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In this lesson, we're going to see
if there's any way that we can enhance
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the shots with secondaries.
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So we've really kind of films
like this kind of sky being blown out
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and the yellows being too bright picks
some of the brightness on this flower bed.
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Now it's good
just to look through and say,
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okay,
is there anything that we can really make
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better that isn't going to take
just a ton of time?
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Is there any way that we can enhance
texture or lead the eye a little bit,
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any way that we can make this
just a little bit better?
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So I think here for
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this shot 11,
we can do a little bit of work.
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Let's grab window one.
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And one thing I want to do is this pie.
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This is supposed to be
just really nasty looking.
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And so I think we could probably put
a little shape over this pie
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and maybe just push a little green
into it.
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Maybe in the gamma, we'll just push
just a little bit of green just because
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cheesecake shouldn't be green,
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put a little bit of green into the
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the gamma there
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and it just makes it
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look that much worse. Oh,
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we might even play with the curves
just a little
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and kind of push that down a little bit
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just to get a little more texture.
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So here's before and here's after.
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So it really makes it look worse here that
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it's like the opposite
of what you normally do
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to food.
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Way to make food look better
is generally to warm it up and sometimes
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to decrease the contrast depending on
if you want that texture or not.
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But this is definitely looking
pretty gross.
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So when we flop it down over here,
it's different enough
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to where you aren't going to notice
that. Yeah, I think it's fine.
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The other thing we might do is this plate,
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like some of the details
of this plate are lost
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and so we might try and take in window
to let's
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switch this to a circle window
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we might use our custom curves
and let's just see if we can make
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this kind of curvature of this plate
stick out a little better
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because it's
just kind of getting blown out.
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So this is like a brighter part
and this is a darker part.
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We might just be able to add
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a little bit of contrast there.
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And here's before and here's after.
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So we're just just adding
a little bit of shape to this plate
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and to make sure it's not do anything
weird to the hand.
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It seems like it's fine.
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Let's make sure it's not doing anything
weird when we flap the
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stuff down there.
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I don't think it's hurting it
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seems fine.
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In fact, it probably helps
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helps this nasty cheesecake
read a little better.
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So here's.
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Yeah, definitely helps.
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This is much better.
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So that's a great way to do it.
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Okay, cool.
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So now we have this and we should probably
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look at our other ones here.
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This is just the
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grill.
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Have that opening up.
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We should copy this grade from shot 11
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under shot nine and
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yeah,
we can probably leave the window there.
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It does help with the tinfoil
a little bit.
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Not going to hurt anything.
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Make sure we don't see our windows here.
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It does look like we do
see this a little bit.
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Yeah, we can see that
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with this opening.
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Nobody's probably ever going to notice it.
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It's literally not going to matter.
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But if we did want to work on that,
what we can do is we can keyframe
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just the the key output here.
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And so what we'll do
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is let's move to where
this should be fully on right here.
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It should be definitely fully on.
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And the lighting's changing enough.
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We can probably fade this
in. It would be just fine.
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So let's let's have it fully on at frame
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one on one 622.
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And here behind our scopes
we have our keyframes.
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This is
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corrector four
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So let's go to corrector four and click
on our little automatic key framing
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and we're just going to take this gain
and just wiggle it.
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I want that to be at one
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that's going to add a keyframe there.
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And now let's move back
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a few frames right about there.
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And we're going to turn this key
output gain all the way off.
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So now what this will do
if we step through our frames here
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is it's going
to turn on this Alpha Channel
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over a couple of frames.
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It's going to fade this in.
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Let's make sure that it doesn't ruin
anything,
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doesn't look weird while we faded in.
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Seems like it's just fine
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and now we don't have that shape over our
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lid again.
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Nobody probably ever noticed that.
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It would probably be
just fine to leave it in,
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but now it's real safe.
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Yeah. So us
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just doing do diligence.
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Now let's take a look at the product shot.
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Product shots generally can benefit
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from a lot of these
kind of detailed tweaks.
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You always want your product
to look awesome
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and there are a couple of problems
I would say at the very beginning here.
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One is I feel like the front of
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this is a little bit dark
and it's maybe just a little desaturated.
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And so I think I want to pop these greens
and brighten
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this a little bit
so that that can be one thing.
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So let's use window one to do that.
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00:06:03,963 --> 00:06:06,966
And again, just soft circle window.
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00:06:07,167 --> 00:06:10,837
What is put this right over our subject
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and what does use are good
old custom curves.
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Now boost that a little bit
and that's probably going to be just fine.
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00:06:18,144 --> 00:06:21,314
Let's see what happens
if we add a little subtle contrast.
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00:06:21,414 --> 00:06:24,617
So here's before and here's after.
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Just puts a little bit of light on here.
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We might be getting a little bit
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a little bit hot on this
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green.
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Let's switch over to vector scope
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and I'll make sure
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to check display qualifier focus.
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Look at this green.
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So this green is pretty pretty crazy.
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It's not illegal, it's not terrible,
but it does look probably brighter
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than we want it to be.
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00:06:55,782 --> 00:06:59,686
So I think what we'll do is go to our hue
versus saturation
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curves and grab that green
right there and we'll maybe just
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move this out a little bit
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00:07:08,661 --> 00:07:12,966
and we'll just take that saturation down
a touch somewhere in there.
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So here's before and here's after.
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So we're just
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taking down that electric green.
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Okay,
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That seems like it works fine.
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That's one part.
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And let's go ahead and rename these.
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So we'll call that can.
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The next thing that I feel like
could be better is the definition
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of this ice and this kind of white part
of this cooler.
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It's all kind of getting lost.
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It's probably
just a little bit too bright.
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And this is the right call
just for the record color Grading it
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this way,
I think is the right way to do it,
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because we always want our subject
to look good.
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And so we're really kind of aiming
for our subject to look good.
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And even though we did
add a little bit of light,
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for the most part, it's mostly there.
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The stuff surrounding our subject,
everything is always cleaner.
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If you darken things.
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If I made everything dark
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and then I went through
and kind of brighten stuff here and there,
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there's a higher risk of introducing noise
to various parts of the image.
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Whereas if we make everything generally
bright enough, especially our subject,
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we can take these kind of brighter
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milk or parts down
and it will actually look really nice.
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So let's do that and window to
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let's take our
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gradient here and I'll just kind of start
with something like this.
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You might want to just make a shape, but
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yeah, let's make a shape.
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So I mean, make a custom shape
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just so we don't get much of the can
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and let's soften this out,
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make this a little smaller,
maybe move it down a little,
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and we're just going to soften
a lot of this,
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make sure that it kind of fades out
as we go off into the distance.
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There,
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make sure everything's nice and smooth.
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Okay.
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So now whatever we do to
this is just going to happen to the ice
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right there.
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This could maybe even be a little bit
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and we could even
come up just a little more
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for something like a product shot.
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It's worth taking the time to
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to make sure
that your selections are good.
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Okay, So now that we have our selection
here of kind of everything that's white,
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I think the first thing I want to do
is just take
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this just take down the exposure
a little bit with our offset.
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00:10:18,418 --> 00:10:20,854
So let's just push that down and man,
that looks a lot better.
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Look at look at that clarity
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that we can get just by taking
that exposure down a little bit.
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00:10:26,426 --> 00:10:30,096
Looks like
our window is a little messed up here.
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Let's make sure
that we have a nice transition.
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Okay, so here's off and here's on.
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I really get a lot of definition there.
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I'd say
this is maybe just a little too far.
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So let's bring our offset back up
a little.
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Really help in that a little bit.
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This can maybe be
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a little bit stronger than the ice
right here.
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00:11:14,374 --> 00:11:25,618
So we'll make sure that we have
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we have that affecting the ice.
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It might also mess with our custom curves
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just to give a little bit more clarity
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00:11:47,907 --> 00:11:54,948
there and maybe desaturated
this attached to.
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00:11:55,048 --> 00:11:58,018
So here's before and here's after.
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00:11:58,051 --> 00:12:01,321
The only thing I don't like
is that this it's really kind of darkening
209
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the corn too much.
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Let's see if that's because of
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00:12:07,827 --> 00:12:10,363
that's mostly because of the curves.
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00:12:10,363 --> 00:12:12,899
But I do like what it is
kind of doing for the rest of it.
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00:12:12,899 --> 00:12:17,003
So maybe we'll just back this off of
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00:12:17,070 --> 00:12:24,878
off of the corn a little bit.
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00:12:24,978 --> 00:12:26,446
Make that a little bit slighter.
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00:12:26,446 --> 00:12:30,016
The other thing I might do is push
just a little bit of cool into this.
217
00:12:30,216 --> 00:12:34,287
So maybe we'll take our offset
and just just push this ever so slightly.
218
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Cool.
219
00:12:36,656 --> 00:12:37,857
Push this maybe
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00:12:37,857 --> 00:12:40,827
a little bit further than we would want to
221
00:12:41,061 --> 00:12:49,069
and then we'll bring it back.
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00:12:49,169 --> 00:12:53,406
So now we're taking down the exposure,
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00:12:53,506 --> 00:12:54,040
we're adjusting
224
00:12:54,040 --> 00:12:57,277
some of the contrast
and we're cooling it down a little bit.
225
00:12:57,377 --> 00:12:59,512
And now this looks a lot better.
226
00:12:59,512 --> 00:13:02,749
You can see the definition of the ice
and the cooler and everything
227
00:13:02,849 --> 00:13:06,920
looks really good.
228
00:13:06,986 --> 00:13:11,057
Maybe I'll even bring this up over
this can a little more too.
229
00:13:11,157 --> 00:13:21,368
I feel like that looks kind of nice.
230
00:13:21,434 --> 00:13:25,271
So now we have a little light
231
00:13:25,372 --> 00:13:28,008
and our adjustment of
232
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the ice and the cooler.
233
00:13:34,114 --> 00:13:37,117
The only other thing is that this
234
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there's a lot of kind of a reddish
in this shot and it's really green
235
00:13:41,988 --> 00:13:43,023
in this shot.
236
00:13:43,023 --> 00:13:45,792
So I wonder if there's a way
we can bridge that a little bit,
237
00:13:45,792 --> 00:13:49,496
maybe with our saturation temperature,
238
00:13:49,562 --> 00:13:53,066
maybe we'll just tint this pink a little.
239
00:13:53,133 --> 00:14:00,573
It's probably too far,
240
00:14:00,640 --> 00:14:02,942
but it feels like
we're in better territory there.
241
00:14:02,942 --> 00:14:07,147
I think that's nice.
242
00:14:07,247 --> 00:14:08,014
Yeah.
243
00:14:08,014 --> 00:14:11,217
Now, just kind of looking
through this again, I did notice
244
00:14:11,217 --> 00:14:14,187
we have this really bright tree
right here and Sam's shot,
245
00:14:14,454 --> 00:14:17,090
which we can probably take down
very similar way.
246
00:14:17,090 --> 00:14:20,093
We took down this tree in my shot.
247
00:14:20,126 --> 00:14:25,031
In fact, maybe we'll just grab this node
control, see,
248
00:14:25,131 --> 00:14:27,500
we'll switch to one of Sam shots here.
249
00:14:27,500 --> 00:14:31,171
I'll make another parallel
node by hitting all P
250
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and control V to paste that.
251
00:14:34,574 --> 00:14:35,942
Let's grab this.
252
00:14:35,942 --> 00:14:37,644
Just put it over the tree here.
253
00:14:37,644 --> 00:14:44,317
See if that c that helps.
254
00:14:44,417 --> 00:14:47,053
So here's before and here's after.
255
00:14:47,053 --> 00:14:53,693
It definitely helps a little bit
to maybe even go a little bit further.
256
00:14:53,760 --> 00:14:57,063
Take our exposure down, touch,
257
00:14:57,130 --> 00:14:59,265
take our game down a little bit,
258
00:14:59,265 --> 00:15:02,969
just a little
259
00:15:03,036 --> 00:15:07,173
push the saturation, attach.
260
00:15:07,240 --> 00:15:08,875
So here's before and here's after.
261
00:15:08,875 --> 00:15:12,278
That's a big difference. Big difference.
262
00:15:12,345 --> 00:15:14,981
Just put that right on the tree.
263
00:15:14,981 --> 00:15:18,918
Soften it a little,
264
00:15:19,019 --> 00:15:21,154
and now it's definitely less distracting.
265
00:15:21,154 --> 00:15:26,159
We also have the pole over here
266
00:15:26,226 --> 00:15:29,062
that might help for the pole.
267
00:15:29,062 --> 00:15:41,675
Let's just add a new parallel node,
268
00:15:41,741 --> 00:15:44,177
soften that out a little bit.
269
00:15:44,177 --> 00:15:47,580
And again, we'll take the gain down,
270
00:15:47,647 --> 00:15:50,884
take the Yama down, attach maybe,
271
00:15:50,950 --> 00:15:51,818
you know,
272
00:15:51,818 --> 00:15:55,188
boost the Yama up a little bit, actually
273
00:15:55,288 --> 00:15:57,657
saturation down a little,
274
00:15:57,657 --> 00:16:05,498
and now it's just a lot less distracting.
275
00:16:05,598 --> 00:16:08,568
Just takes that down a little bit
and that really helps.
276
00:16:08,568 --> 00:16:11,738
Look at that.
277
00:16:11,838 --> 00:16:13,606
All right.
278
00:16:13,606 --> 00:16:15,275
So that's a little bit
of a fixing problems,
279
00:16:15,275 --> 00:16:21,448
but we kind of missed that earlier.
280
00:16:21,514 --> 00:16:22,182
And let's copy
281
00:16:22,182 --> 00:16:28,855
this over to our other shots in the group.
282
00:16:28,922 --> 00:16:29,689
Select all of these
283
00:16:29,689 --> 00:16:34,327
except for the close ups and middle
bit mouse on the second
284
00:16:34,427 --> 00:16:40,166
clip looks like all of that works fine.
285
00:16:40,266 --> 00:16:43,269
We don't have as big of a problem here
286
00:16:43,303 --> 00:16:48,174
on these close ups,
so that's a good thing.
287
00:16:48,241 --> 00:16:48,541
All right.
288
00:16:48,541 --> 00:16:52,312
I think we're in a pretty good place here
for our movie.
289
00:16:52,379 --> 00:16:55,048
Next, we'll take a look at the whole thing
and make sure we like everything.
22743
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