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These are the user uploaded subtitles that are being translated: 1 00:00:00,700 --> 00:00:01,366 in this lesson 2 00:00:01,366 --> 00:00:03,600 we're just gonna quickly go through the 3 00:00:03,600 --> 00:00:04,800 elements of the camera 4 00:00:04,800 --> 00:00:07,400 as well as a few terms that we're gonna be using 5 00:00:07,400 --> 00:00:09,333 about the physics of light 6 00:00:09,333 --> 00:00:11,400 so this is just a quick primer 7 00:00:11,400 --> 00:00:13,600 into some of the words we'll be using 8 00:00:13,933 --> 00:00:16,100 now you probably know some of this uh 9 00:00:16,100 --> 00:00:17,766 this is a cut away of a camera 10 00:00:17,766 --> 00:00:19,866 and I'm probably not gonna be able to redistribute 11 00:00:19,866 --> 00:00:21,000 these images 12 00:00:21,266 --> 00:00:22,800 so a camera 13 00:00:23,066 --> 00:00:27,000 uh no matter if it's for photography or for cinema 14 00:00:27,066 --> 00:00:29,066 is all about capturing light 15 00:00:29,066 --> 00:00:32,666 and it does that with essentially three main pieces 16 00:00:32,933 --> 00:00:34,300 at the very back of the camera 17 00:00:34,300 --> 00:00:37,100 we have in the digital world a sensor 18 00:00:37,100 --> 00:00:38,766 and of course in the film world 19 00:00:38,766 --> 00:00:40,600 we have the actual film 20 00:00:41,700 --> 00:00:43,733 now an important word we're gonna be using about 21 00:00:43,733 --> 00:00:47,666 the censor or film is ISO or ISO or 22 00:00:47,766 --> 00:00:50,200 International Standards Organization 23 00:00:50,200 --> 00:00:51,566 and in the digital world 24 00:00:51,566 --> 00:00:54,000 it's sometimes called sensitivity 25 00:00:54,300 --> 00:00:56,966 now we're not gonna be going over this in great detail 26 00:00:56,966 --> 00:00:58,100 until the lesson 27 00:00:58,100 --> 00:01:01,533 and even then we're not gonna go over it in again 28 00:01:01,533 --> 00:01:02,866 a great amount of detail 29 00:01:02,866 --> 00:01:05,166 if you wanna learn more about ISO 30 00:01:05,166 --> 00:01:06,933 aperture F stops 31 00:01:06,933 --> 00:01:09,633 and some of these other terms and techniques 32 00:01:09,666 --> 00:01:11,066 that we talk about 33 00:01:11,266 --> 00:01:12,300 we actually have 34 00:01:12,300 --> 00:01:15,833 visual guide videos describing them in much more detail 35 00:01:16,266 --> 00:01:17,333 so on our website 36 00:01:17,333 --> 00:01:18,600 you can go to training 37 00:01:18,666 --> 00:01:19,533 Visual guide 38 00:01:19,533 --> 00:01:21,466 and these are post produced lessons that we 39 00:01:21,466 --> 00:01:23,600 spent quite a lot of time creating 40 00:01:23,866 --> 00:01:27,966 and you can see we've got visual guides to many things 41 00:01:27,966 --> 00:01:30,133 so aperture or f stop 42 00:01:30,133 --> 00:01:31,766 we have a visual guide for that 43 00:01:31,766 --> 00:01:34,166 we have a visual guide for ISO 44 00:01:34,300 --> 00:01:34,966 as you can see 45 00:01:34,966 --> 00:01:36,133 we also have visual guide 46 00:01:36,133 --> 00:01:38,100 for some other things we're gonna be talking about 47 00:01:38,100 --> 00:01:42,533 such as chromatic aberration and refractions okay 48 00:01:42,533 --> 00:01:43,666 back to the camera 49 00:01:44,133 --> 00:01:45,900 past the sensor is the aperture 50 00:01:45,900 --> 00:01:47,833 and this is a hole that 51 00:01:47,900 --> 00:01:51,066 uh controls the amount of light that hits the sensor 52 00:01:51,066 --> 00:01:53,100 so this is the five sided 53 00:01:53,100 --> 00:01:54,600 six sided piece 54 00:01:54,966 --> 00:01:57,700 um or shape that blocks out light 55 00:01:57,700 --> 00:01:59,400 and this is inside of the lens 56 00:01:59,400 --> 00:02:01,433 so each lens has a 57 00:02:01,500 --> 00:02:03,266 different kind of aperture 58 00:02:04,066 --> 00:02:06,666 the shape of this actually defines the 59 00:02:06,666 --> 00:02:09,000 Boca or the depth of field shape 60 00:02:09,100 --> 00:02:11,000 uh that we see in out of focus areas 61 00:02:11,000 --> 00:02:13,066 but again we'll cover that later on 62 00:02:13,466 --> 00:02:16,100 and we have the other elements of the lens 63 00:02:16,100 --> 00:02:18,100 or the pieces of glass 64 00:02:18,266 --> 00:02:18,900 now you can see here 65 00:02:18,900 --> 00:02:21,633 lenses are actually quite complex 66 00:02:21,866 --> 00:02:23,500 uh we I can owned I think 67 00:02:23,500 --> 00:02:26,933 12 different pieces of glass inside this single lens 68 00:02:26,933 --> 00:02:28,600 and that can go up or down 69 00:02:28,600 --> 00:02:29,466 depending on 70 00:02:29,466 --> 00:02:32,366 how we're using the lens or what kind of lens it is 71 00:02:33,000 --> 00:02:35,366 and these lens elements is actually where 72 00:02:35,366 --> 00:02:37,366 uh some or most of these 73 00:02:37,366 --> 00:02:40,300 optical aberrations or these problems 74 00:02:40,366 --> 00:02:41,866 arise because 75 00:02:42,000 --> 00:02:44,300 uh as you no doubt know 76 00:02:44,300 --> 00:02:46,133 interactions between 77 00:02:46,133 --> 00:02:47,200 different elements 78 00:02:47,200 --> 00:02:48,600 can be quite complex 79 00:02:48,600 --> 00:02:49,666 and as you can see 80 00:02:49,666 --> 00:02:50,866 the shape of these 81 00:02:50,866 --> 00:02:53,300 is unique for each of them 82 00:02:53,300 --> 00:02:55,000 so let's not talk about how 83 00:02:55,000 --> 00:02:57,266 light interacts with objects 84 00:02:57,500 --> 00:03:00,066 now your probably familiar with 85 00:03:00,066 --> 00:03:01,466 the first interaction 86 00:03:01,466 --> 00:03:02,800 which is reflection 87 00:03:02,800 --> 00:03:04,100 so the light is hitting an 88 00:03:04,100 --> 00:03:05,300 object and bouncing off 89 00:03:05,300 --> 00:03:06,833 you've obviously seen a mirror 90 00:03:06,866 --> 00:03:08,833 so you know reflection 91 00:03:08,933 --> 00:03:11,666 so reflection can actually happen in between 92 00:03:11,666 --> 00:03:12,966 any of these elements 93 00:03:12,966 --> 00:03:14,666 and that's what causes um 94 00:03:14,666 --> 00:03:16,333 things like lens flares 95 00:03:16,333 --> 00:03:17,300 filter flares 96 00:03:17,300 --> 00:03:19,366 ghosting and so forth 97 00:03:19,366 --> 00:03:22,366 they actually spend a lot of time and a lot of money 98 00:03:22,466 --> 00:03:24,566 trying to make sure these lenses are 99 00:03:24,766 --> 00:03:28,266 as anti reflective or not reflective as possible 100 00:03:28,266 --> 00:03:29,966 but we still sometimes see it 101 00:03:29,966 --> 00:03:32,966 and it's an important part of this interaction 102 00:03:33,266 --> 00:03:34,166 after reflection 103 00:03:34,166 --> 00:03:35,400 we have refraction 104 00:03:35,400 --> 00:03:36,333 so whenever 105 00:03:36,333 --> 00:03:37,700 light enters a 106 00:03:37,700 --> 00:03:38,966 semi transparent 107 00:03:38,966 --> 00:03:40,366 or transparent 108 00:03:40,366 --> 00:03:42,066 material or object 109 00:03:42,066 --> 00:03:44,666 it tends to bend based on 110 00:03:44,966 --> 00:03:46,100 the outside 111 00:03:46,100 --> 00:03:47,900 so based on where it's coming from 112 00:03:47,900 --> 00:03:49,400 and then where it's going 113 00:03:49,666 --> 00:03:51,000 now as you can see here 114 00:03:51,000 --> 00:03:54,100 the bending of the light can be quite extreme 115 00:03:54,166 --> 00:03:55,266 and if we were 116 00:03:55,266 --> 00:03:56,300 forced to calculate 117 00:03:56,300 --> 00:03:58,566 how the refraction of all of these 118 00:03:58,566 --> 00:04:00,000 elements added together 119 00:04:00,066 --> 00:04:01,400 uh we would no doubt 120 00:04:01,400 --> 00:04:03,000 not have a good time 121 00:04:03,000 --> 00:04:05,766 so refraction is another thing that is 122 00:04:05,766 --> 00:04:07,200 very delicate 123 00:04:07,300 --> 00:04:09,266 and can cause some problems 124 00:04:09,266 --> 00:04:11,600 uh inside of a lens 125 00:04:12,166 --> 00:04:13,600 but again these are 126 00:04:13,600 --> 00:04:14,333 very finally 127 00:04:14,333 --> 00:04:15,666 mechanically engineered 128 00:04:15,666 --> 00:04:17,966 to uh refract 129 00:04:17,966 --> 00:04:19,366 the light in a way 130 00:04:19,366 --> 00:04:21,566 that hits the sensor correctly 131 00:04:22,733 --> 00:04:23,466 and finally 132 00:04:23,466 --> 00:04:25,066 we have diffraction 133 00:04:25,066 --> 00:04:26,200 and what diffraction is 134 00:04:26,200 --> 00:04:27,500 or what it says is 135 00:04:27,566 --> 00:04:28,533 that light or 136 00:04:28,533 --> 00:04:30,733 any kind of wave will begin to spread 137 00:04:30,733 --> 00:04:31,500 out if it is 138 00:04:31,500 --> 00:04:32,966 forced through an opening 139 00:04:33,066 --> 00:04:33,666 now since our 140 00:04:33,666 --> 00:04:35,400 aperture is a hole that we 141 00:04:35,400 --> 00:04:36,000 are forcing 142 00:04:36,000 --> 00:04:37,100 the light through 143 00:04:37,100 --> 00:04:38,566 it begins to spread 144 00:04:38,566 --> 00:04:39,500 out before hitting 145 00:04:39,500 --> 00:04:41,166 the sensor now 146 00:04:41,166 --> 00:04:42,200 uh what does 147 00:04:42,200 --> 00:04:43,400 white light 148 00:04:43,400 --> 00:04:44,500 spread out into 149 00:04:44,500 --> 00:04:45,966 well it spreads out into 150 00:04:45,966 --> 00:04:47,366 our color spectrum 151 00:04:47,400 --> 00:04:48,333 and we can easily 152 00:04:48,333 --> 00:04:49,866 see that with a prism 153 00:04:49,866 --> 00:04:50,500 we can see here 154 00:04:50,500 --> 00:04:51,500 white light 155 00:04:51,766 --> 00:04:53,133 comes out of a prism 156 00:04:53,133 --> 00:04:54,466 spread into 157 00:04:54,466 --> 00:04:56,233 the rainbow of colours 158 00:04:56,933 --> 00:04:58,666 so the diffraction of light 159 00:04:58,666 --> 00:05:00,633 or the bending of light or the 160 00:05:00,666 --> 00:05:01,966 uh dispersion 161 00:05:01,966 --> 00:05:03,700 or interference of light 162 00:05:03,700 --> 00:05:04,566 also plays a 163 00:05:04,566 --> 00:05:05,733 very heavy role 164 00:05:05,733 --> 00:05:07,166 inside of optical 165 00:05:07,166 --> 00:05:08,400 aberrations 166 00:05:09,166 --> 00:05:09,733 now those are 167 00:05:09,733 --> 00:05:10,066 essentially 168 00:05:10,066 --> 00:05:12,266 all the terms we're gonna be talking about uh 169 00:05:12,266 --> 00:05:12,766 we're of course 170 00:05:12,766 --> 00:05:14,000 gonna go deeper into these 171 00:05:14,000 --> 00:05:15,166 as we go through 172 00:05:15,166 --> 00:05:17,566 each kind of optical aberration 173 00:05:17,766 --> 00:05:19,300 now we're going through this course from 174 00:05:19,300 --> 00:05:20,366 the outside in 175 00:05:20,366 --> 00:05:22,900 so we're gonna start with aberrations that happen 176 00:05:22,900 --> 00:05:24,100 in the real world 177 00:05:24,100 --> 00:05:25,666 or exterior 178 00:05:25,666 --> 00:05:26,700 to the lens 179 00:05:26,700 --> 00:05:27,533 and then we're gonna be 180 00:05:27,533 --> 00:05:28,366 moving through 181 00:05:28,366 --> 00:05:29,900 the lens into 182 00:05:29,966 --> 00:05:31,166 things that happen 183 00:05:31,166 --> 00:05:32,833 uh with these elements 184 00:05:33,266 --> 00:05:35,933 aberrations that happen because of aperture settings 185 00:05:35,933 --> 00:05:36,600 and finally 186 00:05:36,600 --> 00:05:38,300 aberations that happen 187 00:05:38,333 --> 00:05:39,800 at the sensor level 188 00:05:39,800 --> 00:05:41,266 so to end this 189 00:05:41,266 --> 00:05:44,000 we're gonna be talking about things like film grain 190 00:05:44,066 --> 00:05:45,900 and sensor noise 191 00:05:46,533 --> 00:05:47,600 so starting 192 00:05:47,600 --> 00:05:48,400 at the outside 193 00:05:48,400 --> 00:05:49,066 we'll go into 194 00:05:49,066 --> 00:05:49,900 the next lesson 195 00:05:49,900 --> 00:05:51,266 begin talking about 196 00:05:51,266 --> 00:05:52,266 vignetteing 197 00:05:53,400 --> 00:05:55,366 now let's just go through a quick recap 198 00:05:55,366 --> 00:05:57,233 cause I know we went through this pretty quickly 199 00:05:57,366 --> 00:05:58,933 cameras are three pieces 200 00:05:58,933 --> 00:05:59,400 essentially 201 00:05:59,400 --> 00:06:00,533 a sensor or film 202 00:06:00,533 --> 00:06:01,566 which captures the light 203 00:06:01,566 --> 00:06:02,333 an aperture 204 00:06:02,333 --> 00:06:03,200 which blocks 205 00:06:03,200 --> 00:06:04,300 part of the light 206 00:06:04,333 --> 00:06:05,700 and the lens elements 207 00:06:05,700 --> 00:06:07,500 which bends and 208 00:06:07,500 --> 00:06:08,900 refracts the light 209 00:06:08,900 --> 00:06:09,900 so that it hits 210 00:06:09,900 --> 00:06:11,433 the sensor correctly 211 00:06:12,133 --> 00:06:12,966 now the light is 212 00:06:12,966 --> 00:06:14,100 not simply just 213 00:06:14,100 --> 00:06:14,600 moving through 214 00:06:14,600 --> 00:06:15,733 the lens normally 215 00:06:15,733 --> 00:06:18,066 light is a complex phenomenon 216 00:06:18,066 --> 00:06:20,366 so it is reflecting 217 00:06:20,500 --> 00:06:22,133 refracting or bending 218 00:06:22,133 --> 00:06:22,933 as it moves through 219 00:06:22,933 --> 00:06:23,800 each element 220 00:06:23,800 --> 00:06:24,800 and it is also 221 00:06:24,800 --> 00:06:25,666 diffracting 222 00:06:25,666 --> 00:06:26,800 or being spread 223 00:06:26,800 --> 00:06:28,433 out by each element 224 00:06:28,466 --> 00:06:30,366 so what this ends up as 225 00:06:30,366 --> 00:06:33,100 is a lot of things happening to this light 226 00:06:33,100 --> 00:06:34,800 from when it 227 00:06:34,933 --> 00:06:36,066 enters the camera 228 00:06:36,066 --> 00:06:37,800 to when it hits the sensor 229 00:06:37,900 --> 00:06:39,266 and so we're gonna be talking about 230 00:06:39,266 --> 00:06:41,333 each of those different kinds of aberrations 231 00:06:41,333 --> 00:06:42,666 so we can add them into our 232 00:06:42,666 --> 00:06:43,266 own footage 233 00:06:43,266 --> 00:06:44,566 or match them 234 00:06:44,566 --> 00:06:46,366 with our composites 235 00:06:47,500 --> 00:06:48,600 so let's jump right in 236 00:06:48,600 --> 00:06:49,300 and take a look at 237 00:06:49,300 --> 00:06:49,966 how we're gonna 238 00:06:49,966 --> 00:06:51,133 add vignettes 239 00:06:51,133 --> 00:06:51,966 and what the 240 00:06:51,966 --> 00:06:53,800 two kinds of vignettes are 15317

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