All language subtitles for Procolor_C12_L6A_Fourthpass

af Afrikaans
sq Albanian
am Amharic
ar Arabic
hy Armenian
az Azerbaijani
eu Basque
be Belarusian
bn Bengali
bs Bosnian
bg Bulgarian
ca Catalan
ceb Cebuano
ny Chichewa
zh-CN Chinese (Simplified)
zh-TW Chinese (Traditional)
co Corsican
hr Croatian
cs Czech
da Danish
nl Dutch
en English
eo Esperanto
et Estonian
tl Filipino
fi Finnish
fr French
fy Frisian
gl Galician
ka Georgian
de German
el Greek
gu Gujarati
ht Haitian Creole
ha Hausa
haw Hawaiian
iw Hebrew
hi Hindi
hmn Hmong
hu Hungarian
is Icelandic
ig Igbo
id Indonesian
ga Irish
it Italian
ja Japanese
jw Javanese
kn Kannada
kk Kazakh
km Khmer
ko Korean
ku Kurdish (Kurmanji)
ky Kyrgyz
lo Lao
la Latin
lv Latvian
lt Lithuanian
lb Luxembourgish
mk Macedonian
mg Malagasy
ms Malay
ml Malayalam
mt Maltese
mi Maori
mr Marathi
mn Mongolian
my Myanmar (Burmese) Download
ne Nepali
no Norwegian
ps Pashto
fa Persian
pl Polish
pt Portuguese
pa Punjabi
ro Romanian
ru Russian
sm Samoan
gd Scots Gaelic
sr Serbian
st Sesotho
sn Shona
sd Sindhi
si Sinhala
sk Slovak
sl Slovenian
so Somali
es Spanish
su Sundanese
sw Swahili
sv Swedish
tg Tajik
ta Tamil
te Telugu
th Thai
tr Turkish
uk Ukrainian
ur Urdu
uz Uzbek
vi Vietnamese
cy Welsh
xh Xhosa
yi Yiddish
yo Yoruba
zu Zulu
or Odia (Oriya)
rw Kinyarwanda
tk Turkmen
tt Tatar
ug Uyghur
Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:00,000 --> 00:00:03,336 In this lesson, we're going to see if there's any way that we can enhance 2 00:00:03,336 --> 00:00:04,671 the shots with secondaries. 3 00:00:04,671 --> 00:00:07,907 So we've really kind of films like this kind of sky being blown out 4 00:00:07,907 --> 00:00:12,012 and the yellows being too bright picks some of the brightness on this flower bed. 5 00:00:12,112 --> 00:00:13,780 Now it's good just to look through and say, 6 00:00:13,780 --> 00:00:15,615 okay, is there anything that we can really make 7 00:00:15,615 --> 00:00:18,752 better that isn't going to take just a ton of time? 8 00:00:18,985 --> 00:00:24,391 Is there any way that we can enhance texture or lead the eye a little bit, 9 00:00:24,457 --> 00:00:27,293 any way that we can make this just a little bit better? 10 00:00:27,293 --> 00:00:29,596 So I think here for 11 00:00:29,596 --> 00:00:33,433 this shot 11, we can do a little bit of work. 12 00:00:33,533 --> 00:00:35,368 Let's grab window one. 13 00:00:35,368 --> 00:00:38,271 And one thing I want to do is this pie. 14 00:00:38,271 --> 00:00:41,074 This is supposed to be just really nasty looking. 15 00:00:41,074 --> 00:00:46,780 And so I think we could probably put a little shape over this pie 16 00:00:46,880 --> 00:00:49,683 and maybe just push a little green into it. 17 00:00:49,683 --> 00:00:54,387 Maybe in the gamma, we'll just push just a little bit of green just because 18 00:00:54,454 --> 00:00:56,156 cheesecake shouldn't be green, 19 00:00:56,156 --> 00:00:59,626 put a little bit of green into the 20 00:00:59,726 --> 00:01:04,230 the gamma there 21 00:01:04,297 --> 00:01:05,665 and it just makes it 22 00:01:05,665 --> 00:01:09,102 look that much worse. Oh, 23 00:01:09,202 --> 00:01:14,140 we might even play with the curves just a little 24 00:01:14,240 --> 00:01:15,809 and kind of push that down a little bit 25 00:01:15,809 --> 00:01:19,979 just to get a little more texture. 26 00:01:20,046 --> 00:01:22,515 So here's before and here's after. 27 00:01:22,515 --> 00:01:27,253 So it really makes it look worse here that 28 00:01:27,354 --> 00:01:28,922 it's like the opposite of what you normally do 29 00:01:28,922 --> 00:01:31,925 to food. 30 00:01:32,058 --> 00:01:35,628 Way to make food look better is generally to warm it up and sometimes 31 00:01:35,628 --> 00:01:38,765 to decrease the contrast depending on if you want that texture or not. 32 00:01:38,765 --> 00:01:42,869 But this is definitely looking pretty gross. 33 00:01:42,936 --> 00:01:46,039 So when we flop it down over here, it's different enough 34 00:01:46,039 --> 00:01:50,510 to where you aren't going to notice that. Yeah, I think it's fine. 35 00:01:50,577 --> 00:01:53,580 The other thing we might do is this plate, 36 00:01:53,613 --> 00:01:56,649 like some of the details of this plate are lost 37 00:01:56,750 --> 00:02:00,453 and so we might try and take in window to let's 38 00:02:00,453 --> 00:02:05,925 switch this to a circle window 39 00:02:06,026 --> 00:02:09,195 we might use our custom curves and let's just see if we can make 40 00:02:09,195 --> 00:02:12,599 this kind of curvature of this plate stick out a little better 41 00:02:12,599 --> 00:02:15,769 because it's just kind of getting blown out. 42 00:02:15,869 --> 00:02:20,407 So this is like a brighter part and this is a darker part. 43 00:02:20,473 --> 00:02:21,808 We might just be able to add 44 00:02:21,808 --> 00:02:36,856 a little bit of contrast there. 45 00:02:36,956 --> 00:02:39,426 And here's before and here's after. 46 00:02:39,426 --> 00:02:43,463 So we're just just adding a little bit of shape to this plate 47 00:02:43,530 --> 00:02:47,033 and to make sure it's not do anything weird to the hand. 48 00:02:47,100 --> 00:02:48,635 It seems like it's fine. 49 00:02:48,635 --> 00:02:53,139 Let's make sure it's not doing anything weird when we flap the 50 00:02:53,206 --> 00:02:54,207 stuff down there. 51 00:02:54,207 --> 00:02:58,111 I don't think it's hurting it 52 00:02:58,178 --> 00:03:02,449 seems fine. 53 00:03:02,549 --> 00:03:05,518 In fact, it probably helps 54 00:03:05,685 --> 00:03:09,089 helps this nasty cheesecake read a little better. 55 00:03:09,155 --> 00:03:09,689 So here's. 56 00:03:09,689 --> 00:03:10,857 Yeah, definitely helps. 57 00:03:10,857 --> 00:03:13,760 This is much better. 58 00:03:13,760 --> 00:03:15,061 So that's a great way to do it. 59 00:03:15,061 --> 00:03:17,330 Okay, cool. 60 00:03:17,330 --> 00:03:21,034 So now we have this and we should probably 61 00:03:21,101 --> 00:03:22,869 look at our other ones here. 62 00:03:22,869 --> 00:03:25,505 This is just the 63 00:03:25,505 --> 00:03:28,508 grill. 64 00:03:28,575 --> 00:03:30,810 Have that opening up. 65 00:03:30,810 --> 00:03:33,813 We should copy this grade from shot 11 66 00:03:33,947 --> 00:03:37,684 under shot nine and 67 00:03:37,751 --> 00:03:39,419 yeah, we can probably leave the window there. 68 00:03:39,419 --> 00:03:42,655 It does help with the tinfoil a little bit. 69 00:03:42,722 --> 00:03:44,491 Not going to hurt anything. 70 00:03:44,491 --> 00:03:46,393 Make sure we don't see our windows here. 71 00:03:46,393 --> 00:03:48,328 It does look like we do see this a little bit. 72 00:03:48,328 --> 00:03:51,664 Yeah, we can see that 73 00:03:51,731 --> 00:03:53,233 with this opening. 74 00:03:53,233 --> 00:03:55,468 Nobody's probably ever going to notice it. 75 00:03:55,468 --> 00:03:57,771 It's literally not going to matter. 76 00:03:57,771 --> 00:04:02,142 But if we did want to work on that, what we can do is we can keyframe 77 00:04:02,242 --> 00:04:06,112 just the the key output here. 78 00:04:06,179 --> 00:04:06,946 And so what we'll do 79 00:04:06,946 --> 00:04:10,984 is let's move to where this should be fully on right here. 80 00:04:10,984 --> 00:04:13,019 It should be definitely fully on. 81 00:04:13,019 --> 00:04:14,487 And the lighting's changing enough. 82 00:04:14,487 --> 00:04:16,589 We can probably fade this in. It would be just fine. 83 00:04:16,589 --> 00:04:20,427 So let's let's have it fully on at frame 84 00:04:20,493 --> 00:04:24,464 one on one 622. 85 00:04:24,564 --> 00:04:27,167 And here behind our scopes we have our keyframes. 86 00:04:27,167 --> 00:04:29,302 This is 87 00:04:29,302 --> 00:04:30,970 corrector four 88 00:04:30,970 --> 00:04:34,941 So let's go to corrector four and click on our little automatic key framing 89 00:04:35,008 --> 00:04:38,645 and we're just going to take this gain and just wiggle it. 90 00:04:38,712 --> 00:04:40,680 I want that to be at one 91 00:04:40,680 --> 00:04:44,017 that's going to add a keyframe there. 92 00:04:44,084 --> 00:04:45,418 And now let's move back 93 00:04:45,418 --> 00:04:48,722 a few frames right about there. 94 00:04:48,788 --> 00:04:53,626 And we're going to turn this key output gain all the way off. 95 00:04:53,727 --> 00:04:57,063 So now what this will do if we step through our frames here 96 00:04:57,063 --> 00:05:01,368 is it's going to turn on this Alpha Channel 97 00:05:01,468 --> 00:05:03,036 over a couple of frames. 98 00:05:03,036 --> 00:05:04,671 It's going to fade this in. 99 00:05:04,671 --> 00:05:07,073 Let's make sure that it doesn't ruin anything, 100 00:05:07,073 --> 00:05:10,076 doesn't look weird while we faded in. 101 00:05:10,076 --> 00:05:15,048 Seems like it's just fine 102 00:05:15,148 --> 00:05:20,086 and now we don't have that shape over our 103 00:05:20,186 --> 00:05:21,388 lid again. 104 00:05:21,388 --> 00:05:23,189 Nobody probably ever noticed that. 105 00:05:23,189 --> 00:05:26,826 It would probably be just fine to leave it in, 106 00:05:26,926 --> 00:05:28,828 but now it's real safe. 107 00:05:28,828 --> 00:05:31,498 Yeah. So us 108 00:05:31,498 --> 00:05:34,467 just doing do diligence. 109 00:05:34,567 --> 00:05:36,169 Now let's take a look at the product shot. 110 00:05:36,169 --> 00:05:39,706 Product shots generally can benefit 111 00:05:39,706 --> 00:05:43,243 from a lot of these kind of detailed tweaks. 112 00:05:43,343 --> 00:05:45,979 You always want your product to look awesome 113 00:05:45,979 --> 00:05:51,117 and there are a couple of problems I would say at the very beginning here. 114 00:05:51,117 --> 00:05:52,886 One is I feel like the front of 115 00:05:52,886 --> 00:05:56,656 this is a little bit dark and it's maybe just a little desaturated. 116 00:05:56,656 --> 00:05:58,792 And so I think I want to pop these greens and brighten 117 00:05:58,792 --> 00:06:00,994 this a little bit so that that can be one thing. 118 00:06:00,994 --> 00:06:03,897 So let's use window one to do that. 119 00:06:03,963 --> 00:06:06,966 And again, just soft circle window. 120 00:06:07,167 --> 00:06:10,837 What is put this right over our subject 121 00:06:10,937 --> 00:06:13,273 and what does use are good old custom curves. 122 00:06:13,273 --> 00:06:18,144 Now boost that a little bit and that's probably going to be just fine. 123 00:06:18,144 --> 00:06:21,314 Let's see what happens if we add a little subtle contrast. 124 00:06:21,414 --> 00:06:24,617 So here's before and here's after. 125 00:06:24,718 --> 00:06:26,886 Just puts a little bit of light on here. 126 00:06:26,886 --> 00:06:31,124 We might be getting a little bit 127 00:06:31,224 --> 00:06:35,261 a little bit hot on this 128 00:06:35,362 --> 00:06:37,364 green. 129 00:06:37,364 --> 00:06:41,901 Let's switch over to vector scope 130 00:06:41,968 --> 00:06:42,569 and I'll make sure 131 00:06:42,569 --> 00:06:45,572 to check display qualifier focus. 132 00:06:45,705 --> 00:06:46,439 Look at this green. 133 00:06:46,439 --> 00:06:50,410 So this green is pretty pretty crazy. 134 00:06:50,410 --> 00:06:54,614 It's not illegal, it's not terrible, but it does look probably brighter 135 00:06:54,614 --> 00:06:55,782 than we want it to be. 136 00:06:55,782 --> 00:06:59,686 So I think what we'll do is go to our hue versus saturation 137 00:06:59,686 --> 00:07:07,560 curves and grab that green right there and we'll maybe just 138 00:07:07,627 --> 00:07:08,661 move this out a little bit 139 00:07:08,661 --> 00:07:12,966 and we'll just take that saturation down a touch somewhere in there. 140 00:07:13,033 --> 00:07:15,268 So here's before and here's after. 141 00:07:15,268 --> 00:07:16,803 So we're just 142 00:07:16,803 --> 00:07:20,607 taking down that electric green. 143 00:07:20,674 --> 00:07:22,676 Okay, 144 00:07:22,676 --> 00:07:26,613 That seems like it works fine. 145 00:07:26,680 --> 00:07:28,081 That's one part. 146 00:07:28,081 --> 00:07:31,584 And let's go ahead and rename these. 147 00:07:31,651 --> 00:07:33,787 So we'll call that can. 148 00:07:33,787 --> 00:07:37,123 The next thing that I feel like could be better is the definition 149 00:07:37,123 --> 00:07:41,061 of this ice and this kind of white part of this cooler. 150 00:07:41,061 --> 00:07:42,629 It's all kind of getting lost. 151 00:07:42,629 --> 00:07:44,497 It's probably just a little bit too bright. 152 00:07:44,497 --> 00:07:47,367 And this is the right call just for the record color Grading it 153 00:07:47,367 --> 00:07:49,336 this way, I think is the right way to do it, 154 00:07:49,336 --> 00:07:52,072 because we always want our subject to look good. 155 00:07:52,072 --> 00:07:55,275 And so we're really kind of aiming for our subject to look good. 156 00:07:55,275 --> 00:07:57,844 And even though we did add a little bit of light, 157 00:07:57,844 --> 00:07:59,979 for the most part, it's mostly there. 158 00:07:59,979 --> 00:08:03,416 The stuff surrounding our subject, everything is always cleaner. 159 00:08:03,416 --> 00:08:05,685 If you darken things. 160 00:08:05,685 --> 00:08:07,587 If I made everything dark 161 00:08:07,587 --> 00:08:10,790 and then I went through and kind of brighten stuff here and there, 162 00:08:10,857 --> 00:08:14,461 there's a higher risk of introducing noise to various parts of the image. 163 00:08:14,461 --> 00:08:18,698 Whereas if we make everything generally bright enough, especially our subject, 164 00:08:18,765 --> 00:08:20,400 we can take these kind of brighter 165 00:08:20,400 --> 00:08:24,404 milk or parts down and it will actually look really nice. 166 00:08:24,504 --> 00:08:28,508 So let's do that and window to 167 00:08:28,608 --> 00:08:29,943 let's take our 168 00:08:29,943 --> 00:08:35,448 gradient here and I'll just kind of start with something like this. 169 00:08:35,548 --> 00:08:37,884 You might want to just make a shape, but 170 00:08:37,884 --> 00:08:41,421 yeah, let's make a shape. 171 00:08:41,488 --> 00:08:44,024 So I mean, make a custom shape 172 00:08:44,024 --> 00:08:52,465 just so we don't get much of the can 173 00:08:52,532 --> 00:08:58,204 and let's soften this out, 174 00:08:58,271 --> 00:09:02,042 make this a little smaller, maybe move it down a little, 175 00:09:02,108 --> 00:09:11,451 and we're just going to soften a lot of this, 176 00:09:11,518 --> 00:09:15,622 make sure that it kind of fades out as we go off into the distance. 177 00:09:15,622 --> 00:09:18,458 There, 178 00:09:18,458 --> 00:09:24,731 make sure everything's nice and smooth. 179 00:09:24,831 --> 00:09:25,899 Okay. 180 00:09:25,899 --> 00:09:29,235 So now whatever we do to this is just going to happen to the ice 181 00:09:29,235 --> 00:09:35,775 right there. 182 00:09:35,875 --> 00:09:38,645 This could maybe even be a little bit 183 00:09:38,645 --> 00:09:56,129 and we could even come up just a little more 184 00:09:56,196 --> 00:09:57,597 for something like a product shot. 185 00:09:57,597 --> 00:10:04,771 It's worth taking the time to 186 00:10:04,838 --> 00:10:06,906 to make sure that your selections are good. 187 00:10:06,906 --> 00:10:11,211 Okay, So now that we have our selection here of kind of everything that's white, 188 00:10:11,277 --> 00:10:15,048 I think the first thing I want to do is just take 189 00:10:15,115 --> 00:10:18,318 this just take down the exposure a little bit with our offset. 190 00:10:18,418 --> 00:10:20,854 So let's just push that down and man, that looks a lot better. 191 00:10:20,854 --> 00:10:22,889 Look at look at that clarity 192 00:10:22,889 --> 00:10:26,326 that we can get just by taking that exposure down a little bit. 193 00:10:26,426 --> 00:10:30,096 Looks like our window is a little messed up here. 194 00:10:30,163 --> 00:10:46,780 Let's make sure that we have a nice transition. 195 00:10:46,880 --> 00:10:51,217 Okay, so here's off and here's on. 196 00:10:51,317 --> 00:10:53,586 I really get a lot of definition there. 197 00:10:53,586 --> 00:10:56,990 I'd say this is maybe just a little too far. 198 00:10:57,057 --> 00:11:06,466 So let's bring our offset back up a little. 199 00:11:06,566 --> 00:11:10,270 Really help in that a little bit. 200 00:11:10,337 --> 00:11:11,171 This can maybe be 201 00:11:11,171 --> 00:11:14,174 a little bit stronger than the ice right here. 202 00:11:14,374 --> 00:11:25,618 So we'll make sure that we have 203 00:11:25,685 --> 00:11:28,121 we have that affecting the ice. 204 00:11:28,121 --> 00:11:45,839 It might also mess with our custom curves 205 00:11:45,905 --> 00:11:47,907 just to give a little bit more clarity 206 00:11:47,907 --> 00:11:54,948 there and maybe desaturated this attached to. 207 00:11:55,048 --> 00:11:58,018 So here's before and here's after. 208 00:11:58,051 --> 00:12:01,321 The only thing I don't like is that this it's really kind of darkening 209 00:12:01,321 --> 00:12:04,324 the corn too much. 210 00:12:04,557 --> 00:12:07,560 Let's see if that's because of 211 00:12:07,827 --> 00:12:10,363 that's mostly because of the curves. 212 00:12:10,363 --> 00:12:12,899 But I do like what it is kind of doing for the rest of it. 213 00:12:12,899 --> 00:12:17,003 So maybe we'll just back this off of 214 00:12:17,070 --> 00:12:24,878 off of the corn a little bit. 215 00:12:24,978 --> 00:12:26,446 Make that a little bit slighter. 216 00:12:26,446 --> 00:12:30,016 The other thing I might do is push just a little bit of cool into this. 217 00:12:30,216 --> 00:12:34,287 So maybe we'll take our offset and just just push this ever so slightly. 218 00:12:34,287 --> 00:12:36,656 Cool. 219 00:12:36,656 --> 00:12:37,857 Push this maybe 220 00:12:37,857 --> 00:12:40,827 a little bit further than we would want to 221 00:12:41,061 --> 00:12:49,069 and then we'll bring it back. 222 00:12:49,169 --> 00:12:53,406 So now we're taking down the exposure, 223 00:12:53,506 --> 00:12:54,040 we're adjusting 224 00:12:54,040 --> 00:12:57,277 some of the contrast and we're cooling it down a little bit. 225 00:12:57,377 --> 00:12:59,512 And now this looks a lot better. 226 00:12:59,512 --> 00:13:02,749 You can see the definition of the ice and the cooler and everything 227 00:13:02,849 --> 00:13:06,920 looks really good. 228 00:13:06,986 --> 00:13:11,057 Maybe I'll even bring this up over this can a little more too. 229 00:13:11,157 --> 00:13:21,368 I feel like that looks kind of nice. 230 00:13:21,434 --> 00:13:25,271 So now we have a little light 231 00:13:25,372 --> 00:13:28,008 and our adjustment of 232 00:13:28,108 --> 00:13:34,047 the ice and the cooler. 233 00:13:34,114 --> 00:13:37,117 The only other thing is that this 234 00:13:37,350 --> 00:13:41,988 there's a lot of kind of a reddish in this shot and it's really green 235 00:13:41,988 --> 00:13:43,023 in this shot. 236 00:13:43,023 --> 00:13:45,792 So I wonder if there's a way we can bridge that a little bit, 237 00:13:45,792 --> 00:13:49,496 maybe with our saturation temperature, 238 00:13:49,562 --> 00:13:53,066 maybe we'll just tint this pink a little. 239 00:13:53,133 --> 00:14:00,573 It's probably too far, 240 00:14:00,640 --> 00:14:02,942 but it feels like we're in better territory there. 241 00:14:02,942 --> 00:14:07,147 I think that's nice. 242 00:14:07,247 --> 00:14:08,014 Yeah. 243 00:14:08,014 --> 00:14:11,217 Now, just kind of looking through this again, I did notice 244 00:14:11,217 --> 00:14:14,187 we have this really bright tree right here and Sam's shot, 245 00:14:14,454 --> 00:14:17,090 which we can probably take down very similar way. 246 00:14:17,090 --> 00:14:20,093 We took down this tree in my shot. 247 00:14:20,126 --> 00:14:25,031 In fact, maybe we'll just grab this node control, see, 248 00:14:25,131 --> 00:14:27,500 we'll switch to one of Sam shots here. 249 00:14:27,500 --> 00:14:31,171 I'll make another parallel node by hitting all P 250 00:14:31,237 --> 00:14:34,507 and control V to paste that. 251 00:14:34,574 --> 00:14:35,942 Let's grab this. 252 00:14:35,942 --> 00:14:37,644 Just put it over the tree here. 253 00:14:37,644 --> 00:14:44,317 See if that c that helps. 254 00:14:44,417 --> 00:14:47,053 So here's before and here's after. 255 00:14:47,053 --> 00:14:53,693 It definitely helps a little bit to maybe even go a little bit further. 256 00:14:53,760 --> 00:14:57,063 Take our exposure down, touch, 257 00:14:57,130 --> 00:14:59,265 take our game down a little bit, 258 00:14:59,265 --> 00:15:02,969 just a little 259 00:15:03,036 --> 00:15:07,173 push the saturation, attach. 260 00:15:07,240 --> 00:15:08,875 So here's before and here's after. 261 00:15:08,875 --> 00:15:12,278 That's a big difference. Big difference. 262 00:15:12,345 --> 00:15:14,981 Just put that right on the tree. 263 00:15:14,981 --> 00:15:18,918 Soften it a little, 264 00:15:19,019 --> 00:15:21,154 and now it's definitely less distracting. 265 00:15:21,154 --> 00:15:26,159 We also have the pole over here 266 00:15:26,226 --> 00:15:29,062 that might help for the pole. 267 00:15:29,062 --> 00:15:41,675 Let's just add a new parallel node, 268 00:15:41,741 --> 00:15:44,177 soften that out a little bit. 269 00:15:44,177 --> 00:15:47,580 And again, we'll take the gain down, 270 00:15:47,647 --> 00:15:50,884 take the Yama down, attach maybe, 271 00:15:50,950 --> 00:15:51,818 you know, 272 00:15:51,818 --> 00:15:55,188 boost the Yama up a little bit, actually 273 00:15:55,288 --> 00:15:57,657 saturation down a little, 274 00:15:57,657 --> 00:16:05,498 and now it's just a lot less distracting. 275 00:16:05,598 --> 00:16:08,568 Just takes that down a little bit and that really helps. 276 00:16:08,568 --> 00:16:11,738 Look at that. 277 00:16:11,838 --> 00:16:13,606 All right. 278 00:16:13,606 --> 00:16:15,275 So that's a little bit of a fixing problems, 279 00:16:15,275 --> 00:16:21,448 but we kind of missed that earlier. 280 00:16:21,514 --> 00:16:22,182 And let's copy 281 00:16:22,182 --> 00:16:28,855 this over to our other shots in the group. 282 00:16:28,922 --> 00:16:29,689 Select all of these 283 00:16:29,689 --> 00:16:34,327 except for the close ups and middle bit mouse on the second 284 00:16:34,427 --> 00:16:40,166 clip looks like all of that works fine. 285 00:16:40,266 --> 00:16:43,269 We don't have as big of a problem here 286 00:16:43,303 --> 00:16:48,174 on these close ups, so that's a good thing. 287 00:16:48,241 --> 00:16:48,541 All right. 288 00:16:48,541 --> 00:16:52,312 I think we're in a pretty good place here for our movie. 289 00:16:52,379 --> 00:16:55,048 Next, we'll take a look at the whole thing and make sure we like everything. 22743

Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.