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uh in this video
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we're going to look at the Motion Blur 2D
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and Motion Blur 3D Notes in nuke
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and um essentially the
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they are pretty much what the name say
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um we'll start out with Motion Blur 2D
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and with to grab that
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we'll just go type in Motion Blur 2D
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and we'll grab this Motion Blur 2D note right here
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so you could see it's got two inputs
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the first input will be
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the image you wanna apply Motion Blur to
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and a second input is a 2D transform it wants um
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so it could use that data to calculate the motion blur
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so what we'll do is we'll plug in
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in this case
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um using our sky image that we were using earlier
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so here's our sky image
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we'll plug that directly into the Motion Blur 2D node
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and then the second
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second input
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we're gonna grab our tracker
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so we could either do our transform match move
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or we could do the tracker
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it really doesn't matter
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um in this case
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we could just do our transform match move
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since it's already in our stream
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so what I'm gonna do is put a dot down um
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put a dot here
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and plug that in as our second transform input
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so now if we view this Motion Blur 2D note
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it's not doing anything
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if I disable and enable
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it doesn't do anything
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and all this note is doing is taking the 2D coordinates
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um the translation that
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that we've gotten from our match move here
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it's taking that and it's generating um
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emotion a over here
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so a U and a V coordinates um
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and it's setting the shutter for us
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so that's all this note is doing
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so in order to actually
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see what this motion blur is doing
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we need to use a note called Vector Blur
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and if we grab that it's just Vector Blur
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and if we plug this directly into
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our Motion Blur 2D node
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and plug this in our stream
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so the uh the vector blur note
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if you look at it now um
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it's got channel selection
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so it can motion blur all the channels or in this case
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for us just for the sake of speed will just do RGBA
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and the next option here is asking us what
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UV channels we have
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and since this motion blur node
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is generating a motion a 0 V
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in the vector blur for UV channel
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we're gonna select motion
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and if we view the Motion Blur 2D node
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and if we go to our layer selection here
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if we look at motion
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you could see it's generated
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um a motion pass
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and normally this motion past the um
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red would be your
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your motion in an X
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and the green would be your motion in y
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so um in this case
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since it was pretty much just the pan
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um it's not
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we don't really have much in the green channel to view
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but it is there
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um so once we've selected our UV channel as motion um
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this is just the preset for the type of motion to
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motion blur to apply
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so we're gonna just leave it to Nuke's default
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but if this was
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a 3D render
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um we could actually select
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um render man or Arnold
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um or Vere to make sure our motion blur
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is as close to accurate as what those softwares
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uh renders are
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but in our case we'll just leave this at nuke scan line
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and then the main thing is just
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setting this motion amount to
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1 to get just the default motion blur
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so now if you look at this vector blur node
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it's hard to see
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because there isn't a whole lot of motion in this shot
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because it's just a slow pan
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but if I increase this motion blur say to five
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and
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let's just go extreme we'll go 12
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and if I enable and disable this
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you can see we are
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getting actually a bit of motion blur in this image
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and let's to help this out what I'll do is I'll
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add a little bit of contrast in this image
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just so we could see it a little bit easier
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that should help visually see
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so now if you look at this vector blur node
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you could see we're getting motion blur
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in our image and it's all coming from our 2D transform
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if we go to another frame
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and again disable and enabled
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you could see we're getting Motion Blur applied
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so that's the Motion Blur 2D node
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the other option is Motion Blur 3D
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and this image this node similar to the Motion Blur 2D
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except instead of using a 2D transform note
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whether it's a tracker or transform it uses a 3D camera
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so what I'm gonna do is disable this and unplug
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disable our Motion Blur 2D
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and what I'll do is I'll plug in
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the Motion Blur 3D node
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and since we solve for a 3D camera in this
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earlier video with our camera tracker
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I could just clone this
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and plug this camera into
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the camera input of the Motion Blur 3D note
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and similar to the Motion Blur 2D
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this one is gonna output a motion pass for us too
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um we don't necessarily need to
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adjust the distance and shutter any of these things
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um but using this now we could use the Vector Blur node
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and again like our previous example
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if we enable and disable
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you could see we're getting motion blur
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applied to our image
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but this time it's using our camera translations
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for the motion blur
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so that's quite handy way of
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applying motion blur to your image
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um using either your 3D camera or using
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the 2D transform from your tracker
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to apply motion blur to an image
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there's also um
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what we're gonna look
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at in an upcoming video will be using
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rendered velocity data from a 3D render to apply
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motion blur using the same vector
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vector blur node
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that will be in the upcoming video um shortly
10658
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