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These are the user uploaded subtitles that are being translated: 1 00:00:00,525 --> 00:00:00,925 Okay. 2 00:00:00,925 --> 00:00:03,625 So now what we're going to do is we are going to work on these flowers 3 00:00:03,625 --> 00:00:06,825 over here and it's sort of like the same basic concept. 4 00:00:06,825 --> 00:00:09,225 Only we need to do like a little bit more moving around. 5 00:00:09,725 --> 00:00:11,925 If we go to our Lily cluster. 6 00:00:11,925 --> 00:00:16,725 01, for example, you can order the flowers individual but that would 7 00:00:16,725 --> 00:00:18,125 be like a little bit Overkill. 8 00:00:18,125 --> 00:00:21,425 What I'd like to do is I'd like to just duplicate my first Lily 9 00:00:21,425 --> 00:00:21,925 cluster. 10 00:00:23,325 --> 00:00:29,225 Then go over here and sign selected objects and then call this Lily 11 00:00:29,425 --> 00:00:30,225 cluster. 12 00:00:32,425 --> 00:00:34,825 Flower, for example, something like that. 13 00:00:35,325 --> 00:00:38,625 And since we are creating an entirely new Lily class so we can just as 14 00:00:38,625 --> 00:00:39,025 well. 15 00:00:39,325 --> 00:00:44,125 So he set my Pivot, move some stuff around because it will ya that 16 00:00:44,125 --> 00:00:45,525 will just add more variation. 17 00:00:45,525 --> 00:00:48,925 If we need to have this any way we can just as well do that. 18 00:00:53,425 --> 00:00:56,925 So let me just do something like this and let's see. 19 00:00:56,925 --> 00:00:59,225 I think I will have the flower sitting like 20 00:01:00,425 --> 00:01:03,825 Public one flower like somewhere in here and maybe like another 21 00:01:03,825 --> 00:01:04,525 flower. 22 00:01:05,425 --> 00:01:07,625 Yeah, let's do something like this. 23 00:01:07,925 --> 00:01:11,025 So let's have, like one flower here and one flower, that is sitting 24 00:01:11,025 --> 00:01:13,725 more like in this direction over here. 25 00:01:13,825 --> 00:01:16,125 I think that will look nice if we do something like that. 26 00:01:16,825 --> 00:01:19,325 So let me just quickly move some stuff around a little bit more. 27 00:01:23,225 --> 00:01:25,125 Yeah, that looks fine. 28 00:01:25,425 --> 00:01:26,125 Okay, perfect. 29 00:01:26,125 --> 00:01:27,825 So save our scene. 30 00:01:28,025 --> 00:01:32,925 Now remember, we have these if we go to I believe they were a mega 31 00:01:32,925 --> 00:01:33,625 scans. 32 00:01:36,125 --> 00:01:37,125 Oh, gods or not. 33 00:01:37,125 --> 00:01:37,425 Yes. 34 00:01:37,425 --> 00:01:37,625 Yes. 35 00:01:37,625 --> 00:01:38,825 They must be Ms. 36 00:01:39,425 --> 00:01:43,625 Grass, scrap swamp, tall grass, but a flower, there we go. 37 00:01:44,225 --> 00:01:46,225 And these are the ones that we can basically use for this. 38 00:01:46,725 --> 00:01:50,425 So I'm going to go ahead and I'm going to create a new plane. 39 00:01:52,625 --> 00:01:55,325 And we basically just need to get like a few of these bats. 40 00:01:55,325 --> 00:01:56,925 I think I'm gonna go for 41 00:01:58,125 --> 00:01:59,825 one or two different ones. 42 00:01:59,825 --> 00:02:01,425 Yeah, let's do one or two different ones. 43 00:02:02,225 --> 00:02:05,525 So, let's set this to 0. 44 00:02:05,925 --> 00:02:10,325 Let's make this a little bit bigger over here, assign a new favorite 45 00:02:10,325 --> 00:02:10,625 material. 46 00:02:10,625 --> 00:02:11,625 That's just Lambert. 47 00:02:12,525 --> 00:02:15,225 And then we are just going to assign just like we've done before. 48 00:02:15,325 --> 00:02:17,625 But this time, we are going to assign the flower texture. 49 00:02:18,125 --> 00:02:19,925 So, this is the Albedo that we want. 50 00:02:21,225 --> 00:02:25,425 And then we also want to go to the transparency file open. 51 00:02:27,025 --> 00:02:29,325 And for that's when we want to get the opacity over here. 52 00:02:30,125 --> 00:02:31,425 So now we get something like this. 53 00:02:31,925 --> 00:02:35,125 So we basically want to just use like let's say that we use these to 54 00:02:35,125 --> 00:02:36,325 bat over here on the right. 55 00:02:36,325 --> 00:02:40,125 This is the back side and let's do these two over here just to give it 56 00:02:40,125 --> 00:02:43,225 like a little bit of variation, but obviously this will be so small 57 00:02:43,425 --> 00:02:47,125 that you probably won't ever be able to see much of the variation. 58 00:02:47,825 --> 00:02:49,325 But let's just go ahead and cut these out. 59 00:02:49,325 --> 00:02:51,325 Simply by adding some matches over here. 60 00:02:53,625 --> 00:02:56,925 And then also at the top and at the bottom, like this. 61 00:02:58,325 --> 00:02:59,825 X2 X2 faces. 62 00:03:01,725 --> 00:03:03,825 And extract the faces. 63 00:03:05,425 --> 00:03:06,025 There we go. 64 00:03:06,425 --> 00:03:09,625 I'm going to just reset my Pivot and what I want to do with this, so I 65 00:03:09,625 --> 00:03:12,825 do want to make like a few changes to this. 66 00:03:13,225 --> 00:03:16,025 We are going to change the color later on inside of the engine. 67 00:03:16,025 --> 00:03:18,625 So we don't have to worry about that for this one. 68 00:03:18,625 --> 00:03:21,625 Let's go ahead and make sternum preserve these. 69 00:03:21,925 --> 00:03:24,225 Let's make the cube as small as possible. 70 00:03:24,825 --> 00:03:26,625 This will make it easier for us to move. 71 00:03:30,225 --> 00:03:32,125 Now, it's pushed it out a little bit too far. 72 00:03:34,925 --> 00:03:35,825 Same over here. 73 00:03:37,625 --> 00:03:38,525 Move this down. 74 00:03:40,725 --> 00:03:41,325 Come on. 75 00:03:41,525 --> 00:03:42,225 This one in. 76 00:03:43,525 --> 00:03:44,325 This one down. 77 00:03:46,525 --> 00:03:47,525 Okay, there we go. 78 00:03:47,525 --> 00:03:48,425 So that's looking good. 79 00:03:48,925 --> 00:03:51,425 Next thing I'm going to do is I'm going to just go ahead and press 80 00:03:51,425 --> 00:03:55,225 edit pivot and I want to place my Pivot at the point over here just 81 00:03:55,225 --> 00:03:57,525 like you would do inside of speedtree. 82 00:03:59,025 --> 00:04:00,925 So, we place a pivot here at the point. 83 00:04:02,125 --> 00:04:04,125 And actually, you know, what, for this one. 84 00:04:04,125 --> 00:04:05,425 I just want to move it down. 85 00:04:05,425 --> 00:04:07,825 Even though the point is not exactly in the same level. 86 00:04:08,525 --> 00:04:13,025 Next what I want to do is I just want to go ahead and I want to add a 87 00:04:13,025 --> 00:04:13,925 few segments here. 88 00:04:13,925 --> 00:04:17,625 So let's art like, it just needs to be like, very little because we 89 00:04:17,625 --> 00:04:18,825 just need to like, bend it. 90 00:04:20,125 --> 00:04:21,025 Out and in. 91 00:04:21,025 --> 00:04:23,425 So let's say oh that's interesting. 92 00:04:23,425 --> 00:04:24,025 M. 93 00:04:26,325 --> 00:04:29,625 Yeah, we probably do need a little bit more geometry for that than I 94 00:04:29,625 --> 00:04:30,425 expected. 95 00:04:31,225 --> 00:04:36,225 But let's try and see if we can manage with having three edges here. 96 00:04:37,525 --> 00:04:41,525 And having only like one Edge over here, that should be enough, I 97 00:04:41,525 --> 00:04:41,925 think. 98 00:04:42,225 --> 00:04:43,525 But I have to see. 99 00:04:44,125 --> 00:04:48,525 So let's do three edges here and that's like this and one Edge along 100 00:04:48,525 --> 00:04:50,225 here so that you get this type of grid. 101 00:04:51,125 --> 00:04:53,725 And now for these they it is quite easy. 102 00:04:53,725 --> 00:04:57,125 So we're basically going to get started with like the outside and then 103 00:04:57,125 --> 00:05:00,125 we basically just keep duplicating and then keep moving things around. 104 00:05:00,925 --> 00:05:03,525 First of all, what we need to do is we need to prepare the actual 105 00:05:03,525 --> 00:05:06,125 leaves and we can do that in a few ways. 106 00:05:06,125 --> 00:05:07,125 So because you only 107 00:05:07,325 --> 00:05:09,425 One Edge, in this case. 108 00:05:09,425 --> 00:05:12,725 It is easier for us to just do it this here. 109 00:05:12,825 --> 00:05:15,325 Oh, sorry, make sure to turn off preserve. 110 00:05:15,325 --> 00:05:17,825 You've ease when we are doing this. 111 00:05:18,125 --> 00:05:21,225 So we basically move say both of these out. 112 00:05:21,825 --> 00:05:25,525 So that will give me like a little bit of like a bent. 113 00:05:26,225 --> 00:05:29,525 And yes, you might feel the urge to like art more geometry to make it 114 00:05:29,525 --> 00:05:30,325 look more logical. 115 00:05:30,325 --> 00:05:33,125 But don't forget that we are looking at it from like this distance or 116 00:05:33,125 --> 00:05:34,425 even further away. 117 00:05:35,125 --> 00:05:36,025 So we got these ones. 118 00:05:37,325 --> 00:05:41,225 And next up, we would want to probably do like some bending on this. 119 00:05:41,725 --> 00:05:45,825 So I'm going to go and unfortunately, this is a lot easier to do 120 00:05:45,825 --> 00:05:50,225 inside of 3ds Max, but I'll just do it in here just a little bit more 121 00:05:50,225 --> 00:05:51,025 time consuming. 122 00:05:51,325 --> 00:05:54,325 Let's go to deform, nonlinear and art a Benz. 123 00:05:55,225 --> 00:05:57,125 And this is why it is a little bit more annoying. 124 00:05:57,125 --> 00:05:58,725 First of all, you need to set the curvature. 125 00:05:59,325 --> 00:06:01,625 Let's set this to like 20 degrees and then I need to like, 126 00:06:02,925 --> 00:06:06,225 do a over here, like a snap with a Sheen and 127 00:06:08,425 --> 00:06:09,625 I hope that it up. 128 00:06:11,225 --> 00:06:13,125 And then I need to turn off my low bounce. 129 00:06:13,125 --> 00:06:13,925 20. 130 00:06:13,925 --> 00:06:14,625 Oh, sorry. 131 00:06:15,025 --> 00:06:15,725 And looks like that. 132 00:06:15,725 --> 00:06:16,725 That is my, I bounced. 133 00:06:16,725 --> 00:06:20,925 So, over here and then move this down, and now you can see that we 134 00:06:20,925 --> 00:06:24,325 have like a little bit of back bending and let's set this to like a 135 00:06:24,325 --> 00:06:25,425 bent of 10 degrees. 136 00:06:25,425 --> 00:06:26,225 That should be fine. 137 00:06:27,225 --> 00:06:28,025 Now, over here. 138 00:06:28,025 --> 00:06:29,425 We can like me to do the same again. 139 00:06:29,725 --> 00:06:37,725 So, the form nonlinear bent 10 degrees, low bound - to high bounce 140 00:06:37,925 --> 00:06:38,625 zero. 141 00:06:48,125 --> 00:06:49,425 Snap vote, 8. 142 00:06:49,625 --> 00:06:50,725 Move back seat. 143 00:06:50,725 --> 00:06:54,825 So we are giving it also like a nice little bit of like a bent over 144 00:06:54,825 --> 00:06:55,225 here. 145 00:06:55,825 --> 00:06:57,925 Now, we should be able to just keep these pens. 146 00:06:58,125 --> 00:07:00,625 So what I'm going to do is I'm going to get started by just selecting 147 00:07:00,625 --> 00:07:04,625 both of these and duplicating them so that if needed, I can still 148 00:07:04,625 --> 00:07:07,225 change my bands around at this point. 149 00:07:07,225 --> 00:07:12,425 You basically want to start working from like the center over here and 150 00:07:12,425 --> 00:07:13,425 for the center. 151 00:07:13,925 --> 00:07:14,125 Yeah. 152 00:07:14,125 --> 00:07:15,825 I think we can just leave this into one point. 153 00:07:15,825 --> 00:07:17,625 Let's say that I just grabbed for example this 154 00:07:18,625 --> 00:07:21,925 Point over here, we are going to do something like this. 155 00:07:21,925 --> 00:07:23,225 We are going to place. 156 00:07:24,725 --> 00:07:26,425 These lily pads over here. 157 00:07:29,525 --> 00:07:31,225 And smooth one here. 158 00:07:31,825 --> 00:07:35,225 And as soon not a 1 here, and I don't know if we need for or if we 159 00:07:35,225 --> 00:07:38,925 need like more, you can just kind of like move this out. 160 00:07:39,525 --> 00:07:40,725 So you basically have this little better. 161 00:07:42,625 --> 00:07:43,525 Yeah, I think four is enough. 162 00:07:43,525 --> 00:07:46,325 And then you can see that they are basically every other one. 163 00:07:46,525 --> 00:07:50,525 So we grabbed these for, we would, then, for example, duplicate them, 164 00:07:51,325 --> 00:07:52,325 move them like this. 165 00:07:53,525 --> 00:07:56,425 Move them up a little bit, and now this probably won't work. 166 00:07:56,425 --> 00:08:01,425 But let's see if we can just move it by objects, know who that's nice. 167 00:08:01,425 --> 00:08:02,125 It does work. 168 00:08:02,225 --> 00:08:05,525 So, if we move it by object and find the right Axis, we are able. 169 00:08:06,725 --> 00:08:10,725 To then set the flower like this, and we should be able to just keep 170 00:08:10,725 --> 00:08:11,325 doing this. 171 00:08:11,525 --> 00:08:16,925 So the only thing is that we might at one point want to scale down our 172 00:08:16,925 --> 00:08:20,925 leaves a little bit, but I'm not sure if they look quite an even 173 00:08:20,925 --> 00:08:21,425 scale. 174 00:08:21,425 --> 00:08:22,025 So 175 00:08:23,225 --> 00:08:23,925 We can have look. 176 00:08:23,925 --> 00:08:25,725 So then we set our hotei to default. 177 00:08:26,725 --> 00:08:28,825 We give it like a normal rotation again. 178 00:08:29,925 --> 00:08:33,625 We move this up and then we set our hotel to object and we just find 179 00:08:33,625 --> 00:08:37,625 the right angle and move this up again at this point also in Maya 180 00:08:37,625 --> 00:08:40,825 because we have so many overlaying transparent objects. 181 00:08:40,825 --> 00:08:44,825 You can see that it Mi has a little bit of trouble to just render 182 00:08:44,825 --> 00:08:45,425 these out. 183 00:08:45,625 --> 00:08:46,525 So that can happen. 184 00:08:47,125 --> 00:08:49,425 I'm going to select the bottom once, and I'm going to just go ahead 185 00:08:49,425 --> 00:08:52,725 and I'm going to scale these out a little bit over here. 186 00:08:53,325 --> 00:08:56,625 But anyway, so let's select these. 187 00:08:57,525 --> 00:08:59,125 Rotates default. 188 00:09:01,425 --> 00:09:04,125 Oh, my ho Tatian is now getting messed up. 189 00:09:04,125 --> 00:09:06,525 Let's set the x orientation to world over here. 190 00:09:08,525 --> 00:09:09,525 Rotate it again. 191 00:09:10,725 --> 00:09:11,525 Move it up. 192 00:09:12,125 --> 00:09:14,025 And now if we set our hotei to object. 193 00:09:15,825 --> 00:09:18,625 We need to set our text orientation back to object also. 194 00:09:21,425 --> 00:09:21,925 Here we go. 195 00:09:21,925 --> 00:09:25,425 So we now find this and now we are getting like, really close to. 196 00:09:27,125 --> 00:09:28,525 Having it in like the center. 197 00:09:28,525 --> 00:09:29,025 So, 198 00:09:31,025 --> 00:09:32,725 There is a point that I probably do. 199 00:09:32,725 --> 00:09:36,425 I want to bend know, each other is like a flower inside of here. 200 00:09:38,025 --> 00:09:42,725 However, I'm going to try and see if I can find a flower or magazines 201 00:09:42,725 --> 00:09:43,225 probably. 202 00:09:44,225 --> 00:09:46,625 Just to make it a little bit nicer, but let's first focus on our 203 00:09:46,625 --> 00:09:47,525 actual leaves. 204 00:09:47,825 --> 00:09:49,825 So I want to probably just export this. 205 00:09:50,225 --> 00:09:52,725 Once I've done my flour just to see how it looks. 206 00:09:53,125 --> 00:09:56,425 Let's go ahead and just duplicate it it again. 207 00:09:58,725 --> 00:09:59,625 Rotate it. 208 00:10:03,525 --> 00:10:06,925 And then in a scaling or I saw a nothing on scaling in our rotation, 209 00:10:06,925 --> 00:10:08,625 we can go object object again. 210 00:10:11,025 --> 00:10:13,525 And I think this is probably as far as we want to go. 211 00:10:14,225 --> 00:10:14,825 So. 212 00:10:16,325 --> 00:10:17,425 It looks. 213 00:10:17,625 --> 00:10:20,625 It's really, it's really difficult to see how what it looks like. 214 00:10:20,725 --> 00:10:25,225 I'm going to probably move this over here in the point where we are 215 00:10:25,225 --> 00:10:29,825 going to plan where we are planning to place it so early and then I 216 00:10:29,825 --> 00:10:32,425 think I might need to like do some random scaling. 217 00:10:32,425 --> 00:10:36,125 So for example, I can sometimes do like some scaling by world and 218 00:10:36,125 --> 00:10:40,825 maybe like here like move it down or like scale it in or something 219 00:10:40,825 --> 00:10:41,125 like that. 220 00:10:41,125 --> 00:10:42,625 But let's just have a look at it. 221 00:10:43,025 --> 00:10:44,525 So we got these pieces over here. 222 00:10:44,925 --> 00:10:46,025 We can call this. 223 00:10:46,925 --> 00:10:52,725 File, export selection, Lily, cluster on the score flower. 224 00:10:54,425 --> 00:10:55,325 And Export it. 225 00:10:57,125 --> 00:10:59,325 And then if we go into in real we can do the preview. 226 00:10:59,525 --> 00:11:01,925 So, first of all, let's go ahead and in, Texas. 227 00:11:03,725 --> 00:11:05,225 Lily, and the score flower. 228 00:11:06,925 --> 00:11:12,225 Import your libido, normal and opacity and yeah, I'll be your normal 229 00:11:12,225 --> 00:11:12,725 and opacity. 230 00:11:12,725 --> 00:11:15,425 We don't need a translucency for this one. 231 00:11:15,425 --> 00:11:20,225 I believe because the translucency would be green but we want we are 232 00:11:20,225 --> 00:11:21,425 going to make this pink. 233 00:11:22,025 --> 00:11:24,825 So we are going to go ahead and first of all, going assets. 234 00:11:26,325 --> 00:11:29,925 And I'm just importing my Lily cluster flower over here. 235 00:11:30,725 --> 00:11:31,625 Yeah Imports. 236 00:11:31,625 --> 00:11:32,725 That's totally fine. 237 00:11:34,225 --> 00:11:35,225 So, I get in here. 238 00:11:36,825 --> 00:11:38,125 You can see like the flower. 239 00:11:38,825 --> 00:11:43,825 I'm going to already assign the correct material for this one and then 240 00:11:43,925 --> 00:11:49,325 for the flower, let's just duplicate our Lily and just call this Lily 241 00:11:49,325 --> 00:11:50,425 unscrew flower. 242 00:11:53,225 --> 00:11:54,225 Let's open this up. 243 00:11:54,425 --> 00:11:58,525 And now what I want to do is I want to go into my Lily Flower and to 244 00:11:58,525 --> 00:12:02,825 change the color on a quick little trick is that we can go down here 245 00:12:03,325 --> 00:12:07,625 and set our situation to 0 so that it becomes a grayscale. 246 00:12:08,325 --> 00:12:12,725 And then if I assign this to my Lily Flower, so we have our masks and 247 00:12:12,725 --> 00:12:14,725 are normal and then are subsurface. 248 00:12:14,725 --> 00:12:15,125 Scattering. 249 00:12:15,125 --> 00:12:18,625 I'm just going to set to 0 so that we do not get affected by that. 250 00:12:20,125 --> 00:12:22,925 Then if I go into my Lily cluster to make it easier to see, I'm going 251 00:12:22,925 --> 00:12:25,425 to add my Lily Flower over here. 252 00:12:27,125 --> 00:12:31,825 And now, I'll basically want to do is I want to go ahead and first of 253 00:12:31,825 --> 00:12:34,525 all, set the hardness to 0.5 or something. 254 00:12:34,925 --> 00:12:36,425 And I want to set my color. 255 00:12:37,825 --> 00:12:39,225 To become like this. 256 00:12:40,425 --> 00:12:41,425 Color that we can see. 257 00:12:41,425 --> 00:12:43,725 So you have, I have a look at this. 258 00:12:45,425 --> 00:12:46,025 Looks like it. 259 00:12:46,225 --> 00:12:47,725 It's like a little magical. 260 00:12:47,725 --> 00:12:51,825 I think what I need to do is I need to go to my Lily Flower and set 261 00:12:51,825 --> 00:12:52,625 the brightness up. 262 00:12:52,625 --> 00:12:54,625 So let's set the brightness up to like 3:30. 263 00:12:55,425 --> 00:12:57,525 We basically have full control over that. 264 00:13:01,825 --> 00:13:02,525 so, 265 00:13:04,125 --> 00:13:05,625 Just trying to like match the color. 266 00:13:05,825 --> 00:13:08,325 The colors are not will not be exactly the same because over here you 267 00:13:08,325 --> 00:13:11,425 can see that it goes from pinkish to whitish. 268 00:13:12,425 --> 00:13:15,925 And yes, it can be like a little bit tricky so you can like me to 269 00:13:15,925 --> 00:13:17,225 decide right now. 270 00:13:17,225 --> 00:13:18,625 I had the normal map. 271 00:13:19,125 --> 00:13:20,025 I don't. 272 00:13:20,025 --> 00:13:20,925 Yeah, to be honest. 273 00:13:20,925 --> 00:13:25,325 I don't really like the look of this but then again from a distance it 274 00:13:25,325 --> 00:13:28,725 does look not that bad. 275 00:13:28,725 --> 00:13:32,025 I would say because I do we just need to remember that. 276 00:13:32,025 --> 00:13:33,625 We are previewing this at like 277 00:13:33,925 --> 00:13:36,825 Long distance but up close it does. 278 00:13:36,825 --> 00:13:37,925 It's not perfect. 279 00:13:37,925 --> 00:13:40,025 I don't really like it too much. 280 00:13:40,025 --> 00:13:42,125 I think what I'm going to do is I'm first of all going to just move 281 00:13:42,125 --> 00:13:42,825 them down. 282 00:13:43,525 --> 00:13:47,725 So if we go to our scene over here, 283 00:13:51,225 --> 00:13:53,725 I think what I'm going to do is I'm just going to select all of these 284 00:13:53,725 --> 00:13:56,525 and then deselect the bottom four. 285 00:13:58,825 --> 00:14:04,725 Move it down a little bit, then try and deselect another row, but it's 286 00:14:04,725 --> 00:14:05,325 really difficult. 287 00:14:05,325 --> 00:14:05,725 Of course. 288 00:14:05,725 --> 00:14:08,825 You see what I'm deselecting at this point. 289 00:14:09,925 --> 00:14:11,525 we could turn off our 290 00:14:12,625 --> 00:14:15,725 translucency or transparency. 291 00:14:18,225 --> 00:14:19,825 But let's say that we have like something like this. 292 00:14:19,825 --> 00:14:21,425 Okay, so we got that stuff. 293 00:14:22,625 --> 00:14:27,025 Now exported file, export selection, this going to be Lily class of 294 00:14:27,025 --> 00:14:27,625 flour. 295 00:14:29,425 --> 00:14:31,125 Let's go in here. 296 00:14:34,825 --> 00:14:36,025 And it's re-import this. 297 00:14:39,625 --> 00:14:43,625 But yeah, I don't think the so I think like the general shape is fine, 298 00:14:43,625 --> 00:14:46,925 but the flowers are not soft enough right now. 299 00:14:48,325 --> 00:14:51,525 And also, let me just quickly play out with my subsurface, even though 300 00:14:52,225 --> 00:14:55,025 no I want to turn it off because then I would need to coat like 301 00:14:55,025 --> 00:14:55,525 another one. 302 00:14:56,125 --> 00:14:58,125 I'm going to just have a quick look on Ms. 303 00:14:58,125 --> 00:15:00,625 To see if I can find a better flower. 304 00:15:00,825 --> 00:15:03,025 That is a lot softer compared to this one. 305 00:15:03,925 --> 00:15:05,325 Okay, so I think I found one. 306 00:15:05,325 --> 00:15:09,625 So if we go into texture that common type in flower we have over here, 307 00:15:09,625 --> 00:15:12,625 these magnolia flowers which are already pink and they also have like 308 00:15:12,625 --> 00:15:13,525 the gradient. 309 00:15:13,725 --> 00:15:16,125 So I think that this would probably work a lot better. 310 00:15:16,425 --> 00:15:17,025 So, 311 00:15:17,325 --> 00:15:18,225 Oh, I need to login. 312 00:15:19,425 --> 00:15:19,925 Here we go. 313 00:15:20,125 --> 00:15:23,225 And the cool thing is that I actually this is a free one so you can 314 00:15:23,225 --> 00:15:25,425 just go for like full resolution if you want. 315 00:15:25,425 --> 00:15:28,525 So I'm just going to go for like nice high resolution of 1024. 316 00:15:28,625 --> 00:15:33,025 I know it is way too much but doesn't really matter just want to 317 00:15:33,025 --> 00:15:36,225 quickly get this and we have our Alpha and the nice thing is that we 318 00:15:36,225 --> 00:15:38,025 then also have a pink translucency. 319 00:15:38,625 --> 00:15:40,125 So that should work a lot better. 320 00:15:40,325 --> 00:15:41,125 Now, you might think. 321 00:15:41,125 --> 00:15:42,125 Oh, no, do we need to? 322 00:15:42,125 --> 00:15:45,325 Like he make our entire flower but not necessarily. 323 00:15:45,325 --> 00:15:48,425 So if we go ahead and just quickly, press h to hide. 324 00:15:48,525 --> 00:15:50,325 Not everything, but a flower. 325 00:15:51,125 --> 00:15:55,125 Now, if we go in here and we just need to quickly, like, open up our 326 00:15:55,325 --> 00:15:56,325 Lambert five. 327 00:15:56,925 --> 00:15:59,025 And then we just need to basically replace the color. 328 00:16:00,425 --> 00:16:04,225 And now you can find this one in Texas.com lily flower and then we 329 00:16:04,225 --> 00:16:08,425 have our Albedo and we need to go ahead and also of course, replace 330 00:16:08,425 --> 00:16:09,525 the translucency. 331 00:16:11,225 --> 00:16:13,725 Text that calm water lily. 332 00:16:13,725 --> 00:16:17,325 Oh, no, sorry lily flower Alpha over here. 333 00:16:18,025 --> 00:16:21,425 And then if you just select all of them and go into your UV editor, 334 00:16:21,825 --> 00:16:23,025 going to select them again. 335 00:16:23,325 --> 00:16:27,525 You should be able to get over here as you can see, still iuv. 336 00:16:27,525 --> 00:16:30,425 So, we should be able to Simply grab one of these and because they are 337 00:16:30,425 --> 00:16:31,625 pretty much the same scale. 338 00:16:32,825 --> 00:16:39,125 All the same shape, we should be able to kind like just nicely place 339 00:16:39,125 --> 00:16:42,225 these into a good position. 340 00:16:42,925 --> 00:16:45,125 So that they are still covering the entire Lillian. 341 00:16:45,125 --> 00:16:48,325 Sometimes it's fine to like do like a very slight bit of scaling. 342 00:16:48,425 --> 00:16:52,125 It's not a perfect way, but it's the quickest way for us to quickly as 343 00:16:52,125 --> 00:16:54,525 you can see, turn this into like a nice little flower. 344 00:16:55,425 --> 00:16:58,625 Now, unfortunately, this Lily over here. 345 00:16:59,725 --> 00:17:02,925 It does not actually have like a yellow flower. 346 00:17:02,925 --> 00:17:06,825 So if we go ahead and maybe like, go down here, we can try to find 347 00:17:06,825 --> 00:17:07,225 like a 348 00:17:08,625 --> 00:17:09,225 Yellow. 349 00:17:11,725 --> 00:17:13,625 Flower or something like that. 350 00:17:14,125 --> 00:17:17,625 And we might be able to fight like something that can go into like, 351 00:17:17,625 --> 00:17:18,025 the center. 352 00:17:18,025 --> 00:17:19,025 It's like a pollinating. 353 00:17:19,025 --> 00:17:22,625 But that one is definitely like a little bit more tricky. 354 00:17:22,925 --> 00:17:26,725 So yeah, he like this kind of stuff but maybe see if we can maybe go 355 00:17:26,725 --> 00:17:30,525 to like 3D scanned Atlas and then we should be able to have like 356 00:17:30,525 --> 00:17:32,125 plants and flowers over here. 357 00:17:33,625 --> 00:17:34,725 And we can have like extra look. 358 00:17:34,725 --> 00:17:36,525 If I cannot find something directly. 359 00:17:39,725 --> 00:17:40,325 You know what? 360 00:17:40,625 --> 00:17:41,025 No. 361 00:17:41,025 --> 00:17:42,225 Oh, hey, look at this. 362 00:17:42,825 --> 00:17:44,625 We can probably see this stuff. 363 00:17:44,625 --> 00:17:45,325 We can probably use. 364 00:17:45,725 --> 00:17:47,525 I'm going to go ahead and 365 00:17:49,125 --> 00:17:50,825 I kind of like want to have this like, one bit. 366 00:17:50,825 --> 00:17:53,025 So I might be using this one. 367 00:17:53,325 --> 00:17:54,525 We can also use this one. 368 00:17:54,525 --> 00:17:57,825 But as you can see, we would need to, like, prop it up. 369 00:17:57,825 --> 00:17:59,625 So, yeah, let's use this one over here. 370 00:18:00,325 --> 00:18:02,325 I'm going to go ahead and call this one. 371 00:18:03,625 --> 00:18:08,025 Lily underscore Center on a score flour, and I'm just making a folder 372 00:18:08,025 --> 00:18:08,825 on the other screen. 373 00:18:09,325 --> 00:18:10,925 So let's go ahead and use this one. 374 00:18:11,625 --> 00:18:15,525 And honestly, yeah, we can just download but we really only need 375 00:18:16,325 --> 00:18:17,925 probably the Alpha and the 376 00:18:18,625 --> 00:18:21,225 But I will download the grass just that I don't need to change my 377 00:18:21,225 --> 00:18:21,825 material. 378 00:18:22,925 --> 00:18:25,725 And if we try that out, so that's pretty good. 379 00:18:26,225 --> 00:18:27,325 I'm glad I found that. 380 00:18:28,025 --> 00:18:29,425 Let's go ahead and go to plane. 381 00:18:32,625 --> 00:18:33,725 Remove segments. 382 00:18:35,725 --> 00:18:36,725 Assign material. 383 00:18:39,425 --> 00:18:41,525 Apply Color. 384 00:18:42,525 --> 00:18:44,825 And I'm going to show you which one I want to use for this. 385 00:18:44,825 --> 00:18:47,625 So I want to use either one of these side views over here and honestly 386 00:18:47,625 --> 00:18:48,625 just one is enough. 387 00:18:48,625 --> 00:18:52,925 I don't need to have like multiple variations that was just for the 388 00:18:54,025 --> 00:18:55,125 actual leaves. 389 00:18:55,225 --> 00:18:56,725 So here is the alpha. 390 00:18:58,525 --> 00:19:01,425 So I'm going to go out and we're just going to use this one over here. 391 00:19:06,225 --> 00:19:08,325 And I probably also don't need any extra geometry. 392 00:19:08,325 --> 00:19:10,425 So let's just go ahead and extract faces. 393 00:19:12,425 --> 00:19:16,425 Because my plan is to change my Pivot to the center over here. 394 00:19:19,225 --> 00:19:21,425 It's really small right now, but basically do this. 395 00:19:21,625 --> 00:19:25,725 So I'm going to move it like this and then I'm going to set my Axis 396 00:19:25,725 --> 00:19:29,425 orientation to world and then I'm just going to go ahead and hold 397 00:19:29,425 --> 00:19:36,825 shift, do this, do this and do this and you know what, let's make this 398 00:19:36,825 --> 00:19:39,825 like little bit bigger and then hold shift and then make another one. 399 00:19:39,825 --> 00:19:40,625 That is smaller. 400 00:19:43,425 --> 00:19:46,425 We can push like down here and that should be more than enough. 401 00:19:46,425 --> 00:19:49,125 I'm going to go ahead and I'm going to combine these pieces that they 402 00:19:49,125 --> 00:19:50,525 become basically one model. 403 00:19:51,325 --> 00:19:54,625 And then I'm going to nicely just place this into like the center and 404 00:19:54,625 --> 00:19:57,425 I will make this look extra good inside of unreal. 405 00:19:57,525 --> 00:20:00,525 Just making it like really really bright yellow and stuff like that. 406 00:20:01,625 --> 00:20:02,025 Right now. 407 00:20:02,025 --> 00:20:06,425 It is also very difficult to even see where we are placing this to be 408 00:20:06,425 --> 00:20:06,925 honest. 409 00:20:10,725 --> 00:20:14,525 Because it is trying to overlap on top of each other like many, many 410 00:20:14,525 --> 00:20:15,325 different times. 411 00:20:16,625 --> 00:20:17,225 Let's see. 412 00:20:17,225 --> 00:20:19,025 Can I maybe go here? 413 00:20:19,025 --> 00:20:22,125 If I go to like, turn off textured few, I can sort of see what I'm 414 00:20:22,125 --> 00:20:22,625 doing. 415 00:20:23,325 --> 00:20:25,825 So, that might be like a little bit easier, but we are now really 416 00:20:25,825 --> 00:20:28,225 pushing our transparency like this. 417 00:20:28,625 --> 00:20:29,625 I'm going to now. 418 00:20:29,625 --> 00:20:31,325 Go ahead and I'm just going to 419 00:20:33,325 --> 00:20:34,125 Show everything. 420 00:20:34,125 --> 00:20:35,625 And I'm going to export this again. 421 00:20:37,725 --> 00:20:39,425 Water lily class of flour. 422 00:20:39,825 --> 00:20:42,825 So this still taking spies in long to just make like a little flower 423 00:20:42,825 --> 00:20:45,525 but in the end, hopefully it will look very nice. 424 00:20:46,225 --> 00:20:47,825 So we got this stuff over here. 425 00:20:48,425 --> 00:20:50,525 Just press done next. 426 00:20:50,525 --> 00:20:53,325 If we go to our textures, we have our lily flower. 427 00:20:53,825 --> 00:20:56,425 And what I'm going to do is I'm going to 428 00:20:57,725 --> 00:20:59,125 create a folder called Center. 429 00:21:00,825 --> 00:21:02,825 And I will, first of all import, like my Center. 430 00:21:04,325 --> 00:21:06,725 And I just need to quickly go into my normal map. 431 00:21:06,825 --> 00:21:08,725 And I need to flip the green channel for this. 432 00:21:11,025 --> 00:21:12,525 And now we have a lily flower. 433 00:21:14,625 --> 00:21:16,725 Which are also important as soon as I replaced. 434 00:21:16,725 --> 00:21:19,525 I will remove the old ones so we can go in here. 435 00:21:19,525 --> 00:21:22,025 Lily Flower flip, green Channel. 436 00:21:23,725 --> 00:21:24,725 Go to our materials. 437 00:21:24,825 --> 00:21:30,125 And if we just open up a lily flower over here, we have our Lily, our 438 00:21:30,125 --> 00:21:30,725 flower. 439 00:21:30,925 --> 00:21:34,525 And I'm also going to have like another duplicate that I call Lily on 440 00:21:34,525 --> 00:21:35,825 the score center. 441 00:21:37,725 --> 00:21:38,625 Toad in here. 442 00:21:39,825 --> 00:21:42,125 So, now all we need to do is we just need to replace these. 443 00:21:42,125 --> 00:21:45,425 So first of all, let's make this color white again. 444 00:21:47,125 --> 00:21:52,925 Let's go into our lily flower, and let's just replace these with the 445 00:21:52,925 --> 00:21:53,725 correct ones. 446 00:21:57,225 --> 00:21:57,725 Pearl solution. 447 00:21:57,725 --> 00:22:01,325 See to like .5 and then what we can do is we can go into a color and 448 00:22:01,325 --> 00:22:02,625 we can make them even 449 00:22:04,925 --> 00:22:08,025 Here, I think something like this is quite nice color, and now we can 450 00:22:08,025 --> 00:22:09,325 go into the Lily Center. 451 00:22:13,025 --> 00:22:13,725 Base Cola. 452 00:22:15,225 --> 00:22:18,525 Alpha normal translucency. 453 00:22:19,225 --> 00:22:23,825 And this one we can make like a really bright yellow. 454 00:22:24,725 --> 00:22:26,925 So then we go, that does Stephanie look a lot better. 455 00:22:27,425 --> 00:22:29,325 And then of course from a distance. 456 00:22:29,325 --> 00:22:30,225 This is what you will see. 457 00:22:30,225 --> 00:22:31,725 So that is starting to look better. 458 00:22:32,125 --> 00:22:35,025 I'm going to go ahead and now inside of Maya. 459 00:22:38,325 --> 00:22:38,925 Let's just quickly. 460 00:22:38,925 --> 00:22:39,525 Hide this again. 461 00:22:39,525 --> 00:22:41,225 I'm going to do a combined. 462 00:22:41,625 --> 00:22:44,125 Well, let's first of all, let's do a duplicate so that we have a 463 00:22:44,125 --> 00:22:47,925 backup and then I'm going to just combine everything like this, and 464 00:22:47,925 --> 00:22:51,425 maybe also remove my history, and now I'm going to make them a little 465 00:22:51,425 --> 00:22:51,925 bit bigger. 466 00:22:54,325 --> 00:22:57,325 So we are going to have if I look at it from a distance. 467 00:22:58,725 --> 00:23:03,225 Like one and we want to have them just like kind, like sitting in 468 00:23:03,225 --> 00:23:04,225 between them. 469 00:23:05,025 --> 00:23:06,125 So if we go in here, 470 00:23:08,025 --> 00:23:10,525 Let's go back to my text review because I cannot see. 471 00:23:11,525 --> 00:23:15,425 So here sitting in between and then another one probably sitting like 472 00:23:15,425 --> 00:23:16,125 over here. 473 00:23:18,325 --> 00:23:21,225 Maybe this one, we can go ahead and like make a little bit smaller. 474 00:23:22,425 --> 00:23:24,625 Maybe we can give it like a little bit of like a hoe Tatian. 475 00:23:26,925 --> 00:23:27,325 There we go. 476 00:23:27,325 --> 00:23:30,025 That's you do to tweak definitely for something that is actually going 477 00:23:30,025 --> 00:23:31,725 to be like a very small detail. 478 00:23:32,325 --> 00:23:36,925 But now you also know how to like capability basic flowers later on is 479 00:23:36,925 --> 00:23:37,925 like a bonus material. 480 00:23:37,925 --> 00:23:40,725 I will also go ahead and go over how to create some ferns. 481 00:23:41,125 --> 00:23:44,225 If I say that correctly and what you can do with that. 482 00:23:44,425 --> 00:23:47,625 It's pretty much the same thing as with the flower, but for now, 483 00:23:48,825 --> 00:23:49,925 let's go ahead and go in here. 484 00:23:52,425 --> 00:23:53,525 Andre import. 485 00:23:56,525 --> 00:23:57,125 And Tada. 486 00:23:57,225 --> 00:24:00,425 So now we have a lilies and now you can imagine that if I go ahead and 487 00:24:00,425 --> 00:24:02,225 like remove some of these. 488 00:24:03,925 --> 00:24:06,725 And so some Lily's back in here. 489 00:24:10,225 --> 00:24:10,725 Here. 490 00:24:11,625 --> 00:24:13,425 And then maybe like also try to like, 491 00:24:15,025 --> 00:24:19,425 Make it so that it's kind of like fits in between here like this and 492 00:24:19,425 --> 00:24:20,125 stuff like that. 493 00:24:21,125 --> 00:24:23,525 You can see that we can very quickly gets quite a nice and 494 00:24:23,525 --> 00:24:23,925 interesting. 495 00:24:23,925 --> 00:24:25,225 Look awesome. 496 00:24:25,325 --> 00:24:27,225 So those are now also done. 497 00:24:27,625 --> 00:24:29,725 This means that in the next chapter. 498 00:24:29,825 --> 00:24:33,225 We will go ahead and just create like some scarves or some bushes that 499 00:24:33,225 --> 00:24:38,025 we will place like above the rich later on and also just in general 500 00:24:38,425 --> 00:24:41,525 because what we're going to do is like a bonus material since this 501 00:24:41,525 --> 00:24:44,425 tutorial is going quite well, and I want to show 502 00:24:44,525 --> 00:24:49,025 A few more things that I did not really expect as I wanted to show. 503 00:24:49,425 --> 00:24:52,025 And that is that we will also create like a very small forest scene 504 00:24:52,225 --> 00:24:55,225 where we will basically be using all of these plants and everything, 505 00:24:55,225 --> 00:24:57,325 but we will be using them outdoor. 506 00:24:57,625 --> 00:25:00,325 So that's why I just want to go ahead and also make sure that all of 507 00:25:00,325 --> 00:25:02,025 those other pieces are looking correct. 508 00:25:02,525 --> 00:25:04,625 So let's go ahead and continue with this in the next38650

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