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In this lecture let's talk about how to exaggerate your proportions and exaggerate your shapes.
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So let's go ahead and let's just kind of start off by roughing out a stick figure sort of form for a
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character.
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So if you remember we want the top in the bottom marked out on top of the head bottom of the feet.
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Mark that and half that's going to be the bottom of the crotch.
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Mark this part and half that's gonna be the bottom of the kneecaps or I guess the pivot point of the
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knees.
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Then we can go ahead and kind of based off of that sketch about how big our head would be.
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We can go ahead to sketch out a rib cage some like that can also go ahead and draw out a pelvis.
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All right let's go ahead and kind of sketch out to the lines like this to represent our collarbone and
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we'll we'll build our arms off of that and let's make the pelvis a little bit more of a triangle just
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so we can build our legs off of this a little bit easier.
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So then we'll have our legs come off
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we can just draw some arms coming off like this just a super simple stick figure arms does have to be
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anything crazy spring those hands down just a little bit further
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all right.
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So there we go.
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So there's just kind of like a stick figure that is using just kind of more realistic human proportions
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we just darken end so you can see it a little bit better.
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The reason why we're not drawing a very detailed personal very accurate person is we just want to focus
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on the proportions and the shapes for the most part.
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All right.
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So following the kind of basic proportions it's what we can do now is we can let's redraw this but let's
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try to change something.
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So we'll go ahead and we'll mark out the same exact height but we're gonna change some things up so
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I'll keep the head the same size.
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I just want all I want to change basically is the torso area and the leg area.
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I'm going to bring the legs up quite a bit higher so I'm gonna mark my crotch to be about that high.
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I can go ahead and draw on that triangle to represent the crotch.
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And that means I'm gonna have to basically squish my rib cage into more of a side oval like that draw
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my collar bones like that.
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Right.
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And then I can go ahead and draw in my legs.
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So I still want to feel the proportions where the kneecap is about in the center between the legs and
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the crotch
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increases in super simple shapes are the feet
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let's leave the arms really long so they're gonna go past the crotch back down to like just a normal
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arm length.
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So really the only thing that's changed with this is we're just shifting that pelvis up and kind of
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squishing the the torso area and stretching the legs
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but you can see that even though we're still kind of using the same basic structure as a real human
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by changing those proportions we're starting to make it look a little bit more characterize more interesting.
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We'd want to work some dynamics into here and a pose and there's a lot of other stuff that goes into
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character design but this is really where character design begins is where you start editing what you
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know about the human form and structure so you're editing it to simplify your edit meant to exaggerate
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it and you're just changing it up so it's not just the everyday form that you see.
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Let's have a look at one more example of this.
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Let's say that we're drawing somebody will do the same thing we'll make them the same height and we'll
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keep the head up here.
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But this time let's go ahead and we're going to move.
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Let's leave the crotch at the same height over here so we'll just kind of draw a line straight across
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like that.
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That's going to be a crutch but we're going to move our shoulders down so rather than putting the shoulders
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crossed right here.
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Let's go ahead and let some moving down so that our character has a really long neck like that.
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And then we'll go ahead and so that's basically the collarbone.
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Go ahead and sketch in the rib cage like that.
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The pelvis is just kind of an upside down triangle.
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And we'll sketch sketching those legs
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which have arms come off
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just haven't come down to a kind of normal proportions just right below the crotch.
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And then from the neck we can just kind of bring it right up into here like that up into the head having
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kind of smooth transition like that looks a little bit better rather than just drawing us kind of a
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cylinder going up.
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There you go.
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And so not only can we change the proportions but we can also simplify the shapes.
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So we've already these are basically simplified so we can change and exaggerate the shape.
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So up to this point we just kind of been exaggerating the measurements but let's go ahead and exaggerate
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the shapes of the size what the shape is.
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So for example let's just kind of get rid of the pelvis and what we're going to do is we're gonna draw
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character or just a big round oval like this for the main part of the body and then let's go ahead and
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we can do a circle for the head
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and then for the legs we'll just kind of draw a stick figure legs like we've been drawing so a curve
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out and then back and kind of seen a side view of this leg
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and this one it'll be almost a straight line because we're kind of seen a straight on view of it
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and we can have the shoulders come off so actual go and kind of sketch out another neck kind of like
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this one like that.
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More of that kind of bend out like this.
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So just building off of these very simple shapes we can go and just kind of search sketching out the
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stick sort of structure for our character
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maybe on this character we can kind of square up the top of his head and we can even kind of put like
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a cowboy hat on him like cowboy.
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So I know this that I draw cowboy before.
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Maybe that was just when I was prepping but I like cowboy so we'll make this guy cowboy
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all right.
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And you can see that right there we have the beginnings for kind of an interesting looking cowboy character
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that's really exaggerated and you don't have to make your characters is exaggerated if you want you
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can keep all a lot of the information.
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So for example like the neck and the shoulder structures and all that and some styles will be like this
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where you really exaggerate it you really simplify things so you kind of take out all the structure.
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So for example this guy doesn't really have any color bones it's just kind of one big smooth structure
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but maybe you want him to look more realistic so maybe you should just give him the same broad shoulders
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have these same kind of proportions but maybe you would actually draw the rib cage in there and all
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the muscles and stuff like that because maybe you want it to have a little bit more of a realistic muscle
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structure.
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So all this is up to you how much you simplify it or not but no matter how you do character design you're
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almost always going to simplify to some extent even if it's supposed to look kind of real.
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That's part of illustration is being able to simplify things and make it look appealing to the viewer.
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All right.
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Lastly let's go ahead and let's talk about the face.
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So what we're drawing the human face let's go ahead just draw kind of a generic one real quick so we
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can play with the shapes and the proportions of the human face as well.
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So it just kind of in general the human face if you're drawing it correctly you can have your years
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right here between the eyebrow line and the nose line
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all right.
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Keep your jaw down here when you have your neck coming off
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your shoulders.
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And so from here we can go ahead and kind of sketch out the eyebrows so we'll make this a male.
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We'll kind of give it them thicker eyebrows like that
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just go out.
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Go ahead and sketch at the center of the face so we can ensure that as we go ahead and sketch out the
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eyes
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it's kind of sketch out the nose right there with the nose should be on the nose line then the lips
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that crease in the lips and probably some are right there.
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So it's kind of sketch an outline like that kind of shading top lip.
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Bottom line there's a male's we're have to get a lot of detail into the lips but something like that
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will look good.
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All right.
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So there's kind of a more realistic male character design so there's still kind of falls into the category
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of character design it's not really hyper realistic looking or anything like that but it's definitely
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following correct human proportions for the most part.
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But we can extremely exaggerate this or we can exaggerate it just a little bit.
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It's really up to you.
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But let's have a look at an example of how we exaggerate that so we kind of looked at this a little
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bit before but let's say for example let's just completely change the shape of the heads.
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Let's kind of make more of a rectangle shape.
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So it's gonna be based off of more and it can maybe be a little bit more of a trapezoid shape that maybe
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it's built off of a circle like this and then rather than using these proportions where we divide the
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circle and have to find where the eyebrows will be and then the hairline and the nose line and the lips
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kind of like drawing the Loomis head what we can do is we can just kind of change all of that up.
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So for example I can go ahead let's say that let's put the eyes right here on a line like that not even
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the eyebrows but that will be our eye line our nose would go let's say let's put the nose right about
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there and then let's put the mouth way down here at the bottom.
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So this is much different than the proportions of this right here.
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We can go ahead and still follow some correct proportion so for example maybe that years will still
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be between the eyes and the nose because if we don't do that it probably actually going to look a little
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bit weird and then we can kind of play with the shape a little bit more now.
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So maybe I can angle it back in down here but then kind of add more of a square chin like that we kind
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of go ahead and sketch out where the nose is going to be and maybe we'll make that kind of almost like
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a diamond shape
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and maybe this person will be kind of scaling
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it
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go ahead and put it mouth down here.
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So I want to make this guy making kind of a funny face so we'll make his mouth look something like that
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give him kind of a pointy nose like that.
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Drawn his eyebrows so make him nice and thick.
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You draw eyes in
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maybe we can actually make these eyes kind of looking in a different direction
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so we're gonna make them look like they're looking after the sign.
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Then we get his jaw bones in there.
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So this is kind of we're drawing the Loomis head like this.
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We have these lines kind of going up like that from the chin.
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That's kind of representing what we're drawing here.
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These kind of the edge of the jaw and the cheekbones and so we're kind of taking what we do here we're
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just applying it to the face just to kind of really exaggerate its form and then we can kind of get
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the jaw popping out right there.
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So we're doing the same thing on our character here
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then maybe this is like a cave man type character here he's got some hair kind of coming off like all
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of us had or some who knows.
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Play around with it forever.
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But I just want to give you the idea of how we can really play with these proportions and exaggerate
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the shapes can make them bigger smaller we can just completely change the shape if we want so we want
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to follow the actual shapes of the human body we can try fun things like like we did here where we did
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a trapezoid for the shape of the head rather than using a circle and then building a jaw off that I
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guess we kind of did that.
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But overall this is just kind of a trapezoid shape it's pretty square.
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We can do the same thing.
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So for example we can bring his neck off like this.
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So it's just incredibly thick and we can just go ahead and just make his shoulders just absolutely massive
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and maybe that's too big for you and that's fine.
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But you can see that we can just try all kinds of different things when it comes to exaggerating these
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forms and figuring out the style of our characters.
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I really hate that hair but that's okay.
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All right.
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So that brings us to the end of this lecture.
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So just remember that basically character design all you're doing is you're just taking the actual human
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form and you're simplifying exaggerating and and that's exaggerate the shape and exaggerating the proportions.
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And you're also just kind of changing things so rather than doing a circle for the head would you kind
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of trapezoid square shape for the head.
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So play around with this stuff and I'll see you guys in the next lecture.
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