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These are the user uploaded subtitles that are being translated: 1 00:00:00,270 --> 00:00:00,580 All right. 2 00:00:00,600 --> 00:00:07,500 So now that we've learned about kind of drawing jesters with dynamic poses by using a line and shape 3 00:00:07,660 --> 00:00:11,190 we'll talk about how to draw them using dynamic form. 4 00:00:11,310 --> 00:00:14,690 So previously we just kind of drew a profile view of a person. 5 00:00:14,700 --> 00:00:18,780 But now we're going to be drawing form we need to see more than just a profile of you because we need 6 00:00:18,780 --> 00:00:24,570 to actually be able to see the form because form from a profile of you often just looks like shapes. 7 00:00:24,570 --> 00:00:28,920 But it's not until we see it at a different angle that it actually looks like a three dimensional form. 8 00:00:28,920 --> 00:00:35,400 So for example if you were to think of let's say the arm as a cylinder or part of the arm from the side 9 00:00:35,430 --> 00:00:37,710 it's just going to look like a rectangle. 10 00:00:37,740 --> 00:00:43,890 But once you kind of move that camera upward so you're kind of looking down onto it you're going to 11 00:00:43,890 --> 00:00:50,310 see more of a view like this right. 12 00:00:50,320 --> 00:00:55,610 And so that's what we're going to be moving onto a different type of post for this. 13 00:00:55,630 --> 00:00:59,080 So what we're gonna do is we're gonna basically do what we did the last lecture where we're going to 14 00:00:59,200 --> 00:01:04,990 draw this pose right here as a gesture but we're gonna be using form to do that. 15 00:01:05,080 --> 00:01:10,930 So we're gonna break her down into a simple sort of geometric forms and make those look dynamic and 16 00:01:10,930 --> 00:01:16,270 still capture that gesture and thereby figuring out what the direction of the motion is in her pose. 17 00:01:16,720 --> 00:01:18,560 So let's go ahead and begin. 18 00:01:18,610 --> 00:01:24,040 So we could probably start just by roughing in her head so I'm just gonna lightly draw our about where 19 00:01:24,040 --> 00:01:27,370 I think her head should be right. 20 00:01:27,400 --> 00:01:33,340 We can go ahead and draw her line of action just kind of along like this then curves out her leg 21 00:01:38,120 --> 00:01:42,750 we could also draw the line of action of this leg and we don't always have to follow exactly on top 22 00:01:42,750 --> 00:01:43,910 of these line of actions. 23 00:01:43,920 --> 00:01:47,610 These are just to give us an idea of the direction of the motion 24 00:01:50,960 --> 00:01:52,100 battling or their 25 00:01:55,300 --> 00:01:58,730 and she's got one arm kind of going back like this. 26 00:01:58,730 --> 00:02:00,880 Actually I think it's kind of angling the other way. 27 00:02:00,890 --> 00:02:02,210 So kind of up like that. 28 00:02:02,200 --> 00:02:04,180 And this one is kind of going out like that. 29 00:02:04,830 --> 00:02:06,320 It's looking pretty good. 30 00:02:06,320 --> 00:02:11,610 Go ahead let's move this over just so I can have a little bit more space. 31 00:02:11,670 --> 00:02:11,870 All right. 32 00:02:11,870 --> 00:02:15,900 So now that we kind of have our line of action is going in there just basically stick figure. 33 00:02:15,900 --> 00:02:20,250 Now we can start breaking it down into kind of the forms and so I sometimes kind of like to start with 34 00:02:20,250 --> 00:02:22,670 shapes and then move on to forms. 35 00:02:22,680 --> 00:02:31,580 So for example I might kind of block out about the size of her pelvis area with maybe like an oval maybe 36 00:02:31,580 --> 00:02:34,360 do the same thing for her upper chest. 37 00:02:34,550 --> 00:02:39,410 But once I have about the size where I want it to be then I can go ahead and kind of sketch on top of 38 00:02:39,410 --> 00:02:40,580 that make it into a form. 39 00:02:40,580 --> 00:02:45,410 So we're going to use sort of rectangular forms for this just because it'll help us visualize it a little 40 00:02:45,410 --> 00:02:46,450 bit better. 41 00:02:46,520 --> 00:02:47,450 So let's go ahead and begin. 42 00:02:47,450 --> 00:02:53,000 So for the shoulders and kind of curved the top of this rectangular shape and then I can go ahead and 43 00:02:53,000 --> 00:02:56,120 kind of curve it and taper it downwards like this 44 00:03:01,130 --> 00:03:02,890 so taper it down like that 45 00:03:11,170 --> 00:03:15,780 and so we'll just kind of make her rib cage area just kind of this rectangular shape just keeping it 46 00:03:15,780 --> 00:03:16,740 nice and simple 47 00:03:25,650 --> 00:03:25,900 right. 48 00:03:25,950 --> 00:03:31,660 Just something like that we can really use a bowl for the waist 49 00:03:40,350 --> 00:03:41,170 then let's go ahead. 50 00:03:41,190 --> 00:03:42,840 Let's move on to the pelvis. 51 00:03:42,840 --> 00:03:46,890 So for the pelvis I want to kind of do the same thing but I kinda want to straighten this out a little 52 00:03:46,890 --> 00:03:49,500 bit more because I think her body is just a little bit twisted. 53 00:03:49,500 --> 00:03:55,660 I think that her upper body is kind of twisting around kind of like this. 54 00:03:55,670 --> 00:03:59,280 So we're seeing it from a straight on view but this part right here I think we're seeing from more of 55 00:03:59,280 --> 00:04:00,060 a side view. 56 00:04:00,060 --> 00:04:03,330 So I kind of go ahead and draw her pelvis 57 00:04:10,620 --> 00:04:16,730 like this. 58 00:04:16,910 --> 00:04:18,700 And we're also kind of getting this curve here. 59 00:04:18,700 --> 00:04:24,310 So already because we're following our line of action we're getting a nice gesture going on. 60 00:04:24,310 --> 00:04:29,220 So if we were to break this down kind of into its arrow shapes or its arrow motions you'd see that one's 61 00:04:29,230 --> 00:04:31,210 kind of going like that. 62 00:04:31,710 --> 00:04:36,520 And as we move along through this you'll see that there's a lot more direction to this. 63 00:04:36,520 --> 00:04:41,770 All right let's go ahead and move on to the leg so I'll go ahead and just kind of draw a cylinder. 64 00:04:41,770 --> 00:04:42,580 Kind of coming off. 65 00:04:42,610 --> 00:04:49,040 Let's have it just coming off the bottom like this all right so we'll kind of see that top surface there 66 00:04:52,840 --> 00:04:56,460 will add some dynamics to this by kind of curving her thigh like that 67 00:05:00,260 --> 00:05:06,790 just sees a ball for the joint and will do the same thing for the calf for the calf. 68 00:05:06,790 --> 00:05:11,290 Let's go ahead and give it a direction kind of moving in the opposite direction so we're kind of going 69 00:05:11,290 --> 00:05:11,950 like this 70 00:05:21,730 --> 00:05:25,850 then for the leg just kind of give it sort of a dynamic shape 71 00:05:28,420 --> 00:05:28,900 this 72 00:05:33,050 --> 00:05:40,870 dynamic form I mean something like that the feet get kind of complicated so especially you're drawing 73 00:05:40,870 --> 00:05:45,890 a form so you have to kind of draw a little bit more of a complicated dynamic form like that I foot 74 00:05:45,900 --> 00:05:49,910 might be a little bit too big. 75 00:05:49,920 --> 00:05:51,870 All right let's go ahead and move on to her other leg. 76 00:05:51,870 --> 00:05:56,910 So this other leg we're actually kind of basically seen it in profile so we can just kind of go ahead 77 00:05:56,910 --> 00:05:58,090 and draw it. 78 00:05:58,380 --> 00:06:04,240 You might see a slight bit of curve but basically just gonna be coming off like this. 79 00:06:04,240 --> 00:06:10,840 So get it nice curve right there and then also taper as you'll notice that I have these thighs kind 80 00:06:10,840 --> 00:06:16,640 of taper inwards and that also creates that nice dynamic form 81 00:06:23,160 --> 00:06:28,910 and then the calf is going to go in like this tapering and curve 82 00:06:32,640 --> 00:06:35,400 and then right here we'll actually get to see the foot a little bit more so. 83 00:06:35,580 --> 00:06:37,450 So she's kind of grabbing her foot. 84 00:06:37,450 --> 00:06:39,220 Let's go ahead and kind of curve it. 85 00:06:39,790 --> 00:06:44,520 I know her shoe is kind of curving that way. 86 00:06:44,600 --> 00:06:48,050 I feel like I would actually look better if we kind of curve it like this because she's kind of pulling 87 00:06:48,050 --> 00:06:58,290 on it with her hands so let's go ahead and curve the bottom of the foot kind of like that. 88 00:06:58,310 --> 00:06:58,590 All right. 89 00:06:58,670 --> 00:07:01,670 So it's kind of a kind of messy form but you get the idea. 90 00:07:02,530 --> 00:07:06,200 Sometimes we get the hands and feet until you start drawing the details and you can just kind of represent 91 00:07:06,200 --> 00:07:08,270 them with shapes. 92 00:07:08,300 --> 00:07:11,290 All right let's go ahead and do this back arm right here. 93 00:07:11,360 --> 00:07:16,910 So I think we're going to see a little bit of form kind of right there you'll see kind of the roundness 94 00:07:17,120 --> 00:07:25,160 or the circle of the cylinder maybe what we'll do is let's curve this like that so we have that curved 95 00:07:25,160 --> 00:07:32,940 form for the bicep area and then for the forearm we'll go ahead and kind of curve it in the opposite 96 00:07:32,940 --> 00:07:39,120 direction and we actually need to kind of stretch this out just a tiny bit further so that our hand 97 00:07:39,180 --> 00:07:40,410 can kind of reach that foot 98 00:07:44,690 --> 00:07:44,960 right. 99 00:07:44,960 --> 00:07:46,960 And so the hand just kind of reaches over there on that foot. 100 00:07:46,970 --> 00:07:50,960 So we'll just pretend that it's kind of holding on to that. 101 00:07:50,990 --> 00:07:54,640 All right then for the other arm let's go ahead do the same thing. 102 00:07:54,680 --> 00:07:59,650 So what kind of angle this and since we're kind of seeing this almost on a profile view. 103 00:07:59,660 --> 00:08:06,400 So we had kind of just see that cylinder as a rectangle so I'll just draw it in like that but we can 104 00:08:06,400 --> 00:08:07,440 have some curve to it 105 00:08:14,080 --> 00:08:20,550 then for the forearm gotten curved that out a little bit too loops on I don't know brush size getting 106 00:08:20,550 --> 00:08:21,360 bigger. 107 00:08:21,360 --> 00:08:23,280 So just curve that a little bit as well 108 00:08:26,480 --> 00:08:29,350 and get the hand we can kind of curve that out in this direction 109 00:08:36,620 --> 00:08:36,890 right 110 00:08:42,660 --> 00:08:42,850 right. 111 00:08:42,850 --> 00:08:43,210 Great. 112 00:08:43,210 --> 00:08:44,880 So that looks pretty good. 113 00:08:44,890 --> 00:08:46,970 And again the proportions aren't perfect. 114 00:08:46,990 --> 00:08:52,400 I can only tell by looking at this that for example this arm right here is way too long. 115 00:08:52,780 --> 00:08:54,280 The legs are way too short. 116 00:08:54,280 --> 00:08:59,080 The leg should actually probably be something more like down there because if you're to take the height 117 00:08:59,110 --> 00:09:05,010 of this leg and put it across here it's just going to be way way way too short. 118 00:09:05,170 --> 00:09:06,900 And so the proportions are off. 119 00:09:06,910 --> 00:09:10,400 This isn't a perfect representation of this drawing. 120 00:09:10,660 --> 00:09:16,560 The point of this is to really get an idea of the direction that all this is moving in. 121 00:09:16,560 --> 00:09:20,830 Now there is going to come a time where when you're drawing gesture drawings you are going to really 122 00:09:20,830 --> 00:09:27,490 want to focus and figure out or at least practice drawing things so that they're as accurate as possible. 123 00:09:27,490 --> 00:09:29,600 But for now I don't want you to focus on that. 124 00:09:29,620 --> 00:09:30,940 We'll focus on that and a little bit. 125 00:09:32,170 --> 00:09:32,380 All right. 126 00:09:32,380 --> 00:09:32,770 Great. 127 00:09:32,770 --> 00:09:34,300 That brings us to the end of this lecture. 128 00:09:34,330 --> 00:09:39,840 So just remember that everything needs to have a dynamic either line shape or form to it. 129 00:09:39,850 --> 00:09:45,550 Now looking at this already just realize that it simply didn't add very dynamic shape to this or a dynamic 130 00:09:45,550 --> 00:09:46,930 form and that would be the pelvis. 131 00:09:46,930 --> 00:09:51,150 I should probably add a little bit of curve to that and some of you probably actually content. 132 00:09:51,280 --> 00:09:53,440 Hey Jason what are you doing. 133 00:09:53,440 --> 00:10:02,820 It's not dynamic so that's a little bit better looking. 134 00:10:02,840 --> 00:10:04,300 All right great. 135 00:10:04,370 --> 00:10:08,000 Thanks for watching this lecture and I'll see you guys in the next one. 12889

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