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All right.
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In this lecture we're going to be talking about highlights and shadows and how they apply to character
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design.
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So this is just going to be a quick overview of highlights and shadows.
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But later in the course we're gonna get more in depth with this.
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So don't worry if you don't feel like this is enough information for you.
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We're gonna learn a lot more about this.
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But for now let's just focus on the basics.
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So when it comes to the basics it's basically just adding highlights and shadows to basic geometric
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forms so like in the last lecture where we learn about forms and the simple geometric forms that you'll
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find in character design we want to learn how to shade those basically.
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So let's go ahead and let's learn about the different types of highlights and shadows.
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So we're going to draw a simple cube.
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So I'm just gonna draw a line straight up like this.
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Never do a diagonal line like that.
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And another one that follows the same angle.
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And then I'll connect those with a straight up and down line.
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We'll do two more diagonal lines like this going off at that angle connect those with a vertical line
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and then we want to do another diagonal line like this for that back edge and then do another diagonal
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angle for this back edge you're going at the other angle.
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Just like that just draw a simple cube.
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Now let's go ahead and let's start shading this in.
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So the first thing we need to do is we need to figure out where light sources.
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So we always want to mark our light source or at least know in our head where the light source is coming
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from.
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In this case we want to see the all the shadows.
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So I want to make sure that the light source coming from above and from behind.
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So it's going to kind of be coming at this angle now it's a good idea to draw your light sources as
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cones rather than just 2D Arrow because when you have a cone this kind of tells you more information
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it tells you that it's kind of coming from behind and also from above.
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So drawing that as a cone is really important.
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So now that we know that then we can imagine that this light source is coming down and it's hitting
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this top surface and that top surface is going to stay nice and bright because that's where the light
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source is directly hitting it.
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Now on the opposite side of the light source which would be this side over here that's where we're gonna
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get something that's called the core shadow.
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So let's go ahead and shoot this in a nice and dark.
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All right great.
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So there we go.
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This side is the darkest side and it's on the opposite side of our light source.
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And this side is gonna be called the core shadow
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now like I said you're always going to know which side is the core shadow because it's gonna be on the
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opposite side of your light source so if you're drawing a character in the light sources on this side
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then that means the core shadow the darkest shadows are going to be on the opposite side of that light
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source.
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Next we're going to get what's called the Midtown shadow.
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So over here on this side I'm going to go ahead and shade this in
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slightly
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just like that.
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And that is the midterm
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the Midtown shadow tends to be on the side of the light source of the light sources directly hitting
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this top surface.
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And if you could see the other side of this cube it'd be hitting this back surface behind as well.
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So off to the side of it we get this in Midtown shadow.
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Now it's in shadow because it's not directly being hit by the light but there's bounce light all over
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the environment on the ground and everywhere that's bouncing back at the shadow and making it a little
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bit brighter than our core shadow.
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So Midtown shadows tend to be on the side.
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So an example of this would be if you're looking straight onto somebodies nose the middle of their nose
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might have a highlight and then the sides of their nose might have a midtown shadow in the core shadow
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wouldn't really appear except for underneath the nose.
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We'll get to this in a little bit.
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So let's go ahead and let's label this as well.
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This is the highlight
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all right.
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And then lastly we get what's called the cast shadow.
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So a sensor light source coming from this side the cast shadow is gonna be cast on the opposite side.
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So just like a core shadow it's gonna be on that opposite side.
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Now the cast shadow comes off of the Midtown shadow in the core shadow but the cast shadow never comes
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off of the side with the highlight.
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So if these sides for example were highlighted because the light source is coming from the other side
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we would not put the shadow on this side.
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It would get flipped.
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So it is going off to that backside where our core shadow and Midtown shadow would be.
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So I always remember that your cash shadow comes from the side with all the shadows on the surfaces
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and it usually comes off and in a shape that's very similar to the one that's casting a shadow.
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So in this example it would be the cubes or just have these straight lines coming off these corner edges
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and cast shadows tend to be very dark just like the Corchado Another thing is that as cash shadows start
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to get a little bit further away from their object they start to fade out and get soft and fuzzy.
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So we can go ahead and kind of shake that out in that way
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just like that.
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So there we go.
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Now we have our cash shadow now the last thing I want to talk about is something called ambient occlusion.
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So you're almost always going to have Ambien inclusion and what this is is it's one there is a dark
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crevice or crack or something like that where no light can really get into it.
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And so it's very very dark.
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So an example of this would be right underneath the cube right here.
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We get a really dark line because we would get that little crack between the surface that the cube is
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sitting on and the cube itself.
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Now on a second we're gonna look at some more examples of highlights and shadows and you'll see even
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more areas where ambient occlusion happens so that's ambient occlusion right there in that little crack.
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All right let's go ahead and move on to another form.
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So a cube is a pretty simple form and you will want to know how to highlight and shadow a cube because
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a lot of the body forms are made up of cubes or cube like shapes but another shape that we get pretty
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often is kind of the raindrop shape or the egg shape.
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So heads tend to be shaped kind of like a raindrop and obviously they're much more complicated than
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that.
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And so what we want to do is you want understand how to shade in that basic form because that from there
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we can go ahead and add in more form on top of that and more highlights and shadows to make it look
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more like a character.
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But for now let's just learn how to shade that.
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So all we're gonna do is we're just going to draw a circle like this remember to draw from your shoulder
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that way you get that nice around shape and then what we're gonna do is we're gonna have occurred line
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come off like this and another curved line come off like that.
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So we want to go ahead and apply what we learned over here from the cube.
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So we want to start with a highlight in a midtown.
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So let's decide where our light source is gonna be coming from.
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I'm gonna have my light source coming from basically kind of directly in front of it.
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So if that was the center line of our character's face right there this light is going to be hitting
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directly on that line.
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So we're going to see a little bit of this side of the cone.
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That.
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So this top surface up here in front area is gonna be getting hit with the most light.
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So what we can do is we can lightly start shooting in our core shadow
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and shading has a lot to do with layering in.
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So make sure that you don't just go in with your dark darkest value and just start shooting and you
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can just start layering it and slowly until you get it to the value that you want it to be.
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And we want to have a nice blend between our highlight and our midtown shadow
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all right.
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Perfect.
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I'm gonna go ahead and darken the outline of this form really quick just so we can get a better contouring
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line around a better profile.
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All right great.
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Next let's go ahead and add our core shadow.
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Now if you've ever shaded in a sphere this is gonna be very similar.
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So on a sphere we don't just get a flat surface like we do on a cube for the course shadow we actually
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kind of get a rounded shape.
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So what that makes is it kind of makes the core shadow come around like this is going to come right
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here to the point.
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So on a sphere it might curve around up into here but on this H shape it's a raindrop shape.
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It's actually gonna come right down here into this point.
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Now you might be wondering why I'm leaving this area right here lighter.
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And that's because when we get round objects we tend to see what's called bounce light a little bit
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more.
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So I'll go ahead and label that
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slight
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so bounce light happens when objects in the environment are reflective and they bounce some light off
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and it bounces back onto the surface of our object.
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So in this case there might be a surface right here that the head is sitting on or it might be a wall
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that's right next to it whatever it is something is bouncing that light back onto here.
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And so the core shadow actually doesn't wrap all the way around here.
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You could if you wanted to if you wanted to leave out the bounce light but for now let's go ahead and
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put that bounce light in there.
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So we've gotten dark into my core shadow
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and then I want to start blending that in
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to my midterm shadows now bounce light shadow areas they tend to be a little bit darker than our midtown.
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So we go ahead and darken that in just a slight bit like that.
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All right perfect.
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So as you can see if this was ahead where the center of the face right here we can mark out the eye
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line somewhere right about here and then from there we could start building the head off.
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Now let's say that this person had a neck.
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So let's go ahead.
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Let's just draw a cylinder here like that for the neck coming right off and now we can introduce a cash
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out.
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Because over here it's just sitting on a flat surface.
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But in this case the head isn't sitting on the surface sitting on a neck.
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And so since the light source coming from this direction the cash that I was gonna be going off in that
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direction.
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So what we want to do is we want to just basically take this jaw line and kind of stretch it out across
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the neck like that and we're gonna make that our cash shadow so we can go ahead and darken that in just
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like so.
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And since the.
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The jaw line is so close to the neck we're actually gonna get kind of a hard edge on our cash shadow.
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So it's not going to soften out like it is right there on our cube.
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We want to actually keep that in Nice and hard edge.
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We can soften it up just a little bit
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go ahead and darken it in my bones like just a little bit.
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So I think it's looking a little bit too light
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right.
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Perfect.
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Next.
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Let's go ahead and move on to something that's called Rim light.
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Now I'm going to introduce you to rim light.
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We'll talk about this more later.
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But the reason why I want to introduce you to this type of highlight and shadow is because it's a really
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good way to dramatic size.
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Your character designs so especially if you're doing more realistic characters but even more animation
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style or manga styled characters you can still use this but rim light just makes your lighting look
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that much more intense.
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So let's go ahead and let's do lighting on a comb because we haven't done that yet.
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Somebody go ahead and draw comb right here.
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Just like that
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now with RIM lighting.
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What causes room lighting is when there's a really bright light behind your object or subject.
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So in this example the cone that we have for our directional light would actually be right behind it.
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So it looks kind of like a circle like that.
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And that's the middle point of it.
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So it's almost like as if we're looking straight down on this cone that I just drew here.
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That's where the light is it's right behind it just straight back at it.
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And what this is going to cause is going to have cause a little rim of light around the edge of our
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object.
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Now we're going to assume that our object is sitting on some sort of surface.
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I can just go ahead draw surface look like that and now let's go ahead and get started.
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So we want to make sure that we have a mid tone shadow in there.
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So I want to go ahead and start shooting in my Mentone shadow.
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But what I want to do is I want to make sure that these outside edges stay nice and bright and white
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I'm gonna go ahead and grab an eraser
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and I'm just gonna race out some of these lines that I draw in there just to make sure that we get a
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nice bright white area in there.
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Continue to shade that in now
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now because the rim light we kind of want a hard edge on it.
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We don't want it a super hard edge but we want a harder edge than we might get on kind of a softer shadow
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so to bring this shadow right up to that edge just leaving kind of a white strip of light around the
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edge
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like that it's another we have a midtown shadow and there we can go ahead and add in our Corchado.
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So I'm going to go ahead and just add it like this.
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No because this is a cone.
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We want it to start dinner up here at the top.
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All of our shadows sort of then are here and get wider out towards the bottom
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something like that.
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And then we can go ahead and just certain blending that out
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I'm going to go ahead and darken the center of this core shadow a little bit more by pushing harder.
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All right great.
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Let's go ahead and add a dark outline at the very bottom of this.
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For ambient occlusion if you remember ambient occlusion is that dark line at the bottom.
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Because of that crack between our object and the surface it's sitting on just like that we can go ahead
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and outline our cone a little bit more maybe we'll make this edge a little bit harder just like that
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and then we can go ahead and add a cash shadow so that a cash flow is coming off like this because the
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light source is coming from over there cash it might be a little bit longer than that.
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And she that you know let that fade off the further way it gets from the cone.
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All right great.
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So we have our core shadow her midtown shadow our cash at our inner ambient occlusion our light source
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is behind our object and that's what's causing this rim light.
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This light right on the edge.
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Now this would apply if you're drawing a person head for example you'd have that room light right around
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the edge of their head.
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So the room like basically just follows the profile of the person or the form that you're drawing to
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make room light stand out even more you could go ahead and shade in the background.
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So it's not just a white line on a white background that'll make it stand out a lot more as you can
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see because it's creating contrast
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but yeah.
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So we'll talk more about this later in the course make sure that you're drawing along with me because
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I want you to start getting these ideas in your head and remembering them and understanding them so
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make sure that you're drawing all of these along with me if you're not.
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All right.
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Lastly let's go ahead and let's look at something a little bit more organic and talk about how the highlights
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and shadows apply to it.
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So let's say we're drawing a nose for a character.
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So even though this is more of an animation style the character's nose is going to drawn over like that
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and then I'll draw the edge of an obstacle like that nostril hole like this.
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Middle part of nose
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just kind of draw a little button nose like that and then I can draw the other nostril hole over here.
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Right.
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Perfect.
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So let's go ahead and figure out where our highlight is coming from.
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So let's say that are our lights or something.
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So let's say the light source coming from above and kind of firm in front of it just a little bit just
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kind of hitting this area as the main part.
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So next what we're gonna do is we want to add our midtown shadows so the laser is coming from the front
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like that.
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So we're gonna get a little bit of Midtown shadow on the side of the nose and we're gonna get it a little
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bit of a midtown shadow on this underside of the nose like that.
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Great.
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Next let's go ahead.
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Let's add in our core shadows or core shadow is gonna be coming down underneath here.
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Can you get a little bit of a bounce light so we're gonna kind of leave those edges alone a little bit.
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We're gonna get ambient occlusion going on in the nostril hole
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we're also gonna get a little bit of ambient occlusion right there in the crease of the side of the
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nostril
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and then lastly let's go ahead Anatomy cast shadows since the light source coming from the front and
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above the cash I was gonna be on the underside of the nose so moving in that direction is basically
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going to kind of mimic the shape of the nose just like that.
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I mean a reset air.
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So let's go ahead and add in that cache shadow
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kind of let that fade off the further down and gets
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all right.
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Great.
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So there we go.
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There's a character's nose that we might draw on a character design.
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And as you can see we applied to everything that applies to a cube just like it applies on this nose
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form.
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We have our midtown.
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So the sight of the nose right here and some of this area right here which then blends into our core
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shadow which is kind of right in this area but we've got a little bit of bounce light on here and so
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you can see that there's kind of a little bit of a lighter area around this bottom part of the nose.
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And then we get some ambient occlusion going on in the nostril holes as well as right here on the edge
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crease of the nostril and then we also get a cast shadow right down here.
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So really quick let's just do a quick review of everything you need when you're doing highlights and
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shadows.
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So first you need a light source.
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Once you know where your light source is you can tell where your core shadow is gonna be which is on
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the opposite side of the light source you know where you're Midtown shadow is gonna be which is on the
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sides of your light source.
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You know your highlight is going to be which is directly on the side that your light source is hitting
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and you know your your cache shadow is gonna be which is on the opposite side of your light source.
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We also get ambient occlusion in any dark creases or crevices because no light can reach in there so
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it's going to be the darkest part of your image.
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Thanks for watching this lecture and I'll see you guys in the next one.
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