All language subtitles for Nuke Compositing for 3D Artists week 2 - Classroom - CG Master Academy_2

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These are the user uploaded subtitles that are being translated: 1 00:00:05,300 --> 00:00:06,300 so the tracker note 2 00:00:06,300 --> 00:00:08,333 it's pretty straightforward um 3 00:00:08,333 --> 00:00:09,700 it has one input 4 00:00:09,700 --> 00:00:12,900 and that input would be the image you want to track 5 00:00:12,966 --> 00:00:13,866 so in this case 6 00:00:13,866 --> 00:00:17,400 we will plug in our landscape image into our tracker 7 00:00:18,133 --> 00:00:20,600 and if I pop this properties out 8 00:00:20,600 --> 00:00:23,300 we could see it a little bit more easily easily 9 00:00:23,366 --> 00:00:25,666 um so by default 10 00:00:25,666 --> 00:00:28,700 it starts with this tracker tab and um 11 00:00:28,700 --> 00:00:30,133 it's pretty straightforward 12 00:00:30,133 --> 00:00:32,500 where we have the option of adding a track 13 00:00:32,500 --> 00:00:33,700 deleting tracks 14 00:00:33,733 --> 00:00:36,866 selecting multiple tracks and also averaging tracks 15 00:00:37,066 --> 00:00:40,133 and what we wanna do is start by adding um 16 00:00:40,133 --> 00:00:43,300 a track so that we could start um 17 00:00:43,566 --> 00:00:45,366 figuring out the motion of this footage 18 00:00:45,366 --> 00:00:46,500 so to begin with 19 00:00:46,500 --> 00:00:48,466 we're going to select at tracks 20 00:00:48,600 --> 00:00:51,466 and you can see this tracker 1 was just generated 21 00:00:52,533 --> 00:00:57,400 and what the tracker likes is areas of high contrast 22 00:00:57,666 --> 00:01:00,066 and it does a pretty good job from there 23 00:01:00,333 --> 00:01:02,200 calculating where that point 24 00:01:02,566 --> 00:01:05,366 that pixel is going in the 25 00:01:05,966 --> 00:01:06,966 uh frames ahead 26 00:01:06,966 --> 00:01:09,100 so um in this case 27 00:01:09,100 --> 00:01:12,866 we could start out by maybe doing a point um 28 00:01:13,466 --> 00:01:13,933 we could start 29 00:01:13,933 --> 00:01:16,566 out by doing maybe a point right around here 30 00:01:16,566 --> 00:01:18,300 or maybe over here um 31 00:01:18,300 --> 00:01:21,300 just it's got a good contrast against this bright sky 32 00:01:21,566 --> 00:01:25,033 so what we'll do is we will drag our tracker 33 00:01:25,800 --> 00:01:27,833 and we will set this right here 34 00:01:28,066 --> 00:01:28,800 and as you can see 35 00:01:28,800 --> 00:01:30,966 we've got this magnified zoom 36 00:01:30,966 --> 00:01:33,833 zoomed in view of where our tracking 37 00:01:33,933 --> 00:01:35,266 um bounding boxes 38 00:01:35,266 --> 00:01:38,700 so what we're seeing is this region right here 39 00:01:38,966 --> 00:01:42,633 and so we could also use this to kind of line up 40 00:01:42,800 --> 00:01:44,000 but generally 41 00:01:44,300 --> 00:01:47,800 we'll just use this to line this up um 42 00:01:47,800 --> 00:01:51,433 this inside box is the um 43 00:01:51,800 --> 00:01:54,666 image the area around the point you wanna track 44 00:01:54,666 --> 00:01:56,400 so if we had a tracking marker 45 00:01:56,400 --> 00:01:58,766 you would essentially just scale this in 46 00:01:58,866 --> 00:02:02,500 so that our tracking marker fits directly inside that 47 00:02:02,733 --> 00:02:04,600 and this outside box 48 00:02:05,000 --> 00:02:07,300 you would use to expand if you're working with 49 00:02:07,300 --> 00:02:09,266 the footage that has a lot of motion in it 50 00:02:09,266 --> 00:02:11,333 and the images really pans in and out 51 00:02:11,333 --> 00:02:12,800 and there's heavy motion blur 52 00:02:12,900 --> 00:02:14,000 you would expand this box 53 00:02:14,000 --> 00:02:17,400 so nuke knows that that pixel might 54 00:02:17,466 --> 00:02:19,466 shift drastically within frames 55 00:02:19,466 --> 00:02:20,133 but in this case 56 00:02:20,133 --> 00:02:21,933 since it's a pretty linear motion 57 00:02:21,933 --> 00:02:23,800 we're just gonna leave this about here 58 00:02:24,133 --> 00:02:28,100 and once we've got our points selected and lined up um 59 00:02:28,200 --> 00:02:31,033 your tracking controls are all up here in the viewer 60 00:02:31,100 --> 00:02:33,466 so you have the option of 61 00:02:33,900 --> 00:02:36,700 using this forward arrow to track forward 62 00:02:36,800 --> 00:02:40,100 or you could do this tracking forward using 63 00:02:40,533 --> 00:02:42,200 a frame range dialogue box 64 00:02:42,200 --> 00:02:43,900 so if you select this 65 00:02:44,000 --> 00:02:45,066 you will get 66 00:02:45,200 --> 00:02:46,933 this forward tracking dialogue box 67 00:02:46,933 --> 00:02:48,566 so you basically select 68 00:02:48,566 --> 00:02:50,500 from what frame to start tracking to 69 00:02:50,500 --> 00:02:52,400 and to what frame to stop at 70 00:02:52,666 --> 00:02:54,766 so in this case 71 00:02:54,766 --> 00:02:56,333 we wanna do the full sequence 72 00:02:56,333 --> 00:02:57,333 which is 100 frame 73 00:02:57,333 --> 00:02:58,566 so from here 74 00:02:58,566 --> 00:03:00,000 we would just hit okay 75 00:03:00,600 --> 00:03:01,700 and you could see 76 00:03:01,700 --> 00:03:04,133 our images tracking pretty nicely 77 00:03:04,133 --> 00:03:06,033 and sticking to that point we've set 78 00:03:06,966 --> 00:03:09,066 and if I pan over and we could start scrubbing 79 00:03:09,066 --> 00:03:10,300 you could see that point 80 00:03:10,300 --> 00:03:12,833 is doing a good job sticking to 81 00:03:13,366 --> 00:03:14,566 to where it was 82 00:03:16,333 --> 00:03:16,966 so that's great 83 00:03:16,966 --> 00:03:17,900 that looks like we've got 84 00:03:17,900 --> 00:03:19,700 ourselves a pretty good track right there 85 00:03:20,300 --> 00:03:23,466 um and there's no limits to how many tracks 86 00:03:23,466 --> 00:03:24,266 you could add in here 87 00:03:24,266 --> 00:03:27,100 so if we wanted to track another point on this image 88 00:03:27,100 --> 00:03:30,400 um we would simply just select add tracks 89 00:03:30,533 --> 00:03:32,400 um in this case we'll do another track 90 00:03:32,400 --> 00:03:34,066 but this time we could track backwards 91 00:03:34,066 --> 00:03:37,166 so I'll go to our last frame frame 100 92 00:03:37,500 --> 00:03:39,266 and let's select 93 00:03:39,266 --> 00:03:41,033 um maybe uh 94 00:03:41,300 --> 00:03:43,900 another point on this on this um 95 00:03:44,966 --> 00:03:45,900 on this image 96 00:03:45,900 --> 00:03:48,500 and maybe we could do a point in the background here 97 00:03:48,500 --> 00:03:51,000 so we'll do add track 98 00:03:51,166 --> 00:03:53,000 and now you could see we've got another track 99 00:03:53,000 --> 00:03:54,466 it's called track 2 100 00:03:54,733 --> 00:03:58,766 and then we will we could line this up to say um 101 00:03:59,000 --> 00:04:00,233 point back here 102 00:04:01,933 --> 00:04:03,766 it's a good another high contrast area 103 00:04:03,766 --> 00:04:05,100 so we could just 104 00:04:06,133 --> 00:04:08,100 push in this inside box 105 00:04:08,533 --> 00:04:11,200 and we could expand this outside box a little bit 106 00:04:11,600 --> 00:04:15,500 and now we could use the track backwards dialogue box 107 00:04:15,500 --> 00:04:17,433 which is this one right here with the R 108 00:04:17,600 --> 00:04:18,933 and if you select this now 109 00:04:18,933 --> 00:04:21,933 you could see we're going from frame 100 to frame 1 110 00:04:21,933 --> 00:04:24,433 which is what we want since we wanna go backwards 111 00:04:24,466 --> 00:04:26,000 so if I hit okay 112 00:04:26,700 --> 00:04:28,300 you could see we're starting to solve 113 00:04:28,300 --> 00:04:30,666 and that point is doing a pretty good job sticking 114 00:04:30,666 --> 00:04:33,000 to it and you could see in this footage here 115 00:04:33,000 --> 00:04:34,400 it's sticking 116 00:04:34,766 --> 00:04:36,900 um sticking pretty well 117 00:04:38,800 --> 00:04:41,700 great so now we got ourselves another good track 118 00:04:42,166 --> 00:04:44,233 and that looks like it's sticking pretty well 119 00:04:44,733 --> 00:04:46,266 and what we could do is 120 00:04:46,266 --> 00:04:48,133 now we could add another track point 121 00:04:48,133 --> 00:04:50,033 and I could show you um 122 00:04:50,100 --> 00:04:51,133 what you would do in 123 00:04:51,133 --> 00:04:53,600 the situation where that tracking point 124 00:04:53,600 --> 00:04:55,166 might go out of frame 125 00:04:55,266 --> 00:04:58,066 and where we need to switch to another track point 126 00:04:58,166 --> 00:04:59,566 so to do that 127 00:04:59,566 --> 00:05:02,266 what we could do um will 128 00:05:02,966 --> 00:05:03,966 add a track 129 00:05:04,000 --> 00:05:05,166 and in this case 130 00:05:05,166 --> 00:05:08,200 what we'll do is maybe set this track to 131 00:05:08,200 --> 00:05:09,866 say this point right there 132 00:05:11,100 --> 00:05:11,966 and I will 133 00:05:13,766 --> 00:05:16,066 I will get that nice and tight right there 134 00:05:16,200 --> 00:05:19,233 and um in this case what I'm gonna do instead of 135 00:05:19,266 --> 00:05:21,266 using the Track Forward dialog box 136 00:05:21,266 --> 00:05:23,600 I'll just use the normal track forward 137 00:05:24,266 --> 00:05:25,300 button right here 138 00:05:25,733 --> 00:05:27,866 and halfway through it all stop this 139 00:05:27,866 --> 00:05:29,066 and we could change points 140 00:05:29,066 --> 00:05:30,600 just so we could demonstrate what 141 00:05:30,600 --> 00:05:31,366 you would do in that case 142 00:05:31,366 --> 00:05:33,800 so I'm gonna hit track right now 143 00:05:34,566 --> 00:05:37,866 and I'm gonna hit escape and stop this on frame 50 144 00:05:38,600 --> 00:05:41,366 now let's say this point had gone off frame 145 00:05:41,366 --> 00:05:43,800 and we needed to track another point 146 00:05:43,800 --> 00:05:46,600 but we still wanted to be part of this same track data 147 00:05:46,766 --> 00:05:48,333 what you would do on a Mac 148 00:05:48,333 --> 00:05:49,966 you would hold the command key 149 00:05:50,200 --> 00:05:53,333 and I believe on a on Linux and PC it's control 150 00:05:53,333 --> 00:05:54,733 but on a Mac it's command 151 00:05:54,733 --> 00:06:00,066 so if I hold command and grab this point um oops 152 00:06:00,066 --> 00:06:01,400 where's my tracking point 153 00:06:01,400 --> 00:06:02,566 let me zoom in here 154 00:06:02,566 --> 00:06:04,733 um if I hold command down 155 00:06:04,733 --> 00:06:07,500 you see this yellow line that has been created now 156 00:06:07,600 --> 00:06:10,166 um I could move this to another track point 157 00:06:10,166 --> 00:06:11,100 so for example 158 00:06:11,100 --> 00:06:13,766 we could go to this point right here 159 00:06:16,166 --> 00:06:18,600 and if I hit track forward now 160 00:06:18,600 --> 00:06:20,966 you'll see we'll be tracking 161 00:06:20,966 --> 00:06:22,566 the nuke will be tracking this point 162 00:06:22,566 --> 00:06:23,733 but it will still 163 00:06:23,733 --> 00:06:27,166 keep the data on this track 3 curve right here 164 00:06:27,166 --> 00:06:30,066 so if we hit track now 165 00:06:31,066 --> 00:06:32,733 you could see it's tracking that point 166 00:06:32,733 --> 00:06:35,833 but it kept everything on this same path here 167 00:06:36,533 --> 00:06:39,166 so it essentially becomes a new offset point 168 00:06:39,166 --> 00:06:42,700 so that's a handy way to deal with a point 169 00:06:42,700 --> 00:06:44,533 that is no longer in frame 170 00:06:44,533 --> 00:06:47,966 and you need to continue that same track point um 171 00:06:49,500 --> 00:06:50,200 so that's great 172 00:06:50,200 --> 00:06:51,866 so now we've got ourselves three 173 00:06:51,866 --> 00:06:53,633 3 solid track data 174 00:06:53,933 --> 00:06:55,766 and if you um 175 00:06:55,766 --> 00:06:57,066 now that we're happy with this 176 00:06:57,066 --> 00:06:59,566 we could get into um 177 00:06:59,566 --> 00:07:03,266 how to use this track data to track another image 178 00:07:03,300 --> 00:07:05,066 uh to this um 179 00:07:05,200 --> 00:07:07,066 generally what you would do is 180 00:07:07,066 --> 00:07:08,766 if you wanted to just use one point 181 00:07:08,766 --> 00:07:10,300 you would just check this 182 00:07:11,300 --> 00:07:12,166 checkbox right here 183 00:07:12,166 --> 00:07:14,033 so this stands for transform 184 00:07:14,133 --> 00:07:15,300 R is rotation 185 00:07:15,300 --> 00:07:16,400 s is for scale 186 00:07:16,400 --> 00:07:17,666 so if you were solving 187 00:07:17,666 --> 00:07:20,033 for an image that has rotation in it 188 00:07:20,066 --> 00:07:23,033 or the image pushes in or zooms out 189 00:07:23,066 --> 00:07:24,000 you would use 190 00:07:24,266 --> 00:07:27,166 you would wanna check the rotate and scale 191 00:07:27,266 --> 00:07:29,100 um options as well 192 00:07:29,166 --> 00:07:32,900 to calculate the scale change and the rotation um 193 00:07:32,900 --> 00:07:36,066 both the rotation and scale um 194 00:07:36,166 --> 00:07:37,400 they will not work 195 00:07:37,400 --> 00:07:39,466 if you don't have more than one track points 196 00:07:39,466 --> 00:07:41,900 normally the tracker needs at least 197 00:07:42,500 --> 00:07:44,866 2 track points to know 198 00:07:44,866 --> 00:07:47,200 and calculate the rotation and scale for it 199 00:07:47,200 --> 00:07:49,466 so that's something to keep in mind 200 00:07:49,900 --> 00:07:50,600 but in this case 201 00:07:50,600 --> 00:07:52,066 if you just want to use Track 1 202 00:07:52,066 --> 00:07:55,633 we'll make sure transform is selected here 203 00:07:55,766 --> 00:07:57,466 and we're good to go from here 204 00:07:57,466 --> 00:07:58,433 and then we could 205 00:07:59,133 --> 00:07:59,866 we could get 206 00:07:59,866 --> 00:08:02,000 get get the other datas for it 14603

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