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Okay.
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So in this chapter, I want to go over how to create a fern plant and
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this quite a classic one.
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It's these ones over here.
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So it's a really Classic Plan to make in 3D because it's probably a
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very easy one.
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And because it is an easy one.
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I'm going to mix it up a little bit, just for the sake of this
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tutorial.
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And I'm going to combine combine, both Maya, and speedtree for this.
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So what we're going to do is we are basically going to download a
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texture over here for Ms.
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Then.
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An inside of Maya, we are going to create our Leaf meshes.
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And then what I want to try and do is inside a speedtree.
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I want to, of course not why we will do place the leaves and then we
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will also place like different levels of the leaves with different
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angles, which basically allows us to very quickly, generate a random
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ice firm plans.
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So that's a lot quicker.
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You can also, of course, do it completely in my edges using bad
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modifiers and some twists modifiers and just moving it around.
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But if you don't want to make a change, of course, it will not be as
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quick.
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So let's go ahead and go in here and let's see.
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So yeah, I quite like the classic ones that go into, like a point just
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seem to be like these ones over here.
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So let's just have a look and see which ones I like most.
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I think this one looks pretty good.
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But let's just always have a quick look like this car stuff.
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Looks also quite interesting, but let's go for more classic one.
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Dude, this one.
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Maybe I'll do this one.
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Wow, Max gets has a lot of these.
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These ones are actually also pretty good.
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But you can see there are apparently a lot of different types of firms
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in the world, which of course makes sense.
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So I'm kind of like deciding between this one over here or we can go
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with like this one over here.
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I think I'm going to go for this one.
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Where are you?
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No, I lost it again.
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Am I so blind to?
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All right here.
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I am blind.
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Yes.
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So here we go.
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I do not need to 8K resolution to gaze more than enough for plant.
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So let's go ahead and just do a download on this.
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Hello.
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Okay, let me pause the video because it does not want to download.
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I got it now it's working.
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So let's just go ahead and let's grab Albedo normal besties.
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We still did not use a roughness it we or did, maybe I forgot.
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But let's just go ahead and you start these pieces.
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That is all totally fine.
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And now what I want to do is I want to go ahead and go into Maya.
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And we can do the same thing as before.
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And the reason I like to make the leaves inside of Maya in this case
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is because what we can do is we can make the geometry, very clean and
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also really quite optimized.
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So that's why I just want to do it in here.
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Because inside of Speed 3, of course, you have less control over the
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actual segments of the line flow of your geometry.
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So let's grab a classic plane over here.
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Let's make like a little bit bigger.
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Set this to 0 but after this it should be quite easy.
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Just we are going to use a few different Leaf modifiers, but you'll
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see what I mean with that.
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I'm going to assign a material.
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Open up the color file.
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And I'm going to go to my Fern Albedo.
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And if I also go to my transparency over here.
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And grab my opacity.
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There we go.
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Easy does it now?
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I think I want to use to having to use all four of the all six of
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them.
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I think I'm going to use these.
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Five of them else.
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It will be a bit like quite a bit of work.
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Of course.
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It's no problem if this bit of work, but it is tutorial.
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I'm trying to avoid it, but I would recommend like if you are doing
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this, of course, on your own time for, but for your project or
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something like that, it is much easier if you simply spent a little
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bit of extra time,
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To make sure that you get enough variation out of things.
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So for this one.
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I'm going to just simply use my cut tool.
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To do that does not really matter.
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For now.
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We are going to clean it up, but I need to select this and I need to
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extract the faces.
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And do the same.
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For all of these.
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Strike faces over.
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Now.
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What I like to do with these kind of lens is I do like to fit my plane
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a little bit closer.
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So I like to like cut pieces off so that it fits a little bit close to
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the shape.
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This will often make your geometry a little bit cleaner and also more
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optimized because still this rendering that we have all this empty
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space rendering is more expensive than actually doing the extra
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additional geometry.
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I don't know why all of these are all of a sudden in like,
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Jesus.
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Look at this.
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Don't know how they managed to do that but they're all in different
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groups, which is a bit strange.
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Let me just quickly clean this up because I don't like the look of
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that.
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There we go.
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Okay.
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So basically what I mean is I'm gonna go at select everything.
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She quickly reset my Pivot.
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Then I want to basically move my planes to the very Point as far as
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they can go like that.
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And I'll just do that like every single one.
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And then what we're going to do is we are going to basically use a cut
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tool to slice of different pieces.
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And after that, by the way, for this one, we can probably just do like
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a Target to it like this.
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See the move this.
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So, after we've done the target felt we will slice them up and then we
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will clean up the geometry.
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And once that is done, we can just prepare them for export to Speed 3.
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Yeah, so I just need to warm up with my talking again because this
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morning time of recording this so just woke up.
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That's The Power of editing.
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That for you guys.
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It might seem like one continuous train, but for me, this is day four.
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I think they 45 recording.
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Yeah, so we got these pieces done.
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And now if you just go ahead and go to your gut tool, we can simply
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press a cut like that.
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Plus a cut like this be a little bit careful that I don't cut off any
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nice little bits.
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Another one like this.
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Another one like this and then you can basically just delete this guy
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stuff over here.
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And now, the way that we would make this kind of geometry.
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So it needs to be able to bend and curl and everything.
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What I tend to do is first of all, I tend to actually connect any
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loose vertices like this and then I just use my cut tool to basically,
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add some fairly clean, even looking guts now, depending on the leaf,
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so this leave is a little bit because of the way that it's a data
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flows.
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It goes from white to Tin.
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Again.
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It is not as clean as when you have, for example, normally for
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normally, if you can literally, just use your connector, you can do
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like super clean stuff.
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But for this one doesn't matter.
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We just want to do that.
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And then every other one, something like this.
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So we don't need to do this too often.
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We just want to go ahead and we want to.
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Give it like an extra segment.
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Let's do this over here.
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So that's we basically.
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Now we have more than enough space to basically move around and
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everything like that.
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Jump to is not as clean as I expected.
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But or as I was hoping for, but that's okay.
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So it will still be cleaner than having a random triangles inside of
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Speed 3.
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just,
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She, let's move this out over here.
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Let's do this one.
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And we can select this.
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Once again, try to keep everything fairly even and lets out like a
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connect here, here.
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My name is Center.
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And so this one will be like 40, 40, 40, curling and everything.
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Because as you can see over here, like they bent, or they curl quite
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nicely.
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And then the rest will be mostly for like the twisting everything.
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So we don't need to have like as many pieces.
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I know it's I don't like I don't like doing it this way.
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Let's have one in the center because the center one is always quite
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important.
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So if one here
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I also don't care for that one because it is not adding a lot of
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value.
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Yeah, okay, maybe down here.
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There we go.
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So that's that one.
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Just go on to the next one.
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Only three to go.
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like, that's
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And once again, quickly add your geometry.
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so, if one in Center,
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And definitely around here because this is where a lot of bending will
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happen.
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So I'm just going to make it a little bit then sir.
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Like this.
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Here we go.
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And maybe on like the little tip also a little bit extra.
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Then once again, like one at least in the very center.
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And then maybe, like, one on the outside over here, maybe, like, one
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on this outside.
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Also.
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Yeah, it should be more than enough over here.
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I probably even did way too many.
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See if I look at this.
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I think these two can go put much.
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Maybe only this one.
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No.
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I now I'm going to get rid of both of them.
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We can always add more if more later on if needed.
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So the next one is going to be this one.
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So we basically got it over here.
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Oh, I think this one.
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I do need to clean up a little bit more, but it's first of all,
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finished cutting.
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Like this and let's move this out a little bit.
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And let's see.
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So these two, I'm going to merge to the center.
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This one.
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I'm going to move down.
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Yeah, that should do the trick.
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You go and also.
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You top.
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Like that.
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One of them at least somewhat in the center and then another one we
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are going to have probably like over here.
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And another one probably like over here.
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Yeah, that should be able to bend nicely and then, finally last one.
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So this kind of stuff.
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The reasons are mine now showing it because of course is quite an easy
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example, but you can also do this with very complicated meshes or like
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The Cattails and everything like I already showed you so you can just
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create custom leaves inside of for speedtree.
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That is no problem.
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If it
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Let's work the way you want inside of speedtree.
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Then you can always use create custom leaves like this and you can
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just fill the do all of the jump to yourself to have full control.
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And then all you need to do is just get it to speak to you as a leaf.
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Apply it.
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And it will be able to get manipulated just as like a normal plane or
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normally food inside the Speed 3.
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So, that's a really nice thing about it.
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And that's also why I like why I prefer if I if possible using Speed 3
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over Maya because I can very quickly all the bending and all the
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twisting and everything for all of the leaves at the same time and
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randomizing.
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Yeah, that's just something that you cannot really do as easily Maya.
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Unless you have maybe like custom tools and stuff like that.
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Actually, this one.
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I'm going to give a few more segments.
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But anyway, so we now have these pieces done.
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You guessed it.
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Now.
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We just need to go to our, add a pivot place, the pivot, unlike the
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tip.
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Over here.
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So this is where our Leaf will start all of the manipulations and
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start the spouting and stuff like that.
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So that's looking pretty good.
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Now.
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The only thing is that with these leaves inside a speech read a pretty
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much only count as one at a time.
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So we need to export this to like five different files in terms of our
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Let's do this.
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I think it is easier if we go here.
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And if I just click on the leaf, then go up here to name and call this
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zero.
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New name is know what, 01 should be fine.
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Right?
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L unscored.
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01.
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Okay, fine.
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L on score 02.
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L on score 03.
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So I'm just preparing it for export right now, L on the Scoville, but
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I need to give it naming because else I forgot.
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So five else, I forgot which one I just created.
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So we got this stuff.
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We can apply this new layer and call this Fern on score leaves.
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And now pretty much select one.
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Turn on your snapping and this pretty much what I'm going to do.
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I'm going to basically snap it to the center because of pivot Points,
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export my selection, and I'm going to export
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To Speed 3 which means I am going to probably create new folder and
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call.
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To underscore speedtree later on.
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I will, yeah, I can text you.
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I cannot change these because if I move these over here, what will
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happen is that when you guys download the source files, you will be
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missing the location.
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So I'm just going to do it here to Speed 3.
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Fern on the score leaf on a score 0 1.
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And export.
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And then I'm just going to move this out of the way.
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Grab number two.
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File.
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Export selection firm.
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Leaf 02.
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Number three file, export selection.
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00:15:31,225 --> 00:15:31,925
Number three.
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00:15:35,025 --> 00:15:37,925
And then after this, I will set them up in Speed 3, and that's where I
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00:15:37,925 --> 00:15:38,925
will end this chapter.
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00:15:39,625 --> 00:15:44,025
This one is number 5, so I accidentally select it in the wrong way.
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Selection.
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Number four.
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00:15:52,925 --> 00:15:56,125
Okay, so that is now all exported correctly.
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Just like this fine.
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Let's go ahead and save our Maya scene and now inside Speed 3, just to
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00:16:01,925 --> 00:16:02,925
set it up already.
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Let's create a new scene and it can just be a blank over here.
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Here we go.
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00:16:09,425 --> 00:16:14,525
And I'm going to go ahead and just grab or create a new material new
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00:16:15,425 --> 00:16:16,025
Fern.
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00:16:16,025 --> 00:16:17,525
And that's pretty much all that we need.
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00:16:17,925 --> 00:16:20,125
And I'm going to import my color.
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Opacity normal turn on two-sided.
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And now what I'm going to do is I'm gonna go ahead and I'm going to go
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00:16:30,425 --> 00:16:35,225
file and I'm just going to import all of the match yet sets to Speed
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3.
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00:16:37,925 --> 00:16:40,425
And you can only import them one at a time, but it's okay.
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So input message, set 1.
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Two.
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Three.
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Four and five and looks like that.
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We are lucky that they are already in the height rotation.
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See, so that's really nice.
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So, now that we have these, we can just go to a cutout meshes 12345,
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00:17:06,325 --> 00:17:09,825
and I could just go ahead and go Leaf, one leave to leave.
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00:17:09,825 --> 00:17:10,325
Three.
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00:17:10,725 --> 00:17:12,525
Leave for and leave five.
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00:17:13,125 --> 00:17:13,525
There we go.
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00:17:13,525 --> 00:17:15,225
So now we have those all assigned.
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So, that should be totally fine.
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Now.
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And in the next chapter, what we will do is we will get started by
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00:17:21,125 --> 00:17:22,425
actually creating our phone.
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00:17:22,525 --> 00:17:24,025
So let's just do a quick shave.
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Fern on the score 0 or 1 and let's continue on to the next chapter.25057
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