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These are the user uploaded subtitles that are being translated: 1 00:00:00,240 --> 00:00:02,090 Let's talk about style. 2 00:00:02,370 --> 00:00:07,020 So style is kind of a broad spectrum within the world of drawing. 3 00:00:07,020 --> 00:00:12,830 So there's personal style there's genre style especially when it comes a character design. 4 00:00:12,870 --> 00:00:16,010 And let's talk about how we develop does and how we understand them. 5 00:00:16,020 --> 00:00:18,380 So first off let's talk about personal style. 6 00:00:18,390 --> 00:00:20,820 So personal style is just your own personal style. 7 00:00:20,820 --> 00:00:25,860 Now you probably already kind of have when you don't realize it maybe it's just not that good of a style 8 00:00:26,070 --> 00:00:32,490 but that's OK you're going to develop over time and the way we develop our personal style is by drawing 9 00:00:32,550 --> 00:00:33,390 a lot. 10 00:00:33,390 --> 00:00:37,860 And so we want to a lot of art studies that's going to help us build up our visual library. 11 00:00:37,860 --> 00:00:40,380 And we also want to experiment. 12 00:00:40,650 --> 00:00:44,010 So building your style is going to be all about experimenting. 13 00:00:44,040 --> 00:00:46,020 So don't be afraid to try things. 14 00:00:46,020 --> 00:00:53,400 So for example you might draw something like a pose or a hand or a foot or some sort of clothing or 15 00:00:53,400 --> 00:00:57,290 hairstyle and you you want to get really experimental with it. 16 00:00:57,300 --> 00:01:01,510 So maybe you draw it once realistically and then you draw it again but try to highly stylized it so 17 00:01:01,520 --> 00:01:05,880 maybe you give it really pointy corners or try to make it very triangular maybe try to make it very 18 00:01:05,880 --> 00:01:11,420 round maybe just try to make somebodies hairstyle just fit within the exact shape of a circle. 19 00:01:11,490 --> 00:01:14,990 You only get really experimental and you're gonna try a lot of different things. 20 00:01:15,000 --> 00:01:19,670 Another part of building up your own personal style is to be influenced. 21 00:01:19,680 --> 00:01:21,450 You want to be influenced by other artists. 22 00:01:21,450 --> 00:01:27,600 Every great artist has their influences and their artwork looks very similar to either their mentor 23 00:01:27,630 --> 00:01:29,480 or somebody that they copied a lot. 24 00:01:29,550 --> 00:01:34,260 So that brings me to my next point about building your personal style which is to copy. 25 00:01:34,290 --> 00:01:37,640 So you want to copy as much artwork as you can. 26 00:01:37,650 --> 00:01:43,830 So any artwork that you love the style of or any artist that you love their style you want to copy as 27 00:01:43,830 --> 00:01:45,760 much of their artwork as possible. 28 00:01:45,760 --> 00:01:50,760 Now we don't want to steal this artwork so you're not going to post this online or share with people 29 00:01:51,000 --> 00:01:52,410 you're not going to claim it as your own. 30 00:01:52,440 --> 00:01:54,860 This is just for your personal progress. 31 00:01:54,870 --> 00:01:59,700 And so you can understand their style and start to break down what makes up their style and what makes 32 00:01:59,700 --> 00:02:01,040 up the design. 33 00:02:01,080 --> 00:02:03,690 So we want to copy as much of that as we can. 34 00:02:03,720 --> 00:02:09,780 So for example when I wanted to learn how to draw animation styles are I copied every piece of artwork 35 00:02:09,840 --> 00:02:11,060 I could find out there. 36 00:02:11,100 --> 00:02:16,710 I had to have done hundreds and hundreds possibly even a thousand drawings I've done maybe more than 37 00:02:16,710 --> 00:02:22,900 that now but back when I wanted to learn how to do it I copied a ton of animation drawings. 38 00:02:22,920 --> 00:02:28,950 Now I don't share those but they influenced my own style and gave me understanding of that genre. 39 00:02:28,950 --> 00:02:33,360 Now what I want you to do is I want you to go ahead and take a picture of an eye. 40 00:02:33,390 --> 00:02:38,580 So I have an eye that you can use as reference in this lecture can download it from the resources and 41 00:02:38,580 --> 00:02:40,380 I want you to draw that eye as best you can. 42 00:02:40,380 --> 00:02:45,300 Once you draw it then I want you to redraw it again but try to stylized it in some way I'm not exactly 43 00:02:45,300 --> 00:02:50,310 sure how you're going to want to stylized it or what you should do but some examples would be maybe 44 00:02:50,310 --> 00:02:56,370 you can make the shapes of the eye more jagged and pointy so maybe more square or triangular or maybe 45 00:02:56,370 --> 00:02:59,610 you can make a more rounded soft or maybe you can exaggerate the size of the eye. 46 00:02:59,610 --> 00:03:02,370 I just want you to stylized in any way possible. 47 00:03:02,370 --> 00:03:04,940 And if it doesn't look good that's totally OK. 48 00:03:04,980 --> 00:03:07,790 That's what experimentation is about is you have to be fearless. 49 00:03:07,800 --> 00:03:12,360 You have to be fearless of the fact that you're drawing might come out and it might just look absolutely 50 00:03:12,360 --> 00:03:12,860 terrible. 51 00:03:12,870 --> 00:03:15,820 But you can just try again or maybe it just never works out. 52 00:03:15,870 --> 00:03:21,340 So then you can just move on to the next thing but you have to be experimental to find your own style. 53 00:03:21,360 --> 00:03:27,630 So in the end your personal style is going to be a mix of your visual library and your understanding 54 00:03:27,630 --> 00:03:28,080 of the world. 55 00:03:28,080 --> 00:03:31,110 So the better your understanding the better your personal style is going to be. 56 00:03:31,140 --> 00:03:33,910 It's also going to be a mix of a lot of other artists style. 57 00:03:34,020 --> 00:03:36,960 And then it's also going to be a mix of just your personal touch. 58 00:03:36,960 --> 00:03:41,820 It's just what you bring to it naturally because of the way you see things because of the way your arm 59 00:03:41,820 --> 00:03:43,340 and hands move. 60 00:03:43,530 --> 00:03:48,180 It's just going to be a personal touch and sometimes it can just be something that you experimented 61 00:03:48,180 --> 00:03:50,110 with and you liked what you got from it. 62 00:03:50,130 --> 00:03:56,320 And so you start applying that to all your drawings so that's your personal style. 63 00:03:56,320 --> 00:04:00,740 Now let's have a look at some different examples of character styles. 64 00:04:00,740 --> 00:04:06,290 Now when it comes to styles and characters they basically are broken down into different genres so it's 65 00:04:06,290 --> 00:04:08,560 not just like your personal style. 66 00:04:08,570 --> 00:04:14,510 It's a style that's kind of been developed through culture and different artists throughout time certain 67 00:04:14,530 --> 00:04:19,250 have a look at just some of the big ones and just kind of talk about what makes that style that style. 68 00:04:19,250 --> 00:04:23,540 We're not gonna get super nitty gritty about it but I just want to kind of give you a brief overview 69 00:04:23,930 --> 00:04:25,060 of all of this. 70 00:04:25,070 --> 00:04:29,510 So the first one and talk about is kind of the classic animation style or you could possibly say that 71 00:04:29,510 --> 00:04:30,750 Disney Animation is. 72 00:04:30,800 --> 00:04:35,510 The thing with the Disney animation style is it's basically it all has to do with proportions so the 73 00:04:35,510 --> 00:04:42,170 proportions of the face are pretty close to a real human's face the eyes lay right about where they 74 00:04:42,170 --> 00:04:49,010 should the mouth does the nose does the eyebrows do that years all of that their body proportion it's 75 00:04:49,010 --> 00:04:52,320 all pretty much the same as a real human's body. 76 00:04:52,670 --> 00:04:58,640 The thing is they just kind of slightly exaggerate things and simplify things so this style is all about 77 00:04:58,640 --> 00:05:00,630 simplifying and kind of exaggerate. 78 00:05:00,650 --> 00:05:07,040 So for example they might make the eyes bigger than they would actually be on a real human. 79 00:05:07,040 --> 00:05:11,300 They might also simplify things like the teeth for example they won't put the individual teeth they'll 80 00:05:11,300 --> 00:05:18,230 just put one white and basically form across for the teeth the body might be exaggerated as well the 81 00:05:18,560 --> 00:05:23,630 waist might be a little bit smaller and the hips might be a little bit wider but overall the proportions 82 00:05:23,630 --> 00:05:26,540 are pretty close to a real human being's proportions. 83 00:05:26,540 --> 00:05:30,830 So next let's go ahead and let's talk about manga and anime style. 84 00:05:30,980 --> 00:05:36,440 So this style is also cast similar to the classic animation style where the proportions are going to 85 00:05:36,440 --> 00:05:39,290 match a real human's proportions pretty closely. 86 00:05:39,290 --> 00:05:44,930 So again the head is going to be about the same size maybe a little bit larger the eyes are going to 87 00:05:44,930 --> 00:05:50,870 land where they should the the nose the mouth the eyebrows they're going to be pretty close to where 88 00:05:50,870 --> 00:05:56,210 they would actually appear on a real person the body proportions are also going to be very similar the 89 00:05:56,210 --> 00:06:00,610 lengths of the limbs the height of the person all that good stuff. 90 00:06:00,620 --> 00:06:04,720 So in general these are pretty close to real human proportions. 91 00:06:04,760 --> 00:06:10,610 Now they can vary there's different styles within each one of these genres but for the most part they're 92 00:06:10,610 --> 00:06:17,210 pretty close to an actual human proportions we're just simplifying things and adding stylized parts 93 00:06:17,210 --> 00:06:17,990 to the characters. 94 00:06:17,990 --> 00:06:24,050 So manga has their own style ization and kind of like rules that you'd want to follow and Disney animation 95 00:06:24,050 --> 00:06:28,250 style has kind of rules you'd want to follow like Howard I supposed to be shaped and stuff like that 96 00:06:28,790 --> 00:06:34,100 but the main point I want to point out is that they both kind of follow that realistic proportion of 97 00:06:34,100 --> 00:06:35,380 a human form. 98 00:06:35,420 --> 00:06:38,320 Next we get kind of what I like to call the Pixar style. 99 00:06:38,330 --> 00:06:45,110 Now it's not really their style but it's just sort of a three dimensional style that is very exaggerated. 100 00:06:45,110 --> 00:06:48,060 So it's almost not even a real human anymore. 101 00:06:48,140 --> 00:06:54,790 So you can see that we get things like for example this character right here his whole body is almost 102 00:06:54,790 --> 00:07:01,400 just one big rectangle and his head is just kind of one big square so very exaggerate very stylized 103 00:07:01,400 --> 00:07:03,540 that years are very angular. 104 00:07:04,010 --> 00:07:05,030 Right. 105 00:07:05,030 --> 00:07:07,290 His nose just basically a circle. 106 00:07:07,310 --> 00:07:09,980 He has a huge mouth going across his face. 107 00:07:10,130 --> 00:07:15,860 So all the proportions are very exaggerated and a lot of the times the body and the head and all of 108 00:07:16,070 --> 00:07:21,170 like every shape in the body is going to be very stylized it's going to be a very simple shape it's 109 00:07:21,170 --> 00:07:26,690 not gonna be super complex it's just going to be very simple straightforward shapes that make up that 110 00:07:26,690 --> 00:07:27,370 character. 111 00:07:27,440 --> 00:07:32,910 And you'll also see things that the portions won't necessarily make sense to real humans for abortions. 112 00:07:32,930 --> 00:07:37,960 For example the eyes they might not lay where they should they should be in the middle of the head. 113 00:07:37,970 --> 00:07:41,480 But in this case you can see they're a little bit higher so you just get a little differences in the 114 00:07:41,480 --> 00:07:43,300 proportions like that. 115 00:07:43,370 --> 00:07:45,940 Next let's talk about cartoon style. 116 00:07:45,950 --> 00:07:49,640 So cartoons to be things like think Cartoon Network like Ed Ed Nettie. 117 00:07:49,700 --> 00:07:54,980 So these characters right here are extremely extremely exaggerated. 118 00:07:54,980 --> 00:07:59,330 They're almost not even humans for example over here you can see this character right here His head 119 00:07:59,330 --> 00:08:04,190 is just basically a triangle or trapezoid right. 120 00:08:04,220 --> 00:08:11,150 His ears are below his eyebrows which the top of 0 should line up with the top of his eyebrows. 121 00:08:11,480 --> 00:08:15,080 His ears are actually lining up more with his mouth. 122 00:08:15,080 --> 00:08:19,640 This character right here you can see that his head is just kind of a big round shape and then it just 123 00:08:19,640 --> 00:08:22,050 kind of morphs down in this skinny little neck. 124 00:08:22,070 --> 00:08:27,980 His ears are also below his eyes and you can see right here this character his mouth is coming all the 125 00:08:27,980 --> 00:08:32,350 way up above his eyes which just doesn't make any sense. 126 00:08:32,390 --> 00:08:36,830 So typically cartoon characters are going to be incredibly exaggerated and deformed. 127 00:08:36,950 --> 00:08:41,000 And just imagine that if you were to see these characters in her life it would be terrifying. 128 00:08:41,000 --> 00:08:45,830 So that she can tell the difference between let's say the classic animation saw more of a cartoon design 129 00:08:46,100 --> 00:08:52,130 is that cartoon designs tend to just be incredibly exaggerated and they just would look very unappealing 130 00:08:52,160 --> 00:08:55,250 if it was a real human being in real life. 131 00:08:55,250 --> 00:08:58,390 But as a cartoon they can be they can be kind of appealing. 132 00:08:58,460 --> 00:09:01,040 All right next is comic book style. 133 00:09:01,220 --> 00:09:05,510 So the comic book style is it's very much more realistic. 134 00:09:05,540 --> 00:09:12,920 So we're going to try to follow more of the actual real human proportions in our characters so the eyes 135 00:09:12,920 --> 00:09:19,040 will line up with where they should be the mouth all of that the muscle structure is gonna be a pretty 136 00:09:19,040 --> 00:09:21,100 accurate muscle structure. 137 00:09:21,110 --> 00:09:26,000 The main thing about comic book Design is one is the actual drawing itself is a little stylized. 138 00:09:26,060 --> 00:09:31,430 A lot of times you'll want to use stuff like cross hatching or this really intense black and white highlights 139 00:09:31,430 --> 00:09:36,400 and shadows but also things like the muscle structures will get exaggerated. 140 00:09:36,410 --> 00:09:43,010 So somebody might be more muscular or be able to do more insane poses more dynamic poses than a real 141 00:09:43,010 --> 00:09:48,160 human might be able to do but that's part of the style ization of the comic style. 142 00:09:48,170 --> 00:09:56,150 So we're following a realistic form a realistic proportion but we're exaggerating things like the muscles 143 00:09:56,690 --> 00:10:03,290 the the gesture all of that and we also get that sterilization that comes along with comic drawings. 144 00:10:03,290 --> 00:10:06,040 And then lastly is realistic character design. 145 00:10:06,050 --> 00:10:12,440 So right here you can see I had these two character designs from Avatar and these are concept art that 146 00:10:12,440 --> 00:10:17,570 they used to help them design the characters throughout the or help them model the characters I should 147 00:10:17,570 --> 00:10:19,030 say for the movie. 148 00:10:19,100 --> 00:10:20,610 And these are very realistic. 149 00:10:20,690 --> 00:10:25,520 So they're trying to make these as realistic as possible realistic textures realistic form realistic 150 00:10:25,520 --> 00:10:31,280 highlights and shadows and reflections and not only that but they just follow more of a realistic. 151 00:10:31,280 --> 00:10:34,380 Even though these are made up characters they're made to look realistic. 152 00:10:34,400 --> 00:10:36,250 So they need to make sense. 153 00:10:36,250 --> 00:10:40,850 So the eyes need to have room inside their school for their eyes to move around in their eye sockets 154 00:10:40,850 --> 00:10:47,110 and they need to have cheekbones and they need to have muscles in their face for their mouth right. 155 00:10:47,120 --> 00:10:54,340 So you'd have muscles right there and a lot of the times you're gonna look at real life and use as reference 156 00:10:54,610 --> 00:10:56,790 for your realistic character designs. 157 00:10:56,800 --> 00:11:02,890 Now I know you guys might not want to do all these different character styles or genres but the thing 158 00:11:02,890 --> 00:11:07,990 is is it's really good to understand the difference between all genres so you know what it is that makes 159 00:11:07,990 --> 00:11:10,160 your genre your genre. 160 00:11:10,300 --> 00:11:12,610 All right that brings us to the end of this lecture. 161 00:11:12,610 --> 00:11:15,420 Thanks for watching and I'll see you guys in the next one. 17405

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