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Hello, everyone. Thank you for watching.
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First of all, I would like to briefly review the last time.
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Last time, I explained about the second stage of rough production,
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which is to think about the flow of lines.
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In this way, I thought about the flow of hair and eyes from the face of the person
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to the face again.
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Also, I used scattered fragments to express the perspective.
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In the next rough,
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I made a screen where the line of sight flows from the person's face to the back following the hair.
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And from this time,
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I would like to pay attention to the flow of the line of sight while applying shadows to the composition rough.
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Let's get started.
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First of all, let's start with this illustration.
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In the folder of the character,
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prepare a layer with the clipping state of the top 3 layers.
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If you clip it like this,
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the selected layer will not protrude.
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It has this kind of function.
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Let's paint it all over.
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This time, the light source is around here.
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From this area, I will cast a shadow with the image that I am hitting this kind of light.
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This is now painted with this gray drawing color.
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By switching to the opaque color of this mesh,
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it disappears like this.
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It can be drawn with the same effect as an eraser.
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Switch this.
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This is a shortcut.
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By switching it and drawing it, you will be able to draw smoothly.
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It's like this.
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And if you use the function of locking transparent pixels,
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you can get a mask effect that does not protrude from the area where you drew.
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You can use it when you don't want to put the color on the top with a spray like this.
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Is the character like this?
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In the same way as the background,
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I'll make the ground a little clearer.
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And the farther it is, the lower the saturation and the higher the brightness.
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It's like this with a sense of perspective.
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And a little cloud.
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It can be smoke.
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Lock the transparent pixel and change the color a little.
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Make it as thin as possible.
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It's like this.
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Darken this area.
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By darkening this character side,
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it feels like it's coming closer from the darkness.
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I wanted to emphasize that and contrast the light.
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It's like this.
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This is how to add shadows.
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As I said at the beginning,
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it's an image of light coming out of this area and heading this way.
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It's like this.
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By making the lighting to increase the brightness around the upper body and around the face,
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it stands out more by contrasting with the shaded part.
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It's like this.
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So, I'd like to start working on adding another shadow.
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In the same way,
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I'm going to paint all the characters first and then apply the light.
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In this illustration,
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lock the transparent pixel and adjust the brightness.
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By moving away from the light source like this and lowering the brightness of the front side,
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the feeling of distance, the feeling of being in front of you, is expressed more.
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The position of the light source is a little strange, so let's change it.
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The place where the light hits is around here.
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It's like this.
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The light source is around here, and the light hits like this.
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So, this is the place with the highest brightness.
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It's like this.
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In this illustration, the silhouette is emphasized by reducing the brightness of the whole person and brightening the brightness of the background.
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And, by raising the brightness of the outline of the main character by placing the light source around here,
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it stands out the most on the screen.
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Now, I'm going to combine these two course roughs into one image.
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I'd like to think about which one to put them side by side.
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This is it.
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When checking the brightness or the degree of view with a course rough like this,
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If you display it like this, the whole screen is easy to understand.
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It's easy to grasp the image, so I recommend it.
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Which one should I choose?
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First of all, let me tell you the conclusion.
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Here it is.
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I thought it would be nice to have a scene where they are interacting.
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This is the battle scene.
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I think it's good in terms of dynamism and power,
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but I think it's easier to feel when you look at the picture that the theme of this time is to move forward.
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It's a scene where the main character overcomes the difficulty,
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so I thought it would resonate more when I saw this.
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I'm a little flustered with this course rough,
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but I'd like to make it look like the body is melting or scattering as the character progresses in the work.
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For example, let's say there's a fairy.
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When a fairy dies in a farewell scene,
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it often disappears like this.
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I'd like to describe it like that.
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To this character.
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I thought it would be a scene that would convey the theme more.
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So I'll choose this one.
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That's it for the process of making a course rough.
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It's a good idea to draw multiple course roughs like this and compare them with each other.
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In the case of work, there are many cases where you prepare about 3 roughs,
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so I think it would be good to do it for practice.
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Next time, I'm going to add color to this course rough.
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Thank you for watching until the end this time as well.
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Thank you again.
8790
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