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All right.
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In this lecture we're going to dive deeper into costume design.
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And this is also going to include hair design as well.
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So let's go ahead and begin.
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So when it comes to your costume design your costume is all about telling the story of your character
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so where they've been where they've come from and where they're going stuff like that you know and also
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to tell a lot about their personality.
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So these two things are very important.
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So when thinking about this first off we need to figure out what the theme of our character is and kind
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of look like where are they from what time period or what kind of world are they from they from an alien
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world are they from medieval times or something like that.
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Because once we have that then we and we have our character sort of body designed out.
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So right here you can say have a body for my character and is kind of a simple face and we're gonna
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go ahead and further enhance this character designed by adding a costume to him.
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Now the theme and the time period of my character is going to be kind of a pirate theme.
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I might kind of fantasize this a little bit more make it a little bit more magical or something like
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that but it's basically going to kind of be pirate themed.
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You can see that is sort of holding a sword that I just very roughly sketched out but that probably
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won't be what the final sword looks like.
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So the first thing we want to do is we want to make sure that we have a reference and that we do our
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research.
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So you don't have to do a ton of research but it's a good idea to go ahead and look at other artists
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artwork and see what they're doing and also look up reference for different parts of the costume so
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you can look at a few different photographs of pirates you can for for this example you could look at
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pirates and you could also look at different pieces of the cost scene you could look at different hairstyles
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stuff like that.
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And what I like to do is I like to take all my reference and put it on a board so you can see right
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here on this page I have a bunch of photographs that I've taken off the Internet that I really liked.
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So we have Jack Sparrow right here he's just some good reference just kind of look at different parts
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of his costume.
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I kind of like this hair so we might kind of mimic something similar to that.
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I like the tattoo on this girl's arms and I really like her sword.
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I like this guy's beard and I kind of like this guy's mustache and beard as well.
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And this is kind of a cool looking piece right there as well.
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So I want to kind of take all this and put it in my character design but change it up add some things
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that are my own and really make it my own character design.
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This is all just for reference and inspiration but we don't want to copy any of it because this isn't
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our work.
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All right.
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So a good place to find reference is going to be Google images or Pinterest.
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So many of you probably have a Pinterest.
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That's an excellent place because people have already accumulated kind of the best of the best reference
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out there for whatever it is you're trying to draw.
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And also if you go on google images you can find a lot more historically accurate things.
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So for example I found this costume piece right there on Google images.
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So Google Images I would say is better for stuff like that and maybe even hairstyles.
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But then when it comes to kind of more art type stuff.
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So for example this piece right here so if I'm looking for to see what other artists have done for this
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type of a character design I would go to Pinterest that's a really good place to see inspirational pieces
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of reference for your character designs.
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All right.
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So once you've kind of created your board of different parts and I might even go and grab a few more
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throughout this lecture Miko grab some reference of a sword or something like that.
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But once you have all your reference and go ahead and begin.
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So all you need is really a body form.
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This is just really the costume design.
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This isn't necessarily a full on character design so this wouldn't be necessarily considered the very
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final drawing for a character because as you can see his pose is an incredibly dynamic it's pretty just
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straight and UN dynamic.
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We have some dynamical lines in there but other than that it's pretty boring.
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So this is just it's a lot easier to design your character's costume when they're not in some dynamic
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crazy pose so that you really get a good idea of the entire costume it shapes its forms and then from
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there you can redraw your characters in different poses and kind of change up their costume to match
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that pose.
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So once you have some sort of a character form drawn out next where you're gonna want to do it you're
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going to want to just start doodling.
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So if you're doing this digitally it's a lot easier because you have multiple layers if you're not doing
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it digitally just make sure that you draw lightly when you start to rough in your costume.
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So what I'll do is as I'm drawing I'll just kind of try out different things and I'll probably raise
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a lot of stuff and off to the side screen.
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I actually am looking at that reference that I just showed you and I'll just continue looking at that
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and looking for things that I like trying different things.
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And that's really what the costume design process is all about.
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So let's go ahead and begin.
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So an example would be that one costume piece that I showed you this one right here.
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It might be kind of cool to start with that.
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So I'll kind of put something on him like this and see how that looks.
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Now this is something that you really have to kind of work at.
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So you want to make sure that you get the perspective right and stuff like that.
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So I'll probably start off with kind of the neckline of what this would be
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so perhaps something like that and then I'm going to go ahead and decide where it's going to kind of
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be split open
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so maybe something like that
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and maybe in this case I'll kind of leave his open a little bit more so he can kind of see his chest
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so that means I can go ahead and you race out that line right there and I'll go and zoom in so we can
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kind of see what's going on a little bit better
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and then it doesn't really have any shoulders so it just kind of comes around down his pec
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and all of this will just kind of get smoothed out.
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Right about to their
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brown that over the shoulder
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part seems kind of flat out like that.
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There's kind of a back part and then a front part
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it's go ahead and add in the laces
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something like that so it was a good idea to kind of zoom out see so things are looking.
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So this is kind of cool looking.
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I think what I want to do so I want to kind of change up the collar and try something else.
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I feel like it's a little bit too tall.
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So what we can try doing is maybe shortening it a little bit.
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I like that better.
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And some stitches out there.
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Remember that this is a character costume design.
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So we're not necessarily doing a full final finished image of our character.
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So that means this doesn't have to be perfectly finished and polished doesn't have to be a final drawing.
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That means it can be a little bit rough.
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You do want to make sure you get all the detail in there because costumes have a lot of detail on them
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but you do have to make your line quality perfect or anything like that at this point we're just designing
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a costume.
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I kind of like the idea of leaving him sleeveless work to do is kind of make it look like his sleeves
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have been torn
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something like that.
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Now something I'm noticing is on this side that's kind of hanging over shoulder a lot further and you
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might notice it over here.
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It's not as long.
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And so I need to correct that right now.
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So just go ahead using our race or we'll just erase this out because what I did is I kind of followed
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this pack muscle but that's incorrect if I want it to match the other one.
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He's kind of come out a little bit further like that
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also straighten this line out because this is kind of a thick leather type of garment.
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And so I think that it would be a little bit straighter and stiffer
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and adding that rip sleeve
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screen zoom out.
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See how this looks.
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It's looking pretty good.
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Go ahead and give him.
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Let's give him some boots.
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So looking at my reference to Jack Sparrow he has some pretty cool boots so I'll kind of copy something
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similar to that so it looks like they come up just right below his knees.
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And they have these great big sort of flaps at round around the entire boot that hangs down
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just like that and I can go ahead and sketch in the rest of the boot so the rest of his boot really
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kind of scrunch up into each other.
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Kind of something like that I think that actually looks a lot better so go ahead and redo the other
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one like the same way I just did it
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go and draw.
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He also will extend a little bit further than the bottom of the foot.
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That's looking pretty good.
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Then we go ahead and do some pants for the pants.
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I don't want them to be super tight.
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So in a draw I'm kind of bunching up down here like this
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right.
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Most gonna go ahead and extend this top garment out a little bit more.
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It's looking pretty good.
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All right let's go ahead and let's try moving on to his hair and his beard.
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So if we come back to our reference like I said I really like this guy's hair right here.
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So I try to incorporate something similar to that.
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So give him kind of a widow's peak right there at the center of his head.
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And it looks like from about here it just kind of pulls back like that.
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Also what I'm gonna do is I'm gonna go ahead and get myself a little bit more space up here.
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Perhaps it doesn't look as good as I want it so go out and try doing that
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so again we kind of get this hair that pulls back like that.
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That's kind of the direction of that part of the hair
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kind of get a braid that comes around near the ear.
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So let's start that braid from the ear.
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Kind of like I seen the reference.
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I haven't come around like this.
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I wouldn't come around like that.
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Just kind of sketch that and its braids and then we have hair that kind of comes down into that braid
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like that.
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Go ahead and kind of square up the side of the hair a little bit more.
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Feels a little bit better.
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Sorry kind of starting to get kind of a cone head so I fixed that
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and then he gets hair that.
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Well first off he gets kind of this little ponytail back here.
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I'm not sure how much of that you're gonna really be able to see
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and then he gets this hair that kind of dangles down in front of his chest
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right.
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So go ahead and kind of reset where we know this hair is gonna go
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do the same thing.
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On the other side
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go ahead and kind of center that ponytail in the back a little bit more.
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That's kind of cool.
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Let's go ahead and give him a beard.
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So I really like this beard right here.
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Kind of like the mustache on this guy.
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And we'll see if it kind of makes it up
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so his beard you kind of get really want to think about it as shapes and forms not individual hairs.
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So you can go and start by sketching in the mustache.
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When first start by doing this guy with the braided beard see how that mustache looks like on him
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right.
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Well go ahead and give him his goatee
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and we'll go ahead and have his beard
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hanging down like this.
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You have to go back in and raise a few things here and there.
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That's all right.
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Then I'm going to go ahead and just kind of sketch out where I want these braids to hang down.
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Something like that just so I have a rough idea and that way I can also go ahead and kind of race out
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those areas
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and I can go to just sketch in those braids like this
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but it should be getting the idea of how this costume design is done.
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So what I'm gonna do now is going to go ahead and speed this up.
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So you want to watch this entire thing in real time
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and so I'll see you when I'm done.
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All right.
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There we go.
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So there's kind of a rough concept.
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I mean it's not actually that rough.
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They're just kind of a concept for our characters costume design.
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So that's what costume design is all about is it's about creating a concept.
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Getting those details in there you know have to do a dynamic pose or anything like that because you're
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just trying to figure out what their costume is how it's telling their story where they're from and
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you can tell just by looking at this character for example you can tell he's kind of a pirate who's
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got a pistol he's got a pirate sword he's kind of got some pirate boots on.
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I'm kind of has sort of the Spanish sort of garment top on and he almost has a little bit of Viking
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in them his beard kind of looks very Viking like and his hair looks very Viking like and then you have
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this octopus tattoo on his arms.
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You know he's probably from the sea you know so all these things are telling you information about this
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character and that's what the character design is all about and especially the costume is what information
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re giving your viewer about your character.
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All right.
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That brings us to the end of this lecture.
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Thanks for watching and I'll see you in the next one.
20166
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