Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated:
1
00:00:00,700 --> 00:00:01,366
in this lesson
2
00:00:01,366 --> 00:00:03,600
we're just gonna quickly go through the
3
00:00:03,600 --> 00:00:04,800
elements of the camera
4
00:00:04,800 --> 00:00:07,400
as well as a few terms that we're gonna be using
5
00:00:07,400 --> 00:00:09,333
about the physics of light
6
00:00:09,333 --> 00:00:11,400
so this is just a quick primer
7
00:00:11,400 --> 00:00:13,600
into some of the words we'll be using
8
00:00:13,933 --> 00:00:16,100
now you probably know some of this uh
9
00:00:16,100 --> 00:00:17,766
this is a cut away of a camera
10
00:00:17,766 --> 00:00:19,866
and I'm probably not gonna be able to redistribute
11
00:00:19,866 --> 00:00:21,000
these images
12
00:00:21,266 --> 00:00:22,800
so a camera
13
00:00:23,066 --> 00:00:27,000
uh no matter if it's for photography or for cinema
14
00:00:27,066 --> 00:00:29,066
is all about capturing light
15
00:00:29,066 --> 00:00:32,666
and it does that with essentially three main pieces
16
00:00:32,933 --> 00:00:34,300
at the very back of the camera
17
00:00:34,300 --> 00:00:37,100
we have in the digital world a sensor
18
00:00:37,100 --> 00:00:38,766
and of course in the film world
19
00:00:38,766 --> 00:00:40,600
we have the actual film
20
00:00:41,700 --> 00:00:43,733
now an important word we're gonna be using about
21
00:00:43,733 --> 00:00:47,666
the censor or film is ISO or ISO or
22
00:00:47,766 --> 00:00:50,200
International Standards Organization
23
00:00:50,200 --> 00:00:51,566
and in the digital world
24
00:00:51,566 --> 00:00:54,000
it's sometimes called sensitivity
25
00:00:54,300 --> 00:00:56,966
now we're not gonna be going over this in great detail
26
00:00:56,966 --> 00:00:58,100
until the lesson
27
00:00:58,100 --> 00:01:01,533
and even then we're not gonna go over it in again
28
00:01:01,533 --> 00:01:02,866
a great amount of detail
29
00:01:02,866 --> 00:01:05,166
if you wanna learn more about ISO
30
00:01:05,166 --> 00:01:06,933
aperture F stops
31
00:01:06,933 --> 00:01:09,633
and some of these other terms and techniques
32
00:01:09,666 --> 00:01:11,066
that we talk about
33
00:01:11,266 --> 00:01:12,300
we actually have
34
00:01:12,300 --> 00:01:15,833
visual guide videos describing them in much more detail
35
00:01:16,266 --> 00:01:17,333
so on our website
36
00:01:17,333 --> 00:01:18,600
you can go to training
37
00:01:18,666 --> 00:01:19,533
Visual guide
38
00:01:19,533 --> 00:01:21,466
and these are post produced lessons that we
39
00:01:21,466 --> 00:01:23,600
spent quite a lot of time creating
40
00:01:23,866 --> 00:01:27,966
and you can see we've got visual guides to many things
41
00:01:27,966 --> 00:01:30,133
so aperture or f stop
42
00:01:30,133 --> 00:01:31,766
we have a visual guide for that
43
00:01:31,766 --> 00:01:34,166
we have a visual guide for ISO
44
00:01:34,300 --> 00:01:34,966
as you can see
45
00:01:34,966 --> 00:01:36,133
we also have visual guide
46
00:01:36,133 --> 00:01:38,100
for some other things we're gonna be talking about
47
00:01:38,100 --> 00:01:42,533
such as chromatic aberration and refractions okay
48
00:01:42,533 --> 00:01:43,666
back to the camera
49
00:01:44,133 --> 00:01:45,900
past the sensor is the aperture
50
00:01:45,900 --> 00:01:47,833
and this is a hole that
51
00:01:47,900 --> 00:01:51,066
uh controls the amount of light that hits the sensor
52
00:01:51,066 --> 00:01:53,100
so this is the five sided
53
00:01:53,100 --> 00:01:54,600
six sided piece
54
00:01:54,966 --> 00:01:57,700
um or shape that blocks out light
55
00:01:57,700 --> 00:01:59,400
and this is inside of the lens
56
00:01:59,400 --> 00:02:01,433
so each lens has a
57
00:02:01,500 --> 00:02:03,266
different kind of aperture
58
00:02:04,066 --> 00:02:06,666
the shape of this actually defines the
59
00:02:06,666 --> 00:02:09,000
Boca or the depth of field shape
60
00:02:09,100 --> 00:02:11,000
uh that we see in out of focus areas
61
00:02:11,000 --> 00:02:13,066
but again we'll cover that later on
62
00:02:13,466 --> 00:02:16,100
and we have the other elements of the lens
63
00:02:16,100 --> 00:02:18,100
or the pieces of glass
64
00:02:18,266 --> 00:02:18,900
now you can see here
65
00:02:18,900 --> 00:02:21,633
lenses are actually quite complex
66
00:02:21,866 --> 00:02:23,500
uh we I can owned I think
67
00:02:23,500 --> 00:02:26,933
12 different pieces of glass inside this single lens
68
00:02:26,933 --> 00:02:28,600
and that can go up or down
69
00:02:28,600 --> 00:02:29,466
depending on
70
00:02:29,466 --> 00:02:32,366
how we're using the lens or what kind of lens it is
71
00:02:33,000 --> 00:02:35,366
and these lens elements is actually where
72
00:02:35,366 --> 00:02:37,366
uh some or most of these
73
00:02:37,366 --> 00:02:40,300
optical aberrations or these problems
74
00:02:40,366 --> 00:02:41,866
arise because
75
00:02:42,000 --> 00:02:44,300
uh as you no doubt know
76
00:02:44,300 --> 00:02:46,133
interactions between
77
00:02:46,133 --> 00:02:47,200
different elements
78
00:02:47,200 --> 00:02:48,600
can be quite complex
79
00:02:48,600 --> 00:02:49,666
and as you can see
80
00:02:49,666 --> 00:02:50,866
the shape of these
81
00:02:50,866 --> 00:02:53,300
is unique for each of them
82
00:02:53,300 --> 00:02:55,000
so let's not talk about how
83
00:02:55,000 --> 00:02:57,266
light interacts with objects
84
00:02:57,500 --> 00:03:00,066
now your probably familiar with
85
00:03:00,066 --> 00:03:01,466
the first interaction
86
00:03:01,466 --> 00:03:02,800
which is reflection
87
00:03:02,800 --> 00:03:04,100
so the light is hitting an
88
00:03:04,100 --> 00:03:05,300
object and bouncing off
89
00:03:05,300 --> 00:03:06,833
you've obviously seen a mirror
90
00:03:06,866 --> 00:03:08,833
so you know reflection
91
00:03:08,933 --> 00:03:11,666
so reflection can actually happen in between
92
00:03:11,666 --> 00:03:12,966
any of these elements
93
00:03:12,966 --> 00:03:14,666
and that's what causes um
94
00:03:14,666 --> 00:03:16,333
things like lens flares
95
00:03:16,333 --> 00:03:17,300
filter flares
96
00:03:17,300 --> 00:03:19,366
ghosting and so forth
97
00:03:19,366 --> 00:03:22,366
they actually spend a lot of time and a lot of money
98
00:03:22,466 --> 00:03:24,566
trying to make sure these lenses are
99
00:03:24,766 --> 00:03:28,266
as anti reflective or not reflective as possible
100
00:03:28,266 --> 00:03:29,966
but we still sometimes see it
101
00:03:29,966 --> 00:03:32,966
and it's an important part of this interaction
102
00:03:33,266 --> 00:03:34,166
after reflection
103
00:03:34,166 --> 00:03:35,400
we have refraction
104
00:03:35,400 --> 00:03:36,333
so whenever
105
00:03:36,333 --> 00:03:37,700
light enters a
106
00:03:37,700 --> 00:03:38,966
semi transparent
107
00:03:38,966 --> 00:03:40,366
or transparent
108
00:03:40,366 --> 00:03:42,066
material or object
109
00:03:42,066 --> 00:03:44,666
it tends to bend based on
110
00:03:44,966 --> 00:03:46,100
the outside
111
00:03:46,100 --> 00:03:47,900
so based on where it's coming from
112
00:03:47,900 --> 00:03:49,400
and then where it's going
113
00:03:49,666 --> 00:03:51,000
now as you can see here
114
00:03:51,000 --> 00:03:54,100
the bending of the light can be quite extreme
115
00:03:54,166 --> 00:03:55,266
and if we were
116
00:03:55,266 --> 00:03:56,300
forced to calculate
117
00:03:56,300 --> 00:03:58,566
how the refraction of all of these
118
00:03:58,566 --> 00:04:00,000
elements added together
119
00:04:00,066 --> 00:04:01,400
uh we would no doubt
120
00:04:01,400 --> 00:04:03,000
not have a good time
121
00:04:03,000 --> 00:04:05,766
so refraction is another thing that is
122
00:04:05,766 --> 00:04:07,200
very delicate
123
00:04:07,300 --> 00:04:09,266
and can cause some problems
124
00:04:09,266 --> 00:04:11,600
uh inside of a lens
125
00:04:12,166 --> 00:04:13,600
but again these are
126
00:04:13,600 --> 00:04:14,333
very finally
127
00:04:14,333 --> 00:04:15,666
mechanically engineered
128
00:04:15,666 --> 00:04:17,966
to uh refract
129
00:04:17,966 --> 00:04:19,366
the light in a way
130
00:04:19,366 --> 00:04:21,566
that hits the sensor correctly
131
00:04:22,733 --> 00:04:23,466
and finally
132
00:04:23,466 --> 00:04:25,066
we have diffraction
133
00:04:25,066 --> 00:04:26,200
and what diffraction is
134
00:04:26,200 --> 00:04:27,500
or what it says is
135
00:04:27,566 --> 00:04:28,533
that light or
136
00:04:28,533 --> 00:04:30,733
any kind of wave will begin to spread
137
00:04:30,733 --> 00:04:31,500
out if it is
138
00:04:31,500 --> 00:04:32,966
forced through an opening
139
00:04:33,066 --> 00:04:33,666
now since our
140
00:04:33,666 --> 00:04:35,400
aperture is a hole that we
141
00:04:35,400 --> 00:04:36,000
are forcing
142
00:04:36,000 --> 00:04:37,100
the light through
143
00:04:37,100 --> 00:04:38,566
it begins to spread
144
00:04:38,566 --> 00:04:39,500
out before hitting
145
00:04:39,500 --> 00:04:41,166
the sensor now
146
00:04:41,166 --> 00:04:42,200
uh what does
147
00:04:42,200 --> 00:04:43,400
white light
148
00:04:43,400 --> 00:04:44,500
spread out into
149
00:04:44,500 --> 00:04:45,966
well it spreads out into
150
00:04:45,966 --> 00:04:47,366
our color spectrum
151
00:04:47,400 --> 00:04:48,333
and we can easily
152
00:04:48,333 --> 00:04:49,866
see that with a prism
153
00:04:49,866 --> 00:04:50,500
we can see here
154
00:04:50,500 --> 00:04:51,500
white light
155
00:04:51,766 --> 00:04:53,133
comes out of a prism
156
00:04:53,133 --> 00:04:54,466
spread into
157
00:04:54,466 --> 00:04:56,233
the rainbow of colours
158
00:04:56,933 --> 00:04:58,666
so the diffraction of light
159
00:04:58,666 --> 00:05:00,633
or the bending of light or the
160
00:05:00,666 --> 00:05:01,966
uh dispersion
161
00:05:01,966 --> 00:05:03,700
or interference of light
162
00:05:03,700 --> 00:05:04,566
also plays a
163
00:05:04,566 --> 00:05:05,733
very heavy role
164
00:05:05,733 --> 00:05:07,166
inside of optical
165
00:05:07,166 --> 00:05:08,400
aberrations
166
00:05:09,166 --> 00:05:09,733
now those are
167
00:05:09,733 --> 00:05:10,066
essentially
168
00:05:10,066 --> 00:05:12,266
all the terms we're gonna be talking about uh
169
00:05:12,266 --> 00:05:12,766
we're of course
170
00:05:12,766 --> 00:05:14,000
gonna go deeper into these
171
00:05:14,000 --> 00:05:15,166
as we go through
172
00:05:15,166 --> 00:05:17,566
each kind of optical aberration
173
00:05:17,766 --> 00:05:19,300
now we're going through this course from
174
00:05:19,300 --> 00:05:20,366
the outside in
175
00:05:20,366 --> 00:05:22,900
so we're gonna start with aberrations that happen
176
00:05:22,900 --> 00:05:24,100
in the real world
177
00:05:24,100 --> 00:05:25,666
or exterior
178
00:05:25,666 --> 00:05:26,700
to the lens
179
00:05:26,700 --> 00:05:27,533
and then we're gonna be
180
00:05:27,533 --> 00:05:28,366
moving through
181
00:05:28,366 --> 00:05:29,900
the lens into
182
00:05:29,966 --> 00:05:31,166
things that happen
183
00:05:31,166 --> 00:05:32,833
uh with these elements
184
00:05:33,266 --> 00:05:35,933
aberrations that happen because of aperture settings
185
00:05:35,933 --> 00:05:36,600
and finally
186
00:05:36,600 --> 00:05:38,300
aberations that happen
187
00:05:38,333 --> 00:05:39,800
at the sensor level
188
00:05:39,800 --> 00:05:41,266
so to end this
189
00:05:41,266 --> 00:05:44,000
we're gonna be talking about things like film grain
190
00:05:44,066 --> 00:05:45,900
and sensor noise
191
00:05:46,533 --> 00:05:47,600
so starting
192
00:05:47,600 --> 00:05:48,400
at the outside
193
00:05:48,400 --> 00:05:49,066
we'll go into
194
00:05:49,066 --> 00:05:49,900
the next lesson
195
00:05:49,900 --> 00:05:51,266
begin talking about
196
00:05:51,266 --> 00:05:52,266
vignetteing
197
00:05:53,400 --> 00:05:55,366
now let's just go through a quick recap
198
00:05:55,366 --> 00:05:57,233
cause I know we went through this pretty quickly
199
00:05:57,366 --> 00:05:58,933
cameras are three pieces
200
00:05:58,933 --> 00:05:59,400
essentially
201
00:05:59,400 --> 00:06:00,533
a sensor or film
202
00:06:00,533 --> 00:06:01,566
which captures the light
203
00:06:01,566 --> 00:06:02,333
an aperture
204
00:06:02,333 --> 00:06:03,200
which blocks
205
00:06:03,200 --> 00:06:04,300
part of the light
206
00:06:04,333 --> 00:06:05,700
and the lens elements
207
00:06:05,700 --> 00:06:07,500
which bends and
208
00:06:07,500 --> 00:06:08,900
refracts the light
209
00:06:08,900 --> 00:06:09,900
so that it hits
210
00:06:09,900 --> 00:06:11,433
the sensor correctly
211
00:06:12,133 --> 00:06:12,966
now the light is
212
00:06:12,966 --> 00:06:14,100
not simply just
213
00:06:14,100 --> 00:06:14,600
moving through
214
00:06:14,600 --> 00:06:15,733
the lens normally
215
00:06:15,733 --> 00:06:18,066
light is a complex phenomenon
216
00:06:18,066 --> 00:06:20,366
so it is reflecting
217
00:06:20,500 --> 00:06:22,133
refracting or bending
218
00:06:22,133 --> 00:06:22,933
as it moves through
219
00:06:22,933 --> 00:06:23,800
each element
220
00:06:23,800 --> 00:06:24,800
and it is also
221
00:06:24,800 --> 00:06:25,666
diffracting
222
00:06:25,666 --> 00:06:26,800
or being spread
223
00:06:26,800 --> 00:06:28,433
out by each element
224
00:06:28,466 --> 00:06:30,366
so what this ends up as
225
00:06:30,366 --> 00:06:33,100
is a lot of things happening to this light
226
00:06:33,100 --> 00:06:34,800
from when it
227
00:06:34,933 --> 00:06:36,066
enters the camera
228
00:06:36,066 --> 00:06:37,800
to when it hits the sensor
229
00:06:37,900 --> 00:06:39,266
and so we're gonna be talking about
230
00:06:39,266 --> 00:06:41,333
each of those different kinds of aberrations
231
00:06:41,333 --> 00:06:42,666
so we can add them into our
232
00:06:42,666 --> 00:06:43,266
own footage
233
00:06:43,266 --> 00:06:44,566
or match them
234
00:06:44,566 --> 00:06:46,366
with our composites
235
00:06:47,500 --> 00:06:48,600
so let's jump right in
236
00:06:48,600 --> 00:06:49,300
and take a look at
237
00:06:49,300 --> 00:06:49,966
how we're gonna
238
00:06:49,966 --> 00:06:51,133
add vignettes
239
00:06:51,133 --> 00:06:51,966
and what the
240
00:06:51,966 --> 00:06:53,800
two kinds of vignettes are
15317
Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.