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These are the user uploaded subtitles that are being translated: 1 00:00:00,625 --> 00:00:01,025 Okay. 2 00:00:01,025 --> 00:00:04,725 So in this chapter, I want to go over how to create a fern plant and 3 00:00:04,725 --> 00:00:05,825 this quite a classic one. 4 00:00:05,825 --> 00:00:07,225 It's these ones over here. 5 00:00:07,625 --> 00:00:11,325 So it's a really Classic Plan to make in 3D because it's probably a 6 00:00:11,325 --> 00:00:12,525 very easy one. 7 00:00:13,125 --> 00:00:15,025 And because it is an easy one. 8 00:00:15,225 --> 00:00:17,325 I'm going to mix it up a little bit, just for the sake of this 9 00:00:17,325 --> 00:00:17,925 tutorial. 10 00:00:18,025 --> 00:00:23,225 And I'm going to combine combine, both Maya, and speedtree for this. 11 00:00:23,725 --> 00:00:27,525 So what we're going to do is we are basically going to download a 12 00:00:27,525 --> 00:00:29,225 texture over here for Ms. 13 00:00:29,625 --> 00:00:29,825 Then. 14 00:00:30,025 --> 00:00:34,825 An inside of Maya, we are going to create our Leaf meshes. 15 00:00:35,225 --> 00:00:38,425 And then what I want to try and do is inside a speedtree. 16 00:00:38,425 --> 00:00:43,225 I want to, of course not why we will do place the leaves and then we 17 00:00:43,225 --> 00:00:46,625 will also place like different levels of the leaves with different 18 00:00:46,625 --> 00:00:50,425 angles, which basically allows us to very quickly, generate a random 19 00:00:50,425 --> 00:00:51,725 ice firm plans. 20 00:00:52,125 --> 00:00:53,625 So that's a lot quicker. 21 00:00:53,725 --> 00:00:57,025 You can also, of course, do it completely in my edges using bad 22 00:00:57,025 --> 00:00:59,825 modifiers and some twists modifiers and just moving it around. 23 00:01:00,225 --> 00:01:03,425 But if you don't want to make a change, of course, it will not be as 24 00:01:03,425 --> 00:01:03,925 quick. 25 00:01:04,225 --> 00:01:07,225 So let's go ahead and go in here and let's see. 26 00:01:07,225 --> 00:01:12,625 So yeah, I quite like the classic ones that go into, like a point just 27 00:01:12,725 --> 00:01:14,525 seem to be like these ones over here. 28 00:01:14,525 --> 00:01:17,925 So let's just have a look and see which ones I like most. 29 00:01:17,925 --> 00:01:19,725 I think this one looks pretty good. 30 00:01:21,125 --> 00:01:24,225 But let's just always have a quick look like this car stuff. 31 00:01:24,225 --> 00:01:27,525 Looks also quite interesting, but let's go for more classic one. 32 00:01:34,425 --> 00:01:35,525 Dude, this one. 33 00:01:36,625 --> 00:01:37,825 Maybe I'll do this one. 34 00:01:39,725 --> 00:01:41,925 Wow, Max gets has a lot of these. 35 00:01:44,925 --> 00:01:46,625 These ones are actually also pretty good. 36 00:01:46,625 --> 00:01:51,225 But you can see there are apparently a lot of different types of firms 37 00:01:51,225 --> 00:01:53,825 in the world, which of course makes sense. 38 00:01:54,225 --> 00:01:59,425 So I'm kind of like deciding between this one over here or we can go 39 00:01:59,425 --> 00:02:01,625 with like this one over here. 40 00:02:01,825 --> 00:02:03,225 I think I'm going to go for this one. 41 00:02:04,225 --> 00:02:04,725 Where are you? 42 00:02:06,325 --> 00:02:07,625 No, I lost it again. 43 00:02:10,925 --> 00:02:12,025 Am I so blind to? 44 00:02:12,125 --> 00:02:12,825 All right here. 45 00:02:13,325 --> 00:02:13,825 I am blind. 46 00:02:13,825 --> 00:02:14,225 Yes. 47 00:02:14,525 --> 00:02:15,625 So here we go. 48 00:02:15,925 --> 00:02:19,225 I do not need to 8K resolution to gaze more than enough for plant. 49 00:02:19,625 --> 00:02:22,425 So let's go ahead and just do a download on this. 50 00:02:23,825 --> 00:02:24,225 Hello. 51 00:02:25,325 --> 00:02:28,325 Okay, let me pause the video because it does not want to download. 52 00:02:29,925 --> 00:02:31,825 I got it now it's working. 53 00:02:32,225 --> 00:02:37,525 So let's just go ahead and let's grab Albedo normal besties. 54 00:02:39,025 --> 00:02:43,025 We still did not use a roughness it we or did, maybe I forgot. 55 00:02:43,225 --> 00:02:45,125 But let's just go ahead and you start these pieces. 56 00:02:45,125 --> 00:02:46,325 That is all totally fine. 57 00:02:46,725 --> 00:02:49,625 And now what I want to do is I want to go ahead and go into Maya. 58 00:02:50,725 --> 00:02:52,225 And we can do the same thing as before. 59 00:02:52,325 --> 00:02:55,925 And the reason I like to make the leaves inside of Maya in this case 60 00:02:56,325 --> 00:03:00,525 is because what we can do is we can make the geometry, very clean and 61 00:03:00,525 --> 00:03:01,725 also really quite optimized. 62 00:03:01,725 --> 00:03:04,125 So that's why I just want to do it in here. 63 00:03:05,225 --> 00:03:08,125 Because inside of Speed 3, of course, you have less control over the 64 00:03:08,125 --> 00:03:11,125 actual segments of the line flow of your geometry. 65 00:03:11,625 --> 00:03:15,625 So let's grab a classic plane over here. 66 00:03:15,625 --> 00:03:17,125 Let's make like a little bit bigger. 67 00:03:19,825 --> 00:03:22,825 Set this to 0 but after this it should be quite easy. 68 00:03:22,825 --> 00:03:26,825 Just we are going to use a few different Leaf modifiers, but you'll 69 00:03:26,825 --> 00:03:27,725 see what I mean with that. 70 00:03:28,325 --> 00:03:31,125 I'm going to assign a material. 71 00:03:33,125 --> 00:03:35,225 Open up the color file. 72 00:03:37,525 --> 00:03:41,225 And I'm going to go to my Fern Albedo. 73 00:03:43,725 --> 00:03:46,425 And if I also go to my transparency over here. 74 00:03:48,425 --> 00:03:49,625 And grab my opacity. 75 00:03:50,925 --> 00:03:51,525 There we go. 76 00:03:51,525 --> 00:03:53,325 Easy does it now? 77 00:03:54,025 --> 00:03:58,025 I think I want to use to having to use all four of the all six of 78 00:03:58,025 --> 00:03:58,425 them. 79 00:03:58,825 --> 00:04:00,425 I think I'm going to use these. 80 00:04:00,525 --> 00:04:02,425 Five of them else. 81 00:04:02,425 --> 00:04:04,625 It will be a bit like quite a bit of work. 82 00:04:04,825 --> 00:04:05,325 Of course. 83 00:04:05,325 --> 00:04:07,825 It's no problem if this bit of work, but it is tutorial. 84 00:04:07,825 --> 00:04:12,725 I'm trying to avoid it, but I would recommend like if you are doing 85 00:04:12,725 --> 00:04:15,325 this, of course, on your own time for, but for your project or 86 00:04:15,325 --> 00:04:18,925 something like that, it is much easier if you simply spent a little 87 00:04:18,925 --> 00:04:20,125 bit of extra time, 88 00:04:20,725 --> 00:04:23,625 To make sure that you get enough variation out of things. 89 00:04:24,625 --> 00:04:26,025 So for this one. 90 00:04:27,225 --> 00:04:30,125 I'm going to just simply use my cut tool. 91 00:04:31,425 --> 00:04:33,425 To do that does not really matter. 92 00:04:33,425 --> 00:04:33,925 For now. 93 00:04:34,025 --> 00:04:36,825 We are going to clean it up, but I need to select this and I need to 94 00:04:36,825 --> 00:04:37,925 extract the faces. 95 00:04:39,125 --> 00:04:40,025 And do the same. 96 00:04:43,125 --> 00:04:44,025 For all of these. 97 00:04:48,525 --> 00:04:49,625 Strike faces over. 98 00:04:50,125 --> 00:04:50,325 Now. 99 00:04:50,325 --> 00:04:55,625 What I like to do with these kind of lens is I do like to fit my plane 100 00:04:55,625 --> 00:04:56,425 a little bit closer. 101 00:04:56,425 --> 00:04:59,325 So I like to like cut pieces off so that it fits a little bit close to 102 00:04:59,325 --> 00:04:59,925 the shape. 103 00:05:00,525 --> 00:05:04,025 This will often make your geometry a little bit cleaner and also more 104 00:05:04,025 --> 00:05:07,725 optimized because still this rendering that we have all this empty 105 00:05:07,725 --> 00:05:15,325 space rendering is more expensive than actually doing the extra 106 00:05:15,325 --> 00:05:16,525 additional geometry. 107 00:05:17,225 --> 00:05:19,525 I don't know why all of these are all of a sudden in like, 108 00:05:21,225 --> 00:05:21,725 Jesus. 109 00:05:21,725 --> 00:05:22,425 Look at this. 110 00:05:22,825 --> 00:05:26,525 Don't know how they managed to do that but they're all in different 111 00:05:27,225 --> 00:05:29,125 groups, which is a bit strange. 112 00:05:29,425 --> 00:05:31,625 Let me just quickly clean this up because I don't like the look of 113 00:05:31,625 --> 00:05:31,925 that. 114 00:05:32,025 --> 00:05:32,525 There we go. 115 00:05:32,925 --> 00:05:33,225 Okay. 116 00:05:33,225 --> 00:05:36,625 So basically what I mean is I'm gonna go at select everything. 117 00:05:37,225 --> 00:05:38,725 She quickly reset my Pivot. 118 00:05:39,925 --> 00:05:46,125 Then I want to basically move my planes to the very Point as far as 119 00:05:46,125 --> 00:05:47,825 they can go like that. 120 00:05:49,625 --> 00:05:51,725 And I'll just do that like every single one. 121 00:05:52,825 --> 00:05:55,225 And then what we're going to do is we are going to basically use a cut 122 00:05:55,225 --> 00:05:57,325 tool to slice of different pieces. 123 00:05:58,225 --> 00:06:02,425 And after that, by the way, for this one, we can probably just do like 124 00:06:02,425 --> 00:06:03,525 a Target to it like this. 125 00:06:03,725 --> 00:06:05,025 See the move this. 126 00:06:05,725 --> 00:06:08,525 So, after we've done the target felt we will slice them up and then we 127 00:06:08,525 --> 00:06:09,825 will clean up the geometry. 128 00:06:10,725 --> 00:06:16,225 And once that is done, we can just prepare them for export to Speed 3. 129 00:06:19,925 --> 00:06:23,725 Yeah, so I just need to warm up with my talking again because this 130 00:06:23,725 --> 00:06:27,825 morning time of recording this so just woke up. 131 00:06:29,725 --> 00:06:31,025 That's The Power of editing. 132 00:06:32,325 --> 00:06:33,825 That for you guys. 133 00:06:33,825 --> 00:06:38,325 It might seem like one continuous train, but for me, this is day four. 134 00:06:38,625 --> 00:06:40,525 I think they 45 recording. 135 00:06:41,425 --> 00:06:43,825 Yeah, so we got these pieces done. 136 00:06:44,425 --> 00:06:47,525 And now if you just go ahead and go to your gut tool, we can simply 137 00:06:48,125 --> 00:06:49,225 press a cut like that. 138 00:06:50,825 --> 00:06:56,625 Plus a cut like this be a little bit careful that I don't cut off any 139 00:06:56,625 --> 00:06:58,125 nice little bits. 140 00:06:59,625 --> 00:07:00,625 Another one like this. 141 00:07:02,125 --> 00:07:06,525 Another one like this and then you can basically just delete this guy 142 00:07:06,525 --> 00:07:07,325 stuff over here. 143 00:07:07,925 --> 00:07:10,225 And now, the way that we would make this kind of geometry. 144 00:07:10,225 --> 00:07:12,825 So it needs to be able to bend and curl and everything. 145 00:07:13,425 --> 00:07:17,625 What I tend to do is first of all, I tend to actually connect any 146 00:07:17,725 --> 00:07:21,725 loose vertices like this and then I just use my cut tool to basically, 147 00:07:21,725 --> 00:07:26,725 add some fairly clean, even looking guts now, depending on the leaf, 148 00:07:26,725 --> 00:07:31,225 so this leave is a little bit because of the way that it's a data 149 00:07:31,225 --> 00:07:31,625 flows. 150 00:07:31,925 --> 00:07:34,725 It goes from white to Tin. 151 00:07:34,725 --> 00:07:35,225 Again. 152 00:07:35,625 --> 00:07:39,625 It is not as clean as when you have, for example, normally for 153 00:07:39,625 --> 00:07:41,725 normally, if you can literally, just use your connector, you can do 154 00:07:41,725 --> 00:07:42,925 like super clean stuff. 155 00:07:43,125 --> 00:07:44,425 But for this one doesn't matter. 156 00:07:44,425 --> 00:07:45,525 We just want to do that. 157 00:07:46,025 --> 00:07:48,325 And then every other one, something like this. 158 00:07:48,325 --> 00:07:50,625 So we don't need to do this too often. 159 00:07:52,225 --> 00:07:53,825 We just want to go ahead and we want to. 160 00:07:57,225 --> 00:07:58,325 Give it like an extra segment. 161 00:07:58,325 --> 00:07:59,925 Let's do this over here. 162 00:08:00,325 --> 00:08:01,125 So that's we basically. 163 00:08:01,125 --> 00:08:04,125 Now we have more than enough space to basically move around and 164 00:08:04,125 --> 00:08:04,925 everything like that. 165 00:08:05,925 --> 00:08:07,525 Jump to is not as clean as I expected. 166 00:08:07,525 --> 00:08:10,425 But or as I was hoping for, but that's okay. 167 00:08:11,125 --> 00:08:16,225 So it will still be cleaner than having a random triangles inside of 168 00:08:16,425 --> 00:08:17,025 Speed 3. 169 00:08:18,825 --> 00:08:19,325 just, 170 00:08:21,625 --> 00:08:24,325 She, let's move this out over here. 171 00:08:27,125 --> 00:08:27,925 Let's do this one. 172 00:08:35,525 --> 00:08:36,625 And we can select this. 173 00:08:37,725 --> 00:08:41,825 Once again, try to keep everything fairly even and lets out like a 174 00:08:41,825 --> 00:08:43,925 connect here, here. 175 00:08:45,025 --> 00:08:45,825 My name is Center. 176 00:08:47,725 --> 00:08:53,625 And so this one will be like 40, 40, 40, curling and everything. 177 00:08:53,925 --> 00:08:56,825 Because as you can see over here, like they bent, or they curl quite 178 00:08:56,825 --> 00:08:57,325 nicely. 179 00:08:58,225 --> 00:09:01,725 And then the rest will be mostly for like the twisting everything. 180 00:09:01,725 --> 00:09:05,225 So we don't need to have like as many pieces. 181 00:09:08,525 --> 00:09:11,925 I know it's I don't like I don't like doing it this way. 182 00:09:12,025 --> 00:09:14,525 Let's have one in the center because the center one is always quite 183 00:09:14,525 --> 00:09:15,225 important. 184 00:09:16,125 --> 00:09:16,925 So if one here 185 00:09:20,525 --> 00:09:24,325 I also don't care for that one because it is not adding a lot of 186 00:09:24,325 --> 00:09:24,825 value. 187 00:09:26,825 --> 00:09:27,925 Yeah, okay, maybe down here. 188 00:09:28,825 --> 00:09:29,325 There we go. 189 00:09:29,725 --> 00:09:30,925 So that's that one. 190 00:09:31,225 --> 00:09:32,825 Just go on to the next one. 191 00:09:32,825 --> 00:09:34,125 Only three to go. 192 00:09:53,825 --> 00:09:54,625 like, that's 193 00:09:56,325 --> 00:09:58,925 And once again, quickly add your geometry. 194 00:10:00,525 --> 00:10:01,625 so, if one in Center, 195 00:10:03,325 --> 00:10:06,225 And definitely around here because this is where a lot of bending will 196 00:10:06,225 --> 00:10:06,525 happen. 197 00:10:06,525 --> 00:10:09,525 So I'm just going to make it a little bit then sir. 198 00:10:10,525 --> 00:10:11,125 Like this. 199 00:10:13,425 --> 00:10:14,225 Here we go. 200 00:10:19,025 --> 00:10:21,625 And maybe on like the little tip also a little bit extra. 201 00:10:22,025 --> 00:10:24,625 Then once again, like one at least in the very center. 202 00:10:26,825 --> 00:10:29,225 And then maybe, like, one on the outside over here, maybe, like, one 203 00:10:29,225 --> 00:10:30,325 on this outside. 204 00:10:30,325 --> 00:10:30,725 Also. 205 00:10:33,025 --> 00:10:35,025 Yeah, it should be more than enough over here. 206 00:10:35,025 --> 00:10:36,525 I probably even did way too many. 207 00:10:38,325 --> 00:10:39,425 See if I look at this. 208 00:10:41,825 --> 00:10:44,625 I think these two can go put much. 209 00:10:46,025 --> 00:10:47,025 Maybe only this one. 210 00:10:47,525 --> 00:10:47,925 No. 211 00:10:48,325 --> 00:10:50,425 I now I'm going to get rid of both of them. 212 00:10:50,925 --> 00:10:53,825 We can always add more if more later on if needed. 213 00:10:53,925 --> 00:10:56,125 So the next one is going to be this one. 214 00:10:58,325 --> 00:10:59,925 So we basically got it over here. 215 00:11:01,525 --> 00:11:02,325 Oh, I think this one. 216 00:11:02,325 --> 00:11:05,025 I do need to clean up a little bit more, but it's first of all, 217 00:11:05,925 --> 00:11:06,825 finished cutting. 218 00:11:13,525 --> 00:11:15,625 Like this and let's move this out a little bit. 219 00:11:16,825 --> 00:11:17,425 And let's see. 220 00:11:17,425 --> 00:11:20,625 So these two, I'm going to merge to the center. 221 00:11:22,825 --> 00:11:23,125 This one. 222 00:11:23,125 --> 00:11:24,325 I'm going to move down. 223 00:11:26,825 --> 00:11:27,925 Yeah, that should do the trick. 224 00:11:38,825 --> 00:11:40,425 You go and also. 225 00:11:42,225 --> 00:11:43,025 You top. 226 00:11:45,425 --> 00:11:46,125 Like that. 227 00:11:47,825 --> 00:11:52,125 One of them at least somewhat in the center and then another one we 228 00:11:52,125 --> 00:11:53,925 are going to have probably like over here. 229 00:11:53,925 --> 00:11:56,825 And another one probably like over here. 230 00:11:57,425 --> 00:12:01,225 Yeah, that should be able to bend nicely and then, finally last one. 231 00:12:01,425 --> 00:12:02,525 So this kind of stuff. 232 00:12:02,725 --> 00:12:05,425 The reasons are mine now showing it because of course is quite an easy 233 00:12:05,425 --> 00:12:09,425 example, but you can also do this with very complicated meshes or like 234 00:12:09,425 --> 00:12:13,225 The Cattails and everything like I already showed you so you can just 235 00:12:13,225 --> 00:12:15,525 create custom leaves inside of for speedtree. 236 00:12:15,625 --> 00:12:16,625 That is no problem. 237 00:12:17,025 --> 00:12:17,525 If it 238 00:12:17,625 --> 00:12:19,725 Let's work the way you want inside of speedtree. 239 00:12:20,325 --> 00:12:23,925 Then you can always use create custom leaves like this and you can 240 00:12:23,925 --> 00:12:27,725 just fill the do all of the jump to yourself to have full control. 241 00:12:28,125 --> 00:12:30,725 And then all you need to do is just get it to speak to you as a leaf. 242 00:12:31,225 --> 00:12:31,825 Apply it. 243 00:12:31,825 --> 00:12:36,325 And it will be able to get manipulated just as like a normal plane or 244 00:12:36,325 --> 00:12:38,125 normally food inside the Speed 3. 245 00:12:38,325 --> 00:12:39,825 So, that's a really nice thing about it. 246 00:12:41,125 --> 00:12:45,325 And that's also why I like why I prefer if I if possible using Speed 3 247 00:12:45,325 --> 00:12:48,725 over Maya because I can very quickly all the bending and all the 248 00:12:48,725 --> 00:12:51,725 twisting and everything for all of the leaves at the same time and 249 00:12:51,725 --> 00:12:52,425 randomizing. 250 00:12:52,825 --> 00:12:56,125 Yeah, that's just something that you cannot really do as easily Maya. 251 00:12:57,625 --> 00:12:59,925 Unless you have maybe like custom tools and stuff like that. 252 00:13:01,325 --> 00:13:02,025 Actually, this one. 253 00:13:02,025 --> 00:13:03,425 I'm going to give a few more segments. 254 00:13:03,725 --> 00:13:06,325 But anyway, so we now have these pieces done. 255 00:13:07,325 --> 00:13:07,825 You guessed it. 256 00:13:07,825 --> 00:13:08,025 Now. 257 00:13:08,025 --> 00:13:11,825 We just need to go to our, add a pivot place, the pivot, unlike the 258 00:13:11,825 --> 00:13:12,325 tip. 259 00:13:15,725 --> 00:13:16,425 Over here. 260 00:13:19,625 --> 00:13:23,625 So this is where our Leaf will start all of the manipulations and 261 00:13:23,625 --> 00:13:25,325 start the spouting and stuff like that. 262 00:13:26,525 --> 00:13:27,725 So that's looking pretty good. 263 00:13:28,025 --> 00:13:28,325 Now. 264 00:13:28,325 --> 00:13:31,425 The only thing is that with these leaves inside a speech read a pretty 265 00:13:31,425 --> 00:13:34,725 much only count as one at a time. 266 00:13:35,425 --> 00:13:41,125 So we need to export this to like five different files in terms of our 267 00:13:42,925 --> 00:13:43,625 Let's do this. 268 00:13:43,625 --> 00:13:45,325 I think it is easier if we go here. 269 00:13:45,525 --> 00:13:49,725 And if I just click on the leaf, then go up here to name and call this 270 00:13:49,725 --> 00:13:50,325 zero. 271 00:13:52,025 --> 00:13:55,825 New name is know what, 01 should be fine. 272 00:13:55,825 --> 00:13:56,125 Right? 273 00:13:57,025 --> 00:13:57,925 L unscored. 274 00:13:57,925 --> 00:13:58,525 01. 275 00:13:58,725 --> 00:13:59,425 Okay, fine. 276 00:14:01,125 --> 00:14:02,425 L on score 02. 277 00:14:04,825 --> 00:14:06,025 L on score 03. 278 00:14:06,025 --> 00:14:10,525 So I'm just preparing it for export right now, L on the Scoville, but 279 00:14:10,525 --> 00:14:12,525 I need to give it naming because else I forgot. 280 00:14:13,925 --> 00:14:17,325 So five else, I forgot which one I just created. 281 00:14:17,325 --> 00:14:18,325 So we got this stuff. 282 00:14:18,725 --> 00:14:23,325 We can apply this new layer and call this Fern on score leaves. 283 00:14:24,825 --> 00:14:26,525 And now pretty much select one. 284 00:14:27,125 --> 00:14:29,325 Turn on your snapping and this pretty much what I'm going to do. 285 00:14:29,325 --> 00:14:33,725 I'm going to basically snap it to the center because of pivot Points, 286 00:14:34,325 --> 00:14:38,125 export my selection, and I'm going to export 287 00:14:40,125 --> 00:14:44,725 To Speed 3 which means I am going to probably create new folder and 288 00:14:44,725 --> 00:14:45,025 call. 289 00:14:47,325 --> 00:14:50,225 To underscore speedtree later on. 290 00:14:50,225 --> 00:14:51,825 I will, yeah, I can text you. 291 00:14:51,825 --> 00:14:55,525 I cannot change these because if I move these over here, what will 292 00:14:55,525 --> 00:14:59,325 happen is that when you guys download the source files, you will be 293 00:14:59,325 --> 00:15:01,125 missing the location. 294 00:15:01,425 --> 00:15:03,625 So I'm just going to do it here to Speed 3. 295 00:15:05,825 --> 00:15:08,725 Fern on the score leaf on a score 0 1. 296 00:15:09,825 --> 00:15:10,725 And export. 297 00:15:12,825 --> 00:15:14,425 And then I'm just going to move this out of the way. 298 00:15:14,425 --> 00:15:15,425 Grab number two. 299 00:15:17,025 --> 00:15:17,625 File. 300 00:15:17,725 --> 00:15:20,125 Export selection firm. 301 00:15:20,225 --> 00:15:21,625 Leaf 02. 302 00:15:25,525 --> 00:15:28,825 Number three file, export selection. 303 00:15:31,225 --> 00:15:31,925 Number three. 304 00:15:35,025 --> 00:15:37,925 And then after this, I will set them up in Speed 3, and that's where I 305 00:15:37,925 --> 00:15:38,925 will end this chapter. 306 00:15:39,625 --> 00:15:44,025 This one is number 5, so I accidentally select it in the wrong way. 307 00:15:49,425 --> 00:15:50,225 Selection. 308 00:15:50,825 --> 00:15:51,525 Number four. 309 00:15:52,925 --> 00:15:56,125 Okay, so that is now all exported correctly. 310 00:15:56,125 --> 00:15:57,725 Just like this fine. 311 00:15:58,025 --> 00:16:01,925 Let's go ahead and save our Maya scene and now inside Speed 3, just to 312 00:16:01,925 --> 00:16:02,925 set it up already. 313 00:16:03,225 --> 00:16:06,625 Let's create a new scene and it can just be a blank over here. 314 00:16:08,325 --> 00:16:09,025 Here we go. 315 00:16:09,425 --> 00:16:14,525 And I'm going to go ahead and just grab or create a new material new 316 00:16:15,425 --> 00:16:16,025 Fern. 317 00:16:16,025 --> 00:16:17,525 And that's pretty much all that we need. 318 00:16:17,925 --> 00:16:20,125 And I'm going to import my color. 319 00:16:21,225 --> 00:16:25,925 Opacity normal turn on two-sided. 320 00:16:26,625 --> 00:16:30,425 And now what I'm going to do is I'm gonna go ahead and I'm going to go 321 00:16:30,425 --> 00:16:35,225 file and I'm just going to import all of the match yet sets to Speed 322 00:16:35,225 --> 00:16:35,625 3. 323 00:16:37,925 --> 00:16:40,425 And you can only import them one at a time, but it's okay. 324 00:16:40,825 --> 00:16:43,825 So input message, set 1. 325 00:16:45,025 --> 00:16:45,525 Two. 326 00:16:47,925 --> 00:16:48,525 Three. 327 00:16:51,525 --> 00:16:54,325 Four and five and looks like that. 328 00:16:54,325 --> 00:16:58,425 We are lucky that they are already in the height rotation. 329 00:16:58,425 --> 00:16:59,925 See, so that's really nice. 330 00:17:00,425 --> 00:17:05,325 So, now that we have these, we can just go to a cutout meshes 12345, 331 00:17:06,325 --> 00:17:09,825 and I could just go ahead and go Leaf, one leave to leave. 332 00:17:09,825 --> 00:17:10,325 Three. 333 00:17:10,725 --> 00:17:12,525 Leave for and leave five. 334 00:17:13,125 --> 00:17:13,525 There we go. 335 00:17:13,525 --> 00:17:15,225 So now we have those all assigned. 336 00:17:15,725 --> 00:17:17,225 So, that should be totally fine. 337 00:17:17,225 --> 00:17:17,525 Now. 338 00:17:18,425 --> 00:17:21,125 And in the next chapter, what we will do is we will get started by 339 00:17:21,125 --> 00:17:22,425 actually creating our phone. 340 00:17:22,525 --> 00:17:24,025 So let's just do a quick shave. 341 00:17:25,325 --> 00:17:29,425 Fern on the score 0 or 1 and let's continue on to the next chapter.25057

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