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These are the user uploaded subtitles that are being translated: 1 00:00:00,000 --> 00:00:01,995 When you're working on your map design, 2 00:00:01,995 --> 00:00:05,790 it's important to be aware of the different colour models, 3 00:00:05,790 --> 00:00:08,130 how we can define colors or described them, 4 00:00:08,130 --> 00:00:11,350 and when it might be useful to choose one over another. 5 00:00:11,350 --> 00:00:14,580 If you're choosing a colour in the software, 6 00:00:14,580 --> 00:00:16,740 so in ArcGIS for example, 7 00:00:16,740 --> 00:00:22,305 there's different colour models that can be used to specify the same colour. 8 00:00:22,305 --> 00:00:24,620 So for example, we can use 9 00:00:24,620 --> 00:00:28,250 the RGB colour model and I'll explain each of these more in a minute, but that's the red, 10 00:00:28,250 --> 00:00:34,390 green, blue, and so we can choose a blue colour using an RGB colour model. 11 00:00:34,390 --> 00:00:37,525 We can also use an HSV colour model, 12 00:00:37,525 --> 00:00:39,890 and we can use a CMYK colour model. 13 00:00:39,890 --> 00:00:43,850 So those are the three color models that are available inside our GIS. 14 00:00:43,850 --> 00:00:47,630 So what I want you to notice here is that they're all 15 00:00:47,630 --> 00:00:51,200 describing exactly the same colour of blue. 16 00:00:51,200 --> 00:00:55,730 So the colours are the same in terms of how they're going to look on the map, 17 00:00:55,730 --> 00:00:58,280 but it's just a different way of describing 18 00:00:58,280 --> 00:01:02,340 that color or defining it based on which color model you want to use. 19 00:01:02,340 --> 00:01:05,505 The RGB colour model is based on red, 20 00:01:05,505 --> 00:01:07,020 green, and blue, hence RGB. 21 00:01:07,020 --> 00:01:08,420 You're probably familiar with this. 22 00:01:08,420 --> 00:01:09,820 It's a very common one. 23 00:01:09,820 --> 00:01:14,505 It was designed originally to be used for things like television screens, 24 00:01:14,505 --> 00:01:16,880 and computer monitors, and now on phones, 25 00:01:16,880 --> 00:01:20,790 that basically you have these pixels that are able to show combinations of red, green, 26 00:01:20,790 --> 00:01:23,335 and blue in varying levels of intensity, 27 00:01:23,335 --> 00:01:24,880 and if you mix those red, green, 28 00:01:24,880 --> 00:01:27,640 and blue colours to create other colours. 29 00:01:27,640 --> 00:01:32,810 So, here we have the main colours the red, the green, and the blue. 30 00:01:32,810 --> 00:01:36,500 If you completely mix red and blue, you get magenta. 31 00:01:36,500 --> 00:01:38,800 If you mix blue and green, you get cyan. 32 00:01:38,800 --> 00:01:41,510 If you mix red and green, 33 00:01:41,510 --> 00:01:45,950 you get yellow, and if you mix red green and blue completely together, you get white. 34 00:01:45,950 --> 00:01:48,410 So you can think of these as additive colors, 35 00:01:48,410 --> 00:01:51,890 like you're combining different amounts of light of these different colors. 36 00:01:51,890 --> 00:01:56,345 So, if you had a complete absence of all three of them, you would have black, 37 00:01:56,345 --> 00:01:58,880 if you've completely added all three of them together at 38 00:01:58,880 --> 00:02:01,760 the maximum amount of intensity you get white, 39 00:02:01,760 --> 00:02:05,090 and then you can vary the amounts of those in-between to 40 00:02:05,090 --> 00:02:08,710 mix to get other colours that you can define. 41 00:02:08,710 --> 00:02:12,585 So, I don't mean for this to show that these are the only colors that are available. 42 00:02:12,585 --> 00:02:16,155 Essentially, anytime you look at any kind of a screen now, 43 00:02:16,155 --> 00:02:20,840 all of those colours that you're seeing are based on mixtures of only red, 44 00:02:20,840 --> 00:02:24,630 green, and blue, just based on different amounts of intensity of them. 45 00:02:24,630 --> 00:02:28,495 One way of thinking of this that I like that I just got from 46 00:02:28,495 --> 00:02:33,100 Wikipedia actually is this idea of thinking of them as dimmer switches, so if you had, 47 00:02:33,100 --> 00:02:39,420 you're able to slide a dimmer up and down to vary the intensity of each of the red light, 48 00:02:39,420 --> 00:02:42,890 the green light, and the blue light that you can do that or the monitors 49 00:02:42,890 --> 00:02:46,740 doing that or the screen whatever in order to be able to mix those colors together. 50 00:02:46,740 --> 00:02:50,330 So why this relates to map design in particular is 51 00:02:50,330 --> 00:02:54,070 that if the final output of your map is going to be on a screen, 52 00:02:54,070 --> 00:02:56,330 then it probably makes sense to think about 53 00:02:56,330 --> 00:02:59,120 your colors from the point of view of red, green, 54 00:02:59,120 --> 00:03:05,040 and blue because that's the color model that was designed to define colours for screens, 55 00:03:05,040 --> 00:03:07,670 and if the final output of your map is going to be on the screen, 56 00:03:07,670 --> 00:03:10,570 then why not use the same color model that matches that. 57 00:03:10,570 --> 00:03:13,035 The traditional way of defining red, green, 58 00:03:13,035 --> 00:03:17,750 and blue is with a range of 256 different values, 59 00:03:17,750 --> 00:03:22,020 that's based on an eight bits numbering system or range of values. 60 00:03:22,020 --> 00:03:26,080 So if you have 256 values that start at 0, 61 00:03:26,080 --> 00:03:29,330 then you have a range of 0-255. 62 00:03:29,330 --> 00:03:30,755 So if you have red, green, 63 00:03:30,755 --> 00:03:32,840 and blue that are all defined as 0, 64 00:03:32,840 --> 00:03:35,750 0, 0 then you will have black. 65 00:03:35,750 --> 00:03:37,840 If you have 0, 0, 66 00:03:37,840 --> 00:03:40,920 255 in other words red is 0, green is 0, 67 00:03:40,920 --> 00:03:43,120 blue is 255, which is the maximum, 68 00:03:43,120 --> 00:03:47,680 then you will have the sort of strongest blue that you can have. 69 00:03:47,680 --> 00:03:49,550 Then we can do the same thing with green. 70 00:03:49,550 --> 00:03:53,450 So we have all green and nothing for the red and the blue there, 71 00:03:53,450 --> 00:03:55,030 we can do the same thing with red. 72 00:03:55,030 --> 00:03:57,530 So I'm just trying to show you that you are able to get 73 00:03:57,530 --> 00:04:01,250 these sort of maximum values based on that, 74 00:04:01,250 --> 00:04:06,005 but we can also construct what would be called a colour cube based on RGB. 75 00:04:06,005 --> 00:04:10,130 I think this is a nice way of being able to show that you actually do get 76 00:04:10,130 --> 00:04:12,590 this gradation of colour values based on just 77 00:04:12,590 --> 00:04:15,455 mixing these three different numbers for red, green, and blue. 78 00:04:15,455 --> 00:04:17,205 So I hope you're able to see that as, yes, 79 00:04:17,205 --> 00:04:19,190 we have a pure yellow here, 80 00:04:19,190 --> 00:04:21,660 and up here kind of cyan here, 81 00:04:21,660 --> 00:04:25,320 but there's this gradation of colours from one to the other. 82 00:04:25,320 --> 00:04:26,800 Of course, this goes in all directions. 83 00:04:26,800 --> 00:04:28,940 So you're able to get sort of purples, 84 00:04:28,940 --> 00:04:31,280 and blues and browns, 85 00:04:31,280 --> 00:04:34,885 and reds just by mixing these three colors together. 86 00:04:34,885 --> 00:04:39,645 This is just one way of defining colour based on this idea of red, green, and blue. 87 00:04:39,645 --> 00:04:44,850 So this is the colour cube just without the transparency. 88 00:04:44,960 --> 00:04:50,375 You can see that these are the color selector values if you were doing this in ArcMap. 89 00:04:50,375 --> 00:04:53,445 So you are just getting red, green, 90 00:04:53,445 --> 00:04:57,930 and blue, and we have values from 0-255 to define those. 91 00:04:57,930 --> 00:04:59,430 So that's the yellow there, 92 00:04:59,430 --> 00:05:01,310 a red there, and so on. 93 00:05:01,310 --> 00:05:03,770 So, just a way of being able to show that or to visualize 94 00:05:03,770 --> 00:05:06,230 to think about it when you see that little dialog box 95 00:05:06,230 --> 00:05:08,600 and you're looking at those values and you're wondering maybe 96 00:05:08,600 --> 00:05:11,210 why they don't go from 0-100 or something like that, 97 00:05:11,210 --> 00:05:13,310 that's why as it's based on its eight bit color scheme. 98 00:05:13,310 --> 00:05:17,415 It's kind of a really ancient now way of numbering things, 99 00:05:17,415 --> 00:05:21,320 but it's just being carried over from year to year and so it's still there.8659

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