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Congratulations on making it this far in the course.
You finally finish the section on drawing the human form and you should be really proud of yourself
because a lot of students they're not actually gonna make it this far.
And so this just shows how dedicated you are and how serious you are about learning how to design characters.
So way to go.
So let's just go ahead and do a quick review of what we learned in this section so that way we can keep
it fresh in our mind as we move forward into the next section.
So first up we learned in this section about line shape and form and how it plays into the character
designs.
And then after that we learned about the proportions of the human form.
So we figured out what the distances are between different areas such as the beat the knees the crotch
the chest the size of the head stuff like that.
How wide the shoulders should be.
That was all covering proportion.
Then we learned how to draw the Loomis head which gives us a good idea of where to place the face on
the head and stuff like that.
And then we started moving our way down the body.
So we started learning how to draw a neck which is kind of a curved back cylinder and then we moved
into the shoulders which are just kind of ovals and then we move down to the chest and then we learn
how to draw the torso for the male and then we learn how to draw the torso for the female because those
are different.
There's a difference between the male and female body.
And one of the main ones is the fact that the shoulders are going to be more narrow on a female and
their hips will be wider than their shoulders.
And for a male it's going to be opposite their shoulders are gonna be wider but then their hips are
gonna be a little bit more narrow AFTER WE LEARN HOW TO DRAW THAT WE LEARN HOW TO DRAW THE BREASTS AND
IF YOU REMEMBER male and female they both have pictorial muscles but the difference is that females
their pictorial muscles have breasts on top of them then we moved on to drawing the arms and legs and
we kind of learn that simple lightning bolt effect that we can use to quickly kind of design out how
long and the muscle structure for arms and legs and we learn how to draw the hands in the feet and a
few different poses for those then we moved on to the facial features so we learn how to draw the head
already but we needed to learn how to draw individual parts so we covered how to draw the eyes the nose
the mouth and the ears and then once we knew how to draw that we could go ahead and move on to the facial
expressions so the expressions in the face are really important for character design because it really
tells the viewer what your character is like and who they are.
So we learned the four basic ones and we can mix and match all those different parts of the face to
create different facial expressions then we learn how to simplify and exaggerate so we could take a
realistic form and we could kind of exaggerate and change the proportions we could simplify the lines
and we could exaggerate the shapes or completely change them altogether to create different looking
character bodies then we learned about balance and how we have to make sure that our characters look
balanced and if they don't look balanced area they're going to look like they're falling over or they're
going to look like they're in an action pose.
So running for example.
So we want to make sure that we're aware of the balance of our character we don't just want to be drawing
the pose willy nilly we want to make sure that we're checking the balance by drawing the line straight
down from the chest and making sure that that character has the balance that we want them to have so
we want them standing there we need to make sure that the balance is either on one foot or between two
feet if we want them running then the balance needs to be in front of both those feet so it looks like
they're actually kind of falling and ready to cash themselves on the next step after we learned about
balance.
Lastly we learned about for shortening which is just basically like me reaching out for this camera
or things closer to the viewer.
So my hand for example it looks bigger than my head right now even though in reality it's not.
And that's just because it's closer to you.
So it's perspective and it's also for shortening so it's kind of squishing things.
So like my forearm for example from here to here is being squished because if you view it like this
you can see that it's a lot longer looking.
So that's just for shortening is just squishing things basically when they're moving towards the viewer
and also enlarging things that are getting closer to the viewer.
That brings us to the end of this lecture so I'm super excited to move on to this next section where
we're going to be talking about gesture which is where you really get it breathe life into your character
and kind of change their pose up.
So it looks like they have some energy and some attitude and it really just helps you tell more of the
story of your character.
Thanks for watching and I'll see you in the next section.
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