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Let's talk about style.
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So style is kind of a broad spectrum within the world of drawing.
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So there's personal style there's genre style especially when it comes a character design.
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And let's talk about how we develop does and how we understand them.
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So first off let's talk about personal style.
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So personal style is just your own personal style.
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Now you probably already kind of have when you don't realize it maybe it's just not that good of a style
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but that's OK you're going to develop over time and the way we develop our personal style is by drawing
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a lot.
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And so we want to a lot of art studies that's going to help us build up our visual library.
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And we also want to experiment.
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So building your style is going to be all about experimenting.
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So don't be afraid to try things.
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So for example you might draw something like a pose or a hand or a foot or some sort of clothing or
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hairstyle and you you want to get really experimental with it.
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So maybe you draw it once realistically and then you draw it again but try to highly stylized it so
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maybe you give it really pointy corners or try to make it very triangular maybe try to make it very
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round maybe just try to make somebodies hairstyle just fit within the exact shape of a circle.
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You only get really experimental and you're gonna try a lot of different things.
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Another part of building up your own personal style is to be influenced.
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You want to be influenced by other artists.
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Every great artist has their influences and their artwork looks very similar to either their mentor
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or somebody that they copied a lot.
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So that brings me to my next point about building your personal style which is to copy.
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So you want to copy as much artwork as you can.
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So any artwork that you love the style of or any artist that you love their style you want to copy as
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much of their artwork as possible.
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Now we don't want to steal this artwork so you're not going to post this online or share with people
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you're not going to claim it as your own.
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This is just for your personal progress.
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And so you can understand their style and start to break down what makes up their style and what makes
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up the design.
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So we want to copy as much of that as we can.
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So for example when I wanted to learn how to draw animation styles are I copied every piece of artwork
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I could find out there.
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I had to have done hundreds and hundreds possibly even a thousand drawings I've done maybe more than
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that now but back when I wanted to learn how to do it I copied a ton of animation drawings.
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Now I don't share those but they influenced my own style and gave me understanding of that genre.
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Now what I want you to do is I want you to go ahead and take a picture of an eye.
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So I have an eye that you can use as reference in this lecture can download it from the resources and
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I want you to draw that eye as best you can.
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Once you draw it then I want you to redraw it again but try to stylized it in some way I'm not exactly
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sure how you're going to want to stylized it or what you should do but some examples would be maybe
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you can make the shapes of the eye more jagged and pointy so maybe more square or triangular or maybe
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you can make a more rounded soft or maybe you can exaggerate the size of the eye.
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I just want you to stylized in any way possible.
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And if it doesn't look good that's totally OK.
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That's what experimentation is about is you have to be fearless.
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You have to be fearless of the fact that you're drawing might come out and it might just look absolutely
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terrible.
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But you can just try again or maybe it just never works out.
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So then you can just move on to the next thing but you have to be experimental to find your own style.
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So in the end your personal style is going to be a mix of your visual library and your understanding
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of the world.
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So the better your understanding the better your personal style is going to be.
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It's also going to be a mix of a lot of other artists style.
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And then it's also going to be a mix of just your personal touch.
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It's just what you bring to it naturally because of the way you see things because of the way your arm
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and hands move.
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It's just going to be a personal touch and sometimes it can just be something that you experimented
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with and you liked what you got from it.
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And so you start applying that to all your drawings so that's your personal style.
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Now let's have a look at some different examples of character styles.
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Now when it comes to styles and characters they basically are broken down into different genres so it's
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not just like your personal style.
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It's a style that's kind of been developed through culture and different artists throughout time certain
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have a look at just some of the big ones and just kind of talk about what makes that style that style.
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We're not gonna get super nitty gritty about it but I just want to kind of give you a brief overview
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of all of this.
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So the first one and talk about is kind of the classic animation style or you could possibly say that
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Disney Animation is.
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The thing with the Disney animation style is it's basically it all has to do with proportions so the
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proportions of the face are pretty close to a real human's face the eyes lay right about where they
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should the mouth does the nose does the eyebrows do that years all of that their body proportion it's
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all pretty much the same as a real human's body.
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The thing is they just kind of slightly exaggerate things and simplify things so this style is all about
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simplifying and kind of exaggerate.
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So for example they might make the eyes bigger than they would actually be on a real human.
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They might also simplify things like the teeth for example they won't put the individual teeth they'll
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just put one white and basically form across for the teeth the body might be exaggerated as well the
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waist might be a little bit smaller and the hips might be a little bit wider but overall the proportions
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are pretty close to a real human being's proportions.
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So next let's go ahead and let's talk about manga and anime style.
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So this style is also cast similar to the classic animation style where the proportions are going to
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match a real human's proportions pretty closely.
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So again the head is going to be about the same size maybe a little bit larger the eyes are going to
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land where they should the the nose the mouth the eyebrows they're going to be pretty close to where
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they would actually appear on a real person the body proportions are also going to be very similar the
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lengths of the limbs the height of the person all that good stuff.
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So in general these are pretty close to real human proportions.
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Now they can vary there's different styles within each one of these genres but for the most part they're
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pretty close to an actual human proportions we're just simplifying things and adding stylized parts
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to the characters.
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So manga has their own style ization and kind of like rules that you'd want to follow and Disney animation
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style has kind of rules you'd want to follow like Howard I supposed to be shaped and stuff like that
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but the main point I want to point out is that they both kind of follow that realistic proportion of
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a human form.
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Next we get kind of what I like to call the Pixar style.
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Now it's not really their style but it's just sort of a three dimensional style that is very exaggerated.
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So it's almost not even a real human anymore.
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So you can see that we get things like for example this character right here his whole body is almost
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just one big rectangle and his head is just kind of one big square so very exaggerate very stylized
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that years are very angular.
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Right.
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His nose just basically a circle.
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He has a huge mouth going across his face.
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So all the proportions are very exaggerated and a lot of the times the body and the head and all of
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like every shape in the body is going to be very stylized it's going to be a very simple shape it's
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not gonna be super complex it's just going to be very simple straightforward shapes that make up that
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character.
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And you'll also see things that the portions won't necessarily make sense to real humans for abortions.
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For example the eyes they might not lay where they should they should be in the middle of the head.
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But in this case you can see they're a little bit higher so you just get a little differences in the
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proportions like that.
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Next let's talk about cartoon style.
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So cartoons to be things like think Cartoon Network like Ed Ed Nettie.
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So these characters right here are extremely extremely exaggerated.
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They're almost not even humans for example over here you can see this character right here His head
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is just basically a triangle or trapezoid right.
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His ears are below his eyebrows which the top of 0 should line up with the top of his eyebrows.
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His ears are actually lining up more with his mouth.
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This character right here you can see that his head is just kind of a big round shape and then it just
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kind of morphs down in this skinny little neck.
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His ears are also below his eyes and you can see right here this character his mouth is coming all the
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way up above his eyes which just doesn't make any sense.
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So typically cartoon characters are going to be incredibly exaggerated and deformed.
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And just imagine that if you were to see these characters in her life it would be terrifying.
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So that she can tell the difference between let's say the classic animation saw more of a cartoon design
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is that cartoon designs tend to just be incredibly exaggerated and they just would look very unappealing
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if it was a real human being in real life.
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But as a cartoon they can be they can be kind of appealing.
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All right next is comic book style.
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So the comic book style is it's very much more realistic.
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So we're going to try to follow more of the actual real human proportions in our characters so the eyes
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will line up with where they should be the mouth all of that the muscle structure is gonna be a pretty
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accurate muscle structure.
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The main thing about comic book Design is one is the actual drawing itself is a little stylized.
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A lot of times you'll want to use stuff like cross hatching or this really intense black and white highlights
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and shadows but also things like the muscle structures will get exaggerated.
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So somebody might be more muscular or be able to do more insane poses more dynamic poses than a real
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human might be able to do but that's part of the style ization of the comic style.
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So we're following a realistic form a realistic proportion but we're exaggerating things like the muscles
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the the gesture all of that and we also get that sterilization that comes along with comic drawings.
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And then lastly is realistic character design.
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So right here you can see I had these two character designs from Avatar and these are concept art that
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they used to help them design the characters throughout the or help them model the characters I should
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say for the movie.
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And these are very realistic.
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So they're trying to make these as realistic as possible realistic textures realistic form realistic
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highlights and shadows and reflections and not only that but they just follow more of a realistic.
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Even though these are made up characters they're made to look realistic.
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So they need to make sense.
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So the eyes need to have room inside their school for their eyes to move around in their eye sockets
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and they need to have cheekbones and they need to have muscles in their face for their mouth right.
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So you'd have muscles right there and a lot of the times you're gonna look at real life and use as reference
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for your realistic character designs.
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Now I know you guys might not want to do all these different character styles or genres but the thing
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is is it's really good to understand the difference between all genres so you know what it is that makes
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your genre your genre.
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All right that brings us to the end of this lecture.
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Thanks for watching and I'll see you guys in the next one.
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