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These are the user uploaded subtitles that are being translated: 1 00:00:00,001 --> 00:00:05,617 If you want to turn off the subtitles, click [setting]-[tooltips]-['on' for PC, 'close' for mobile]. 2 00:00:06,211 --> 00:00:07,250 Hello. 3 00:00:07,726 --> 00:00:11,028 Let's start Chapter 4, 'Understanding Movements Based on Human Anatomy Simplification'. 4 00:00:11,426 --> 00:00:15,636 Last time, we went over the proportions of the human body. 5 00:00:15,661 --> 00:00:17,294 Now that you've learned proportions, 6 00:00:17,319 --> 00:00:22,052 you can now draw the human body 7 00:00:22,077 --> 00:00:25,712 so that it looks solid to some extent, not flat. 8 00:00:25,919 --> 00:00:28,575 Let me draw an example. 9 00:00:33,880 --> 00:00:36,075 For the detailed outlines, 10 00:00:36,100 --> 00:00:42,044 I recommend you study on your own 11 00:00:42,069 --> 00:00:46,036 the things you need to practice 12 00:00:46,061 --> 00:00:47,747 by looking at photo references and anatomy resources on the Internet. 13 00:00:47,772 --> 00:00:50,058 You can also read books to study. 14 00:00:50,083 --> 00:00:52,817 Like I mentioned before, 15 00:00:52,989 --> 00:00:54,442 even if I don't draw extra lines, 16 00:00:54,467 --> 00:00:57,778 it won't be a big problem 17 00:00:57,803 --> 00:00:59,474 since the character is going to have clothes later on. 18 00:00:59,599 --> 00:01:01,517 For now, I hope that you 19 00:01:01,518 --> 00:01:03,751 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 20 00:01:03,753 --> 00:01:04,199 are able to at least 21 00:01:04,224 --> 00:01:07,310 draw the basic form of the body. 22 00:01:07,989 --> 00:01:09,724 That's all that is needed for now. 23 00:01:09,927 --> 00:01:11,997 If you can draw that, 24 00:01:12,350 --> 00:01:14,739 you'll have no problem taking this course. 25 00:01:16,333 --> 00:01:20,380 As long as that isn't too difficult to draw, 26 00:01:20,405 --> 00:01:21,278 it won't be a problem. 27 00:01:23,310 --> 00:01:25,231 And of course, it's okay 28 00:01:26,419 --> 00:01:27,528 even if drawing this is a bit difficult for now. 29 00:01:28,028 --> 00:01:30,317 I'll go over today's lecture 30 00:01:30,614 --> 00:01:32,816 in a way that is easy to follow. 31 00:01:32,841 --> 00:01:34,556 In the previous lecture, I drew a mannequin 32 00:01:34,558 --> 00:01:37,210 just like this. 33 00:01:37,235 --> 00:01:40,224 Today, we're going to learn 34 00:01:40,249 --> 00:01:41,755 how to move this mannequin. 35 00:01:42,513 --> 00:01:44,325 Now, it's important to be able 36 00:01:44,350 --> 00:01:47,497 to draw a character's pose any way you want 37 00:01:47,522 --> 00:01:48,333 after learning how to move this mannequin. 38 00:01:48,358 --> 00:01:50,833 Previously, I went over the three elements of the human body, 39 00:01:50,858 --> 00:01:59,122 which are movements, proportions, and lines. 40 00:01:59,630 --> 00:02:03,052 Today, I'll go over the movements. 41 00:02:03,231 --> 00:02:04,769 Personally, I think this element 42 00:02:04,771 --> 00:02:07,128 is the most important one. 43 00:02:07,153 --> 00:02:10,106 As I mentioned before, your illustration will look good 44 00:02:10,131 --> 00:02:11,512 if the pose is described naturally. 45 00:02:11,514 --> 00:02:13,880 So, let me tell you 46 00:02:13,905 --> 00:02:15,425 what this movement is all about. 47 00:02:15,450 --> 00:02:17,669 You might have heard 48 00:02:17,694 --> 00:02:18,902 things like this: 49 00:02:18,904 --> 00:02:21,367 When a shoulder is raised upwards, 50 00:02:21,369 --> 00:02:23,333 or when it is pushed forwards, 51 00:02:24,700 --> 00:02:28,377 naturally, the pelvis on the opposite side is raised upwards. 52 00:02:28,747 --> 00:02:31,958 Or, the pelvis on the same side goes downwards. 53 00:02:32,114 --> 00:02:33,817 Anatomy theories like this, 54 00:02:34,707 --> 00:02:44,823 they are commonly referred to as contrapposto. 55 00:02:44,848 --> 00:02:48,451 Nevertheless, you don't have to always follow them. 56 00:02:48,453 --> 00:02:51,002 In real life, even if it's a bit awkward, you might sometimes walk 57 00:02:51,027 --> 00:02:54,385 with your left foot and hand stretched forwards together. 58 00:02:54,410 --> 00:02:57,049 So, this contrapposto, 59 00:02:57,074 --> 00:02:59,394 isn't always strictly applied to all poses. 60 00:02:59,396 --> 00:03:02,034 A contrapposto is a guideline when a character does a certain pose 61 00:03:02,059 --> 00:03:04,151 they would look more comfortable 62 00:03:04,323 --> 00:03:06,690 and their anatomy would look more natural. 63 00:03:06,715 --> 00:03:08,824 Thus, even if we don't apply the contrapposto, 64 00:03:08,826 --> 00:03:11,346 we can still draw the poses. 65 00:03:11,371 --> 00:03:12,877 However, if we do so, 66 00:03:12,902 --> 00:03:16,010 the illustration would look very awkward. 67 00:03:16,035 --> 00:03:17,729 So we don't do that often when we actually draw. 68 00:03:17,754 --> 00:03:20,799 Just keep that in mind. 69 00:03:21,159 --> 00:03:22,979 Sometimes, when you're drawing, 70 00:03:22,981 --> 00:03:25,276 you might actually pose the same as the character 71 00:03:25,301 --> 00:03:27,462 and take a picture of yourself. 72 00:03:27,487 --> 00:03:30,563 Or, you might try to capture the posing in all the different angles 73 00:03:30,588 --> 00:03:32,639 and check if the poses 74 00:03:32,641 --> 00:03:34,399 are physically correct or not. 75 00:03:34,424 --> 00:03:36,143 Now, when you're doing that, the standard would be 76 00:03:36,168 --> 00:03:38,323 whether you feel comfortable in the pose or not. 77 00:03:38,348 --> 00:03:40,956 And that would be it 78 00:03:40,981 --> 00:03:42,510 for the theories regarding contrapposto. 79 00:03:42,799 --> 00:03:44,532 When a shoulder is raised upwards, 80 00:03:44,557 --> 00:03:46,440 the pelvis on the same side goes downwards. 81 00:03:46,674 --> 00:03:49,104 And when a shoulder is pushed forwards, 82 00:03:50,010 --> 00:03:51,351 like this, 83 00:03:51,376 --> 00:03:52,713 when we look at it from upwards, 84 00:03:53,120 --> 00:03:55,698 the pelvis on the opposite side moves forwards, 85 00:03:57,417 --> 00:03:58,167 like this. 86 00:04:00,198 --> 00:04:01,924 This is all you need to know 87 00:04:01,949 --> 00:04:04,501 when you draw movements. 88 00:04:04,526 --> 00:04:08,292 And it is the best 89 00:04:08,317 --> 00:04:09,112 to learn while actually drawing. 90 00:04:09,137 --> 00:04:12,221 It is important to move the mannequin in your head 91 00:04:12,246 --> 00:04:15,432 and you need to be used to it. 92 00:04:16,002 --> 00:04:19,042 But even if it is a simple mannequin, 93 00:04:19,067 --> 00:04:21,198 like the one we looked at last time 94 00:04:21,223 --> 00:04:24,432 it is still hard to move it in your head. 95 00:04:24,721 --> 00:04:25,915 This is why 96 00:04:25,917 --> 00:04:28,165 we have to go through one more process, 97 00:04:28,190 --> 00:04:30,352 and that would be the simplification process. 98 00:04:35,948 --> 00:04:40,936 The simplification process would literally be 99 00:04:40,961 --> 00:04:41,992 making the character easier to draw. 100 00:04:42,102 --> 00:04:45,014 Or, the same term is used 101 00:04:45,016 --> 00:04:46,297 when we make the character easier to imagine. 102 00:04:47,164 --> 00:04:48,335 It might seem out of the blue, 103 00:04:48,360 --> 00:04:51,071 but I really like drawings done by animators. 104 00:04:53,289 --> 00:04:56,860 Because of their jobs, 105 00:04:56,885 --> 00:05:00,117 at maximum, they draw over 100 pieces a day. 106 00:05:00,875 --> 00:05:03,414 To draw over 100 pieces, you'll need to draw a lot, 107 00:05:03,439 --> 00:05:05,141 and when something goes wrong while drawing, 108 00:05:05,166 --> 00:05:07,797 the final movement would look awkward. 109 00:05:08,789 --> 00:05:11,953 So when you look at the rough drafts drawn by animators, 110 00:05:11,978 --> 00:05:15,227 in other words, the simplified drawings, 111 00:05:15,252 --> 00:05:17,877 they have very accurate proportions. 112 00:05:18,078 --> 00:05:20,133 You can see a lot of the details are excluded here. 113 00:05:20,158 --> 00:05:21,999 If you see the lines, 114 00:05:22,001 --> 00:05:24,943 you can see they have a very simple form. 115 00:05:24,945 --> 00:05:26,977 Even with clothes, they could be simplified 116 00:05:27,002 --> 00:05:28,516 and be drawn like this. 117 00:05:28,875 --> 00:05:31,171 Some of you might have seen 118 00:05:31,173 --> 00:05:32,992 the original drawings done by animators. 119 00:05:34,086 --> 00:05:35,813 If you've seen those, 120 00:05:35,961 --> 00:05:37,696 you would have felt they were simplified. 121 00:05:37,721 --> 00:05:39,407 A lot of the details are simplified 122 00:05:39,432 --> 00:05:41,071 and a lot of things are left out. 123 00:05:41,096 --> 00:05:42,499 Actually, right here, 124 00:05:42,524 --> 00:05:44,969 the proportions that we learned previously 125 00:05:44,994 --> 00:05:46,407 are all applied to the drawing. 126 00:05:46,789 --> 00:05:48,040 And this information 127 00:05:48,042 --> 00:05:49,624 is applied quite accurately. 128 00:05:49,649 --> 00:06:03,524 Because an animator's rough drafts are 129 00:06:07,071 --> 00:06:08,703 done rapidly and accurately, 130 00:06:08,728 --> 00:06:10,532 you'll get the feeling that their drawing is stabilized. 131 00:06:10,836 --> 00:06:14,297 If these animators pick up a trendier drawing style 132 00:06:14,322 --> 00:06:16,382 or a coloring style, 133 00:06:16,407 --> 00:06:20,016 a lot of them become 134 00:06:20,041 --> 00:06:21,273 really popular in the field. 135 00:06:21,275 --> 00:06:25,006 For instance, works done by Japanese animators, 136 00:06:25,008 --> 00:06:26,551 like Mai Yoneyama, 137 00:06:26,553 --> 00:06:27,828 or Hongkkiii - 138 00:06:28,016 --> 00:06:29,739 if you look at works done by illustrators 139 00:06:29,763 --> 00:06:31,297 who were originally animators, 140 00:06:31,322 --> 00:06:34,399 you can really see that they have grasped the basics well. 141 00:06:35,586 --> 00:06:37,875 Previously, I mentioned that 142 00:06:37,900 --> 00:06:41,175 accuracy and speed are important in the rough draft. 143 00:06:41,602 --> 00:06:42,833 Obviously, you'll know why accuracy is important. 144 00:06:42,835 --> 00:06:45,522 If you get the proportions wrong, you'll have to fix them later. 145 00:06:45,547 --> 00:06:47,180 So you need to be accurate. 146 00:06:47,205 --> 00:06:49,438 Then why would you need to draw quickly? 147 00:06:49,578 --> 00:06:51,928 I'll tell you the reason why 148 00:06:51,953 --> 00:06:52,914 you need to draw quickly. 149 00:06:52,939 --> 00:06:56,750 It's related to the reason we use simplification. 150 00:06:57,149 --> 00:06:58,649 So, the reason we need to sketch our rough drafts quickly, 151 00:06:58,674 --> 00:07:01,946 is because when we remember an image, 152 00:07:06,539 --> 00:07:08,582 we aren't given that much time. 153 00:07:08,584 --> 00:07:11,783 Actually, when we imagine something in our head, 154 00:07:11,785 --> 00:07:16,756 I believe 15 seconds is the maximum we can remember it. 155 00:07:16,758 --> 00:07:19,347 When we go past that, the image in our head 156 00:07:19,349 --> 00:07:20,828 starts to become blurry. 157 00:07:20,830 --> 00:07:22,907 So it's a very brief time. 158 00:07:24,125 --> 00:07:27,078 Then, as soon as you go past 15 seconds, 159 00:07:27,103 --> 00:07:29,086 what you imagined and what you draw 160 00:07:29,111 --> 00:07:30,946 will be more and more different as time passes, 161 00:07:30,971 --> 00:07:33,770 so you need to keep adjusting 162 00:07:33,772 --> 00:07:35,109 what you are drawing on the canvas 163 00:07:35,111 --> 00:07:36,971 so that it becomes similar to what you imagined. 164 00:07:37,149 --> 00:07:40,131 To minimize such adjustments, 165 00:07:40,133 --> 00:07:43,897 it is good if you have the skills 166 00:07:43,922 --> 00:07:48,391 to draw what you have imagined 167 00:07:48,416 --> 00:07:50,672 within a 15-30 second timeframe. 168 00:07:50,836 --> 00:07:53,711 Then you can draw what you've imagined at once. 169 00:07:55,414 --> 00:07:58,953 I've talked about simplification so far. 170 00:07:59,172 --> 00:08:01,602 In this process, it is important 171 00:08:01,780 --> 00:08:03,972 to accurately and quickly do your sketches. 172 00:08:03,974 --> 00:08:05,844 The key point of today's class would 173 00:08:05,869 --> 00:08:10,094 focus on quickly and accurately drawing 174 00:08:10,119 --> 00:08:13,063 what you've imagined in your head. 175 00:08:13,088 --> 00:08:15,833 From now on, we'll focus on the actual exercises. 176 00:08:16,078 --> 00:08:17,203 From now on, I'll focus on 177 00:08:17,228 --> 00:08:19,275 mostly explaining 178 00:08:19,277 --> 00:08:21,131 as I actually draw. 179 00:08:23,672 --> 00:08:26,435 But first, before I go into this topic, I'd like to mention 180 00:08:26,437 --> 00:08:29,821 that everyone has their own simplification style. 181 00:08:29,946 --> 00:08:32,117 Some of you might think that the human body I drew 182 00:08:32,142 --> 00:08:35,019 in the previous class is a simplification on its own. 183 00:08:35,172 --> 00:08:39,852 Some of you might simplify even more 184 00:08:39,953 --> 00:08:41,875 and draw a mannequin 185 00:08:42,641 --> 00:08:47,781 like this 186 00:08:47,806 --> 00:08:50,086 because you don't have the time to draw everything. 187 00:08:51,852 --> 00:08:53,608 And some of you might draw a line 188 00:08:53,633 --> 00:08:56,800 for the limbs because of the time limit. 189 00:08:57,672 --> 00:09:00,548 Some of you might want to add the volumes 190 00:09:00,550 --> 00:09:02,375 and think drawing lines is inappropriate for this. 191 00:09:02,377 --> 00:09:05,539 So, you might draw them in cylinders. 192 00:09:06,110 --> 00:09:08,188 So the simplification process has no answer. 193 00:09:08,212 --> 00:09:10,420 It just has to feel right to you. 194 00:09:10,610 --> 00:09:13,303 For those of you already familiar with human anatomy, 195 00:09:13,328 --> 00:09:16,336 I'm sure most of you draw the details beforehand 196 00:09:16,361 --> 00:09:19,383 in the rough draft stage. 197 00:09:20,104 --> 00:09:22,797 But in order to do that, 198 00:09:22,822 --> 00:09:24,985 you need to be experienced in drawing. 199 00:09:25,821 --> 00:09:28,383 And before you have enough experience to do that, 200 00:09:28,408 --> 00:09:30,102 you should simplify as much as you can 201 00:09:30,406 --> 00:09:32,453 and make sure you draw with ease. 202 00:09:32,883 --> 00:09:35,078 In other words, there's no answer to the simplification process. 203 00:09:35,103 --> 00:09:38,211 It is important to find a simplification method 204 00:09:38,250 --> 00:09:41,978 where you are the most comfortable 205 00:09:41,979 --> 00:09:44,461 and where you feel there won't be problems with your further work. 206 00:09:44,486 --> 00:09:48,203 For the pelvis, there are some of you 207 00:09:48,204 --> 00:09:51,061 who describe it as a Frisbee that is folded it half. 208 00:09:51,086 --> 00:09:52,453 And some of you might 209 00:09:52,478 --> 00:09:55,242 describe it as an underwear. 210 00:09:55,414 --> 00:09:56,638 And others might 211 00:09:56,640 --> 00:09:58,438 just draw a trapezoid 212 00:09:58,463 --> 00:10:00,438 and attach the legs to it. 213 00:10:00,439 --> 00:10:02,850 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 214 00:10:02,851 --> 00:10:02,406 There are many ways to do it. 215 00:10:02,431 --> 00:10:05,274 However, as you simplify your drawings, 216 00:10:05,299 --> 00:10:06,953 and as it becomes distorted and becomes different 217 00:10:07,121 --> 00:10:08,701 from the actual human anatomy 218 00:10:08,703 --> 00:10:10,828 the accuracy of your drawing will decrease. 219 00:10:11,133 --> 00:10:12,727 But, with these inaccuracies, 220 00:10:12,728 --> 00:10:14,827 you can edit them later 221 00:10:14,852 --> 00:10:16,424 as you draw in the later stages. 222 00:10:19,844 --> 00:10:22,164 Let me demonstrate this with an exercise. 223 00:10:22,672 --> 00:10:24,703 On the left, you'll see a photo reference. 224 00:10:24,728 --> 00:10:27,328 When you are studying movements, 225 00:10:27,353 --> 00:10:30,145 you might commonly use photo references. 226 00:10:30,844 --> 00:10:33,688 In this stage, we'll apply what we've learned in Chapter 2 227 00:10:33,713 --> 00:10:35,274 and analyze the material 228 00:10:35,299 --> 00:10:36,696 step by step. 229 00:10:37,438 --> 00:10:39,883 We're not focusing on the coloring today. 230 00:10:39,908 --> 00:10:42,280 Instead, we're focusing on the drawing. 231 00:10:42,305 --> 00:10:45,227 I'll lower the opacity a bit. 232 00:10:47,914 --> 00:10:51,225 Now, the first thing I recommend you to do 233 00:10:51,250 --> 00:10:53,196 is when you observe the movement while looking at a photo reference 234 00:10:53,221 --> 00:10:55,899 is to analyze it and draw. 235 00:10:57,485 --> 00:10:59,086 Let's start with the head. 236 00:11:00,289 --> 00:11:02,125 As you trace along like this, 237 00:11:04,711 --> 00:11:07,586 you need to know exactly 238 00:11:07,611 --> 00:11:08,914 how the image is composed. 239 00:11:08,939 --> 00:11:11,433 At first, even doing this is very difficult. 240 00:11:12,617 --> 00:11:14,672 Accurately analyzing a photo 241 00:11:14,697 --> 00:11:16,758 requires some skill. 242 00:11:16,946 --> 00:11:17,889 This is why 243 00:11:17,914 --> 00:11:20,633 you shouldn't skip this step. 244 00:11:20,658 --> 00:11:24,625 When copying or drawing croquis while looking at photos, 245 00:11:25,696 --> 00:11:27,094 most students make the mistake of 246 00:11:27,119 --> 00:11:29,113 skipping this part. 247 00:11:29,115 --> 00:11:30,796 However, I truly believe that 248 00:11:30,821 --> 00:11:33,281 this process is really helpful. 249 00:11:33,531 --> 00:11:34,946 Now, if you look here, 250 00:11:34,971 --> 00:11:37,414 the collarbone sticks out like this. 251 00:11:38,608 --> 00:11:42,953 As you can see, the ribs will pass through the center of the chest. 252 00:11:44,188 --> 00:11:46,711 You can also see how the upper body is generally moving. 253 00:11:46,736 --> 00:11:48,805 We won't look at the arms for now. 254 00:11:50,789 --> 00:11:54,383 Now, when I mention the shoulder area, 255 00:11:54,408 --> 00:11:58,781 the area includes the back muscles and the scapula. 256 00:11:58,806 --> 00:11:59,860 In other words, 257 00:11:59,885 --> 00:12:02,047 the ribs would go up to here, 258 00:12:02,469 --> 00:12:05,766 and you can consider one third of the rear 259 00:12:05,791 --> 00:12:07,223 as the back. 260 00:12:08,688 --> 00:12:14,492 Here, the muscles are attached to the back, such as the scapula 261 00:12:14,517 --> 00:12:15,927 and the latissimus dorsi muscle. 262 00:12:16,477 --> 00:12:17,358 That's all. 263 00:12:17,383 --> 00:12:19,164 Check where the belly button is located 264 00:12:19,774 --> 00:12:22,180 and think of the proportions we went over last time. 265 00:12:22,205 --> 00:12:23,313 1:1, remember? 266 00:12:23,338 --> 00:12:24,883 The pelvis will stick out right here. 267 00:12:25,909 --> 00:12:27,211 Let me draw like this. 268 00:12:32,697 --> 00:12:35,193 So, you need to take time analyzing the photo material. 269 00:12:38,740 --> 00:12:40,092 The things you should look out for 270 00:12:40,117 --> 00:12:42,701 are the movements, 271 00:12:43,420 --> 00:12:45,184 not the outlines. 272 00:12:45,209 --> 00:12:49,404 That's why you should focus on the overall movement. 273 00:12:50,881 --> 00:12:52,435 Usually, when you draw gestured croquis, 274 00:12:52,460 --> 00:12:55,295 you draw in a 15-second timeframe. 275 00:12:55,320 --> 00:12:57,450 With croquis, although I'll emphasize it 276 00:12:57,452 --> 00:12:58,810 once more before this lecture ends, 277 00:13:00,291 --> 00:13:04,256 but before you get familiar with 278 00:13:04,281 --> 00:13:06,029 a 15-second croquis, 279 00:13:06,054 --> 00:13:08,474 you must analyze the photo first 280 00:13:08,506 --> 00:13:11,684 then go on to the next step. 281 00:13:11,685 --> 00:13:13,318 Once you've analyzed it, 282 00:13:13,343 --> 00:13:15,153 now it's time to draw. 283 00:13:15,451 --> 00:13:17,982 I'll draw according to 284 00:13:18,007 --> 00:13:19,081 the simplification process I thought of. 285 00:13:19,083 --> 00:13:20,308 Now, the important thing here is 286 00:13:20,310 --> 00:13:24,028 instead of drawing an 8 head figure just like the reference, 287 00:13:24,263 --> 00:13:25,791 though it might be a bit difficult, 288 00:13:25,793 --> 00:13:28,295 you should practice according to 289 00:13:28,320 --> 00:13:30,530 the character proportion you're thinking of. 290 00:13:32,701 --> 00:13:35,248 Since I usually draw a 6 or 7 head figure, 291 00:13:35,273 --> 00:13:37,537 I'll simplify according to that proportion. 292 00:13:42,961 --> 00:13:43,995 If it is possible, 293 00:13:43,997 --> 00:13:47,567 if you have a certain order for drawing a human body, 294 00:13:47,592 --> 00:13:50,795 you should draw according to that order. 295 00:13:52,287 --> 00:13:55,084 If you draw the head first, draw the head first. 296 00:13:55,109 --> 00:13:58,771 And if you draw the body first, draw that first. 297 00:14:07,896 --> 00:14:09,189 As for me, when I'm doing the rough draft, 298 00:14:09,190 --> 00:14:12,412 I draw some of the outlines as well. 299 00:14:16,138 --> 00:14:18,217 Doing so reduces 300 00:14:18,428 --> 00:14:20,638 the mistakes I might make later on. 301 00:14:25,500 --> 00:14:27,857 I'll add in the shoulder area, like so. 302 00:14:49,386 --> 00:14:50,620 When you're doing the rough draft, 303 00:14:50,622 --> 00:14:53,892 it is important to analyze the general movements. 304 00:14:53,917 --> 00:14:56,230 Here, you might make slight proportional mistakes. 305 00:14:56,255 --> 00:14:59,516 Right now, I'm intentionally making 306 00:14:59,517 --> 00:15:00,480 proportional mistakes. 307 00:15:00,505 --> 00:15:02,153 I'll show you the process later on. 308 00:15:04,370 --> 00:15:07,439 I'll finish my rough draft here. 309 00:15:07,792 --> 00:15:09,811 When you have the finished rough draft like this, 310 00:15:09,948 --> 00:15:12,800 now you sketch additional details on top of it. 311 00:15:12,925 --> 00:15:14,339 Now, you see, 312 00:15:14,714 --> 00:15:15,815 when you draw, 313 00:15:15,817 --> 00:15:17,808 you don't have to illustrate everything 314 00:15:17,833 --> 00:15:20,011 in a single drawing stage so perfectly. 315 00:15:20,198 --> 00:15:22,409 So when you illustrate, 316 00:15:22,434 --> 00:15:25,136 if you feel like you don't have enough basics, 317 00:15:25,161 --> 00:15:28,308 break the process down into many steps. 318 00:15:29,730 --> 00:15:32,878 That will give you room to focus on each step. 319 00:15:33,862 --> 00:15:36,378 Like mentioned before, when you're doing the rough draft, 320 00:15:36,403 --> 00:15:40,065 you focus on the general movements. 321 00:15:41,589 --> 00:15:43,748 When you sketch the additional details, 322 00:15:43,750 --> 00:15:45,321 you adjust the proportions. 323 00:15:46,128 --> 00:15:47,875 What's next? 324 00:15:48,003 --> 00:15:50,042 You'll adjust the outlines afterwards. 325 00:15:50,519 --> 00:15:52,048 For example, the muscle outlines or the bone outlines. 326 00:15:52,073 --> 00:15:53,665 If there's something you missed, 327 00:15:53,690 --> 00:15:55,581 you would look at photo references 328 00:15:55,606 --> 00:15:57,276 and describe more outlines in detail. 329 00:15:57,730 --> 00:16:00,909 You'll draw the lines after that. 330 00:16:00,934 --> 00:16:02,847 This is actually similar to the outline stage. 331 00:16:04,058 --> 00:16:05,345 As you draw the lines, 332 00:16:05,370 --> 00:16:06,786 you'll check once more 333 00:16:06,787 --> 00:16:08,985 if you drew everything correctly. 334 00:16:09,010 --> 00:16:11,235 Thus, the illustration becomes more perfect 335 00:16:11,237 --> 00:16:13,231 as you complete the different stages. 336 00:16:13,401 --> 00:16:15,710 You might ask, if all this would take a lot of time. 337 00:16:15,862 --> 00:16:17,112 Well, to tell you the truth, 338 00:16:17,199 --> 00:16:18,642 it does. 339 00:16:18,667 --> 00:16:21,612 But, as we draw, 340 00:16:21,637 --> 00:16:23,659 and finish a single piece, 341 00:16:23,684 --> 00:16:26,815 people don't consider how much time it took. 342 00:16:26,840 --> 00:16:28,308 They just look at the results. 343 00:16:28,333 --> 00:16:31,519 So I believe it's really important to 344 00:16:31,544 --> 00:16:33,276 draw as best as you can, even if it takes a lot of time. 345 00:16:33,526 --> 00:16:35,384 So, let's move on 346 00:16:35,409 --> 00:16:37,409 to sketching the additional details. 347 00:16:37,597 --> 00:16:39,511 Like I mentioned before, in this stage, 348 00:16:39,536 --> 00:16:41,103 you'll correct the proportional errors. 349 00:16:41,284 --> 00:16:43,823 I'll fix whatever is difficult to apply 350 00:16:43,848 --> 00:16:46,136 in a casual style drawing in this stage. 351 00:16:46,472 --> 00:16:48,416 For example, right here, 352 00:16:48,418 --> 00:16:50,473 most of the neck is hidden. 353 00:16:50,474 --> 00:16:52,166 Of course, it's because of the angle. 354 00:16:52,168 --> 00:16:54,151 But if a casual style character doesn't have a neck, 355 00:16:54,152 --> 00:16:55,925 it could look a bit ugly, 356 00:16:55,950 --> 00:16:57,292 so I'll lift the head a bit. 357 00:17:04,010 --> 00:17:06,915 When you're adding the additional sketches, 358 00:17:06,940 --> 00:17:09,480 you should describe some details of the head. 359 00:17:09,581 --> 00:17:12,097 I'll just mark where 360 00:17:12,480 --> 00:17:13,799 the ears, eyes, mouth and nose will be located. 361 00:17:14,831 --> 00:17:19,909 The next lecture will thoroughly cover the face. 362 00:17:19,934 --> 00:17:21,917 So, I'll go over drawing the face 363 00:17:21,942 --> 00:17:23,167 in more detail next time. 364 00:17:39,498 --> 00:17:41,287 For now, you don't have to 365 00:17:41,312 --> 00:17:43,334 describe the detailed curves of the body. 366 00:17:43,359 --> 00:17:44,483 We're going to add them 367 00:17:44,508 --> 00:17:46,403 in the next stage. 368 00:17:46,428 --> 00:17:49,616 Now, you need to fix the proportions as you're looking at the reference. 369 00:17:49,726 --> 00:17:52,366 Remember we went over proportions in the last lecture? 370 00:17:52,391 --> 00:17:56,014 If you have your own version of human proportions, 371 00:17:56,178 --> 00:17:57,861 utilize it in your drawing. 372 00:17:58,045 --> 00:17:59,522 I'll use my version. 373 00:17:59,547 --> 00:18:02,616 The part where the ribs are split will be located 374 00:18:04,022 --> 00:18:05,250 at two-thirds of the head's height. 375 00:18:05,592 --> 00:18:09,061 The pelvis will stick out at a 1:1 proportion. 376 00:18:09,467 --> 00:18:13,155 Note that a female character's pelvis is wide, not tall. 377 00:18:13,180 --> 00:18:15,564 So I'll set the height this much. 378 00:18:17,297 --> 00:18:18,358 When you're drawing the legs 379 00:18:22,069 --> 00:18:23,184 and think how thick they are, 380 00:18:23,209 --> 00:18:26,858 keep in mind that they are thicker than the body. 381 00:18:26,883 --> 00:18:30,472 So, when you're drawing them, 382 00:18:30,497 --> 00:18:32,787 make them thick intentionally. 383 00:18:49,496 --> 00:18:51,918 I'll draw the feet, too. 384 00:18:59,230 --> 00:19:01,347 So, now I have a human body 385 00:19:03,512 --> 00:19:05,308 with the proportion I thought of. 386 00:19:05,333 --> 00:19:07,099 Of course, the reference was the photo I had. 387 00:19:07,933 --> 00:19:10,676 At first, it's okay even if it takes some time. 388 00:19:10,701 --> 00:19:13,965 But, you should reduce the timeframe later on. 389 00:19:24,884 --> 00:19:27,181 Now that we're done with this stage, 390 00:19:27,206 --> 00:19:29,150 let's move on to the next stage. 391 00:19:29,175 --> 00:19:31,267 I'll make it slightly transparent. 392 00:19:32,277 --> 00:19:35,671 At this stage, it's okay to create a new layer. 393 00:19:48,772 --> 00:19:53,752 I'll draw the eyes at where I marked. 394 00:20:09,984 --> 00:20:12,584 Let me draw a simplified hair. 395 00:21:08,906 --> 00:21:10,560 When you're drawing the detailed outlines, 396 00:21:10,585 --> 00:21:13,109 use your anatomical knowledge 397 00:21:13,110 --> 00:21:16,898 to draw the chest, 398 00:21:16,923 --> 00:21:18,887 the physique and the muscles. 399 00:21:22,007 --> 00:21:25,210 At first, for this course, I wanted to 400 00:21:25,390 --> 00:21:27,124 teach you more about anatomy 401 00:21:27,149 --> 00:21:28,593 or how you should draw outlines. 402 00:21:28,687 --> 00:21:30,140 However, I omitted them 403 00:21:30,726 --> 00:21:33,601 because I am going to cover 404 00:21:33,626 --> 00:21:35,437 practical knowledge in the latter part. 405 00:21:35,462 --> 00:21:38,812 So, this course doesn't cover the basics much. 406 00:21:39,077 --> 00:21:42,273 But that doesn't mean they're unimportant. 407 00:21:42,298 --> 00:21:44,513 It just means other things are more important. 408 00:21:44,538 --> 00:21:48,960 I strongly recommend that you go over the basics 409 00:21:48,985 --> 00:21:50,679 as you study on your own. 410 00:21:51,171 --> 00:21:53,820 And you can draw a human body beautifully 411 00:21:55,218 --> 00:21:57,590 when you know the basics 412 00:21:57,591 --> 00:21:59,912 and when you can accurately describe the outlines. 413 00:22:02,991 --> 00:22:05,288 I'll go over how to draw a hand. 414 00:22:05,313 --> 00:22:08,706 A lot of people are afraid to draw it. 415 00:22:08,731 --> 00:22:11,505 I'll break it down into shapes. 416 00:22:11,708 --> 00:22:12,880 If we look at the palm, 417 00:22:14,208 --> 00:22:17,325 the wrist would come up to here. 418 00:22:18,533 --> 00:22:20,513 And, we would draw a cuboid 419 00:22:22,106 --> 00:22:23,927 with the same width as the wrist. 420 00:22:24,731 --> 00:22:29,841 If we divide this cuboid 421 00:22:30,036 --> 00:22:31,270 into three parts, 422 00:22:31,295 --> 00:22:34,739 they would be the index finger, the middle finger, and the ring finger. 423 00:22:34,911 --> 00:22:38,049 If we also look at the bone's length, 424 00:22:38,051 --> 00:22:40,114 the length of the middle finger 425 00:22:40,277 --> 00:22:43,538 and the palm would be the same. 426 00:22:45,302 --> 00:22:47,380 You might ask why I only drew three fingers. 427 00:22:47,405 --> 00:22:50,440 I'm going to draw in the little finger and the thumb now. 428 00:22:50,989 --> 00:22:51,895 Like this. 429 00:22:54,458 --> 00:22:58,856 If you draw in the thumb area like this, 430 00:22:58,881 --> 00:23:04,559 the little finger area would be located diagonally on the opposite side. 431 00:23:04,794 --> 00:23:06,223 Why would I draw them separately? 432 00:23:06,248 --> 00:23:08,652 Well, unlike the previous three fingers, 433 00:23:08,677 --> 00:23:12,005 you should identify the little finger and the thumb 434 00:23:12,192 --> 00:23:13,655 as separate areas. 435 00:23:13,657 --> 00:23:16,096 You should also keep in mind that 436 00:23:16,098 --> 00:23:18,809 the little finger is much smaller than the other fingers. 437 00:23:18,834 --> 00:23:20,247 The tip of the little finger barely reaches 438 00:23:20,272 --> 00:23:23,182 the second knuckle of the ring finger. 439 00:23:23,450 --> 00:23:24,927 Also, the thumb is 440 00:23:24,952 --> 00:23:26,020 very small. 441 00:23:26,045 --> 00:23:29,044 So, there are a few common mistakes when drawing hands. 442 00:23:29,069 --> 00:23:31,794 First, a lot of people draw big index fingers. 443 00:23:31,926 --> 00:23:33,659 It becomes big because 444 00:23:33,684 --> 00:23:35,512 people usually draw things bigger 445 00:23:35,537 --> 00:23:38,153 when they drew them first. 446 00:23:38,293 --> 00:23:40,089 People usually start with the index finger. 447 00:23:40,114 --> 00:23:41,723 So, as they continue drawing, 448 00:23:41,748 --> 00:23:43,769 the index finger becomes longer than the middle finger. 449 00:23:43,794 --> 00:23:45,762 This is a common mistake. 450 00:23:46,012 --> 00:23:48,614 Another common mistake is 451 00:23:48,639 --> 00:23:50,114 drawing the little finger 452 00:23:50,116 --> 00:23:52,567 just a bit shorter than the other fingers. 453 00:23:52,708 --> 00:23:55,208 Even the reference you're looking at could look like this. 454 00:23:55,233 --> 00:23:56,434 So, the final result could look awkward. 455 00:23:56,598 --> 00:23:58,609 When you open out your palm, 456 00:23:58,610 --> 00:24:00,075 you'll get the feeling that 457 00:24:00,100 --> 00:24:02,591 the little finger stretches out a bit more. 458 00:24:02,895 --> 00:24:04,817 This is why you should think of the little finger 459 00:24:04,842 --> 00:24:07,887 as a separate area from the rest of the fingers. 460 00:24:08,317 --> 00:24:10,688 So far, I've covered the hand structure. 461 00:24:11,895 --> 00:24:13,052 I'll go over the foot structure now. 462 00:24:13,203 --> 00:24:17,122 With the foot, the tarsal bone becomes the standard. 463 00:24:17,958 --> 00:24:19,481 When we look at it sideways, 464 00:24:19,942 --> 00:24:24,497 we would first draw a trapezoid. 465 00:24:25,169 --> 00:24:29,145 And, from the upper part of the trapezoid, 466 00:24:29,817 --> 00:24:31,462 I'll draw a diagonal line. 467 00:24:34,802 --> 00:24:35,864 This would be the toe. 468 00:24:36,403 --> 00:24:39,016 In fact, what I drew 469 00:24:39,018 --> 00:24:41,684 is a basic form that looks similar to the foot bone. 470 00:24:41,934 --> 00:24:44,044 There's the trapezoid, then there's the bone in front of it. 471 00:24:44,069 --> 00:24:45,997 And there's a blank space here. 472 00:24:46,098 --> 00:24:49,895 This blank space would be 473 00:24:49,920 --> 00:24:51,817 the foot arch that we commonly draw. 474 00:24:52,302 --> 00:24:55,723 So, you should familiarize yourself with basic forms. 475 00:24:55,809 --> 00:24:58,591 Remember the forms for the hand and the foot. 476 00:25:06,114 --> 00:25:07,934 This curve along the thigh, 477 00:25:07,959 --> 00:25:11,573 in the front, the muscle goes above the knees. 478 00:25:11,598 --> 00:25:14,145 So, I'll draw the curve right up to here. 479 00:25:14,170 --> 00:25:18,630 For this curve, I'll make it bulge just a bit and finish it off. 480 00:25:19,028 --> 00:25:22,247 When you look at the calves from the back, 481 00:25:24,192 --> 00:25:26,231 it sticks to the bone like this. 482 00:25:28,372 --> 00:25:29,932 It sticks right up to here. 483 00:25:29,934 --> 00:25:33,630 That means the thigh muscle is quite short. 484 00:25:33,655 --> 00:25:36,114 So, you should make it curved inwards, like this. 485 00:25:40,700 --> 00:25:42,161 When you bend your knees, 486 00:25:42,186 --> 00:25:44,286 they tend to stick out forwards. 487 00:25:44,311 --> 00:25:46,591 I'll go over this. 488 00:25:51,403 --> 00:25:54,059 Remember when I taught you about kneecaps? 489 00:25:54,084 --> 00:25:56,270 A kneecap looks like this. 490 00:25:56,295 --> 00:25:58,218 And when it's bent, it becomes like this. 491 00:25:59,781 --> 00:26:01,497 See how it looks? 492 00:26:01,522 --> 00:26:03,880 So, when you look at it, 493 00:26:03,905 --> 00:26:05,059 it's slightly rectangular. 494 00:26:05,402 --> 00:26:06,489 Although it's slightly rectangular, 495 00:26:06,514 --> 00:26:08,223 it's not a perfect rectangle. 496 00:26:08,356 --> 00:26:10,255 It will stick out forwards 497 00:26:10,708 --> 00:26:12,505 and downwards 498 00:26:12,803 --> 00:26:14,372 like so. 499 00:26:16,200 --> 00:26:17,677 That's all you need to know. 500 00:26:18,184 --> 00:26:19,716 When you bend your knees, 501 00:26:22,098 --> 00:26:23,794 because of how this bone looks, 502 00:26:25,348 --> 00:26:29,270 it looks as if the bone 503 00:26:29,434 --> 00:26:31,128 is bulging out forwards. 504 00:26:34,544 --> 00:26:37,103 Here, we have the side joint that we covered last time. 505 00:26:37,333 --> 00:26:40,216 This curve describes the side of a leg, and it is curved inwards a bit. 506 00:26:40,903 --> 00:26:42,822 Now, this will look like a curve. 507 00:26:42,823 --> 00:26:44,622 But, when you're drawing a bone, 508 00:26:46,005 --> 00:26:47,528 it will be vertical. 509 00:26:48,137 --> 00:26:51,208 Now, please remember this curve 510 00:26:51,233 --> 00:26:52,616 that is formed even when the leg is straight. 511 00:26:52,618 --> 00:26:53,799 A lot of people make mistakes here 512 00:26:53,801 --> 00:26:55,972 when they're drawing the leg. 513 00:26:55,997 --> 00:26:57,934 If you want to be a concept artist, 514 00:26:57,959 --> 00:27:00,075 you'll draw the legs a lot. 515 00:27:01,731 --> 00:27:03,552 We're now done with the third stage. 516 00:27:03,577 --> 00:27:06,270 In the third stage, we drew 517 00:27:06,295 --> 00:27:08,527 the specific curves 518 00:27:08,552 --> 00:27:10,011 of a character's body. 519 00:27:10,833 --> 00:27:12,450 Actually, if you successfully finished this stage, 520 00:27:13,485 --> 00:27:16,351 you successfully went over most of the important stuff. 521 00:27:20,997 --> 00:27:25,567 So, that was how you apply simplification to a human body. 522 00:27:25,794 --> 00:27:29,014 Let's go over from the beginning. 523 00:27:29,255 --> 00:27:37,455 When you're doing the rough drafts, you should draw the general posing. 524 00:27:38,885 --> 00:27:41,163 And when you do so, 525 00:27:41,165 --> 00:27:43,580 simplify as much as you can. 526 00:27:46,620 --> 00:27:50,669 If you simplify it too much, 527 00:27:50,671 --> 00:27:52,566 it will be less accurate. 528 00:27:53,791 --> 00:27:55,438 But, you can draw much quickly. 529 00:27:56,049 --> 00:28:00,156 So, you should decide whether you prefer speed or accuracy 530 00:28:00,573 --> 00:28:03,174 and decide how much you simplify. 531 00:28:09,924 --> 00:28:13,495 You should keep practicing 532 00:28:13,496 --> 00:28:16,251 drawing a human body you want 533 00:28:16,354 --> 00:28:18,096 in 15 to 30 seconds. 534 00:28:19,346 --> 00:28:21,016 Like I mentioned before, 535 00:28:21,029 --> 00:28:24,709 this lecture will be about 536 00:28:24,746 --> 00:28:28,851 acknowledging your weaknesses 537 00:28:28,853 --> 00:28:31,949 and finding the areas you need more practice 538 00:28:31,969 --> 00:28:34,002 instead of learning something new. 539 00:28:35,276 --> 00:28:37,698 Once you're done 540 00:28:38,487 --> 00:28:40,184 with the rough draft, 541 00:28:44,300 --> 00:28:50,101 you would fix the proportions as you sketch the additional details. 542 00:28:52,523 --> 00:28:53,945 Before you become familiar with the process, 543 00:28:53,947 --> 00:28:55,234 in this stage, 544 00:28:55,259 --> 00:28:58,500 your drawings could be a little stiff. 545 00:28:58,594 --> 00:28:59,548 So, when that happens, 546 00:28:59,573 --> 00:29:01,372 I always tell my students 547 00:29:01,374 --> 00:29:02,319 this. 548 00:29:02,344 --> 00:29:05,976 I tell them, the posture was a bit awkward 549 00:29:06,001 --> 00:29:08,000 when doing the rough draft. 550 00:29:08,617 --> 00:29:10,929 So, as they fix it, 551 00:29:10,954 --> 00:29:13,390 the proportions won't be correct. 552 00:29:13,558 --> 00:29:15,344 That is why 553 00:29:15,369 --> 00:29:16,445 the movement 554 00:29:16,470 --> 00:29:17,484 becomes awkward. 555 00:29:17,509 --> 00:29:19,659 So, you might ask yourself 556 00:29:19,684 --> 00:29:21,891 whether you should put an emphasis on the proportions or the movements. 557 00:29:22,094 --> 00:29:25,804 My advice is to 558 00:29:25,829 --> 00:29:27,226 put an emphasis on the movements. 559 00:29:28,898 --> 00:29:31,937 It's okay if the proportions are a bit wrong. 560 00:29:33,344 --> 00:29:36,344 Remember the last lecture when we learned about Deformers? 561 00:29:36,594 --> 00:29:38,413 As I mentioned 562 00:29:38,415 --> 00:29:39,773 when learning Deformers, 563 00:29:39,774 --> 00:29:42,240 the anatomy of our characters are already incorrect 564 00:29:42,265 --> 00:29:43,625 when we are drawing a casual style character. 565 00:29:44,711 --> 00:29:47,945 So, you don't have to focus too much on keeping it accurate. 566 00:29:48,476 --> 00:29:50,703 What's more important is the nuance. 567 00:29:51,164 --> 00:29:54,289 The movement has the biggest impact on nuance. 568 00:29:54,586 --> 00:29:56,969 So, if you can find 569 00:29:56,994 --> 00:29:58,570 a more natural movement, 570 00:29:58,595 --> 00:30:00,328 it's okay even if you have 571 00:30:00,353 --> 00:30:02,235 incorrect proportions. 572 00:30:03,078 --> 00:30:05,304 That doesn't mean you can ignore them. 573 00:30:10,297 --> 00:30:12,484 If you have trouble describing the pose correctly, 574 00:30:12,509 --> 00:30:13,922 like I mentioned before, 575 00:30:14,883 --> 00:30:16,781 look at photo references. 576 00:30:16,953 --> 00:30:19,211 Keep training your muscle memory as you look at them. 577 00:30:19,236 --> 00:30:22,617 It's important to memorize them. 578 00:30:26,283 --> 00:30:30,066 When you're sketching the additional details, you fix the proportions. 579 00:30:30,437 --> 00:30:32,234 For instance, whether the leg was a bit long, 580 00:30:34,219 --> 00:30:35,906 or whether the arm was a bit short. 581 00:30:35,931 --> 00:30:38,109 Keep fixing them at this stage. 582 00:30:38,945 --> 00:30:41,914 You don't have to put in the detailed curves of the body. 583 00:30:41,939 --> 00:30:44,695 I put some of them in because of my habit. 584 00:30:45,750 --> 00:30:49,031 But, at this stage, you can draw the arms as a cylinder. 585 00:30:50,000 --> 00:30:52,617 If a cylinder is too difficult, 586 00:30:53,601 --> 00:30:55,054 this is fine too. 587 00:30:55,827 --> 00:30:56,906 It's okay even if 588 00:30:57,484 --> 00:30:58,695 you just draw a single line. 589 00:31:00,466 --> 00:31:01,375 Keep in mind that 590 00:31:01,377 --> 00:31:04,000 what you're doing now is drawing the human body easily. 591 00:31:04,025 --> 00:31:06,240 You're not drawing it accurately. 592 00:31:06,265 --> 00:31:07,920 So, if all this is too difficult, 593 00:31:07,945 --> 00:31:10,429 just draw in lumps like this. 594 00:31:10,820 --> 00:31:14,344 But, of course, 595 00:31:14,369 --> 00:31:16,242 you should draw with lines later on. 596 00:31:22,476 --> 00:31:29,976 I'll just draw the location of the head 597 00:31:32,716 --> 00:31:34,140 in this stage. 598 00:31:44,212 --> 00:31:46,318 If some of the proportions are incorrect, 599 00:31:46,343 --> 00:31:47,613 you should correct them at this stage, 600 00:31:47,638 --> 00:31:50,998 and make it into the proportion you want. 601 00:31:58,946 --> 00:32:00,699 Now, let's move on to the next stage. 602 00:32:02,496 --> 00:32:05,410 Now, we're draw the outlines and the curves. 603 00:32:05,730 --> 00:32:08,931 I'll teach you how to draw the head 604 00:32:08,933 --> 00:32:10,682 in the next lecture. 605 00:32:10,707 --> 00:32:12,489 So, once you learn that, draw the head at this stage. 606 00:33:00,715 --> 00:33:03,004 I'll just simplify it today. 607 00:33:04,709 --> 00:33:06,832 The next lecture goes thoroughly 608 00:33:07,837 --> 00:33:10,606 on how to draw the head. 609 00:33:21,113 --> 00:33:22,651 When you're drawing the curves, 610 00:33:22,676 --> 00:33:25,504 you'll notice your weaknesses quickly. 611 00:33:27,027 --> 00:33:29,277 If you want to draw them well, 612 00:33:29,302 --> 00:33:32,160 you need to understand how the muscles work. 613 00:33:32,162 --> 00:33:34,634 You also need to understand the physiques. 614 00:33:34,738 --> 00:33:37,723 So, the more you study, 615 00:33:38,605 --> 00:33:41,738 the more you will be able to depict various things. 616 00:33:41,840 --> 00:33:42,504 So, I'd like to give 617 00:33:42,529 --> 00:33:45,124 some advice to those of you 618 00:33:45,149 --> 00:33:46,677 who just draw female characters. 619 00:33:49,254 --> 00:33:51,651 You should draw male characters 620 00:33:52,246 --> 00:33:53,285 sometime later on. 621 00:33:53,310 --> 00:33:55,252 I'm suggesting this because there's a limit 622 00:33:55,277 --> 00:33:57,637 when you practice drawing muscles with female characters. 623 00:33:58,105 --> 00:33:59,428 When you're drawing a female character, 624 00:33:59,430 --> 00:34:01,645 you usually won't depict six-pack abs in detail. 625 00:34:02,059 --> 00:34:04,324 So, when you're studying muscles, 626 00:34:04,349 --> 00:34:06,254 practicing with male characters 627 00:34:06,279 --> 00:34:08,215 will help you much more. 628 00:34:08,465 --> 00:34:11,061 The point here is not drawing male characters itself. 629 00:34:11,063 --> 00:34:13,488 As you study male characters, you'll study muscles, 630 00:34:13,513 --> 00:34:16,004 and you'll later apply them to female characters. 631 00:34:17,090 --> 00:34:19,526 So, instead of just drawing female characters, 632 00:34:21,090 --> 00:34:23,449 if you can draw muscular male characters as well, 633 00:34:23,474 --> 00:34:25,733 it helps you a lot with female characters. 634 00:34:27,275 --> 00:34:28,918 It won't apply to all people, but usually 635 00:34:29,410 --> 00:34:31,129 if you can draw both 636 00:34:31,154 --> 00:34:32,467 a muscular character 637 00:34:32,492 --> 00:34:34,215 and a female character well, 638 00:34:34,217 --> 00:34:36,535 that means your drawing skills are very settled. 639 00:34:42,012 --> 00:34:47,902 I've mentioned before that the upper part 640 00:34:47,927 --> 00:34:49,792 and the lower part of the leg are the same length. 641 00:34:50,512 --> 00:34:52,580 You can easily check this 642 00:34:54,493 --> 00:34:56,910 through the heel. 643 00:34:56,935 --> 00:34:58,816 When you're kneeling, 644 00:34:58,841 --> 00:35:02,248 the hips and the heel interlock perfectly. 645 00:35:02,887 --> 00:35:04,520 We sit down like this. 646 00:35:04,545 --> 00:35:05,465 When a character sits down, 647 00:35:06,137 --> 00:35:09,715 and when its feet are located in the back, 648 00:35:10,613 --> 00:35:12,785 or when its feet are located forwards 649 00:35:12,810 --> 00:35:14,739 so the hips are floating in the air, 650 00:35:14,764 --> 00:35:17,184 it will look a bit awkward. 651 00:35:24,066 --> 00:35:26,207 Drawing a grid 652 00:35:26,355 --> 00:35:28,525 helps a lot 653 00:35:28,527 --> 00:35:30,043 when you're studying anatomy. 654 00:35:35,244 --> 00:35:36,934 It helps with perspective. 655 00:35:38,527 --> 00:35:40,121 When you're drawing a grid, 656 00:35:40,146 --> 00:35:43,684 and when you've studied muscles, 657 00:35:43,709 --> 00:35:45,910 apply that knowledge as much as possible. 658 00:35:45,935 --> 00:35:47,069 So, in other words, 659 00:35:47,071 --> 00:35:49,473 for example, the abs would go here. 660 00:35:50,012 --> 00:35:52,091 So, you would draw a curve like this. 661 00:35:53,105 --> 00:35:55,981 And you would add another curve where external oblique abdominal muscle is. 662 00:35:56,324 --> 00:35:59,051 You would divide it as much as you can. 663 00:36:02,559 --> 00:36:03,551 If it is too difficult for you, 664 00:36:03,576 --> 00:36:04,613 and if you don't understand 665 00:36:04,638 --> 00:36:05,965 how muscles work, 666 00:36:05,990 --> 00:36:07,164 you can just draw a cylinder. 667 00:36:07,166 --> 00:36:08,458 Even this is difficult. 668 00:36:10,092 --> 00:36:12,316 So, you need to go over this a lot when practicing. 669 00:36:21,765 --> 00:36:24,096 That's how you'll study anatomy. 670 00:36:24,121 --> 00:36:27,710 If you become familiar, you should draw many different poses. 671 00:36:30,221 --> 00:36:31,926 You should draw a male character as well. 672 00:36:41,419 --> 00:36:43,572 You will also set a specific angle for this character. 673 00:36:46,400 --> 00:36:47,353 Now, a lot of students 674 00:36:47,915 --> 00:36:50,258 have difficulty 675 00:36:50,283 --> 00:36:52,415 understanding and applying perspective. 676 00:36:53,158 --> 00:36:55,220 It is really hard to understand. 677 00:36:55,478 --> 00:36:57,610 So, I'll go over this topic 678 00:36:58,244 --> 00:37:00,001 really quickly. 679 00:37:01,194 --> 00:37:03,158 You might wonder if perspective can be applied simply. 680 00:37:03,183 --> 00:37:04,884 It's actually a very important question. 681 00:37:05,376 --> 00:37:06,986 You might think 682 00:37:07,072 --> 00:37:08,621 you have to study as much as possible. 683 00:37:08,767 --> 00:37:09,669 Well, that is true. 684 00:37:09,671 --> 00:37:11,275 Of course, perspective is very important. 685 00:37:11,300 --> 00:37:13,634 But if you study it in detail, 686 00:37:14,509 --> 00:37:16,447 you'll see terms like 687 00:37:16,472 --> 00:37:18,173 one-point, two-point, and three-point perspective 688 00:37:18,198 --> 00:37:19,072 which you might have seen in books. 689 00:37:19,415 --> 00:37:22,376 I'm sure most of you are familiar with this concept. 690 00:37:23,064 --> 00:37:25,525 They also teach you this in junior high. 691 00:37:26,126 --> 00:37:27,994 If you're unfamiliar with it, 692 00:37:27,996 --> 00:37:29,218 go ahead and search the terms. 693 00:37:29,382 --> 00:37:32,515 Just Google up the word 'perspective'. 694 00:37:33,101 --> 00:37:34,426 In this class, I'll go over things 695 00:37:34,428 --> 00:37:36,216 that are more practical. 696 00:37:37,170 --> 00:37:39,147 I'll stop drawing this male character for now, 697 00:37:41,888 --> 00:37:46,515 and teach you a bit about perspective. 698 00:37:48,124 --> 00:37:52,525 When you focus on what's important, 699 00:37:52,527 --> 00:37:53,960 you'll usually hear terms like 700 00:37:53,985 --> 00:37:56,812 one-point, two-point, 701 00:37:56,837 --> 00:37:58,662 and three-point perspective. 702 00:37:58,687 --> 00:38:02,183 But, it's hard to limit perspectives in to a few points. 703 00:38:02,752 --> 00:38:03,976 Let me share an example. 704 00:38:04,363 --> 00:38:06,413 Let's say you're 705 00:38:09,421 --> 00:38:10,765 standing up Ike this. 706 00:38:10,790 --> 00:38:12,007 You're here, 707 00:38:13,976 --> 00:38:14,944 and there are objects. 708 00:38:14,969 --> 00:38:16,083 I'll draw them in. 709 00:38:16,108 --> 00:38:18,702 There are long objects 710 00:38:20,937 --> 00:38:22,226 placed like this 711 00:38:24,741 --> 00:38:26,358 surrounding you. 712 00:38:30,874 --> 00:38:32,101 When they are placed like this, 713 00:38:32,126 --> 00:38:33,741 how will you see 714 00:38:35,163 --> 00:38:37,250 these objects? 715 00:38:41,993 --> 00:38:43,810 This panel shows 716 00:38:45,231 --> 00:38:46,897 how you will see them. 717 00:38:53,306 --> 00:38:56,468 Since four pillars are directed towards you, they will look like this. 718 00:38:56,749 --> 00:38:58,085 The point here is to 719 00:38:58,110 --> 00:39:00,022 find the vanishing point of these pillars. 720 00:39:00,047 --> 00:39:01,062 What is a vanishing point? 721 00:39:01,087 --> 00:39:04,559 A vanishing point is when you can no longer see an object 722 00:39:04,584 --> 00:39:05,983 after it gets further away. 723 00:39:05,985 --> 00:39:07,116 So, 724 00:39:07,399 --> 00:39:09,247 if the pillar is stretched out like this, 725 00:39:09,272 --> 00:39:11,091 you won't be able to see it from here. 726 00:39:12,046 --> 00:39:13,537 You also won't see this pillar 727 00:39:13,538 --> 00:39:15,224 somewhere starting from here. 728 00:39:15,249 --> 00:39:16,358 That goes the same 729 00:39:16,608 --> 00:39:17,765 for these two pillars as well. 730 00:39:18,414 --> 00:39:20,707 So, we already have four vanishing points. 731 00:39:22,241 --> 00:39:25,093 So, although we commonly mention 732 00:39:25,118 --> 00:39:27,198 one-point, two-point, and three-point perspectives, 733 00:39:27,223 --> 00:39:29,350 the number of vanishing points can be infinite 734 00:39:29,375 --> 00:39:31,904 depending on the shape of an object 735 00:39:31,906 --> 00:39:33,510 and it's hard to identify all of them. 736 00:39:33,512 --> 00:39:35,635 But that doesn't mean we don't have to study it. 737 00:39:35,637 --> 00:39:39,140 Here, I'll just go over perspectives for character drawing. 738 00:39:46,210 --> 00:39:48,827 I'll just emphasize what's important. 739 00:39:49,623 --> 00:39:51,421 First of all, 740 00:39:52,280 --> 00:39:55,319 even a single object has perspective, 741 00:39:55,741 --> 00:39:57,718 though it could vary according to distance. 742 00:39:57,897 --> 00:39:59,108 For example, 743 00:39:59,288 --> 00:40:03,163 when you see a giant in comics, 744 00:40:04,022 --> 00:40:06,727 you might have seen it being presented like this. 745 00:40:08,194 --> 00:40:10,428 It will have a fist like this, 746 00:40:13,194 --> 00:40:16,054 and will often have glaring eyes. 747 00:40:17,476 --> 00:40:19,515 If you analyze it, 748 00:40:19,540 --> 00:40:26,304 you'll see that perspective is already applied to this giant. 749 00:40:28,155 --> 00:40:29,380 Let me paraphrase it. 750 00:40:29,382 --> 00:40:31,062 When you're applying perspective, 751 00:40:31,087 --> 00:40:33,193 some of you may apply it 752 00:40:33,218 --> 00:40:34,907 like this. 753 00:40:36,517 --> 00:40:38,077 And you may argue that it's a low-angle shot, 754 00:40:42,475 --> 00:40:45,374 and start to work on it. 755 00:40:45,491 --> 00:40:46,890 But, if you do this, 756 00:40:46,915 --> 00:40:49,060 the character would look stiff 757 00:40:49,085 --> 00:40:50,718 and it will look a bit awkward. 758 00:40:50,743 --> 00:40:51,772 Why does that happen? 759 00:40:51,797 --> 00:40:55,109 As you approach this giant, 760 00:40:55,476 --> 00:40:57,570 these perspective lines will go further away from each other. 761 00:40:57,572 --> 00:40:59,704 When we have a can, 762 00:40:59,706 --> 00:41:01,790 and if it is far away, 763 00:41:01,792 --> 00:41:03,015 it would look like this. 764 00:41:04,046 --> 00:41:06,155 Under the premise that it is on the same eye-level as ours, 765 00:41:06,180 --> 00:41:08,476 it will look like this if it's far from us. 766 00:41:09,046 --> 00:41:11,140 But, what if it is up close? 767 00:41:11,413 --> 00:41:15,757 It will look like this. 768 00:41:16,702 --> 00:41:18,476 If it's right in front of our eyes, 769 00:41:18,501 --> 00:41:22,101 the label would be written like this. 770 00:41:23,999 --> 00:41:27,274 As an object comes closer, 771 00:41:27,299 --> 00:41:29,374 the perspective widens. 772 00:41:30,765 --> 00:41:32,476 Keep that in mind. 773 00:41:32,501 --> 00:41:34,069 So, when you're drawing a character, 774 00:41:34,094 --> 00:41:36,429 you should be aware of 775 00:41:36,454 --> 00:41:37,960 the perspective widening. 776 00:41:39,269 --> 00:41:40,836 Even if it is a high-angle shot, 777 00:41:40,837 --> 00:41:45,772 The upper side will look like this 778 00:41:46,233 --> 00:41:49,288 and the underside will look like this. 779 00:41:50,257 --> 00:41:53,272 The perspective will be applied like that. 780 00:41:53,843 --> 00:41:56,241 So, with this cuboid, 781 00:41:56,351 --> 00:41:58,413 the upper and the underside 782 00:41:58,438 --> 00:42:00,772 won't look exactly the same. 783 00:42:02,015 --> 00:42:05,780 Different perspectives would be applied to them. 784 00:42:07,063 --> 00:42:09,843 We would have a vanishing point like this. 785 00:42:13,937 --> 00:42:18,647 I've labeled them A and B, and I'll apply it to A. 786 00:42:19,108 --> 00:42:21,226 That was the most important thing. 787 00:42:21,944 --> 00:42:23,295 Ironically, the second most important thing 788 00:42:24,171 --> 00:42:27,044 could go against what I said so far. 789 00:42:27,647 --> 00:42:30,851 Don't focus on this cuboid so much. 790 00:42:31,538 --> 00:42:33,622 What am I talking about? 791 00:42:34,452 --> 00:42:36,912 I'll put in a character in here. 792 00:42:37,093 --> 00:42:38,687 Think of it similarly to 793 00:42:38,712 --> 00:42:40,921 sculpting something. 794 00:42:40,946 --> 00:42:42,349 What would a sculptor do? 795 00:42:42,374 --> 00:42:43,718 There would be a chunk of marble, 796 00:42:43,743 --> 00:42:46,437 and they would sculpt a human as they chisel it down. 797 00:42:46,491 --> 00:42:48,138 But, us humans, 798 00:42:48,757 --> 00:42:49,968 we're not like robots. 799 00:42:50,444 --> 00:42:52,960 No one stands up perfectly vertically. 800 00:42:54,038 --> 00:42:55,302 It will be easy for us to draw 801 00:42:55,304 --> 00:42:56,608 if a character stands vertically 802 00:42:57,866 --> 00:43:00,468 and holds out its arm like this. 803 00:43:01,108 --> 00:43:02,522 Drawing it would be easy 804 00:43:02,547 --> 00:43:04,252 and it would be easy to apply perspective as well. 805 00:43:04,277 --> 00:43:06,046 But, in reality, no one stands up like this. 806 00:43:06,680 --> 00:43:08,647 Our waists could be bent 807 00:43:10,726 --> 00:43:12,022 and also 808 00:43:12,390 --> 00:43:14,226 our legs could be limping sideways. 809 00:43:14,983 --> 00:43:15,890 We can cross them as well. 810 00:43:15,983 --> 00:43:17,905 Humans have many different poses. 811 00:43:17,930 --> 00:43:20,787 So, it's never easy to 812 00:43:21,046 --> 00:43:23,210 utilize these lines within the cuboid 813 00:43:23,235 --> 00:43:24,046 and calculate how a human body would look. 814 00:43:24,134 --> 00:43:26,210 But, there is still a way to calculate it. 815 00:43:27,897 --> 00:43:30,525 Let's say this cuboid contains a character's upper body. 816 00:43:42,189 --> 00:43:45,971 A male character's upper body is located here, for example. 817 00:43:47,439 --> 00:43:49,087 Here, you would calculate like this. 818 00:43:49,112 --> 00:43:51,783 You need to make sure 819 00:43:51,994 --> 00:43:52,986 that these two lines are parallel, 820 00:43:54,877 --> 00:43:59,218 and that these two lines are parallel. 821 00:44:01,920 --> 00:44:02,689 Like this. 822 00:44:03,635 --> 00:44:05,307 That's all I'll tell you. 823 00:44:05,332 --> 00:44:06,635 But, even if the waist is just a bit tilted, 824 00:44:06,660 --> 00:44:08,846 this can't be applied. 825 00:44:09,018 --> 00:44:14,096 So, don't be too stressed that this is a cuboid. 826 00:44:14,330 --> 00:44:16,205 With perspectives, it is better that it looks correct 827 00:44:16,230 --> 00:44:17,932 than it is actually correct. 828 00:44:20,036 --> 00:44:22,283 Let's say there is a background with a perspective like this 829 00:44:26,057 --> 00:44:28,494 when we're looking at an object. 830 00:44:30,213 --> 00:44:31,523 The desk is here, 831 00:44:35,207 --> 00:44:36,939 and the chair is there. 832 00:44:44,984 --> 00:44:47,807 We have a background like this. 833 00:44:50,266 --> 00:44:53,010 You could say it's a standard background. 834 00:44:58,821 --> 00:45:01,674 But if this background has this kind of perspective, 835 00:45:10,274 --> 00:45:11,908 and if the floor tile looks like this, 836 00:45:16,425 --> 00:45:18,533 it will look awkward. 837 00:45:22,611 --> 00:45:27,096 We had a certain way of perceiving this background's perspective. 838 00:45:29,205 --> 00:45:31,338 But, now we have lines that go diagonally against it. 839 00:45:31,363 --> 00:45:33,229 So it looks awkward now. 840 00:45:33,254 --> 00:45:36,135 But, you might disagree and say that 841 00:45:36,338 --> 00:45:38,525 a tile like that exists in real life. 842 00:45:38,550 --> 00:45:41,567 However, because it looks awkward, 843 00:45:41,569 --> 00:45:43,804 we won't apply that to our drawing. 844 00:45:44,447 --> 00:45:45,882 So, in this case, 845 00:45:45,884 --> 00:45:48,471 we would try to draw the tiles 846 00:45:48,689 --> 00:45:51,314 along this line, like this. 847 00:45:55,971 --> 00:45:58,369 Then it will look much less awkward. 848 00:45:58,394 --> 00:46:01,541 Thus, it's not as important that it is correct. 849 00:46:01,566 --> 00:46:03,081 It's more important 850 00:46:03,106 --> 00:46:04,791 that it doesn't look awkward. 851 00:46:04,816 --> 00:46:05,494 So, when you're drawing 852 00:46:06,057 --> 00:46:09,122 and applying perspective to a character, 853 00:46:09,147 --> 00:46:13,985 it is really important to 854 00:46:14,010 --> 00:46:16,275 just make look fine 855 00:46:16,300 --> 00:46:19,090 while you have an overall grasp of perspective 856 00:46:19,115 --> 00:46:22,377 and know that you should apply perspective 857 00:46:22,402 --> 00:46:24,854 instead of drawing it 100% accurately. 858 00:46:28,518 --> 00:46:29,539 So, now I've covered all of 859 00:46:29,564 --> 00:46:32,260 what I wanted to say about perspective. 860 00:46:32,604 --> 00:46:34,072 A lot of you find it difficult 861 00:46:34,097 --> 00:46:36,010 when applying perspective to a character. 862 00:46:36,799 --> 00:46:38,564 But, before you consider that, 863 00:46:38,589 --> 00:46:42,059 you should know 864 00:46:42,084 --> 00:46:42,955 whether what you want to do is 865 00:46:42,980 --> 00:46:44,047 to draw very accurately 866 00:46:44,072 --> 00:46:45,964 or to draw a good looking character 867 00:46:45,989 --> 00:46:47,881 with some perspective applied. 868 00:46:49,116 --> 00:46:51,064 Let me draw a low-angle shot character. 869 00:46:52,650 --> 00:46:54,209 Basically, this character 870 00:46:54,211 --> 00:46:58,299 would look bigger if it's closer to us. 871 00:47:00,338 --> 00:47:02,102 I've mentioned before that with male characters, 872 00:47:02,104 --> 00:47:04,525 they have broad shoulders and narrow hips. 873 00:47:04,550 --> 00:47:06,900 Well, in this case, it becomes the opposite. 874 00:47:08,002 --> 00:47:09,463 He would have narrow shoulders 875 00:47:09,488 --> 00:47:11,096 and broad hips. 876 00:47:17,947 --> 00:47:21,314 I'll also apply the basics I've mentioned before. 877 00:47:25,744 --> 00:47:27,268 Draw the legs 878 00:47:28,129 --> 00:47:30,182 so that it gets thicker 879 00:47:33,644 --> 00:47:35,155 at the bottom. 880 00:47:38,812 --> 00:47:40,457 If he's bending his arms, 881 00:47:40,482 --> 00:47:41,658 this part would look like this. 882 00:47:42,902 --> 00:47:45,213 And if we apply a low-angle shot here, 883 00:47:46,212 --> 00:47:49,104 it would look as if he's stretching his arms. 884 00:48:15,788 --> 00:48:17,451 Now that I'm done with the rough draft, 885 00:48:17,453 --> 00:48:19,116 I'll move on to the next stage. 886 00:48:28,881 --> 00:48:30,967 Like I mentioned before, in this stage, 887 00:48:31,569 --> 00:48:33,811 we have to fix the proportions. 888 00:48:37,546 --> 00:48:39,803 I'll just draw a few outlines. 889 00:48:40,211 --> 00:48:42,436 This would be where the upper body will be split. 890 00:48:44,296 --> 00:48:45,632 And that would be the belly button. 891 00:48:46,889 --> 00:48:48,600 Let's check 892 00:48:48,625 --> 00:48:49,700 if I have the 1:1 ratio. 893 00:48:49,725 --> 00:48:51,272 I'll describe the pelvis. 894 00:48:52,366 --> 00:48:54,218 Sketch in the additional details 895 00:48:59,833 --> 00:49:02,507 while making sure that this information are applied. 896 00:49:14,608 --> 00:49:17,053 I'll also draw the basic form of the hand. 897 00:49:18,202 --> 00:49:19,507 I'll draw three fingers 898 00:49:22,569 --> 00:49:25,537 and a separate little finger area 899 00:49:25,538 --> 00:49:26,928 like I taught you. 900 00:49:28,136 --> 00:49:29,544 I'll also add in 901 00:49:29,569 --> 00:49:30,952 a separate thumb area. 902 00:49:47,296 --> 00:49:49,269 Now that I'm done with stage, 903 00:49:49,270 --> 00:49:50,890 I'll move on to the third stage. 904 00:49:51,083 --> 00:49:54,153 Now, I'm going to draw more detailed outlines 905 00:49:54,265 --> 00:49:56,153 and show the character's muscles. 906 00:49:56,154 --> 00:49:57,843 There's the sternocleidomastoid muscle 907 00:49:59,046 --> 00:50:00,109 and the trapezius muscle. 908 00:50:00,134 --> 00:50:02,319 Remember I said the trapezius muscle is part of the shoulder? 909 00:50:05,162 --> 00:50:05,991 Along with the collarbone 910 00:50:08,180 --> 00:50:09,273 and the deltoid muscle, 911 00:50:09,298 --> 00:50:11,077 they are all part of the shoulders. 912 00:50:11,102 --> 00:50:13,702 This would be the part we massage. 913 00:50:13,727 --> 00:50:14,796 The actual shoulder area is here. 914 00:50:14,821 --> 00:50:16,679 To be precise, the trapezius muscle 915 00:50:16,704 --> 00:50:17,726 is the back, not the shoulder. 916 00:50:18,148 --> 00:50:21,280 So, when we're massaging our 'shoulders', 917 00:50:21,305 --> 00:50:23,562 we're massaging our back. 918 00:50:24,920 --> 00:50:27,155 But I'll just call them shoulders so that you'll understand. 919 00:50:29,295 --> 00:50:30,819 These would be the chest muscles. 920 00:50:33,437 --> 00:50:35,569 I'll add in the ribs. 921 00:50:36,327 --> 00:50:38,835 Remember I said 922 00:50:38,944 --> 00:50:40,218 there's the belly button 923 00:50:40,243 --> 00:50:41,754 on the third rectangle of the abs? 924 00:50:41,779 --> 00:50:43,537 This second rectangle 925 00:50:43,562 --> 00:50:46,515 will stick with the ribs. 926 00:50:50,413 --> 00:50:52,632 Like I mentioned, with the shoulders, 927 00:50:52,657 --> 00:50:55,085 there's also the latissimus dorsi muscle and the scapula. 928 00:50:57,206 --> 00:50:58,171 So I'll add them in. 929 00:51:01,299 --> 00:51:04,859 We refer to this as the external oblique muscle. 930 00:51:08,125 --> 00:51:09,325 I'll add in the abs. 931 00:51:11,653 --> 00:51:14,683 Now, it's good to 932 00:51:14,708 --> 00:51:16,145 give some space between the muscles. 933 00:51:16,833 --> 00:51:19,854 Basically, muscles stick to the bones. 934 00:51:19,879 --> 00:51:22,614 So, instead of understanding as muscles sticking to each other, 935 00:51:22,639 --> 00:51:25,637 understand it as muscles sticking to the bones. 936 00:51:25,731 --> 00:51:29,520 When you're moving your joints, 937 00:51:29,545 --> 00:51:30,856 these would be the bones 938 00:51:30,881 --> 00:51:32,229 and the muscle would stick between them. 939 00:51:32,254 --> 00:51:35,879 As it contracts, this bone would go upwards. 940 00:51:36,512 --> 00:51:39,340 And as it expands, this bone would go downwards. 941 00:51:42,016 --> 00:51:45,325 Just remember that it sticks to the bones. 942 00:51:48,926 --> 00:51:50,583 Remember when we learned arm muscles? 943 00:51:50,608 --> 00:51:52,925 This line bulges out slightly. 944 00:51:52,950 --> 00:51:54,833 And that line bulges out a lot and goes back in. 945 00:51:54,919 --> 00:51:57,737 This one bulges out a lot, 946 00:51:57,762 --> 00:52:00,356 and that one is just slightly curved. 947 00:52:01,114 --> 00:52:02,833 I'll draw the hands simply 948 00:52:04,794 --> 00:52:06,661 while applying what we've learned. 949 00:52:07,801 --> 00:52:09,692 When we're learning how to draw faces, 950 00:52:10,044 --> 00:52:11,379 and if we have time, 951 00:52:11,489 --> 00:52:12,864 let's draw the hand too. 952 00:52:15,087 --> 00:52:16,356 There's nothing too much to do. 953 00:52:16,381 --> 00:52:19,455 Like other body areas, the details of the hands 954 00:52:20,915 --> 00:52:23,176 become different depending on 955 00:52:23,201 --> 00:52:24,856 how much you describe the muscles or the physique. 956 00:52:26,575 --> 00:52:27,862 So, now we have 957 00:52:27,887 --> 00:52:30,675 a human body with a slight low-angle shot. 958 00:52:33,309 --> 00:52:36,401 Don't baffle yourself too much with perspectives. 959 00:52:36,426 --> 00:52:38,786 You can see it everywhere. 960 00:52:38,811 --> 00:52:40,129 It is always applied in real life. 961 00:52:40,154 --> 00:52:41,879 Even when we're looking at a still object, 962 00:52:41,904 --> 00:52:43,812 there's some perspective applied. 963 00:52:43,837 --> 00:52:46,739 Take this photo reference, for example. 964 00:52:46,872 --> 00:52:48,965 We can't properly see her feet. 965 00:52:49,582 --> 00:52:52,704 The photo is already set in a high-angle shot. 966 00:52:54,387 --> 00:52:56,911 You might not think so 967 00:52:56,936 --> 00:52:58,325 and think that we're looking at her 968 00:52:58,350 --> 00:52:59,903 from our eye-level. 969 00:53:00,286 --> 00:53:01,939 But, even if we were looking at her from eye-level, 970 00:53:01,941 --> 00:53:05,033 if you look closely, you'll notice that as we look down, 971 00:53:05,035 --> 00:53:06,239 there's a high-angle shot applied. 972 00:53:07,536 --> 00:53:10,856 So, in our daily lives, we always see perspective. 973 00:53:10,997 --> 00:53:13,053 It always exists. 974 00:53:13,055 --> 00:53:15,403 So don't stress yourselves too much with it. 975 00:53:15,822 --> 00:53:18,731 Just focus on creating the illusion of 976 00:53:18,756 --> 00:53:20,122 making it look natural. 977 00:53:22,723 --> 00:53:26,051 Today, I've covered capturing the movement 978 00:53:26,076 --> 00:53:28,392 and how to approach perspective. 979 00:53:28,417 --> 00:53:30,348 We should summarize it. 980 00:53:33,580 --> 00:53:36,403 But first, let's go over 981 00:53:37,828 --> 00:53:38,669 what we learned in the last lecture. 982 00:53:40,669 --> 00:53:43,044 In the previous lecture, 983 00:53:43,590 --> 00:53:47,059 we learned how to draw a simple mannequin. 984 00:53:47,333 --> 00:53:48,840 If you didn't understand just yet, 985 00:53:48,865 --> 00:53:50,840 give it some time. 986 00:53:51,075 --> 00:53:53,965 Today's exercise was based on the premise that 987 00:53:54,379 --> 00:53:57,270 we made a simple mannequin 988 00:53:57,295 --> 00:54:00,073 with your own proportions. 989 00:54:00,098 --> 00:54:01,938 The first step of today's exercise was 990 00:54:02,114 --> 00:54:04,876 to simplify this mannequin even more. 991 00:54:07,028 --> 00:54:08,450 The reason behind this is to 992 00:54:08,475 --> 00:54:09,887 work more quickly 993 00:54:11,309 --> 00:54:14,408 while being as accurate as possible 994 00:54:14,410 --> 00:54:18,348 and describe what you're thinking as accurately as possible. 995 00:54:18,520 --> 00:54:20,669 That was the key point 996 00:54:20,872 --> 00:54:21,981 of simplification. 997 00:54:22,689 --> 00:54:25,708 So, practicing with what you've simplified 998 00:54:27,093 --> 00:54:28,684 is a very important process. 999 00:54:31,161 --> 00:54:33,986 I advise you to use photo references. 1000 00:54:35,072 --> 00:54:38,275 Of course, illustration references and figure references are okay too. 1001 00:54:38,300 --> 00:54:39,767 They should work fine. 1002 00:54:39,792 --> 00:54:42,172 But, I still think photo references are the best. 1003 00:54:42,197 --> 00:54:46,150 Because, when a character is illustrated based on a photo, 1004 00:54:46,175 --> 00:54:47,850 a lot of information is omitted. 1005 00:54:47,875 --> 00:54:49,860 For example, we might not be able to see 1006 00:54:49,885 --> 00:54:51,392 the muscles and bones, unlike a photo reference. 1007 00:54:51,417 --> 00:54:53,213 Or, you might not be able to see the perspective well. 1008 00:54:53,238 --> 00:54:55,033 The illustrator could have distorted 1009 00:54:55,189 --> 00:54:57,924 something on purpose, too. 1010 00:54:57,949 --> 00:54:59,814 After all, it's done by a human. 1011 00:55:00,127 --> 00:55:01,806 Because of this, 1012 00:55:01,808 --> 00:55:05,596 I think photo references are the best. 1013 00:55:05,705 --> 00:55:09,580 But, if you're still unfamiliar with proportions, 1014 00:55:09,605 --> 00:55:12,141 I'll go over this quickly 1015 00:55:12,166 --> 00:55:13,611 in addition to what we've done last time. 1016 00:55:14,135 --> 00:55:15,906 But, I'll divide it into a few steps. 1017 00:55:17,986 --> 00:55:19,939 In the last lecture, we practiced how to apply 1018 00:55:21,080 --> 00:55:23,939 proportions and outlines. 1019 00:55:27,221 --> 00:55:30,063 To practice proportions, 1020 00:55:30,088 --> 00:55:32,721 it is best to do it with figures. 1021 00:55:34,267 --> 00:55:36,425 This is because they're already 'complete'. 1022 00:55:36,427 --> 00:55:38,852 Because they are already deformed, 1023 00:55:38,854 --> 00:55:41,148 we can apply that to our drawings. 1024 00:55:41,150 --> 00:55:42,775 With just a small personal touch, 1025 00:55:42,800 --> 00:55:45,666 you'll find the right answer for your drawing style. 1026 00:55:45,799 --> 00:55:47,486 So, when you're practicing proportions, 1027 00:55:47,511 --> 00:55:49,994 it is the best 1028 00:55:50,019 --> 00:55:51,931 to imitate figures. 1029 00:55:52,127 --> 00:55:55,025 When you're practicing outlines, 1030 00:55:55,533 --> 00:55:57,369 look at photos and illustrations together. 1031 00:55:57,752 --> 00:56:00,096 I'll repeat, 1032 00:56:01,783 --> 00:56:03,324 you should study outlines 1033 00:56:03,326 --> 00:56:05,150 with photos and illustrations. 1034 00:56:07,635 --> 00:56:08,455 But why so? 1035 00:56:08,480 --> 00:56:09,780 As I mentioned before, 1036 00:56:09,782 --> 00:56:12,721 photographs describe details that illustrations don't. 1037 00:56:12,893 --> 00:56:15,492 The same is true 1038 00:56:15,517 --> 00:56:17,775 vice versa. 1039 00:56:17,885 --> 00:56:20,446 So, it is the best to 1040 00:56:20,471 --> 00:56:22,791 practice as you compare them. 1041 00:56:22,816 --> 00:56:24,696 I won't recommend looking at figures for this. 1042 00:56:24,721 --> 00:56:27,072 Because the outlines of figures 1043 00:56:27,074 --> 00:56:29,175 are always much simplified 1044 00:56:29,177 --> 00:56:31,391 compared to those of illustrations. 1045 00:56:31,416 --> 00:56:33,299 It's hard to distinguish them well, too. 1046 00:56:33,324 --> 00:56:35,045 So, instead of using them, 1047 00:56:35,213 --> 00:56:36,921 use photos and illustrations 1048 00:56:36,923 --> 00:56:38,752 to practice drawing outlines. 1049 00:56:39,017 --> 00:56:40,799 But the most important thing is 1050 00:56:41,963 --> 00:56:43,549 to set the correct proportions 1051 00:56:43,574 --> 00:56:45,900 to acquire proper knowledge. 1052 00:56:46,986 --> 00:56:48,611 And now, with movements, as I mentioned before, 1053 00:56:49,170 --> 00:56:52,932 I recommend looking at photos. 1054 00:56:53,807 --> 00:56:56,088 Of course, you can also 1055 00:56:56,113 --> 00:56:57,462 look at figures. 1056 00:56:57,487 --> 00:57:00,174 But, if your goal is to capture the pose, 1057 00:57:00,199 --> 00:57:01,486 I strongly recommend photo materials. 1058 00:57:01,577 --> 00:57:04,937 So, you would use this photo reference to make a character 1059 00:57:05,351 --> 00:57:06,624 with the proportions you thought of. 1060 00:57:08,953 --> 00:57:10,579 That would be the rough draft stage. 1061 00:57:10,581 --> 00:57:12,632 You should practice 1062 00:57:12,657 --> 00:57:14,402 utilizing a certain pose to apply 1063 00:57:14,427 --> 00:57:15,918 your own proportions to your character. 1064 00:57:16,179 --> 00:57:17,427 Once that's done, 1065 00:57:20,502 --> 00:57:21,492 first of all, 1066 00:57:21,827 --> 00:57:24,796 you should just focus on the movements. 1067 00:57:27,195 --> 00:57:31,703 Then you would fix the proportions 1068 00:57:32,023 --> 00:57:35,999 and then you would draw detailed outlines. 1069 00:57:39,124 --> 00:57:40,835 Outlines and curves. 1070 00:57:42,179 --> 00:57:44,718 And if you actually want to finalize it, 1071 00:57:44,743 --> 00:57:46,174 draw the lines as well. 1072 00:57:46,219 --> 00:57:47,788 I highly recommend you to 1073 00:57:48,499 --> 00:57:51,695 practice with this method. 1074 00:57:52,749 --> 00:57:55,968 If you practice while looking at photos, 1075 00:57:55,993 --> 00:57:58,279 you can also practice 1076 00:57:58,304 --> 00:57:59,787 how to analyze perspectives. 1077 00:57:59,812 --> 00:58:01,968 So, I'll emphasize once more 1078 00:58:05,723 --> 00:58:08,861 that today's lecture focused on 1079 00:58:08,886 --> 00:58:11,018 drawing a lot so that 1080 00:58:13,502 --> 00:58:18,454 you would be able to 1081 00:58:18,479 --> 00:58:19,575 look at different angles and poses 1082 00:58:19,577 --> 00:58:23,091 and draw the same pose from different angles 1083 00:58:23,093 --> 00:58:26,018 and imagine a human body 1084 00:58:26,043 --> 00:58:27,846 from different angles and poses. 1085 00:58:31,252 --> 00:58:33,891 Today, we studied a bit on anatomy. 1086 00:58:33,916 --> 00:58:36,297 Next time, we'll study faces. 1087 00:58:36,299 --> 00:58:38,766 We drew a mannequin today 1088 00:58:38,791 --> 00:58:42,354 and learned how to move it. 1089 00:58:45,807 --> 00:58:48,915 We move it after simplifying it. 1090 00:58:49,080 --> 00:58:50,619 Now that we've learned how to do it, 1091 00:58:50,644 --> 00:58:52,565 we are going to draw in the face. 1092 00:58:52,986 --> 00:58:54,596 Just simply think of it as 1093 00:58:54,621 --> 00:58:55,716 a character with a face 1094 00:58:55,741 --> 00:58:59,041 is moving around. 1095 00:58:59,066 --> 00:59:01,577 When you finish the next lecture, 1096 00:59:01,602 --> 00:59:03,408 you'd be able to draw a character. 1097 00:59:03,799 --> 00:59:05,861 So, that would be it for today. 1098 00:59:05,886 --> 00:59:08,023 I'll see you in the next lecture. 1099 00:59:08,906 --> 00:59:10,193 Keep up the good work, 1100 00:59:10,195 --> 00:59:13,328 and that would be the end for today's class. 77690

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