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These are the user uploaded subtitles that are being translated: 1 00:00:00,625 --> 00:00:01,025 Okay. 2 00:00:01,025 --> 00:00:02,825 So now that we have a custom taxes done. 3 00:00:02,825 --> 00:00:05,325 What we are going to do in this chapter is we are going to get started 4 00:00:05,325 --> 00:00:06,625 with a 3 now. 5 00:00:06,625 --> 00:00:09,525 In speedtree literally has the name in it. 6 00:00:10,025 --> 00:00:13,825 You can go from simple trees all the way to super-advanced tree. 7 00:00:13,825 --> 00:00:16,025 So we are going to keep it nice and simple. 8 00:00:16,425 --> 00:00:19,625 So we want to get started with a blank and most of the techniques that 9 00:00:19,625 --> 00:00:20,825 we will be using here. 10 00:00:21,125 --> 00:00:24,425 They will actually, you will already know them because we've sort of 11 00:00:24,425 --> 00:00:27,925 use them although in different ways with our other foliage. 12 00:00:28,425 --> 00:00:30,025 So we start with three now. 13 00:00:30,425 --> 00:00:32,425 The way that it's, we will go very easy. 14 00:00:32,425 --> 00:00:36,225 You have a trunk, the trunk will have punches, and then normally those 15 00:00:36,225 --> 00:00:38,425 parties will have even smaller branches. 16 00:00:38,525 --> 00:00:41,825 And those parties will have like even smaller ones and have leaves 17 00:00:42,225 --> 00:00:42,525 week. 18 00:00:42,525 --> 00:00:46,725 I'd like just need to decide how many levels we go up before we switch 19 00:00:46,725 --> 00:00:50,725 out our geometry, branches for our texture punches. 20 00:00:51,025 --> 00:00:53,625 So, you can if you want you can even do it at like, the very 21 00:00:53,625 --> 00:00:57,425 beginning, if you, for example, creates more different textures and 22 00:00:57,425 --> 00:00:59,625 then you can get something for example. 23 00:01:00,425 --> 00:01:03,225 I think it's like this one here. 24 00:01:03,225 --> 00:01:05,425 This is like an ensample that comes with speedtree. 25 00:01:05,625 --> 00:01:06,225 So over here. 26 00:01:06,225 --> 00:01:09,625 This is, for example, an extreme example, if you want to optimize 27 00:01:09,925 --> 00:01:14,425 where it only has one geometry brunch and then it already goes over 28 00:01:14,425 --> 00:01:15,025 into texture. 29 00:01:15,025 --> 00:01:18,425 See, but now I want to go for a little bit higher quality because this 30 00:01:18,425 --> 00:01:19,925 does not look super nice. 31 00:01:20,325 --> 00:01:21,725 So just keep that in mind. 32 00:01:22,425 --> 00:01:25,625 Now, I'm going to close this and let's just get started without. 33 00:01:25,725 --> 00:01:28,925 So we want to right-click and we want to get started with a simple 34 00:01:28,925 --> 00:01:29,425 trunk. 35 00:01:29,825 --> 00:01:30,325 Just going to go. 36 00:01:30,425 --> 00:01:33,025 Go over here because this one might be nice. 37 00:01:34,825 --> 00:01:35,525 It's all. 38 00:01:35,825 --> 00:01:39,125 Yeah, I want to kind like go for not too tall. 39 00:01:39,525 --> 00:01:41,925 So just going to be like, quite a basic tree, like having a little bit 40 00:01:41,925 --> 00:01:45,125 of empty space at the bottom and then it just kind of like Branch out 41 00:01:45,125 --> 00:01:47,925 and it just has like a bit of like the classic tree shape to get 42 00:01:47,925 --> 00:01:48,625 started with. 43 00:01:49,025 --> 00:01:51,825 So I just want to have a look and see how these ones look. 44 00:01:51,825 --> 00:01:56,025 So we have alt split and towel splits pretty cool because it like 45 00:01:56,025 --> 00:01:56,525 splits off. 46 00:01:56,525 --> 00:01:58,225 But let's try it all over here. 47 00:01:58,925 --> 00:02:01,825 That's often like quite an easy sample here. 48 00:02:01,925 --> 00:02:03,225 If you do the split one. 49 00:02:08,525 --> 00:02:09,225 Let's hide this. 50 00:02:10,025 --> 00:02:12,625 Yeah the split when I think what you need to do is we need to like 51 00:02:12,625 --> 00:02:14,725 have them another branch on top of it. 52 00:02:15,025 --> 00:02:17,025 So but we are just going to go for this one. 53 00:02:17,325 --> 00:02:19,825 I actually started to split one with go on longer. 54 00:02:19,825 --> 00:02:24,925 But oh well anyway, so we have over here are tongue. 55 00:02:24,925 --> 00:02:26,225 That's totally fine. 56 00:02:26,725 --> 00:02:29,725 Not to special if you want you can play house with it. 57 00:02:30,225 --> 00:02:31,425 I don't really care here. 58 00:02:31,425 --> 00:02:32,825 You can see like, yes the length. 59 00:02:32,825 --> 00:02:34,725 It is very, very large. 60 00:02:34,925 --> 00:02:36,625 So I guess, what you can do is you can 61 00:02:36,725 --> 00:02:39,825 Try and set the length over here to like only 30. 62 00:02:41,025 --> 00:02:44,825 And then maybe like play around a little bit more with like your skin 63 00:02:45,725 --> 00:02:47,125 by setting it a little bit lower. 64 00:02:48,325 --> 00:02:51,025 And if I see this, I feel like that. 65 00:02:51,025 --> 00:02:52,325 Maybe what I want to do. 66 00:02:52,825 --> 00:02:54,425 See, let's start with the base. 67 00:02:55,925 --> 00:02:59,225 And then if I click on the ear, I feel like I want to just go ahead 68 00:02:59,225 --> 00:03:04,425 and just maybe like, move this up so that it does not go into a point 69 00:03:04,425 --> 00:03:05,225 too quickly. 70 00:03:05,725 --> 00:03:06,325 There we go. 71 00:03:06,425 --> 00:03:08,225 So, yeah, you can also do these kind of Curves. 72 00:03:08,225 --> 00:03:10,625 You can all find them down here. 73 00:03:10,625 --> 00:03:12,725 Here, you can find all types of different curves. 74 00:03:13,225 --> 00:03:14,725 So yeah, that's looking pretty good. 75 00:03:15,125 --> 00:03:18,225 Now, we are going to get started with our first base of barge. 76 00:03:18,225 --> 00:03:22,025 So if we go in here, let's see if we just have like a branches and 77 00:03:23,625 --> 00:03:27,525 We could again liked why this one and that will give us like a wide 78 00:03:27,525 --> 00:03:28,925 like a pretty solid base. 79 00:03:29,425 --> 00:03:30,725 So for these barges. 80 00:03:32,025 --> 00:03:35,425 They seem to be quite long already at the base and then they become 81 00:03:35,425 --> 00:03:35,925 smaller. 82 00:03:35,925 --> 00:03:39,425 So that's something that I want to do and it's mostly in the length. 83 00:03:39,525 --> 00:03:44,425 So, if we go to our length over here, based on parents, I'm going to 84 00:03:44,425 --> 00:03:48,025 set the default length a little bit smaller. 85 00:03:49,125 --> 00:03:52,025 And then I'm going ups and then I'm going to go in here. 86 00:03:52,025 --> 00:03:53,525 And yes, I'm going to make these. 87 00:03:55,025 --> 00:03:56,225 I can like a little bit smaller. 88 00:03:57,325 --> 00:03:58,625 So, that is pretty good. 89 00:03:58,625 --> 00:03:59,825 This one is really long. 90 00:03:59,825 --> 00:04:01,625 Although that might actually be interesting. 91 00:04:02,225 --> 00:04:04,725 But what I'm curious about, is it, oh, yeah. 92 00:04:04,725 --> 00:04:08,425 This is why this really long because of this one like this. 93 00:04:10,725 --> 00:04:14,625 Now, to get the randomization in here, you can also click on this 94 00:04:14,625 --> 00:04:15,525 button next to this. 95 00:04:16,025 --> 00:04:18,625 And here you have variance which will give you like a little bit of 96 00:04:18,625 --> 00:04:19,525 randomization. 97 00:04:20,125 --> 00:04:24,825 I don't know why I did not use that one before you could have actually 98 00:04:24,825 --> 00:04:25,825 also uses on the car. 99 00:04:25,825 --> 00:04:29,225 So I completely forgot to use this on the cars to be very honest, but 100 00:04:29,525 --> 00:04:30,025 it is here. 101 00:04:30,025 --> 00:04:34,025 So you are able to like art some of had in a variance and you could 102 00:04:34,025 --> 00:04:35,525 also do like a distribution. 103 00:04:35,525 --> 00:04:38,325 But yeah, I'm quite happy with that. 104 00:04:38,325 --> 00:04:38,825 I think. 105 00:04:40,325 --> 00:04:42,525 Yeah, so we have this one. 106 00:04:42,525 --> 00:04:46,225 Now the next thing that maybe it might be nice if we do like some 107 00:04:46,225 --> 00:04:47,025 breaking. 108 00:04:47,325 --> 00:04:50,125 If you like go down here and let's just see. 109 00:04:50,625 --> 00:04:50,825 Wait. 110 00:04:50,825 --> 00:04:52,125 Let me just move this over here. 111 00:04:53,625 --> 00:04:54,625 That's a knockout. 112 00:04:54,625 --> 00:04:55,625 Where is my? 113 00:04:57,525 --> 00:04:58,425 Over egg. 114 00:04:59,725 --> 00:05:01,125 Oh God, I way forgot. 115 00:05:03,425 --> 00:05:04,925 Shape, Shake sack. 116 00:05:06,125 --> 00:05:07,225 Oh, yeah, here's the break. 117 00:05:07,425 --> 00:05:09,725 So I just want to see if I have like a chance. 118 00:05:11,025 --> 00:05:12,025 Oh, actually, you know what? 119 00:05:12,025 --> 00:05:15,125 That's would like, cut them away quite quickly and that case I'm not 120 00:05:15,125 --> 00:05:15,825 going to do that. 121 00:05:16,125 --> 00:05:21,125 So I'm going to leave it as this and I most likely will need to do one 122 00:05:21,125 --> 00:05:22,425 more level of branches. 123 00:05:22,625 --> 00:05:24,025 By the way, these parties right now. 124 00:05:24,025 --> 00:05:25,525 Everything is quite High Poli. 125 00:05:25,925 --> 00:05:30,125 So what you do want to do with your tree like normally with our garden 126 00:05:30,125 --> 00:05:31,425 having this not really problem. 127 00:05:31,625 --> 00:05:32,525 But which are three. 128 00:05:32,825 --> 00:05:36,125 I want to always just double-check my Tris and then I want to go into 129 00:05:36,125 --> 00:05:39,325 my segments and I tend to often set my accuracy. 130 00:05:40,525 --> 00:05:41,625 A little bit lower. 131 00:05:41,925 --> 00:05:45,325 And then set my radial over here. 132 00:05:45,325 --> 00:05:46,525 Sometimes a little bit lower. 133 00:05:47,025 --> 00:05:48,325 Now, I think actually this one's fine. 134 00:05:48,325 --> 00:05:52,025 But in your big partition would set your radio your little bit thinner 135 00:05:52,025 --> 00:05:55,525 to minimize the geometry amounts. 136 00:05:57,425 --> 00:05:58,725 And then I want to go ahead and nail. 137 00:05:58,725 --> 00:05:59,225 So, 138 00:06:00,825 --> 00:06:02,525 See ya. 139 00:06:02,525 --> 00:06:06,025 Actually, I don't really care too much about EXO, see right now, but I 140 00:06:06,025 --> 00:06:08,525 could also go over here and just sit like the relative, which will 141 00:06:08,525 --> 00:06:10,425 basically just reduce the amount of 142 00:06:12,225 --> 00:06:15,725 My branches, so that's looking pretty good over here. 143 00:06:15,725 --> 00:06:17,125 You can see that we have like this ends. 144 00:06:17,125 --> 00:06:17,625 If you want. 145 00:06:17,625 --> 00:06:22,725 You can right, click add selected object in your cart, a not unknown, 146 00:06:22,725 --> 00:06:28,325 not a not a cap over here and that will basically just end these ends 147 00:06:28,325 --> 00:06:28,725 properly. 148 00:06:28,725 --> 00:06:31,025 See, and it will not just be a square. 149 00:06:31,025 --> 00:06:34,525 It will just nicely try to like move it into a point is, if that it is 150 00:06:34,525 --> 00:06:35,425 still growing. 151 00:06:35,825 --> 00:06:36,525 So that's quite nice. 152 00:06:36,525 --> 00:06:40,025 If you just want to cap it off and then if we go back to our big 153 00:06:40,025 --> 00:06:41,625 bunches we can now right-click. 154 00:06:42,125 --> 00:06:46,525 ultimately should to selected and I'm gonna go ahead and I'm gonna go 155 00:06:46,525 --> 00:06:47,225 for 156 00:06:50,325 --> 00:06:53,925 maybe some custom punches or we can go in here and we can go for like 157 00:06:55,125 --> 00:06:56,325 little bunches. 158 00:06:57,125 --> 00:06:58,925 Yeah, let's do little bunches over here. 159 00:07:00,825 --> 00:07:04,025 This one might actually be, I'm just gonna quickly go to note and I'm 160 00:07:04,025 --> 00:07:05,425 going to set the length a little bit in. 161 00:07:05,725 --> 00:07:08,825 There you go and then go back to generator for just one branch. 162 00:07:08,825 --> 00:07:10,125 That's not really a poem. 163 00:07:10,525 --> 00:07:10,825 Okay. 164 00:07:10,825 --> 00:07:12,625 So we got a little branches and on here. 165 00:07:12,625 --> 00:07:14,825 We are going to have a Texas now. 166 00:07:14,825 --> 00:07:16,525 First of all, so yes, I like that. 167 00:07:16,525 --> 00:07:18,725 We have like a lot of space or a lot. 168 00:07:18,925 --> 00:07:20,325 A little bit of space down here. 169 00:07:20,925 --> 00:07:23,725 I'm going to go to my generator settings, and I'm going to set my 170 00:07:23,725 --> 00:07:24,525 first 171 00:07:25,625 --> 00:07:27,225 Probably down a little bit. 172 00:07:29,525 --> 00:07:31,025 Because it looks like over here. 173 00:07:32,225 --> 00:07:34,925 These punch happen quite often like not too often. 174 00:07:34,925 --> 00:07:38,025 So it's still like a little bit out. 175 00:07:39,725 --> 00:07:42,825 But I want to try and get them quite close to like the beginning. 176 00:07:43,525 --> 00:07:44,525 Next to this. 177 00:07:44,525 --> 00:07:45,325 Let's have a look. 178 00:07:45,325 --> 00:07:51,325 I'm going to I think yeah here at the top. 179 00:07:51,325 --> 00:07:52,425 I don't really like them. 180 00:07:52,425 --> 00:07:54,525 So they are only sitting at the top right now. 181 00:07:58,125 --> 00:07:58,825 Frequency. 182 00:07:58,825 --> 00:08:02,325 I don't really mind just having. 183 00:08:02,325 --> 00:08:06,825 I'm just having a tank here because as you can see over here, like I 184 00:08:06,825 --> 00:08:08,125 don't have too much closer top. 185 00:08:08,125 --> 00:08:10,625 So the select, let's set my last little bit down. 186 00:08:11,125 --> 00:08:15,125 Then let's go into my spine and let's set my length, maybe like a 187 00:08:15,125 --> 00:08:20,125 little bit up over here just to give them a little bit more space. 188 00:08:20,625 --> 00:08:23,325 And I think I'm now just need to start adding my texture because else 189 00:08:23,325 --> 00:08:25,425 it will be very difficult to see what I'm doing. 190 00:08:25,925 --> 00:08:27,625 So, let's go ahead and just get started by 191 00:08:27,825 --> 00:08:28,625 Adding textures. 192 00:08:29,125 --> 00:08:30,525 If we go to our materials. 193 00:08:30,625 --> 00:08:32,725 We can add two new materials. 194 00:08:33,425 --> 00:08:34,725 One we can call back. 195 00:08:36,025 --> 00:08:41,225 The other one we can call Crunch now for about material. 196 00:08:41,525 --> 00:08:44,625 What we can do is we can just import the one that we got from 197 00:08:44,625 --> 00:08:45,525 textures.com. 198 00:08:46,325 --> 00:08:47,825 So let me just navigate to it. 199 00:08:51,025 --> 00:08:55,025 Click, oh God, no, nothing no, nothing. 200 00:08:55,025 --> 00:08:56,925 Our opacity in a normal map. 201 00:08:58,025 --> 00:09:01,525 And if you want in your office map, so this one, we can just drag onto 202 00:09:01,525 --> 00:09:04,125 the tongue and replace the barge material also. 203 00:09:04,825 --> 00:09:09,825 So this like our base bark over here to looking totally fine, seems to 204 00:09:09,825 --> 00:09:14,625 work so 0 and we want to also probably just drag it onto our cap. 205 00:09:15,525 --> 00:09:16,125 Like that's. 206 00:09:16,925 --> 00:09:21,325 And now what we can do is we can go ahead and we can go to our Branch 207 00:09:22,625 --> 00:09:24,025 turn on two-sided. 208 00:09:25,325 --> 00:09:28,425 And now, if we go, I'm just navigating to it. 209 00:09:28,425 --> 00:09:30,525 So that's why it takes me. 210 00:09:30,525 --> 00:09:31,225 Second. 211 00:09:32,025 --> 00:09:34,125 We can grab our base color. 212 00:09:35,025 --> 00:09:35,825 Opacity. 213 00:09:37,125 --> 00:09:41,225 Normal and roughness and we have them set the two-sided. 214 00:09:41,225 --> 00:09:42,425 So that's looking pretty good. 215 00:09:42,925 --> 00:09:44,825 In as for a cutout meshes. 216 00:09:44,825 --> 00:09:46,525 Let's press edit and let's have a look. 217 00:09:47,025 --> 00:09:47,625 So 218 00:09:49,925 --> 00:09:51,625 Yes, you can keep it a plane. 219 00:09:51,925 --> 00:09:55,525 But I do personally prefer to always just give it a little bit of 220 00:09:55,925 --> 00:09:56,925 extra geometry. 221 00:09:57,025 --> 00:10:01,325 It is needed anyway, because what we're going to do is we are going to 222 00:10:02,825 --> 00:10:06,825 smooth that we are going to do some tessellations that we actually do 223 00:10:06,825 --> 00:10:10,225 have like a little bit of room to move his round. 224 00:10:10,225 --> 00:10:11,525 So let's go for something like this. 225 00:10:13,125 --> 00:10:16,025 We shut the tessellation little bit and then what we will do is we 226 00:10:16,025 --> 00:10:18,925 will rely on are all these two pushes down quite quickly. 227 00:10:19,425 --> 00:10:22,125 So we now have this one over here, which is our Leaf. 228 00:10:22,525 --> 00:10:25,425 So now we can pretty much just work on that, so we can go to our 229 00:10:25,425 --> 00:10:27,825 little, right, click our geometry. 230 00:10:28,225 --> 00:10:31,825 And if we, for example, once again, go to leaves, you can play around 231 00:10:31,825 --> 00:10:38,425 with this and I don't need to alternating so maybe we can just go for 232 00:10:38,425 --> 00:10:41,325 like scattered leaves and see how those work. 233 00:10:42,625 --> 00:10:45,625 So, these leaves they will have smaller branches to them. 234 00:10:45,625 --> 00:10:48,325 So they are actually going to become a little bit bigger. 235 00:10:48,925 --> 00:10:52,325 So what I'm going to do is I'm going to go in here and I will will 236 00:10:52,325 --> 00:10:53,325 first go. 237 00:10:54,225 --> 00:10:54,625 Let's see. 238 00:10:54,625 --> 00:10:58,425 Let's first go to skin set the size of the leaves, a bigger. 239 00:10:59,025 --> 00:11:01,125 Let's go to generate and just set the number. 240 00:11:02,425 --> 00:11:05,025 And it is using my favorite which is proportional. 241 00:11:05,925 --> 00:11:09,525 And I just want to go ahead and I want to have them all like sticking 242 00:11:09,525 --> 00:11:10,325 a little bit forward. 243 00:11:10,325 --> 00:11:12,025 So I want to go to my online. 244 00:11:13,525 --> 00:11:14,325 Over here. 245 00:11:15,425 --> 00:11:16,725 And do like a little bit like this. 246 00:11:16,725 --> 00:11:20,225 And now, if we are to our Branch texture, you can see that. 247 00:11:20,225 --> 00:11:22,125 So this is now the texture that we created. 248 00:11:23,725 --> 00:11:26,925 Which works really nicely because it is the same text Branch textures 249 00:11:26,925 --> 00:11:27,425 over here. 250 00:11:27,725 --> 00:11:30,925 So we just need to go ahead and we need to make it look a lot Fuller 251 00:11:31,125 --> 00:11:32,425 compared to what we have over here. 252 00:11:32,925 --> 00:11:35,625 So that's why I wanted to also have some like quite close. 253 00:11:36,125 --> 00:11:37,225 If I have a look at this. 254 00:11:37,225 --> 00:11:42,125 I'm going to go ahead and I'm going to, hmm. 255 00:11:42,825 --> 00:11:45,325 Yes, I can add more little branches over here. 256 00:11:45,325 --> 00:11:48,225 Although, I, by the way, I do need to go into my segments. 257 00:11:49,525 --> 00:11:50,925 and I need you like set my 258 00:11:52,825 --> 00:11:54,525 relative quite a bit down. 259 00:11:55,225 --> 00:11:55,525 Although it. 260 00:11:55,525 --> 00:11:58,525 Looks like it cannot go down, much more set. 261 00:11:58,525 --> 00:12:00,325 My optimization over here up. 262 00:12:00,325 --> 00:12:02,625 So this will do like some general optimization. 263 00:12:04,325 --> 00:12:08,425 You see, now we are only at like 4,000 Tangles, although 4,000 might 264 00:12:08,425 --> 00:12:09,125 be little bit. 265 00:12:10,525 --> 00:12:12,425 Too little, there we go. 266 00:12:13,025 --> 00:12:16,225 And I'm gonna go into my leasing this like, it is a little bit fiddly. 267 00:12:16,225 --> 00:12:19,325 We just basically want to just go back and forth and just see what 268 00:12:19,325 --> 00:12:19,625 works. 269 00:12:19,625 --> 00:12:20,325 So over here. 270 00:12:20,325 --> 00:12:23,025 I got like go of course with my size. 271 00:12:23,425 --> 00:12:26,525 But if I go to large my size, you will get this kind of stuff. 272 00:12:26,525 --> 00:12:31,025 We're just like you can easily still see gaps in the tree and it just 273 00:12:31,025 --> 00:12:33,525 doesn't feel really nice in general. 274 00:12:33,525 --> 00:12:34,525 So instead. 275 00:12:36,125 --> 00:12:38,325 Let's go ahead and let's say. 276 00:12:38,625 --> 00:12:39,025 Okay. 277 00:12:39,025 --> 00:12:42,825 So let's first of all, just finish off some stuff over here. 278 00:12:42,825 --> 00:12:44,125 So the size over here. 279 00:12:44,125 --> 00:12:45,225 I'm fine with that. 280 00:12:46,025 --> 00:12:48,625 I'm going to, I don't think. 281 00:12:48,625 --> 00:12:48,825 Yeah. 282 00:12:48,825 --> 00:12:49,525 Here collection. 283 00:12:49,625 --> 00:12:53,125 We need to have Collision turned off in this case because else it will 284 00:12:53,125 --> 00:12:54,325 just look even worse. 285 00:12:54,925 --> 00:12:57,925 I'm going to go ahead and go to my orientation. 286 00:13:02,725 --> 00:13:05,825 And I'm just basically playing around a little bit. 287 00:13:05,825 --> 00:13:09,925 With the pieces, folding is one that I want to like play around to it. 288 00:13:09,925 --> 00:13:15,225 Curling over here, we can also do so that they can like go downwards. 289 00:13:16,325 --> 00:13:18,925 We can give some like some twisting if we want. 290 00:13:20,525 --> 00:13:21,925 Some kind of vertex. 291 00:13:24,125 --> 00:13:26,325 Defamation is also nice. 292 00:13:28,125 --> 00:13:32,625 And a scaling over here, you can maybe give like a little skill. 293 00:13:32,625 --> 00:13:33,825 So let's try out a random stuff. 294 00:13:33,825 --> 00:13:37,725 So if we go in here, here we can say we can give it like a little bit 295 00:13:37,725 --> 00:13:38,825 of variance like this. 296 00:13:38,825 --> 00:13:41,125 Just to randomize it a little bit. 297 00:13:41,725 --> 00:13:45,025 I'm quite embarrassed now that I did not use this one too often for 298 00:13:45,025 --> 00:13:49,925 the other pieces, but okay, so we got this and now I think that we 299 00:13:49,925 --> 00:13:53,425 need to do is we need to rely mostly on our branches to fill in the 300 00:13:53,425 --> 00:13:56,125 space a little bit better, especially down here. 301 00:13:56,125 --> 00:13:57,425 So let's set the frequency. 302 00:13:59,025 --> 00:14:00,325 Over here a little bit up. 303 00:14:00,325 --> 00:14:00,725 You see? 304 00:14:00,725 --> 00:14:04,125 Until we are starting to fill in the space and then we got something 305 00:14:04,125 --> 00:14:05,925 like this now. 306 00:14:06,025 --> 00:14:06,725 Next stop. 307 00:14:06,725 --> 00:14:08,925 So that is already looking quite a bit better. 308 00:14:09,025 --> 00:14:09,525 Of course. 309 00:14:09,525 --> 00:14:13,125 I need to play how to my texture, like my actual texture itself. 310 00:14:13,525 --> 00:14:15,825 I want to go ahead and I want to just work on the colors. 311 00:14:16,225 --> 00:14:20,925 But if I see this, the first thing I think is going to leaf and 312 00:14:20,925 --> 00:14:25,725 setting our number down a little bit because it is a little bit 313 00:14:25,725 --> 00:14:26,325 Overkill. 314 00:14:31,825 --> 00:14:35,425 Let's go for something like this, especially because once we have our 315 00:14:35,425 --> 00:14:39,525 shadows and everything in here, we can probably hear if I go to post 316 00:14:39,525 --> 00:14:42,225 and click on a ohia, see once you get like shadows in here. 317 00:14:42,225 --> 00:14:44,225 It's already going to become a lot less. 318 00:14:44,725 --> 00:14:46,725 So this is pretty good. 319 00:14:46,725 --> 00:14:47,825 I'm going to now 320 00:14:49,225 --> 00:14:51,825 Click on my large punch overhearing. 321 00:14:51,825 --> 00:14:52,825 Go to note. 322 00:14:53,725 --> 00:14:55,125 And am I able to select this one? 323 00:14:55,425 --> 00:14:55,825 This one? 324 00:14:55,825 --> 00:14:57,225 I feel like it's sticking out too far. 325 00:14:57,225 --> 00:15:00,325 So, I'm just going to push it back in, and maybe like, play out a 326 00:15:00,325 --> 00:15:01,925 little bit more with my angle. 327 00:15:03,125 --> 00:15:06,925 And I feel this one sticking out also a little bit too far. 328 00:15:06,925 --> 00:15:08,425 So let's also play how to that. 329 00:15:11,325 --> 00:15:15,325 Because I still want to like have a little bit of you got didn't mean 330 00:15:15,325 --> 00:15:17,725 to do that little bit of control over. 331 00:15:20,025 --> 00:15:21,025 My parches. 332 00:15:21,225 --> 00:15:23,625 But as you can see, you can very quickly generate a pretty 333 00:15:23,625 --> 00:15:25,725 good-looking tree over here. 334 00:15:26,125 --> 00:15:29,525 Now the trees has said before they can become very Advanced. 335 00:15:29,725 --> 00:15:33,025 You can also for example, go to your trunk and you can go like I've 336 00:15:33,025 --> 00:15:35,425 never will have not done this a lot, but 337 00:15:37,425 --> 00:15:39,625 you can do like nuts and 338 00:15:43,225 --> 00:15:44,125 over here. 339 00:15:44,525 --> 00:15:46,925 I think I've what I need to do is I first of all need to like arts and 340 00:15:46,925 --> 00:15:50,425 next up behind you this or what I can do is I can add probably like a 341 00:15:50,425 --> 00:15:51,325 punch to this. 342 00:15:52,825 --> 00:15:55,825 No, wait, I I'm just messing out with this. 343 00:15:55,825 --> 00:15:59,125 So if you want you can ignore this, but there was like a way that you 344 00:15:59,125 --> 00:16:01,025 can like art a bunch. 345 00:16:02,025 --> 00:16:05,925 And for this Bunch, you basically go to generate and you set it to be 346 00:16:05,925 --> 00:16:06,925 very, very low. 347 00:16:08,025 --> 00:16:08,725 Like this. 348 00:16:10,425 --> 00:16:12,325 And then you set the brake all the way up. 349 00:16:12,825 --> 00:16:14,325 So here we have like one Bunch. 350 00:16:15,025 --> 00:16:17,625 So let's say that we even go to like nodes and we 351 00:16:19,325 --> 00:16:20,825 just change the position of it. 352 00:16:23,525 --> 00:16:26,625 And after you've changed the position, you can go to spine and you can 353 00:16:26,625 --> 00:16:27,425 go down. 354 00:16:28,525 --> 00:16:29,525 And break it. 355 00:16:35,825 --> 00:16:39,225 Which in this case, it does work, but not at a 356 00:16:40,525 --> 00:16:42,025 Position, I want to come on. 357 00:16:42,125 --> 00:16:42,825 There we go. 358 00:16:43,625 --> 00:16:44,625 And then over here. 359 00:16:44,625 --> 00:16:46,425 You should be able to act like a knot. 360 00:16:48,125 --> 00:16:49,125 And not just the cap. 361 00:16:50,025 --> 00:16:50,425 I know. 362 00:16:50,625 --> 00:16:51,725 I guess it was a cap. 363 00:16:52,325 --> 00:16:55,025 So, yeah, there you can add just like a cap over here. 364 00:16:56,725 --> 00:17:00,525 And that will give you likes again like an interesting Loop, but it's 365 00:17:00,525 --> 00:17:01,025 not going. 366 00:17:01,025 --> 00:17:04,425 It's not looking as good as good as a dad, probably because the cap 367 00:17:04,425 --> 00:17:08,225 material you would also you also want to have like a unique material 368 00:17:08,225 --> 00:17:11,325 in this, but I just wanted to quickly show you that you can do stuff 369 00:17:11,325 --> 00:17:14,625 like this, even though I personally don't find myself doing it too 370 00:17:14,625 --> 00:17:14,925 often. 371 00:17:14,925 --> 00:17:18,425 But yeah, you can like set the spot down and then you can go ahead and 372 00:17:18,425 --> 00:17:23,025 you can just mess around with this at for example, it just it starts 373 00:17:23,025 --> 00:17:26,425 like that nice extra bit of detail as if the day I used to be. 374 00:17:26,525 --> 00:17:28,325 And she about to kind like got broken off. 375 00:17:28,925 --> 00:17:32,025 So here that's like quite cool to have stuff like that. 376 00:17:32,425 --> 00:17:33,225 Yeah, for the rest. 377 00:17:33,525 --> 00:17:34,725 I think it's pretty basic. 378 00:17:34,725 --> 00:17:37,525 You have your leaves at this point, you can generate whatever you 379 00:17:37,525 --> 00:17:37,725 want. 380 00:17:37,725 --> 00:17:40,225 So if I would just, for example, save my scene first. 381 00:17:41,725 --> 00:17:44,025 That is not the one but not the correct folder. 382 00:17:46,025 --> 00:17:51,325 Let's go in here saves a let's just call this 3 on the score 0 1 383 00:17:51,525 --> 00:17:55,025 because I in my time lapse of my Forest I will most likely create a 384 00:17:55,025 --> 00:17:56,425 few more extra trees. 385 00:17:56,525 --> 00:18:00,925 So let's just save this but though she treats will just be generated. 386 00:18:01,225 --> 00:18:02,225 So yeah, you can go in here. 387 00:18:02,225 --> 00:18:04,325 You can also make use of forces if you want. 388 00:18:04,625 --> 00:18:08,025 Now, in this one, first thing I would think of is to, for example, 389 00:18:08,025 --> 00:18:12,025 like player how to little bit more with like my noise to give it like 390 00:18:12,025 --> 00:18:12,625 a little bit. 391 00:18:14,025 --> 00:18:15,425 Like an unevenness. 392 00:18:18,525 --> 00:18:20,825 Which I'm actually going to probably leave here. 393 00:18:20,825 --> 00:18:21,625 I quite like that. 394 00:18:21,625 --> 00:18:24,525 So let's just save scene and let's say that this is now done and then 395 00:18:24,525 --> 00:18:27,925 if you ever want to change it around, yes, you can do the tongue, but 396 00:18:27,925 --> 00:18:32,525 I tend to just go for my big punches and then I just go to like my 397 00:18:33,625 --> 00:18:34,725 Randomizer over here. 398 00:18:35,325 --> 00:18:38,625 And the thing is you can also had the mice everything. 399 00:18:38,725 --> 00:18:42,025 If you randomize everything into a little Aegis, randomize the entire 400 00:18:42,025 --> 00:18:42,225 tree. 401 00:18:42,225 --> 00:18:44,625 So if I press that one, here, you can see that. 402 00:18:44,625 --> 00:18:50,025 It's just I think I even if I go one down here, see it randomizes the 403 00:18:50,025 --> 00:18:53,025 trunk, it randomizes all the branches, it randomizes everything, 404 00:18:53,025 --> 00:18:57,025 basically and then you can see that you can very quickly create 405 00:18:57,025 --> 00:19:00,225 variations of a tree to fill in your Forest. 406 00:19:02,425 --> 00:19:04,125 Like that's so we got this one. 407 00:19:04,125 --> 00:19:05,225 I'm going to quickly. 408 00:19:07,625 --> 00:19:12,525 Save 30 on yeah, I'm going to quickly like a reopen this that we know 409 00:19:12,525 --> 00:19:13,625 I don't even say that to that. 410 00:19:13,625 --> 00:19:14,925 We have like old version back. 411 00:19:15,225 --> 00:19:16,125 So we got like this for31396

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