brighten up exclusively 322 00:12:12,466 --> 00:12:14,200 by the brightness of the fire 323 00:12:14,500 --> 00:12:15,500 and so to do that 324 00:12:15,500 --> 00:12:18,066 we are going to borrow the information that we had 325 00:12:18,066 --> 00:12:19,633 earlier from here 326 00:12:20,166 --> 00:12:23,500 and we want to create a new branch just right here 327 00:12:23,500 --> 00:12:25,066 and let's add a blur note 328 00:12:26,566 --> 00:12:28,700 and then I want to blur it really high 329 00:12:28,966 --> 00:12:31,066 and then maybe let's get great again 330 00:12:31,900 --> 00:12:33,833 to brighten our blur 331 00:12:34,666 --> 00:12:37,433 so we get this hot spot in the middle 332 00:12:37,866 --> 00:12:40,866 and then let's go back to our smoke bloom again 333 00:12:41,166 --> 00:12:43,166 just before we color corrected 334 00:12:43,800 --> 00:12:46,900 and we want to create a branch for this one 335 00:12:47,500 --> 00:12:50,266 and we want to create a branch again as well 336 00:12:51,400 --> 00:12:52,866 and then on this branch 337 00:12:53,166 --> 00:12:55,100 we're going to color correct it again 338 00:12:55,933 --> 00:12:59,500 and this time I'm going to make it really bright orange 339 00:13:01,000 --> 00:13:02,166 and then what I'm going to do is 340 00:13:02,166 --> 00:13:04,400 I'm going to merge these two 341 00:13:07,933 --> 00:13:10,000 and then instead of over 342 00:13:10,000 --> 00:13:12,466 we're going to switch the multiply 343 00:13:12,933 --> 00:13:14,066 and there we go 344 00:13:14,533 --> 00:13:16,900 I want to go back to the great here a little bit 345 00:13:16,900 --> 00:13:21,766 and push it so we can get more hotspot on our smoke 346 00:13:21,933 --> 00:13:26,066 and then we want to put this glowing smoke that we had 347 00:13:26,066 --> 00:13:28,133 on top of our black smoke 348 00:13:28,133 --> 00:13:30,233 so let's merge it on top 349 00:13:30,733 --> 00:13:31,666 there we go 350 00:13:32,133 --> 00:13:37,400 and then much this into the plate boom 351 00:13:38,500 --> 00:13:40,333 so now we have this 352 00:13:40,333 --> 00:13:41,866 we have the fire glow 353 00:13:42,733 --> 00:13:44,000 and we have the fire 354 00:13:44,966 --> 00:13:47,333 now of course this is pushing a little bit too much 355 00:13:47,333 --> 00:13:50,866 so we can just go back to the color grading 356 00:13:50,866 --> 00:13:52,233 and just make sure 357 00:13:52,700 --> 00:13:54,966 to play around with the settings until we 358 00:13:54,966 --> 00:13:58,166 find the right look of our fire smoke 359 00:13:59,733 --> 00:14:01,966 okay so that was the black smoke 360 00:14:01,966 --> 00:14:04,833 now let's do the white thin smoke 361 00:14:04,933 --> 00:14:08,966 for that I will be using this small scale smoke bloom 362 00:14:09,100 --> 00:14:11,900 and this smoke doesn't have any alpha channel on it 363 00:14:11,900 --> 00:14:13,233 doesn't have any transparency 364 00:14:13,366 --> 00:14:15,366 so I'm going to bring a shuffle note 365 00:14:15,666 --> 00:14:18,833 and I'm going to use the green channel as my alpha 366 00:14:18,900 --> 00:14:22,966 so now let's merge this on top of our fire 367 00:14:23,166 --> 00:14:25,966 and we're going to position it here 368 00:14:26,666 --> 00:14:29,166 then of course the smoke is too small 369 00:14:29,166 --> 00:14:30,800 so what I will do 370 00:14:30,900 --> 00:14:33,633 is to make a duplicate by creating a branch 371 00:14:33,900 --> 00:14:35,433 and march it into itself 372 00:14:36,100 --> 00:14:38,366 and then of course we want to roll the smoke 373 00:14:39,533 --> 00:14:41,466 and we want to color correct it 374 00:14:41,733 --> 00:14:43,400 so for the color correction 375 00:14:43,400 --> 00:14:46,633 I just want to make it a little bit more orange 376 00:14:47,366 --> 00:14:50,266 great and then just like the black smoke 377 00:14:50,266 --> 00:14:51,900 I want this white smoke 378 00:14:52,266 --> 00:14:55,533 to be masked out by the brightness of the fire 379 00:14:55,533 --> 00:14:59,066 so let's merge the smoke with that blur again 380 00:14:59,500 --> 00:15:00,333 and then of course 381 00:15:00,333 --> 00:15:03,066 we're going to change this to multiply 382 00:15:04,266 --> 00:15:06,766 perfect so now we have this 383 00:15:06,766 --> 00:15:09,900 but of course our white smoke is getting too thick 384 00:15:09,900 --> 00:15:12,566 so what we can do is we can go back to the grade here 385 00:15:12,866 --> 00:15:15,466 and reduce the multiply or the opacity 386 00:15:15,966 --> 00:15:18,300 and then we want to mask our smoke here 387 00:15:18,333 --> 00:15:21,733 so it is behind our actor and also 388 00:15:21,733 --> 00:15:24,366 I want to mask out the middle part of the smoke 389 00:15:24,366 --> 00:15:27,066 so the values doesn't add up with the fire 390 00:15:27,066 --> 00:15:28,500 so let's create a mask 391 00:15:29,700 --> 00:15:31,700 and I want to do the middle here 392 00:15:31,700 --> 00:15:32,766 and instead of masking 393 00:15:32,766 --> 00:15:34,933 of course I want to do the opposite of masking 394 00:15:34,933 --> 00:15:35,866 which is stencil 395 00:15:35,866 --> 00:15:36,766 there we go 396 00:15:36,966 --> 00:15:38,500 and we want to blur it out 397 00:15:40,733 --> 00:15:42,400 now Toroto our guy 398 00:15:42,400 --> 00:15:43,133 we can do that 399 00:15:43,133 --> 00:15:44,466 manually or 400 00:15:45,166 --> 00:15:49,066 you can use this mat that I created that we can use 401 00:15:49,200 --> 00:15:50,700 to substitute the roto 402 00:15:51,100 --> 00:15:53,600 so this mat footage doesn't have an alpha channel 403 00:15:53,600 --> 00:15:55,666 so again we're going to use shuffle 404 00:15:55,700 --> 00:15:58,500 to use the green channel as the alpha 405 00:15:58,900 --> 00:16:01,800 and then we're going to merge this mat with the roto 406 00:16:02,100 --> 00:16:03,733 so now we still have a little bit of 407 00:16:03,733 --> 00:16:05,466 smoke bleaching through here 408 00:16:05,500 --> 00:16:06,900 and that is not from the white smoke 409 00:16:06,900 --> 00:16:08,866 that is actually from the black smoke 410 00:16:08,866 --> 00:16:11,200 so the black smoke needs to be masked as well 411 00:16:12,266 --> 00:16:16,900 okay so here our smoke is looking a little bit still 412 00:16:16,900 --> 00:16:18,066 you know too thick 413 00:16:18,066 --> 00:16:21,166 let's change the merch from over the screen 414 00:16:21,166 --> 00:16:21,766 there we go 415 00:16:21,766 --> 00:16:24,500 so now it's like the brightness isn't too much 416 00:16:24,933 --> 00:16:27,400 so here what I'm going to do is just adjust 417 00:16:27,900 --> 00:16:31,100 my scene a little bit before doing some final touches 418 00:16:31,500 --> 00:16:32,466 like for example 419 00:16:32,466 --> 00:16:35,066 I want to scale down the black smoke a little bit 420 00:16:35,266 --> 00:16:38,866 and change the outer glow tint into a bit more orange 421 00:16:39,200 --> 00:16:41,866 and then I want to add another fire on the tire 422 00:16:41,866 --> 00:16:43,400 I isolated the bottom part 423 00:16:43,400 --> 00:16:45,833 of this wall fire that I have rotated 424 00:16:46,000 --> 00:16:48,733 and then merged it with the other fire 425 00:16:48,733 --> 00:16:49,500 for the reflection 426 00:16:49,500 --> 00:16:50,800 I did the same thing as before 427 00:16:50,800 --> 00:16:53,066 except I flipped it horizontally 428 00:16:53,133 --> 00:16:54,366 and brighten the reflection 429 00:16:54,366 --> 00:16:57,633 to match with the specular reflection on the bumper 430 00:16:57,866 --> 00:16:58,733 and then after that 431 00:16:58,733 --> 00:17:00,600 I added another white smoke 432 00:17:00,600 --> 00:17:03,066 that is coming out of that new fire 433 00:17:03,266 --> 00:17:04,200 and then after that 434 00:17:04,200 --> 00:17:07,266 I'm just merging additional elements on top of the fire 435 00:17:07,266 --> 00:17:08,600 to help sell the scene 436 00:17:08,733 --> 00:17:10,100 like fire embers 437 00:17:10,900 --> 00:17:12,500 and a haze fog 438 00:17:13,400 --> 00:17:15,100 and the very final effects I did 439 00:17:15,100 --> 00:17:16,866 was creating heat distortion effect 440 00:17:16,866 --> 00:17:20,166 using a noise that I used as a forward UV channel 441 00:17:20,266 --> 00:17:20,866 and then I use 442 00:17:20,866 --> 00:17:23,500 I distort to drive some distortion using that 443 00:17:23,500 --> 00:17:24,800 forward UV channel 444 00:17:24,800 --> 00:17:26,300 and that was basically the shot 445 00:17:26,766 --> 00:17:27,500 and once again 446 00:17:27,500 --> 00:17:28,666 if you're looking for fee effects 447 00:17:28,666 --> 00:17:30,833 stock footage like we used in this tutorial 448 00:17:30,933 --> 00:17:32,866 you can check out our website at Action 449 00:17:32,866 --> 00:17:34,066 Fee Effects com 450 00:17:34,200 --> 00:17:37,166 we provide a vast library of high quality fee effects 451 00:17:37,166 --> 00:17:39,200 assets that you can purchase right now 452 00:17:39,200 --> 00:17:40,500 for your projects 453 00:17:40,500 --> 00:17:43,500 learn more about this and our subscriptions below 454 00:17:43,966 --> 00:17:47,433 and that was the tutorial on composite fire in nuke 455 00:17:47,700 --> 00:17:48,966 if you enjoyed this video 456 00:17:48,966 --> 00:17:50,900 feel free to hit like subscribe 457 00:17:50,900 --> 00:17:52,466 and let us know in the comment section below 458 00:17:52,466 --> 00:17:54,600 what kind of tutorials that you like to see next 459 00:17:54,766 --> 00:17:56,700 see you next time bye bye 33431

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