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Okay.
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So now what we're going to do is we are going to work on these flowers
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over here and it's sort of like the same basic concept.
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Only we need to do like a little bit more moving around.
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If we go to our Lily cluster.
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01, for example, you can order the flowers individual but that would
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be like a little bit Overkill.
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What I'd like to do is I'd like to just duplicate my first Lily
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cluster.
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Then go over here and sign selected objects and then call this Lily
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cluster.
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Flower, for example, something like that.
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And since we are creating an entirely new Lily class so we can just as
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well.
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So he set my Pivot, move some stuff around because it will ya that
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will just add more variation.
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If we need to have this any way we can just as well do that.
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So let me just do something like this and let's see.
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I think I will have the flower sitting like
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Public one flower like somewhere in here and maybe like another
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flower.
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Yeah, let's do something like this.
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So let's have, like one flower here and one flower, that is sitting
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more like in this direction over here.
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I think that will look nice if we do something like that.
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So let me just quickly move some stuff around a little bit more.
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Yeah, that looks fine.
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Okay, perfect.
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So save our scene.
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Now remember, we have these if we go to I believe they were a mega
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scans.
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Oh, gods or not.
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Yes.
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Yes.
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They must be Ms.
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Grass, scrap swamp, tall grass, but a flower, there we go.
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And these are the ones that we can basically use for this.
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So I'm going to go ahead and I'm going to create a new plane.
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And we basically just need to get like a few of these bats.
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I think I'm gonna go for
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one or two different ones.
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Yeah, let's do one or two different ones.
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So, let's set this to 0.
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Let's make this a little bit bigger over here, assign a new favorite
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material.
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That's just Lambert.
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And then we are just going to assign just like we've done before.
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But this time, we are going to assign the flower texture.
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So, this is the Albedo that we want.
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And then we also want to go to the transparency file open.
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And for that's when we want to get the opacity over here.
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So now we get something like this.
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So we basically want to just use like let's say that we use these to
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bat over here on the right.
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This is the back side and let's do these two over here just to give it
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like a little bit of variation, but obviously this will be so small
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that you probably won't ever be able to see much of the variation.
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But let's just go ahead and cut these out.
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Simply by adding some matches over here.
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And then also at the top and at the bottom, like this.
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X2 X2 faces.
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And extract the faces.
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There we go.
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I'm going to just reset my Pivot and what I want to do with this, so I
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do want to make like a few changes to this.
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We are going to change the color later on inside of the engine.
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So we don't have to worry about that for this one.
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Let's go ahead and make sternum preserve these.
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Let's make the cube as small as possible.
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This will make it easier for us to move.
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Now, it's pushed it out a little bit too far.
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Same over here.
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Move this down.
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Come on.
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This one in.
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This one down.
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Okay, there we go.
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So that's looking good.
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Next thing I'm going to do is I'm going to just go ahead and press
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edit pivot and I want to place my Pivot at the point over here just
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like you would do inside of speedtree.
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So, we place a pivot here at the point.
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And actually, you know, what, for this one.
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I just want to move it down.
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Even though the point is not exactly in the same level.
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Next what I want to do is I just want to go ahead and I want to add a
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few segments here.
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So let's art like, it just needs to be like, very little because we
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just need to like, bend it.
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Out and in.
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So let's say oh that's interesting.
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M.
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Yeah, we probably do need a little bit more geometry for that than I
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expected.
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But let's try and see if we can manage with having three edges here.
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And having only like one Edge over here, that should be enough, I
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think.
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But I have to see.
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So let's do three edges here and that's like this and one Edge along
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here so that you get this type of grid.
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And now for these they it is quite easy.
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So we're basically going to get started with like the outside and then
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we basically just keep duplicating and then keep moving things around.
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First of all, what we need to do is we need to prepare the actual
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leaves and we can do that in a few ways.
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So because you only
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One Edge, in this case.
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It is easier for us to just do it this here.
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Oh, sorry, make sure to turn off preserve.
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You've ease when we are doing this.
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So we basically move say both of these out.
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So that will give me like a little bit of like a bent.
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And yes, you might feel the urge to like art more geometry to make it
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look more logical.
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But don't forget that we are looking at it from like this distance or
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even further away.
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So we got these ones.
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And next up, we would want to probably do like some bending on this.
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So I'm going to go and unfortunately, this is a lot easier to do
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inside of 3ds Max, but I'll just do it in here just a little bit more
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time consuming.
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Let's go to deform, nonlinear and art a Benz.
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And this is why it is a little bit more annoying.
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First of all, you need to set the curvature.
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Let's set this to like 20 degrees and then I need to like,
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do a over here, like a snap with a Sheen and
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I hope that it up.
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And then I need to turn off my low bounce.
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20.
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Oh, sorry.
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And looks like that.
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That is my, I bounced.
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So, over here and then move this down, and now you can see that we
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have like a little bit of back bending and let's set this to like a
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bent of 10 degrees.
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That should be fine.
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Now, over here.
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We can like me to do the same again.
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So, the form nonlinear bent 10 degrees, low bound - to high bounce
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zero.
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Snap vote, 8.
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Move back seat.
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So we are giving it also like a nice little bit of like a bent over
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here.
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Now, we should be able to just keep these pens.
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So what I'm going to do is I'm going to get started by just selecting
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both of these and duplicating them so that if needed, I can still
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change my bands around at this point.
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You basically want to start working from like the center over here and
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for the center.
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Yeah.
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I think we can just leave this into one point.
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Let's say that I just grabbed for example this
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Point over here, we are going to do something like this.
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We are going to place.
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These lily pads over here.
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And smooth one here.
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And as soon not a 1 here, and I don't know if we need for or if we
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need like more, you can just kind of like move this out.
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So you basically have this little better.
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Yeah, I think four is enough.
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And then you can see that they are basically every other one.
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So we grabbed these for, we would, then, for example, duplicate them,
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move them like this.
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Move them up a little bit, and now this probably won't work.
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But let's see if we can just move it by objects, know who that's nice.
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It does work.
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So, if we move it by object and find the right Axis, we are able.
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To then set the flower like this, and we should be able to just keep
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doing this.
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So the only thing is that we might at one point want to scale down our
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leaves a little bit, but I'm not sure if they look quite an even
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scale.
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So
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We can have look.
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So then we set our hotei to default.
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We give it like a normal rotation again.
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We move this up and then we set our hotel to object and we just find
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the right angle and move this up again at this point also in Maya
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because we have so many overlaying transparent objects.
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You can see that it Mi has a little bit of trouble to just render
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these out.
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So that can happen.
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I'm going to select the bottom once, and I'm going to just go ahead
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and I'm going to scale these out a little bit over here.
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But anyway, so let's select these.
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Rotates default.
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Oh, my ho Tatian is now getting messed up.
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Let's set the x orientation to world over here.
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Rotate it again.
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Move it up.
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And now if we set our hotei to object.
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We need to set our text orientation back to object also.
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Here we go.
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So we now find this and now we are getting like, really close to.
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Having it in like the center.
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So,
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There is a point that I probably do.
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I want to bend know, each other is like a flower inside of here.
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However, I'm going to try and see if I can find a flower or magazines
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probably.
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Just to make it a little bit nicer, but let's first focus on our
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actual leaves.
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So I want to probably just export this.
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Once I've done my flour just to see how it looks.
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Let's go ahead and just duplicate it it again.
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Rotate it.
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And then in a scaling or I saw a nothing on scaling in our rotation,
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we can go object object again.
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And I think this is probably as far as we want to go.
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So.
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It looks.
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It's really, it's really difficult to see how what it looks like.
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I'm going to probably move this over here in the point where we are
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going to plan where we are planning to place it so early and then I
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think I might need to like do some random scaling.
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So for example, I can sometimes do like some scaling by world and
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maybe like here like move it down or like scale it in or something
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like that.
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But let's just have a look at it.
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So we got these pieces over here.
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We can call this.
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File, export selection, Lily, cluster on the score flower.
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And Export it.
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And then if we go into in real we can do the preview.
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So, first of all, let's go ahead and in, Texas.
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Lily, and the score flower.
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Import your libido, normal and opacity and yeah, I'll be your normal
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and opacity.
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We don't need a translucency for this one.
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I believe because the translucency would be green but we want we are
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going to make this pink.
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So we are going to go ahead and first of all, going assets.
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And I'm just importing my Lily cluster flower over here.
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Yeah Imports.
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That's totally fine.
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So, I get in here.
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You can see like the flower.
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I'm going to already assign the correct material for this one and then
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for the flower, let's just duplicate our Lily and just call this Lily
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unscrew flower.
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Let's open this up.
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And now what I want to do is I want to go into my Lily Flower and to
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change the color on a quick little trick is that we can go down here
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and set our situation to 0 so that it becomes a grayscale.
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And then if I assign this to my Lily Flower, so we have our masks and
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are normal and then are subsurface.
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Scattering.
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I'm just going to set to 0 so that we do not get affected by that.
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Then if I go into my Lily cluster to make it easier to see, I'm going
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to add my Lily Flower over here.
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And now, I'll basically want to do is I want to go ahead and first of
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all, set the hardness to 0.5 or something.
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And I want to set my color.
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00:12:37,825 --> 00:12:39,225
To become like this.
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00:12:40,425 --> 00:12:41,425
Color that we can see.
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00:12:41,425 --> 00:12:43,725
So you have, I have a look at this.
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Looks like it.
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00:12:46,225 --> 00:12:47,725
It's like a little magical.
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00:12:47,725 --> 00:12:51,825
I think what I need to do is I need to go to my Lily Flower and set
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00:12:51,825 --> 00:12:52,625
the brightness up.
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00:12:52,625 --> 00:12:54,625
So let's set the brightness up to like 3:30.
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00:12:55,425 --> 00:12:57,525
We basically have full control over that.
264
00:13:01,825 --> 00:13:02,525
so,
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00:13:04,125 --> 00:13:05,625
Just trying to like match the color.
266
00:13:05,825 --> 00:13:08,325
The colors are not will not be exactly the same because over here you
267
00:13:08,325 --> 00:13:11,425
can see that it goes from pinkish to whitish.
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00:13:12,425 --> 00:13:15,925
And yes, it can be like a little bit tricky so you can like me to
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decide right now.
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00:13:17,225 --> 00:13:18,625
I had the normal map.
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I don't.
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00:13:20,025 --> 00:13:20,925
Yeah, to be honest.
273
00:13:20,925 --> 00:13:25,325
I don't really like the look of this but then again from a distance it
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00:13:25,325 --> 00:13:28,725
does look not that bad.
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00:13:28,725 --> 00:13:32,025
I would say because I do we just need to remember that.
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We are previewing this at like
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00:13:33,925 --> 00:13:36,825
Long distance but up close it does.
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00:13:36,825 --> 00:13:37,925
It's not perfect.
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I don't really like it too much.
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00:13:40,025 --> 00:13:42,125
I think what I'm going to do is I'm first of all going to just move
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them down.
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00:13:43,525 --> 00:13:47,725
So if we go to our scene over here,
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00:13:51,225 --> 00:13:53,725
I think what I'm going to do is I'm just going to select all of these
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00:13:53,725 --> 00:13:56,525
and then deselect the bottom four.
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00:13:58,825 --> 00:14:04,725
Move it down a little bit, then try and deselect another row, but it's
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00:14:04,725 --> 00:14:05,325
really difficult.
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00:14:05,325 --> 00:14:05,725
Of course.
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00:14:05,725 --> 00:14:08,825
You see what I'm deselecting at this point.
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00:14:09,925 --> 00:14:11,525
we could turn off our
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00:14:12,625 --> 00:14:15,725
translucency or transparency.
291
00:14:18,225 --> 00:14:19,825
But let's say that we have like something like this.
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00:14:19,825 --> 00:14:21,425
Okay, so we got that stuff.
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00:14:22,625 --> 00:14:27,025
Now exported file, export selection, this going to be Lily class of
294
00:14:27,025 --> 00:14:27,625
flour.
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00:14:29,425 --> 00:14:31,125
Let's go in here.
296
00:14:34,825 --> 00:14:36,025
And it's re-import this.
297
00:14:39,625 --> 00:14:43,625
But yeah, I don't think the so I think like the general shape is fine,
298
00:14:43,625 --> 00:14:46,925
but the flowers are not soft enough right now.
299
00:14:48,325 --> 00:14:51,525
And also, let me just quickly play out with my subsurface, even though
300
00:14:52,225 --> 00:14:55,025
no I want to turn it off because then I would need to coat like
301
00:14:55,025 --> 00:14:55,525
another one.
302
00:14:56,125 --> 00:14:58,125
I'm going to just have a quick look on Ms.
303
00:14:58,125 --> 00:15:00,625
To see if I can find a better flower.
304
00:15:00,825 --> 00:15:03,025
That is a lot softer compared to this one.
305
00:15:03,925 --> 00:15:05,325
Okay, so I think I found one.
306
00:15:05,325 --> 00:15:09,625
So if we go into texture that common type in flower we have over here,
307
00:15:09,625 --> 00:15:12,625
these magnolia flowers which are already pink and they also have like
308
00:15:12,625 --> 00:15:13,525
the gradient.
309
00:15:13,725 --> 00:15:16,125
So I think that this would probably work a lot better.
310
00:15:16,425 --> 00:15:17,025
So,
311
00:15:17,325 --> 00:15:18,225
Oh, I need to login.
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00:15:19,425 --> 00:15:19,925
Here we go.
313
00:15:20,125 --> 00:15:23,225
And the cool thing is that I actually this is a free one so you can
314
00:15:23,225 --> 00:15:25,425
just go for like full resolution if you want.
315
00:15:25,425 --> 00:15:28,525
So I'm just going to go for like nice high resolution of 1024.
316
00:15:28,625 --> 00:15:33,025
I know it is way too much but doesn't really matter just want to
317
00:15:33,025 --> 00:15:36,225
quickly get this and we have our Alpha and the nice thing is that we
318
00:15:36,225 --> 00:15:38,025
then also have a pink translucency.
319
00:15:38,625 --> 00:15:40,125
So that should work a lot better.
320
00:15:40,325 --> 00:15:41,125
Now, you might think.
321
00:15:41,125 --> 00:15:42,125
Oh, no, do we need to?
322
00:15:42,125 --> 00:15:45,325
Like he make our entire flower but not necessarily.
323
00:15:45,325 --> 00:15:48,425
So if we go ahead and just quickly, press h to hide.
324
00:15:48,525 --> 00:15:50,325
Not everything, but a flower.
325
00:15:51,125 --> 00:15:55,125
Now, if we go in here and we just need to quickly, like, open up our
326
00:15:55,325 --> 00:15:56,325
Lambert five.
327
00:15:56,925 --> 00:15:59,025
And then we just need to basically replace the color.
328
00:16:00,425 --> 00:16:04,225
And now you can find this one in Texas.com lily flower and then we
329
00:16:04,225 --> 00:16:08,425
have our Albedo and we need to go ahead and also of course, replace
330
00:16:08,425 --> 00:16:09,525
the translucency.
331
00:16:11,225 --> 00:16:13,725
Text that calm water lily.
332
00:16:13,725 --> 00:16:17,325
Oh, no, sorry lily flower Alpha over here.
333
00:16:18,025 --> 00:16:21,425
And then if you just select all of them and go into your UV editor,
334
00:16:21,825 --> 00:16:23,025
going to select them again.
335
00:16:23,325 --> 00:16:27,525
You should be able to get over here as you can see, still iuv.
336
00:16:27,525 --> 00:16:30,425
So, we should be able to Simply grab one of these and because they are
337
00:16:30,425 --> 00:16:31,625
pretty much the same scale.
338
00:16:32,825 --> 00:16:39,125
All the same shape, we should be able to kind like just nicely place
339
00:16:39,125 --> 00:16:42,225
these into a good position.
340
00:16:42,925 --> 00:16:45,125
So that they are still covering the entire Lillian.
341
00:16:45,125 --> 00:16:48,325
Sometimes it's fine to like do like a very slight bit of scaling.
342
00:16:48,425 --> 00:16:52,125
It's not a perfect way, but it's the quickest way for us to quickly as
343
00:16:52,125 --> 00:16:54,525
you can see, turn this into like a nice little flower.
344
00:16:55,425 --> 00:16:58,625
Now, unfortunately, this Lily over here.
345
00:16:59,725 --> 00:17:02,925
It does not actually have like a yellow flower.
346
00:17:02,925 --> 00:17:06,825
So if we go ahead and maybe like, go down here, we can try to find
347
00:17:06,825 --> 00:17:07,225
like a
348
00:17:08,625 --> 00:17:09,225
Yellow.
349
00:17:11,725 --> 00:17:13,625
Flower or something like that.
350
00:17:14,125 --> 00:17:17,625
And we might be able to fight like something that can go into like,
351
00:17:17,625 --> 00:17:18,025
the center.
352
00:17:18,025 --> 00:17:19,025
It's like a pollinating.
353
00:17:19,025 --> 00:17:22,625
But that one is definitely like a little bit more tricky.
354
00:17:22,925 --> 00:17:26,725
So yeah, he like this kind of stuff but maybe see if we can maybe go
355
00:17:26,725 --> 00:17:30,525
to like 3D scanned Atlas and then we should be able to have like
356
00:17:30,525 --> 00:17:32,125
plants and flowers over here.
357
00:17:33,625 --> 00:17:34,725
And we can have like extra look.
358
00:17:34,725 --> 00:17:36,525
If I cannot find something directly.
359
00:17:39,725 --> 00:17:40,325
You know what?
360
00:17:40,625 --> 00:17:41,025
No.
361
00:17:41,025 --> 00:17:42,225
Oh, hey, look at this.
362
00:17:42,825 --> 00:17:44,625
We can probably see this stuff.
363
00:17:44,625 --> 00:17:45,325
We can probably use.
364
00:17:45,725 --> 00:17:47,525
I'm going to go ahead and
365
00:17:49,125 --> 00:17:50,825
I kind of like want to have this like, one bit.
366
00:17:50,825 --> 00:17:53,025
So I might be using this one.
367
00:17:53,325 --> 00:17:54,525
We can also use this one.
368
00:17:54,525 --> 00:17:57,825
But as you can see, we would need to, like, prop it up.
369
00:17:57,825 --> 00:17:59,625
So, yeah, let's use this one over here.
370
00:18:00,325 --> 00:18:02,325
I'm going to go ahead and call this one.
371
00:18:03,625 --> 00:18:08,025
Lily underscore Center on a score flour, and I'm just making a folder
372
00:18:08,025 --> 00:18:08,825
on the other screen.
373
00:18:09,325 --> 00:18:10,925
So let's go ahead and use this one.
374
00:18:11,625 --> 00:18:15,525
And honestly, yeah, we can just download but we really only need
375
00:18:16,325 --> 00:18:17,925
probably the Alpha and the
376
00:18:18,625 --> 00:18:21,225
But I will download the grass just that I don't need to change my
377
00:18:21,225 --> 00:18:21,825
material.
378
00:18:22,925 --> 00:18:25,725
And if we try that out, so that's pretty good.
379
00:18:26,225 --> 00:18:27,325
I'm glad I found that.
380
00:18:28,025 --> 00:18:29,425
Let's go ahead and go to plane.
381
00:18:32,625 --> 00:18:33,725
Remove segments.
382
00:18:35,725 --> 00:18:36,725
Assign material.
383
00:18:39,425 --> 00:18:41,525
Apply Color.
384
00:18:42,525 --> 00:18:44,825
And I'm going to show you which one I want to use for this.
385
00:18:44,825 --> 00:18:47,625
So I want to use either one of these side views over here and honestly
386
00:18:47,625 --> 00:18:48,625
just one is enough.
387
00:18:48,625 --> 00:18:52,925
I don't need to have like multiple variations that was just for the
388
00:18:54,025 --> 00:18:55,125
actual leaves.
389
00:18:55,225 --> 00:18:56,725
So here is the alpha.
390
00:18:58,525 --> 00:19:01,425
So I'm going to go out and we're just going to use this one over here.
391
00:19:06,225 --> 00:19:08,325
And I probably also don't need any extra geometry.
392
00:19:08,325 --> 00:19:10,425
So let's just go ahead and extract faces.
393
00:19:12,425 --> 00:19:16,425
Because my plan is to change my Pivot to the center over here.
394
00:19:19,225 --> 00:19:21,425
It's really small right now, but basically do this.
395
00:19:21,625 --> 00:19:25,725
So I'm going to move it like this and then I'm going to set my Axis
396
00:19:25,725 --> 00:19:29,425
orientation to world and then I'm just going to go ahead and hold
397
00:19:29,425 --> 00:19:36,825
shift, do this, do this and do this and you know what, let's make this
398
00:19:36,825 --> 00:19:39,825
like little bit bigger and then hold shift and then make another one.
399
00:19:39,825 --> 00:19:40,625
That is smaller.
400
00:19:43,425 --> 00:19:46,425
We can push like down here and that should be more than enough.
401
00:19:46,425 --> 00:19:49,125
I'm going to go ahead and I'm going to combine these pieces that they
402
00:19:49,125 --> 00:19:50,525
become basically one model.
403
00:19:51,325 --> 00:19:54,625
And then I'm going to nicely just place this into like the center and
404
00:19:54,625 --> 00:19:57,425
I will make this look extra good inside of unreal.
405
00:19:57,525 --> 00:20:00,525
Just making it like really really bright yellow and stuff like that.
406
00:20:01,625 --> 00:20:02,025
Right now.
407
00:20:02,025 --> 00:20:06,425
It is also very difficult to even see where we are placing this to be
408
00:20:06,425 --> 00:20:06,925
honest.
409
00:20:10,725 --> 00:20:14,525
Because it is trying to overlap on top of each other like many, many
410
00:20:14,525 --> 00:20:15,325
different times.
411
00:20:16,625 --> 00:20:17,225
Let's see.
412
00:20:17,225 --> 00:20:19,025
Can I maybe go here?
413
00:20:19,025 --> 00:20:22,125
If I go to like, turn off textured few, I can sort of see what I'm
414
00:20:22,125 --> 00:20:22,625
doing.
415
00:20:23,325 --> 00:20:25,825
So, that might be like a little bit easier, but we are now really
416
00:20:25,825 --> 00:20:28,225
pushing our transparency like this.
417
00:20:28,625 --> 00:20:29,625
I'm going to now.
418
00:20:29,625 --> 00:20:31,325
Go ahead and I'm just going to
419
00:20:33,325 --> 00:20:34,125
Show everything.
420
00:20:34,125 --> 00:20:35,625
And I'm going to export this again.
421
00:20:37,725 --> 00:20:39,425
Water lily class of flour.
422
00:20:39,825 --> 00:20:42,825
So this still taking spies in long to just make like a little flower
423
00:20:42,825 --> 00:20:45,525
but in the end, hopefully it will look very nice.
424
00:20:46,225 --> 00:20:47,825
So we got this stuff over here.
425
00:20:48,425 --> 00:20:50,525
Just press done next.
426
00:20:50,525 --> 00:20:53,325
If we go to our textures, we have our lily flower.
427
00:20:53,825 --> 00:20:56,425
And what I'm going to do is I'm going to
428
00:20:57,725 --> 00:20:59,125
create a folder called Center.
429
00:21:00,825 --> 00:21:02,825
And I will, first of all import, like my Center.
430
00:21:04,325 --> 00:21:06,725
And I just need to quickly go into my normal map.
431
00:21:06,825 --> 00:21:08,725
And I need to flip the green channel for this.
432
00:21:11,025 --> 00:21:12,525
And now we have a lily flower.
433
00:21:14,625 --> 00:21:16,725
Which are also important as soon as I replaced.
434
00:21:16,725 --> 00:21:19,525
I will remove the old ones so we can go in here.
435
00:21:19,525 --> 00:21:22,025
Lily Flower flip, green Channel.
436
00:21:23,725 --> 00:21:24,725
Go to our materials.
437
00:21:24,825 --> 00:21:30,125
And if we just open up a lily flower over here, we have our Lily, our
438
00:21:30,125 --> 00:21:30,725
flower.
439
00:21:30,925 --> 00:21:34,525
And I'm also going to have like another duplicate that I call Lily on
440
00:21:34,525 --> 00:21:35,825
the score center.
441
00:21:37,725 --> 00:21:38,625
Toad in here.
442
00:21:39,825 --> 00:21:42,125
So, now all we need to do is we just need to replace these.
443
00:21:42,125 --> 00:21:45,425
So first of all, let's make this color white again.
444
00:21:47,125 --> 00:21:52,925
Let's go into our lily flower, and let's just replace these with the
445
00:21:52,925 --> 00:21:53,725
correct ones.
446
00:21:57,225 --> 00:21:57,725
Pearl solution.
447
00:21:57,725 --> 00:22:01,325
See to like .5 and then what we can do is we can go into a color and
448
00:22:01,325 --> 00:22:02,625
we can make them even
449
00:22:04,925 --> 00:22:08,025
Here, I think something like this is quite nice color, and now we can
450
00:22:08,025 --> 00:22:09,325
go into the Lily Center.
451
00:22:13,025 --> 00:22:13,725
Base Cola.
452
00:22:15,225 --> 00:22:18,525
Alpha normal translucency.
453
00:22:19,225 --> 00:22:23,825
And this one we can make like a really bright yellow.
454
00:22:24,725 --> 00:22:26,925
So then we go, that does Stephanie look a lot better.
455
00:22:27,425 --> 00:22:29,325
And then of course from a distance.
456
00:22:29,325 --> 00:22:30,225
This is what you will see.
457
00:22:30,225 --> 00:22:31,725
So that is starting to look better.
458
00:22:32,125 --> 00:22:35,025
I'm going to go ahead and now inside of Maya.
459
00:22:38,325 --> 00:22:38,925
Let's just quickly.
460
00:22:38,925 --> 00:22:39,525
Hide this again.
461
00:22:39,525 --> 00:22:41,225
I'm going to do a combined.
462
00:22:41,625 --> 00:22:44,125
Well, let's first of all, let's do a duplicate so that we have a
463
00:22:44,125 --> 00:22:47,925
backup and then I'm going to just combine everything like this, and
464
00:22:47,925 --> 00:22:51,425
maybe also remove my history, and now I'm going to make them a little
465
00:22:51,425 --> 00:22:51,925
bit bigger.
466
00:22:54,325 --> 00:22:57,325
So we are going to have if I look at it from a distance.
467
00:22:58,725 --> 00:23:03,225
Like one and we want to have them just like kind, like sitting in
468
00:23:03,225 --> 00:23:04,225
between them.
469
00:23:05,025 --> 00:23:06,125
So if we go in here,
470
00:23:08,025 --> 00:23:10,525
Let's go back to my text review because I cannot see.
471
00:23:11,525 --> 00:23:15,425
So here sitting in between and then another one probably sitting like
472
00:23:15,425 --> 00:23:16,125
over here.
473
00:23:18,325 --> 00:23:21,225
Maybe this one, we can go ahead and like make a little bit smaller.
474
00:23:22,425 --> 00:23:24,625
Maybe we can give it like a little bit of like a hoe Tatian.
475
00:23:26,925 --> 00:23:27,325
There we go.
476
00:23:27,325 --> 00:23:30,025
That's you do to tweak definitely for something that is actually going
477
00:23:30,025 --> 00:23:31,725
to be like a very small detail.
478
00:23:32,325 --> 00:23:36,925
But now you also know how to like capability basic flowers later on is
479
00:23:36,925 --> 00:23:37,925
like a bonus material.
480
00:23:37,925 --> 00:23:40,725
I will also go ahead and go over how to create some ferns.
481
00:23:41,125 --> 00:23:44,225
If I say that correctly and what you can do with that.
482
00:23:44,425 --> 00:23:47,625
It's pretty much the same thing as with the flower, but for now,
483
00:23:48,825 --> 00:23:49,925
let's go ahead and go in here.
484
00:23:52,425 --> 00:23:53,525
Andre import.
485
00:23:56,525 --> 00:23:57,125
And Tada.
486
00:23:57,225 --> 00:24:00,425
So now we have a lilies and now you can imagine that if I go ahead and
487
00:24:00,425 --> 00:24:02,225
like remove some of these.
488
00:24:03,925 --> 00:24:06,725
And so some Lily's back in here.
489
00:24:10,225 --> 00:24:10,725
Here.
490
00:24:11,625 --> 00:24:13,425
And then maybe like also try to like,
491
00:24:15,025 --> 00:24:19,425
Make it so that it's kind of like fits in between here like this and
492
00:24:19,425 --> 00:24:20,125
stuff like that.
493
00:24:21,125 --> 00:24:23,525
You can see that we can very quickly gets quite a nice and
494
00:24:23,525 --> 00:24:23,925
interesting.
495
00:24:23,925 --> 00:24:25,225
Look awesome.
496
00:24:25,325 --> 00:24:27,225
So those are now also done.
497
00:24:27,625 --> 00:24:29,725
This means that in the next chapter.
498
00:24:29,825 --> 00:24:33,225
We will go ahead and just create like some scarves or some bushes that
499
00:24:33,225 --> 00:24:38,025
we will place like above the rich later on and also just in general
500
00:24:38,425 --> 00:24:41,525
because what we're going to do is like a bonus material since this
501
00:24:41,525 --> 00:24:44,425
tutorial is going quite well, and I want to show
502
00:24:44,525 --> 00:24:49,025
A few more things that I did not really expect as I wanted to show.
503
00:24:49,425 --> 00:24:52,025
And that is that we will also create like a very small forest scene
504
00:24:52,225 --> 00:24:55,225
where we will basically be using all of these plants and everything,
505
00:24:55,225 --> 00:24:57,325
but we will be using them outdoor.
506
00:24:57,625 --> 00:25:00,325
So that's why I just want to go ahead and also make sure that all of
507
00:25:00,325 --> 00:25:02,025
those other pieces are looking correct.
508
00:25:02,525 --> 00:25:04,625
So let's go ahead and continue with this in the next38650
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