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These are the user uploaded subtitles that are being translated: 1 00:00:05,400 --> 00:00:08,666 now that we've used the tracker note to um 2 00:00:08,666 --> 00:00:10,400 solve for a couple track points 3 00:00:10,400 --> 00:00:14,366 now we could move along to using that tracking data to 4 00:00:14,466 --> 00:00:16,766 either stabilize or match move an image 5 00:00:17,400 --> 00:00:19,600 um so back in our tracker node 6 00:00:19,600 --> 00:00:23,066 if we look into the next tab for um 7 00:00:23,066 --> 00:00:24,100 in the next tab of 8 00:00:24,100 --> 00:00:25,466 in the properties for it 9 00:00:25,500 --> 00:00:27,333 um this is the settings tab for it 10 00:00:27,333 --> 00:00:31,033 so there isn't normally a whole lot you need to um 11 00:00:31,100 --> 00:00:33,133 deal with in this section but uh 12 00:00:33,133 --> 00:00:35,600 it does give you a couple options of 13 00:00:35,600 --> 00:00:37,266 if you're having an image that 14 00:00:37,266 --> 00:00:39,900 for example has changes in luminance 15 00:00:39,900 --> 00:00:44,133 um you could check this box here and um 16 00:00:44,133 --> 00:00:47,400 also change the error settings for it too 17 00:00:47,400 --> 00:00:50,100 so you could change the tolerance level forward 18 00:00:50,100 --> 00:00:52,300 to help your tracker um 19 00:00:52,300 --> 00:00:53,666 stick to a point better 20 00:00:54,166 --> 00:00:55,266 um the other uh 21 00:00:55,266 --> 00:00:56,866 options in here too that 22 00:00:56,900 --> 00:01:00,500 um sometimes can be handy to adjust is 23 00:01:00,533 --> 00:01:01,733 um for example 24 00:01:01,733 --> 00:01:04,566 if you no longer want to see your uh 25 00:01:04,566 --> 00:01:05,766 zoom window over here 26 00:01:05,766 --> 00:01:08,966 you could change this show's zoom window to either 27 00:01:09,100 --> 00:01:11,333 never and that gets rid of it 28 00:01:11,333 --> 00:01:13,100 or you could always just leave it on track 29 00:01:13,100 --> 00:01:15,100 move or when tracking 30 00:01:15,166 --> 00:01:17,566 so it only appears when you're tracking 31 00:01:17,566 --> 00:01:18,866 and then once you've solved 32 00:01:18,866 --> 00:01:21,400 uh it doesn't show you that zoom window anymore 33 00:01:21,566 --> 00:01:24,366 the other thing too is if you have a lot of 34 00:01:24,366 --> 00:01:26,200 manual keyframes you've put in here 35 00:01:26,200 --> 00:01:29,133 so your hand tracking a point slipped off and you 36 00:01:29,133 --> 00:01:31,366 needed to readjust that point 37 00:01:31,600 --> 00:01:34,700 you'll end up with a lot of keyframe displays over here 38 00:01:34,800 --> 00:01:36,766 and Nuclex to 39 00:01:36,766 --> 00:01:39,833 Nuclex to process goes downstream 40 00:01:39,966 --> 00:01:43,133 and that could slow down your um your comps 41 00:01:43,133 --> 00:01:45,766 so what you could do under this 42 00:01:45,766 --> 00:01:48,466 uh keyframe tracking option here 43 00:01:48,600 --> 00:01:52,666 you could under this keyframe display 44 00:01:52,766 --> 00:01:54,366 you could set this to none 45 00:01:54,400 --> 00:01:58,133 and it'll never show you that keyframe display anymore 46 00:01:58,133 --> 00:02:01,533 so that's a handy thing to to set um 47 00:02:01,533 --> 00:02:03,366 after you've got your track solved 48 00:02:03,366 --> 00:02:04,800 and you don't want it to 49 00:02:04,900 --> 00:02:08,466 process the display anymore or process that keyframe 50 00:02:08,466 --> 00:02:10,400 it doesn't affect what the trackers doing at all 51 00:02:10,400 --> 00:02:12,200 it just takes away the display for it 52 00:02:12,200 --> 00:02:14,833 so that's a handy one to keep in mind 53 00:02:14,866 --> 00:02:15,700 but for right now 54 00:02:15,700 --> 00:02:17,333 I'll just leave it to scroll 55 00:02:17,333 --> 00:02:19,400 um to near a single line only 56 00:02:20,500 --> 00:02:24,133 um and we can move on to the next tab on this thing 57 00:02:24,133 --> 00:02:25,800 which is the transform tab 58 00:02:25,966 --> 00:02:28,700 this is the um main 59 00:02:29,400 --> 00:02:31,166 tab that we will be using to do 60 00:02:31,166 --> 00:02:33,633 our match moves and stabilizations 61 00:02:33,666 --> 00:02:35,600 so to begin with 62 00:02:35,600 --> 00:02:37,400 what we could do is 63 00:02:37,533 --> 00:02:40,000 this transform option by default itself to none 64 00:02:40,000 --> 00:02:42,033 because we were solving for a track 65 00:02:42,066 --> 00:02:45,033 but if you wanted to use this track to 66 00:02:45,066 --> 00:02:46,900 stabilize your image 67 00:02:47,266 --> 00:02:48,133 in this pulldown 68 00:02:48,133 --> 00:02:50,633 you see you have the option to stabilize 69 00:02:50,766 --> 00:02:52,400 you have the option to match move 70 00:02:52,400 --> 00:02:54,666 as well as remove and add jitter 71 00:02:54,866 --> 00:02:56,100 to your image 72 00:02:56,100 --> 00:02:59,100 so uh one way to test to make sure our track is 73 00:02:59,100 --> 00:03:02,200 working pretty well is always to set this to stabilize 74 00:03:02,300 --> 00:03:04,100 and check uh 75 00:03:04,100 --> 00:03:05,800 flip a car are uh 76 00:03:05,800 --> 00:03:08,400 are played to see if it's stabilizing 77 00:03:08,400 --> 00:03:09,800 so we'll do that for right now 78 00:03:09,800 --> 00:03:11,566 I'm gonna set this to stabilize 79 00:03:11,900 --> 00:03:15,500 and um we could 80 00:03:15,700 --> 00:03:17,233 view this tracker now 81 00:03:18,133 --> 00:03:20,833 and if we press play 82 00:03:22,566 --> 00:03:23,466 you'll see 83 00:03:24,966 --> 00:03:28,100 your you'll see our image is nice and locked 84 00:03:28,400 --> 00:03:30,333 you could see this outside bounding box 85 00:03:30,333 --> 00:03:31,300 you're seeing 86 00:03:31,366 --> 00:03:32,466 you're seeing what the 87 00:03:32,466 --> 00:03:34,200 what the image was originally doing 88 00:03:34,200 --> 00:03:35,000 it was panning 89 00:03:35,000 --> 00:03:39,466 but our our trackers doing a good job of stabilizing it 90 00:03:39,566 --> 00:03:43,200 so that's what the stabilization option does 91 00:03:43,200 --> 00:03:43,966 so in this case 92 00:03:43,966 --> 00:03:45,266 if we wanted to 93 00:03:45,533 --> 00:03:46,400 add something in here 94 00:03:46,400 --> 00:03:48,600 we could definitely add it and then reapply 95 00:03:48,600 --> 00:03:50,000 the move back to it 96 00:03:50,100 --> 00:03:51,800 so that's pretty good so far 97 00:03:51,800 --> 00:03:53,166 it's doing a pretty good job 98 00:03:53,300 --> 00:03:56,800 and keep in mind right now this is just using track 1 99 00:03:56,800 --> 00:03:58,833 so if you wanted it to average 100 00:03:58,966 --> 00:04:00,733 the other two tracks that we've done 101 00:04:00,733 --> 00:04:02,300 if we set um 102 00:04:02,300 --> 00:04:03,366 let's go to frame like this 103 00:04:03,366 --> 00:04:05,600 if we set track here 104 00:04:05,600 --> 00:04:07,566 and on and check these 105 00:04:07,866 --> 00:04:10,800 transform options in track 2 and track 3 106 00:04:10,866 --> 00:04:12,466 and we flipbook now 107 00:04:12,966 --> 00:04:14,766 you could see it's gonna be using 108 00:04:14,766 --> 00:04:17,200 all three of these tracks to stabilize 109 00:04:17,200 --> 00:04:19,166 which isn't a bad thing in this case 110 00:04:19,166 --> 00:04:21,666 because we have a track point that's 111 00:04:21,900 --> 00:04:23,166 really close to camera 112 00:04:23,166 --> 00:04:25,366 and we have two points that are in the background 113 00:04:25,366 --> 00:04:28,700 so it's a good way to average between um 114 00:04:29,200 --> 00:04:29,933 between the 115 00:04:29,933 --> 00:04:30,800 the three points 116 00:04:30,800 --> 00:04:32,066 so that you know 117 00:04:32,066 --> 00:04:34,333 a point up here would have more parallax than 118 00:04:34,333 --> 00:04:35,466 points back here 119 00:04:36,133 --> 00:04:38,533 so as you can see 120 00:04:38,533 --> 00:04:39,900 we've got a pretty good 121 00:04:39,900 --> 00:04:42,000 stabilization going on right now 122 00:04:42,166 --> 00:04:43,800 and if we had rotations as well 123 00:04:43,800 --> 00:04:46,200 you would see that too so um 124 00:04:46,400 --> 00:04:49,100 based on what we've selected here 125 00:04:49,266 --> 00:04:49,866 you could see 126 00:04:49,866 --> 00:04:52,666 our track is set to zero on our face first frames 127 00:04:52,666 --> 00:04:54,400 and as we move on 128 00:04:54,400 --> 00:04:55,666 you could see these x 129 00:04:55,666 --> 00:04:58,300 y values as it's 130 00:04:58,466 --> 00:05:00,300 as it's trying to stabilize here 9109

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