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These are the user uploaded subtitles that are being translated: 1 00:00:00,260 --> 00:00:00,690 All right. 2 00:00:00,720 --> 00:00:04,310 In this lecture we're going to be talking about dynamic actresses. 3 00:00:04,350 --> 00:00:05,940 So what is an axis. 4 00:00:05,940 --> 00:00:10,610 Well let's go ahead and let's have a look at some examples so we can start breaking this down. 5 00:00:10,830 --> 00:00:13,080 So there's two types of accesses. 6 00:00:13,080 --> 00:00:16,200 So the first one is going to be a horizontal axis. 7 00:00:16,200 --> 00:00:18,960 So that's going to be actresses that go straight across. 8 00:00:18,990 --> 00:00:25,680 So if you can think of an x y and z plane what you get is you get the horizontal axis like this and 9 00:00:25,680 --> 00:00:28,250 you get the vertical axis like this. 10 00:00:28,290 --> 00:00:30,960 And so everything has an axis like this. 11 00:00:30,990 --> 00:00:37,290 So when we draw the human face for example or the head of give him a jaw line the round part of the 12 00:00:37,290 --> 00:00:40,380 face and then we always give him a center line for the face. 13 00:00:40,410 --> 00:00:44,390 And usually an eyeliner or an eyebrow line whichever one you want to draw. 14 00:00:44,460 --> 00:00:49,920 And this is the horizontal axis for the eyes or you could even do it for the mouth. 15 00:00:49,920 --> 00:00:56,730 ANYTHING JUST GOING ACROSS HORIZONTALLY are your horizontal axis is and anything going up and down is 16 00:00:56,730 --> 00:00:58,580 going to be your vertical axis. 17 00:00:58,590 --> 00:01:01,100 And so every part of the body has these. 18 00:01:01,110 --> 00:01:05,100 So let's go ahead and let's break down this photograph that I have here. 19 00:01:05,130 --> 00:01:10,710 So first of all we can start breaking it down into simple axes like for example the line coming straight 20 00:01:10,710 --> 00:01:14,310 across through the eyes the lips. 21 00:01:14,320 --> 00:01:15,520 Right. 22 00:01:15,570 --> 00:01:16,660 Simple enough. 23 00:01:16,950 --> 00:01:19,410 And we could break that if we're drawing this as a Loomis head. 24 00:01:19,410 --> 00:01:24,650 Those would be the axis is that we'd be drawing then we can go ahead and do the same thing for the shoulder. 25 00:01:24,660 --> 00:01:28,140 So it's hard to see the shoulder but I can tell just by looking at this that a shoulder goes down. 26 00:01:28,140 --> 00:01:35,520 So from this shoulder to that one it has a very angled axis like that the same would probably go through 27 00:01:35,580 --> 00:01:36,840 the breast. 28 00:01:36,840 --> 00:01:42,260 So underneath the breast are properly angled up like that until we get down here to the next. 29 00:01:42,330 --> 00:01:47,100 You could say unit so we had the chest the head which are separate units and we get down to the pelvis 30 00:01:47,460 --> 00:01:48,950 and we get something different going on. 31 00:01:48,960 --> 00:01:53,610 So one hip it looks like right there and another one right there so now the hips kind of go a little 32 00:01:53,610 --> 00:02:00,420 bit more straight or they actually angled downwards just a tiny bit and you can do the same thing through 33 00:02:01,080 --> 00:02:06,750 the butt and then you can't see the other knee but it basically the other knew what kind of angle like 34 00:02:06,750 --> 00:02:07,910 this. 35 00:02:08,010 --> 00:02:12,300 So we get all these different angled accesses and that's what we want. 36 00:02:12,330 --> 00:02:14,340 This creates dynamics. 37 00:02:14,340 --> 00:02:19,580 Now these are horizontal axes so even though they're angled they're not just going horizontally straight. 38 00:02:19,590 --> 00:02:24,240 The reason why they're horizontal is because if any of these forms so for example let's say the upper 39 00:02:24,240 --> 00:02:26,400 chest form is kind of like a cube. 40 00:02:26,970 --> 00:02:31,040 If we were to see that straight on. 41 00:02:31,240 --> 00:02:35,170 These are just kind of horizontal straight axis is going across here. 42 00:02:35,200 --> 00:02:37,950 And so that's why these are considered horizontal. 43 00:02:37,960 --> 00:02:42,490 Let's go ahead undo these because it's kind of cluttering up our image because now we're gonna talk 44 00:02:42,490 --> 00:02:47,050 about the vertical ones so vertical would be things like the middle of the face so the middle of the 45 00:02:47,050 --> 00:02:49,590 face is kind of is a line like that. 46 00:02:50,110 --> 00:02:56,700 And then for the upper body it's just kind of like this and then for the pelvis area angles down like 47 00:02:56,700 --> 00:03:06,050 that right so we get all these really interesting looking dynamic actresses because they're all different 48 00:03:07,200 --> 00:03:08,940 so there's one to that leg of that leg. 49 00:03:09,370 --> 00:03:11,100 All right let's have a look at another example. 50 00:03:11,110 --> 00:03:13,060 So here's another good example. 51 00:03:13,060 --> 00:03:16,660 So you can see that the head if you go right through the eyes they're kind of a straight line straight 52 00:03:16,660 --> 00:03:17,590 through the mouth. 53 00:03:17,630 --> 00:03:20,290 So you have these straight actresses right there. 54 00:03:20,650 --> 00:03:26,100 And then for the neck or sorry let's just move on down to the chest you can see that the shoulders angle 55 00:03:26,110 --> 00:03:29,680 up the chest kind of angles like that as well. 56 00:03:30,580 --> 00:03:36,740 We could see the bottom of the rib cage they would also angle like that. 57 00:03:36,820 --> 00:03:42,670 Now when we get to his pelvis area if we want off this belt you can see that it basically just straightens 58 00:03:42,670 --> 00:03:46,760 out and it probably straightens out all the way across the bottom. 59 00:03:46,930 --> 00:03:51,040 And then when we look at his knees it's hard to see his other knee but I think his other knee is probably 60 00:03:51,040 --> 00:03:52,810 just a little bit lower like that. 61 00:03:52,810 --> 00:03:54,280 And this one's right about there. 62 00:03:54,280 --> 00:04:00,790 So we kind of get another axis that's angled like that and then for the feet the bottom of the feet 63 00:04:01,060 --> 00:04:03,230 is a good way to mark out the axis. 64 00:04:03,280 --> 00:04:05,370 And you can see that we can market like that. 65 00:04:05,410 --> 00:04:11,350 So we have all these different angles in our axis is and that's what creates a beautiful or a beautiful 66 00:04:11,350 --> 00:04:12,990 dynamic pose. 67 00:04:13,000 --> 00:04:15,190 There's more to it than that but this is part of it. 68 00:04:16,000 --> 00:04:21,040 So if we went ahead and we did the vertical ones you can see that the center of the face is kind of 69 00:04:21,070 --> 00:04:25,030 angled that way then the neck is kind of angled back that way. 70 00:04:25,060 --> 00:04:30,710 Then the whole upper body and pelvis area is kind of angled like this right through there. 71 00:04:30,710 --> 00:04:35,200 And then this part is just angled straight and then the legs are kind of angled at that angle right 72 00:04:35,230 --> 00:04:35,800 there. 73 00:04:35,800 --> 00:04:39,940 But you can see that there's all these dynamic looking actresses because they're all different they're 74 00:04:39,940 --> 00:04:44,650 all angled differently and they're switching back and forth and they're all at different angles. 75 00:04:44,740 --> 00:04:49,900 And so we want to try to create this as much as possible in our character designs. 76 00:04:49,900 --> 00:04:52,870 So just to really illustrate the point and bring it home for you. 77 00:04:52,870 --> 00:04:55,390 Let's go ahead and look at a bad example. 78 00:04:55,510 --> 00:04:57,740 So we wouldn't really want to draw a character like this. 79 00:04:57,760 --> 00:05:02,530 We'd want to kind of change it up a little bit but you can see that we draw all the Axis lines for this 80 00:05:02,710 --> 00:05:04,030 guy right here. 81 00:05:04,030 --> 00:05:09,490 So right through the mouth or through the eyes and I'll draw this on another layer because we can kind 82 00:05:09,490 --> 00:05:10,720 of redo this. 83 00:05:10,740 --> 00:05:15,330 So right through the eyes pretty the mouth. 84 00:05:15,330 --> 00:05:15,570 All right. 85 00:05:15,570 --> 00:05:19,950 So that's kind of the axis for the head and then the shoulders are also just straight across the bottom 86 00:05:19,950 --> 00:05:25,830 of the chest or the nipples are also straight across the hit to straight across the knees or probably 87 00:05:25,830 --> 00:05:27,240 straight or straight across. 88 00:05:27,240 --> 00:05:29,920 They're kind of off the page by another straight across. 89 00:05:29,940 --> 00:05:36,030 And so this is just incredibly boring and all of our vertical axis is are just straight as well. 90 00:05:36,030 --> 00:05:40,860 Just one big straight line going through and basically that's super boring. 91 00:05:40,860 --> 00:05:45,660 And so what we can do to change this up is let's go ahead and turn off our images so we can see better 92 00:05:45,660 --> 00:05:45,980 now. 93 00:05:46,390 --> 00:05:50,940 Let's switch over to a blue so we can see this a little bit better so we could kind of for example we 94 00:05:50,940 --> 00:05:57,030 could angle its head like that and then we could we could even keep the shoulders kind of straight like 95 00:05:57,030 --> 00:06:04,080 that if we wanted to in the bottom of the chest and then we could go ahead and angle the hips to make 96 00:06:04,080 --> 00:06:05,160 it much more interesting. 97 00:06:05,160 --> 00:06:11,940 So now if we were to go ahead and kind of draw him back out a little bit the vertical line could be 98 00:06:11,940 --> 00:06:16,860 more tilted like that the vertical line for his chest can be like that 99 00:06:24,970 --> 00:06:31,170 just kind of draw a ball like that for the hit for the waist and for the hips because of the way this 100 00:06:31,170 --> 00:06:35,920 is angled and we could do a bottom of the hips as well like that with the pelvis. 101 00:06:35,920 --> 00:06:41,640 And see now it's much more dynamic and we could even change that needs to be kind of more like this 102 00:06:41,760 --> 00:06:45,690 angled like that so we can kind of bring those legs back down like this 103 00:06:49,870 --> 00:06:50,230 right. 104 00:06:50,230 --> 00:06:57,730 That's that's much much more interesting because now we have all these different angles going on in 105 00:06:57,760 --> 00:07:00,290 our accesses. 106 00:07:00,310 --> 00:07:04,480 So now what we're going to do is almost switch over to paper and pencil and we're going to draw kind 107 00:07:04,480 --> 00:07:10,200 of a better character form than this and we're gonna really pay attention to the accesses. 108 00:07:10,360 --> 00:07:16,390 So let's go ahead and draw a character body form where the accesses are at different angles so we get 109 00:07:16,390 --> 00:07:22,510 that dynamic look so we can go ahead and just kind of start by sketching out about what we want it to 110 00:07:22,510 --> 00:07:22,900 look like. 111 00:07:22,900 --> 00:07:26,610 So we can start with the line of actions. 112 00:07:26,620 --> 00:07:30,230 The one who actually is just going to kind of go like that. 113 00:07:31,240 --> 00:07:38,890 So slight curve the head will be somewhere up here just do a circle to represent the head for now and 114 00:07:38,890 --> 00:07:40,800 we can come back and change the size of that. 115 00:07:41,060 --> 00:07:45,200 Then I'm gonna make the shoulders kind of angled like this. 116 00:07:45,500 --> 00:07:47,130 Same with the rest of the chest. 117 00:07:47,210 --> 00:07:52,160 So we get kind of an angle like that and we can go ahead and just kind of draw an 118 00:07:57,250 --> 00:07:59,560 the rib cage like this. 119 00:08:00,080 --> 00:08:08,130 We can do a circle for the hips or for the waist and then for the hips and the pelvis we can go ahead 120 00:08:08,130 --> 00:08:11,280 and kind of do sort of a trapezoid type shape 121 00:08:14,710 --> 00:08:16,560 kind of angle back this way 122 00:08:31,620 --> 00:08:32,370 looking at this. 123 00:08:32,390 --> 00:08:37,040 I think actually this all needs to kind of get shrunk so I'm gonna go ahead and just shrink the 124 00:08:40,380 --> 00:08:43,030 rib cage down a little bit of a whole new race this 125 00:08:46,440 --> 00:08:57,260 redo the hips or the waist and then redo the hips just kind of shorten that a little bit that then this 126 00:08:57,260 --> 00:08:59,450 leg will continue on the line of action 127 00:09:16,460 --> 00:09:22,110 I'll go ahead and do this leg so we'll get this nice curve going from the hips into this leg 128 00:09:49,760 --> 00:09:55,430 let's see and let's add a little bit more of a tilt to these hips so what I'm gonna do is we can keep 129 00:09:55,430 --> 00:09:58,520 this one right here but let's kind of tilt it more like that. 130 00:09:58,760 --> 00:10:03,320 So want to bring this five down a little bit this 131 00:10:08,390 --> 00:10:10,430 maybe bring this leg out just a little bit more 132 00:10:17,820 --> 00:10:18,760 something like that 133 00:10:21,760 --> 00:10:29,800 you'll see that the knees are at a kind of different angle as well go ahead put the shoulders in there 134 00:10:29,800 --> 00:10:35,790 so just do these two round sort of circles for the shoulders Nick 135 00:10:38,970 --> 00:10:42,930 the shoulder will just kind of go back behind the arm or go behind the body. 136 00:10:44,750 --> 00:10:50,510 And this arm right here can have it kind of angled out like that for the biceps and then for the fore 137 00:10:50,520 --> 00:10:51,860 arm it'll come down like this 138 00:10:58,530 --> 00:11:00,890 but some little fingers are on her hips 139 00:11:05,290 --> 00:11:06,340 some like that. 140 00:11:11,280 --> 00:11:12,240 And then forward the face. 141 00:11:12,240 --> 00:11:14,080 Let's go ahead and angle it down like this. 142 00:11:14,080 --> 00:11:18,870 So the front of the face the horizontal axis is are gonna be down like this 143 00:11:34,080 --> 00:11:34,860 collarbone 144 00:11:39,580 --> 00:11:43,540 kind of sketch out that hurt shaped like this. 145 00:11:48,360 --> 00:11:50,760 Draw the side of the pack right there. 146 00:11:51,330 --> 00:11:52,870 And we can go ahead and draw the breast in 147 00:12:31,400 --> 00:12:36,870 here sir and kind of solidify these fingers a little bit more. 148 00:12:46,440 --> 00:12:49,860 Straw the center there 149 00:12:56,170 --> 00:12:58,460 mend a rib cage kind of busy right there. 150 00:12:58,510 --> 00:13:03,750 You can use it as a guide so can kind of dividend right there and back. 151 00:14:08,890 --> 00:14:09,090 Right. 152 00:14:09,290 --> 00:14:10,910 This is looking pretty good. 153 00:14:11,240 --> 00:14:14,860 But there's one thing that I'm noticing and I wonder if you can see it yet. 154 00:14:14,900 --> 00:14:22,130 If you have caught it and that is that the breasts are actually not drawn in correct perspective. 155 00:14:22,130 --> 00:14:25,820 So if we draw a line across the bottom up and you can see that they should be lining up these lines 156 00:14:25,820 --> 00:14:26,800 but they're not. 157 00:14:26,810 --> 00:14:29,080 So that was my mistake. 158 00:14:29,210 --> 00:14:34,450 So when I go ahead and erase these and redraw them keeping that in mind. 159 00:14:34,460 --> 00:14:38,660 So we want to kind of keep them in that kind of an angle 160 00:14:43,170 --> 00:14:47,000 that we need to bring the other one further down 161 00:14:54,170 --> 00:14:56,680 could also put some fingers over here on this side as well. 162 00:15:25,510 --> 00:15:27,590 Good draw face on a character just to show 163 00:15:37,200 --> 00:15:39,870 sort of the angle of those actresses on her face 164 00:16:25,340 --> 00:16:26,780 and she's kind of standing on her tippy toe. 165 00:16:26,780 --> 00:16:30,620 But if we draw a line coming straight down from the center of her chest most of weight is actually going 166 00:16:30,620 --> 00:16:32,600 to be back here or on this front foot. 167 00:16:32,630 --> 00:16:36,500 So what we need to do is we need to kind of change it because if somebody has a bunch of weight on their 168 00:16:36,500 --> 00:16:39,250 foot they're not going to be on their tippy toes. 169 00:16:39,260 --> 00:16:39,900 They'll kind of. 170 00:16:39,980 --> 00:16:44,750 They can still be on their toes but we'll be kind of more flattened like this and that's for all that 171 00:16:44,750 --> 00:16:46,220 weight will be held is right there 172 00:16:54,090 --> 00:16:58,090 and we just skewer kind of a hairstyle and be a bun 173 00:17:11,410 --> 00:17:20,680 and give her a belly button as well. 174 00:17:20,790 --> 00:17:21,010 All right. 175 00:17:21,010 --> 00:17:21,430 There we go. 176 00:17:21,430 --> 00:17:28,300 So there's a character where we drew her form and we have some nice actresses going on in there so you 177 00:17:28,300 --> 00:17:30,640 can see that the face is kind of going like that. 178 00:17:30,640 --> 00:17:33,850 The shoulders are going and actually we need to bring this shoulder down 179 00:17:37,690 --> 00:17:43,690 shows we're going down like that bottom the breasts are going down like that the bottom of the rib cage 180 00:17:43,690 --> 00:17:50,890 is going down like that and then her hips are going like this or the top of that leg in the top of that 181 00:17:50,890 --> 00:17:52,320 leg or going at that angle. 182 00:17:52,480 --> 00:17:57,910 And then her knees are going at batting right there and then her feet are going at this angle right 183 00:17:57,910 --> 00:17:58,590 here. 184 00:17:58,630 --> 00:18:01,540 So we have all these interesting and dynamic looking actresses. 185 00:18:01,540 --> 00:18:06,250 So we really want to try to work this into our drawings as much as possible. 186 00:18:06,400 --> 00:18:10,330 So just keep that in mind when you're drawing your character forms and as you move through the course 187 00:18:10,330 --> 00:18:12,880 you can start applying this to those forms. 188 00:18:12,880 --> 00:18:15,760 Thanks for watching and I'll see you in the next lecture. 18315

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