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These are the user uploaded subtitles that are being translated: 1 00:00:00,160 --> 00:00:00,810 All right. 2 00:00:00,840 --> 00:00:05,640 In this lecture we're gonna be learning about the drawing fundamental pyramid. 3 00:00:05,640 --> 00:00:08,770 Now if you take one of my other courses you've probably seen this before. 4 00:00:08,780 --> 00:00:13,690 But in this course I'm going to teach you how it applies to drawing characters. 5 00:00:13,710 --> 00:00:20,400 Now this pyramid is going to be one of the most important things that you understand about drawing characters 6 00:00:20,460 --> 00:00:22,260 and just drawing in general. 7 00:00:22,320 --> 00:00:27,750 So I had this as a downloadable resource you can download this pyramid with all of the separate parts 8 00:00:27,750 --> 00:00:29,060 of it and you can print it off. 9 00:00:29,070 --> 00:00:33,900 You could put it on your wall or whatever but it's almost like a checklist and you can look at it over 10 00:00:33,900 --> 00:00:39,630 and over again and just remember the order of operations basically. 11 00:00:39,720 --> 00:00:41,610 So let's go ahead and let's start talking about it. 12 00:00:41,880 --> 00:00:47,250 So just like a house or a pyramid the base of it is going to be the biggest part. 13 00:00:47,400 --> 00:00:49,910 And it's also going to be the most important part. 14 00:00:49,910 --> 00:00:55,590 If your foundation or the base of your house isn't well Bill then everything else on top is just going 15 00:00:55,590 --> 00:00:57,690 to fall over and crumble. 16 00:00:57,690 --> 00:01:00,090 So you want to make sure that you have a really strong foundation. 17 00:01:00,090 --> 00:01:04,260 Now the foundation of your character drawings is going to be aligned. 18 00:01:04,380 --> 00:01:08,700 If you don't understand how to draw a line then you're not going to be very good at drawing all the 19 00:01:08,760 --> 00:01:09,870 other parts of your character. 20 00:01:09,870 --> 00:01:13,860 You have to really master a line you have to be able to draw straight lines. 21 00:01:13,920 --> 00:01:16,890 You have to be able to draw curved lines. 22 00:01:16,890 --> 00:01:20,000 There's all different types of lines that you're going to have to be able to draw. 23 00:01:20,010 --> 00:01:24,840 So some examples of this would be a line of action so for example if you draw a line like that that's 24 00:01:24,840 --> 00:01:26,120 our line of action. 25 00:01:26,130 --> 00:01:27,410 So now if we go ahead 26 00:01:30,530 --> 00:01:33,080 you can see I can kind of draw a simple little character in here 27 00:01:38,200 --> 00:01:40,570 and I can draw his leg following this line 28 00:01:49,770 --> 00:01:50,600 to something like that. 29 00:01:50,620 --> 00:01:52,920 But you can see that I start out with that line right there. 30 00:01:53,040 --> 00:01:57,330 And that would be our line of action is just set simple line just kind of gives us a line of action 31 00:01:57,330 --> 00:01:59,240 to base the rest of our POWs off of. 32 00:01:59,280 --> 00:02:05,220 Now we're gonna go into more detail about this in the next few lectures but for now you just need to 33 00:02:05,220 --> 00:02:11,160 understand that line is really important and it's the base of everything you do it makes up your shapes 34 00:02:11,820 --> 00:02:13,680 it makes up every part of your drawing. 35 00:02:13,680 --> 00:02:18,120 Even parts that you can't see that are kind of invisible lines in your head like the line of action 36 00:02:18,120 --> 00:02:19,390 for example. 37 00:02:19,410 --> 00:02:19,640 All right. 38 00:02:19,650 --> 00:02:25,110 Next is gonna be shape shape is incredibly important too because shape language kind of makes people 39 00:02:25,110 --> 00:02:30,420 feel different emotions and not only that but having some dynamic shapes in there and some shape contrast 40 00:02:30,420 --> 00:02:32,280 is really gonna help your character design. 41 00:02:32,280 --> 00:02:38,220 So for example as we did in the last lecture where we actually just draw a character you remember we 42 00:02:38,220 --> 00:02:42,180 started out with a circle for the head so we could draw circle for the head and then we could draw a 43 00:02:42,180 --> 00:02:57,100 square for the body and then let's say we can draw triangle for the hip area that and from those shapes 44 00:02:57,100 --> 00:03:01,810 we can start to connect them and turn them into some sort of a character design 45 00:03:10,830 --> 00:03:13,340 right. 46 00:03:13,820 --> 00:03:17,270 So that's shape shape is very important as well. 47 00:03:17,390 --> 00:03:19,480 Go ahead and raise that. 48 00:03:19,490 --> 00:03:22,330 Next is going to be form. 49 00:03:22,340 --> 00:03:24,770 So form is kind of the next step after shape. 50 00:03:24,770 --> 00:03:28,100 Once you have your shapes blocked out it's time start venomous form. 51 00:03:28,100 --> 00:03:33,560 So for example when you're drawing a character's head like we did before so we drew that head we drew 52 00:03:33,560 --> 00:03:35,970 the center of the face which is a straight line like this. 53 00:03:35,990 --> 00:03:38,050 And then the bottom of the eyes like that. 54 00:03:38,240 --> 00:03:41,710 And it doesn't really show very much form that way because of just looking straight onto it. 55 00:03:41,720 --> 00:03:44,800 If we went ahead and we put the line more on the edge. 56 00:03:44,810 --> 00:03:49,430 So the center line of the face and more on the edge and we curved it around this circle it makes a circle 57 00:03:49,430 --> 00:03:51,980 look more like a sphere that adds a lot of form to it. 58 00:03:51,980 --> 00:03:56,000 Same with here we can go ahead and just kind of sketch in an ellipse like that. 59 00:03:56,000 --> 00:03:59,780 So it's almost like we can see through it and we've just added a bunch of form to that. 60 00:03:59,780 --> 00:04:05,510 Form is also going to be things like adding form to something like a rectangle so it looks more like 61 00:04:05,540 --> 00:04:06,320 a cube 62 00:04:13,000 --> 00:04:18,600 and maybe this is a character's body so we kind of connect all this together. 63 00:04:20,760 --> 00:04:24,250 Then the shoulders might be right there or whatever. 64 00:04:24,250 --> 00:04:28,200 So that's how form plays into our character drawings. 65 00:04:28,330 --> 00:04:31,080 So let's review really quick. 66 00:04:31,270 --> 00:04:35,170 So we start off with the line things like a line of action and there's a few other parts but like we 67 00:04:35,170 --> 00:04:39,160 really want to focus on that line and make sure that everything looks good the balance the line the 68 00:04:39,160 --> 00:04:43,420 line of action all of that that we're gonna go to shape we're gonna block out our shapes keeping it 69 00:04:43,420 --> 00:04:47,350 nice and simple and then our shapes are going to kind of convert into form so they're gonna become three 70 00:04:47,350 --> 00:04:48,390 dimensional. 71 00:04:48,400 --> 00:04:54,220 Next we're gonna go in to space so we're not actually gonna go into outer space but we're gonna create 72 00:04:54,220 --> 00:04:59,010 space in our character or we can even place our character into an environment. 73 00:04:59,050 --> 00:05:04,000 So different ways we can create spaces by doing things like overlapping. 74 00:05:04,000 --> 00:05:09,400 So for example if I have let's say that this is kind of the thigh high and this is the knee down here 75 00:05:09,880 --> 00:05:12,880 and then we have the shin going back like this 76 00:05:15,560 --> 00:05:18,620 man a foot like that right. 77 00:05:18,710 --> 00:05:20,900 Could even draw the other foot like this. 78 00:05:20,900 --> 00:05:23,060 Maybe this is kind of like a Spider-Man pose 79 00:05:30,300 --> 00:05:34,590 Spider-Man sanction coming down like that. 80 00:05:34,890 --> 00:05:40,350 So there's our pose you can see by overlapping the arms over the body and the legs and by overlapping 81 00:05:40,350 --> 00:05:43,590 the thigh over the shin and calf area. 82 00:05:43,680 --> 00:05:49,770 It creates a lot of space three dimensional space that is and it really helps your drawing look more 83 00:05:49,770 --> 00:05:50,700 realistic. 84 00:05:50,700 --> 00:05:56,460 Another example of this would be let's say you wanted to put your character into an environment or if 85 00:05:56,460 --> 00:06:04,280 you want to head and you just drew a street like this for example some buildings on the side just kind 86 00:06:04,350 --> 00:06:08,820 of following some perspective then you can go ahead and you could put your character somewhere within 87 00:06:08,820 --> 00:06:09,690 this space 88 00:06:13,650 --> 00:06:16,440 so let's say a character just goes right there. 89 00:06:16,510 --> 00:06:23,480 Now we're just created space in our drawing because we actually placed him in a three dimensional perspective 90 00:06:23,960 --> 00:06:28,450 environment and in perspective also applies to creating space. 91 00:06:28,450 --> 00:06:32,840 So perspective would be things like this a street for example goes off to a vanishing point right there 92 00:06:32,840 --> 00:06:33,610 in the center. 93 00:06:33,620 --> 00:06:40,160 A lot of you probably already know this but it goes after that vanishing point and sometimes perspective 94 00:06:40,160 --> 00:06:45,590 can be even simpler than that sometimes perspective is just everything following the same line like 95 00:06:45,590 --> 00:06:45,860 this. 96 00:06:45,860 --> 00:06:46,340 So 97 00:06:49,300 --> 00:06:52,990 can draw a bunch of cubes and they're all following that same angle. 98 00:06:52,990 --> 00:06:58,930 That side is following the same angle and this side is following the same angle like that 99 00:07:03,700 --> 00:07:10,650 and then you could turn this into a sphere for example and you could race out stuff like this cube right 100 00:07:10,650 --> 00:07:17,590 here to make it look more like a sphere but that's perspective and all three of these are different 101 00:07:17,590 --> 00:07:20,410 forms of creating space in your drawings and it's really important. 102 00:07:20,410 --> 00:07:25,960 Now if that was a little bit overwhelming that's okay we're gonna go over in this course in great detail. 103 00:07:26,050 --> 00:07:28,150 The last thing is gonna be your detail. 104 00:07:28,240 --> 00:07:32,140 Now this is at the very tippy top so it may be the prettiest part of the pyramid. 105 00:07:32,140 --> 00:07:38,580 It may be the highest point and the thing that people look at the most but it's the least important. 106 00:07:38,590 --> 00:07:44,190 If you don't have any of this stuff right down here the tippy top the detail is not going to matter. 107 00:07:44,230 --> 00:07:48,460 So once you have your line in there so things like line of action and then you get your shapes blocked 108 00:07:48,460 --> 00:07:53,680 out so you have good shape contrast shape language and then you turn those into kind of forms so you 109 00:07:53,680 --> 00:07:57,280 have your three dimensional aspect in there and then you also want to make sure that you have stuff 110 00:07:57,280 --> 00:08:02,560 like space in there so making sure that your perspective and stuff like that looks correct or you have 111 00:08:02,590 --> 00:08:05,080 overlapping body parts and things. 112 00:08:05,080 --> 00:08:10,480 Then after you have all of that done and rough down and blocked out and sketched out then you can add 113 00:08:10,480 --> 00:08:11,040 your detail. 114 00:08:11,050 --> 00:08:13,770 Detail is going to consist of things like texture. 115 00:08:14,000 --> 00:08:17,470 So let me just you raise this really quick. 116 00:08:17,570 --> 00:08:22,430 So this is gonna consist of things like texture so texture can just be simple things like lines and 117 00:08:22,430 --> 00:08:28,550 dots or sometimes it can be part of the contouring line or the profile line so if I draw a sphere for 118 00:08:28,550 --> 00:08:38,270 example I draw an indent like that on my sphere maybe another one right there another one here then 119 00:08:38,270 --> 00:08:40,310 I can kind of draw cracks with those 120 00:08:44,450 --> 00:08:49,410 and you can see that those indents on the profile create a texture tells us that these cracks actually 121 00:08:49,410 --> 00:08:51,900 have some dimension there cracks in not just lines. 122 00:08:52,050 --> 00:08:57,910 They actually kind of curved down into it and texture can also come in by shading. 123 00:08:57,910 --> 00:09:03,250 So if I were to shade like this I would tell you a little bit more about the form of these cracks 124 00:09:06,550 --> 00:09:14,350 but that would be texture and details would also consist of things like details on the costume details 125 00:09:14,350 --> 00:09:16,300 like the eyelashes on the eyes. 126 00:09:16,300 --> 00:09:21,790 Anything that's not that pertinent to the actual structure and form of your character is gonna be detail 127 00:09:21,820 --> 00:09:25,280 and that's the stuff you want to wait to add until the very end. 128 00:09:25,330 --> 00:09:29,740 You remember when we drew our character drawing at the beginning of this cautious in this last lecture 129 00:09:30,640 --> 00:09:36,760 we started out with simple shapes and lines and then from there we kind of turned those more into forms 130 00:09:37,060 --> 00:09:42,280 and then we worked on space a little bit there was kind of a little bit of space involved with her hair 131 00:09:42,480 --> 00:09:48,310 and stuff like that overlapping and then we added detail the last with our darker pencil we pushed harder 132 00:09:48,580 --> 00:09:53,110 and we really added in those details and defined what our character was. 133 00:09:53,110 --> 00:09:57,340 So this is the formula you're going to want to use when you're drawing characters you want to follow 134 00:09:57,340 --> 00:09:59,130 this every time. 135 00:09:59,170 --> 00:10:05,470 Now there are a lot of different ways to draw and especially to draw characters and I don't really like 136 00:10:05,470 --> 00:10:11,650 to tell people that there is only one way but I will say that when it comes to the fundamentals of drawing 137 00:10:11,650 --> 00:10:17,560 characters this pyramid right here there aren't many artists out there that can argue with a structure 138 00:10:17,560 --> 00:10:18,460 like this. 139 00:10:18,460 --> 00:10:23,410 It could be shifted around a little bit but for the most part this is so important that you structure 140 00:10:23,410 --> 00:10:27,880 your drawings this way that you start with the line then shape and form that space and detail. 141 00:10:27,910 --> 00:10:31,810 And some people might add a few other things in there or take some things out or change the names of 142 00:10:31,810 --> 00:10:32,180 them. 143 00:10:32,320 --> 00:10:38,530 But for the most part these three down here are going to be your most important foundation of your drawing 144 00:10:38,530 --> 00:10:39,760 line shape and form. 145 00:10:39,760 --> 00:10:45,550 There's no arguing about it so you want to make sure that you have those down really well and throughout 146 00:10:45,550 --> 00:10:50,920 this course I'm going to teach you how to really draw those super well and design them super well. 147 00:10:50,950 --> 00:10:51,240 All right. 148 00:10:51,250 --> 00:10:53,730 That brings us to the end of this lecture. 149 00:10:53,740 --> 00:10:56,620 Thanks for watching and I'll see you in the next one. 15561

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