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These are the user uploaded subtitles that are being translated: 1 00:00:00,000 --> 00:00:03,620 A second color model is hue, saturation, and value. 2 00:00:03,620 --> 00:00:05,900 So, it's not only that it's a different color model, 3 00:00:05,900 --> 00:00:07,110 it's a different way of thinking about it. 4 00:00:07,110 --> 00:00:09,780 Instead of looking at it as a queue of red, green and blue, 5 00:00:09,780 --> 00:00:12,045 now we're going to look at a cone of hue, 6 00:00:12,045 --> 00:00:15,135 saturation, and value, or HSV. 7 00:00:15,135 --> 00:00:19,640 So, this is supposed to be more intuitive than red, green and blue. 8 00:00:19,640 --> 00:00:22,080 I mean red, green and blue was really designed in the early days of 9 00:00:22,080 --> 00:00:25,710 computers based on what was best for a computer monitor. 10 00:00:25,710 --> 00:00:28,410 Hue, saturation and value is supposed to be a 11 00:00:28,410 --> 00:00:31,715 more intuitive and more human-oriented if you want. 12 00:00:31,715 --> 00:00:34,980 I don't know, I guess it's because I learned RGB first. 13 00:00:34,980 --> 00:00:36,770 I'm not sure if I think in hue, 14 00:00:36,770 --> 00:00:41,245 saturation and value, but I can see the idea and certainly for cartography. 15 00:00:41,245 --> 00:00:43,880 It can be useful to think about things in 16 00:00:43,880 --> 00:00:46,840 terms of how can I change the hue, or the saturation, 17 00:00:46,840 --> 00:00:49,340 or the value in terms of say upgradation of values as we'll 18 00:00:49,340 --> 00:00:53,150 see from a dark red to a light red, 19 00:00:53,150 --> 00:00:55,760 and doing that by changing the saturation and so on. 20 00:00:55,760 --> 00:00:56,920 But, I'm getting ahead of myself, 21 00:00:56,920 --> 00:00:58,190 let's just have a look at it first. 22 00:00:58,190 --> 00:01:02,270 So, the idea is that hue is described based 23 00:01:02,270 --> 00:01:08,365 on where a color is located around the circle at the top of the cone. 24 00:01:08,365 --> 00:01:12,165 This is done based on degrees around the circle. 25 00:01:12,165 --> 00:01:16,940 Saturation is going from a complete lack of color, 26 00:01:16,940 --> 00:01:20,320 which would be white in the center to the maximum amount of color. 27 00:01:20,320 --> 00:01:22,190 Let's go over here, let's say, 28 00:01:22,190 --> 00:01:27,725 over here to a completely saturated version of that hue. 29 00:01:27,725 --> 00:01:29,810 Okay. So, think of it as going from, 30 00:01:29,810 --> 00:01:31,430 or if you want to take it the other way around, 31 00:01:31,430 --> 00:01:35,450 going from a maximum saturated blue or red or whatever the color is. 32 00:01:35,450 --> 00:01:39,545 Then as you move inwards to the center of the cone, 33 00:01:39,545 --> 00:01:42,140 hue is getting more and more white attitude or you can 34 00:01:42,140 --> 00:01:45,020 think of it as being more washed out or less saturated. 35 00:01:45,020 --> 00:01:48,820 That's the way that they would think of it in terms of the HSV cone. 36 00:01:48,820 --> 00:01:54,980 Then value is going from white at the centre here to black at the bottom of the cone. 37 00:01:54,980 --> 00:01:58,070 So, you're going from white to black, 38 00:01:58,070 --> 00:02:00,200 or if you want to think of it like you're adding more 39 00:02:00,200 --> 00:02:03,440 black to the color so that you're going 40 00:02:03,440 --> 00:02:09,870 from maximum amount of saturation on the edge to less saturation towards the middle. 41 00:02:09,870 --> 00:02:12,110 If you're adding black to it at the same time, 42 00:02:12,110 --> 00:02:16,330 then you're actually moving your way down the cone as well to the bottom. 43 00:02:16,330 --> 00:02:19,620 So, it's shrinking down to the bottom because as you add black to it, 44 00:02:19,620 --> 00:02:21,680 all of the colors tend to look more and more similar to one 45 00:02:21,680 --> 00:02:24,595 another until they end up with just a pure black at the bottom. 46 00:02:24,595 --> 00:02:27,350 So, as I said, the hue is defined based 47 00:02:27,350 --> 00:02:30,320 on where it's positioned at the top of the circle. 48 00:02:30,320 --> 00:02:33,735 So, within the ArcMap color selector, 49 00:02:33,735 --> 00:02:36,310 this is based on using degrees here. 50 00:02:36,310 --> 00:02:39,930 So, zero degrees is pure red, 51 00:02:40,330 --> 00:02:49,690 and 120 degrees around the circle from that pure red would be pure green. 52 00:02:49,690 --> 00:02:53,380 Then if we go another 120 degrees around the circle, 53 00:02:53,380 --> 00:02:55,855 so this will actually be at 240 degrees, 54 00:02:55,855 --> 00:02:57,480 that's going to be a pure blue. 55 00:02:57,480 --> 00:02:59,460 So, what we're doing is working our way around the circle. 56 00:02:59,460 --> 00:03:03,140 Of course you can do any degree increment along the way around that. 57 00:03:03,140 --> 00:03:05,780 I'm just matching it up or showing you how this relates to red, 58 00:03:05,780 --> 00:03:07,915 green and blue in terms of the RGB color model. 59 00:03:07,915 --> 00:03:10,310 But of course, the idea is you're getting any kind of range 60 00:03:10,310 --> 00:03:12,900 of colors around the top of that circle, 61 00:03:12,900 --> 00:03:17,680 based on what degree they are from zero being a red all the way around 360 degrees, 62 00:03:17,680 --> 00:03:19,990 which will come back to the same red. 63 00:03:20,040 --> 00:03:24,980 Saturation is from the center to the outside as I said, 64 00:03:24,980 --> 00:03:28,730 and so you can see here for example that we have the same red. 65 00:03:28,730 --> 00:03:31,490 So, this is still zero degrees just like it is here, 66 00:03:31,490 --> 00:03:34,480 so we're defining the same hue still, 67 00:03:34,480 --> 00:03:39,510 but now we have 50 percent saturation instead of 100 percent saturation, 68 00:03:39,510 --> 00:03:44,550 and you'll notice that it's now halfway between the middle and the outside. 69 00:03:44,550 --> 00:03:47,610 So, we've gone from the same hue, 70 00:03:47,610 --> 00:03:49,120 but just less saturation. 71 00:03:49,120 --> 00:03:51,290 So, now we're at 50 percent, and you can see that you get this 72 00:03:51,290 --> 00:03:54,495 more washed out looking red. 73 00:03:54,495 --> 00:03:57,170 Then we can modify the value. 74 00:03:57,170 --> 00:04:00,705 So, here again, we're using the same red hue, 75 00:04:00,705 --> 00:04:05,145 we're using 100 percent saturation but now we're at 50 percent value, 76 00:04:05,145 --> 00:04:07,170 and so you end up with this kind of brick red. 77 00:04:07,170 --> 00:04:11,360 So again, same hue and we're back to 100 percent saturation, 78 00:04:11,360 --> 00:04:13,240 but we've modified the value. 79 00:04:13,240 --> 00:04:16,720 So, you've added black to it and so now we've got this darker looking red, 80 00:04:16,720 --> 00:04:20,220 and so this is a nice way I think any way of being able to see like "Oh!" 81 00:04:20,220 --> 00:04:24,045 So, when I'm actually modifying these things inside this little dialog box, 82 00:04:24,045 --> 00:04:28,395 you can visualize in your mind what's going on with this cone and how you're 83 00:04:28,395 --> 00:04:33,855 positioning that color in relation to the overall HSV color model. 84 00:04:33,855 --> 00:04:39,020 This is just a nice little comparison between the RGB cube and the HSV cone, 85 00:04:39,020 --> 00:04:41,450 and again I'm really just trying to emphasize this idea 86 00:04:41,450 --> 00:04:44,430 that you're just using two different ways of defining the same color. 87 00:04:44,430 --> 00:04:46,125 So, you can have that same red, 88 00:04:46,125 --> 00:04:49,275 whether it's the full red or the brick red or whatever, 89 00:04:49,275 --> 00:04:53,525 you're just using two different ways of specifying that for the software. 90 00:04:53,525 --> 00:04:55,750 So, just some definitions, 91 00:04:55,750 --> 00:04:58,940 we think of hue as the dominant wavelength, 92 00:04:58,940 --> 00:05:02,360 that's actually what most people normally think of as a color as you 93 00:05:02,360 --> 00:05:06,195 have like a green or a teal or orange or whatever, 94 00:05:06,195 --> 00:05:08,570 but really the better way of thinking of that is hue, 95 00:05:08,570 --> 00:05:09,810 that's the actual wavelength. 96 00:05:09,810 --> 00:05:11,570 If you want to think of it as parts of 97 00:05:11,570 --> 00:05:15,055 the electromagnetic spectrum or part of the colors of the rainbow, 98 00:05:15,055 --> 00:05:18,275 that's what we're talking about when we say hue. 99 00:05:18,275 --> 00:05:21,890 So, we can have different hues for different categories of data, 100 00:05:21,890 --> 00:05:23,930 if you are using say nominal data, 101 00:05:23,930 --> 00:05:26,870 something where you want to tell things apart like say land use, 102 00:05:26,870 --> 00:05:30,260 you have industrial areas versus commercial areas, 103 00:05:30,260 --> 00:05:34,220 you could use a different hue in order to be able to tell those apart. 104 00:05:34,220 --> 00:05:38,360 Saturation is arranged from white to pure color. 105 00:05:38,360 --> 00:05:40,480 So, I'm just summarizing the definitions here. 106 00:05:40,480 --> 00:05:42,950 So, the way that people tend to 107 00:05:42,950 --> 00:05:46,130 interpret saturation is that the more saturated something is, 108 00:05:46,130 --> 00:05:49,510 the more important it is or the higher the value is. 109 00:05:49,760 --> 00:05:54,870 By value, I mean the number associated with that particular location, 110 00:05:54,870 --> 00:05:57,325 not value in terms of the color model. 111 00:05:57,325 --> 00:06:00,379 When I think of value in terms of the HSV color model, 112 00:06:00,379 --> 00:06:05,180 that's the brightness or how light or dark a color is with the same hue, 113 00:06:05,180 --> 00:06:10,310 and so darker is interpreted as being more important or of greater magnitude, 114 00:06:10,310 --> 00:06:12,080 and that's definitely something to keep in mind. 115 00:06:12,080 --> 00:06:16,560 If you're trying to show a gradation of values from say high to low, 116 00:06:16,560 --> 00:06:18,030 so this can be whatever temperature, 117 00:06:18,030 --> 00:06:20,720 something like that, then you could show that based 118 00:06:20,720 --> 00:06:24,280 on changing the saturation or you could do it based on value, 119 00:06:24,280 --> 00:06:25,560 but you have to think about. 120 00:06:25,560 --> 00:06:27,250 So do this intentionally, 121 00:06:27,250 --> 00:06:32,090 how are people going to interpret this and how can I modify these parts of 122 00:06:32,090 --> 00:06:33,770 the color model in order to help 123 00:06:33,770 --> 00:06:38,405 them interpret them in the most easy efficiently possible? 124 00:06:38,405 --> 00:06:43,525 So, for relating the HSV color model to levels of measurements, 125 00:06:43,525 --> 00:06:47,470 with hue we can we can map qualitative or nominal data, 126 00:06:47,470 --> 00:06:51,250 like I was saying, things like land cover can be urban crop force and so on. 127 00:06:51,250 --> 00:06:53,555 So, the idea here is that you want to make it 128 00:06:53,555 --> 00:06:57,140 clear to your map reader that these are distinct from one another. 129 00:06:57,650 --> 00:07:02,810 Saturation is good for quantitative data whether it's ordinal interval or ratio data. 130 00:07:02,810 --> 00:07:06,650 Essentially, if you have a sequence or upgradation of values, 131 00:07:06,650 --> 00:07:10,790 you can work with saturation to go from less 132 00:07:10,790 --> 00:07:16,890 saturated to more saturated to be able to show that gradation or sequence of values. 133 00:07:17,870 --> 00:07:20,890 Basically, the same thing is true for value, 134 00:07:20,890 --> 00:07:23,205 again it's ordinal interval or ratio data. 135 00:07:23,205 --> 00:07:28,665 But notice here that we have low numbers in our datasets, 136 00:07:28,665 --> 00:07:34,045 have a higher value or they're less dark if you want, 137 00:07:34,045 --> 00:07:38,295 and if you have a higher number that you're trying to show somebody, so it could be, 138 00:07:38,295 --> 00:07:42,480 like I said, temperature or amount of corn harvested from a field or whatever it is, 139 00:07:42,480 --> 00:07:45,040 that you're still able to show that gradation of values, 140 00:07:45,040 --> 00:07:49,165 but now you're doing it in a different way than you were here with saturation. 141 00:07:49,165 --> 00:07:50,560 Both of them are perfectly fine, 142 00:07:50,560 --> 00:07:52,990 depends on the look you're going for or what's most effective 143 00:07:52,990 --> 00:07:55,810 based on other variables or things that are going on with your design. 144 00:07:55,810 --> 00:07:58,210 So, think of these as like these are options that 145 00:07:58,210 --> 00:08:01,145 are available to you when you're designing your map. 146 00:08:01,145 --> 00:08:04,130 So, I put together some apps just to show you what happens when 147 00:08:04,130 --> 00:08:07,995 you isolate one of these parts of the color model. 148 00:08:07,995 --> 00:08:09,255 So, for example here, 149 00:08:09,255 --> 00:08:12,935 I've made a map strictly based on modifying saturation, 150 00:08:12,935 --> 00:08:17,070 and this is population density for census tracks in Toronto. 151 00:08:17,070 --> 00:08:20,430 All I did is I kept the hue the same, 152 00:08:20,430 --> 00:08:22,125 so these are all zero, 153 00:08:22,125 --> 00:08:24,825 so they're all the same, red, 154 00:08:24,825 --> 00:08:26,950 and the value is the same, 155 00:08:26,950 --> 00:08:30,075 they're all at 100 here. 156 00:08:30,075 --> 00:08:32,310 The only thing that changed was the saturation, 157 00:08:32,310 --> 00:08:36,665 so I went from 20 percent to 40 to 60 to 80 to 100, 158 00:08:36,665 --> 00:08:38,395 and that's how I'm getting this range 159 00:08:38,395 --> 00:08:46,910 of colors or amount of saturation in my legend that's being reflected on the map. 160 00:08:46,910 --> 00:08:48,475 It tends to work well. 161 00:08:48,475 --> 00:08:52,000 Saturation is a nice one to modify because you can get 162 00:08:52,000 --> 00:08:55,525 this really nice gradation that is good for this type of map, 163 00:08:55,525 --> 00:08:56,930 it's called a choropleth map, 164 00:08:56,930 --> 00:09:01,390 so it's easy for people to interpret that they automatically want to think of areas with 165 00:09:01,390 --> 00:09:04,210 less saturation as being a lower number 166 00:09:04,210 --> 00:09:07,080 and areas with higher saturation as being a higher number. 167 00:09:07,080 --> 00:09:09,160 I'm going to do the same thing again, only now, 168 00:09:09,160 --> 00:09:11,860 I'm only going to modify value, 169 00:09:11,860 --> 00:09:15,400 and again this is not the value as in terms of the population density. 170 00:09:15,400 --> 00:09:17,740 The census track is the value in terms of the color model, 171 00:09:17,740 --> 00:09:20,570 and so here, the only thing that's being changed is the value. 172 00:09:20,570 --> 00:09:24,575 So, I've gone from 100 to 90 to 80 to 70 to 60. 173 00:09:24,575 --> 00:09:26,930 You notice that I'm not doing it by 174 00:09:26,930 --> 00:09:29,860 20s like I did in the last one because it just didn't look very good. 175 00:09:29,860 --> 00:09:33,600 So, I was trying my best to be able to make it look at least decent. 176 00:09:33,600 --> 00:09:34,855 I'm not thrilled with this map, 177 00:09:34,855 --> 00:09:38,115 but I wanted you to see what it looks like if you just changed value. 178 00:09:38,115 --> 00:09:39,940 Of course, I want to make sure it's clear, 179 00:09:39,940 --> 00:09:41,140 you can mix and match these, 180 00:09:41,140 --> 00:09:44,330 you can modify both the value and the saturation at the same time. 181 00:09:44,330 --> 00:09:46,160 I'm just trying to isolate them so you can see what 182 00:09:46,160 --> 00:09:48,645 the difference is between them and get a sense of how they work. 183 00:09:48,645 --> 00:09:55,045 So, definitely here, you've got lighter areas for lower numbers, 184 00:09:55,045 --> 00:09:58,130 and darker areas which are a higher value in the color, 185 00:09:58,130 --> 00:09:59,320 this is confusing, isn't it? 186 00:09:59,320 --> 00:10:01,590 Higher value for their color model, 187 00:10:01,590 --> 00:10:04,430 and so you do get that gradation and I do believe that people would 188 00:10:04,430 --> 00:10:07,930 interpret this as this is an area with higher population density, 189 00:10:07,930 --> 00:10:10,550 this is an area with lower population density. 190 00:10:10,550 --> 00:10:14,120 Even though I mentioned earlier that hue was often used for 191 00:10:14,120 --> 00:10:17,810 nominal data to be able to tell it apart things like land use or land cover, 192 00:10:17,810 --> 00:10:22,255 it can be used to show a gradation of values if it's done carefully. 193 00:10:22,255 --> 00:10:25,875 Make sure you're getting the right effect that makes sense. 194 00:10:25,875 --> 00:10:28,280 So, I tried it here and I think it worked pretty well. 195 00:10:28,280 --> 00:10:31,520 I went from a very light yellow to a 196 00:10:31,520 --> 00:10:36,075 darker red with a gradation of these warm colors from low to high. 197 00:10:36,075 --> 00:10:39,110 I'm not saying it's the best way to do this or perfect, 198 00:10:39,110 --> 00:10:41,330 but I was trying to show what could you use hue 199 00:10:41,330 --> 00:10:44,285 in the same way as we did with saturation and value. 200 00:10:44,285 --> 00:10:49,740 So, here the saturation and values are kept constant at 60 and 100 for all of them, 201 00:10:49,740 --> 00:10:52,580 and the only thing that's being changed is the hue, so 60, 202 00:10:52,580 --> 00:10:55,875 45, 30, 15, and zero. 203 00:10:55,875 --> 00:10:58,360 I think it works pretty well. 204 00:10:58,360 --> 00:11:00,390 I'm not super thrilled with it, 205 00:11:00,390 --> 00:11:07,060 I think that somebody might confuse especially the reds and the orangey-brown areas, 206 00:11:07,060 --> 00:11:08,350 like which one is higher. 207 00:11:08,350 --> 00:11:09,835 Obviously, if you see the legend, 208 00:11:09,835 --> 00:11:12,190 you'd be able to tell them apart, but ideally, 209 00:11:12,190 --> 00:11:14,300 someone should be able to interpret it without the legend, 210 00:11:14,300 --> 00:11:16,360 at least get a pretty good sense of what's going on. 211 00:11:16,360 --> 00:11:19,910 So, like I said, I think it's pretty good, it's not fantastic, 212 00:11:19,910 --> 00:11:25,670 but at least it shows you how this could work with only modifying hue.18694

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