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These are the user uploaded subtitles that are being translated: 1 00:00:05,400 --> 00:00:06,266 uh in this video 2 00:00:06,266 --> 00:00:09,233 we're going to look at the Motion Blur 2D 3 00:00:09,266 --> 00:00:11,766 and Motion Blur 3D Notes in nuke 4 00:00:12,000 --> 00:00:14,133 and um essentially the 5 00:00:14,133 --> 00:00:16,400 they are pretty much what the name say 6 00:00:16,466 --> 00:00:18,633 um we'll start out with Motion Blur 2D 7 00:00:18,966 --> 00:00:20,100 and with to grab that 8 00:00:20,100 --> 00:00:23,033 we'll just go type in Motion Blur 2D 9 00:00:24,933 --> 00:00:27,600 and we'll grab this Motion Blur 2D note right here 10 00:00:27,600 --> 00:00:29,700 so you could see it's got two inputs 11 00:00:29,766 --> 00:00:31,466 the first input will be 12 00:00:31,466 --> 00:00:33,700 the image you wanna apply Motion Blur to 13 00:00:33,766 --> 00:00:37,966 and a second input is a 2D transform it wants um 14 00:00:37,966 --> 00:00:42,033 so it could use that data to calculate the motion blur 15 00:00:42,866 --> 00:00:44,666 so what we'll do is we'll plug in 16 00:00:44,666 --> 00:00:45,866 in this case 17 00:00:45,933 --> 00:00:50,466 um using our sky image that we were using earlier 18 00:00:50,600 --> 00:00:52,833 so here's our sky image 19 00:00:52,900 --> 00:00:56,566 we'll plug that directly into the Motion Blur 2D node 20 00:00:56,666 --> 00:00:57,666 and then the second 21 00:00:57,666 --> 00:00:58,333 second input 22 00:00:58,333 --> 00:01:00,900 we're gonna grab our tracker 23 00:01:01,066 --> 00:01:04,100 so we could either do our transform match move 24 00:01:04,100 --> 00:01:05,333 or we could do the tracker 25 00:01:05,333 --> 00:01:06,666 it really doesn't matter 26 00:01:06,733 --> 00:01:08,166 um in this case 27 00:01:08,166 --> 00:01:10,266 we could just do our transform match move 28 00:01:10,266 --> 00:01:11,700 since it's already in our stream 29 00:01:11,700 --> 00:01:15,200 so what I'm gonna do is put a dot down um 30 00:01:15,600 --> 00:01:16,866 put a dot here 31 00:01:17,066 --> 00:01:21,233 and plug that in as our second transform input 32 00:01:21,333 --> 00:01:25,000 so now if we view this Motion Blur 2D note 33 00:01:25,000 --> 00:01:26,966 it's not doing anything 34 00:01:26,966 --> 00:01:29,366 if I disable and enable 35 00:01:29,366 --> 00:01:30,833 it doesn't do anything 36 00:01:30,866 --> 00:01:35,100 and all this note is doing is taking the 2D coordinates 37 00:01:35,100 --> 00:01:37,266 um the translation that 38 00:01:37,266 --> 00:01:40,300 that we've gotten from our match move here 39 00:01:40,466 --> 00:01:43,600 it's taking that and it's generating um 40 00:01:43,600 --> 00:01:45,700 emotion a over here 41 00:01:45,700 --> 00:01:49,366 so a U and a V coordinates um 42 00:01:49,500 --> 00:01:51,700 and it's setting the shutter for us 43 00:01:51,700 --> 00:01:53,666 so that's all this note is doing 44 00:01:53,666 --> 00:01:55,066 so in order to actually 45 00:01:55,066 --> 00:01:56,866 see what this motion blur is doing 46 00:01:56,866 --> 00:01:59,600 we need to use a note called Vector Blur 47 00:01:59,933 --> 00:02:03,100 and if we grab that it's just Vector Blur 48 00:02:03,666 --> 00:02:05,700 and if we plug this directly into 49 00:02:05,700 --> 00:02:07,233 our Motion Blur 2D node 50 00:02:07,500 --> 00:02:09,166 and plug this in our stream 51 00:02:13,666 --> 00:02:15,666 so the uh the vector blur note 52 00:02:15,666 --> 00:02:17,566 if you look at it now um 53 00:02:17,566 --> 00:02:19,300 it's got channel selection 54 00:02:19,300 --> 00:02:22,066 so it can motion blur all the channels or in this case 55 00:02:22,066 --> 00:02:25,233 for us just for the sake of speed will just do RGBA 56 00:02:25,600 --> 00:02:28,866 and the next option here is asking us what 57 00:02:28,866 --> 00:02:30,133 UV channels we have 58 00:02:30,133 --> 00:02:32,266 and since this motion blur node 59 00:02:32,300 --> 00:02:35,566 is generating a motion a 0 V 60 00:02:35,866 --> 00:02:38,400 in the vector blur for UV channel 61 00:02:38,400 --> 00:02:40,000 we're gonna select motion 62 00:02:40,733 --> 00:02:43,866 and if we view the Motion Blur 2D node 63 00:02:43,866 --> 00:02:46,333 and if we go to our layer selection here 64 00:02:46,333 --> 00:02:47,766 if we look at motion 65 00:02:47,866 --> 00:02:49,833 you could see it's generated 66 00:02:49,933 --> 00:02:51,800 um a motion pass 67 00:02:53,533 --> 00:02:57,900 and normally this motion past the um 68 00:02:58,000 --> 00:02:59,400 red would be your 69 00:02:59,800 --> 00:03:02,066 your motion in an X 70 00:03:02,066 --> 00:03:04,266 and the green would be your motion in y 71 00:03:04,700 --> 00:03:06,366 so um in this case 72 00:03:06,366 --> 00:03:08,200 since it was pretty much just the pan 73 00:03:08,200 --> 00:03:09,566 um it's not 74 00:03:09,566 --> 00:03:12,100 we don't really have much in the green channel to view 75 00:03:12,200 --> 00:03:13,866 but it is there 76 00:03:13,966 --> 00:03:18,666 um so once we've selected our UV channel as motion um 77 00:03:18,933 --> 00:03:21,466 this is just the preset for the type of motion to 78 00:03:21,466 --> 00:03:22,333 motion blur to apply 79 00:03:22,333 --> 00:03:24,466 so we're gonna just leave it to Nuke's default 80 00:03:24,466 --> 00:03:25,900 but if this was 81 00:03:25,933 --> 00:03:27,400 a 3D render 82 00:03:27,400 --> 00:03:29,500 um we could actually select 83 00:03:29,666 --> 00:03:32,233 um render man or Arnold 84 00:03:32,266 --> 00:03:35,866 um or Vere to make sure our motion blur 85 00:03:35,866 --> 00:03:38,533 is as close to accurate as what those softwares 86 00:03:38,533 --> 00:03:39,766 uh renders are 87 00:03:40,400 --> 00:03:42,900 but in our case we'll just leave this at nuke scan line 88 00:03:42,966 --> 00:03:45,833 and then the main thing is just 89 00:03:46,133 --> 00:03:48,600 setting this motion amount to 90 00:03:48,600 --> 00:03:51,233 1 to get just the default motion blur 91 00:03:51,266 --> 00:03:53,633 so now if you look at this vector blur node 92 00:03:55,066 --> 00:03:56,200 it's hard to see 93 00:03:56,200 --> 00:03:58,466 because there isn't a whole lot of motion in this shot 94 00:03:58,466 --> 00:04:00,466 because it's just a slow pan 95 00:04:00,533 --> 00:04:04,300 but if I increase this motion blur say to five 96 00:04:05,933 --> 00:04:06,733 and 97 00:04:08,100 --> 00:04:10,300 let's just go extreme we'll go 12 98 00:04:14,266 --> 00:04:16,466 and if I enable and disable this 99 00:04:16,700 --> 00:04:18,133 you can see we are 100 00:04:18,133 --> 00:04:20,333 getting actually a bit of motion blur in this image 101 00:04:20,333 --> 00:04:23,033 and let's to help this out what I'll do is I'll 102 00:04:23,533 --> 00:04:25,766 add a little bit of contrast in this image 103 00:04:25,766 --> 00:04:27,800 just so we could see it a little bit easier 104 00:04:35,333 --> 00:04:36,700 that should help visually see 105 00:04:36,700 --> 00:04:38,833 so now if you look at this vector blur node 106 00:04:39,600 --> 00:04:42,300 you could see we're getting motion blur 107 00:04:45,133 --> 00:04:50,366 in our image and it's all coming from our 2D transform 108 00:04:50,600 --> 00:04:52,233 if we go to another frame 109 00:04:53,900 --> 00:04:55,533 and again disable and enabled 110 00:04:55,533 --> 00:04:58,266 you could see we're getting Motion Blur applied 111 00:04:58,400 --> 00:05:00,833 so that's the Motion Blur 2D node 112 00:05:02,500 --> 00:05:05,366 the other option is Motion Blur 3D 113 00:05:08,600 --> 00:05:12,700 and this image this node similar to the Motion Blur 2D 114 00:05:12,700 --> 00:05:16,100 except instead of using a 2D transform note 115 00:05:16,100 --> 00:05:19,700 whether it's a tracker or transform it uses a 3D camera 116 00:05:19,900 --> 00:05:25,966 so what I'm gonna do is disable this and unplug 117 00:05:27,733 --> 00:05:29,433 disable our Motion Blur 2D 118 00:05:29,566 --> 00:05:31,500 and what I'll do is I'll plug in 119 00:05:31,500 --> 00:05:33,100 the Motion Blur 3D node 120 00:05:33,300 --> 00:05:37,266 and since we solve for a 3D camera in this 121 00:05:37,500 --> 00:05:39,600 earlier video with our camera tracker 122 00:05:40,700 --> 00:05:42,700 I could just clone this 123 00:05:45,733 --> 00:05:47,766 and plug this camera into 124 00:05:47,766 --> 00:05:50,233 the camera input of the Motion Blur 3D note 125 00:05:51,533 --> 00:05:53,366 and similar to the Motion Blur 2D 126 00:05:53,366 --> 00:05:56,400 this one is gonna output a motion pass for us too 127 00:05:57,166 --> 00:05:59,266 um we don't necessarily need to 128 00:05:59,366 --> 00:06:03,033 adjust the distance and shutter any of these things 129 00:06:03,366 --> 00:06:07,233 um but using this now we could use the Vector Blur node 130 00:06:09,766 --> 00:06:11,933 and again like our previous example 131 00:06:11,933 --> 00:06:13,700 if we enable and disable 132 00:06:13,800 --> 00:06:15,833 you could see we're getting motion blur 133 00:06:16,133 --> 00:06:17,433 applied to our image 134 00:06:17,600 --> 00:06:22,100 but this time it's using our camera translations 135 00:06:22,200 --> 00:06:23,766 for the motion blur 136 00:06:25,333 --> 00:06:28,366 so that's quite handy way of 137 00:06:28,500 --> 00:06:30,566 applying motion blur to your image 138 00:06:30,566 --> 00:06:34,833 um using either your 3D camera or using 139 00:06:34,900 --> 00:06:37,500 the 2D transform from your tracker 140 00:06:37,533 --> 00:06:39,866 to apply motion blur to an image 141 00:06:40,400 --> 00:06:42,233 there's also um 142 00:06:42,366 --> 00:06:43,133 what we're gonna look 143 00:06:43,133 --> 00:06:45,800 at in an upcoming video will be using 144 00:06:45,966 --> 00:06:49,466 rendered velocity data from a 3D render to apply 145 00:06:49,466 --> 00:06:51,866 motion blur using the same vector 146 00:06:51,933 --> 00:06:53,066 vector blur node 147 00:06:53,066 --> 00:06:56,866 that will be in the upcoming video um shortly 10658

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