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These are the user uploaded subtitles that are being translated: 1 00:00:00,230 --> 00:00:05,530 In this lecture let's talk about how to exaggerate your proportions and exaggerate your shapes. 2 00:00:05,580 --> 00:00:13,020 So let's go ahead and let's just kind of start off by roughing out a stick figure sort of form for a 3 00:00:13,020 --> 00:00:14,130 character. 4 00:00:14,130 --> 00:00:18,150 So if you remember we want the top in the bottom marked out on top of the head bottom of the feet. 5 00:00:18,240 --> 00:00:20,920 Mark that and half that's going to be the bottom of the crotch. 6 00:00:21,000 --> 00:00:25,530 Mark this part and half that's gonna be the bottom of the kneecaps or I guess the pivot point of the 7 00:00:25,530 --> 00:00:26,820 knees. 8 00:00:26,910 --> 00:00:30,670 Then we can go ahead and kind of based off of that sketch about how big our head would be. 9 00:00:30,690 --> 00:00:40,660 We can go ahead to sketch out a rib cage some like that can also go ahead and draw out a pelvis. 10 00:00:40,840 --> 00:00:46,210 All right let's go ahead and kind of sketch out to the lines like this to represent our collarbone and 11 00:00:46,200 --> 00:00:53,290 we'll we'll build our arms off of that and let's make the pelvis a little bit more of a triangle just 12 00:00:53,290 --> 00:00:57,470 so we can build our legs off of this a little bit easier. 13 00:00:57,470 --> 00:00:58,990 So then we'll have our legs come off 14 00:01:19,880 --> 00:01:24,830 we can just draw some arms coming off like this just a super simple stick figure arms does have to be 15 00:01:24,830 --> 00:01:29,800 anything crazy spring those hands down just a little bit further 16 00:01:34,570 --> 00:01:34,950 all right. 17 00:01:34,950 --> 00:01:35,870 So there we go. 18 00:01:35,890 --> 00:01:42,040 So there's just kind of like a stick figure that is using just kind of more realistic human proportions 19 00:01:42,500 --> 00:01:51,450 we just darken end so you can see it a little bit better. 20 00:01:51,910 --> 00:01:56,080 The reason why we're not drawing a very detailed personal very accurate person is we just want to focus 21 00:01:56,080 --> 00:01:59,080 on the proportions and the shapes for the most part. 22 00:02:15,010 --> 00:02:15,310 All right. 23 00:02:16,300 --> 00:02:21,820 So following the kind of basic proportions it's what we can do now is we can let's redraw this but let's 24 00:02:21,820 --> 00:02:22,840 try to change something. 25 00:02:22,870 --> 00:02:28,620 So we'll go ahead and we'll mark out the same exact height but we're gonna change some things up so 26 00:02:29,110 --> 00:02:31,240 I'll keep the head the same size. 27 00:02:31,240 --> 00:02:35,020 I just want all I want to change basically is the torso area and the leg area. 28 00:02:35,020 --> 00:02:41,750 I'm going to bring the legs up quite a bit higher so I'm gonna mark my crotch to be about that high. 29 00:02:41,970 --> 00:02:45,160 I can go ahead and draw on that triangle to represent the crotch. 30 00:02:45,160 --> 00:02:51,490 And that means I'm gonna have to basically squish my rib cage into more of a side oval like that draw 31 00:02:51,490 --> 00:02:53,950 my collar bones like that. 32 00:02:54,580 --> 00:02:55,280 Right. 33 00:02:55,390 --> 00:02:57,550 And then I can go ahead and draw in my legs. 34 00:02:57,550 --> 00:03:02,230 So I still want to feel the proportions where the kneecap is about in the center between the legs and 35 00:03:02,230 --> 00:03:02,860 the crotch 36 00:03:14,500 --> 00:03:16,520 increases in super simple shapes are the feet 37 00:03:43,210 --> 00:03:47,780 let's leave the arms really long so they're gonna go past the crotch back down to like just a normal 38 00:03:47,810 --> 00:03:48,260 arm length. 39 00:03:48,260 --> 00:03:52,190 So really the only thing that's changed with this is we're just shifting that pelvis up and kind of 40 00:03:52,190 --> 00:03:56,540 squishing the the torso area and stretching the legs 41 00:04:03,150 --> 00:04:07,530 but you can see that even though we're still kind of using the same basic structure as a real human 42 00:04:07,860 --> 00:04:14,370 by changing those proportions we're starting to make it look a little bit more characterize more interesting. 43 00:04:14,370 --> 00:04:18,330 We'd want to work some dynamics into here and a pose and there's a lot of other stuff that goes into 44 00:04:18,330 --> 00:04:23,730 character design but this is really where character design begins is where you start editing what you 45 00:04:23,730 --> 00:04:30,660 know about the human form and structure so you're editing it to simplify your edit meant to exaggerate 46 00:04:30,660 --> 00:04:35,820 it and you're just changing it up so it's not just the everyday form that you see. 47 00:04:35,850 --> 00:04:37,380 Let's have a look at one more example of this. 48 00:04:37,410 --> 00:04:42,780 Let's say that we're drawing somebody will do the same thing we'll make them the same height and we'll 49 00:04:42,780 --> 00:04:44,170 keep the head up here. 50 00:04:44,910 --> 00:04:49,260 But this time let's go ahead and we're going to move. 51 00:04:49,340 --> 00:04:53,300 Let's leave the crotch at the same height over here so we'll just kind of draw a line straight across 52 00:04:53,300 --> 00:04:53,690 like that. 53 00:04:53,700 --> 00:04:57,680 That's going to be a crutch but we're going to move our shoulders down so rather than putting the shoulders 54 00:04:57,680 --> 00:04:58,770 crossed right here. 55 00:04:58,880 --> 00:05:05,100 Let's go ahead and let some moving down so that our character has a really long neck like that. 56 00:05:05,540 --> 00:05:08,720 And then we'll go ahead and so that's basically the collarbone. 57 00:05:08,750 --> 00:05:15,730 Go ahead and sketch in the rib cage like that. 58 00:05:16,720 --> 00:05:21,160 The pelvis is just kind of an upside down triangle. 59 00:05:21,720 --> 00:05:23,240 And we'll sketch sketching those legs 60 00:05:47,120 --> 00:05:48,300 which have arms come off 61 00:05:53,300 --> 00:05:56,650 just haven't come down to a kind of normal proportions just right below the crotch. 62 00:06:01,350 --> 00:06:08,520 And then from the neck we can just kind of bring it right up into here like that up into the head having 63 00:06:08,870 --> 00:06:13,550 kind of smooth transition like that looks a little bit better rather than just drawing us kind of a 64 00:06:13,550 --> 00:06:20,580 cylinder going up. 65 00:06:21,580 --> 00:06:22,890 There you go. 66 00:06:22,960 --> 00:06:28,390 And so not only can we change the proportions but we can also simplify the shapes. 67 00:06:28,390 --> 00:06:32,260 So we've already these are basically simplified so we can change and exaggerate the shape. 68 00:06:32,260 --> 00:06:36,910 So up to this point we just kind of been exaggerating the measurements but let's go ahead and exaggerate 69 00:06:36,910 --> 00:06:39,580 the shapes of the size what the shape is. 70 00:06:39,580 --> 00:06:44,280 So for example let's just kind of get rid of the pelvis and what we're going to do is we're gonna draw 71 00:06:44,290 --> 00:06:49,990 character or just a big round oval like this for the main part of the body and then let's go ahead and 72 00:06:49,990 --> 00:06:51,370 we can do a circle for the head 73 00:06:55,090 --> 00:06:58,930 and then for the legs we'll just kind of draw a stick figure legs like we've been drawing so a curve 74 00:06:58,990 --> 00:07:01,720 out and then back and kind of seen a side view of this leg 75 00:07:05,520 --> 00:07:09,300 and this one it'll be almost a straight line because we're kind of seen a straight on view of it 76 00:07:18,900 --> 00:07:24,120 and we can have the shoulders come off so actual go and kind of sketch out another neck kind of like 77 00:07:24,120 --> 00:07:25,790 this one like that. 78 00:07:25,800 --> 00:07:28,980 More of that kind of bend out like this. 79 00:07:28,980 --> 00:07:33,690 So just building off of these very simple shapes we can go and just kind of search sketching out the 80 00:07:34,110 --> 00:07:36,540 stick sort of structure for our character 81 00:07:53,460 --> 00:07:57,960 maybe on this character we can kind of square up the top of his head and we can even kind of put like 82 00:07:57,960 --> 00:08:00,840 a cowboy hat on him like cowboy. 83 00:08:00,840 --> 00:08:04,350 So I know this that I draw cowboy before. 84 00:08:04,800 --> 00:08:09,240 Maybe that was just when I was prepping but I like cowboy so we'll make this guy cowboy 85 00:08:21,300 --> 00:08:21,970 all right. 86 00:08:21,980 --> 00:08:25,730 And you can see that right there we have the beginnings for kind of an interesting looking cowboy character 87 00:08:25,730 --> 00:08:29,720 that's really exaggerated and you don't have to make your characters is exaggerated if you want you 88 00:08:29,720 --> 00:08:31,820 can keep all a lot of the information. 89 00:08:31,820 --> 00:08:36,830 So for example like the neck and the shoulder structures and all that and some styles will be like this 90 00:08:36,830 --> 00:08:42,260 where you really exaggerate it you really simplify things so you kind of take out all the structure. 91 00:08:42,260 --> 00:08:47,150 So for example this guy doesn't really have any color bones it's just kind of one big smooth structure 92 00:08:47,180 --> 00:08:51,200 but maybe you want him to look more realistic so maybe you should just give him the same broad shoulders 93 00:08:51,200 --> 00:08:55,220 have these same kind of proportions but maybe you would actually draw the rib cage in there and all 94 00:08:55,220 --> 00:08:59,360 the muscles and stuff like that because maybe you want it to have a little bit more of a realistic muscle 95 00:08:59,360 --> 00:08:59,770 structure. 96 00:08:59,780 --> 00:09:05,120 So all this is up to you how much you simplify it or not but no matter how you do character design you're 97 00:09:05,120 --> 00:09:09,580 almost always going to simplify to some extent even if it's supposed to look kind of real. 98 00:09:09,620 --> 00:09:14,630 That's part of illustration is being able to simplify things and make it look appealing to the viewer. 99 00:09:15,500 --> 00:09:15,710 All right. 100 00:09:15,710 --> 00:09:19,760 Lastly let's go ahead and let's talk about the face. 101 00:09:19,760 --> 00:09:26,060 So what we're drawing the human face let's go ahead just draw kind of a generic one real quick so we 102 00:09:26,060 --> 00:09:28,880 can play with the shapes and the proportions of the human face as well. 103 00:09:31,730 --> 00:09:38,840 So it just kind of in general the human face if you're drawing it correctly you can have your years 104 00:09:38,840 --> 00:09:44,030 right here between the eyebrow line and the nose line 105 00:09:46,990 --> 00:09:48,440 all right. 106 00:09:49,110 --> 00:09:52,960 Keep your jaw down here when you have your neck coming off 107 00:09:56,480 --> 00:09:59,630 your shoulders. 108 00:10:01,430 --> 00:10:05,540 And so from here we can go ahead and kind of sketch out the eyebrows so we'll make this a male. 109 00:10:05,570 --> 00:10:08,980 We'll kind of give it them thicker eyebrows like that 110 00:10:16,710 --> 00:10:17,500 just go out. 111 00:10:17,570 --> 00:10:22,880 Go ahead and sketch at the center of the face so we can ensure that as we go ahead and sketch out the 112 00:10:22,880 --> 00:10:23,420 eyes 113 00:11:03,210 --> 00:11:07,730 it's kind of sketch out the nose right there with the nose should be on the nose line then the lips 114 00:11:07,730 --> 00:11:09,950 that crease in the lips and probably some are right there. 115 00:11:09,950 --> 00:11:14,600 So it's kind of sketch an outline like that kind of shading top lip. 116 00:11:14,810 --> 00:11:19,340 Bottom line there's a male's we're have to get a lot of detail into the lips but something like that 117 00:11:19,340 --> 00:11:43,770 will look good. 118 00:11:44,280 --> 00:11:45,010 All right. 119 00:11:45,040 --> 00:11:49,420 So there's kind of a more realistic male character design so there's still kind of falls into the category 120 00:11:49,420 --> 00:11:54,610 of character design it's not really hyper realistic looking or anything like that but it's definitely 121 00:11:54,610 --> 00:11:58,120 following correct human proportions for the most part. 122 00:11:58,210 --> 00:12:02,600 But we can extremely exaggerate this or we can exaggerate it just a little bit. 123 00:12:02,620 --> 00:12:03,300 It's really up to you. 124 00:12:03,310 --> 00:12:07,270 But let's have a look at an example of how we exaggerate that so we kind of looked at this a little 125 00:12:07,270 --> 00:12:12,070 bit before but let's say for example let's just completely change the shape of the heads. 126 00:12:12,130 --> 00:12:15,090 Let's kind of make more of a rectangle shape. 127 00:12:15,520 --> 00:12:22,570 So it's gonna be based off of more and it can maybe be a little bit more of a trapezoid shape that maybe 128 00:12:22,570 --> 00:12:29,260 it's built off of a circle like this and then rather than using these proportions where we divide the 129 00:12:29,260 --> 00:12:34,090 circle and have to find where the eyebrows will be and then the hairline and the nose line and the lips 130 00:12:34,630 --> 00:12:39,610 kind of like drawing the Loomis head what we can do is we can just kind of change all of that up. 131 00:12:39,610 --> 00:12:47,750 So for example I can go ahead let's say that let's put the eyes right here on a line like that not even 132 00:12:47,750 --> 00:12:54,400 the eyebrows but that will be our eye line our nose would go let's say let's put the nose right about 133 00:12:54,400 --> 00:12:57,850 there and then let's put the mouth way down here at the bottom. 134 00:12:58,240 --> 00:13:01,870 So this is much different than the proportions of this right here. 135 00:13:01,870 --> 00:13:06,190 We can go ahead and still follow some correct proportion so for example maybe that years will still 136 00:13:06,190 --> 00:13:10,420 be between the eyes and the nose because if we don't do that it probably actually going to look a little 137 00:13:10,420 --> 00:13:15,090 bit weird and then we can kind of play with the shape a little bit more now. 138 00:13:15,100 --> 00:13:24,540 So maybe I can angle it back in down here but then kind of add more of a square chin like that we kind 139 00:13:24,540 --> 00:13:29,070 of go ahead and sketch out where the nose is going to be and maybe we'll make that kind of almost like 140 00:13:29,070 --> 00:13:30,090 a diamond shape 141 00:13:37,280 --> 00:13:39,470 and maybe this person will be kind of scaling 142 00:13:43,140 --> 00:13:43,190 it 143 00:13:50,820 --> 00:13:52,910 go ahead and put it mouth down here. 144 00:13:52,920 --> 00:13:57,990 So I want to make this guy making kind of a funny face so we'll make his mouth look something like that 145 00:14:14,530 --> 00:14:17,340 give him kind of a pointy nose like that. 146 00:14:17,700 --> 00:14:22,140 Drawn his eyebrows so make him nice and thick. 147 00:14:34,630 --> 00:14:35,620 You draw eyes in 148 00:14:49,300 --> 00:14:53,380 maybe we can actually make these eyes kind of looking in a different direction 149 00:14:56,090 --> 00:14:58,650 so we're gonna make them look like they're looking after the sign. 150 00:15:25,360 --> 00:15:26,830 Then we get his jaw bones in there. 151 00:15:26,820 --> 00:15:30,810 So this is kind of we're drawing the Loomis head like this. 152 00:15:30,990 --> 00:15:34,590 We have these lines kind of going up like that from the chin. 153 00:15:34,590 --> 00:15:36,300 That's kind of representing what we're drawing here. 154 00:15:36,300 --> 00:15:42,270 These kind of the edge of the jaw and the cheekbones and so we're kind of taking what we do here we're 155 00:15:42,270 --> 00:15:46,170 just applying it to the face just to kind of really exaggerate its form and then we can kind of get 156 00:15:46,170 --> 00:15:48,330 the jaw popping out right there. 157 00:15:48,390 --> 00:15:50,210 So we're doing the same thing on our character here 158 00:16:04,510 --> 00:16:10,300 then maybe this is like a cave man type character here he's got some hair kind of coming off like all 159 00:16:10,300 --> 00:16:12,460 of us had or some who knows. 160 00:16:12,460 --> 00:16:13,530 Play around with it forever. 161 00:16:13,540 --> 00:16:19,750 But I just want to give you the idea of how we can really play with these proportions and exaggerate 162 00:16:19,750 --> 00:16:24,600 the shapes can make them bigger smaller we can just completely change the shape if we want so we want 163 00:16:24,610 --> 00:16:30,460 to follow the actual shapes of the human body we can try fun things like like we did here where we did 164 00:16:30,460 --> 00:16:35,080 a trapezoid for the shape of the head rather than using a circle and then building a jaw off that I 165 00:16:35,080 --> 00:16:35,880 guess we kind of did that. 166 00:16:35,890 --> 00:16:40,590 But overall this is just kind of a trapezoid shape it's pretty square. 167 00:16:40,890 --> 00:16:42,610 We can do the same thing. 168 00:16:42,610 --> 00:16:45,670 So for example we can bring his neck off like this. 169 00:16:45,670 --> 00:16:53,140 So it's just incredibly thick and we can just go ahead and just make his shoulders just absolutely massive 170 00:16:53,160 --> 00:16:55,280 and maybe that's too big for you and that's fine. 171 00:16:55,390 --> 00:17:02,080 But you can see that we can just try all kinds of different things when it comes to exaggerating these 172 00:17:02,080 --> 00:17:09,850 forms and figuring out the style of our characters. 173 00:17:10,360 --> 00:17:12,620 I really hate that hair but that's okay. 174 00:17:12,640 --> 00:17:12,880 All right. 175 00:17:12,910 --> 00:17:14,670 So that brings us to the end of this lecture. 176 00:17:14,680 --> 00:17:19,060 So just remember that basically character design all you're doing is you're just taking the actual human 177 00:17:19,060 --> 00:17:26,770 form and you're simplifying exaggerating and and that's exaggerate the shape and exaggerating the proportions. 178 00:17:26,890 --> 00:17:31,510 And you're also just kind of changing things so rather than doing a circle for the head would you kind 179 00:17:31,510 --> 00:17:33,460 of trapezoid square shape for the head. 180 00:17:33,670 --> 00:17:37,990 So play around with this stuff and I'll see you guys in the next lecture. 18565

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