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Hello, today we are going to learn about materials.
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It's good to see you again.
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This is Chyan.
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Are you ready for today's class?
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Now, it is a bit difficult to say
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that the class actually starts from today.
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Today, we'll go over analyzing materials.
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As you draw
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while you're taking the course
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you will reference a lot of materials.
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Of course, everyone has a different working style.
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But, most of you will look at materials when you draw.
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So, when you look at materials,
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you can study how to utilize them.
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Drawing a lot will also help you with your studies.
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Other than actually drawing,
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when you study by analyzing with your eyes,
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you'll need to also look at materials then.
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When you do so,
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you need to know how to analyze them well.
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So, I'll go over that today.
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Also, I will teach you
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Subtitled by
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We compress knowledge for you!
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how to adjust your drawings.
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Of course,
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I'll go over it once more
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when I teach you about coloring.
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Still, it's good to go over it now.
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We can still utilize it later on.
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So, without further ado, let's get started.
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Before we move on,
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let's take a look at the curriculum
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of this class again.
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Section 2 covers the basics.
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Section 3 will prepare you
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for your future professional works.
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Full illustration is in Section 4,
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with portrait illustration in Section 5.
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That will be our curriculum.
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Let me show you an example.
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It's about full illustration.
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We have some design work in Section 3.
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And with that illustration,
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we are going to create a thumbnail.
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I will explain what a thumbnail sketch is later.
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After that, we will apply the base colors.
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And proceed until the final touches.
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Of course, it's not complete yet.
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It's about the middle of the process.
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But, you'll get the overall sense that
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your drawing will be completed
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in this way.
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Similarly, in portrait illustration
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you design a character like this
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and with that character,
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you can create a thumbnail.
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With that thumbnail,
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you set the colors
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and complete it.
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It looks difficult.
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But in this class, I'll try to explain it as easily as possible.
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So I think you can handle it.
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So, you'll go along with these processes
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as I draw in this class.
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In Section 3, we are going to design a character together.
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And do a full illustration in Section 4.
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Also, we are going to draw a portrait illustration in Section 5.
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I think
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it would be more effective
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if you follow along as I draw.
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Our goal for this lecture is
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to study about the materials
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we could use in class.
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Let's have a look, then.
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There are some people
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who use photo references,
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or drawing references.
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You'll use references for many reasons.
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It could be for drawing
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or it could be for coloring.
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There are two ways for how to use references.
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First, there are the references you use to draw something beyond your skills.
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In other words, they would be references you look at as you draw.
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Second, when you aren't drawing,
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you can just search for pretty illustrations.
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But, you'll analyze why it looks pretty.
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These references are the more analytical ones.
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These were the two types of references.
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The first thing we are going to learn is
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the usage of references that we use for drawing.
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I think there's a standard way to utilize them.
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That is,
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how to use them effectively
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to maximize efficiency.
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That what we need to learn.
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I stress that you should know how to use them to increase efficiency
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because there is a big difference in the final work
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between knowing and not knowing how to utilize them
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when you are using references.
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That's why I'm emphasizing it.
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So, how should you use references?
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What I want you to remember is
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the usage of references.
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For the usage of references,
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when we draw,
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some people may use a single reference,
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and some may use about 10 references.
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I've seen people using 20 to 30 references.
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But I can't tell
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which one is right.
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But what I recommend to students is
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to use about 2-3 references.
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Just one reference is fine as well.
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But maximum 2 or 3.
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Because,
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for the usage of references I mentioned before,
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I'm going to explain this part in detail.
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We can't get much useful information
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from one reference.
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You will be able to get more information from a reference after time passes.
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For example,
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when we watch how pro gamers play,
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and share our thoughts,
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we can only say they play well.
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But, people who also play games well
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will be able to share their thoughts more.
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People who know about the game and those who don't
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get different impressions
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from the same content.
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Right now, at your level,
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you can't analyze a lot of information accurately.
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Not just yet.
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So, when you have a lot of references
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they will be like your guardian angel.
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That means,
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people don't get the appropriate information,
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even with the references right in front of them.
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That's why I set a limit
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on the usage of references.
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So the first step is
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to recognize the limits of their usage.
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So, as you reduce these steps,
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you shouldn't just put them next to you.
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What's important here
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is how you analyze things.
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Number one would be your usage of references.
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Number two would be analyzation.
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This is the most important.
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In fact, this would be
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the thing I want to emphasize the most
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in today's lecture.
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Analyzation,
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as I said before,
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this means writing down your thoughts.
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Analyzation has a close relationship with
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the references for studying, which we are going to learn about later.
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Because when we study references,
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we do have to analyze them.
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The more thoughts you have, the better outcomes you get.
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When we have one given reference,
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some may write their thoughts in one sentence.
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On the other hand,
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some might have a lot of thoughts.
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So as I said,
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it depends on the base knowledge they have.
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That brings different outcomes.
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When someone looks at a material and writes their opinion,
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there's a huge difference between
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writing only one line and writing 10 lines.
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When we read books,
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we experience a whole new world
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without actually being in it.
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Likewise, with references,
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we can experience something
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that we actually can't in reality,
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just like when we read books.
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That is, somebody who has a single sentence of opinion,
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had that short of an experience,
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and this person's experience is worth ten times more.
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Of course, it's not real experience.
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So your drawing skills may not improve
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as much compared to hand-drawing.
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Just analyzing it is worth ten times more
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than writing one sentence of opinion.
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So that you can improve your skills more.
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And that belongs to you.
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So you will get to improve your drawing skills
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even when you don't draw.
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So, although it might vary personally,
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let's say there's
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an elementary school student who hasn't seen any illustrations so far
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and a junior high student who has seen a lot of illustrations.
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Actually, the elementary school student part doesn't matter.
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If there's someone who has seen a lot of illustrations
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and someone who hasn't, and they both
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draw an illustration for the first time in their life,
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obviously there will be different outcomes.
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This person has seen nothing
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but this one hasn't.
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As you might guess,
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the one with more experience will get better results.
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So, although this person
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only wrote a line of their thoughts,
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at least they acquired something
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while looking at references.
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So, because your goal is to study drawing,
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you should be able to
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look at the drawings
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and write down 10 to 20 lines of your thoughts.
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So, let's go over how to analyze today!
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I used this image before.
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I used this one in the previous class, introducing myself.
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Subtitled by
-♪ online-courses.club ♪-
We compress knowledge for you!
https://t.me/joinchat/ailxpXoW3JVjYzQ1
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I will do an analysis using this image.
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I told you analyzation requires about 10 sentences.
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But if you are a newbie,
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even 3-4 sentences may be hard.
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Because you haven't tried it before.
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So, I'll show you how to do that.
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Then you would be able to grasp the gist
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of how to do it.
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But before we move on,
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I mentioned that we are going to learn how to edit illustrations.
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Let's talk about editing.
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When we draw,
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usually, Photoshop is the standard.
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Although Photoshop is standard,
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Clip Studio Paint has similar functions.
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We are going to edit a lot.
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That includes color editing, shape editing,
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etc.
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I'll go over the most commonly used tools.
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I usually call them the three wonders of Photoshop.
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First, I'll go over the color edit name.
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So, without further ado,
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let's see what these three wonders are.
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This one is commonly used.
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A lot of you know this.
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Ctrl+U
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It's this function.
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It's the hue saturation tool,
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from hue to saturation
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and brightness as well.
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You can adjust them all at once with that tool.
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Once again,
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hue,
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you can change the hue.
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And saturation,
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you can adjust it to be strong or weak.
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Brightness, too.
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So, you can see that it's a very useful tool
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to adjust your illustration overall
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with a bright tone or a dark tone.
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But, there's also another way to use this.
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If you see here, you'll see the word Master.
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This refers to the overall color.
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If you click this,
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you'll see other options, too.
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If you click Reds,
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you'll just adjust the red colors of the illustration.
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So, this way you could adjust
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the saturation and the brightness of just the reds.
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That also means
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you can apply this to other colors as well.
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You can change the blues into different colors,
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or edit many different things.
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There's not many people using this function.
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With the Ctrl+U only,
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you can apply many transformations.
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00:12:27,718 --> 00:12:30,914
You can switch the reds like this.
272
00:12:32,312 --> 00:12:35,020
So this Ctrl+U is
273
00:12:35,021 --> 00:12:36,734
pretty useful.
274
00:12:37,976 --> 00:12:44,343
The next one you can use is Ctrl+B.
275
00:12:46,578 --> 00:12:47,639
It's used to change the hue.
276
00:12:47,664 --> 00:12:49,529
It says Color Balance.
277
00:12:49,531 --> 00:12:52,086
This tool is used to adjust
278
00:12:52,088 --> 00:12:55,750
the hue part mentioned above
279
00:12:55,775 --> 00:12:57,265
in detail.
280
00:12:57,266 --> 00:12:59,549
Of course, you could divide it into 3 parts,
281
00:12:59,550 --> 00:13:01,015
like the dark part, bright part, and in the middle.
282
00:13:01,812 --> 00:13:04,865
So, with the Color Balance tool,
283
00:13:04,890 --> 00:13:07,840
you would be able to
284
00:13:07,842 --> 00:13:09,787
adjust the hues in more detail
285
00:13:09,812 --> 00:13:11,414
compared to the Hue/Saturation tool.
286
00:13:12,171 --> 00:13:13,750
You can change it
287
00:13:13,775 --> 00:13:15,234
in detail like this.
288
00:13:15,710 --> 00:13:16,840
And the third one,
289
00:13:18,625 --> 00:13:21,484
would be Ctrl+M.
290
00:13:21,703 --> 00:13:24,820
This may depend on the Photoshop settings.
291
00:13:24,845 --> 00:13:27,219
It's for Curves.
292
00:13:28,710 --> 00:13:30,767
Some of you may adjust the Levels.
293
00:13:30,769 --> 00:13:32,592
And there are some people using Curves.
294
00:13:32,617 --> 00:13:34,778
I prefer using Curves more.
295
00:13:34,780 --> 00:13:36,500
Curves is used
296
00:13:36,726 --> 00:13:40,101
when you want to adjust the overall tone.
297
00:13:41,375 --> 00:13:42,976
So this Tone means
298
00:13:43,001 --> 00:13:45,685
you'll literally
299
00:13:45,710 --> 00:13:47,122
adjust the bright parts and the dark parts of a drawing.
300
00:13:47,123 --> 00:13:47,789
So, with Tone,
301
00:13:47,984 --> 00:13:49,281
you should check how you can
302
00:13:49,640 --> 00:13:53,093
adjust the bright and dark parts.
303
00:13:53,906 --> 00:13:55,218
So if you take a look at this,
304
00:13:55,243 --> 00:13:57,828
on the left, there are the graphs with higher values,
305
00:13:57,915 --> 00:14:00,093
and on the right, there are graphs with lower values.
306
00:14:00,320 --> 00:14:02,717
So this one on the left side indicates the dark part.
307
00:14:02,742 --> 00:14:04,670
And the other one on the right side shows the bright part.
308
00:14:04,695 --> 00:14:07,025
This illustration is dark overall.
309
00:14:07,026 --> 00:14:09,335
So that would mean black has been applied a lot.
310
00:14:09,593 --> 00:14:12,716
If you want to make it bright,
311
00:14:12,718 --> 00:14:16,187
pull this line in the middle upwards.
312
00:14:16,593 --> 00:14:18,203
Then the dark part turns bright.
313
00:14:18,906 --> 00:14:21,968
Then if you pull it down,
314
00:14:21,993 --> 00:14:23,498
the bright part will turn dark.
315
00:14:23,523 --> 00:14:25,606
So you can adjust the dark part to be brighter,
316
00:14:25,742 --> 00:14:27,154
and vice-versa.
317
00:14:27,179 --> 00:14:28,764
You can adjust it like this.
318
00:14:28,789 --> 00:14:30,757
Of course, you can make the dark parts darker, and the bright parts brighter.
319
00:14:30,782 --> 00:14:32,343
Then there would be a stronger contrast.
320
00:14:34,085 --> 00:14:36,828
You'll see that this illustration became more like a neon sign.
321
00:14:37,359 --> 00:14:39,570
You can adjust the contrast like this.
322
00:14:39,595 --> 00:14:44,000
If you click the channel part on the upper side,
323
00:14:44,101 --> 00:14:47,593
you can limit the reds
324
00:14:47,618 --> 00:14:49,662
or you can add the reds overall,
325
00:14:49,687 --> 00:14:50,812
like this.
326
00:14:52,101 --> 00:14:53,599
You can add the reds into the part
327
00:14:53,601 --> 00:14:55,117
that already have plenty of them.
328
00:14:56,695 --> 00:14:58,609
Or you can add the greens
329
00:14:58,872 --> 00:15:01,601
into the part that doesn't have them much.
330
00:15:02,078 --> 00:15:04,695
You can apply many different things like this.
331
00:15:04,914 --> 00:15:08,842
So these are the three wonders of Photoshop
332
00:15:08,867 --> 00:15:11,670
that I commonly mention to students.
333
00:15:11,695 --> 00:15:15,084
You can adjust the colors
334
00:15:15,109 --> 00:15:17,937
with just these three things.
335
00:15:18,125 --> 00:15:22,132
But, there is one more thing
336
00:15:23,867 --> 00:15:25,125
that helps you utilize them to the fullest.
337
00:15:25,150 --> 00:15:27,600
To use these things well,
338
00:15:27,625 --> 00:15:28,812
I do think you need one more thing.
339
00:15:29,002 --> 00:15:33,867
That is the Color Range tool.
340
00:15:38,289 --> 00:15:40,390
You will use them together.
341
00:15:40,695 --> 00:15:42,060
You can find this
342
00:15:42,085 --> 00:15:45,662
Color Range tool from the Select tab on the top left.
343
00:15:45,687 --> 00:15:48,373
Here's Color Range.
344
00:15:48,398 --> 00:15:51,975
If you click this, you'll see this panel.
345
00:15:52,000 --> 00:15:55,742
The Color Range tool only picks out the parts
346
00:15:55,743 --> 00:15:57,312
that I selected with the Eyedropper tool.
347
00:15:57,492 --> 00:15:59,640
It will only show you parts
348
00:15:59,665 --> 00:16:02,313
that have the same color
349
00:16:02,314 --> 00:16:03,585
you selected with the Eyedropper.
350
00:16:03,610 --> 00:16:04,690
Like this.
351
00:16:05,406 --> 00:16:07,101
When you use this tool,
352
00:16:08,976 --> 00:16:10,734
here's a tip when using Photoshop.
353
00:16:11,335 --> 00:16:13,890
Basically, the Shift key means adding something.
354
00:16:14,507 --> 00:16:16,593
And the Alt key means taking something away.
355
00:16:17,585 --> 00:16:19,247
For example,
356
00:16:19,248 --> 00:16:20,781
when you apply the Select tool like this,
357
00:16:21,257 --> 00:16:22,756
holding this part selected,
358
00:16:22,781 --> 00:16:25,703
press the Shift key to select more areas.
359
00:16:26,218 --> 00:16:30,601
And the Alt key to take them back.
360
00:16:30,789 --> 00:16:31,906
Coming back to the illustration again,
361
00:16:33,187 --> 00:16:34,531
by using this Color Range
362
00:16:34,556 --> 00:16:38,632
select the purple part of this illustration.
363
00:16:39,570 --> 00:16:41,429
Only the purple parts are selected.
364
00:16:42,984 --> 00:16:46,092
And you can retouch
365
00:16:46,117 --> 00:16:47,710
this part only.
366
00:16:48,312 --> 00:16:52,115
With this Color Range and the "three wonders",
367
00:16:52,140 --> 00:16:55,117
you can retouch most of the colors of the illustration.
368
00:16:56,289 --> 00:16:57,835
This is very important.
369
00:16:59,210 --> 00:17:01,451
Now we've finished learning the editing tools.
370
00:17:01,476 --> 00:17:06,359
We are going to analyze the illustration on the left using an editing tool.
371
00:17:07,195 --> 00:17:10,000
And write down our thoughts.
372
00:17:10,304 --> 00:17:13,264
Here's a tip when you write down your opinions.
373
00:17:13,289 --> 00:17:16,554
You may write much information about the drawing,
374
00:17:16,835 --> 00:17:19,234
or maybe about the coloring.
375
00:17:19,351 --> 00:17:22,076
Then the part you focused on,
376
00:17:22,101 --> 00:17:24,931
would be your strength
377
00:17:26,632 --> 00:17:28,703
and the others would be your weakness.
378
00:17:30,289 --> 00:17:33,499
Just like I said in the first lecture,
379
00:17:33,501 --> 00:17:36,203
you will find both strengths and weaknesses.
380
00:17:36,375 --> 00:17:37,882
In other words,
381
00:17:38,304 --> 00:17:42,468
you can focus on your weakness.
382
00:17:44,609 --> 00:17:46,077
Or you can emphasize your strength
383
00:17:46,079 --> 00:17:49,507
and strengthen your weakness.
384
00:17:49,828 --> 00:17:51,835
Now let's start analyzing.
385
00:17:53,578 --> 00:17:56,109
Looking at the illustration on the left,
386
00:17:56,134 --> 00:17:58,381
it looks calming overall
387
00:17:58,406 --> 00:18:01,210
at first sight.
388
00:18:01,296 --> 00:18:04,367
Let's analyze the reasons why
389
00:18:04,392 --> 00:18:05,546
it looks calm at first sight.
390
00:18:05,867 --> 00:18:07,804
If you have a look at the overall silhouette,
391
00:18:08,187 --> 00:18:09,678
you could see the character is
392
00:18:09,703 --> 00:18:12,375
looking like this.
393
00:18:12,710 --> 00:18:15,338
We will deal with this in detail later on
394
00:18:15,340 --> 00:18:17,034
when we do the drawing part.
395
00:18:17,117 --> 00:18:20,203
You can see that most of the elements
396
00:18:20,228 --> 00:18:21,695
are placed at the bottom.
397
00:18:21,890 --> 00:18:26,906
So, naturally, people would look at the bottom
398
00:18:26,931 --> 00:18:29,218
instead of looking at the top.
399
00:18:29,328 --> 00:18:30,451
So, people would concentrate on a certain point
400
00:18:30,476 --> 00:18:32,921
for this drawing.
401
00:18:33,046 --> 00:18:36,185
Most of the elements are focused on the bottom side.
402
00:18:36,210 --> 00:18:38,804
So we are going to call this triangular composition.
403
00:18:38,875 --> 00:18:41,390
It's arranged like this
404
00:18:41,851 --> 00:18:44,851
so it's a composition
405
00:18:44,876 --> 00:18:45,789
for which your eyes won't go all over the place.
406
00:18:47,320 --> 00:18:48,762
This is a triangular composition.
407
00:18:51,343 --> 00:18:53,672
Do you see that the middle part here
408
00:18:53,674 --> 00:18:55,662
is arranged so that you would focus on it more?
409
00:18:55,687 --> 00:18:58,039
So, there's a diamond composition here, too.
410
00:18:58,242 --> 00:19:01,015
We will handle this diamond composition later.
411
00:19:01,101 --> 00:19:03,843
But it helps you to make the illustration fancier.
412
00:19:03,914 --> 00:19:06,460
That means, it looks fancy
413
00:19:06,485 --> 00:19:09,218
but calming at the same time.
414
00:19:10,320 --> 00:19:12,257
If you look at the character,
415
00:19:12,259 --> 00:19:13,998
the parts that stand out
416
00:19:14,023 --> 00:19:16,417
are the skin and the hair,
417
00:19:16,418 --> 00:19:17,531
which are brighter compared to the other parts.
418
00:19:17,796 --> 00:19:20,326
If you look at the parts where the hair and skin is visible,
419
00:19:20,351 --> 00:19:23,365
you'll notice that they're focused around the center of the drawing.
420
00:19:23,390 --> 00:19:27,429
But, if you look closely, there's the thigh and the hand at the bottom.
421
00:19:27,484 --> 00:19:29,869
But this part has a dark tone
422
00:19:29,870 --> 00:19:31,437
compared to the skin.
423
00:19:31,937 --> 00:19:34,896
If this part was in the same color as well,
424
00:19:34,921 --> 00:19:37,421
our gaze would have been focused here as well.
425
00:19:37,593 --> 00:19:40,710
So, the reason why this skin part looks dark
426
00:19:40,735 --> 00:19:43,812
is because I didn't want people to look at the bottom.
427
00:19:48,703 --> 00:19:51,726
Adjusting the skin tone.
428
00:19:54,531 --> 00:19:58,562
Both blue and purple are used in the overall illustration.
429
00:19:58,563 --> 00:20:00,701
But it may look too distracting
430
00:20:00,726 --> 00:20:02,084
if you have two different types of hue
431
00:20:02,109 --> 00:20:04,185
in the drawing.
432
00:20:04,210 --> 00:20:06,700
So let's see,
433
00:20:06,702 --> 00:20:08,500
what tricks are applied
434
00:20:08,525 --> 00:20:09,722
in this illustration.
435
00:20:09,724 --> 00:20:12,992
If you take a look at the overall colors,
436
00:20:14,005 --> 00:20:16,679
you will see most of them belong to navy.
437
00:20:18,679 --> 00:20:25,359
So the ratio, although they used both blue and purple,
438
00:20:25,617 --> 00:20:28,328
is not 5:5
439
00:20:28,593 --> 00:20:30,210
but it has more blue
440
00:20:30,273 --> 00:20:32,835
so it would be 7:3.
441
00:20:33,718 --> 00:20:34,434
Like this,
442
00:20:34,436 --> 00:20:36,670
when you get to use two unique colors together,
443
00:20:36,695 --> 00:20:39,585
most likely you will use complementary colors
444
00:20:41,617 --> 00:20:47,742
such as reds and greens,
445
00:20:49,007 --> 00:20:51,975
or yellow and navy.
446
00:20:52,000 --> 00:20:53,789
So they are opposite to each other.
447
00:20:53,814 --> 00:20:56,480
You are going to learn the color wheel when we move on to the colors.
448
00:20:56,482 --> 00:20:58,062
And the opposite colors,
449
00:20:58,087 --> 00:20:59,906
which are totally different.
450
00:21:00,101 --> 00:21:03,234
Since those are eye catching,
451
00:21:03,492 --> 00:21:08,779
if you use them too much,
452
00:21:08,804 --> 00:21:11,031
it may be distracting from the viewer's point of view.
453
00:21:11,195 --> 00:21:13,662
So, in an illustration where your eyes could get too tired,
454
00:21:13,687 --> 00:21:15,385
one color would be the point color
455
00:21:15,387 --> 00:21:19,046
and the rest would be just the additional details.
456
00:21:19,296 --> 00:21:23,304
This way, your eyes will get less tired.
457
00:21:24,281 --> 00:21:25,851
Other than that,
458
00:21:27,664 --> 00:21:30,101
if you gray-scale the whole drawing,
459
00:21:30,126 --> 00:21:31,585
like this,
460
00:21:31,610 --> 00:21:34,203
you'll see that this area became brighter.
461
00:21:35,210 --> 00:21:43,007
Because of this part,
462
00:21:46,117 --> 00:21:47,764
the part that becomes slightly brighter,
463
00:21:47,789 --> 00:21:51,225
these two characters are separated.
464
00:21:51,250 --> 00:21:53,490
And looking at the density part,
465
00:21:53,515 --> 00:21:55,170
let's move on to the high-density part.
466
00:21:55,195 --> 00:21:55,882
Density means
467
00:21:55,907 --> 00:21:58,568
a part that's clumped together.
468
00:21:58,593 --> 00:22:00,406
Let's have a look at this part with high density.
469
00:22:00,593 --> 00:22:03,521
The part with many details.
470
00:22:07,804 --> 00:22:10,203
Looking at the high-density part of the character,
471
00:22:10,228 --> 00:22:12,609
there are not many details.
472
00:22:12,687 --> 00:22:14,975
It looks like it has a lot of details added to the illustration.
473
00:22:15,000 --> 00:22:16,774
But the bottom part
474
00:22:16,775 --> 00:22:19,726
has almost no detail.
475
00:22:20,015 --> 00:22:22,296
By focusing on the details of these parts,
476
00:22:22,375 --> 00:22:24,453
the eye-catching point I mentioned before,
477
00:22:24,478 --> 00:22:26,857
since the details are focused in the middle,
478
00:22:26,882 --> 00:22:29,617
people will be able to focus on the illustration.
479
00:22:30,312 --> 00:22:32,664
Density and concentration.
480
00:22:34,515 --> 00:22:36,085
If you look at other elements as well,
481
00:22:36,718 --> 00:22:41,195
you can see that the background used a photographic texture
482
00:22:41,296 --> 00:22:44,937
compared to the casual-style characters in the foreground.
483
00:22:45,195 --> 00:22:46,756
So, because of this,
484
00:22:46,781 --> 00:22:47,929
the background will be much more detailed
485
00:22:47,954 --> 00:22:49,210
compared to the characters in the front.
486
00:22:49,500 --> 00:22:54,656
Because of it, the robot and the background,
487
00:22:54,681 --> 00:22:56,678
despite having the same colors,
488
00:22:56,703 --> 00:22:59,875
look pretty much separated.
489
00:22:59,945 --> 00:23:02,109
The reason why they look separated is,
490
00:23:02,134 --> 00:23:04,234
because of this counterlight,
491
00:23:04,390 --> 00:23:05,678
and the light from behind,
492
00:23:05,703 --> 00:23:07,796
with the light
493
00:23:08,429 --> 00:23:09,968
which is high in saturation
494
00:23:09,993 --> 00:23:11,164
which helps them to be depicted separately.
495
00:23:12,617 --> 00:23:14,609
If you zoom in on the illustration,
496
00:23:15,945 --> 00:23:18,345
you may find that some noise effects
497
00:23:18,347 --> 00:23:19,117
are applied.
498
00:23:19,703 --> 00:23:20,937
Like this.
499
00:23:20,992 --> 00:23:23,013
These days, this noise effect...
500
00:23:23,014 --> 00:23:23,972
or if you have a look at this,
501
00:23:23,974 --> 00:23:24,813
you can see the pixels
502
00:23:24,815 --> 00:23:27,467
are blue and red.
503
00:23:27,492 --> 00:23:29,328
I call this the digital effect.
504
00:23:29,353 --> 00:23:32,500
We will handle this in detail later.
505
00:23:32,585 --> 00:23:36,085
With the noise and digital effect,
506
00:23:36,110 --> 00:23:38,576
it looks a bit
507
00:23:38,601 --> 00:23:40,625
more detailed.
508
00:23:40,687 --> 00:23:41,943
So these kinds of things also contribute to
509
00:23:41,968 --> 00:23:44,031
developing the quality of the illustration.
510
00:23:44,148 --> 00:23:45,406
What were those again?
511
00:23:45,531 --> 00:23:50,937
Background, separation of the characters,
512
00:23:53,492 --> 00:23:55,881
and the counterlight do those works.
513
00:23:55,906 --> 00:23:57,109
And texture.
514
00:23:59,914 --> 00:24:01,132
With the digital effect,
515
00:24:02,351 --> 00:24:08,492
I only used it
516
00:24:08,517 --> 00:24:11,203
so that the overall quality of the illustration
517
00:24:11,228 --> 00:24:12,226
would be better.
518
00:24:12,882 --> 00:24:16,093
Sure, there is a hand stretching forwards.
519
00:24:16,804 --> 00:24:19,398
But, too much perspective isn't applied to it.
520
00:24:19,423 --> 00:24:21,873
Usually, when we see a hand
521
00:24:21,898 --> 00:24:24,482
stretched out forwards,
522
00:24:24,507 --> 00:24:25,467
they are drawn in a huge manner.
523
00:24:25,492 --> 00:24:27,193
But, if you've seen drawings where they aren't too huge,
524
00:24:27,218 --> 00:24:29,376
that's because the illustrator
525
00:24:29,378 --> 00:24:31,882
was going for
526
00:24:31,907 --> 00:24:33,524
an overall calm tone
527
00:24:33,585 --> 00:24:41,945
and didn't apply too much perspective.
528
00:24:44,109 --> 00:24:45,642
Look at this part.
529
00:24:45,644 --> 00:24:46,801
Around this highlighted part,
530
00:24:46,803 --> 00:24:49,179
you can find many colors with high saturation.
531
00:24:49,304 --> 00:24:50,610
You can find that
532
00:24:50,611 --> 00:24:52,750
many colors with high saturation,
533
00:24:52,775 --> 00:24:55,210
between purple and blue, have been applied.
534
00:24:55,235 --> 00:24:58,921
Although I said plenty of them are used,
535
00:24:59,609 --> 00:25:03,304
let's minimize it and choose the part with high saturation.
536
00:25:03,890 --> 00:25:06,304
Let's look at other parts with high saturation, too.
537
00:25:07,484 --> 00:25:08,982
So if you have a look at this,
538
00:25:09,007 --> 00:25:11,545
there are some applied
539
00:25:11,570 --> 00:25:13,796
in the parts we have to focus on.
540
00:25:15,304 --> 00:25:19,609
That is,
541
00:25:20,515 --> 00:25:23,459
by applying the colors with high saturation around the highlighted part,
542
00:25:23,484 --> 00:25:25,737
which is what we have to focus on, we can concentrate more easily.
543
00:25:25,882 --> 00:25:28,507
If the saturation is higher than the other parts,
544
00:25:28,687 --> 00:25:31,296
that will be eye-catching.
545
00:25:31,390 --> 00:25:32,685
In the eye-catching part like this,
546
00:25:32,710 --> 00:25:34,850
with the highlighter which makes it more eye-catching,
547
00:25:34,875 --> 00:25:38,921
it helps us to focus more easily.
548
00:25:40,789 --> 00:25:48,695
It's the boundary color of the highlighted part.
549
00:25:48,914 --> 00:25:51,609
You can use this when you match the color later on.
550
00:25:54,367 --> 00:25:55,804
Then what's next?
551
00:25:55,806 --> 00:25:59,232
So I said there's a gradation applied
552
00:25:59,257 --> 00:26:02,334
between the character and the robot behind.
553
00:26:02,359 --> 00:26:05,756
If you take a closer look at it, you can find glitter
554
00:26:05,781 --> 00:26:07,710
and fog effects.
555
00:26:08,289 --> 00:26:10,627
So these glitter and fog effects
556
00:26:10,629 --> 00:26:13,804
also help to signify distance.
557
00:26:14,101 --> 00:26:16,710
The fog and glitter...
558
00:26:19,601 --> 00:26:21,570
we saw in the illustration in grayscale before.
559
00:26:21,572 --> 00:26:22,972
In the grayscale illustration,
560
00:26:22,974 --> 00:26:24,401
you can see that the middle part is bright
561
00:26:24,403 --> 00:26:26,609
and the edges are dark.
562
00:26:26,940 --> 00:26:30,421
It's to clean up the overall volume.
563
00:26:38,281 --> 00:26:40,345
Looking at the illustration,
564
00:26:40,347 --> 00:26:41,951
organize your thoughts like this.
565
00:26:41,976 --> 00:26:44,671
Of course, there are far more things to organize,
566
00:26:44,696 --> 00:26:46,482
besides those which already exist on my list.
567
00:26:46,507 --> 00:26:50,414
For instance, we could also analyze what a character's anatomy looks like.
568
00:26:50,585 --> 00:26:52,665
For example, this character
569
00:26:52,667 --> 00:26:54,789
has a relatively large pelvis.
570
00:26:56,492 --> 00:27:00,343
If you look at her upper body, because she is mature,
571
00:27:00,484 --> 00:27:02,775
she has a large chest, too.
572
00:27:02,777 --> 00:27:04,180
That's the reason the lower body
573
00:27:04,182 --> 00:27:06,132
gets bigger in size as well.
574
00:27:06,218 --> 00:27:09,889
As mentioned before, to make the illustration look more stable,
575
00:27:09,914 --> 00:27:12,890
I had to make sure there were a lot of elements at the bottom.
576
00:27:12,903 --> 00:27:13,572
To do that,
577
00:27:13,609 --> 00:27:16,000
I made the lower body thicker.
578
00:27:16,304 --> 00:27:20,632
We can also see that one of this character's eyes is hidden.
579
00:27:20,796 --> 00:27:22,797
There is a difference between being able to see both eyes
580
00:27:22,799 --> 00:27:24,968
and when the viewer can only see one eye.
581
00:27:25,125 --> 00:27:27,756
Because we apply more deformers to a character's eyes
582
00:27:27,781 --> 00:27:30,226
compared to other body parts,
583
00:27:30,296 --> 00:27:33,224
if you can see these eyes more,
584
00:27:33,226 --> 00:27:34,990
that would mean the character tends to look more casual.
585
00:27:35,015 --> 00:27:36,262
In other words,
586
00:27:36,264 --> 00:27:38,007
the more you hide this eye,
587
00:27:38,195 --> 00:27:39,507
the more an eye is hidden,
588
00:27:40,117 --> 00:27:41,842
the closer it becomes to a realistic one.
589
00:27:41,867 --> 00:27:44,734
From the viewer's perspective, this would be more realistic.
590
00:27:44,735 --> 00:27:46,178
It makes the character more mature.
591
00:27:46,203 --> 00:27:47,459
So when I worked on this illustration,
592
00:27:47,484 --> 00:27:49,812
I wanted her to be mature.
593
00:27:49,992 --> 00:27:52,726
Therefore, I didn't reveal this eye.
594
00:27:52,968 --> 00:27:56,390
You can study it by listing your thoughts.
595
00:27:56,515 --> 00:27:57,464
In this case,
596
00:27:57,466 --> 00:27:59,726
I have analyzed my illustration.
597
00:28:00,015 --> 00:28:02,365
But students have to build their own list,
598
00:28:02,390 --> 00:28:03,984
while studying someone else's illustrations.
599
00:28:04,009 --> 00:28:05,092
In the beginning,
600
00:28:05,117 --> 00:28:07,146
writing 3 to 5 sentences may be difficult.
601
00:28:07,171 --> 00:28:08,757
But if you keep working on it,
602
00:28:08,782 --> 00:28:11,656
and gradually increase the number of sentences
603
00:28:11,681 --> 00:28:13,475
to make it yours,
604
00:28:13,500 --> 00:28:14,912
it will help to apply those
605
00:28:14,937 --> 00:28:17,310
to your illustration at the end.
606
00:28:17,335 --> 00:28:20,109
It will be a useful and valuable experience.
607
00:28:21,195 --> 00:28:25,789
Now we have to try using the editing tool.
608
00:28:26,070 --> 00:28:27,182
When you look at references,
609
00:28:27,184 --> 00:28:29,890
there's something I want you to remember.
610
00:28:30,078 --> 00:28:32,406
Let's say this PSD file
611
00:28:32,431 --> 00:28:34,390
is not my illustration.
612
00:28:34,617 --> 00:28:35,835
Bringing in a reference,
613
00:28:35,860 --> 00:28:39,117
like I did before, I checked it while using the Eyedropper tool.
614
00:28:39,281 --> 00:28:41,381
Just use it as you wish, like this.
615
00:28:41,406 --> 00:28:44,226
Because aren't selling this illustration.
616
00:28:44,289 --> 00:28:46,273
It's not for commercial purposes.
617
00:28:46,617 --> 00:28:48,006
You are using it as a reference
618
00:28:48,031 --> 00:28:49,539
and for private study.
619
00:28:49,617 --> 00:28:52,601
So if you have a reference with you,
620
00:28:52,626 --> 00:28:55,564
I want you to analyze it without hesitation.
621
00:28:55,566 --> 00:28:56,718
What I mean is,
622
00:28:56,984 --> 00:28:59,039
edit this illustration as you want.
623
00:28:59,296 --> 00:29:00,710
Maximize the contrast.
624
00:29:01,906 --> 00:29:03,289
Change the hue.
625
00:29:03,789 --> 00:29:06,709
There've been quite a lot of students who thought they are not allowed
626
00:29:06,734 --> 00:29:08,812
to edit an illustration that belongs to somebody else.
627
00:29:09,085 --> 00:29:09,929
In fact,
628
00:29:10,000 --> 00:29:12,990
there are a lot of students who think like that.
629
00:29:13,015 --> 00:29:15,484
There are also students who never imagined such a thing.
630
00:29:16,726 --> 00:29:18,140
There will be people
631
00:29:18,165 --> 00:29:20,850
who would never have dreamed of
632
00:29:20,875 --> 00:29:23,014
practicing retouching someone else's illustration.
633
00:29:23,039 --> 00:29:25,685
But, practicing this way
634
00:29:25,710 --> 00:29:28,117
would broaden your experience.
635
00:29:28,382 --> 00:29:29,904
This way,
636
00:29:29,929 --> 00:29:32,882
you can quickly be familiarized with drawing techniques.
637
00:29:33,453 --> 00:29:35,851
So, I think it's good to study while
638
00:29:37,172 --> 00:29:39,117
retouching an illustration like this.
639
00:29:39,406 --> 00:29:40,520
If it doesn't work,
640
00:29:40,522 --> 00:29:42,084
or if it's not satisfactory...
641
00:29:42,109 --> 00:29:43,879
There was this character,
642
00:29:43,904 --> 00:29:45,803
with an eye partly hidden.
643
00:29:45,890 --> 00:29:47,617
Try to draw the other side of the eye.
644
00:29:48,117 --> 00:29:49,296
Try to draw it first.
645
00:29:50,218 --> 00:29:53,445
Or edit the drawing on your own.
646
00:29:53,470 --> 00:29:55,213
If you imagine alternate situations...
647
00:29:57,195 --> 00:30:00,109
For example, if the character didn't have ears
648
00:30:00,515 --> 00:30:02,898
or if the robot was white,
649
00:30:02,923 --> 00:30:04,904
utilize the Color Balance tool
650
00:30:04,929 --> 00:30:06,406
to edit your illustration.
651
00:30:08,695 --> 00:30:11,085
Select this robot
652
00:30:27,484 --> 00:30:29,703
and use the Three Wonders.
653
00:30:33,296 --> 00:30:35,740
See how the robot got really bright
654
00:30:35,765 --> 00:30:37,492
so that there's no clear distinction between its hairs?
655
00:30:39,992 --> 00:30:41,240
Also, note that because the robot is
656
00:30:41,265 --> 00:30:43,507
above the character in the foreground,
657
00:30:43,617 --> 00:30:47,210
your eyes would focus on the robot more.
658
00:30:47,296 --> 00:30:49,304
You might think it looks like a ghost.
659
00:30:50,710 --> 00:30:52,992
Let's get rid of the background.
660
00:30:52,994 --> 00:30:55,500
You can test it in many different ways.
661
00:30:57,195 --> 00:30:58,164
Applying
662
00:30:58,189 --> 00:30:59,500
many different things
663
00:30:59,525 --> 00:31:01,414
to the illustration.
664
00:31:01,710 --> 00:31:03,765
Don't be afraid of it.
665
00:31:03,790 --> 00:31:05,835
The main purpose of today's lecture is
666
00:31:05,860 --> 00:31:08,335
to try many different things
667
00:31:08,360 --> 00:31:11,601
without hesitation.
668
00:31:12,414 --> 00:31:15,600
Along the way, students learn how to analyze an illustration
669
00:31:15,625 --> 00:31:17,000
and in that process,
670
00:31:17,025 --> 00:31:18,475
I hope students will do it without hesitation.
671
00:31:18,500 --> 00:31:19,982
So you can get a lot of useful information
672
00:31:20,007 --> 00:31:21,998
from a single illustration,
673
00:31:22,023 --> 00:31:24,367
and make it yours.
674
00:31:24,601 --> 00:31:27,185
So far we learned how to analyze an illustration.
675
00:31:27,210 --> 00:31:29,920
We learned how to analyze a material.
676
00:31:34,484 --> 00:31:36,484
In this curriculum we also need to
677
00:31:36,509 --> 00:31:38,085
design a character
678
00:31:44,896 --> 00:31:45,896
and after the design work,
679
00:31:45,921 --> 00:31:48,146
using that, we'll do a full illustration,
680
00:31:49,903 --> 00:31:51,497
one with a background,
681
00:31:51,794 --> 00:31:52,692
and a portrait illustration.
682
00:31:54,817 --> 00:31:57,528
I mentioned that these types of illustrations are used in games.
683
00:31:57,622 --> 00:31:59,910
So we'll work on these two
684
00:31:59,935 --> 00:32:03,403
and in the process, we are going to use references.
685
00:32:04,380 --> 00:32:07,872
So, how to use references is the goal of this lecture.
686
00:32:08,958 --> 00:32:11,503
The major use for references is
687
00:32:11,528 --> 00:32:13,574
to illustrate something that goes beyond your skills.
688
00:32:13,599 --> 00:32:16,340
And there are illustrations you can use while working on something.
689
00:32:16,685 --> 00:32:18,700
While others are for
690
00:32:18,725 --> 00:32:20,786
studying purposes.
691
00:32:21,192 --> 00:32:22,606
If those are used for your illustration,
692
00:32:22,631 --> 00:32:25,497
you have to keep to a limit.
693
00:32:25,606 --> 00:32:28,044
Get around 10 reference pictures
694
00:32:28,069 --> 00:32:29,566
and check again
695
00:32:29,591 --> 00:32:30,638
if your references were actually used.
696
00:32:30,663 --> 00:32:32,199
Or, if you used just one reference,
697
00:32:32,224 --> 00:32:34,927
check if you analyzed it like I did
698
00:32:34,974 --> 00:32:37,911
or if you just put it to one side.
699
00:32:37,989 --> 00:32:42,622
These differences will be significant in the end.
700
00:32:44,208 --> 00:32:46,177
So, think once more about this.
701
00:32:46,202 --> 00:32:48,777
You should realize
702
00:32:48,802 --> 00:32:50,675
how much you can analyze an illustration.
703
00:32:50,700 --> 00:32:53,472
In the beginning,
704
00:32:53,497 --> 00:32:54,492
I recommend just 2-3 illustrations.
705
00:32:54,494 --> 00:32:55,939
That would be enough.
706
00:32:55,941 --> 00:32:58,099
Because when you refer to these illustrations,
707
00:32:58,101 --> 00:32:59,708
you are only going to see the gorgeous ones.
708
00:32:59,833 --> 00:33:02,146
So with 2-3 gorgeous illustrations,
709
00:33:02,294 --> 00:33:05,435
you will get an outcome that goes far beyond your skills.
710
00:33:05,903 --> 00:33:07,724
And when you have a look at the references,
711
00:33:07,749 --> 00:33:10,528
the most important thing is to analyze them precisely.
712
00:33:10,599 --> 00:33:11,871
When you are analyzing,
713
00:33:11,896 --> 00:33:15,584
use the editing tools.
714
00:33:15,586 --> 00:33:18,035
And try to organize your thoughts
715
00:33:18,060 --> 00:33:19,692
as much as possible.
716
00:33:20,786 --> 00:33:22,113
Through that process,
717
00:33:22,138 --> 00:33:23,730
maximize the information
718
00:33:23,732 --> 00:33:25,192
you can get from one illustration.
719
00:33:25,217 --> 00:33:27,216
By repeating this routine,
720
00:33:27,794 --> 00:33:29,935
you will be able to improve your skills,
721
00:33:29,960 --> 00:33:33,310
even when you don't draw.
722
00:33:34,825 --> 00:33:38,474
Let's utilize the reference today.
723
00:33:38,911 --> 00:33:40,771
I'll apply what I went over in today's class
724
00:33:40,796 --> 00:33:41,802
to show you
725
00:33:43,083 --> 00:33:44,974
how to use references to draw.
726
00:33:45,396 --> 00:33:47,739
The first method was
727
00:33:48,067 --> 00:33:50,075
how to use references
728
00:33:50,100 --> 00:33:51,798
to create illustrations that go beyond your skills
729
00:33:51,981 --> 00:33:55,513
and to change your current illustrations.
730
00:33:55,538 --> 00:33:59,206
At first, this was an illustration with a lot of purples and blues.
731
00:33:59,231 --> 00:34:01,856
But, overall, it had more blue hues.
732
00:34:01,881 --> 00:34:06,872
The illustration also had small areas of purple with high saturation.
733
00:34:07,044 --> 00:34:09,200
So, let's compare.
734
00:34:12,251 --> 00:34:13,950
First of all,
735
00:34:20,192 --> 00:34:21,277
here's a tip.
736
00:34:21,302 --> 00:34:22,785
When you use the Color Range tool,
737
00:34:22,810 --> 00:34:26,810
there's the Fuzziness menu, and when you set it high,
738
00:34:26,903 --> 00:34:29,606
even similar colors will be selected.
739
00:34:30,185 --> 00:34:32,200
But, on the other hand, if you set it low,
740
00:34:32,225 --> 00:34:35,544
only the colors that you chose will be selected.
741
00:34:36,106 --> 00:34:39,630
So, for now, I'll only select the white area in the background.
742
00:34:40,177 --> 00:34:41,516
I'll select it.
743
00:34:42,204 --> 00:34:43,734
And I will lower the brightness.
744
00:34:45,919 --> 00:34:49,419
The blues and the indigos are used the most overall.
745
00:34:49,489 --> 00:34:52,294
And the background has that kind of vibe.
746
00:34:57,247 --> 00:35:00,413
Let's put in some whites
747
00:35:00,415 --> 00:35:04,114
to show there's a color gradation around the character.
748
00:35:06,591 --> 00:35:09,802
The character was dark overall.
749
00:35:09,911 --> 00:35:13,339
Therefore, create a layer,
750
00:35:13,364 --> 00:35:14,622
and use the Clipping Mask function.
751
00:35:14,747 --> 00:35:17,199
Pressing the Alt key,
752
00:35:17,224 --> 00:35:22,599
you can click the middle of the layers to make it quick.
753
00:35:23,395 --> 00:35:26,666
Or if you right click,
754
00:35:26,668 --> 00:35:28,333
the Setting pops up.
755
00:35:30,435 --> 00:35:32,895
If you use the Clipping Mask function like this,
756
00:35:33,099 --> 00:35:35,403
Whatever I do on the upper side,
757
00:35:35,685 --> 00:35:38,708
it won't go over the layer on the bottom.
758
00:35:39,614 --> 00:35:44,901
So make it dark like this.
759
00:35:46,520 --> 00:35:49,286
I said it has an indigo tone overall before.
760
00:35:50,099 --> 00:35:51,708
So we have to reflect that as well.
761
00:35:52,177 --> 00:35:54,075
Add some blue colors
762
00:35:56,989 --> 00:35:59,036
to this dark part.
763
00:36:02,927 --> 00:36:04,804
And this color on the bottom,
764
00:36:04,806 --> 00:36:07,505
needs more blue color.
765
00:36:08,310 --> 00:36:10,020
I used the Color Balance tool.
766
00:36:10,520 --> 00:36:12,942
I said the benefit of it is the detailed color transformation.
767
00:36:26,692 --> 00:36:29,800
So we have to give it a counterlight as well.
768
00:36:29,825 --> 00:36:31,419
Create a layer again.
769
00:36:31,513 --> 00:36:33,817
Press the Alt key to use the Clipping Mask function.
770
00:36:49,220 --> 00:36:52,173
And repeat what you learned
771
00:36:52,198 --> 00:36:53,907
from the lecture like this.
772
00:37:06,285 --> 00:37:09,605
Let's increase the blues overall.
773
00:37:17,285 --> 00:37:19,504
Also, this Clipping Mask function we learned today,
774
00:37:19,529 --> 00:37:21,776
if you want to use it on the same layer,
775
00:37:21,801 --> 00:37:24,074
there's a lock button up here.
776
00:37:24,504 --> 00:37:26,684
There are a lot of ways to lock a layer.
777
00:37:26,709 --> 00:37:28,910
If you click the one on the far left
778
00:37:29,402 --> 00:37:30,340
right here,
779
00:37:30,365 --> 00:37:32,324
just like the Clipping Mask before,
780
00:37:34,082 --> 00:37:38,434
I won't be able to color beyond the area I've selected.
781
00:37:40,996 --> 00:37:45,190
By using this,
782
00:37:45,215 --> 00:37:47,012
let's add more blues around the character little by little.
783
00:37:47,707 --> 00:37:49,441
And do you remember other things we learned today?
784
00:37:49,590 --> 00:37:51,355
Among the things we analyzed on the left,
785
00:37:51,357 --> 00:37:53,207
There was information about the highlights.
786
00:37:57,848 --> 00:38:03,324
I said that the highlight is applied in a small area
787
00:38:03,590 --> 00:38:06,699
and add a high-solid color.
788
00:38:07,769 --> 00:38:09,346
So I called it a tertiary color.
789
00:38:09,371 --> 00:38:12,582
We will handle this tertiary color in detail
790
00:38:12,607 --> 00:38:14,820
when we learn about the coloring.
791
00:38:15,309 --> 00:38:17,707
So it means it's important.
792
00:38:19,099 --> 00:38:21,910
Those who need to learn it beforehand, please remember it.
793
00:38:23,113 --> 00:38:25,012
I'll add in some highlights.
794
00:38:26,800 --> 00:38:29,714
So here, only the small area in the middle is bright
795
00:38:29,732 --> 00:38:31,215
but this illustration is bright overall.
796
00:38:31,832 --> 00:38:32,948
And the lower body part,
797
00:38:32,973 --> 00:38:34,988
it'd be good to give it some dark colors.
798
00:38:39,605 --> 00:38:43,326
The background part was a bit dense
799
00:38:43,328 --> 00:38:45,199
and the character part was simple.
800
00:38:47,019 --> 00:38:49,105
So it's easy to separate them.
801
00:38:49,199 --> 00:38:52,199
Then it'd be nice if there was something squishy in the background.
802
00:39:05,666 --> 00:39:07,294
I'll use the Lasso tool
803
00:39:07,911 --> 00:39:09,427
to randomly select things
804
00:39:10,310 --> 00:39:12,928
and make randomly-shaped objects.
805
00:39:15,896 --> 00:39:19,427
Right now, my goal isn't to complete this illustration.
806
00:39:19,802 --> 00:39:23,341
I'll just utilize what we've learned from the previous illustration.
807
00:39:26,294 --> 00:39:29,950
I'll mimic the purple parts in the background
808
00:39:34,223 --> 00:39:36,192
and draw a moon in the background as well.
809
00:39:54,989 --> 00:39:56,855
And don't forget
810
00:39:56,857 --> 00:39:58,716
the gradation around the character.
811
00:39:59,107 --> 00:40:01,388
So you can separate the character from a background.
812
00:40:46,577 --> 00:40:51,294
The colors are retouched a bit more.
813
00:40:51,319 --> 00:40:53,811
These two images are like a before and after image.
814
00:40:53,836 --> 00:40:56,639
So, you'd be able to edit an illustration quickly.
815
00:40:56,881 --> 00:40:59,819
The reference image is the one on the left
816
00:40:59,844 --> 00:41:05,709
and in this example, I drew the image on the right.
817
00:41:06,303 --> 00:41:09,677
Today, we learned how to use materials.
818
00:41:09,702 --> 00:41:10,670
From the next class,
819
00:41:10,672 --> 00:41:13,022
we're going to have more professional classes.
820
00:41:13,108 --> 00:41:15,733
To make it easy,
821
00:41:15,803 --> 00:41:17,498
when you actually start drawing,
822
00:41:17,584 --> 00:41:21,458
you will need to know how to use references.
823
00:41:21,483 --> 00:41:23,733
Some people believe that searching for references
824
00:41:23,758 --> 00:41:26,903
also belongs to the artist's skillset.
825
00:41:26,928 --> 00:41:28,559
When we analyze references,
826
00:41:28,584 --> 00:41:30,294
you can't rate your illustration
827
00:41:30,319 --> 00:41:32,623
from somebody else's point of view.
828
00:41:32,803 --> 00:41:35,606
Your illustration may look good right now,
829
00:41:35,631 --> 00:41:38,114
but it might not satisfy you a month later.
830
00:41:38,139 --> 00:41:39,897
It happens when it's your illustration.
831
00:41:39,983 --> 00:41:43,583
So it would be better
832
00:41:43,608 --> 00:41:46,981
to analyze others' illustrations,
833
00:41:47,006 --> 00:41:49,397
which you can rate more objectively.
834
00:41:49,422 --> 00:41:50,988
Through that experience,
835
00:41:50,990 --> 00:41:52,358
you will be able to develop your skills.
836
00:41:52,383 --> 00:41:54,786
If you continue that experience,
837
00:41:54,811 --> 00:41:55,864
I believe that
838
00:41:55,889 --> 00:41:58,389
you will reach the next level one day.
839
00:41:58,686 --> 00:42:01,600
So I hope you don't stop working on it.
840
00:42:01,819 --> 00:42:05,129
It's the end of the class now.
841
00:42:05,154 --> 00:42:07,875
See you soon
842
00:42:08,398 --> 00:42:09,721
in the next class.
59339
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