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These are the user uploaded subtitles that are being translated: 1 00:00:00,625 --> 00:00:01,025 Okay. 2 00:00:01,025 --> 00:00:03,625 So now that we actually have all of our Fern leaves set up and 3 00:00:03,625 --> 00:00:06,325 everything and created, we are now going to go ahead and create the 4 00:00:06,325 --> 00:00:06,725 plant. 5 00:00:07,025 --> 00:00:07,525 Now, over here. 6 00:00:07,525 --> 00:00:10,125 It might be little bit difficult to see because these are multiple 7 00:00:10,125 --> 00:00:13,525 Blends, so we are just going to mess around with it until we get 8 00:00:13,525 --> 00:00:17,325 something that we like that sweet when we place it into like place 9 00:00:17,325 --> 00:00:20,525 with other ones that it kind of, like, gives this Vibe as what you see 10 00:00:20,525 --> 00:00:21,025 over here. 11 00:00:21,925 --> 00:00:26,125 So what I'm going to do is we are going to get started by adding a 12 00:00:26,125 --> 00:00:29,025 geometry and we are just going to add a leaf right away. 13 00:00:29,025 --> 00:00:29,825 This the 14 00:00:30,025 --> 00:00:33,225 First beginning is pretty much like like the cars. 15 00:00:33,525 --> 00:00:34,525 So we add a leaf. 16 00:00:35,125 --> 00:00:38,425 We then go ahead and we decide on like the number and I assumed like, 17 00:00:39,125 --> 00:00:41,725 I think, like, for is often like a default. 18 00:00:41,825 --> 00:00:44,225 So let's say, 1 2, 3 4 like this. 19 00:00:45,125 --> 00:00:47,925 Yeah, for should be fine because these are going to be quite well, we 20 00:00:47,925 --> 00:00:51,725 are coming out from small to larger leaves, two smaller leaves again 21 00:00:51,725 --> 00:00:52,825 because that's how it goes. 22 00:00:53,025 --> 00:00:54,625 Like the smaller ones at the bottom. 23 00:00:54,925 --> 00:00:56,125 They basically die off. 24 00:00:56,125 --> 00:00:59,825 And that's how they become small, or they just never got a chance to 25 00:00:59,825 --> 00:00:59,825 go. 26 00:01:00,025 --> 00:01:03,825 Because there is a lot of sun and energy, then the bigger leaves, they 27 00:01:03,825 --> 00:01:05,225 will just fan out. 28 00:01:05,225 --> 00:01:07,725 And then in the center, there will be small and leaves again. 29 00:01:08,625 --> 00:01:11,525 And the reason that they are there is because that's where the growing 30 00:01:11,525 --> 00:01:12,325 actually starts. 31 00:01:12,325 --> 00:01:15,625 It's a bit hard to see over here because there is a point I believe 32 00:01:15,625 --> 00:01:20,525 with many firms where it will just stay at like the same size, but 33 00:01:20,725 --> 00:01:21,625 don't quote me on that. 34 00:01:21,625 --> 00:01:23,225 Like, I know how to make foliage. 35 00:01:23,225 --> 00:01:26,625 I'm not an expert at the knowledge of foliage. 36 00:01:27,525 --> 00:01:29,825 Anyway, let's set up boundaries from 0 to 0. 37 00:01:30,125 --> 00:01:33,425 So that they are actually here in the center and then we can just wipe 38 00:01:33,425 --> 00:01:33,925 it away. 39 00:01:34,025 --> 00:01:35,425 Artaphernes like this. 40 00:01:36,125 --> 00:01:36,425 Now. 41 00:01:36,425 --> 00:01:38,225 The first thing I'm going to do is I'm just going to go ahead and set 42 00:01:38,225 --> 00:01:41,025 my size scale of a little bit up. 43 00:01:41,725 --> 00:01:45,725 Yeah, let's let's make a big one first or like the center one so that 44 00:01:46,025 --> 00:01:47,625 I can kind of like see how everything works. 45 00:01:48,125 --> 00:01:48,625 Next. 46 00:01:48,625 --> 00:01:49,925 Let's go to orientation. 47 00:01:49,925 --> 00:01:54,425 And we need to set our not up out, I guess. 48 00:01:55,025 --> 00:01:55,925 All right. 49 00:01:55,925 --> 00:01:56,225 Yeah. 50 00:01:56,225 --> 00:01:56,425 Okay. 51 00:01:56,425 --> 00:01:59,825 So, alright, let's set this to 0.5 to do like the classic. 52 00:02:00,825 --> 00:02:03,225 Next, go to a line. 53 00:02:03,225 --> 00:02:04,425 And this is the important one. 54 00:02:04,425 --> 00:02:07,925 So, over here with this, we can basically control how we are going to, 55 00:02:07,925 --> 00:02:10,525 like, do a low valleys, but I'm sure that, you know, be dead by now. 56 00:02:11,025 --> 00:02:14,325 And now, if we use our fault, we can looks like that. 57 00:02:14,325 --> 00:02:19,425 They are folded out a little bit, so set, afford to be a little bit, 58 00:02:19,425 --> 00:02:23,025 like this are curl is a very important one. 59 00:02:23,025 --> 00:02:25,425 Now, you can see that now that we've done our geometry. 60 00:02:25,525 --> 00:02:28,325 It is really nice and soft the way that it's girls down. 61 00:02:28,725 --> 00:02:29,725 So that's really good. 62 00:02:30,425 --> 00:02:33,125 So, we got this one, and then, in a curl, what I'm going to do is, 63 00:02:33,125 --> 00:02:34,925 let's also just do some variation. 64 00:02:34,925 --> 00:02:37,125 So, let's add a few points like this. 65 00:02:38,925 --> 00:02:41,125 Let's just mess around with the points a little bit. 66 00:02:42,925 --> 00:02:43,425 Over here. 67 00:02:43,425 --> 00:02:47,625 Just to give it like a little bit of some economization little bit of 68 00:02:47,625 --> 00:02:48,325 twisting. 69 00:02:48,325 --> 00:02:51,125 Yeah, I'm fine with that vertex. 70 00:02:52,025 --> 00:02:55,125 Maybe if we set the noise, very small that we can do something like 71 00:02:55,125 --> 00:03:01,325 the vertex or very sorry, larger min-soo very large because I know I 72 00:03:01,325 --> 00:03:04,725 don't want to have too large, because you can see in real life that it 73 00:03:04,725 --> 00:03:06,225 is still quite a soft blend. 74 00:03:06,225 --> 00:03:09,225 So, let's do something like this, maybe a little bit less. 75 00:03:11,125 --> 00:03:14,525 So something like this 0.03 in the mountain around three in the noise. 76 00:03:15,225 --> 00:03:16,825 And let's do the Y scale. 77 00:03:16,825 --> 00:03:19,825 That's also once again, give it like some Randomness. 78 00:03:20,125 --> 00:03:22,825 So the Y scale is just like the length here. 79 00:03:22,825 --> 00:03:23,225 See 80 00:03:26,325 --> 00:03:28,725 And if we set this close enough, we can actually change the 81 00:03:28,725 --> 00:03:29,525 individual. 82 00:03:30,825 --> 00:03:31,225 Leaves. 83 00:03:31,225 --> 00:03:34,325 It just kind of depends where your point is set here C so you can kind 84 00:03:34,325 --> 00:03:39,125 like now control that kind of stuff so that they are not all the exact 85 00:03:39,125 --> 00:03:39,825 same size. 86 00:03:40,525 --> 00:03:41,925 So we got that one done. 87 00:03:42,825 --> 00:03:45,625 Yeah, I think that's pretty much all we need to do, right? 88 00:03:46,425 --> 00:03:50,325 Let's go over here to Fern and we have one, two, three, four, five. 89 00:03:51,725 --> 00:03:59,425 01 402, 403 404. 90 00:04:01,825 --> 00:04:03,025 And number 05. 91 00:04:03,325 --> 00:04:06,225 So that will white way, give us like a little bit of variation. 92 00:04:06,825 --> 00:04:10,125 It should they are kind like look to say let's see that. 93 00:04:11,025 --> 00:04:11,325 Oh, no. 94 00:04:11,325 --> 00:04:14,125 Wait, I did say they are. 95 00:04:14,125 --> 00:04:16,325 Thus they look the same page much. 96 00:04:20,025 --> 00:04:21,225 I do not trust that. 97 00:04:23,825 --> 00:04:25,025 Yeah, I do not trust that here. 98 00:04:25,025 --> 00:04:25,325 See. 99 00:04:27,525 --> 00:04:29,125 They, these are the exact same one. 100 00:04:29,125 --> 00:04:33,325 So let's go into a mesh because this should be totally fine. 101 00:04:33,325 --> 00:04:34,725 We have to leave Sarah one. 102 00:04:35,925 --> 00:04:36,725 02:03. 103 00:04:37,925 --> 00:04:40,125 Okay, so we got those two that should be fine. 104 00:04:40,125 --> 00:04:42,925 Say I'm really curious about why. 105 00:04:46,125 --> 00:04:49,325 I know, but if I do this, I think it is a wait. 106 00:04:49,325 --> 00:04:50,725 Yeah, I think it is a weight problem. 107 00:04:50,725 --> 00:04:56,825 May be here for go for CO2 here at this 101. 108 00:04:57,425 --> 00:04:59,725 I think, what we want to do is we just want to randomize the weight. 109 00:04:59,725 --> 00:05:05,425 Because right now, we are setting all of them at one, which might 110 00:05:05,425 --> 00:05:06,425 cause problems. 111 00:05:06,425 --> 00:05:10,625 So, if I do something like this, now, that should be different. 112 00:05:10,625 --> 00:05:11,125 So, let's see. 113 00:05:11,125 --> 00:05:12,025 We have this one. 114 00:05:14,225 --> 00:05:15,925 Why am I just really, really blind? 115 00:05:16,825 --> 00:05:17,425 No. 116 00:05:19,325 --> 00:05:20,525 This one is different. 117 00:05:21,225 --> 00:05:23,825 This one these three are not different. 118 00:05:23,825 --> 00:05:25,225 That is really strange. 119 00:05:26,425 --> 00:05:32,025 What might be happening is that it does not properly randomize because 120 00:05:32,825 --> 00:05:35,325 the leaves are they are just like single leaves over here. 121 00:05:35,325 --> 00:05:37,225 That might be the case for this. 122 00:05:38,925 --> 00:05:41,925 At which case we need to be very careful and just play around with 123 00:05:41,925 --> 00:05:42,625 your weight. 124 00:05:44,125 --> 00:05:48,125 Economy until it's sometimes changes a leaf. 125 00:05:50,725 --> 00:05:54,225 Yeah, see, and when we do that, we can kind like still control it. 126 00:05:54,425 --> 00:05:56,625 So let's just say that we have these for over here. 127 00:05:57,025 --> 00:05:57,425 Now. 128 00:05:57,425 --> 00:06:02,125 If you go to generate, you can use the sink to push things in and out, 129 00:06:02,125 --> 00:06:04,225 because right now, it is trying to sink into the center. 130 00:06:04,225 --> 00:06:08,525 That's, it's always try to do that so we can push it out a little bit 131 00:06:08,925 --> 00:06:10,125 and pretty much at this point. 132 00:06:10,125 --> 00:06:10,925 We can right click. 133 00:06:10,925 --> 00:06:12,925 And we can just duplicate or control D. 134 00:06:13,525 --> 00:06:16,325 And what I'm going to do with this is I'm going to yes, duplicate it 135 00:06:16,325 --> 00:06:20,425 and place it on top of my tree again, and now if I go to my 136 00:06:20,625 --> 00:06:21,525 Sigh scalar. 137 00:06:22,325 --> 00:06:25,825 I can tone this down to make them like the smaller versions. 138 00:06:26,525 --> 00:06:26,825 I can. 139 00:06:26,825 --> 00:06:28,625 Then go to rotation over here. 140 00:06:28,925 --> 00:06:31,325 Give them like a bit of like, a different rotation. 141 00:06:31,925 --> 00:06:36,025 If we go into orientation, I should be able to like mess around with 142 00:06:36,025 --> 00:06:40,125 the airline little bit so that we get like these small leaves sitting 143 00:06:40,125 --> 00:06:40,925 below it. 144 00:06:41,525 --> 00:06:44,525 And maybe let's say that we like make the curling less. 145 00:06:46,225 --> 00:06:48,125 And then push it down a little bit more. 146 00:06:49,825 --> 00:06:53,725 And I don't know maybe like set the size a little bit smaller. 147 00:06:54,025 --> 00:06:54,725 There we go season. 148 00:06:54,725 --> 00:06:57,025 Now we have like some of these lower leaves. 149 00:06:57,625 --> 00:06:59,125 Next stop is we are going to. 150 00:06:59,125 --> 00:07:00,725 Once again do like control D. 151 00:07:01,625 --> 00:07:03,025 Go up this Leaf over here. 152 00:07:03,625 --> 00:07:07,625 And for these ones, I'm going to go ahead and set the size a little 153 00:07:07,625 --> 00:07:10,025 bit bigger, but not too much little bit bigger. 154 00:07:10,225 --> 00:07:14,525 Maybe you can even go in here and like, do some randomization on the 155 00:07:14,525 --> 00:07:18,125 size and nice thing is because we are copying this. 156 00:07:19,525 --> 00:07:21,425 We can simply keep. 157 00:07:24,125 --> 00:07:26,225 Yeah, it will simply whatever we copy it is. 158 00:07:26,225 --> 00:07:27,925 We'll just apply the settings to the rest. 159 00:07:28,125 --> 00:07:28,325 Sorry. 160 00:07:28,325 --> 00:07:29,025 That's what I mean. 161 00:07:29,525 --> 00:07:29,925 Now. 162 00:07:29,925 --> 00:07:30,925 Let's go orientation. 163 00:07:30,925 --> 00:07:33,325 Let's go into a line then. 164 00:07:33,325 --> 00:07:36,725 Let's go ahead and go into our rotation over here. 165 00:07:37,625 --> 00:07:40,125 And now, at this point right now, they are all aligned at the same 166 00:07:40,125 --> 00:07:41,425 time, which I don't really like. 167 00:07:41,625 --> 00:07:44,725 So I'm gonna go into my align and I'm going to start by. 168 00:07:46,225 --> 00:07:47,525 Messing around with. 169 00:07:49,625 --> 00:07:50,725 The different alignments. 170 00:07:50,725 --> 00:07:53,625 I cannot do it too much, because if we do too much, they will start 171 00:07:53,625 --> 00:07:57,825 clipping too badly into the rest, but now, I can just select set my 172 00:07:57,825 --> 00:07:58,725 line over here. 173 00:07:59,225 --> 00:08:01,325 And you can see like, we have like the fern like this. 174 00:08:01,925 --> 00:08:05,025 And if I, now go ahead and just play around a little bit more with my 175 00:08:05,025 --> 00:08:06,225 rotation over here. 176 00:08:06,925 --> 00:08:07,325 Yeah, see. 177 00:08:07,325 --> 00:08:08,325 So, that looks pretty cool. 178 00:08:08,525 --> 00:08:11,025 And I would, last thing that we need is we need to have like a fern in 179 00:08:11,025 --> 00:08:11,625 the center. 180 00:08:12,125 --> 00:08:16,025 Let's set my sink over here, 20 to push this in. 181 00:08:16,825 --> 00:08:18,225 So, we got these phones over here. 182 00:08:18,425 --> 00:08:18,725 Now. 183 00:08:18,725 --> 00:08:21,425 I just need to have like one or two that are sitting really high up 184 00:08:21,425 --> 00:08:22,225 into the center. 185 00:08:23,225 --> 00:08:24,925 So if we do one large control d, 186 00:08:26,025 --> 00:08:27,225 I'm going to for this one. 187 00:08:27,225 --> 00:08:29,825 I'm going to set this to maybe like 20. 188 00:08:30,825 --> 00:08:33,025 And by the way, you know, what I want to do is I want to set the 189 00:08:33,025 --> 00:08:36,725 smaller ones, maybe to like three as if like that there are like more 190 00:08:36,725 --> 00:08:37,425 at the bottom. 191 00:08:37,825 --> 00:08:42,925 So we have these two, I'm then going to go ahead and I'm going to just 192 00:08:42,925 --> 00:08:44,125 give it like a head of rotation. 193 00:08:44,125 --> 00:08:47,825 But basically, all I care about is to serve our line really high for 194 00:08:47,825 --> 00:08:48,225 this. 195 00:08:50,425 --> 00:08:54,525 And for these ones, I'm tempted to just go to my notes. 196 00:08:55,525 --> 00:08:56,825 Just click on this. 197 00:08:59,125 --> 00:08:59,825 Over here. 198 00:09:00,825 --> 00:09:01,825 No, not that one. 199 00:09:02,825 --> 00:09:03,725 This one over here. 200 00:09:05,725 --> 00:09:07,725 And then give it like some custom rotation. 201 00:09:09,525 --> 00:09:12,425 And maybe what we can do is now if we go back to the generator, we can 202 00:09:12,425 --> 00:09:13,425 go to the folding. 203 00:09:13,925 --> 00:09:14,825 Sorry not folding. 204 00:09:14,825 --> 00:09:15,825 Let's do curly. 205 00:09:18,125 --> 00:09:18,925 Like this. 206 00:09:20,325 --> 00:09:22,525 And maybe I'll let's go back into notes. 207 00:09:22,525 --> 00:09:27,225 Let's see if I can rotate this and maybe it's go to w. 208 00:09:28,725 --> 00:09:31,725 Move this little bit just that you cannot really look into the center 209 00:09:31,725 --> 00:09:37,025 and it just looks like a nice little Fern so that is looking pretty 210 00:09:37,025 --> 00:09:37,425 good. 211 00:09:37,425 --> 00:09:40,825 I feel like maybe what maybe one more? 212 00:09:43,225 --> 00:09:48,525 Maybe one more like this and it will most likely have them moved some 213 00:09:48,525 --> 00:09:49,125 stuff around. 214 00:09:49,125 --> 00:09:53,225 So, let me just quickly change this around again because I do not like 215 00:09:53,225 --> 00:09:56,525 it if it's clipping too much, but we have to do something. 216 00:09:56,525 --> 00:09:57,025 So, 217 00:09:58,525 --> 00:10:00,625 There will always be like a little bit of clipping. 218 00:10:01,225 --> 00:10:02,025 Unfortunately. 219 00:10:02,025 --> 00:10:05,425 It will be very difficult to literally the form, the vertices that 220 00:10:05,425 --> 00:10:09,425 they are sitting against the leaves, and all of those kind of things. 221 00:10:09,425 --> 00:10:11,325 But yeah, it doesn't really matter. 222 00:10:11,325 --> 00:10:13,325 Because, as you can see over here, this is looking pretty good. 223 00:10:13,825 --> 00:10:14,925 So, we now got this one. 224 00:10:14,925 --> 00:10:18,225 Let's actually try it out inside of in real because this is pretty 225 00:10:18,225 --> 00:10:19,025 solid after this. 226 00:10:19,025 --> 00:10:22,425 You can literally go to every single leaf and you can just randomize 227 00:10:22,425 --> 00:10:25,025 the generation and then you will instantly have like another one. 228 00:10:25,425 --> 00:10:27,225 But obviously, I think one is enough for 229 00:10:27,425 --> 00:10:28,225 Or a tutorial. 230 00:10:28,525 --> 00:10:30,425 So let's save my scene. 231 00:10:31,625 --> 00:10:34,725 Let's export this to game from speed tree. 232 00:10:34,725 --> 00:10:35,725 Ferns your 10K. 233 00:10:37,025 --> 00:10:38,825 That is just a classic stuff. 234 00:10:39,525 --> 00:10:40,425 It's going here. 235 00:10:42,025 --> 00:10:42,525 You know what? 236 00:10:42,525 --> 00:10:43,425 I'm going to. 237 00:10:44,825 --> 00:10:49,925 I'm gonna just call this phone like this and now let's go ahead and 238 00:10:49,925 --> 00:10:51,025 just import. 239 00:10:53,625 --> 00:10:56,325 401 copy name. 240 00:10:57,525 --> 00:10:59,925 Remove the parent taste the name. 241 00:11:01,525 --> 00:11:03,225 Assigned to our lair. 242 00:11:05,325 --> 00:11:05,925 And there you go. 243 00:11:05,925 --> 00:11:08,725 See, very clean geometry, nice plant. 244 00:11:09,125 --> 00:11:10,325 So that's looking pretty good. 245 00:11:10,525 --> 00:11:13,425 And that's also how you would end up with like the same result inside 246 00:11:13,425 --> 00:11:17,625 of Maya if you pretty much did this in Maya or Max or blender or 247 00:11:17,625 --> 00:11:18,125 whatever. 248 00:11:18,425 --> 00:11:20,025 So we are going to export this 249 00:11:21,225 --> 00:11:23,625 Two in real furnace, 01. 250 00:11:23,625 --> 00:11:27,525 And let's do an export and now inside of Unreal Engine, which for some 251 00:11:27,525 --> 00:11:29,025 reason is on the wrong screen. 252 00:11:29,125 --> 00:11:29,725 Here we go. 253 00:11:30,525 --> 00:11:32,325 We can go ahead and you guessed it. 254 00:11:33,925 --> 00:11:34,725 Imports. 255 00:11:38,025 --> 00:11:38,625 Here we go. 256 00:11:40,425 --> 00:11:41,425 Just why get in here? 257 00:11:41,725 --> 00:11:51,525 I'm going to make it to 2.5 or three times as big so 2.5 over here. 258 00:11:51,525 --> 00:11:52,225 Let's try that. 259 00:11:57,425 --> 00:11:58,825 Then pretty much eyeballing it. 260 00:11:58,925 --> 00:12:00,925 Then that's the thing with also foliage. 261 00:12:01,925 --> 00:12:02,225 Yes. 262 00:12:02,225 --> 00:12:06,525 There is an average size, but often the size is very flexible, but for 263 00:12:06,525 --> 00:12:10,325 this because it literally grows so, but yeah, this is looking like 264 00:12:10,325 --> 00:12:13,825 quite a nice size compared to all of the other foliage, and if we just 265 00:12:13,825 --> 00:12:16,725 go textures new fern. 266 00:12:18,325 --> 00:12:19,825 Let me just quickly, import are. 267 00:12:21,125 --> 00:12:22,025 Ms. 268 00:12:22,025 --> 00:12:24,425 Fern textures over here. 269 00:12:25,325 --> 00:12:26,525 Tell you in here. 270 00:12:28,325 --> 00:12:31,625 Materials, let's use. 271 00:12:32,725 --> 00:12:36,125 Swap duplicate fern. 272 00:12:41,025 --> 00:12:44,225 I wonder if Fern of fan, I don't know. 273 00:12:45,825 --> 00:12:49,225 You should really not come to me when it comes to pronunciations. 274 00:12:51,125 --> 00:12:52,425 Especially because I'm Dutch. 275 00:12:52,425 --> 00:12:54,425 So it's not Easter English. 276 00:12:54,425 --> 00:12:58,325 Not even my first language, which I'm guessing most of you already 277 00:12:58,325 --> 00:12:58,825 know this. 278 00:12:59,325 --> 00:13:00,825 Let's have the desaturation. 279 00:13:00,825 --> 00:13:06,325 20 subsurface scattering to me like 0.5 because it's quite a tick 280 00:13:06,325 --> 00:13:06,825 plant. 281 00:13:07,525 --> 00:13:09,625 And now what we can do is we can just go ahead and 282 00:13:11,225 --> 00:13:12,425 assign our material. 283 00:13:17,425 --> 00:13:18,125 Here we go. 284 00:13:20,525 --> 00:13:21,525 Not too bad. 285 00:13:21,525 --> 00:13:22,525 Not too bad. 286 00:13:23,525 --> 00:13:24,325 Looking pretty cool. 287 00:13:25,825 --> 00:13:30,025 Yeah, so we got like some Ferns and I don't know, these ones are for 288 00:13:30,025 --> 00:13:33,825 our focus in which going to be like the bonus scene that I'm going to 289 00:13:33,825 --> 00:13:34,425 create. 290 00:13:34,525 --> 00:13:38,425 And I have the idea of after the tunnel because the tunnel is of 291 00:13:38,425 --> 00:13:41,525 course, an urban scene is just creating nature scene, which will just 292 00:13:41,525 --> 00:13:45,325 be like a very small forest scene with like a little lake so that we 293 00:13:45,325 --> 00:13:47,925 can like have these plants and then have like some squeeze surrounding 294 00:13:47,925 --> 00:13:48,225 it. 295 00:13:48,225 --> 00:13:52,225 But those because it is bonuses will be a time-lapse creation and 296 00:13:52,425 --> 00:13:54,725 fortunately it will once again not be included into. 297 00:13:54,825 --> 00:13:59,925 This chapter or into the source files, but it's just so do showcase. 298 00:14:01,325 --> 00:14:03,825 And I'll and of course, to create a cool-looking thumbnail. 299 00:14:04,225 --> 00:14:07,125 So let's go ahead and let's go to foliage. 300 00:14:08,625 --> 00:14:12,725 And let you see how it looks in there so assets fern. 301 00:14:14,225 --> 00:14:15,325 Let's turn these off. 302 00:14:16,525 --> 00:14:18,025 So that only that's one is turned on. 303 00:14:18,525 --> 00:14:20,425 Let's go zero points. 304 00:14:20,425 --> 00:14:22,225 These ones can go quite a bit. 305 00:14:22,225 --> 00:14:29,825 So 0.3 Pi 1.4 over here distance, that's due by like a thousand. 306 00:14:30,325 --> 00:14:31,525 Something in that direction. 307 00:14:33,425 --> 00:14:36,525 You can also by the way, you like it and then bitching, if you do like 308 00:14:36,525 --> 00:14:40,925 0.5, I believe it's going to paint. 309 00:14:43,225 --> 00:14:44,925 Okay, 0.5 does not do a lot. 310 00:14:45,125 --> 00:14:46,425 So let's go ahead and do like 311 00:14:47,625 --> 00:14:49,325 Ten, maybe it's needs to be higher. 312 00:14:49,725 --> 00:14:53,525 You see, you can do like a random of rotations which bits go, and 313 00:14:53,525 --> 00:14:56,525 let's set the density to 500. 314 00:14:57,825 --> 00:15:00,925 So let's say that we have over here. 315 00:15:03,725 --> 00:15:07,925 You see, we get like just some nice little ferns that can once again, 316 00:15:07,925 --> 00:15:08,925 fill up our space. 317 00:15:09,825 --> 00:15:11,125 So that's looking pretty cool. 318 00:15:12,925 --> 00:15:14,225 We got that stuff also done. 319 00:15:14,625 --> 00:15:17,625 And only thing that I'm going to do is I'm just going to go ahead and 320 00:15:17,625 --> 00:15:20,725 publish set a deceleration up a little bit. 321 00:15:21,725 --> 00:15:24,825 So let's go over here desaturation. 322 00:15:24,825 --> 00:15:28,125 Maybe like point to just give it like a little bit of like a tone down 323 00:15:28,225 --> 00:15:29,525 and maybe set the color. 324 00:15:30,825 --> 00:15:33,325 Little bit down and maybe give it like a little bit of like a 325 00:15:33,925 --> 00:15:35,025 yellowish color. 326 00:15:36,025 --> 00:15:38,625 See yellowish color, a little bit down. 327 00:15:39,425 --> 00:15:39,925 Yeah. 328 00:15:39,925 --> 00:15:43,425 And then set the disa trash maybe point three that we go because ferns 329 00:15:43,425 --> 00:15:45,425 do often look quite a bit dull. 330 00:15:45,425 --> 00:15:45,825 Of course. 331 00:15:45,825 --> 00:15:49,125 This one looks really really clean, but then it would stand out so I 332 00:15:49,125 --> 00:15:53,325 can like want to see if I can like hear see nicely Blended along with 333 00:15:53,325 --> 00:15:55,225 for example, our grass and everything like that. 334 00:15:55,725 --> 00:15:57,725 So that is looking pretty good. 335 00:15:57,725 --> 00:15:58,525 Also over here. 336 00:15:58,825 --> 00:16:00,125 See it nicely blends. 337 00:16:00,625 --> 00:16:02,125 So, I am quite happy with that. 338 00:16:03,325 --> 00:16:07,325 And what we're going to do in the next chapter, so the next chapter we 339 00:16:07,325 --> 00:16:12,725 are going to quickly start by doing some level art in our tunnel 340 00:16:12,725 --> 00:16:13,025 scene. 341 00:16:13,025 --> 00:16:17,125 So we are going to grab the foliage that we have so far and place it 342 00:16:17,125 --> 00:16:17,525 in there. 343 00:16:17,925 --> 00:16:21,425 And after that is done, we are going to focus quickly or not three and 344 00:16:21,425 --> 00:16:23,925 on our custom leaf and Branch material. 345 00:16:24,425 --> 00:16:30,425 So we do have like 13 in our tunnel scene, but the trees are mostly 346 00:16:30,425 --> 00:16:32,825 focused towards the foreseen. 347 00:16:33,525 --> 00:16:34,925 But this is looking really good. 348 00:16:35,025 --> 00:16:39,325 If you look at how much, how many pieces of foliage we have created in 349 00:16:39,325 --> 00:16:44,025 only, like, I think like seven or eight hours and that's with talking, 350 00:16:44,025 --> 00:16:46,025 with all of the explanations. 351 00:16:46,425 --> 00:16:47,725 I think we are doing really good. 352 00:16:47,725 --> 00:16:49,225 We are making really good time. 353 00:16:49,625 --> 00:16:51,225 So let's go ahead and continue with the next chapter.26377

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