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These are the user uploaded subtitles that are being translated: 1 00:00:04,916 --> 00:00:06,166 Okay, so a no tree 2 00:00:06,166 --> 00:00:09,875 is basically just a bunch of nodes connected together in our node graph. 3 00:00:09,958 --> 00:00:12,000 This is an example of a node tree. 4 00:00:12,000 --> 00:00:14,875 This is a node tree and this is energy. 5 00:00:14,875 --> 00:00:15,791 Now we can take some time 6 00:00:15,791 --> 00:00:19,000 to put together a new node tree for every single clip of your project, 7 00:00:19,166 --> 00:00:21,500 especially when there could be hundreds of separate clips 8 00:00:21,500 --> 00:00:25,125 and you're building out pretty extensive node trees for each one of those clips. 9 00:00:25,208 --> 00:00:28,291 That's why it could be very helpful to create a base node tree 10 00:00:28,291 --> 00:00:32,166 or even several of these and save them as stills in your power grids bin. 11 00:00:32,250 --> 00:00:35,666 So you can always have access to them and quickly apply any of these node 12 00:00:35,666 --> 00:00:38,666 trees to any clip at any time very quickly. 13 00:00:38,708 --> 00:00:42,083 Now, when you make a base node tree like this, you don't actually want to make 14 00:00:42,083 --> 00:00:45,208 any color changes to any of the nodes so that it's completely fresh. 15 00:00:45,208 --> 00:00:47,083 You really just want the node tree structure. 16 00:00:47,083 --> 00:00:50,833 So instead of having to remake the structure each time you just select 17 00:00:50,833 --> 00:00:53,333 the node you want to make changes to and go from there. 18 00:00:53,333 --> 00:00:56,833 Now, what I want you to understand is that it's not about the size of 19 00:00:56,833 --> 00:01:00,125 your node tree. It's how you use it 20 00:01:00,208 --> 00:01:00,875 now. But for real. 21 00:01:00,875 --> 00:01:04,791 I see a lot of professional colorists out there flexing their long, complicated 22 00:01:04,791 --> 00:01:08,750 looking notches, but their final image doesn't stand out or impress me at all, 23 00:01:08,833 --> 00:01:10,708 and they just make it seem more complicated 24 00:01:10,708 --> 00:01:12,958 than it actually is for those just starting out. 25 00:01:12,958 --> 00:01:15,625 You really don't need a crazy big node tree. 26 00:01:15,625 --> 00:01:19,583 You can always start off small and then as you do more and more coloring, you're 27 00:01:19,583 --> 00:01:22,750 going to start to see all the options you find yourself repeating consistently. 28 00:01:22,916 --> 00:01:26,666 And then you can update your base node tree structures as you need later on. 29 00:01:26,875 --> 00:01:29,750 The good thing about reusing the same node structure is 30 00:01:29,750 --> 00:01:32,958 that you're going to start to develop muscle memory as to where everything 31 00:01:32,958 --> 00:01:35,958 is, and you'll be able to make changes even quicker this way. 32 00:01:36,000 --> 00:01:36,833 It's also good 33 00:01:36,833 --> 00:01:40,250 when you're revisiting older projects or do any kind of collaborative work. 34 00:01:40,375 --> 00:01:42,291 If you settle on a base, no tree structure, 35 00:01:42,291 --> 00:01:44,166 then you'll know where every individual node is 36 00:01:44,166 --> 00:01:47,375 and you won't have to do any problem solving to figure out what's what. 37 00:01:47,458 --> 00:01:48,958 So I think that's enough of an intro. 38 00:01:48,958 --> 00:01:51,958 Let's jump into Da Vinci. I'll show you guys exactly how I do it. 39 00:01:51,958 --> 00:01:52,125 All right. 40 00:01:52,125 --> 00:01:53,583 So I'm going to show you guys a node 41 00:01:53,583 --> 00:01:57,958 tree structure that I use pretty often and has worked for my workflow. 42 00:01:58,041 --> 00:02:00,000 It's definitely not too elaborate. 43 00:02:00,000 --> 00:02:03,791 I would say it's a good node tree structure to kind of start off with. 44 00:02:03,875 --> 00:02:07,500 And then based on the type of color grading that you're doing, the tasks 45 00:02:07,500 --> 00:02:10,958 you find yourself repeating, you can expand on this later on. 46 00:02:11,000 --> 00:02:13,333 But I usually like to start with noise reduction. 47 00:02:13,333 --> 00:02:17,166 So the first node in my node she structure, I'll rename it and ah, 48 00:02:17,166 --> 00:02:20,166 and that node is just for any kind of noise reduction that I want to do. 49 00:02:20,333 --> 00:02:23,541 From there I'll add another node and this node would be my color 50 00:02:23,541 --> 00:02:24,666 space transform. 51 00:02:24,666 --> 00:02:28,541 So I mean our call is 60 now. 52 00:02:28,541 --> 00:02:30,833 Color space transform is an open effect. 53 00:02:30,833 --> 00:02:34,041 So if you go to open effects, I have it here under my favorites. 54 00:02:34,125 --> 00:02:37,708 This this is basically a quick way for us to take our image 55 00:02:37,708 --> 00:02:41,500 from log to looking more like real life in a quick way. 56 00:02:41,500 --> 00:02:45,833 So in per color space, I could change this to Sony, 57 00:02:45,916 --> 00:02:47,041 Eskom at three Sunny because 58 00:02:47,041 --> 00:02:50,708 that's what I shot on and then I'm going to change it to rec 709. 59 00:02:50,750 --> 00:02:52,500 That's kind of like a standard 60 00:02:52,500 --> 00:02:56,958 and that allows me to kind of get a usable image right away 61 00:02:57,041 --> 00:03:00,041 without having to even play with any of the curves or anything like that. 62 00:03:00,250 --> 00:03:02,041 Also, keep in mind you're only going to want to use 63 00:03:02,041 --> 00:03:04,541 the color space transform node when you're not already 64 00:03:04,541 --> 00:03:08,416 using the color management tools within the project settings. 65 00:03:08,500 --> 00:03:10,416 So I'm going to close the open effects here, 66 00:03:10,416 --> 00:03:12,458 and then from there I'm going to add another node 67 00:03:12,458 --> 00:03:13,916 and this is going to be my primaries. 68 00:03:13,916 --> 00:03:15,333 So you can just call it PR. 69 00:03:15,333 --> 00:03:18,333 I or. Primaries. 70 00:03:18,500 --> 00:03:22,458 And here I'll make changes like my temperature tint. 71 00:03:22,541 --> 00:03:26,875 So this is just the node used to kind of make things actually feel natural. 72 00:03:26,875 --> 00:03:31,375 So you're trying to make it feel like how you actually saw it in real life. 73 00:03:31,458 --> 00:03:33,208 In this case, I do feel like it was. 74 00:03:33,208 --> 00:03:37,333 A bit warmer, a bit more towards the. 75 00:03:37,375 --> 00:03:39,375 Pink. Side of things. 76 00:03:39,375 --> 00:03:41,000 I'll turn that on and off. 77 00:03:41,000 --> 00:03:43,000 It's subtle, but it makes a big difference. 78 00:03:43,000 --> 00:03:46,583 I probably want to increase the overall exposure as well a little bit. 79 00:03:46,791 --> 00:03:51,125 Now, after my primaries, what I'll do next is add another node for the look 80 00:03:51,208 --> 00:03:54,875 or the light. So I'll just call this light 81 00:03:54,958 --> 00:03:58,500 and I'll grab something from within the lights here. 82 00:03:58,500 --> 00:04:01,500 I'll go through and just kind of see what looks good. 83 00:04:01,625 --> 00:04:04,416 In this case, if feel like this would probably look nice 84 00:04:04,416 --> 00:04:10,083 and usually when I apply lights, what I'll do is bring the key output down 85 00:04:10,166 --> 00:04:14,375 so it's not as intense, especially with like the lights 86 00:04:14,375 --> 00:04:18,458 that I have a kind of just have like a bunch of random lights. 87 00:04:18,458 --> 00:04:18,916 This is a lot. 88 00:04:18,916 --> 00:04:20,250 But no, this is 89 00:04:20,250 --> 00:04:23,833 we did a little collab with a bunch of other filmmakers and we saw the bundle. 90 00:04:23,833 --> 00:04:25,166 It was only available for a week, 91 00:04:25,166 --> 00:04:27,166 but in here there's like a ton of different lights. 92 00:04:27,166 --> 00:04:31,375 Some of those LEDs have like color space transform already baked into them 93 00:04:31,458 --> 00:04:32,333 and things like that. 94 00:04:32,333 --> 00:04:35,416 So a lot of the time I'll just turn the opacity down on a light, 95 00:04:35,416 --> 00:04:38,791 but I'll still be able to reap the benefits of that light. 96 00:04:38,916 --> 00:04:40,708 So I'm liking the way that this is looking. 97 00:04:40,708 --> 00:04:43,708 Now after the node, what I'll do is create another node 98 00:04:43,791 --> 00:04:47,625 and I'll hit option P to make a parallel mixture node. 99 00:04:47,708 --> 00:04:51,125 And now these nodes here are basically for me 100 00:04:51,125 --> 00:04:54,125 to focus on individual colors. 101 00:04:54,208 --> 00:04:58,250 So in this case I'd be down to focus on like the sunset tones 102 00:04:58,250 --> 00:04:59,250 over here in the candles. 103 00:04:59,250 --> 00:05:02,541 So that's one color I'd like to mess around with and adjust the colors. 104 00:05:02,750 --> 00:05:05,083 So I'll go in here, grab the qualifier 105 00:05:05,083 --> 00:05:10,041 and select this tone shift H to see what I'm selecting. 106 00:05:10,125 --> 00:05:12,208 That looks pretty good. 107 00:05:12,208 --> 00:05:15,000 I'll go down here, grab this tool to add 108 00:05:15,000 --> 00:05:18,333 some more colors here. 109 00:05:18,416 --> 00:05:20,958 That looks pretty good to me 110 00:05:20,958 --> 00:05:24,541 and shift H so I could see what I'm doing and I'll go in 111 00:05:24,541 --> 00:05:29,375 and make the adjustments that I want to the individual colors of my image here. 112 00:05:29,375 --> 00:05:32,333 So maybe I'll brighten things up. 113 00:05:32,333 --> 00:05:33,625 Can't do it too much. 114 00:05:33,625 --> 00:05:35,875 We, you can see where we're getting a bit of separation there. 115 00:05:35,875 --> 00:05:37,833 I think that that also might be. 116 00:05:37,833 --> 00:05:40,291 Um. I can probably fix. Out the blue radius. 117 00:05:40,291 --> 00:05:42,000 Yeah, pretty much. 118 00:05:42,000 --> 00:05:45,750 Looks a bit better, but still, that that separation there is a little bit intense. 119 00:05:45,750 --> 00:05:49,208 So I'll bring that back down a little bit. 120 00:05:49,291 --> 00:05:57,750 But I do like it a bit brighter. 121 00:05:57,833 --> 00:05:59,250 Minor adjustment there. 122 00:05:59,250 --> 00:06:03,666 I'll probably bring up the temperature, make it feel even warmer. 123 00:06:03,750 --> 00:06:05,541 I'd say it looks pretty good. 124 00:06:05,541 --> 00:06:07,916 Turn that on and off. 125 00:06:07,916 --> 00:06:11,458 It doesn't seem like a lot, but a little goes a long way when it comes to color. 126 00:06:11,458 --> 00:06:12,875 Calibrating the middle node here I'm. 127 00:06:12,875 --> 00:06:16,083 I want to focus on like the blue colors on the screen here. 128 00:06:16,083 --> 00:06:18,833 So I'll go over to my qualifier, select the. 129 00:06:18,833 --> 00:06:20,666 Blue here. 130 00:06:20,666 --> 00:06:23,416 And if you like that blue might be a bit too saturated. 131 00:06:23,416 --> 00:06:27,125 So bring that saturation down. 132 00:06:27,208 --> 00:06:29,458 That looks good to me. 133 00:06:29,458 --> 00:06:31,875 And then this bottom one could be whatever. 134 00:06:31,875 --> 00:06:36,833 So maybe I can grab like that faint grayish blue tone in the sky here 135 00:06:36,833 --> 00:06:39,833 and try to maybe raise that up, 136 00:06:39,958 --> 00:06:45,541 make it a bit brighter, 137 00:06:45,625 --> 00:06:47,833 cause that just gives me a wider range. 138 00:06:47,833 --> 00:06:55,083 There will want to blur 139 00:06:55,166 --> 00:06:57,041 that. 140 00:06:57,041 --> 00:06:58,791 That's brightness up a bit. 141 00:06:58,791 --> 00:07:06,500 Maybe. 142 00:07:06,583 --> 00:07:09,416 I don't want this edge to be too evident here. 143 00:07:09,416 --> 00:07:14,041 Let's see what happens if we make. It a bit more yellow, 144 00:07:14,125 --> 00:07:17,333 give it even more, a bit more tint there 145 00:07:17,416 --> 00:07:17,916 it's faint. 146 00:07:17,916 --> 00:07:20,208 And I can see this line here that doesn't look too good. 147 00:07:20,208 --> 00:07:23,208 So I'll go back into here. 148 00:07:23,250 --> 00:07:26,750 Maybe we can blur that even. More 149 00:07:26,833 --> 00:07:29,833 and I'll turn that on and off. 150 00:07:29,958 --> 00:07:31,958 It's minimal, but it goes a long way. 151 00:07:31,958 --> 00:07:34,791 I, I'm really liking the way that this image is looking now. 152 00:07:34,791 --> 00:07:37,791 Now, depending on the situation, sometimes you might want this to be 153 00:07:37,791 --> 00:07:40,208 a layer mixer node instead of a parallel mixer. 154 00:07:40,208 --> 00:07:43,333 So based on your situation, feel free to just right click. 155 00:07:43,333 --> 00:07:45,666 You can morph this into either or. 156 00:07:45,666 --> 00:07:49,125 So you know, if we're dealing with a situation where you need to layer 157 00:07:49,125 --> 00:07:52,416 things instead of mixed them together, just switched over to a layer mixer. 158 00:07:52,500 --> 00:07:56,708 And now the thing is with this, you can name these individually, 159 00:07:56,708 --> 00:08:00,166 so you can like have these set up for certain colors so I can go up 160 00:08:00,166 --> 00:08:05,708 here, call this like reds, this middle one, call it blues, 161 00:08:05,750 --> 00:08:10,208 last one, call it cyan or whatever you want. 162 00:08:10,250 --> 00:08:14,583 And that way, you know, if you have these set up like this, 163 00:08:14,666 --> 00:08:17,541 then you won't even have to, like, think about what color goes 164 00:08:17,541 --> 00:08:20,541 where you kind of just know what colors you should add. 165 00:08:20,708 --> 00:08:25,208 And I know some colorists will make an individual node here 166 00:08:25,208 --> 00:08:27,541 for every color range. 167 00:08:27,541 --> 00:08:31,458 So if we go up here to our menu, we go to color. 168 00:08:31,541 --> 00:08:35,333 We can see we have some presets for vectors. 169 00:08:35,416 --> 00:08:38,125 So we got green, yellow, red, magenta, blue, cyan. 170 00:08:38,125 --> 00:08:40,666 So you can make one for each one of these individually. 171 00:08:40,666 --> 00:08:43,583 So if I was to do that, I would just like this bottom node here. 172 00:08:43,583 --> 00:08:47,875 Option P to add another note here, 173 00:08:47,958 --> 00:08:53,500 go up here to Color Presets and so select another one. 174 00:08:53,500 --> 00:08:55,166 So like magenta. 175 00:08:55,166 --> 00:08:58,250 And just by selecting it, we can see that it's made a selection. 176 00:08:58,250 --> 00:09:02,125 But because there is no magenta here, if I hit shift H you can see there's 177 00:09:02,125 --> 00:09:04,000 a tiny bit of magenta. 178 00:09:04,083 --> 00:09:06,833 I could rename this, call it magenta. 179 00:09:06,833 --> 00:09:10,750 And that way because we've selected a preset and we've applied it to this 180 00:09:10,791 --> 00:09:11,666 whenever we select. 181 00:09:11,666 --> 00:09:14,541 Does it matter what clip we've applied this base node tree to? 182 00:09:14,541 --> 00:09:18,583 If we just select this magenta node, it's going to select all of the magenta 183 00:09:18,791 --> 00:09:20,000 within our image. 184 00:09:20,000 --> 00:09:22,000 Does it matter what clip you're using? So that's cool. 185 00:09:22,000 --> 00:09:24,916 It's like a quick way for you to just select a node 186 00:09:24,916 --> 00:09:28,500 and then start to focus on that individual color spectrum. 187 00:09:28,583 --> 00:09:31,791 So after I've done this stuff here, what I like to do 188 00:09:31,791 --> 00:09:34,333 is select my parallel or layer mixture over here. 189 00:09:34,333 --> 00:09:38,083 Here option S and now I'm going to focus on the skin tones. 190 00:09:38,166 --> 00:09:41,333 Now, in this case, I would say that the skin tones look good, 191 00:09:41,416 --> 00:09:44,333 and if we check our vector scope here, we can see that 192 00:09:44,333 --> 00:09:49,083 these skin tone colors within our image are on the skin tone line here. 193 00:09:49,166 --> 00:09:51,750 If you're not seeing this line, head over to this button right here 194 00:09:51,750 --> 00:09:55,291 and just make sure show skin tone indicator is turned on. 195 00:09:55,375 --> 00:09:59,291 And this is a skin tone indicator basically shows us where our skin tones 196 00:09:59,375 --> 00:10:02,708 should fall under in order for them to look natural. 197 00:10:02,750 --> 00:10:04,458 And right now it looks like we're pretty good. 198 00:10:04,458 --> 00:10:07,916 But if I wanted to make additional changes to just the skin tones 199 00:10:07,916 --> 00:10:12,541 and you already know what I would do, you zoom in on this guy, use a qualifier, 200 00:10:12,750 --> 00:10:16,583 make a selection of your skin tones, try to isolate them the best you can. 201 00:10:16,583 --> 00:10:17,125 Right? 202 00:10:17,125 --> 00:10:21,416 You don't want to be affecting other things because we've kind of already 203 00:10:21,500 --> 00:10:25,000 adjusted all the other colors in the way that we want. 204 00:10:25,083 --> 00:10:28,625 I don't really want to be making any more changes there, 205 00:10:28,708 --> 00:10:30,750 and this is a decent selection, 206 00:10:30,750 --> 00:10:34,500 but obviously we are going to have to create a window as well. 207 00:10:34,500 --> 00:10:38,708 But before we make a window, let's just play with these parameters here to kind of 208 00:10:38,791 --> 00:10:41,625 adjust our selection a bit better. 209 00:10:41,625 --> 00:10:44,291 I really just want to focus on these skin tones 210 00:10:44,291 --> 00:10:49,083 and try to eliminate everything else. 211 00:10:49,166 --> 00:10:50,791 So what I'll do is enable 212 00:10:50,791 --> 00:10:54,916 the polygon window tool here and I'll draw two 213 00:10:54,916 --> 00:11:01,375 windows, one around my face over here 214 00:11:01,458 --> 00:11:03,958 and neck. 215 00:11:03,958 --> 00:11:06,000 That would be good to have. 216 00:11:06,000 --> 00:11:10,750 So I'll go down to my window here, enable another curve window here. 217 00:11:10,833 --> 00:11:17,041 And draw one around this arm here. 218 00:11:17,125 --> 00:11:20,125 Oops, 219 00:11:20,250 --> 00:11:26,125 Draw. 220 00:11:26,208 --> 00:11:28,208 And now that I have those, I'll go over here 221 00:11:28,208 --> 00:11:36,208 to my tracker and I will track forwards and track backwards on each one of these. 222 00:11:36,291 --> 00:11:36,500 Cool. 223 00:11:36,500 --> 00:11:39,625 So I spent a bit of time just isolating these skin tones. 224 00:11:39,833 --> 00:11:42,625 Obviously, the more time you spend on this, the better it's going to look. 225 00:11:42,625 --> 00:11:46,041 But this is really just, for example sake, and this is the node 226 00:11:46,041 --> 00:11:50,041 that I use to isolate skin tones and just make sure that they look good. 227 00:11:50,125 --> 00:11:55,416 So in this case, I do think that we can brighten up those skin tones a tad bit. 228 00:11:55,500 --> 00:11:57,458 Not too much. 229 00:11:57,458 --> 00:12:00,875 I don't want to be able to see the edge of my window. 230 00:12:00,958 --> 00:12:05,916 It wasn't perfect, you know, I didn't spend too much time so it extends out. 231 00:12:06,000 --> 00:12:07,291 And also. 232 00:12:07,291 --> 00:12:09,250 We want to blur that. 233 00:12:09,250 --> 00:12:12,958 Soften it a bit more to. 234 00:12:13,041 --> 00:12:14,750 But yeah, so, you know, 235 00:12:14,750 --> 00:12:18,625 if you need to make any changes to like the temperature of your skin, 236 00:12:18,625 --> 00:12:22,708 just making it look more realistic, you could do that here too. 237 00:12:22,791 --> 00:12:25,958 I think the skin tone actually looks fine. 238 00:12:26,041 --> 00:12:29,291 I was happy to just like raise the exposure a little bit here. 239 00:12:29,458 --> 00:12:30,916 Maybe bring. 240 00:12:30,916 --> 00:12:34,791 Up a bit of the shadows, too. 241 00:12:34,875 --> 00:12:37,875 And I grabbed the face. 242 00:12:38,083 --> 00:12:38,583 There we go. 243 00:12:38,583 --> 00:12:40,625 We want to make sure that we are. 244 00:12:40,625 --> 00:12:44,083 Softening that edge so we don't see the edge. 245 00:12:44,166 --> 00:12:47,333 And yeah, so that looks pretty good to me. 246 00:12:47,500 --> 00:12:51,416 And this was a situation where I had to do minimal work on the skin tones 247 00:12:51,416 --> 00:12:52,166 because they just looked good. 248 00:12:52,166 --> 00:12:56,375 But in a lot of situations I do put a lot of time into just making 249 00:12:56,375 --> 00:13:00,416 sure that the skin tones are perfect because that's what really sells. 250 00:13:00,416 --> 00:13:02,000 The look, in my opinion, is like 251 00:13:02,000 --> 00:13:06,250 you could do like bold looks and experiment and make things look, 252 00:13:06,416 --> 00:13:09,458 you know, very blue or very orange or like, 253 00:13:09,458 --> 00:13:12,458 you know, experiment with like more intense color grades. 254 00:13:12,625 --> 00:13:13,500 That's totally fine. 255 00:13:13,500 --> 00:13:17,958 But if the if the skin tones are off on a person and things don't feel 256 00:13:17,958 --> 00:13:21,291 right personally, I'm not I'm not really a fan of a lot of grades like that. 257 00:13:21,291 --> 00:13:24,208 I want to make sure the skin tones are looking good 258 00:13:24,208 --> 00:13:27,208 and then you can go crazy with everything else however you want. 259 00:13:27,208 --> 00:13:30,583 Now, after skin tones, I like to add my open effects 260 00:13:30,666 --> 00:13:35,333 so anything like a glow or grain. 261 00:13:35,416 --> 00:13:38,250 I personally don't really use glow that often. 262 00:13:38,250 --> 00:13:40,375 I know a lot of people are into it. 263 00:13:40,375 --> 00:13:42,333 Lots of people like a bit of that glow. 264 00:13:42,333 --> 00:13:44,333 So go ahead. Added on there. 265 00:13:44,333 --> 00:13:48,041 There's also a new thing called collation. 266 00:13:48,125 --> 00:13:52,416 That stuff looks pretty cool too, so we can go over here, 267 00:13:52,500 --> 00:13:52,791 we can 268 00:13:52,791 --> 00:13:55,791 add something like collation if we want to. 269 00:13:55,791 --> 00:13:58,583 So this is reserved for any of our open effects. 270 00:13:58,583 --> 00:14:01,375 Right? So let's zoom. In. 271 00:14:01,375 --> 00:14:02,625 Take a look at this, turn. 272 00:14:02,625 --> 00:14:04,833 It on and off, see what it's doing. 273 00:14:04,833 --> 00:14:07,958 So I could bring the normalization down a bit and we can see what it's doing 274 00:14:07,958 --> 00:14:09,333 to the computer there. 275 00:14:09,333 --> 00:14:13,583 It almost gives it like a bit of a vintage vibe, looks cool. 276 00:14:13,583 --> 00:14:18,250 And then if I want to add things like Green, I can do that as well. 277 00:14:18,333 --> 00:14:21,625 Or we could see that the node graph, we're starting 278 00:14:21,625 --> 00:14:26,166 to be limited on space here, so 279 00:14:26,250 --> 00:14:29,125 I'm going to grab everything. 280 00:14:29,125 --> 00:14:32,375 And bring it up here. 281 00:14:32,458 --> 00:14:34,875 I could just bring this down here. 282 00:14:34,875 --> 00:14:37,875 So this is the first open effect so we can rename this one. 283 00:14:37,875 --> 00:14:39,750 We can call it elation. 284 00:14:39,750 --> 00:14:40,791 And like, you know, 285 00:14:40,791 --> 00:14:43,041 these nodes are going to be reserved for the ones that use the most. 286 00:14:43,041 --> 00:14:48,875 So when I use even more than collation is green, 287 00:14:48,958 --> 00:14:52,625 so we can add film grain, 288 00:14:52,708 --> 00:14:56,541 that's one of the resolve effects here and we can play around with that. 289 00:14:56,541 --> 00:15:00,666 So make it however you want, 290 00:15:00,750 --> 00:15:01,666 play around there. 291 00:15:01,666 --> 00:15:06,458 And I know because of compression to be able to see the change here 292 00:15:06,500 --> 00:15:09,291 through Vimeo or YouTube is going to be really difficult. 293 00:15:09,291 --> 00:15:12,041 So you guys probably won't even see that and that's pretty much it. 294 00:15:12,041 --> 00:15:17,416 So this is my base node tree, kind of just like a fairly simple one, 295 00:15:17,416 --> 00:15:21,208 but it's got everything that you need for like a base foundation. 296 00:15:21,291 --> 00:15:23,791 I know a lot of other people, they like to add 297 00:15:23,791 --> 00:15:27,000 even more, so they'll add a whole another row. 298 00:15:27,000 --> 00:15:30,000 Maybe like after this first 299 00:15:30,250 --> 00:15:33,958 parallel mixer node, they'll add another node, 300 00:15:34,041 --> 00:15:36,583 make that a parallel mixture node 301 00:15:36,666 --> 00:15:38,583 starting to look crazy now. 302 00:15:38,583 --> 00:15:40,166 Sorry about that. 303 00:15:40,166 --> 00:15:44,250 So they'll yeah, they'll add like another parallel mixture here 304 00:15:44,333 --> 00:15:50,000 and you know, they'll make windows here so you can make windows gradients. 305 00:15:50,000 --> 00:15:55,125 So some people like to make a gradient for the sky 306 00:15:55,208 --> 00:15:55,916 and kind of 307 00:15:55,916 --> 00:16:00,250 just have that ready there to go whenever you want. 308 00:16:00,333 --> 00:16:07,000 So we can rename this one Sky and we can call this next one bottom half. 309 00:16:07,083 --> 00:16:10,041 So flip it. 310 00:16:10,041 --> 00:16:12,750 And this is 311 00:16:12,750 --> 00:16:16,583 just another way for you to very quickly make specific changes. 312 00:16:16,583 --> 00:16:20,000 So if I wanted to make a change to just the sky, I have this gradient here. 313 00:16:20,000 --> 00:16:21,291 I don't have to remake it. 314 00:16:21,291 --> 00:16:22,791 I could literally just go into my curves 315 00:16:22,791 --> 00:16:27,583 here, bring up the sky and make it even brighter very quickly. 316 00:16:27,666 --> 00:16:29,250 And like that's the thing. 317 00:16:29,250 --> 00:16:33,125 You want to optimize your node tree to suit your style of work 318 00:16:33,208 --> 00:16:38,041 and down here we could just call this bottom 319 00:16:38,125 --> 00:16:40,791 and maybe we can darken that to. 320 00:16:40,791 --> 00:16:43,791 Over here, make things a bit darker. 321 00:16:43,916 --> 00:16:45,625 If, if we wanted to. 322 00:16:45,625 --> 00:16:48,250 In this case, I probably wouldn't really do that. The sky. 323 00:16:48,250 --> 00:16:53,625 Maybe we can make it even more like warm or something, 324 00:16:53,708 --> 00:16:55,791 get experimental with it 325 00:16:55,791 --> 00:17:00,708 and you know, minus these three here, 326 00:17:00,791 --> 00:17:04,458 this is kind of like the base node tree I set up for myself. 327 00:17:04,541 --> 00:17:07,250 And depending on the project, like sometimes you'll be like, 328 00:17:07,250 --> 00:17:09,083 Oh, I'm going to be doing a lot of 329 00:17:09,083 --> 00:17:12,625 sky changes, you know, or changing, just changing the exposure of the sky 330 00:17:12,625 --> 00:17:16,750 or making the left side of my image darker, the right side brighter. 331 00:17:16,833 --> 00:17:18,833 Then you might want to add another one of those parallel 332 00:17:18,833 --> 00:17:22,791 sets where there's windows on each one that will affect a different part 333 00:17:22,791 --> 00:17:23,291 of your image. 334 00:17:23,291 --> 00:17:26,291 And that way you don't have to keep remaking them for every single node tree, 335 00:17:26,416 --> 00:17:28,416 they're just there and then you just change 336 00:17:28,416 --> 00:17:31,416 the ones that you need to change when you actually need to change them. 337 00:17:31,583 --> 00:17:34,583 So now that we've developed our base node tree structure, 338 00:17:34,583 --> 00:17:37,583 we're going to want to add it as a still into our power grids. 339 00:17:37,833 --> 00:17:39,791 But the issue right now is that there's actual changes 340 00:17:39,791 --> 00:17:41,375 being made to each one of these nodes. 341 00:17:41,375 --> 00:17:43,000 And obviously we're not going to want to apply 342 00:17:43,000 --> 00:17:46,833 these changes to random clips that we apply this base node tree, too. 343 00:17:46,916 --> 00:17:50,875 So what I can do in this situation is just go up here to color, 344 00:17:50,958 --> 00:17:53,875 go to reset grades and keep nodes. 345 00:17:53,875 --> 00:17:56,875 So it's going to reset all the grades, but it's going to keep the nodes. 346 00:17:56,958 --> 00:18:00,625 Okay, So we've reset our base node tree here so there's no effects 347 00:18:00,625 --> 00:18:03,208 or changes being made to any of these individual nodes, 348 00:18:03,208 --> 00:18:04,375 but we're going want to keep some. 349 00:18:04,375 --> 00:18:07,375 So for example, the color space transform, 350 00:18:07,583 --> 00:18:11,000 we're not going to want to have to reapply this effect to our base node tree 351 00:18:11,000 --> 00:18:14,375 every single time that we apply this base node tree to any of our clips. 352 00:18:14,458 --> 00:18:21,875 So let's apply that color space transform. So 353 00:18:21,958 --> 00:18:23,416 so that one can stay. 354 00:18:23,416 --> 00:18:27,750 Primaries will leave this one blank, that will leave this one blank as well. 355 00:18:27,833 --> 00:18:31,000 And for the Reds blues sans magenta as we can do what we spoke 356 00:18:31,000 --> 00:18:34,083 about before so we can apply those presets to each one of these. 357 00:18:34,083 --> 00:18:38,250 So all you got to do is go up to Color Presets and then we can apply one of these 358 00:18:38,250 --> 00:18:40,916 to each one of these if you choose to do so. 359 00:18:40,916 --> 00:18:43,708 A lot of the time I don't even use the presets. 360 00:18:43,708 --> 00:18:47,333 I'll just go to the node that has the color I want to change 361 00:18:47,333 --> 00:18:50,958 and then just use the qualifier to select that color range. 362 00:18:51,041 --> 00:18:54,666 And then from there, you know the effects at the end here, like collation, 363 00:18:54,750 --> 00:18:56,208 also we've got to rename this one. 364 00:18:56,208 --> 00:18:58,208 So this from skin tones, 365 00:18:58,291 --> 00:18:59,333 collation, let's add 366 00:18:59,333 --> 00:19:02,333 a collation there and just leave it on. 367 00:19:02,333 --> 00:19:05,208 And same with the green. 368 00:19:05,208 --> 00:19:09,041 So we'll leave film grain on this last one here as well. 369 00:19:09,125 --> 00:19:12,458 And by default what I'll do is just turn those off so command, 370 00:19:12,541 --> 00:19:14,083 I'll leave those off. 371 00:19:14,083 --> 00:19:17,083 And that way when we apply this base node treats to any other clip 372 00:19:17,333 --> 00:19:19,791 by default the collation in green will be turned off. 373 00:19:19,791 --> 00:19:20,291 And that way 374 00:19:20,291 --> 00:19:23,833 all we have to do is just enable them if we want to use them for specific clips. 375 00:19:23,916 --> 00:19:25,875 So this is the base node tree here. 376 00:19:25,875 --> 00:19:28,916 So all we want to do is open up our gallery over here. 377 00:19:28,916 --> 00:19:32,208 Let's go into power grids and let's right click on this grab. 378 00:19:32,208 --> 00:19:35,208 Still, it's going to be added to our power grids over here. 379 00:19:35,375 --> 00:19:37,625 And all we want to do at this point is to name it. 380 00:19:37,625 --> 00:19:42,291 So we can call this one base node tree one. 381 00:19:42,375 --> 00:19:45,375 Now we can see that I already have another base node tree saved over here. 382 00:19:45,375 --> 00:19:46,208 And here's the thing. 383 00:19:46,208 --> 00:19:47,458 If you're using a bunch of different cameras, 384 00:19:47,458 --> 00:19:49,291 then you might want to create a base node tree 385 00:19:49,291 --> 00:19:51,000 for each one of those individual cameras. 386 00:19:51,000 --> 00:19:54,291 So for example, in this one, I could change the color space, transform 387 00:19:54,500 --> 00:19:56,083 to the one that I use all the time. 388 00:19:56,083 --> 00:19:58,833 So that's Sony. So 389 00:19:58,916 --> 00:19:59,875 as Log 390 00:19:59,875 --> 00:20:05,541 Gamma three City and change the output color space to rec seven or nine. 391 00:20:05,625 --> 00:20:08,416 And then that way if I save this now, 392 00:20:08,416 --> 00:20:11,000 I could save this one and it's custom to Sony 393 00:20:11,000 --> 00:20:16,000 so I could say Sony base node tree and that way whenever 394 00:20:16,000 --> 00:20:19,458 I have Sony footage, I could just apply this Sony base node tree to those. 395 00:20:19,541 --> 00:20:24,166 And then that way it will automatically convert that Sony log footage to rec 709 396 00:20:24,250 --> 00:20:25,000 So there you go. 397 00:20:25,000 --> 00:20:27,333 Everything you need to know about base node trees. 398 00:20:27,333 --> 00:20:29,041 Now, honestly, if you're just starting off, 399 00:20:29,041 --> 00:20:31,000 don't really worry about this too much. 400 00:20:31,000 --> 00:20:33,416 This is something that you should do later on. 401 00:20:33,416 --> 00:20:37,125 Once you've actually developed a bit more of a workflow, you understand 402 00:20:37,250 --> 00:20:40,916 what nodes it is that you use the most and what kind of base node tree would work 403 00:20:40,916 --> 00:20:42,041 best for you. 404 00:20:42,041 --> 00:20:44,416 So that's it for this video I hope you guys enjoyed. 405 00:20:44,416 --> 00:20:47,000 I hope you learn something new and I'll catch you in the next one. 35725

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