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These are the user uploaded subtitles that are being translated: 1 00:00:00,510 --> 00:00:05,830 In this lecture let's talk about how to draw in the sort of cartoon I guess you could say Pixar style. 2 00:00:05,830 --> 00:00:11,190 So obviously Pixar isn't the person that are the company that created cartoons but they're just a really 3 00:00:11,190 --> 00:00:14,720 good example they have really refined designs and I really like them. 4 00:00:14,820 --> 00:00:20,460 But this is any kind of cover everything all the way from Pixar to kind of that cartoon network Nickelodeon 5 00:00:20,460 --> 00:00:26,730 Look I'm just extremely exaggerated looking characters and that's what this comes down to is this type 6 00:00:26,730 --> 00:00:31,020 of design comes down to characters that are as exaggerated as possible. 7 00:00:31,020 --> 00:00:37,260 So we're trying to push their shapes their proportions all of that as far as we can get them away from 8 00:00:37,260 --> 00:00:39,890 the human form but still resemble a person. 9 00:00:39,990 --> 00:00:42,480 And that's what this style is all about. 10 00:00:42,480 --> 00:00:45,720 So the first thing we're going to talk about we're going to do is we're gonna do an exercise where we 11 00:00:45,720 --> 00:00:51,050 try out different heads drawing the head is really simple and drawing the bodies a little bit more complicated. 12 00:00:51,090 --> 00:00:54,300 That's why we're gonna start off drawing the head and then we'll talk about drawing the body. 13 00:00:54,390 --> 00:00:58,770 But what we're going to do is we basically just want to start drawing heads using simple shapes and 14 00:00:58,770 --> 00:01:01,930 just kind of turning those into forms that look kind of like head shapes. 15 00:01:01,950 --> 00:01:03,880 We don't have to put faces on them or anything yet. 16 00:01:03,930 --> 00:01:09,620 This is just to kind of get across the idea that what we're looking for are some extreme designs. 17 00:01:09,630 --> 00:01:14,680 So for example you would never see them in real life with an actual square head. 18 00:01:14,730 --> 00:01:18,390 But what we could do is we could just kind of sketch out a square like this 19 00:01:23,590 --> 00:01:27,980 right and then off that if we wanted to we could go ahead and add a neck. 20 00:01:27,980 --> 00:01:32,390 So go ahead and just kind of have the neck kind of curving off like this. 21 00:01:32,390 --> 00:01:33,470 So very cartoony 22 00:01:37,760 --> 00:01:40,580 right could even put some ears on there. 23 00:01:40,580 --> 00:01:43,820 Let's say we do some kind of square type of ears like that 24 00:01:48,430 --> 00:01:51,660 and then from there we can go ahead and build our character's head off of that. 25 00:01:51,660 --> 00:01:54,490 But you can see that is just built with some incredibly simple shapes. 26 00:01:54,490 --> 00:01:56,260 Let's go ahead and try another one. 27 00:01:56,320 --> 00:01:59,740 So let's do one where somebody said is let's say kind of like an oval 28 00:02:05,040 --> 00:02:11,370 something like that we'll go ahead and give this character neck we'll kind of have this neck kind of 29 00:02:11,370 --> 00:02:15,470 going more off to the side go and add some ears 30 00:02:20,100 --> 00:02:24,210 and honestly on a lot of these we actually don't even really need to do ears. 31 00:02:24,500 --> 00:02:28,310 It's really up to you but to keep this nice and simple if you want you can just do the heads with the 32 00:02:28,310 --> 00:02:28,970 neck. 33 00:02:28,970 --> 00:02:32,000 You know you have to worry about the actual years. 34 00:02:32,120 --> 00:02:34,150 We just want to give the idea that these are head forms. 35 00:02:34,160 --> 00:02:35,480 Let's go ahead try another one. 36 00:02:35,480 --> 00:02:38,810 What if we tried something like a triangle. 37 00:02:38,810 --> 00:02:42,830 So let's say we kind of did sort of a curved triangle like this 38 00:03:01,370 --> 00:03:03,190 Well that's kind of interesting looking. 39 00:03:03,260 --> 00:03:06,500 What if we wanted to kind of do that from more of the side so let's go ahead and kind of just redraw 40 00:03:06,500 --> 00:03:07,370 the same shape 41 00:03:15,590 --> 00:03:19,130 the same we'll kind of make it look like more of a three quarters view so the neck will kind of be coming 42 00:03:19,130 --> 00:03:26,520 off from this side right here. 43 00:03:26,570 --> 00:03:31,100 And so you can see that when we start off with our character design especially in this cartoon style 44 00:03:31,430 --> 00:03:35,900 we really just want to start with the simplest shapes in the simplest of lines because that's your main 45 00:03:36,710 --> 00:03:39,890 mode of communication when you're designing characters like this. 46 00:03:39,890 --> 00:03:43,730 And really when you're designing any characters but especially these type of characters and so we just 47 00:03:43,730 --> 00:03:48,950 want to basically fill a page up with ideas of different shapes and proportions that we could play around 48 00:03:48,950 --> 00:03:49,130 with. 49 00:03:49,130 --> 00:03:53,400 So what we're going to do is we're gonna go ahead and fill this entire page up with different heads. 50 00:03:53,400 --> 00:03:54,830 I'll go ahead and timelapse it a little bit. 51 00:03:54,830 --> 00:03:56,840 So you want to watch it in real time. 52 00:03:57,140 --> 00:04:01,610 And I want you to do the same thing so you can watch me you can do it along with me or you can watch 53 00:04:01,610 --> 00:04:02,530 it and do it afterwards. 54 00:04:02,540 --> 00:04:06,880 But I want you to fill your own page up with your own head designs as well just using simple shapes. 55 00:04:06,890 --> 00:04:08,560 So let's go ahead and get started. 56 00:10:08,600 --> 00:10:09,280 All right great. 57 00:10:09,290 --> 00:10:09,930 So there we go. 58 00:10:09,930 --> 00:10:13,610 Or just fill the whole page with a bunch of different shapes for heads. 59 00:10:13,610 --> 00:10:14,750 Some of them are angled differently. 60 00:10:14,750 --> 00:10:19,370 I went ahead and I just kind of put a cross or a plus sign through their face just to give you an idea 61 00:10:19,370 --> 00:10:23,900 of the direction that they're looking and about where their eyes would be in the center of their face. 62 00:10:23,900 --> 00:10:26,870 You can see that these are all different shapes and sizes some of them are the same like these ones 63 00:10:26,870 --> 00:10:27,560 right here. 64 00:10:27,560 --> 00:10:32,330 Kind of just add two different variations or two different angles but the whole point of this is is 65 00:10:32,340 --> 00:10:35,440 just really start playing with shapes and getting some ideas out. 66 00:10:35,510 --> 00:10:39,120 And then from here you can go ahead and further your character design. 67 00:10:39,140 --> 00:10:39,860 Now we're gonna go ahead. 68 00:10:39,860 --> 00:10:47,090 We're gonna basically do the same thing but we're gonna go ahead and do it with body poses so we want 69 00:10:47,090 --> 00:10:51,020 to just keep it super simple just like we did before but we want to play with things like proportions 70 00:10:51,020 --> 00:10:52,030 and stuff like that. 71 00:10:52,040 --> 00:10:59,300 So for example we could start off with let's say kind of a shape like this 72 00:11:02,620 --> 00:11:03,210 all right. 73 00:11:03,890 --> 00:11:11,700 And then maybe we could kind of build a head off for that really basic shape for the head and then they 74 00:11:11,700 --> 00:11:13,380 will start drawing in some legs 75 00:11:17,990 --> 00:11:21,970 and we just want to keep this super simple very sketchy 76 00:11:31,390 --> 00:11:37,720 and we want to really capture some sort of a gesture if you need to you can definitely look at reference 77 00:11:37,720 --> 00:11:42,550 for this because even I have to look at reference sometimes especially for stuff like this so make sure 78 00:11:42,550 --> 00:11:46,150 that you look at reference get some ideas look at yourself in the mirror if you need to and try doing 79 00:11:46,150 --> 00:11:47,540 some different poses. 80 00:11:47,830 --> 00:11:54,090 But the main thing we're playing with here is we're playing with shapes and we're playing with proportions 81 00:11:59,310 --> 00:11:59,600 right. 82 00:11:59,610 --> 00:12:06,320 So there's just kind of a fun little character if we could give him some ears if we want but we're just 83 00:12:06,320 --> 00:12:07,860 playing with these shapes and forms. 84 00:12:07,860 --> 00:12:11,930 So we basically gonna do the same thing we just barely did except we're gonna fill this whole page up 85 00:12:12,230 --> 00:12:13,980 with little character drawings. 86 00:12:14,120 --> 00:12:18,490 So I'm gonna go ahead and timelapse this but you'll see that I'll use all kinds of different shapes. 87 00:12:18,530 --> 00:12:23,250 It really just starts out as shapes and then you want to kind of add limbs to it and stuff like that. 88 00:12:23,300 --> 00:12:24,680 So let's go ahead and begin 89 00:17:19,650 --> 00:17:20,190 All right great. 90 00:17:20,190 --> 00:17:20,890 So there we go. 91 00:17:20,890 --> 00:17:26,820 We just fill the whole page with character body concepts and so we just want keep him super simple shapes 92 00:17:26,820 --> 00:17:31,380 you can see that in get detail that and add facial features some of them are really sketchy so like 93 00:17:31,380 --> 00:17:33,910 this one for you here for example. 94 00:17:34,140 --> 00:17:35,480 But they're all pretty sketchy. 95 00:17:35,520 --> 00:17:36,360 They ought to be perfect. 96 00:17:36,370 --> 00:17:40,820 That's just to kind of get the ideas across of what the shapes are and the proportions of that character. 97 00:17:40,820 --> 00:17:43,770 We can work on pose later and stuff like that and apply what we know. 98 00:17:43,830 --> 00:17:48,630 Look at some reference and apply that to our character design but this phase is all about just playing 99 00:17:48,630 --> 00:17:54,790 with the shapes and figuring out kind of the overall look of our character's body. 100 00:17:54,870 --> 00:17:55,050 All right. 101 00:17:55,050 --> 00:17:59,340 So from here what we can do is we can go ahead and we can pick some and we can draw those characters. 102 00:17:59,340 --> 00:18:02,210 So like if I turn my heads back on we can look at this. 103 00:18:02,220 --> 00:18:04,710 We can pick one and we can go out and draw it. 104 00:18:04,780 --> 00:18:09,720 Now when it comes to drawing the facial features and stuff like that there's not really any rules when 105 00:18:09,720 --> 00:18:10,920 it comes to cartoons. 106 00:18:10,920 --> 00:18:17,730 They come in so many different variations and styles and so all of that really kind of comes down to 107 00:18:17,730 --> 00:18:19,890 whatever you want that to look like. 108 00:18:19,890 --> 00:18:25,290 So for example you could put a pair of anime eyes onto a cartoon character and it'd still be cartoon 109 00:18:25,290 --> 00:18:28,670 just because of the body proportions and the head proportions and stuff like that. 110 00:18:28,770 --> 00:18:35,250 As long as you keep things looking very exaggerated and almost deformed it would basically be deformed 111 00:18:35,520 --> 00:18:37,790 then your characters are going to look a lot more cartoonish. 112 00:18:37,800 --> 00:18:42,390 So if that's what you're going for that's what you want to focus on is really deforming these proportions 113 00:18:42,390 --> 00:18:44,850 and stuff like that. 114 00:18:45,540 --> 00:18:54,120 So let's go ahead and maybe we'll draw a few faces so we can just go and here onto these faces a switch 115 00:18:54,120 --> 00:18:59,970 to a black and we could just start drawing some faces some of them might look bad some of them might 116 00:18:59,970 --> 00:19:00,940 look good. 117 00:19:01,020 --> 00:19:04,230 This is really just like an exercise to understand this style of drawing. 118 00:19:04,230 --> 00:19:11,940 So for example let's just go ahead and maybe we'll draw an eyebrow like that and we can keep these faces 119 00:19:11,940 --> 00:19:13,080 really sketchy 120 00:19:30,250 --> 00:19:30,560 all right. 121 00:19:30,580 --> 00:19:33,940 You can see I'm just trying different things after working in some like Photoshop. 122 00:19:33,940 --> 00:19:38,650 You could just create different layers so that you can delete this if you actually end up not liking 123 00:19:38,650 --> 00:19:38,860 it. 124 00:20:05,440 --> 00:20:10,840 And so you can see I'm kind of mixing it up I'm kind of doing sort of Disney esq type eyes 125 00:20:13,860 --> 00:20:20,420 but I'm also doing kind of an animated type nose I'm just a simple line for the mouth so it's really 126 00:20:20,420 --> 00:20:26,150 up to you kind of the nitty gritty is of the style of your cartoon styled animation drawings. 127 00:20:26,150 --> 00:20:32,690 But what again just what you're really looking at to focus on is those extreme exaggerated proportions 128 00:20:32,690 --> 00:20:34,040 and shapes and stuff like that 129 00:20:39,200 --> 00:20:42,640 we can give this character some glasses like that 130 00:20:47,940 --> 00:20:56,560 give him the big nose who knows maybe this character doesn't even have a mouth I don't know why but 131 00:20:56,560 --> 00:20:59,110 I feel like his character should be bold so just kind of him bold 132 00:21:13,030 --> 00:21:14,520 and sometimes it just comes out bad. 133 00:21:14,520 --> 00:21:19,030 Sometimes it's just it's not going to look good and that's all right. 134 00:21:19,120 --> 00:21:24,090 It's all part of the design process like that. 135 00:21:24,220 --> 00:21:26,520 That's just absolutely terrible. 136 00:21:26,530 --> 00:21:27,300 Let's go ahead. 137 00:21:27,580 --> 00:21:28,720 Let's give something else a shot. 138 00:21:28,760 --> 00:21:29,100 So 139 00:21:32,050 --> 00:21:35,530 Verdi has some angles going on so let's really make this character kind of very angled 140 00:21:46,480 --> 00:21:47,740 super pointy nose 141 00:21:50,640 --> 00:21:55,980 and maybe we'll give him a big old grin and a big mustache 142 00:22:22,620 --> 00:22:28,030 will draw his teeth and individually so we can get kind of this nice looking crooked look to his teeth 143 00:22:28,210 --> 00:22:29,000 some like that 144 00:22:49,030 --> 00:22:52,630 years and this is just your first sort of rub. 145 00:22:52,660 --> 00:22:58,780 You can go back and change things up change up proportions and stuff like that until you get your character 146 00:22:58,780 --> 00:23:00,430 looking kind of the way you want them. 147 00:23:03,410 --> 00:23:07,570 But don't worry if this doesn't look exactly how you wanted to look at this point 148 00:23:11,970 --> 00:23:13,510 is just to get some ideas out. 149 00:23:13,520 --> 00:23:14,150 Basically 150 00:23:19,630 --> 00:23:25,760 may we try drawing the same character in kind of a different angle so maybe his nose is like that from 151 00:23:25,760 --> 00:23:26,290 the side 152 00:24:13,500 --> 00:24:14,230 of this character. 153 00:24:14,230 --> 00:24:20,430 We'll give him some nice big cute eyes and just make him really cartoony kind of this raindrop type 154 00:24:20,430 --> 00:24:26,830 of shape like that look with this cartoon look like doing those type eyes I mean 155 00:24:31,310 --> 00:24:36,030 kind of put the IRS is right there in the center I'm giving some eyebrows 156 00:24:45,000 --> 00:24:46,960 maybe this is a baby so I'll give him a 157 00:24:51,150 --> 00:24:52,280 give him a pacifier 158 00:25:24,210 --> 00:25:26,150 when they can empties up her eyelashes 159 00:25:32,150 --> 00:25:33,060 to it we can do it. 160 00:25:33,120 --> 00:25:34,240 This right here. 161 00:26:36,070 --> 00:26:36,330 All right. 162 00:26:36,360 --> 00:26:40,480 So there's just a few examples of taking these heads a little bit further and you can basically do the 163 00:26:40,480 --> 00:26:43,730 same thing for these body poses. 164 00:26:44,590 --> 00:26:47,920 I'm not going to go through all of them cause going to take a long time but the main point that you 165 00:26:47,920 --> 00:26:53,050 need to remember is that it's all about those proportions so it's about making sure that the proportions 166 00:26:53,080 --> 00:26:58,090 are exaggerated extreme that you moving around try different things so like if we come over here to 167 00:26:58,090 --> 00:27:05,260 these bodies you can see that if we look at have a look at the proportions it's kind of talk about and 168 00:27:05,260 --> 00:27:06,640 compare them to a real human. 169 00:27:07,120 --> 00:27:15,490 So for example this body right here may not be the best pose but the body design is pretty ok switch 170 00:27:15,500 --> 00:27:16,240 over. 171 00:27:16,300 --> 00:27:17,140 Let's see. 172 00:27:17,140 --> 00:27:18,060 Here we go. 173 00:27:18,100 --> 00:27:23,640 And so if we look at those you can see that his head is absolutely ginormous compared to his body. 174 00:27:23,650 --> 00:27:24,900 Right. 175 00:27:25,090 --> 00:27:29,520 His head is way bigger than this rectangle that makes up his body it's about two times bigger. 176 00:27:29,560 --> 00:27:32,200 And that would never happen in real life generally. 177 00:27:32,230 --> 00:27:39,700 And so that's really exaggerating those proportions and pushing the body form to the limits which is 178 00:27:39,700 --> 00:27:42,720 what we're trying to achieve with this type of design. 179 00:27:43,440 --> 00:27:49,540 All right here you can see that this head has a pretty exaggerated shape it's just kind of a diamond 180 00:27:49,690 --> 00:27:54,070 with kind of rounded curves to it on the neck comes right off the top of the head which wouldn't really 181 00:27:54,070 --> 00:28:01,910 happen in real life the legs are basically big triangles right which all this could be changed a little 182 00:28:01,910 --> 00:28:02,090 bit. 183 00:28:02,120 --> 00:28:07,070 As you develop your character a little bit more but the proportions are just completely different. 184 00:28:07,070 --> 00:28:11,230 If we have a look at a character like let's say we find a good one. 185 00:28:11,270 --> 00:28:14,930 So this one right here for example the head is right there. 186 00:28:15,110 --> 00:28:21,740 And if you're memory saying even though we don't usually use this as a guide but in this case let's 187 00:28:21,740 --> 00:28:25,400 talk about how this head right here isn't really a heads high for the body. 188 00:28:25,400 --> 00:28:30,410 So a normal human body is going to be seven to eight heads high and you can see here that if we were 189 00:28:30,410 --> 00:28:34,820 to draw this into this bodies only about three and a half heads high. 190 00:28:34,820 --> 00:28:38,110 So those are some extreme proportions right. 191 00:28:38,150 --> 00:28:40,430 So we're really shifting things around and messing around with things. 192 00:28:40,430 --> 00:28:45,350 So maybe from the head down to the crotch is normal or about normal. 193 00:28:45,530 --> 00:28:50,030 But then if you look at the legs the legs are way shorter than they would actually be in real life on 194 00:28:50,030 --> 00:28:51,380 a real human body. 195 00:28:51,380 --> 00:28:52,150 Same for the Arms. 196 00:28:52,160 --> 00:28:57,110 Arms are really short and tiny which just kind of makes the character a little bit more cute or funny 197 00:28:57,110 --> 00:29:02,600 or whatever you're trying to go for this character right here you can see that his head is way tiny 198 00:29:02,600 --> 00:29:10,650 compared to his giant rectangular body right it's massive and then he has a short tiny little legs or 199 00:29:10,650 --> 00:29:17,250 really plain with these proportions and that's what makes our characters look exaggerated and like caricatures 200 00:29:17,520 --> 00:29:26,230 and that really puts them into the category of sort of that cartoon look and then again on top of all 201 00:29:26,240 --> 00:29:30,920 this we can really add whatever kind of style we want if we want we can do the sour let's say we just 202 00:29:30,920 --> 00:29:35,150 kind of draw the nose as a 7 if we want we can kind of draw the nose out more like 203 00:29:38,030 --> 00:29:44,270 a more realistic nose right maybe for drawing it from the side it looks something like this 204 00:29:47,680 --> 00:29:48,170 right. 205 00:29:48,350 --> 00:29:52,230 It's really up to us what the styles of the features are going to look like what the hair cell is gonna 206 00:29:52,250 --> 00:29:52,730 be like. 207 00:29:52,850 --> 00:29:58,580 How simple are is the line quality so for a hand for example we're just going to kind of do something 208 00:29:58,580 --> 00:30:02,410 like this right maybe make that look a little bit better. 209 00:30:02,540 --> 00:30:08,540 Are we going to actually draw our individual fingers very specifically so that they have their joints 210 00:30:08,540 --> 00:30:10,950 and stuff like that right. 211 00:30:11,150 --> 00:30:19,250 That's all up to us we're gonna do anime styled eyes all of that aesthetic sort of detail is gonna be 212 00:30:19,250 --> 00:30:25,610 up to you that won't really break the style of the cartoon look what's going to break it is if you start 213 00:30:25,610 --> 00:30:31,430 drawing body forms and head forms that look more realistic and have more realistic proportions then 214 00:30:31,430 --> 00:30:36,560 it's just going to start to look like a different genre such as anime or the classic animation style 215 00:30:36,590 --> 00:30:40,080 or if it's really realistic and it didn't start looking like comic book style art. 216 00:30:40,280 --> 00:30:45,470 So really what you're looking for is just exaggerate those forms push those forms to their limit try 217 00:30:45,590 --> 00:30:52,670 all kinds of crazy shapes do whatever you can to make the body and the head forms look extreme and then 218 00:30:52,670 --> 00:30:56,630 from there you can make your own choices on what the line quality will be like what the style of the 219 00:30:56,630 --> 00:31:01,130 eyes will be like you can mix and match things you can do whatever you want when it comes to that just 220 00:31:01,130 --> 00:31:05,690 really focus on those body and head forms that brings us to the end of this lecture if you have any 221 00:31:05,690 --> 00:31:09,980 questions about drawing in the cartoon so make sure that you post them to the Q and A section the course 222 00:31:10,070 --> 00:31:14,460 and either me or my teacher assistant will get you an answer them. 223 00:31:14,630 --> 00:31:17,360 Thanks for watching and I'll see you in the next lecture. 22769

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