Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated:
1
00:00:00,510 --> 00:00:05,830
In this lecture let's talk about how to draw in the sort of cartoon I guess you could say Pixar style.
2
00:00:05,830 --> 00:00:11,190
So obviously Pixar isn't the person that are the company that created cartoons but they're just a really
3
00:00:11,190 --> 00:00:14,720
good example they have really refined designs and I really like them.
4
00:00:14,820 --> 00:00:20,460
But this is any kind of cover everything all the way from Pixar to kind of that cartoon network Nickelodeon
5
00:00:20,460 --> 00:00:26,730
Look I'm just extremely exaggerated looking characters and that's what this comes down to is this type
6
00:00:26,730 --> 00:00:31,020
of design comes down to characters that are as exaggerated as possible.
7
00:00:31,020 --> 00:00:37,260
So we're trying to push their shapes their proportions all of that as far as we can get them away from
8
00:00:37,260 --> 00:00:39,890
the human form but still resemble a person.
9
00:00:39,990 --> 00:00:42,480
And that's what this style is all about.
10
00:00:42,480 --> 00:00:45,720
So the first thing we're going to talk about we're going to do is we're gonna do an exercise where we
11
00:00:45,720 --> 00:00:51,050
try out different heads drawing the head is really simple and drawing the bodies a little bit more complicated.
12
00:00:51,090 --> 00:00:54,300
That's why we're gonna start off drawing the head and then we'll talk about drawing the body.
13
00:00:54,390 --> 00:00:58,770
But what we're going to do is we basically just want to start drawing heads using simple shapes and
14
00:00:58,770 --> 00:01:01,930
just kind of turning those into forms that look kind of like head shapes.
15
00:01:01,950 --> 00:01:03,880
We don't have to put faces on them or anything yet.
16
00:01:03,930 --> 00:01:09,620
This is just to kind of get across the idea that what we're looking for are some extreme designs.
17
00:01:09,630 --> 00:01:14,680
So for example you would never see them in real life with an actual square head.
18
00:01:14,730 --> 00:01:18,390
But what we could do is we could just kind of sketch out a square like this
19
00:01:23,590 --> 00:01:27,980
right and then off that if we wanted to we could go ahead and add a neck.
20
00:01:27,980 --> 00:01:32,390
So go ahead and just kind of have the neck kind of curving off like this.
21
00:01:32,390 --> 00:01:33,470
So very cartoony
22
00:01:37,760 --> 00:01:40,580
right could even put some ears on there.
23
00:01:40,580 --> 00:01:43,820
Let's say we do some kind of square type of ears like that
24
00:01:48,430 --> 00:01:51,660
and then from there we can go ahead and build our character's head off of that.
25
00:01:51,660 --> 00:01:54,490
But you can see that is just built with some incredibly simple shapes.
26
00:01:54,490 --> 00:01:56,260
Let's go ahead and try another one.
27
00:01:56,320 --> 00:01:59,740
So let's do one where somebody said is let's say kind of like an oval
28
00:02:05,040 --> 00:02:11,370
something like that we'll go ahead and give this character neck we'll kind of have this neck kind of
29
00:02:11,370 --> 00:02:15,470
going more off to the side go and add some ears
30
00:02:20,100 --> 00:02:24,210
and honestly on a lot of these we actually don't even really need to do ears.
31
00:02:24,500 --> 00:02:28,310
It's really up to you but to keep this nice and simple if you want you can just do the heads with the
32
00:02:28,310 --> 00:02:28,970
neck.
33
00:02:28,970 --> 00:02:32,000
You know you have to worry about the actual years.
34
00:02:32,120 --> 00:02:34,150
We just want to give the idea that these are head forms.
35
00:02:34,160 --> 00:02:35,480
Let's go ahead try another one.
36
00:02:35,480 --> 00:02:38,810
What if we tried something like a triangle.
37
00:02:38,810 --> 00:02:42,830
So let's say we kind of did sort of a curved triangle like this
38
00:03:01,370 --> 00:03:03,190
Well that's kind of interesting looking.
39
00:03:03,260 --> 00:03:06,500
What if we wanted to kind of do that from more of the side so let's go ahead and kind of just redraw
40
00:03:06,500 --> 00:03:07,370
the same shape
41
00:03:15,590 --> 00:03:19,130
the same we'll kind of make it look like more of a three quarters view so the neck will kind of be coming
42
00:03:19,130 --> 00:03:26,520
off from this side right here.
43
00:03:26,570 --> 00:03:31,100
And so you can see that when we start off with our character design especially in this cartoon style
44
00:03:31,430 --> 00:03:35,900
we really just want to start with the simplest shapes in the simplest of lines because that's your main
45
00:03:36,710 --> 00:03:39,890
mode of communication when you're designing characters like this.
46
00:03:39,890 --> 00:03:43,730
And really when you're designing any characters but especially these type of characters and so we just
47
00:03:43,730 --> 00:03:48,950
want to basically fill a page up with ideas of different shapes and proportions that we could play around
48
00:03:48,950 --> 00:03:49,130
with.
49
00:03:49,130 --> 00:03:53,400
So what we're going to do is we're gonna go ahead and fill this entire page up with different heads.
50
00:03:53,400 --> 00:03:54,830
I'll go ahead and timelapse it a little bit.
51
00:03:54,830 --> 00:03:56,840
So you want to watch it in real time.
52
00:03:57,140 --> 00:04:01,610
And I want you to do the same thing so you can watch me you can do it along with me or you can watch
53
00:04:01,610 --> 00:04:02,530
it and do it afterwards.
54
00:04:02,540 --> 00:04:06,880
But I want you to fill your own page up with your own head designs as well just using simple shapes.
55
00:04:06,890 --> 00:04:08,560
So let's go ahead and get started.
56
00:10:08,600 --> 00:10:09,280
All right great.
57
00:10:09,290 --> 00:10:09,930
So there we go.
58
00:10:09,930 --> 00:10:13,610
Or just fill the whole page with a bunch of different shapes for heads.
59
00:10:13,610 --> 00:10:14,750
Some of them are angled differently.
60
00:10:14,750 --> 00:10:19,370
I went ahead and I just kind of put a cross or a plus sign through their face just to give you an idea
61
00:10:19,370 --> 00:10:23,900
of the direction that they're looking and about where their eyes would be in the center of their face.
62
00:10:23,900 --> 00:10:26,870
You can see that these are all different shapes and sizes some of them are the same like these ones
63
00:10:26,870 --> 00:10:27,560
right here.
64
00:10:27,560 --> 00:10:32,330
Kind of just add two different variations or two different angles but the whole point of this is is
65
00:10:32,340 --> 00:10:35,440
just really start playing with shapes and getting some ideas out.
66
00:10:35,510 --> 00:10:39,120
And then from here you can go ahead and further your character design.
67
00:10:39,140 --> 00:10:39,860
Now we're gonna go ahead.
68
00:10:39,860 --> 00:10:47,090
We're gonna basically do the same thing but we're gonna go ahead and do it with body poses so we want
69
00:10:47,090 --> 00:10:51,020
to just keep it super simple just like we did before but we want to play with things like proportions
70
00:10:51,020 --> 00:10:52,030
and stuff like that.
71
00:10:52,040 --> 00:10:59,300
So for example we could start off with let's say kind of a shape like this
72
00:11:02,620 --> 00:11:03,210
all right.
73
00:11:03,890 --> 00:11:11,700
And then maybe we could kind of build a head off for that really basic shape for the head and then they
74
00:11:11,700 --> 00:11:13,380
will start drawing in some legs
75
00:11:17,990 --> 00:11:21,970
and we just want to keep this super simple very sketchy
76
00:11:31,390 --> 00:11:37,720
and we want to really capture some sort of a gesture if you need to you can definitely look at reference
77
00:11:37,720 --> 00:11:42,550
for this because even I have to look at reference sometimes especially for stuff like this so make sure
78
00:11:42,550 --> 00:11:46,150
that you look at reference get some ideas look at yourself in the mirror if you need to and try doing
79
00:11:46,150 --> 00:11:47,540
some different poses.
80
00:11:47,830 --> 00:11:54,090
But the main thing we're playing with here is we're playing with shapes and we're playing with proportions
81
00:11:59,310 --> 00:11:59,600
right.
82
00:11:59,610 --> 00:12:06,320
So there's just kind of a fun little character if we could give him some ears if we want but we're just
83
00:12:06,320 --> 00:12:07,860
playing with these shapes and forms.
84
00:12:07,860 --> 00:12:11,930
So we basically gonna do the same thing we just barely did except we're gonna fill this whole page up
85
00:12:12,230 --> 00:12:13,980
with little character drawings.
86
00:12:14,120 --> 00:12:18,490
So I'm gonna go ahead and timelapse this but you'll see that I'll use all kinds of different shapes.
87
00:12:18,530 --> 00:12:23,250
It really just starts out as shapes and then you want to kind of add limbs to it and stuff like that.
88
00:12:23,300 --> 00:12:24,680
So let's go ahead and begin
89
00:17:19,650 --> 00:17:20,190
All right great.
90
00:17:20,190 --> 00:17:20,890
So there we go.
91
00:17:20,890 --> 00:17:26,820
We just fill the whole page with character body concepts and so we just want keep him super simple shapes
92
00:17:26,820 --> 00:17:31,380
you can see that in get detail that and add facial features some of them are really sketchy so like
93
00:17:31,380 --> 00:17:33,910
this one for you here for example.
94
00:17:34,140 --> 00:17:35,480
But they're all pretty sketchy.
95
00:17:35,520 --> 00:17:36,360
They ought to be perfect.
96
00:17:36,370 --> 00:17:40,820
That's just to kind of get the ideas across of what the shapes are and the proportions of that character.
97
00:17:40,820 --> 00:17:43,770
We can work on pose later and stuff like that and apply what we know.
98
00:17:43,830 --> 00:17:48,630
Look at some reference and apply that to our character design but this phase is all about just playing
99
00:17:48,630 --> 00:17:54,790
with the shapes and figuring out kind of the overall look of our character's body.
100
00:17:54,870 --> 00:17:55,050
All right.
101
00:17:55,050 --> 00:17:59,340
So from here what we can do is we can go ahead and we can pick some and we can draw those characters.
102
00:17:59,340 --> 00:18:02,210
So like if I turn my heads back on we can look at this.
103
00:18:02,220 --> 00:18:04,710
We can pick one and we can go out and draw it.
104
00:18:04,780 --> 00:18:09,720
Now when it comes to drawing the facial features and stuff like that there's not really any rules when
105
00:18:09,720 --> 00:18:10,920
it comes to cartoons.
106
00:18:10,920 --> 00:18:17,730
They come in so many different variations and styles and so all of that really kind of comes down to
107
00:18:17,730 --> 00:18:19,890
whatever you want that to look like.
108
00:18:19,890 --> 00:18:25,290
So for example you could put a pair of anime eyes onto a cartoon character and it'd still be cartoon
109
00:18:25,290 --> 00:18:28,670
just because of the body proportions and the head proportions and stuff like that.
110
00:18:28,770 --> 00:18:35,250
As long as you keep things looking very exaggerated and almost deformed it would basically be deformed
111
00:18:35,520 --> 00:18:37,790
then your characters are going to look a lot more cartoonish.
112
00:18:37,800 --> 00:18:42,390
So if that's what you're going for that's what you want to focus on is really deforming these proportions
113
00:18:42,390 --> 00:18:44,850
and stuff like that.
114
00:18:45,540 --> 00:18:54,120
So let's go ahead and maybe we'll draw a few faces so we can just go and here onto these faces a switch
115
00:18:54,120 --> 00:18:59,970
to a black and we could just start drawing some faces some of them might look bad some of them might
116
00:18:59,970 --> 00:19:00,940
look good.
117
00:19:01,020 --> 00:19:04,230
This is really just like an exercise to understand this style of drawing.
118
00:19:04,230 --> 00:19:11,940
So for example let's just go ahead and maybe we'll draw an eyebrow like that and we can keep these faces
119
00:19:11,940 --> 00:19:13,080
really sketchy
120
00:19:30,250 --> 00:19:30,560
all right.
121
00:19:30,580 --> 00:19:33,940
You can see I'm just trying different things after working in some like Photoshop.
122
00:19:33,940 --> 00:19:38,650
You could just create different layers so that you can delete this if you actually end up not liking
123
00:19:38,650 --> 00:19:38,860
it.
124
00:20:05,440 --> 00:20:10,840
And so you can see I'm kind of mixing it up I'm kind of doing sort of Disney esq type eyes
125
00:20:13,860 --> 00:20:20,420
but I'm also doing kind of an animated type nose I'm just a simple line for the mouth so it's really
126
00:20:20,420 --> 00:20:26,150
up to you kind of the nitty gritty is of the style of your cartoon styled animation drawings.
127
00:20:26,150 --> 00:20:32,690
But what again just what you're really looking at to focus on is those extreme exaggerated proportions
128
00:20:32,690 --> 00:20:34,040
and shapes and stuff like that
129
00:20:39,200 --> 00:20:42,640
we can give this character some glasses like that
130
00:20:47,940 --> 00:20:56,560
give him the big nose who knows maybe this character doesn't even have a mouth I don't know why but
131
00:20:56,560 --> 00:20:59,110
I feel like his character should be bold so just kind of him bold
132
00:21:13,030 --> 00:21:14,520
and sometimes it just comes out bad.
133
00:21:14,520 --> 00:21:19,030
Sometimes it's just it's not going to look good and that's all right.
134
00:21:19,120 --> 00:21:24,090
It's all part of the design process like that.
135
00:21:24,220 --> 00:21:26,520
That's just absolutely terrible.
136
00:21:26,530 --> 00:21:27,300
Let's go ahead.
137
00:21:27,580 --> 00:21:28,720
Let's give something else a shot.
138
00:21:28,760 --> 00:21:29,100
So
139
00:21:32,050 --> 00:21:35,530
Verdi has some angles going on so let's really make this character kind of very angled
140
00:21:46,480 --> 00:21:47,740
super pointy nose
141
00:21:50,640 --> 00:21:55,980
and maybe we'll give him a big old grin and a big mustache
142
00:22:22,620 --> 00:22:28,030
will draw his teeth and individually so we can get kind of this nice looking crooked look to his teeth
143
00:22:28,210 --> 00:22:29,000
some like that
144
00:22:49,030 --> 00:22:52,630
years and this is just your first sort of rub.
145
00:22:52,660 --> 00:22:58,780
You can go back and change things up change up proportions and stuff like that until you get your character
146
00:22:58,780 --> 00:23:00,430
looking kind of the way you want them.
147
00:23:03,410 --> 00:23:07,570
But don't worry if this doesn't look exactly how you wanted to look at this point
148
00:23:11,970 --> 00:23:13,510
is just to get some ideas out.
149
00:23:13,520 --> 00:23:14,150
Basically
150
00:23:19,630 --> 00:23:25,760
may we try drawing the same character in kind of a different angle so maybe his nose is like that from
151
00:23:25,760 --> 00:23:26,290
the side
152
00:24:13,500 --> 00:24:14,230
of this character.
153
00:24:14,230 --> 00:24:20,430
We'll give him some nice big cute eyes and just make him really cartoony kind of this raindrop type
154
00:24:20,430 --> 00:24:26,830
of shape like that look with this cartoon look like doing those type eyes I mean
155
00:24:31,310 --> 00:24:36,030
kind of put the IRS is right there in the center I'm giving some eyebrows
156
00:24:45,000 --> 00:24:46,960
maybe this is a baby so I'll give him a
157
00:24:51,150 --> 00:24:52,280
give him a pacifier
158
00:25:24,210 --> 00:25:26,150
when they can empties up her eyelashes
159
00:25:32,150 --> 00:25:33,060
to it we can do it.
160
00:25:33,120 --> 00:25:34,240
This right here.
161
00:26:36,070 --> 00:26:36,330
All right.
162
00:26:36,360 --> 00:26:40,480
So there's just a few examples of taking these heads a little bit further and you can basically do the
163
00:26:40,480 --> 00:26:43,730
same thing for these body poses.
164
00:26:44,590 --> 00:26:47,920
I'm not going to go through all of them cause going to take a long time but the main point that you
165
00:26:47,920 --> 00:26:53,050
need to remember is that it's all about those proportions so it's about making sure that the proportions
166
00:26:53,080 --> 00:26:58,090
are exaggerated extreme that you moving around try different things so like if we come over here to
167
00:26:58,090 --> 00:27:05,260
these bodies you can see that if we look at have a look at the proportions it's kind of talk about and
168
00:27:05,260 --> 00:27:06,640
compare them to a real human.
169
00:27:07,120 --> 00:27:15,490
So for example this body right here may not be the best pose but the body design is pretty ok switch
170
00:27:15,500 --> 00:27:16,240
over.
171
00:27:16,300 --> 00:27:17,140
Let's see.
172
00:27:17,140 --> 00:27:18,060
Here we go.
173
00:27:18,100 --> 00:27:23,640
And so if we look at those you can see that his head is absolutely ginormous compared to his body.
174
00:27:23,650 --> 00:27:24,900
Right.
175
00:27:25,090 --> 00:27:29,520
His head is way bigger than this rectangle that makes up his body it's about two times bigger.
176
00:27:29,560 --> 00:27:32,200
And that would never happen in real life generally.
177
00:27:32,230 --> 00:27:39,700
And so that's really exaggerating those proportions and pushing the body form to the limits which is
178
00:27:39,700 --> 00:27:42,720
what we're trying to achieve with this type of design.
179
00:27:43,440 --> 00:27:49,540
All right here you can see that this head has a pretty exaggerated shape it's just kind of a diamond
180
00:27:49,690 --> 00:27:54,070
with kind of rounded curves to it on the neck comes right off the top of the head which wouldn't really
181
00:27:54,070 --> 00:28:01,910
happen in real life the legs are basically big triangles right which all this could be changed a little
182
00:28:01,910 --> 00:28:02,090
bit.
183
00:28:02,120 --> 00:28:07,070
As you develop your character a little bit more but the proportions are just completely different.
184
00:28:07,070 --> 00:28:11,230
If we have a look at a character like let's say we find a good one.
185
00:28:11,270 --> 00:28:14,930
So this one right here for example the head is right there.
186
00:28:15,110 --> 00:28:21,740
And if you're memory saying even though we don't usually use this as a guide but in this case let's
187
00:28:21,740 --> 00:28:25,400
talk about how this head right here isn't really a heads high for the body.
188
00:28:25,400 --> 00:28:30,410
So a normal human body is going to be seven to eight heads high and you can see here that if we were
189
00:28:30,410 --> 00:28:34,820
to draw this into this bodies only about three and a half heads high.
190
00:28:34,820 --> 00:28:38,110
So those are some extreme proportions right.
191
00:28:38,150 --> 00:28:40,430
So we're really shifting things around and messing around with things.
192
00:28:40,430 --> 00:28:45,350
So maybe from the head down to the crotch is normal or about normal.
193
00:28:45,530 --> 00:28:50,030
But then if you look at the legs the legs are way shorter than they would actually be in real life on
194
00:28:50,030 --> 00:28:51,380
a real human body.
195
00:28:51,380 --> 00:28:52,150
Same for the Arms.
196
00:28:52,160 --> 00:28:57,110
Arms are really short and tiny which just kind of makes the character a little bit more cute or funny
197
00:28:57,110 --> 00:29:02,600
or whatever you're trying to go for this character right here you can see that his head is way tiny
198
00:29:02,600 --> 00:29:10,650
compared to his giant rectangular body right it's massive and then he has a short tiny little legs or
199
00:29:10,650 --> 00:29:17,250
really plain with these proportions and that's what makes our characters look exaggerated and like caricatures
200
00:29:17,520 --> 00:29:26,230
and that really puts them into the category of sort of that cartoon look and then again on top of all
201
00:29:26,240 --> 00:29:30,920
this we can really add whatever kind of style we want if we want we can do the sour let's say we just
202
00:29:30,920 --> 00:29:35,150
kind of draw the nose as a 7 if we want we can kind of draw the nose out more like
203
00:29:38,030 --> 00:29:44,270
a more realistic nose right maybe for drawing it from the side it looks something like this
204
00:29:47,680 --> 00:29:48,170
right.
205
00:29:48,350 --> 00:29:52,230
It's really up to us what the styles of the features are going to look like what the hair cell is gonna
206
00:29:52,250 --> 00:29:52,730
be like.
207
00:29:52,850 --> 00:29:58,580
How simple are is the line quality so for a hand for example we're just going to kind of do something
208
00:29:58,580 --> 00:30:02,410
like this right maybe make that look a little bit better.
209
00:30:02,540 --> 00:30:08,540
Are we going to actually draw our individual fingers very specifically so that they have their joints
210
00:30:08,540 --> 00:30:10,950
and stuff like that right.
211
00:30:11,150 --> 00:30:19,250
That's all up to us we're gonna do anime styled eyes all of that aesthetic sort of detail is gonna be
212
00:30:19,250 --> 00:30:25,610
up to you that won't really break the style of the cartoon look what's going to break it is if you start
213
00:30:25,610 --> 00:30:31,430
drawing body forms and head forms that look more realistic and have more realistic proportions then
214
00:30:31,430 --> 00:30:36,560
it's just going to start to look like a different genre such as anime or the classic animation style
215
00:30:36,590 --> 00:30:40,080
or if it's really realistic and it didn't start looking like comic book style art.
216
00:30:40,280 --> 00:30:45,470
So really what you're looking for is just exaggerate those forms push those forms to their limit try
217
00:30:45,590 --> 00:30:52,670
all kinds of crazy shapes do whatever you can to make the body and the head forms look extreme and then
218
00:30:52,670 --> 00:30:56,630
from there you can make your own choices on what the line quality will be like what the style of the
219
00:30:56,630 --> 00:31:01,130
eyes will be like you can mix and match things you can do whatever you want when it comes to that just
220
00:31:01,130 --> 00:31:05,690
really focus on those body and head forms that brings us to the end of this lecture if you have any
221
00:31:05,690 --> 00:31:09,980
questions about drawing in the cartoon so make sure that you post them to the Q and A section the course
222
00:31:10,070 --> 00:31:14,460
and either me or my teacher assistant will get you an answer them.
223
00:31:14,630 --> 00:31:17,360
Thanks for watching and I'll see you in the next lecture.
22769
Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.