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In this lesson, we're going to take a look
at fixing any problems with secondaries.
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So we have this project, like
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80% there.
4
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The shots look decent together.
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Any of the major,
major issues have been fixed
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and now we're just kind of inching along
like another 10%.
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So one thing that kind of sticks out to me
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is when we go from this shot
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where we have the sun and Sam's face
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to this shot, his eyes are really dark.
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His face is really dark.
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And so I'd like to brighten him up
a little bit.
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And Jenna, really,
you want to brighten up the whole shot
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to make his skin look good
and then bring other things down.
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But this is such a high contrast shot,
and he has such a difference of tone
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between the back of his head here
and the shadows under his eyes
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that I think it's going to be less work
to just have the whole shot
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kind of sit right here and then just boost
up his face a little bit.
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So let's grab our
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window note here on Shot six,
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and let's just do a really soft
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circle window here
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and I'll switch to the curves palette
just so we don't see the outline
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of the window.
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And I'm going to just boost up my offset
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just a little bit just to bring him up.
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I'm also going to boost
a little saturation in there.
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Just attach.
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So now here's before and here's after.
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So it's just a subtle
light there on his face.
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Now, we could track this to his face,
but this is soft enough
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and our camera isn't moving
and we're not turning this off and on that
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nobody's ever going to notice
that we brighten up his face a little bit.
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It's just not going to happen.
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So we can probably
leave it just like that.
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I'll maybe even make it
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something
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along those lines just so we have
that kind of light hitting him.
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That's one thing.
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The other thing I might do is try
and take the back of his head down a lot
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because it's it's getting pretty hot.
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So let's take our gradient
and we'll just start that
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at the back of his head
and kind of have that fade out this way.
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And then maybe we can take our HDR.
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And what we're looking for
is just the brightest parts
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of his head and skin like that.
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We'll take the exposure down.
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Just a touch there,
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see if we can take that down
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any more.
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We might actually need to do this
in the specular.
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Yeah.
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Specular down touch
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to see where we're at.
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Change the specular range a little.
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We're starting to help us head
a little bit.
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Let's maybe split the difference here.
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Just take this down about one.
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So now here's before and here's after.
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Let's also just make sure
that we're not breaking this, because
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sometimes what'll happen
is due to our look or due
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to our initial adjustments,
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we'll be really messing with things
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that don't need to be messed with.
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So let's switch over to our group post
clip here
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and make sure
that we're not just destroying this
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in some way
that that that that footage really
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is kind of too hot.
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And it definitely looks like it is.
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Let's take all of the color off of here
and zoom in.
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We still do have detail here,
so we shouldn't be clipping.
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But man, it's pretty bright, isn't it?
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So maybe we can fix this with exposure.
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I think what I'll do
is experiment in this shot.
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And worst case,
if things just really aren't working out,
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we can copy our grade from shot for
our shot ten and go back to where we were.
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But for now,
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let's reset our offset here
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and what's going to happen
if we take our offset down a little.
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K What about our gain, ticker gain down?
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Just attach
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and Booster Middleton's up.
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So we're really going to kind of
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get in the same place here eventually.
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Let's try and push some saturation in here
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and see if we can just make
a better version of this shot
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that might just come out a little better.
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Now we can take a contrast up
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and bring our pivot down
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so that we're mostly
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so we're mostly not affecting over here.
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We also might
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just try this
with a different kind of window.
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And it's okay
really, to just play around with this,
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you know, because
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when you have problems like this,
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you might figure out that one
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way of working doesn't help.
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And another way does.
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Let's take this and maybe we'll just
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just try our
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exposure here. Hmm?
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Let's try
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taking our game down
more and boosting our midtown's.
105
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So we're kind of just
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leveling this out a little bit.
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So now here's before and here's after.
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See, that I think is getting a little bit
nicer, is working with our gain
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00:07:02,889 --> 00:07:09,262
and our gamma to kind of take
that shine off the back of his head. So
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let's copy everything from for
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this time in our window
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to, well, again,
switch this to our circle window,
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make it really soft
and we're going to put this
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towards the back of his head.
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And this time we're going to just focus on
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bringing down the gain
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right there, boosting the gamma
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to kind of counteract that
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and taking that shine down
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on the back of his head
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Can maybe we'll also take
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the specular down here,
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take that exposure down just a touch.
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We might need to add a little saturation
there,
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just a little bit.
126
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Now we have before and after.
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Man, that's a huge difference.
128
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Look at that.
129
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That is a really huge difference.
130
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And we'll just make sure
this is really soft.
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And again, you can get away with so much
just with a soft window.
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We don't have to track that or anything
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with that.
134
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That's just going to work. Fine, man.
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Okay, so we fixed that
136
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and let's grab our next window here,
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our first window,
which is going to brighten up his face.
138
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And again, great big soft window
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right on his face right here.
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We'll make sure we're in our primaries.
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And I think I'll just boost up the gamma
a little bit, but
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step to gain a touch
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and boost our saturation attached to.
144
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And it's always a push and pull
to make sure that like this doesn't
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look way too, you know, too different
than everything else.
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I want to get my highlights right
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where they're supposed to be
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and then move my gamma
149
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around to where it blends
with the rest of the image.
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Because if I'm like way too bright here,
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it's not going to blend.
152
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So I like to take that down right
to where just I kind of stop
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noticing it
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somewhere, maybe in that region.
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So where were we? This is where we were.
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This is where we are now.
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Just a subtle little light
filling in some of those shadows.
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Here's where we were before
and here's where we are now.
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Huge difference.
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Huge difference.
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Okay,
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let's see if we can take that.
163
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Let's
see if we can switch this to everything.
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We're going to take shot
to middle of that mouse click.
165
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And this should pretty much work
for everything.
166
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So for the close ups, we're
going to have to adjust that a little bit.
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Slots adjust this
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first window for his face nice and soft.
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And let's adjust this second window
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to the back of his head.
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Nice and soft.
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This one might be a little intense
for this one.
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Let's see,
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one thing that we can do.
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Any time that we have a node that's doing
something, we can actually adjust
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the strength of everything that the node
is doing by going here to our key palette.
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And here where this says
key output, this little slider
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gain, this is kind of like the strength
of anything that the node is doing.
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So if I switch this to zero,
180
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we're going to turn everything
that this node is doing off.
181
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And if I go in-between, it's
182
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going to adjust
the strength of everything we're doing.
183
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So if we say 0.5, that's half strength.
184
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And I can kind of dial this
185
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in to where it looks natural.
186
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So I don't know, maybe we're at 0.8
187
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somewhere along those lines.
188
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Question is, do we see that window here?
189
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Does it look weird or does it look good?
190
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So look better?
191
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I think it definitely looks better.
192
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Okay,
193
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we'll switch that to shot three as well.
194
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All right.
195
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Switch back to all clips
196
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and make sure that these match,
197
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because that's the point of all of that.
198
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Make sure that these two feel
199
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like they're in the same world.
200
00:12:03,957 --> 00:12:07,327
Yeah, I'd say so.
201
00:12:07,394 --> 00:12:09,062
K What kind of problems
202
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can we fix with my angle?
203
00:12:12,399 --> 00:12:14,601
One thing I'd say is
that these yellows are really bright.
204
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This whole kind of corner
is pretty bright.
205
00:12:17,637 --> 00:12:21,508
So let's take this window here.
206
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And again, we're really soft.
207
00:12:24,310 --> 00:12:28,915
We'll just start out with taking down
our offset, see if that'll help.
208
00:12:29,115 --> 00:12:31,651
Ooh, that does. That feels nice.
209
00:12:31,651 --> 00:12:32,919
Feels nice, Feels natural.
210
00:12:32,919 --> 00:12:35,588
That's desaturated a little bit.
211
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Just until it looks too desaturated.
212
00:12:40,393 --> 00:12:44,597
And then we'll bring it back.
213
00:12:44,698 --> 00:12:46,766
Maybe something like that.
214
00:12:46,766 --> 00:12:50,704
So here's before and here's after.
215
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Okay, let's bring this out
216
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just a little more.
217
00:12:58,545 --> 00:13:03,016
Maybe we can even do a curve on this
yellow
218
00:13:03,116 --> 00:13:06,119
take this hue versus saturation.
219
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We'll grab that kind of yellow
and desaturated
220
00:13:09,689 --> 00:13:13,059
desaturated, more of the yellows
221
00:13:13,159 --> 00:13:15,195
like that,
just so it isn't so distracting.
222
00:13:15,195 --> 00:13:15,862
It's so hot.
223
00:13:15,862 --> 00:13:17,430
So here it is before.
224
00:13:17,430 --> 00:13:21,601
Here it is after.
225
00:13:21,668 --> 00:13:22,869
Now, I wonder if we can get away
226
00:13:22,869 --> 00:13:28,041
with leaving the saturation pretty much
227
00:13:28,108 --> 00:13:33,146
so that we still get that blue sky,
228
00:13:33,213 --> 00:13:35,782
even maybe push up the blue sky
a little bit,
229
00:13:35,782 --> 00:13:40,120
saturate that, attach
230
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that's going to help.
231
00:13:42,088 --> 00:13:43,723
So here's before and here's after.
232
00:13:43,723 --> 00:13:47,427
We're taking down the yellows
and boosting the blue sky.
233
00:13:47,494 --> 00:13:49,996
I think that looks really nice.
234
00:13:49,996 --> 00:13:52,265
We might even take the contrast down
just a touch,
235
00:13:52,265 --> 00:13:54,868
just so it isn't distracting.
236
00:13:54,868 --> 00:13:56,069
So take the contrast down.
237
00:13:56,069 --> 00:14:00,874
A touch like that, that definitely helps.
238
00:14:00,940 --> 00:14:02,308
Look at that.
239
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That's great.
240
00:14:03,610 --> 00:14:04,177
Okay.
241
00:14:04,177 --> 00:14:06,980
This is an example
of setting your shot to the skin
242
00:14:06,980 --> 00:14:09,582
and then fixing things
that aren't the skin.
243
00:14:09,582 --> 00:14:11,418
Other window.
244
00:14:11,418 --> 00:14:15,188
So we don't need to add on necessarily,
but I feel like the darker
245
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parts of these leaves and stuff
could maybe come up just a touch.
246
00:14:19,159 --> 00:14:21,895
And so maybe we'll just
247
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do something like this.
248
00:14:23,496 --> 00:14:28,068
I wonder if we could
take the game down a little
249
00:14:28,168 --> 00:14:28,802
and boost the
250
00:14:28,802 --> 00:14:32,672
left attach, push the gamma a little bit
251
00:14:32,739 --> 00:14:36,876
just to kind of get that contrast down,
252
00:14:36,943 --> 00:14:42,782
just to adjust that contrast a little bit.
253
00:14:42,849 --> 00:14:45,285
Here's before and here's after.
254
00:14:45,285 --> 00:14:48,288
Yeah, I feel like it softens it
a little bit, which I do like that.
255
00:14:48,521 --> 00:14:49,589
I like that it softens that.
256
00:14:49,589 --> 00:14:52,559
It doesn't feel like it's black and white.
257
00:14:52,559 --> 00:14:55,528
The other thing I might do, I'll hit alt P
258
00:14:55,528 --> 00:14:56,996
that'll make another parallel node.
259
00:14:56,996 --> 00:15:00,500
I wonder how far we can go taking down
this tree.
260
00:15:00,567 --> 00:15:01,968
It's worth a shot.
261
00:15:01,968 --> 00:15:05,271
We do have some time,
262
00:15:05,338 --> 00:15:07,507
so just make a big window here
263
00:15:07,507 --> 00:15:10,276
and let's just see where we're at.
264
00:15:10,276 --> 00:15:12,278
Take the offset down on this tree.
265
00:15:12,278 --> 00:15:15,281
We do have information there
266
00:15:15,348 --> 00:15:22,389
so we might be able to just
take the gain down a little.
267
00:15:22,455 --> 00:15:25,458
Yeah, something like that.
268
00:15:25,625 --> 00:15:29,629
And maybe boost up the mid tones
269
00:15:29,729 --> 00:15:31,731
even with a really bad mask.
270
00:15:31,731 --> 00:15:33,566
It's nice to get this almost.
271
00:15:33,566 --> 00:15:37,637
So it blends anyway,
even if you have a terrible mask.
272
00:15:37,737 --> 00:15:39,339
And then
273
00:15:39,339 --> 00:15:42,308
we move this back and forth,
it it's not that important
274
00:15:42,308 --> 00:15:45,578
if we get the mask perfect, but
275
00:15:45,645 --> 00:15:50,817
we can do something like this
276
00:15:50,884 --> 00:15:53,653
and fix that tree
trunk a little bit there.
277
00:15:53,653 --> 00:15:55,288
Now, that's not so distracting.
278
00:15:55,288 --> 00:15:59,159
It's not just a light
279
00:15:59,259 --> 00:16:01,461
that helps a lot.
280
00:16:01,461 --> 00:16:04,364
In fact, we might even look into taking
some of the brighter parts
281
00:16:04,364 --> 00:16:08,868
down on this window to since we're here,
282
00:16:08,968 --> 00:16:10,570
that's affecting just the left side
283
00:16:10,570 --> 00:16:13,873
of the frame with our gradient.
284
00:16:13,940 --> 00:16:17,844
Wonder
what would happen if we took our HDR,
285
00:16:17,911 --> 00:16:21,614
looked at the specular, which is just
going to be the little bright parts
286
00:16:21,715 --> 00:16:25,518
and we took the exposure
down a touch on that.
287
00:16:25,618 --> 00:16:38,264
So worth a shot.
288
00:16:38,365 --> 00:16:40,266
I'm not
a fan of what the specular is doing,
289
00:16:40,266 --> 00:16:43,570
so we're just going to leave it like that
and that's about as good as we'll get.
290
00:16:43,803 --> 00:16:45,705
And that shot looks a lot nicer.
291
00:16:45,705 --> 00:16:53,813
So here's before our secondaries
and here are the secondaries
292
00:16:53,880 --> 00:16:57,417
making a little bit of difference.
293
00:16:57,517 --> 00:16:59,119
And that's really neat.
294
00:16:59,119 --> 00:17:01,688
So again, let's copy
this to everything in the group.
295
00:17:01,688 --> 00:17:04,991
So an up group, Casey
296
00:17:05,091 --> 00:17:09,095
will select all of these and little bit
in mass click on shot too
297
00:17:09,162 --> 00:17:13,299
and we'll just page through
make sure that everything's working okay.
298
00:17:13,400 --> 00:17:18,738
This close up is probably broken.
299
00:17:18,838 --> 00:17:21,775
We can move our windows
around a little bit
300
00:17:21,775 --> 00:17:26,146
just to make sure we're
301
00:17:26,246 --> 00:17:28,281
hitting the right places there.
302
00:17:28,281 --> 00:17:32,052
Window to
303
00:17:32,152 --> 00:17:33,586
bring it over like that.
304
00:17:33,586 --> 00:17:35,789
And this other window
we probably don't even need.
305
00:17:35,789 --> 00:17:39,793
I could probably get rid of that.
306
00:17:39,859 --> 00:17:44,631
And that works very nicely.
307
00:17:44,698 --> 00:17:48,868
Check with our smoke, make sure that's not
revealing our window or anything.
308
00:17:48,868 --> 00:17:49,803
Sometimes what can happen
309
00:17:49,803 --> 00:17:53,573
is if you have something that's different
that goes through one of the shots.
310
00:17:53,640 --> 00:17:57,711
So like we were grading this
without the smoke, but there is some smoke
311
00:17:57,711 --> 00:18:01,348
that goes over here and sometimes
the smoke can like reveal your window
312
00:18:01,414 --> 00:18:05,251
and you can see kind of the outline and
313
00:18:05,318 --> 00:18:08,788
doesn't seem like it's a big deal.
314
00:18:08,855 --> 00:18:16,663
So that's good.
315
00:18:16,763 --> 00:18:20,633
So we'll switch to all clips.
316
00:18:20,700 --> 00:18:22,168
And the other thing we might look into
317
00:18:22,168 --> 00:18:25,905
here is making this part look better
318
00:18:26,006 --> 00:18:28,308
and maybe the middle
319
00:18:28,308 --> 00:18:32,379
saturation on these trees,
maybe adjusting those a little bit.
320
00:18:32,445 --> 00:18:34,047
But let's take a break and come back.
24658
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