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Original subtitles

Let's talk about style.

So style is kind of a broad spectrum within the world of drawing.

So there's personal style there's genre style especially when it comes a character design.

And let's talk about how we develop does and how we understand them.

So first off let's talk about personal style.

So personal style is just your own personal style.

Now you probably already kind of have when you don't realize it maybe it's just not that good of a style

but that's OK you're going to develop over time and the way we develop our personal style is by drawing

a lot.

And so we want to a lot of art studies that's going to help us build up our visual library.

And we also want to experiment.

So building your style is going to be all about experimenting.

So don't be afraid to try things.

So for example you might draw something like a pose or a hand or a foot or some sort of clothing or

hairstyle and you you want to get really experimental with it.

So maybe you draw it once realistically and then you draw it again but try to highly stylized it so

maybe you give it really pointy corners or try to make it very triangular maybe try to make it very

round maybe just try to make somebodies hairstyle just fit within the exact shape of a circle.

You only get really experimental and you're gonna try a lot of different things.

Another part of building up your own personal style is to be influenced.

You want to be influenced by other artists.

Every great artist has their influences and their artwork looks very similar to either their mentor

or somebody that they copied a lot.

So that brings me to my next point about building your personal style which is to copy.

So you want to copy as much artwork as you can.

So any artwork that you love the style of or any artist that you love their style you want to copy as

much of their artwork as possible.

Now we don't want to steal this artwork so you're not going to post this online or share with people

you're not going to claim it as your own.

This is just for your personal progress.

And so you can understand their style and start to break down what makes up their style and what makes

up the design.

So we want to copy as much of that as we can.

So for example when I wanted to learn how to draw animation styles are I copied every piece of artwork

I could find out there.

I had to have done hundreds and hundreds possibly even a thousand drawings I've done maybe more than

that now but back when I wanted to learn how to do it I copied a ton of animation drawings.

Now I don't share those but they influenced my own style and gave me understanding of that genre.

Now what I want you to do is I want you to go ahead and take a picture of an eye.

So I have an eye that you can use as reference in this lecture can download it from the resources and

I want you to draw that eye as best you can.

Once you draw it then I want you to redraw it again but try to stylized it in some way I'm not exactly

sure how you're going to want to stylized it or what you should do but some examples would be maybe

you can make the shapes of the eye more jagged and pointy so maybe more square or triangular or maybe

you can make a more rounded soft or maybe you can exaggerate the size of the eye.

I just want you to stylized in any way possible.

And if it doesn't look good that's totally OK.

That's what experimentation is about is you have to be fearless.

You have to be fearless of the fact that you're drawing might come out and it might just look absolutely

terrible.

But you can just try again or maybe it just never works out.

So then you can just move on to the next thing but you have to be experimental to find your own style.

So in the end your personal style is going to be a mix of your visual library and your understanding

of the world.

So the better your understanding the better your personal style is going to be.

It's also going to be a mix of a lot of other artists style.

And then it's also going to be a mix of just your personal touch.

It's just what you bring to it naturally because of the way you see things because of the way your arm

and hands move.

It's just going to be a personal touch and sometimes it can just be something that you experimented

with and you liked what you got from it.

And so you start applying that to all your drawings so that's your personal style.

Now let's have a look at some different examples of character styles.

Now when it comes to styles and characters they basically are broken down into different genres so it's

not just like your personal style.

It's a style that's kind of been developed through culture and different artists throughout time certain

have a look at just some of the big ones and just kind of talk about what makes that style that style.

We're not gonna get super nitty gritty about it but I just want to kind of give you a brief overview

of all of this.

So the first one and talk about is kind of the classic animation style or you could possibly say that

Disney Animation is.

The thing with the Disney animation style is it's basically it all has to do with proportions so the

proportions of the face are pretty close to a real human's face the eyes lay right about where they

should the mouth does the nose does the eyebrows do that years all of that their body proportion it's

all pretty much the same as a real human's body.

The thing is they just kind of slightly exaggerate things and simplify things so this style is all about

simplifying and kind of exaggerate.

So for example they might make the eyes bigger than they would actually be on a real human.

They might also simplify things like the teeth for example they won't put the individual teeth they'll

just put one white and basically form across for the teeth the body might be exaggerated as well the

waist might be a little bit smaller and the hips might be a little bit wider but overall the proportions

are pretty close to a real human being's proportions.

So next let's go ahead and let's talk about manga and anime style.

So this style is also cast similar to the classic animation style where the proportions are going to

match a real human's proportions pretty closely.

So again the head is going to be about the same size maybe a little bit larger the eyes are going to

land where they should the the nose the mouth the eyebrows they're going to be pretty close to where

they would actually appear on a real person the body proportions are also going to be very similar the

lengths of the limbs the height of the person all that good stuff.

So in general these are pretty close to real human proportions.

Now they can vary there's different styles within each one of these genres but for the most part they're

pretty close to an actual human proportions we're just simplifying things and adding stylized parts

to the characters.

So manga has their own style ization and kind of like rules that you'd want to follow and Disney animation

style has kind of rules you'd want to follow like Howard I supposed to be shaped and stuff like that

but the main point I want to point out is that they both kind of follow that realistic proportion of

a human form.

Next we get kind of what I like to call the Pixar style.

Now it's not really their style but it's just sort of a three dimensional style that is very exaggerated.

So it's almost not even a real human anymore.

So you can see that we get things like for example this character right here his whole body is almost

just one big rectangle and his head is just kind of one big square so very exaggerate very stylized

that years are very angular.

Right.

His nose just basically a circle.

He has a huge mouth going across his face.

So all the proportions are very exaggerated and a lot of the times the body and the head and all of

like every shape in the body is going to be very stylized it's going to be a very simple shape it's

not gonna be super complex it's just going to be very simple straightforward shapes that make up that

character.

And you'll also see things that the portions won't necessarily make sense to real humans for abortions.

For example the eyes they might not lay where they should they should be in the middle of the head.

But in this case you can see they're a little bit higher so you just get a little differences in the

proportions like that.

Next let's talk about cartoon style.

So cartoons to be things like think Cartoon Network like Ed Ed Nettie.

So these characters right here are extremely extremely exaggerated.

They're almost not even humans for example over here you can see this character right here His head

is just basically a triangle or trapezoid right.

His ears are below his eyebrows which the top of 0 should line up with the top of his eyebrows.

His ears are actually lining up more with his mouth.

This character right here you can see that his head is just kind of a big round shape and then it just

kind of morphs down in this skinny little neck.

His ears are also below his eyes and you can see right here this character his mouth is coming all the

way up above his eyes which just doesn't make any sense.

So typically cartoon characters are going to be incredibly exaggerated and deformed.

And just imagine that if you were to see these characters in her life it would be terrifying.

So that she can tell the difference between let's say the classic animation saw more of a cartoon design

is that cartoon designs tend to just be incredibly exaggerated and they just would look very unappealing

if it was a real human being in real life.

But as a cartoon they can be they can be kind of appealing.

All right next is comic book style.

So the comic book style is it's very much more realistic.

So we're going to try to follow more of the actual real human proportions in our characters so the eyes

will line up with where they should be the mouth all of that the muscle structure is gonna be a pretty

accurate muscle structure.

The main thing about comic book Design is one is the actual drawing itself is a little stylized.

A lot of times you'll want to use stuff like cross hatching or this really intense black and white highlights

and shadows but also things like the muscle structures will get exaggerated.

So somebody might be more muscular or be able to do more insane poses more dynamic poses than a real

human might be able to do but that's part of the style ization of the comic style.

So we're following a realistic form a realistic proportion but we're exaggerating things like the muscles

the the gesture all of that and we also get that sterilization that comes along with comic drawings.

And then lastly is realistic character design.

So right here you can see I had these two character designs from Avatar and these are concept art that

they used to help them design the characters throughout the or help them model the characters I should

say for the movie.

And these are very realistic.

So they're trying to make these as realistic as possible realistic textures realistic form realistic

highlights and shadows and reflections and not only that but they just follow more of a realistic.

Even though these are made up characters they're made to look realistic.

So they need to make sense.

So the eyes need to have room inside their school for their eyes to move around in their eye sockets

and they need to have cheekbones and they need to have muscles in their face for their mouth right.

So you'd have muscles right there and a lot of the times you're gonna look at real life and use as reference

for your realistic character designs.

Now I know you guys might not want to do all these different character styles or genres but the thing

is is it's really good to understand the difference between all genres so you know what it is that makes

your genre your genre.

All right that brings us to the end of this lecture.

Thanks for watching and I'll see you guys in the next one.

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