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These are the user uploaded subtitles that are being translated: 1 00:00:00,001 --> 00:00:05,578 If you want to turn off the subtitles, click [setting]-[tooltips]-['on' for PC, 'close' for mobile]. 2 00:00:05,984 --> 00:00:08,875 Hello, today we are going to learn about materials. 3 00:00:08,877 --> 00:00:11,832 It's good to see you again. 4 00:00:11,834 --> 00:00:13,475 This is Chyan. 5 00:00:13,500 --> 00:00:14,914 Are you ready for today's class? 6 00:00:15,601 --> 00:00:18,265 Now, it is a bit difficult to say 7 00:00:18,290 --> 00:00:19,547 that the class actually starts from today. 8 00:00:19,549 --> 00:00:22,709 Today, we'll go over analyzing materials. 9 00:00:22,734 --> 00:00:25,828 As you draw 10 00:00:25,853 --> 00:00:29,429 while you're taking the course 11 00:00:29,454 --> 00:00:32,271 you will reference a lot of materials. 12 00:00:32,296 --> 00:00:34,516 Of course, everyone has a different working style. 13 00:00:34,541 --> 00:00:37,390 But, most of you will look at materials when you draw. 14 00:00:37,546 --> 00:00:39,718 So, when you look at materials, 15 00:00:39,743 --> 00:00:41,617 you can study how to utilize them. 16 00:00:41,683 --> 00:00:46,373 Drawing a lot will also help you with your studies. 17 00:00:46,398 --> 00:00:47,882 Other than actually drawing, 18 00:00:48,046 --> 00:00:50,774 when you study by analyzing with your eyes, 19 00:00:50,776 --> 00:00:52,727 you'll need to also look at materials then. 20 00:00:52,729 --> 00:00:54,477 When you do so, 21 00:00:54,479 --> 00:00:56,308 you need to know how to analyze them well. 22 00:00:56,310 --> 00:00:58,390 So, I'll go over that today. 23 00:00:58,392 --> 00:01:00,424 Also, I will teach you 24 00:01:00,426 --> 00:01:02,659 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 25 00:01:02,660 --> 00:01:03,835 how to adjust your drawings. 26 00:01:03,860 --> 00:01:05,023 Of course, 27 00:01:05,048 --> 00:01:07,751 I'll go over it once more 28 00:01:07,753 --> 00:01:08,959 when I teach you about coloring. 29 00:01:08,984 --> 00:01:10,162 Still, it's good to go over it now. 30 00:01:10,187 --> 00:01:11,609 We can still utilize it later on. 31 00:01:11,812 --> 00:01:14,312 So, without further ado, let's get started. 32 00:01:16,398 --> 00:01:18,523 Before we move on, 33 00:01:18,548 --> 00:01:20,156 let's take a look at the curriculum 34 00:01:20,181 --> 00:01:22,125 of this class again. 35 00:01:23,125 --> 00:01:27,039 Section 2 covers the basics. 36 00:01:27,064 --> 00:01:30,312 Section 3 will prepare you 37 00:01:30,406 --> 00:01:32,201 for your future professional works. 38 00:01:32,226 --> 00:01:35,265 Full illustration is in Section 4, 39 00:01:35,290 --> 00:01:38,538 with portrait illustration in Section 5. 40 00:01:38,648 --> 00:01:41,004 That will be our curriculum. 41 00:01:41,006 --> 00:01:42,796 Let me show you an example. 42 00:01:45,609 --> 00:01:47,249 It's about full illustration. 43 00:01:48,140 --> 00:01:50,828 We have some design work in Section 3. 44 00:01:50,945 --> 00:01:52,906 And with that illustration, 45 00:01:53,742 --> 00:01:56,257 we are going to create a thumbnail. 46 00:01:57,796 --> 00:02:00,890 I will explain what a thumbnail sketch is later. 47 00:02:00,961 --> 00:02:03,500 After that, we will apply the base colors. 48 00:02:04,789 --> 00:02:07,365 And proceed until the final touches. 49 00:02:07,390 --> 00:02:09,144 Of course, it's not complete yet. 50 00:02:09,146 --> 00:02:10,607 It's about the middle of the process. 51 00:02:10,632 --> 00:02:12,335 But, you'll get the overall sense that 52 00:02:12,609 --> 00:02:13,709 your drawing will be completed 53 00:02:13,734 --> 00:02:16,929 in this way. 54 00:02:17,973 --> 00:02:20,187 Similarly, in portrait illustration 55 00:02:22,804 --> 00:02:25,765 you design a character like this 56 00:02:26,109 --> 00:02:28,218 and with that character, 57 00:02:28,328 --> 00:02:29,820 you can create a thumbnail. 58 00:02:30,476 --> 00:02:32,656 With that thumbnail, 59 00:02:33,289 --> 00:02:34,622 you set the colors 60 00:02:34,624 --> 00:02:35,890 and complete it. 61 00:02:36,296 --> 00:02:38,467 It looks difficult. 62 00:02:38,492 --> 00:02:41,710 But in this class, I'll try to explain it as easily as possible. 63 00:02:41,859 --> 00:02:44,671 So I think you can handle it. 64 00:02:44,781 --> 00:02:46,554 So, you'll go along with these processes 65 00:02:46,579 --> 00:02:49,109 as I draw in this class. 66 00:02:49,210 --> 00:02:53,008 In Section 3, we are going to design a character together. 67 00:02:53,523 --> 00:02:56,951 And do a full illustration in Section 4. 68 00:02:56,976 --> 00:02:59,453 Also, we are going to draw a portrait illustration in Section 5. 69 00:02:59,546 --> 00:03:01,475 I think 70 00:03:01,500 --> 00:03:04,796 it would be more effective 71 00:03:04,821 --> 00:03:05,890 if you follow along as I draw. 72 00:03:06,093 --> 00:03:09,187 Our goal for this lecture is 73 00:03:09,189 --> 00:03:11,060 to study about the materials 74 00:03:11,085 --> 00:03:12,585 we could use in class. 75 00:03:13,601 --> 00:03:14,865 Let's have a look, then. 76 00:03:14,890 --> 00:03:15,578 There are some people 77 00:03:18,312 --> 00:03:20,758 who use photo references, 78 00:03:20,760 --> 00:03:22,746 or drawing references. 79 00:03:22,748 --> 00:03:24,107 You'll use references for many reasons. 80 00:03:24,132 --> 00:03:25,067 It could be for drawing 81 00:03:25,069 --> 00:03:27,750 or it could be for coloring. 82 00:03:28,078 --> 00:03:31,804 There are two ways for how to use references. 83 00:03:31,929 --> 00:03:44,406 First, there are the references you use to draw something beyond your skills. 84 00:03:44,431 --> 00:03:46,828 In other words, they would be references you look at as you draw. 85 00:03:47,007 --> 00:03:50,218 Second, when you aren't drawing, 86 00:03:50,312 --> 00:03:53,853 you can just search for pretty illustrations. 87 00:03:53,855 --> 00:03:56,049 But, you'll analyze why it looks pretty. 88 00:03:56,074 --> 00:03:59,007 These references are the more analytical ones. 89 00:04:04,679 --> 00:04:06,109 These were the two types of references. 90 00:04:06,218 --> 00:04:08,070 The first thing we are going to learn is 91 00:04:08,095 --> 00:04:10,929 the usage of references that we use for drawing. 92 00:04:11,062 --> 00:04:14,210 I think there's a standard way to utilize them. 93 00:04:15,468 --> 00:04:17,085 That is, 94 00:04:17,195 --> 00:04:20,132 how to use them effectively 95 00:04:21,906 --> 00:04:23,882 to maximize efficiency. 96 00:04:24,000 --> 00:04:26,710 That what we need to learn. 97 00:04:27,898 --> 00:04:32,565 I stress that you should know how to use them to increase efficiency 98 00:04:32,578 --> 00:04:35,303 because there is a big difference in the final work 99 00:04:35,321 --> 00:04:38,601 between knowing and not knowing how to utilize them 100 00:04:38,626 --> 00:04:42,210 when you are using references. 101 00:04:42,382 --> 00:04:43,984 That's why I'm emphasizing it. 102 00:04:44,210 --> 00:04:46,710 So, how should you use references? 103 00:04:48,960 --> 00:04:51,217 What I want you to remember is 104 00:04:51,242 --> 00:04:52,998 the usage of references. 105 00:04:56,312 --> 00:04:57,234 For the usage of references, 106 00:04:57,492 --> 00:04:59,147 when we draw, 107 00:04:59,149 --> 00:05:01,312 some people may use a single reference, 108 00:05:01,507 --> 00:05:03,742 and some may use about 10 references. 109 00:05:03,867 --> 00:05:07,625 I've seen people using 20 to 30 references. 110 00:05:07,937 --> 00:05:10,789 But I can't tell 111 00:05:10,814 --> 00:05:13,389 which one is right. 112 00:05:13,414 --> 00:05:15,685 But what I recommend to students is 113 00:05:15,710 --> 00:05:18,414 to use about 2-3 references. 114 00:05:20,312 --> 00:05:21,843 Just one reference is fine as well. 115 00:05:21,937 --> 00:05:25,429 But maximum 2 or 3. 116 00:05:25,695 --> 00:05:26,667 Because, 117 00:05:26,789 --> 00:05:28,437 for the usage of references I mentioned before, 118 00:05:28,462 --> 00:05:30,132 I'm going to explain this part in detail. 119 00:05:30,375 --> 00:05:34,945 We can't get much useful information 120 00:05:35,109 --> 00:05:36,812 from one reference. 121 00:05:37,062 --> 00:05:40,187 You will be able to get more information from a reference after time passes. 122 00:05:40,212 --> 00:05:41,607 For example, 123 00:05:41,632 --> 00:05:45,435 when we watch how pro gamers play, 124 00:05:45,460 --> 00:05:47,279 and share our thoughts, 125 00:05:47,304 --> 00:05:49,911 we can only say they play well. 126 00:05:49,913 --> 00:05:52,350 But, people who also play games well 127 00:05:52,375 --> 00:05:55,178 will be able to share their thoughts more. 128 00:05:55,203 --> 00:05:58,820 People who know about the game and those who don't 129 00:05:58,898 --> 00:06:00,787 get different impressions 130 00:06:00,812 --> 00:06:03,460 from the same content. 131 00:06:03,812 --> 00:06:05,910 Right now, at your level, 132 00:06:05,912 --> 00:06:09,046 you can't analyze a lot of information accurately. 133 00:06:09,071 --> 00:06:11,014 Not just yet. 134 00:06:11,039 --> 00:06:14,084 So, when you have a lot of references 135 00:06:14,109 --> 00:06:18,617 they will be like your guardian angel. 136 00:06:18,720 --> 00:06:19,914 That means, 137 00:06:19,931 --> 00:06:20,824 people don't get the appropriate information, 138 00:06:20,836 --> 00:06:23,109 even with the references right in front of them. 139 00:06:23,312 --> 00:06:26,197 That's why I set a limit 140 00:06:26,199 --> 00:06:28,328 on the usage of references. 141 00:06:28,522 --> 00:06:30,710 So the first step is 142 00:06:30,728 --> 00:06:32,960 to recognize the limits of their usage. 143 00:06:33,078 --> 00:06:35,789 So, as you reduce these steps, 144 00:06:35,814 --> 00:06:37,976 you shouldn't just put them next to you. 145 00:06:38,117 --> 00:06:40,163 What's important here 146 00:06:40,165 --> 00:06:41,406 is how you analyze things. 147 00:06:43,726 --> 00:06:45,389 Number one would be your usage of references. 148 00:06:45,391 --> 00:06:46,835 Number two would be analyzation. 149 00:06:47,304 --> 00:06:49,703 This is the most important. 150 00:06:50,109 --> 00:06:52,312 In fact, this would be 151 00:06:52,945 --> 00:06:54,209 the thing I want to emphasize the most 152 00:06:54,234 --> 00:06:56,203 in today's lecture. 153 00:06:56,390 --> 00:06:57,209 Analyzation, 154 00:06:57,234 --> 00:07:01,139 as I said before, 155 00:07:01,141 --> 00:07:02,412 this means writing down your thoughts. 156 00:07:02,437 --> 00:07:06,803 Analyzation has a close relationship with 157 00:07:06,828 --> 00:07:08,414 the references for studying, which we are going to learn about later. 158 00:07:09,421 --> 00:07:11,253 Because when we study references, 159 00:07:11,255 --> 00:07:12,812 we do have to analyze them. 160 00:07:15,906 --> 00:07:20,191 The more thoughts you have, the better outcomes you get. 161 00:07:20,193 --> 00:07:21,937 When we have one given reference, 162 00:07:21,962 --> 00:07:24,039 some may write their thoughts in one sentence. 163 00:07:24,398 --> 00:07:25,771 On the other hand, 164 00:07:25,796 --> 00:07:28,734 some might have a lot of thoughts. 165 00:07:29,109 --> 00:07:30,355 So as I said, 166 00:07:30,357 --> 00:07:33,537 it depends on the base knowledge they have. 167 00:07:33,562 --> 00:07:36,429 That brings different outcomes. 168 00:07:36,671 --> 00:07:41,015 When someone looks at a material and writes their opinion, 169 00:07:41,664 --> 00:07:43,773 there's a huge difference between 170 00:07:43,835 --> 00:07:47,039 writing only one line and writing 10 lines. 171 00:07:47,476 --> 00:07:49,443 When we read books, 172 00:07:49,468 --> 00:07:52,890 we experience a whole new world 173 00:07:52,915 --> 00:07:56,898 without actually being in it. 174 00:08:03,101 --> 00:08:05,109 Likewise, with references, 175 00:08:05,382 --> 00:08:08,026 we can experience something 176 00:08:08,187 --> 00:08:10,764 that we actually can't in reality, 177 00:08:10,789 --> 00:08:13,304 just like when we read books. 178 00:08:13,375 --> 00:08:16,000 That is, somebody who has a single sentence of opinion, 179 00:08:16,025 --> 00:08:18,421 had that short of an experience, 180 00:08:18,609 --> 00:08:22,006 and this person's experience is worth ten times more. 181 00:08:22,008 --> 00:08:23,921 Of course, it's not real experience. 182 00:08:23,923 --> 00:08:25,373 So your drawing skills may not improve 183 00:08:25,398 --> 00:08:27,632 as much compared to hand-drawing. 184 00:08:27,789 --> 00:08:30,185 Just analyzing it is worth ten times more 185 00:08:30,210 --> 00:08:33,101 than writing one sentence of opinion. 186 00:08:33,126 --> 00:08:35,578 So that you can improve your skills more. 187 00:08:36,015 --> 00:08:38,765 And that belongs to you. 188 00:08:39,039 --> 00:08:40,984 So you will get to improve your drawing skills 189 00:08:41,273 --> 00:08:43,497 even when you don't draw. 190 00:08:43,695 --> 00:08:47,369 So, although it might vary personally, 191 00:08:47,371 --> 00:08:50,578 let's say there's 192 00:08:52,171 --> 00:08:54,007 an elementary school student who hasn't seen any illustrations so far 193 00:08:54,032 --> 00:08:56,304 and a junior high student who has seen a lot of illustrations. 194 00:08:56,718 --> 00:08:58,779 Actually, the elementary school student part doesn't matter. 195 00:08:58,804 --> 00:09:01,148 If there's someone who has seen a lot of illustrations 196 00:09:01,173 --> 00:09:04,521 and someone who hasn't, and they both 197 00:09:04,534 --> 00:09:06,902 draw an illustration for the first time in their life, 198 00:09:07,109 --> 00:09:08,396 obviously there will be different outcomes. 199 00:09:08,421 --> 00:09:09,765 This person has seen nothing 200 00:09:09,790 --> 00:09:11,046 but this one hasn't. 201 00:09:11,071 --> 00:09:12,890 As you might guess, 202 00:09:12,915 --> 00:09:14,515 the one with more experience will get better results. 203 00:09:14,906 --> 00:09:17,045 So, although this person 204 00:09:17,070 --> 00:09:19,312 only wrote a line of their thoughts, 205 00:09:19,601 --> 00:09:21,703 at least they acquired something 206 00:09:21,728 --> 00:09:23,804 while looking at references. 207 00:09:24,992 --> 00:09:28,164 So, because your goal is to study drawing, 208 00:09:28,165 --> 00:09:29,343 you should be able to 209 00:09:29,368 --> 00:09:32,562 look at the drawings 210 00:09:32,587 --> 00:09:36,039 and write down 10 to 20 lines of your thoughts. 211 00:09:36,304 --> 00:09:40,289 So, let's go over how to analyze today! 212 00:09:53,148 --> 00:09:55,992 I used this image before. 213 00:09:57,804 --> 00:10:00,633 I used this one in the previous class, introducing myself. 214 00:10:00,634 --> 00:10:03,416 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 215 00:10:03,417 --> 00:10:05,414 I will do an analysis using this image. 216 00:10:05,507 --> 00:10:09,404 I told you analyzation requires about 10 sentences. 217 00:10:09,429 --> 00:10:11,304 But if you are a newbie, 218 00:10:11,305 --> 00:10:14,171 even 3-4 sentences may be hard. 219 00:10:15,242 --> 00:10:17,125 Because you haven't tried it before. 220 00:10:17,150 --> 00:10:19,945 So, I'll show you how to do that. 221 00:10:19,970 --> 00:10:21,568 Then you would be able to grasp the gist 222 00:10:21,569 --> 00:10:23,726 of how to do it. 223 00:10:24,546 --> 00:10:25,570 But before we move on, 224 00:10:25,595 --> 00:10:30,078 I mentioned that we are going to learn how to edit illustrations. 225 00:10:30,171 --> 00:10:33,593 Let's talk about editing. 226 00:10:33,710 --> 00:10:35,350 When we draw, 227 00:10:35,375 --> 00:10:37,041 usually, Photoshop is the standard. 228 00:10:37,043 --> 00:10:38,224 Although Photoshop is standard, 229 00:10:38,226 --> 00:10:40,421 Clip Studio Paint has similar functions. 230 00:10:41,015 --> 00:10:44,273 We are going to edit a lot. 231 00:10:44,298 --> 00:10:47,681 That includes color editing, shape editing, 232 00:10:47,683 --> 00:10:48,914 etc. 233 00:10:48,939 --> 00:10:52,578 I'll go over the most commonly used tools. 234 00:10:53,046 --> 00:10:55,929 I usually call them the three wonders of Photoshop. 235 00:10:58,906 --> 00:11:00,554 First, I'll go over the color edit name. 236 00:11:03,906 --> 00:11:05,367 So, without further ado, 237 00:11:05,392 --> 00:11:07,209 let's see what these three wonders are. 238 00:11:07,234 --> 00:11:08,757 This one is commonly used. 239 00:11:08,906 --> 00:11:11,117 A lot of you know this. 240 00:11:11,257 --> 00:11:12,421 Ctrl+U 241 00:11:13,781 --> 00:11:15,000 It's this function. 242 00:11:15,078 --> 00:11:16,803 It's the hue saturation tool, 243 00:11:16,828 --> 00:11:22,296 from hue to saturation 244 00:11:22,960 --> 00:11:24,312 and brightness as well. 245 00:11:24,453 --> 00:11:27,054 You can adjust them all at once with that tool. 246 00:11:28,171 --> 00:11:29,214 Once again, 247 00:11:29,216 --> 00:11:30,093 hue, 248 00:11:33,093 --> 00:11:34,928 you can change the hue. 249 00:11:34,930 --> 00:11:36,023 And saturation, 250 00:11:37,078 --> 00:11:39,281 you can adjust it to be strong or weak. 251 00:11:39,500 --> 00:11:40,695 Brightness, too. 252 00:11:41,476 --> 00:11:42,796 So, you can see that it's a very useful tool 253 00:11:43,112 --> 00:11:45,716 to adjust your illustration overall 254 00:11:45,718 --> 00:11:46,742 with a bright tone or a dark tone. 255 00:11:46,767 --> 00:11:48,967 But, there's also another way to use this. 256 00:11:48,992 --> 00:11:52,640 If you see here, you'll see the word Master. 257 00:11:52,665 --> 00:11:54,461 This refers to the overall color. 258 00:11:54,463 --> 00:11:55,974 If you click this, 259 00:11:55,976 --> 00:11:57,218 you'll see other options, too. 260 00:11:58,328 --> 00:12:00,349 If you click Reds, 261 00:12:00,351 --> 00:12:02,584 you'll just adjust the red colors of the illustration. 262 00:12:02,609 --> 00:12:05,365 So, this way you could adjust 263 00:12:05,390 --> 00:12:07,500 the saturation and the brightness of just the reds. 264 00:12:07,968 --> 00:12:09,421 That also means 265 00:12:09,625 --> 00:12:11,117 you can apply this to other colors as well. 266 00:12:11,142 --> 00:12:15,000 You can change the blues into different colors, 267 00:12:15,218 --> 00:12:16,947 or edit many different things. 268 00:12:16,949 --> 00:12:19,242 There's not many people using this function. 269 00:12:21,093 --> 00:12:24,195 With the Ctrl+U only, 270 00:12:24,220 --> 00:12:26,515 you can apply many transformations. 271 00:12:27,718 --> 00:12:30,914 You can switch the reds like this. 272 00:12:32,312 --> 00:12:35,020 So this Ctrl+U is 273 00:12:35,021 --> 00:12:36,734 pretty useful. 274 00:12:37,976 --> 00:12:44,343 The next one you can use is Ctrl+B. 275 00:12:46,578 --> 00:12:47,639 It's used to change the hue. 276 00:12:47,664 --> 00:12:49,529 It says Color Balance. 277 00:12:49,531 --> 00:12:52,086 This tool is used to adjust 278 00:12:52,088 --> 00:12:55,750 the hue part mentioned above 279 00:12:55,775 --> 00:12:57,265 in detail. 280 00:12:57,266 --> 00:12:59,549 Of course, you could divide it into 3 parts, 281 00:12:59,550 --> 00:13:01,015 like the dark part, bright part, and in the middle. 282 00:13:01,812 --> 00:13:04,865 So, with the Color Balance tool, 283 00:13:04,890 --> 00:13:07,840 you would be able to 284 00:13:07,842 --> 00:13:09,787 adjust the hues in more detail 285 00:13:09,812 --> 00:13:11,414 compared to the Hue/Saturation tool. 286 00:13:12,171 --> 00:13:13,750 You can change it 287 00:13:13,775 --> 00:13:15,234 in detail like this. 288 00:13:15,710 --> 00:13:16,840 And the third one, 289 00:13:18,625 --> 00:13:21,484 would be Ctrl+M. 290 00:13:21,703 --> 00:13:24,820 This may depend on the Photoshop settings. 291 00:13:24,845 --> 00:13:27,219 It's for Curves. 292 00:13:28,710 --> 00:13:30,767 Some of you may adjust the Levels. 293 00:13:30,769 --> 00:13:32,592 And there are some people using Curves. 294 00:13:32,617 --> 00:13:34,778 I prefer using Curves more. 295 00:13:34,780 --> 00:13:36,500 Curves is used 296 00:13:36,726 --> 00:13:40,101 when you want to adjust the overall tone. 297 00:13:41,375 --> 00:13:42,976 So this Tone means 298 00:13:43,001 --> 00:13:45,685 you'll literally 299 00:13:45,710 --> 00:13:47,122 adjust the bright parts and the dark parts of a drawing. 300 00:13:47,123 --> 00:13:47,789 So, with Tone, 301 00:13:47,984 --> 00:13:49,281 you should check how you can 302 00:13:49,640 --> 00:13:53,093 adjust the bright and dark parts. 303 00:13:53,906 --> 00:13:55,218 So if you take a look at this, 304 00:13:55,243 --> 00:13:57,828 on the left, there are the graphs with higher values, 305 00:13:57,915 --> 00:14:00,093 and on the right, there are graphs with lower values. 306 00:14:00,320 --> 00:14:02,717 So this one on the left side indicates the dark part. 307 00:14:02,742 --> 00:14:04,670 And the other one on the right side shows the bright part. 308 00:14:04,695 --> 00:14:07,025 This illustration is dark overall. 309 00:14:07,026 --> 00:14:09,335 So that would mean black has been applied a lot. 310 00:14:09,593 --> 00:14:12,716 If you want to make it bright, 311 00:14:12,718 --> 00:14:16,187 pull this line in the middle upwards. 312 00:14:16,593 --> 00:14:18,203 Then the dark part turns bright. 313 00:14:18,906 --> 00:14:21,968 Then if you pull it down, 314 00:14:21,993 --> 00:14:23,498 the bright part will turn dark. 315 00:14:23,523 --> 00:14:25,606 So you can adjust the dark part to be brighter, 316 00:14:25,742 --> 00:14:27,154 and vice-versa. 317 00:14:27,179 --> 00:14:28,764 You can adjust it like this. 318 00:14:28,789 --> 00:14:30,757 Of course, you can make the dark parts darker, and the bright parts brighter. 319 00:14:30,782 --> 00:14:32,343 Then there would be a stronger contrast. 320 00:14:34,085 --> 00:14:36,828 You'll see that this illustration became more like a neon sign. 321 00:14:37,359 --> 00:14:39,570 You can adjust the contrast like this. 322 00:14:39,595 --> 00:14:44,000 If you click the channel part on the upper side, 323 00:14:44,101 --> 00:14:47,593 you can limit the reds 324 00:14:47,618 --> 00:14:49,662 or you can add the reds overall, 325 00:14:49,687 --> 00:14:50,812 like this. 326 00:14:52,101 --> 00:14:53,599 You can add the reds into the part 327 00:14:53,601 --> 00:14:55,117 that already have plenty of them. 328 00:14:56,695 --> 00:14:58,609 Or you can add the greens 329 00:14:58,872 --> 00:15:01,601 into the part that doesn't have them much. 330 00:15:02,078 --> 00:15:04,695 You can apply many different things like this. 331 00:15:04,914 --> 00:15:08,842 So these are the three wonders of Photoshop 332 00:15:08,867 --> 00:15:11,670 that I commonly mention to students. 333 00:15:11,695 --> 00:15:15,084 You can adjust the colors 334 00:15:15,109 --> 00:15:17,937 with just these three things. 335 00:15:18,125 --> 00:15:22,132 But, there is one more thing 336 00:15:23,867 --> 00:15:25,125 that helps you utilize them to the fullest. 337 00:15:25,150 --> 00:15:27,600 To use these things well, 338 00:15:27,625 --> 00:15:28,812 I do think you need one more thing. 339 00:15:29,002 --> 00:15:33,867 That is the Color Range tool. 340 00:15:38,289 --> 00:15:40,390 You will use them together. 341 00:15:40,695 --> 00:15:42,060 You can find this 342 00:15:42,085 --> 00:15:45,662 Color Range tool from the Select tab on the top left. 343 00:15:45,687 --> 00:15:48,373 Here's Color Range. 344 00:15:48,398 --> 00:15:51,975 If you click this, you'll see this panel. 345 00:15:52,000 --> 00:15:55,742 The Color Range tool only picks out the parts 346 00:15:55,743 --> 00:15:57,312 that I selected with the Eyedropper tool. 347 00:15:57,492 --> 00:15:59,640 It will only show you parts 348 00:15:59,665 --> 00:16:02,313 that have the same color 349 00:16:02,314 --> 00:16:03,585 you selected with the Eyedropper. 350 00:16:03,610 --> 00:16:04,690 Like this. 351 00:16:05,406 --> 00:16:07,101 When you use this tool, 352 00:16:08,976 --> 00:16:10,734 here's a tip when using Photoshop. 353 00:16:11,335 --> 00:16:13,890 Basically, the Shift key means adding something. 354 00:16:14,507 --> 00:16:16,593 And the Alt key means taking something away. 355 00:16:17,585 --> 00:16:19,247 For example, 356 00:16:19,248 --> 00:16:20,781 when you apply the Select tool like this, 357 00:16:21,257 --> 00:16:22,756 holding this part selected, 358 00:16:22,781 --> 00:16:25,703 press the Shift key to select more areas. 359 00:16:26,218 --> 00:16:30,601 And the Alt key to take them back. 360 00:16:30,789 --> 00:16:31,906 Coming back to the illustration again, 361 00:16:33,187 --> 00:16:34,531 by using this Color Range 362 00:16:34,556 --> 00:16:38,632 select the purple part of this illustration. 363 00:16:39,570 --> 00:16:41,429 Only the purple parts are selected. 364 00:16:42,984 --> 00:16:46,092 And you can retouch 365 00:16:46,117 --> 00:16:47,710 this part only. 366 00:16:48,312 --> 00:16:52,115 With this Color Range and the "three wonders", 367 00:16:52,140 --> 00:16:55,117 you can retouch most of the colors of the illustration. 368 00:16:56,289 --> 00:16:57,835 This is very important. 369 00:16:59,210 --> 00:17:01,451 Now we've finished learning the editing tools. 370 00:17:01,476 --> 00:17:06,359 We are going to analyze the illustration on the left using an editing tool. 371 00:17:07,195 --> 00:17:10,000 And write down our thoughts. 372 00:17:10,304 --> 00:17:13,264 Here's a tip when you write down your opinions. 373 00:17:13,289 --> 00:17:16,554 You may write much information about the drawing, 374 00:17:16,835 --> 00:17:19,234 or maybe about the coloring. 375 00:17:19,351 --> 00:17:22,076 Then the part you focused on, 376 00:17:22,101 --> 00:17:24,931 would be your strength 377 00:17:26,632 --> 00:17:28,703 and the others would be your weakness. 378 00:17:30,289 --> 00:17:33,499 Just like I said in the first lecture, 379 00:17:33,501 --> 00:17:36,203 you will find both strengths and weaknesses. 380 00:17:36,375 --> 00:17:37,882 In other words, 381 00:17:38,304 --> 00:17:42,468 you can focus on your weakness. 382 00:17:44,609 --> 00:17:46,077 Or you can emphasize your strength 383 00:17:46,079 --> 00:17:49,507 and strengthen your weakness. 384 00:17:49,828 --> 00:17:51,835 Now let's start analyzing. 385 00:17:53,578 --> 00:17:56,109 Looking at the illustration on the left, 386 00:17:56,134 --> 00:17:58,381 it looks calming overall 387 00:17:58,406 --> 00:18:01,210 at first sight. 388 00:18:01,296 --> 00:18:04,367 Let's analyze the reasons why 389 00:18:04,392 --> 00:18:05,546 it looks calm at first sight. 390 00:18:05,867 --> 00:18:07,804 If you have a look at the overall silhouette, 391 00:18:08,187 --> 00:18:09,678 you could see the character is 392 00:18:09,703 --> 00:18:12,375 looking like this. 393 00:18:12,710 --> 00:18:15,338 We will deal with this in detail later on 394 00:18:15,340 --> 00:18:17,034 when we do the drawing part. 395 00:18:17,117 --> 00:18:20,203 You can see that most of the elements 396 00:18:20,228 --> 00:18:21,695 are placed at the bottom. 397 00:18:21,890 --> 00:18:26,906 So, naturally, people would look at the bottom 398 00:18:26,931 --> 00:18:29,218 instead of looking at the top. 399 00:18:29,328 --> 00:18:30,451 So, people would concentrate on a certain point 400 00:18:30,476 --> 00:18:32,921 for this drawing. 401 00:18:33,046 --> 00:18:36,185 Most of the elements are focused on the bottom side. 402 00:18:36,210 --> 00:18:38,804 So we are going to call this triangular composition. 403 00:18:38,875 --> 00:18:41,390 It's arranged like this 404 00:18:41,851 --> 00:18:44,851 so it's a composition 405 00:18:44,876 --> 00:18:45,789 for which your eyes won't go all over the place. 406 00:18:47,320 --> 00:18:48,762 This is a triangular composition. 407 00:18:51,343 --> 00:18:53,672 Do you see that the middle part here 408 00:18:53,674 --> 00:18:55,662 is arranged so that you would focus on it more? 409 00:18:55,687 --> 00:18:58,039 So, there's a diamond composition here, too. 410 00:18:58,242 --> 00:19:01,015 We will handle this diamond composition later. 411 00:19:01,101 --> 00:19:03,843 But it helps you to make the illustration fancier. 412 00:19:03,914 --> 00:19:06,460 That means, it looks fancy 413 00:19:06,485 --> 00:19:09,218 but calming at the same time. 414 00:19:10,320 --> 00:19:12,257 If you look at the character, 415 00:19:12,259 --> 00:19:13,998 the parts that stand out 416 00:19:14,023 --> 00:19:16,417 are the skin and the hair, 417 00:19:16,418 --> 00:19:17,531 which are brighter compared to the other parts. 418 00:19:17,796 --> 00:19:20,326 If you look at the parts where the hair and skin is visible, 419 00:19:20,351 --> 00:19:23,365 you'll notice that they're focused around the center of the drawing. 420 00:19:23,390 --> 00:19:27,429 But, if you look closely, there's the thigh and the hand at the bottom. 421 00:19:27,484 --> 00:19:29,869 But this part has a dark tone 422 00:19:29,870 --> 00:19:31,437 compared to the skin. 423 00:19:31,937 --> 00:19:34,896 If this part was in the same color as well, 424 00:19:34,921 --> 00:19:37,421 our gaze would have been focused here as well. 425 00:19:37,593 --> 00:19:40,710 So, the reason why this skin part looks dark 426 00:19:40,735 --> 00:19:43,812 is because I didn't want people to look at the bottom. 427 00:19:48,703 --> 00:19:51,726 Adjusting the skin tone. 428 00:19:54,531 --> 00:19:58,562 Both blue and purple are used in the overall illustration. 429 00:19:58,563 --> 00:20:00,701 But it may look too distracting 430 00:20:00,726 --> 00:20:02,084 if you have two different types of hue 431 00:20:02,109 --> 00:20:04,185 in the drawing. 432 00:20:04,210 --> 00:20:06,700 So let's see, 433 00:20:06,702 --> 00:20:08,500 what tricks are applied 434 00:20:08,525 --> 00:20:09,722 in this illustration. 435 00:20:09,724 --> 00:20:12,992 If you take a look at the overall colors, 436 00:20:14,005 --> 00:20:16,679 you will see most of them belong to navy. 437 00:20:18,679 --> 00:20:25,359 So the ratio, although they used both blue and purple, 438 00:20:25,617 --> 00:20:28,328 is not 5:5 439 00:20:28,593 --> 00:20:30,210 but it has more blue 440 00:20:30,273 --> 00:20:32,835 so it would be 7:3. 441 00:20:33,718 --> 00:20:34,434 Like this, 442 00:20:34,436 --> 00:20:36,670 when you get to use two unique colors together, 443 00:20:36,695 --> 00:20:39,585 most likely you will use complementary colors 444 00:20:41,617 --> 00:20:47,742 such as reds and greens, 445 00:20:49,007 --> 00:20:51,975 or yellow and navy. 446 00:20:52,000 --> 00:20:53,789 So they are opposite to each other. 447 00:20:53,814 --> 00:20:56,480 You are going to learn the color wheel when we move on to the colors. 448 00:20:56,482 --> 00:20:58,062 And the opposite colors, 449 00:20:58,087 --> 00:20:59,906 which are totally different. 450 00:21:00,101 --> 00:21:03,234 Since those are eye catching, 451 00:21:03,492 --> 00:21:08,779 if you use them too much, 452 00:21:08,804 --> 00:21:11,031 it may be distracting from the viewer's point of view. 453 00:21:11,195 --> 00:21:13,662 So, in an illustration where your eyes could get too tired, 454 00:21:13,687 --> 00:21:15,385 one color would be the point color 455 00:21:15,387 --> 00:21:19,046 and the rest would be just the additional details. 456 00:21:19,296 --> 00:21:23,304 This way, your eyes will get less tired. 457 00:21:24,281 --> 00:21:25,851 Other than that, 458 00:21:27,664 --> 00:21:30,101 if you gray-scale the whole drawing, 459 00:21:30,126 --> 00:21:31,585 like this, 460 00:21:31,610 --> 00:21:34,203 you'll see that this area became brighter. 461 00:21:35,210 --> 00:21:43,007 Because of this part, 462 00:21:46,117 --> 00:21:47,764 the part that becomes slightly brighter, 463 00:21:47,789 --> 00:21:51,225 these two characters are separated. 464 00:21:51,250 --> 00:21:53,490 And looking at the density part, 465 00:21:53,515 --> 00:21:55,170 let's move on to the high-density part. 466 00:21:55,195 --> 00:21:55,882 Density means 467 00:21:55,907 --> 00:21:58,568 a part that's clumped together. 468 00:21:58,593 --> 00:22:00,406 Let's have a look at this part with high density. 469 00:22:00,593 --> 00:22:03,521 The part with many details. 470 00:22:07,804 --> 00:22:10,203 Looking at the high-density part of the character, 471 00:22:10,228 --> 00:22:12,609 there are not many details. 472 00:22:12,687 --> 00:22:14,975 It looks like it has a lot of details added to the illustration. 473 00:22:15,000 --> 00:22:16,774 But the bottom part 474 00:22:16,775 --> 00:22:19,726 has almost no detail. 475 00:22:20,015 --> 00:22:22,296 By focusing on the details of these parts, 476 00:22:22,375 --> 00:22:24,453 the eye-catching point I mentioned before, 477 00:22:24,478 --> 00:22:26,857 since the details are focused in the middle, 478 00:22:26,882 --> 00:22:29,617 people will be able to focus on the illustration. 479 00:22:30,312 --> 00:22:32,664 Density and concentration. 480 00:22:34,515 --> 00:22:36,085 If you look at other elements as well, 481 00:22:36,718 --> 00:22:41,195 you can see that the background used a photographic texture 482 00:22:41,296 --> 00:22:44,937 compared to the casual-style characters in the foreground. 483 00:22:45,195 --> 00:22:46,756 So, because of this, 484 00:22:46,781 --> 00:22:47,929 the background will be much more detailed 485 00:22:47,954 --> 00:22:49,210 compared to the characters in the front. 486 00:22:49,500 --> 00:22:54,656 Because of it, the robot and the background, 487 00:22:54,681 --> 00:22:56,678 despite having the same colors, 488 00:22:56,703 --> 00:22:59,875 look pretty much separated. 489 00:22:59,945 --> 00:23:02,109 The reason why they look separated is, 490 00:23:02,134 --> 00:23:04,234 because of this counterlight, 491 00:23:04,390 --> 00:23:05,678 and the light from behind, 492 00:23:05,703 --> 00:23:07,796 with the light 493 00:23:08,429 --> 00:23:09,968 which is high in saturation 494 00:23:09,993 --> 00:23:11,164 which helps them to be depicted separately. 495 00:23:12,617 --> 00:23:14,609 If you zoom in on the illustration, 496 00:23:15,945 --> 00:23:18,345 you may find that some noise effects 497 00:23:18,347 --> 00:23:19,117 are applied. 498 00:23:19,703 --> 00:23:20,937 Like this. 499 00:23:20,992 --> 00:23:23,013 These days, this noise effect... 500 00:23:23,014 --> 00:23:23,972 or if you have a look at this, 501 00:23:23,974 --> 00:23:24,813 you can see the pixels 502 00:23:24,815 --> 00:23:27,467 are blue and red. 503 00:23:27,492 --> 00:23:29,328 I call this the digital effect. 504 00:23:29,353 --> 00:23:32,500 We will handle this in detail later. 505 00:23:32,585 --> 00:23:36,085 With the noise and digital effect, 506 00:23:36,110 --> 00:23:38,576 it looks a bit 507 00:23:38,601 --> 00:23:40,625 more detailed. 508 00:23:40,687 --> 00:23:41,943 So these kinds of things also contribute to 509 00:23:41,968 --> 00:23:44,031 developing the quality of the illustration. 510 00:23:44,148 --> 00:23:45,406 What were those again? 511 00:23:45,531 --> 00:23:50,937 Background, separation of the characters, 512 00:23:53,492 --> 00:23:55,881 and the counterlight do those works. 513 00:23:55,906 --> 00:23:57,109 And texture. 514 00:23:59,914 --> 00:24:01,132 With the digital effect, 515 00:24:02,351 --> 00:24:08,492 I only used it 516 00:24:08,517 --> 00:24:11,203 so that the overall quality of the illustration 517 00:24:11,228 --> 00:24:12,226 would be better. 518 00:24:12,882 --> 00:24:16,093 Sure, there is a hand stretching forwards. 519 00:24:16,804 --> 00:24:19,398 But, too much perspective isn't applied to it. 520 00:24:19,423 --> 00:24:21,873 Usually, when we see a hand 521 00:24:21,898 --> 00:24:24,482 stretched out forwards, 522 00:24:24,507 --> 00:24:25,467 they are drawn in a huge manner. 523 00:24:25,492 --> 00:24:27,193 But, if you've seen drawings where they aren't too huge, 524 00:24:27,218 --> 00:24:29,376 that's because the illustrator 525 00:24:29,378 --> 00:24:31,882 was going for 526 00:24:31,907 --> 00:24:33,524 an overall calm tone 527 00:24:33,585 --> 00:24:41,945 and didn't apply too much perspective. 528 00:24:44,109 --> 00:24:45,642 Look at this part. 529 00:24:45,644 --> 00:24:46,801 Around this highlighted part, 530 00:24:46,803 --> 00:24:49,179 you can find many colors with high saturation. 531 00:24:49,304 --> 00:24:50,610 You can find that 532 00:24:50,611 --> 00:24:52,750 many colors with high saturation, 533 00:24:52,775 --> 00:24:55,210 between purple and blue, have been applied. 534 00:24:55,235 --> 00:24:58,921 Although I said plenty of them are used, 535 00:24:59,609 --> 00:25:03,304 let's minimize it and choose the part with high saturation. 536 00:25:03,890 --> 00:25:06,304 Let's look at other parts with high saturation, too. 537 00:25:07,484 --> 00:25:08,982 So if you have a look at this, 538 00:25:09,007 --> 00:25:11,545 there are some applied 539 00:25:11,570 --> 00:25:13,796 in the parts we have to focus on. 540 00:25:15,304 --> 00:25:19,609 That is, 541 00:25:20,515 --> 00:25:23,459 by applying the colors with high saturation around the highlighted part, 542 00:25:23,484 --> 00:25:25,737 which is what we have to focus on, we can concentrate more easily. 543 00:25:25,882 --> 00:25:28,507 If the saturation is higher than the other parts, 544 00:25:28,687 --> 00:25:31,296 that will be eye-catching. 545 00:25:31,390 --> 00:25:32,685 In the eye-catching part like this, 546 00:25:32,710 --> 00:25:34,850 with the highlighter which makes it more eye-catching, 547 00:25:34,875 --> 00:25:38,921 it helps us to focus more easily. 548 00:25:40,789 --> 00:25:48,695 It's the boundary color of the highlighted part. 549 00:25:48,914 --> 00:25:51,609 You can use this when you match the color later on. 550 00:25:54,367 --> 00:25:55,804 Then what's next? 551 00:25:55,806 --> 00:25:59,232 So I said there's a gradation applied 552 00:25:59,257 --> 00:26:02,334 between the character and the robot behind. 553 00:26:02,359 --> 00:26:05,756 If you take a closer look at it, you can find glitter 554 00:26:05,781 --> 00:26:07,710 and fog effects. 555 00:26:08,289 --> 00:26:10,627 So these glitter and fog effects 556 00:26:10,629 --> 00:26:13,804 also help to signify distance. 557 00:26:14,101 --> 00:26:16,710 The fog and glitter... 558 00:26:19,601 --> 00:26:21,570 we saw in the illustration in grayscale before. 559 00:26:21,572 --> 00:26:22,972 In the grayscale illustration, 560 00:26:22,974 --> 00:26:24,401 you can see that the middle part is bright 561 00:26:24,403 --> 00:26:26,609 and the edges are dark. 562 00:26:26,940 --> 00:26:30,421 It's to clean up the overall volume. 563 00:26:38,281 --> 00:26:40,345 Looking at the illustration, 564 00:26:40,347 --> 00:26:41,951 organize your thoughts like this. 565 00:26:41,976 --> 00:26:44,671 Of course, there are far more things to organize, 566 00:26:44,696 --> 00:26:46,482 besides those which already exist on my list. 567 00:26:46,507 --> 00:26:50,414 For instance, we could also analyze what a character's anatomy looks like. 568 00:26:50,585 --> 00:26:52,665 For example, this character 569 00:26:52,667 --> 00:26:54,789 has a relatively large pelvis. 570 00:26:56,492 --> 00:27:00,343 If you look at her upper body, because she is mature, 571 00:27:00,484 --> 00:27:02,775 she has a large chest, too. 572 00:27:02,777 --> 00:27:04,180 That's the reason the lower body 573 00:27:04,182 --> 00:27:06,132 gets bigger in size as well. 574 00:27:06,218 --> 00:27:09,889 As mentioned before, to make the illustration look more stable, 575 00:27:09,914 --> 00:27:12,890 I had to make sure there were a lot of elements at the bottom. 576 00:27:12,903 --> 00:27:13,572 To do that, 577 00:27:13,609 --> 00:27:16,000 I made the lower body thicker. 578 00:27:16,304 --> 00:27:20,632 We can also see that one of this character's eyes is hidden. 579 00:27:20,796 --> 00:27:22,797 There is a difference between being able to see both eyes 580 00:27:22,799 --> 00:27:24,968 and when the viewer can only see one eye. 581 00:27:25,125 --> 00:27:27,756 Because we apply more deformers to a character's eyes 582 00:27:27,781 --> 00:27:30,226 compared to other body parts, 583 00:27:30,296 --> 00:27:33,224 if you can see these eyes more, 584 00:27:33,226 --> 00:27:34,990 that would mean the character tends to look more casual. 585 00:27:35,015 --> 00:27:36,262 In other words, 586 00:27:36,264 --> 00:27:38,007 the more you hide this eye, 587 00:27:38,195 --> 00:27:39,507 the more an eye is hidden, 588 00:27:40,117 --> 00:27:41,842 the closer it becomes to a realistic one. 589 00:27:41,867 --> 00:27:44,734 From the viewer's perspective, this would be more realistic. 590 00:27:44,735 --> 00:27:46,178 It makes the character more mature. 591 00:27:46,203 --> 00:27:47,459 So when I worked on this illustration, 592 00:27:47,484 --> 00:27:49,812 I wanted her to be mature. 593 00:27:49,992 --> 00:27:52,726 Therefore, I didn't reveal this eye. 594 00:27:52,968 --> 00:27:56,390 You can study it by listing your thoughts. 595 00:27:56,515 --> 00:27:57,464 In this case, 596 00:27:57,466 --> 00:27:59,726 I have analyzed my illustration. 597 00:28:00,015 --> 00:28:02,365 But students have to build their own list, 598 00:28:02,390 --> 00:28:03,984 while studying someone else's illustrations. 599 00:28:04,009 --> 00:28:05,092 In the beginning, 600 00:28:05,117 --> 00:28:07,146 writing 3 to 5 sentences may be difficult. 601 00:28:07,171 --> 00:28:08,757 But if you keep working on it, 602 00:28:08,782 --> 00:28:11,656 and gradually increase the number of sentences 603 00:28:11,681 --> 00:28:13,475 to make it yours, 604 00:28:13,500 --> 00:28:14,912 it will help to apply those 605 00:28:14,937 --> 00:28:17,310 to your illustration at the end. 606 00:28:17,335 --> 00:28:20,109 It will be a useful and valuable experience. 607 00:28:21,195 --> 00:28:25,789 Now we have to try using the editing tool. 608 00:28:26,070 --> 00:28:27,182 When you look at references, 609 00:28:27,184 --> 00:28:29,890 there's something I want you to remember. 610 00:28:30,078 --> 00:28:32,406 Let's say this PSD file 611 00:28:32,431 --> 00:28:34,390 is not my illustration. 612 00:28:34,617 --> 00:28:35,835 Bringing in a reference, 613 00:28:35,860 --> 00:28:39,117 like I did before, I checked it while using the Eyedropper tool. 614 00:28:39,281 --> 00:28:41,381 Just use it as you wish, like this. 615 00:28:41,406 --> 00:28:44,226 Because aren't selling this illustration. 616 00:28:44,289 --> 00:28:46,273 It's not for commercial purposes. 617 00:28:46,617 --> 00:28:48,006 You are using it as a reference 618 00:28:48,031 --> 00:28:49,539 and for private study. 619 00:28:49,617 --> 00:28:52,601 So if you have a reference with you, 620 00:28:52,626 --> 00:28:55,564 I want you to analyze it without hesitation. 621 00:28:55,566 --> 00:28:56,718 What I mean is, 622 00:28:56,984 --> 00:28:59,039 edit this illustration as you want. 623 00:28:59,296 --> 00:29:00,710 Maximize the contrast. 624 00:29:01,906 --> 00:29:03,289 Change the hue. 625 00:29:03,789 --> 00:29:06,709 There've been quite a lot of students who thought they are not allowed 626 00:29:06,734 --> 00:29:08,812 to edit an illustration that belongs to somebody else. 627 00:29:09,085 --> 00:29:09,929 In fact, 628 00:29:10,000 --> 00:29:12,990 there are a lot of students who think like that. 629 00:29:13,015 --> 00:29:15,484 There are also students who never imagined such a thing. 630 00:29:16,726 --> 00:29:18,140 There will be people 631 00:29:18,165 --> 00:29:20,850 who would never have dreamed of 632 00:29:20,875 --> 00:29:23,014 practicing retouching someone else's illustration. 633 00:29:23,039 --> 00:29:25,685 But, practicing this way 634 00:29:25,710 --> 00:29:28,117 would broaden your experience. 635 00:29:28,382 --> 00:29:29,904 This way, 636 00:29:29,929 --> 00:29:32,882 you can quickly be familiarized with drawing techniques. 637 00:29:33,453 --> 00:29:35,851 So, I think it's good to study while 638 00:29:37,172 --> 00:29:39,117 retouching an illustration like this. 639 00:29:39,406 --> 00:29:40,520 If it doesn't work, 640 00:29:40,522 --> 00:29:42,084 or if it's not satisfactory... 641 00:29:42,109 --> 00:29:43,879 There was this character, 642 00:29:43,904 --> 00:29:45,803 with an eye partly hidden. 643 00:29:45,890 --> 00:29:47,617 Try to draw the other side of the eye. 644 00:29:48,117 --> 00:29:49,296 Try to draw it first. 645 00:29:50,218 --> 00:29:53,445 Or edit the drawing on your own. 646 00:29:53,470 --> 00:29:55,213 If you imagine alternate situations... 647 00:29:57,195 --> 00:30:00,109 For example, if the character didn't have ears 648 00:30:00,515 --> 00:30:02,898 or if the robot was white, 649 00:30:02,923 --> 00:30:04,904 utilize the Color Balance tool 650 00:30:04,929 --> 00:30:06,406 to edit your illustration. 651 00:30:08,695 --> 00:30:11,085 Select this robot 652 00:30:27,484 --> 00:30:29,703 and use the Three Wonders. 653 00:30:33,296 --> 00:30:35,740 See how the robot got really bright 654 00:30:35,765 --> 00:30:37,492 so that there's no clear distinction between its hairs? 655 00:30:39,992 --> 00:30:41,240 Also, note that because the robot is 656 00:30:41,265 --> 00:30:43,507 above the character in the foreground, 657 00:30:43,617 --> 00:30:47,210 your eyes would focus on the robot more. 658 00:30:47,296 --> 00:30:49,304 You might think it looks like a ghost. 659 00:30:50,710 --> 00:30:52,992 Let's get rid of the background. 660 00:30:52,994 --> 00:30:55,500 You can test it in many different ways. 661 00:30:57,195 --> 00:30:58,164 Applying 662 00:30:58,189 --> 00:30:59,500 many different things 663 00:30:59,525 --> 00:31:01,414 to the illustration. 664 00:31:01,710 --> 00:31:03,765 Don't be afraid of it. 665 00:31:03,790 --> 00:31:05,835 The main purpose of today's lecture is 666 00:31:05,860 --> 00:31:08,335 to try many different things 667 00:31:08,360 --> 00:31:11,601 without hesitation. 668 00:31:12,414 --> 00:31:15,600 Along the way, students learn how to analyze an illustration 669 00:31:15,625 --> 00:31:17,000 and in that process, 670 00:31:17,025 --> 00:31:18,475 I hope students will do it without hesitation. 671 00:31:18,500 --> 00:31:19,982 So you can get a lot of useful information 672 00:31:20,007 --> 00:31:21,998 from a single illustration, 673 00:31:22,023 --> 00:31:24,367 and make it yours. 674 00:31:24,601 --> 00:31:27,185 So far we learned how to analyze an illustration. 675 00:31:27,210 --> 00:31:29,920 We learned how to analyze a material. 676 00:31:34,484 --> 00:31:36,484 In this curriculum we also need to 677 00:31:36,509 --> 00:31:38,085 design a character 678 00:31:44,896 --> 00:31:45,896 and after the design work, 679 00:31:45,921 --> 00:31:48,146 using that, we'll do a full illustration, 680 00:31:49,903 --> 00:31:51,497 one with a background, 681 00:31:51,794 --> 00:31:52,692 and a portrait illustration. 682 00:31:54,817 --> 00:31:57,528 I mentioned that these types of illustrations are used in games. 683 00:31:57,622 --> 00:31:59,910 So we'll work on these two 684 00:31:59,935 --> 00:32:03,403 and in the process, we are going to use references. 685 00:32:04,380 --> 00:32:07,872 So, how to use references is the goal of this lecture. 686 00:32:08,958 --> 00:32:11,503 The major use for references is 687 00:32:11,528 --> 00:32:13,574 to illustrate something that goes beyond your skills. 688 00:32:13,599 --> 00:32:16,340 And there are illustrations you can use while working on something. 689 00:32:16,685 --> 00:32:18,700 While others are for 690 00:32:18,725 --> 00:32:20,786 studying purposes. 691 00:32:21,192 --> 00:32:22,606 If those are used for your illustration, 692 00:32:22,631 --> 00:32:25,497 you have to keep to a limit. 693 00:32:25,606 --> 00:32:28,044 Get around 10 reference pictures 694 00:32:28,069 --> 00:32:29,566 and check again 695 00:32:29,591 --> 00:32:30,638 if your references were actually used. 696 00:32:30,663 --> 00:32:32,199 Or, if you used just one reference, 697 00:32:32,224 --> 00:32:34,927 check if you analyzed it like I did 698 00:32:34,974 --> 00:32:37,911 or if you just put it to one side. 699 00:32:37,989 --> 00:32:42,622 These differences will be significant in the end. 700 00:32:44,208 --> 00:32:46,177 So, think once more about this. 701 00:32:46,202 --> 00:32:48,777 You should realize 702 00:32:48,802 --> 00:32:50,675 how much you can analyze an illustration. 703 00:32:50,700 --> 00:32:53,472 In the beginning, 704 00:32:53,497 --> 00:32:54,492 I recommend just 2-3 illustrations. 705 00:32:54,494 --> 00:32:55,939 That would be enough. 706 00:32:55,941 --> 00:32:58,099 Because when you refer to these illustrations, 707 00:32:58,101 --> 00:32:59,708 you are only going to see the gorgeous ones. 708 00:32:59,833 --> 00:33:02,146 So with 2-3 gorgeous illustrations, 709 00:33:02,294 --> 00:33:05,435 you will get an outcome that goes far beyond your skills. 710 00:33:05,903 --> 00:33:07,724 And when you have a look at the references, 711 00:33:07,749 --> 00:33:10,528 the most important thing is to analyze them precisely. 712 00:33:10,599 --> 00:33:11,871 When you are analyzing, 713 00:33:11,896 --> 00:33:15,584 use the editing tools. 714 00:33:15,586 --> 00:33:18,035 And try to organize your thoughts 715 00:33:18,060 --> 00:33:19,692 as much as possible. 716 00:33:20,786 --> 00:33:22,113 Through that process, 717 00:33:22,138 --> 00:33:23,730 maximize the information 718 00:33:23,732 --> 00:33:25,192 you can get from one illustration. 719 00:33:25,217 --> 00:33:27,216 By repeating this routine, 720 00:33:27,794 --> 00:33:29,935 you will be able to improve your skills, 721 00:33:29,960 --> 00:33:33,310 even when you don't draw. 722 00:33:34,825 --> 00:33:38,474 Let's utilize the reference today. 723 00:33:38,911 --> 00:33:40,771 I'll apply what I went over in today's class 724 00:33:40,796 --> 00:33:41,802 to show you 725 00:33:43,083 --> 00:33:44,974 how to use references to draw. 726 00:33:45,396 --> 00:33:47,739 The first method was 727 00:33:48,067 --> 00:33:50,075 how to use references 728 00:33:50,100 --> 00:33:51,798 to create illustrations that go beyond your skills 729 00:33:51,981 --> 00:33:55,513 and to change your current illustrations. 730 00:33:55,538 --> 00:33:59,206 At first, this was an illustration with a lot of purples and blues. 731 00:33:59,231 --> 00:34:01,856 But, overall, it had more blue hues. 732 00:34:01,881 --> 00:34:06,872 The illustration also had small areas of purple with high saturation. 733 00:34:07,044 --> 00:34:09,200 So, let's compare. 734 00:34:12,251 --> 00:34:13,950 First of all, 735 00:34:20,192 --> 00:34:21,277 here's a tip. 736 00:34:21,302 --> 00:34:22,785 When you use the Color Range tool, 737 00:34:22,810 --> 00:34:26,810 there's the Fuzziness menu, and when you set it high, 738 00:34:26,903 --> 00:34:29,606 even similar colors will be selected. 739 00:34:30,185 --> 00:34:32,200 But, on the other hand, if you set it low, 740 00:34:32,225 --> 00:34:35,544 only the colors that you chose will be selected. 741 00:34:36,106 --> 00:34:39,630 So, for now, I'll only select the white area in the background. 742 00:34:40,177 --> 00:34:41,516 I'll select it. 743 00:34:42,204 --> 00:34:43,734 And I will lower the brightness. 744 00:34:45,919 --> 00:34:49,419 The blues and the indigos are used the most overall. 745 00:34:49,489 --> 00:34:52,294 And the background has that kind of vibe. 746 00:34:57,247 --> 00:35:00,413 Let's put in some whites 747 00:35:00,415 --> 00:35:04,114 to show there's a color gradation around the character. 748 00:35:06,591 --> 00:35:09,802 The character was dark overall. 749 00:35:09,911 --> 00:35:13,339 Therefore, create a layer, 750 00:35:13,364 --> 00:35:14,622 and use the Clipping Mask function. 751 00:35:14,747 --> 00:35:17,199 Pressing the Alt key, 752 00:35:17,224 --> 00:35:22,599 you can click the middle of the layers to make it quick. 753 00:35:23,395 --> 00:35:26,666 Or if you right click, 754 00:35:26,668 --> 00:35:28,333 the Setting pops up. 755 00:35:30,435 --> 00:35:32,895 If you use the Clipping Mask function like this, 756 00:35:33,099 --> 00:35:35,403 Whatever I do on the upper side, 757 00:35:35,685 --> 00:35:38,708 it won't go over the layer on the bottom. 758 00:35:39,614 --> 00:35:44,901 So make it dark like this. 759 00:35:46,520 --> 00:35:49,286 I said it has an indigo tone overall before. 760 00:35:50,099 --> 00:35:51,708 So we have to reflect that as well. 761 00:35:52,177 --> 00:35:54,075 Add some blue colors 762 00:35:56,989 --> 00:35:59,036 to this dark part. 763 00:36:02,927 --> 00:36:04,804 And this color on the bottom, 764 00:36:04,806 --> 00:36:07,505 needs more blue color. 765 00:36:08,310 --> 00:36:10,020 I used the Color Balance tool. 766 00:36:10,520 --> 00:36:12,942 I said the benefit of it is the detailed color transformation. 767 00:36:26,692 --> 00:36:29,800 So we have to give it a counterlight as well. 768 00:36:29,825 --> 00:36:31,419 Create a layer again. 769 00:36:31,513 --> 00:36:33,817 Press the Alt key to use the Clipping Mask function. 770 00:36:49,220 --> 00:36:52,173 And repeat what you learned 771 00:36:52,198 --> 00:36:53,907 from the lecture like this. 772 00:37:06,285 --> 00:37:09,605 Let's increase the blues overall. 773 00:37:17,285 --> 00:37:19,504 Also, this Clipping Mask function we learned today, 774 00:37:19,529 --> 00:37:21,776 if you want to use it on the same layer, 775 00:37:21,801 --> 00:37:24,074 there's a lock button up here. 776 00:37:24,504 --> 00:37:26,684 There are a lot of ways to lock a layer. 777 00:37:26,709 --> 00:37:28,910 If you click the one on the far left 778 00:37:29,402 --> 00:37:30,340 right here, 779 00:37:30,365 --> 00:37:32,324 just like the Clipping Mask before, 780 00:37:34,082 --> 00:37:38,434 I won't be able to color beyond the area I've selected. 781 00:37:40,996 --> 00:37:45,190 By using this, 782 00:37:45,215 --> 00:37:47,012 let's add more blues around the character little by little. 783 00:37:47,707 --> 00:37:49,441 And do you remember other things we learned today? 784 00:37:49,590 --> 00:37:51,355 Among the things we analyzed on the left, 785 00:37:51,357 --> 00:37:53,207 There was information about the highlights. 786 00:37:57,848 --> 00:38:03,324 I said that the highlight is applied in a small area 787 00:38:03,590 --> 00:38:06,699 and add a high-solid color. 788 00:38:07,769 --> 00:38:09,346 So I called it a tertiary color. 789 00:38:09,371 --> 00:38:12,582 We will handle this tertiary color in detail 790 00:38:12,607 --> 00:38:14,820 when we learn about the coloring. 791 00:38:15,309 --> 00:38:17,707 So it means it's important. 792 00:38:19,099 --> 00:38:21,910 Those who need to learn it beforehand, please remember it. 793 00:38:23,113 --> 00:38:25,012 I'll add in some highlights. 794 00:38:26,800 --> 00:38:29,714 So here, only the small area in the middle is bright 795 00:38:29,732 --> 00:38:31,215 but this illustration is bright overall. 796 00:38:31,832 --> 00:38:32,948 And the lower body part, 797 00:38:32,973 --> 00:38:34,988 it'd be good to give it some dark colors. 798 00:38:39,605 --> 00:38:43,326 The background part was a bit dense 799 00:38:43,328 --> 00:38:45,199 and the character part was simple. 800 00:38:47,019 --> 00:38:49,105 So it's easy to separate them. 801 00:38:49,199 --> 00:38:52,199 Then it'd be nice if there was something squishy in the background. 802 00:39:05,666 --> 00:39:07,294 I'll use the Lasso tool 803 00:39:07,911 --> 00:39:09,427 to randomly select things 804 00:39:10,310 --> 00:39:12,928 and make randomly-shaped objects. 805 00:39:15,896 --> 00:39:19,427 Right now, my goal isn't to complete this illustration. 806 00:39:19,802 --> 00:39:23,341 I'll just utilize what we've learned from the previous illustration. 807 00:39:26,294 --> 00:39:29,950 I'll mimic the purple parts in the background 808 00:39:34,223 --> 00:39:36,192 and draw a moon in the background as well. 809 00:39:54,989 --> 00:39:56,855 And don't forget 810 00:39:56,857 --> 00:39:58,716 the gradation around the character. 811 00:39:59,107 --> 00:40:01,388 So you can separate the character from a background. 812 00:40:46,577 --> 00:40:51,294 The colors are retouched a bit more. 813 00:40:51,319 --> 00:40:53,811 These two images are like a before and after image. 814 00:40:53,836 --> 00:40:56,639 So, you'd be able to edit an illustration quickly. 815 00:40:56,881 --> 00:40:59,819 The reference image is the one on the left 816 00:40:59,844 --> 00:41:05,709 and in this example, I drew the image on the right. 817 00:41:06,303 --> 00:41:09,677 Today, we learned how to use materials. 818 00:41:09,702 --> 00:41:10,670 From the next class, 819 00:41:10,672 --> 00:41:13,022 we're going to have more professional classes. 820 00:41:13,108 --> 00:41:15,733 To make it easy, 821 00:41:15,803 --> 00:41:17,498 when you actually start drawing, 822 00:41:17,584 --> 00:41:21,458 you will need to know how to use references. 823 00:41:21,483 --> 00:41:23,733 Some people believe that searching for references 824 00:41:23,758 --> 00:41:26,903 also belongs to the artist's skillset. 825 00:41:26,928 --> 00:41:28,559 When we analyze references, 826 00:41:28,584 --> 00:41:30,294 you can't rate your illustration 827 00:41:30,319 --> 00:41:32,623 from somebody else's point of view. 828 00:41:32,803 --> 00:41:35,606 Your illustration may look good right now, 829 00:41:35,631 --> 00:41:38,114 but it might not satisfy you a month later. 830 00:41:38,139 --> 00:41:39,897 It happens when it's your illustration. 831 00:41:39,983 --> 00:41:43,583 So it would be better 832 00:41:43,608 --> 00:41:46,981 to analyze others' illustrations, 833 00:41:47,006 --> 00:41:49,397 which you can rate more objectively. 834 00:41:49,422 --> 00:41:50,988 Through that experience, 835 00:41:50,990 --> 00:41:52,358 you will be able to develop your skills. 836 00:41:52,383 --> 00:41:54,786 If you continue that experience, 837 00:41:54,811 --> 00:41:55,864 I believe that 838 00:41:55,889 --> 00:41:58,389 you will reach the next level one day. 839 00:41:58,686 --> 00:42:01,600 So I hope you don't stop working on it. 840 00:42:01,819 --> 00:42:05,129 It's the end of the class now. 841 00:42:05,154 --> 00:42:07,875 See you soon 842 00:42:08,398 --> 00:42:09,721 in the next class. 59339

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