Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated:
1
00:00:04,916 --> 00:00:06,166
Okay, so a no tree
2
00:00:06,166 --> 00:00:09,875
is basically just a bunch of nodes
connected together in our node graph.
3
00:00:09,958 --> 00:00:12,000
This is an example of a node tree.
4
00:00:12,000 --> 00:00:14,875
This is a node tree and this is energy.
5
00:00:14,875 --> 00:00:15,791
Now we can take some time
6
00:00:15,791 --> 00:00:19,000
to put together a new node tree
for every single clip of your project,
7
00:00:19,166 --> 00:00:21,500
especially when there could be hundreds
of separate clips
8
00:00:21,500 --> 00:00:25,125
and you're building out pretty extensive
node trees for each one of those clips.
9
00:00:25,208 --> 00:00:28,291
That's why it could be very helpful
to create a base node tree
10
00:00:28,291 --> 00:00:32,166
or even several of these and save them
as stills in your power grids bin.
11
00:00:32,250 --> 00:00:35,666
So you can always have access to them
and quickly apply any of these node
12
00:00:35,666 --> 00:00:38,666
trees to any clip at any time
very quickly.
13
00:00:38,708 --> 00:00:42,083
Now, when you make a base node tree
like this, you don't actually want to make
14
00:00:42,083 --> 00:00:45,208
any color changes to any of the nodes
so that it's completely fresh.
15
00:00:45,208 --> 00:00:47,083
You really just want
the node tree structure.
16
00:00:47,083 --> 00:00:50,833
So instead of having to remake
the structure each time you just select
17
00:00:50,833 --> 00:00:53,333
the node you want to make changes to
and go from there.
18
00:00:53,333 --> 00:00:56,833
Now, what I want you to understand
is that it's not about the size of
19
00:00:56,833 --> 00:01:00,125
your node tree. It's how you use it
20
00:01:00,208 --> 00:01:00,875
now. But for real.
21
00:01:00,875 --> 00:01:04,791
I see a lot of professional colorists
out there flexing their long, complicated
22
00:01:04,791 --> 00:01:08,750
looking notches, but their final image
doesn't stand out or impress me at all,
23
00:01:08,833 --> 00:01:10,708
and they just make
it seem more complicated
24
00:01:10,708 --> 00:01:12,958
than it actually is
for those just starting out.
25
00:01:12,958 --> 00:01:15,625
You really don't need a crazy
big node tree.
26
00:01:15,625 --> 00:01:19,583
You can always start off small and then as
you do more and more coloring, you're
27
00:01:19,583 --> 00:01:22,750
going to start to see all the options
you find yourself repeating consistently.
28
00:01:22,916 --> 00:01:26,666
And then you can update your base
node tree structures as you need later on.
29
00:01:26,875 --> 00:01:29,750
The good thing about reusing
the same node structure is
30
00:01:29,750 --> 00:01:32,958
that you're going to start to develop
muscle memory as to where everything
31
00:01:32,958 --> 00:01:35,958
is, and you'll be able to make changes
even quicker this way.
32
00:01:36,000 --> 00:01:36,833
It's also good
33
00:01:36,833 --> 00:01:40,250
when you're revisiting older projects
or do any kind of collaborative work.
34
00:01:40,375 --> 00:01:42,291
If you settle on a base,
no tree structure,
35
00:01:42,291 --> 00:01:44,166
then you'll know
where every individual node is
36
00:01:44,166 --> 00:01:47,375
and you won't have to do any problem
solving to figure out what's what.
37
00:01:47,458 --> 00:01:48,958
So I think that's enough of an intro.
38
00:01:48,958 --> 00:01:51,958
Let's jump into Da Vinci.
I'll show you guys exactly how I do it.
39
00:01:51,958 --> 00:01:52,125
All right.
40
00:01:52,125 --> 00:01:53,583
So I'm going to show you guys a node
41
00:01:53,583 --> 00:01:57,958
tree structure that I use pretty often
and has worked for my workflow.
42
00:01:58,041 --> 00:02:00,000
It's definitely not too elaborate.
43
00:02:00,000 --> 00:02:03,791
I would say it's a good node tree
structure to kind of start off with.
44
00:02:03,875 --> 00:02:07,500
And then based on the type of color
grading that you're doing, the tasks
45
00:02:07,500 --> 00:02:10,958
you find yourself repeating,
you can expand on this later on.
46
00:02:11,000 --> 00:02:13,333
But I usually like to start
with noise reduction.
47
00:02:13,333 --> 00:02:17,166
So the first node in my node
she structure, I'll rename it and ah,
48
00:02:17,166 --> 00:02:20,166
and that node is just for any kind
of noise reduction that I want to do.
49
00:02:20,333 --> 00:02:23,541
From there I'll add another node
and this node would be my color
50
00:02:23,541 --> 00:02:24,666
space transform.
51
00:02:24,666 --> 00:02:28,541
So I mean our call is 60 now.
52
00:02:28,541 --> 00:02:30,833
Color space transform is an open effect.
53
00:02:30,833 --> 00:02:34,041
So if you go to open effects,
I have it here under my favorites.
54
00:02:34,125 --> 00:02:37,708
This this is basically a quick way
for us to take our image
55
00:02:37,708 --> 00:02:41,500
from log to looking more like real life
in a quick way.
56
00:02:41,500 --> 00:02:45,833
So in per color space,
I could change this to Sony,
57
00:02:45,916 --> 00:02:47,041
Eskom at three Sunny because
58
00:02:47,041 --> 00:02:50,708
that's what I shot on and then I'm going
to change it to rec 709.
59
00:02:50,750 --> 00:02:52,500
That's kind of like a standard
60
00:02:52,500 --> 00:02:56,958
and that allows me to kind of
get a usable image right away
61
00:02:57,041 --> 00:03:00,041
without having to even play with
any of the curves or anything like that.
62
00:03:00,250 --> 00:03:02,041
Also, keep in mind
you're only going to want to use
63
00:03:02,041 --> 00:03:04,541
the color space transform node
when you're not already
64
00:03:04,541 --> 00:03:08,416
using the color management tools
within the project settings.
65
00:03:08,500 --> 00:03:10,416
So I'm going to close the open
effects here,
66
00:03:10,416 --> 00:03:12,458
and then from there
I'm going to add another node
67
00:03:12,458 --> 00:03:13,916
and this is going to be my primaries.
68
00:03:13,916 --> 00:03:15,333
So you can just call it PR.
69
00:03:15,333 --> 00:03:18,333
I or. Primaries.
70
00:03:18,500 --> 00:03:22,458
And here I'll make changes
like my temperature tint.
71
00:03:22,541 --> 00:03:26,875
So this is just the node used to kind of
make things actually feel natural.
72
00:03:26,875 --> 00:03:31,375
So you're trying to make it feel like
how you actually saw it in real life.
73
00:03:31,458 --> 00:03:33,208
In this case, I do feel like it was.
74
00:03:33,208 --> 00:03:37,333
A bit warmer, a bit more towards the.
75
00:03:37,375 --> 00:03:39,375
Pink. Side of things.
76
00:03:39,375 --> 00:03:41,000
I'll turn that on and off.
77
00:03:41,000 --> 00:03:43,000
It's subtle,
but it makes a big difference.
78
00:03:43,000 --> 00:03:46,583
I probably want to increase
the overall exposure as well a little bit.
79
00:03:46,791 --> 00:03:51,125
Now, after my primaries, what I'll do next
is add another node for the look
80
00:03:51,208 --> 00:03:54,875
or the light. So I'll just call this light
81
00:03:54,958 --> 00:03:58,500
and I'll grab
something from within the lights here.
82
00:03:58,500 --> 00:04:01,500
I'll go through
and just kind of see what looks good.
83
00:04:01,625 --> 00:04:04,416
In this case,
if feel like this would probably look nice
84
00:04:04,416 --> 00:04:10,083
and usually when I apply lights,
what I'll do is bring the key output down
85
00:04:10,166 --> 00:04:14,375
so it's not as intense,
especially with like the lights
86
00:04:14,375 --> 00:04:18,458
that I have a kind of
just have like a bunch of random lights.
87
00:04:18,458 --> 00:04:18,916
This is a lot.
88
00:04:18,916 --> 00:04:20,250
But no, this is
89
00:04:20,250 --> 00:04:23,833
we did a little collab with a bunch
of other filmmakers and we saw the bundle.
90
00:04:23,833 --> 00:04:25,166
It was only available for a week,
91
00:04:25,166 --> 00:04:27,166
but in here
there's like a ton of different lights.
92
00:04:27,166 --> 00:04:31,375
Some of those LEDs have like color space
transform already baked into them
93
00:04:31,458 --> 00:04:32,333
and things like that.
94
00:04:32,333 --> 00:04:35,416
So a lot of the time I'll
just turn the opacity down on a light,
95
00:04:35,416 --> 00:04:38,791
but I'll still be able
to reap the benefits of that light.
96
00:04:38,916 --> 00:04:40,708
So I'm liking the way
that this is looking.
97
00:04:40,708 --> 00:04:43,708
Now after the node,
what I'll do is create another node
98
00:04:43,791 --> 00:04:47,625
and I'll hit option P
to make a parallel mixture node.
99
00:04:47,708 --> 00:04:51,125
And now these nodes here are basically
for me
100
00:04:51,125 --> 00:04:54,125
to focus on individual colors.
101
00:04:54,208 --> 00:04:58,250
So in this case I'd be down to focus on
like the sunset tones
102
00:04:58,250 --> 00:04:59,250
over here in the candles.
103
00:04:59,250 --> 00:05:02,541
So that's one color I'd like
to mess around with and adjust the colors.
104
00:05:02,750 --> 00:05:05,083
So I'll go in here, grab the qualifier
105
00:05:05,083 --> 00:05:10,041
and select this tone shift
H to see what I'm selecting.
106
00:05:10,125 --> 00:05:12,208
That looks pretty good.
107
00:05:12,208 --> 00:05:15,000
I'll go down here, grab this tool to add
108
00:05:15,000 --> 00:05:18,333
some more colors here.
109
00:05:18,416 --> 00:05:20,958
That looks pretty good to me
110
00:05:20,958 --> 00:05:24,541
and shift H so I could see what I'm doing
and I'll go in
111
00:05:24,541 --> 00:05:29,375
and make the adjustments that I want
to the individual colors of my image here.
112
00:05:29,375 --> 00:05:32,333
So maybe I'll brighten things up.
113
00:05:32,333 --> 00:05:33,625
Can't do it too much.
114
00:05:33,625 --> 00:05:35,875
We, you can see where
we're getting a bit of separation there.
115
00:05:35,875 --> 00:05:37,833
I think that that also might be.
116
00:05:37,833 --> 00:05:40,291
Um. I can probably fix. Out the blue
radius.
117
00:05:40,291 --> 00:05:42,000
Yeah, pretty much.
118
00:05:42,000 --> 00:05:45,750
Looks a bit better, but still, that that
separation there is a little bit intense.
119
00:05:45,750 --> 00:05:49,208
So I'll bring that back down a little bit.
120
00:05:49,291 --> 00:05:57,750
But I do like it a bit brighter.
121
00:05:57,833 --> 00:05:59,250
Minor adjustment there.
122
00:05:59,250 --> 00:06:03,666
I'll probably bring up the temperature,
make it feel even warmer.
123
00:06:03,750 --> 00:06:05,541
I'd say it looks pretty good.
124
00:06:05,541 --> 00:06:07,916
Turn that on and off.
125
00:06:07,916 --> 00:06:11,458
It doesn't seem like a lot, but a little
goes a long way when it comes to color.
126
00:06:11,458 --> 00:06:12,875
Calibrating the middle node here I'm.
127
00:06:12,875 --> 00:06:16,083
I want to focus on
like the blue colors on the screen here.
128
00:06:16,083 --> 00:06:18,833
So I'll go over to my qualifier,
select the.
129
00:06:18,833 --> 00:06:20,666
Blue here.
130
00:06:20,666 --> 00:06:23,416
And if you like that
blue might be a bit too saturated.
131
00:06:23,416 --> 00:06:27,125
So bring that saturation down.
132
00:06:27,208 --> 00:06:29,458
That looks good to me.
133
00:06:29,458 --> 00:06:31,875
And then this bottom
one could be whatever.
134
00:06:31,875 --> 00:06:36,833
So maybe I can grab like that
faint grayish blue tone in the sky here
135
00:06:36,833 --> 00:06:39,833
and try to maybe raise that up,
136
00:06:39,958 --> 00:06:45,541
make it a bit brighter,
137
00:06:45,625 --> 00:06:47,833
cause that just gives me a wider range.
138
00:06:47,833 --> 00:06:55,083
There will want to blur
139
00:06:55,166 --> 00:06:57,041
that.
140
00:06:57,041 --> 00:06:58,791
That's brightness up a bit.
141
00:06:58,791 --> 00:07:06,500
Maybe.
142
00:07:06,583 --> 00:07:09,416
I don't want this edge to be too evident
here.
143
00:07:09,416 --> 00:07:14,041
Let's see what happens
if we make. It a bit more yellow,
144
00:07:14,125 --> 00:07:17,333
give it even more, a bit more tint there
145
00:07:17,416 --> 00:07:17,916
it's faint.
146
00:07:17,916 --> 00:07:20,208
And I can see this line here
that doesn't look too good.
147
00:07:20,208 --> 00:07:23,208
So I'll go back into here.
148
00:07:23,250 --> 00:07:26,750
Maybe we can blur that even. More
149
00:07:26,833 --> 00:07:29,833
and I'll turn that on and off.
150
00:07:29,958 --> 00:07:31,958
It's minimal, but it goes a long way.
151
00:07:31,958 --> 00:07:34,791
I, I'm really liking the way
that this image is looking now.
152
00:07:34,791 --> 00:07:37,791
Now, depending on the situation,
sometimes you might want this to be
153
00:07:37,791 --> 00:07:40,208
a layer mixer node
instead of a parallel mixer.
154
00:07:40,208 --> 00:07:43,333
So based on your situation,
feel free to just right click.
155
00:07:43,333 --> 00:07:45,666
You can morph this into either or.
156
00:07:45,666 --> 00:07:49,125
So you know, if we're dealing
with a situation where you need to layer
157
00:07:49,125 --> 00:07:52,416
things instead of mixed them together,
just switched over to a layer mixer.
158
00:07:52,500 --> 00:07:56,708
And now the thing is with this,
you can name these individually,
159
00:07:56,708 --> 00:08:00,166
so you can like have these set up
for certain colors so I can go up
160
00:08:00,166 --> 00:08:05,708
here, call this like reds, this
middle one, call it blues,
161
00:08:05,750 --> 00:08:10,208
last one, call it cyan or whatever
you want.
162
00:08:10,250 --> 00:08:14,583
And that way, you know,
if you have these set up like this,
163
00:08:14,666 --> 00:08:17,541
then you won't even have to, like,
think about what color goes
164
00:08:17,541 --> 00:08:20,541
where you kind of
just know what colors you should add.
165
00:08:20,708 --> 00:08:25,208
And I know some colorists
will make an individual node here
166
00:08:25,208 --> 00:08:27,541
for every color range.
167
00:08:27,541 --> 00:08:31,458
So if we go up here to our menu,
we go to color.
168
00:08:31,541 --> 00:08:35,333
We can see
we have some presets for vectors.
169
00:08:35,416 --> 00:08:38,125
So we got green, yellow, red,
magenta, blue, cyan.
170
00:08:38,125 --> 00:08:40,666
So you can make one for each
one of these individually.
171
00:08:40,666 --> 00:08:43,583
So if I was to do that,
I would just like this bottom node here.
172
00:08:43,583 --> 00:08:47,875
Option P to add another note here,
173
00:08:47,958 --> 00:08:53,500
go up here to Color Presets
and so select another one.
174
00:08:53,500 --> 00:08:55,166
So like magenta.
175
00:08:55,166 --> 00:08:58,250
And just by selecting it,
we can see that it's made a selection.
176
00:08:58,250 --> 00:09:02,125
But because there is no magenta here,
if I hit shift H you can see there's
177
00:09:02,125 --> 00:09:04,000
a tiny bit of magenta.
178
00:09:04,083 --> 00:09:06,833
I could rename this, call it magenta.
179
00:09:06,833 --> 00:09:10,750
And that way because we've selected
a preset and we've applied it to this
180
00:09:10,791 --> 00:09:11,666
whenever we select.
181
00:09:11,666 --> 00:09:14,541
Does it matter what clip we've applied
this base node tree to?
182
00:09:14,541 --> 00:09:18,583
If we just select this magenta node, it's
going to select all of the magenta
183
00:09:18,791 --> 00:09:20,000
within our image.
184
00:09:20,000 --> 00:09:22,000
Does it matter what clip you're using?
So that's cool.
185
00:09:22,000 --> 00:09:24,916
It's like a quick way for you
to just select a node
186
00:09:24,916 --> 00:09:28,500
and then start to focus on that individual
color spectrum.
187
00:09:28,583 --> 00:09:31,791
So after I've done this stuff here,
what I like to do
188
00:09:31,791 --> 00:09:34,333
is select my parallel or layer
mixture over here.
189
00:09:34,333 --> 00:09:38,083
Here option S and now
I'm going to focus on the skin tones.
190
00:09:38,166 --> 00:09:41,333
Now, in this case,
I would say that the skin tones look good,
191
00:09:41,416 --> 00:09:44,333
and if we check our vector scope here,
we can see that
192
00:09:44,333 --> 00:09:49,083
these skin tone colors within our image
are on the skin tone line here.
193
00:09:49,166 --> 00:09:51,750
If you're not seeing this line, head
over to this button right here
194
00:09:51,750 --> 00:09:55,291
and just make sure show
skin tone indicator is turned on.
195
00:09:55,375 --> 00:09:59,291
And this is a skin tone indicator
basically shows us where our skin tones
196
00:09:59,375 --> 00:10:02,708
should fall under in order
for them to look natural.
197
00:10:02,750 --> 00:10:04,458
And right now
it looks like we're pretty good.
198
00:10:04,458 --> 00:10:07,916
But if I wanted to make additional changes
to just the skin tones
199
00:10:07,916 --> 00:10:12,541
and you already know what I would do,
you zoom in on this guy, use a qualifier,
200
00:10:12,750 --> 00:10:16,583
make a selection of your skin tones,
try to isolate them the best you can.
201
00:10:16,583 --> 00:10:17,125
Right?
202
00:10:17,125 --> 00:10:21,416
You don't want to be affecting
other things because we've kind of already
203
00:10:21,500 --> 00:10:25,000
adjusted all the other colors
in the way that we want.
204
00:10:25,083 --> 00:10:28,625
I don't really want to be making
any more changes there,
205
00:10:28,708 --> 00:10:30,750
and this is a decent selection,
206
00:10:30,750 --> 00:10:34,500
but obviously we are going
to have to create a window as well.
207
00:10:34,500 --> 00:10:38,708
But before we make a window, let's just
play with these parameters here to kind of
208
00:10:38,791 --> 00:10:41,625
adjust our selection a bit better.
209
00:10:41,625 --> 00:10:44,291
I really just want to focus
on these skin tones
210
00:10:44,291 --> 00:10:49,083
and try to eliminate everything else.
211
00:10:49,166 --> 00:10:50,791
So what I'll do is enable
212
00:10:50,791 --> 00:10:54,916
the polygon window tool here
and I'll draw two
213
00:10:54,916 --> 00:11:01,375
windows, one around my face over here
214
00:11:01,458 --> 00:11:03,958
and neck.
215
00:11:03,958 --> 00:11:06,000
That would be good to have.
216
00:11:06,000 --> 00:11:10,750
So I'll go down to my window
here, enable another curve window here.
217
00:11:10,833 --> 00:11:17,041
And draw one around this arm here.
218
00:11:17,125 --> 00:11:20,125
Oops,
219
00:11:20,250 --> 00:11:26,125
Draw.
220
00:11:26,208 --> 00:11:28,208
And now that I have those,
I'll go over here
221
00:11:28,208 --> 00:11:36,208
to my tracker and I will track forwards
and track backwards on each one of these.
222
00:11:36,291 --> 00:11:36,500
Cool.
223
00:11:36,500 --> 00:11:39,625
So I spent a bit of time
just isolating these skin tones.
224
00:11:39,833 --> 00:11:42,625
Obviously, the more time you spend on
this, the better it's going to look.
225
00:11:42,625 --> 00:11:46,041
But this is really just, for example sake,
and this is the node
226
00:11:46,041 --> 00:11:50,041
that I use to isolate skin tones
and just make sure that they look good.
227
00:11:50,125 --> 00:11:55,416
So in this case, I do think that we can
brighten up those skin tones a tad bit.
228
00:11:55,500 --> 00:11:57,458
Not too much.
229
00:11:57,458 --> 00:12:00,875
I don't want to be able
to see the edge of my window.
230
00:12:00,958 --> 00:12:05,916
It wasn't perfect, you know, I didn't
spend too much time so it extends out.
231
00:12:06,000 --> 00:12:07,291
And also.
232
00:12:07,291 --> 00:12:09,250
We want to blur that.
233
00:12:09,250 --> 00:12:12,958
Soften it a bit more to.
234
00:12:13,041 --> 00:12:14,750
But yeah, so, you know,
235
00:12:14,750 --> 00:12:18,625
if you need to make any changes
to like the temperature of your skin,
236
00:12:18,625 --> 00:12:22,708
just making it look more realistic,
you could do that here too.
237
00:12:22,791 --> 00:12:25,958
I think the skin tone actually looks fine.
238
00:12:26,041 --> 00:12:29,291
I was happy to just like raise
the exposure a little bit here.
239
00:12:29,458 --> 00:12:30,916
Maybe bring.
240
00:12:30,916 --> 00:12:34,791
Up a bit of the shadows, too.
241
00:12:34,875 --> 00:12:37,875
And I grabbed the face.
242
00:12:38,083 --> 00:12:38,583
There we go.
243
00:12:38,583 --> 00:12:40,625
We want to make sure that we are.
244
00:12:40,625 --> 00:12:44,083
Softening that edge
so we don't see the edge.
245
00:12:44,166 --> 00:12:47,333
And yeah, so that looks pretty good to me.
246
00:12:47,500 --> 00:12:51,416
And this was a situation where I had to do
minimal work on the skin tones
247
00:12:51,416 --> 00:12:52,166
because they just looked good.
248
00:12:52,166 --> 00:12:56,375
But in a lot of situations
I do put a lot of time into just making
249
00:12:56,375 --> 00:13:00,416
sure that the skin tones are perfect
because that's what really sells.
250
00:13:00,416 --> 00:13:02,000
The look, in my opinion, is like
251
00:13:02,000 --> 00:13:06,250
you could do like bold
looks and experiment and make things look,
252
00:13:06,416 --> 00:13:09,458
you know, very blue
or very orange or like,
253
00:13:09,458 --> 00:13:12,458
you know, experiment
with like more intense color grades.
254
00:13:12,625 --> 00:13:13,500
That's totally fine.
255
00:13:13,500 --> 00:13:17,958
But if the if the skin tones
are off on a person and things don't feel
256
00:13:17,958 --> 00:13:21,291
right personally, I'm not I'm not really
a fan of a lot of grades like that.
257
00:13:21,291 --> 00:13:24,208
I want to make sure the skin tones
are looking good
258
00:13:24,208 --> 00:13:27,208
and then you can go crazy
with everything else however you want.
259
00:13:27,208 --> 00:13:30,583
Now, after skin tones,
I like to add my open effects
260
00:13:30,666 --> 00:13:35,333
so anything like a glow or grain.
261
00:13:35,416 --> 00:13:38,250
I personally don't really use glow
that often.
262
00:13:38,250 --> 00:13:40,375
I know a lot of people are into it.
263
00:13:40,375 --> 00:13:42,333
Lots of people like a bit of that glow.
264
00:13:42,333 --> 00:13:44,333
So go ahead. Added on there.
265
00:13:44,333 --> 00:13:48,041
There's also a new thing called collation.
266
00:13:48,125 --> 00:13:52,416
That stuff looks pretty cool
too, so we can go over here,
267
00:13:52,500 --> 00:13:52,791
we can
268
00:13:52,791 --> 00:13:55,791
add something like collation
if we want to.
269
00:13:55,791 --> 00:13:58,583
So this is reserved
for any of our open effects.
270
00:13:58,583 --> 00:14:01,375
Right? So let's zoom. In.
271
00:14:01,375 --> 00:14:02,625
Take a look at this, turn.
272
00:14:02,625 --> 00:14:04,833
It on and off, see what it's doing.
273
00:14:04,833 --> 00:14:07,958
So I could bring the normalization
down a bit and we can see what it's doing
274
00:14:07,958 --> 00:14:09,333
to the computer there.
275
00:14:09,333 --> 00:14:13,583
It almost gives it like a bit of a vintage
vibe, looks cool.
276
00:14:13,583 --> 00:14:18,250
And then if I want to add things
like Green, I can do that as well.
277
00:14:18,333 --> 00:14:21,625
Or we could see that the node graph,
we're starting
278
00:14:21,625 --> 00:14:26,166
to be limited on space here, so
279
00:14:26,250 --> 00:14:29,125
I'm going to grab everything.
280
00:14:29,125 --> 00:14:32,375
And bring it up here.
281
00:14:32,458 --> 00:14:34,875
I could just bring this down here.
282
00:14:34,875 --> 00:14:37,875
So this is the first open effect
so we can rename this one.
283
00:14:37,875 --> 00:14:39,750
We can call it elation.
284
00:14:39,750 --> 00:14:40,791
And like, you know,
285
00:14:40,791 --> 00:14:43,041
these nodes are going to be reserved for
the ones that use the most.
286
00:14:43,041 --> 00:14:48,875
So when I use even
more than collation is green,
287
00:14:48,958 --> 00:14:52,625
so we can add film grain,
288
00:14:52,708 --> 00:14:56,541
that's one of the resolve effects here
and we can play around with that.
289
00:14:56,541 --> 00:15:00,666
So make it however you want,
290
00:15:00,750 --> 00:15:01,666
play around there.
291
00:15:01,666 --> 00:15:06,458
And I know because of compression
to be able to see the change here
292
00:15:06,500 --> 00:15:09,291
through Vimeo or YouTube
is going to be really difficult.
293
00:15:09,291 --> 00:15:12,041
So you guys probably won't even see that
and that's pretty much it.
294
00:15:12,041 --> 00:15:17,416
So this is my base node tree,
kind of just like a fairly simple one,
295
00:15:17,416 --> 00:15:21,208
but it's got everything that you need
for like a base foundation.
296
00:15:21,291 --> 00:15:23,791
I know a lot of other people,
they like to add
297
00:15:23,791 --> 00:15:27,000
even more,
so they'll add a whole another row.
298
00:15:27,000 --> 00:15:30,000
Maybe like after this first
299
00:15:30,250 --> 00:15:33,958
parallel mixer node,
they'll add another node,
300
00:15:34,041 --> 00:15:36,583
make that a parallel mixture node
301
00:15:36,666 --> 00:15:38,583
starting to look crazy now.
302
00:15:38,583 --> 00:15:40,166
Sorry about that.
303
00:15:40,166 --> 00:15:44,250
So they'll yeah, they'll add
like another parallel mixture here
304
00:15:44,333 --> 00:15:50,000
and you know, they'll make windows here
so you can make windows gradients.
305
00:15:50,000 --> 00:15:55,125
So some people like to make a gradient
for the sky
306
00:15:55,208 --> 00:15:55,916
and kind of
307
00:15:55,916 --> 00:16:00,250
just have that ready there to go
whenever you want.
308
00:16:00,333 --> 00:16:07,000
So we can rename this one Sky
and we can call this next one bottom half.
309
00:16:07,083 --> 00:16:10,041
So flip it.
310
00:16:10,041 --> 00:16:12,750
And this is
311
00:16:12,750 --> 00:16:16,583
just another way for you
to very quickly make specific changes.
312
00:16:16,583 --> 00:16:20,000
So if I wanted to make a change to
just the sky, I have this gradient here.
313
00:16:20,000 --> 00:16:21,291
I don't have to remake it.
314
00:16:21,291 --> 00:16:22,791
I could literally just go into my curves
315
00:16:22,791 --> 00:16:27,583
here, bring up the sky
and make it even brighter very quickly.
316
00:16:27,666 --> 00:16:29,250
And like that's the thing.
317
00:16:29,250 --> 00:16:33,125
You want to optimize your node tree
to suit your style of work
318
00:16:33,208 --> 00:16:38,041
and down here
we could just call this bottom
319
00:16:38,125 --> 00:16:40,791
and maybe we can darken that to.
320
00:16:40,791 --> 00:16:43,791
Over here, make things a bit darker.
321
00:16:43,916 --> 00:16:45,625
If, if we wanted to.
322
00:16:45,625 --> 00:16:48,250
In this case, I probably wouldn't
really do that. The sky.
323
00:16:48,250 --> 00:16:53,625
Maybe we can make it
even more like warm or something,
324
00:16:53,708 --> 00:16:55,791
get experimental with it
325
00:16:55,791 --> 00:17:00,708
and you know, minus these three here,
326
00:17:00,791 --> 00:17:04,458
this is kind of like the base node tree
I set up for myself.
327
00:17:04,541 --> 00:17:07,250
And depending on the project,
like sometimes you'll be like,
328
00:17:07,250 --> 00:17:09,083
Oh, I'm going to be doing a lot of
329
00:17:09,083 --> 00:17:12,625
sky changes, you know, or changing,
just changing the exposure of the sky
330
00:17:12,625 --> 00:17:16,750
or making the left side of my image
darker, the right side brighter.
331
00:17:16,833 --> 00:17:18,833
Then you might want to add
another one of those parallel
332
00:17:18,833 --> 00:17:22,791
sets where there's windows on each one
that will affect a different part
333
00:17:22,791 --> 00:17:23,291
of your image.
334
00:17:23,291 --> 00:17:26,291
And that way you don't have to keep
remaking them for every single node tree,
335
00:17:26,416 --> 00:17:28,416
they're just there
and then you just change
336
00:17:28,416 --> 00:17:31,416
the ones that you need to change
when you actually need to change them.
337
00:17:31,583 --> 00:17:34,583
So now that we've developed our base
node tree structure,
338
00:17:34,583 --> 00:17:37,583
we're going to want to add it
as a still into our power grids.
339
00:17:37,833 --> 00:17:39,791
But the issue right now
is that there's actual changes
340
00:17:39,791 --> 00:17:41,375
being made to each one of these nodes.
341
00:17:41,375 --> 00:17:43,000
And obviously
we're not going to want to apply
342
00:17:43,000 --> 00:17:46,833
these changes to random clips
that we apply this base node tree, too.
343
00:17:46,916 --> 00:17:50,875
So what I can do in this situation
is just go up here to color,
344
00:17:50,958 --> 00:17:53,875
go to reset grades and keep nodes.
345
00:17:53,875 --> 00:17:56,875
So it's going to reset all the grades,
but it's going to keep the nodes.
346
00:17:56,958 --> 00:18:00,625
Okay, So we've reset our base
node tree here so there's no effects
347
00:18:00,625 --> 00:18:03,208
or changes being made
to any of these individual nodes,
348
00:18:03,208 --> 00:18:04,375
but we're going want to keep some.
349
00:18:04,375 --> 00:18:07,375
So for example, the color space transform,
350
00:18:07,583 --> 00:18:11,000
we're not going to want to have to reapply
this effect to our base node tree
351
00:18:11,000 --> 00:18:14,375
every single time that we apply this base
node tree to any of our clips.
352
00:18:14,458 --> 00:18:21,875
So let's apply
that color space transform. So
353
00:18:21,958 --> 00:18:23,416
so that one can stay.
354
00:18:23,416 --> 00:18:27,750
Primaries will leave this one blank,
that will leave this one blank as well.
355
00:18:27,833 --> 00:18:31,000
And for the Reds blues sans magenta
as we can do what we spoke
356
00:18:31,000 --> 00:18:34,083
about before so we can apply those presets
to each one of these.
357
00:18:34,083 --> 00:18:38,250
So all you got to do is go up to Color
Presets and then we can apply one of these
358
00:18:38,250 --> 00:18:40,916
to each one of these
if you choose to do so.
359
00:18:40,916 --> 00:18:43,708
A lot of the time
I don't even use the presets.
360
00:18:43,708 --> 00:18:47,333
I'll just go to the node
that has the color I want to change
361
00:18:47,333 --> 00:18:50,958
and then just use the qualifier
to select that color range.
362
00:18:51,041 --> 00:18:54,666
And then from there, you know the effects
at the end here, like collation,
363
00:18:54,750 --> 00:18:56,208
also we've got to rename this one.
364
00:18:56,208 --> 00:18:58,208
So this from skin tones,
365
00:18:58,291 --> 00:18:59,333
collation, let's add
366
00:18:59,333 --> 00:19:02,333
a collation there and just leave it on.
367
00:19:02,333 --> 00:19:05,208
And same with the green.
368
00:19:05,208 --> 00:19:09,041
So we'll leave film grain on this last
one here as well.
369
00:19:09,125 --> 00:19:12,458
And by default what I'll do
is just turn those off so command,
370
00:19:12,541 --> 00:19:14,083
I'll leave those off.
371
00:19:14,083 --> 00:19:17,083
And that way when we apply this base
node treats to any other clip
372
00:19:17,333 --> 00:19:19,791
by default
the collation in green will be turned off.
373
00:19:19,791 --> 00:19:20,291
And that way
374
00:19:20,291 --> 00:19:23,833
all we have to do is just enable them
if we want to use them for specific clips.
375
00:19:23,916 --> 00:19:25,875
So this is the base node tree here.
376
00:19:25,875 --> 00:19:28,916
So all we want to do is open up
our gallery over here.
377
00:19:28,916 --> 00:19:32,208
Let's go into power grids
and let's right click on this grab.
378
00:19:32,208 --> 00:19:35,208
Still, it's going to be added
to our power grids over here.
379
00:19:35,375 --> 00:19:37,625
And all we want to do at
this point is to name it.
380
00:19:37,625 --> 00:19:42,291
So we can call this one base
node tree one.
381
00:19:42,375 --> 00:19:45,375
Now we can see that I already have
another base node tree saved over here.
382
00:19:45,375 --> 00:19:46,208
And here's the thing.
383
00:19:46,208 --> 00:19:47,458
If you're using
a bunch of different cameras,
384
00:19:47,458 --> 00:19:49,291
then you might want to create a base
node tree
385
00:19:49,291 --> 00:19:51,000
for each one of those individual cameras.
386
00:19:51,000 --> 00:19:54,291
So for example, in this one,
I could change the color space, transform
387
00:19:54,500 --> 00:19:56,083
to the one that I use all the time.
388
00:19:56,083 --> 00:19:58,833
So that's Sony. So
389
00:19:58,916 --> 00:19:59,875
as Log
390
00:19:59,875 --> 00:20:05,541
Gamma three City and change the output
color space to rec seven or nine.
391
00:20:05,625 --> 00:20:08,416
And then that way if I save this now,
392
00:20:08,416 --> 00:20:11,000
I could save this one
and it's custom to Sony
393
00:20:11,000 --> 00:20:16,000
so I could say Sony base node tree
and that way whenever
394
00:20:16,000 --> 00:20:19,458
I have Sony footage, I could just apply
this Sony base node tree to those.
395
00:20:19,541 --> 00:20:24,166
And then that way it will automatically
convert that Sony log footage to rec 709
396
00:20:24,250 --> 00:20:25,000
So there you go.
397
00:20:25,000 --> 00:20:27,333
Everything you need to know about base
node trees.
398
00:20:27,333 --> 00:20:29,041
Now, honestly,
if you're just starting off,
399
00:20:29,041 --> 00:20:31,000
don't really worry about this too much.
400
00:20:31,000 --> 00:20:33,416
This is something that you should do
later on.
401
00:20:33,416 --> 00:20:37,125
Once you've actually developed
a bit more of a workflow, you understand
402
00:20:37,250 --> 00:20:40,916
what nodes it is that you use the most
and what kind of base node tree would work
403
00:20:40,916 --> 00:20:42,041
best for you.
404
00:20:42,041 --> 00:20:44,416
So that's it for this video
I hope you guys enjoyed.
405
00:20:44,416 --> 00:20:47,000
I hope you learn something new
and I'll catch you in the next one.
35725
Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.