Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated:
1
00:00:04,966 --> 00:00:06,833
for week two's homework assignment
2
00:00:06,900 --> 00:00:08,533
you will have two options
3
00:00:08,533 --> 00:00:11,400
option 1 will be using this landscape footage
4
00:00:11,533 --> 00:00:14,633
and the plan is for you to
5
00:00:14,933 --> 00:00:15,800
use this footage
6
00:00:15,800 --> 00:00:19,066
and based on what we Learned with the camera tracker
7
00:00:19,133 --> 00:00:20,800
to solve for a camera
8
00:00:20,866 --> 00:00:23,133
which we did um in the earlier video
9
00:00:23,133 --> 00:00:25,800
so I want you to use the camera tracker node
10
00:00:25,800 --> 00:00:27,666
and solve for a camera
11
00:00:27,933 --> 00:00:29,366
and using that camera
12
00:00:29,366 --> 00:00:33,500
I would like for you to use the um
13
00:00:34,100 --> 00:00:39,100
use one of the point clouds to generate a verticy
14
00:00:39,733 --> 00:00:41,633
to generate an axis node
15
00:00:42,100 --> 00:00:44,333
and uh using that access note
16
00:00:44,333 --> 00:00:47,033
I would like for you to use that to
17
00:00:47,200 --> 00:00:49,300
along with the reconcile 3 d note
18
00:00:49,533 --> 00:00:51,700
to output a x
19
00:00:51,700 --> 00:00:52,600
y z coordinate
20
00:00:52,600 --> 00:00:53,266
I'm sorry x
21
00:00:53,266 --> 00:00:54,166
y coordinate
22
00:00:54,266 --> 00:00:55,566
and from there
23
00:00:55,566 --> 00:00:58,133
I would like you to use the data
24
00:00:58,133 --> 00:01:01,500
the 2D position datas from that to either
25
00:01:01,733 --> 00:01:04,400
apply volume raise to your footage
26
00:01:04,533 --> 00:01:07,433
so have it have something that looks like this
27
00:01:07,766 --> 00:01:09,700
using volume rays or
28
00:01:09,933 --> 00:01:13,233
use the Reconsaw 3D data to um
29
00:01:13,333 --> 00:01:16,933
apply a lens flare to the plate here
30
00:01:16,933 --> 00:01:18,400
so the option is yours
31
00:01:18,400 --> 00:01:21,800
I will provide the link for the Flair Factory gizmo
32
00:01:21,800 --> 00:01:25,166
that's available on Wikipedia for you to do a um
33
00:01:25,166 --> 00:01:26,900
variety of flares in there
34
00:01:26,966 --> 00:01:30,166
or you're welcome to use nukes regular flare node
35
00:01:30,266 --> 00:01:33,000
um to apply the lens flare to it
36
00:01:33,100 --> 00:01:35,000
and the um the other option
37
00:01:35,000 --> 00:01:37,766
like I mentioned would be the volume raise
38
00:01:38,066 --> 00:01:41,366
and um apply volume raise to the footage here
39
00:01:41,366 --> 00:01:43,566
um it's really up to you which one you wanna do
40
00:01:43,566 --> 00:01:45,066
you're welcome to do both um
41
00:01:45,066 --> 00:01:47,566
volume raise and flair on the comp
42
00:01:47,566 --> 00:01:50,766
um feel free to also play with grading as well
43
00:01:50,766 --> 00:01:51,700
so in this case
44
00:01:51,700 --> 00:01:53,033
what I've done is
45
00:01:53,166 --> 00:01:54,766
taken our raw render
46
00:01:54,800 --> 00:01:56,700
done a little bit of um
47
00:01:56,700 --> 00:01:58,500
color correction on there as well
48
00:01:58,500 --> 00:02:02,166
so feel free to apply any kind of grading
49
00:02:02,933 --> 00:02:05,933
so the scene looks different than what we started from
50
00:02:05,933 --> 00:02:07,566
so here we've gone a little bit cooler
51
00:02:07,566 --> 00:02:09,166
cast to this footage
52
00:02:09,166 --> 00:02:10,900
so the option is yours
53
00:02:10,966 --> 00:02:12,066
um and again
54
00:02:12,066 --> 00:02:13,266
with the flare as well too
55
00:02:13,266 --> 00:02:14,366
I've taken the flare
56
00:02:14,366 --> 00:02:17,100
I've done a little bit of color correction to it and
57
00:02:17,166 --> 00:02:18,700
plus that on the um
58
00:02:18,700 --> 00:02:19,800
footage as well
59
00:02:19,800 --> 00:02:22,166
so main uh main idea
60
00:02:22,166 --> 00:02:25,133
for this assignment is to use what we learn to do
61
00:02:25,133 --> 00:02:26,633
a camera tracker
62
00:02:26,733 --> 00:02:27,966
and we would like to
63
00:02:27,966 --> 00:02:30,566
for you to solve for a 3D camera
64
00:02:30,700 --> 00:02:33,000
and then output and access
65
00:02:33,166 --> 00:02:36,100
from the point cloud in the camera tracker
66
00:02:36,100 --> 00:02:39,233
and use the access to solve
67
00:02:39,300 --> 00:02:41,100
a reconcile 3D node
68
00:02:41,100 --> 00:02:43,133
so that we could have x
69
00:02:43,133 --> 00:02:44,133
y coordinates
70
00:02:44,133 --> 00:02:45,800
and it really doesn't matter what
71
00:02:45,800 --> 00:02:47,766
area you select based on your point cloud
72
00:02:47,766 --> 00:02:48,300
in this case
73
00:02:48,300 --> 00:02:49,700
I pick something that
74
00:02:49,700 --> 00:02:50,866
gives us a good
75
00:02:51,000 --> 00:02:52,733
good sense of like volume shadow
76
00:02:52,733 --> 00:02:55,366
so you have this silhouetting happening here and
77
00:02:55,400 --> 00:02:57,066
volume rays poking through
78
00:02:57,133 --> 00:02:58,500
and same with the uh
79
00:02:58,500 --> 00:02:59,533
flare note as well
80
00:02:59,533 --> 00:03:01,666
so the position doesn't really matter
81
00:03:01,666 --> 00:03:02,066
you're welcome
82
00:03:02,066 --> 00:03:04,400
to put your flare or volume rays on the left
83
00:03:04,400 --> 00:03:06,100
on the distant mountains
84
00:03:06,133 --> 00:03:07,933
um somewhere in the middle of frame
85
00:03:07,933 --> 00:03:09,466
feel free to experiment with that
86
00:03:09,466 --> 00:03:12,500
but that is option 1 for your homework assignment
87
00:03:14,533 --> 00:03:16,200
option 2 for this week's homework
88
00:03:16,200 --> 00:03:19,033
assignment is using the um
89
00:03:19,133 --> 00:03:21,700
3D renders of the Zilla and
90
00:03:21,733 --> 00:03:23,300
3D City renders
91
00:03:23,300 --> 00:03:25,066
and based on what we
92
00:03:25,066 --> 00:03:26,600
looked at with the vector blur note
93
00:03:26,600 --> 00:03:28,266
I would like for you to
94
00:03:28,500 --> 00:03:32,033
set up the vector blur node using the velocity renders
95
00:03:32,400 --> 00:03:34,566
for our renders here and apply
96
00:03:34,566 --> 00:03:36,366
proper vector blur to your
97
00:03:36,733 --> 00:03:38,066
to your renders here
98
00:03:38,333 --> 00:03:40,866
based on what we did in this
99
00:03:40,966 --> 00:03:42,066
in the lectures
100
00:03:42,066 --> 00:03:43,500
I'd like for you to
101
00:03:43,566 --> 00:03:45,966
make sure you're properly passing through
102
00:03:46,200 --> 00:03:48,300
velocity data in um
103
00:03:48,300 --> 00:03:50,200
your merge operation where your city
104
00:03:50,200 --> 00:03:51,666
and Zilla renders meet
105
00:03:51,800 --> 00:03:54,400
and um I want you to make sure that
106
00:03:54,500 --> 00:03:55,966
you do any proper
107
00:03:56,333 --> 00:04:00,433
clamping to the velocity pass along with making sure
108
00:04:00,566 --> 00:04:02,133
you have the um
109
00:04:02,133 --> 00:04:04,466
proper settings selected in your vector blur
110
00:04:04,466 --> 00:04:06,800
like Normalizing Soft Lines
111
00:04:06,900 --> 00:04:08,366
and Motion Blur amount
112
00:04:08,366 --> 00:04:09,766
and then selecting
113
00:04:09,766 --> 00:04:12,700
the proper velocity pass in your vector Blur node
114
00:04:12,900 --> 00:04:15,666
and filtering out the channels just so you affect the
115
00:04:15,666 --> 00:04:17,200
RGBA and from there
116
00:04:17,200 --> 00:04:20,900
I would like for you to apply vector blur and um
117
00:04:22,500 --> 00:04:23,400
go through and check
118
00:04:23,400 --> 00:04:25,933
to make sure that it's behaving correctly
119
00:04:25,933 --> 00:04:29,300
and correct for any issues that you see so that
120
00:04:29,600 --> 00:04:32,900
throughout the frame range you can um
121
00:04:32,900 --> 00:04:36,033
you're getting proper motion blur without any issues
122
00:04:36,133 --> 00:04:38,133
um so feel free to um
123
00:04:38,133 --> 00:04:39,733
look at the vector blur video again
124
00:04:39,733 --> 00:04:41,366
for refresher on the
125
00:04:41,400 --> 00:04:44,600
on the setup for the vector blur and this scene but um
126
00:04:44,600 --> 00:04:47,466
that would be option 2 for your homework assignment
127
00:04:47,566 --> 00:04:49,300
um it's it's up to you
128
00:04:49,300 --> 00:04:50,400
you're welcome to do both
129
00:04:50,400 --> 00:04:53,500
both options of the camera tracker
130
00:04:53,566 --> 00:04:57,333
uh and also the vector blur if you like to um
131
00:04:57,333 --> 00:04:58,266
tackle both
132
00:04:58,266 --> 00:05:00,833
both aspects of this week's assignments
133
00:05:00,900 --> 00:05:02,000
thank you so much
9233
Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.