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Let's have a look
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at some of the major tools for adjusting
color casts inside of resolve.
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Let's switch over to clip.
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And I'm just going to middle
click on one of our other shots
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we've been playing with just to load
our color transform again and our gamma is
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Blackmagic Design film Gen five Output
color space is rec seven or nine as rec
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seven or nine, and our gamut mapping
should be under saturation compression.
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And let's close our clips and our gallery
so we can see what's going on.
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So here we have what looks to be a pretty
neutral image as far as color casts go.
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The reason I think that is one
just kind of by looking by
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nothing seems unnatural or overly
warm, cool, pink or green.
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And I can also look at my vector
scope here
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and our little cloud here
is pretty close to the middle.
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If there is any color cast,
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it might be towards
the yellow yellowish red side of things,
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but I don't think that's necessarily true
just because we have a lot of foliage
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here, which tends to fall
in the kind of yellowish realm.
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That doesn't necessarily mean
there's a color cast.
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That just means that there are a lot of
things that are that color in the frame.
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So how do we just a color cast
and resolve?
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Well, there are a few different ways.
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One, probably the most basic way
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is to grab your offset here
and you can move your color wheel around
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and that will push a certain color tone
into your whole image.
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So if we take this offset
and kind of push it to the upper left,
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that's going to push this sort
of orangish tone into everything.
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And now we have what we call a warm wash.
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A wash is just a bunch of color
that kind of goes over everything.
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And you want to be really careful
with an adjustment like this
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because it doesn't really look natural.
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It looks like you calibrated it,
and that's usually not what you want
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people to think is like,
Oh, wow, you color graded your movie.
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Usually want it to just subtly influence
how somebody feels about the shot
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without being distracting.
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But that is a way
you can move things around.
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Upper left is warm.
Upper right is kind of pink.
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Lower left is greenish, and the lower
right is kind of bluish cyan.
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But we can see a little bit goes
a long way here.
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In fact,
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look how little I move this offset
and how much it changes the vector scope.
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It really makes a big difference.
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In fact, without pushing this too far,
I can have just about every color
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here in our shot down here in the lower
right quadrant,
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which means that everything's blue.
So that's a way to do it.
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Definitely use it sparingly.
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Another way that will look a little bit
more natural is by using the gain.
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The gain is only going to affect
the brightest colors.
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So this is a nice way to adjust something
that should be white, that isn't white,
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or to push a certain color into the image
without completely giving it a wash.
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Doing this in the gamma
can get you in trouble because if you push
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the gamma a little warm, at first glance
it looks a little bit more subtle.
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But you'll still have things
that should be white
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that won't feel like
they kind of fit in the scene.
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And if you're going to do something
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like adjust white balance, pushing around
the gamma is not a great way to do it.
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This might be a good way
to add a little bit of tone
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to your image, a little bit of character,
if you kind of
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want it to suddenly feel warmer or cooler.
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But again, a little goes a long way.
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Next is the lift.
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The left is only going to affect
the darkest parts of the image.
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And a lot of the time
I use the color wheel for the lift
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to either stylize the image
and kind of give it these cooler shadows
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or to balance the shadows
if they aren't neutral.
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Let's take a look at a different example
here on Shot three.
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We have the kids on their bikes
and I'll just scrub through this again.
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I have my color transform loaded here.
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And in the first node,
if I look at this white shirt on
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the parade, well, see, it's living
right here where the spikes are
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and our red spikes are a little bit taller
than our green and blue spikes,
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which means that this is cast
just a little bit warm.
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Now, this might not be a problem.
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This is kind of at sunset,
so it might be totally fine.
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In fact, I would probably leave this,
but if we did want to correct
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this, one way that we can adjust
that white balance is with the gain.
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So I can grab this gain color wheel.
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And as I move it around,
we can look down here at the Scopes
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and we can see them bounce around
so I can move my gain around
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until the peaks of the green, blue
and red scopes line up.
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And they are kind of at the same height.
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Pretty subtle adjustment.
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Here's before and here's after.
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We're really kind of
just cooling this down a little bit now.
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Color casts are going to be a lot easier
to see if they're saturated a little more.
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So sometimes what I like to do
is push the saturation just a touch,
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just temporarily
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and even
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oversaturated a little,
just so that we kind of exaggerate
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the differences between the red,
green and blue scopes here.
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And we're actually
getting a pretty good match, I would say.
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And it's kind of tricky to make
these subtle adjustments with the mouse.
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That's when it comes
in really handy to have a surface
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so I can move
just a little bit on my wheel
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and I can get really,
really fine controls on my scopes.
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So now I'll take my saturation down.
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And now we have just a little bit
more balance to this white on his shirt.
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Again,
I don't think the warmth in this shot
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is much of a problem,
so we wouldn't necessarily do that.
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But that's how you do it.
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Let's go down to shot
71 now, middle button mouse.
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Click on one of our other shots
just to quickly load our color transform.
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And now in this first node,
we can take a look at our door.
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This door is almost
certainly supposed to be white.
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If we look in the scopes here, we can see
it's actually tinted a little bit blue.
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This is a great use for the scopes
because yeah, it's really kind of hard
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to tell visually, but this does have quite
a bit of blue tones in it.
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So again, I can just take the gain here
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and move this ball around
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so that that door is roughly equal
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between the red, green and blue channels,
which means that it is neutralized.
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So here's before and here's
after the other part with fixing
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something like white balance
as you want to balance your shadows.
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So something like this
black should also be balanced.
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And right now
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the very bottom of this is the blue
and the green are a little bit
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higher than the red.
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And so we can again
take the darkest parts here
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with the left and subtly move it
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so that these little spikes are all equal.
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And generally,
if you have your highlights balanced
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and your shadows
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balanced, everything else will pretty much
fall into place and look natural.
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So this is where we were
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and this is where we are now.
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Again, this color cast might not be
something we have to take out.
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It might work for the story.
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That's something
you'd have to decide for yourself
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and whether it works for the overall
feeling that we're going for.
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But this is a great way to practice fixing
white balance because it works the exact
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same way we go from this kind of subtle
blue feeling to a little bit warmer.
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The other way we can adjust
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color cast is what the temperature
and tint controls in our primaries.
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Temperature is a lot
like taking your offset and moving it
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from warm to cool
intent is kind of the other way.
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Green to magenta.
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And we can do a really similar thing here.
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Let's go back to where our door is closed
and we can move this temperature slider
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so that the red and blue
are relatively the same and then mix
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those both with the green one,
with the tint slider, something like that.
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And the advantage here is
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that it's also going to do
a little bit of work in our shadows.
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Now our shadows are a little bit blue,
so if we don't like that,
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we might need to do a little bit more work
with the gain and the left.
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But the temperature
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and tint controls are a little bit simpler
way to kind of do the same thing.
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Another really cool way
you can adjust color casts and kind of set
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your white balance is with these
little crosshairs right here
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for the gain and the left.
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And this kind of automates the process
that we did before
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of balancing the scopes
with the gain and the left.
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All we have to do is click on this
and we have a little color picker here,
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and we want to pick something
that's supposed to be white,
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but isn't way too bright.
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So maybe this little highlight on
the store, we can pick that
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and then I'll take the left
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and we'll pick kind of the darkest part
of the shot that's supposed to be neutral.
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And we can click that.
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Now, what's going to happen when we do
this is it's going to set the color cast
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and it's also going to set the brightness
for the gain and the left,
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which we might not want.
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And in fact,
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it usually sets it
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to something you don't want
because what it's really trying to do
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is whatever you click,
it's going to make it perfect. White
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That means it's going to be all the way
bright and it's going to be neutral.
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Same thing for the darkest parts here.
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It's going to be all the way
dark and neutral.
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And so what I'll often do is
keep the color cast that it gives me,
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but then adjust the master wheel here
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between the gain and the left
to get to where I actually want it to be.
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And there
we have a pretty good adjustment.
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That resolve
kind of really helped us out with.
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So if that's easier for you,
that is an option.
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Now, on a surface,
these track balls correspond
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to the color
wheels for the gain and the left,
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and we can reset that
by hitting our rugby on either of these.
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But if we're going to offset this right
one becomes the offset color wheel
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and the rings on the middle and the left
become our temperature controls
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and our tent controls.
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So that's another advantage of having a
surface is having that really fine control
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for any kind of color cast
you want to introduce or remove.
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Those are the ins and outs of adjusting
color casts in the color page.
17022
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