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These are the user uploaded subtitles that are being translated: 1 00:00:00,033 --> 00:00:00,767 Let's have a look 2 00:00:00,767 --> 00:00:04,437 at some of the major tools for adjusting color casts inside of resolve. 3 00:00:04,504 --> 00:00:05,805 Let's switch over to clip. 4 00:00:05,805 --> 00:00:08,308 And I'm just going to middle click on one of our other shots 5 00:00:08,308 --> 00:00:12,178 we've been playing with just to load our color transform again and our gamma is 6 00:00:12,178 --> 00:00:17,617 Blackmagic Design film Gen five Output color space is rec seven or nine as rec 7 00:00:17,617 --> 00:00:21,187 seven or nine, and our gamut mapping should be under saturation compression. 8 00:00:21,221 --> 00:00:24,958 And let's close our clips and our gallery so we can see what's going on. 9 00:00:25,191 --> 00:00:29,195 So here we have what looks to be a pretty neutral image as far as color casts go. 10 00:00:29,229 --> 00:00:32,232 The reason I think that is one just kind of by looking by 11 00:00:32,232 --> 00:00:36,736 nothing seems unnatural or overly warm, cool, pink or green. 12 00:00:36,870 --> 00:00:38,705 And I can also look at my vector scope here 13 00:00:38,705 --> 00:00:40,840 and our little cloud here is pretty close to the middle. 14 00:00:40,840 --> 00:00:42,208 If there is any color cast, 15 00:00:42,208 --> 00:00:45,278 it might be towards the yellow yellowish red side of things, 16 00:00:45,278 --> 00:00:49,449 but I don't think that's necessarily true just because we have a lot of foliage 17 00:00:49,449 --> 00:00:52,619 here, which tends to fall in the kind of yellowish realm. 18 00:00:52,852 --> 00:00:54,654 That doesn't necessarily mean there's a color cast. 19 00:00:54,654 --> 00:00:57,657 That just means that there are a lot of things that are that color in the frame. 20 00:00:57,691 --> 00:00:59,793 So how do we just a color cast and resolve? 21 00:00:59,793 --> 00:01:01,428 Well, there are a few different ways. 22 00:01:01,428 --> 00:01:02,862 One, probably the most basic way 23 00:01:02,862 --> 00:01:06,633 is to grab your offset here and you can move your color wheel around 24 00:01:06,800 --> 00:01:10,437 and that will push a certain color tone into your whole image. 25 00:01:10,470 --> 00:01:13,540 So if we take this offset and kind of push it to the upper left, 26 00:01:13,573 --> 00:01:16,843 that's going to push this sort of orangish tone into everything. 27 00:01:16,943 --> 00:01:19,679 And now we have what we call a warm wash. 28 00:01:19,679 --> 00:01:23,450 A wash is just a bunch of color that kind of goes over everything. 29 00:01:23,450 --> 00:01:26,486 And you want to be really careful with an adjustment like this 30 00:01:26,486 --> 00:01:28,521 because it doesn't really look natural. 31 00:01:28,521 --> 00:01:31,658 It looks like you calibrated it, and that's usually not what you want 32 00:01:31,658 --> 00:01:33,993 people to think is like, Oh, wow, you color graded your movie. 33 00:01:33,993 --> 00:01:38,298 Usually want it to just subtly influence how somebody feels about the shot 34 00:01:38,298 --> 00:01:39,566 without being distracting. 35 00:01:39,566 --> 00:01:41,668 But that is a way you can move things around. 36 00:01:41,668 --> 00:01:44,204 Upper left is warm. Upper right is kind of pink. 37 00:01:44,204 --> 00:01:47,841 Lower left is greenish, and the lower right is kind of bluish cyan. 38 00:01:47,941 --> 00:01:50,577 But we can see a little bit goes a long way here. 39 00:01:50,577 --> 00:01:50,944 In fact, 40 00:01:50,944 --> 00:01:54,748 look how little I move this offset and how much it changes the vector scope. 41 00:01:54,814 --> 00:01:56,182 It really makes a big difference. 42 00:01:56,182 --> 00:01:59,953 In fact, without pushing this too far, I can have just about every color 43 00:01:59,986 --> 00:02:02,522 here in our shot down here in the lower right quadrant, 44 00:02:02,522 --> 00:02:05,258 which means that everything's blue. So that's a way to do it. 45 00:02:05,258 --> 00:02:06,593 Definitely use it sparingly. 46 00:02:06,593 --> 00:02:10,430 Another way that will look a little bit more natural is by using the gain. 47 00:02:10,563 --> 00:02:13,166 The gain is only going to affect the brightest colors. 48 00:02:13,166 --> 00:02:16,536 So this is a nice way to adjust something that should be white, that isn't white, 49 00:02:16,569 --> 00:02:20,507 or to push a certain color into the image without completely giving it a wash. 50 00:02:20,640 --> 00:02:23,710 Doing this in the gamma can get you in trouble because if you push 51 00:02:23,710 --> 00:02:27,580 the gamma a little warm, at first glance it looks a little bit more subtle. 52 00:02:27,747 --> 00:02:29,949 But you'll still have things that should be white 53 00:02:29,949 --> 00:02:32,218 that won't feel like they kind of fit in the scene. 54 00:02:32,218 --> 00:02:33,219 And if you're going to do something 55 00:02:33,219 --> 00:02:37,157 like adjust white balance, pushing around the gamma is not a great way to do it. 56 00:02:37,223 --> 00:02:39,159 This might be a good way to add a little bit of tone 57 00:02:39,159 --> 00:02:41,061 to your image, a little bit of character, if you kind of 58 00:02:41,061 --> 00:02:43,229 want it to suddenly feel warmer or cooler. 59 00:02:43,229 --> 00:02:45,098 But again, a little goes a long way. 60 00:02:45,098 --> 00:02:46,266 Next is the lift. 61 00:02:46,266 --> 00:02:49,102 The left is only going to affect the darkest parts of the image. 62 00:02:49,102 --> 00:02:52,105 And a lot of the time I use the color wheel for the lift 63 00:02:52,238 --> 00:02:55,475 to either stylize the image and kind of give it these cooler shadows 64 00:02:55,475 --> 00:02:58,478 or to balance the shadows if they aren't neutral. 65 00:02:58,478 --> 00:03:01,381 Let's take a look at a different example here on Shot three. 66 00:03:01,381 --> 00:03:04,918 We have the kids on their bikes and I'll just scrub through this again. 67 00:03:04,918 --> 00:03:06,853 I have my color transform loaded here. 68 00:03:06,853 --> 00:03:10,390 And in the first node, if I look at this white shirt on 69 00:03:10,623 --> 00:03:14,027 the parade, well, see, it's living right here where the spikes are 70 00:03:14,027 --> 00:03:17,897 and our red spikes are a little bit taller than our green and blue spikes, 71 00:03:17,897 --> 00:03:20,533 which means that this is cast just a little bit warm. 72 00:03:20,533 --> 00:03:22,135 Now, this might not be a problem. 73 00:03:22,135 --> 00:03:24,738 This is kind of at sunset, so it might be totally fine. 74 00:03:24,738 --> 00:03:27,741 In fact, I would probably leave this, but if we did want to correct 75 00:03:27,741 --> 00:03:30,810 this, one way that we can adjust that white balance is with the gain. 76 00:03:30,810 --> 00:03:32,479 So I can grab this gain color wheel. 77 00:03:32,479 --> 00:03:35,482 And as I move it around, we can look down here at the Scopes 78 00:03:35,582 --> 00:03:38,518 and we can see them bounce around so I can move my gain around 79 00:03:38,518 --> 00:03:43,923 until the peaks of the green, blue and red scopes line up. 80 00:03:43,923 --> 00:03:46,926 And they are kind of at the same height. 81 00:03:47,060 --> 00:03:48,962 Pretty subtle adjustment. 82 00:03:48,962 --> 00:03:51,965 Here's before and here's after. 83 00:03:51,998 --> 00:03:55,535 We're really kind of just cooling this down a little bit now. 84 00:03:55,602 --> 00:04:00,006 Color casts are going to be a lot easier to see if they're saturated a little more. 85 00:04:00,073 --> 00:04:03,743 So sometimes what I like to do is push the saturation just a touch, 86 00:04:03,810 --> 00:04:05,779 just temporarily 87 00:04:05,879 --> 00:04:06,279 and even 88 00:04:06,279 --> 00:04:09,482 oversaturated a little, just so that we kind of exaggerate 89 00:04:09,482 --> 00:04:13,053 the differences between the red, green and blue scopes here. 90 00:04:13,119 --> 00:04:15,522 And we're actually getting a pretty good match, I would say. 91 00:04:15,522 --> 00:04:19,626 And it's kind of tricky to make these subtle adjustments with the mouse. 92 00:04:19,693 --> 00:04:22,495 That's when it comes in really handy to have a surface 93 00:04:22,495 --> 00:04:25,498 so I can move just a little bit on my wheel 94 00:04:25,498 --> 00:04:30,236 and I can get really, really fine controls on my scopes. 95 00:04:30,303 --> 00:04:32,038 So now I'll take my saturation down. 96 00:04:32,038 --> 00:04:36,042 And now we have just a little bit more balance to this white on his shirt. 97 00:04:36,209 --> 00:04:38,011 Again, I don't think the warmth in this shot 98 00:04:38,011 --> 00:04:40,680 is much of a problem, so we wouldn't necessarily do that. 99 00:04:40,680 --> 00:04:41,581 But that's how you do it. 100 00:04:41,581 --> 00:04:44,784 Let's go down to shot 71 now, middle button mouse. 101 00:04:44,784 --> 00:04:48,988 Click on one of our other shots just to quickly load our color transform. 102 00:04:49,055 --> 00:04:52,692 And now in this first node, we can take a look at our door. 103 00:04:52,792 --> 00:04:56,129 This door is almost certainly supposed to be white. 104 00:04:56,196 --> 00:05:00,333 If we look in the scopes here, we can see it's actually tinted a little bit blue. 105 00:05:00,400 --> 00:05:04,237 This is a great use for the scopes because yeah, it's really kind of hard 106 00:05:04,237 --> 00:05:08,241 to tell visually, but this does have quite a bit of blue tones in it. 107 00:05:08,308 --> 00:05:10,944 So again, I can just take the gain here 108 00:05:10,944 --> 00:05:13,947 and move this ball around 109 00:05:14,014 --> 00:05:17,617 so that that door is roughly equal 110 00:05:17,717 --> 00:05:21,354 between the red, green and blue channels, which means that it is neutralized. 111 00:05:21,421 --> 00:05:25,225 So here's before and here's after the other part with fixing 112 00:05:25,458 --> 00:05:29,629 something like white balance as you want to balance your shadows. 113 00:05:29,729 --> 00:05:32,699 So something like this black should also be balanced. 114 00:05:32,699 --> 00:05:33,667 And right now 115 00:05:33,667 --> 00:05:36,603 the very bottom of this is the blue and the green are a little bit 116 00:05:36,603 --> 00:05:38,104 higher than the red. 117 00:05:38,104 --> 00:05:41,107 And so we can again take the darkest parts here 118 00:05:41,241 --> 00:05:43,977 with the left and subtly move it 119 00:05:43,977 --> 00:05:48,581 so that these little spikes are all equal. 120 00:05:48,682 --> 00:05:51,151 And generally, if you have your highlights balanced 121 00:05:51,151 --> 00:05:51,951 and your shadows 122 00:05:51,951 --> 00:05:55,689 balanced, everything else will pretty much fall into place and look natural. 123 00:05:55,789 --> 00:05:58,224 So this is where we were 124 00:05:58,224 --> 00:06:00,326 and this is where we are now. 125 00:06:00,326 --> 00:06:03,730 Again, this color cast might not be something we have to take out. 126 00:06:03,730 --> 00:06:05,131 It might work for the story. 127 00:06:05,131 --> 00:06:07,167 That's something you'd have to decide for yourself 128 00:06:07,167 --> 00:06:10,737 and whether it works for the overall feeling that we're going for. 129 00:06:10,804 --> 00:06:14,974 But this is a great way to practice fixing white balance because it works the exact 130 00:06:14,974 --> 00:06:19,946 same way we go from this kind of subtle blue feeling to a little bit warmer. 131 00:06:20,013 --> 00:06:21,247 The other way we can adjust 132 00:06:21,247 --> 00:06:25,018 color cast is what the temperature and tint controls in our primaries. 133 00:06:25,285 --> 00:06:28,388 Temperature is a lot like taking your offset and moving it 134 00:06:28,621 --> 00:06:31,858 from warm to cool intent is kind of the other way. 135 00:06:31,891 --> 00:06:33,326 Green to magenta. 136 00:06:33,326 --> 00:06:35,729 And we can do a really similar thing here. 137 00:06:35,729 --> 00:06:39,966 Let's go back to where our door is closed and we can move this temperature slider 138 00:06:40,033 --> 00:06:43,937 so that the red and blue are relatively the same and then mix 139 00:06:43,937 --> 00:06:48,541 those both with the green one, with the tint slider, something like that. 140 00:06:48,608 --> 00:06:49,576 And the advantage here is 141 00:06:49,576 --> 00:06:53,279 that it's also going to do a little bit of work in our shadows. 142 00:06:53,346 --> 00:06:56,016 Now our shadows are a little bit blue, so if we don't like that, 143 00:06:56,016 --> 00:06:59,019 we might need to do a little bit more work with the gain and the left. 144 00:06:59,219 --> 00:06:59,919 But the temperature 145 00:06:59,919 --> 00:07:03,957 and tint controls are a little bit simpler way to kind of do the same thing. 146 00:07:04,024 --> 00:07:07,961 Another really cool way you can adjust color casts and kind of set 147 00:07:07,961 --> 00:07:11,631 your white balance is with these little crosshairs right here 148 00:07:11,698 --> 00:07:13,500 for the gain and the left. 149 00:07:13,500 --> 00:07:17,437 And this kind of automates the process that we did before 150 00:07:17,537 --> 00:07:21,574 of balancing the scopes with the gain and the left. 151 00:07:21,641 --> 00:07:26,379 All we have to do is click on this and we have a little color picker here, 152 00:07:26,446 --> 00:07:28,882 and we want to pick something that's supposed to be white, 153 00:07:28,882 --> 00:07:30,784 but isn't way too bright. 154 00:07:30,784 --> 00:07:35,288 So maybe this little highlight on the store, we can pick that 155 00:07:35,355 --> 00:07:37,557 and then I'll take the left 156 00:07:37,557 --> 00:07:41,561 and we'll pick kind of the darkest part of the shot that's supposed to be neutral. 157 00:07:41,661 --> 00:07:43,530 And we can click that. 158 00:07:43,530 --> 00:07:47,967 Now, what's going to happen when we do this is it's going to set the color cast 159 00:07:47,967 --> 00:07:51,204 and it's also going to set the brightness for the gain and the left, 160 00:07:51,271 --> 00:07:52,839 which we might not want. 161 00:07:52,839 --> 00:07:53,540 And in fact, 162 00:07:53,540 --> 00:07:54,741 it usually sets it 163 00:07:54,741 --> 00:07:57,744 to something you don't want because what it's really trying to do 164 00:07:57,777 --> 00:08:00,513 is whatever you click, it's going to make it perfect. White 165 00:08:00,513 --> 00:08:03,350 That means it's going to be all the way bright and it's going to be neutral. 166 00:08:03,350 --> 00:08:05,352 Same thing for the darkest parts here. 167 00:08:05,352 --> 00:08:08,188 It's going to be all the way dark and neutral. 168 00:08:08,188 --> 00:08:13,460 And so what I'll often do is keep the color cast that it gives me, 169 00:08:13,526 --> 00:08:15,929 but then adjust the master wheel here 170 00:08:15,929 --> 00:08:19,332 between the gain and the left to get to where I actually want it to be. 171 00:08:19,499 --> 00:08:20,800 And there we have a pretty good adjustment. 172 00:08:20,800 --> 00:08:23,169 That resolve kind of really helped us out with. 173 00:08:23,169 --> 00:08:25,605 So if that's easier for you, that is an option. 174 00:08:25,605 --> 00:08:28,842 Now, on a surface, these track balls correspond 175 00:08:28,842 --> 00:08:32,278 to the color wheels for the gain and the left, 176 00:08:32,278 --> 00:08:35,281 and we can reset that by hitting our rugby on either of these. 177 00:08:35,281 --> 00:08:39,419 But if we're going to offset this right one becomes the offset color wheel 178 00:08:39,519 --> 00:08:43,289 and the rings on the middle and the left become our temperature controls 179 00:08:43,456 --> 00:08:44,924 and our tent controls. 180 00:08:44,924 --> 00:08:49,863 So that's another advantage of having a surface is having that really fine control 181 00:08:50,096 --> 00:08:53,667 for any kind of color cast you want to introduce or remove. 182 00:08:53,667 --> 00:08:57,037 Those are the ins and outs of adjusting color casts in the color page. 17022

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