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These are the user uploaded subtitles that are being translated: 1 00:00:00,525 --> 00:00:04,125 Okay, so let's continue with our swaps or bushes over there. 2 00:00:04,525 --> 00:00:08,025 And yeah, this one is definitely like less straightforward and for 3 00:00:08,025 --> 00:00:12,225 example, grass, or this kind of stuff or even IV because, yeah, you 4 00:00:12,225 --> 00:00:13,525 guy like me to play around with it. 5 00:00:13,925 --> 00:00:18,625 So, if I have a look at this, I don't really mind these bits too much 6 00:00:18,625 --> 00:00:20,425 although I want to pinch off this sides. 7 00:00:20,725 --> 00:00:24,025 So we are now basically going to go back and forth non-stop. 8 00:00:24,025 --> 00:00:28,425 So we basically go in here and we just keep fixing stuff. 9 00:00:28,425 --> 00:00:29,825 So the first thing I want to fix is our 10 00:00:30,025 --> 00:00:34,625 to go into my trunk and I want to then go get rid of this. 11 00:00:35,325 --> 00:00:40,725 Let's go into my scale and I'm going to go ahead and then like the 12 00:00:40,725 --> 00:00:41,625 cough of my scale. 13 00:00:41,625 --> 00:00:42,325 I'm just going to 14 00:00:44,225 --> 00:00:45,425 Oh, hello. 15 00:00:46,425 --> 00:00:48,925 Maybe I need to do my maybe I need to do to my radius. 16 00:00:48,925 --> 00:00:50,025 I think that might be better. 17 00:00:50,325 --> 00:00:53,225 Let's go into our skin radius. 18 00:00:55,125 --> 00:00:56,725 Here, we do it like a little bit already. 19 00:00:56,825 --> 00:00:58,425 That's odd a point here. 20 00:00:58,425 --> 00:00:58,925 And then 21 00:01:00,625 --> 00:01:02,725 Sounds just like in the site. 22 00:01:04,525 --> 00:01:05,725 Yes, like that. 23 00:01:07,025 --> 00:01:09,325 And I'm going to go ahead and let's see. 24 00:01:11,325 --> 00:01:12,525 Yeah, that should work. 25 00:01:12,525 --> 00:01:17,125 I still don't really like having these pieces over here, but I get 26 00:01:18,525 --> 00:01:22,425 Yeah, that I might not be able to do much about it except for, of 27 00:01:22,425 --> 00:01:24,425 course, clicking on it. 28 00:01:24,425 --> 00:01:26,325 And then going into note. 29 00:01:27,925 --> 00:01:29,725 Which still gives me like a strange bug. 30 00:01:29,725 --> 00:01:33,325 Maybe the bug is when I hide my branch is that it works. 31 00:01:33,325 --> 00:01:35,125 Better here that it then it works. 32 00:01:35,225 --> 00:01:38,525 So I don't know why but you should be able normally. 33 00:01:41,225 --> 00:01:41,625 Two. 34 00:01:43,625 --> 00:01:46,325 Push this down but it seems like on our way it is because we are back 35 00:01:46,325 --> 00:01:47,225 in generator mode. 36 00:01:47,625 --> 00:01:48,125 There we go. 37 00:01:48,625 --> 00:01:51,925 Yeah, see, I don't know what this is. 38 00:01:52,025 --> 00:01:55,625 It might be like just a small problem or anything like that because 39 00:01:55,625 --> 00:01:59,425 you can see that it does allow us to move the trunk. 40 00:02:00,125 --> 00:02:02,525 So I guess that the Tog maybe it's like less settings. 41 00:02:02,525 --> 00:02:05,725 Although I cannot remember that because there's no skill sets anymore. 42 00:02:05,825 --> 00:02:07,325 So I'm just going to avoid it. 43 00:02:07,625 --> 00:02:08,325 Sorry about that. 44 00:02:08,925 --> 00:02:10,925 I don't know exactly why it is doing that. 45 00:02:10,925 --> 00:02:13,225 But yeah, we just need to work with what we got. 46 00:02:13,825 --> 00:02:17,125 Okay, I'm gonna go in my Leafs and I'm going to make my bunches quite 47 00:02:17,125 --> 00:02:17,625 a bit less. 48 00:02:17,625 --> 00:02:21,725 I'm going to go for like two and then if we just go and have a look. 49 00:02:21,725 --> 00:02:23,625 So if I look at it from like this site. 50 00:02:26,725 --> 00:02:27,325 Yeah, you know what? 51 00:02:27,325 --> 00:02:27,725 I'm going. 52 00:02:27,725 --> 00:02:28,125 You know, what? 53 00:02:28,125 --> 00:02:28,625 I'm going to do. 54 00:02:28,625 --> 00:02:31,225 I'm going to do it, probably bit different. 55 00:02:31,225 --> 00:02:33,825 If I look at this, I can never see the large one. 56 00:02:33,825 --> 00:02:37,825 So it might actually be beneficial for us to Simply hide them. 57 00:02:38,925 --> 00:02:43,525 Who actually know that will not go over well down at the bottom, does 58 00:02:43,525 --> 00:02:43,825 it? 59 00:02:46,225 --> 00:02:46,825 That's unfortunate. 60 00:02:46,825 --> 00:02:50,525 Then we can always if we want to we can cut them off inside of Maya. 61 00:02:50,525 --> 00:02:52,025 That would probably like bees sting. 62 00:02:52,125 --> 00:02:56,125 Also these punches, they don't go down very far down here. 63 00:02:56,125 --> 00:02:59,725 So, let's see if we go to generate on a branch. 64 00:03:00,825 --> 00:03:04,225 Oh, no, just had to the first so maybe if I just push down to get like 65 00:03:04,225 --> 00:03:06,225 a more favorable position like this, 66 00:03:07,525 --> 00:03:10,025 And then the last, you know, we also just want to like push this up a 67 00:03:10,025 --> 00:03:10,625 little bit. 68 00:03:10,625 --> 00:03:11,325 There we go. 69 00:03:12,525 --> 00:03:18,725 Okay, I don't like this too much, why I would, this is a really tricky 70 00:03:18,725 --> 00:03:20,125 one to get, right. 71 00:03:20,925 --> 00:03:24,325 So let's say that we stay with this for now and I will just like tone 72 00:03:24,325 --> 00:03:25,325 the generate later on. 73 00:03:25,625 --> 00:03:29,525 The next thing that I want to do is I probably do not want to do the 74 00:03:29,525 --> 00:03:34,625 same as with our IV, where we need to go on like a collision unless 75 00:03:34,625 --> 00:03:37,425 that my unless that maybe looks good. 76 00:03:37,425 --> 00:03:40,925 So, let's try it collision and then leave and that's it. 77 00:03:40,925 --> 00:03:42,125 This to like 200. 78 00:03:44,225 --> 00:03:47,925 You see, even adding even if I go like 500. 79 00:03:50,225 --> 00:03:52,425 It would not be able to pop. 80 00:03:52,425 --> 00:03:57,225 It does look nice in a way, but I'm not sure if this able to properly 81 00:03:57,725 --> 00:03:59,125 catch every little bit. 82 00:03:59,325 --> 00:04:02,425 But it does look nice because it looks more organized like this. 83 00:04:04,225 --> 00:04:06,825 Another thing that I want ice, what if I just start my leaves to my 84 00:04:06,925 --> 00:04:10,725 punches over here because technically these are also branches. 85 00:04:10,725 --> 00:04:14,925 So I just wanted to see, it does mean that it gets extend out less. 86 00:04:14,925 --> 00:04:20,025 So maybe in the end it might not be as nice compared to this. 87 00:04:20,225 --> 00:04:20,525 No. 88 00:04:21,525 --> 00:04:21,825 Okay. 89 00:04:21,825 --> 00:04:24,025 So let's have a look. 90 00:04:24,025 --> 00:04:26,425 I quite like the Collision in a way. 91 00:04:27,025 --> 00:04:28,925 I'm gonna go ahead and I'm going to 92 00:04:30,225 --> 00:04:30,525 Set. 93 00:04:30,525 --> 00:04:35,125 My debts is really annoying that we are not able to probably change 94 00:04:35,125 --> 00:04:35,625 that stuff. 95 00:04:35,925 --> 00:04:39,525 I'm going to basically I want to push my last down a little bit so 96 00:04:39,525 --> 00:04:42,225 that they are not sticking out too far. 97 00:04:42,925 --> 00:04:44,525 So let's say that we have something like this. 98 00:04:44,625 --> 00:04:47,325 It might it might seem like there's a lot of gaps in here. 99 00:04:47,525 --> 00:04:51,225 But if you look at it in in real, you can already see that it is 100 00:04:51,225 --> 00:04:53,125 really hard to look to it because of the Shadows. 101 00:04:53,125 --> 00:04:55,225 So I hope that the same will happen right now. 102 00:04:55,625 --> 00:04:57,425 So let's do this one as a prototype. 103 00:04:57,725 --> 00:04:58,825 Let's do a 104 00:04:59,825 --> 00:05:00,325 Yeah, okay. 105 00:05:00,325 --> 00:05:04,125 Let's just do a save if this still, if this does not work. 106 00:05:04,125 --> 00:05:05,725 Well, then I would probably end up recording. 107 00:05:05,725 --> 00:05:07,625 This recording this. 108 00:05:08,125 --> 00:05:12,625 So then you are guys will not even see what I'm telling you right now. 109 00:05:13,125 --> 00:05:15,225 But if you do see this, it worked out. 110 00:05:15,925 --> 00:05:16,825 So just know that. 111 00:05:17,325 --> 00:05:21,325 Let's go ahead and let's now go into Maya so six. 112 00:05:21,325 --> 00:05:23,325 Let's keep that in mind that we set this 26. 113 00:05:24,025 --> 00:05:26,925 And I'm just going to do this very important or very fast. 114 00:05:26,925 --> 00:05:27,925 So, we have this one. 115 00:05:29,525 --> 00:05:35,525 six, Gopi, ungroup, deletes based 116 00:05:39,425 --> 00:05:40,025 Excuse me. 117 00:05:41,025 --> 00:05:44,625 Oh, it's because the scaling went one for some reason. 118 00:05:46,225 --> 00:05:46,625 Six. 119 00:05:46,625 --> 00:05:47,825 I said, thank you. 120 00:05:51,625 --> 00:05:52,425 Let's try it again. 121 00:05:52,625 --> 00:05:53,425 I'm group-based. 122 00:05:56,425 --> 00:05:57,025 I would date. 123 00:05:58,525 --> 00:05:59,225 And sign. 124 00:06:00,525 --> 00:06:01,225 And expertise. 125 00:06:01,225 --> 00:06:02,425 So it goes quite quickly. 126 00:06:09,525 --> 00:06:11,525 Now, I can see those punches anymore. 127 00:06:11,525 --> 00:06:12,325 That's interesting. 128 00:06:12,725 --> 00:06:13,325 I wonder. 129 00:06:15,525 --> 00:06:18,125 And wonder why they are because it did not hide them, but we'll see. 130 00:06:18,225 --> 00:06:21,525 So, let's go ahead and go in here, and we basically just go to a scope 131 00:06:21,525 --> 00:06:24,925 and I'm going to plus G to basically turn off my selection. 132 00:06:24,925 --> 00:06:26,925 And I just want to re-import a see what it does. 133 00:06:27,925 --> 00:06:28,825 Let's just press done. 134 00:06:30,525 --> 00:06:33,425 Okay, so that does look a little bit better. 135 00:06:33,425 --> 00:06:36,425 So as you can see here, that this little bit more organized and these 136 00:06:36,425 --> 00:06:40,125 bunches do actually look like, they are kind of stretching out like 137 00:06:40,125 --> 00:06:40,525 this. 138 00:06:40,925 --> 00:06:41,225 Now. 139 00:06:41,225 --> 00:06:43,625 I just want to see if I even need. 140 00:06:43,725 --> 00:06:44,725 Do I need two barges? 141 00:06:44,725 --> 00:06:45,425 Let's hide. 142 00:06:48,525 --> 00:06:51,925 Yeah, okay, so I do need to punches because else it will be too 143 00:06:51,925 --> 00:06:55,425 obvious that we do not have those the sticking out is looking good. 144 00:06:55,425 --> 00:06:56,525 So I'm happy with that. 145 00:06:57,025 --> 00:06:59,425 So from a distance, also, how does this read? 146 00:07:00,225 --> 00:07:00,925 Pretty good? 147 00:07:00,925 --> 00:07:05,125 And if I just very quickly, also, try it out with our painting because 148 00:07:05,125 --> 00:07:06,925 that looks often a little bit better. 149 00:07:07,325 --> 00:07:12,425 So if we go in here and set the scaling to like, 0.7 and 1.3., 150 00:07:13,725 --> 00:07:17,025 And the density, I'm just going to set to like three armed for now. 151 00:07:19,325 --> 00:07:20,525 Let's go ahead and go to paint. 152 00:07:25,125 --> 00:07:25,625 You'll see. 153 00:07:25,725 --> 00:07:26,525 So this is what I mean. 154 00:07:26,525 --> 00:07:29,625 That's because the distance field Shadows work differently. 155 00:07:31,725 --> 00:07:33,625 Okay, so that is looking pretty good. 156 00:07:33,625 --> 00:07:38,525 So if we like, when we cluster it, it does look quite nice as a 157 00:07:38,525 --> 00:07:39,525 standalone. 158 00:07:40,125 --> 00:07:41,125 It does not look as nice. 159 00:07:41,125 --> 00:07:43,825 Yo, you really want to like clusters but we are going to have another 160 00:07:43,825 --> 00:07:44,725 version of this. 161 00:07:45,025 --> 00:07:48,425 So the only thing I would say is when having this is, I'm going to 162 00:07:48,425 --> 00:07:49,925 move them a little bit closer together. 163 00:07:49,925 --> 00:07:53,025 And I think, I think we are done ready for this one. 164 00:07:53,225 --> 00:07:56,625 So I'm going to go in here, go to my trunk and I'm going to set the 165 00:07:56,625 --> 00:07:58,825 last a little bit closer together. 166 00:08:00,725 --> 00:08:02,325 Oh gosh, that's way too close. 167 00:08:03,325 --> 00:08:04,725 Let's do like 0.2. 168 00:08:07,825 --> 00:08:09,125 Maybe like 0.3. 169 00:08:10,425 --> 00:08:15,325 And then maybe set the branches to like 12 to maybe if we are at a few 170 00:08:15,325 --> 00:08:17,825 more and then compute its Computing. 171 00:08:17,825 --> 00:08:18,625 All of the collisions. 172 00:08:18,625 --> 00:08:19,825 That's why it is taking so long. 173 00:08:20,125 --> 00:08:23,625 Okay, I think that does the trick down here. 174 00:08:23,625 --> 00:08:26,025 We do have like a few leaves that are sticking out. 175 00:08:26,125 --> 00:08:28,525 Now, you can always, of course, try to 176 00:08:29,925 --> 00:08:34,425 go in here and set like the first back to zero, but the trick the 177 00:08:34,425 --> 00:08:36,125 thing is that it didn't often does not. 178 00:08:38,025 --> 00:08:39,125 Oh here this time. 179 00:08:39,125 --> 00:08:42,225 It is even worse pushes up. 180 00:08:42,225 --> 00:08:45,625 But but it doesn't really matter like we can remove these inside of my 181 00:08:45,625 --> 00:08:46,625 outfit is needed. 182 00:08:47,125 --> 00:08:48,625 So, okay, so we got this one. 183 00:08:49,725 --> 00:08:51,425 I'm going to make one last thing. 184 00:08:51,425 --> 00:08:56,225 I'm going to set the number of punches 217 probably just to fill it up 185 00:08:56,225 --> 00:08:56,925 a little bit more. 186 00:08:58,225 --> 00:08:59,325 hopefully, at least 187 00:09:01,225 --> 00:09:02,625 Let's do 25. 188 00:09:02,625 --> 00:09:05,025 Actually that's filled up like quite a bit more. 189 00:09:08,325 --> 00:09:09,525 Give it a second over here. 190 00:09:11,025 --> 00:09:13,925 Okay, see, so now it becomes a little bit difficult to see through 191 00:09:13,925 --> 00:09:14,125 them. 192 00:09:14,125 --> 00:09:17,525 So we got this stuff now, definitely, if you can see over here, we 193 00:09:17,525 --> 00:09:19,125 have one point four million. 194 00:09:19,325 --> 00:09:24,725 So our leaves right now are 1.4 million, which is an insane number. 195 00:09:24,825 --> 00:09:27,225 Oh, no, wait, it seems like an insane number. 196 00:09:27,225 --> 00:09:30,125 I mean, because of the Collision, so a bunch of good. 197 00:09:30,125 --> 00:09:35,025 So, what we are going to do now is I'm probably going to leave these 198 00:09:35,025 --> 00:09:36,025 as geometry. 199 00:09:36,825 --> 00:09:39,925 Because they are quite clearly visible still. 200 00:09:39,925 --> 00:09:42,225 And I think they are like quite an important. 201 00:09:42,325 --> 00:09:47,525 But, however, for these other parts, as we can use the IV stuff. 202 00:09:47,925 --> 00:09:49,325 So we have a bark over here. 203 00:09:49,325 --> 00:09:49,925 That's fine. 204 00:09:50,225 --> 00:09:53,325 We are just going to go ahead and create a new material and we will 205 00:09:53,325 --> 00:09:56,425 call this one bunch. 206 00:09:58,625 --> 00:10:01,825 And in a bunch material, we are going to just add the same as IV 207 00:10:01,825 --> 00:10:02,425 material. 208 00:10:02,425 --> 00:10:04,925 So let me just navigate to it. 209 00:10:04,925 --> 00:10:10,825 So here we have our IV, bark, and Ivy, come on normal over here. 210 00:10:11,225 --> 00:10:13,025 So that is fine and two-sided. 211 00:10:13,825 --> 00:10:17,025 And then if we go ahead and go into our meshes, we want to go probably 212 00:10:17,025 --> 00:10:19,625 edit on this mesh or not. 213 00:10:20,025 --> 00:10:21,925 Just go in here, and we have our 214 00:10:23,225 --> 00:10:23,925 Punch. 215 00:10:23,925 --> 00:10:24,725 Cut out. 216 00:10:25,425 --> 00:10:26,325 That's this one, right? 217 00:10:27,425 --> 00:10:28,025 Yes, punch. 218 00:10:28,025 --> 00:10:28,525 Cut out that. 219 00:10:28,525 --> 00:10:29,725 So that's the correct one. 220 00:10:29,925 --> 00:10:31,325 Let's just go ahead and navigate to it. 221 00:10:31,525 --> 00:10:31,825 Yes. 222 00:10:31,825 --> 00:10:34,025 I want to go ivy. 223 00:10:36,025 --> 00:10:37,925 Tim Branch, I think that's the one. 224 00:10:38,525 --> 00:10:39,725 Yes, that's the one I need. 225 00:10:40,425 --> 00:10:42,425 No, I do not need to find elodie matches. 226 00:10:43,225 --> 00:10:45,525 Let's go ahead and set this to what is it. 227 00:10:45,525 --> 00:10:52,725 C up my see - up left-handed that looks like to be the one and once 228 00:10:52,725 --> 00:10:53,725 we've done that. 229 00:10:55,025 --> 00:10:56,425 We can go ahead and go in here. 230 00:10:56,425 --> 00:11:00,025 And I'm just going to hide this because it is bugging out a little 231 00:11:00,025 --> 00:11:00,425 bit. 232 00:11:00,825 --> 00:11:07,025 So we can go into our Branch, we can go ahead and go into our skin and 233 00:11:07,025 --> 00:11:12,025 set this to be spine, only or spline spine spline only. 234 00:11:12,325 --> 00:11:14,925 And then I'm going to right-click our geometry and then out like a 235 00:11:14,925 --> 00:11:15,525 mesh. 236 00:11:17,125 --> 00:11:21,625 And the mesh is going to be a bunch Branch cut out. 237 00:11:23,225 --> 00:11:26,425 Okay, so that does this one and then if we just like out some small 238 00:11:26,425 --> 00:11:30,325 changes, first of all, let's set the radius to be quite a bit thinner. 239 00:11:31,625 --> 00:11:34,025 And then, what I want to do is I also want to go ahead and go in here 240 00:11:34,025 --> 00:11:37,425 and just pinched down the ends quite a bit. 241 00:11:40,225 --> 00:11:40,625 Let's see. 242 00:11:40,625 --> 00:11:44,025 So we have those spines ready to go. 243 00:11:44,025 --> 00:11:48,925 So now they're only like on five twists or 5,000 instead of 21,000. 244 00:11:50,625 --> 00:11:53,525 He said, Janelle's, I need to do here is our patented these pieces 245 00:11:53,525 --> 00:11:53,925 over here. 246 00:11:53,925 --> 00:11:56,525 They do not actually work with these specific branches. 247 00:11:57,025 --> 00:11:59,625 So let you see if we now have also a leaves on. 248 00:12:03,525 --> 00:12:04,925 Come on compute. 249 00:12:05,325 --> 00:12:05,825 Thank you. 250 00:12:07,225 --> 00:12:09,125 Yeah, here, Caesar departure still there. 251 00:12:09,125 --> 00:12:12,325 So if you go up, close, you are still able to see them, but they will 252 00:12:12,325 --> 00:12:14,725 not take an insane amount of geometry. 253 00:12:15,225 --> 00:12:17,525 So we got that stuff done over here. 254 00:12:17,525 --> 00:12:19,825 These ones you had a low poly enough. 255 00:12:20,125 --> 00:12:22,825 If you want you can always go to segments and set for example the 256 00:12:22,825 --> 00:12:23,725 radio segments. 257 00:12:24,925 --> 00:12:25,725 To be a little bit less. 258 00:12:25,725 --> 00:12:27,425 If I set these, for example, to like two. 259 00:12:28,825 --> 00:12:30,525 They should give me a lesser. 260 00:12:32,325 --> 00:12:32,825 Amount. 261 00:12:32,825 --> 00:12:35,325 But it becomes a little bit difficult to hear C. 262 00:12:35,425 --> 00:12:38,625 So that should give me like a less lesser radial amount over here. 263 00:12:39,725 --> 00:12:44,925 But in any way, we will be working with our elodie's inside of unreal 264 00:12:44,925 --> 00:12:45,225 for this. 265 00:12:45,225 --> 00:12:48,125 So I'm going to save my scene and let's just call this one done. 266 00:12:48,125 --> 00:12:51,425 So I'm going to go ahead and Export this again, one last time. 267 00:12:52,525 --> 00:12:52,825 Yes. 268 00:12:52,825 --> 00:12:53,925 I want to replace it. 269 00:12:56,725 --> 00:12:57,425 Going here. 270 00:12:57,525 --> 00:12:58,325 So 6. 271 00:12:59,425 --> 00:13:01,425 Keep that in mind Imports. 272 00:13:04,825 --> 00:13:05,425 This one. 273 00:13:06,725 --> 00:13:09,025 I'm going to go ahead and I'm going to scale this to be. 274 00:13:10,325 --> 00:13:11,225 Six. 275 00:13:13,825 --> 00:13:14,525 There we go. 276 00:13:16,425 --> 00:13:17,725 Rotate it up. 277 00:13:20,425 --> 00:13:22,925 Copy name ungroup. 278 00:13:23,225 --> 00:13:24,725 It's quite annoying that is always groups. 279 00:13:24,725 --> 00:13:29,025 But the guy I guess it can also be handy in some cases and then we are 280 00:13:29,025 --> 00:13:31,925 just going to quickly reacts put this over here. 281 00:13:32,825 --> 00:13:35,625 Save our scene going to unreal. 282 00:13:37,525 --> 00:13:40,225 In real, what I will do is here, we have this one's over here. 283 00:13:40,225 --> 00:13:43,625 Let me just paint in like a few more because it will simply update as 284 00:13:43,625 --> 00:13:44,625 soon as we paint in. 285 00:13:45,225 --> 00:13:49,425 So, if we now, go ahead and go down here, we can right-click re-import 286 00:13:49,725 --> 00:13:52,825 and it should also update that and then the branch material be just 287 00:13:52,825 --> 00:13:54,725 want to press done here C. 288 00:13:54,725 --> 00:13:58,225 So it updated, and now it's harder to see through but also as a 289 00:13:58,225 --> 00:14:00,125 standalone it is working quite nicely. 290 00:14:00,125 --> 00:14:02,625 See, so that's that's kind of like, what I was after. 291 00:14:03,325 --> 00:14:04,225 So are we? 292 00:14:04,425 --> 00:14:06,025 We need to do is we just need to grab 293 00:14:06,125 --> 00:14:09,625 Bar Ivy bark and just throw this into a barge material. 294 00:14:10,025 --> 00:14:11,325 So that even up close. 295 00:14:12,625 --> 00:14:15,825 It still shows all of these little branches and all of this Fidelity 296 00:14:16,125 --> 00:14:19,525 while not having is a huge amount of geometry. 297 00:14:20,025 --> 00:14:24,325 I don't know how much we have over here about 8,000 first eight eight 298 00:14:24,325 --> 00:14:26,325 to nine thousand tie angles. 299 00:14:26,825 --> 00:14:30,125 And then once we do like, of course, a LEDs that will be reduced quite 300 00:14:30,125 --> 00:14:30,525 a bit. 301 00:14:31,125 --> 00:14:32,125 So that's looking pretty good. 302 00:14:32,125 --> 00:14:33,025 So we got that one. 303 00:14:34,225 --> 00:14:37,725 And if you want, you can now also create one that has like way less 304 00:14:37,725 --> 00:14:38,125 stuff. 305 00:14:38,125 --> 00:14:39,225 So we still have time left. 306 00:14:39,225 --> 00:14:40,125 So let's do that. 307 00:14:40,825 --> 00:14:41,525 That is 308 00:14:41,725 --> 00:14:43,925 Less dense, so that's like Willie like a fade out. 309 00:14:43,925 --> 00:14:47,125 So we are going to make it smaller, less dense, and stuff like that. 310 00:14:48,425 --> 00:14:53,425 Save this one and then as soon as we've done, that do a save as as a 311 00:14:53,425 --> 00:14:54,625 scrub 02. 312 00:14:56,425 --> 00:14:58,225 And pretty much at that point. 313 00:14:58,225 --> 00:15:01,125 All we need to do is temporarily just hide the leaves because they are 314 00:15:01,125 --> 00:15:02,025 too expensive. 315 00:15:02,525 --> 00:15:06,725 And then if we go to our tongue, we can go to generate. 316 00:15:06,725 --> 00:15:08,625 I'm going to set this probably to like seven. 317 00:15:11,425 --> 00:15:11,825 Hello. 318 00:15:14,225 --> 00:15:15,125 It's having. 319 00:15:15,125 --> 00:15:15,725 There we go. 320 00:15:15,725 --> 00:15:17,425 Seven bit of difficulty. 321 00:15:18,025 --> 00:15:19,025 Let's go spine. 322 00:15:19,025 --> 00:15:22,225 Let's set the absolute to maybe like 0.8. 323 00:15:24,025 --> 00:15:27,025 Okay, this is a bit much that's 0.9 because we can always do like a 324 00:15:27,025 --> 00:15:27,825 little bit of scaling. 325 00:15:28,525 --> 00:15:28,725 Then. 326 00:15:28,725 --> 00:15:29,625 I probably also want to set. 327 00:15:29,625 --> 00:15:33,925 My lady has to compensate for this, 20.00 87. 328 00:15:37,325 --> 00:15:38,725 And now if I quickly 329 00:15:39,825 --> 00:15:42,225 Unhide my leaves and let it generate. 330 00:15:45,325 --> 00:15:46,625 It doesn't generate come on. 331 00:15:46,625 --> 00:15:47,125 There we go. 332 00:15:47,625 --> 00:15:48,325 Okay, see here. 333 00:15:48,325 --> 00:15:50,825 So we have like a quieted dinner one. 334 00:15:50,825 --> 00:15:51,525 So that's fine. 335 00:15:52,625 --> 00:15:55,625 I'm going to probably move my leaves down a little bit for this one. 336 00:15:55,625 --> 00:15:59,825 Lets you see 0.7, again, just to push them down a bit more. 337 00:16:00,825 --> 00:16:02,325 It is almost the same as sinking. 338 00:16:02,325 --> 00:16:03,925 Them only sinking them. 339 00:16:04,325 --> 00:16:07,325 We are not moving along displaying but we are actually just pushing 340 00:16:07,325 --> 00:16:08,325 inside of the spline. 341 00:16:08,625 --> 00:16:11,725 But okay, so that seems like quite a bit less dense. 342 00:16:12,325 --> 00:16:13,725 And lastly. 343 00:16:13,725 --> 00:16:17,325 I'm gonna go to my trunk and I'm probably just going to go ahead and 344 00:16:17,325 --> 00:16:19,125 do like one quick randomizer. 345 00:16:21,025 --> 00:16:21,925 In a generation. 346 00:16:22,625 --> 00:16:26,425 Oh God, I should have turned off my leash for this because this way 347 00:16:26,425 --> 00:16:27,325 too slow with the leaves. 348 00:16:27,325 --> 00:16:30,525 Let's put height trunk and let's try it again. 349 00:16:32,025 --> 00:16:33,925 Let's see this one. 350 00:16:35,325 --> 00:16:36,325 This one. 351 00:16:37,125 --> 00:16:38,025 Let's do this one. 352 00:16:38,025 --> 00:16:40,525 But let's we should maybe like a little bit closer. 353 00:16:40,525 --> 00:16:42,425 So let's hit the last two 0.02. 354 00:16:45,125 --> 00:16:46,825 And now let's unhide are leaves again. 355 00:16:46,825 --> 00:16:48,225 And let's see how that looks. 356 00:16:49,625 --> 00:16:54,225 Yeah, here see so it's real like one of those bushes that are just 357 00:16:54,225 --> 00:16:55,125 started to grow. 358 00:16:55,325 --> 00:16:57,425 So they just start to go to start to get the leaves. 359 00:16:57,625 --> 00:16:59,925 And speaking about just starting to go. 360 00:17:00,025 --> 00:17:03,225 If you want, you can set the size scale off your leaves to like 0.7. 361 00:17:03,225 --> 00:17:06,725 For example, to make them a little bit smaller to really, again put 362 00:17:06,725 --> 00:17:12,825 emphasis maybe even 0.6 that it is quite a young plant, something like 363 00:17:12,825 --> 00:17:13,225 this. 364 00:17:14,025 --> 00:17:16,125 And this is Scott number two so we can save 365 00:17:17,125 --> 00:17:18,725 We can go ahead and we can export this. 366 00:17:18,725 --> 00:17:20,825 And then we also have this completed. 367 00:17:24,425 --> 00:17:27,125 So yeah, 02, that's fine. 368 00:17:27,825 --> 00:17:28,425 Okay. 369 00:17:33,025 --> 00:17:34,325 now, if we go in here, 370 00:17:35,825 --> 00:17:36,725 I just want to go. 371 00:17:36,725 --> 00:17:39,325 Oh, no 11 wrong program. 372 00:17:39,625 --> 00:17:42,625 This one we can go ahead and we can import. 373 00:17:44,125 --> 00:17:44,825 Number two. 374 00:17:46,125 --> 00:17:49,625 Once again, we can still just set this to like six in terms of scale. 375 00:17:49,925 --> 00:17:52,325 Hojae dish, 90 degrees. 376 00:17:53,425 --> 00:17:55,025 And then, all we need to do is copy name. 377 00:17:57,825 --> 00:17:58,825 Paste the name. 378 00:18:00,725 --> 00:18:04,525 And assign it to a layer once again, with the same name, there we go. 379 00:18:04,525 --> 00:18:05,425 So that is that one. 380 00:18:05,425 --> 00:18:07,325 You can see like difference between the two. 381 00:18:07,625 --> 00:18:09,925 So it's quite a big difference, but that's what I wanted. 382 00:18:10,225 --> 00:18:12,625 And now we can just export it and because all of our materials are 383 00:18:12,625 --> 00:18:14,225 already set up, that's always nice. 384 00:18:14,525 --> 00:18:17,825 So that's all we need to do is do some assigning and then we are ready 385 00:18:17,825 --> 00:18:18,425 to go. 386 00:18:19,325 --> 00:18:20,725 So I'm going to go in here. 387 00:18:20,825 --> 00:18:23,625 I'm gonna go exports. 388 00:18:24,925 --> 00:18:30,425 To in Rio to import. 389 00:18:35,225 --> 00:18:36,125 Straggled in here. 390 00:18:38,125 --> 00:18:39,025 Open it up. 391 00:18:39,825 --> 00:18:40,325 I can see that. 392 00:18:40,325 --> 00:18:42,825 I have a gun, the selection bug, but that's already fixed. 393 00:18:43,225 --> 00:18:45,725 So CO2. 394 00:18:49,125 --> 00:18:49,625 Where is our? 395 00:18:49,625 --> 00:18:50,025 No? 396 00:18:50,325 --> 00:18:50,825 Oh wait. 397 00:18:50,825 --> 00:18:52,525 I just use my IV bag for this one. 398 00:18:52,525 --> 00:18:53,025 Didn't die. 399 00:18:53,425 --> 00:18:55,725 I think I just use the IV bag for both of them. 400 00:18:57,625 --> 00:18:58,525 Let me just double check. 401 00:18:59,125 --> 00:19:00,525 I don't know if it matters us. 402 00:19:00,525 --> 00:19:02,025 We can see if it metals or not. 403 00:19:02,325 --> 00:19:02,725 You see. 404 00:19:02,725 --> 00:19:03,925 So I used both of them. 405 00:19:04,325 --> 00:19:08,425 So let's just see if that actually matters or if because it looked 406 00:19:08,425 --> 00:19:10,325 totally fine because it is so dark. 407 00:19:10,825 --> 00:19:13,125 That's probably it because it you cannot really see it because it is 408 00:19:13,125 --> 00:19:14,325 so dark inside of it. 409 00:19:15,025 --> 00:19:17,625 That it seems to be totally fine. 410 00:19:17,625 --> 00:19:22,625 See, even though it does not look very good up close, but honestly, 411 00:19:22,625 --> 00:19:25,125 I'm just going to leave it if it saves an entire texture. 412 00:19:25,125 --> 00:19:25,925 So it says, in the tire. 413 00:19:26,125 --> 00:19:27,825 A base color normally roughness. 414 00:19:28,425 --> 00:19:31,925 Then I'm happy with that and here you can see this one C. 415 00:19:32,525 --> 00:19:36,725 So that's also looking pretty good and also with like occlusion it is 416 00:19:36,725 --> 00:19:37,625 not as intense. 417 00:19:37,625 --> 00:19:40,625 So I quite like that and this would be for example used. 418 00:19:41,725 --> 00:19:45,925 If we walked up like a large amount of bushes, we can go in and we go 419 00:19:45,925 --> 00:19:48,025 for example, duplicate these. 420 00:19:48,925 --> 00:19:51,125 I like fate them out and maybe have like 421 00:19:53,325 --> 00:19:54,925 just like some smaller ones like this. 422 00:19:56,525 --> 00:19:59,325 You may be like sexy, make this one like a little bit bigger. 423 00:19:59,725 --> 00:20:01,325 So that's how you would use these ones. 424 00:20:01,325 --> 00:20:03,125 And also they are just in general. 425 00:20:03,125 --> 00:20:04,525 They are here for variation. 426 00:20:04,625 --> 00:20:08,425 They can add to this variation over here so that if I go in here, 427 00:20:09,525 --> 00:20:13,325 What you can always do is you can always add the second one also and 428 00:20:13,325 --> 00:20:22,325 set this one also to like 0.7 by 1.3 and density 300 because whatever 429 00:20:22,325 --> 00:20:23,825 we have activated it will paint. 430 00:20:23,825 --> 00:20:25,825 So right now we have both of these activated. 431 00:20:26,025 --> 00:20:29,625 So if I go ahead and I just quickly on paint this just to show you. 432 00:20:30,025 --> 00:20:32,125 If I now start painting it will use both of these. 433 00:20:32,125 --> 00:20:36,125 So if I now paint here, see it is going to and that's maybe like a bit 434 00:20:36,125 --> 00:20:39,125 too dense, but it is going to use both of them. 435 00:20:39,625 --> 00:20:44,225 At the same time which once again gives you like a bunch of variation 436 00:20:44,225 --> 00:20:44,725 in here. 437 00:20:45,725 --> 00:20:49,925 You see this like the dinner once and he has like a tick one and then 438 00:20:50,225 --> 00:20:51,025 stuff like that. 439 00:20:51,525 --> 00:20:52,825 So that's all looking pretty good. 440 00:20:52,825 --> 00:20:56,425 You can imagine having this along with like threes and everything and 441 00:20:56,425 --> 00:20:58,625 then it will blend in quite nicely. 442 00:20:59,725 --> 00:21:00,925 Okay, perfect. 443 00:21:00,925 --> 00:21:04,725 So we have that stuff now also done in the next chapter. 444 00:21:04,725 --> 00:21:08,125 What we will do is we will take a quick detour and we will create some 445 00:21:08,125 --> 00:21:10,425 ferns, which is just like a quick blend. 446 00:21:10,425 --> 00:21:11,225 I want to do that. 447 00:21:11,725 --> 00:21:12,325 After that. 448 00:21:12,325 --> 00:21:15,325 We will actually do another pass where we start, by implanting 449 00:21:15,325 --> 00:21:18,625 everything that we've made so far into our tunnel project. 450 00:21:19,125 --> 00:21:23,125 And once that is done, we will continue on to the more bigger foliage 451 00:21:23,125 --> 00:21:24,325 pieces, like trees. 452 00:21:24,725 --> 00:21:28,825 And also how to create a foliage materials so that's the plan for now. 453 00:21:28,825 --> 00:21:30,625 So let's go ahead and continue with this in the next.33511

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